A cross-application interaction method and system based on a Bluetooth headset

By setting up touch controls on Bluetooth headsets, one-click cross-application interaction is achieved, solving the problems of cumbersome operation, inconvenient voice collection, and inconvenient result synchronization of Bluetooth headsets in cross-application scenarios, thus improving information interaction efficiency and user experience.

CN122373178APending Publication Date: 2026-07-10BITSMART (SHENZHEN) TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
BITSMART (SHENZHEN) TECHNOLOGY CO LTD
Filing Date
2026-04-23
Publication Date
2026-07-10

AI Technical Summary

Technical Problem

In the existing technology, Bluetooth headsets have problems such as cumbersome operation, inconvenient voice acquisition, inconvenient result synchronization, and poor audio interaction in terms of cross-application interaction. Moreover, cross-application processing functions are not widely used in Bluetooth headsets.

Method used

By setting up touch components on Bluetooth headsets, one-click cross-application interaction is achieved, including voice acquisition, processing, and result synchronization. Utilizing the communication connection between Bluetooth headsets and mobile terminal applications, real-time transmission of voice data and automatic copying of processed text are realized, supporting multi-language translation and audio transmission to third-party applications.

Benefits of technology

It enables convenient operation of Bluetooth headsets across various application scenarios, reduces environmental noise interference, supports multilingual translation and multiple application scenarios, and improves information interaction efficiency and user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention relates to the field of information processing technology, specifically to a cross-application interaction method and system based on a Bluetooth headset. The method establishes a communication connection by pairing the Bluetooth headset with an application, enabling a cross-application interaction mode. Through different touch operations on the Bluetooth headset's touch control components, sound is captured and the voice data is transmitted to the application for data processing, generating corresponding processed text and processed audio for use by third-party applications. The system includes an application module, a Bluetooth headset module, a clipboard synchronization module, and a third-party application interaction module to implement the method. Voice capture and processing can be triggered via the Bluetooth headset's touch control components, eliminating the need for additional equipment and enabling one-click triggering. This transforms the Bluetooth headset from a traditional media / call controller into a global trigger and control hub for cross-application data stream processing. Combined with system and clipboard synchronization and audio interface calls, a seamless cross-application interaction paradigm is constructed.
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Description

Technical Field

[0001] This invention relates to the field of information processing technology, and more specifically, to a cross-application interaction method and system based on Bluetooth headsets. Background Technology

[0002] With the development of mobile internet, users often need to process information between different applications when using mobile devices. For example, when encountering unfamiliar language content in social applications, office applications, browsers, or other third-party applications, they need to translate it or send the processed content to the third-party application. Currently, some dedicated devices (such as translation machines) can achieve cross-application processing in certain scenarios, but this function is limited to dedicated devices and has not been applied to frequently used portable devices such as Bluetooth headsets. Furthermore, existing cross-application processing methods still have many shortcomings: (1) Cumbersome operation: Existing methods often require switching applications or operating dedicated equipment, which is redundant and affects the continuity of user operation; (2) Inconvenient voice acquisition and interaction: Existing voice processing mostly relies on the microphone of the mobile terminal or dedicated equipment, which is greatly affected by environmental noise and requires manual triggering, resulting in insufficient convenience; (3) Inconvenient synchronization of processing results: Users need to manually copy the results and then switch to a third-party application to paste them, which is cumbersome; (4) Poor audio interaction: The processed audio cannot be directly connected with the voice sending function of third-party applications, requiring additional recording, which is cumbersome.

[0003] To address the shortcomings of the prior art, this invention provides a convenient and smooth cross-application interaction method and system based on Bluetooth headsets. Summary of the Invention

[0004] The purpose of this invention is to provide a cross-application interaction method and system based on Bluetooth headsets, which is applicable to voice acquisition, text synchronization and audio transmission in cross-application scenarios. It overcomes the shortcomings of existing technologies such as cumbersome cross-application operation, inconvenient voice acquisition, unsmooth result synchronization and poor audio interaction connection. In particular, it addresses the technical gap that existing cross-application processing functions are not applied to Bluetooth headsets.

