A percussion device and an amusement machine

By using pulley components and a detection mechanism in the hit-and-smash game machine, the movement time of the hitting components is monitored in real time, solving the problem of inaccurate feedback in the existing technology, realizing accurate reflection of the player's hitting force, and improving the interactivity and stability of the game experience.

CN224404309UActive Publication Date: 2026-06-26NEOFUNS AMUSEMENT EQUIP CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
NEOFUNS AMUSEMENT EQUIP CO LTD
Filing Date
2025-06-24
Publication Date
2026-06-26

AI Technical Summary

Technical Problem

Existing percussion amusement machines detect the force of players' tapping/punching through pressure sensors, but these systems suffer from inaccurate feedback, latency, and limited data, making it difficult to accurately reflect the real-time force of players' tapping/punching.

Method used

The design employs a pulley assembly and a detection mechanism. The pulley assembly is arranged around the circumference of the striking component to limit its vertical movement. The detection mechanism monitors the positional changes of the trigger element in real time through a first sensor and a second sensor, and records the movement time to calculate the player's striking force value.

Benefits of technology

It achieves precise response to the force of the player's strikes, improving the interactivity and fun of the game, and ensuring the stability and safety of the striking components.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a kind of knocking device and game machines, including hitting component and the fixed base for fixing the hitting component, multiple pulley assemblies are installed on the fixed base, multiple the pulley assemblies are arranged along the circumference of the hitting component, to make the vertical motion of the hitting component, one side of the hitting component is equipped with detection mechanism, when the hitting component is knocked, the detection mechanism can detect the time of the hitting component from first position movement to second position. The utility model can detect the time of the hitting component from first position movement to second position by detection mechanism, and is converted into the knocking strength value of player, the shorter the time, the greater the converted knocking strength value, then the greater the knocking strength of player, so as to accurately reflect the knocking strength of player, improve the interactive and interesting of player playing.
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