Virtual equipment control method and device, electronic equipment and storage medium

By displaying the equipment disassembly area and generating equipment collection identifiers in the graphical user interface of the auto chess game, the batch transfer of virtual equipment is realized, which solves the problem of low equipment replacement efficiency in the existing technology and improves the efficiency of game operation and player experience.

CN121988034APending Publication Date: 2026-05-08GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
GUANGZHOU BOGUAN TELECOMM TECH LTD
Filing Date
2026-01-15
Publication Date
2026-05-08

AI Technical Summary

Technical Problem

In auto chess games, players' switching of virtual equipment is inefficient. Current technology requires multiple searches and individual operations, which consumes device resources and results in a poor user experience.

Method used

By displaying the equipment disassembly area in the graphical user interface, the equipment is deconfigured in response to drag operations and an equipment collection identifier is generated. Then, the equipment is batch configured to the target virtual character by triggering operations.

Benefits of technology

It simplifies the equipment changing process, improves operational efficiency and player experience, reduces the number of interface switching times, and enhances the utilization of computing resources.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a virtual equipment control method and device, electronic equipment and a storage medium. The method comprises the following steps: displaying an equipment disassembly area on a graphical user interface; in response to a first dragging operation of moving the first virtual character to the equipment disassembly area, releasing a configuration relationship between the at least one virtual equipment and the first virtual character, and displaying an equipment set identifier in the graphical user interface; and in response to a first trigger operation for the equipment set identifier, configuring at least part of virtual equipment associated with the equipment set identifier to the second virtual role. In the mode, a player can drag the virtual character to the equipment disassembly area to remove the configuration relationship between the virtual equipment configured by the virtual character and the virtual character, and further, the virtual equipment is assembled and configured to other virtual characters by triggering the identifier corresponding to the virtual equipment of which the configuration relationship is removed according to requirements, so that the virtual character is disassembled and assembled. The flexibility of updating the configuration relation between the virtual character and the virtual equipment by the player is improved, and the game experience of the player is improved.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and more specifically, to a method, device, electronic device, and storage medium for controlling virtual equipment. Background Technology

[0002] In auto chess games, players typically set up pieces for their own faction and equip them with items. In some technologies, when a player moves an item from one piece to another, they can either remove the item from the original piece, and the removed item will automatically reappear in the item inventory in its default order. The player can then find the item in the inventory and drag or drop it to the target piece. Alternatively, the player can find the item in the item list, select it, and then select the target piece to assign the item. The first method makes it difficult for players to quickly find the removed item in the inventory, requiring multiple searches. The second method requires players to navigate between the item list and the piece icon list, both of which reduce the efficiency of changing the item and result in a poor player experience. Furthermore, frequent interface switching and data loading consume device resources and storage space, increasing the device's workload. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide a method, device, electronic device and storage medium for controlling virtual equipment, so as to simplify the configuration of virtual equipment, improve the player experience and improve the utilization rate of game system resources.

[0004] In a first aspect, embodiments of the present invention provide a method for controlling virtual equipment, which provides a graphical user interface through a terminal device; the graphical user interface displays a game scene, the game scene including a first virtual character and a second virtual character; the first virtual character is configured with at least one virtual piece of equipment; the method includes: displaying an equipment disassembly area in the graphical user interface; in response to a first drag operation that moves the first virtual character to the equipment disassembly area, releasing the configuration relationship between at least one virtual piece of equipment and the first virtual character, and displaying an equipment set identifier in the graphical user interface, the equipment set identifier being associated with at least one virtual piece of equipment; in response to a first trigger operation for the equipment set identifier, configuring at least a portion of the virtual equipment associated with the equipment set identifier to the second virtual character.

[0005] Secondly, embodiments of the present invention provide a control device for virtual equipment, which provides a graphical user interface through a terminal device; the graphical user interface displays a game scene, the game scene including a first virtual character and a second virtual character; the first virtual character is configured with at least one virtual equipment; the device includes: an equipment disassembly area display module, used to display an equipment disassembly area in the graphical user interface; a configuration release module, used to release the configuration relationship between at least one virtual equipment and the first virtual character in response to a first drag operation that moves the first virtual character to the equipment disassembly area, and display an equipment set identifier in the graphical user interface, the equipment set identifier being associated with at least one virtual equipment; and a first equipment configuration module, used to configure at least some of the virtual equipment associated with the equipment set identifier to the second virtual character in response to a first trigger operation for the equipment set identifier.

[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described virtual equipment control method. Fourthly, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the aforementioned virtual equipment control method.

[0007] The embodiments of the present invention bring the following beneficial effects: The aforementioned control method, apparatus, electronic device, and storage medium for virtual equipment displays an equipment disassembly area in a graphical user interface; in response to a first drag operation that moves a first virtual character to the equipment disassembly area, the configuration relationship between at least one virtual equipment and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with at least one virtual equipment; in response to a first trigger operation on the equipment set identifier, at least some of the virtual equipment associated with the equipment set identifier is configured to a second virtual character. In this method, players can drag a first virtual character to the equipment removal area to remove all virtual equipment configured on that character at once, generating an equipment set identifier containing these items. Then, through a simple trigger operation, the entire set of equipment can be quickly configured to a second virtual character, achieving batch equipment transfer. This simplifies the complex process of multiple disassemblies, searches, and individual assemblies into a two-step operation, significantly reducing the number of operation steps and interface switching, effectively improving the efficiency of equipment replacement operations and the player's interactive experience. Simultaneously, this embodiment places the virtual equipment removed from the first virtual character in a dedicated area (i.e., the equipment removal area). This allows for further configuration of these items to other virtual characters as needed by triggering the corresponding identifiers in this dedicated area. This increases the flexibility for players to update the configuration relationship between virtual characters and virtual equipment, enhances the player's gaming experience, and to some extent improves the utilization efficiency of computer resources.

[0008] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0009] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0010] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0011] Figure 1 A flowchart illustrating a control method for virtual equipment provided in an embodiment of the present invention; Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of the present invention; Figure 3 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 4 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 5 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 6 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 7 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 8 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 9 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 10 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 11 This is a schematic diagram of the structure of a control device for virtual equipment provided in an embodiment of the present invention; Figure 12 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0012] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0013] In auto-chess games, players typically control multiple virtual characters within their team, referred to as "chess pieces." These virtual characters may be equipped with one or more virtual items, which are simply called "equipment." At crucial moments such as lineup transitions, core piece replacements, or crafting high-cost, powerful cards, players face a critical operational need: transferring a complete set of equipment already equipped on one chess piece to another.

[0014] In this technology, players need to remove equipment from piece A, and the equipment returns to its default sorting position in the equipment inventory. Then, they need to find each piece of equipment in the inventory and drag or drop it onto piece B. However, once the equipment is back in the equipment list, it is reordered according to the default order, making it difficult to quickly find the equipment that was just removed. In the rapidly changing battlefield, especially when preparation time is limited, this method is inefficient and prone to errors.

