Levowheel type game pistol and bolt amusement equipment
By designing a revolver-style game pistol, combining a laser emitter and a striking mechanism to simulate the hammer action of a real revolver, the problem of insufficient fun in existing gun-type amusement equipment is solved, and the gaming experience is improved.
Patent Information
- Application Number
- CN202520145530.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-21
- Publication Date
- 2026-02-17
- Estimated Expiration
- 2035-01-21
AI Technical Summary
Existing shooting game equipment has relatively simple effects and low fun, failing to meet the needs of players.
A revolver-style game pistol was designed, including a laser emitter, trigger, hammer, and striking mechanism. The laser emitter is activated by triggering and simulates the hammer action of a real revolver, enhancing the gaming experience.
It enhances the player's gaming experience when operating the game's pistol, increasing the fun and realism by simulating the hammer action and recoil effect of a revolver.
Smart Images

Figure CN223914651U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to the technical field of recreation equipment, and particularly relates to a left wheel type game pistol and a gun mechanism recreation equipment. BACKGROUND
[0002] With the continuous improvement of people's living standards, the requirements for some entertainment items are also correspondingly improved, and not only the appearance is required to be beautiful and artistic, but also certain interestingness and safety are required, thus various recreation equipment, especially the gun mechanism recreation equipment, is welcomed by people.
[0003] In the related art, the gun mechanism recreation equipment is provided with a game pistol, and a player can operate the game pistol to shoot a target object in a game interface at will to obtain a score value corresponding to the target object. However, the application effect of the existing game pistol is relatively simple, and the interestingness is relatively low, and gradually the game pistol cannot meet the requirements of the player. UTILITY MODEL CONTENT
[0004] The utility model aims at solving at least one of the technical problems in the prior art. To this end, the utility model provides a left wheel type game pistol and a gun mechanism recreation equipment, which can improve the game experience of a player when operating a game pistol.
[0005] The application embodiment provides a left wheel type game pistol, which comprises:
[0006] A shell comprises a gun body part and a handle part, and the handle part is connected with the gun body part.
[0007] A laser emitter is arranged at the head of the gun body part and is used for emitting laser to a target object in a display area.
[0008] A trigger is rotationally arranged at the tail of the gun body part, and the trigger can be operated to start the laser emitter.
[0009] A hammer is rotationally arranged at the tail of the gun body part.
[0010] A hitting mechanism is arranged at the inner side of the gun body part and is used for driving the hammer to rotate.
[0011] According to some embodiments of the utility model, the hitting mechanism comprises:
[0012] A hitting piece is slidingly arranged in the gun body part along the length direction of the gun body part and is arranged towards the hammer.
[0013] A driving piece is arranged at the inner side of the gun body part, and the driving part of the driving piece is used for abutting against the hitting piece to provide an acting force towards the hammer to the hitting piece.
[0014] An elastic member is arranged in the gun body portion and used to provide an elastic return force to the hitting member away from the hammer.
[0015] The driving member is used to push the hitting member to move towards the hammer so as to push the hammer to rotate.
[0016] According to some embodiments of the present utility model, the driving member comprises:
[0017] A sleeve is fixedly arranged on the inner side of the gun body portion along the length direction of the gun body portion.
[0018] A piston rod is slidingly arranged in the sleeve and extends from one end of the sleeve to abut against the hitting member; and an air passage is arranged in the gun body portion and the inner side of the gun body portion, one end of the air passage is connected with the sleeve, and the other end extends from the tail of the handle portion to be connected with an external air source.
[0019] According to some embodiments of the present utility model, the piston rod is provided with an exhaust passage communicated with the inner side of the sleeve along the axial direction of the piston rod, the side of the piston rod is provided with a first exhaust hole communicated with the exhaust passage, and the side of the gun body portion is provided with a second exhaust hole corresponding to the first exhaust hole.
[0020] According to some embodiments of the present utility model, the driving member is also used to drive the hitting member to act on the gun body portion.
