Ejection type desktop confrontation toy

By setting up multiple pits and ejection groups on the operating table facing toys, using the coordination of elastic parts and traction parts, the problem of marbles being unable to reach and simple gameplay is solved, and the game is improved in a continuous and fun way.

CN222918111UActive Publication Date: 2025-05-30林树明
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Patent Information

Application Number
CN202421384541.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-06-18
Publication Date
2025-05-30
Estimated Expiration
2034-06-18

AI Technical Summary

Technical Problem

During the game, existing table face toys may have marbles that stay in a position that the swing arm cannot reach, and the gameplay is relatively simple, resulting in less fun in the experience.

Method used

A catapult table facing toy is designed, with opposite first goal and second goal in the operating table, and multiple pits are provided therebetween, each pit is provided with a first ejection group and/or a second ejection group, providing ejection force through elastic members, and traction members control the rotation of the ejection body to realize effective ejection and control of the marble.

Benefits of technology

It effectively prevents marbles from rolling into untouchable corners, ensures that the game continues, and improves the complexity and fun of the game through complex ejection movements.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides an ejection type desktop confrontation toy which comprises an operation table and an operation mechanism, a first goal and a second goal which are opposite to each other and a plurality of pits distributed between the first goal and the second goal are arranged in the operation table; the operating mechanism comprises a first ejection set and a second ejection set, and the first ejection set and the second ejection set each comprise a main body fixed in the pit, an ejection body rotationally connected to the main body through an elastic piece and a traction piece movably connected to the operating table. The ejection body is connected with the traction piece so as to be controlled to rotate, and the elastic piece is used for providing ejection force for the ejection body; wherein the ejection direction of the first ejection group faces the first goal, and the ejection direction of the second ejection group faces the second goal.
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Description

Technical Field

[0001] The utility model relates to the technical field of tabletop toys, and particularly to a catapult tabletop confrontation toy. Background Art

[0002] Tabletop games can refer to a very broad type of games. For example, all games that can be played on a tabletop or on a platform where multiple people face each other. Typical two-player interactive games include table football and table pinball. Currently, common tabletop toys on the market, such as a tabletop pinball toy for confrontation provided by application number CN202321636199.8, include an operation table. Both ends of the operation table are provided with ball holes, and swing arms are connected to both sides of the operation table outside the ball holes. By operating a push rod, the swing arms can be driven to swing, so as to catapult a marble towards the ball hole of the other party, thereby determining the winning or losing relationship between the two sides of the confrontation.

[0003] However, such tabletop confrontation toys only set swing arms at the ball hole positions at both ends. When operating the game, the marbles may stay in positions that cannot be reached by the swing arms, and the game method is relatively simple, resulting in a low fun experience of the game. Summary of the Utility Model

[0004] The main purpose of the utility model is to provide a catapult tabletop confrontation toy, which can effectively solve the technical problems proposed in the background art, that is, the game may encounter situations where it cannot be carried out, and the game method is relatively simple, resulting in a low fun experience.

[0005] To achieve the above purpose, the utility model provides a catapult tabletop confrontation toy, including an operation table and an operation mechanism.

[0006] A first goal and a second goal opposite to each other, and a plurality of pits arranged between the first goal and the second goal are provided inside the operation table.

[0007] The operation mechanism includes a first catapult group and a second catapult group. Both the first catapult group and the second catapult group include a main body fixed in the pit, a catapult body rotatably connected to the main body through an elastic member, and a traction member movably connected to the operation table. The catapult body is connected to the traction member to be controlled to rotate, and the elastic member is used to provide the catapult force of the catapult body.

[0008] Wherein, the catapult direction of the first catapult group faces the first goal, and the catapult direction of the second catapult group faces the second goal.

[0009] Preferably, the number of the pits is the same as that of the main bodies, and they are arranged in one-to-one correspondence. The multiple pits include a first pit and a second pit located at the ends, and a third pit located in the middle. The first pit and the second pit are adjacent to each other at the same end.

[0010] Preferably, the opening area of the second pit is smaller than that of the first pit, and the two second pits located at both ends are arranged in a staggered manner.

[0011] Preferably, the second ejection group is arranged in the first pit connected to the first goal, and the first ejection group is arranged in the second pit connected to the first goal; the first ejection group is arranged in the first pit connected to the second goal, and the second ejection group is arranged in the second pit connected to the second goal.

[0012] Preferably, the multiple third pits are arranged in rows and columns, and the first ejection group and the second ejection group are arranged alternately in the multiple third pits.

