Gamepad

By opening two sets of character groups on the character parts of the gamepad and using toggle and sensing components to rotate the character parts, the problem that existing gamepads cannot meet the key layout needs of different players at the same time is solved, and the multi-layout support for the same controller is achieved.

CN222693977UActive Publication Date: 2025-04-01SHENZHEN QIXIONG TECH CO LTD
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Patent Information

Application Number
CN202421083923.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-17
Publication Date
2025-04-01
Estimated Expiration
2034-05-17

AI Technical Summary

Technical Problem

The existing gamepad has only one key display layout, which cannot meet the usage needs of different players at the same time.

Method used

A game controller is designed to switch the display layout of the two keys in the same controller by opening two sets of character groups on the surface of the character and using toggle and sensing components.

Benefits of technology

It realizes the display layout of the same gamepad with two keys at the same time, meeting the usage needs of different players and improving user experience.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN222693977U_ABST
    Figure CN222693977U_ABST
Patent Text Reader

Abstract

The utility model discloses a game controller, which relates to the technical field of game equipment. The game controller is provided with two sets of character groups on the surface of a character piece, and the character piece is rotated and toggled by a toggle piece. When the character piece is in a first rotation position, the game controller is in a state of a first button layout; when the character piece is in a second rotation position, the game controller is in a state of a second button layout. Therefore, the same game controller has two button display layouts at the same time, so as to meet the usage requirements of different players at the same time.
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Description

Technical Field

[0001] The utility model relates to the technical field of game equipment, in particular to a game handle. Background Art

[0002] At present, there are two main types of button display layouts on the market for game controllers. The first button display layout is "YXAB" in a clockwise direction. The second button display layout is "XYBA" in a clockwise direction at the same position. However, a game controller has only one button display layout, and different players may adapt to different button display layouts, so it is impossible to meet the usage needs of different players at the same time. Utility Model Content

[0003] The main purpose of the utility model is to provide a game controller, aiming to realize a game controller with two button display layouts at the same time, so as to meet the usage needs of different players at the same time.

[0004] To achieve the above-mentioned purpose, the utility model provides a game controller, which includes a storage shell, a circuit board, a switch component, a character component, a plurality of light-transmitting buttons, a toggle component and a sensor component, wherein the storage shell is provided with a storage cavity, and the cavity wall of the storage cavity is penetrated by a plurality of trigger holes arranged at intervals and a toggle hole arranged opposite to the trigger hole; the circuit board is arranged in the storage cavity, and a controller is arranged on the circuit board; the switch component is arranged on a side of the circuit board facing the trigger hole, and the switch component is provided with a plurality of trigger parts; the character component is rotatably connected to the cavity wall of the storage cavity, and is located on a side of the trigger part away from the circuit board, and a first character group and a second character group are provided on a side of the character component facing the trigger hole. The first character group includes a plurality of first character holes arranged at circumferential intervals, and the second character group includes a plurality of second character holes arranged at circumferential intervals; one of the light-transmitting keys is inserted through one of the trigger holes and is movably arranged along the depth direction of the trigger hole, so that one of the light-transmitting keys and one of the trigger parts are pressed and triggered; the toggle member is arranged on the side of the circuit board away from the character part, one end of which is connected to the character part, and the other end of which is inserted through the toggle hole, and the character part is driven to rotate by toggling the toggle member; the sensor component is arranged in the storage cavity, and is used to monitor the rotation position of the character part, so that the controller determines that the trigger part is used to trigger the first signal or the second signal according to the rotation position of the character part;

[0005] When the character part is in the first rotation position, several character holes of one group of character groups are respectively located in the depth direction of several trigger holes, and the light-transmitting button presses the trigger part to trigger the first signal; when the character part is in the second rotation position, several character holes of another group of character groups are respectively located in the depth direction of several trigger holes, and the light-transmitting button presses the trigger part to trigger the second signal.

[0006] In one embodiment, the toggle part includes a rotating part, a transmission part and a toggle part, the rotating part is rotatably connected to the cavity wall of the storage cavity, one end of the transmission part is connected to the rotating part, and the other end is connected to the character part, and the toggle part is protruded on the side of the rotating part facing the toggle hole and is penetrated through the toggle hole.