[0021] According to some embodiments of the present utility model, the revolver game pistol further comprises a baffle fixedly arranged on the inner side of the gun body portion, the baffle is located on the side of the hammer close to the hitting member, the baffle is provided with a clearance hole, the hitting member can act on the hammer and the baffle through the clearance hole.
[0022] According to some embodiments of the present utility model, the hitting mechanism further comprises a first sleeve made of elastic material, the first sleeve is fixedly sleeved on the outer side of the hitting member and used to act on the baffle.
[0023] According to some embodiments of the present utility model, the revolver game pistol further comprises a mounting seat fixedly arranged on the inner side of the gun body portion, the mounting seat is provided with a first limiting boss, the hitting member is sleeved on the first limiting boss, and the first sleeve is located between the first limiting boss and the baffle.
[0024] The elastic member is sleeved on the hitting member, one end of the elastic member abuts on the side of the first limiting boss away from the first sleeve, and the other end abuts against the hitting member.
[0025] According to some embodiments of the present utility model, the mounting base is provided with a second limiting boss, the second limiting boss being spaced apart from the first limiting boss on the side away from the first kit, and the striking member being sequentially inserted through the first limiting boss and the second limiting boss;
[0026] The striking mechanism further includes a second component, which is fitted and fixed to the striking member and located between the first limiting boss and the second limiting boss. The end of the elastic member away from the first limiting boss abuts against the second component.
[0027] Secondly, embodiments of this application provide a gun-themed amusement device, including:
[0028] frame;
[0029] A game display screen, mounted on the rack, is used to display the target object;
[0030] The aforementioned revolver-type game pistol uses the laser emitter to fire a laser at the target object.
[0031] As can be seen from the above technical solutions, the embodiments of this application have the following advantages: Players can hold the handle and operate the trigger to turn it. The trigger activates the laser emitter, which emits a laser towards the target object in the display area, thereby obtaining the score corresponding to the target object. At the same time, when the trigger is pulled, the striking mechanism is activated, which pushes the hammer to rotate. This hammer imitates the action of the hammer of a real revolver, thereby increasing the fun of the revolver game pistol and improving the player's gaming experience. Attached Figure Description
[0032] Figure 1 This is a schematic diagram of the overall structure of the revolver-type game pistol according to an embodiment of the present utility model;
[0033] Figure 2 This is a schematic diagram of the explosive structure of a revolver-type game pistol according to an embodiment of the present invention;
[0034] Figure 3 This is a schematic diagram of the striking mechanism and hammer in an embodiment of the present utility model;
[0035] Figure 4 This is a schematic diagram of the structure of the driving component according to an embodiment of the present utility model;
[0036] Figure 5 This is a schematic diagram of the assembly structure of the striking component according to an embodiment of the present utility model.
[0037] The meanings of the reference numerals in the attached figures are as follows:
[0038] 100, housing; 110, shell; 120, barrel portion; 121, second exhaust hole; 130, handle portion; 140, baffle; 141, accommodation hole; 200, laser emitter; 300, trigger; 310, sensor; 400, hammer; 500, striking mechanism; 510, striker; 511, striking head; 520, driving member; 521, sleeve; 522, piston rod; 5221, exhaust passage; 5222, first exhaust hole; 423, air passage; 530, elastic member; 540, first sleeve assembly; 550, second sleeve assembly; 600, mounting seat; 610, first limiting boss; 620, second limiting boss; 700, light source. DETAILED DESCRIPTION
[0039] The embodiments of the present application are described in detail below, examples of which are shown in the drawings, wherein the same or similar notations represent the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the drawings are exemplary only, and are used only for explaining the present application, and cannot be understood as a limitation of the present application.
[0040] In the description of the present application, it should be understood that, in relation to the orientation description, for example, the orientation or position relationship indicated by up, down, front, back, up, down, etc. is based on the orientation or position relationship shown in the drawings, and is only for the convenience of describing the present application and simplifying the description, and therefore cannot be understood as a limitation of the present application.
