A nine-nine multiplication table learning device
By designing a multiplication table learning device, and utilizing the interactive mode of button groups and physical buttons, the problem of the boring nature of traditional learning methods is solved, thereby improving both fun and learning efficiency. At the same time, it is also drop-resistant and eye-protecting.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- LITTLE CIVET DATA TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2025-05-08
- Publication Date
- 2026-05-29
AI Technical Summary
Traditional methods of learning the multiplication table are tedious, lack interactivity, and fail to sustain students' learning interest and improve efficiency.
Design a multiplication table learning device that includes first and second button groups, 81 physical buttons and a multi-function button. It provides learning assistance through button operation and voice module, offering reverse memorization and diverse interactive modes.
It improves learning effectiveness and fun, enhances understanding and memorization of multiplication tables, protects equipment from damage, has eye-protection features, and is inexpensive.
Smart Images

Figure CN224304257U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of electronic product technology, specifically to a multiplication table learning device. Background Technology
[0002] The multiplication table (also known as the multiplication facts table) is an important part of basic education. However, traditional methods of learning the multiplication table rely heavily on memorization. For young children who lack abstract thinking skills, understanding the concept of multiplication and memorizing the multiplication table can be challenging. This method often leads to a tedious and boring learning process, reducing learning interest and efficiency.
[0003] To address this issue, there have been some innovations in learning tools, such as the electronic learning device disclosed in Chinese patent document CN211149725U for assisting in memorizing the multiplication table. Figure 1 As shown, the electronic learning device has a first display module 5 and a second display module 6 on the front of the device. The first display module 5 displays the multiplication formula (e.g., 5*5=25) and / or the product result (e.g., 25) of the number keys pressed in the first key group 301 and the second key group 302, providing a clear visual representation of the multiplication formula. Simultaneously, the second display module 6 displays the product of the number keys pressed in the first key group 301 and the second key group 302, facilitating counting for children. During the key operation, the voice module also provides real-time voice prompts for the key presses, operation symbols, and calculation results, thereby leveraging the combined advantages of visual and auditory learning to enhance children's memory development.
[0004] The inventors recognized that although this electronic device improved the experience of learning multiplication to some extent, it essentially only enhanced the demonstration of the forward calculation process of a traditional calculator. Its function and interactive mode as a learning tool were still relatively simple, which might not be able to continuously stimulate students' interest and might once again lead to a monotonous learning process. Utility Model Content
[0005] Therefore, this application provides a multiplication table learning device to solve the problems of limited functionality and interaction modes in existing technologies.
[0006] To achieve the above objectives, this application provides the following technical solution:
[0007] A multiplication table learning device includes a main body. The front of the main body is provided with a first button group, a second button group, and a central area. The first button group and the second button group each include nine number buttons. The nine number buttons of the first button group are arranged along the vertical axis, and the nine number buttons of the second button group are arranged along the horizontal axis. The number buttons of the first button group and the second button group are arranged sequentially from one to nine from one end to the other.
[0008] The central area is located between the first button group and the second button group, and its length and width are consistent with the corresponding first button group and the second button group. The central area includes 81 physical buttons of uniform size. Each physical button corresponds to a number button in the first button group and the second button group. Each physical button can be lit up and pressed individually.
[0009] The device body also has a circuit board electrically connected to the physical buttons. The circuit board has a voice module and a function module. The front of the device body has a first function button, a second function button, and a third function button electrically connected to the function module. The first function button is used to automatically play the complete multiplication table. The second function button is used to play the multiplication table corresponding to the number buttons of the first and second button groups that are pressed. The third function button is used to play the multiplication table corresponding to the pressed display square.
[0010] Optionally, the perimeter of the body is made of silicone.
[0011] Optionally, an LED light is provided inside the machine body at the position corresponding to the display square, so as to illuminate the corresponding display square.
[0012] Optionally, the display grid is made of ABS or PE semi-transparent material.
[0013] Optionally, a hanging rope is attached to the body.
[0014] Optionally, the device body is provided with an earphone jack.
[0015] Optionally, the device body is provided with a volume control button.
[0016] Optionally, a shock-absorbing gasket is provided between the circuit board and the outer wall of the machine body.
[0017] Compared with the prior art, this application has at least the following beneficial effects:
[0018] 1. By pressing the physical buttons, the corresponding number buttons of the first and second button groups can be derived from the product value, achieving reverse learning and memorization, and effectively improving the learning effect.
[0019] Furthermore, this application helps children understand the mathematical logic behind the multiplication table by illuminating physical buttons within different ranges, aiding in their faster memorization of the multiplication tables. Its diverse functional modules enhance interactivity from various angles, thereby increasing fun and improving learning efficiency.
[0020] 2. The use of silicone material can prevent damage to the product from accidental drops during use by children.
