Game machine

JP2023005777A5Inactive Publication Date: 2024-12-10SANYO BUSSAN KK
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Patent Information

Application Number
JP2021107951
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-06-29
Publication Date
2024-12-10
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, lack enhancements that improve player engagement and attention to the game.

Method used

The gaming machine incorporates a gaming board with a game area, a gaming ball launch mechanism, special information acquisition means, memory for storing acquired information, a judgment method to determine if the information corresponds to prescribed criteria, and control mechanisms to transition to special gaming states based on judgment results, along with a display system that fluctuates patterns and scrolling speeds to enhance player interaction.

Benefits of technology

The solution significantly enhances player engagement by improving attention to the game through dynamic pattern displays and controlled transitions to special gaming states, increasing player interest and interaction.

✦ Generated by Eureka AI based on patent content.
Patent Text Reader

Abstract

To provide a game machine which can favorably improve the attention degree on a game.SOLUTION: A pachinko machine includes a game board on which a game area is formed for a game ball to roll down, and a drawing pattern display device 95 configured to be visible through a central opening in the game board. When a game ball shot to the game area enters an operation port for a winning, a lottery for a big winning, etc. is carried out. On a display screen of the drawing pattern display device 95, a scroll display of a drawing pattern is then carried out on the basis of the winning, and a drawing pattern combination corresponding to a lottery result is stopped and displayed in an effective line of the display screen, thereby notifying a player of the lottery result. An image constituting the drawing pattern includes a character image and a rear decoration image. When the drawing pattern is stopped and displayed and thereafter the scroll display is started again, the rear decoration image is not displayed after a display in which the character image is jumped in a direction opposite to a scroll direction.SELECTED DRAWING: Figure 504
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Description

Technical field

[0001] The present invention is about the gaming machine. [Background technology]

[0002] For example, in play machines such as pachinko gaming machines, there is a pattern display device that displays the pattern fluctuation display based on the addition of the ball in the game area, etc.By performing the production, there are some that are notified of the lottery results based on entering the ball.In addition, for example, a production method with a movable body, etc. will be provided around the display screen, and the production of the design will be improved by giving a predetermined correspondence relationship with the production display and the production method by directing it.A gaming machine has been proposed (for example, Patent Document 1). [Advanced technical literature] [Patent literature]

[0003] [Patent Document 1] Special opening 2002-78904 Bulletin [Overview of invention] [Initial issues to solve the invention]

[0004] In the above -mentioned type of game machine, there is still room for improvement in the composition in order to improve the attention to the game.

[0005] The present invention is based on the above -mentioned circumstances, etc., and is intended to provide a gaming machine that can easily improve the attention to the game. [Means to solve issues]

[0006] The present invention is With the gaming board for which the game area is formed, A gaming ball launching means that can launch a playball in the play technique area based on the operation of the players It is a gaming machine with Special information to acquire special information in the event of a ball in the starting ball part provided in the play technique area, a means of acquiring special information, Acquisition information memory means that allows you to remember the special information acquired by the special information acquisition means, Acquisition information A judging method to determine whether or not the special information remembered in the memory means is corresponding to the prescribed judgment information, The gaming turn operation is started based on the judgment of the judgment by the judgment method or according to the above judgment method, and the gaming turnover operation is terminated as a report corresponding to the results of the judgment.As one of the gaming times, the gaming control means that controls the prescribed alarm means so that the gaming of each game is performed according to the special information remembered in the acquired information memory means. Based on the determination result corresponding to the predetermined judgment information, the judgment result according to the judgment means, and based on the end of the game circulation operation by the play technique control means, the play status is more advantageous to the players than the prescribed play state.Special gaming status transition means that moves to a special gaming state, In the case where the play technique is performed, it is a display and execution method that executes the display effect in parallel with the gaming turnover operation. Equipped, The description of the display production is the means of execution There is a display screen, and a pattern that can fluctuate multiple pattern columns consisting of multiple patterns on the display screen, On the display screen, after scrolling the multiple pattern columns in a predetermined direction, the pattern combination that corresponds to the reporting result by the prescribed alarm means is displayed at the predetermined position, so the display of the pattern display means.Display control means for control Is Multiple patterns can be stopped on the display screen for each picture string, As a form of display of the pattern, it is displayed with the first display constitution that configures the pattern using the first image, the first image, and the first image, and the first image overlap from behind.There is a second display constitution that makes up the pattern using the second image. The first speed and the second speed, which are slower than the first speed, are provided as scrolling speed when scrolling each picture string. The display control means is The first display form of the picture in the scroll display is the first display form, and the display form of the pattern in which the display is displayed in the stopped position display is the first display format of the picture so thatWithout switching means In the situation in which the pattern that makes the pattern combination is displayed in the fixed position, some of the pattern strings are stopped and the other pattern strings are scrolled at the 2nd speed.When the predetermined switching conditions are established, the display form of the pattern is displayed through a specific display that moves either of the first and second images in the opposite direction to the predetermined direction.The second switching method that switches so that it is the first display form Is The second switching method is the first display form from the second indication constitution from the specified display of each of the patterns in which the stop is displayed in some pattern columns, and the specified display is the same as the specific display.The feature is that the switching is performed by synchronizing each switch to synchronize.

Effect of the invention

[0007] According to the present invention, the degree of attention to the game can be preferably improved. [Simple explanation of drawing]

[0008]

Figure 1

Figure 2

[0009] <First embodiment> In the following, the first embodiment of the pachinko gaming machine (hereinafter referred to as "pachinko machine"), which is a type of gaming machine, is described in detail based on the drawing.FIG. 1 is a front figure of a pachinko machine 10, and FIG. 2 is a perspective view of the pachinko machine 10 from the front side, and FIG.FIG. 3 omits the configuration in the game area in pachinko machine 10 for convenience.

[0010] As shown in FIG. 1, the pachinko machine 10 is composed of the outer frame 11 that forms the pachinko machine 10 and the gaming machine main unit 12 attached to the outer frame 11.

[0011] As shown in FIG. 2, the outer frame 11 is composed of a long -shaped frame material on the four sides, and is formed as a overall rectangular frame.By attaching and fixing this outer frame 11 to the island equipment, pachinko machine 10 is installed in the gaming hall.In the pachinko machine 10, the outer frame 11 is not an indispensable configuration, but it may be a configuration with outer frame 11 in the island equipment of the gaming hall.

[0012] The player 12 is supported by the outer frame 11 that can be opened and closed.Specifically, the upper support bracket 17 is fixed to the connection between the upper frame and the left frame in the outer frame 11, and then the connection between the lower frame and the left frame in the outer frame 11.There is a bracket 18 for side support.The supporting mechanism is configured by the upper support metal fittings 17 and the metal fittings 18 on the lower side support., The right side can be turned forward in front of the pachinko machine 10 (see Fig. 3 and FIG. 4).

