Multi-platform oriented intelligent service management system

By analyzing the network transmission capabilities of the game platform and the compensation transmission mechanism of the monitoring module, the problem of inconsistent upload pressure and progress caused by performance differences of the game platform was solved, thereby improving the upload efficiency of game installation packages and the speed of new game launches.

CN122412151APending Publication Date: 2026-07-17GUANGZHOU YINHAN TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-05-21
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Due to the varying performance of different gaming platforms, some platforms experience significant upload pressure, resulting in inconsistent upload progress of game installation packages. This affects the time it takes for new games to be launched on these platforms and impacts player traffic.

Method used

The data analysis module analyzes the network transmission capabilities of multiple game platforms, generates network transmission evaluation values, and calculates the optimal number of threads and the optimal transmission capacity of each thread based on the optimal number of threads to be started in the client module and the data capacity of the game installation package to be uploaded. The game installation package data is divided into multiple node packets, the receiving progress of each platform is monitored and compensation transmission is performed, and the receiving progress between each platform is adjusted.

Benefits of technology

This avoids overload on some platforms, shortens the upload time of game installation packages, increases the speed at which new games are launched on game platforms, and meets players' rapid demand for new games.

✦ Generated by Eureka AI based on patent content.

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Abstract

本发明公开了一种面向多平台的智能服务管理系统,包括多平台端、客户端模块和数据分析模块,具体涉及游戏平台服务技术领域,本发明通过数据分析模块对多个游戏平台的网络传输能力进行分析获取上传游戏安装包数据,避免了对各个游戏平台采用相同的上传方式导致的游戏平台承受较大的接收压力;通过监测模块分阶段对各个游戏平台接收游戏安装包数据的进度进行监控,对当前阶段接收游戏安装包数据较少的游戏平台进行补充数据传输,一方面避免了各个游戏平台对于接收游戏安装包进度偏差过大情况的发生,另一方面加快了游戏安装包数据上传速率和游戏平台上线新游戏的速度,进一步满足了游戏用户对游戏平台上线新游戏快速的需求。
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