Gaze stability training dynamic graphical user interface for electronic devices
CN309909131SActive Publication Date: 2026-04-10SHANGHAI ZEHNIT MEDICAL TECH CO LTD
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Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Designs(China)
- Current Assignee / Owner
- SHANGHAI ZEHNIT MEDICAL TECH CO LTD
- Filing Date
- 2025-03-24
- Publication Date
- 2026-04-10
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Figure 000017_ABST
Abstract
1. The name of the design product: dynamic graphical user interface for gaze stability training of electronic device. 2. The use of the design product: running program with gaze stability training. 3. The design points of the design product: in the graphical user interface content. 4. The picture or photo that best shows the design points: design 2 interface change state figure 3. 5. Other views are omitted. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: dynamic graphical user interface for screen interface for human-computer interaction and implementation of gaze stability training; wherein the visual target in the graphical user interface is mainly used to provide the trainer with a close visual target and head movement guide for corresponding gaze stability training, in addition, the color of the outer circle of the visual target and the size of the solid circle in the center of the visual target will be adjusted in real time according to the trainer's head rotation, thereby providing the trainer with intuitive and real-time training feedback and guidance. 8. The human-computer interaction mode of the graphical user interface: when in use, the screen interface is kept at a certain distance from the eyes, the training project is selected, and the difficulty level of the training is set; the arrow on the visual target is used to guide the current head rotation direction during training, the outer circle color is used to indicate whether the current action meets the standard, the color remains unchanged to indicate that the standard is met, and the color changes to indicate that the standard is not met, and the size of the solid circle in the middle part reflects the current head rotation angle of the trainer in real time. 9. The state of the graphical user interface changes as follows: in the main view of Design 1, selecting the training item enters Design 1 interface state diagram 1, and selecting the difficulty level of the training enters Design 1 interface state diagram 2, the higher the difficulty level, the faster the moving speed of the visual target; Design 1 interface state diagram 2 to Design 1 interface state diagram 11 is the moving mode of the visual target and the head, the visual target moves left and right on the screen, and the arrow on the visual target points in the same direction as the movement of the visual target, thereby guiding the trainee to keep staring at the visual target while the head follows the visual target to rotate left and right synchronously; the training ends and enters Design 1 interface state diagram 12 to display the current training result; in the main view of Design 2, selecting the training item enters Design 2 interface state diagram 1, and selecting the difficulty level of the training enters Design 2 interface state diagram 2, the higher the difficulty level, the higher the change frequency of the arrow on the visual target; Design 2 interface state diagram 2 to Design 2 interface state diagram 11 is the moving mode of the visual target and the head, the visual target is fixed in the middle of the screen, and the arrow on the visual target points left and right according to the set frequency, thereby guiding the trainee to keep staring at the visual target while the head follows the arrow on the visual target to rotate left and right repeatedly, the training ends and enters Design 2 interface state diagram 12 to display the current training result; in the main view of Design 3, selecting the training item enters Design 3 interface state diagram 1, and selecting the difficulty level of the training enters Design 3 interface state diagram 2, the higher the difficulty level, the faster the moving speed of the visual target; Design 3 interface state diagram 2 to Design 3 interface state diagram 13 is the moving mode of the visual target and the head in opposite directions, the visual target moves left and right on the screen, and the arrow on the visual target points in the opposite direction of the movement of the visual target, thereby guiding the trainee to keep staring at the visual target while the head rotates in the opposite direction of the visual target; the training ends and enters Design 3 interface state diagram 14 to display the current training result; in the main view of Design 4, selecting the training item enters Design 4 interface state diagram 1, and selecting the difficulty level of the training enters Design 4 interface state diagram 2, the higher the difficulty level, the faster the moving speed of the visual target; Design 4 interface state diagram 2 to Design 4 interface state diagram 8 is the moving mode of the visual target and the fixed head, ensuring the fixed head, guiding the eyes to track synchronously through the left and right movement of the visual target, the training ends and enters Design 4 interface state diagram 9 to display the current training result.
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