Interactive toy set for playing digital media and method for operating such a toy set
Patent Information
- Authority / Receiving Office
- DE · DE
- Patent Type
- Patents
- Current Assignee / Owner
- BEUGE ANDREAS
- Filing Date
- 2024-07-26
- Publication Date
- 2026-04-30
AI Technical Summary
Existing interactive toys that play music or stories lack the ability for children to distinguish individual instruments or tracks without using screens or cumbersome controls, and there is no way to make audio files understandable and tangible for young users.
An interactive toy set comprising a main unit and satellite units with game tokens, each with a unique identifier, allows users to select and play back tracks by placing tokens, enabling intuitive operation without screens, and supports educational uses like musical education and storytelling.
Enables children to intuitively operate and understand individual instruments or story elements through token placement, simplifying control and enhancing educational value by making music and stories accessible and interactive.
Description
[0001] The invention relates to an interactive toy set for playing digital media and a method for operating such a toy set, in detail according to the features of the independent claims.
[0002] Interactive toys that play a story or music when a toy figure is placed on them are well-known. They allow for a certain degree of intervention, i.e., interaction with the game.
[0003] These toys are also particularly well-suited for early musical education. They playfully teach children about musical concepts such as time signature, rhythm, and the use of different musical instruments.
[0004] A disadvantage of existing interactive toys, however, is that children usually cannot truly distinguish the individual instruments from one another. Furthermore, there is currently no way to make the individual tracks of such an audio file understandable and tangible for children without the use of a screen or cumbersome controls.
[0005] The present invention relates to such objects.
[0006] DE 20 2018 104 005 U1 describes a system for controlled access to digital media content, consisting of a server computer, a computer network connection, a reading / output device, and a data carrier. The server provides digital content, the reading / output device is connected to the server and can read information from the data carrier and transmit it to the server. Based on a verification of this information, the server releases specific media content for transmission to the reading / output device.
[0007] DE 20 2021 104 782 U1 discloses a playback system for digital media content, comprising a playback device with a read / output device, an identification medium, a management device, and a data server. The read / output device and the management device are each connected to the data server via computer network connections. The read / output device reads information from the identification medium and transmits it to the data server, which then releases media content. The management device reads or receives input and transmits it to the data server, which then assigns content to the identification medium.
[0008] EP 4106302 A1 shows a children's telephone equipped with a loudspeaker and microphone, as well as a control and communication unit for connection to an external network. It has a call partner selection device that includes a slot for placing a call partner figurine or token. These are marked with a machine-readable identifier that uniquely assigns each call partner. The slot contains a reader that reads the identifier, enabling the control and communication unit to establish a voice connection via the external network.
[0009] DE 20 2019 105 117 U1 discloses a playback device for digital media, comprising a storage unit for storing media and links, a communication unit for connecting to an external data server, a playback unit for playing the stored media, a sensor unit for detecting physical changes and codes, and an operating unit for user control. The control unit, which controls all other units, detects physical changes and codes, requests user input, establishes a connection to the data server, downloads media, and plays it back.
[0010] DE 10 2020 122 032 A1 relates to an operator assistance method for communication applications. It comprises an operator assistance device with a base unit, a data interface for audio data, a sensor unit, a housing with positioning aid, and a control unit. This control unit activates the data interface when the sensor detects a known individual identifier. Pulse generators facilitate positioning and indicate tasks. The method includes receiving and storing configuration data, identifying individual identifiers, and triggering and transmitting audio files. The invention also includes the corresponding device.
[0011] The object of the present invention is to provide an interactive toy set for playing digital media and a method for operating such a toy set, which are improved compared to the prior art. In particular, individual instruments and their interaction within the ensemble should be made even more comprehensible to the user without the use of a screen, such as a monitor or a smartphone.
[0012] The problem is solved by an interactive toy set for playing digital media and a method for operating such a toy set according to the independent claims. The dependent claims describe particularly advantageous embodiments of the invention.
