VR simulator for unmanned aerial vehicle training

By using a gyroscope sensor and an electromagnet-driven strap adjustment system, the stability and comfort issues of the VR simulation simulator during vigorous movements have been resolved, achieving a simultaneous improvement in both stability and comfort.

CN223966979UActive Publication Date: 2026-03-03FEIFENG INNOVATION (FUJIAN) TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-03-24
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

Existing VR simulation simulators are prone to slipping or shaking when users move vigorously, which affects the training effect. In addition, the straps are too tight and cause fatigue. They cannot balance safety and comfort.

Method used

The device uses a gyroscope sensor to detect head movement and an electromagnet to attract an iron block to tighten the straps. Combined with a motor-driven rotating column and locking components, the straps are automatically adjusted to ensure stability and comfort.

Benefits of technology

It effectively prevents equipment from shifting or falling off, enhances the immersion and safety of the training process, ensures wearing comfort, and dynamically adjusts the tightness of the straps to adapt to the user's movement.

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Abstract

The utility model belongs to the technical field of unmanned aerial vehicle training, and particularly relates to a VR simulator for unmanned aerial vehicle training, which comprises VR equipment, a right side mounting shell and a left side mounting shell are respectively fixed on two sides of the VR equipment, a bandage is assembled between the right side mounting shell and the left side mounting shell, a shaking detector is mounted in the VR equipment, and the shaking detector is connected with the VR equipment. The shaking detector is used for detecting whether the VR equipment is in a shaking state or not, a tightening part is installed in the right side installation shell and used for tightening the bandage, the shaking detector is a gyroscope sensor, the tightening part comprises an electromagnet fixed in the right side installation shell, and sliding blocks are connected in the right side installation shell up and down in a sliding mode; a rotating column is rotationally connected between the two sliding blocks, and the bandage is wound around the outer side of the rotating column. According to the utility model, the displacement or falling of equipment caused by overlarge action can be avoided, the immersion and safety in the training process are obviously improved, and the wearing comfort is improved while the stability of the equipment is ensured.
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Description

Technical Field

[0001] This utility model belongs to the field of drone training technology, specifically relating to a VR simulation simulator for drone training. Background Technology

[0002] With the popularization of drone technology, drone training simulators based on virtual reality technology have become an important tool in the industry due to their immersive experience and cost advantages. Existing VR simulation simulators usually include head-mounted display devices and fixed strap structures to stably wear the device on the user's head.

[0003] In actual use, especially when simulating high-speed flight or emergency evasive maneuvers of drones, users need to observe the virtual environment by shaking their heads violently and turning their heads quickly. However, traditional fixed straps are prone to causing the fit between the device and the head to decrease during violent movements, resulting in slippage or shaking, which affects the training effect. If the straps are too tight, they will put continuous pressure on the head, causing fatigue. They cannot be dynamically adjusted in real time according to the user's movement status, making it difficult to balance safety and comfort.

[0004] To address the aforementioned problems, this invention proposes a VR simulation simulator for drone training. Utility Model Content

[0005] The purpose of this invention is to provide a VR simulation simulator for drone training that can prevent equipment displacement or detachment due to excessive movements, significantly improve the immersion and safety of the training process, and enhance wearing comfort while ensuring equipment stability.

[0006] The specific technical solution adopted by this utility model is as follows:

[0007] A VR simulation simulator for drone training includes a VR device, with a right mounting shell and a left mounting shell fixed to both sides of the VR device, and a strap is fitted between the right mounting shell and the left mounting shell;

[0008] The VR device is equipped with a shake detector to detect whether the VR device is shaking. A tightening component is installed inside the right mounting shell to tighten the strap.

[0009] The shaking detector is a gyroscope sensor.

[0010] The tightening component includes an electromagnet fixed inside the right mounting shell. Sliding blocks are slidably connected to both the upper and lower parts of the right mounting shell. A rotating column is rotatably connected between the two sliding blocks. The strap is wrapped around the outside of the rotating column. The end of the strap away from the rotating column is fixedly connected to the left mounting shell.

[0011] Iron blocks are rotatably connected to the outside of the rotating column and at the top and bottom of the strap, and the iron blocks are slidably connected to the right mounting shell. The electromagnet is used to attract the iron blocks, and a spring is installed between the iron blocks and the right mounting shell and outside the electromagnet.

[0012] A motor is also installed inside the right mounting housing, and the motor is used to drive the rotating column to rotate.

