Control circuit of headphone with respectively adjustable double audio sources
By setting up a coordinated audio processing circuit in the control circuit of the headset, the volume of the game sound and chat voice can be adjusted separately, solving the problem that the audio source sound cannot be adjusted independently in the prior art, and improving the gaming experience.
Patent Information
- Application Number
- CN202421667327.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-15
- Publication Date
- 2025-06-27
- Estimated Expiration
- 2034-07-15
AI Technical Summary
Existing headphones cannot adjust the sound size of multiple audio sources separately, resulting in chat voice sounds that may overwhelm the game sounds and affect game operations.
A control circuit with adjustable dual audio sources is designed, including USB interface expansion circuit, game sound audio processing circuit, chat voice audio processing circuit and audio mixing processing circuit, which can adjust the volume of game sound and chat voice respectively.
It realizes the volume of the game sound and chat voice separately, avoids chat voice interference with the game sound and improves the user's gaming experience.
Smart Images

Figure CN223040127U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of circuits, and particularly relates to a control circuit of a head-mounted earphone with separately adjustable dual audio sources. Background Art
[0002] Earphones (including Earphones, Headphones, Head-sets, Earpieces) are a pair of conversion units that receive electrical signals sent from a media player or receiver and convert them into audible sound waves using speakers close to the ears. Earphones can be separated from the media player and are connected only by a plug, allowing users to listen to the audio alone without disturbing others. They can also block out ambient noise, which is very helpful for people using them in noisy environments such as recording studios, bars, during travel, or while exercising. Earphones were originally used for telephones and radios, but with the popularity of portable electronic devices, they are now widely used with mobile phones, walkmans, radios, portable video games, and digital audio players, etc.
[0003] Among them, head-mounted earphones are widely used in the gaming industry. Currently, the head-mounted earphones in the existing gaming industry are generally wired earphones that can only adjust the overall volume, and cannot separately adjust the sound volumes of multiple audio sources. For example, in a team game, generally, the in-game sound is required to be relatively high, and the voice chat sound in the team channel is required to be relatively low. However, the existing head-mounted earphones in the gaming industry cannot separately adjust the sound volumes of various audio sources, resulting in the situation where the voice chat sound often overwhelms the in-game sound, affecting the in-game operations. For users, this is a very poor gaming experience. Summary of the Utility Model
[0004] To solve the problems in the prior art, the utility model provides a control circuit of a head-mounted earphone with separately adjustable dual audio sources. By setting a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit, and an audio mixing processing circuit that cooperate with each other in the control circuit of the head-mounted earphone, it is possible to separately adjust the sizes of the game sound and the voice chat sound on the head-mounted earphone, avoiding the situation where the voice chat sound is too loud and interfering with the game sound, preventing it from affecting the user's in-game operations, and greatly improving the user's gaming experience. It solves the problem in the prior art that the head-mounted earphone generally can only adjust the overall volume and the voice chat sound is too loud, affecting the gaming experience.
[0005] A control circuit for a head-mounted headset with separately adjustable dual audio sources provided by the present utility model is disposed inside the head-mounted headset and includes a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit, and an audio mixing processing circuit. The input end of the USB interface expansion circuit can be connected to the audio source USB interface of a computer. The output end of the USB interface expansion circuit is connected to the input ends of the game sound audio processing circuit and the chat voice audio processing circuit. The input end of the audio mixing processing circuit is connected to the output ends of the game sound audio processing circuit and the chat voice audio processing circuit. The output end of the audio mixing processing circuit is connected to the speaker of the head-mounted headset. The USB interface expansion circuit can receive the game audio source of the computer and send the game sound audio to the game sound audio processing circuit for adjustment, and send the chat voice audio to the chat voice audio processing circuit for adjustment, and then output it to the audio mixing processing circuit for mixing processing and play it through the speaker of the head-mounted headset.
[0006] The present utility model is further improved. A USB expansion chip U1 and a fuse resistor LB2 are provided inside the USB interface expansion circuit. Among them, the USB expansion chip U1 has 28 pins. The 21st pin of the USB expansion chip U1 is connected to one end of the fuse resistor LB2, and the other end of the fuse resistor LB2 is connected to a voltage source V33. The 1st and 2nd pins of the USB expansion chip U1 are connected to the audio source USB interface of the computer. The 3rd and 4th pins of the USB expansion chip U1 are connected to the input end of the game sound audio processing circuit. The 6th and 7th pins of the USB expansion chip U1 are connected to the input end of the chat voice audio processing circuit.
