Game equipment configuration method and device and electronic equipment
By providing an equipment configuration page in the game system, players can complete the exchange and allocation of equipment on a single interface, solving the problem of repeatedly switching pages in existing technologies and improving operational efficiency and user experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2024-10-16
- Publication Date
- 2026-04-17
AI Technical Summary
In the game system, players need to switch back and forth between the shop page and the equipment allocation page when exchanging and allocating equipment for their game characters, which is cumbersome and provides a poor experience.
The terminal device provides a graphical user interface that displays an equipment configuration page, including alternative equipment, exchangeable resources, and game characters. Players can perform configuration operations on this page to automatically exchange and allocate equipment, simplifying the operation process.
It improves the efficiency of equipment exchange and configuration, enhances the user experience, reduces the number of page switching, and makes operation more convenient.
Smart Images

Figure CN121868876A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and in particular to a method, apparatus, and electronic device for configuring game equipment. Background Technology
[0002] In the game system, players need to enter the shop page, exchange equipment on the shop page, and then switch to the equipment allocation page to allocate equipment to various heroes. If players are not familiar with the heroes they own, they need to switch back and forth between the shop page and the equipment allocation page to determine which equipment to exchange and allocate to the corresponding heroes. This method is cumbersome and has a poor user experience. Summary of the Invention
[0003] In view of this, the purpose of the present invention is to provide a method, device and electronic device for configuring game equipment, so as to facilitate and quickly exchange equipment for game characters and allocate equipment to the corresponding characters, thereby improving the efficiency of equipment exchange and configuration and enhancing the user experience.
[0004] In a first aspect, embodiments of the present invention provide a method for configuring game equipment. A graphical user interface (GUI) is provided through a terminal device, displaying at least a portion of a game scene. The game scene includes multiple game characters controlled by the terminal device. The method includes: responding to an equipment configuration event in the game, controlling the display of an equipment configuration page on the GUI; wherein the equipment configuration page includes multiple alternative equipment, corresponding exchange resources for the alternative equipment, and multiple game characters, each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character with the configured alternative equipment; responding to a configuration control operation for a first piece of alternative equipment, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to a target character determined from the multiple game characters.
[0005] Secondly, this disclosure also provides a device for configuring game equipment, characterized in that a graphical user interface is provided through a terminal device, the graphical user interface displays at least a portion of the game scene, the game scene includes multiple game characters controlled by the terminal device, and the device includes: a first display module, used to control the display of an equipment configuration page on the graphical user interface in response to an equipment configuration event in the game; wherein, the equipment configuration page includes multiple alternative equipment, exchange resources corresponding to the alternative equipment, and multiple game characters, each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment; a first configuration module, used to respond to a configuration control operation for a first piece of alternative equipment, consume the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configure the first piece of equipment to a target character determined from the multiple game characters.
[0006] Thirdly, embodiments of this disclosure provide an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described method for configuring game equipment.
[0007] Fourthly, embodiments of this disclosure provide a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the above-described configuration method for the game equipment.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The aforementioned game equipment configuration method, device, and electronic device provide a graphical user interface (GUI) through a terminal device. The GUI displays at least a portion of the game scene, including multiple game characters controlled by the terminal device. In response to equipment configuration events in the game, it controls the display of an equipment configuration page on the GUI. The equipment configuration page includes multiple candidate equipment, corresponding exchange resources for the candidate equipment, and multiple game characters. Each candidate equipment can be configured to any one of the multiple game characters to provide a specified game effect to the configured game character. In response to a configuration control operation for the first candidate equipment, it consumes the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device and configures the first equipment to the target character determined from the multiple game characters. In this method, after a player performs a configuration control operation on the equipment configuration page, resources are automatically exchanged for the equipment, and the equipment is configured to the target character. There is no need to exchange equipment and then switch to the equipment allocation page to assign equipment to game characters; equipment can be conveniently and quickly exchanged and directly assigned to the corresponding game character solely through the equipment configuration page. This improves the efficiency of equipment exchange and configuration, enhances the user experience, and makes the operation more convenient.
[0010] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.
[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A schematic diagram of a store page provided for an embodiment of the present invention;
[0014] Figure 2 This is a schematic diagram illustrating the first method of assigning equipment to a game character, as provided in an embodiment of the present invention.
[0015] Figure 3 This is a schematic diagram illustrating an operation for viewing character attribute parameters provided in an embodiment of the present invention;
[0016] Figure 4 A flowchart illustrating a method for configuring game equipment according to an embodiment of the present invention;
[0017] Figure 5 A schematic diagram of an equipment configuration page provided in an embodiment of the present invention;
[0018] Figure 6 This is a schematic diagram illustrating a second method for assigning equipment to a game character, provided by an embodiment of the present invention.
[0019] Figure 7 This is a schematic diagram illustrating the third method of assigning equipment to a game character, as provided in this embodiment of the invention.
[0020] Figure 8 A schematic diagram showing the equipment identifier of a first piece of equipment, provided for an embodiment of the present invention;
[0021] Figure 9 This is a schematic diagram of the first deconfiguration operation provided in an embodiment of the present invention;
[0022] Figure 10 This is a schematic diagram of the deconfiguration operation in the prior art provided by the embodiments of the present invention;
[0023] Figure 11 A schematic diagram of a configuration device for game equipment provided in an embodiment of the present invention;
[0024] Figure 12 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation
[0025] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0026] In related technologies, when players exchange equipment for their game characters, they first need to enter the shop page, such as... Figure 1 As shown, the equipment showcase on the shop page offers a variety of equipment. Selecting equipment from the showcase will display the selected equipment in the list of equipment to be exchanged. After the player touches the exchange control on the shop page, they can exchange the selected equipment for the equipment in the list of equipment to be exchanged by consuming the corresponding exchange resources.