[0013] An interactive toy set according to the invention for playing digital media, in particular for playing an audio file with music or a spoken story, comprises a main unit and at least one, preferably several, satellite units, wherein the main unit and the at least one satellite unit each comprise a communication unit to be in communication with each other, wherein at least one satellite unit, and preferably also the main unit, comprises the following: a) a housing suitable for receiving one or more placeable gaming tokens, each containing a unique identifier; b) a detection unit within or on the housing, in particular for wirelessly detecting the presence of the one or more placeable gaming tokens; c) wherein, in the case of at least one satellite unit, the detection unit is connected to a control unit of the main unit via the communication unit, and in the case of the main unit, the detection unit is connected to the control unit of the main unit in order to transmit the unique identifier of the gaming token, readable by means of the detection unit, to the control unit of the main unit; wherein the control unit of the main unit is configured such that, based on the detection of one or more tokens placed on (the main unit or) the at least one satellite unit, a track can be selected from a number of indexed tracks of the digital medium, such as the audio file, wherein the track is selected based on a specific, unique role (character, instrument, function) assigned to each placeable token; and at least the main unit, preferably at least one satellite unit, has an output unit, such as a loudspeaker, for outputting the digital medium, such as the audio file and in particular the selected track.
[0014] The invention allows the interactive toy set to be controlled simply by placing and removing the tokens. For example, when using music as a digital medium (audio file), one token—more precisely, its identifier—can be assigned to an instrument, such as a violin, and another token to a piano. By placing the token representing the violin on one satellite station, the audio track of the piece (audio file)—if available—is played back for the violin via the output unit. If another token, representing the piano, is placed on another satellite station, the audio track of the piece is played back for the piano in sync, so that the two instruments are now played together as an ensemble. Removing a token silences the corresponding audio track, while placing it back on resumes playback.The interactive toy set allows users to listen to individual audio tracks or instruments separately, without the need for a screen or other controls. This makes it particularly easy for young users, such as children aged two and up, to operate the toy set intuitively. Music can thus be broken down into individual parts and made accessible to children. The toy set according to the invention can also serve as educational support for young bands or solo musicians and school classes. Instead of music, it can also be used to create spoken interactive stories, puzzles, or guessing games. Puzzles and guessing games are made possible by assigning a predetermined track of the audio file to each game token, especially its identifier. The toy set can then be used in the puzzle or guessing game, where, for example,The task is to guess an instrument or role (character). The system plays a track representing that instrument or role and expects the player to place the corresponding token, identified by its corresponding identifier. If the correct token is placed, the LED on the detection unit may light up green, for example. If an incorrect token, one not associated with the played track, is placed, the LED will light up red, for example. Instead of or in addition to the LED, the output unit may emit a confirmation tone or other confirmation signal (visual, haptic).
[0015] An identifier for a game token is a unique identifier, such as its serial number (UID).
[0016] The digital medium can be an audio file containing music or a spoken story. It can contain individual, separate tracks, also called audio tracks, which are further subdivided in synchronized time. The track can be selected based on a specific, unique role, i.e., a character appearing in the story, such as the protagonist or supporting characters, or an instrument, such as a guitar, bass, or drums, which is assigned to each placeable token. The audio file can also be divided into chapters, especially in stories. Furthermore, the tracks themselves can be stored in different audio files. For example, the violin can serve as a separate track and be stored as a separate audio file, and the guitar, in turn, can also be stored as a separate track and audio file. The same applies to different roles or characters in the story.These can also be stored in memory as different tracks or audio files. The toy set can play back multiple audio files or tracks simultaneously, i.e., mix them. Synchronization with a cloud service is also possible. The digital media can be created on the toy set itself or via the cloud. The control unit can be configured as a computer for this purpose.
[0017] For the purposes of this invention, a cloud is a network of servers accessible via the internet that provide various services, such as data storage, computing power, and software applications. Instead of storing programs and files on a local computer (in this case, the toy set) or server, they can be stored in the cloud and accessed from anywhere via the internet. Internet access is required to access the cloud services. The toy set can then access specific functions and data from the cloud services via APIs (Application Programming Interfaces). APIs make it possible to connect different software applications and seamlessly integrate data or services from the cloud.