[0015] In other games, players need to find the equipment worn by piece A in the equipment list, click on the individual equipment, and then click on piece B's portrait to switch equipment. However, the equipment list and piece portrait list usually cannot display all available objects on one screen, and only support switching equipment objects one by one, resulting in low operation efficiency.

[0016] Based on this, embodiments of the present invention provide a method, device, electronic device, and storage medium for controlling virtual equipment, which can be applied to game scenarios that require virtual equipment configuration.

[0017] The virtual equipment control method disclosed in one embodiment of this invention can run on a local terminal device or a server. When the virtual equipment control method runs on a server, it can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0018] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program's execution and the game screen presentation are separated. The storage and operation of virtual equipment control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0019] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0020] See Figure 1 First, a method for controlling virtual equipment provided by an embodiment of the present invention will be introduced. A graphical user interface is provided through a terminal device; the graphical user interface displays a game scene, which includes a first virtual character and a second virtual character. The first virtual character may be configured with one or more virtual equipment. The virtual equipment configured on the virtual character usually has a buff effect on the virtual character or its friendly characters, or a debuff effect on the enemy characters during the game.

[0021] The first and second virtual characters are typically owned by the player controlling the terminal device. They can be owned by the player long-term or temporarily, such as being selected before entering a game or borrowed from other players. The first and second virtual characters may not be owned by the player controlling the terminal device, but that player may currently have virtual equipment configuration permissions for these two virtual characters. For example, a player owning the first and second virtual characters may invite the player controlling the terminal device to configure virtual equipment for their virtual characters.

[0022] The game scene can be a virtual space environment rendered by the terminal device based on game data. This environment includes various game objects such as virtual characters, virtual equipment, and terrain elements, providing players with a visual space for game operations and strategic decisions. Game scenes are typically implemented using two-dimensional or three-dimensional graphics rendering technology and support dynamic interaction and real-time updates.

[0023] In an optional implementation, the game scene can be implemented using a chessboard layout, including multiple grid positions where virtual characters can be placed. Each grid has clearly defined coordinates to record the virtual character's position information and support coordinate determination for dragging operations. For example, in an auto chess game, the game scene is presented as an 8×8 chessboard, with each grid having independent row and column coordinates. Players can drag virtual characters to any empty grid, and the system determines the final position of the virtual character based on the coordinates at the end of the drag.

[0024] The first virtual character can be a virtual game unit controlled or managed by the player. This virtual unit has specific attribute parameters, skill configurations, and equipment slots, and can wear virtual equipment to enhance its combat capabilities or special effects. The first virtual character is usually displayed as a graphical representation in the game scene, supporting interactive operations such as selection, dragging, and equipment management by the player.

[0025] In one alternative implementation, the first virtual character can be a chess piece unit in an auto chess game, possessing attributes such as star level and class, and having several equipment slots for equipping and combining equipment, with each equipment slot accommodating one virtual equipment. For example, a three-star assassin chess piece as the first virtual character has three equipment slots, currently equipped with one attack equipment, one defensive equipment, and one utility equipment.

[0026] In one optional implementation, the first virtual character can display different visual effects based on the quantity and type of virtual equipment it is equipped with. When the number of equipment reaches a certain threshold, equipment icons or special lighting effects are automatically displayed to provide players with intuitive feedback on equipment status. For example, when the first virtual character is equipped with three pieces of max-level equipment, a golden halo effect will be displayed around its character model, and the equipment quantity indicator "3 / 3" will be displayed below the character's portrait to help players quickly identify the character's equipment configuration status.

[0027] The second virtual character can be another virtual game unit controlled or managed by the player. This virtual unit also has attribute parameters, skill configurations, and equipment slots, and can accept virtual equipment to enhance its abilities. The second virtual character is displayed independently in the game scene and coexists with the first virtual character in the same game account's character roster.

[0028] In an optional implementation, the second virtual character can be a newly acquired high-star core piece that possesses superior base attributes and skill effects compared to the first virtual character. Therefore, it needs to inherit the first virtual character's equipment configuration to quickly build combat power. For example, if a player obtains a three-star mage core piece as their second virtual character by refreshing the shop in the mid-game, while their previous two-star mage piece, as the first virtual character, is already equipped with a full set of magic equipment, the player can use this invention to quickly transfer the first virtual character's equipment to the second virtual character, thus upgrading their lineup.

[0029] At least one piece of virtual equipment can be a collection of game items configured on a first virtual character. Each piece of virtual equipment has specific attribute bonuses, special effects, or skill enhancements, which can improve the virtual character's combat capabilities. Virtual equipment is typically obtained through crafting basic equipment and occupies an equipment slot on the virtual character. The method includes the following steps: Step S102: Display the equipment disassembly area in the graphical user interface.

[0030] Specifically, the aforementioned equipment disassembly area can be an element that is permanently displayed in the game interface after entering a game; the equipment disassembly area can also be an element that is dynamically generated in the graphical user interface after the system detects the trigger condition for equipment disassembly, and the equipment disassembly area provides users with a quick access to the equipment disassembly function.

[0031] In one optional implementation, after a player selects any virtual character or a virtual character equipped with virtual equipment, an equipment removal area is displayed in the graphical user interface. When the graphical user interface displays a virtual character, icons for the virtual equipment configured on that virtual character can also be displayed in association with the virtual character. The aforementioned equipment removal area can be displayed in the graphical user interface after the player triggers an action on the icon of the virtual equipment associated with the virtual character. Specific settings can be configured according to requirements and are not limited here.

[0032] The aforementioned equipment disassembly area can be a circular area, a square area, etc. This area is typically displayed in a designated location on the graphical user interface (GUI), specifically in the upper, lower, left, or right portion of the GUI, and can be configured as needed.

[0033] In one alternative implementation, the game scene can dynamically adjust the scope and function of interactive areas according to the current game stage. During the preparation stage, interactive functions in equipment management-related areas are enabled; during the combat stage, some operations are restricted, and combat-related information is highlighted. For example, during the preparation stage, the equipment disassembly area of ​​the game scene is interactive, allowing players to manage equipment. During the combat stage, this area is automatically hidden or becomes non-interactive, and the game scene instead highlights combat animations and damage values.

[0034] In step S104, in response to the first drag operation that moves the first virtual character to the equipment disassembly area, the configuration relationship between at least one virtual equipment and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with at least one virtual equipment.