[0005] To achieve the above objectives, the present invention provides a cross-application interaction method based on Bluetooth headsets, comprising the following steps: S1: Launch the application paired with the Bluetooth headset, enable cross-application interaction mode in the application, establish a communication connection with the paired Bluetooth headset, and send a cross-application interaction mode launch command to the Bluetooth headset; S2: After receiving the start command, the Bluetooth headset enters the cross-application interaction mode. At this time, the touch control component of the Bluetooth headset is configured as an interaction trigger to control the sound acquisition and termination. S3: The user operates the touch control component of the Bluetooth headset through the first trigger action to trigger the microphone to collect sound, and transmits the collected voice data to the application in real time; S4: The user operates the touch control component of the Bluetooth headset through the second trigger action, triggering the Bluetooth headset to stop sound acquisition. At the same time, the application receives the transmitted complete voice data, processes the voice data, and generates corresponding processed text and processed audio. S5: After the application generates the processing result, it displays the processed text in an interactive interface and automatically copies the processed text to the clipboard of the mobile terminal. The user can directly switch to the third-party application and paste the processed text into the input box of the third-party application through the paste operation. S6: The application synchronously provides audio playback functionality; if the user needs to send the processed audio to a third-party application, when the third-party application performs a voice sending operation, the application automatically transmits the processed audio to the third-party application, which then receives and sends the processed audio.

[0006] In information interaction processing, such as cross-language communication, the application is launched, paired with a Bluetooth headset to establish a communication connection and initiate interactive mode. A touch control is installed on the Bluetooth headset. When cross-language communication is needed, the user can initiate sound acquisition by first triggering the touch control and then terminate sound acquisition by second triggering. The application receives the complete voice data, performs translation processing, and generates corresponding translated text and audio. The translated text is displayed in an interactive interface and can be copied to the output box of third-party applications, such as the text editing boxes of common instant messaging software like WeChat, QQ, and email. The translated audio can also be transmitted to third-party applications, thus enabling cross-application information interaction, cross-language text communication, and instant voice communication. This extends cross-application interaction to Bluetooth headsets, allowing voice acquisition and processing to be triggered via the headset's touch control, eliminating the need for additional equipment and enabling one-click triggering, thus improving information interaction efficiency.

[0007] Preferably, in S1, the communication connection between the application and the Bluetooth headset is a short-range wireless communication connection. The application sends a start command to the Bluetooth headset through a corresponding communication protocol. The start command includes a start identifier for a cross-application interaction mode.

[0008] Preferably, in S2, after the Bluetooth headset enters the cross-application interaction mode, it informs the user of the current mode status through prompt information; the prompt information includes voice prompts and / or indicator light prompts, the prompt method can be customized or a default frequency can be used, and the mode prompts are convenient for users to use.

[0009] Preferably, in S3, the triggering methods of the touch control component of the Bluetooth headset include pressing, touching, or sliding; wherein, the first triggering action and the second triggering action can be the same type of operation or different types of operation; a third triggering action can also be configured to cancel the current sound acquisition, which is convenient to operate, has a clear triggering logic, improves user experience, realizes one-click triggering, and improves information interaction efficiency.

[0010] Preferably, in S4, the application's processing of voice data includes speech-to-text and machine translation, supporting translation between multiple languages; users can pre-set default processing parameters in the application, making it widely applicable.

[0011] Preferably, in S5, the interactive interface is a floating window that supports dragging, scaling, and closing operations. The floating window can be configured to always be located above all application interfaces or displayed as needed, without affecting normal operation. After the processed text is automatically copied to the clipboard, the content in the clipboard can be retained until the next new content is copied or until a preset time is reached.

[0012] Preferably, in S6, the processed audio of the application supports multiple playbacks; when the user performs a voice sending operation in a third-party application, the application transmits the processed audio to the third-party application through the system interface, and then the third-party application sends and receives the processed audio to realize the real-time audio information interaction function.