[0013] As shown in FIG. 3 and 4, the player 12 is located on the inner door of 13 as a base body, the front door 14 placed in front of the inside frame 13, and the inner frame 13.It has a back pack unit 15.The inner frame 13 out of the 12 gaming machine is supported to the outer frame 11.For more details, the left side can be turned forward with the left side as the rotation base side, and the right side can be turned forward with the front side of the gaming machine front.

[0014] The front door frame 14 is supported by the inner frame 13, and the front door frame 14 can be turned forward with the left side as the rotation base side and the rotation tip side with the front view of the gaming machine.ing.In addition, the back pack unit 15 is supported by the inner frame 13, and the back pack unit 15 can be turned backwards on the left side as the rotation base side with the front view of the gaming machine, and the right side to the rotation tip side.It is said.

[0015] (Front door frame 14) Next, the front door frame 14 is explained.As shown in FIG. 1, the front door frame 14 consists of a synthetic resin frame 20, which has almost the same shape as the outer frame 11, and covers almost the entire area of the front in the inner frame 13.There is.An abbreviated window 21 is formed in the center part of the frame 20 that can be visible almost all of the gaming area PE described later from the front, and the window 21 is the same by the glass unit 22.It is blocked from the back side of the front door frame 14.

[0016] The glass unit 22 has a transparent glass panel 23 and a glass holder that holds these glass panels 23.The glass holder has a partition that partitions the maintenance area of the glass panel 23 back and forth, and the two glass panels 23 facing the front and rear across the partition.In other words, by securing a predetermined gap between both glass panels 23, the glass panel 23 is doubled from the front side of the pachinko machine 10 with these glass panels 23.It is in a state.

[0017] In addition, there is no need to use both glass panels 23 using a glass holder, and each glass panel 23 is attached to the frame 20 individually.Furthermore, the number of glass panels is optional, may be one, or three or more.However, in view of safety and security improvement, it is preferable to use multiple glass panels and oppose each glass panel between the predetermined gaps.By the way, a synthetic resin -based panel member that has transparency instead of a glass panel can be adopted.

[0018] Around the glass unit 22 (for details, window 21), there are means of emitting light emissions such as various lamps.For example, a cyclic illuminated unit 26 with a built -in light -emitting means of LEDs along the surrounding edge of the window 21 is provided.In the circular illuminated portion 26, lighting and flashing are performed according to changes in the gaming status during the jackpot or the prescribed reach.In addition, an error display lamp part 27 is provided at the center of the circular illuminator 26 and the top part of the pachinko machine 10 is provided on the left and right, and the prize ball is paid out on the left and right.There is a lit prize ball lamp part 28.Further, in the position close to the left and right prize ball lamp part 28, there is a speaker portion 29, which outputs sound effects and BGM according to the gaming status (see FIG. 3).

[0019] Under the window 21 in front of the front door frame 14 (frame 20), there are 31 upper expansion portions 31 expanded to the front side and lower expansion 32 up and down.There is an upper plate 33 opened upward inside the upper swelling part 31, and the lower swelling 32 is also provided on the upper side of the lower plate 34 (see FIG. 2).The upper plate 33 has a function to store the paid sphere paid out of the payment device described later, and to lead to the gaming ball launch mechanism described later while arranging them in a row.In addition, the lower plate 34 has the function of retaining the excess gaming balls in the upper plate 33 and the gaming sphere fired by the game ball launch mechanism that did not reach the gaming area PE (see FIG. 3).It has a function as a saucer to store the excreted gaming ball when the ball is returned to the player.

[0020] In the upper swelling part 31, a production button 35 operated by the players is arranged in the front of the upper plate 33.The production button 35 is connected to the news and directing control device 140, and the operation correspondence production is performed based on the operation of the direct button 35 in the reporting control device 140.

[0021] To the right of the lower swelling part 32 is a gaming ball launch handle 41 so that it protrudes to the front side.By operating the game ball launch handle 41, a gaming ball is fired from the game ball launch mechanism described later.In addition, the launch speed of the game ball is faster as the operation volume (circulation amount) of the game ball launch handle 41 increases, and when this operation is adjusted by the player and the prescribed amount is made, the gaming ball is gaming.It will reach the area PE.In addition, by adjusting the amount of this operation by the player, it is possible to divide between the right route described later and the gaming ball to the left route.

[0022] As shown in FIG. 3, a passage formation unit 45 is attached to the back of the front door frame 14.The aisle forming unit 45 is formed by synthetic resin, and has a front door upper plate aisle that leads to the upper plate 33, and a lower plate aisle that leads to the lower plate 34.In the aisle formation unit 45, a recipient that protrudes backwards and is opened upward in the upper corner of it is formed, and separates the receiver to the left and right by partitioning walls, so that the entrance of the front door side plate passage.The part of the part and the entrance of the lower plate aisle are formed.The front door upper plate aisle and the lower plate aisle are connected to the gaming ball distribution section described later on the upstream side.The gaming ball in the plate road is led to the lower plate 34.

[0023] There is a protrusion axis on the upper and lower ends on the rotation base side on the back of the front door frame 14.These protrusions configure the assembly mechanism for the inner frame 13.

[0024] Next, refer to FIG. 5 to explain the inner frame 13 in detail.FIG. 5 is a front view of the inner frame 13.In FIG. 5, the configuration in the pachinko machine 10 of the pachinko machine 10 is omitted for the convenience as shown in FIG. 3.

[0025] (Inner frame 13) The inner frame 13 consists of 50 inner frame, which is a captive shape, as in the outer frame 11.The height dimensions of the inner frame base 50 are set slightly smaller than the height dimensions of the outer frame 11.Further, the inner frame base 50 is placed in the upper frame of the outer frame 11, and a slight gap is formed between the lower part of the outer frame 11 and the inner frame base 50.The outer frame 11 is equipped with a curtain plate to block this gap.The curtain plate is located below the inner frame base 50 (the lower end for details), and when the inner frame 13 is closed to the outer frame 11, the inner frame base 50 is on the curtain plate.It will appear.In addition, some clearance may be provided between the curtain plate and the inner frame base 50 to prevent mutual interference.

[0026] On the upper and lower ends of the rotary end and the lower end of the inner frame base 50 (left side of FIG.The illustration is omitted, but the support bracket 71,72 has a shaft portion, and the bearing portion provided in the front door frame 14 is inserted into the axis, so that the front door frame is used.14 is supported by rotation.

