Top knob of gamepad, control circuit of top knob and gamepad

By setting a top knob and a rotating torsion bar structure on the top of the game controller, and combining the controller and switch module, the problem of inconvenient shortcut key operation is solved, simplified control of the game controller mode and connection mode is achieved, and the user experience is improved.

CN223474397UActive Publication Date: 2025-10-28AIFRUTECH CO LTD
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Patent Information

Application Number
CN202422844634.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-11-20
Publication Date
2025-10-28
Estimated Expiration
2034-11-20

AI Technical Summary

Technical Problem

The shortcut buttons on existing game controllers are inconvenient to operate, affecting the user experience.

Method used

A top knob is set on the top of the game controller, and the game controller working mode and host connection mode are directly controlled through the knob switch cap and knob switch member. A rotating torsion bar and contact structure are used to electrically connect the controller, mode switching switch module and power switch module to simplify the operation process.

Benefits of technology

The top knob directly controls the gamepad working mode and host connection mode, simplifying operations and improving user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a top knob of a gamepad, a control circuit of the top knob and the gamepad, and relates to the technical field of gamepads. The top knob is arranged at the top of the gamepad and comprises a knob switch cap and a knob switch part, the knob switch part comprises a base and a rotating torsion bar, and the rotating torsion bar is movably connected to the middle of the base; the knob switch cap comprises a mounting groove and a limiting plate, the limiting plate is fixed in the mounting groove, the mounting groove corresponds to and is matched with the upper end of the rotating torsion bar, the limiting plate corresponds to and is matched with a clamping groove in the upper end of the rotating torsion bar, and the knob switch cap is connected with the rotating torsion bar in a clamped mode through the mounting groove and the limiting plate. And the knob switch cap can drive the rotary torsion bar to rotate. The top knob is arranged at the top of the gamepad, the working mode of the gamepad and the connection mode of the gamepad and the host are directly controlled through the top knob, a plurality of shortcut keys do not need to be adopted for control, use is convenient for a user, and user experience is improved.
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Description

Technical Field

[0001] This utility model relates to the field of game controller technology, and in particular to a top knob of a game controller, a control circuit for the top knob, and the game controller itself. Background Technology

[0002] With the continuous development of the video game industry, game controllers, as an important accessory for video games, enable the control of virtual game characters by manipulating their buttons and other mechanisms. To meet the increasingly diverse gameplay and control requirements, the functionality and user experience of game controllers are constantly being improved.

[0003] Existing game controllers have multiple control buttons, each with its own function. Furthermore, certain control buttons can be combined in different sequences or combinations to create shortcuts for specific controls. When controlling a virtual character with a game controller, players typically use shortcuts to connect to Bluetooth, UWB, or access sports modes. However, pressing multiple buttons is inconvenient and can interfere with controlling the virtual character. Therefore, it's necessary to add buttons to the game controller that directly enable Bluetooth, UWB, and sports mode connections.

[0004] In the process of developing this utility model, the applicant discovered at least the following problems in the prior art:

[0005] The shortcut buttons on existing game controllers are inconvenient to use, which affects the user experience. Utility Model Content

[0006] The purpose of this utility model is to provide a top knob for a game controller, a control circuit for the top knob, and the game controller itself, to solve the technical problem that the shortcut button operation on existing game controllers is inconvenient and affects the user experience. The various technical effects of the preferred solutions among the many technical solutions provided by this utility model are detailed below.

[0007] To achieve the above objectives, the present invention provides the following technical solution:

[0008] This utility model provides a top knob for a game controller. The top knob is located on the top of the game controller and includes a knob switch cap and a knob switch component. The knob switch component includes a base and a rotating torsion bar. The rotating torsion bar is movably connected to the middle of the base. The knob switch cap includes a mounting groove and a limiting plate. The limiting plate is fixed in the mounting groove. The mounting groove corresponds to and matches the upper end of the rotating torsion bar. The limiting plate corresponds to and matches the slot at the upper end of the rotating torsion bar. The knob switch cap is engaged with the rotating torsion bar through the mounting groove and the limiting plate. The knob switch cap can drive the rotating torsion bar to rotate.

