Virtual-real fusion stereo imaging device

By combining transparent refractive and reflective bodies, a multi-layered and multi-angled fusion of virtual and real stereoscopic visual effects is achieved, solving the problem of poor immersive visual experience in existing technologies. It provides flexible placement and environmental adaptability, enhancing immersion and visual diversity.

CN223728072UActive Publication Date: 2025-12-26SHENZHEN TIANCHI INNOVATION R&D CO LTD
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Patent Information

Application Number
CN202520181421.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Priority Date
2024-02-05
Filing Date
2025-02-05
Publication Date
2025-12-26
Estimated Expiration
2035-02-05

AI Technical Summary

Technical Problem

Existing virtual-real fusion stereoscopic imaging technology suffers from problems such as high cost, complex installation and debugging, susceptibility to ambient light, weak visual realism, inconvenience of use, inability to float display, and limited placement, resulting in poor immersive visual experience.

Method used

By combining transparent refractive and reflective bodies, and superimposing multiple layers of reflection-refraction coupled light fields, a seamless fusion of real images, virtual images, and real objects is achieved. Transparent solids or liquids are used as refractive bodies to create internal refraction space, enhancing the presentation of visual elements. The imaging source is hidden by the reflective bodies, providing a multi-angle immersive visual effect.

Benefits of technology

It achieves a multi-layered, multi-angled fusion of virtual and real stereoscopic visual effects, enhancing the sense of visual immersion and mystery, improving the device's flexible placement and environmental adaptability, ensuring clear and stable images, unaffected by backlighting, and suitable for various application scenarios.

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Abstract

The utility model discloses a virtual-real fusion stereo imaging device, which comprises a landscaping body used for landscaping decoration and appreciation, and is characterized by comprising a first object 3, a display screen, a first reflector 2, a first light source 4 and a bearing body, and the landscaping body comprises the first object 3; the display screen is used for displaying a first real image 9 at a corresponding display position; the first reflector 2 is used for reflecting light emitted by the first object 3 and then forming a first virtual image 5 at a corresponding position; the first reflector 2 is also used for reflecting light emitted by the first real image 9 and then forming a second virtual image 24 at a corresponding position; through any combination of the three types of visual elements of the real image, the virtual image or the real object, the visual elements can be observed by corresponding observers at the same time, the multi-layer stereoscopic display effect with the front-back distance can be achieved, and the strong stereoscopic immersion experience feeling of virtual-real seamless fusion is generated.
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Description

TECHNICAL FIELD

[0001] The utility model relates to the field of optical imaging, especially to a virtual-real fusion stereoscopic imaging device through optical reflection and refraction mixed imaging. BACKGROUND

[0002] The utility model is based on Chinese patent application (patent application number 2024202798301) submitted on February 5, 2024, and part of the contents of the application are incorporated into this document by reference.

[0003] People's demand for immersive visual experience is getting stronger and stronger, especially for virtual-real fusion stereoscopic imaging technology (including left and right eye parallax imaging technology) and transparent display technology, which are forms of immersive visual experience. In the field of science and technology landscape creation in tourism, the current 'Dark Ride' project creates a strong virtual-real fusion stereoscopic effect in vision through physical landscaping, stereoscopic projection systems and wearing 3D glasses. However, this virtual-real fusion technology has a high cost, is difficult to install and adjust, is easily affected by ambient light (the ambient environment must be well lit for viewing), and it is difficult to achieve a realistic visual effect that is identical to reality (even if it is achieved, it requires a high cost). Since it requires wearing glasses, it is not convenient to use, and many scenes are not suitable for use. In addition, in the traditional transparent display field, such as transparent projection, LED transparent display, LCD transparent display and coated reflective transparent imaging devices (such as phantom imaging), the transparent images displayed also have a virtual-real fusion visual immersive experience, but they all have at least one of the following shortcomings:

[0004] 1. The imaging source is easy to be exposed, and the mystery is weak (for example, traditional phantom imaging devices); 2. Cannot simultaneously present multiple sets of multiple layers of visual elements, superimposed (multiple layers of reflection-refraction coupled light field superposition effect), and have a virtual-real fusion stereoscopic immersive visual effect, with a single viewing angle and a lack of realistic experience of depth (for example, patent 201110080894.6); 3. Cannot present suspended images in the virtual space inside the refractive body; 4. The final stereoscopic immersive image to be viewed is also easily affected by ambient light (especially light from the back of the device, such as traditional transparent imaging devices); 5. Position placement is limited, and existing transparent imaging devices cannot be placed against a wall, as the image to be viewed is transparent (to be viewed with the background or physical object), the close-range wall (especially a white wall) will be directly visible, losing the stereoscopic immersive feeling of the transparent background, thus greatly reducing the stereoscopic feeling and immersive experience of the transparent image, so this placement method is not suitable for practical applications. Therefore, the wall edge and corner positions are not suitable, and are limited by the uncertainty of the back light and the blocking of the wall, so the utility is weak. UTILITY MODEL CONTENTS

[0005] In order to overcome various deficiencies in the background art, the purpose of the present application is to provide a kind of at least can form 2 groups of multi-layer visual elements, produces the immersive stereoscopic vision effect of virtual and real fusion.

[0006] The purpose of the present application is to provide a kind of technical scheme that can realize multi-level, virtual and real fusion stereoscopic vision effect.In addition, the technology can also realize the suspension display of image inside the transparent refracting body (for example, close to the center position of refracting body), and can hide the imaging source, further enhance the sense of reality and immersion of visual effect.

[0007] The virtual and real fusion can refer to any combination of corresponding real image (digital image displayed by display device, such as image displayed by liquid crystal screen), virtual image (image formed by reflection and / or refraction of any substance) or real object itself, the visual elements in these combinations are fused with the real objects in the surrounding environment and presented (for example, in the embodiment, the visual effect of each group is a combination of these elements, and the visual elements in these combinations can be observed by the observer at the same time), because the visual difference between the three types of visual elements ultimately presented is not obvious, it is difficult for the observer to accurately distinguish the specific type of each visual element, and the sense of mystery and novelty is strong.This comprehensive visual effect, which is difficult to distinguish between virtual and real, almost seamless fusion and arbitrary combination, can provide a unique immersive experience.

[0008] In order to realize the purpose of the utility model, the utility model adopts the following technical scheme, including: the scenery body, the first object 3, the display screen, the first reflector 2, the first light source 4 and the carrier, the display screen includes the first display screen 1, the reflector includes the first reflector 2, the scenery body includes the first object 3, the scenery body is used for scenery decoration and is observed, the first object 3 is set on the carrier or above as a part of the scenery body, the first reflector 2 is transparent, the first light source 4 is used for irradiating the surface and / or inside of the first object 3, the carrier is used for carrying or fixing the scenery body, the first reflector 2 contains the reflecting film, the reflecting film is used for enhancing the reflection ability to light, the first display screen 1 is used for displaying the first real image 9 on its corresponding display position, the first reflector 2 is set between the first real image 9 and the first object 3, the first reflector 2 is used for making the light emitted by the first object 3 be reflected and form the first virtual image 5 in the corresponding position, the light emitted by the first real image 9 is used for entering the eyes of the corresponding observer in the third area, the first reflector 2 is also used for making the light emitted by the first real image 9 be reflected and form the second virtual image 24 in the corresponding position, the light emitted by the first object 3 is used for entering the eyes of the corresponding observer in the first area, the first real image 9 and the first virtual image 5 are located on one side of the first reflector 2, the first object 3 and the third area are located on the other side of the first reflector 2, the second virtual image 24, the first object 3 and the third area are located on one side of the first reflector 2, and the first real image 9, the first virtual image 5 and the first area are located on the other side of the first reflector 2.

[0009] Preferably, including: the light emitted by the first real image 9 is used for entering the third area after passing through the reflecting surface of the first reflector 2 and is used for being seen by the corresponding observer in the area, the light emitted by the first real image 9 is also used for entering the first area after being reflected by the first reflector 2 and is used for being seen by the corresponding observer in the area, the light emitted by the first object 3 is used for entering the third area after being reflected by the first reflector 2 and is used for being seen by the corresponding observer in the area, and the light emitted by the first object 3 is also used for entering the first area after passing through the reflecting surface of the first reflector 2 and is seen by the corresponding observer in the area.

[0010] Preferably, comprising: a second display screen 8 for displaying a third real image 16; a fourth reflector 50 disposed between the first object 3 and the second display screen 8; the fourth reflector 50 for forming a fourteenth virtual image 21 at a corresponding position after the light emitted by the first object 3 is reflected, the fourteenth virtual image 21 for being reflected by the first reflector 2 into a thirteenth virtual image 20, the first reflector 2 for reflecting the light emitted by the third real image 16 into a sixth virtual image 22 at a corresponding position after being reflected; the light emitted by the third real image 16 for entering the eyes of a corresponding observer in the first area.

[0011] Preferably, comprising: the fourth reflector 50 is transparent and contains a reflective film for enhancing the reflection of light, at least one straight line can pass through the first real image 9 and the reflecting surface of the first reflector 2 at the same time, and at least one straight line can pass through the second display screen 8, the fourth reflector 50, the first object 3 and the reflecting surface of the first reflector 2 at the same time.

[0012] Preferably, comprising: a sixth reflector 52, which is transparent and contains a reflective film for enhancing the reflection of light; the first reflector 2 is located between the sixth reflector 52 and the first display screen 1, the sixth reflector 52 for reflecting the first real image 9 and the first virtual image 5 into a ninth virtual image 53 and a tenth virtual image 54 at corresponding positions respectively, and the first reflector 2 for reflecting the ninth virtual image 53 and the tenth virtual image 54 into an eleventh virtual image 55 and a twelfth virtual image 56 at corresponding positions respectively.

[0013] Preferably, further comprising: the light emitted by the first real image 9 for passing through the first reflector 2, then being reflected by the sixth reflector 52, and entering the second area after being reflected by the first reflector 2 again, and for being seen by a corresponding observer in the second area as the eleventh virtual image 55, and the light emitted by the first object 3 for being reflected by the first reflector 2, then being reflected by the sixth reflector 52, and entering the second area after being reflected by the first reflector 2 again, and for being seen by a corresponding observer in the second area as the twelfth virtual image 56.

[0014] Preferably, comprising: a seventh reflector 69, the first reflector 2 is located between the seventh reflector 69 and the first object 3, the seventh reflector 69 for reflecting the second virtual image 24 and the first object 3 into a twenty-fourth virtual image 70 and a twenty-fifth virtual image 71 at corresponding positions respectively.

[0015] Preferably, the seventh reflector 69 is transparent and comprises a reflective film for enhancing the reflection of light; at least one straight line can pass through the first virtual image 5, the first real image 9 and the reflecting surface of the first reflector 2 simultaneously; at least one straight line can pass through the seventh reflector 69, the first object 3 and the reflecting surface of the first reflector 2 simultaneously.

[0016] Preferably, at least one straight line can pass through the first virtual image 5, the first real image 9 and the reflecting surface of the first reflector 2 successively.