[0027] A locking device 75 is provided on the rotation tip side of the 50 inner frame base (right side of FIG. 5) for locking the inner frame 13 and the front door frame 14.The locking device 75 extends up and down along the right end of the 50 inner frame base (vertical frame member described later), and is scattered in the longitudinal direction (up and down directions) and placed in front of the front door.have.In the inner frame base 50, the slit to protrude on the front side of the inner frame 13 provided on the back of the front door frame 14 (see FIG.It is formed like that.By being locked in the front door frame 14, the front door frame 14 is locked in the front door frame 76, which is covered by the front door frame, one -to -one, and the front door hooking member 76, which protruded through the slits.The front door frame 14 is locked in an ineffective lock for the inner frame 13.In addition, the locking device 75 has an inner frame hook member 77 extending to the rear side of the inner frame 13.By hooking on the hooking member 77 for the inner frame, hooked on the hooking member 19 fixed to the outer frame 11, the gaming machine main part is locked in a closed state in the outer frame 11.

[0028] The inner frame base 50 (locking device 75) has a cylinder lock 78 for unlocking the locking device 75.The cylinder tablet 78 is separate from the lock unit (76,77, each hook member, linked, etc.) that make up the main part of the locking device 75, and is located adjacent to the lock unit.Turn the key inserted into the keyhole of the cylinder tablet 78 to the right (clockwise) to unlock the front door frame 14 against the inner frame 13, and turn the key inserted into the keyhole of the cylinder lock 78 to the left (counterclockwise).It is configured to unlock the inner frame 13 for the outer frame 11.

[0029] In the center of the inner frame base 50, a corded concave portion 51 containing the gaming unit 80 is formed.The contained concave portion 51 is hidden behind the gaming machine according to the outer shape of the game board unit 80, and the game board unit 80 is fixed by a manual lock mechanism that fits into this containment portion 51 from the front.。At the bottom of the contained concave portion 51, a rectangular window 52 is formed, and the back configuration of the game board unit 80 (back block 80B described below) protrudes behind the inner frame 13 through this window 52.。Regarding the window hole 52, almost the entire area is covered from the front of the gaming machine by the game board unit 80 attached to the inner frame base 50.

[0030] (Game board unit 80) The game board unit 80 is set on the back side of the game board 80A, which is formed mainly with wooden board materials, and the back side of the game board 80A (variable display device, control device, movable production mechanism, etc.).Is integrated with the back block 80B mounted on the base 251.

[0031] On the front of the gaming board 80A, the above -mentioned gaming area PE is formed in which the gaming ball flows.As already explained, the play area PE is covered by a glass unit 22 (for details, the latter glass panel 23).In the glass unit 22, the gap between the rear glass panel 23 on the side and the front of the gaming board 80A is slightly larger than the diameter of the gaming ball, that is, the gaming ball that flows in the game area PE is the same as the same gaming area PE.It is arranged so that it does not line up back and forth in the parts.As a result, the ball clogging in the game area PE is suppressed.The gaming board 80A is not limited to wooden, and can be made of synthetic resin.

[0032] The following is a description of the game board unit 80 (especially in the game area PE of the game board 80A) based on FIG. 6 and 7.FIG. 6 is a front view of the gaming unit 80, and Fig. 7 is a perspective view of the game board unit 80 from the back.

[0033] The gaming board 80A has a multiple large and small openings that penetrate in the thickness direction (front and rear direction).As shown in Fig. 6, each opening has a general prize opening of 81, a operating mouth unit 82, a variable entry prize device 83, a through gate 84, etc.When a gaming ball is entered in the general prize entrance 81, the operating mouth unit 82, and the variable entry prize device 83, the gaming balls are detected by the detection sensor provided in corresponding to each ball, and based on the detection resultsBenefits such as prize balls (paid out of gaming balls) are given to the players.In addition, there is an out -of -mouth 86 at the bottom of the gaming board 80A (gaming area PE), and the game ball that did not enter various balls is discharged from the outlet 86.。In the following explanation, in order to clearly distinguish the game ball ball to the out -of -mouth 86, the entry of the game ball to the general prize opening 81, the operating mouth unit 82, and the variable entry award device 83 are also expressed as "winning".do.

[0034] In addition, the game board 80A has various gaming parts such as a large number of gaming nails 87 and windmill 94 to distribute the flow route of the game ball as appropriate.The flow route of the gaming ball is differentiated by various configurations of these gaming nails 87 and windmills, and the prize at the general prize exit 81 described above occurs with an appropriate probability.

[0035] A central opening is formed in the center of the gaming board 80A, and a transparent opening cover is attached to cover the center opening from the back side of the game board unit 80.Behind this center opening, there are a variable display unit 85, etc. belonging to the back block 80B, and the variable display unit 85 etc. can be visible through the central opening (opening cover) from the front of the game machine.

[0036] Operation unit 82 and through gate 84 are arranged around the center opening.The operating mouth unit 82 has the first operation exit 91 located below the variable display unit 85, and the second operating mouth 92, which is located below the 1st operation entrance 91.Of these two operating exits 91,92, the 2nd operating mouth 92 has an electric role 93 as an opening and closing assistant (an input assistance means) or an open / closed member (opening and closing method).The electricity 93 has a solenoid -type driving portion that drives the same fragments as the movable piece, and is opened (assisted state) that tolerates the ball at the 2nd operation entrance 92.It is possible to switch to a closed state (non -assisted state) that is not possible.

[0037] In the case of electricity 93, it will be difficult to enter the 2nd operation entrance 92 if it is closed, and by switching to the open state, it will be entered into the second operation port 92 rather than the closed state.It may be configured to make the ball easier.

[0038] The above -stroke side of the 2nd operation entrance 92, the variable display unit 85 is located on the side of the variable display unit 85.Will be switched from a closed state to the open state only for the predetermined time.

[0039] In the event that the ball is entered to the first operation entrance 91, three gaming balls are paid out, and if the ball is entered to the 2nd operating entrance 92, four play balls are paid out.Is executed, but the number of gaming balls is not limited to the above.

[0040] The variable entry prize device (special holding device or special additional means) 83 can be switched to a large entry mouth, a state of tolerance for entering the prize, and a state that cannot be entered.There is a shutter.In the following description, the status of the variable entry award device 83 when the shutter is acceptable is called "open", and the status of a variable entry prize device 83 when the shutter is inhibited is called "closed state".。

[0041] In the case of a variable entry award device 83, it will be difficult to enter the variable entry award device 83 if it is closed, and it will be switched to the open state, so the ball will enter the variable entry device 83 rather than the closed state.It may be configured so that it is easy.

[0042] In the normal gaming state described later, an internal lottery is executed based on the winning prize at the operating exit 91,92, and if you win the internal lottery (for example, if it is a jackpot), it is more advantageous to the player than the normal game state.Move to a special gaming status (opening and closing mode).The variable entry prize device 83 is maintained in a closed state and is switched to an open state when it is shifted to a special gaming state.In the special gaming state, for example, the prize of the predetermined time (eg, 30sec) or the president (for example, 10 pieces) is replaced with a single round, and the switch to the open state is repeated with multiple rounds (eg, 6 rounds).It is set.

