A VR helmet-based game interactive positioning structure

By setting an infrared transmitter and signal receiver at the bottom of the VR helmet game space, multi-user synchronous competition is realized, solving the problem that existing VR helmet games cannot achieve multi-user synchronous competition, and enhancing the user's gaming experience.

CN222693976UActive Publication Date: 2025-04-01WUHAN HIPAI TECH CO LTD
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Patent Information

Application Number
CN202421040347.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-14
Publication Date
2025-04-01
Estimated Expiration
2034-05-14

AI Technical Summary

Technical Problem

Existing VR helmet games cannot achieve multi-user synchronous competition during competitive entertainment, resulting in a reduced user gaming experience.

Method used

An interactive positioning structure based on VR helmet game is designed. By setting multiple infrared transmitters and signal receivers at the bottom of the cavity of the VR game space, users are positioned and routed to avoid collisions from multiple users.

Benefits of technology

It realizes multi-user synchronous competition, enhances the user's gaming experience, and facilitates maintenance and repair through the design of infrared transmitters.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to a VR helmet game interactive positioning structure, including a VR game space, a photoelectric emitting structure is arranged at the bottom of the inner cavity of the VR game space, a VR helmet game receiving structure is arranged inside the VR game space, and the photoelectric emitting structure includes a plurality of bottom plates fixedly mounted at the bottom of the inner cavity of the VR game space, and a plurality of limit plugs are fixedly mounted on the top of the plurality of bottom plates. The VR helmet game interactive positioning structure emits infrared rays upward through a plurality of infrared transmitters, and when a user wearing a VR head-mounted device passes through the light emitted by the infrared transmitter, the signal receiver will receive it, and then the VR head-mounted device will form a trajectory route for the user to locate, and when multiple users play competitive games, the multiple signal receivers will receive the light emitted by the multiple infrared transmitters to form multiple routes to prevent multiple users from colliding, thereby achieving the effect of enhancing the user's gaming experience.
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Description

Technical Field

[0001] The utility model relates to the technical field of VR helmet games, in particular to an interactive positioning structure based on VR helmet games. Background Art

[0002] Virtual reality technology encompasses computers, electronic information, and simulation technology. Its basic implementation method is based on computer technology, utilizing and integrating the latest developments in three-dimensional graphics technology, multimedia technology, simulation technology, display technology, servo technology, and other high-tech technologies. With the help of computers and other equipment, it creates a virtual world with realistic three-dimensional vision, touch, and other sensory experiences, giving people in the virtual world a sense of being immersed in the world.

[0003] At present, VR helmet games on the market lack a structure for users to fix their positions during competitive entertainment, so they can only be operated by a single user and cannot achieve multi-user synchronous competition, which reduces the user's gaming experience. Therefore, a VR helmet game interactive positioning structure is proposed to solve the above problem. Utility Model Content

[0004] In view of the deficiencies in the prior art, the utility model provides a game interactive positioning structure based on a VR helmet, which has the advantage of enhancing the user's gaming experience.

[0005] To achieve the above-mentioned purpose, the utility model provides the following technical solutions: a VR helmet game interactive positioning structure, comprising a VR game space, a photoelectric emitting structure is arranged at the bottom of the inner cavity of the VR game space, and a VR helmet game receiving structure is arranged inside the VR game space.

[0006] The photoelectric emission structure includes a plurality of bottom plates fixedly mounted on the bottom of the inner cavity of the VR game space, a plurality of limiting plugs are fixedly mounted on the top of the plurality of bottom plates, a plurality of internal springs are fixedly mounted on the bottom of the inner cavity of the plurality of limiting plugs, a top plate is rotatably mounted on the top of the plurality of internal springs, an infrared emitter is slidably mounted inside the plurality of limiting plugs, two positioning protrusions are fixedly mounted on the outside of the plurality of infrared emitters, two clamping grooves are opened on the side walls of the plurality of limiting plugs, a circular cover is fixedly mounted on the outside of the plurality of infrared emitters, and a sponge floor mat fitted on the outside of the infrared emitter is movably mounted on the top of the plurality of bottom plates.

[0007] Furthermore, the VR helmet game receiving structure includes a VR head-mounted device, and a signal receiver is fixedly installed on the outside of the binding strap of the VR head-mounted device.

[0008] Furthermore, the plurality of limiting inserts are diffusely distributed on the tops of the plurality of bottom plates, and the diameters of the plurality of built-in springs are smaller than the inner diameter of the limiting inserts.

[0009] Furthermore, the diameter of the top plate is the same as the diameter of the built-in spring, the height of the infrared emitter is less than the height of the limiting plug, and the infrared emitter is located on the top of the top plate.