[0041] In the description of the present application, the meaning of several is more than one, the meaning of multiple is more than two, greater than, less than, more than, etc. are understood as not including the number, above, below, etc. are understood as including the number. If it is described as first, second, it is only for the purpose of distinguishing technical features, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features or the sequence of indicated technical features.
[0042] In the description of the present application, unless otherwise explicitly limited, the words such as setting, installing, connecting, etc. should be understood in a broad sense, and the person skilled in the art can reasonably determine the specific meaning of the above words in the present application in combination with the specific content of the technical solution.
[0043] In the description of the present utility model, the description of the reference terms "one embodiment", "some embodiments", "illustrative embodiment", "example", "specific example", or "some examples" means that the specific features, structures, materials or characteristics described in combination with the embodiment or example are contained in at least one embodiment or example of the present utility model. In the present specification, the illustrative description of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.
[0044] The present utility model will be further described in detail below in combination with the drawings.
[0045] Please refer to Figures 1 to 3 A left wheel type game pistol provided by the present utility model embodiment, including shell 100, laser emitter 200, trigger 300, hammer 400 and hitting mechanism 500. Shell 100 is formed by the left and right two shell bodies 110 buckles, and laser emitter 200, trigger 300, hammer 400 and hitting mechanism 500 are arranged in the space between the two shell bodies 110. Specifically, shell 100 includes gun body part 120 and handle part 130, and handle part 130 is connected with the tail of gun body part 120 for the player to hold. Laser emitter 200 is arranged at the head of gun body part 120 for emitting laser to the target object of the display area. Trigger 300 is rotationally arranged at the position of gun body part 120 close to handle part 130, and trigger 300 can be operated to start laser emitter 200. Hammer 400 is rotationally arranged at the inner side of the tail of gun body part 120 and partially located outside gun body part 120. Hitting mechanism 500 is arranged at the inner side of gun body part 120 for pushing hammer 400 to rotate.
[0046] In specific application, the player can hold handle part 130 and rotate trigger 300, trigger 300 triggers laser emitter 200 to start, and laser emitter 200 emits laser to the target object of the display area, so as to obtain the corresponding score of the target object. At the same time, when the player pulls trigger 300, hitting mechanism 500 is started, and hitting mechanism 500 pushes hammer 400 to swing back, which simulates the action of the real hammer 400 of the left wheel type pistol, thereby improving the interestingness of the left wheel type game pistol, and further improving the game experience of the player in operating the left wheel type game pistol.
[0047] In a specific embodiment, referring to Figures 1 to 3The game device applied by the left-hand revolver game pistol includes a receiving device, such as a game display screen, which emits a low-power laser beam when the player pulls the trigger 300. The laser beam is a highly focused light beam with good directivity. The receiving device can perceive the irradiation of the laser and convert the optical signal into an electrical signal. When the receiving device receives the laser signal, it will transmit the signal to the scoring system of the game device through the internal circuit system.
[0048] In some embodiments, referring to Figures 1 to 3 The left-hand revolver game pistol further includes a controller and a sensor 310, wherein the sensor 310 is arranged inside the tail of the gun body 120 and located on one side of the inner protrusion of the trigger 300. The controller and the sensor 310 are connected to the striking mechanism 500, and the controller is used to start the striking mechanism 500. Specifically, when the staff pulls the trigger 300, the inner protrusion of the trigger 300 acts on the sensor 310, and the sensor 310 transmits this information to the controller. The controller sends a start command to the striking mechanism 500, and the striking mechanism 500 pushes the hammer 400 to rotate. Wherein, the trigger 300 triggers the sensor 310 once for each pull of the trigger 300, and correspondingly, the striking mechanism 500 pushes the hammer 400 to rotate once. If the player continuously pulls the trigger 300, the striking mechanism 500 will continuously push the hammer 400 to rotate accordingly.