[0009] Optionally, the base is provided with a plurality of contacts, and the plurality of contacts are arranged around the circumference of the rotating torsion bar.

[0010] Optionally, the bottom of the rotary switch is provided with multiple pins, and the rotary switch is electrically connected to the control board of the game controller through the pins. The multiple pins are configured to correspond one-to-one with the multiple contacts, and the pins are used to connect the contacts.

[0011] Optionally, there are two top knobs. One top knob is used to switch the connection mode between the game controller and the host. The connection modes include Bluetooth connection mode and wired USB mode when connected to the game console, and UWB ultra-low latency mode, wired USB mode and Bluetooth connection mode when connected to a computer. The other top knob is used to switch the game controller to power on, power off and sports mode.

[0012] A control circuit for a top knob includes a controller, a mode switching module, and a power switch module. The mode switching module and the power switch module are both electrically connected to the controller. The mode switching module is used to switch the connection mode between the game controller and the host. The power switch module is used to power on, power off, and switch the motion mode of the game controller. The controller is used to control the mode switching module and the power switch module to be turned on.

[0013] Optionally, the controller is model HXX-F0510-1220-1.

[0014] Optionally, the model number of the mode switching module is RS-005-D; the C pin of the mode switching module is connected to the seventh pin of the controller, and the first, second, third, fourth and fifth pins of the mode switching module are all connected to the eighth pin of the controller; the C pin of the mode switching module is connected to the first, second, third, fourth or fifth pin of the mode switching module.

[0015] Optionally, the power switch module is model RS-003-D; the C pin of the power switch module is connected to the sixth pin of the controller, the first pin of the power switch module is grounded, and the second and third pins of the power switch module are both connected to the eighth pin of the controller; the C pin of the power switch module is connected to the first, second, or third pin of the power switch module.

[0016] Optionally, the system also includes an interface module, model number CF136-16LB12R-01; pins A4, B9, A9, and B4 of the interface module are all connected to the second, third, and fourth pins of the controller; pins A6 and B6 of the interface module are both connected to the eleventh pin of the controller; and pins A7 and B7 of the interface module are both connected to the tenth pin of the controller.

[0017] A game controller includes a top knob, a control board, and a housing as described above. The control board is fixed inside the housing, the top knob is fixed on the control board, and one end of the top knob passes through a through hole in the housing and is exposed outside the housing. The top knob is electrically connected to the control board.

[0018] Implementing one of the above-described technical solutions of this utility model has the following advantages or beneficial effects:

[0019] This invention places the top knob on the top of the game controller, allowing direct control of the game controller's working mode and connection mode with the host, eliminating the need for multiple shortcut keys, thus improving user convenience and experience. Attached Figure Description

[0020] To more clearly illustrate the technical solutions of the embodiments of this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort. In the drawings:

[0021] Figure 1 This is an exploded view of an embodiment of the top knob of the game controller of this utility model;

[0022] Figure 2 This is a schematic diagram of the knob switch cap structure of an embodiment of the top knob of the game controller of this utility model;

[0023] Figure 3 This is a schematic diagram of the top knob installation in an embodiment of the game controller of this utility model;

[0024] Figure 4 This is an exploded view of an embodiment of the game controller of this utility model;

[0025] Figure 5 This is a circuit diagram of an embodiment of the control circuit for the top knob of this utility model.

[0026] In the diagram: 1. Rotary switch cap; 11. Mounting slot; 12. Limiting plate; 2. Rotary switch component; 21. Base; 211. Contact; 212. Pin; 22. Rotary torsion bar; 221. Slot; 3. Control main board; 4. Housing; 41. Through hole. Detailed Implementation

[0027] To make the objectives, technical solutions, and advantages of this utility model clearer, various exemplary embodiments described below will be referenced to the accompanying drawings, which form part of the exemplary embodiments, illustrating various exemplary embodiments that may be adopted to implement this utility model. Unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this disclosure. It should be understood that they are merely examples of processes, methods, and apparatuses consistent with some aspects of this utility model disclosed as detailed in the appended claims, and other embodiments may be used, or structural and functional modifications may be made to the embodiments listed herein without departing from the scope and spirit of this utility model.