[0007] The present utility model is further improved. A high-bitrate audio processing chip U2, a capacitor C19, a resistor R42, a capacitor C20, and a resistor R41 are provided inside the game sound audio processing circuit. Among them, the high-bitrate audio processing chip U2 has 48 pins. The 8th and 7th pins of the high-bitrate audio processing chip U2 are respectively connected to the 3rd and 4th pins of the USB expansion chip U1. The 26th pin of the high-bitrate audio processing chip U2 is connected to one end of the capacitor C20. The other end of the capacitor C20 is connected to one end of the resistor R41. The 30th pin of the high-bitrate audio processing chip U2 is connected to one end of the capacitor C19. The other end of the capacitor C19 is connected to one end of the resistor R42. The other ends of the resistor R41 and the resistor R42 are connected to the input end of the audio mixing processing circuit.
[0008] The present utility model is further improved. The chat voice audio processing circuit is internally provided with a low-bitrate audio processing chip U3, a resistor R53, a resistor R54, a capacitor C43, a resistor R60, a capacitor C45, and a resistor R62. Among them, the low-bitrate audio processing chip U3 has 48 pins. The 43rd pin of the low-bitrate audio processing chip U3 is connected to the 7th pin of the USB expansion chip U1 through the resistor R54. The 44th pin of the low-bitrate audio processing chip U3 is connected to the 6th pin of the USB expansion chip U1 through the resistor R53. The 30th pin of the low-bitrate audio processing chip U3 is connected to one end of the capacitor C45. The other end of the capacitor C45 is connected to one end of the resistor R62. The 32nd pin of the low-bitrate audio processing chip U3 is connected to one end of the capacitor C43. The other end of the capacitor C43 is connected to one end of the resistor R60. The other ends of the resistor R62 and the resistor R60 are connected to the input end of the audio mixing processing circuit.
[0009] The present utility model is further improved. The audio mixing processing circuit is internally provided with an audio mixing processing chip U5, a resistor R69, a resistor R72, a capacitor C54, a capacitor C55, a resistor R77, a resistor R78, a capacitor C67, and a capacitor C68. Among them, the audio mixing processing chip U5 has 17 pins. The 8th pin of the audio mixing processing chip U5 is connected to one end of the resistor R77 and one end of the resistor R78. The other end of the resistor R77 is connected to one end of the capacitor C67. The other end of the capacitor C67 is connected to the other end of the resistor R60. The other end of the resistor R78 is connected to one end of the capacitor C68. The other end of the capacitor C68 is connected to the other end of the resistor R42. The 14th pin of the audio mixing processing chip U5 is connected to one end of the resistor R69 and one end of the resistor R72. The other end of the resistor R69 is connected to one end of the capacitor C54. The other end of the capacitor C54 is connected to the other end of the resistor R62. The other end of the resistor R72 is connected to one end of the capacitor C55. The other end of the capacitor C55 is connected to the other end of the resistor R41. The 10th and 12th pins of the audio mixing processing chip U5 are connected to the speakers of the head-mounted headphones.
[0010] The present utility model is further improved. The model of the USB expansion chip U1 is GL852G-50.
[0011] The present utility model is further improved. The model of the high-bitrate audio processing chip U2 is CM6533 / DH / X1.
[0012] The present utility model is further improved. The model of the low-bitrate audio processing chip U3 is HS-100B.
[0013] The present utility model is further improved, and the model of the audio mixing processing chip U5 is HT97220L.
[0014] Compared with the prior art, the beneficial effects of the present utility model are as follows: A control circuit for a head-mounted earphone with separately adjustable dual audio sources is provided. By setting a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit, and an audio mixing processing circuit that cooperate with each other in the control circuit of the head-mounted earphone, the USB interface expansion circuit can receive the game audio source from the computer and send the game sound audio to the game sound audio processing circuit for adjustment, and send the chat voice audio to the chat voice audio processing circuit for adjustment, and then output it to the audio mixing processing circuit for mixing processing and playing by the speaker of the head-mounted earphone. It can realize separately adjusting the sizes of the game sound and the voice chat voice on the head-mounted earphone, avoiding the problem that the voice of the chat voice is too loud and interfering with the game sound, preventing the influence on the user's operation in the game, greatly improving the user's game experience, and solving the problem in the prior art that the head-mounted earphone generally can only adjust the total volume size, resulting in the voice of the chat voice being too loud and affecting the game experience. Description of the Drawings
[0015] In order to more clearly illustrate the solutions in the present utility model or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the following drawings are some embodiments of the present utility model. For those of ordinary skill in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0016] Figure 1 It is the principle block diagram of a control circuit for a head-mounted earphone with separately adjustable dual audio sources of the present utility model;
[0017] Figure 2 It is the circuit diagram of the USB interface expansion circuit of the present utility model;
[0018] Figure 3 It is the circuit diagram of the game sound audio processing circuit of the present utility model;
[0019] Figure 4 It is the circuit diagram of the chat voice audio processing circuit of the present utility model;
[0020] Figure 5 It is the circuit diagram of the audio mixing processing circuit of the present utility model. Detailed Embodiments
[0021] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those of ordinary skill in the technical field to which this utility model belongs; the terms used in the specification of this application are only for the purpose of describing specific embodiments and are not intended to limit this utility model; the terms "including" and "having" and any variations thereof in the specification and claims of this utility model and the above accompanying drawings are intended to cover non-exclusive inclusion. The terms "first", "second", etc. in the specification and claims of this utility model or the above accompanying drawings are used to distinguish different objects and not to describe a specific order.