[0013] The present invention also provides a cross-application interaction system based on Bluetooth headsets, for implementing any of the above-mentioned cross-application interaction methods based on Bluetooth headsets, comprising: Application Module: Installed on the mobile terminal, it is used to enable cross-application interaction mode, establish a communication connection with the Bluetooth headset and send a start command, receive voice data transmitted by the Bluetooth headset, perform voice recognition, translation or other processing, generate processed text and processed audio, display the processed text in an interactive interface, automatically copy the processed text to the clipboard, and enable the playback and transmission of processed audio to third-party applications. Bluetooth headset module: Pairs and connects with the application module of the mobile terminal to receive the start command sent by the application module, enter the cross-application interaction mode, receive different trigger actions from the user through the touch component, start or stop sound acquisition, and transmit the acquired voice data to the application module in real time; specifically, the trigger actions include the first trigger action to start sound acquisition, the second trigger action to stop sound acquisition, and the configurable third trigger action to cancel sound acquisition.

[0014] Clipboard synchronization module: Integrated into the mobile terminal, it is used to receive processed text transmitted by the application module and automatically update the clipboard; Third-party application interaction module: Integrated into third-party applications, it is used to receive the user's paste operation, obtain the processed text in the clipboard, or receive the processed audio transmitted by the application module, respond to the user's voice sending command, and complete the sending and receiving of processed text or processed audio.

[0015] Preferably, the application module includes: Command sending unit: used to send interaction mode start command and interaction mode stop command to Bluetooth headset module; Voice receiving unit: used to receive voice data transmitted by the Bluetooth headset module, and optionally perform preprocessing; Processing unit: Used to recognize and convert speech data, and generate processed text and corresponding processed audio; Interface display unit: Used to generate interactive interfaces, display processed text, and support the movement, scaling and closing of the interface; Clipboard synchronization unit: used to automatically copy processed text to the clipboard of the mobile terminal; Audio interaction unit: used to play processed audio and respond to commands sent by third-party applications, transmitting the processed audio to the third-party application interaction module.

[0016] Preferably, the Bluetooth headset module includes: Command receiving unit: Used to receive commands sent by application modules, such as start commands and stop commands; Mode switching unit: Used to switch the working mode of the Bluetooth headset according to the start command, such as interactive mode on and interactive mode off; Trigger detection unit: used to detect different operations of the user on the touch control of the Bluetooth headset and generate corresponding trigger signals. Different operations include a first trigger action to start sound acquisition, a second trigger action to stop sound acquisition, and a configurable third trigger action to cancel sound acquisition. Voice acquisition unit: used to start or stop microphone sound acquisition according to trigger signals, and optionally perform preliminary processing; Data transmission unit: A voice receiving unit used to transmit voice data to the application module in real time.

[0017] Compared with the prior art, the beneficial effects of the present invention are as follows: (1) Convenient operation and filling the technology gap: For the first time, the cross-application interaction function is extended to Bluetooth headsets. Voice collection and processing can be triggered through the touch component of the Bluetooth headset. No additional equipment is required, and one-click triggering is achieved, which improves efficiency; (2) More accurate voice collection: The sound is collected by the device's collection unit, which can effectively reduce environmental noise interference; (3) Convenient result synchronization: Processed text is automatically copied to the clipboard, and processed audio can be directly transmitted to third-party applications for sending, achieving seamless integration; (4) Smooth interactive experience: The interactive interface floats above other applications without affecting normal operation; the mode prompts and trigger logic are clear, improving the user experience; (5) Wide applicability: Supports multiple languages ​​and multiple third-party application scenarios. Attached Figure Description

[0018] Figure 1 This is a flowchart illustrating the cross-application interaction method based on Bluetooth headsets in this invention. Figure 2 This is a functional block diagram of the cross-application interaction system based on Bluetooth headsets in this invention. Detailed Implementation

