All-in-one gamepad

By designing a combination of a movable locking cylinder bracket and an unlocking button for the all-in-one gamepad, the problem of existing gamepads only being compatible with one version has been solved. This enables compatibility with game consoles of different sizes, reduces usage costs, and increases the range of choices available.

CN224442116UActive Publication Date: 2026-07-03林树炜

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
林树炜
Filing Date
2025-07-17
Publication Date
2026-07-03

AI Technical Summary

Technical Problem

Existing game controllers typically only support one specific game console version, forcing users to purchase multiple controllers to fit different console sizes, thus increasing the cost of playing the game.

Method used

A gamepad-style all-in-one device was designed, which uses a combination of a movable locking cylinder bracket and a movable unlock button to adapt to game consoles of different sizes. By using the movable locking cylinder bracket and the movable unlock button together, it is possible to adapt to game consoles of different sizes.

Benefits of technology

It reduces the cost of playing games for users, provides more options, adapts to game consoles of different sizes, and improves the flexibility and stability of use.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN224442116U_ABST
    Figure CN224442116U_ABST
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Abstract

This utility model provides a game controller integrated device, including a game controller and a game console for inserting into the game controller to form a locked connection, wherein a movable lock cylinder bracket for abutting against the game console and a movable unlock button for restricting the movement path of the movable lock cylinder bracket are provided on the side end of the game controller.
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Description

Technical Field

[0001] This utility model relates to the field of gaming equipment technology, and specifically to an all-in-one game controller. Background Technology

[0002] Home video game consoles are becoming increasingly popular, with consoles like the PS4 and Xbox attracting more and more consumer attention. These consoles typically use game controllers for control, making it easier for players to enjoy the game.

[0003] To improve overall portability, the game console (display screen) and game controller can be integrated into a single unit. Typically, game consoles come in two different sizes: a standard version and an OLED version. However, current game controllers usually only support one specific version—either the standard or OLED. This means that users would need multiple game controllers with different configurations to upgrade their console, increasing the cost of playing and potentially losing more users.

[0004] Therefore, it is desirable in the art to provide an all-in-one controller to solve the above-mentioned technical problems. Summary of the Invention

[0005] The purpose of this invention is to propose an all-in-one gamepad that can solve the technical problem of adapting gamepads to game consoles in the prior art.

[0006] According to this utility model, a game controller integrated device is provided, including a game controller, and...

[0007] A game console for inserting into the game controller to form a locked connection.

[0008] The game controller has a movable lock cylinder bracket for contacting the game console and a movable unlock button for restricting the movement path of the movable lock cylinder bracket on its side.

[0009] In one embodiment, the game console is configured as a first console or a second console, wherein the first console is smaller than the second console.

[0010] The first host, after being inserted into the game controller, can abut against the active unlock button; the second host, after being inserted into the game controller, can press down the active unlock button to unlock the active lock cylinder bracket.

[0011] In one embodiment, a boss is provided on the panel of the game controller.

[0012] The movable unlocking key includes a control shaft rotatably connected to the boss, a locking pin for engaging with the movable lock cylinder bracket, and a drive pin arranged vertically on the locking pin.

[0013] The second main mechanism enables the drive pin to move downward and cause the locking pin to unlock, thereby allowing the movable lock cylinder bracket to retract inward.

[0014] In one embodiment, a guide ramp is provided at the top of the movable lock cylinder bracket for contacting the second host.

[0015] In one embodiment, the game controller is provided with a host limit button on its inner side for locking with the game console, and the host limit button is located above the active unlock button.

[0016] In one embodiment, a first control handle is provided on the game controller.

[0017] The integrated handle includes a first mushroom-shaped button on the first operating handle, a navigation key located below the first mushroom-shaped button, and a Turbo key and a Capture key located sequentially on the side of the navigation key (32).

[0018] In one embodiment, a second control handle is also provided on the game controller, symmetrically arranged with the first control handle.

[0019] The integrated handle also includes a second mushroom-shaped button on the second operating handle, four spaced-apart operation keys above the second mushroom-shaped button, and a programming key and a HOME key arranged sequentially on the side of the second mushroom-shaped button.

[0020] In one embodiment, a bottom shell is provided at the rear end of both the first operating handle and the second operating handle, and an ML button and an MR button are respectively provided on the two bottom shells.

[0021] In one embodiment, a first shoulder button and a first trigger are sequentially arranged at the front end of the first operating handle; a second shoulder button and a second trigger are sequentially arranged at the front end of the second operating handle.

