Experience machine for VR simulation rocket launching
By using the combined structure of neck straps and connecting bands in the VR simulation rocket launch experience machine, combined with the magic sticker and strap tight adjustment module, it solves the problem of long -term wear of VR glasses. Comfortable experience.
Patent Information
- Application Number
- CN202420348306.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-02-26
- Publication Date
- 2025-01-28
- Estimated Expiration
- 2034-02-26
AI Technical Summary
Existing VR glasses worn for a long time will cause the wearer's neck to swell, affecting the gaming experience.
Design a experience machine for the VR simulation rocket launch, which uses a combined structure of the neck strap and connecting straps. It is loosened by magic stickers and tightly adjusted modules to adapt the head size of different wearers.
It effectively offsets the weight of VR glasses, reduced the pressure on the wearer's neck, and enables the wearer to wear it for a long time without feeling the sore neck.
Smart Images

Figure CN222420663U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR simulation, in particular to an experience machine for VR simulation of rocket launch. Background Art
[0002] With the development of virtual reality technology, VR technology has begun to gradually become popular. Now many offline VR experience stores have VR flight simulators. By putting on VR glasses and sitting in the simulation cabin, the simulation cabin completes the action through the control computer signals.
[0003] Since VR glasses are large in size and heavy, wearing them for a long time will cause soreness in the wearer's neck and affect the gaming experience. Therefore, VR glasses that can be worn comfortably for a long time are needed. Utility Model Content
[0004] In view of the deficiencies in the prior art, the utility model provides an experience machine for VR simulation of rocket launch, which solves the problem that the wearer's neck may become sore due to long-term wearing of VR glasses.
[0005] To achieve the above purpose, the utility model is implemented through the following technical solutions: an experience machine for VR simulated rocket launch, including VR glasses, the side walls of the VR glasses are fixedly connected with glasses straps, the VR glasses are worn by being sleeved on the head through the glasses straps, the top of the VR glasses is fixedly connected with a connecting belt, and the connecting belt fits the top of the wearer's head, the other end of the connecting belt is fixedly connected with a neck strap, the neck strap is set in an open loop, and the neck strap is sleeved on the neck, and one side wall of the VR glasses is provided with a strap tightness adjustment module.
[0006] Preferably, the VR glasses are provided with a strap slot on one side of the strap tightness adjustment module, one end of the glasses strap is fixedly connected to the side wall of the VR glasses, and the other end is inserted into the strap slot.
[0007] Preferably, the strap tightness adjustment module comprises a knob, a stud is fixedly connected to the side wall of the knob, the stud passes through the side wall of the VR glasses and is threadedly connected thereto, a strap extrusion sheet is fixedly connected to the end of the stud, and the strap extrusion sheet fits tightly to the glasses strap.
[0008] Preferably, the strap extrusion sheet is made of silicone material, and a side thereof in contact with the glasses strap is provided with anti-slip stripes.
[0009] Preferably, both ends of the neck strap are provided with Velcro that cooperate with each other, and the two ends of the neck strap are glued and fixed, and the neck strap is provided with a plurality of evenly arranged breathing holes.
[0010] Preferably, a male Velcro is provided at the middle position of the outer side of the neck strap, and a female Velcro is provided at one side of the connecting strap close to the neck strap, and the connecting strap and the neck strap are adhered and fixed to each other.
[0011] Beneficial Effects
[0012] The utility model provides an experience machine for VR simulation of rocket launch. Compared with the prior art, it has the following beneficial effects:
[0013] 1. The experience machine used for VR simulated rocket launch is equipped with a neck strap and a connecting strap. After the glasses are put on, the connecting strap is passed over the top of the head and tied around the neck. The Velcro provided at both ends of the neck strap can adjust the tightness. The connecting strap and the neck strap are also fixed by Velcro. The tightness of the connecting strap can also be adjusted so that the connecting strap can be in a tensioned state. In this way, the connecting strap can offset the weight of the VR glasses, so that the wearer will not have neck pain after wearing it for a long time.
[0014] 2. The experience machine used for VR simulated rocket launch is provided with a strap tightness adjustment module. The VR glasses are worn on the glasses, and the glasses straps are put on the head to fix them. When wearing, the tightness of the glasses straps can be adjusted according to the size of the wearer's head. When the glasses straps are loose, the knob is rotated to loosen the strap extrusion sheet, and the glasses straps are pulled out for a while and then tightened to adjust. The structure is simple and convenient and suitable for different wearers. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 It is a three-dimensional structural schematic diagram of the utility model;
[0016] Figure 2 This is a schematic diagram of the structure of VR glasses of the present utility model;
[0017] Figure 3 This is a schematic diagram of the structure of the strap tightness adjustment module of the utility model;
[0018] Figure 4 The figure is a schematic diagram of the neck strap structure of the present utility model.
[0019] In the figure: 1. VR glasses; 2. glasses straps; 3. strap tension adjustment module; 31. knob; 32. stud; 33. strap extrusion sheet; 4. connecting strap; 5. neck strap; 6. strap slot. DETAILED DESCRIPTION
[0020] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0021] See also Figure 1-4 The utility model provides a technical solution: an experience machine for VR simulated rocket launch, comprising VR glasses 1, a glasses strap 2 is fixedly connected to the side wall of the VR glasses 1, the VR glasses 1 is sleeved on the head through the glasses strap 2 for wear, a connecting belt 4 is fixedly connected to the top of the VR glasses 1, and the connecting belt 4 fits the top of the wearer's head, and the other end of the connecting belt 4 is fixedly connected to a neck strap 5, the neck strap 5 is open-loop, and the neck strap 5 is sleeved on the neck, and one side wall of the VR glasses 1 is provided with a strap tightness adjustment module 3.