[0021] 3. The use of semi-transparent ABS or PE materials and LED lights can both serve as eye-protecting lamps, and they are also cheaper and more durable. Attached Figure Description
[0022] To more intuitively illustrate the prior art and this application, exemplary drawings are provided below. It should be understood that the specific shapes and structures shown in the drawings should not generally be regarded as limiting conditions for implementing this application; for example, based on the technical concept disclosed in this application and the exemplary drawings, those skilled in the art are able to easily make conventional adjustments or further optimizations to the addition / reduction / classification, specific shapes, positional relationships, connection methods, size ratios, etc. of certain units (components).
[0023] Figure 1 This is a schematic diagram of a prior art structure; in the figure, 301 is the first button group; 302 is the second button group; 5 is the first display module; 6 is the second display module; 8 is the hanging rope hole; and 9 is the power switch.
[0024] Figure 2 A schematic diagram of the structure of a multiplication table learning device provided in this application embodiment; in the figure, 1, body; 2, first button group; 3, second button group; 4, physical button; 5, first function button; 6, second function button; 7, third function button; 8, power button. Detailed Implementation
[0025] The present application will be further described in detail below with reference to the accompanying drawings and specific embodiments.
[0026] In the description of this application: unless otherwise stated, "a plurality of" means two or more. The terms "first," "second," "third," etc., in this application are intended to distinguish the objects referred to and do not have any special meaning in terms of technical connotation (e.g., they should not be construed as an emphasis on importance or order). Expressions such as "comprising," "including," and "having" also mean "not limited to" (certain units, components, materials, steps, etc.).
[0027] The terms used in this application, such as "upper," "lower," "left," "right," and "middle," are generally used to indicate the general relative positional relationship for the purpose of intuitive understanding by referring to the accompanying drawings, and are not absolute limitations on the positional relationship in the actual product.
[0028] A multiplication table learning device, referring to Figure 2 The device includes a main body 1, on the front of which are arranged a first button group 2, a second button group 3, and a central area. Both the first button group 2 and the second button group 3 include nine number buttons. The nine number buttons of the first button group 2 are arranged along the vertical axis, and the nine number buttons of the second button group 3 are arranged along the horizontal axis. The number buttons of the first button group 2 and the second button group 3 are arranged sequentially from one to nine from one end to the other.
[0029] The central area is covered by the first button group 2 and the second button group 3, and includes 81 physical buttons 4 of the same size arranged in a 9×9 array, which correspond neatly to the numeric buttons of the first button group 2 and the second button group 3 along the horizontal and vertical axes, respectively. The central area is square in shape, and each physical button 4 is individually pressable and has an independent indicator light.
[0030] Furthermore, each number button in the first button group 2 and the second button group 3 is also equipped with an independent light point.
[0031] The main body 1 also contains a circuit board that is electrically connected to the physical button 4, and the circuit board also contains a voice module and a function module.
[0032] Specifically, the front of the main body 1 is equipped with a first function button 5, a second function button 6 and a third function button 7 that are electrically connected to the function module. Pressing different buttons will switch to different function modes.
[0033] The first function button 5 is used to trigger the automatic playback of the complete multiplication table: after pressing, the system switches to the first function state, and the voice module begins to play the complete multiplication table in the order of the multiplication table.
[0034] The second function button 6 is used to trigger the playback of the multiplication table corresponding to any two number buttons in the first button group 2 and the second button group 3, and to light up all physical buttons 4 enclosed by the intersecting extension lines of the two number buttons. After selecting the second function button 6, the system switches to the second function state: when the child presses two number buttons in the first button group 2 and the second button group 3 respectively, the voice module actively plays the multiplication table corresponding to these two numbers. Simultaneously, in the central area, all corresponding physical buttons 4 enclosed by the intersecting extension lines of the two number buttons along the vertical and horizontal axes light up, helping the child understand the numerical logic of the multiplication table. For example, as... Figure 1As shown, when the user presses the number button "4" in the first button group 2 and the number button "5" in the second button group 3, all the corresponding physical buttons 4 enclosed by the intersection of the vertical and horizontal axes of these two numbers are lit up. At the same time, the voice module plays the mnemonic "four five twenty".
[0035] The third function button 7 is used to trigger the playback of the multiplication table corresponding to any pressed physical button 4, and to illuminate all physical buttons 4 and their corresponding number buttons enclosed by the intersecting extension lines formed by the reverse vertical and horizontal axes of that physical button 4. After selecting the third function button 7, the system switches to the third function state: pressing any one of the multiple physical buttons 4 illuminates that physical button 4. Subsequently, starting from that physical button 4, all physical buttons 4 within the range along the vertical and horizontal axes are illuminated, and the voice module begins playing the multiplication table corresponding to the number buttons of the first button group 2 and the second button group 3 on the vertical and horizontal axes, achieving a reverse memorization effect. For example, as... Figure 1 As shown, when the user presses a physical button 4 in the fifth column and fourth row of the 81 physical buttons 4, the number button "5" in the second button group 3, the number button "4" in the first button group 2, and all the corresponding physical buttons 4 enclosed by the intersection extension lines of the two along the vertical and horizontal axes are lit up. At the same time, the voice module plays the mnemonic "four five twenty".