[0022] In one embodiment, the gamepad also includes at least four slots disposed at the front end of the panel for placing game cards, a support bracket disposed on the back of the panel, and light buttons and motor vibration on / off buttons respectively disposed on the panel and located on both sides of the support bracket.

[0023] Compared with the prior art, the advantages of this utility model are:

[0024] This invention solves the problem that existing game controllers typically only support one fixed version. Specifically, this device, through the cooperation of a movable locking cylinder bracket and a movable unlocking button, and based on the assembly requirements of the first and second main units, can adapt to game consoles of different sizes. In other words, this device can accommodate both smaller and larger main units, thus enabling the game controller to support two different console versions. This significantly reduces the user's gaming costs, and the device's excellent compatibility with different sized game consoles also provides users with more options. Attached Figure Description

[0025] The present invention will now be described in detail with reference to the accompanying drawings, in which:

[0026] Figure 1 The schematic diagram shows the structure of the integrated handle according to the present invention;

[0027] Figure 2 The back of the game controller in the game controller all-in-one machine according to the present invention is shown schematically;

[0028] Figure 3 The internal structure of the integrated handle according to the present invention is schematically shown.

[0029] In the accompanying drawings, the same parts use the same reference numerals. The drawings are not drawn to scale. Detailed Implementation

[0030] To make the technical solution and advantages of this utility model clearer, the exemplary embodiments of this utility model will be further described in detail below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this utility model, and not an exhaustive list of all embodiments. Furthermore, without conflict, the embodiments and features in the embodiments of this utility model can be combined with each other.

[0031] The present invention will be further described below with reference to the accompanying drawings.

[0032] Figure 1 The schematic diagram shows the structure of the integrated handle 100 according to the present invention.

[0033] Figure 3 The internal structure of the integrated handle according to the present invention is schematically shown.

[0034] like Figure 1 and 3As shown, the gamepad all-in-one device 100 according to this utility model mainly includes a gamepad 11 and a game console 10 for insertion into the gamepad 11 to form a locked connection. Preferably, a movable lock cylinder bracket 12 and a movable unlock button 13 for limiting the movement path of the movable lock cylinder bracket 12 are provided on the side end of the gamepad 11.

[0035] In other words, the active unlock button 13 can lock with the active lock cylinder bracket 12 in the initial state, and can unlock the two when subjected to downward pressure. In this way, it can be more easily adapted to two different sizes of game consoles 10, namely the regular version and the OLED version, the details of which are described below.

[0036] In this invention, the game console 10 has two versions: a smaller first console (standard version) and a larger second console (OLED version). It is worth noting that each game controller 11 can only mount one game console 10, and the device has different connection methods for the first and second consoles, which will be described accordingly below. Preferably, Figure 1 The one shown is the larger second host.

[0037] When the first host is inserted into the game controller 11, a locking connection can be formed directly through the host limit button 14 (described below). At this time, the side wall of the first host is in contact with the active unlock button 13.

[0038] When the second host is inserted into the game controller 11, the movable lock cylinder bracket 12 can be unlocked by pressing down the movable unlock button 13. Then, when the second host moves down, the movable lock cylinder bracket 12 is retracted inward, and finally a locking connection is formed by pressing the host limit button 14.

[0039] In one embodiment, such as Figure 3 As shown, a boss 112 is provided on the panel 111 of the game controller 11, and the active unlock button 13 includes a control shaft 131 that is rotatably connected to the boss 112, a locking pin 132 for engaging with the active lock cylinder bracket 12, and a drive pin 133 arranged vertically on the locking pin 132.

[0040] Preferably, after the second host is inserted into the game controller 11, it first contacts the locking pin 132, and when the drive pin 133 is pressed down, the locking pin 132 is released from the movable lock cylinder bracket 12. At this time, the second host can cause the movable lock cylinder bracket 12 to retract inward (i.e., towards) Figure 3 (The middle arrow indicates the direction of movement), thus completing the installation of the game console 10.

[0041] In this utility model, a reset spring (not shown) is provided at the rear end of the movable lock cylinder bracket 12. That is, after the second host is removed, the movable lock cylinder bracket 12 can extend outward and reset again under the action of the reset spring. At the same time, the control shaft 131 is initialized and limited by the return spring 134, and can be reset by the return spring 134 after the second host is removed, so as to restore the locking function of the movable unlock key 13 on the movable lock cylinder bracket 12.

