Interaction assembly of amusement machine and amusement machine
By designing interactive components for amusement machines, using a Y-shaped opening structure and interference modules, the system identifies the quantity of game props and provides rewards or special effects, solving the problem of insufficient interaction in traditional amusement machines and improving user experience and fun.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- GUANG ZHOU TONGLI ANIMATION TECH
- Filing Date
- 2025-04-30
- Publication Date
- 2026-05-19
AI Technical Summary
Traditional coin pusher games offer little player interaction and lack fun.
Design an interactive component for an amusement machine, including a game prop receiving module and a counting module, adopting a Y-shaped opening structure and an interference module. By recognizing the number of game props, rewards or special effects are provided, and the size of the opening and the difficulty of the interference can be adjusted to enrich the user experience.
Enhance user interaction and enjoyment during the coin-operated phase, enriching the user experience.
Smart Images

Figure CN224263672U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of amusement machine technology, and more particularly to an interactive component for an amusement machine and an amusement machine. Background Technology
[0002] In traditional coin pusher games, players insert coins, which accumulate on a push plate. As the accumulated coins increase, they fall into a coin dispenser, and the player receives a reward. However, this type of game involves little player interaction and lacks fun. Utility Model Content
[0003] This application proposes an interactive component and amusement machine for enhancing the user's gaming experience and increasing user enjoyment during the coin-operated phase.
[0004] To achieve the above objectives, this application adopts the following technical solution:
[0005] In a first aspect, an interactive component for an amusement machine is provided, including a game prop receiving module and a counting module; the game prop receiving module has a Y-shaped opening structure, and includes an opening portion and a drop channel; the opening portion is used to receive game props and allow the game props to slide into the drop channel, and the drop channel is used to allow the game props to enter the game platform; the counting module is installed inside the drop channel and is used to identify the number of game props entering the drop channel; the game prop receiving module is located above the game platform.
[0006] In the amusement machine interactive component provided in this application, the game props that the user inserts into the amusement machine will fall into the game prop receiving module. When the game props fall into the game platform through the game prop receiving module, they are identified and counted. Therefore, game rewards or special effects can be provided to the user based on the number of game props entering. This can improve the user's gaming experience and enrich the user's gaming fun during the coin insertion stage while the user is playing normally.
[0007] In one possible design, the opening is composed of two angled panels; the panels consist of a first sub-panel and a second sub-panel, the second sub-panel being fixed above the drop channel to form a fixed tilt angle; the first sub-panel and the second sub-panel are fixed together by a hinge so that the tilt angle of the first sub-panel can be controlled by the hinge.
[0008] In this design, staff can adjust the opening size of the opening by adjusting the tilt angle of the first sub-plate, thereby adjusting the ease or difficulty of putting game props into the game prop receiving module.
[0009] In one possible design, the interactive components of the amusement machine also include an interference module; the interference module is located outside the game item receiving module and is used to interfere with the game items entering the game item receiving module.
[0010] In this design, the difficulty of game props entering the game prop receiving module is controlled by setting the interference module, thereby improving the playability of the game machine's interactive components and enriching the user experience.
[0011] In one possible design, the interference module includes two rotating disks and multiple pillars; the two rotating disks are respectively located on both sides of the game item receiving module, and the multiple pillars are located between the two rotating disks.
[0012] In one possible design, a fixed plate is also provided between the rotating disk and the game item receiving module; the game item receiving module is fixed to the fixed plate; a bearing is provided between the rotating disk and the fixed plate so that the game item receiving module keeps its opening facing upward when the rotating disk rotates.
[0013] In one possible design, the interference module also includes a motor and a transmission module, with the transmission module connected to the rotating disk; when the motor is running, the rotating disk is driven to rotate through the transmission module.
[0014] In one possible design, the transmission module includes a connecting rod and a belt, with the connecting rod fixedly connected to the rotating disk; when the motor is running, the connecting rod is driven to rotate via the belt, thereby causing the rotating disk to rotate.
[0015] In one possible design, the interactive components of the amusement machine also include a decorative box; the motor, belt, and the connection point between the belt and the connecting rod are located inside the decorative box.
[0016] In this design, by placing the motor, belt, and the connection point between the belt and the connecting rod inside the decorative box, safety accidents can be prevented from occurring when game props inserted by the user fall onto the motor and belt. Furthermore, the decorative box can enhance the aesthetics of the interactive components of the amusement machine.
[0017] In one possible design, the interactive components of the amusement machine also include a launching module; the launching module includes a launching rail, and the launching module is used to launch game props to the game prop receiving module via the launching rail after the game props are inserted.