[0035] The aforementioned first drag operation typically originates from the first virtual character. As the touch point of the first drag operation moves from the location of the first virtual character to the equipment disassembly area, the character model of the first virtual character moves along with the touch point. Generally, if the touch point of the first drag operation is released within the equipment disassembly area, the configuration relationship between the virtual equipment and the first virtual character is released; if the touch point of the first drag operation is released outside the equipment disassembly area, the configuration relationship between the virtual equipment and the first virtual character is not released.

[0036] After detaching at least one virtual item from the first virtual character, the first virtual character will typically no longer equip the removed virtual item. The aforementioned at least one virtual item may be assigned to any virtual character, or it may not be assigned to any virtual character but instead returned to the player's inventory.

[0037] The process of deconfiguring the relationship can be described as the process by which the system dismantles the data binding relationship between virtual equipment and the first virtual character. This process includes a series of data operations such as removing equipment references from the character's equipment slot data, canceling the bonus effect of equipment attributes on the character, and updating the character's overall combat power value.

[0038] The equipment collection identifier is a system-generated visual graphic element that displays all virtual equipment removed from the first virtual character, presented as an icon set, list box, or floating window. Each piece of equipment is represented by an independent icon or thumbnail, forming an interactive collection object. The equipment collection identifier supports drag-and-drop and click-based interactions, serving as an intermediary in the equipment transfer process. Of course, the equipment collection identifier can also support independent operations on individual pieces of equipment. Its primary function is to indicate that all virtual equipment removed from the first virtual character originates from the same virtual character.

[0039] In an optional implementation, the equipment collection identifier can be implemented as a horizontally arranged group of icons. Each piece of disassembled equipment is displayed as a square icon of a predetermined size, arranged from left to right according to the order of disassembly, and the entire group is surrounded by a semi-transparent rounded rectangular background frame. For example, when the first virtual character disassembles three pieces of equipment, the equipment collection identifier is displayed as a horizontally arranged group containing three equipment icons, with a background frame size of 220×80 pixels and an icon spacing of 10 pixels, presenting a clear visual hierarchy. The equipment collection identifier can be displayed in the equipment disassembly area, in an adjacent area, or in association with the equipment bar displayed in the graphical user interface. Specific settings can be configured according to requirements.

[0040] Step S106, in response to a first trigger operation for the equipment set identifier, at least a portion of the virtual equipment associated with the equipment set identifier is configured to the second virtual character.

[0041] Specifically, when a player performs a specific trigger interaction on an equipment collection identifier, the system automatically establishes a configuration relationship between all or part of the virtual equipment associated with that equipment collection identifier and the second virtual character, equipping these items onto the second virtual character, thereby completing the batch transfer of equipment. The aforementioned first trigger operation can include a long press, click, or swipe operation on the equipment collection identifier. When the equipment collection identifier includes multiple sub-identifiers, the aforementioned first trigger operation can also be used to select one or more sub-identifiers; for example, the first trigger operation can be two click operations respectively applied to the first and second sub-identifiers.

[0042] Game scenes typically include multiple virtual characters. In order to identify the virtual character that needs to be configured with virtual equipment that is disconnected from the first virtual character, players usually need to select that virtual character by performing an operation on a certain virtual character, which is the aforementioned "second virtual character".

[0043] The second virtual character can be selected directly through the first trigger operation described above. For example, the first trigger operation can be a drag operation that starts from the equipment collection icon and moves to the second virtual character, or a drag operation that starts from the second virtual character and moves to the equipment collection icon. When the first trigger operation is a long press or click operation, the second virtual character can also be selected by long pressing or clicking before or after the first trigger operation.

[0044] In an optional implementation, the second virtual character can dynamically adjust its acceptance of equipment set icons based on its current equipment slot availability and equipment compatibility, providing corresponding visual feedback or operational restrictions when slots are full or equipment conflicts exist. For example, when the second virtual character has equipped two pieces of equipment and only one free slot remains, if the player attempts to drag an equipment set icon containing three pieces of equipment to the character, the system will highlight the character's equipment slot status and prompt "Insufficient equipment slots, only partial equipment can be equipped."

[0045] Specifically, configuring equipment for a second virtual character involves system-executed equipment ownership transfer and attribute binding operations. This transforms the ownership of virtual equipment from a temporary or detached state to a bound relationship with the second virtual character, while simultaneously applying the attribute bonuses provided by the equipment to the second virtual character's combat data. It's understandable that when virtual equipment removed from the first virtual character appears in the equipment removal area, it can be assumed that this virtual equipment is currently in a temporary or game-related state.

[0046] The aforementioned method for controlling virtual equipment displays an equipment disassembly area in a graphical user interface. In response to a first drag operation that moves a first virtual character to the equipment disassembly area, the configuration relationship between at least one virtual piece of equipment and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with at least one virtual piece of equipment. In response to a first trigger operation targeting the equipment set identifier, at least some of the virtual equipment associated with the equipment set identifier is configured to a second virtual character. This method allows players to quickly transfer virtual equipment between different virtual characters through intuitive drag operations, effectively improving the efficiency of equipment replacement operations. It simplifies the traditional multi-step disassembly-search-equipment process into a single step, significantly reducing the time players spend searching for target equipment in the equipment list, thereby enhancing the game's interactive experience. Simultaneously, by introducing the equipment disassembly area design, this technical solution provides players with richer equipment management methods, enhancing the game's strategic depth and operational flexibility, and increasing the game's richness.

[0047] The following embodiments provide an implementation of displaying the equipment disassembly area in a graphical user interface.

[0048] Specifically, displaying the equipment disassembly area in the graphical user interface includes: displaying the equipment disassembly area in response to a target-triggered operation targeting the first virtual character. In practical applications, players can drag or long-press the first virtual character to trigger the display of the equipment disassembly area in the graphical user interface. The aforementioned dragging or long-pressing operation targeting the first virtual character can be referred to as a "target-triggered operation." Therefore, in response to a target-triggered operation targeting the first virtual character, the equipment disassembly area needs to be displayed in the graphical user interface. Specifically, the target-triggered operation can be the initiation operation of the first dragging operation. In addition to the primary virtual character, game scenarios typically include other virtual characters equipped with virtual equipment; for ease of reference, these other virtual characters are referred to as the "fourth virtual character." The fourth virtual character can be equipped with one or more virtual items. When the second virtual character is equipped with virtual equipment, the fourth virtual character can also refer to the second virtual character. Players can perform target-triggered actions on the fourth virtual character. In response to a target-triggered action on the fourth virtual character, the information displayed in the equipment disassembly area is switched to the equipment identifiers corresponding to at least one virtual item configured by the fourth virtual character. Players can view the virtual equipment configured by different virtual characters through the equipment disassembly area, further planning the necessary virtual equipment unloading and configuration methods, thus improving the flexibility of virtual equipment configuration.

