Card table for egg fling game

By combining the perception device and the camera device to generate the egg-slide game process data, the problem of inaccurate card hand presentation in the prior art is solved, and a better live broadcast effect is achieved.

CN223127207UActive Publication Date: 2025-07-22GUOYI DIGITAL TECH (SHANGHAI) CO LTD
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Patent Information

Application Number
CN202421467205.6
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-06-25
Publication Date
2025-07-22
Estimated Expiration
2034-06-25

AI Technical Summary

Technical Problem

The existing live broadcast method of egg-slide game cannot accurately present the card hand, resulting in poor viewing and lack of entertainment.

Method used

The perceived device is used to sense the egg-sucking game process, generate the egg-sucking game process data, and combine the camera device to shoot the live screen, generate a live broadcast screen, and then processed through the back-end server and transmitted to the remote display terminal.

Benefits of technology

It realizes the accurate presentation of the game process while retaining the interactive entertainment effect of the card players and improving the live broadcast effect.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a card table for an egg-whipping game, which comprises cards with labels, and the labels are identified through a label identification module to sense the process of the egg-whipping game; the back-end server is connected with the label identification module and is used for recording egg-throwing game dealing and playing process data and egg-throwing game scene pictures, and the back-end server generates egg-throwing game process pictures according to the egg-throwing game process data and inserts the egg-throwing game process pictures into the egg-throwing game scene pictures to obtain egg-throwing game live broadcast pictures; the cloud server is connected with the rear-end server and is used for synchronizing the live broadcast picture of the egg-throwing game to a cloud end; and the remote display device is in communication connection with the cloud server and is used for carrying out real-time live broadcast display or recorded broadcast display on the live broadcast picture of the egg-throwing game after loading the live broadcast picture of the egg-throwing game. The sensing device is adopted to sense the egg-whipping game process, the egg-whipping game process and the egg-whipping game scene picture are fused to obtain the live broadcast picture, the game process is fused while the scene playing game interaction effect is reserved, and therefore the better live broadcast effect is obtained.
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Description

Technical Field

[0001] This application relates to a card table for the Guandan game, belonging to the technical field of game equipment. Background Art

[0002] As a popular card game that has become a hit across the country, more and more offline Guandan games are successfully held. To meet the needs of online audiences to watch offline Guandan games, it is necessary to provide the offline Guandan games for online audiences to watch in the form of live broadcasts or recorded broadcasts; if other card games are used for live broadcasts where players play cards online using a computer offline, it lacks visual appeal and is not suitable for the live content of Guandan, which is a game with relatively strong entertainment and weak competitiveness and requires players to participate in interactions to produce entertainment effects.

[0003] To retain the entertainment effect, the existing live broadcast and recording method for the Guandan game is as follows: The Guandan game site is filmed and recorded, for example, using a camera to film the cards of the players, providing a bystander's perspective in the form of partial close-ups and panoramic switches, and then the director stitches and combines the pictures to form a live broadcast picture and projects it onto the screen, and transmits it to the display terminals of remote audiences through network information transmission. The audience can watch the live broadcast in real time or watch the recorded broadcast later.

[0004] To allow the audience to see the accurate live situation of the Guandan game, multiple cameras are needed to film all the players so that the audience can know the cards in the players' hands. However, due to different card-drawing habits of the players, in some cases, the cameras cannot film all the cards in the players' hands, which results in a poor viewing experience for the audience. Summary of the Utility Model

[0005] The technical problem to be solved by this application is how to accurately broadcast the game process while retaining the interactive entertainment effect of the Guandan game players to obtain a live broadcast effect.

[0006] To solve the above technical problem, the technical solution of this application is to provide a live broadcast and recording method for the Guandan game based on the Internet of Things technology.

[0007] Use a sensing device to sense the Guandan game process and generate Guandan game process data;

[0008] Generate Guandan game process pictures according to the Guandan game process data;

[0009] Use a camera device to actually film the Guandan game site to generate a Guandan game site picture;

[0010] Insert the Guandan game process pictures into the Guandan game site pictures to generate Guandan game live broadcast pictures;

[0011] Present the Guandan game live broadcast pictures in the form of live broadcasts or recorded broadcasts on remote display terminals.

