In-game data display methods, systems, devices, and media
By constructing personalized visual attention vectors and standard visual prediction models, and combining them with genetic algorithms to optimize rendering parameters, the problem of traditional game rendering methods being unable to adapt to players' visual attention is solved. This enables adaptive adjustment of rendering parameters, improving the gaming experience and information acquisition efficiency.
Patent Information
- Authority / Receiving Office
- CN Β· China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- NEXT TECHNOLOGY (CHENGDU) CO LTD
- Filing Date
- 2026-03-30
- Publication Date
- 2026-06-02
AI Technical Summary
Traditional game rendering methods cannot dynamically adapt to the personalized visual attention habits of different players, resulting in rendered images that fail to effectively guide players' attention to key game elements, affecting information acquisition efficiency and game experience, and relying on expensive hardware devices.
By acquiring the player's state information in the game scene, a personalized visual attention vector and a standard visual prediction model are constructed. Combined with a genetic algorithm to optimize rendering parameters, the actual visual attention distribution is brought closer to the desired distribution, thus achieving adaptive adjustment of rendering parameters.
Without requiring additional hardware support, it can adapt to the personalized attention habits of different players without changing the core game logic, effectively guiding players' attention to key game elements, improving information acquisition efficiency and game experience.
Smart Images

Figure CN122124455A_ABST