[0049] In practical applications, it's necessary to use specific virtual equipment to detach the configuration relationship between a virtual character and its configured virtual equipment; that is, the specified virtual equipment has an equipment disassembly function. In some games, this specified virtual equipment can be called an "unloader." This specified virtual equipment can be randomly obtained by the player during gameplay, purchased by the player using in-game currency in the game store, or gifted by other players. Specific virtual equipment can be used only once or multiple times. When using specified virtual equipment, it's usually necessary to configure the specified virtual equipment to a virtual character before unloading the virtual equipment configured on that virtual character.

[0050] When a target trigger operation is generated for the first virtual character, it is necessary to determine whether the first virtual character meets the equipment dismantling conditions. These conditions can be: the number of virtual equipment configured on the first virtual character reaches a preset threshold, which can be 2 or other values, depending on the requirements. If the specified virtual equipment is configured in the game, the dismantling condition can also be: the game account corresponding to the first virtual character currently possesses the specified virtual equipment. Alternatively, the dismantling condition can simultaneously include both the number of virtual equipment configured on the first virtual character reaching the preset threshold and the game account corresponding to the first virtual character currently possessing the specified virtual equipment. If the equipment dismantling conditions are met, the equipment dismantling area is displayed in the graphical user interface. Otherwise, the equipment dismantling area is not displayed.

[0051] In practical applications, the equipment identifiers corresponding to at least one virtual equipment configured by the first virtual character can be displayed in the equipment disassembly area. Figure 2 Taking the auto chess game as an example, multiple hexagonal grids are displayed, which can be used to place various virtual characters. Figure 2In the graphical user interface, an equipment disassembly area 20 (also known as a "quick disassembly area") is generated in the upper part. This area includes multiple sub-areas, each displaying the equipment identifier for each virtual piece of equipment configured by character 1 (equivalent to the aforementioned "first virtual character"). Specifically, icon 201 represents the equipment identifier for virtual equipment 1, icon 202 represents the equipment identifier for virtual equipment 2, and icon 203 represents the equipment identifier for virtual equipment 3. Icon 10 represents character 1; this icon is grayed out, indicating that the virtual equipment displayed in the equipment disassembly area is the virtual equipment configured for character 1. Additionally, the game scene also includes icon 11 representing character 2, and icon 12 representing character 3. It should be noted that displaying the currently equipped virtual equipment of the first virtual character in the equipment disassembly area before officially disassembling the first virtual character allows players to more clearly understand the virtual equipment to be disassembled. Generally, the equipment information displayed in the equipment disassembly area is clearer than the equipment information displayed in the first virtual character's equipment slots.

[0052] When a game requires a specific virtual device (such as a dismantler) to dismantle equipment, the equipment dismantling area will only be displayed if the player's account currently possesses the specified virtual device. Correspondingly, the designated virtual device's identifier can also be displayed within the equipment dismantling area. For example... Figure 3 As shown, with Figure 2 In contrast, the equipment disassembly area 20 also displays an icon numbered 204 to indicate a designated virtual equipment identifier. The sub-area containing this icon is displayed in gray to emphasize that the equipment corresponding to this icon is the designated virtual equipment.

[0053] While displaying equipment icons corresponding to multiple target virtual equipment in the graphical user interface, it can also display operation prompt text information. This operation prompt text information is used to guide the user on how to disassociate the first virtual character from its configured virtual equipment. For example... Figure 4 As shown, the operation prompt text is displayed above the equipment disassembly area, specifically "Drag here to quickly disassemble equipment." When a specific virtual equipment is set in the game, the operation prompt text and the designated virtual equipment icon can be displayed simultaneously in the graphical user interface. This can be configured according to needs and is not limited here.

[0054] The following embodiment provides an implementation method for releasing the configuration relationship between at least one virtual device and the first virtual character in response to a first drag operation that moves a first virtual character to the equipment disassembly area, and displaying the equipment collection identifier in the graphical user interface.

[0055] In practical applications, in response to a first drag operation that moves the first virtual character to the equipment disassembly area, the display state of the equipment disassembly area can be updated. Specifically, the visual effects of the equipment disassembly area can be changed; for example, it can be controlled to flash, highlight, or glow. Disassembly prompts can also be displayed in the equipment disassembly area, and these prompts can change according to the position of the touch point in the first drag operation. Figure 5 As shown, when the touch point of the first drag operation is outside the equipment disassembly area, the disassembly prompt message can be "Drag here to quickly disassemble the equipment"; as... Figure 6 As shown, when the contact point of the first drag operation is within the equipment disassembly area, the disassembly prompt message can be "Release to disassemble the equipment".

[0056] Furthermore, in response to the completion of the first drag operation within the equipment disassembly area, the configuration relationship between at least one virtual device and the first virtual character is released. After the configuration relationship is released, the first virtual character can be directly controlled to move to a target location, which is the position of the first virtual character before the first drag operation was performed.

[0057] If the configuration relationship between the first virtual character and its configured virtual equipment is broken, the specified virtual equipment can be considered consumed, and therefore can be deleted from the game account. The first and second virtual characters are usually the virtual characters owned by the game account. The equipment can only be transferred again via the equipment disassembly area when the specified virtual equipment is acquired again.

[0058] like Figure 7 As shown, with Figure 3 In contrast, the equipment disassembly area does not display a specific virtual equipment icon, indicating that the equipment has been consumed. Furthermore, character 1 has moved to its position before the first drag operation occurred.

[0059] The equipment set identifier can be displayed in association with the first virtual character and can be a single identifier. The equipment set identifier can also include the equipment identifiers corresponding to each virtual item within at least one set of virtual equipment. If, after displaying the equipment set identifier, the player no longer needs to assign the virtual equipment associated with the equipment set identifier to other virtual characters, they can choose to turn off the equipment set identifier. Typically, a control for turning off the identifier is displayed around the equipment set identifier; this can be a circular icon with an "X" in the center. Figure 8 In the diagram, the control is represented by an icon labeled 80, and it can be found in the upper right corner of the equipment disassembly area.

[0060] Specifically, in response to a closing operation on the equipment set identifier, the equipment set identifier can be hidden and at least one virtual equipment associated with the equipment set identifier can be added to the equipment area, or at least one virtual equipment associated with the equipment set identifier can be re-equipped to the first virtual character.

[0061] This equipment area is also known as the equipment slot. The equipment area typically displays virtual equipment owned by the current game account that is not equipped to any virtual character. After deleting an equipment set identifier, the equipment area will display the virtual equipment associated with that equipment set identifier, such as... Figure 9 As shown, Virtual Equipment 1, Virtual Equipment 2, and Virtual Equipment 3 are displayed in the equipment area indicated by the icon labeled 90. This equipment area typically also includes other virtual equipment. Figure 9 Not shown in the image.

