Mechanism for switching stepless linear hand feeling and point contact type hand feeling of key
By using Hall sensor and Hall magnet combined with slider and shrapnel in the game handle trigger key, the conversion of impeller linear feel and point-to-touch feel is achieved, solving the problem of the need for two switches in the prior art, simplifying the structure and reducing costs.
Patent Information
- Application Number
- CN202422449071.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-11
- Publication Date
- 2025-08-12
- Estimated Expiration
- 2034-10-11
AI Technical Summary
The existing game controller trigger key requires two switches to switch between Hall linearity and mechanical button feel, taking up a lot of space and increasing costs.
Using a keyless linear feel and point-to-touch feel conversion mechanism, a Hall sensor and Hall magnet at the bottom of the trigger key cap is used to combine the slider and shrapnel design to achieve hand feel switching through the slider sliding, reducing the need for switches.
The linear button feel and mechanical button feel are switched, with only one switch, simplifying the structure and saving space and cost.
Smart Images

Figure CN223218169U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to a key conversion mechanism, in particular to a mechanism for converting a key's infinite linear feel into a point-touch feel. Background Art
[0002] The existing switching mechanism for the Hall effect linear and mechanical key feel of the trigger button of a game controller requires the installation of two switches to achieve this, one of which is a Hall effect switch and the other is a short-stroke switch (key switch or micro switch). For example, the game controller trigger button structure disclosed in Chinese patent publication number CN 220070714 U, entitled "Game controller with trigger button Hall effect linear and mechanical key feel", is to install two switches to achieve different switch feel switching. This not only takes up the limited internal space of the game controller, but also increases the cost. Therefore, the development of a mechanism for converting the infinite linear feel of a key to a touch-sensitive feel has become a problem that needs to be solved by those skilled in the art. Utility Model Content
[0003] In order to solve the above-mentioned deficiencies, the utility model provides a mechanism for converting a key's infinite linear feel into a point-touch feel.
[0004] The above-mentioned purpose of the present utility model is achieved through the following technical solutions: a conversion mechanism for a key's infinite linear feel and a touch-type feel, comprising a PCB board, a trigger key bracket and a trigger keycap, wherein one edge of the trigger keycap is hinged to the trigger key bracket and is provided with a torsion spring that enables it to automatically reset, a Hall sensor is provided on the PCB board, and a Hall magnet is connected to the bottom of the trigger keycap; a slide rail is provided on the trigger key bracket, a slider is provided on the slide rail, a spring is fixed on the slider, the spring is provided with a protrusion, and the bottom of the trigger keycap is provided with a recess that cooperates with the protrusion.
[0005] Furthermore, there is at least one convex point.
[0006] Furthermore, when there is one convex point, a limiting top block is provided on the slider, and a pressing portion cooperating with the limiting top block is provided at the bottom of the trigger key cap.
[0007] Furthermore, a push button is provided on the slider.
[0008] Furthermore, an elastic protrusion is provided on the inner side of the sliding block, and a positioning groove that cooperates with the elastic protrusion is provided on the sliding rail.
[0009] Furthermore, a limiting top block is provided on the sliding block, and a pressing portion cooperating with the limiting top block is provided at the bottom of the trigger key cap.
[0010] The advantages of the present invention over the prior art are that the present invention only requires one switch to switch between the linear key feel and the mechanical key feel, which reduces one switch compared to the prior art, simplifies the structure, reduces space occupation, and saves costs. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Figure 1 It is a schematic diagram of the three-dimensional structure of the front side of the first embodiment of the present invention.
[0012] Figure 2 It is a schematic diagram of the three-dimensional structure of the back side of the first embodiment of the present invention.
[0013] Figure 3 It is a schematic diagram of the three-dimensional structure of the bottom side of the front side of the first embodiment of the present invention.
[0014] Figure 4 It is a schematic diagram of the bottom structure of the trigger key cap in the first embodiment of the present utility model.
[0015] Figure 5 It is a schematic diagram of the three-dimensional structure of the front side of the second embodiment of the present invention.
[0016] Figure 6 It is a schematic diagram of the three-dimensional structure of the back side of the second embodiment of the present invention.
[0017] Figure 7 It is a schematic diagram of the three-dimensional structure of the bottom side of the front side of the second embodiment of the present invention.
[0018] Figure 8 It is a schematic diagram of the bottom structure of the trigger key cap in the second embodiment of the present invention. DETAILED DESCRIPTION
[0019] The present invention will be further described below in conjunction with the accompanying drawings.