[0028] In the description of this utility model, it should be understood that the terms "center," "longitudinal," "lateral," etc., indicate the orientation or positional relationship based on the accompanying drawings, and are only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the referred element must have a specific orientation, or be constructed and operated in a specific orientation. The terms "first," "second," etc., are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. The term "multiple" means two or more. The terms "connected" and "linked" should be interpreted broadly, for example, they can be fixed connections, detachable connections, integral connections, mechanical connections, electrical connections, communication connections, direct connections, indirect connections through an intermediate medium, and can be the internal connection of two elements or the interaction relationship between two elements. The term "and / or" includes any and all combinations of one or more of the related listed items. Those skilled in the art can understand the specific meaning of the above terms in this utility model according to the specific circumstances.

[0029] To illustrate the technical solution described in this utility model, specific embodiments are described below, showing only the parts related to the embodiments of this utility model.

[0030] Example 1:

[0031] like Figure 1 and Figure 2 As shown, this utility model provides a top knob for a game controller. The top knob is located on the top of the game controller and includes a knob switch cap 1 and a knob switch component 2. The knob switch component 2 includes a base 21 and a rotating torsion bar 22, with the rotating torsion bar 22 movably connected to the middle of the base 21. The knob switch cap 1 includes a mounting groove 11 and a limiting plate 12. The limiting plate 12 is fixed within the mounting groove 11, which corresponds to and matches the upper end of the rotating torsion bar 22. The limiting plate 12 corresponds to and matches the slot 221 at the upper end of the rotating torsion bar 22. The knob switch cap 1 is engaged with the rotating torsion bar 22 through the mounting groove 11 and the limiting plate 12, allowing the knob switch cap 1 to drive the rotating torsion bar 22 to rotate. Specifically, the top knob is located on the top of the game controller, facilitating user operation and enabling control of the game controller's working mode and the connection mode between the game controller and the host, thus improving the user experience. The rotating torsion bar 22 is movably connected to the middle of the base 21, and the upper end of the rotating torsion bar 22 protrudes outside the base 21. A mounting groove 11 is provided inside the knob switch cap 1. The mounting groove 11 corresponds to and matches the upper end of the rotating torsion bar 22, and the limiting plate 12 inside the mounting groove 11 corresponds to and matches the slot 221 at the upper end of the rotating torsion bar 22. The knob switch cap 1 is engaged with the upper end of the rotating torsion bar 22 through the mounting groove 11, and the limiting plate 12 is engaged with the slot 221 at the upper end of the rotating torsion bar 22, thereby engaging the knob switch cap 1 onto the knob switch component 2, realizing the assembly of the top knob. The rotating torsion bar 22 is movably connected to the base 21, and the periphery of the rotating torsion bar 22 is clearance-fitted with the base 21. When the user rotates the knob switch cap 1, the knob switch cap 1 can drive the rotating torsion bar 22 to rotate within the base 21, thereby realizing the switching between the game controller working mode and the game controller and host connection mode.

[0032] This invention places the top knob on the top of the game controller, allowing direct control of the game controller's working mode and connection mode with the host, eliminating the need for multiple shortcut keys, thus improving user convenience and experience.

[0033] As an optional implementation, the base 21 is provided with multiple contacts 211, and these contacts 211 are arranged around the rotating torsion bar 22. Specifically, multiple contacts 211 are provided on the base 21 around the rotating torsion bar 22. Each contact 211 can be configured as a contact switch for different operating modes according to actual needs. When the joint of the knob torsion bar corresponds to any contact 211, the circuit between that contact 211 and the control main board 3 is connected, thereby activating the corresponding functional mode. The number of contacts 211 can be adaptively set according to actual needs, and can be selected as 8.