[0007] In one embodiment, a mounting hole is provided on a side of the rotating part facing the circuit board, and the sensor component includes a signal transmitter and a signal receiver, one of the signal transmitter and the signal receiver is arranged in the mounting hole, and the other is arranged on a side of the circuit board facing the rotating part, and the controller controls the trigger part to trigger the first signal or the second signal according to the distance between the signal transmitter and the signal receiver.

[0008] In one embodiment, a cavity wall of the storage cavity is convexly provided with a positioning portion, the character piece is penetrated by a first avoidance hole, and the positioning portion is penetrated through the first avoidance hole so that the character piece can rotate around the positioning portion.

[0009] In one embodiment, the rotating portion is located on a side of the circuit board away from the switch element, the rotating portion is provided with a rotating hole, the switch element is penetrated with a second avoidance hole, the circuit board is penetrated with a third avoidance hole, and the positioning portion is sequentially penetrated through the first avoidance hole, the second avoidance hole, the third avoidance hole, and the rotating hole.

[0010] In one embodiment, a limiting hole is formed through the circuit board, and the limiting hole extends along the rotation direction of the rotating part. The transmission part is passed through the limiting hole to limit the rotation of the rotating part.

[0011] In one embodiment, the rotating part, the transmission part and the shifting part are provided as an integrated structure.

[0012] In one embodiment, the character piece is made of PE film.

[0013] In one embodiment, a transmission hole is formed through the character piece, and the transmission part is passed through the transmission hole to drive the character piece to rotate.

[0014] In one embodiment, the game controller further comprises an elastic member, one end of which is connected to the cavity wall of the storage cavity, and the other end of which is connected to the toggle portion, so that the toggle portion reciprocates along the toggle direction.

[0015] In one embodiment, a connection portion is protruding from the cavity wall of the storage cavity, and a first connection hole is opened in the connection portion. The game controller also includes a fixing member, one end of the fixing member is inserted into the first connection hole, and one end of the elastic member is sleeved on one end of the fixing member.

[0016] In one embodiment, the trigger part is made of a light-transmitting material, the game controller further includes a plurality of light-emitting components, a light-transmitting groove is provided on a side of the trigger part facing the circuit board, and the light-emitting component is disposed on a side of the circuit board facing the light-transmitting groove.

[0017] In the technical solution of the utility model, a plurality of first character holes are provided on the surface of the character part as a first character group, and a plurality of second character holes are provided as a second character group. Since the character part is rotatably arranged along the circumference of the storage cavity, the character part is driven to rotate by rotating and toggling one end of the toggle part. When the character part is in the first rotation position, the plurality of first character holes are respectively located in the depth direction of a trigger hole, and the game controller is in the state of the first button layout at this time, and the trigger part is used to trigger the first signal corresponding to the first button layout state; when the character part is in the second rotation position, the plurality of second character holes are respectively located in the depth direction of a trigger hole, and the game controller is in the state of the second button layout at this time, and the trigger part is used to trigger the second signal corresponding to the second button layout state.

[0018] Compared with the existing game controllers which have only one button layout, different players may adapt to different button layouts, and thus cannot meet the usage needs of different players at the same time. The game controller of the utility model has two sets of character groups on the surface of the character piece, and because the character piece can be rotated, when the character piece is in the first rotation position, the game controller is in the state of the first button layout; when the character piece is in the second rotation position, the game controller is in the state of the second button layout, so that the same game controller has two button display layouts at the same time, so as to meet the usage needs of different players at the same time. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the embodiments of the utility model or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the utility model. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying creative work.

[0020] Figure 1 A structural schematic diagram of an embodiment of a game controller provided by the utility model in a first button state;

[0021] Figure 2 for Figure 1 The back structure diagram of the game controller shown;

[0022] Figure 3 for Figure 2 The structure diagram of the game controller shown is a hidden shell component that has fallen off;

[0023] Figure 4 for Figure 1 The structure diagram of the game controller shown is in the second button state of an embodiment;

[0024] Figure 5 for Figure 4 The back structure diagram of the game controller shown;

[0025] Figure 6 for Figure 5 The structure diagram of the game controller shown is a hidden shell component that has fallen off;

[0026] Figure 7 for Figure 1 The exploded structural diagram of the game controller shown;

[0027] Figure 8 for Figure 1 A schematic cross-sectional view of a partial structure of the game controller shown;

[0028] Fig. 9 for Figure 8 A local enlarged schematic diagram of point A in the middle.