[0010] Furthermore, the two positioning protrusions are both located at one end close to the bottom of the infrared emitter, the outside of the snap-in slot is an "L"-shaped structure, and the positioning protrusions are located inside the snap-in slot.

[0011] Furthermore, the circular cover is located at one end close to the top of the infrared emitter, the diameter of the circular cover is larger than the diameter of the limiting insert, and the infrared emitter and the top of the sponge floor mat are both on the same horizontal line.

[0012] Furthermore, the signal receiver is connected to the infrared transmitter via an optical signal, and the signal receiver is connected to the VR head-mounted device via an electrical signal.

[0013] Compared with the prior art, the technical solution of this application has the following beneficial effects:

[0014] This interactive positioning structure based on VR helmet games emits infrared rays upwards through multiple infrared transmitters. When a user wearing a VR headset passes by the light emitted by the infrared transmitter, the signal will be received by a signal receiver. The VR headset then forms a trajectory route to locate the user. When multiple users are playing, multiple signal receivers will receive the light emitted by multiple infrared transmitters to form multiple routes to prevent collisions between multiple users, thereby enhancing the user's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 It is a schematic diagram of the structure of the utility model;

[0016] Figure 2 This is a schematic diagram of the bottom plate structure of the utility model;

[0017] Figure 3 This is a diagram of the receiving structure of the VR helmet game of the utility model;

[0018] Figure 4 This is an exploded view of the photoelectric emission structure of the utility model.

[0019] In the figure: 1. VR game space; 2. Bottom plate; 3. Limiting plug; 4. Built-in spring; 5. Top plate; 6. Infrared transmitter; 7. Positioning bump; 8. Snap-in slot; 9. Round cover; 10. Sponge floor mat; 11. VR headset; 12. Signal receiver. DETAILED DESCRIPTION

[0020] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0021] See also Figure 1-4 In this embodiment, a VR helmet game interactive positioning structure is provided, including a VR game space 1, a photoelectric emitting structure is arranged at the bottom of the inner cavity of the VR game space 1, and a VR helmet game receiving structure is arranged inside the VR game space 1.

[0022] The photoelectric emission structure includes a plurality of bottom plates 2 fixedly installed at the bottom of the inner cavity of the VR game space 1, a plurality of limiting plugs 3 are fixedly installed on the top of the plurality of bottom plates 2, the plurality of limiting plugs 3 are diffusely distributed on the top of the plurality of bottom plates 2, the bottom of the limiting plugs 3 is supported by the installed bottom plates 2, the bottom of the inner cavity of the plurality of limiting plugs 3 are fixedly installed with built-in springs 4, the diameters of the plurality of built-in springs 4 are smaller than the inner diameter of the limiting plugs 3, the tops of the plurality of built-in springs 4 are rotatably installed with top plates 5, the diameter of the top plates 5 is the same as the diameter of the built-in springs 4, so as to facilitate the extension and retraction of the built-in springs 4 and the top plates 5 inside the limiting plugs 3.

[0023] Infrared emitters 6 are slidably installed inside the plurality of limit plugs 3. The height of the infrared emitters 6 is less than the height of the limit plugs 3. The infrared emitters 6 are located on the top of the top plate 5. The built-in spring 4 is unfolded to push the top plate 5 up. The top plate 5 can push the infrared emitters 6 up. Two positioning convex points 7 are fixedly installed on the outside of the plurality of infrared emitters 6. The two positioning convex points 7 are both located at one end close to the bottom of the infrared emitter 6. The side walls of the plurality of limit plugs 3 are provided with two card slots 8. The outside of the card slots 8 It is an "L"-shaped structure, and the positioning protrusion 7 is located inside the snap-in groove 8. The infrared emitter 6 is restricted inside the limiting plug-in tube 3 by the two positioning protrusions 7. When the two positioning protrusions 7 are inserted into the two snap-in grooves 8, the built-in spring 4 will push the infrared emitter 6 upward. At this time, the infrared emitter 6 is firmly restricted inside the limiting plug-in tube 3. The infrared emitter 6 can be easily removed from the limiting plug-in tube 3 by rotating it in the reverse direction to disengage it from the inside of the snap-in groove 8, thereby facilitating the maintenance of the infrared emitter 6 at a later time.