[0013] Preferably, the lowest point of each pit is located within the ejection range of the ejection body and is eccentrically arranged, and the multiple pits have the same or approximately the same depth.

[0014] Preferably, each pit is provided with a fixed hole and a movable hole. The fixed hole is arranged at an interval from the lowest point of the pit, and the main body extends out and is fixed in the fixed hole. The movable hole is communicated with the lowest point of the pit, and the ejection body is movably connected in the movable hole.

[0015] Preferably, one end of the traction member is exposed on the operating table, the other end of the traction member is rotatably connected in the operating table, a hook is connected to the traction member, and the hook moves and pulls the ejection body to rotate as the traction member rotates.

[0016] Preferably, both the first goal and the second goal include a frame body and a moving body. The frame body is fixed in the operating table and the opening faces the direction of the pit, and the moving body is movably connected between the frame body and the operating table corresponding to the opening of the frame body.

[0017] Preferably, it further includes a bead discharging mechanism. The bead discharging mechanism includes a housing and a push rod movably connected to the housing. The housing is provided with a communicated inlet and outlet, the outlet faces the direction of the pit, and the pushing head of the push rod is arranged opposite to the outlet.

[0018] Compared with the prior art, the advantages and positive effects of the present utility model are as follows: The catapult tabletop confrontation toy provided by the present utility model is provided with a plurality of pits between the first goal and the second goal, and a first catapult group and / or a second catapult group are correspondingly arranged in each pit. Both the first catapult group and the second catapult group include a connected catapult body and a traction member, wherein the catapult body is rotatably connected to the main body through an elastic member. In this way, by controlling the movement of the traction member, the rotation of the catapult body can be controlled in a linked manner, so that the elastic member is compressed to store energy, providing an ejection force for the catapult body to eject the marbles. Since a plurality of pits are distributed between the two goals and the marbles can touch the first catapult group or the second catapult group under the guidance of the pits, the tabletop confrontation toy can eliminate the situation where the marbles roll to inaccessible corners, thus ensuring the continuous progress of the game. Also, since each catapult body is controlled to rotate by a traction member, the tabletop confrontation toy can achieve one-to-one control of the rotation and ejection of the catapult body at different positions, making the operation relatively complex and interesting. Moreover, the rotation mode of the catapult body is similar to the action of a player kicking a ball, which can effectively improve the interesting experience of the tabletop confrontation toy. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] Figure 1 Schematic diagram of a tabletop confrontation toy according to an embodiment of the present utility model.

[0020] Figure 2 is Figure 1 Top view of the operating table in

[0021] Figure 3 is Figure 1 Schematic diagram of the operating mechanism in

[0022] Figure 4 is Figure 1 Internal schematic diagram of the tabletop confrontation toy in

[0023] Figure 5 is Figure 1 Cross-sectional schematic diagram of the tabletop confrontation toy in

[0024] Figure 6 is Figure 5 Cross-sectional schematic diagram of the tabletop confrontation toy during the game in

[0025] Figure 7 is Figure 1 Cross-sectional schematic diagram of the bead discharging mechanism in

[0026] In the figure: 10 - operating table; 11 - first goal; 12 - second goal; 13 - pit; 131 - first pit; 132 - second pit; 133 - third pit; 134 - fixing hole; 135 - movable hole; 101 - frame body; 102 - moving body; 21 - first ejection group; 22 - second ejection group; 201 - main body; 202 - ejection body; 203 - traction member; 204 - elastic member; 205 - hook; 30 - ball ejection mechanism; 31 - housing; 311 - entrance; 312 - entrance; 313 - limiting block; 32 - push rod; 321 - pushing head; 33 - scoring block; 40 - marbles. Detailed implementation manners

[0027] The following further describes in detail the preferred implementation manners of the present utility model in conjunction with the accompanying drawings.

[0028] The embodiments of the present utility model are described in detail below. The examples of the embodiments are shown in the accompanying drawings, where the same or similar reference numerals denote the same or similar elements or elements with the same or similar functions throughout. The embodiments described below by referring to the accompanying drawings are exemplary and are intended to explain the present utility model, and should not be construed as a limitation to the present utility model.

[0029] In the description of the present utility model, it should be understood that the terms such as "center", "longitudinal", "lateral", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "clockwise", "counterclockwise", etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are only for the convenience of describing the present utility model and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation to the present utility model.

[0030] In addition, the terms "first", "second", etc. are only used for descriptive purposes and should not be construed as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Thus, the features defined with "first", "second", etc. may explicitly or implicitly include one or more of such features.