[0018] The interactive toy set can include the main unit, at least one satellite unit, and one or more game tokens that can be placed on the main unit or the satellite units.
[0019] To download digital media, such as audio files, especially music or spoken stories, the main unit includes an interface for connecting the toy set, particularly wirelessly, to an external computer device containing external storage for digital media. This interface is connected to the control or communication unit of the main unit. The interface can be, for example, a LAN, WLAN, or Bluetooth interface. The external computer device can be a PC or a mobile device, such as a smartphone or tablet with internet access. The external computer device can also be a cloud service.
[0020] The control unit can include a memory for the digital medium, wherein the memory is connectable to the external memory in order to load digital media from the external memory onto the memory, wherein preferably data is stored or can be stored in the memory, by virtue of which the control unit can control the output unit to play back the music or a spoken story, wherein data of different music or different spoken stories is stored or can be stored in the memory, wherein preferably the control unit (8) is configured such that it can load new digital media, such as audio files, from the digital media in its memory or from the external memory during the operation of the toy set, in particular when placing the one or more game tokens (6) onto the at least one satellite unit,In particular, the tracks of existing and / or generated digital media are mixed (combined) in a sequencer-like manner. This allows new digital media, for example, from external storage via an external computer device, to be downloaded into the memory of the interactive toy set for use in the set. The data stored in the memory, such as the digital media, can also be dynamically generated during the runtime of the interactive toy set and then stored in the memory. If the digital medium has multiple tracks corresponding to the roles of different game pieces in a predetermined or generated sequence, playback of the digital medium can be stopped after the end of playback of a specific track and / or the generation of a track, whereas playback of the digital medium only resumes from that point onward.As soon as a game piece is placed on the capture unit, corresponding to the role of the track that follows it, the game begins. In principle, this would make it possible, for example, to generate a story that changes its plot—its development—on the fly based on the different game pieces placed one after the other, like instruments. For example: the game card representing the wolf was just placed, so the track on the digital medium corresponding to the wolf was played. For example, the wolf speaks in the story. Once the track has finished playing, playback stops at the end of that track. If another game piece is then placed, corresponding, for example, to Little Red Riding Hood, the story is played back with the track representing Little Red Riding Hood that follows it.
[0021] When something is "stored" or "stored" in memory, it means that the digital media is already present in the memory when the toy set is switched on. In contrast, the terms "storeable" or "storable" mean that the data is created or downloaded on-the-fly during the operation of the toy set, for example, from an external computer such as the cloud, or generated by the control unit during operation, and then written to the memory. A combination of these methods is also possible. For example, the output could be a hybrid of existing tracks and dynamically generated data.
[0022] In the case of interactive stories, the narrative should be able to be paused to wait for a specific game token, and only then should the story continue, thus stopping the playback of the corresponding track. This allows the story to resume when a suitable game token, such as the appropriate instrument, is placed on the capture unit.
[0023] When we talk about "generating", especially in relation to the generation of digital media, this generation can be done using generative artificial intelligence (AI).
[0024] In this way, a corresponding track can be created, even on the fly, using the control unit or the cloud service, e.g. by connecting to the generative AI, generating text that matches the corresponding role of the game piece, which is then translated into speech via the cloud or the control unit (text-to-speech) in order to generate the corresponding track.
[0025] In principle, it is possible for metadata to be assigned to, or assignable to, the digital medium, further defining the properties of individual tracks. For example, a track containing an audio file of a guitar could be associated with background information about the instrument or the performer. This metadata is preferably stored as an additional track on the digital medium. This track can also be created via an API or a cloud service and then stored, or be stored, in the control unit's internal or external storage. A token with a specific function can be used to play back the metadata in the form of this additional track.