[0049] In some embodiments, referring to Figures 1 to 3 A torsional spring (not shown in the figure) is arranged between the trigger 300 and the gun body 120. After pulling the trigger 300, the trigger 300 can be restored to the starting position under the action of the torsional spring, in order to prepare for the next pull of the trigger 300. Similarly, a torsional spring (not shown in the figure) is arranged between the hammer 400 and the gun body 120. After the hammer 400 swings backward under the action of the striking mechanism 500, the hammer 400 can be restored to the starting position under the action of the torsional spring, in order to prepare for the next strike.
[0050] In some embodiments, referring to Figures 1 to 3The striking mechanism 500 comprises a striking member 510, a driving member 520 and a resilient member 530. The striking member 510 is substantially a rod-shaped body, which is slidingly arranged at the inner side of the gun body 120 along the length direction of the gun body 120. The front end of the striking member 510 is arranged towards the hammer 400 for pushing the hammer 400. The driving member 520 is arranged at the inner side of the gun body 120 and located at the front side of the striking member 510. The driving portion of the driving member 520 is arranged towards the front end of the striking member 510 for abutting against the front end of the striking member 510. The driving member 520 is used to provide a force to the striking member 510 towards the hammer 400, so that the driving member 520 pushes the striking member 510 to move towards the hammer 400 to push the hammer 400 to swing back. The resilient member 530 is arranged at the gun body 120 for providing a resilient restoring force to the striking member 510 away from the hammer 400.
[0051] Specifically, the trigger 300 is pulled to start the driving member 520. The driving portion of the driving member 520 acts on the front end of the striking member 510 to push the striking member 510 to move back towards the hammer 400. The rear end of the striking member 510 acts on the hammer 400 to push the hammer 400 to rotate back, thereby simulating the action of the hammer 400 of a real revolver. When the driving portion of the driving member 520 is retracted, the striking member 510 is restored to the initial position under the action of the resilient member 530 to prepare for the next time to strike the hammer 400.
[0052] It can be understood that the driving portion of the driving member 520 is not axially fixedly connected with the striking member 510. During the action of the driving member 520 or the resilient member 530, the striking member 510 can produce a vibration effect, so that the shell 100 can produce a vibration effect. For example, when the driving portion of the driving member 520 collides with the striking member 510 or the striking member 510 is restored to the initial position under the action of the resilient member 530, the revolver game gun will produce a significant vibration effect. Therefore, the revolver game gun can simulate the real revolver when used to simulate the vibration recoil effect, thereby further increasing the game experience of the player using the revolver game gun.
[0053] In other possible embodiments, the driving member 520 can also directly act on the hammer 400 to push the hammer 400 to swing back.
[0054] In some specific embodiments, Figure 3 With Figure 4 The driving member 520 comprises a sleeve 521, a piston rod 522 and an air passage 423. The sleeve 521 is located at the side of the striking member 510 away from the hammer 400 and is fixedly arranged at the inner side of the gun body 120 along the length direction of the gun body 120 (see FIG. 4). The piston rod 522 is arranged in the sleeve 521 and is used to provide a force to the striking member 510. The air passage 423 is arranged in the sleeve 521 and is used to provide a force to the striking member 510. Figure 1 WithFigure 2 The piston rod 522 is slidingly arranged in the sleeve 521 and extends out of the rear end of the sleeve 521 to abut against the front end of the striking member 510. The air passage 423 extends along the length direction of the body part 120 and the length direction of the handle part 130, one end of the air passage 423 is connected to the rear end of the sleeve 521 and communicates with the inner side of the sleeve 521, the other end of the air passage 423 extends out of the tail of the handle part 130 to connect with an external air source. The power supply wire of the revolver game pistol can extend out of the tail of the handle part 130 along with the air passage 423 to connect with the main machine of the device.
[0055] In specific application, the external air source fills air into the inner side of the sleeve 521 through the air passage 423, the air pressure in the sleeve 521 increases to drive the piston rod 522 to move towards the striking member 510, so as to push the striking member 510 to move towards the direction of the hammer 400. When the air flow in the sleeve 521 is discharged, correspondingly, the piston rod 522 is retracted to the inner side of the sleeve 521, and the striking member 510 returns to the initial position under the action of the elastic member 530 to prepare for the next time the piston rod 522 hits.