[0017] Preferably, at least one refractor is included, the refractor comprises the first refractor 7, the carrier comprises a transparent container, the container comprises the first container 6, the refractor is a transparent liquid, and the first container 6 is used for loading the liquid; the first refractor 7 is arranged in the first container 6, the first container 6 comprises a tangent plane JDHR, the tangent plane JDHR of the first container 6 and the reflecting surface of the first reflector 2 form an angle α, and the value of the angle α is in the range of 10°<α<80°; the light emitted by the first real image 9 is used for being emitted to the eyes of the corresponding observer in the third area after passing through the first refractor 7 and the first container 6.

[0018] Preferably, the first refractor 7 comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D, at least one straight line can pass through the first real image 9, the refracting surface A, the reflecting surface of the first reflector 2 and the refracting surface C simultaneously; at least one straight line can pass through the first object 3, the refracting surface B, the reflecting surface of the first reflector 2 and the refracting surface D simultaneously; the first object 3 comprises an inner surface shape and a background object, or the first object 3 comprises an inner surface shape and a pattern.

[0019] Preferably, at least one refractor is included, the refractor comprises the first refractor 7, the refractor is a transparent solid, or the refractor comprises a transparent solid and a transparent liquid, and the carrier comprises the refractor; the first refractor 7 comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D, the first refractor 7 comprises a tangent plane JDHR, i.e., a tangent plane of the refracting surface A, the tangent plane JDHR and the reflecting surface of the first reflector 2 form an angle α, and the value of the angle α is in the range of 10°<α<80°; at least one straight line can pass through the first real image 9, the refracting surface A, the reflecting surface of the first reflector 2 and the refracting surface C simultaneously; at least one straight line can pass through the first object 3, the refracting surface B, the reflecting surface of the first reflector 2 and the refracting surface D simultaneously; the first object 3 comprises an inner surface shape and a background object, or the first object 3 comprises an inner surface shape and a pattern.

[0020] Preferably, it comprises: at least one refractor, the refractor comprises a first refractor 7, the carrier comprises a transparent container, the container comprises a first container 6, the refractor is a transparent liquid, the first container 6 is used to load the liquid, the reflector comprises a second reflector 33, the first refractor 7 is arranged in the first container 6, the first container 6 comprises a tangent plane JDHR, the tangent plane JDHR of the first container 6 is at an angle α with the first reflector 2, the value of the angle α is in the range of 10°<α<80°, the tangent plane JDHR of the first container 6 is at an angle β with the second reflector 33, the value of the angle β is in the range of 10°<β<80°; the light emitted by the first real image 9 is used to pass through the first refractor 7 and the first container 6 and then be emitted to the eyes of the corresponding observer in the third area.

[0021] Preferably, it comprises: the second reflector 33 is transparent and contains a reflective film, the reflective film is used to enhance the reflection ability of light, the first refractor 7 comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D, at least one straight line can pass through the first real image 9, the refracting surface A, the reflecting surface of the first reflector 2 and the refracting surface C at the same time, at least one straight line can pass through the refracting surface B, the reflecting surface of the first reflector 2 and the refracting surface D in turn at the same time, at least one straight line can pass through the refracting surface A, the reflecting surface of the second reflector 33 and the refracting surface C at the same time, the reflecting surface of the second reflector 33 is at an angle V with the reflecting surface of the first reflector 2, the value of the angle V is in the range of 70°≤V≤150°; the first object 3 comprises an inner surface shape and a background, or the first object 3 comprises an inner surface shape and a pattern.

[0022] Preferably, it further comprises: a second reflector 33 and a second real image 34, the first display screen 1 is also used to display the second real image 34, the second reflector 33 is transparent and contains a reflective film, the reflective film is used to enhance the reflection ability of light, the reflecting surface of the second reflector 33 is at an angle V with the reflecting surface of the first reflector 2, the value of the angle V is in the range of 70°≤V≤150°, at least one straight line can pass through the first display screen 1, the second reflector 33, the first object 3 and the fourth virtual image 36 at the same time.

[0023] Preferably, comprising: further comprising a first refractor 7, the first refractor 7 comprising a transparent liquid and / or a transparent solid; the first refractor 7 comprising a refractive surface A, a refractive surface B, a refractive surface C and a refractive surface D; at least one straight line can pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C at the same time; at least one straight line can pass through the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D in turn at the same time; at least one straight line can pass through the first display screen 1, the refractive surface A, the second reflector 33, the first object 3, the fourth virtual image 36 and the refractive surface C at the same time; the first object 3 comprises an inner surface shape and a supporting object, or the first object 3 comprises an inner surface shape and a pattern.

[0024] Preferably, comprising: further comprising a first refractor 7, the first refractor 7 comprising a transparent liquid and / or a transparent solid; the first refractor 7 comprising a refractive surface A, a refractive surface B, a refractive surface C and a refractive surface D; at least one straight line can pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C at the same time; at least one straight line can pass through the fourteenth virtual image 21, the second display screen 8, the first object 3, the second virtual image 24, the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D at the same time; the first object 3 comprises an inner surface shape and a supporting object, or the first object 3 comprises an inner surface shape and a pattern.

[0025] The relationship between the reflector and the refractor is one of: the reflecting surface of the reflector directly contacts one surface of the refractor, or a transparent medium is arranged between one surface of the reflector and one surface of the refractor, and the transparent medium comprises a solid and / or a liquid, or one surface of the reflector and one surface of the refractor are not in direct contact.

[0026] The utility model has the following beneficial effects:

[0027] 1. The utility model provides multi -angle multi -level virtual and real fusion visual experience, can produce at least two groups of different visual effects, each group contains two or more visual elements, can experience the comprehensive effect that these elements are combined by naked eye observation, strengthens visual immersion feeling. The technology realizes seamless integration between real image, virtual image and real object, so that it is difficult to distinguish virtual and real among visual elements.

[0028] The utility model discloses a transparent solid or liquid is used as the refractor, creates internal refraction space, has increased the presentation mode of visual element, specifically, through the direct refraction of inner surface shape structure and the mode of refraction after reflection, adds double optical effect for each group of visual element, realizes the light field superposition effect of reflection-refraction coupling, for example, in specific embodiment, 6 layers of visual elements are created through this technology, wherein the real image is suspended in the refractor, and is mutually contrasted and superimposed with the virtual image, and constructs the dreamlike immersive space under the light together.

[0029] Diversified visual effect: the utility model discloses diversified visual effect of transparent and non-transparent imaging. When observing in a specific area through the reflector, multi-level non-transparent imaging effect not disturbed by the back light source can be experienced, ensuring clear and stable images; when observing in other areas, although transparent imaging may be affected by the back light source, it can still show rich visual element combinations. This double imaging mode increases visual diversity and meets different needs.

[0030] Enhanced mystery: by using the refractor and hiding the imaging source using its total reflection effect, mystery is brought to the observer, and the visual elements appear closer to the observer, enhancing the sense of immersion.

[0031] Flexible placement and environmental adaptability: the utility model also has flexible placement and strong environmental adaptability. For example, even if the device is placed close to the wall in some areas, it does not affect imaging, and can be normally observed from multiple directions, such as the front, left side, or right side, and can present the content well, greatly improving the convenience and practicality of use.

[0032] The utility model can be widely applied in the fields of decoration and landscaping, micro-landscaping, home decoration, exhibition and display, tourism and entertainment, and immersive viewing experience.

[0033] The background real object referred to in the utility model refers to an object in the environment other than the device itself, and its virtual image is formed by reflection or refraction through the reflector. The observer can be one or more of the designated observers. The display screen refers to a carrier that can display dynamic or static images, including but not limited to liquid crystal display screens, LED screens, projection screens, 3D stereoscopic display screens, or advertising light boxes. The reflecting surface refers to a surface formed by a reflecting film, used to reflect and form a virtual image at a specific location. The visual element refers to a visible element, including the real object itself, the processed pattern, the virtual image formed by reflection or refraction, and the image generated by the display device. The reflector refers to a transparent component containing a reflecting film and having a light splitting function, which can both reflect light and transmit light. The reflecting film (such as a translucent metal film) is used to enhance the light reflection effect. The reflector has a light splitting function, i.e. the characteristics of reflecting light and transmitting light.

[0034] The measurement of the angle (such as the angle a and the angle b) can be determined by the included angle between the normal lines of two surfaces or the included angle between the tangent planes. The container is mainly used for fixing the refractive body, especially for keeping the liquid form unchanged. If the refractive body is a solid, the container is not necessary, and does not substantially affect the optical path and imaging effect. Unless otherwise specified, the "surface" in the utility model includes a plane and a curved surface, for example, the reflecting surface and the refracting surface can be of any shape, as long as the same function or effect can be achieved. Therefore, no matter what shape the surface is, as long as it meets the requirements, it is considered as part of the utility model. The two sides of the reflecting body refer to the two sides of the reflecting surface of the reflecting body, that is, the front and back sides.

[0035] The following is an explanation of some terms of the utility model.

[0036] The landscaping body (which can include the first object 3) is defined as: an object that can be seen under visible light, can reflect, refract light or emit light spontaneously, can be naturally formed, and can be artificially or mechanically processed into a specific shape, pattern or figure. The object type can include but is not limited to the following object types: mountains, rocks, terrain, buildings, animation, industrial products or models, cultural relics and models, handicrafts, biology, green plant models, living green plants, sand, soil, natural stones, computer case components (fans, hard drives, etc.), etc. The material type can include but is not limited to resin, cloth, fiber, wood, metal, glass, etc. The landscaping body can be an independent physical structure component, an assembly (at least two independent physical structure components), and can be a real object or formed by engraving, inlaying, etc. The real object refers to an object that can be seen under visible light, including transparent or opaque, ornamental or visually aesthetic objects. The first object (3) is arranged on or above the carrier, that is, it can be arranged inside or on the surface of the carrier, and the arrangement mode can be movable (such as flowing in a liquid) or fixed, as long as it can maintain a stable relative position relationship with the refractive body within a certain range to generate a virtual image or other optical effect.

[0037] The container is a part of the carrier, that is, the container is not only used for containing or fixing the refractive body (such as transparent liquid), but also is a part of the carrier, which is responsible for directly or indirectly carrying the first object 3. The indirect carrying refers to when the refractive body is a liquid, the liquid is loaded in the container, and the first object 3 floats in the liquid and does not directly contact the container.

[0038] Inner surface definition: Inner surface refers to the inner side of the interface between the inside and outside of the refractive body (the inside of the transparent refractive body), specifically refers to the interface between the inside of the refractive body and the outside medium (such as air, liquid, etc.) (i.e. the inner side of the refractive interface, the inner side of the refractive interface corresponding to the light emission direction), which can affect the propagation path of light in the imaging process and produce specific optical effects. For example, the inner side of the first refractive body 7 (such as water) refractive surface QCGP (surface c), the inner side of the first refractive body 7 refractive surface JQPR (surface B), the inner side of the first refractive body 7 refractive surface JDHR (surface A), the inner side of the first refractive body 7 refractive surface CDHG (surface D), the inner side of the first refractive body 7 refractive surface DCQJ (surface D) and the inner side of the first refractive body 7 refractive surface GPRH (surface D) are all the inner surface of the first refractive body 7. When light is emitted from the inside of the first refractive body 7 (such as water) to the interface between it and air (or other medium), the incident medium side (water side) interface is defined as "inner side", and the receiving medium side (air side) interface is defined as "outer side".