[0027] Then, players need to switch the graphical user interface to the equipment allocation page, such as... Figure 2As shown, on the equipment allocation page, drag and drop the redeemed equipment onto the corresponding game character's image to assign equipment to each character. If players are unfamiliar with a game character, they also need to click on the game character's image on the equipment allocation page to view the character's attribute parameters, such as... Figure 3 As shown, players need to navigate between the shop and equipment allocation pages to determine which equipment to equip their game character. If the desired equipment is not yet available, they must switch back to the shop page to redeem it. This process requires players to repeatedly switch between the shop and equipment allocation pages to select the equipment to redeem and assign it to the corresponding character, resulting in a cumbersome and unpleasant user experience.
[0028] Based on this, embodiments of the present invention provide a method, apparatus, and electronic device for configuring game equipment, which can be applied to equipment exchange and application scenarios.
[0029] In one embodiment of the present invention, the method for configuring game equipment can run on a local terminal device or a server. When the method for configuring game equipment runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0030] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of game equipment configuration methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0031] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0032] In one possible implementation, this invention provides a method for configuring game equipment, which provides a graphical user interface (GUI) through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. This GUI provides a graphical user interface that displays interface content, such as game scene images, communication interaction windows, etc., depending on the type of application being launched.
[0033] The aforementioned graphical user interface displays at least a portion of the game scene, which includes multiple game characters controlled via a terminal device. This terminal device can control these multiple game characters to participate in game matches within the game scene. These matches can be either level-based challenges or matches against other players. The multiple game characters may share the same or different character attributes, which may include attributes such as character identity, combat power, and health.
[0034] To facilitate understanding of this embodiment, a method for configuring game equipment disclosed in this invention will first be described in detail, using a graphical user interface provided by a terminal device, such as... Figure 4 As shown, the configuration method for this game equipment includes the following steps:
[0035] Step S402: In response to the equipment configuration event in the game, control the display of the equipment configuration page on the graphical user interface; wherein, the equipment configuration page includes multiple alternative equipment, the exchange resources corresponding to the alternative equipment, and multiple game characters. Each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character to which the alternative equipment is configured.
[0036] The equipment configuration event can be triggered based on player actions or the game state; for example, the player can trigger the equipment configuration event by triggering a specified control, or the equipment configuration event can be triggered when a specified level is successfully completed in a game.
[0037] The aforementioned alternative equipment is equipment that players can use to redeem. The redemption resources for the aforementioned alternative equipment can be a specified amount of points, game currency, etc. The game character to be configured can be all or some of the game characters belonging to the current game account. For example, before the start of a game, the player selects some game characters and configures equipment for the selected game characters; in addition, the game character to be configured can also be a character assigned to the current game account during a game.
[0038] like Figure 5 The image shows an equipment configuration page. This page displays multiple alternative equipment slots, the corresponding exchange resources for each slot, and display areas for multiple game characters to be configured. Players can assign any alternative equipment slot to any game character. Based on the equipment's attributes and the character's attributes, the alternative equipment provides specific game effects, such as increasing the character's combat power, defense, or health.
[0039] Step S404: Respond to the configuration control operation for the first equipment among the alternative equipment, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character determined from multiple game characters.
[0040] The above configuration control operations can be operations that select the first piece of equipment on the equipment configuration page, such as sliding, clicking, or pressing operations on the first candidate equipment.
[0041] After configuring the first piece of equipment, the target character is selected from the game characters, and the first piece of equipment is assigned to the target character. One way to select the target character is to click, press, or perform other selection operations on the designated area related to the target character in the equipment configuration page after the configuration control operation. In this case, the first piece of equipment can be assigned to the target character directly. Another method is to directly assign the first piece of equipment to the target character through a single swipe control operation, starting with the first piece of equipment and ending with the designated area related to the target character in the game characters.
[0042] In this step, by configuring and controlling the equipment in the alternative equipment and determining the target character from the game characters, the equipment in the alternative equipment can be directly configured to the target character.
[0043] Before equipping the first piece of equipment to the target character, the exchange resources corresponding to the first piece of equipment are consumed from the target character's game account to quickly exchange and equip the target character with the first piece of equipment.
[0044] The aforementioned method for configuring game equipment provides a graphical user interface (GUI) on a terminal device. The GUI displays at least a portion of the game scene, including multiple game characters controlled by the terminal device. In response to equipment configuration events in the game, the GUI displays an equipment configuration page. This page includes multiple candidate equipment items, corresponding exchange resources, and multiple game characters. Each candidate equipment item can be configured to any of the multiple game characters to provide a specified game effect. In response to a configuration control operation targeting the first candidate equipment item, the GUI consumes the exchange resources corresponding to the first equipment item from the game account corresponding to the terminal device and configures the first equipment item to the target character selected from the multiple game characters. In this method, after a player performs a configuration control operation on the equipment configuration page, resources are automatically exchanged for the equipment, and the equipment is configured to the target character. There is no need to exchange equipment and then switch to the equipment allocation page to assign it to a game character; the equipment configuration page alone allows for convenient and quick equipment exchange and direct allocation to the corresponding game character, improving the efficiency of equipment exchange and configuration, enhancing user experience, and providing greater ease of operation.
[0045] The following embodiments provide a specific implementation of configuring the first equipment to the target character.
[0046] Specifically, in response to the selection operation of the first piece of equipment among the alternative equipment and the selection operation of the target character among the game characters, the exchange resources corresponding to the first piece of equipment are consumed from the game account corresponding to the terminal device, and the first piece of equipment is configured to the target character.
[0047] The selection operation for the first piece of equipment can be a sliding, clicking, or pressing action applied to the first candidate equipment. The selection operation for the target character can be a touch operation on a specified area related to the target character in the equipment configuration page.
[0048] Here, after selecting the first piece of equipment from the alternative equipment, you can then select the target character from the game characters to assign the first piece of equipment to that character.