[0022] Reference to "embodiment" herein means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of this utility model. The phrase appears in various places in the specification and does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive with other embodiments. It is explicitly and implicitly understood by those skilled in the art that the embodiments described herein can be combined with other embodiments.
[0023] In order to enable those skilled in the art of this technology to better understand the solution of this utility model, the technical solutions in the embodiments of this utility model will be clearly and completely described below in conjunction with the accompanying drawings.
[0024] As Figures 1-5 shown, a control circuit of a head-mounted headphone with separately adjustable dual audio sources provided by this utility model is arranged inside the head-mounted headphone and includes a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit, and an audio mixing processing circuit. The input end of the USB interface expansion circuit can be connected to the audio source USB interface of a computer. The output end of the USB interface expansion circuit is connected to the input ends of the game sound audio processing circuit and the chat voice audio processing circuit. The input end of the audio mixing processing circuit is connected to the output ends of the game sound audio processing circuit and the chat voice audio processing circuit. The output end of the audio mixing processing circuit is connected to the speaker of the head-mounted headphone. In this embodiment, the USB interface expansion circuit can receive the game audio source of the computer and send the game sound audio to the game sound audio processing circuit for adjustment, and send the chat voice audio to the chat voice audio processing circuit for adjustment, and then output it to the audio mixing processing circuit for mixing and processing, and finally play it through the speaker of the head-mounted headphone. It can realize separately adjusting the volumes of the game sound and the voice chat on the head-mounted headphone, avoiding the situation that the voice of the chat is too loud and interfering with the game sound, preventing it from affecting the user's operations in the game, and greatly improving the user's game experience.
[0025] As Figure 2As shown in the figure, the USB interface expansion circuit is provided with a USB expansion chip U1 and a fuse resistor LB2. Among them, the model of the USB expansion chip U1 is GL852G-50. The USB expansion chip U1 has 28 pins. The 21st pin of the USB expansion chip U1 is connected to one end of the fuse resistor LB2, and the other end of the fuse resistor LB2 is connected to a voltage source V33. The 1st and 2nd pins of the USB expansion chip U1 are connected to the audio source USB interface of the computer. The 3rd and 4th pins of the USB expansion chip U1 are connected to the input end of the game sound audio processing circuit. The 6th and 7th pins of the USB expansion chip U1 are connected to the input end of the chat voice audio processing circuit. In this embodiment, the USB interface expansion circuit is used to receive the game audio source of the computer and send the game sound audio to the game sound audio processing circuit, and send the chat voice audio to the chat voice audio processing circuit for adjustment. Moreover, it can extend the length of the USB cable, making it more convenient for players to use.
[0026] As Figure 3 shown in the figure, the game sound audio processing circuit is provided with a high-bitrate audio processing chip U2, a capacitor C19, a resistor R42, a capacitor C20, and a resistor R41. Among them, the model of the high-bitrate audio processing chip U2 is CM6533 / DH / X1. The high-bitrate audio processing chip U2 has 48 pins. The 8th and 7th pins of the high-bitrate audio processing chip U2 are respectively connected to the 3rd and 4th pins of the USB expansion chip U1. The 26th pin of the high-bitrate audio processing chip U2 is connected to one end of the capacitor C20, the other end of the capacitor C20 is connected to one end of the resistor R41. The 30th pin of the high-bitrate audio processing chip U2 is connected to one end of the capacitor C19, the other end of the capacitor C19 is connected to one end of the resistor R42. The other ends of the resistor R41 and the resistor R42 are connected to the input end of the audio mixing processing circuit. In this embodiment, the game sound audio processing circuit is used to adjust the sound volume of the game sound audio, support high bitrates, ensure high-quality audio output, facilitate game players to identify positions by sound, and improve the usage experience of players.