[0039] Refractive body definition: refers to an optical element that can be placed inside a container, or when it is a solid, it can not need a container, at this time, it can be a part of the carrier, has optical properties, can interact with light through refraction, reflection or transmission, etc. Phenomenon to produce virtual image or other optical effects. The refractive body can be a material layer, surface treatment or embedded structure inside the container, which is specially used to achieve optical imaging effect. The refractive body can also be a functional component of the carrier, which is a functional component of the carrier (for carrying graphics and inner surface), and is also specially used to achieve optical imaging effect.

[0040] Carrier definition: Carrier is a component used to carry, fix or stabilize the first object, which can be an independent physical structure or a composite structure containing other functional components (such as containers). Its main function is to ensure that the first object 3 remains relatively stable during the imaging process and works together with the refractor to produce optical effects, such as forming a virtual image. The carrier can be the refractor itself, which can be fixed on the surface or inside by physical or chemical methods (such as carving, laser engraving or etching process), to realize the function of carrying, once the first object 3 is fixed in the refractor, it can be regarded as being carried by the refractor. This carrying can be direct contact with the carried object, or indirect carrying without direct contact. The specific form of the carrier includes but is not limited to ground, cement board, floor, wood board, glass board, stone board, plastic board, metal board, container, refractor or support, etc. The definition of carrying is to support, control or fix the elements (such as real objects, graphics, internal shapes), so that they can effectively interact with the reflector and refractor within a certain range, and then produce the required optical effect. Its surface can be flat or curved.

[0041] Graphic definition: A two-dimensional or three-dimensional pattern, text, etc. formed inside or on the surface of the refractor by physical or chemical means under visible light, such as carving, etching, printing, laser cutting, laser engraving, etc. It can include but is not limited to the following cases: 1. A part with a specific shape made inside a transparent material by laser engraving technology (for example, a part with a specific shape inside the refractor body engraved by laser engraving); 2. A part with a specific shape formed by the outer surface of a transparent or opaque material through carving, polishing, etc.; 3. A part with a specific shape formed by the edge or outer surface of a transparent or opaque material. The graphic can be a part of the refractor body, which is transparent, and the graphic can be located inside or on the surface of the refractor.

[0042] Real image definition: Any image displayed by a display device, such as a liquid crystal screen or LED screen. Virtual image definition: Any image formed by reflection and / or refraction of a real object.

[0043] Contrast object: It refers to a real object observed under visible light, which is not integrated with the refractor, even if the contrast object is in full contact with and wrapped by the refractor, they are essentially two independent parts. Common contrast objects include industrial products, fruits, plants or stones, etc. The first object 3 can include the contrast object. When the refractor is a transparent solid, the contrast object can be embedded and fixed in the refractor by pouring, and when the refractor is a transparent liquid, the contrast object can be directly placed in the liquid and wrapped by the liquid.

[0044] The ordinal terms "first", "second", "third", "thirteenth", or "twenty-ninth", and the like, used in the description and / or in the claims are used for distinguishing between similar elements and not necessarily for describing a sequential or chronological order. It is to be understood that the terms so used are interchangeable under appropriate circumstances and are not deemed to be descriptive of a specific sequential or chronological order. Embodiments of the present application will be described with reference to the accompanying drawings, in which like elements are referred to with like reference numerals, and: BRIEF DESCRIPTION OF DRAWINGS

[0045] Figure 1 is a perspective view of Example 1.

[0046] Figure 2 is a top view of Example 1.

[0047] Figure 3 is a top view of Example 2.

[0048] Figure 4 is a perspective view of Example 12.

[0049] Figure 5 is a top view of Example 12.

[0050] Figure 6 is a top view of Example 7.

[0051] Figure 7 is a top view of Example 8.

[0052] Figure 8 is a perspective view of Example 8.

[0053] Figure 9 is a top view of Example 4.

[0054] Figure 10 is a top view of Example 3.

[0055] Figure 11 is a perspective view of Example 7.

[0056] Figure 12 is a top view of Example 9.

[0057] Figure 13 is a perspective view of Example 6.

[0058] Figure 14 is a top view of Example 6.

[0059] In the drawings: 1. first display screen, 2. first reflector, 3. first object, 4. first light source, 5. first virtual image, 6. first container, 7. first refractor, 8. second display screen, 9. first real image, 10. first dark room, 11. first direction, 12. second direction, 13. first observer, 14. second observer, 16. third real image, 18. third observer, 20. thirteenth virtual image, 21. fourteenth virtual image, 22. sixth virtual image, 33. second reflector, 34. second real image, 36. fourth virtual image, 37. fourth direction, 38. third direction, 39. fourth observer, 47. wall, 50. fourth reflector, 52. sixth reflector, 53. ninth virtual image, 54. tenth virtual image, 55. eleventh virtual image, 56. twelfth virtual image, 59. fourth display screen, 62. sand, 63. outer shell, 66. container wall plate, 69. seventh reflector, 70. twenty-fourth virtual image, 71. twenty-fifth virtual image, 79. twenty-eighth virtual image, 80. twenty-ninth virtual image, 82. thirty-second virtual image, 83. thirtieth virtual image.

[0060] The tangent plane of the first container 6 includes: point C, point D, point H, point G, point J, point Q, point P and point R; which represent 8 vertices of a cuboid respectively; the container (first container 6) can be a square container with rounded corners; point C, point D, point H, point G, point J, point Q, point P and point R are points on the corresponding tangent plane, which is the tangent plane of the corresponding refractive plane of the refractor, and is also the tangent plane of the inner cavity plane of the corresponding container.

[0061] A certain face on the surface of the refractor is defined as a refractive face; the refractive plane refers to the refractive face being defined as a refractive plane when the refractive face is a plane; the refractive face is defined as a refractive curved surface when the refractive face is a curved surface, i.e. the refractive face can include a refractive plane and / or a refractive curved surface.

[0062] A certain face on the surface of the container inner cavity is defined as an inner cavity face; the inner cavity plane refers to the inner cavity face being defined as an inner cavity plane when the inner cavity face is a plane; the inner cavity face is defined as an inner cavity curved surface when the inner cavity face is a curved surface, i.e. the inner cavity face can include an inner cavity plane and / or an inner cavity curved surface.

[0063] The refractive face of the first refractor 7 includes refractive face A, refractive face B, refractive face C and refractive face D; the refractive face A, the refractive face B, the refractive face C and the refractive face D can be a plane and / or a curved surface.

[0064] The shooting surface A can be planar and / or curved, the tangent plane JDHR is a tangent plane of the shooting surface A, the tangent plane JQPR is a tangent plane of the shooting surface B, the tangent plane QCGP is a tangent plane of the shooting surface C, and the tangent plane CDHG is a tangent plane of the shooting surface D.

[0065] The inner cavity surface can be planar and / or curved, the tangent plane JDHR is a tangent plane of the inner cavity surface, the tangent plane JQPR is a tangent plane of the inner cavity surface JQPR, the tangent plane QCGP is a tangent plane of the inner cavity surface QCGP, and the tangent plane CDHG is a tangent plane of the inner cavity surface CDHG. When the inner cavity surface is planar, the tangent plane JDHR is a tangent plane of the inner cavity surface; when the inner cavity surface is curved, the tangent plane JDHR is also a tangent plane of the inner cavity surface.

[0066] The tangent plane JDHR is a local (rectangular surface) on the tangent plane of the refracting surface A (or inner cavity surface JDHR), the tangent plane JQPR is a local (rectangular surface) on the tangent plane of the refracting surface B, the tangent plane QCGP is a local (rectangular surface) on the tangent plane of the refracting surface C, and the tangent plane CDHG is a local (rectangular surface) on the tangent plane of the refracting surface D.

[0067] When the shooting surface A is planar, the tangent plane JDHR is a tangent plane of the shooting surface A (i.e. the tangent plane of the shooting surface A is the shooting surface A itself); when the shooting surface A is curved, the tangent plane JDHR is also a tangent plane of the shooting surface A.

[0068] In summary:

[0069] The tangent plane JDHR is a tangent plane of a refracting surface (i.e. the refracting surface A) of the first refracting body 7; the tangent plane JQPR is a tangent plane of a refracting surface (i.e. the refracting surface B) of the first refracting body 7; the tangent plane QCGP is a tangent plane of a refracting surface (i.e. the refracting surface C) of the first refracting body 7; and the tangent plane CDHG is a tangent plane of a refracting surface (i.e. the refracting surface D) of the first refracting body 7. When the above-mentioned refracting surface is planar, its tangent plane is the refracting surface itself.

[0070] In the drawings, a refers to area a (between the two corresponding dashed lines that pass through the corresponding reflector), b refers to area b (between the two corresponding dashed lines that pass through the corresponding reflector), and c refers to area c (between the two corresponding dashed lines that pass through the corresponding reflector). The corresponding observer can observe the corresponding stereoscopic immersive image in the three areas. The first observer 13 is included in area a, the third observer 18 is included in area b, and the second observer 14 and / or the fourth observer 39 are included in area c. The first area includes area a, the second area includes area b, and the third area includes area c.

[0071] The observation area refers to at least one of the first area, the second area, and the third area, which represent three specific spatial position sets. When the observer takes these positions as the observation starting point, the corresponding visual elements can be observed through the corresponding reflector (for example, the first reflector 2, the second reflector 33, or the seventh reflector 70). For example, when some positions are taken as the observation starting point, the second virtual image 24 and the first object 3 can be observed when the line of sight passes through the corresponding reflector (for example, the first reflector 2), and the area where these positions are located is defined as the first area. Similarly, when some positions are taken as the observation starting point, the second virtual image 24 and the first object 3 can be observed when the line of sight passes through the corresponding second reflector 33, and the area where these positions are located is defined as the second area. Similarly, when some positions are taken as the observation starting point, the first virtual image 5 and the first object 3 can be observed when the line of sight passes through the corresponding reflector (for example, the first reflector 2), and the area where these positions are located is defined as the third area. DETAILED DESCRIPTION

[0072] The utility model can be explained in detail through the following examples in combination with the drawings.