[0049] In one specific implementation, the game character is configured with a selected area; the selected area includes: a character display sub-area for the game character and / or an equipment display sub-area for the game character; in response to a sliding control operation that starts with the first piece of equipment in the candidate equipment and ends with the selected area of the target character in the game character, the exchange resources corresponding to the first piece of equipment are consumed from the game account corresponding to the terminal device, and the first piece of equipment is configured to the target character.
[0050] The selected area mentioned above can include a character display sub-area and a corresponding equipment display sub-area, or it can include only one of these two sub-areas. The character display sub-area is used to display each game character to be configured, such as displaying the character's portrait or half-body image. The equipment display sub-area is used to display the equipment configured by the player for the game character. Multiple equipment and character display sub-areas can be included.
[0051] like Figure 6 As shown, the equipment configuration page also includes selected areas for game characters, including a character display sub-area and an equipment display sub-area for each game character located above the character display sub-area. There are multiple equipment display sub-areas and character display sub-areas.
[0052] Players can use a sliding control operation, starting with the first piece of equipment and ending with the selected area of the target character within the game, to assign the first piece of equipment to the target character. For example... Figure 6 In the game, the first piece of equipment is Equipment 1, and the target character is Character A. The player performs a sliding control operation starting from Equipment 1 and ending at the equipment display sub-area corresponding to Character A to assign Equipment 1 to Character A.
[0053] In one specific implementation, in response to a sliding control operation starting from the first equipment in the alternative equipment, the equipment identifier of the first equipment is controlled to move along the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the selected area of the target character, and the sliding end operation corresponding to the sliding control operation, the exchange resources corresponding to the first equipment are consumed from the game account corresponding to the terminal device, and the first equipment is configured to the target character.
[0054] The equipment identifier of the first piece of equipment is used to indicate the first piece of equipment, and the equipment identifier can be text or an image, etc. The selected area of the target character includes the character display sub-area of the game character and / or the equipment display sub-area of the corresponding game character.
[0055] Here, as Figure 7 As shown, the first piece of equipment is equipment 1, and the target character is character A. When the player performs a sliding control operation starting from equipment 1, the equipment icon of equipment 1 is displayed in the graphical user interface, and the equipment icon is controlled to move with the operation touch point of the sliding control operation. When the equipment icon moves to the selected area of the target character, such as the character display sub-area of the game character, the sliding end operation corresponding to the sliding control operation is executed. For example, when the player lifts the phone from the screen, equipment 1 is assigned to the target character.
[0056] Furthermore, in response to the equipment identifier of the first equipment moving to the selected area of the target character, the target character is displayed in a first display format.
[0057] The first equipment icon moving to the target character's selected area can be understood as the edge of the equipment icon being adjacent to the edge of the selected area, or the equipment icon partially overlapping the selected area, or the equipment icon completely overlapping the selected area.
[0058] The aforementioned first display format can be a display format with a specific background color, a specific font color, a specific display size, highlighting, blinking, etc.
[0059] Here, when the equipment icon of the first piece of equipment moves to the selected area of the target character, the target character can be displayed in the first display format, making the target character visually distinguishable from other game characters. The first display format can be used to indicate that the target character has been selected, and if the slide-to-end operation is performed at this time, the first piece of equipment will be equipped to the target character.
[0060] In one approach, after the first piece of equipment is assigned to the target character, the equipment identifier of the first piece of equipment can also be displayed in the target character's equipment display sub-area.
[0061] like Figure 8 As shown, the equipment configuration page also displays a character display sub-area and a corresponding equipment display sub-area for the game character. After configuring the first piece of equipment to the target character, the equipment icon of the first piece of equipment will be displayed in the target character's equipment display sub-area.
[0062] In one approach, after the first piece of equipment is assigned to the target character, the target character's attribute parameters are updated based on the equipment attribute parameters of the first piece of equipment.
[0063] Understandably, equipment can enhance a game character's combat and survivability. When a player equips a game character with a certain piece of equipment, the player can also unlock or enhance the character's attribute parameters based on the equipment's attribute parameters. Character attributes can include the character's attack power, defense power, hit rate, etc. These character attributes will greatly improve the character's combat power and survivability.
[0064] The character attribute parameters mentioned above are the parameter values corresponding to the character's attributes, such as the game character's attack power, defense power, and mana power. The equipment attributes mentioned above can also include the equipment's attack power, defense power, hit rate, etc. Equipment attribute parameters are the parameter values corresponding to the equipment's attributes, such as the equipment's attack power, defense power, hit rate, etc.
[0065] In one method, after equipping the first piece of equipment to the target character, the equipment's attribute parameters can be added to the target character's attribute parameters. For example, if the first piece of equipment has 3 attack power values and 2 defense power values, then after equipping the first piece of equipment to the target character, the target character's attack power value will increase by 3 and the defense power value will increase by 2. Players can view the equipment's attribute parameters to assign suitable equipment to the target character.
[0066] The above methods allow players to equip their first item to a target character and then update the target character's attribute parameters based on the equipment's stats. In one method, players can view the updated attribute parameters through a parameter viewing function. Another method generates an update notification message for the player after updating the target character's attribute parameters, keeping them informed.
[0067] In one approach, in response to a parameter viewing operation for a second piece of equipment among the alternative equipment, the equipment attribute parameters of the second piece of equipment are displayed; wherein the second piece of equipment is the first piece of equipment, or alternative equipment other than the first piece of equipment; and / or, in response to a parameter viewing operation for a first character among game characters, the character attribute parameters of the first character are displayed; wherein the first character is the target character, or a game character other than the target character.
[0068] The parameter viewing operation for the second piece of equipment mentioned above can be a double-click operation on the second piece of equipment among the alternative equipment. The second piece of equipment can be the first piece of equipment, or an alternative equipment other than the first piece of equipment. The parameter viewing operation for the first character can be a double-click operation on the first character, which can be the target character, or a game character other than the target character.