[0029] Description of the accompanying drawings: 10, game handle; 1, storage shell; 11, storage cavity; 111, trigger hole; 113, toggle hole; 115, positioning part; 116, abutment part; 117, connection part; 13, upper shell; 15, lower shell; 2, circuit board; 21, third avoidance hole; 23, limit hole; 251, first fastener; 253, second fastener; 3, switch member; 31, trigger part; 33, second avoidance hole; 35, Light-transmitting slot; 4. Character part; 41. First character hole; 43. Second character hole; 45. First avoidance hole; 47. Transmission hole; 5. Light-transmitting button; 6. Toggle part; 61. Rotating part; 611. Rotating hole; 613. Mounting hole; 63. Transmission part; 65. Toggle part; 7. Sensor component; 71. Signal transmitting part; 73. Signal receiving part; 81. Fixing part; 811. Fixing part; 83. Elastic part; 9. Light-emitting part.

[0030] The realization of the purpose, functional features and advantages of the utility model will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION

[0031] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments of the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0032] It should be noted that if the embodiments of the present invention involve directional indications (such as up, down, left, right, front, back...), the directional indications are only used to explain the relative position relationship, movement status, etc. between the components in a certain specific posture. If the specific posture changes, the directional indications will also change accordingly.

[0033] In addition, if there are descriptions involving "first", "second", etc. in the embodiments of the utility model, the descriptions of "first", "second", etc. are only used for descriptive purposes and cannot be understood as indicating or implying their relative importance or implicitly indicating the number of technical features indicated. Therefore, the features limited to "first" and "second" may explicitly or implicitly include at least one of the features. In addition, if "and / or" or "and / or" appears in the full text, its meaning includes three parallel solutions. Taking "A and / or B" as an example, it includes solution A, solution B, or solutions that satisfy both A and B. In addition, the technical solutions between the various embodiments can be combined with each other, but it must be based on the ability of ordinary technicians in this field to implement. When the combination of technical solutions is contradictory or cannot be implemented, it should be deemed that such combination of technical solutions does not exist and is not within the scope of protection required by the utility model.

[0034] At present, there are two main types of button display layouts on the market for game controllers. The first button display layout is "YXAB" in a clockwise direction. The second button display layout is "XYBA" in a clockwise direction at the same position. However, a game controller has only one button display layout, and different players may adapt to different button display layouts, so it is impossible to meet the usage needs of different players at the same time.

[0035] In order to solve the above problems, the utility model proposes a game controller 10, which aims to realize a game controller 10 having two button display layouts at the same time to meet the usage requirements of different players at the same time.

[0036] Reference Figures 1 to 9In one embodiment of the utility model, the game controller 10 includes a storage shell 1, a circuit board 2, a switch component 3, a character component 4, a plurality of light-transmitting buttons 5, a toggle component 6 and a sensor component 7. The storage shell 1 is provided with a storage cavity 11, and the cavity wall of the storage cavity 11 is penetrated with a plurality of trigger holes 111 arranged at intervals and a toggle hole 113 arranged opposite to the trigger hole 111; the circuit board 2 is arranged in the storage cavity 11, and a controller is arranged on the circuit board 2; the switch component 3 is arranged on a side of the circuit board 2 facing the trigger hole 111, and the switch component 3 is provided with a plurality of trigger parts 31; the character component 4 is rotatably connected to the cavity wall of the storage cavity 11, and is located on the side of the trigger part 31 away from the circuit board 2, and the character component 4 is provided with a first character group and a second character group on a side facing the trigger hole 111 character group, the first character group includes a plurality of first character holes 41 arranged at circumferential intervals, and the second character group includes a plurality of second character holes 43 arranged at circumferential intervals; a light-transmitting key 5 is penetrated in a trigger hole 111, and is movably arranged along the depth direction of the trigger hole 111, so that a light-transmitting key 5 and a trigger part 31 are pressed and triggered; the toggle member 6 is arranged on the side of the circuit board 2 away from the character part 4, one end of which is connected to the character part 4, and the other end of which is penetrated in the toggle hole 113, and the character part 4 is driven to rotate by toggling the toggle member 6; the sensor component 7 is arranged in the storage cavity 11, and is used to monitor the rotation position of the character part 4, so that the controller determines that the trigger part 31 is used to trigger the first signal or the second signal according to the rotation position of the character part 4;