[0073] The following is Example 1 (refer to Figure 1 and Figure 2), can be implemented as follows: a rectangular transparent glass jar is constructed as the first container 6, the internal space is a cuboid, the vertices are marked as J, D, H, R, Q, C, G and P, and the inner cavity surfaces are ensured to be parallel to each other. The device comprises a first display screen 1 (such as a liquid crystal display screen), a first container 6, a first object 3 (such as a landscaping rock), a first reflector 2, a first light source 4 and a housing 63. The housing 63 fixes the first display screen 1, and the first container 6 carries the first object 3, wherein the first object 3 can be a rockery, a rock, sand, a plant, an industrial product or a model. The first reflector 2 is vertically placed on the bottom HGPR of the container, the top of which is flush with the upper edge surface CQJD of the container, and forms an angle of α = 45° with the tangent plane JDHR. The first reflector 2 is made of a flat transparent glass coated with a metal film, and is arranged at an angle of 45° with the display surface of the first display screen 1. The first light source 4 uses a small spotlight to illuminate the first object 3. The first reflector 2 and the first object 3 are installed and fixed in the first container 6, and the first display screen 1, the first reflector 2 and the center of the first container 6 are approximately aligned to maintain a straight line arrangement therebetween. The display surface of the first display screen 1 needs to be parallel to the tangent plane JDHR. The first display screen 1 displays a first real image 9 (such as a local high-light display of starlight, smoke, 3D object animation on a black background pixel), and generates a second virtual image 24 through reflection by the first reflector 2; at the same time, the first object 3 forms a first virtual image 5 through reflection by the first reflector 2. At least one straight line can pass through the first virtual image 5, the first real image 9 and the reflecting surface of the first reflector 2 at the same time, so that the light of the first real image 9 is projected into the eyes of the third area (area c) second observer 14 through the tangent plane JDHR and the first reflector 2. The entire device can be placed beside the wall 47. In this way, a unique virtual-real integrated three-dimensional immersive effect can be produced. The light emitted by the first real image 9 passes through the reflecting surface of the first reflector 2 and then enters the third area (for example, area c), so that the corresponding observer (for example, the first observer 13) in this area can see the first real image 9; the light emitted by the first real image 9 is reflected by the first reflector 2 and then enters the first area (for example, area a), so that the corresponding observer (for example, the second observer 14) in this area can see the second virtual image 24; the light emitted by the first object 3 is reflected by the first reflector 2 and then enters the third area (for example, area c), so that the corresponding observer (for example, the second observer 14) in this area can see the first virtual image 5; the light emitted by the first object 3 is also used to pass through the reflecting surface of the first reflector 2 and then enter the first area (for example, area a), and the corresponding observer (for example, the first observer 13) in this area can see the first object 3.

[0074] The embodiment can produce two groups of visual elements to form a virtual-real integrated three-dimensional effect (i.e. a basic reflection effect):

[0075] The first group of visual elements includes the first object 3, the second virtual image 24 and the virtual image reflected by the background real object, and there are three layers of visual elements. The first real image 9 is reflected by the first reflector 2 into the first area (such as area a), and the second virtual image 24 is observed by the observer in the area. At the same time, the light emitted by the first object 3 passes through the reflecting surface of the first reflector 2 into the same area, so that the observer can directly observe the first object 3. Therefore, the first observer 13 observes along the tangent plane DCGH and the direction of the first reflector 2 (i.e. the second direction 12), and can experience the first group of visual effects composed of the three layers of visual elements, realizing the stereoscopic immersion of virtual and real combination.

[0076] The second group of visual effects includes the first virtual image 5, the first real image 9 and the virtual image reflected by the background real object, and there are also three layers of images. The light emitted by the first real image 9 passes through the reflecting surface of the first reflector 2 into the third area, and is observed by the observer in the area. The light emitted by the first object 3 is also reflected by the first reflector 2 into the third area (such as area c), so that the observer can observe the first virtual image 5. Therefore, the second observer 14 observes along the tangent plane CGPQ and the direction of the first reflector 2 (i.e. the first direction 11), and can observe the second group of virtual and real combination effects composed of the three layers of visual elements, bringing the virtual and real stereoscopic visual experience with clear front and back levels. The two groups of visual effects emphasize the combination of virtual and real images, and highlight each other, enhancing the overall stereoscopic and immersive feeling.

[0077] According to the principle of optical imaging, when the reflected image A (such as the first virtual image 5) and the visible image B (or the real object, such as the first real image 9) are superimposed in the same line-of-sight direction, the low-luminance area is difficult to be observed, and the high-luminance area is more easily perceived. Therefore, when the first real image 9 shows mostly pure black, the low-luminance part is almost invisible, making the first virtual image 5 more easily observed, producing a visual penetration effect. Conversely, if the area is high-luminance white, it will block the first virtual image 5. This technique creates a unique virtual and real combination stereoscopic immersion effect. By using the first reflector 2, the high-luminance part of the second virtual image 24 can be more easily observed, while the low-luminance part is difficult to perceive, allowing the observer to see the background transparent visual effect, producing the virtual and real combination stereoscopic immersion feeling of floating in the air. Only one reflector (such as the first reflector 2) is needed to realize the virtual and real combination stereoscopic immersion image composed of three layers of images in two directions (the first direction 11 and the third direction 38). The stereoscopic immersion experience of the present application is an immersive experience formed by the combination of real objects, reflected images of real objects, display device images and their reflected images. The key is that the first reflector 2 can reflect the corresponding virtual image in two directions, and the stereoscopic immersion feeling is enhanced by controlling the luminance of the first object 3 (using the first light source 4) and adjusting the relative position and distance between the real object, the real image and the virtual image. In this way, a stereoscopic immersion experience with front and back levels can be formed in the same line-of-sight direction.

[0078] The following is embodiment 2 of the present application, Figure 3 , the embodiment uses the same components and their positional relationships as embodiment 1, and on this basis, a sixth reflector 52, which is a plane transparent coated glass (i.e. the glass surface is coated with a metal film, which is a layer of reflective film), is added, so that the sixth reflector 52 is parallel to the tangent plane JDHR of the first container 6, so that at least one straight line can pass through the reflecting surface of the sixth reflector 52, the tangent plane QCGP, the reflecting surface of the first reflector 2, the tangent plane JDHR and the first display screen 1 (or the first real image 9) in turn, and the straight line can pass through the centers of the above-mentioned elements at the same time. The first real image 9 and the first virtual image 5 are reflected by the sixth reflector 52 into the ninth virtual image 53 and the tenth virtual image 54, and the ninth virtual image 53 and the tenth virtual image 54 are reflected by the sixth reflector 52 into the eleventh virtual image 55 and the twelfth virtual image 56. The light emitted by the first real image (9) is used to pass through the first reflector (2), then reflected by the sixth reflector (52), and then reflected by the first reflector (2) again to enter the second area, and the corresponding observer in this area sees the eleventh virtual image (55); the light emitted by the first object (3) is also used to be reflected by the first reflector (2), then reflected by the sixth reflector (52), and then reflected by the first reflector (2) again to enter the second area, and the corresponding observer in this area sees the twelfth virtual image (56).

[0079] This embodiment generates three groups of corresponding visual elements, forming a virtual-real integrated stereoscopic visual effect (i.e. basic reflection effect) as follows: the first group: the first object 3, the second virtual image 24 and the virtual image reflected by the corresponding background real object, a total of 3 layers of images; the second group: the first virtual image 5, the first real image 9 and the virtual image reflected by the corresponding background real object, a total of 3 layers of images; the third group: the eleventh virtual image 55, the twelfth virtual image 56 and the corresponding background real object, a total of 3 layers of images; each of the above-mentioned groups is composed of 3 layers of images (combination of real image, virtual image or real object), which are seen by the corresponding observer at the same time, and the virtual-real integration, mutual superposition, mutual interpenetration, mutual reflection, produces strong stereoscopic visual effect.

[0080] The first observer 13 can see the visual elements of the first group at the same time by looking in the direction (second direction 12) of the tangent plane DCGH and the first reflector 2, the second observer 14 can see the visual elements of the second group at the same time by looking in the direction (first direction 11) of the tangent plane DCGH and the first reflector 2, and the third observer 18 can see the visual elements of the third group at the same time by looking in the direction (third direction 38) of the tangent plane JRPQ and the first reflector 2. Thus, the unique stereoscopic visual effect of virtual and real fusion can be seen at the same time in the three directions (for example, the first direction 11, the second direction 12 and the third direction 38).

[0081] The following is embodiment 3 of the present application, Figure 10 On the basis of embodiment 1, the following structure can be implemented: the same components and their positional relationships as in embodiment 1 are adopted, and on this basis, a seventh reflector 69 (semi-transparent reflective coated glass) is added, the first reflector 2 is located between the seventh reflector 69 and the first object 3; the reflecting surface of the first reflector 2 and the seventh reflector 69 is perpendicular to the bottom surface GPRH and forms an angle of 45 degrees, one surface of the seventh reflector 69 is glued and pasted to the outer surface of the first container 6, and the size and shape are just suitable, the reflecting surface of the seventh reflector 69 is parallel to the tangent plane DCGH, and the line of sight of the first observer 13 passes through the seventh reflector 69, the tangent plane DCGH and the first reflector 2 in sequence to see the first object 3.

[0082] The second virtual image 24 is reflected by the seventh reflector 69 into a twenty-fourth virtual image 70, and the first object 3 is reflected by the seventh reflector 69 into a twenty-fifth virtual image 71; the light emitted by the twenty-fourth virtual image 70 and the twenty-fifth virtual image 71 is used to enter the eyes of the corresponding observer (for example, the third observer 18) in the second area (for example, the area b).

[0083] The light emitted by the first real image 9 is reflected by the first reflector 2 and the seventh reflector 69, and finally passes through the reflecting surface of the first reflector 2 to re-enter the second area, so that the corresponding observer (the third observer 18) in the area can see the twenty-fourth virtual image 70; the light emitted by the first object 3 passes through the reflecting surface of the first reflector 2 and is reflected by the reflecting surface of the seventh reflector 69, and finally passes through the reflecting surface of the first reflector 2 to re-enter the second area (the area b), and is used to be seen by the corresponding observer in the area. A straight line can pass through the first virtual image 5, the first real image 9 and the reflecting surface of the first reflector 2 at the same time; a straight line can pass through the seventh reflector 69, the reflecting surface of the first reflector 2 and the first object 3 at the same time.

[0084] The embodiment finally produces three groups of visual elements (i.e. the virtual-real fusion stereoscopic effect, i.e. the basic reflection effect) as follows:

[0085] The first group of visual elements includes the first object 3, the second virtual image 24 and the corresponding background real object, and a total of three layers of visual elements. That is, the first observer 13 can simultaneously observe the first group of visual elements in the direction of the line of sight through the first reflector 2 (the second direction 12), and the elements are virtually-real fused (real object and virtual image combined), superimposed on each other, and highlighted on each other, and can produce a virtual-real stereoscopic immersive effect;

[0086] The second group of visual elements includes the first virtual image 5, the first real image 9 and the virtual image reflected by the corresponding background real object (reflected by the first reflector 2), and a total of three layers of visual elements. That is, the second observer 14 can simultaneously observe the second group of visual elements in the direction of the line of sight through the first reflector 2 (the second direction 12), and the elements are virtually-real fused (real object and virtual image combined), superimposed on each other, and highlighted on each other, and can produce a virtual-real stereoscopic immersive effect.

[0087] The third group of visual elements includes the twenty-fourth virtual image 70, the twenty-fifth virtual image 71 and the virtual image reflected by the corresponding background real object (reflected by the seventh reflector 69), and a total of three layers of visual elements. That is, the third observer 18 can simultaneously observe the second group of visual elements in the direction of the line of sight through the first reflector 2 (the third direction 38), and the elements are virtually-real fused (real object and virtual image combined), superimposed on each other, and highlighted on each other, and can produce a virtual-real stereoscopic immersive effect.

