Computer three-dimensional character culling data generation and use method, device, medium and system
By using pre-generation and real-time interpolation strategies, frame-level cluster bounding box data is generated and used, solving the problem that dynamic character skin models cannot be culled in existing technologies. This achieves low-overhead, high-performance dynamic 3D character culling, which is suitable for high-precision dynamic character models.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-04-07
- Publication Date
- 2026-07-03
AI Technical Summary
Existing mainstream Cluster LOD technology cannot be applied to dynamic character skin models, resulting in the inability to provide Cluster bounding box data after animation, the inability to achieve correct culling and rendering, and insufficient performance on high-precision character models, making it unsuitable for production environments.
By pre-generating frame-level cluster bounding box data of sampled animation frames and combining it with a real-time interpolation strategy, low-overhead dynamic 3D character culling data is generated and used. This includes extracting skin data under the bound pose, constructing a static model, establishing mapping relationships, pre-generating and storing frame-level cluster bounding box data, and performing culling operations on the graphics processing unit of the graphics card.
It achieves low-overhead, high-performance dynamic 3D character culling, supports ultra-high precision rendering of dynamic character models, improves dynamism and culling performance, and is suitable for dynamic character skin models affected by animation skeletons.
Smart Images

Figure CN122336084A_ABST