[0026] For the purposes of this invention, a sequencer – in music – is understood to be an electronic device or software that records and plays back musical notes and other musical information. A sequencer allows one to create musical pieces by arranging various tones, rhythms, and instruments in a specific order. It helps to program and play back melodies, beats, and harmonies, often in conjunction with synthesizers and other electronic instruments. In short, a sequencer is a tool for composing and arranging music. The control unit can therefore be designed to emulate such a sequencer. The control unit can be configured to generate the digital media itself, either directly or via a cloud connection, during the operation of the toy set, thus generating its own digital medium with multiple tracks using the sequencer.The sequencer does not need to record its own audio tracks.
[0027] The control unit can be configured to initiate the output of a track when the detection unit, particularly the at least one satellite unit, detects the presence of one or more placeable game tokens, and to interrupt the output when the detection unit detects a change in the presence, such as the absence of one or more placeable game tokens due to their removal from the detection unit. In this way, for example, the individual audio tracks of an audio file, such as a piece of music, can be output separately via the output unit. In this operating mode, the tracks are output via the output unit depending on the placed game token (its identifier).
[0028] The control unit can have one or more processors, such as CPUs, that work together with the memory and / or external storage allocated to the storage unit. The control unit can also include its own working memory. Thus, the control unit itself can be considered a computer. It can access the internet and, preferably—as already mentioned—access other computers or applications via API interfaces.
[0029] The game tokens can be advantageously used as controls to jump from one chapter to the next during playback of digital media, music, or a spoken story, based on data from a data set with separately readable data sequences. This means that controlling the interactive toy set is significantly simplified and requires no screen or other additional buttons.
[0030] The communication unit can be configured for two-way, preferably wireless, communication between at least one satellite unit and the main unit. Such wireless communication can be implemented using radio technology, such as a wireless connection like WLAN or Bluetooth. Communication between the satellite units and the main unit can take place using the HTTP protocol. The individual tracks can then be transmitted as a stream. Streams can be dynamically generated on the main unit and either output directly at the main unit's audio interface or made available via WLAN.
[0031] Both the main unit and at least one satellite unit can contain a battery within their housing to supply power to the acquisition unit, the control unit, the communication unit, and the output unit. Alternatively, both the main unit and at least one satellite unit can be connected to a power source.
[0032] The detection unit can include a sensor, which may be a passive or active RFID transponder. Similarly, the at least one game token can be a passive or active RFID transponder. Thus, the game tokens can take on all possible forms, such as miniatures of instruments or characters from the story being read aloud, and incorporate such an RFID transponder—for example, by embedding it. However, other sensors can also be used. The detection unit can include at least one indicator, such as an LED, to visualize the placement and removal of the at least one game token.
[0033] The output unit can communicate with the storage unit, allowing data to be output, for example as acoustic signals, by controlling both via the control unit. The output unit can also emit an acknowledgment tone or other acknowledgment signal (e.g., visual, haptic, or a combination thereof) as soon as at least one game token is placed on or removed from the detection unit.
[0034] Furthermore, the control unit can be designed to change the output type—such as pitch, key, rhythm, or time signature—of a track during operation of the toy set when the detection unit detects the presence of one or more placeable tokens, preferably based on a specific, unique role assigned to each placeable token. For example, starting from the pitch, key, rhythm, tempo, or time signature stored for the track, this can be interactively modified, and the track can be played with the correspondingly changed pitch, key, rhythm, or time signature. Different separate tokens can be used for this purpose, with one token each for raising or lowering the pitch, key, rhythm, or time signature.One could also say that these playing cards have distinct roles assigned to each token, such as changing the key to major or minor. Placing the corresponding token on a capture unit then changes the corresponding property of the track. For example, if a token that increases the tempo is placed on the capture unit, the playback speed of the track, or of the entire digital medium being played, increases by, say, 3 bpm (beats per minute). The more often the token is placed on the capture unit in succession, the faster the tempo becomes. The tempo can, for example, start at 96 bpm.