[0012] Preferably, the process data of the Guandan game is called by a processor to generate a process screen of the Guandan game; the process screen of the Guandan game is inserted into the live scene of the Guandan game in a default manner or adjusted by a director to generate a live broadcast screen of the Guandan game; the live broadcast screen of the Guandan game is uploaded to the cloud database; the live broadcast screen of the Guandan game is transmitted by the server to the display terminals of remote audiences through network information transmission.

[0013] Preferably, the process data of the Guandan game includes dealing process data and playing process data, and the playing process data includes the playing order, the played cards, and the playing content of all players.

[0014] The present application also provides a card table for sensing the process of the Guandan game, including a game table body, playing cards with readable tags, and a tag recognition module arranged under the desktop of the game table body;

[0015] A card dealer for sending playing cards to four directions of the desktop is arranged in the center of the game table body;

[0016] An identifiable ID is set on the readable tag of any one of the playing cards, and the identifiable ID is bound to the card face information of the playing card.

[0017] Preferably, the four directions of the desktop of the game table body include virtual east, virtual south, virtual west, and virtual north; orientation identifiers, playing card area identifiers, card collection area identifiers, and card declaration area identifiers are arranged in the four directions of the desktop of the game table body.

[0018] Preferably, multiple tag recognition modules are distributed adjacent to each other and cover at least the entire desktop except the card dealer.

[0019] Preferably, the recognition distance of the tag recognition module for recognizing the readable tag is set to not exceed 5 cm.

[0020] Preferably, the tag recognition module includes an effective recognition area and an edge area at the center, and any one of the playing cards is provided with at least three readable tags. The identifiable IDs of the three readable tags are set to be the same and are bound to the card face information of the playing card, and the three readable tags are discretely distributed.

[0021] Preferably, the three readable tags are distributed in a triangle, one of the three readable tags is arranged in the middle of the long side of the playing card, and the other two tags are arranged at both ends of the other long side of the playing card.

[0022] Preferably, the readable tag is set to be an NFC tag or a passive RFID tag, and the tag recognition module is set to be an NFC recognition module or an RFID recognition module.

[0023] The present application also provides a device for live broadcast and recording of the Guandan game, including a card table for sensing the process of the Guandan game, and a backend server connected to the tag recognition module for recording the data of the card dealing and playing process of the Guandan game and the live scene of the Guandan game. The backend server generates a process screen of the Guandan game according to the process data of the Guandan game and inserts it into the live scene of the Guandan game to obtain a live broadcast screen of the Guandan game; it also includes a cloud server connected to the backend server for synchronizing the live broadcast screen of the Guandan game to the cloud, and a remote display device communicatively connected to the cloud server for performing real-time live broadcast display or recorded broadcast display after loading the live broadcast screen of the Guandan game.

[0024] The advantage of the present application is that a sensing device is used to sense the process of the Guandan game, and the process of the Guandan game is integrated with the live scene of the Guandan game to obtain a live broadcast screen. While retaining the interactive effect of the on-site players, the game process is incorporated, thus obtaining a better live broadcast effect. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] Figure 1 It is a schematic diagram of an example of a method for live broadcast and recording of the Guandan game based on the Internet of Things technology provided by the embodiment of the present application;

[0026] Figure 2 It is a schematic diagram of the packaging of playing cards with readable tags;

[0027] Figure 3 It is a schematic diagram of the identification of the desktop of the game table body;

[0028] Figure 4 It is a schematic diagram of the adjacent distribution of the tag recognition module covering the desktop;

[0029] Figure 5 It is a schematic diagram of the principle of RFID technology Figure 1 ;

[0030] Figure 6 It is a schematic diagram of the principle of RFID technology Figure 2 ;

[0031] Figure 7 It is a schematic diagram of the central effective recognition area and the edge area of adjacent tag recognition modules;

[0032] Figure 8 It is a schematic diagram of the distribution of three readable tags on the playing cards;

[0033] Description of the reference numerals: readable tag 101, playing card 102, sensing device 201, server 301, process screen of the Guandan game 401, live broadcast screen of the Guandan game 501, orientation identification 601, card-playing area identification 602, card-collecting area identification 603, card-reporting area identification 604, card-dealing machine 701, card-dealing area 702, effective recognition area 801, edge area 802. Detailed Implementation Modes

[0034] To make the present application more clearly understandable, various exemplary embodiments will be introduced below. These examples are non-limiting, and it should be understood that they are used to illustrate the broader applications of the devices, systems, and methods. Without departing from the essence and scope of the present application, these embodiments can be varied in many ways and can be replaced by equivalents. In addition, various changes can be made to adapt to special circumstances, materials, substance components, types of processing, processing actions, or steps to suit the purpose, content, or scope of the present application. All such changes will be within the protection scope of the present application.