[0088] The following is embodiment 4 of the utility model, like Figure 9 , the following structure can be implemented: the same parts and positional relationship as in embodiment 1 are adopted in this embodiment, and on this basis, a second display screen 8 and a fourth reflector 50 are added, the second display screen 8 is used to display a third real image 16, the fourth reflector 50 is arranged between the first object 3 and the second display screen 8, the display surface of the second display screen 8 is at an angle of 45 degrees with the reflecting surface of the first reflector 2 and is perpendicular to the bottom surface GPRH, the reflecting surface of the fourth reflector 50 is parallel to the display surface of the second display screen 8 and is parallel to the tangent plane JQPR, so as to ensure that the line of sight of the first observer 13 can pass through the tangent plane DCGH, the reflecting surface of the first reflector 2 and the reflecting surface of the fourth reflector 50 in sequence to see the third real image 16, and ensure that a straight line can pass through the second display screen 8, the fourth reflector 50, the first object 3, the reflecting surface of the first reflector 2 and the tangent plane DCGH in sequence.

[0089] The light emitted by the third real image 16 is used to enter the third area (for example, area c) after being reflected by the first reflector 2, and is used to make the corresponding observer of the area see the sixth virtual image 22; the light emitted by the third real image 16 is also used to enter the first area (for example, area a) after passing through the first reflector 2, and is used to make the corresponding observer of the area see the third real image 16; the light emitted by the first object 3 is also used to enter the third area after being reflected by the fourth reflector 50 and the first reflector 2, and is used to make the corresponding observer of the area see the thirteenth virtual image 20; the light emitted by the first object 3 is also used to enter the first area after being reflected by the fourth reflector 50 and passing through the first reflector 2, and is used to make the corresponding observer of the area see the fourteenth virtual image 21. The fourth reflector 50 is used to make the light emitted by the first object 3 be reflected to form the fourteenth virtual image 21 at the corresponding position, the fourteenth virtual image 21 is used to be reflected by the first reflector 2 to form the thirteenth virtual image 20, and the first reflector 2 is used to make the light emitted by the third real image 16 be reflected to form the sixth virtual image 22 at the corresponding position; the light emitted by the third real image 16 is used to enter the eyes of the corresponding observer of the first area. The embodiment can generate 2 groups of visual elements (that is, a virtual-real fusion stereoscopic effect, that is, a basic reflection effect):

[0090] The first group of visual elements includes the fourteenth virtual image 21, the third real image 16, the first object 3, the second virtual image 24, and a virtual image reflected by a corresponding background real object (reflected by the fourth reflector 50), and a total of 5 layers of visual elements. That is, the first observer 13 can observe the first group of visual elements at the same time in the direction (the second direction 12) of the line of sight passing through the first reflector 2 and the fourth reflector 50, the elements are virtually and realistically fused (real objects and virtual images are combined), superimposed on each other, and highlighted on each other, and a virtual-real stereoscopic immersion effect can be generated.

[0091] The second group of visual elements includes the fourteenth virtual image 20, the sixth virtual image 22, the first virtual image 5, the first real image 9, and a virtual image reflected by a corresponding background real object (reflected by the fourth reflector 50), and a total of 5 layers of visual elements. That is, the second observer 14 can observe the second group of visual elements at the same time in the direction (the second direction 12) of the line of sight passing through the first reflector 2, the elements are virtually and realistically fused (real objects and virtual images are combined), superimposed on each other, and highlighted on each other, and a virtual-real stereoscopic immersion effect can be generated.

[0092] The following is embodiment 5 of the utility model, like Figure 7 , 8The embodiment can be implemented in the following way: the same components and their positional relationship as in Embodiment 1 are adopted, a first container 6 is lengthened, a transparent second reflector 33 with the same material and shape as the first reflector 2 is added, and a liquid crystal fourth display screen 59 is added. The first object 3 is placed inside the first container 6 between the first reflector 2 and the second reflector 33, and the two reflectors are arranged symmetrically left and right with the bottom surface RHGP as the reference, the reflecting surfaces of the two reflectors are perpendicular to the bottom surface and form an angle of V=90°, and the reflecting surface of the second reflector 33 forms an angle of β=45° with the tangent plane JDHR. The fourth display screen 59 is symmetrically arranged with the first display screen 1, and the shell 63 is fixed to wrap the two display screens. The second real image 34 displayed on the fourth display screen 59 is reflected by the second reflector 33 to form the first virtual image 35, and the first object 3 is reflected by the second reflector 33 to form the fourth virtual image 36; in addition, the fourth display screen 59 can be replaced by the first display screen 1 to display the second real image 34.

[0093] Four-way synchronous observation is achieved: the fourth observer 39 observes the first real image 9 through the tangent plane QCGP and the first reflector 2, and the third observer 18 observes the first object 3 through the tangent plane JQPR and the second reflector 33; the light of the first object 3 is reflected by the second reflector 33 to form the fourth virtual image 36 in region c, and the light of the second real image 34 directly penetrates the second reflector 33 into region c. The following geometric constraints need to be met: there is at least one straight line passing through the fourth virtual image 36, the second real image 34 (or the fourth display screen 59), the tangent plane JDHR, the second reflector 33, the first object 3, and the tangent plane QCGP; a straight line passes through the first virtual image 5, the first real image 9, the tangent plane JDHR, the reflecting surface of the first reflector 2, and the tangent plane QCGP; a straight line passes through the tangent plane JQPR, the reflecting surface of the second reflector 33, the first object 3, the reflecting surface of the first reflector 2, and the tangent plane DCGH; a straight line passes through the first virtual image 5, the first real image 9 (or the first display screen 1), the tangent plane JDHR, the first reflector 2, the first object 3, and the tangent plane QCGP.

[0094] The embodiment generates 4 groups of visual elements (i.e. virtual-real fusion stereoscopic effect, i.e. basic reflection effect) as follows:

[0095] The first group: the fourth virtual image 36, the second real image 34, and the virtual image reflected by the corresponding background real object, a total of 3 layers of images; the second group: the third virtual image 35, the first object 3, and the virtual image reflected by the corresponding background real object, a total of 3 layers of images; the third group: the first object 3, the second virtual image 24, and the virtual image reflected by the corresponding background real object, a total of 3 layers of images; the fourth group: the first virtual image 5, the first real image 9, and the virtual image reflected by the corresponding background real object, a total of 3 layers of images.

[0096] Each of the above groups is composed of 3 layers of images (real images, virtual images or combined images between real objects), and the virtual and real images are fused, superimposed and contrasted with each other to generate a strong stereoscopic immersion.

[0097] The fourth observer 39 can simultaneously see all visual elements of the first group by looking in the direction of the tangent plane QCGP and the reflecting surface of the second reflector 33; the second observer 18 can simultaneously see all visual elements of the second group by looking in the direction of the tangent plane JQPR and the reflecting surface of the second reflector 33; the first observer 13 can simultaneously see all visual elements of the third group by looking in the direction of the tangent plane DCGH and the reflecting surface of the first reflector 2; and the second observer 14 can simultaneously see all visual elements of the fourth group by looking in the direction of the tangent plane QCGP and the reflecting surface of the first reflector 2.

[0098] The embodiment displays four groups of images with stereoscopic levels through the two display screens (i.e. the first display screen 1 and the fourth display screen 59), realizes that when placed against a wall, images with virtual and real fusion and stereoscopic immersion can be simultaneously seen in four directions (e.g. the first direction 11, the second direction 12, the fourth direction 37 and the third direction 38), and improves the visual viewing effect and practicability.

[0099] The following is embodiment 6 of the utility model, like Figure 13 、 14 The embodiment can be implemented according to the following structure: the embodiment adopts the same components and positional relationships as those in embodiment 5, and on this basis, the reflecting surface of the transparent second reflector 33 forms an angle β with the tangent plane JDHR, β = 0°, the reflecting surface of the second reflector 33 forms an angle V with the reflecting surface of the first reflector 2, and the value of the angle V is in the range of V = 135°, and the second reflector 33 is glued (fixed by transparent glue) with the outer wall surface of the first container (parallel to the tangent plane JDHR).

[0100] At least one straight line can simultaneously pass through the first display screen (1), the second reflector (33), the first object (3) and the fourth virtual image (36).

[0101] The embodiment generates three groups of visual elements (i.e. virtual and real fusion stereoscopic effect, i.e. basic reflection effect) as follows:

[0102] The first group: the fourth virtual image 36, the second real image 34 and the virtual image reflected by the second reflector 33, totally three layers of images; the second group: the first virtual image 5, the first real image 9 and the virtual image reflected by the first reflector 2, totally three layers of images; the third group: the first object 3, the second virtual image 24 and the corresponding background real object, totally three layers of images; each of the above groups is composed of three layers of images (real image, virtual image or combined image between real objects), virtual and real images are fused, superimposed and contrasted with each other, thereby generating a strong three-dimensional immersive feeling.

[0103] The fourth observer 39 looks along the direction of the line of sight passing through the tangent plane QCGP and the reflecting surface of the second reflector 33 and can simultaneously see all the visual elements of the first group; the second observer 14 looks along the direction of the line of sight passing through the tangent plane QCGP and the reflecting surface of the first reflector 2 and can simultaneously see all the visual elements of the second group; the first observer 13 looks along the direction of the line of sight passing through the tangent plane DCGH and the reflecting surface of the first reflector 2 and can simultaneously see all the visual elements of the third group.

[0104] The following is the embodiment 7 of the utility model, like Figure 6 、 11 , the following structure can be implemented: the same components and their positional relationship as in the embodiment 4 are used in this embodiment, and on this basis, the first refractor 7 (water) and the shell 63 (black dark room inside) are additionally provided. The shell 63 is a cuboid square box used for fixing the internal components and shielding external light, and air is arranged inside. The first light source 4 and the first object 3 are arranged in the shell 63, the first container 6 is filled with water as the first refractor 7, and the first reflector 2 is immersed in the water and fully contacts with the water. The shape of the water is adjusted so as to completely fit the cuboid internal space defined by the vertices J, D, H, R, Q, C, G and P. The first object 3 can be arranged in the shell 63 or the first refractor 7 (water), and the first light source 4 can control the brightness to irradiate the first object 3. The transparent wall plate 66 (with a certain thickness) of the first container 6 separates the first refractor 7 from the air in the shell 63. When the first light source 4 irradiates the first object 3, the line of sight of the first observer 13 passes through the wall plate 66 (including the tangent plane JQPR) and can observe the first object 3 and the refracted virtual image of the third real image 16 along the second direction 12. The following geometric constraints need to be met: at least one straight line passes through the first real image 9, the refracting surface A (tangent plane JDHR), the reflecting surface of the first reflector 2 and the refracting surface C (tangent plane CGPQ) in sequence; a straight line passes through the fourteenth virtual image 21, the second display screen 8 (or the third real image 16), the first object 3, the second virtual image 24, the refracting surface B, the reflecting surface of the first reflector 2 and the refracting surface D in sequence. The first object 3 includes the inner surface shape of the first refractor 7 and the background object (such as a landscape stone).

[0105] The light of the first real image 9 passes through the refractive surface A and the reflecting surface of the first reflector 2 and enters the third area, and the refractive virtual image of the first real image 9, i.e. the virtual image of the first real image 9 after being refracted by the first refractor 7, is observed by the observer in the third area. When the first object 3 is placed inside the first refractor 7, the light thereof passes through the first reflector 2 and enters the first area, and the refractive virtual image of the first object 3, i.e. the virtual image of the first object 3 after being refracted by the first refractor 7, is observed by the observer in the first area; when the first object 3 is placed inside the shell 63, the light thereof passes through the refractive surface B and the reflecting surface of the first reflector 2 and enters the first area, and the refractive virtual image of the first object 3, i.e. the virtual image of the first object 3 after being refracted by the first refractor 7, is observed by the observer in the first area.