[0035] The invention also relates to a method for operating an interactive toy set for playing digital media, in particular for playing back an audio file with music or a spoken story, and in particular for operating an interactive toy set according to the invention, wherein the toy set comprises a main unit and at least one satellite unit which are in communication connection with each other, and wherein the method comprises the following steps: a) Detecting the presence of one or more game tokens placeable on at least one satellite unit, each game token being assigned a track from a number of indexed tracks of the digital medium, such as the audio file; b) Selecting a specific track based on a unique identifier of the placeable game token;c) Replaying the track assigned to the unique identifier by means of an output unit (9) of the main unit (2), wherein preferably, when the game token matches the track assigned to it, the output unit (9) outputs an acknowledgment signal (e.g., optical, haptic, or combinations thereof). The invention also relates to a further method for operating an interactive toy set for playing digital media, in particular for playing an audio file with music or a spoken story, wherein the digital medium has a number of tracks, in particular for operating an interactive toy set according to the invention, wherein the toy set comprises a main unit and at least one satellite unit which are in communication connection with each other, wherein the method comprises the following steps: a) Replaying several tracks of the digital medium simultaneously;b) Detecting the presence of one or more game tokens placeable on at least one satellite unit, each game token being assigned a unique identifier, and each game token being assigned a track from the number of tracks of the digital medium, such as the audio file; c) Stopping playback of a specific track when the detected game token matches the track assigned to it, as soon as the unique identifier of the placeable game token has been detected.
[0036] Playback in step a) can be carried out in particular using the output device of the toy set.
[0037] The methods according to the invention also allow the aforementioned puzzles and guessing games to be played with the toy set. In step a), all tracks can be played back simultaneously using the output device, and by placing a token on it, playback of the track assigned to that token is stopped. Stopping playback or muting the track indicates that, for example, the corresponding instrument assigned to the token has been correctly guessed.
[0038] According to one embodiment, the output type, such as pitch, key, rhythm, or tempo, can be changed when playing back the track associated with the unique identifier upon detection of the presence of one or more placeable tokens, preferably depending on a specific, unique role assigned to the placeable token. For example, a token can have the role of lowering the pitch of the selected or all selected tracks of the digital medium to be played back.
[0039] Furthermore, new digital media, such as audio files, can be generated from the digital media during the operation of the toy set, in particular when placing one or more game pieces on the at least one satellite unit, especially by mixing the tracks of existing digital media in the manner of a sequencer, wherein preferably the mixing of existing and / or dynamically generated tracks takes place randomly when the presence of one or more placeable game pieces, in particular a game piece having the role of the random number generator of the sequencer, is detected.
[0040] Generating tracks randomly can be advantageous if the presence of one or more placeable tokens, especially a token acting as the sequencer's random number generator, is detected. By placing the "random number generator" token, the sequencer can be addressed, which can then mix a new combination of available tracks—those stored in (external) memory or dynamically generated—into a new digital medium.
[0041] The invention also relates to the use of an interactive toy set 10 according to the invention as a sequencer, wherein the interactive toy set is preferably configured to perform a method according to the invention. The advantages of the invention will now be explained in more detail with reference to a preferred embodiment and the figure.
[0042] It shows: Fig. 1 a schematic representation of an interactive toy set according to one embodiment.
[0043] In Fig. 1 A schematic representation shows an interactive toy set 1. It comprises a main unit 2 and several, here only two, satellite units 3. As indicated by the dashed lines, the main unit 2 and satellite units 3 are each in communication contact with each other via a communication unit 4, here wirelessly.
[0044] Both the satellite units 3 and the main unit 2 comprise a housing 5 suitable for holding one or more placeable game tokens 6. Each game token 6 contains a unique identifier. As shown here, they can be designed, for example, as miniature instruments, or as a chip or card. A detection unit 7 can be provided in or on the housing 5 for wirelessly detecting the presence of the one or more placeable game tokens 6 on the corresponding satellite unit 3. It is also conceivable that the game tokens 6 could be detected by the main unit 2 via a corresponding detection unit 7.
[0045] In the satellite units 3, the detection unit 7 can be connected to the communication unit 4 in conjunction with a control unit 8 of the main unit 2. An identifier of the detected game token 6 is then sent by the detection unit 7 via the communication link – i.e., via the communication unit 4 – to the control unit 8 of the main unit 2.