[0031] In the present utility model, unless otherwise clearly specified and defined, the terms such as "installation", "connection", "connection", "fixation", etc. should be understood in a broad sense. For example, it may be a fixed connection, a detachable connection, or an integral connection; it may be a mechanical connection or an electrical connection; it may be directly connected or indirectly connected through an intermediate medium, and it may be the communication inside two elements. For those of ordinary skill in the art, the specific meanings of the above terms in the present utility model can be understood according to specific circumstances.

[0032] In the present utility model, unless otherwise clearly specified and defined, the first feature being "above" or "below" the second feature may include the first and second features being in direct contact, or may include the first and second features not being in direct contact but being in contact through additional features therebetween. Moreover, the first feature being "above", "over" and "on top of" the second feature includes the first feature being directly above and obliquely above the second feature, or merely indicating that the horizontal height of the first feature is higher than that of the second feature. The first feature being "below", "beneath" and "underneath" the second feature includes the first feature being directly below and obliquely below the second feature, or merely indicating that the horizontal height of the first feature is less than that of the second feature.

[0033] Please refer to Figure 1-7 , this embodiment provides an ejection type table confrontation toy, including an operation table 10, an operating mechanism movably disposed on the operation table 10, and a bead discharging mechanism 30 detachably connected to the operation table 10. Among them, the operating mechanism includes a plurality of first ejection groups 21 and a plurality of second ejection groups 22, and the first ejection groups 21 and the second ejection groups 22 are used for both sides of the confrontation to operate to control the ejection direction of the marbles 40 in the operation table 10.

[0034] The operation table 10 is provided with opposite first goal 11 and second goal 12, and a plurality of pits 13 disposed between the first goal 11 and the second goal 12.

[0035] In this embodiment, both the first goal 11 and the second goal 12 include a frame body 101 and a moving body 102. The frame body 101 is fixed in the operation table 10 and the opening faces the direction of the pits 13. It can be understood that the openings of the two frame bodies 101 are oppositely arranged on the same straight line, and the opening of the first goal 11 faces the ejection direction of the plurality of first ejection groups 21, and the opening of the second goal 12 faces the ejection direction of the plurality of second ejection groups 22, for receiving the marbles 40, so as to determine the winning and losing relationship between the two sides of the confrontation.

[0036] The moving body 102 is movably connected between the frame body 101 and the bottom wall of the operation table 10 corresponding to the opening of the frame body 101. Players can drive the moving body 102 to move left and right at the opening of the frame body 101 by moving the moving body 102, so as to prevent the marbles 40 from entering the frame body 101, thereby increasing the complexity of the game operation and improving the fun of the game experience. In other embodiments of the present utility model, the first goal 11 and the second goal 12 may also be provided with only the frame body 101.

[0037] In this embodiment, the number of the pits 13 is equal to the sum of the numbers of the first ejection group 21 and the second ejection group 22, and one first ejection group 21 or one second ejection group 22 is correspondingly connected in each pit 13. The multiple pits 13 include a first pit 131 and a second pit 132 at the ends, and a third pit 133 in the middle, wherein the first pit 131 and the second pit 132 are adjacently arranged at the same end. The number of the pits 13 is ten, the numbers of the first pit 131 and the second pit 132 are both two, and the number of the third pits 133 is six, and the six third pits 133 are distributed in rows and columns.

[0038] In other embodiments of the present utility model, the number of the pits 13 may also be less than the sum of the numbers of the first ejection group 21 and the second ejection group 22. At this time, the first ejection group 21 and the second ejection group 22 may be simultaneously connected in one pit 13. The number of the pits 13 may also be other positive integer values, such as eight, ten, twelve, twenty-two, etc.

[0039] In this embodiment, the opening area of the second pit 132 is smaller than that of the first pit 131, and the two second pits 132 arranged at both ends are staggeredly arranged. At the same time, a first ejection group 21 and a second ejection group 22 are respectively connected in the two first pits 131 and the two second pits 132 arranged at both ends. Specifically, a second ejection group 22 is arranged in the first pit 131 connected to the first goal 11, and a first ejection group 21 is arranged in the second pit 132 connected to the first goal 11. A first ejection group 21 is arranged in the first pit 131 connected to the second goal 12, and a second ejection group 22 is arranged in the second pit 132 connected to the second goal 12.

[0040] It can be understood that, under the area limitation of the first pit 131 and the second pit 132, and under the distribution position limitation of the first ejection group 21 and the second ejection group 22, the probabilities of the two competing sides operating the marbles 40 to enter the goal and the marbles 40 shooting out from the goal and entering the first pit 131 and the second pit 132 can approach the same, so as to increase the fairness of the game and improve the interestingness of the game experience. In other embodiments of the present utility model, the first pit 131 and the second pit 132 may also have the same opening area.