[0018] In this design, the user's interactive experience during the coin insertion phase is enhanced by setting up a launch module, thus enriching the user's enjoyment of playing the arcade machine.
[0019] In a second aspect, an amusement machine is provided, including the amusement machine interactive components as described in any possible design of the first aspect. Attached Figure Description
[0020] Figure 1A schematic diagram of the structure of an interactive component for an amusement machine provided in an embodiment of this application;
[0021] Figure 2 A side view schematic diagram of an interactive component for an amusement machine provided for an embodiment of this application;
[0022] Figure 3 A schematic diagram of an opening portion provided for an embodiment of this application;
[0023] Figure 4 A schematic diagram of the structure of an interference module provided for an embodiment of this application;
[0024] Figure 5 A schematic diagram of the structure of an interference module provided for an embodiment of this application;
[0025] Figure 6 A schematic diagram of the structure of an interactive component for an amusement machine provided in an embodiment of this application.
[0026] Figure label:
[0027] The amusement machine interactive components include: 100, receiving module 110, opening 111, drop channel 112, first sub-board 113, second sub-board 114, hinge 115, counting module 120, interference module 130, rotating disk 131, column 132, fixed disk 133, bearing 134, motor 135, transmission module 136, connecting rod 137, belt 138, and decorative box 140. Detailed Implementation
[0028] To make the objectives, technical solutions, and advantages of this application clearer, the following detailed description is provided in conjunction with the accompanying drawings and embodiments. Examples of embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain this application, and should not be construed as limiting this application. Furthermore, it should be understood that the specific embodiments described herein are merely for explaining this application and are not intended to limit this application.
[0029] In the description of this application, it should be understood that the terms "length", "width", "upper", "lower", "left", "right", "horizontal", "top", "bottom", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application.
[0030] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features indicated. Therefore, features defined as "first" or "second" may explicitly or implicitly include one or more features. In the description of this application, "multiple" means two or more, unless otherwise explicitly specified.
[0031] In the description of this application, it should be noted that, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection, an electrical connection, or a connection that allows communication between them; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication between two components or the interaction between two components. Those skilled in the art can understand the specific meaning of the above terms in this application according to the specific circumstances.
[0032] In this application, unless otherwise expressly specified and limited, "above" or "below" the second feature can include direct contact between the first and second features, or contact between the first and second features through another feature between them. Furthermore, "above," "over," and "on top" of the second feature includes the first feature being directly above or diagonally above the second feature, or simply indicates that the first feature is at a higher horizontal level than the second feature. "Below," "below," and "under" the second feature includes the first feature being directly below or diagonally below the second feature, or simply indicates that the first feature is at a lower horizontal level than the second feature.
[0033] The following disclosure provides numerous different embodiments or examples for implementing various structures of this application. To simplify the disclosure, specific examples of components and arrangements are described below. These are merely examples and are not intended to limit the scope of this application. Furthermore, reference numerals and / or letters may be repeated in different examples; such repetition is for simplification and clarity and does not in itself indicate a relationship between the various embodiments and / or arrangements discussed. In addition, various specific examples of processes and materials are provided in this application, but those skilled in the art will recognize the application of other processes and / or the use of other materials.
[0034] This application proposes an interactive component for an amusement machine, including a game prop receiving module and a counting module. The game prop receiving module includes an opening and a drop channel. The opening is used to receive game props and allow them to slide into the drop channel, which is used to allow the game props to enter the game platform. The counting module is installed inside the drop channel and is used to identify the number of game props entering the drop channel. The game prop receiving module is located above the game platform.
[0035] In the interactive amusement machine component provided in this application, the game items inserted by the user will fall into the game item receiving module. The game item receiving module has a Y-shaped opening structure. When the game items fall into the game platform through the game item receiving module, the system will identify and count them. This allows the system to provide game rewards or display special effects to the user based on the number of game items entering the platform, thus enriching the user's gaming experience during the coin insertion phase while the user is playing normally.
[0036] Figure 1 A schematic diagram of the structure of an interactive component for an amusement machine is shown. Figure 2 This is a side view of the interactive components of the amusement machine. The interactive components 100 include a game item receiving module 110 and a counting module 120.
[0037] like Figure 1 and Figure 2 As shown, the game item receiving module 110 has a Y-shaped opening structure, making it easier for game items thrown in by the user to fall into the game item receiving module 110. The game item receiving module 110 includes an opening portion 111 and a drop channel 112. The opening portion 111 is the upper half of the Y-shaped opening structure, and the drop channel 112 is the lower half of the Y-shaped opening structure.