[0043] Next, the variable display unit 85 will be supplemented.The variable display unit 85 has a design display device 95 that displays the design (fluctuating display) as a trigger as a trigger for winning the activation entrance 91,92.The design display device 95 is configured as a liquid crystal display device equipped with an liquid crystal display, and the display content is controlled by the display control device described later.In the display screen 95a of the design display device 95, the pattern is displayed in the upper, inside and below, and the pattern is scrolled in the horizontal direction so that it fluctuates.Then, if the jackpot is elected, the design of the predetermined combination will be stopped on the set valid lines in advance, and will be shifted to the above -mentioned opening and closing mode (special gaming status or jackpot).The design display device 95 does not necessarily have to be an liquid crystal display device, but may be a dot matrix or a 7 -seg type display device.

[0044] The game board 80A has a center frame 96 surrounding the center opening.The center frame 96 is fixed from the front side to the gaming board 80A, and in such a fixed state, it is standing from the front of the gaming board 80A, so the center frame 96 and the above glass unit 22 above.The gap dimension between them is configured so that the dimensions are smaller than the diameter dimension of the gaming ball.As a result, the gaming ball that flows in the gaming area PE is avoided from colliding with the design display device 95, and the flowing route of the gaming ball that flows through the game area PE variable display unit 85 (for details, center frame 96).It is broadly divided into the right route, which detours from, and the left route, which detours from the left side.In the present embodiment, various gaming parts provided in the game area PE are arranged so that they are symmetrical (so -called left -right symmetric gauge), and there is a difference between the right route and the left route.The game balls fired on both the right route and the left route can also win the 91,92, through gate 84, and the variable admission device 83.

[0045] On the upper surface of the frame that makes up the lower part of the center frame 96, a stage where the playball ball can be turned left and right is formed.The gaming ball flowing from the flow entrance formed in the left frame of the center frame 96 is emitted on the stage through the warp passage formed in the center frame 96.Regarding the stage, the game ball that has reached the stage is relatively easy to flow into the first operation entrance 91, so specifically inflows to the first operation mouth 91 compared to the game ball that does not go through the stage.It is configured to make it easier to do, contributing to the improvement of the players' attention to the movement of the game ball on this stage.In the present embodiment, the transparent opening cover is covered by the transparent opening cover, and the gaming ball reached on the stage does not move to the back block 80B (variable display unit 85) side.

[0046] The operating exit 91,92 is located in a position near the variable display unit 85.In order to shift to a special gaming state as a trigger, the players will pay attention to whether or not they will prize at the operating exit 91,92 as a trigger, and grasp whether they will shift to a special gaming state.It is considered to be focused on the design display device 95.The fact that the operation exit 91,92 is set near the variable display unit 85 is a device to focus the parts that the players want to pay attention to around the variable display unit 85.

[0047] At the right edge of the game board 80A, the game area portrait member 98, which forms the gaming area PE, is arranged along with the induced rail 100 described later.The game area portrait member 98 has a stopper member and main display unit 99 in which the game balls flying along the guide rail 100 collide.The stopper member is a cushioning member located near the tip of the induced rail 100, and the gaming ball that collides with the stopper member is weakened after the momentum has been weakened.In other words, the stopper member has a reduced function that weakens the momentum of the collisioned sphere.

[0048] Here, the main display unit 99 is supplemented.The main display unit 99 is buried in the gaming area district painting member 98, which is located so that it faces the glass unit 22.In this opposite part, a main display portion D is provided in which a predetermined pattern or the like is displayed.The main display unit 99 is electrically connected to the main control device described later, and the content of the main display portion D is controlled by the main control device.

[0049] As shown in FIG. 6 (b), the main display portion D is a prize for the first operation exit D1 that displays the lottery result based on the winning exit 91, and the 2nd operation entrance 92.There is a display portion D2 for the second operation exit that displays the lottery result performed based on.In the display portion D1 for the first activity exit, the fluctuation display of the pattern is displayed as a trigger for the first activation entrance 91, and as a result of the fluctuation display, it is performed based on the prize at the first operation entrance 91.The result of the internal lottery is clearly indicated.If the result of the internal lottery based on the winning prize to the 1st Actor 91 is the winning result corresponding to the transition to the special gaming state, the fluctuation display is suspended by the display part D1 for the first operation exit and stopped.As a result, after the predetermined pattern is displayed, it is shifted to the above special gaming state.

[0050] In the display portion D2 for the second operation exit, the science of the pattern is displayed as a trigger to win the 2nd operation entrance 92, and as a result of the fluctuation display, it is performed based on the prize at the 2nd operation entrance 92.The result of the internal lottery is clearly indicated.If the result of the internal lottery based on the winning prize to the 2nd Actor 92 is the winning result corresponding to the transition to the special gaming state, the fluctuation display is suspended by the display part D2 for the second operation exit and stops.As a result, after the predetermined pattern is displayed, it is shifted to the above special gaming state according to the result.

[0051] Here, based on the prize of any of the operating exit 91,92, the corresponding operating oral display portion D1 and D2 are displayed, and the prescribed stop result is displayed and the fluctuation display is stopped (The confirmed display) is equivalent to the gaming turn until the confirmed display time has passed while maintaining the state.However, once the gaming turn is not limited to the above contents, for example, even if a single display area is provided, and even if a prize occurs at any operating exit 91,92, it is a single.In the configuration in which fluctuations are displayed in the display area, the fluctuation display is started in the single display area, and the above fluctuation display is stopped with the predetermined stop result displayed (confirmed display).It is also possible to make one of the gaming times until the confirmed display time has passed while maintaining.

[0052] In the present embodiment, the configuration in which the gaming ball passes the number of times (up to 8 in total) has passed the number of times that passes the 1st activity 91 and the 2nd activity 92, and the main display unit 99.The main display portion D is provided with the number of holding portions for the first operation exit that displays the number of holds of the operating exit 91,92, and the S2 for the second operating mouth portion S2.

[0053] In addition, the main display unit D of the main display unit 99 has a Through Gate display part DS that displays the lottery results based on the winnings to the through gate 84 in addition to the above -mentioned operation portion D1 and D2.。In the Slue Gate Display DS, the scarpation of the pattern is displayed as a trigger for the winning to the through gate 84, and as a result of the fluctuation display, the result of the internal lottery based on the winnings to the through gate 84.It is explicit (confirmed display is executed).If the result of the support lottery based on the winnings to the through gate 84 is the support winning result, the specified stop result is displayed on the through gate display part DS, the fluctuation display is stopped and the confirmed display is terminated., Migrate to the power of the electric system.In the open state, the above -mentioned electric actor 93 attached to the 2nd Actor 92 is opened in a predetermined form.