[0041] The lowest point of each pit 13 is located within the ejection range of the first ejection group 21 and the second ejection group 22, and the multiple pits 13 have the same or approximately the same depth. In this embodiment, the lowest point of each pit 13 is eccentrically arranged, and each pit 13 is provided with a fixing hole 134 and a movable hole 135. The fixing hole 134 is arranged at an interval from the lowest point of the pit 13, and a part of the first ejection group 21 or a part of the second ejection group 22 is fixedly extended in the fixing hole 134, so as to fix the first ejection group 21 and the second ejection group 22 in the pit 13 in the posture of a simulated player standing. The movable hole 135 communicates with the lowest point of the pit 13, and another part of the first ejection group 21 or another part of the second ejection group 22 is movably connected in the movable hole 135, so as to movably arrange the first ejection group 21 and the second ejection group 22 in the pit 13.

[0042] It can be understood that the marble 40 can roll to the lowest point under the guidance of the pit 13 to touch the first ejection group 21 or the second ejection group 22, thereby eliminating the situation that the marble 40 rolls to an inaccessible corner and ensuring the continuous progress of the game. And eccentrically arranging the lowest point of the pit 13 can enable the marble 40 to have a better ejection angle and prevent the situation that the first ejection group 21 or the second ejection group 22 cannot eject the marble 40 out of the pit 13. In other embodiments of the present utility model, the lowest point of the pit 13 can also be arranged at the central position of the pit 13.

[0043] In order to further increase the fairness of the game, in this embodiment, the number of the first ejection group 21 and the second ejection group 22 is the same, and the first ejection group 21 and the second ejection group 22 are arranged alternately in a plurality of third pits 133. In other embodiments of the present utility model, the number of the first ejection group 21 and the second ejection group 22 may also be different.

[0044] Both the first ejection group 21 and the second ejection group 22 include a main body 201 fixed in the pit 13, an ejection body 202 rotatably connected to the main body 201 through an elastic member 204, and a traction member 203 movably connected to the operation table 10. The traction member 203 is connected to the ejection body 202 through a hook 205.

[0045] It can be understood that the number of the main bodies 201 is the same as that of the pits 13 and they are arranged in one-to-one correspondence. The main body 201 is fixed on the inner wall of the operation table 10 and partially extends out of the pit 13 through the fixing hole 134.

[0046] The middle part of the ejection body 202 is hinged to the main body 201, and one end of the ejection body 202 movably passes through the movable hole 135. The end of the ejection body 202 located in the operation table 101 is connected to the main body 201 through an elastic member 204 and is also connected to the corresponding traction member 203 through a hook 205.

[0047] In this embodiment, one end of the traction member 203 is exposed on the operating table 10, and the other end of the traction member 203 is rotatably connected to the operating table 10. During the game, the traction member 203 can be pressed to rotate, so as to drive the hook 205 to move and pull the projectile 202 to rotate, thereby simulating the action of a player raising his foot to kick the ball, and at the same time, the elastic member 204 is driven to deform and store energy. When the force on the traction member 203 is removed, the elastic member 204 elastically resets and drives the projectile 202 to rotate in the opposite direction, so as to provide the projectile 202 with a ejection force for ejecting the marble 40, thereby completing the kicking action.

[0048] In other embodiments of the present invention, the traction member 203 may also be connected to the operating table 10 in other movable ways. For example, the traction member 203 may be connected to the operating table 10 in a linearly movable manner, and the hook 205 may be moved by moving the traction member 203 .

[0049] The ball-discharging mechanism 30 is used for the player to operate and control the marbles 40 to be ejected into the operating table 10 to start a game. In this embodiment, the ball-discharging mechanism 30 includes a housing 31 detachably connected to the operating table 10, a push rod 32 movably connected to the housing 31, and an integrating block 33 rotatably connected to the housing 31. In other embodiments of the present invention, the tabletop confrontation toy may not be provided with the ball-discharging mechanism 30, and the ball-discharging mechanism 30 may not be provided with the integrating block 33.

[0050] The shell 31 is provided with an inlet 311 and an outlet 312 connected to each other. The inlet 311 is used for at least one marble 40 to pass through and enter the shell 31. The outlet 312 faces the direction of the pit 13, and a limit block 313 is provided on the inner wall of the outlet 312 to limit the marble 40 in the shell 31.