[0069] In other words, double-clicking any piece of equipment in the equipment configuration page will display its attribute parameters. Similarly, double-clicking any game character on the equipment configuration page will display their attribute parameters. This allows players to conveniently view equipment attributes on the current page before allocating or exchanging equipment, enabling them to quickly and easily assign suitable equipment to their characters.
[0070] Compared to other related technologies, when players perform equipment exchange and configuration operations on the shop page and equipment allocation page, they may also need to go to specific pages to view the equipment attribute parameters and the character's character attribute parameters, decide on suitable equipment for the character, and then go to the shop page to exchange for equipment and to the equipment allocation page to configure equipment, making the operation more cumbersome.
[0071] In one approach, after configuring the first piece of equipment to the target character, a deconfiguration operation is performed on the first piece of equipment to deconfigure it from the target character; the exchange resources corresponding to the first piece of equipment are then updated to the game account to which the target character belongs.
[0072] The above-mentioned deconfiguration operation is to remove the configuration relationship between the target character and the first equipment. After the deconfiguration operation is performed, the first equipment is no longer the equipment configured for the target character.
[0073] In other words, if the first piece of equipment is configured for a target character and then deconfigured, the configuration relationship between the target character and the first piece of equipment will be broken. The first piece of equipment will no longer be configured for the target character and will be returned. At this time, the exchange resources corresponding to the first piece of equipment will be returned to the game account of the target character.
[0074] Specifically, in one implementation, after the first equipment is configured to the target character, the equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character. In response to a sliding control operation that starts from the equipment identifier of the first equipment and ends at the equipment unconfiguration area, the first equipment is unconfigured from the target character; wherein, the equipment unconfiguration area is located in the equipment configuration page.
[0075] In other words, the equipment configuration page will also display an equipment unconfiguration area. After configuring the first piece of equipment to a target character, the equipment icon of the first piece of equipment will be displayed in the target character's equipment display sub-area. The unconfiguration operation can be a sliding control operation starting from the equipment icon of the first piece of equipment and ending at the equipment unconfiguration area in the equipment configuration page. After performing this sliding control operation, the configuration relationship between the target character and the first piece of equipment is released. The unconfiguration operation can also be a click operation applied to the equipment icon of the first piece of equipment, or a click operation applied to the equipment unconfiguration area.
[0076] In another implementation, in response to a sliding control operation starting from the equipment identifier of the first equipment, an equipment deconfiguration area is provided on the equipment configuration page, and the equipment identifier of the first equipment is controlled to move with the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the equipment deconfiguration area and the sliding end operation corresponding to the sliding control operation, the first equipment is deconfigured from the target character.
[0077] In this implementation, after the first equipment is configured to the target character, the equipment identifier of the first equipment will be displayed in the equipment display sub-area of the target character. When a sliding control operation is performed starting from the equipment identifier of the first equipment, the equipment configuration page will display the equipment unconfiguration area, and control the equipment identifier of the first equipment to move with the operation touch point of the sliding control operation. When the equipment identifier of the first equipment moves to the equipment unconfiguration area and the sliding control operation ends, the first equipment will be unconfigured from the target character.
[0078] In one approach, the equipment configuration deconfiguration area displayed on the equipment configuration page is shown in the display area of the alternative equipment; wherein the equipment configuration deconfiguration area obscures at least part of the display area of the alternative equipment.
[0079] like Figure 9 As shown, the first piece of equipment is Equipment 1, and the target character is Character A. Equipment 1's equipment icon will be displayed in its sub-display area. When a sliding control operation is performed starting from Equipment 1's equipment icon, an unconfigurable area will appear in the display area of the candidate equipment on the equipment configuration page, partially obscuring the display area of the candidate equipment. Equipment 1's equipment icon moves with the sliding control operation's touch point. When Equipment 1's equipment icon moves to the unconfigurable area and the sliding control operation ends, Equipment 1 is unconfigured from Character A.
[0080] In related technologies, after a player redeems their first piece of equipment on the shop page, the graphical user interface switches to the equipment allocation page. On this page, the player assigns the first piece of equipment to a target character. To unconfigure the first piece of equipment from the target character, the player must touch the first piece of equipment on the equipment allocation page to bring up its equipment panel, and then touch the unconfiguration control within that panel. Figure 10 As shown in (a) in the figure.
[0081] Alternatively, on the equipment allocation page, drag the equipment icon of the first piece of equipment associated with the target character to a blank area to unconfigure the first piece of equipment from the target character. Figure 10 As shown in (b), the process of exchanging equipment, equipping game characters, and unequipping game characters requires switching between the shop page and the equipment allocation page, which is cumbersome.
[0082] In this embodiment, equipment can be easily and quickly exchanged and directly assigned to the corresponding game character through the equipment configuration page. If you want to unassign equipment to a game character, you can complete the unconfiguration operation directly on the equipment configuration page without switching to a graphical user interface. This makes the operation convenient and improves the user experience.
[0083] In one approach, after the first piece of equipment is unconfigured from the target character, the equipment unconfiguration area is removed from the equipment configuration page. In other words, once the first piece of equipment is unconfigured from the target character, the equipment unconfiguration area is automatically hidden.
[0084] In another approach, in response to a configuration change operation for the first equipment, a second role is determined from the alternative equipment, and the first equipment is assigned to the second role.
[0085] The aforementioned configuration change operation refers to reassigning equipment already assigned to one game character to another. After performing the configuration change operation on the first piece of equipment, a second character is selected from the alternative equipment, and the first piece of equipment is assigned to the second character.
[0086] Specifically, when the equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; in response to a sliding control operation that starts from the equipment identifier of the first equipment and ends at the selected area of the second character, the first equipment is unconfigured from the target character and configured to the second character.
[0087] In other words, if the equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character, the configuration change operation can be a sliding control operation that starts from the equipment identifier of the first equipment and ends at the selected area of the second character. After completing the sliding control operation, the first equipment is unconfigured from the target character and configured to the second character.
