Interactive entertainment learning machine
By introducing a feedback mechanism for piercing the balloon by the two-player battle mode and swing structure in the learning machine, the problem of boring learning machine design and insufficient parent-child interaction is solved, and the interest in learning and parent-child interaction experience is enhanced.
Patent Information
- Application Number
- CN202421502376.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-28
- Publication Date
- 2025-07-18
- Estimated Expiration
- 2034-06-28
AI Technical Summary
The existing learning machines lack novelty in perceptual design, which leads to children feeling bored after long-term use and ignore parent-child interactions, and parents have low participation.
An entertainment interactive learning machine was designed, adopting a two-player battle mode, increasing interactivity through swing structure and balloon elements, and using swinging pieces to pierce the balloon to achieve instant feedback, increasing parent-child interaction and learning interest.
Through the two-player battle mode and instant feedback mechanism, children's interest and attention in learning are improved, and the interactive experience between parents and children is increased, making the learning process more interesting and more involved.
Smart Images

Figure CN223123523U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of learning machines, and more specifically, to an entertainment interactive learning machine. Background Art
[0002] Currently, existing learning machines with game functions on the market can automatically generate questions and immediately judge the correctness of answers, and even provide multiple working modes to assist children in learning. These functions undoubtedly bring great convenience to children's learning and make the learning process more efficient. However, it cannot be ignored that most of these learning machines are designed for a single child, which to a certain extent limits their functions and attractiveness.
[0003] After retrieval, a patent with the Chinese patent application number 201120273970.0 discloses a vocal spelling and arithmetic learning machine. It consists of a module equipped with resistors and metal shafts and a base plate equipped with electronic circuits. Each module is installed with 2 resistors and exposes 3 metal contact points. The resistance values of the resistors in the module are different, representing different radicals, English letters, numbers, and operation symbols. The voices of radicals, English letters, numbers, and operation symbols, as well as spelling and mathematical operation rules, are recorded in the IC. When the module is placed in the learning machine, the 3 metal shafts in the module serve as conductive contact points to contact the corresponding 3 contact points on the machine to form a circuit loop. Using the charge and discharge principle of resistors and capacitors, an RC oscillation is generated at the corresponding port of the IC. The number of pulses within a certain time or the time required for a certain number of pulses is read through the counting input port. After calculating the oscillation frequency and comparing it with the oscillation frequency under the standard resistor, the resistance value of the module is obtained, that is, the learning machine recognizes the corresponding radicals, English letters, numbers, and operation symbols of the module;
[0004] The above patent still has the following deficiencies: Existing learning machines often lack novelty in their perception design, which may make children feel bored after long-term use. At the same time, these learning machines also seem unable to stimulate children's learning interest. More importantly, they ignore the important link of parent-child interaction, greatly reducing parents' participation in the learning process of their children and lacking parent-child interaction and entertainment;
[0005] Therefore, there is an urgent need for an entertainment interactive learning machine to solve the above problems. Summary of the Utility Model
[0006] The object of the present utility model is to address the following problems: existing learning machines often lack novelty in their perceptual design, which may make children feel bored after long-term use. At the same time, these learning machines are also unable to effectively stimulate children's learning interest. More importantly, they ignore the important link of parent-child interaction, greatly reducing parents' participation in the learning process of their children and lacking parent-child interaction and entertainment.
[0007] To achieve the above-mentioned invention object, the present utility model provides the following technical solutions:
[0008] An entertainment interactive learning machine, including a housing, further including,
[0009] A pair of placement slots, opened on the housing, symmetrically distributed on both sides of the connection seat;
[0010] A swing structure, installed inside the housing, used to drive the connection seat to move horizontally or rotate;
[0011] A connection seat, with a swing piece installed at the top, and thorns provided on the swing piece;
[0012] It further includes an information output device and an information input device provided on the housing, and a controller that is signal-connected to the swing structure, the information output device, and the information input device.
[0013] Preferably, the swing structure is a servo motor installed inside the housing and signal-connected to the controller, and the output end of the servo motor is connected to the connection seat.
[0014] Preferably, the swing structure includes a driving motor installed on one side inside the housing, a worm connected to the rotating end of the driving motor, a worm gear meshing at the top of the worm and connected to the connection seat, and a fixing component provided outside the worm.