[0037] When the character part 4 is in the first rotation position, several character holes of one group of character groups are respectively located in the depth direction of several trigger holes 111, and the light-transmitting button 5 presses the trigger part 31 to trigger the first signal; when the character part 4 is in the second rotation position, several character holes of another group of character groups are respectively located in the depth direction of several trigger holes 111, and the light-transmitting button 5 presses the trigger part 31 to trigger the second signal.

[0038] The storage case 1 generally includes an upper case 13 and a lower case 15, which are connected together as a whole. The upper case 13 is provided with a plurality of trigger holes 111, and the lower case 15 is provided with a toggle hole 113. The toggle hole 113 generally extends along the toggle direction of the toggle member 6. Since one end of the toggle member 6 is passed through the toggle hole 113, the user can toggle the game controller 10 from the back, which is conducive to making the front layout of the game controller 10 beautiful.

[0039] The switch 3 is used to control whether the control circuit on the circuit board 2 is turned on, thereby giving a switch signal to the controller. The switch 3 can be an elastic conductive rubber, which plays the role of elastic return and circuit conduction and disconnection. It can also be designed in other forms, such as a combination of a spring and a switch, or directly using a touch switch, micro switch or other elastic switch.

[0040] Two groups of character groups are provided on the character part 4, for example, one group of character groups is provided with a plurality of first character holes 41 spaced circumferentially, and the other group of character groups is provided with a plurality of second character holes 43 spaced circumferentially. When the plurality of first character holes 41 spaced circumferentially are respectively located in the hole depth direction of the plurality of trigger holes 111, the game controller 10 can be considered to be in the first key layout; when the plurality of second character holes 43 spaced circumferentially are respectively located in the hole depth direction of the plurality of trigger holes 111, the game controller 10 can be considered to be in the first key layout. It is worth noting that more than two groups of character groups can be provided on the character part 4, so that the game controller 10 can have more than two key layouts; in addition, the number of the first character holes 41 and the second character holes 43 is generally limited according to the number of the trigger holes 111. If the number of the trigger holes 111 is one, there can also be only one first character hole 41 or one second character hole 43.

[0041] When the character element 4 rotates to switch between the first key layout or the second key layout, since each triggering part 31 of the switch element 3 is stationary on the circuit board 2, it is necessary to trigger the controller to generate different signals according to the first key layout or the second key layout. For example, the first signal is that when the game controller 10 is in the state of the first key layout such as "YXAB", each triggering part 31 is used to trigger the control signal corresponding to "YXAB" in turn; the second signal is that when the game controller 10 is in the state of the second key layout such as "XYBA", each triggering part 31 is used to trigger the control signal corresponding to "YXAB" in turn.

[0042] The sensing component 7 is used to monitor the rotational position of the character part 4. For example, the rotational position of the character part 4 can be monitored by setting a contact sensor or a travel sensor, and the partial sensing signal is transmitted to the controller, so that the controller can determine the rotational position of the character part 4 at this time, and control the trigger part 31 to generate a first signal or a second signal.

[0043] The light-transmitting key 5 has a light-transmitting property, so that the user can see the corresponding first character hole 41 or second character hole 43 underneath through the light-transmitting key 5. In order to achieve the light-transmitting property, the light-transmitting key 5 can be made of a light-transmitting material, or a light-transmitting structure can be provided on the light-transmitting key 5. The shapes of the first character holes 41 or the second character holes 43 can be different, and the user can see characters of different shapes through the light-transmitting key 5, prompting the user to press the keys corresponding to the different character shapes to generate corresponding different control signals.