[0051] The push head 321 of the push rod 32 is arranged opposite to the outlet 312 . By pushing the push rod 32 to move, the marble 40 can be pushed out of the outlet 312 through the push head 321 to enter any pit 13 .

[0052] There are two integral blocks 33 , and a plurality of numbers arranged in sequence are arranged in a circular direction on each integral block 33 . By turning the integral blocks 33 , the number of times the two opposing parties win the game can be displayed on the housing 31 .

[0053] The gameplay of the catapult table confrontation toy provided by this embodiment is generally as follows: Push the push rod 32 to launch the marbles 40 into the operation table 10, and the marbles 40 randomly fall into any one of the pits 13. Since the catapulting direction of the first catapult group 21 faces the first goal 11 and the catapulting direction of the second catapult group 22 faces the second goal 12, one side of the confrontation can score by operating each traction member 203 of the first catapult group 21 to control the catapult body 202 to catapult the marbles 40 into the first goal 11 one by one, while the other side of the confrontation can score by operating each traction member 203 of the second catapult group 22 to control the catapult body 202 to catapult the marbles 40 into the second goal 12 one by one. The two sides of the confrontation can also block the marbles 40 from entering the goal by moving and operating the moving body 102, making the game more challenging and interesting.

[0054] The above are only the preferred embodiments of the present invention and are not intended to limit the present invention. For those skilled in the art, the present invention can have various changes and modifications; any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present invention shall be included in the protection scope of the present invention.

Claims

1. A catapult-type desktop confrontation toy, comprising an operating table and an operating mechanism, characterized in that: The operating table is provided with a first goal and a second goal facing each other, and a plurality of pits arranged between the first goal and the second goal; The operating mechanism comprises a first ejection group and a second ejection group, each of the first ejection group and the second ejection group comprises a main body fixed in the pit, a projectile rotatably connected to the main body through an elastic member, and a traction member movably connected to the operating table, the projectile is connected to the traction member for controlled rotation, and the elastic member is used to provide an ejection force for the projectile; The ejection direction of the first ejection group is toward the first goal, and the ejection direction of the second ejection group is toward the second goal.

2. The ejection-type desktop confrontation toy according to claim 1, characterized in that: The number of the pits is the same as that of the main body and the two are arranged in a one-to-one correspondence. The multiple pits include a first pit and a second pit located at the end, and a third pit located in the middle. The first pit and the second pit are adjacently arranged at the same end.

3. The ejection-type desktop confrontation toy according to claim 2, characterized in that: The opening area of ​​the second pit is smaller than the opening area of ​​the first pit, and the two second pits disposed at both ends are staggered.

4. The ejection-type desktop confrontation toy according to claim 3, characterized in that: The second ejection group is arranged in the first pit connected to the first goal, and the first ejection group is arranged in the second pit connected to the first goal; the first ejection group is arranged in the first pit connected to the second goal, and the second ejection group is arranged in the second pit connected to the second goal.

5. The ejection-type desktop confrontation toy according to claim 4, characterized in that: The plurality of third pits are distributed in rows and columns, and the first ejection groups and the second ejection groups are alternately arranged in the plurality of third pits.

6. The ejection-type desktop confrontation toy according to claim 1, characterized in that: The lowest point of each of the pits is located within the ejection range of the projectile and is eccentrically arranged, and the plurality of pits have the same or substantially the same depth.

7. The ejection-type desktop confrontation toy according to claim 6, characterized in that: A fixed hole and a movable hole are provided in each of the pits. The fixed holes are arranged at intervals from the lowest point of the pits, and the main body is fixedly extended out of the fixed holes. The movable hole is communicated with the lowest point of the pits, and the projectile is movably connected to the movable hole.

8. The ejection-type desktop confrontation toy according to claim 1, characterized in that: One end of the traction member is exposed on the operating table, and the other end of the traction member is rotatably connected in the operating table. A draw hook is connected to the traction member, and the draw hook moves with the rotation of the traction member to pull the projectile to rotate.

9. The ejection-type desktop confrontation toy according to claim 1, characterized in that: The first goal and the second goal both include a frame and a moving body. The frame is fixed in the operating table and its opening faces the direction of the pit. The moving body is movably connected between the frame and the operating table corresponding to the opening of the frame.

10. The ejection-type desktop confrontation toy according to claim 1, characterized in that: It also includes a bead ejection mechanism, which includes a shell and a push rod movably connected to the shell, the shell is provided with a connected inlet and outlet, the outlet is oriented in the direction of the pit, and the ejection head of the push rod is arranged opposite to the outlet.

Citation Information

Patent Citations

  • Tabletop marble toy for battle

    CN220142610U