[0015] Preferably, the fixing component includes a fixing seat sleeved outside the worm and a rotating shaft inserted inside the worm gear and connected to the worm; the worm passes through the fixing seat and is connected to the driving motor, and a rotating structure is formed between the worm and the fixing seat.
[0016] Preferably, it further includes a storage structure, and the storage structure includes a support bar fixed on one side of the top of the housing, a magnet block installed inside the support bar, limit pieces provided on both sides of the support bar and connected to the housing, a slot opened inside the connection seat, and an insertion block fixed at the bottom end of the swing piece.
[0017] Preferably, a snap-fit structure is formed between the insertion block and the slot, the swing piece is made of iron, and a magnetic connection is formed between the swing piece and the magnet block.
[0018] Preferably, the information input device and the information output device are touch display screens.
[0019] Preferably, the information input device is a keyboard, and the information output devices are a display screen and a speaker.
[0020] Compared with the prior art, the beneficial effects of the present utility model are as follows:
[0021] In the solution of this application:
[0022] By innovating and upgrading the traditional single-person practice mode into a two-player battle mode, it aims to enable parents to easily participate and jointly experience the fun of learning. This new mode can not only help children improve their learning ability in the competition but also increase the interaction between parents and children, making learning more interesting.
[0023] By adding a swinging device and balloon elements to the game, the game becomes more vivid and interesting. This immediate feedback not only increases the interactivity of the game but also makes children more involved perceptually, undoubtedly further arousing children's interest and improving their attention. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Figure 1 is one of the schematic structural diagrams of the present utility model;
[0025] Figure 2 is the second of the schematic structural diagrams of the present utility model;
[0026] Figure 3 is provided by this application Figure 2 the enlarged partial sectional structural diagram at A in;
[0027] Figure 4 is a schematic diagram of a specific implementation manner of the swinging structure provided by this application;
[0028] Figure 5 is another schematic diagram of a specific implementation manner of the swinging structure provided by this application;
[0029] Figure 6 is a block diagram of a specific implementation manner of the control system in this application.
[0030] Indications in the figure: 1. Housing; 2. Placing groove; 3. Balloon; 4. Storage structure; 401. Support bar; 402. Magnet block; 403. Limiting piece; 404. Slot; 405. Insert block; 5. Swing piece; 6. Pricking needle; 7. Control keyboard; 8. Display screen opening; 9. Swing structure; 901. Driving motor; 902. Fixed seat; 903. Worm; 904. Worm gear; 905. Rotating shaft; 10. Removable battery; 11. Switch; 12. Liquid crystal display screen; 13. Battery socket; 14. Connecting seat; 15. Pricking needle slot; 16. Connecting rod; 17. Servo output shaft. Detailed implementation mode
[0031] To make the objectives, technical solutions and advantages of the embodiments of the present utility model clearer, the technical solutions in the embodiments of the present utility model will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some but not all of the embodiments of the present utility model.
[0032] As Figure 1 shown, an entertainment interactive learning machine proposed in this implementation mode includes a housing 1, and also includes,
[0033] A placing groove 2, which is opened on the housing 1 and is symmetrically distributed relative to the connecting seat. The shape of the placing groove 2 is generally a groove with a circular opening, and is used to fix the blown balloon 3;
[0034] A storage structure 4, which is arranged on one side of the top of the housing 1 for storing and placing the swing piece 5;
[0035] A swing structure 9, which is installed inside the housing 1 and is used to drive the connecting seat 14 to swing left and right or move horizontally, so that the pricking needle installed above can puncture the balloon through step-by-step movement or rotation.
[0036] As Figure 4 shown, the swing structure can be a servo motor, and the connecting seat is fixed on the servo output shaft 17 and is connected to the swing piece 5 through a connecting rod 16.
[0037] The swing structure can also be a horizontally telescopic cylinder to realize the horizontal movement of the connecting seat 14.