[0024] A circular cover plate 9 is fixedly installed on the outside of multiple infrared emitters 6. The circular cover plate 9 is located at one end close to the top of the infrared emitter 6. The diameter of the circular cover plate 9 is larger than the diameter of the limiting plug 3. A sponge floor mat 10 is movably installed on the top of multiple base plates 2 and is mounted on the outside of the infrared emitter 6. The infrared emitter 6 and the top of the sponge floor mat 10 are on the same horizontal line. The installed sponge floor mat 10 protects the outside of the infrared emitter 6 and the limiting plug 3, and also protects the game user.

[0025] The VR helmet game receiving structure includes a VR head-mounted device 11, and a signal receiver 12 is fixedly installed on the outside of the strap of the VR head-mounted device 11. The signal receiver 12 is connected to the infrared transmitter 6 by an optical signal, and the signal receiver 12 is electrically connected to the VR head-mounted device 11. Multiple infrared transmitters 6 emit infrared rays upward. When a user wearing the VR head-mounted device 11 passes by the light emitted by the infrared transmitter 6, the signal will be received by the signal receiver 12. At this time, the signal receiver 12 receives the signal and transmits it to the VR head-mounted device 11 to form a trajectory route, thereby locating the user.

[0026] The working principle of the above embodiment is:

[0027] When in use, multiple infrared transmitters 6 emit infrared rays upward. When a user wearing the VR headset 11 passes by the light emitted by the infrared transmitter 6, the light will be received by the signal receiver 12. The signal receiver 12 receives the signal and transmits it to the VR headset 11 to form a trajectory route for positioning the user. When multiple users are playing, multiple signal receivers 12 will receive the light emitted by multiple infrared transmitters 6, thereby forming multiple routes to prevent multiple users from colliding. When the infrared transmitter 6 is damaged, the infrared transmitter 6 can be rotated in reverse to make the positioning protrusion 7 detach from the inside of the card slot 8. At this time, the infrared transmitter 6 can be taken out for maintenance.

[0028] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.

[0029] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. A VR helmet-based game interactive positioning structure, comprising a VR game space (1), characterized in that: A photoelectric emission structure is arranged at the bottom of the inner cavity of the VR game space (1), and a VR helmet game receiving structure is arranged inside the VR game space (1); The photoelectric emission structure comprises a plurality of bottom plates (2) fixedly mounted on the bottom of the inner cavity of the VR game space (1); a plurality of limiting plugs (3) are fixedly mounted on the top of the plurality of bottom plates (2); a built-in spring (4) is fixedly mounted on the bottom of the inner cavity of the plurality of limiting plugs (3); a top plate (5) is rotatably mounted on the top of the plurality of built-in springs (4); an infrared emitter (6) is slidably mounted inside the plurality of limiting plugs (3); two positioning protrusions (7) are fixedly mounted on the outside of the plurality of infrared emitters (6); two clamping grooves (8) are opened on the side walls of the plurality of limiting plugs (3); a round cover plate (9) is fixedly mounted on the outside of the plurality of infrared emitters (6); and a sponge floor mat (10) mounted on the outside of the infrared emitter (6) is movably mounted on the top of the plurality of bottom plates (2).

2. The interactive positioning structure based on VR helmet game according to claim 1, characterized in that: The VR helmet game receiving structure comprises a VR head mounted device (11), and a signal receiver (12) is fixedly mounted on the outside of a binding belt of the VR head mounted device (11).

3. The interactive positioning structure based on VR helmet game according to claim 1, characterized in that: The plurality of limiting inserts (3) are diffusely distributed on the tops of the plurality of bottom plates (2), and the diameters of the plurality of built-in springs (4) are smaller than the inner diameter of the limiting inserts (3).

4. The interactive positioning structure based on VR helmet game according to claim 1, characterized in that: The diameter of the top plate (5) is the same as the diameter of the built-in spring (4), the height of the infrared emitter (6) is less than the height of the limiting plug (3), and the infrared emitter (6) is located on the top of the top plate (5).

5. The interactive positioning structure based on VR helmet game according to claim 1, characterized in that: The two positioning protrusions (7) are both located at one end close to the bottom of the infrared emitter (6); the outside of the snap-in slot (8) is an "L"-shaped structure; and the positioning protrusions (7) are located inside the snap-in slot (8).

6. The interactive positioning structure based on VR helmet game according to claim 1, characterized in that: The circular cover plate (9) is located at one end close to the top of the infrared emitter (6), the diameter of the circular cover plate (9) is larger than the diameter of the limiting plug (3), and the infrared emitter (6) and the top of the sponge floor mat (10) are both on the same horizontal line.

7. The interactive positioning structure based on VR helmet game according to claim 2, characterized in that: The signal receiver (12) is connected to the infrared transmitter (6) via an optical signal, and the signal receiver (12) is connected to the VR head-mounted device (11) via an electrical signal.