[0088] In one approach, the second character already has a third piece of equipment configured before the first piece of equipment is configured to the second character via a configuration change operation; the third piece of equipment is then unconfigured from the second character and configured to the target character.
[0089] In other words, if the second character already has a third piece of equipment before the first piece of equipment is configured to the second character, then after the player performs a configuration change operation on the first piece of equipment, the first piece of equipment will be configured to the second character, the third piece of equipment will be unconfigured from the second character, and the third piece of equipment will be configured to the target character.
[0090] The above-mentioned method for configuring game equipment saves users from multiple steps on the shop page and equipment allocation page. Equipment exchange and assembly can be achieved with just one interactive gesture, greatly improving the user experience.
[0091] For the corresponding method embodiments described above, see [link to relevant documentation]. Figure 11 The diagram illustrates a configuration device for game equipment, providing a graphical user interface via a terminal device. The graphical user interface displays at least a portion of a game scene, which includes multiple game characters controlled by the terminal device. The device comprises:
[0092] The first display module 1102 is used to respond to an equipment configuration event in the game and control the display of an equipment configuration page on the graphical user interface; wherein, the equipment configuration page includes multiple alternative equipment, the exchange resources corresponding to the alternative equipment, and the multiple game characters, and each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment.
[0093] The first configuration module 1104 is used to respond to the configuration control operation for the first equipment among the alternative equipment, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character determined from the plurality of game characters.
[0094] In this method, the equipment configuration page displays candidate equipment, the corresponding exchange resources for the candidate equipment, and the game characters to be configured. By configuring the first piece of equipment among the candidate equipment and selecting the target character from the game characters, the first piece of equipment can be exchanged and directly configured to the target character. Under this method, after the player performs the configuration control operation on the equipment configuration page, the equipment can be automatically exchanged for resources and configured to the target character. The player does not need to exchange for equipment and then switch to the equipment allocation page to assign equipment to the game character. The player can conveniently and quickly exchange for equipment and directly assign equipment to the corresponding game character through the equipment configuration page, improving the efficiency of equipment exchange and configuration and enhancing the user experience.
[0095] The aforementioned first configuration module is used to respond to the selection operation of the first equipment among the alternative equipment and the selection operation of the target character among the game characters, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character.
[0096] The aforementioned game character is configured with a selected area; the selected area includes: a character display sub-area for the game character and / or an equipment display sub-area for the game character; the aforementioned device includes a second configuration module, used to respond to a sliding control operation that starts with the first equipment among the alternative equipment and ends with the selected area of the target character in the game, consumes the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configures the first equipment to the target character.
[0097] The aforementioned device includes a third configuration module, which is used to respond to a sliding control operation starting from the first equipment in the alternative equipment, control the equipment identifier of the first equipment to move with the operation touch point of the sliding control operation; and in response to the equipment identifier of the first equipment moving to the selected area of the target character, and the sliding end operation corresponding to the sliding control operation, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character.
[0098] The aforementioned device includes a second display module for displaying the target character in a first display format in response to the equipment identifier of the first equipment moving to the selected area of the target character.
[0099] The aforementioned device includes a third display module for displaying the equipment identifier of the first equipment in the equipment display sub-area of the target character.
[0100] The aforementioned device includes a first update module for updating the character attribute parameters of the target character based on the equipment attribute parameters of the first equipment.
[0101] The aforementioned device includes a fourth display module, configured to display the equipment attribute parameters of the second equipment in response to a parameter viewing operation for the second equipment among the alternative equipment; wherein the second equipment is the first equipment, or alternative equipment other than the first equipment; and / or, to display the character attribute parameters of the first character in response to a parameter viewing operation for the first character among the game characters; wherein the first character is the target character, or a game character other than the target character.
[0102] The aforementioned device includes a second update module, used to respond to a deconfiguration operation for the first equipment, deconfigure the first equipment from the target character, and update the exchange resources corresponding to the first equipment to the game account to which the target character belongs.
[0103] The equipment identifier of the first piece of equipment is displayed in the equipment display sub-area of the target character; the device includes a first deconfiguration module, used to respond to a sliding control operation starting from the equipment identifier of the first piece of equipment and ending at the equipment deconfiguration area, to deconfigure the first piece of equipment from the target character; wherein, the equipment deconfiguration area is located in the equipment configuration page.
[0104] The aforementioned device includes a second deconfiguration module, which is used to provide an equipment deconfiguration area on the equipment configuration page in response to a sliding control operation starting from the equipment identifier of the first equipment, and control the equipment identifier of the first equipment to move with the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the equipment deconfiguration area and the sliding end operation corresponding to the sliding control operation, the first equipment is deconfigured from the target character.
[0105] The aforementioned device includes a third deconfiguration module for providing an equipment deconfiguration area in the display area of the alternative equipment; wherein the equipment deconfiguration area obscures at least a portion of the display area of the alternative equipment.
[0106] The aforementioned device includes a first cancellation display module, used to cancel the provision of the equipment deconfiguration area on the equipment configuration page.
[0107] The aforementioned device includes a first modification module for responding to a configuration change operation for a first piece of equipment, determining a second role from alternative equipment, and configuring the first piece of equipment to the second role.
[0108] The equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; the device includes a second modification module, which is used to respond to a sliding control operation that starts from the equipment identifier of the first equipment and ends at the selected area of the second character, to deconfigure the first equipment from the target character and configure the first equipment to the second character.
[0109] The aforementioned device includes a third modification module for determining that the second character has been equipped with a third piece of equipment before the first piece of equipment is configured to the second character; deconfiguring the third piece of equipment from the second character; and configuring the third piece of equipment to the target character.
[0110] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the above-described configuration method for the game equipment. This electronic device can be a server or a terminal device. See also Figure 12 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-mentioned configuration method of the game equipment.