[0019] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0020] Example 1 This embodiment provides a cross-application interaction method based on Bluetooth headsets, such as... Figure 1 As shown, the specific steps include: S1: When a user launches the application on a mobile terminal and enables the "Cross-application interaction" function in the application's settings interface, the application automatically establishes a short-range wireless communication connection with the paired Bluetooth headset and sends a cross-application interaction mode activation command to the Bluetooth headset through the communication protocol. The command includes a mode activation identifier. S2: After receiving the activation command, the Bluetooth headset recognizes the mode activation indicator, switches to cross-application interaction mode, and at the same time, the Bluetooth headset prompts the user that the mode has been activated through voice and / or indicator lights; at this time, the touch control of the Bluetooth headset is configured as an interaction trigger. S3: When the user needs to perform voice processing, the first trigger action is executed, such as a short press on the touch component. After the Bluetooth headset detects the action, it starts the acquisition function to collect the user's voice data and optionally performs preprocessing such as noise reduction. The processed voice data is then transmitted to the application in real time. S4: After the user completes the voice input, the second trigger action is executed, such as short-pressing the touch component again, the Bluetooth headset stops sound acquisition and stops transmitting voice data; after the application receives the complete voice data, it performs speech-to-text and machine translation to generate processed text and corresponding processed audio; S5: After the application generates the processing result, a floating window pops up to display the processed text, which the user can move or zoom. At the same time, the processed text is automatically copied to the mobile terminal's clipboard. The user can directly switch to a third-party application and paste the processed text into the input box by performing a paste operation. S6: The application's floating window has a playback control that the user can click to play the processed audio; if the user needs to send the processed audio to a third-party application, the user can press the voice send button in the third-party application, and the application will automatically transmit the processed audio to the third-party application through the system interface. After receiving the audio, the third-party application will complete the sending.

[0021] Furthermore, if the user performs a third trigger action during the sound acquisition process, such as long-pressing the touch component, the Bluetooth headset generates a cancel acquisition signal to stop acquisition and transmission. The application does not process this action but can provide a prompt.

[0022] Furthermore, users can pre-set default processing parameters, such as source and target languages, in the application, which will be automatically matched during processing; they can also temporarily adjust them in the floating window.

[0023] Example 2 This embodiment provides a cross-application interaction system based on a Bluetooth headset to implement the method described in Embodiment 1. It includes an application module, a Bluetooth headset module, a clipboard synchronization module, and a third-party application interaction module. The specific functions of each module are as follows: Application module: Installed on the mobile terminal, including command sending unit, voice receiving unit, processing unit, interface display unit, clipboard synchronization unit and audio interaction unit; Bluetooth headset module: includes command receiving unit, mode switching unit, trigger detection unit, voice acquisition unit and data transmission unit; Clipboard synchronization module: Integrated into the mobile terminal system, it communicates with the clipboard synchronization unit of the application module to automatically update the clipboard content; Third-party application interaction module: Integrated into third-party applications, used to retrieve processed text from the clipboard, or request audio processing from the application module and complete the sending.

[0024] The core innovation of this invention lies in redefining the role of the Bluetooth headset's touch control component in cross-application interaction. It transforms it from a traditional media / call controller into a global trigger and control hub for cross-application data stream processing, and, combined with system and clipboard synchronization and audio interface calls, constructs a seamless cross-application interaction paradigm. This differs from solutions that only optimize the function of a single device.

[0025] It should be further noted that although existing dedicated translation devices have cross-application processing capabilities, these devices need to be carried separately, cannot be combined with Bluetooth headsets, and cannot achieve seamless linkage and direct audio transmission with mobile terminal applications. This is significantly different from the application scenarios and technical paths of this invention. Furthermore, other related Bluetooth headset technical solutions only focus on optimizing voice processing strategies and do not involve cross-application interaction, automatic clipboard synchronization, or seamless audio integration with third-party applications. This is also fundamentally different from the core technical points of this invention. The above embodiments are only used to illustrate the technical solutions of the present invention, and are not intended to limit it. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims

1. A cross-application interaction method based on Bluetooth headsets, characterized in that, Includes the following steps: S1: Launch the application paired with the Bluetooth headset, enable cross-application interaction mode in the application, establish a communication connection with the paired Bluetooth headset, and send a cross-application interaction mode launch command to the Bluetooth headset; S2: After receiving the start command, the Bluetooth headset enters the cross-application interaction mode. At this time, the touch control component of the Bluetooth headset is configured as an interaction trigger to control the sound acquisition and termination. S3: The user operates the touch control component of the Bluetooth headset through the first trigger action to trigger the microphone to collect sound, and transmits the collected voice data to the application in real time; S4: The user operates the touch control component of the Bluetooth headset through the second trigger action, triggering the Bluetooth headset to stop sound acquisition. At the same time, the application receives the transmitted complete voice data, processes the voice data, and generates corresponding processed text and processed audio. S5: After the application generates the processing result, it displays the processed text in an interactive interface and automatically copies the processed text to the clipboard of the mobile terminal. The user can directly switch to the third-party application and paste the processed text into the input box of the third-party application through the paste operation. S6: The application synchronously provides audio playback functionality; if the user needs to send the processed audio to a third-party application, when the third-party application performs a voice sending operation, the application automatically transmits the processed audio to the third-party application, which then receives and sends the processed audio.

2. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S1, the communication connection between the application and the Bluetooth headset is a short-range wireless communication connection. The application sends a start command to the Bluetooth headset through a corresponding communication protocol. The start command includes a start identifier for a cross-application interaction mode.

3. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S2, after the Bluetooth headset enters the cross-application interaction mode, it informs the user of the current mode status through prompts; the prompts include voice prompts and / or indicator light prompts, and the prompting method can be customized or use the default frequency.

4. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S3, the touch control components of the Bluetooth headset can be triggered by pressing, touching, or swiping. The first and second trigger actions can be the same type of operation or different types of operation. A third trigger action can also be configured to cancel the current sound capture.

5. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S4, the application processes voice data including speech-to-text and machine translation, supporting translation between multiple languages; users can preset default processing parameters in the application.

6. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S5, the interactive interface is a floating window that supports dragging, scaling, and closing operations. The floating window can be configured to always be located above all application interfaces or displayed as needed. After the processed text is automatically copied to the clipboard, the content in the clipboard can be retained until the next new content is copied or until a preset time is reached.

7. The cross-application interaction method based on Bluetooth headsets according to claim 1, characterized in that: In S6, the processed audio of the application supports multiple playbacks; when the user performs a voice sending operation in a third-party application, the application transmits the processed audio to the third-party application through the system interface.

8. A cross-application interaction system based on Bluetooth headsets, used to implement the cross-application interaction method based on Bluetooth headsets as described in any one of claims 1 to 7, characterized in that, include: Application module: Installed on the mobile terminal, it is used to enable cross-application interaction mode, establish a communication connection with the Bluetooth headset and send a start command, receive voice data transmitted by the Bluetooth headset, perform voice recognition, translation or other processing, generate processed text and processed audio, display the processed text in an interactive interface, automatically copy the processed text to the clipboard, and realize the playback and transmission of processed audio. Bluetooth headset module: It pairs and connects with the application module of the mobile terminal to receive the start command sent by the application module, enter the cross-application interaction mode, receive different trigger actions of the user through the touch component, start or stop sound acquisition, and transmit the acquired voice data to the application module in real time. Clipboard synchronization module: Integrated into the mobile terminal, it is used to receive processed text transmitted by the application module and automatically update the clipboard; Third-party application interaction module: Integrated into third-party applications, it is used to receive the user's paste operation, obtain the processed text from the clipboard, or receive the processed audio transmitted by the application module, respond to the user's voice sending command, and complete the sending of processed text or processed audio.

9. The cross-application interaction system based on Bluetooth headset according to claim 8, characterized in that: The application module includes: Command sending unit: used to send interaction mode start command and interaction mode stop command to Bluetooth headset module; Voice receiving unit: used to receive voice data transmitted by the Bluetooth headset module, and optionally perform preprocessing; Processing unit: Used to recognize and convert speech data, and generate processed text and corresponding processed audio; Interface display unit: Used to generate interactive interfaces, display processed text, and support the movement, scaling and closing of the interface; Clipboard synchronization unit: used to automatically copy processed text to the clipboard of the mobile terminal; Audio interaction unit: used to play processed audio and respond to commands sent by third-party applications, transmitting the processed audio to the third-party application interaction module.

10. The cross-application interaction system based on Bluetooth headset according to claim 8, characterized in that: The Bluetooth headset module includes: Instruction receiving unit: Used to receive instructions sent by the application module; Mode switching unit: Used to switch the working mode of the Bluetooth headset according to instructions; Trigger detection unit: used to detect different operations of the user on the touch control parts of the Bluetooth headset and generate corresponding trigger signals; Voice acquisition unit: used to start or stop microphone sound acquisition according to trigger signals, and optionally perform preliminary processing; Data transmission unit: A voice receiving unit used to transmit voice data to the application module in real time.