[0054] Furthermore, in the present embodiment, the configuration in which the playball ball has passed through the through gate 84 up to 4 times is adopted, but the main display unit D of the main display unit 99 is displayed.A display portion SS for holding number is provided.

[0055] Regarding the main display portion D described above, it is visible from the front of pachinko machine 10 through the glass unit 22 of the front door frame 14, and it is avoided that the gaming ball is moved in front of these display portions.Therefore, its visibility is ensured.

[0056] If you explain the configuration of the inner frame 13 using Fig. 5 again, a gaming ball is launched to the game area PE under the operation of the playball launch handle 41 at the bottom of the game board unit 80 in the inner frame base 50.There is a gaming ball launch mechanism 110.

[0057] (Game ball launch mechanism 110) The Game Ball Launch Mechanism 110 is a solenoid 111 that launches the gaming ball placed in the prescribed launch waiting position, a launch rail 112 that stipulates the direction of the launch ball launched by the Solenoid 111, and the game in the above launch position.The main configuration is based on the ball transfer device 113 that supplies the ball and the base plate 114 equipped with the various configurations 111 to 113, and the base plate 114 is fixed to the inner frame base 50.It is integrated into the inner frame base 50.

[0058] The launch rail 112 is fixed to the base plate 114 in a diagonally inclined state so that it is upward to the gaming unit unit 80 side.In the launch rail 112, a cross -sectional V -shaped groove is formed, and the front and rear positions of the playball ball are defined by the gap ball fits into the groove.

[0059] The position near the downstream side (that is, the lower end) of the launch rail 112 is arranged in a ball stopper that is fastened in the launch standing position of the gaming ball supplied from the ball transfer device 113.Solenoid 111 is located further downstream than the ball stopper.

[0060] Solenoid 111 is electrically connected to the power supply and launch control device described later.The output shaft of the solenoid 111 is turned around in the expansion and contraction direction based on the output of an electrical signal from the power supply / launch control device, so the game ball placed in the launch stand position is the game board unit 80 side, for details.It is launched for the guidance rail 100 attached to the game board unit 80.

[0061] The induced rail 100 is formed in the gaming area PE fixed to the game board unit 80 (for details, the front of the plate), and the gaming area PE is formed so that the outer shape of the same game area PE is abbreviated as a circular shape.。In addition, the induced rail 100 consists of an inner rail 101 and an outer rail 102 arranged so that it confronts the gaps larger than the diameter of the game ball, and the two rails 101,102 form a section of the induced passage 103 in Ichijo.There is.The induced passage 103 has an entrance 104 open to the tip (diagonally downward) of the launch rail 112, and an exit 105 located at the top of the game area PE.The gaming ball fired based on the operation of Solenoid 111 is led to the game area PE by moving in the order of launch rail 112 → induction rail 100 (entrance 104 → exit 105).In addition, in the gaming board unit 80, the exit part 105, and for details, near the tip of the inner rails 101, the reversal prevention member 106 to prevent the reversal of the gaming ball reached in the gaming area PE to the same passage 103.It is installed and suppresses the launch of the gaming balls that leads to the gaming area PE, which hinders the launch of the game ball.

[0062] Each rail 101,102, which consists of a guide rail 100, has an arc shape centered on the abbreviation of the game area PE.For this reason, the gaming ball that passes through the induced passage 103 is easier to move (slide or rotate) in contact with the outer rail 102, in contact with the outer rail 102 due to the centrifugal force generated by himself.In other words, if a gaming ball is fired to deliver a gaming ball to the game area PE, a passage area (passing route) in which the area along the outer rails 102 is substantially passed in the induced passage 103.However, the area along the inner rails 101 is essentially an area where the playball ball does not pass.

[0063] As shown in FIG. 5, the induced rail 100 and the launch rail 112 are diagonally confronted between the entrance part 104 of the same induced rail 100 and the tip of the launch rail 112 across the lower edge of the game board unit 80.It is placed.In other words, the two rails 100 and 112 are arranged so that the entrance part 104 of the same -lail 100 and the tip of the launch rail 112 are shifted to the left and right side of the lower end of the game board unit 80.As a result, a gap between the two rails 100 and 112 is approached to the lower edge of the game board unit 80, and the gap between the inlet 104 of the induced rail 100 and the launch rail 112 form a gap between the predetermined interval.

[0064] A foul ball aisle is located below the gap formed in this way.The foul ball aisle is integrated into the aisle formation unit 45 with the front door frame 14.If the gaming ball fired from the game ball launch mechanism 110 does not reach the game area PE and reverses the guide passage 103 as a foul ball, the foul ball will enter the foul ball passage through the above gap.Become.The Faul ball passage leads to the lower plate aisle for the front door, and the gaming ball entering the Faar Ball Passage is discharged into the lower plate 34 shown in Fig. 1.This suppresses the interference between the foul ball and the next gaming ball fired.

[0065] In the inner frame base 50, the left side of the launch rail 112 (the side that supports the front door frame 14 for details) is formed a penetrating hole that penetrates the inner frame base 50 in the front and rear directions, which is formed.The aisle formation member 121 is distributed.The aisle formation member 121 has a screwed screw for 50 inner frame base, and has 122 on the main body side side plate aisle and 123 lower plate aisle.The upstream side of the main body side side plate aisle 122 and the lower plate aisle 123 are connected to the gaming ball distribution portion described later.In addition, a passage formation unit 45 mounted on the front door frame 14 is located below the aisle formation member 121, and the front door side plate aisle is placed below the main body side plate aisle 122.There is a plate aisle of the front door side below the main body side side plate aisle 123.

[0066] In the inner frame base 50, the opening / closing member 124 is attached to the lower part of the aisle formation member 121 and the open / closed member 124 that opens and closes the main side of the main unit side side plate aisle and 123 lower plate aisle.The opening / closing member 124 is in the front position where the main unit side side plate aisle and the lower plate passage 123 are closed, and when the front door frame 14 is opened, each opening and closing material 124 by this mounting force is available.By closing, the dropping out of the game ball from each passage 122,123 will be avoided.On the other hand, when the front door frame 14 is closed, the opening / closing member 124 is opened in the passage formation unit 45 of the front door frame 14, and the opening / closing member 124 is opened against the mounting force.In this state, the main body side upper plate aisle 122 and the front door upper plate passage communicate, and the main unit lower plate passage 123 and the front door lower plate aisle are connected.

[0067] Next, based on FIG. 7 and FIG. 8, the back configuration of the inner frame 13 (the inner frame base body 50 and the gaming board unit 80) will be described.FIG. 8 is a back view of the inner frame 13.