[0034] As an optional implementation, the rotary switch 2 has multiple pins 212 on its bottom. The rotary switch 2 is electrically connected to the control board 3 of the game controller via these pins 212. Each pin 212 corresponds to a different contact 211, and the pins 212 are used to activate the contacts 211. Specifically, the rotary switch 2 has multiple pins 212 on its bottom, and the rotary switch is soldered to the control board 3 via these pins 212, achieving electrical connection between the rotary switch 2 and the control board 3. This facilitates the rotary switch 2 activating the control circuit of the top knob on the control board 3, enabling the switching of the game controller's operating mode. The multiple pins 212 correspond one-to-one with the multiple contacts 211, ensuring that each contact 211 is connected to its corresponding control circuit via its corresponding pin 212.

[0035] As an optional implementation, there are two top knobs. One top knob is used to switch the connection mode between the game controller and the console. Connection modes include Bluetooth and wired USB when connected to a game console, and UWB ultra-low latency, wired USB, and Bluetooth when connected to a computer. The other top knob is used to power on / off and switch between sports modes. Specifically, the game controller has two top knobs to control different operating modes. The number of top knobs can be adjusted according to actual needs. One top knob can switch the connection mode between the game controller and the console, allowing the game controller to connect to a game console (i.e., SWITCH) or a computer (i.e., PC). Clockwise, the modes are Bluetooth and wired USB when the game controller is connected to a game console, and UWB ultra-low latency, wired USB, and Bluetooth when the game controller is connected to a computer. The other top knob can be used to power on / off the game controller and switch to sports mode. Rotating the top knob allows you to adjust the game controller's activation and connection status.

[0036] Example 2:

[0037] like Figure 5As shown, a control circuit for a top knob includes a controller, a mode switching module, and a power switch module. Both the mode switching module and the power switch module are electrically connected to the controller. The mode switching module is used to switch the connection mode between the game controller and the host, and the power switch module is used to power on, power off, and switch the game controller's motion mode. The controller is used to control the activation of both the mode switching module and the power switch module. Specifically, the mode switching module and the power switch module are both electrically connected to the controller, which can activate both modules, enabling the mode switching module to switch the connection mode between the game controller and the host, and enabling the power switch module to power on, power off, and switch the game controller's motion mode.

[0038] As an optional implementation, the controller model is HXX-F0510-1220-1.

[0039] As an optional implementation, the mode switch module is model RS-005-D. Pin C of the mode switch module is connected to pin 7 of the controller, and pins 1, 2, 3, 4, and 5 of the mode switch module are all connected to pin 8 of the controller. Specifically, pin C of the mode switch module is connected to pin 7 of the controller, and pins 1, 2, 3, 4, and 5 of the mode switch module are all connected to pin 8 of the controller, thus connecting the mode switch module to the controller on the main control board. When the corresponding top knob of the mode switch module is rotated, pin C of the mode switch module is connected to pin 1 of the mode switch module (i.e., the connector of the knob lever is connected to the contact corresponding to pin 1 of the mode switch module), thereby switching the connection mode between the game controller and the console to the Bluetooth connection mode in the game console connection state. Rotating the top knob of the mode switch module connects pin C to pin 2, switching the gamepad's connection mode to the console (wired USB mode). Rotating the top knob connects pin C to pin 3, switching the gamepad's connection mode to the computer (UWB ultra-low latency mode). Rotating the top knob connects pin C to pin 4, switching the gamepad's connection mode to the computer (wired USB mode). Rotating the top knob connects pin C to pin 5, switching the gamepad's connection mode to the computer (Bluetooth mode).

[0040] More specifically, when the game controller is switched to Bluetooth connection mode (SW BT) when connected to a game console, the voltage flowing through the mode switching module is greater than 2V. When the game controller is switched to wired USB mode (SW USB) when connected to a game console, the voltage flowing through the mode switching module is 1.4V to 2V. When the game controller is switched to UWB ultra-low latency mode (PC UWB) when connected to a computer, the voltage flowing through the mode switching module is 0.8V to 1.4V. When the game controller is switched to wired USB mode (PC USB) when connected to a computer, the voltage flowing through the mode switching module is 0.3V to 0.8V. When the game controller is switched to Bluetooth connection mode (PC BT) when connected to a computer, the voltage flowing through the mode switching module is 0V to 0.3V. Furthermore, the first, second, third, fourth, and fifth pins of the mode switching module are all grounded.

