Farthest point sampling acceleration method, system, device, medium and program product for three-dimensional point cloud
By optimizing point cloud sampling through multi-stage processing and modular hardware architecture, the problem of high complexity in large-scale point cloud FPS algorithms is solved, achieving low latency and high throughput acceleration of point cloud sampling.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- SHANGHAI TECH UNIV
- Filing Date
- 2026-05-18
- Publication Date
- 2026-07-03
AI Technical Summary
Existing technologies suffer from high computational complexity in processing large-scale point clouds due to the FPS algorithm and the lack of hardware acceleration solutions optimized for large-scale point clouds, making it difficult to meet real-time processing requirements.
A multi-stage processing approach is adopted, including coarse sampling, global distance update and fine sampling stages, combined with a modular hardware architecture and a neighborhood voxel selector to optimize the sampling process of point clouds.
It achieves low-latency, high-throughput sampling of farthest points for large-scale point clouds, accelerates FPS operations, reduces memory access overhead and hardware resource redundancy, and adapts to the real-time processing needs of point clouds of different sizes.
Smart Images

Figure FT_1 
Figure FT_2 
Figure FT_3