[0106] The embodiment adds the first refractor 7 on the basis of the stereoscopic visual effect implementation scheme of the embodiment 4, and further implements the superposition and enhancement of the optical effect through the inner surface shape structure. Specifically, the embodiment has the following characteristics:

[0107] 1. Basic refractive effect: equivalent to the virtual image visual effect composed of the one-time refractive imaging of each group of visual elements in the embodiment 4 by the first refractor 7 (i.e. adding a refractive effect on the basis of the reflection effect of each group of visual elements in the embodiment 4)

[0108] 2. Added inner surface shape double optical path:

[0109] (1) Direct refractive path: the first added optical effect is formed by the direct refractive of the visual elements through the inner surface shape structure;

[0110] (2) Reflection-refraction composite path: the second added optical effect is produced by the twice refractive imaging of the visual elements after being refracted by the inner surface shape structure and then being reflected by the reflector;

[0111] 3. Refractive effect superposition mechanism: the visual effects produced by the above three optical paths (basic refractive + direct refractive + reflection-refraction) have a synergistic effect, and the stereoscopic visual level of the comprehensive visual effect produced finally is multiplied, and the immersion and spatial depth of the virtual-real fusion are significantly improved.

[0112] The comprehensive visual effect produced by each group in the embodiment finally has six layers (for example, in the second group of visual elements in the embodiment 4: the fourteenth virtual image 20, the sixth virtual image 22, the first virtual image 5, the first real image 9, the virtual image reflected by the corresponding background real object, and the six layers of virtual images produced by the inner surface shape after being refracted by the first refractor 7), wherein the refractive virtual image of the first real image 9 is suspended inside the refractor (i.e. surrounded by the refractive virtual image of the inner surface shape, the inner surface shape refers to the inner surface shape of the first refractor 7) and is inter-reflected, interpenetrated and superimposed with the virtual image of the first object 3 (such as the background object). Under the irradiation of light, these virtual-real combined visual elements jointly construct a dreamlike space with strong immersion.

[0113] Finally, when the line of sight of the first observer 13 is along the path of the second direction 12 (penetrating the refractive surface D, the first reflector 2 and the fourth reflector 50 in turn), all the hierarchical structures (a total of 6 layers of optical effects) of the first group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the first group of embodiment 4, realizing the reflection-refraction coupled light field superposition effect. Similarly, when the line of sight of the second observer 14 is along the path of the first direction 11 (penetrating the refractive surface C, the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (a total of 6 layers of optical effects) of the second group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the second group of embodiment 4, realizing the reflection-refraction coupled light field superposition effect.

[0114] When the first object 3 is arranged in the shell 63, when the first light source 4 has a brightness of 0, the first object 3 is black, the inside of the shell 63 is dark, when the second observer 14 watches in the direction 11 or the second direction 12, the first virtual image 5 cannot be seen, and only the first real image 9 can be seen; in addition, according to the patent 201110080894.6, the second observer 14 also cannot see the first object 3, when the brightness of the first light source 4 is increased, the second observer 14 also cannot see the first object 3, realizing the effect that the first object 3 is hidden; when the brightness of the first light source 4 is changed in time, the brightness of the first real image 9 is also changed in time, and the corresponding audience will see the strange and mysterious transformation effect of the virtual-real conversion between the first real image 9 and the first object 3.

[0115] In addition, a rotating device is added, the first object 3 is connected with a transmission rod of the rotating device, and the first object 3 is lifted or lowered to a corresponding position and then rotated to a corresponding position, so that the rotating display of the first object 3 and other objects is realized, and the more mysterious rotating display or the effect of the real object disappearing is realized.

[0116] The following is embodiment 8 of the utility model, like Figure 7 , 8, can be implemented as follows: the same components and their positional relationships as in Embodiment 5 are used, and on this basis, a first refractive body 7 (for example, transparent water) is added, the water is filled into the first container 6, the first reflector 2 is placed in the water and is in full contact with the water, the first refractive body 7 fills the first container, the shape of the water is adjusted so that the outer contour of the water completely matches the shape of the internal space of the cuboid defined by the vertices (vertices J, D, H, R, Q, C, G and P). The first object (3) includes an inner surface shape and a background object (for example, a landscaping stone). The first light source 4 is used to irradiate (luminance controllable) the first object 3 at any time. Four directions of simultaneous viewing are achieved, and the visual elements of each group can be viewed simultaneously.

[0117] The light emitted by the second real image 34 is used to pass through the projection surface A and the reflecting surface of the second reflector 33 and is used to be seen by the corresponding observer of the area as a virtual image of the second real image 34, which is a virtual image refracted by the first refractive body 7;

[0118] A straight line can simultaneously pass through the fourth virtual image 36, the second real image 34 (or the second display screen 59), the projection surface A (the tangent plane JDHR), the second reflector 33, the first object 3 and the refractive surface C (the tangent plane QCGP) in sequence; at least one straight line can simultaneously pass through the first virtual image 5, the first real image 9, the refractive surface A (the tangent plane JDHR), the reflecting surface of the first reflector 2 and the refractive surface C (the tangent plane QCGP) in sequence; a straight line can simultaneously pass through the refractive surface B (the tangent plane JQPR), the reflecting surface of the second reflector 33, the first object 3, the reflecting surface of the first reflector 2 and the refractive surface D (the tangent plane DCGH) in sequence; a straight line can simultaneously pass through the first virtual image 5, the first real image 9 (or the first display screen 1), the refractive surface A (the tangent plane JDHR), the first reflector 2, the first object 3 and the refractive surface C (the tangent plane QCGP) in sequence.

[0119] Referring to the refractive imaging principle of Embodiment 7, similarly, this embodiment is equivalent to adding corresponding refractive effects on the basis of retaining the basic reflection effect of each group of Embodiment 5, that is, the visual effect of each group of this embodiment will finally produce four optical paths (basic reflection + basic refraction + direct refraction + reflected refraction), among them, the refractive virtual image of the first real image 9 is suspended inside the refractive body (that is, surrounded by the refractive virtual image of the inner surface shape), and is mutually reflected, interpenetrated and superimposed with the virtual image and / or real object of the first object 3 (such as the background object), under the irradiation of the light, these virtual and real combined visual elements jointly construct a dreamlike space with a strong sense of immersion.

[0120] Finally, when the line of sight of the first observer 13 is along the path of the second direction 12 (penetrating the refractive surface D, the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the first group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the first group of embodiment 5, realizing the reflection-refraction coupled light field superposition effect. Similarly, when the line of sight of the second observer 14 is along the path of the first direction 11 (penetrating the refractive surface C, the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the second group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the second group of embodiment 5, realizing the reflection-refraction coupled light field superposition effect.

[0121] The following is embodiment 9 of the utility model, like Figure 12 , can be implemented as follows: the same components and their positional relationship as embodiment 6 are used in the embodiment, and on this basis, a first refractor 7 (for example, transparent water) is further added, the water is filled into the first container 6, the first reflector 2 is placed in the water and fully contacts the water, the first refractor 7 fills the first container, the shape of the water is adjusted to make the outer contour of the water completely match the shape of the internal space of the cuboid defined by the vertices (vertices J, D, H, R, Q, C, G and P). The first light source 4 is used to irradiate (luminance controllable) the first object 3 at any time. Simultaneous viewing in four directions is realized, and the visual elements of each group can be viewed simultaneously. The first object 3 includes the inner surface shape of the first refractor 7 and the supporting object (for example, landscaping stones).

[0122] A straight line can pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C at the same time; a straight line can pass through the first object 3, the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D at the same time.

[0123] The following is the analysis of the light path and imaging position relationship:

[0124] The light emitted by the second real image 34 is used to pass through the reflecting surface of the second reflector 33 and the emitting surface A, and then enter the third area, so that the corresponding observer in the third area sees the virtual image of the second real image 34, which is the virtual image after being refracted by the first refractor 7; one straight line can pass through the second real image 34, the second reflector 33, the emitting surface A, the thirtieth virtual image 83, the first object 3, the refracting surface C (the tangent plane QCGP), and the twenty-eighth virtual image 79 at the same time; one straight line can pass through the first virtual image 5, the first real image 9, the emitting surface A, the first reflector 2, the thirty-second virtual image 82, the refracting surface C (the tangent plane QCGP), and the twenty-ninth virtual image 80 at the same time; one straight line can pass through the emitting surface D, the first reflector 2, the second virtual image 24, the first object 3, and the refracting surface B at the same time.

[0125] The thirtieth virtual image 83 is the virtual image of the second real image 34 refracted by the refractor 7; the thirty-second virtual image 82 is the virtual image of the first real image 9 refracted by the refractor 7; the twenty-eighth virtual image 79 is the virtual image of the inner surface shape of the refractor 7 reflected by the second reflector 33; and the twenty-ninth virtual image 80 is the virtual image of the inner surface shape of the refractor 7 reflected by the first reflector 2.

[0126] Referring to the refractive imaging principle of Embodiment 7, similarly, this embodiment is equivalent to adding corresponding refractive effects on the basis of retaining the basic reflection effects of each group of Embodiment 6, that is, the visual effects of each group of this embodiment (a total of 3 groups of visual elements) will produce four optical paths (basic reflection + basic refraction + direct refraction + reflected refraction), wherein the refractive virtual image of the first real image 9 is suspended inside the refractor (that is, surrounded by the refractive virtual image of the inner surface shape), and is mutually contrasted, interlaced and superimposed with the virtual image and / or real object of the first object 3 (such as the background object), and under the irradiation of light, these virtual and real combined visual elements jointly construct a dreamlike space with a strong sense of immersion.

[0127] The fourth observer 39 can simultaneously observe all the hierarchical structures (i.e. multi-layer optical effects) of the first group of visual elements of the embodiment according to the direction (the fourth direction 37) of the line of sight through the refractive surface C (the tangent plane CGPQ) and the first reflector 2, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the first group of embodiment 6. The second observer 14 can simultaneously observe all the hierarchical structures (i.e. multi-layer optical effects) of the second group of visual elements of the embodiment according to the direction (the first direction 11) of the line of sight through the refractive surface C (the tangent plane CGPQ) and the first reflector 2, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the second group of embodiment 6. The first observer 13 can simultaneously observe all the hierarchical structures (i.e. multi-layer optical effects) of the third group of visual elements of the embodiment according to the direction (the second direction 12) of the line of sight through the refractive surface D (the tangent plane DCGH) and the reflecting surface of the first reflector 2, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the third group of embodiment 6. Finally, the effect of the reflection-refraction coupled light field superposition is realized.

[0128] The following is embodiment 10 of the utility model, like Figure 3 , can be implemented according to the following structure: the same components and positional relationship as embodiment 2 are used in this embodiment, and on this basis, a first refractor 7 (water) is added, water is filled into the first container 6, the first reflector 2 is placed in water and fully contacts the water, the first refractor 7 fills the first container, the form of water is adjusted, and the outer contour of water completely fits the shape of the internal space of the cuboid defined by these vertices (vertices J, D, H, R, Q, C, G and P). The first light source 4 is used to irradiate (controllable brightness) the first object 3. The first object 3 includes the inner surface shape of the first refractor 7 and a background object (for example, a landscaping stone).