[0041] As an optional implementation, the power switch module is model RS-003-D. The C pin of the power switch module is connected to the sixth pin of the controller, the first pin of the power switch module is grounded, and the second and third pins of the power switch module are both connected to the eighth pin of the controller. Specifically, the C pin of the power switch module is connected to the sixth pin of the controller, and the second and third pins of the power switch module are both connected to the eighth pin of the controller, thus connecting the power switch module to the controller on the control motherboard. When the top knob corresponding to the power switch module is rotated, the C pin of the power switch module is connected to the first pin of the power switch module (i.e., the knob's connector is connected to the contact corresponding to the first pin of the power switch module). Since the first pin of the power switch module is grounded, this switches the game controller to the off state. When the top knob corresponding to the power switch module is rotated, the C pin of the power switch module is connected to the second pin of the power switch module. Since the second pin of the power switch module is connected to the eighth pin of the controller, this second pin is used to turn on the game controller, thus switching the game controller to the on state. When the top knob corresponding to the power switch module is rotated, the C pin of the power switch module is connected to the third pin of the power switch module. Since the third pin of the power switch module is connected to the eighth pin of the controller, it is used to switch to sports mode, thus switching the game controller to SPORTS sports mode. Resistors are connected between the second and third pins of the power switch module and the eighth pin of the controller for current limiting and overload prevention. When the game controller is switched off, the voltage flowing through the power switch module is 0V to 2.5V. When the game controller is switched on, the voltage flowing through the power switch module is greater than 2.8V. When the game controller is switched to SPORTS sports mode, the voltage flowing through the power switch module is 2.5V to 2.8V.

[0042] As an optional implementation, an interface module, model number CF136-16LB12R-01, is also included. Pins A4, B9, A9, and B4 of the interface module are connected to pins two, three, and four of the controller, respectively. Pins A6 and B6 of the interface module are connected to pin eleven of the controller, and pins A7 and B7 of the interface module are connected to pin ten of the controller. Specifically, connecting pins A4, B9, A9, and B4 of the interface module to pins two, three, and four of the controller connects the interface module to a power source. Simultaneously, pins A4, B9, A9, and B4 of the interface module are grounded. When pins A6 and B6 of the interface module are connected to pin eleven of the controller, pins A6 and B6 of the interface module are grounded. When pins A7 and B7 of the interface module are connected to pin ten of the controller, pins A7 and B7 of the interface module are grounded. Pins A6 and B6 of the interface module, along with pins A7 and B7, are connected to a common-mode filter before being connected to the controller. The common-mode filter, model ICMF062P900MFR, is used to suppress signal interference.

[0043] Example 3:

[0044] like Figure 3 and Figure 4As shown, a game controller includes a top knob, a control board 3, and a housing 4, as described in Embodiment 1. The control board 3 is fixed inside the housing 4, and the top knob is fixed to the control board 3, with one end of the top knob passing through a through hole 41 in the housing 4 and exposed outside the housing 4. The top knob is electrically connected to the control board 3. Specifically, the control board 3 is fixed inside the housing 4, and the housing 4 protects it, thus improving the lifespan of the game controller. The control board 3 is equipped with the control circuit described in Embodiment 2, used to control the knob switch to different connection modes. An interface module is connected to the control board 3, allowing the game controller to be wired to a host computer via the interface module, which can be a USB interface or a Type-C interface. Two through holes 41 are provided at the top of the game controller housing 4, matching the top knob. The two top knobs pass through the through holes 41 and are fixedly connected to the control board 3. More specifically, the bottom of the top knob switch component 2 is electrically connected to the control motherboard 3, and the upper end of the knob switch component 2 is exposed outside the housing 4 through the through hole 41. The knob switch cap 1 of the top knob is snapped onto the upper end of the knob switch component 2 from outside the housing 4. The knob switch cap 1 is exposed outside the housing 4, making it easy for the user to touch the knob switch cap 1 and rotate it to quickly switch between connection mode, switch mode, and motion mode, improving the user experience. On the housing 4 around the knob switch, there are markings corresponding to each connection mode, switch mode, and motion mode, making it easy for the user to intuitively view the current working mode of the game controller.