[0111] Furthermore, Figure 12 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0112] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 12 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0113] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0114] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the configuration method for the aforementioned game equipment:
[0115] A graphical user interface (GUI) is provided through a terminal device, the GUI displaying at least a portion of the game scene, the game scene including multiple game characters controlled by the terminal device. The method includes: responding to an equipment configuration event in the game, controlling the display of an equipment configuration page on the GUI; wherein the equipment configuration page includes multiple alternative equipment, exchange resources corresponding to the alternative equipment, and the multiple game characters, each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment; responding to a configuration control operation for a first piece of equipment among the alternative equipment, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to a target character determined from the multiple game characters.
[0116] In this method, the equipment configuration page displays candidate equipment, the corresponding exchange resources for the candidate equipment, and the game characters to be configured. By configuring the first piece of equipment among the candidate equipment and selecting the target character from the game characters, the first piece of equipment can be exchanged and directly configured to the target character. Under this method, players do not need to exchange equipment and then switch to the equipment allocation page to assign equipment to game characters. They can conveniently and quickly exchange equipment and directly assign it to the corresponding game characters through the equipment configuration page, improving the efficiency of equipment exchange and configuration and enhancing the user experience.
[0117] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the aforementioned game equipment configuration method: in response to a selection operation for the first piece of equipment among the alternative equipment and a selection operation for the target character among the game characters, consumes the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configures the first piece of equipment to the target character.
[0118] The aforementioned game character is configured with a selected area; the selected area includes: a character display sub-area for the game character and / or an equipment display sub-area for the game character; the processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the aforementioned game equipment configuration method: responding to a sliding control operation that starts with the first equipment among the alternative equipment and ends with the selected area of the target character in the game, consuming the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configuring the first equipment to the target character.
[0119] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the aforementioned game equipment configuration method: in response to a sliding control operation starting from the first equipment among the alternative equipment, control the equipment identifier of the first equipment to move along the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the selected area of the target character, and the sliding end operation corresponding to the sliding control operation, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character.
[0120] The processor in the aforementioned electronic device can perform the following operations of the above-mentioned game equipment configuration method by executing machine-executable instructions: in response to the equipment identifier of the first equipment moving to the selected area of the target character, the target character is displayed in a first display format.
[0121] The processor in the aforementioned electronic device can perform the following operation of the above-mentioned game equipment configuration method by executing machine-executable instructions: displaying the equipment identifier of the first equipment in the equipment display sub-area of the target character.
[0122] The processor in the aforementioned electronic device can perform the following operation of the above-mentioned game equipment configuration method by executing machine-executable instructions: updating the character attribute parameters of the target character based on the equipment attribute parameters of the first equipment.
[0123] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the aforementioned game equipment configuration method: in response to a parameter viewing operation for a second piece of equipment among the candidate equipment, display the equipment attribute parameters of the second piece of equipment; wherein the second piece of equipment is the first piece of equipment, or a candidate piece of equipment other than the first piece of equipment; and / or, in response to a parameter viewing operation for a first character among the game characters, display the character attribute parameters of the first character; wherein the first character is the target character, or a game character other than the target character.
[0124] The processor in the aforementioned electronic device can perform the following operations of the above-mentioned game equipment configuration method by executing machine-executable instructions: responding to the deconfiguration operation for the first equipment, deconfiguring the first equipment from the target character; and updating the exchange resources corresponding to the first equipment to the game account to which the target character belongs.
[0125] The equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; the processor in the electronic device can perform the following operation of the game equipment configuration method by executing machine-executable instructions: in response to a sliding control operation starting from the equipment identifier of the first equipment and ending at the equipment deconfiguration area, the first equipment is deconfigured from the target character; wherein the equipment deconfiguration area is located in the equipment configuration page.
[0126] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations of the aforementioned game equipment configuration method: in response to a sliding control operation starting from the equipment identifier of the first equipment, providing an equipment unconfiguration area on the equipment configuration page, and controlling the equipment identifier of the first equipment to move following the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the equipment unconfiguration area, and the sliding end operation corresponding to the sliding control operation, unconfiguring the first equipment from the target character.
[0127] The processor in the aforementioned electronic device can perform the following operations of the above-mentioned game equipment configuration method by executing machine-executable instructions: providing an equipment deconfiguration area in the display area of the alternative equipment; wherein the equipment deconfiguration area obscures at least part of the display area of the alternative equipment.
[0128] The processor in the aforementioned electronic device can perform the following operation of the above-mentioned game equipment configuration method by executing machine-executable instructions: canceling the provision of equipment deconfiguration area on the equipment configuration page.
[0129] The processor in the aforementioned electronic device can perform the following operations of the above-mentioned game equipment configuration method by executing machine-executable instructions: in response to a configuration change operation for the first equipment, determine a second character from the alternative equipment, and configure the first equipment to the second character.
[0130] The equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; the processor in the electronic device can perform the following operation of the game equipment configuration method by executing machine-executable instructions: in response to a sliding control operation that starts from the equipment identifier of the first equipment and ends at the selected area of the second character, the first equipment is deconfigured from the target character and the first equipment is configured to the second character.
[0131] The processor in the aforementioned electronic device can perform the following operations of the above-mentioned game equipment configuration method by executing machine-executable instructions: determining that the second character has already configured a third equipment before the first equipment is configured to the second character; deconfiguring the third equipment from the second character and configuring the third equipment to the target character.
[0132] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned configuration method for the game equipment.
[0133] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to execute the following operations in the game's control method:
[0134] A graphical user interface (GUI) is provided through a terminal device, the GUI displaying at least a portion of the game scene, the game scene including multiple game characters controlled by the terminal device. The method includes: responding to an equipment configuration event in the game, controlling the display of an equipment configuration page on the GUI; wherein the equipment configuration page includes multiple alternative equipment, exchange resources corresponding to the alternative equipment, and the multiple game characters, each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment; responding to a configuration control operation for a first piece of equipment among the alternative equipment, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to a target character determined from the multiple game characters.