[0038] The opening 111 is used to receive game items and allow them to slide into the drop channel 112; the drop channel 112 is used to allow game items to enter the game platform.
[0039] The counting module 120 is installed inside the drop channel 112 to identify the number of game items entering the drop channel 112.
[0040] The game item receiving module 110 is located above the game platform.
[0041] Optionally, the game props can be metal coins, plastic coins, steel balls, plastic balls, etc., or any combination of metal coins, plastic coins, steel balls, and plastic balls. This application embodiment does not specifically limit this.
[0042] In this way, if the game items inserted by the user do not fall into the game item receiving module 110, they can fall normally onto the game platform for coin pushing games. If they fall into the game item receiving module 110, they can fall normally onto the game platform through the drop channel 112, and the number of items falling can be identified at the same time to provide corresponding rewards. For example, falling ten game items can reward two game items, or falling ten game items can reward a chance to win a prize, or every three game items falling can display a special light effect. This application embodiment does not make specific limitations on this.
[0043] In some embodiments, the opening portion 111 is composed of two obliquely arranged plates, and the cross-sectional area of the two plates in the horizontal direction increases with the increase of height.
[0044] like Figure 3 As shown, the board material consists of a first sub-board 113 and a second sub-board 114.
[0045] Optionally, the sheet material can be made of metal or metal alloy, or it can be made of high-strength plastic.
[0046] The second sub-plate 114 is fixed above the falling channel 112, so that the second sub-plate 114 forms a fixed tilt angle.
[0047] It should be noted that the second sub-plate 114 and the drop channel 112 can be integrally formed, for example, by bending the upper half of the plate to a fixed tilt angle, or they can be combined, for example, by fixing two plates together to a fixed tilt angle through welding, riveting, gluing or other fixing methods. In this embodiment of the application, no specific limitation is made on this, or on the fixed tilt angle formed by the second sub-plate 114 and the drop channel 112.
[0048] The first sub-plate 113 and the second sub-plate 114 are fixed together by a hinge 115 so that the tilt angle of the first sub-plate can be controlled by the hinge.
[0049] Understandably, fixing the first sub-plate 113 and the second sub-plate 114 with hinges makes it easier for staff to adjust the size of the opening 111, thereby adjusting the ease with which game props can be inserted into the game prop receiving module 110.
[0050] In some embodiments, such as Figure 4 As shown, the amusement machine interactive component 100 also includes an interference module 130, which is located outside the game prop receiving module 110. The interference module 130 is used to interfere with the game props entering the game prop receiving module 110.
[0051] The interference module 130 includes two rotating disks 131 and multiple cylinders 132.
[0052] Two rotating disks 131 are respectively disposed on both sides of the game item receiving module 110, and multiple pillars 132 are disposed between the two rotating disks 131, so that the game item receiving module 110 is enclosed inside the interference module 130.
[0053] Optionally, the column 132 can be a cylinder or a prism, and the number of multiple columns 132 can be set according to requirements. This application embodiment does not specifically limit this.
[0054] Optionally, the two rotating disks 131 are provided with corresponding screw holes, and the two ends of the column 132 are threaded. The column 132 and the rotating disk 131 can be fixed by screwing the column 132 into the screw holes on the rotating disk 131.
[0055] Understandably, by setting the interference module 130, the ease with which game props enter the game prop receiving module 110 can be controlled, thereby improving the playability of the game machine's interactive components and enriching the user experience.
[0056] In some embodiments, such as Figure 4 As shown, a fixed disk 133 is also provided between the rotating disk 131 and the game prop receiving module 110.
[0057] The game item receiving module 110 is fixed to the fixed plate 133.
[0058] Optionally, the game item receiving module 110 can be fixed to the fixed plate 133 by means of bolting, welding, riveting, etc.
[0059] A bearing 134 is provided between the rotating disk 131 and the fixed disk 133 so that when the rotating disk 131 rotates, the game item receiving module 110 keeps its opening facing upward and continuously receives game items put in by the user.
[0060] In some embodiments, such as Figure 5 As shown, the interference module 130 also includes a motor 135 and a transmission module 136, which is connected to the rotating disk 131.
[0061] When the motor 135 is running, the transmission module 136 drives the rotating disk 131 to rotate, causing the column 132 fixed on the rotating disk 131 to change position as the rotating disk 131 rotates. Users can predict whether the game props will be interfered with by the column 132 and fall outside the game prop receiving module 110 based on the rotation of the column 132, thereby improving the playability of the game machine's interactive components and enriching the user experience.