[0036] In this embodiment, the shape of the physical button 4 is designed as a square. The shape of the number buttons in the first button group 2 and the second button group 3 can be either circular or square, and their size can correspond to the size of the physical button 4.
[0037] It should be noted that the control methods for turning the voice module and the physical button 4 on and off are conventional technical methods in this field, such as some sound and light-based children's electronic toys.
[0038] A power button 8 is also provided on the front of the unit 1, which is used to control the start and stop of the entire device.
[0039] Considering that this product is intended for young children, it has been designed with drop resistance in mind.
[0040] For example, the side of the casing 1 could be made of silicone, or a silicone protective cover could be fitted. Shock-absorbing pads could also be installed between the circuit board and the inner wall of the casing 1. These structures can all act as a buffer after the casing 1 is dropped, preventing damage to the inside or outside of the casing 1.
[0041] Additionally, a lanyard is attached to one corner of the device, making it easy to carry when going out and preventing it from falling or getting lost.
[0042] When taken out, children may use the device in public places. Therefore, a volume control button and a headphone jack are provided on the main unit. This allows for both volume adjustment for external playback and the option to use headphones to avoid disturbing others.
[0043] Furthermore, both the physical button 4 and the number button use LED lights. The physical button 4 is also made of ABS or PE semi-transparent material, which is more eye-friendly, lower in cost, and more durable than the traditional electronic screen design. It can also prevent damage to the main functional areas of the product if the product is accidentally dropped during use by children.
[0044] The technical features of the above embodiments can be combined in any way (as long as there is no contradiction in the combination of these technical features). For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described; these embodiments not explicitly written should also be considered to be within the scope of this specification.
Claims
1. A multiplication table learning device, comprising a body (1), wherein the front of the body (1) is provided with a first button group (2), a second button group (3), and a central area; the first button group (2) and the second button group (3) each include nine number buttons, the nine number buttons of the first button group (2) are arranged along the vertical axis, and the nine number buttons of the second button group (3) are arranged along the horizontal axis, and the number buttons of the first button group (2) and the second button group (3) are arranged sequentially from one to nine from one end to the other; the central area is the area jointly covered by the first button group (2) and the second button group (3); characterized in that: The central area includes 81 physical buttons (4) of the same size arranged in a 9×9 array, which correspond neatly to the number buttons of the first button group (2) and the second button group (3) along the horizontal and vertical axes, respectively; each physical button (4) can be pressed individually and is equipped with an independent light point. Each number button in the first button group (2) and the second button group (3) is also provided with an independent light point; The body (1) is equipped with a circuit board electrically connected to the physical buttons (4). The circuit board is also equipped with a voice module and a function module. The front of the body (1) is equipped with a first function button (5), a second function button (6) and a third function button (7) electrically connected to the function module. The first function button (5) is used to trigger the automatic playback of the complete multiplication table. The second function button (6) is used to trigger the playback of the multiplication table corresponding to any two number buttons of the pressed first button group (2) and second button group (3) and to light up all physical buttons (4) surrounded by the cross extension lines of the two number buttons. The third function button (7) is used to trigger the playback of the multiplication table corresponding to any pressed physical button (4) and to light up all physical buttons (4) and corresponding number buttons surrounded by the cross extension lines formed by the opposite directions of the vertical and horizontal axes of the physical button (4).
2. The multiplication table learning device according to claim 1, characterized in that: The side of the body (1) is made of silicone.
3. The multiplication table learning device according to claim 1, characterized in that: All the lights mentioned are LED lights.
4. The multiplication table learning device according to claim 3, characterized in that: The physical button (4) is made of ABS or PE semi-transparent material.
5. The multiplication table learning device according to claim 1, characterized in that: A hanging rope is attached to one corner of the body (1).
6. The multiplication table learning device according to claim 1, characterized in that: The body (1) is equipped with an earphone jack.
7. The multiplication table learning device according to claim 1, characterized in that: The body (1) is equipped with a volume adjustment button.
8. The multiplication table learning device according to claim 1, characterized in that: A shock-absorbing pad is provided between the circuit board and the inner wall of the body (1).
9. The multiplication table learning device according to claim 1, characterized in that: The physical button (4) is square in shape.
10. The multiplication table learning device according to claim 9, characterized in that: The number buttons of the first button group (2) and the second button group (3) are round or square in shape, and their size corresponds to the size of the physical button (4).