[0044] In the technical solution of the utility model, the surface of the character part 4 is provided with a plurality of first character holes 41 as the first character group, and a plurality of second character holes 43 as the second character group. Since the character part 4 is rotatably arranged along the circumference of the storage cavity 11, the character part 4 is driven to rotate by rotating and toggling one end of the toggle member 6. When the character part 4 is in the first rotation position, the plurality of first character holes 41 are respectively located in the depth direction of a trigger hole 111, and the game controller 10 is in the state of the first button layout, and the trigger part 31 is used to trigger the first signal corresponding to the first button layout state; when the character part 4 is in the second rotation position, the plurality of second character holes 43 are respectively located in the depth direction of a trigger hole 111, and the game controller 10 is in the state of the second button layout, and the trigger part 31 is used to trigger the second signal corresponding to the second button layout state.

[0045] Compared with the existing game controllers, which have only one button layout, different players may adapt to different button layouts, and thus cannot meet the usage needs of different players at the same time. The game controller 10 of the utility model has two sets of character groups on the surface of the character part 4, and because the character part 4 can be rotatably arranged, when the character part 4 is in the first rotation position, the game controller 10 is in the state of the first button layout; when the character part 4 is in the second rotation position, the game controller 10 is in the state of the second button layout, so that the same game controller 10 has two button display layouts at the same time to meet the usage needs of different players at the same time.

[0046] Reference Figures 7 to 9 In one embodiment of the utility model, the toggle member 6 includes a rotating part 61, a transmission part 63 and a toggle part 65. The rotating part 61 is rotatably connected to the cavity wall of the storage cavity 11, one end of the transmission part 63 is connected to the rotating part 61, and the other end is connected to the character part 4. The toggle part 65 is protruded on the side of the rotating part 61 facing the toggle hole 113, and is penetrated through the toggle hole 113.

[0047] In this embodiment, the toggle member 6 is rotatably connected to the cavity wall of the receiving cavity 11 through the rotating portion 61 , so that the toggle member 6 is rotatably installed as a whole in the receiving cavity 11 , which is beneficial to improving the toggle stability of the toggle member 6 .

[0048] Optionally, the rotating part 61 includes a rotating cylinder and a connecting body, the rotating cylinder is rotatably sleeved on the positioning column of the storage cavity 11, the connecting body includes a first connecting body, an arc-shaped body and a second connecting body, the first connecting body is connected to the rotating cylinder, the arc-shaped body is connected to the first connecting body and covers the opening of the dial hole 113, the second connecting body is connected to the arc-shaped body, and is provided with an installation hole 613 for installing a magnet.

[0049] Reference Figures 7 to 9 In one embodiment of the utility model, a mounting hole 613 is provided on the side of the rotating portion 61 facing the circuit board 2, and the sensor component 7 includes a signal transmitter 71 and a signal receiver 73. One of the signal transmitter 71 and the signal receiver 73 is arranged in the mounting hole 613, and the other is arranged on the side of the circuit board 2 facing the rotating portion 61. The controller controls the trigger portion 31 to trigger the first signal or the second signal according to the distance between the signal transmitter 71 and the signal receiver 73.

[0050] In this embodiment, during the rotation of the rotating portion 61 of the toggle member 6, the signal emitting member 71 rotates along with the rotating portion 61, thereby changing the distance from the signal receiving member 73, so that the signal receiving member 73 can receive signals of different strengths. The controller controls the triggering unit 31 to trigger the first signal or the second signal according to the strength of the signal received by the signal receiving member 73.

[0051] Optionally, the signal transmitter 71 is a magnet and the signal receiver 73 is a Hall switch. The Hall switch generates output voltage values ​​corresponding to different distances according to the relative distance of the magnet. The controller on the circuit board 2 can determine the rotation position of the rotating part 61 of the toggle member 6 by reading the output voltage value of the Hall sensor switch.

[0052] Reference Figures 7 to 9 In one embodiment of the utility model, a positioning portion 115 is convexly provided on the cavity wall of the storage cavity 11, and a first avoidance hole 45 is penetrated by the character part 4. The positioning portion 115 is penetrated in the first avoidance hole 45 so that the character part 4 can rotate around the positioning portion 115.