[0038] Figure 5 In the specific implementation mode shown, the swing structure 9 includes a driving motor 901 installed on one side inside the housing 1, a worm 903 connected to the rotating end of the driving motor 901, a worm gear 904 meshing at the top of the worm 903 and connected to the connecting seat 14, and a fixing component arranged outside the worm 903;
[0039] A swing piece 5 is installed at the top of the connecting seat 14, and a pricking needle is arranged on the swing piece 5.
[0040] Among them, a touch display screen can be used to simultaneously realize the input and output of information, or a control keyboard 7 installed on both sides of the top of the housing 1 can be used as the information input device, and the display screen can be used as the information output device.
[0041] Figure 1 In the specific embodiment shown, the display screen opening 8 is provided at the top of the housing 1, and a liquid crystal display screen 12 is installed inside the display screen opening 8. A switch 11 is installed inside one side of the liquid crystal display screen 12 for powering on the entire system.
[0042] Figure 1 In the specific embodiment shown, a battery socket 13 is provided in front of the housing and installed inside the other side of the top of the housing 1. A detachable battery 10 is inserted inside the battery socket 13 for powering the system.
[0043] As Figure 5 shown, as another specific embodiment of the swinging structure, the fixing assembly includes a fixing seat 902 sleeved outside the worm 903 and a rotating shaft 905 inserted inside the worm wheel 904 and connected to the worm 903. The worm 903 passes through the fixing seat 902 and is connected to the driving motor 901. A rotating structure is formed between the worm 903 and the fixing seat 902. By controlling the driving motor 901 to start through the controller, the driving motor 901 drives the worm wheel 904 to rotate through the worm 903. Immediately afterwards, the worm wheel 904 drives the swinging piece 5 to swing, so that the swinging piece 5 approaches the balloon 3 on one side. When the other party wins, the controller controls the driving motor 901 to reverse to make the swinging piece 5 retract. The worm 903 and the worm wheel 904 are supported by the fixing seat 902 and the rotating shaft 905.
[0044] By controlling the driving motor 901 to start through the controller, the driving motor 901 drives the worm wheel 904 to rotate through the worm 903. Immediately afterwards, the worm wheel 904 drives the swinging piece 5 to swing, so that the swinging piece 5 approaches the balloon 3 on one side. When the other party wins, the controller controls the driving motor 901 to reverse to make the swinging piece 5 retract. The worm 903 and the worm wheel 904 are supported by the fixing seat 902 and the rotating shaft 905;
[0045] As Figure 1 、 Figure 2 and Figure 3As shown, as a preferred embodiment, on the basis of the above method, further, the storage structure 4 includes a support bar 401 fixed to one side of the top end of the housing 1, a magnet block 402 installed inside the support bar 401, limiting pieces 403 arranged on both sides of the support bar 401 and connected to the housing 1, a slot 404 opened inside the connection seat 14, and a plug 405 fixed to the bottom end of the swing piece 5. A clamping structure is formed between the plug 405 and the slot 404. The swing piece 5 is made of iron material, and the swing piece 5 is magnetically connected to the magnet block 402. By taking out the acupuncture needle 6 from the inside of the acupuncture needle slot 15, then pulling the plug 405 out of the inside of the slot 404 to disassemble the swing piece 5, and then placing the swing piece 5 on the top of the support bar 401, the magnet block 402 fixes the position of the swing piece 5 by magnetic force. At the same time, the limiting pieces 403 limit the position of the swing piece 5 from the left and right sides, so that the swing piece 5 is not easily slipped off. Among them, the acupuncture needle can be a commonly used toothpick, which is safe and easy to obtain.
[0046] When the device is idle, by taking out the acupuncture needle 6 from the inside of the acupuncture needle slot 15, then pulling the plug 405 out of the inside of the slot 404 to disassemble the swing piece 5, and then placing the swing piece 5 on the top of the support bar 401, the magnet block 402 fixes the position of the swing piece 5 by magnetic force. At the same time, the limiting pieces 403 limit the position of the swing piece 5 from the left and right sides, so that the swing piece 5 is not easily slipped off.
[0047] There are two groups of balloons 3, and the two groups of balloons 3 are symmetrically distributed on the vertical center line of the swing piece 5.