[0062] In some embodiments, such as Figure 5 As shown, the transmission module 136 includes a connecting rod 137 and a belt 138, with the connecting rod 137 fixedly connected to the rotating disk 131.
[0063] Optionally, the connecting rod 137 and the rotating disk 131 can be fixed by bolting, welding, riveting, or other methods.
[0064] When the motor 135 is running, the connecting rod 137 is driven to rotate by the belt 138, so that the rotating disk 131, which is fixedly connected to the connecting rod 137, rotates.
[0065] In some embodiments, combined with Figure 4 and Figure 5 ,like Figure 6 As shown, the amusement machine interactive component 100 also includes a decorative box 140.
[0066] The motor 135, belt 138, and the connection point between belt 138 and connecting rod 137 are placed inside the decorative box 140 to prevent game items dropped by the user from falling onto the motor 135 and belt 138 and causing safety accidents.
[0067] Optionally, the exterior of the decorative box 140 can be covered with graffiti or stickers to enhance its aesthetics.
[0068] Alternatively, the interactive component 100 of the amusement machine can be fixed to the game platform by fixing the decorative box 140 to the game platform.
[0069] In some embodiments, the amusement machine interactive component 100 further includes a launching module.
[0070] The launching module includes a launching track. After game items are inserted, the launching module launches game items to the game item receiving module 110 via the launching track, further enriching the user's interactive experience.
[0071] Optionally, the launch trajectory can be directed toward the game item receiving module 110, and the launch angle can be adjusted within a certain range.
[0072] In some embodiments, game items inserted by the user fall randomly above the interactive components of the amusement machine.
[0073] In some embodiments, this application also provides an amusement machine, which includes the amusement machine interactive component 100 described in any of the above embodiments of this application, for improving the user's interactive experience during the coin insertion stage and enriching the user's enjoyment of playing the amusement machine.
[0074] Optionally, the amusement machine can be a coin pusher machine.
[0075] The above are merely preferred embodiments of this application and are not intended to limit this application. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of this application should be included within the protection scope of this application.
Claims
1. An interactive component for an amusement machine, characterized in that, Includes a game item receiving module and a counting module; The game item receiving module includes an opening and a drop channel; the opening is used to receive game items and allow them to slide into the drop channel, which is used to allow the game items to enter the game platform. The counting module is installed inside the drop channel and is used to identify the number of game items entering the drop channel; The game item receiving module is located above the game platform; The amusement machine interactive components also include an interference module; The interference module is located outside the game item receiving module, and the interference module is used to interfere with game items entering the game item receiving module.
2. The amusement machine interactive component according to claim 1, characterized in that, The opening is composed of two obliquely arranged plates; The board consists of a first sub-board and a second sub-board. The second sub-board is fixed above the drop channel, so that the second sub-board forms a fixed tilt angle. The first sub-plate and the second sub-plate are fixed together by a hinge, so that the tilt angle of the first sub-plate can be controlled by the hinge.
3. The amusement machine interactive component according to claim 1, characterized in that, The interference module includes two rotating disks and multiple cylinders; The two rotating disks are respectively disposed on both sides of the game prop receiving module, and the plurality of columns are disposed between the two rotating disks.
4. The amusement machine interactive component according to claim 3, characterized in that, A fixing plate is also provided between the rotating disk and the game prop receiving module; The game item receiving module is fixed to the fixed plate; A bearing is provided between the rotating disk and the fixed disk so that the game prop receiving module keeps its opening facing upward when the rotating disk rotates.
5. The amusement machine interactive component according to claim 3, characterized in that, The interference module also includes a motor and a transmission module, the transmission module being connected to the rotating disk; When the motor is running, the rotating disk is driven to rotate via the transmission module.
6. The amusement machine interactive component according to claim 5, characterized in that, The transmission module includes a connecting rod and a belt, and the connecting rod is fixedly connected to the rotary disk. When the motor is running, the connecting rod is driven to rotate via the belt, thereby causing the rotating disk to rotate.
7. The amusement machine interactive component according to claim 6, characterized in that, The interactive components of the amusement machine also include a decorative box; The motor, the belt, and the connection point between the belt and the connecting rod are located inside the decorative box.
8. The amusement machine interactive component according to any one of claims 1-7, characterized in that, The interactive components of the amusement machine also include a launching module; The launching module includes a launching track, and the launching module is used to launch game items to the game item receiving module through the launching track after game items are inserted.
9. An amusement machine, characterized in that, Includes the amusement machine interactive components as described in any one of claims 1-8 above.