[0129] A straight line can simultaneously pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C; a straight line can simultaneously pass through the first object 3, the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D. The light emitted by the first real image 9 passes through the refractive surface A and the reflecting surface of the first reflector 2 to enter the third area, and the refractive virtual image of the first real image 9 is seen by the corresponding observer of the area, which refers to the virtual image of the first real image 9 after being refracted by the first refractor 7.

[0130] The first refracting body 7 comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D. The light emitted by the first object 3 enters the first area after passing through the first reflecting body 2, and is used to make the corresponding observer in the area see the refracted virtual image of the first object 3. The refracted virtual image of the first object 3 refers to the virtual image of the first object 3 after being refracted by the first refracting body 7.

[0131] Or the light emitted by the first object 3 enters the first area after passing through the refracting surface B and the reflecting surface of the first reflecting body 2, and is used to make the corresponding observer in the area see the refracted virtual image of the first object 3. The refracted virtual image of the first object 3 refers to the virtual image of the first object 3 after being refracted by the first refracting body 7.

[0132] The light emitted by the first real image 9 also enters the third area after passing through the refracting surface A and the reflecting surface of the first reflecting body 2, and is used to make the corresponding observer in the area see the refracted virtual image of the first real image 9. The refracted virtual image of the first real image 9 refers to the virtual image of the first real image 9 after being refracted by the first refracting body 7. The light emitted by the first object 3 enters the first area after passing through the first reflecting body 2, and is used to make the corresponding observer in the area see the refracted virtual image of the first object 3. The refracted virtual image of the first object 3 refers to the virtual image of the first object 3 after being refracted by the first refracting body 7.

[0133] Referring to the refractive imaging principle of Embodiment 7, similarly, this embodiment is equivalent to adding corresponding refractive effects on the basis of the basic reflection effect of each group in Embodiment 2, that is, the visual effect of each group in this embodiment will finally produce four optical paths (basic reflection + basic refraction + direct refraction + reflected refraction), wherein the refracted virtual image of the first real image 9 is suspended inside the refracting body (that is, surrounded by the refracted virtual image of the inner surface shape), and is mutually contrasted, interpenetrated and superimposed with the virtual image and / or real object of the first object 3 (such as the background object). Under the irradiation of light, these virtual and real combined visual elements jointly construct a dreamlike space with a strong sense of immersion.

[0134] When the line of sight of the first observer 13 is along the path of the second direction 12 (penetrating the refractive surface D, the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the first group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the first group of embodiment 2, realizing the reflection-refraction coupled light field superposition effect. Similarly, when the line of sight of the second observer 14 is along the path of the first direction 11 (penetrating the refractive surface C, the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the second group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the second group of embodiment 2, realizing the reflection-refraction coupled light field superposition effect.

[0135] The following is the embodiment 11 of the utility model, like Figure 10 , can be implemented according to the following structure: the same components and their positional relationship as embodiment 3 are used in this embodiment, on this basis, the first refractor 7 (water) is added, the water is filled into the first container 6, the first reflector 2 is put into the water and fully contacts with the water, the first refractor 7 fills the first container, the form of the water is adjusted, and the outer contour of the water is completely matched with the shape of the internal space of the cuboid defined by the vertices (vertices J, D, H, R, Q, C, G and P). The first light source 4 is used to irradiate (luminance controllable) the first object 3 at any time; the light emitted by the first real image 9 is also used to enter the third area after penetrating the refractive surface A and the reflecting surface of the first reflector 2, and is used to be seen by the corresponding observer of the area as the refractive virtual image of the first real image 9, which refers to the virtual image of the first real image 9 refracted by the first refractor 7. The first object (3) includes the inner surface shape of the first refractor 7 and the background object (for example, landscape stone).

[0136] A straight line can pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C at the same time; a straight line can pass through the first object 3, the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D at the same time. The first refractor 7 includes the refractive surface A, the refractive surface B, the refractive surface C and the refractive surface D, so that the light emitted by the first object 3 enters the first area after penetrating the first reflector 2, and is seen by the corresponding observer of the area as the refractive virtual image of the first object 3, which refers to the virtual image of the first object 3 refracted by the first refractor 7.

[0137] Referring to the principle of refractive imaging of Embodiment 7, similarly, this embodiment is equivalent to adding the corresponding refractive effect on the basis of the base reflection effect of each group of Embodiment 3, that is, the visual effect of each group of this embodiment will finally produce four optical paths (base reflection + base refraction + direct refraction + reflected refraction), wherein the refractive virtual image of the first real image 9 is suspended inside the refractive body (that is, surrounded by the refractive virtual image of the inner surface shape), and is mutually reflected, interpenetrated and superimposed with the virtual image and / or real object of the first object 3 (such as the background object), under the irradiation of the light, these virtual-real combined visual elements jointly construct a dreamlike space with a strong sense of immersion.

[0138] When the line of sight of the first observer 13 is along the path of the second direction 12 (penetrating the refractive surface D and the reflecting surface of the first reflecting body 2 in turn), all hierarchical structures (multi-layer optical effects) of the first group of visual elements of this embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the base reflection effect of the first group of Embodiment 3, realizing the reflection-refraction coupled light field superposition effect. Similarly, when the line of sight of the second observer 14 is along the path of the first direction 11 (penetrating the refractive surface C and the reflecting surface of the first reflecting body 2 in turn), all hierarchical structures (multi-layer optical effects) of the second group of visual elements of this embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the base reflection effect of the second group of Embodiment 3, realizing the reflection-refraction coupled light field superposition effect.

[0139] The following is Embodiment 12 of the present application, like Figure 1 , 2 , 4, 5, can be implemented according to the following structure: this embodiment uses the same components as Embodiment 1 and their positional relationship, on this basis, a first refractive body 7 (water) is added, the water is filled into the first container 6, the first reflecting body 2 is placed in the water and fully contacts with the water, the first refractive body 7 fills the first container, the shape of the water is adjusted so that the outer contour of the water completely fits the shape of the internal space of the cuboid defined by these vertices (vertices J, D, H, R, Q, C, G and P). The first object 3 can be arranged inside the refractive body 7 or outside the refractive body 7 (such as Figure 4 and Figure 5 ). The first light source 4 is used to irradiate (luminance controllable) the first object 3 at any time; the first object (3) includes an inner surface shape and a background object (for example, a landscaping stone).

[0140] The light emitted by the first real image 9 passes through the refractive surface A and the reflecting surface of the first reflector 2 and enters the third area, and the refractive virtual image of the first real image 9 is seen by the corresponding observer in the third area, wherein the refractive virtual image of the first real image 9 refers to the virtual image of the first real image 9 after being refracted by the first refractor 7; a straight line can pass through the first real image 9, the refractive surface A, the reflecting surface of the first reflector 2 and the refractive surface C at the same time; a straight line can pass through the first object 3, the refractive surface B, the reflecting surface of the first reflector 2 and the refractive surface D at the same time.

[0141] The first refractor 7 includes a refractive surface A, a refractive surface B, a refractive surface C and a refractive surface D, so that the light emitted by the first object 3 passes through the first reflector 2 and enters the first area, and the refractive virtual image of the first object 3 is seen by the corresponding observer in the first area, wherein the refractive virtual image of the first object 3 refers to the virtual image of the first object 3 after being refracted by the first refractor 7.

[0142] Or the light emitted by the first object 3 passes through the refractive surface B and the reflecting surface of the first reflector 2 and enters the first area, and the refractive virtual image of the first object 3 is seen by the corresponding observer in the first area, wherein the refractive virtual image of the first object 3 refers to the virtual image of the first object 3 after being refracted by the first refractor 7.

[0143] Referring to the refractive imaging principle of Embodiment 7, similarly, this embodiment is equivalent to adding corresponding refractive effects on the basis of the basic reflection effect of each group in Embodiment 1, that is, the visual effect of each group in this embodiment will finally produce four optical paths (basic reflection + basic refraction + direct refraction + reflected refraction), wherein the refractive virtual image of the first real image 9 is suspended in the refractor (that is, surrounded by the refractive virtual image of the inner surface shape), and is mutually contrasted, interpenetrated and superimposed with the virtual image and / or real object of the first object 3 (such as the background object), and under the irradiation of the light, these virtual and real combined visual elements jointly construct a dreamlike space with a strong sense of immersion.

[0144] When the line of sight of the first observer 13 is along the path of the second direction 12 (penetrating the refractive surface D and the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the first group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the first group of embodiment 1, and the reflection-refraction coupled light field superposition effect is realized. Similarly, when the line of sight of the second observer 14 is along the path of the first direction 11 (penetrating the refractive surface C and the reflecting surface of the first reflector 2 in turn), all the hierarchical structures (multi-layer optical effects) of the second group of visual elements of the embodiment can be observed synchronously, which is equivalent to adding the corresponding refractive effect on the basis of the basic reflection effect of the second group of embodiment 1, and the reflection-refraction coupled light field superposition effect is realized.

[0145] On the basis of embodiments 1-6, a privacy film (such as a left and right viewing angle of 30 degrees) can be arranged on the display surface of the display screen (such as the first display screen 1), and the privacy film is located between the first display screen 1 and the first reflector 2. When the first observer 13 watches the first real object 3 and the first virtual image 24 at the corresponding position of area a, the line of sight of the first observer 13 forms a certain angle with the display surface of the first display screen 1. If the angle exceeds 30 degrees, the first observer 13 will not be able to see the first real image 9 (only a black screen can be seen), so that the first observer 13 can only see the first object 3 and the first virtual image 24, and the phenomenon of revealing the secret is avoided, thereby forming a unique visual effect and mystery. The privacy film adopts super-fine louver optical technology to prevent the image from being viewed from the side. Similar privacy films can also be arranged on other display screens to achieve the same effect.

[0146] In the above-mentioned embodiments containing the refractor, water (liquid) can be replaced by a solid (such as K9 crystal or transparent acrylic), for example, water is directly replaced by K9 crystal, or a combination of K9 crystal (solid) and water (liquid). When the first refractor 7 only includes a solid (without containing a liquid), the first container 6 can be cancelled. At this time, the refractor can act as a carrier to fix the first object 3 (internal engraved pattern) and perform refractive imaging. When the first refractor 7 includes a K9 crystal, the first object 3 includes the internal surface shape of the first refractor 7 and the laser internal engraved pattern.

[0147] The above-mentioned is only the preferred embodiment of the present application, and those skilled in the art should understand that various changes can be made in form and details without departing from the spirit and scope of the present application as defined in the appended claims, and all changes are within the protection scope of the present application.