[0035] Regarding any materials, dimensions, and quantities introduced in the overview or detailed description, they are only examples and do not limit the subject matter of the present application. Moreover, various embodiments of the embodiments described herein will complement each other rather than being purely alternative, unless stated otherwise. In other words, the embodiments from one embodiment can be freely combined with the embodiments from other embodiments, as can be easily understood by those of ordinary skill in the art, unless it is stated that these embodiments are only for replacement.

[0036] The present application provides a method for live broadcast and recording of the Guandan game based on Internet of Things technology, specifically including:

[0037] Using a sensing device to sense the process of the Guandan game to generate Guandan game process data;

[0038] The so-called Guandan game process includes the card dealing process and the card playing process. During the card dealing process, it is necessary to record which player at which position each playing card is dealt to. After the card dealing is completed, the hands of the players at each position can be determined. During the card playing process, it is necessary to record the card-playing order, the cards played, and the content of the cards played by all players, so that the remaining hands of the players can be deduced from the cards played. Therefore, the card dealing data and the card playing data constitute the Guandan game process data;

[0039] Generating a Guandan game process screen according to the Guandan game process data;

[0040] Using a camera device to actually shoot the Guandan game site to generate a Guandan game site screen;

[0041] Inserting the Guandan game process screen into the Guandan game site screen to generate a Guandan game live broadcast screen;

[0042] Presenting the Guandan game live broadcast screen in the form of live broadcast or recording on a remote display terminal.

[0043] In a further embodiment, the process data of the Guandan game is called by a processor to generate a Guandan game process screen. According to the card dealing data and the card playing data in the Guandan game process data, corresponding card dealing screens, card playing screens, and the hand cards screens of the players can be generated. Such screens are the Guandan game process screens. The Guandan game live scene screen can be a first-person view screen, a third-person view screen, an overhead view screen, or a multi-view spliced screen, which is composed of splitting and splicing the real-time shooting screens of one or more camera devices. The Guandan game process screen is inserted into the Guandan game live scene screen according to the default method or adjusted by the director to generate a Guandan game live broadcast screen. This Guandan game live broadcast screen is the live broadcast screen presented to the audience. While retaining the interactive effect of the on-site players, the game process is integrated into the live broadcast screen, thus obtaining a better live broadcast effect.

[0044] Exemplarily, referring to Figure 1 , the readable tag 101 is combined with the playing card to obtain a playing card 102 with a readable tag. The card face information of the Guandan game process is sensed by the sensing device 201 to obtain the Guandan game process data. The Guandan game process data is called by the background server 301 to generate a Guandan game process screen 401. The Guandan game process screen 401 is inserted into the Guandan game live scene screen to obtain a Guandan game live broadcast screen 501.

[0045] The present application also provides a card table for sensing the Guandan game process. The card table includes a game table body, playing cards with readable tags, and a tag recognition module arranged under the tabletop of the game table body. A card dealer for sending the playing cards to the four directions of the tabletop is arranged in the center of the game table body. The readable tag of any one of the playing cards is provided with an identification ID, and the identification ID is bound to the card face information of the playing card. Among them, the card dealer can adopt a conventional poker card dealer or a card dealer with a scanning function. When adopting a conventional poker card dealer, the card dealing process is recognized by the tag recognition module arranged under the tabletop. By recording which player each card is dealt to, the hand cards of the players can be known. When adopting a card dealer with a scanning function, the card dealing process can be recognized either by the tag recognition module or by the card dealer.

[0046] Exemplarily, referring to Figure 2 , the readable tag 101 is encapsulated in the playing card 102 in a stacked manner. The playing card 102 has the same size and thickness as a conventional playing card. Several readable tags can be encapsulated in one playing card.