[0027] As Figure 4As shown in the figure, the chat voice audio processing circuit is provided with a low-bitrate audio processing chip U3, a resistor R53, a resistor R54, a capacitor C43, a resistor R60, a capacitor C45 and a resistor R62. Among them, the model of the low-bitrate audio processing chip U3 is HS-100B. The low-bitrate audio processing chip U3 has 48 pins. The 43rd pin of the low-bitrate audio processing chip U3 is connected to the 7th pin of the USB expansion chip U1 through the resistor R54. The 44th pin of the low-bitrate audio processing chip U3 is connected to the 6th pin of the USB expansion chip U1 through the resistor R53. The 30th pin of the low-bitrate audio processing chip U3 is connected to one end of the capacitor C45. The other end of the capacitor C45 is connected to one end of the resistor R62. The 32nd pin of the low-bitrate audio processing chip U3 is connected to one end of the capacitor C43. The other end of the capacitor C43 is connected to one end of the resistor R60. The other ends of the resistor R62 and the resistor R60 are connected to the input end of the audio mixing processing circuit. In this embodiment, the chat voice audio processing circuit is used to adjust the sound volume of the chat voice audio to avoid the sound of the chat voice being too loud and interfering with the game sound.
[0028] As Figure 5 shown in the figure, the audio mixing processing circuit is provided with an audio mixing processing chip U5, a resistor R69, a resistor R72, a capacitor C54, a capacitor C55, a resistor R77, a resistor R78, a capacitor C67 and a capacitor C68. Among them, the model of the audio mixing processing chip U5 is HT97220L. The audio mixing processing chip U5 has 17 pins. The 8th pin of the audio mixing processing chip U5 is connected to one end of the resistor R77 and one end of the resistor R78. The other end of the resistor R77 is connected to one end of the capacitor C67. The other end of the capacitor C67 is connected to the other end of the resistor R60. The other end of the resistor R78 is connected to one end of the capacitor C68. The other end of the capacitor C68 is connected to the other end of the resistor R42. The 14th pin of the audio mixing processing chip U5 is connected to one end of the resistor R69 and one end of the resistor R72. The other end of the resistor R69 is connected to one end of the capacitor C54. The other end of the capacitor C54 is connected to the other end of the resistor R62. The other end of the resistor R72 is connected to one end of the capacitor C55. The other end of the capacitor C55 is connected to the other end of the resistor R41. The 10th and 12th pins of the audio mixing processing chip U5 are connected to the speaker of the head-mounted earphone. In this embodiment, the audio mixing processing circuit is used to mix the adjusted game sound audio and chat voice audio and output them to the speaker of the head-mounted earphone for playback.
[0029] As can be seen from the above, the present utility model provides a control circuit for a head-mounted earphone with separately adjustable dual audio sources. By providing a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit, and an audio mixing processing circuit that cooperate with each other in the control circuit of the head-mounted earphone, the USB interface expansion circuit can receive the game audio source from a computer and send the game sound audio to the game sound audio processing circuit for adjustment, and send the chat voice audio to the chat voice audio processing circuit for adjustment, and then output it to the audio mixing processing circuit for mixing and processing, and finally play it through the speaker of the head-mounted earphone. It can realize separately adjusting the volumes of the game sound and the voice chat on the head-mounted earphone, avoiding the problem that the voice of the chat is too loud and interfering with the game sound, preventing it from affecting the user's operations in the game, greatly improving the user's game experience, and solving the problem in the prior art that the head-mounted earphone generally can only adjust the total volume, and the voice of the chat is too loud, affecting the game experience.
[0030] The above-mentioned specific implementation manners are the preferred implementation manners of the present utility model, and do not limit the specific implementation scope of the present utility model. The scope of the present utility model includes but is not limited to this specific implementation manner. All equivalent changes made in accordance with the present utility model are within the protection scope of the present utility model.
Claims
1. A control circuit for a headset with two adjustable audio sources, arranged in the headset, characterized in that: It includes a USB interface expansion circuit, a game sound audio processing circuit, a chat voice audio processing circuit and an audio mixing processing circuit. The input end of the USB interface expansion circuit can be connected to the audio source USB interface of the computer. The output end of the USB interface expansion circuit is connected to the input end of the game sound audio processing circuit and the input end of the chat voice audio processing circuit. The input end of the audio mixing processing circuit is connected to the output end of the game sound audio processing circuit and the output end of the chat voice audio processing circuit. The output end of the audio mixing processing circuit is connected to the speaker of the headset. The USB interface expansion circuit can receive the game audio source of the computer and send the game sound audio to the game sound audio processing circuit for adjustment and the chat voice audio to the chat voice audio processing circuit for adjustment, and then output it to the audio mixing processing circuit for mixing and processing to be played by the speaker of the headset.