[0068] As shown in FIG. 8, a bearing bracket 132 is attached to the rotation base side (right side of FIG. 8) on the back of the inner frame base 50.In the bearing bracket 132, the bearing portion 133 is formed up and down, and the back pack unit 15 is attached to the inner frame 1333 by these bearing portions 133.Further, on the back of the inner frame base 50, there are several fixed lever 134 for fixing the back pack unit 15 to the inner frame base 50 with a closed state.

[0069] As already explained, the bottom part of the incident concave (gaming board accommodation part) in the inner frame base 50 is opened in the thick direction of the inner frame base 50 and is opened on the back side of the 50 inner frame.A window hole 52 is formed, and the window hole 52 is covered from the front side of the inner frame 13 by the playboard unit 80 contained in the corded concave portion 51.The back of the gaming board unit 80 (back block 80B) is equipped with various structures such as a control device, and various configurations are exposed to the back of the inner frame 13 through window 52.Here, the configuration on the back of the game board unit 80 is described by referring to Fig. 7.

[0070] As already explained, the back block 80B is attached to the back of the game board 80A.The back block 80B has an abbreviated box -shaped base 251 opened on the game board 80A side, and this base 251 is fixed to the back of the game board unit 80, so that the game board 80A and the back block.80B is integrated.

[0071] The front side of the base body 251 is the arrangement area of the movable production mechanism, etc., and the back side is a control device that controls the various configurations and the placement area of the variable display unit 85 (design display device 95).It is.

[0072] More specifically, a part of the base body 251 protrudes to the back side of the 50 inner frame base, and the above -mentioned pattern display device 95 (see FIG. 6) and the design display device.A display control device for driving 95 is attached.These design display devices 95 and display control devices are placed on the front and back direction (thickness direction of the inner frame base 50) so that the design display device 95 is the front side and the display control device is on the rear side.Furthermore, the back of the base body 251 is equipped with a reporting control device 140 by being located behind the display control device.

[0073] The news and production control device 140 has a notification / production control board that controls audio output, lamp display, and display control device control according to the instructions from the main control device described later,It is configured in a substrate box 141, which is more than resin material.

[0074] Under the notch / production control device 140, a main control device unit 160 is provided by covering the base 251 from the back.The main control device unit 160 has a synthetic resin mounting table 161 fixed on the back of the gaming unit 80 (for details for the back block 80B), and a main control device 162 mounted on the mounting platform 161.There is.The main control device 162 has a main substrate with a function (main control circuit) that controls the main control of the game and a function (power outage monitoring circuit) that monitors the power supply, and the lord control board is transparent resin material.It is configured in the substrate box 163.

[0075] The board box 163 has a box -shaped box base (front case body) and a box cover (back case body) that covers the opening of this box base.These box bass and box cover are not opened by the box sealing portion 164 as a sealing means, and the substrate box 163 is sealed.The box sealing portion 164 is provided on the short side of the substrate box 163, and at least one is used to perform sealing processing.

[0076] Any configuration can be applied if the box -sealing portion 164 is unable to open the box base and the box cover, but the box sealing portion 164 is inserted into the locking pins by inserting the strained pin.The bass and the box cover are unable to bind.The sealing process by the box sealing part 164 prevents unauthorized opening after the seal, and even if the unauthorized opening is performed, such a situation can be discovered early and easily.It is possible to perform the sealing processing again even after opening.That is, the sealing process is performed by inserting a stoppin in the locking portion of the plurality of the plurality of box sealing portions.Then, when opening a substrate box 163, such as when a defect of the main system substrate or inspection of the main board board, the linked pin with the inserted pin and the substrate box 163 are connected.Cut.As a result, the box base and the box cover of the board box 163 are separated, and the internal main board can be extracted.After that, when sealing again, the strained pin is inserted into the other strain hole.If you leave the history of opening the board box 163 in the substrate box 163, you can easily discover that the unauthorized opening was performed by looking at the board box 163.

[0077] The substrate box 163 and the mounting table 161 are unable to be opened by the pedestal sealing portion 165.For more information, the pedestal sealing portion 165 has a locking hole and a stopping pin as in the box sealing portion 164, and the substrate box 163 is inserted by inserting a stoppin in the locking portion.The mounting table 161 is unjusted.This makes it easier to grasp the facts when an unauthorized removal of the board box 163 is performed.

[0078] In the front part of the base 251, the part opposite to the lower back of the gaming unit 80 is compatible with the general prize opening 81, the operating mouth unit 82, and the gaming board opening of the variable admission device 83 and on the downstream side.A collection passage (diagram) collected in one place is formed.As a result, all the gaming balls that won the general prize entrance 81 etc. are gathered below the gaming board unit 80 via the collection passage.In other words, the base body 251 has a function to recover the gaming balls that won the prize at various prizes.

[0079] At the bottom of the game board unit 80, the emission passage described later is arranged, and the gaming balls gathered below the gaming board unit 80 are derived into the emission passage by the collection passage.In addition, the out -of -mouth 86 also leads to the emission passage, and the gaming ball that did not win the prize is derived into the discharge passage via the outlet 86.

[0080] In addition, the base body 251, which makes up the back block 80B, is a detection sensor for the general prize ball that has won a prize at 81 in the general prize as a detection sensor for each of the above -described parts, and the operating mouth 91., A detection sensor for the operation mouth that detects the gaming ball in 92, is equipped with a prize detection mechanism by the various detection sensors.These various detection sensors are electrically connected to the main control device 162, and the detection information (detection signal) is output from each detection sensor to the donor control device 162.

[0081] Next, the back pack unit 15 is explained based on FIG. 9 and 10.FIG. 9 is a back view of pachinko machine 10, and FIG. 10 is a front view of the back pack unit 15.

[0082] As shown in FIG. 9, the inner frame 13 is covered from behind by the back pack unit 15.The back pack unit 15 is equipped with a back pack 201 as a main unit of the back pack unit 15, and has a payment mechanism department 202, emission passage board and control device collected unit 204 for the back pack 201.。

[0083] The back pack 201 is formed by synthetic resin with transparency, and as shown in FIG.It will have 212.The protective cover portion 212 has a shape in which the left and right sides and the upper surface are closed and only the lower surface is open, and at least the size of the variable display unit 85 is sufficient.

[0084] The base portion 211 has an external terminal plate.Various output terminals are provided on the external terminal plate, and various signals are output to the management control device (hall computer) on the gaming hall side through these output terminals.In addition, as shown in FIG. 10, the base portion 211 has a pair of pin 214 on the right and lower in the right edge from the rear of the pachinko machine 10, and the hitting pin 214 is provided in the inner frame 13.By inserting it in the section 133, the back pack unit 15 is supported by the inner frame 13.In the base portion 211, a multiple insertion portion in which the fixed lever 134 provided in the inner frame 13 is inserted is formed, and the fixed lever 134 is inserted in the insertion portion and the base portion 211 is located from the backward.By contacting, the back pack unit 15 is fixed to the inner frame 13.