[0046] In the main unit 2, the detection unit 4 is in direct communication with the control unit 8 in order to transmit the unique identifier of the game token 6, read by means of the detection unit 7, to the control unit 8.
[0047] The control unit 8 of the main unit 2 is configured such that, based on the detection of one or more tokens 6 placed on (the main unit 2 or) at least one satellite unit 3 – i.e., the identifier – a track can be selected from a number of indexed tracks of the digital medium, such as the audio file. This means that the track is selected based on a specific, unique role (character, instrument) assigned to each placeable token 6, i.e., its identifier. The selected track is then played back, for example, by an output unit 9 – such as a loudspeaker – located in the housing of the main unit 2 and in communication with the control unit 8. When the token 6 is removed from the satellite unit 3, the detection unit 7 detects this and stops playback of the corresponding track that matches the token 6's identifier.
[0048] To load new digital media, the main unit 2 can have an interface for, e.g., wirelessly connecting the toy set 1 to an external computer device 10 that has external storage. 11 for digital media, can be connected. The interface can be connected to the control unit 8 of the main unit 2.
[0049] For this purpose, the control unit 8 can include a memory 12 for the digital medium, wherein the memory 12 is connected to the external memory 11 can be linked to access digital media from external storage 11 to load onto memory 12 of the main unit 2. This allows data, i.e., digital media such as audio files, to be stored in memory 12, which the control unit 8 can then use to control the output unit 9 to play back the music or spoken stories. Reference sign
[0050] 1 Toy set 2 Main unit 3 Satellite unit 4 Communication unit 5 Housing 6 Game token 7 Capture unit 8 Control unit 9 Output unit 10 External computer device 11 External storage 12 Storage
Claims
1. Interactive toy set (1) for playing digital media, in particular for reproducing an audio file with music or a spoken story, wherein the toy set comprises a main unit (2) and at least one, preferably several satellite units (3), wherein the main unit (2) and the at least one satellite unit (3) each comprise a communication unit (4) in order to be in communication connection with one another, wherein at least the at least one satellite unit (3), and preferably also the main unit (2), comprises the following: a) a housing (5) which is suitable for receiving one or more placeable game tokens (6), each containing a unique identifier; b) a detection unit (7) within the housing (5) or on the housing (5), in particular for wirelessly detecting the presence of the one or more placeable game tokens (6); c) wherein the detection unit (7), in the case of the at least one satellite unit (3), is connected via the communication unit (4) to a control unit (8) of the main unit (2), and in the case of the main unit (2), the detection unit (7) is connected to the control unit (8) of the main unit (2), in order to transmit the unique identifier of the game token (6), readable by means of the detection unit (7), to the control unit (8) of the main unit (2), wherein the control unit (8) of the main unit (2) is configured such that, on the basis of the detection of the one or more game tokens (6) placed on the at least one satellite unit (3), a track from a number of indexed tracks of the digital medium, such as the audio file, is selectable, wherein the selection is made on the basis of a specific unique role assigned to each placeable game token (6), and wherein at least the main unit (2), preferably at least the at least one satellite unit (3), comprises an output unit (9), such as a loudspeaker, for outputting the digital medium, such as the audio file, and in particular the selected track.
2. Toy set according to claim 1, characterized in that the main unit (2) comprises an interface for in particular wirelessly connecting the toy set (1) to an external computer device (10) which contains an external memory (11) for digital media, wherein the interface is connected to or connectable to the control unit (8) of the main unit (2).
3. Toy set according to one of claims 1 or 2, characterized in that the control unit (8) comprises a memory (12) for the digital medium, wherein the memory (12) is connectable to the external memory (11) in order to load digital media from the external memory (11) into the memory (12) of the main unit (2), wherein preferably data are stored or storable in the memory (12) on the basis of which the control unit (8) can control the output unit (9) for reproducing the music or a spoken story, wherein data of different music or different spoken stories are stored or storable in the memory (12), wherein preferably the control unit (8) is configured such that it generates new digital media, such as audio files, during operation of the toy set, in particular when placing the one or more game tokens (6) on the at least one satellite unit (3), in particular by mixing the tracks of existing digital media in the manner of a sequencer.