[0056] It can be understood that the driving member 520 adopts the above structure, the overall structure of the driving member 520 is relatively simple, and the driving member 520 can be more conveniently applied to the limited space in the inner side of the body part 120; at the same time, the driving member 520 controls the extension and retraction of the piston rod 522 by means of air filling and air discharging, so as to act on the hammer 400 through the striking member 510, so that the driving member 520 is not easy to be damaged in application, thereby ensuring that the revolver game pistol has a longer service life.
[0057] In other possible embodiments, the driving member 520 can adopt a motor crank structure to push the striking member 510 to move towards the direction of the hammer 400.
[0058] Further, the piston rod 522 is provided with an air exhaust passage 5221 in the axial direction thereof, the air exhaust passage 5221 penetrates through one end of the piston rod 522 away from the striking member 510 to communicate with the inner side of the sleeve 521. The left and right sides of the piston rod 522 are respectively provided with first air exhaust holes 5222, the first air exhaust holes 5222 communicate with the air exhaust passage 5221, correspondingly, the left and right shells 110 of the body part 120 are respectively provided with second air exhaust holes 121 (refer to Figure 1 and Figure 2 ), the second air exhaust holes 121 are arranged corresponding to the first air exhaust holes 5222, so it can be seen that the air flow can flow to the second air exhaust holes 121 through the first air exhaust holes 5222 and flow to the outer side of the shell 100 from the second air exhaust holes 121.
[0059] In a specific application, when the piston rod 522 finishes pushing the striking member 510, the first exhaust hole 5222 on both sides of the piston rod 522 just slides out of the inner side of the sleeve 521, at this time, the second exhaust hole 121 is just located at the outer side of the first exhaust hole 5222, the airflow in the sleeve 521 flows from the first exhaust hole 5222 to the second exhaust hole 121, and the airflow flows from the second exhaust hole 121 to the outside of the shell 100, thereby simulating the exhaust effect of a real revolver when it is applied, and further increasing the game experience of the player using the revolver game gun.
[0060] Wherein, when the airflow in the sleeve 521 is exhausted through the first exhaust hole 5222, the piston rod 522 will not shrink towards the inner side of the sleeve 521 under the action of the ambient air pressure, therefore, the elastic member 530 acts on the piston rod 522 through the striking member 510, the piston rod 522 shrinks towards the inner side of the sleeve 521, thereby preparing the piston rod 522 for the next time to push the striking member 510.
[0061] In some embodiments, referring to Figure 1 With Figure 2 , the driving member 520 is also used to drive the striking member 510 to act on the gun body 120. Specifically, during the sliding process, the striking member 510 not only acts on the hammer 400 to make the hammer 400 rotate, but also acts on the gun body 120 to make the gun body 120 have a larger shock reaction force, thereby further increasing the game experience of the player using the revolver game gun.
[0062] In a specific embodiment, referring to Figures 1 to 3 , the revolver game gun further comprises a baffle 140, which is fixedly arranged on the inner side of the gun body 120 and located on the side of the hammer 400 close to the striking member 510. The baffle 140 is provided with a clearance hole 141, and the hammer 400 is at least partially located at the opposite position of the clearance hole 141, and the striking member 510 can pass through the clearance hole 141 to act on the hammer 400, thereby pushing the hammer 400 to rotate; wherein, when the striking member 510 acts on the hammer 400, the striking member 510 also acts on the side of the baffle 140 away from the hammer 400, thereby acting on the gun body 120, and further making the gun body 120 have a larger shock reaction force.
[0063] It can be understood that through the arrangement of the baffle 140, when the striking member 510 acts on the hammer 400, the striking member 510 also acts on the baffle 140, thereby making the gun body 120 have a reaction force. As can be seen, when the hammer 400 swings backward, the revolver game gun also generates a corresponding reaction force at the same time, and the two have consistency, thereby further increasing the game experience of the player using the revolver game gun.