[0085] The base portion 211 has a payment mechanism department 202 by detouring the protective cover portion 212.The Payment Organization Department 202 is located at the top of the back pack 201 and has a tank 221 opened upward, and the gaming ball supplied from the island facilities in the gaming hall is replaced by the tank 221.I will.On the side of the tank 221, the tankrail 222, which is slowly inclined toward the downstream side, is connected, and a case rail 223 extending up and down on the downstream side of the tankrail 222 is connected.A payment device 224 is provided at the bottom of the case rail 223.The gaming ball paid out of the payment device 224 will be supplied to the gaming ball distribution portion 225 provided in the base part 211 of the back pack 201 through a non -drawn passage provided on the downstream side of the payment device 224.

[0086] The playground ball distribution unit 225 has a function to sort out the paid balls paid out of the payment device 224 to any of the upper plates, 34 lower plates, or any of the emission passages described later, and the main unit described above.Through the upper plate aisle 122 and the upper plate aisle, the outer opening is formed so that the outer opening is connected to the lower plate passage 123 and the lower plate passage through the front door.It is done.

[0087] At the lower end of the base portion 211, the exhaust passage board and the control device set unit 204 are installed by sandwiching the lower end to the front and rear.The emission passage board is formed on the face opposite to the control device set unit 204, and the open portion of the emission passage is blocked by the control device assembly unit 204.The discharge passage is formed to discharge the gaming ball into the island equipment of the gaming hall, etc., and the gaming ball derived into the emission passage from the above collection passage, etc., passes through the emission passage to 10 pachinko machines.Exhausted.

[0088] The control device set unit 204 has a mounting platform 241 with a horizontal shape, and has a paid control device 242 and a power supply and launch control device 243 on the mounting table 241.The payment control device 242 and the power supply and launch control device 243 are arranged back and forth so that the payment control device 242 is pachinko machine 10.

[0089] In the payment control device 242, a payment control substrate that controls the payment device 224 is housed in the substrate box 244, and the state return switch 245 provided on the payment control board protrudes outside the substrate box 244.For example, when the state of returning switch 245 is pressed when a payment error occurs, such as a ball clogging in the payment device 224, the ball clogging will be eliminated.

[0090] The power supply and launch control device 243 contains a power supply and launch control board in the substrate box 246.The power supply and launch control substrate generate and output the required power supply in various control devices, etc., and the player is launched by the player to launch a playball ball due to the operation of the play ball launch handle 41.Specifically, the driving control of Solenoid 111, which constitutes the game ball launch mechanism 110, and the driving control of the ball transfer device 113 are executed.

[0091] In addition, a power supply switch 247 is provided on the power supply and launch control device 243.By operating the power switch 247, the power of the pachinko machine 10 can be switched to the state (on state) or the blocking state (off state).

[0092] Here, this pachinko machine 10 has the memory retention function of various data, returning to a power outage in the event of a power outage even in the unlikely event that a power outage occurs, and returns to a power outage state when the power outage is returned.You can do it.For example, if the power supply is shut down in the normal procedure as in the case of the end of the gaming hall, the state before blocking will be kept in memory.On the other hand, when the power is turned on while pressing the reset switch 166 provided in the main control device 162, the RAM data is initialized.

[0093] For these various switches, it can be operated from the front side of the gaming machine by opening the player 12 (inner frame 13) and exposing the back of the inner frame 13.On the other hand, when the opening of the gambling machine 12 is restricted by the above -mentioned locking device 75, various switches cannot be operated from the front side of the game machine.In other words, the above various switches are difficult to operate when the main part of the gaming machine 12 is closed, and the operation from the front side of the game machine by those who do not own a key for the locking device 75 (for example, the wrong actor).Is difficult.

[0094] (Electrical configuration of pachinko machine 10) Next, the electrical configuration of pachinko machine 10 is described by referring to the block in FIG. 11.

[0095] The main control board 401 provided in the main control device 162 has an MPU402.The MPU402 is a memory that temporarily memorizes various data, etc., when executing the control programs memorized in ROM403, which reminds you of various control programs and fixed value data executed by the MPU402.RAM404, an element that has a built -in counter circuit, a timely circuit, a data input / output circuit, and a variety of counter circuits as a random number generator.In addition, a part of the functions of the MPU402, for example, the function of the ROM403 and the function of the RAM404 may be used as another element.

[0096] MPU402 has input and output ports, respectively.On the input side of the MPU402, a power outage surveillance board 405, a payment control device 242, and various detection sensors provided in the main control device 162 are connected.A power outage surveillance board 405 is connected to a power supply and launch control device 243, and the MPU402 is supplied through a power outage surveillance board 405.

[0097] As part of the various detection sensors, the entrance detection sensor 391a, which detects an entry (winning) to the general prize entrance 81, the inler detection sensor 391B, which detects an entry (winning) to the variable entry award device 83, the first.Intretation sensor 391c to detect an entry (winning) to the operation entrance 91, the entrance to the 2nd operation entrance (winning) to detect (winning), an entry test sensor 391D, and an entry to the through gate 84 (winning)In the case of an admission detection sensor 391E, which detects, the prize judgment (entry judgment) is made in the MPU402 of the main control device 162.In addition, the MPU402 will perform a jackpot lottery based on the winning of the 1st activity entrance 91 and the 2nd operation entrance 92, and will perform a support lottery based on the winnings to the through gate 84.

[0098] On the output side of the MPU402, a power outage surveillance board 405, a payment control device 242, and a reporting control device 140 are connected.A prize ball command is output to the output control device 242, for example, based on the result of the winning prize in the prizes of the prize in the prize -winning prize of 91,92, for example, for example.In this case, when the output of the prize ball command is output, the command information memory area 425 of the ROM403 is referenced.Then, if you identify the winning to the General General Express 81, a prize ball command corresponding to the payment of 10 gaming balls will be output, and if you identify the winning award -winning device 83, 15 gaming balls.If the prize ball command corresponding to the payment of the payment is output, and the prize at the 1st operation entrance 91 is identified, a prize ball command corresponds to the payment of three gaming balls is output, and to the second operation entrance 92.If the winning is identified, a prize ball command will be output to the payment of four play balls.

[0099] The news and production control device 140 output various commands such as the fluctuation start command, type command, fluctuation end command, opening command, and ending command from the main control device 162.In this case, when the output of these commands is output, the command information memory area 425 of the ROM403 is referenced.The details of these commands will be explained later.The above commands are composed as information on the prescribed number of bytes, and contains various information as the prescribed bytes.