[0135] In this method, the equipment configuration page displays candidate equipment, the corresponding exchange resources for the candidate equipment, and the game characters to be configured. By configuring the first piece of equipment among the candidate equipment and selecting the target character from the game characters, the first piece of equipment can be exchanged and directly configured to the target character. Under this method, players do not need to exchange equipment and then switch to the equipment allocation page to assign equipment to game characters. They can conveniently and quickly exchange equipment and directly assign it to the corresponding game characters through the equipment configuration page, improving the efficiency of equipment exchange and configuration and enhancing the user experience.
[0136] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the aforementioned game operation control method: in response to the selection operation of the first equipment among the alternative equipment and the selection operation of the target character among the game characters, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device and configure the first equipment to the target character.
[0137] The aforementioned game character is configured with a selected area; the selected area includes: a character display sub-area for the game character and / or an equipment display sub-area for the game character; the machine-executable instructions stored in the aforementioned machine-readable storage medium, by executing the machine-executable instructions, can realize the following operation in the aforementioned game operation control method: responding to a sliding control operation that starts with the first equipment in the alternative equipment and ends with the selected area of the target character in the game character, consuming the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configuring the first equipment to the target character.
[0138] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the aforementioned game operation control method: in response to a sliding control operation starting from the first equipment in the alternative equipment, control the equipment identifier of the first equipment to move with the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the selected area of the target character, and the sliding end operation corresponding to the sliding control operation, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character.
[0139] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the aforementioned game operation control method: in response to the equipment identifier of the first equipment moving to the selected area of the target character, the target character is displayed in a first display format.
[0140] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operation in the aforementioned game operation control method: displaying the equipment identifier of the first equipment in the equipment display sub-area of the target character.
[0141] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to perform the following operation in the aforementioned game operation control method: update the target character's character attribute parameters based on the equipment attribute parameters of the first equipment.
[0142] The machine-executable instructions stored in the aforementioned machine-readable storage medium can, by executing the aforementioned game operation control method, perform the following operations: in response to a parameter viewing operation for a second piece of equipment among the alternative equipment, display the equipment attribute parameters of the second piece of equipment; wherein the second piece of equipment is the first piece of equipment, or an alternative equipment other than the first piece of equipment; and / or, in response to a parameter viewing operation for a first character among the game characters, display the character attribute parameters of the first character; wherein the first character is the target character, or a game character other than the target character.
[0143] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the aforementioned game operation control method: responding to the deconfiguration operation for the first equipment, deconfiguring the first equipment from the target character; and updating the exchange resources corresponding to the first equipment to the game account to which the target character belongs.
[0144] The equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; the machine-executable instructions stored in the machine-readable storage medium can realize the following operation in the operation control method of the game by executing the machine-executable instructions: in response to a sliding control operation starting from the equipment identifier of the first equipment and ending at the equipment deconfiguration area, the first equipment is deconfigured from the target character; wherein, the equipment deconfiguration area is located in the equipment configuration page.
[0145] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the above-mentioned game operation control method: in response to a sliding control operation starting from the equipment identifier of the first equipment, an equipment unconfiguration area is provided on the equipment configuration page, and the equipment identifier of the first equipment is controlled to move with the operation touch point of the sliding control operation; in response to the equipment identifier of the first equipment moving to the equipment unconfiguration area and the sliding end operation corresponding to the sliding control operation, the first equipment is unconfigured from the target character.
[0146] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to execute the following operations in the above-mentioned game operation control method: providing an equipment deconfiguration area in the display area of the alternative equipment; wherein the equipment deconfiguration area obscures at least part of the display area of the alternative equipment.
[0147] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to perform the following operation in the above game's operation control method by executing the machine-executable instructions: cancel the provision of equipment deconfiguration area on the equipment configuration page.
[0148] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to perform the following operations in the above-mentioned game operation control method: in response to a configuration change operation for the first equipment, determine a second character from the alternative equipment and assign the first equipment to the second character.
[0149] The equipment identifier of the first equipment is displayed in the equipment display sub-area of the target character; the machine-executable instructions stored in the machine-readable storage medium can be executed to realize the following operation in the operation control method of the game: in response to a sliding control operation that starts from the equipment identifier of the first equipment and ends at the selected area of the second character, the first equipment is deconfigured from the target character and configured to the second character.
[0150] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be used to perform the following operations in the above-mentioned game operation control method: determining that the second character has been equipped with a third equipment before the first equipment is configured to the second character; deconfiguring the third equipment from the second character and configuring the third equipment to the target character.
[0151] The computer program products of the game equipment configuration method, apparatus and electronic device provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0152] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0153] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.
[0154] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0155] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0156] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. A method of configuring game equipment, characterized by, The method includes providing a graphical user interface (GUI) via a terminal device, wherein the GUI displays at least a portion of a game scene, and the game scene includes multiple game characters controlled by the terminal device. In response to an equipment configuration event in the game, the system controls the display of an equipment configuration page on the graphical user interface. The equipment configuration page includes multiple alternative equipment, the exchange resources corresponding to the alternative equipment, and the multiple game characters. Each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment. In response to the configuration control operation for the first piece of equipment among the alternative equipment, the exchange resources corresponding to the first piece of equipment are consumed from the game account corresponding to the terminal device, and the first piece of equipment is configured to the target character determined from the plurality of game characters.
2. The method of claim 1, wherein, The steps of responding to a configuration control operation for the first piece of equipment among the candidate equipment, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to a target character determined from the plurality of game characters include: In response to the selection operation of the first piece of equipment among the alternative equipment and the selection operation of the target character among the game characters, the exchange resources corresponding to the first piece of equipment are consumed from the game account corresponding to the terminal device, and the first piece of equipment is configured to the target character.