[0062] Alongside displaying the equipment collection icon in the graphical user interface (GUI), assembly guidance information can also be shown. This guidance information is typically displayed around the equipment collection icon, such as above or below it. It usually helps players understand how to configure the virtual equipment corresponding to the equipment collection icon onto their virtual character. For example, when configuring the virtual equipment corresponding to the equipment collection icon onto a virtual character via drag-and-drop, the guidance information might read, "Drag the equipment collection icon to any virtual character to configure the equipment with one click."

[0063] To save screen space, the assembly guide information can be hidden when the guide ends under certain conditions. These conditions can include detecting a drag operation on the equipment assembly icon, the display duration of the assembly guide information reaching a preset threshold, or detecting a close operation on the equipment assembly icon. The specific conditions can be set according to requirements and are not limited here.

[0064] The following embodiments provide an implementation of configuring at least a portion of the virtual equipment associated with the equipment set identifier to a second virtual character in response to a first trigger operation for the equipment set identifier.

[0065] In practical applications, the aforementioned first triggering operation may include a second drag operation that moves the equipment collection identifier to the location of the second virtual character. In response to this second drag operation, an assembly prompt message can be displayed in the graphical user interface. This prompt message reminds the player that the current operation will configure the virtual equipment associated with the equipment collection identifier to the second virtual character. Specifically, it may be "Configure to XXX," where "XXX" can be the name of the second virtual character. When the equipment collection identifier is displayed in the equipment disassembly area, both the equipment disassembly area and the equipment collection identifier will move with the touch point of the second drag operation. Figure 10 As shown, when the second swipe operation moves the equipment set identifier to the character 3 represented by the icon numbered 12, the equipment prompt message is "Configure to character 3". In response to the second drag operation ending at the location of the second virtual character, all virtual equipment associated with the equipment set identifier is configured to the second virtual character. At this time, the equipment prompt message is usually also canceled.

[0066] In practice, players can also assign different virtual equipment from multiple virtual equipment sets associated with an equipment set identifier to different virtual characters. When an equipment set identifier includes equipment identifiers for each of its associated virtual equipment sets, players can drag one or more of these equipment identifiers; for convenience, these will be referred to as the "first equipment identifier." In response to a third drag operation that moves the first virtual equipment identifier from the equipment set identifier to the location of the second virtual character, the virtual equipment corresponding to the first virtual equipment identifier is assigned to the second virtual character.

[0067] After configuring the virtual equipment corresponding to the first virtual equipment identifier for the second virtual character, players can drag and drop the second virtual equipment identifier. Once the virtual equipment corresponding to the first virtual equipment identifier is configured to the second virtual character, the equipment collection identifier will no longer include the first virtual equipment identifier. Therefore, if the second virtual equipment identifier is different from the first virtual equipment identifier, the same virtual equipment will not be configured again. In response to a fourth drag operation that moves the second virtual equipment identifier in the equipment collection identifier to the location of the third virtual character, the virtual equipment corresponding to the second virtual equipment identifier will be configured to the third virtual character. The third virtual character can be the same as or different from the second virtual character. When all the virtual equipment corresponding to the virtual equipment identifiers in the equipment collection identifier have been configured to other virtual characters, the equipment collection identifier will no longer include virtual equipment identifiers, and the equipment collection identifier can be undisplayed at this time.

[0068] For the above method embodiments, see Figure 11 The embodiment of the present invention shown provides a control device for virtual equipment. A graphical user interface is provided via a terminal device; the graphical user interface displays a game scene, which includes a first virtual character and a second virtual character; the first virtual character is equipped with at least one virtual piece of equipment; the device includes: Equipment disassembly area display module 1102 is used to display the equipment disassembly area in a graphical user interface; The configuration release module 1104 is used to release the configuration relationship between at least one virtual equipment and the first virtual character in response to a first drag operation that moves the first virtual character to the equipment disassembly area, and to display an equipment set identifier in the graphical user interface, wherein the equipment set identifier is associated with at least one virtual equipment. The first equipment configuration module 1106 is used to configure at least a portion of the virtual equipment associated with the equipment set identifier to the second virtual character in response to a first trigger operation for the equipment set identifier.

[0069] The aforementioned virtual equipment control device displays an equipment disassembly area in a graphical user interface. In response to a first drag operation that moves a first virtual character to the equipment disassembly area, it releases the configuration relationship between at least one virtual piece of equipment and the first virtual character, and displays an equipment set identifier in the graphical user interface, the equipment set identifier being associated with at least one virtual piece of equipment. In response to a first trigger operation on the equipment set identifier, it configures at least some of the virtual equipment associated with the equipment set identifier to a second virtual character. In this method, players can drag a virtual character to the equipment disassembly area to release the configuration relationship between the virtual equipment configured for that virtual character and that virtual character. Furthermore, as needed, by triggering the identifier corresponding to the disassembled virtual equipment, these equipment can be configured to other virtual characters. This improves the flexibility for players to update the configuration relationship between virtual characters and virtual equipment, enhances the player's gaming experience, and to some extent, increases game retention.

[0070] The aforementioned equipment disassembly area display module is also used to: display the equipment disassembly area in the graphical user interface in response to a target trigger operation for the first virtual character.

[0071] The aforementioned target triggering operations include dragging operations on the first virtual character or long-pressing operations on the first virtual character.

[0072] The aforementioned equipment disassembly area display module is also used to: in response to a target trigger operation on the first virtual character, determine whether the first virtual character meets the equipment disassembly conditions; if the equipment disassembly conditions are met, display the equipment disassembly area in the graphical user interface; wherein, the equipment disassembly conditions include at least one of the following: the number of virtual equipment configured on the first virtual character reaches a preset quantity threshold, or the game account corresponding to the first virtual character currently possesses the specified virtual equipment.

[0073] The aforementioned device also includes an equipment deletion module, used to delete specified virtual equipment from the game account.

[0074] The aforementioned device further includes: an equipment identification display module, used to display equipment identification corresponding to at least one virtual equipment configured by the first virtual character in the equipment disassembly area in response to a target trigger operation for the first virtual character.

[0075] The aforementioned equipment disassembly area also displays at least one of the following information: a designated virtual equipment identifier and operation prompt text information; wherein, the designated virtual equipment identifier is used to represent a virtual equipment with equipment disassembly function.

[0076] The configuration removal module is further configured to: update the display state of the equipment removal area in response to a first drag operation that moves the first virtual character to the equipment removal area; and remove the configuration relationship between at least one virtual device and the first virtual character in response to the end of the first drag operation within the equipment removal area.

[0077] The above-mentioned update of the display status of the equipment disassembly area includes at least one of the following: changing the visual effect of the equipment disassembly area; displaying disassembly prompt information in the equipment disassembly area.

[0078] The aforementioned device further includes: a movement control module, used to control the first virtual character to move to a target position, the target position being the position of the first virtual character before the first drag operation was performed.