[0022] Among them, the VR glasses 1 are provided with a strap slot 6 on one side of the strap tension adjustment module 3, one end of the glasses strap 2 is fixedly connected to the side wall of the VR glasses 1, and the other end is inserted into the strap slot 6, the strap tension adjustment module 3 includes a knob 31, the side wall of the knob 31 is fixedly connected with a stud 32, the stud 32 penetrates the side wall of the VR glasses 1 and is threadedly connected thereto, and the end of the stud 32 is fixedly connected with a strap extrusion piece 33, the strap extrusion piece 33 and the glasses strap 2 are tightly fitted, the strap extrusion piece 33 is made of silicone material, and a non-slip stripe is provided on the side that fits the glasses strap 2, so that the tightness of the glasses strap 2 can be adjusted according to the size of the wearer's head when worn. When the glasses strap 2 is loose, the knob 31 is rotated to loosen the strap extrusion piece 33, and the glasses strap 2 is pulled outward for a while before tightening the knob 31.
[0023] Both ends of the neck strap 5 are provided with matching Velcro, and the two ends of the neck strap 5 are glued and fixed. The neck strap 5 is provided with a plurality of evenly arranged breathing holes. The neck strap 5 is tied around the neck. The Velcro arranged at both ends of the neck strap 5 can adjust the tightness. A male Velcro is arranged at the middle position of the outer side of the neck strap 5, and a female Velcro is arranged on the side of the connecting strap 4 close to the neck strap 5. The connecting strap 4 and the neck strap 5 are glued and fixed to each other. The connecting strap 4 and the neck strap 5 are also fixed by Velcro. The tightness of the connecting strap 4 can also be adjusted so that the connecting strap 4 can be in a tensioned state. In this way, the connecting strap 4 can offset the weight of the VR glasses 1, so that the wearer will not have neck pain after wearing it for a long time.
[0024] When working, the VR glasses 1 are worn on the glasses, and the glasses strap 2 is put on the head to fix it. When wearing, the tightness of the glasses strap 2 can be adjusted according to the size of the wearer's head. When the glasses strap 2 is loose, the knob 31 is rotated to loosen the strap extrusion sheet 33, and the glasses strap 2 is pulled outward for a while and then the knob 31 is tightened. After the glasses are worn, the connecting strap 4 is passed over the top of the head, and the neck strap 5 is tied around the neck. The Velcro provided at both ends of the neck strap 5 can adjust the tightness. The connecting strap 4 and the neck strap 5 are also fixed by Velcro. The tightness of the connecting strap 4 can also be adjusted so that the connecting strap 4 can be in a tensioned state. In this way, the connecting strap 4 can offset the weight of the VR glasses 1, so that the wearer will not have neck pain after wearing it for a long time.
[0025] Meanwhile, the contents not described in detail in this specification belong to the prior art known to those skilled in the art.
Claims
1. A VR experience machine for simulating rocket launch, comprising VR glasses (1), characterized in that: The side wall of the VR glasses (1) is fixedly connected to a glasses strap (2), and the VR glasses (1) are worn by being sleeved on the head through the glasses strap (2). The top of the VR glasses (1) is fixedly connected to a connecting strap (4), and the connecting strap (4) fits the top of the wearer's head. The other end of the connecting strap (4) is fixedly connected to a neck strap (5), and the neck strap (5) is arranged in an open loop, and the neck strap (5) is sleeved on the neck. One side wall of the VR glasses (1) is provided with a strap tightness adjustment module (3).
2. The VR experience machine for simulating rocket launch according to claim 1, characterized in that: The VR glasses (1) are provided with a strap slot (6) on one side of the strap tension adjustment module (3); one end of the glasses strap (2) is fixedly connected to the side wall of the VR glasses (1), and the other end is inserted into the strap slot (6).
3. The VR experience machine for simulating rocket launch according to claim 2, characterized in that: The strap tightness adjustment module (3) comprises a knob (31), a stud (32) is fixedly connected to the side wall of the knob (31), the stud (32) passes through the side wall of the VR glasses (1) and is threadedly connected thereto, and a strap extrusion sheet (33) is fixedly connected to the end of the stud (32), and the strap extrusion sheet (33) and the glasses strap (2) are tightly fitted.
4. The VR experience machine for simulating rocket launch according to claim 3, characterized in that: The strap extrusion sheet (33) is made of silicone material, and a non-slip stripe is provided on the side where it contacts the eyeglass strap (2).
5. The VR experience machine for simulating rocket launch according to claim 1, characterized in that: The two ends of the neck strap (5) are provided with Velcro strips that cooperate with each other, and the two ends of the neck strap (5) are glued and fixed. The neck strap (5) is provided with a plurality of evenly arranged breathing holes.
6. The VR experience machine for simulating rocket launch according to claim 1, characterized in that: A male Velcro is provided at the middle position of the outer side of the neck strap (5), and a female Velcro is provided at the side of the connecting strap (4) close to the neck strap (5). The connecting strap (4) and the neck strap (5) are adhered and fixed to each other.