Graphical User Interface for Classroom Touch Screen (Academic Point Arena System)
CN309405218SActive Publication Date: 2025-07-25HUNAN ENG POLYTECHNIC
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Patent Information
- Application Number
- CN202430443051.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Designs(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-16
- Publication Date
- 2025-07-25
- Estimated Expiration
- 2039-07-16
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Figure 000003_ABST
Abstract
1. Name of the Design Product: Graphical User Interface (Academic Point Arena System) for Classroom Touch Screen. 2. Use of the Design Product: It is for students to conduct PK through academic points during the learning process to obtain learning incentives. 3. Design Key Points of the Design Product: Lies in the graphical user interface. 4. Picture or Photograph that Best Illustrates the Design Key Points: The front view of Design 1. 5. It is the conventional design of the touch screen. The rear view, left view, right view, top view and bottom view of Design 1 are omitted; the front view of Design 2 and the first interface change state diagram of Design 2 are the same as the front view of Design 1 and the first interface change state diagram of Design 1, so the front view of Design 2 and the first interface change state diagram of Design 2 are omitted; the front view of Design 3 and the first interface change state diagram of Design 3 are the same as the front view of Design 1 and the first interface change state diagram of Design 1, so the front view of Design 3 and the first interface change state diagram of Design 3 are omitted. 6. Design 1 is designated as the basic design. 7. Use of the Graphical User Interface: Interaction Method of the Graphical User Interface: The front view of Design 1 includes the design of the system title, information selection, interaction buttons, result text and picture effects. After entering the front view of Design 1, the first step is to select the corresponding course name, class and number; the second step is to click the "Extract Opponent" button, and then jump to the first interface change state diagram of Design 1, where the name of the current student (left) and the name of the PK opponent (right) will appear on the right side of the screen; the third step is to click the "PK Start" button, and the current academic score will appear below the student names on the right side of the screen, and the text and picture effects corresponding to the PK result will appear below the names. There are 3 results in total, namely victory and jump to the second interface change state diagram of Design 1; draw and jump to the third interface change state diagram of Design 2; defeat and jump to the fourth interface change state diagram of Design 3.
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