4. Toy set according to one of claims 1 to 3, characterized in that the control unit (8) is designed to initiate the output of a track when the detection unit (7) detects the presence of the one or more placeable game tokens (6), and to interrupt the output when the detection unit (7) detects a change in presence, such as the absence of the one or more placeable game tokens (6).
5. Toy set according to one of claims 1 to 4, characterized in that the game tokens (6) are provided as operating elements in order, during reproduction of the digital medium, music or a spoken story, on the basis of data of a data record with separately readable data sequences, to jump from a first chapter to a next chapter.
6. Toy set according to one of claims 1 to 5, characterized in that the communication unit (4) is configured for mutual, in particular wireless communication of the at least one satellite unit (3) with the main unit (2).
7. Toy set according to one of claims 1 to 6, characterized in that the detection unit (7) comprises a sensor, wherein the sensor is a passive RFID transponder or an active RFID transponder, wherein preferably the detection unit (7) comprises at least one display, such as an LED, in order to visualize the placing and removal of the at least one game token (6).
8. Toy set according to one of claims 1 to 7, characterized in that the at least one game token (6) is a passive RFID transponder or an active RFID transponder.
9. Toy set according to one of claims 3 to 8, characterized in that the output unit (9) is in communication connection with the memory (12).
10. Toy set according to one of claims 1 to 9, characterized in that the control unit (8) is designed to change the type of output, such as the pitch, the key, the rhythm or the beat of a track, when the detection unit (7) detects the presence of the one or more placeable game tokens (6), preferably depending on a specific unique role assigned to each placeable game token (6).
11. Method for operating an interactive toy set (1) for playing digital media, in particular for reproducing an audio file with music or a spoken story, in particular for operating an interactive toy set (1) according to one of claims 1 to 10, wherein the toy set (1) comprises a main unit (2) and at least one satellite unit (3) which are in communication connection with one another, wherein the method comprises the following steps: a) detecting the presence of one or more placeable game tokens on the at least one satellite unit (3), wherein a track of the digital medium, such as the audio file, is assigned to each game token (6); b) selecting a specific track on the basis of a unique identifier of the placeable game token (6); c) reproducing the track assigned to the unique identifier by means of an output unit (9) of the main unit (2), wherein preferably, upon correspondence of the game token with the track assigned thereto, the output unit (9) outputs an acknowledgement tone or another acknowledgement signal, in particular an optical, haptic or combinations thereof.
12. Method according to claim 11, characterized in that the type of output, such as the pitch, the key, the rhythm or the beat, is changed during reproduction of the track assigned to the unique identifier when the presence of the one or more placeable game tokens (6) is detected, preferably depending on a specific unique role assigned to the placeable game token (6).
13. Method according to claim 11 or 12, characterized in that new digital media, such as audio files, are generated from the digital media during operation of the toy set (1), in particular when placing the one or more game tokens (6) on the at least one satellite unit (3), in particular by mixing the tracks of existing and / or generated digital media in the manner of a sequencer, wherein preferably, if the digital medium comprises multiple tracks corresponding to the roles of different game tokens in a predetermined or generated order, reproduction of the digital medium is stopped after the end of reproduction of a specific track and / or the generation of a track, whereas further reproduction of the digital medium from that point is only continued once a game token is placed on the detection unit (7) corresponding to the role of the track following the track just reproduced.
14. Method according to claim 13, characterized in that the generation of the tracks takes place randomly when the presence of the one or more placeable game tokens (6), in particular a game token (6) having the role of the random generator of the sequencer, is detected, wherein preferably the mixing of existing and / or dynamically generated tracks takes place randomly when the presence of the one or more placeable game tokens (6), in particular a game token (6) having the role of the random generator of the sequencer, is detected.
15. Use of an interactive toy set (1) according to one of claims 1 to 10 as a sequencer, wherein preferably the interactive toy set (1) is configured to carry out a method according to one of claims 11 to 14.