[0047] In a further embodiment, referring to Figure 3, the four directions of the desktop of the game table body include virtual east, virtual south, virtual west, and virtual north; orientation identifiers 601, playing card area identifiers 602, card collection area identifiers 603, and card reporting area identifiers 604 are provided in the four directions of the desktop of the game table body; according to the rules of the Guandan game, four card players respectively occupy the virtual east, virtual south, virtual west, and virtual north. During the card dealing process, the received cards need to be placed in the card collection area, and during the playing card process, the played cards need to be placed in the playing card area. After the number of hand cards is less than a certain amount, a card report needs to be made in the card reporting area. Therefore, the label recognition module provided under the desktop should at least cover the playing card area, the card collection area, and the card reporting area to recognize the card dealing process and the playing card process. However, for the Guandan game, the interaction and entertainment of the card players are generally relatively high during the general game process. Especially when throwing bombs, it is very easy to throw them to other areas of the desktop. Therefore, in a further implementation manner of the present application, the multiple label recognition modules provided under the desktop are adjacently distributed and at least cover the entire desktop except the card dealer. Exemplarily, referring to Figure 4 , taking the virtual north as an example, during the card dealing process of the card dealing machine 701, the cards are dealt to the card dealing area 702 at the position shown in the figure in the north. Then, the cards recognized by the label recognition module located in the card dealing area 702 at the position shown in the figure in the north are the hand cards of the card player in the north position; during the playing card process, the cards played to any position on the desktop can be recognized by the label recognition module. By querying which card player's hand cards the played cards originally belonged to based on the recognized played cards, it can be known which card player played the cards. Thus, during the card dealing process and the playing card process, even if the cards are not placed in the designated positions, accurate card dealing process data and playing card process data can be obtained.

[0048] In a further implementation manner, the method for live broadcast and recording of the Guandan game based on the Internet of Things technology provided in the present application uses near-field recognition technology to recognize playing cards. The readable tags used can be NFC tags or passive RFID tags. Correspondingly, the label recognition module uses an NFC recognition module or an RFID recognition module.

[0049] Furthermore, from the foregoing recognition process, it can be seen that in the method for live broadcast and recording of the Guandan game based on the Internet of Things technology provided in the present application, the recognition of the card dealing process and the playing card process is based on the criterion that the cards reach the desktop. During the card dealing process: different directions of the cards reaching the desktop represent the cards dealt to the card players in that direction. During the playing card process: the card player placing the cards on the desktop represents playing cards. This requires that the label recognition module must perform near-field recognition when recognizing the readable tags of the cards. Taking RFID technology as an example, the principle of RFID technology is shown in Figure 5 , Figure 6, the readable tag is a passive RFID tag, the RFID identification module is an RFID reader. The RFID technology can change the identification distance by adjusting the radio frequency and the tag size. The identification distance is positively correlated with the radio frequency and also with the tag size. Therefore, the identification distance can be restricted by reducing the radio frequency and the tag size. In the method for live and recorded broadcast of the Guandan game based on the Internet of Things technology provided in this application, the identification distance of the tag identification module for identifying the readable tag is restricted to not exceed 5 cm, preferably 2 cm, so that the tag identification is a near-field identification for the desktop, avoiding misidentification caused by different card-holding habits of the players when approaching the desktop due to too large an identification distance.

[0050] In a further embodiment, since the identification range of the tag identification module is limited and there may be identification conflicts at the boundaries of adjacent tag identification modules, to avoid conflicts, when using the RFID technology, the RFID anti-interference identification method can be adopted. For example, adjacent tag identification modules read at intervals in turn to avoid interference caused by simultaneous reading; or the technical solution provided in this application can also be adopted: see Figure 7 , according to the identification effectiveness, the tag identification modules distributed on the desktop are divided into an effective identification area 801 located in the center that will not cause interference and an edge area 802 that may cause interference and the identification accuracy decreases. To avoid the readable tag on the playing card from exactly falling in the edge area, at least three readable tags are set on any playing card. The identification IDs of the three readable tags are set to be the same and are bound to the card face information of the playing card. The three readable tags are discretely distributed. Exemplarily, see Figure 8 , the three readable tags are distributed in a triangle. One of the three readable tags is set in the middle of the long side of the playing card, and the other two tags are set at both ends of the other long side of the playing card; there are 108 playing cards in two decks. The 108 playing cards are sorted according to the serial number. The serial number corresponding to each playing card is the identification ID of the tag on the playing card. When there are multiple tags on the playing card, the identification IDs of the multiple tags are set to be the same and the identification ID is bound to the card face of the playing card. When the ID is identified, the card face information can be known. When multiple identical IDs are identified at the same time, only one record needs to be made.