Claims

1. A device for virtual-real fusion stereoscopic imaging, comprising: A landscaping body for landscaping decoration, characterized in comprising: a first object (3), a display screen, a first reflector (2), a first light source (4) and a carrier, the display screen comprising a first display screen (1), the reflector comprising a first reflector (2), the landscaping body comprising the first object (3), the first object (3) being arranged on or above the carrier as a part of the landscaping body, the first reflector (2) being transparent; the first display screen (1) is used to display a real image at its corresponding display position, the real image comprising a first real image (9), the first reflector (2) being arranged between the first real image (9) and the first object (3); the first reflector (2) is used to form a first virtual image (5) at a corresponding position after the light emitted by the first object (3) is reflected, the light emitted by the first real image (9) being used to enter the eyes of a corresponding observer in a third area; the first reflector (2) is also used to form a second virtual image (24) at a corresponding position after the light emitted by the first real image (9) is reflected, the light emitted by the first object (3) being used to enter the eyes of a corresponding observer in a first area; the first real image (9) and the first virtual image (5) are located on one side of the first reflector (2), and the first object (3) and the third area are located on the other side of the first reflector (2); the first light source (4) is used to irradiate the surface and / or interior of the first object (3), and the carrier is used to carry or fix the landscaping body; the first reflector (2) comprises a reflective film for enhancing the reflection ability of light; and the second virtual image (24), the first object (3) and the third area are located on one side of the first reflector (2), and the first real image (9), the first virtual image (5) and the first area are located on the other side of the first reflector (2).

2. The device for virtual-real fusion stereoscopic imaging according to claim 1, characterized in that: the light emitted by the first real image (9) is used to enter the third area after passing through the reflecting surface of the first reflector (2), and a corresponding observer in this area sees the first real image (9); the light emitted by the first real image (9) is also used to enter the first area after being reflected by the first reflector (2), and a corresponding observer in this area sees the second virtual image (24); the light emitted by the first object (3) is used to enter the third area after being reflected by the first reflector (2), and a corresponding observer in this area sees the first virtual image (5); the light emitted by the first object (3) is also used to enter the first area after passing through the reflecting surface of the first reflector (2), and a corresponding observer in this area sees the first object (3).

3. The device for virtual-real fusion stereoscopic imaging according to claim 2, characterized in that: comprising a second display screen (8) and a fourth reflector (50), the second display screen (8) being used to display a third real image (16); the fourth reflector (50) is arranged between the first object (3) and the second display screen (8); The fourth reflector (50) is used to form a fourteenth virtual image (21) at a corresponding position after the light emitted by the first object (3) is reflected, and the fourteenth virtual image (21) is used to be reflected into a thirteenth virtual image (20) by the first reflector (2), and the first reflector (2) is used to reflect the light emitted by the third real image (16) into a sixth virtual image (22) at a corresponding position after the light is reflected. The light emitted by the third real image (16) is used to enter the eyes of a corresponding observer in the first area.

4. The device for virtual-real fusion stereoscopic imaging according to claim 3, characterized in that: The fourth reflector (50) is transparent and contains a reflective film for enhancing the reflection of light. At least one straight line can pass through the first real image (9) and the reflecting surface of the first reflector (2) at the same time. At least one straight line can pass through the second display screen (8), the fourth reflector (50), the first object (3) and the reflecting surface of the first reflector (2) at the same time.

5. The device for virtual-real fusion stereoscopic imaging according to claim 2, characterized in that: The sixth reflector (52) is located between the sixth reflector (52) and the first display screen (1). The sixth reflector (52) is used to reflect the first real image (9) and the first virtual image (5) into a ninth virtual image (53) and a tenth virtual image (54) at corresponding positions, respectively, and the first reflector (2) is also used to reflect the ninth virtual image (53) and the tenth virtual image (54) into an eleventh virtual image (55) and a twelfth virtual image (56) at corresponding positions, respectively. The sixth reflector (52) is transparent and contains a reflective film for enhancing the reflection of light.

6. The device for virtual-real fusion stereoscopic imaging according to claim 5, characterized in that: The light emitted by the first real image (9) is used to pass through the first reflector (2), then be reflected by the sixth reflector (52), and then be reflected by the first reflector (2) again to enter the second area, and a corresponding observer in the area sees the eleventh virtual image (55); and The light emitted by the first object (3) is also used to be reflected by the first reflector (2), then be reflected by the sixth reflector (52), and then be reflected by the first reflector (2) again to enter the second area, and a corresponding observer in the area sees the twelfth virtual image (56).

7. The device for virtual-real fusion stereoscopic imaging according to claim 2, characterized in that: The seventh reflector (69) is located between the seventh reflector (69) and the first object (3); and The seventh reflector (69) is used to reflect the second virtual image (24) and the first object (3) into a twenty-fourth virtual image (70) and a twenty-fifth virtual image (71) at corresponding positions, respectively.

8. The device for virtual-real fusion stereoscopic imaging according to claim 7, characterized in that: The seventh reflector (69) is transparent and contains a reflective film for enhancing the reflection of light. At least one straight line can pass through the first virtual image (5), the first real image (9) and the reflecting surface of the first reflector (2) at the same time. At least one straight line can pass through the seventh reflector (69), the first object (3) and the reflecting surface of the first reflector (2) at the same time.

9. The device for virtual-real fusion stereoscopic imaging according to any one of claims 1-8, characterized in that: at least one straight line can pass through the first virtual image (5), the first real image (9) and the reflecting surface of the first reflector (2) in sequence.

10. The device for virtual-real fusion stereoscopic imaging according to any one of claims 1-8, characterized in that: the device comprises at least one refractor, the refractor comprises a first refractor (7), the carrier comprises a transparent container, the container comprises a first container (6), the refractor is a transparent liquid, and the first container (6) is used for loading the liquid; the first refractor (7) is arranged in the first container (6), the first container (6) comprises a tangent plane JDHR, the tangent plane JDHR of the first container (6) forms an angle α with the reflecting surface of the first reflector (2), the value of the angle α is in the range of 10°<α<80°, the reflecting surface of the first reflector (2) is in contact with or not in contact with the liquid, and the first object (3) is in contact with or not in contact with the first refractor (7); the light emitted by the first real image (9) is used for being emitted to the eyes of the corresponding observer in the third area after passing through the first refractor (7) and the first container (6).

11. The device for virtual-real fusion stereoscopic imaging according to claim 10, characterized in that: the first refractor (7) comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D, at least one straight line can pass through the first real image (9), the refracting surface A, the reflecting surface of the first reflector (2) and the refracting surface C in sequence; at least one straight line can pass through the first object (3), the refracting surface B, the reflecting surface of the first reflector (2) and the refracting surface D in sequence; the first object (3) comprises an inner surface shape and a background object, or the first object (3) comprises an inner surface shape and a pattern.

12. The apparatus for virtual-real fusion stereoscopic imaging according to any one of claims 1-8, characterized in that: the device comprises at least one refractor, the refractor comprises a first refractor (7), the carrier comprises the refractor, and the refractor is a transparent solid or comprises a transparent solid and a transparent liquid; the first refractor (7) comprises a tangent plane JDHR, and the tangent plane JDHR forms an angle α with the reflecting surface of the first reflector (2), the value of the angle α is in the range of 10°<α<80°; the first refractor (7) comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D; at least one straight line can pass through the first real image (9), the refracting surface A, the reflecting surface of the first reflector (2) and the refracting surface C in sequence; at least one straight line can pass through the first object (3), the refracting surface B, the reflecting surface of the first reflector (2) and the refracting surface D in sequence; the first object (3) comprises an inner surface shape and a background object, or the first object (3) comprises an inner surface shape and a pattern.

13. The apparatus for virtual-real fusion stereoscopic imaging according to any one of claims 1-8, characterized in that: the device comprises at least one refractor, the refractor comprises a first refractor (7), the carrier comprises a transparent container, the container comprises a first container (6), the refractor is a transparent liquid, and the first container (6) is used for loading the liquid; and the reflector comprises a second reflector (33). The first refractive body (7) is arranged in the first container (6), the first container (6) comprises a tangent plane JDHR, the tangent plane JDHR of the first container (6) is at an angle of α with the first reflector (2), the value of the angle α is in the range of 10°<α<80°, the tangent plane JDHR of the first container (6) is at an angle of β with the second reflector (33), the value of the angle β is in the range of 10°<β<80°, the reflecting surface of the first reflector (2) is in contact or not in contact with the liquid, the reflecting surface of the second reflector (33) is in contact or not in contact with the liquid, the first object (3) is in contact or not in contact with the first refractive body (7); The light emitted by the first real image (9) is used to pass through the first refractive body (7) and the first container (6) and then be emitted to the eyes of the corresponding observer in the third area.

14. The device according to claim 13, characterized in that: The second reflector (33) is transparent and contains a reflecting film, the reflecting film is used to enhance the reflecting ability of light; The first refractive body (7) comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D; At least one straight line can pass through the first real image (9), the refracting surface A, the reflecting surface of the first reflector (2) and the refracting surface C at the same time; At least one straight line can pass through the refracting surface B, the reflecting surface of the first reflector (2) and the refracting surface D at the same time; At least one straight line can pass through the refracting surface A, the reflecting surface of the second reflector (33) and the refracting surface C at the same time; The reflecting surface of the second reflector (33) is at an angle of V with the reflecting surface of the first reflector (2), the value of the angle V is in the range of 70°≤V≤150°; The first object (3) comprises an inner surface shape and a background object, or the first object (3) comprises an inner surface shape and a pattern.

15. The device according to claim 2, 6 or 8, characterized in that: Further comprising a second reflector (33) and a second real image (34), the first display screen (1) is further used to display the second real image (34), the second reflector (33) is transparent and contains a reflecting film, the reflecting film is used to enhance the reflecting ability of light; The reflecting surface of the second reflector (33) is at an angle of V with the reflecting surface of the first reflector (2), the value of the angle V is in the range of 70°≤V≤150°; At least one straight line can pass through the first display screen (1), the second reflector (33), the first object (3) and the fourth virtual image (36) at the same time.

16. The device for virtual-real fusion stereoscopic imaging according to claim 15, characterized in that: Further comprising a first refractive body (7), the first refractive body (7) comprises a transparent liquid and / or a transparent solid; The first refractive body (7) comprises a refracting surface A, a refracting surface B, a refracting surface C and a refracting surface D; At least one straight line can pass through the first real image (9), the refracting surface A, the reflecting surface of the first reflector (2) and the refracting surface C at the same time; At least one straight line can pass through the refractive surface B, the reflecting surface of the first reflecting body (2) and the refractive surface D in turn; At least one straight line can pass through the first display screen (1), the refractive surface A, the second reflecting body (33), the first object (3), the fourth virtual image (36) and the refractive surface C in turn; The first object (3) comprises an inner surface shape and a supporting object, or the first object (3) comprises an inner surface shape and a graphic.

17. The device for virtual-real fusion stereoscopic imaging according to claim 4, characterized in that: The first refracting body (7) comprises a transparent liquid and / or a transparent solid. The first refracting body (7) comprises a refractive surface A, a refractive surface B, a refractive surface C and a refractive surface D. At least one straight line can pass through the first real image (9), the refractive surface A, the reflecting surface of the first reflecting body (2) and the refractive surface C in turn; At least one straight line can pass through the fourteenth virtual image (21), the second display screen (8), the first object (3), the second virtual image (24), the refractive surface B, the reflecting surface of the first reflecting body (2) and the refractive surface D in turn; The first object (3) comprises an inner surface shape and a supporting object, or the first object (3) comprises an inner surface shape and a graphic.

Citation Information

Patent Citations

  • Method and apparatus for transparent imaging

    CN102736233A