[0053] In this embodiment, the positioning portion 115 is penetrated through the character part 4 so that the character part 4 rotates around the positioning portion 115 , which helps to avoid a large positional deviation of the character part 4 during the rotation process and improves the position accuracy of the first character hole 41 or the second character hole 43 .

[0054] Reference Figures 7 to 9In one embodiment of the utility model, the rotating portion 61 is located on the side of the circuit board 2 away from the switch member 3, the rotating portion 61 is provided with a rotating hole 611, the switch member 3 is penetrated by a second avoidance hole 33, the circuit board 2 is penetrated by a third avoidance hole 21, and the positioning portion 115 is sequentially penetrated through the first avoidance hole 45, the second avoidance hole 33, the third avoidance hole 21, and the rotating hole 611.

[0055] In this embodiment, the positioning portion 115 is sequentially penetrated through the first avoidance hole 45, the second avoidance hole 33, the third avoidance hole 21, and the rotating hole 611, so that the rotating portion 61 and the character part 4 rotate coaxially around the positioning portion 115, which is beneficial to improving the position consistency of the toggle member 6 and the character part 4, thereby improving the transmission accuracy of the toggle member 6 to the character part 4, and further ensuring the position accuracy of the first character hole 41 or the second character hole 43.

[0056] Optionally, the positioning portion 115 of the upper shell 13 is also inserted into the abutment portion 116 of the lower shell 15 , which is beneficial to improving the installation accuracy of the upper shell 13 and the lower shell 15 .

[0057] Reference Figures 7 to 9 In one embodiment of the utility model, the circuit board 2 is penetrated by a limiting hole 23, the limiting hole 23 extends along the rotation direction of the rotating part 61, and the transmission part 63 is penetrated by the limiting hole 23 to limit the rotation of the rotating part 61.

[0058] In this embodiment, the transmission part 63 of the toggle member 6 is limited by the limiting hole 23 of the circuit board 2 during the rotation process, so that the rotation stroke of the toggle member 6 can be controlled to a certain extent, and the movement of the transmission part 63 can be guided to a certain extent, thereby improving the rotation accuracy of the transmission part 63 and ensuring the accuracy of the rotation position of the character part 4.

[0059] Reference Figure 7 In one embodiment of the present invention, the rotating portion 61, the transmission portion 63 and the shifting portion 65 are integrally formed.

[0060] In this embodiment, the rotating portion 61 , the transmission portion 63 and the toggle portion 65 of the toggle member 6 are integrated into an integrated structure, which is beneficial to improving the overall structural strength of the toggle member 6 and avoiding the assembly process of the toggle member 6 .

[0061] Reference Figure 7 In one embodiment of the present invention, the character piece 4 is made of PE film.

[0062] In this embodiment, the character part 4 is set to a PE film, which has good light transmittance and is conducive to the display of the character hole; and the translucent button 5 can be directly pressed on the side of the PE film away from the trigger part 31 to press and trigger the trigger part 31, avoiding the need for a protruding pressing part on the translucent button 5 or a pressing avoidance hole on the PE film, and the user's pressing experience is better.

[0063] Reference Figures 7 to 9 In one embodiment of the present invention, the character piece 4 is penetrated by a transmission hole 47 , and the transmission part 63 is penetrated by the transmission hole 47 to drive the character piece 4 to rotate.

[0064] In this embodiment, the transmission part 63 is inserted into the transmission hole 47 of the character part 4, and the rotation transmission of the character part 4 is realized by pressing against the hole wall of the transmission hole 47, thereby avoiding the transmission part 63 and the character part 4 being connected and driven by fasteners. The structure is relatively simple and the disassembly of the character part 4 is convenient.

[0065] Reference Figures 7 to 9 In one embodiment of the utility model, the game controller 10 further includes an elastic member 83, one end of the elastic member 83 is connected to the cavity wall of the storage cavity 11, and the other end is connected to the toggle portion 65, so that the toggle portion 65 reciprocates along the toggle direction.

[0066] Among them, the elastic member 83 can be selected as a reset spring, one end of which is stretched when the toggle part 65 is toggled. After the toggle part 65 is released, the toggle part 65 is reset and moved along the extension direction of the toggle hole 113 driven by the rebound force of the reset spring.