[0079] The aforementioned equipment set identifier includes the equipment identifier corresponding to each virtual equipment in at least one virtual equipment.

[0080] The aforementioned device further includes: an equipment collection identifier hiding module, used to hide the equipment collection identifier in response to a closing operation on the equipment collection identifier; and an equipment adding module, used to add at least one virtual equipment associated with the equipment collection identifier to the equipment area, or to equip at least one virtual equipment associated with the equipment collection identifier to the first virtual character.

[0081] The aforementioned device also includes an assembly guidance information display module for displaying assembly guidance information on a graphical user interface.

[0082] The aforementioned device further includes: an assembly guidance information hiding module, used to hide the assembly guidance information when the guidance end condition is met; wherein, the guidance end condition includes at least one of the following: detecting a drag operation on the equipment collection identifier, the display duration of the assembly guidance information reaching a preset duration threshold, or detecting a close operation on the equipment collection identifier.

[0083] The first triggering operation mentioned above includes a second drag operation that moves the equipment collection icon to the location of the second virtual character.

[0084] The aforementioned first equipment configuration module is further configured to: display assembly prompt information on the graphical user interface in response to a second drag operation that moves the equipment set identifier to the location of the second virtual character; and configure all virtual equipment associated with the equipment set identifier to the second virtual character in response to the end of the second drag operation at the location of the second virtual character.

[0085] The aforementioned first equipment configuration module is further configured to: in response to a third drag operation that drags the first virtual equipment identifier in the equipment set identifier to the location of the second virtual character, configure the virtual equipment corresponding to the first virtual equipment identifier to the second virtual character.

[0086] The aforementioned device further includes: a second equipment configuration module, configured to configure the virtual equipment corresponding to the second virtual equipment identifier to the third virtual character in response to a fourth drag operation that drags the second virtual equipment identifier in the equipment set identifier to the location of the third virtual character.

[0087] The first and second virtual characters mentioned above belong to the same game account.

[0088] The game scenario described above also includes a fourth virtual character, which is equipped with at least one virtual piece of equipment. The device further includes an information switching module, which, in response to a target trigger operation on the fourth virtual character, switches the information displayed in the equipment disassembly area to the equipment identifiers corresponding to the at least one virtual piece of equipment configured by the fourth virtual character.

[0089] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the aforementioned control method for the virtual equipment. Specifically: A graphical user interface displays an equipment disassembly area; in response to a first drag operation that moves a first virtual character to the equipment disassembly area, the configuration relationship between at least one virtual device and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with at least one virtual device; in response to a first trigger operation for the equipment set identifier, at least some of the virtual devices associated with the equipment set identifier are configured to a second virtual character.

[0090] In the above method, players can drag their virtual character to the equipment disassembly area to remove the configuration relationship between the virtual equipment configured on that virtual character and the virtual character. Furthermore, as needed, players can trigger the corresponding icon of the disassembled virtual equipment to assign these equipment to other virtual characters. This increases the flexibility for players to update the configuration relationship between virtual characters and virtual equipment, improves the player's gaming experience, and to some extent increases the game's retention rate.

[0091] Optionally, the above-mentioned display of the equipment disassembly area in the graphical user interface includes: displaying the equipment disassembly area in the graphical user interface in response to a target trigger operation for the first virtual character.

[0092] Optionally, the aforementioned target triggering operation includes a drag operation on the first virtual character or a long press operation on the first virtual character.

[0093] Optionally, the above-mentioned response to a target trigger operation for the first virtual character, displaying an equipment disassembly area in the graphical user interface, includes: in response to a target trigger operation for the first virtual character, determining whether the first virtual character meets the equipment disassembly conditions; if the equipment disassembly conditions are met, displaying an equipment disassembly area in the graphical user interface; wherein, the equipment disassembly conditions include at least one of the following: the number of virtual equipment configured by the first virtual character reaches a preset quantity threshold, or the game account corresponding to the first virtual character currently possesses the specified virtual equipment.

[0094] Optionally, after removing the configuration relationship between at least one virtual device and the first virtual character, the method further includes: deleting the specified virtual device from the game account.

[0095] Optionally, the above method further includes: in response to a target trigger operation for the first virtual character, displaying equipment identifiers corresponding to at least one virtual equipment configured by the first virtual character in the equipment disassembly area.

[0096] Optionally, the above-mentioned equipment disassembly area may also display at least one of the following information: a designated virtual equipment identifier and operation prompt text information; wherein, the designated virtual equipment identifier is used to represent a virtual equipment with equipment disassembly function.

[0097] Optionally, the above-mentioned response to the first drag operation of moving the first virtual character to the equipment disassembly area to release the configuration relationship between at least one virtual device and the first virtual character includes: in response to the first drag operation of moving the first virtual character to the equipment disassembly area, updating the display state of the equipment disassembly area; and in response to the end of the first drag operation in the equipment disassembly area, releasing the configuration relationship between at least one virtual device and the first virtual character.

[0098] Optionally, updating the display status of the equipment disassembly area may include at least one of the following: changing the visual effect of the equipment disassembly area; or displaying disassembly prompts in the equipment disassembly area.

[0099] Optionally, after the above-mentioned method removes the configuration relationship between at least one virtual device and the first virtual character, it further includes: controlling the first virtual character to move to a target position, the target position being the position of the first virtual character before the first drag operation was performed.

[0100] Optionally, the above equipment set identifier includes the equipment identifier corresponding to each virtual equipment in at least one virtual equipment.

[0101] Optionally, after displaying the equipment collection identifier in the graphical user interface, the method further includes: hiding the equipment collection identifier in response to a closing operation on the equipment collection identifier; adding at least one virtual equipment associated with the equipment collection identifier to the equipment area, or equipping at least one virtual equipment associated with the equipment collection identifier to the first virtual character.

[0102] Optionally, when displaying the equipment collection identifier in the graphical user interface, the method further includes: displaying assembly guidance information in the graphical user interface.

[0103] Optionally, the above method further includes: hiding the assembly guidance information when the guidance end condition is met; wherein the guidance end condition includes at least one of the following: detecting a drag operation on the equipment set identifier, the display duration of the assembly guidance information reaching a preset duration threshold, or detecting a close operation on the equipment set identifier.

[0104] Optionally, the first triggering operation mentioned above includes a second drag operation that moves the equipment collection identifier to the location of the second virtual character.

[0105] Optionally, the above-mentioned response to the first trigger operation for the equipment set identifier, configuring at least some of the virtual equipment associated with the equipment set identifier to the second virtual character, includes: in response to the second drag operation that moves the equipment set identifier to the location of the second virtual character, displaying assembly prompt information in the graphical user interface; and in response to the second drag operation ending at the location of the second virtual character, configuring all the virtual equipment associated with the equipment set identifier to the second virtual character.