[0042] In one embodiment, such as Figure 3 As shown, the movable lock cylinder bracket 12 is constructed in an L-shape, and a guide ramp 121 is provided at the top of the movable lock cylinder bracket 12. Thus, when the second host moves downward, it can fully contact the guide ramp 121 and cause the movable lock cylinder bracket 12 to retract inward, which helps to improve the locking security between the game controller 11 and the game host 10.

[0043] Preferably, such as Figure 1 As shown, host limiting buttons 14 are respectively provided at both ends of the inner side of the game controller 11. Thus, the first or second host can lock itself to the game controller 11 via the host limiting buttons 14, further improving the stability of the integrated controller. In this embodiment, the host limiting button 14 is located above the active unlock button 13, allowing the locking process to be completed after the adaptation work is finished, thereby increasing the success rate of device assembly.

[0044] In one embodiment, such as Figure 1 As shown, a first operating handle 21 and a second operating handle 22 are symmetrically arranged on the game controller 11. At the same time, this device has a number of function keys on the first operating handle 21 and the second operating handle 22, which will be described below.

[0045] Preferably, such as Figure 1 As shown, the integrated controller 100 includes a first mushroom-shaped button 31 disposed on the first operating handle 21, a navigation key 32 disposed below the first mushroom-shaped button 31, and a Turbo key 33 and a Capture key 34 disposed sequentially on the side of the navigation key 32. In this invention, the navigation key 32 is constructed as a cross key.

[0046] Preferably, such as Figure 1 As shown, the integrated handle 100 includes a second mushroom-shaped button 41 disposed on the second operating handle 22, four spaced-apart operation keys disposed above the second mushroom-shaped button 41, and a programming key 42 (M key) and a HOME key 43 disposed sequentially on the side of the second mushroom-shaped button 41. In this invention, the operation keys include an X key 471, a Y key 472, an A key 473, and a B key 474.

[0047] In this utility model, the HOME button 43 can have the following operation modes: (1) Press the HOME button 43 once, the blue LED light flashes slowly, wakes up the game controller 11 and the game host 10 and reconnects, and the blue LED light stays on after the connection is successful; (2) Press and hold the HOME button 43 for 3 seconds, the blue LED light flashes quickly, the device enters the Bluetooth pairing state, and the blue LED light stays on after the connection is successful; press and hold the HOME button 43 for 8 seconds, the device is turned off.

[0048] Preferably, such as Figure 1 As shown, a volume down button 37 is provided on the first operating handle 21 and above the first mushroom head button 31; a volume up button 46 is provided on the second operating handle 22 and above the operating button.

[0049] Figure 2 The back of the game controller 11 in the game controller all-in-one machine according to the present invention is shown schematically.

[0050] In one embodiment, such as Figure 2 As shown, a bottom shell 23 is provided at the rear end of both the first operating handle 21 and the second operating handle 22. Preferably, the bottom shell 23 is configured to fit the shape of the hand in the gripping state, and the ML button 231 and the MR button 232 are respectively provided on the two bottom shells 23.

[0051] In one embodiment, such as Figure 2 As shown, a first shoulder button 35 and a first trigger 36 are sequentially arranged at the front end of the first operating handle 21; a second shoulder button 44 and a second trigger 45 are sequentially arranged at the front end of the second operating handle 22.

[0052] In one embodiment, such as Figure 2 As shown, at least four spaced card slots 24 are provided on the front end of the back of the panel 111. Preferably, each card slot 24 corresponds to one game card 241. It is worth noting that each card slot 24 is used as a storage slot, and extra game cards 241 can be placed when no cards are needed, thereby improving the comfort during gameplay.

[0053] In one embodiment, such as Figure 2 As shown, a support bracket 25 is provided at the center of the back of the panel 111. Preferably, the support bracket 25 can open outward to form a certain angle with the panel 111, thereby providing good support for the game controller 11.

[0054] In one embodiment, such as Figure 2As shown, a light button 26 and a motor vibration on / off switch 27 are also provided on the back of the panel 111. Preferably, the light button 26 and the motor vibration on / off switch 27 are located on the left and right sides of the support bracket 25, wherein the light button 26 is located at the junction of the panel 111 and the bottom shell 23 of the first operating handle 21; the motor vibration on / off switch 27 is located at the junction of the panel 111 and the bottom shell 23 of the second operating handle 22.