[0048] Specifically, when this entertainment interactive learning machine is in use: Insert the detachable battery 10 into the inside of the battery socket 13 and turn on the switch 11 to make the device powered on. The controller inside the housing 1 controls random questions and displays them on the surface of the liquid crystal display screen 12. Children and parents need to quickly answer the questions and input the correct answers to the device through the control keyboard 7. Whenever a player successfully answers a question, the controller controls the swing structure 9 to start and drive the swing piece 5 to swing towards the opponent's balloon 3. At the same time, the speaker will broadcast a prompt sound. This kind of immediate feedback not only increases the interactivity of the game, but also makes children more involved perceptually. As the game progresses, the two players have a fierce duel in the quick answer. Whenever one side takes the lead, their balloon 3 will be safer; while the lagging side will feel more and more pressure because their balloon 3 may be touched by the swing piece 5 and the acupuncture needle 6 at any time. When the preset leading number of games is reached. At this time, the acupuncture needle 6 will pierce the balloon 3 of the losing side, and through the explosion of the balloon, a visual impact and sensory stimulation during the learning process are realized, which can further stimulate children's learning interest and improve their attention.
[0049] The above technology of correctly controlling the swing structure through answering questions is well-known in the art. Existing game consoles all have the function of outputting signals to control the movement of mechanical devices after answering questions correctly. For those skilled in the art, it is easy to control the servo motor.
[0050] The questions can be arithmetic questions, or questions in other subjects such as Chinese, English, biology, or questions on traditional Chinese culture and general knowledge.
[0051] The above embodiments are only used to illustrate the present invention and do not limit the technical solutions described in the present invention. Although this specification has described the present invention in detail with reference to the above embodiments, the present invention is not limited to the above specific embodiments. Therefore, any modification or equivalent replacement of the present invention; and all technical solutions and their improvements that do not depart from the spirit and scope of the invention are covered by the scope of the claims of the present invention.
Claims
1. An entertainment interactive learning machine, comprising a housing (1), characterized in that, It also includes a pair of placement grooves (2) opened on the housing (1) and symmetrically distributed on both sides of the connecting seat; a swing structure (9) installed inside the housing (1) for driving the connecting seat to move horizontally or rotate; a connecting seat (14) with a swing piece (5) installed at the top, and a stabbing needle is arranged on the swing piece; It also includes an information output device and an information input device arranged on the housing, and a controller signal-connected to the swing structure, the information output device and the information input device.
2. An entertainment interactive learning machine according to claim 1, characterized in that, The swing structure is a servo installed inside the housing and signal-connected to the controller, and the output end of the servo is connected to the connecting seat.
3. An entertainment interactive learning machine according to claim 1, characterized in that, The swing structure (9) includes a driving motor (901) installed on one side inside the housing (1), a worm (903) connected to the rotating end of the driving motor (901), a worm gear (904) meshed at the top of the worm (903) and connected to the connecting seat (14), and a fixing component arranged outside the worm (903).
4. An entertainment interactive learning machine according to claim 3, characterized in that, The fixing component includes a fixing seat (902) sleeved outside the worm (903) and a rotating shaft (905) inserted inside the worm gear (904) and connected to the worm (903); the worm (903) passes through the fixing seat (902) and is connected to the driving motor (901), and a rotating structure is formed between the worm (903) and the fixing seat (902).
5. An entertainment interactive learning machine according to claim 1, characterized in that, It also includes a storage structure, and the storage structure (4) includes a support bar (401) fixed on one side of the top of the housing (1), a magnet block (402) installed inside the support bar (401), limit pieces (403) arranged on both sides of the support bar (401) and connected to the housing (1), a slot (404) opened inside the connecting seat (14), and an insertion block (405) fixed at the bottom end of the swing piece (5).
6. An entertainment interactive learning machine according to claim 5, characterized in that, A clamping structure is formed between the insertion block (405) and the slot (404), the swing piece (5) is made of iron material, and the swing piece (5) is magnetically connected to the magnet block (402).
7. An entertainment interactive learning machine according to claim 1, characterized in that, The information input device and the information output device are touch display screens.
8. An entertainment interactive learning machine according to claim 1, characterized in that, The information input device is a keyboard, and the information output device is a display screen and a speaker.
Citation Information
Patent Citations
Audio spelling and arithmetic learning machine
CN202422446U