[0106] Optionally, the above-mentioned response to the first trigger operation for the equipment set identifier, configuring at least some of the virtual equipment associated with the equipment set identifier to the second virtual character, includes: in response to the third drag operation of dragging the first virtual equipment identifier in the equipment set identifier to the location of the second virtual character, configuring the virtual equipment corresponding to the first virtual equipment identifier to the second virtual character.

[0107] Optionally, the above method further includes: in response to a fourth drag operation that drags the second virtual equipment identifier in the equipment set identifier to the location of the third virtual character, configuring the virtual equipment corresponding to the second virtual equipment identifier to the third virtual character.

[0108] Optionally, the first virtual character and the second virtual character mentioned above are virtual characters belonging to the same game account.

[0109] Optionally, the game scenario described above also includes a fourth virtual character, which is equipped with at least one virtual piece of equipment. The method further includes: in response to a target trigger operation on the fourth virtual character, switching the information displayed in the equipment disassembly area to the equipment identifiers corresponding to the at least one virtual piece of equipment configured by the fourth virtual character.

[0110] See Figure 12 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the aforementioned control method for the virtual equipment.

[0111] Furthermore, Figure 12 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0112] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 12 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0113] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0114] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the above-described control method for the virtual device.

[0115] The present invention provides a method, apparatus, and electronic device for controlling virtual equipment, including a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding embodiments. Specifically: A graphical user interface displays an equipment disassembly area; in response to a first drag operation that moves a first virtual character to the equipment disassembly area, the configuration relationship between at least one virtual device and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with at least one virtual device; in response to a first trigger operation for the equipment set identifier, at least some of the virtual devices associated with the equipment set identifier are configured to a second virtual character.

[0116] In the above method, players can drag their virtual character to the equipment disassembly area to remove the configuration relationship between the virtual equipment configured on that virtual character and the virtual character. Furthermore, as needed, players can trigger the corresponding icon of the disassembled virtual equipment to assign these equipment to other virtual characters. This increases the flexibility for players to update the configuration relationship between virtual characters and virtual equipment, improves the player's gaming experience, and to some extent increases the game's retention rate.

[0117] Optionally, the above-mentioned display of the equipment disassembly area in the graphical user interface includes: displaying the equipment disassembly area in the graphical user interface in response to a target trigger operation for the first virtual character.

[0118] Optionally, the aforementioned target triggering operation includes a drag operation on the first virtual character or a long press operation on the first virtual character.

[0119] Optionally, the above-mentioned response to a target trigger operation for the first virtual character, displaying an equipment disassembly area in the graphical user interface, includes: in response to a target trigger operation for the first virtual character, determining whether the first virtual character meets the equipment disassembly conditions; if the equipment disassembly conditions are met, displaying an equipment disassembly area in the graphical user interface; wherein, the equipment disassembly conditions include at least one of the following: the number of virtual equipment configured by the first virtual character reaches a preset quantity threshold, or the game account corresponding to the first virtual character currently possesses the specified virtual equipment.

[0120] Optionally, after removing the configuration relationship between at least one virtual device and the first virtual character, the method further includes: deleting the specified virtual device from the game account.

[0121] Optionally, the above method further includes: in response to a target trigger operation for the first virtual character, displaying equipment identifiers corresponding to at least one virtual equipment configured by the first virtual character in the equipment disassembly area.

[0122] Optionally, the above-mentioned equipment disassembly area may also display at least one of the following information: a designated virtual equipment identifier and operation prompt text information; wherein, the designated virtual equipment identifier is used to represent a virtual equipment with equipment disassembly function.

[0123] Optionally, the above-mentioned response to the first drag operation of moving the first virtual character to the equipment disassembly area to release the configuration relationship between at least one virtual device and the first virtual character includes: in response to the first drag operation of moving the first virtual character to the equipment disassembly area, updating the display state of the equipment disassembly area; and in response to the end of the first drag operation in the equipment disassembly area, releasing the configuration relationship between at least one virtual device and the first virtual character.

[0124] Optionally, updating the display status of the equipment disassembly area may include at least one of the following: changing the visual effect of the equipment disassembly area; or displaying disassembly prompts in the equipment disassembly area.

[0125] Optionally, after the above-mentioned method removes the configuration relationship between at least one virtual device and the first virtual character, it further includes: controlling the first virtual character to move to a target position, the target position being the position of the first virtual character before the first drag operation was performed.

[0126] Optionally, the above equipment set identifier includes the equipment identifier corresponding to each virtual equipment in at least one virtual equipment.

[0127] Optionally, after displaying the equipment collection identifier in the graphical user interface, the method further includes: hiding the equipment collection identifier in response to a closing operation on the equipment collection identifier; adding at least one virtual equipment associated with the equipment collection identifier to the equipment area, or equipping at least one virtual equipment associated with the equipment collection identifier to the first virtual character.

[0128] Optionally, when displaying the equipment collection identifier in the graphical user interface, the method further includes: displaying assembly guidance information in the graphical user interface.

[0129] Optionally, the above method further includes: hiding the assembly guidance information when the guidance end condition is met; wherein the guidance end condition includes at least one of the following: detecting a drag operation on the equipment set identifier, the display duration of the assembly guidance information reaching a preset duration threshold, or detecting a close operation on the equipment set identifier.

[0130] Optionally, the first triggering operation mentioned above includes a second drag operation that moves the equipment collection identifier to the location of the second virtual character.

[0131] Optionally, the above-mentioned response to the first trigger operation for the equipment set identifier, configuring at least some of the virtual equipment associated with the equipment set identifier to the second virtual character, includes: in response to the second drag operation that moves the equipment set identifier to the location of the second virtual character, displaying assembly prompt information in the graphical user interface; and in response to the second drag operation ending at the location of the second virtual character, configuring all the virtual equipment associated with the equipment set identifier to the second virtual character.

[0132] Optionally, the above-mentioned response to the first trigger operation for the equipment set identifier, configuring at least some of the virtual equipment associated with the equipment set identifier to the second virtual character, includes: in response to the third drag operation of dragging the first virtual equipment identifier in the equipment set identifier to the location of the second virtual character, configuring the virtual equipment corresponding to the first virtual equipment identifier to the second virtual character.

[0133] Optionally, the above method further includes: in response to a fourth drag operation that drags the second virtual equipment identifier in the equipment set identifier to the location of the third virtual character, configuring the virtual equipment corresponding to the second virtual equipment identifier to the third virtual character.

[0134] Optionally, the first virtual character and the second virtual character mentioned above are virtual characters belonging to the same game account.