[0064] In some embodiments, the hitting mechanism 500 further comprises a first sleeve 540 made of elastic material, the first sleeve 540 being sleeved on the outer side of the hitting member 510 and located on the side of the baffle 140 away from the hammer 400, the first sleeve 540 being used to act on the baffle 140.
[0065] In a specific application, when the hitting member 510 hits the baffle 140, the hitting member 510 acts on the baffle 140 through the first sleeve 540, so that the lever-action game pistol has obvious vibration recoil force in application. Since the first sleeve 540 is made of elastic material, the first sleeve 540 does not produce a large noise when colliding with the baffle 140, thereby avoiding discomfort to the player.
[0066] Further, further referring to Figure 5 , the hitting member 510 is provided with a hitting head 511 at the end close to the hammer 400, the first sleeve 540 is sleeved on the outer side of the hitting head 511 or the hitting member 510, one end of the first sleeve 540 abuts against the hitting member 510, and the other end abuts against the boss in the circumferential direction of the hitting head 511. As can be seen, the hitting member 510 is provided with the hitting head 511, and the first sleeve 540 is conveniently sleeved and fixed on the outer side of the hitting member 510, and the hitting member 510 acts on the hammer 400 through the hitting head 511.
[0067] In some embodiments, referring to Figures 1 to 3 , the lever-action game pistol further comprises a mounting seat 600, the mounting seat 600 being fixed to the inner side of the gun body 120 along the length direction of the gun body 120, the rear end of the mounting seat 600 being provided with a first limiting boss 610, and the front end of the mounting seat 600 being provided with a second limiting boss 620 (referring to Figure 5 ), the first limiting boss 610 and the second limiting boss 620 being arranged in front of and behind each other, or in other words, the second limiting boss 620 being located on the side of the first limiting boss 610 away from the first sleeve 540. The hitting mechanism 500 further comprises a second sleeve 550, the second sleeve 550 being sleeved and fixed on the hitting member 510 and located between the first limiting boss 610 and the second limiting boss 620. The elastic member 530 is sleeved on the hitting member 510, one end of the elastic member 530 abutting against the side of the first limiting boss 610 away from the first sleeve 540, and the end of the elastic member 530 away from the first limiting boss 610 abutting against the second sleeve 550, so that the elastic member 530 provides an elastic force towards the driving member 520 to the hitting member 510 through the second sleeve 550.
[0068] It can be understood that the mounting seat 600 has a guiding effect on the striker 510 by the first limiting boss 610 and the second limiting boss 620. Because the first limiting boss 610 can be used to limit the movement position of the first set 540 to the rear, and the second limiting boss 620 can be used to limit the movement position of the second set 550 to the rear, so that the striker 510 moves backward within a certain range, so as to facilitate the control of the striker 510.
[0069] In addition, during the process of returning to the rear, the first set 540 can act on the first limiting boss 610, and the second set 550 can act on the second limiting boss 620, so as to act on the gun body part 120, so that the revolver game pistol has obvious vibration counterforce when applied, and the experience of the player using the revolver game pistol is improved.
[0070] In some embodiments, referring to Figure 1 With Figure 2 , the revolver game pistol further comprises a light source 700, which is arranged along the length direction of the gun body part 120, and is used to emit a light beam to the target object. In specific application, the player emits a light beam to the target object every time the trigger 300 is pulled, thereby simulating the effect of a bullet.
[0071] The application also discloses a gun mechanism game device, referring to Figures 1 to 3 , comprising a rack, a game display screen and the above-mentioned revolver game pistol, wherein the game display screen is arranged on the rack and is used to display the target object; the revolver game pistol is used to emit laser to the target object through the laser emitter 200.
[0072] It can be understood that the gun mechanism game device adopts the above-mentioned revolver game pistol, the player can hold the handle part 130 and pull the trigger 300 to rotate, the trigger 300 triggers the laser emitter 200 to start, the laser emitter 200 emits laser to the target object in the display area, thereby obtaining the corresponding score of the target object. At the same time, when the player pulls the trigger 300, the striker mechanism 500 is started, the striker mechanism 500 pushes the hammer 400 to swing backward, which simulates the action of the real revolver hammer 400, thereby improving the interest of the revolver game pistol, and further improving the game experience of the player in operating the revolver game pistol.