2. The control circuit of the headset with two adjustable audio sources according to claim 1, characterized in that: The USB interface expansion circuit is provided with a USB expansion chip U1 and a fuse resistor LB2, wherein the USB expansion chip U1 is provided with 28 pins, the 21st pin of the USB expansion chip U1 is connected to one end of the fuse resistor LB2, the other end of the fuse resistor LB2 is connected to a voltage source V33, the 1st and 2nd pins of the USB expansion chip U1 are connected to the audio source USB interface of the computer, the 3rd and 4th pins of the USB expansion chip U1 are connected to the input end of the game sound audio processing circuit, and the 6th and 7th pins of the USB expansion chip U1 are connected to the input end of the chat voice audio processing circuit.
3. The control circuit of the headset with two adjustable audio sources according to claim 2, characterized in that: The game sound audio processing circuit is provided with a high bit rate audio processing chip U2, a capacitor C19, a resistor R42, a capacitor C20 and a resistor R41, wherein the high bit rate audio processing chip U2 is provided with 48 pins, the 8th and 7th pins of the high bit rate audio processing chip U2 are respectively connected to the 3rd and 4th pins of the USB expansion chip U1, the 26th pin of the high bit rate audio processing chip U2 is connected to one end of the capacitor C20, the other end of the capacitor C20 is connected to one end of the resistor R41, the 30th pin of the high bit rate audio processing chip U2 is connected to one end of the capacitor C19, the other end of the capacitor C19 is connected to one end of the resistor R42, the other end of the resistor R41 and the other end of the resistor R42 are connected to the input end of the audio mixing processing circuit.
4. The control circuit of the headset with two adjustable audio sources according to claim 3, characterized in that: The chat voice audio processing circuit is provided with a low-code stream audio processing chip U3, a resistor R53, a resistor R54, a capacitor C43, a resistor R60, a capacitor C45 and a resistor R62, wherein the low-code stream audio processing chip U3 is provided with 48 pins, the 43rd pin of the low-code stream audio processing chip U3 is connected to the 7th pin of the USB expansion chip U1 through the resistor R54, the 44th pin of the low-code stream audio processing chip U3 is connected to the 6th pin of the USB expansion chip U1 through the resistor R53, the 30th pin of the low-code stream audio processing chip U3 is connected to one end of the capacitor C45, the other end of the capacitor C45 is connected to one end of the resistor R62, the 32nd pin of the low-code stream audio processing chip U3 is connected to one end of the capacitor C43, the other end of the capacitor C43 is connected to one end of the resistor R60, the other end of the resistor R62 and the other end of the resistor R60 are connected to the input end of the audio mixing processing circuit.
5. The control circuit of the headset with two adjustable audio sources according to claim 4, characterized in that: The audio mixing processing circuit is provided with an audio mixing processing chip U5, a resistor R69, a resistor R72, a capacitor C54, a capacitor C55, a resistor R77, a resistor R78, a capacitor C67 and a capacitor C68, wherein the audio mixing processing chip U5 is provided with 17 pins, the 8th pin of the audio mixing processing chip U5 is connected to one end of the resistor R77 and one end of the resistor R78, the other end of the resistor R77 is connected to one end of the capacitor C67, the other end of the capacitor C67 is connected to the other end of the resistor R60, the other end of the resistor R78 is connected to the other end of the capacitor C68 One end of the audio mixing processing chip U5 is connected to the other end of the resistor R41, the other end of the capacitor C68 is connected to the other end of the resistor R42, the 14th pin of the audio mixing processing chip U5 is connected to one end of the resistor R69 and one end of the resistor R72, the other end of the resistor R69 is connected to one end of the capacitor C54, the other end of the capacitor C54 is connected to the other end of the resistor R62, the other end of the resistor R72 is connected to one end of the capacitor C55, the other end of the capacitor C55 is connected to the other end of the resistor R41, and the 10th and 12th pins of the audio mixing processing chip U5 are connected to the speaker of the headset.
6. The control circuit of the headset with two adjustable audio sources according to claim 5, characterized in that: The model of the USB expansion chip U1 is GL852G-50.
7. The control circuit of the headset with two adjustable audio sources according to claim 6, characterized in that: The model of the high bit rate audio processing chip U2 is CM6533 / DH / X1.
8. The control circuit of the headset with two adjustable audio sources according to claim 7, characterized in that: The model of the low bit rate audio processing chip U3 is HS-100B.
9. The control circuit of the headset with two adjustable audio sources according to claim 8, characterized in that: The model of the audio mixing processing chip U5 is HT97220L.