[0135] Optionally, the game scenario described above also includes a fourth virtual character, which is equipped with at least one virtual piece of equipment. The method further includes: in response to a target trigger operation on the fourth virtual character, switching the information displayed in the equipment disassembly area to the equipment identifiers corresponding to the at least one virtual piece of equipment configured by the fourth virtual character.

[0136] See Figure 12 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the aforementioned control method for the virtual equipment.

[0137] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0138] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0139] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0140] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0141] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for controlling virtual equipment, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays a game scene, which includes a first virtual character and a second virtual character; The first virtual character is equipped with at least one virtual item; the method includes: The graphical user interface displays the equipment disassembly area; In response to a first drag operation that moves the first virtual character to the equipment disassembly area, the configuration relationship between the at least one virtual equipment and the first virtual character is released, and an equipment set identifier is displayed in the graphical user interface, the equipment set identifier being associated with the at least one virtual equipment; In response to a first trigger operation for the equipment set identifier, at least a portion of the virtual equipment associated with the equipment set identifier is configured to the second virtual character.

2. The method according to claim 1, characterized in that, The area displaying the disassembly of the equipment in the graphical user interface includes: In response to a target-triggered operation targeting the first virtual character, an equipment disassembly area is displayed in the graphical user interface.

3. The method according to claim 2, characterized in that, The target triggering operation includes a drag operation on the first virtual character or a long press operation on the first virtual character.

4. The method according to claim 2, characterized in that, The step of displaying an equipment disassembly area in the graphical user interface in response to a target-triggered operation for the first virtual character includes: In response to a target trigger operation for the first virtual character, determine whether the first virtual character meets the equipment disassembly conditions; If the equipment disassembly conditions are met, the equipment disassembly area is displayed in the graphical user interface. The equipment disassembly conditions include at least one of the following: the number of virtual equipment configured on the first virtual character reaches a preset threshold, or the game account corresponding to the first virtual character currently possesses the specified virtual equipment.

5. The method according to claim 4, characterized in that, After removing the configuration relationship between the at least one virtual device and the first virtual character, the method further includes: Remove the specified virtual equipment from the game account.

6. The method according to claim 1, characterized in that, The method further includes: In response to a target-triggered operation for the first virtual character, the equipment identifiers corresponding to the at least one virtual equipment configured by the first virtual character are displayed in the equipment disassembly area.

7. The method according to claim 6, wherein the equipment disassembly area further displays at least one of the following information: a designated virtual equipment identifier and operation prompt text information; wherein, The designated virtual equipment identifier is used to represent virtual equipment with equipment disassembly function.

8. The method according to claim 1, characterized in that, The step of releasing the configuration relationship between the at least one virtual device and the first virtual character in response to a first drag operation that moves the first virtual character to the equipment disassembly area includes: In response to a first drag operation that moves the first virtual character to the equipment disassembly area, the display state of the equipment disassembly area is updated; In response to the end of the first drag operation within the equipment disassembly area, the configuration relationship between the at least one virtual equipment and the first virtual character is released.

9. The method according to claim 8, characterized in that, Updating the display status of the equipment disassembly area includes at least one of the following: Change the visual effect of the equipment disassembly area; Disassembly prompts are displayed in the equipment disassembly area.

10. The method according to claim 1, characterized in that, After terminating the configuration relationship between the at least one virtual device and the first virtual character, the method further includes: Control the first virtual character to move to the target position, which is the position of the first virtual character before the first drag operation is performed.

11. The method according to claim 1, characterized in that, The equipment set identifier includes the equipment identifier corresponding to each virtual equipment in the at least one virtual equipment.

12. The method according to claim 1, characterized in that, After displaying the equipment collection identifier in the graphical user interface, the method further includes: In response to a close operation on the equipment set identifier, the equipment set identifier is hidden; Add the at least one virtual device associated with the equipment set identifier to the equipment area, or equip the at least one virtual device associated with the equipment set identifier to the first virtual character.

13. The method according to claim 1, characterized in that, When displaying the equipment collection identifier in the graphical user interface, the method further includes: Assembly guidance information is displayed in the graphical user interface.

14. The method according to claim 13, characterized in that, The method further includes: When the guidance termination condition is met, the assembly guidance information is hidden; The guidance termination condition includes at least one of the following: detecting a drag operation on the equipment set identifier, the display duration of the assembly guidance information reaching a preset duration threshold, or detecting a close operation on the equipment set identifier.

15. The method according to claim 1, characterized in that, The first triggering operation includes a second drag operation that moves the equipment set identifier to the location of the second virtual character.

16. The method according to claim 15, characterized in that, The step of configuring at least a portion of the virtual equipment associated with the equipment set identifier to the second virtual character in response to a first trigger operation for the equipment set identifier includes: In response to a second drag operation that moves the equipment set identifier to the location of the second virtual character, an assembly prompt message is displayed in the graphical user interface; In response to the second drag operation ending at the location of the second virtual character, all virtual equipment associated with the equipment set identifier is configured to the second virtual character.

17. The method according to claim 1, characterized in that, The step of configuring at least a portion of the virtual equipment associated with the equipment set identifier to the second virtual character in response to a first trigger operation for the equipment set identifier includes: In response to a third drag operation that drags a first virtual equipment identifier from the equipment set identifier to the location of the second virtual character, the virtual equipment corresponding to the first virtual equipment identifier is configured to the second virtual character.

18. The method according to claim 17, characterized in that, The method further includes: In response to a fourth drag operation that drags the second virtual equipment identifier from the equipment set identifier to the location of the third virtual character, the virtual equipment corresponding to the second virtual equipment identifier is configured to the third virtual character.

19. The method according to claim 1, characterized in that, The first virtual character and the second virtual character are virtual characters belonging to the same game account.

20. The method according to claim 6, characterized in that, The game scene also includes a fourth virtual character, which is equipped with at least one virtual device, and the method further includes: In response to a target trigger operation for the fourth virtual character, the information displayed in the equipment disassembly area is switched to the equipment identifiers corresponding to at least one virtual equipment configured for the fourth virtual character.

21. A control device for virtual equipment, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays a game scene, which includes a first virtual character and a second virtual character; The first virtual character is equipped with at least one virtual device; the device includes: An equipment disassembly area display module is used to display the equipment disassembly area in the graphical user interface. A configuration release module is configured to release the configuration relationship between the at least one virtual device and the first virtual device in response to a first drag operation that moves the first virtual character to the equipment disassembly area, and to display an equipment set identifier in the graphical user interface, the equipment set identifier being associated with the at least one virtual device; The first equipment configuration module is configured to, in response to a first trigger operation for the equipment set identifier, configure at least a portion of the virtual equipment associated with the equipment set identifier to the second virtual character.

22. An electronic device, characterized in that, It includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the control method of the virtual equipment according to any one of claims 1-20.

23. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the control method for the virtual equipment according to any one of claims 1-20.