[0045] The above description is merely a preferred embodiment of the present utility model. Those skilled in the art will understand that various changes or equivalent substitutions can be made to these features and embodiments without departing from the spirit and scope of the present utility model. Furthermore, under the teachings of the present utility model, these features and embodiments can be modified to adapt to specific situations and materials without departing from the spirit and scope of the present utility model. Therefore, the present utility model is not limited to the specific embodiments disclosed herein, and all embodiments falling within the scope of the claims of this application are within the protection scope of the present utility model.

Claims

1. A top knob for a game controller, characterized in that, The top knob is located on the top of the game controller and includes a knob switch cap (1) and a knob switch component (2). The knob switch component (2) includes a base (21) and a rotating torsion bar (22). The rotating torsion bar (22) is movably connected to the middle of the base (21). The knob switch cap (1) includes a mounting groove (11) and a limiting plate (12). The limiting plate (12) is fixed in the mounting groove (11). The mounting groove (11) corresponds to and matches the upper end of the rotating torsion bar (22). The limiting plate (12) corresponds to and matches the slot (221) at the upper end of the rotating torsion bar (22). The knob switch cap (1) is engaged with the rotating torsion bar (22) through the mounting groove (11) and the limiting plate (12). The knob switch cap (1) can drive the rotating torsion bar (22) to rotate.

2. The top knob of the game controller according to claim 1, characterized in that, The base (21) is provided with a plurality of contacts (211), and the plurality of contacts (211) are arranged on the periphery of the rotating torsion bar (22).

3. The top knob of the game controller according to claim 2, characterized in that, The bottom of the rotary switch (2) is provided with multiple pins (212). The rotary switch (2) is electrically connected to the control board (3) of the game controller through the pins (212). The multiple pins (212) are arranged one-to-one with the multiple contacts (211). The pins (212) are used to connect the contacts (211).

4. The top knob of the game controller according to claim 1, characterized in that, There are two top knobs. One top knob is used to switch the connection mode between the game controller and the host. The connection modes include Bluetooth connection mode and wired USB mode when connected to the game console. The connection modes also include UWB ultra-low latency mode, wired USB mode and Bluetooth connection mode when connected to a computer. The other top knob is used to switch the game controller to power on, power off and sports mode.

5. A control circuit for a top knob, characterized in that, The system includes a controller, a mode switching module, and a power switch module. Both the mode switching module and the power switch module are electrically connected to the controller. The mode switching module is used to switch the connection mode between the game controller and the host. The power switch module is used to power on, power off, and switch the motion mode of the game controller. The controller is used to control the mode switching module and the power switch module to be turned on.

6. The control circuit for the top knob according to claim 5, characterized in that, The controller model is HXX-F0510-1220-1.

7. The control circuit for the top knob according to claim 5, characterized in that, The model number of the mode switching module is RS-005-D; the C pin of the mode switching module is connected to the seventh pin of the controller, and the first, second, third, fourth and fifth pins of the mode switching module are all connected to the eighth pin of the controller; the C pin of the mode switching module is connected to the first, second, third, fourth or fifth pin of the mode switching module.

8. The control circuit for the top knob according to claim 5, characterized in that, The power switch module is model RS-003-D; the C pin of the power switch module is connected to the sixth pin of the controller, the first pin of the power switch module is grounded, and the second and third pins of the power switch module are both connected to the eighth pin of the controller; the C pin of the power switch module is connected to the first, second, or third pin of the power switch module.

9. The control circuit for the top knob according to claim 5, characterized in that, It also includes an interface module, model number CF136-16LB12R-01; pins A4, B9, A9, and B4 of the interface module are all connected to the second, third, and fourth pins of the controller; pins A6 and B6 of the interface module are both connected to the eleventh pin of the controller; and pins A7 and B7 of the interface module are both connected to the tenth pin of the controller.

10. A game controller, characterized in that, The game controller includes a top knob, a control board (3), and a housing (4) as described in any one of claims 1-4. The control board (3) is fixed inside the housing (4), and the top knob is fixed on the control board (3). One end of the top knob passes through a through hole (41) in the housing (4) and is exposed outside the housing (4). The top knob is electrically connected to the control board (3).