[0055] Compared with existing technologies, the advantages of this utility model are:

[0056] This invention solves the problem that existing game controllers typically only support one fixed version. Specifically, this device, through the cooperation of the movable locking cylinder bracket 12 and the movable unlocking button 13, and according to the assembly requirements of the first and second main units, can adapt to game consoles 10 of different sizes. In other words, this device can accommodate both the smaller first and larger second main units, thus fulfilling the need for a game controller compatible with two console versions. This significantly reduces the user's gaming costs, and the device's excellent compatibility with different sized game consoles 10 also provides users with more choices.

[0057] In the description of this utility model, it should be understood that the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features indicated. Therefore, a feature defined with "first" and "second" may explicitly or implicitly include one or more of that feature.

[0058] In this utility model, unless otherwise explicitly specified and limited, the terms "installation", "connection", "linking", "fixing" and other such terms should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components.

[0059] Those skilled in the art can understand the specific meaning of the above terms in this utility model according to the specific circumstances.

[0060] The above are merely preferred embodiments of this utility model, but the protection scope of this utility model is not limited thereto. Those skilled in the art can easily make changes or modifications within the scope of this utility model, and such changes or modifications should be covered within the protection scope of this utility model. Therefore, the protection scope of this utility model should be determined by the scope of the claims.

Claims

1. A handle all-in-one machine, characterized in that, include: Game controller (11), and The game console (10) is used to insert into the game controller (11) to form a locked connection. The game controller (11) is provided with a movable lock cylinder bracket (12) for contacting the game console and a movable unlock button (13) for restricting the movement path of the movable lock cylinder bracket (12) on its side.

2. The handle all-in-one machine of claim 1, wherein, The game console is configured as either a first console or a second console, wherein the first console is smaller than the second console. The first host can abut against the active unlock button (13) after being inserted into the game controller (11); the second host can press down the active unlock button (13) to unlock the active lock cylinder bracket (12) after being inserted into the game controller (11).

3. The handle all-in-one according to claim 2, wherein, A boss (112) is provided on the panel (111) of the game controller (11). The active unlock key (13) includes a control shaft (131) that is rotatably connected to the boss (112), a locking pin (132) for engaging with the active lock cylinder bracket (12), and a drive pin (133) arranged vertically on the locking pin (132). The second main mechanism causes the drive pin (133) to move downward and causes the locking pin (132) to be unlocked, thereby allowing the movable lock cylinder bracket (12) to retract inward.

4. The handle all-in-one machine of claim 3, wherein, The top of the movable lock cylinder bracket (12) is provided with a guide ramp (121) for contacting the second host.

5. The kiosk of any one of claims 1 to 4, wherein, The game controller (11) is provided with a host limit button (14) for locking with the game console on the inner side, and the host limit button (14) is located above the active unlock button (13).

6. The kiosk of any one of claims 1 to 4, wherein, A first operating handle (21) is provided on the game controller (11). The integrated handle includes a first mushroom head button (31) on the first operating handle (21), a navigation key (32) below the first mushroom head button (31), and a Turbo key (33) and a Capture key (34) arranged sequentially on the side of the navigation key (32).

7. The handle all-in-one machine of claim 6, wherein, A second control handle (22) is also provided on the game controller (11) and is symmetrically arranged with the first control handle (21). The integrated handle also includes a second mushroom head button (41) on the second operating handle (22), four spaced operation keys above the second mushroom head button (41), and a programming key (42) and a HOME key (43) on the side of the second mushroom head button (41).

8. The handle all-in-one machine of claim 7, wherein, A bottom shell (23) is provided at the rear end of both the first operating handle (21) and the second operating handle (22), and an ML key (231) and an MR key (232) are provided on the two bottom shells (23), respectively.

9. The handle all-in-one machine of claim 8, wherein, A first shoulder button (35) and a first trigger (36) are sequentially arranged at the front end of the first operating handle (21); a second shoulder button (44) and a second trigger (45) are sequentially arranged at the front end of the second operating handle (22).

10. The handle all-in-one machine according to claim 3 or 4, characterized in that, The handle all-in-one machine further comprises at least four card slots (24) arranged at the front end of the panel (111) and used for placing game cards (241), a supporting bracket (25) arranged at the back of the panel (111), and a light key (26) and a motor vibration key (27) respectively arranged on the panel (111) and respectively located at two sides of the supporting bracket (25).