[0051] The embodiment of the present application also provides a system for live and recorded broadcast of the Guandan game, including a card table for perceiving the process of the Guandan game, and a backend server connected to the label recognition module for recording the process data of the Guandan game and the live scene images of the Guandan game. The backend server generates the process images of the Guandan game according to the process data of the Guandan game and inserts them into the live scene images of the Guandan game to obtain the live broadcast images of the Guandan game. The system also includes a cloud server connected to the backend server for synchronizing the live broadcast images of the Guandan game to the cloud, and a remote display device communicatively connected to the cloud server for downloading the live broadcast images of the Guandan game and performing real-time live broadcast display or recorded broadcast display. Exemplarily, the process of generating the process images of the Guandan game according to the process data of the Guandan game and inserting them into the live scene images of the Guandan game can be executed by the backend server or the cloud server, that is, the process data of the Guandan game and the live scene images of the Guandan game can also be directly uploaded to the cloud, and the live broadcast images of the Guandan game are generated by the cloud server.

[0052] In the present application, the "server", "processor", and "host" can be any type of computer or processing system, including but not limited to mobile terminals, personal computers (PCs), personal digital assistants (PDAs), network devices, systems having a database capable of storing and processing patient information, or other devices or combinations of devices. It is widely defined to cover any device or combination of devices having at least one processor that executes instructions from a storage medium.

[0053] The above is only the preferred embodiment of the present application, and it does not impose any formal or substantial limitations on the present application. It should be noted that for those of ordinary skill in the art in the technical field, several improvements and supplements can still be made without departing from the premise of the present application, and these improvements and supplements should also be regarded as the protection scope of the present application. Any equivalent changes, modifications, and evolutions made by those skilled in the art using the technical content disclosed above without departing from the content and scope of the present application are equivalent embodiments of the present application; at the same time, any equivalent changes, modifications, and evolutions made to the above embodiments according to the essential technology of the present application still fall within the scope of the technical solution of the present application.

Claims

1. A card table for sensing the process of the Guandan game, characterized in that, It includes a game table body, playing cards with readable tags, and a tag recognition module provided under the tabletop of the game table body; A card dispenser for sending playing cards to the four directions of the tabletop is provided in the center of the game table body; The readable tag of any one of the playing cards is provided with a recognition ID, and the recognition ID is bound to the card face information of the playing card.

2. The card table for perceiving the process of the Guandan game according to claim 1, wherein, The four directions of the game table body tabletop include virtual east, virtual south, virtual west, and virtual north; orientation identifiers, card-playing area identifiers, card-collecting area identifiers, and card-reporting area identifiers are provided in the four directions of the game table body tabletop.

3. A card table for perceiving the process of the Guandan game according to claim 1, characterized in that, A plurality of the tag recognition modules are distributed adjacent to each other and at least cover the entire tabletop except the card dispenser.

4. A card table for perceiving the process of the Guandan game according to claim 3, characterized in that, The recognition distance of the tag recognition module for recognizing the readable tag is set to not exceed 5 cm.

5. A card table for perceiving the process of the Guandan game according to claim 4, characterized in that, The tag recognition module includes an effective recognition area and an edge area at the center. Any one of the playing cards is provided with at least three readable tags. The recognition IDs of the three readable tags are set to be the same and are bound to the card face information of the playing card, and the three readable tags are discretely distributed.

6. A card table for perceiving the process of the Guandan game according to claim 5, characterized in that, The three readable tags are distributed in a triangle. One of the three readable tags is provided in the middle of the long side of the playing card, and the other two tags are provided at both ends of the other long side of the playing card.

7. A card table for perceiving the process of the Guandan game according to claim 1, characterized in that, The readable tag is set to be an NFC tag or a passive RFID tag, and the tag recognition module is set to be an NFC recognition module or an RFID recognition module.

8. A device for live recording and broadcasting of the Guandan game, characterized in that, It includes the card table for perceiving the process of the Guandan game according to any one of claims 1-7, and further includes a backend server connected to the tag recognition module for recording the data of the card-dealing and card-playing process of the Guandan game and the on-site picture of the Guandan game. The backend server generates a Guandan game process picture according to the Guandan game process data and inserts it into the on-site picture of the Guandan game to obtain a Guandan game live broadcast picture; it further includes a cloud server connected to the backend server for synchronizing the Guandan game live broadcast picture to the cloud, and a remote display device communicatively connected to the cloud server for performing real-time live broadcast display or recorded broadcast display after downloading the Guandan game live broadcast picture.