3. The method according to claim 2, characterized in that, The game character is configured with a selection area; the selection area includes: the character display sub-area of the game character and / or the equipment display sub-area corresponding to the game character; The steps of responding to the selection operation of the first piece of equipment among the candidate equipment and the selection operation of the target character among the game characters, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to the target character, include: In response to a sliding control operation that starts with the first piece of equipment among the alternative equipment and ends with the selected area of the target character among the game characters, the exchange resources corresponding to the first piece of equipment are consumed from the game account corresponding to the terminal device, and the first piece of equipment is configured to the target character.
4. The method according to claim 2, characterized in that, The steps of responding to a selection operation for the first piece of equipment among the alternative equipment, and for a selection operation for a target character among the game characters, consuming the exchange resources corresponding to the first piece of equipment from the game account corresponding to the terminal device, and configuring the first piece of equipment to the target character, include: In response to a sliding control operation starting from the first piece of equipment among the alternative equipment, the equipment identifier of the first piece of equipment is controlled to move following the operation touch point of the sliding control operation. In response to the equipment identifier of the first equipment moving to the selected area of the target character, and the slide end operation corresponding to the slide control operation, the exchange resources corresponding to the first equipment are consumed from the game account corresponding to the terminal device, and the first equipment is configured to the target character.
5. The method according to claim 4, characterized in that, The method further includes: In response to the equipment identifier of the first equipment moving to the selected area of the target character, the target character is displayed in a first display format.
6. The method according to claim 1, characterized in that, After the step of configuring the first equipment to a target character determined from the plurality of game characters, the method further includes: displaying the equipment identifier of the first equipment in the equipment display sub-area of the target character.
7. The method according to claim 1, characterized in that, After configuring the first equipment to a target character determined from the plurality of game characters, the method further includes: updating the character attribute parameters of the target character based on the equipment attribute parameters of the first equipment.
8. The method according to claim 1, characterized in that, The method further includes: In response to a parameter viewing operation for the second piece of equipment among the candidate equipment, the equipment attribute parameters of the second piece of equipment are displayed; wherein, the second piece of equipment is the first piece of equipment, or a candidate piece of equipment other than the first piece of equipment; And / or, in response to a parameter viewing operation for a first character in the game, display the character attribute parameters of the first character; wherein, the first character is the target character, or a game character other than the target character.
9. The method according to claim 1, characterized in that, After the step of configuring the first equipment to a target character determined from the plurality of game characters, the method further includes: In response to the deconfiguration operation for the first equipment, the first equipment is deconfigured from the target character; Update the exchange resources corresponding to the first equipment to the game account of the target character.
10. The method according to claim 9, characterized in that, The equipment identifier of the first piece of equipment is displayed in the equipment display sub-area of the target character; The response to the deconfiguration operation of the first equipment, the step of deconfiguring the first equipment from the target character, includes: In response to a sliding control operation that starts with the equipment identifier of the first equipment and ends with the equipment deconfiguration area, the first equipment is deconfigured from the target character; wherein the equipment deconfiguration area is located in the equipment configuration page.
11. The method according to claim 9, characterized in that, The step of unconfiguring the first equipment from the target character in response to a deconfiguration operation for the first equipment includes: In response to a sliding control operation starting from the equipment identifier of the first equipment, an equipment deconfiguration area is provided on the equipment configuration page, and the equipment identifier of the first equipment is controlled to move following the operation touch point of the sliding control operation. In response to the equipment identifier of the first equipment moving to the equipment unconfiguration area and the slide end operation corresponding to the slide control operation, the first equipment is unconfigured from the target character.
12. The method according to claim 11, characterized in that, The steps for providing an equipment deconfiguration area on the equipment configuration page include: An equipment deconfiguration area is provided in the display area of the alternative equipment; wherein the equipment deconfiguration area obscures at least a portion of the display area of the alternative equipment.
13. The method according to claim 11, characterized in that, In response to the equipment identifier of the first equipment moving to the equipment unconfiguration area and the slide end operation corresponding to the slide control operation, after the step of unconfiguring the first equipment from the target character, the method further includes: canceling the provision of the equipment unconfiguration area on the equipment configuration page.
14. The method according to claim 1, characterized in that, The method further includes: In response to a configuration change operation for the first equipment, a second role is determined from the alternative equipment, and the first equipment is assigned to the second role.
15. The method according to claim 14, characterized in that, The equipment identifier of the first piece of equipment is displayed in the equipment display sub-area of the target character; The steps of responding to a configuration change operation of the first equipment, determining a second role from the candidate equipment, and configuring the first equipment to the second role include: In response to a sliding control operation that starts with the equipment identifier of the first equipment and ends with the selected area of the second character, the first equipment is deconfigured from the target character and configured to the second character.
16. The method according to claim 15, characterized in that, The step of assigning the first equipment to the second character includes: It is determined that the second character had already been equipped with the third equipment before the first equipment was assigned to the second character; The third equipment is unconfigured from the second character and configured to the target character.
17. A device for configuring game equipment, characterized in that, The device provides a graphical user interface (GUI) via a terminal device, the GUI displaying at least a portion of a game scene, the game scene including multiple game characters controlled by the terminal device, the device comprising: The first display module is used to respond to equipment configuration events in the game and control the display of the equipment configuration page on the graphical user interface; wherein, the equipment configuration page includes multiple alternative equipment, the exchange resources corresponding to the alternative equipment, and the multiple game characters, and each alternative equipment can be configured to any one of the multiple game characters to provide a specified game effect to the game character configured with the alternative equipment. The first configuration module is used to respond to the configuration control operation for the first equipment among the candidate equipment, consume the exchange resources corresponding to the first equipment from the game account corresponding to the terminal device, and configure the first equipment to the target character determined from the plurality of game characters.
18. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the configuration method of the game equipment according to any one of claims 1-16.
19. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the configuration method of the game equipment according to any one of claims 1-16.