[0020] Example 1: Figures 1 to 4As shown, a mechanism for converting a key's infinite linear feel to a tactile feel includes a PCB 1, a trigger key bracket 2, and a trigger key cap 3. The trigger key cap 3 is hinged to the trigger key bracket 2 at one edge and equipped with a torsion spring 4 for automatic reset. The PCB 1 is provided with a Hall effect sensor 5, and the bottom of the trigger key cap 3 is connected to a Hall effect magnet 6. The trigger key bracket 2 is provided with a slide rail 7, which is provided with a slider 8. The slider 8 is provided with a push button 14, and an elastic protrusion 15 is provided on the inner side of the slider 8. The slide rail 7 is provided with a positioning groove 16 that cooperates with the elastic protrusion 15. A spring 9 is fixed to the slider 8, which is provided with multiple protrusions 10. The bottom of the trigger key cap 3 is provided with a recess 11 that cooperates with the protrusions 10. During use, the slider 8 is pushed, causing the protrusions 10 on the spring 9 to abut against the recess 11. Pressing the trigger key cap 3 creates a long-travel key with a tactile feel. When the slider 8 is pushed in the reverse direction, the protrusion 10 on the spring 9 is separated from the recess 11, thereby forming a long-stroke key with an infinitely linear feel.
[0021] Example 2: Figures 5 to 8 As shown, a conversion mechanism for a key's infinite linear feel and a touch-type feel comprises a PCB board 1, a trigger key bracket 2 and a trigger key cap 3. One edge of the trigger key cap 3 is hinged to the trigger key bracket 2 and is provided with a torsion spring 4 that enables it to automatically reset. The PCB board 1 is provided with a Hall sensor 5, and the bottom of the trigger key cap 3 is connected to a Hall magnet 6; the trigger key bracket 2 is provided with a slide rail 7, a slider 8 is provided on the slide rail 7, a push button 14 is provided on the slider 8, an elastic protrusion 15 is provided on the inner side of the slider 8, and a positioning groove 16 that cooperates with the elastic protrusion 15 is provided on the slide rail 7; a spring piece 9 is fixed on the slider 8, a convex point 10 is provided on the spring piece 9, a recess 11 that cooperates with the convex point 10 is provided at the bottom of the trigger key cap 3, a limiting top block 12 is provided on the slider 8, and a pressing portion 13 that cooperates with the limiting top block 12 is provided at the bottom of the trigger key cap 3. During use, the slider 8 is pushed so that the protrusion 10 on the spring 9 abuts against the recess 11. When the trigger cap 3 is pressed, the limiting top block 12 and the pressing portion 13 act to form a short-stroke key with a touch-sensitive feel. When the slider 8 is pushed in the opposite direction, the protrusion 10 on the spring 9 separates from the recess 11, forming a long-stroke key with an infinitely linear feel.
[0022] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the description and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.
Claims
1. A mechanism for converting a key's infinite linear feel to a point-touch feel, comprising a PCB, a trigger key bracket, and a trigger key cap. The trigger key cap has an edge hinged to the trigger key bracket and is provided with a torsion spring that enables automatic reset. The PCB is provided with a Hall effect sensor, and the bottom of the trigger key cap is connected to a Hall effect magnet. The mechanism is characterized by: The trigger key bracket is provided with a slide rail, the slide rail is provided with a slider, a spring is fixed on the slider, the spring is provided with a convex point, and the bottom of the trigger key cap is provided with a recess matched with the convex point.
2. The mechanism for converting a key's infinite linear feel to a point-touch feel according to claim 1, characterized in that: There is at least one convex point.
3. The mechanism for converting a key's infinite linear feel to a point-touch feel according to claim 2, characterized in that: When there is one convex point, a limiting top block is provided on the slider, and a pressing portion cooperating with the limiting top block is provided at the bottom of the trigger key cap.
4. The mechanism for converting a key's infinite linear feel to a point-touch feel according to claim 1, characterized in that: A push button is provided on the sliding block.
5. The mechanism for converting a key's infinite linear feel to a point-touch feel according to claim 1, characterized in that: An elastic protrusion is provided on the inner side of the sliding block, and a positioning groove matched with the elastic protrusion is provided on the sliding rail.
Citation Information
Patent Citations
Gamepad with trigger key Hall linearity and mechanical key hand feeling
CN220070714U