[0013] A locking component is installed on the outside of the rotating column, which is used to lock the rotating column.

[0014] The locking component includes a worm gear fixed to the outside of the rotating column, a worm is meshed with one side of the worm gear, and the output end of the motor is connected to the worm. A mounting plate is fixed to the side of the motor away from the output end. A rotating plate is rotatably connected to the outside of the rotating column, and the mounting plate and the rotating plate are connected by a connecting rod.

[0015] The VR device has flexible pads evenly distributed on the side near the strap.

[0016] The technical effects achieved by this utility model are as follows:

[0017] This invention uses a gyroscope sensor to detect when a user shakes their head violently. An electromagnet can then attract an iron block, which tightens the strap around the user's head. When the user is at rest, the strap loosens, preventing the equipment from shifting or falling off due to excessive movement. This significantly enhances the immersion and safety of the training process, ensuring equipment stability while improving wearing comfort. Attached Figure Description

[0018] Figure 1 This is a schematic diagram of the structure of this utility model;

[0019] Figure 2 This is a schematic diagram of the structure between the right-side mounting shell, the VR device, and the strap in this utility model;

[0020] Figure 3 This is a cross-sectional view of the right mounting shell in this utility model;

[0021] Figure 4 This is a schematic diagram of the structure between the electromagnet, worm gear, and strap in this utility model.

[0022] The attached diagram lists the components represented by each number as follows:

[0023] 1. VR device; 2. Right side mounting shell; 3. Left side mounting shell; 4. Straps; 5. Rotating column; 6. Iron block; 7. Electromagnet; 8. Sliding block; 9. Motor; 10. Worm gear; 11. Worm wheel; 12. Mounting plate; 13. Rotating plate; 14. Spring. Detailed Implementation

[0024] To make the objectives and advantages of this utility model clearer, the following detailed description is provided in conjunction with embodiments. It should be understood that the following text is merely used to describe one or more specific embodiments of this utility model and does not strictly limit the scope of protection specifically claimed by this utility model.

[0025] like Figures 1-4 As shown, a VR simulation simulator for drone training includes a VR device 1. A right mounting shell 2 and a left mounting shell 3 are fixed to both sides of the VR device 1, and a strap 4 is assembled between the right mounting shell 2 and the left mounting shell 3. Furthermore, a flexible pad is evenly arranged on the side of the VR device 1 near the strap 4. This arrangement makes the user more comfortable when wearing the device due to the protection of the flexible pad. The flexible pad can be made of materials such as rubber or sponge.

[0026] When using the device, the user can wear VR device 1 on their head and project a drone aircraft through the projector inside VR device 1. The user can control the virtual aircraft with a controller. This device is an existing mechanism and will not be described in detail here.

[0027] The VR device 1 is equipped with a shake detector, which is used to detect whether the VR device 1 is shaking. The shake detector is a gyroscope sensor, which detects the degree of shaking of the VR device 1. The right mounting shell 2 is equipped with a tightening component, which is used to tighten the strap 4.

[0028] See attached document Figure 4 The tightening component includes an electromagnet 7 fixed inside the right mounting shell 2. The VR device 1 is also equipped with a controller, which can control whether the electromagnet 7 is activated or not. The VR device 1 is also equipped with a chip, which can coordinate the control of the gyroscope sensor, the electromagnet 7 and the controller. Sliding blocks 8 are slidably connected at the top and bottom inside the right mounting shell 2. A rotating column 5 is rotatably connected between the two sliding blocks 8. The strap 4 is wrapped around the outside of the rotating column 5. The end of the strap 4 away from the rotating column 5 is fixedly connected to the left mounting shell 3.

[0029] Iron blocks 6 are rotatably connected to the outside of the rotating column 5 and at the top and bottom of the strap 4. Iron blocks 6 are slidably connected to the right mounting shell 2. Electromagnet 7 is used to attract iron blocks 6. Spring 14 is installed between iron blocks 6 and the right mounting shell 2 and outside of electromagnet 7.

[0030] When the gyroscope sensor detects a significant shaking or tilt of the VR device 1, it can directly drive the electromagnet 7, causing the electromagnet 7 to attract the iron block 6. This causes the iron block 6, the electromagnet 7, and the rotating column 5 to move towards the electromagnet 7, shortening the travel of the strap 4 outside the VR device 1 and compressing the spring 14. This tightens the strap around the user's head, preventing the VR device 1 from detaching from the user's head due to increased shaking. When the user's head returns to its original position and remains stationary for a certain period, or when it deflects to a certain degree and remains stationary for an extended period, the electromagnet 7 can be deactivated. This releases the electromagnet 7 from attracting the iron block 6, allowing the iron block 6 to return to its original position via the spring 14, thus releasing the strap 4 from its tight position around the user's head.