[0067] In this embodiment, when the user moves the toggle part 65 from one position to another, if the user wants to return the toggle part 65 to the initial position, the toggle part 6 is reset by the resilience of the elastic member 83, thereby avoiding the user's manual reset of the toggle part 65, which is conducive to improving the user's experience.

[0068] Optionally, a snap-fit ​​piece is further provided in the storage cavity 11 , and when the toggle portion 65 is toggled to a certain position, the toggle piece 6 and the snap-fit ​​piece are engaged with each other.

[0069] Reference Figures 7 to 9 In one embodiment of the utility model, a connecting portion 117 is protruding from the cavity wall of the storage cavity 11, and a first connecting hole is opened in the connecting portion 117. The game controller 10 also includes a fixing member 81, one end of the fixing member 81 is inserted into the first connecting hole, and one end of the elastic member 83 is sleeved on one end of the fixing member 81.

[0070] The fixing member 81 may be provided with a fixing portion 811, and the fixing portion 811 is inserted into the connection hole of the connection portion 117, thereby realizing the installation and fixation of the fixing member 81 in the storage cavity 11. The circuit board 2 is provided with a first fastening hole and a second fastening hole, the first fastening hole is used for the first fastener 251 to pass through and connect to the fixing member 81, and the second fastening hole is used for the second fastener 253 to pass through and connect to the upper shell 13, thereby realizing the installation and fixation of the circuit board 2 in the storage cavity 11.

[0071] In this embodiment, the fixing portion 811 of the fixing member 81 is inserted into the connecting hole, and one end of the elastic member 83 is sleeved on the portion of the fixing portion 811 exposed from the connecting hole. By plugging and fitting the fixing member 81 and the connecting portion 117, axial limitation of one end of the elastic member 83 can be achieved, thereby facilitating the disassembly of the elastic member 83.

[0072] Reference Figures 7 to 9 In one embodiment of the utility model, the material of the trigger part 31 is a light-transmitting material, and the game controller 10 also includes a plurality of light-emitting components 9. A light-transmitting groove 35 is provided on one side of the trigger part 31 facing the circuit board 2, and the light-emitting component 9 is arranged on one side of the circuit board 2 facing the light-transmitting groove 35.

[0073] In this embodiment, when the character element 4 is in the first rotation position, the light of the luminous element 9 sequentially passes through the trigger portion 31, the first character hole 41 and the light-transmitting key 5; when the character element 4 is in the second rotation position, the light of the luminous element 9 sequentially passes through the trigger portion 31, the second character hole 43 and the light-transmitting key 5. Therefore, each key of the game controller 10 provides a backlight effect, which is conducive to improving the aesthetics of the key display of the game controller 10.

[0074] Optionally, each light emitting member 9 is used to emit light of different colors, and first character holes 41 or second character holes 43 of different shapes can be used to display different backlight effects to further enhance the aesthetics of the button display of the game controller 10 .

[0075] To sum up, the game controller 10 of the embodiment of the utility model, by toggling the toggle portion 65 of the toggle member 6, causes the rotating portion 61 to rotate around the positioning portion 115, and drives the transmission portion 63 to rotate, and the transmission portion 63 drives the character member 4 to rotate, so that the characters or patterns on the surface of the character member 4 change positions accordingly, thereby realizing the switching of characters or patterns, and realizing that the same button can display different characters or patterns, that is, a game controller 10 has two button display layouts to simultaneously meet the usage needs of different players.

[0076] The above description is only an exemplary embodiment of the present invention, and does not limit the patent scope of the present invention. All equivalent structural changes made by using the contents of the present invention specification and drawings under the technical concept of the present invention, or directly / indirectly applied in other related technical fields are included in the patent protection scope of the present invention.