[0073] The technical means disclosed by the utility model scheme are not limited to the technical means disclosed by the above-mentioned embodiments, and also include technical schemes composed of any combination of the above technical features. It should be noted that, for ordinary skilled persons in the art, without departing from the principles of the utility model, a number of improvements and refinements can be made, and these improvements and refinements are also considered within the protection scope of the utility model.
Claims
1. A revolver-type game pistol, characterized in that, include: The outer casing includes a gun body and a handle, wherein the handle is connected to the gun body; A laser emitter, located at the head of the gun body, is used to emit a laser towards a target object in the display area; A trigger, rotatably mounted on the gun body, is operable to activate the laser emitter; The hammer is rotatably mounted at the rear of the gun body. The striking mechanism is located on the inner side of the gun body and is used to drive the hammer to rotate.
2. The revolver-type game pistol according to claim 1, characterized in that, The striking mechanism includes: The striking component is slidably disposed on the gun body along the length of the gun body and is positioned toward the hammer; A driving member is disposed on the inner side of the gun body, and the driving part of the driving member is used to abut against the striking member to provide a force toward the hammer to the striking member; An elastic element, disposed in the gun body, is used to provide an elastic restoring force away from the hammer to the striking element; The driving member is used to push the striking member toward the hammer so as to drive the hammer to rotate.
3. The revolver-type game pistol according to claim 2, characterized in that, The driving component includes: A sleeve is fixedly disposed on the inner side of the gun body along the length direction of the gun body; The piston rod is slidably disposed within the sleeve and extends from one end of the sleeve to abut against the striking element; A ventilation duct is provided on the gun body and the inner side of the gun body. One end of the ventilation duct is connected to the sleeve, and the other end extends from the tail of the handle to connect to an external air source.
4. The revolver-type game pistol according to claim 3, characterized in that, The piston rod is provided with an exhaust channel communicating with the inner side of the sleeve along its axial direction, and the side of the piston rod is provided with a first exhaust hole communicating with the exhaust channel. The side of the gun body is provided with a second exhaust hole corresponding to the first exhaust hole.
5. The revolver-type game pistol according to claim 2, characterized in that, The driving component is also used to drive the striking component to act on the gun body.
6. The revolver-type game pistol according to claim 5, characterized in that, The revolver-type game pistol also includes a baffle fixed to the inside of the gun body. The baffle is located on the side of the hammer near the striking element. The baffle has a clearance hole, through which the striking element can act on the hammer and on the baffle.
7. The revolver-type game pistol according to claim 6, characterized in that, The striking mechanism also includes a first kit made of elastic material, which is sleeved and fixed to the outside of the striking member for acting on the baffle.
8. The revolver-type game pistol according to claim 7, characterized in that, The revolver-type game pistol also includes a mounting base, which is fixed to the inner side of the gun body. The mounting base is provided with a first limiting boss, the striking element passes through the first limiting boss, and the first kit is located between the first limiting boss and the baffle. The elastic element is sleeved on the striking element, with one end of the elastic element abutting against the side of the first limiting boss away from the first kit, and the other end abutting against the striking element.
9. The revolver-type game pistol according to claim 8, characterized in that, The mounting base is provided with a second limiting boss, which is spaced apart from the first limiting boss on the side away from the first kit. The striking element is sequentially inserted through the first limiting boss and the second limiting boss. The striking mechanism further includes a second component, which is fitted and fixed to the striking member and located between the first limiting boss and the second limiting boss. The end of the elastic member away from the first limiting boss abuts against the second component.
10. A gun-action amusement device, characterized in that, include: frame; A game display screen, mounted on the rack, is used to display the target object; The revolver-type game pistol according to any one of claims 1 to 9, wherein the revolver-type game pistol is used by the laser emitter to emit a laser at the target object.