[0031] See attached document Figure 4 A motor 9 is also installed inside the right mounting housing 2, and the motor 9 is used to drive the rotating column 5 to rotate. A locking component is installed on the outside of the rotating column 5, and the locking component is used to lock the rotating column 5.

[0032] When it is necessary to adjust the length of the strap 4 outside the VR device 1 according to the user's head, the motor 9 can be driven to rotate the rotating column 5, thereby rotating the iron block 6 to tighten or loosen the strap 4.

[0033] Furthermore, the locking component includes a worm gear 11 fixed to the outside of the rotating column 5, a worm 10 meshing with one side of the worm gear 11, and the output end of the motor 9 connected to the worm 10. A mounting plate 12 is fixed to the side of the motor 9 away from the output end. A rotating plate 13 is rotatably connected to the outside of the rotating column 5, and the mounting plate 12 and the rotating plate 13 are connected by a connecting rod.

[0034] When the motor 9 is driven, its output end drives the worm 10 to rotate. Through the meshing connection between the worm 10 and the worm wheel 11, the worm 10 can drive the worm wheel 11 and the rotating column 5 to rotate. Thus, after the strap 4 is tightened, the self-locking principle of the worm 10 and the worm wheel 11 can prevent the strap 4 from rotating due to the movement of the rotating column 5 or its own reasons. When the rotating column 5 moves, the connection between the rotating plate 13 and the mounting plate 12 can simultaneously drive the motor 9 and the worm 10 to move, so that the motor 9, the worm 10 and the worm wheel 11 are always in a state of mutual cooperation.

[0035] The above description is merely a preferred embodiment of this utility model. It should be noted that those skilled in the art can make various improvements and modifications without departing from the principle of this utility model, and these improvements and modifications should also be considered within the scope of protection of this utility model. Structures, devices, and operating methods not specifically described or explained in this utility model, unless otherwise specified or limited, shall be implemented using conventional methods in the field.

Claims

1. A VR simulation simulator for drone training, comprising a VR device (1), characterized in that: The VR device (1) is fixed with a right mounting shell (2) and a left mounting shell (3) on both sides, and a strap (4) is assembled between the right mounting shell (2) and the left mounting shell (3). A shaking detector is installed in the VR device (1), which is used to detect whether the VR device (1) is in a shaking state, and a tightening component is installed in the right mounting shell (2), which is used to tighten the strap (4).

2. The VR simulation simulator for drone training of claim 1, wherein: The shaking detector is a gyroscope sensor.

3. The VR simulation simulator for drone training of claim 2, wherein: The tightening component includes an electromagnet (7) fixed inside the right mounting shell (2), and sliding blocks (8) are slidingly connected inside the right mounting shell (2) up and down, a rotating column (5) is rotatably connected between the two sliding blocks (8), the strap (4) is wound outside the rotating column (5), and one end of the strap (4) away from the rotating column (5) is fixedly connected with the left mounting shell (3). Iron blocks (6) are rotatably connected outside the rotating column (5) and located at the top and bottom of the strap (4), and the iron blocks (6) are slidingly connected with the right mounting shell (2), the electromagnet (7) is used to attract the iron blocks (6), and springs (14) are installed between the iron blocks (6) and the right mounting shell (2) outside the electromagnet (7).

4. The VR simulation simulator for drone training of claim 3, wherein: A motor (9) is also installed in the right mounting shell (2), and the motor (9) is used to drive the rotating column (5) to rotate; A locking component is installed outside the rotating column (5), which is used to lock the rotating column (5).

5. The VR simulation simulator for drone training of claim 4, wherein: The locking component includes a worm gear (11) fixed outside the rotating column (5), a worm shaft (10) meshingly connected on one side of the worm gear (11), and the output end of the motor (9) is connected with the worm shaft (10), an installation piece (12) is fixed on one side of the motor (9) away from the output end, a rotating piece (13) is rotatably connected outside the rotating column (5), and the installation piece (12) and the rotating piece (13) are connected through a connecting rod.

6. The VR simulation simulator for drone training of claim 1, wherein: The side of the VR device (1) close to the strap (4) is uniformly provided with a flexible pad.