Claims

1. A game handle, characterized in that: The game controller comprises: A storage shell, wherein the storage shell is provided with a storage cavity, and a cavity wall of the storage cavity is penetrated with a plurality of trigger holes arranged at intervals and a toggle hole arranged opposite to the trigger holes; A circuit board, the circuit board is arranged in the storage cavity, and a controller is arranged on the circuit board; A switch component, the switch component is arranged on a side of the circuit board facing the trigger hole, and the switch component is provided with a plurality of trigger parts; A character member, the character member is rotatably connected to the cavity wall of the storage cavity and is located on a side of the trigger portion away from the circuit board, and a first character group and a second character group are provided on a side of the character member facing the trigger hole, the first character group includes a plurality of first character holes arranged at circumferential intervals, and the second character group includes a plurality of second character holes arranged at circumferential intervals; A plurality of light-transmitting buttons, one of which is disposed through one of the trigger holes and is movably arranged along the depth direction of the trigger hole, so that one of the light-transmitting buttons and one of the trigger parts are pressed against each other to trigger; A toggle member, wherein the toggle member is disposed on a side of the circuit board away from the character member, one end of the toggle member is connected to the character member, and the other end is passed through the toggle hole, and the character member is driven to rotate by toggling the toggle member; and A sensor component, the sensor component is arranged in the storage cavity, and is used to monitor the rotation position of the character part, so that the controller determines that the trigger part is used to trigger the first signal or the second signal according to the rotation position of the character part; When the character part is in the first rotation position, several character holes of one group of character groups are respectively located in the depth direction of several trigger holes, and the light-transmitting button presses the trigger part to trigger the first signal; when the character part is in the second rotation position, several character holes of another group of character groups are respectively located in the depth direction of several trigger holes, and the light-transmitting button presses the trigger part to trigger the second signal.

2. The game handle according to claim 1, characterized in that: The toggle member includes a rotating part, a transmission part and a toggle part. The rotating part is rotatably connected to the cavity wall of the storage cavity, one end of the transmission part is connected to the rotating part, and the other end is connected to the character part. The toggle part is protruded on the side of the rotating part facing the toggle hole and is penetrated through the toggle hole.

3. The game handle according to claim 2, characterized in that: A mounting hole is provided on the side of the rotating part facing the circuit board, and the sensor component includes a signal transmitter and a signal receiver. One of the signal transmitter and the signal receiver is arranged in the mounting hole, and the other is arranged on the side of the circuit board facing the rotating part. The controller controls the trigger part to trigger the first signal or the second signal according to the distance between the signal transmitter and the signal receiver.

4. The game handle according to claim 2, characterized in that: A positioning portion is convexly provided on the cavity wall of the storage cavity, a first avoidance hole is penetrated through the character piece, and the positioning portion is penetrated through the first avoidance hole so that the character piece can rotate around the positioning portion.

5. The game handle according to claim 4, characterized in that: The rotating part is located on a side of the circuit board away from the switch element, the rotating part is provided with a rotating hole, the switch element is penetrated with a second avoidance hole, the circuit board is penetrated with a third avoidance hole, and the positioning part is sequentially penetrated through the first avoidance hole, the second avoidance hole, the third avoidance hole, and the rotating hole.

6. The game handle according to claim 4, characterized in that: The circuit board is penetrated by a limiting hole, the limiting hole extends along the rotation direction of the rotating part, and the transmission part is penetrated by the limiting hole to limit the rotation of the rotating part.

7. The game handle according to any one of claims 2 to 6, characterized in that: The rotating part, the transmission part and the shifting part are provided as an integrated structure; And / or, the character piece is made of PE film; And / or, the character piece is penetrated by a transmission hole, and the transmission part is penetrated by the transmission hole to drive the character piece to rotate.

8. The game handle according to any one of claims 2 to 6, characterized in that: The game handle also includes an elastic member, one end of which is connected to the cavity wall of the storage cavity, and the other end of which is connected to the toggle part, so that the toggle part reciprocates along the toggle direction.

9. The game handle according to claim 8, characterized in that: The cavity wall of the storage cavity is provided with a connecting portion, and the connecting portion is provided with a first connecting hole. The game controller also includes a fixing piece, one end of the fixing piece is inserted into the first connecting hole, and one end of the elastic piece is sleeved on one end of the fixing piece.

10. The game handle according to any one of claims 1 to 6, characterized in that: The trigger part is made of a light-transmitting material, and the game controller further includes a plurality of light-emitting components. A light-transmitting groove is provided on one side of the trigger part facing the circuit board, and a light-emitting component is provided on one side of the circuit board facing the light-transmitting groove.