[0100] In addition, on the output side of the MPU402, a variable entry award drive portion that operates the shutter of the variable entry award device 83, the electric writer 93 of the 2nd operating port 92 is connected and the main display unit 99 is connected.It is done.Various driver circuits are provided on the main control board 401, and the MPU402 performs driving control of various driving portions through the driver circuit.

[0101] In other words, in the opening and closing mode, the driving control of the variable entry driving portion is executed in the MPU402 so that the variable entry prize device 83 is opened and closed.In addition, if the electricity artist 93 is elected lottery, the power actor's 93 is driven in the MPU402, so that the electric writer drive part is executed.In addition, the display control of the main display unit D of the main display unit 99 is executed by the MPU402.

[0102] Furthermore, an external output terminal plate 213 is connected to the output side of the MPU402, and through the external output terminal plate 213, the entry of the gaming hall side (hole computer) and the entry information on the entry of various bulks.Information on lottery results such as jackpot is output.As a result, the state of pachinko machine 10 and gaming status of pachinko machine 10 can be grasped on the hall computer.

[0103] The power outage surveillance board 405 relays between the main control board 401 and the power supply and launch control device 243, and the power outage surveillance board 405 is the maximum voltage that is output from the power supply and launch control device 243.The function to monitor is.The payment control device 242 performs a prize ball or a rental ball out -of -out control by the paid device 224 based on the prize ball command entered from the main control device 162.

[0104] The power supply / launch control device 243 is connected to a commercial power supply (external power supply) at a playground, for example.Then, based on the external power supplied from the commercial power supply, the main control board 401 and the payment control device 242 are generated for each necessary operating power, and the generated operating power is supplied through the predetermined power path.do.Further, the power supply and launch control device 243 is responsible for the launch control of the game ball launch mechanism 110, and the Great Ball Running Mechanism 110 is driven when the prescribed launch conditions are set.

[0105] The news and directing control device 140 has a notch and directing control board equipped with an MPU.The MPU is a memory that temporarily memorizes various data, etc., when execution of various control programs and fixed -value data executed by the MPU, and various data, etc. when executing the control program memorized in the ROM.There is a built -in RAM and various circuits such as interrupt circuit, timer circuit, data input / output circuit, etc.It is not an essential configuration that ROM and RAM are one chip for the MPU, but each may be separately tip -ized configuration.The MPU of the warning and directing control device 140 drives the lamp part 26 to 28 and the speaker portion 29 provided in the front door frame 14 based on various commands entered from the main control device 162, and the display control device.It controls 410.

[0106] In the display control device 410, the display control of the design display device 95 is performed based on the command entered from the news and directing control device 140.In this case, in the report / production control device 140, based on various commands entered from the main control device 162, the fluctuation display form of the pattern display device 95 (for example, whether or not reach occurrence and the content of reach production, etc.)Determine the stop display form of the design (a type of design combination that finally stops and displays with the end of the fluctuation display).

[0107] Here, the configuration of the fluctuation display of each gaming turn and the contents of the same fluctuation display are described.For the following explanations, refer to FIG. 12 and FIG.FIG. 12 and FIG. 13 are an outline diagram for explaining the contents of the display on the display screen 95a of the design display device 95. For the convenience of the explanation, the illustration of the background image etc. displayed on the display screen 95A is omitted in FIG. 13.

[0108] The display control device 410 has a character ROM.The character ROM has nine types of main figures (see Fig. 12 (a) ~ (i)) with the numbers from "1" to "9", and the data of the subdivision without the numbers.(See Fig. 12 (J)) is remembered in advance.

[0109] As shown in FIG. 13 (a), the display screen 95 of the design display device 95 is set for three design columns Z1, Z2, and Z3, upper, middle and lower tiers.Each pattern column Z1 to Z3 is configured by arranging the main figure and the sub -figure in the predetermined order.In the display screen 95a, the pattern of each of the figure column Z1 to Z3 is displayed so that the pattern of the Z1 to Z3 is scrolled to the predetermined orientation (specifically, right to the left).

[0110] In the above -mentioned row Z1, nine types of main figure patterns, "1" to "9", are arranged in the descending order of the numbers, and one deputy pattern is arranged between each main pattern.In the figure row of the figure below, nine types of main figure patterns, "1" to "9", are arranged in the ascending order of the numbers, and one side pattern is arranged between each main pattern.In other words, the upper figure column Z1 and the lower pattern Z3 are composed of 18 patterns.On the other hand, in the middle figure row Z2, the nine types of masterpieces of "1" to "9" are arranged in the ascending order of the numbers, and the main figure of "9" and the main figure of "1".The main figure of "4" is arranged in addition, and one side pattern is arranged between these main patterns.In other words, only for the middle figure string Z2 is configured by 10 main figures and 20 patterns.

[0111] As shown in FIG. 13 (b), the display screen 95A has three designs stopped for each design column, and as a result, a total of 3x3 designs are stopped.It is being done.In addition, the display screen 95A has five effective lines, that is, left line L1, middle line L2, right line L3, right -right line L4, and left -right line L5.Then, the fluctuation display stopped in the order of the upper figure column Z1 → the pattern column Z3 and the middle figure string Z2, and the predetermined design combination (eg, a pattern combination with the same number) was formed on one of the effective lines.If the fluctuation display of all maps Z1 to Z3 ends in the state, a jackpot video is displayed as a normal hit result or a probable jackpot result.

[0112] In addition, considering that the fluctuation display of each figure column is stopped as described above, the above figure column Z1 is the first pattern column (or the first pattern column), and the figure row Z3 below (or No. 1).2 Picture columns) and medium -growing pattern Z2 can be referred to as the third pattern column (or the third pattern string).

[0113] Of the main patterns, the main figure with an odd number (1,3,5,7,9) corresponds to the "specific pattern" and has an even number (2,4,6,8).The main figure is equivalent to a "non -specified pattern".In the case of a probable jackpot result, for example, a specific specified pattern combination or the same non -specified pattern combination is stopped.In addition, in the case of a large hit result, the same non -specified pattern combination is stopped, for example.

[0114] In addition, the pattern of the fluctuation display of the pattern in the design display device 95 is not limited to the above, and it is arbitrary, the number of pattern columns, the direction of the pattern fluctuation display in the pattern column, the number of patterns in each pattern column, etc.Can be changed appropriately.For example, a plurality of pattern columns may be set so that they are lined up sideways, and the direction of the fluctuation display of the design in the design column may be set vertically.

[0115] The lower part of the display screen 95a, for details, the fluctuation display area for the upper figure column, the fluctuation display area for the middle figure column, and the fluctuation display area for the lower figure column are left behind.The area is set.In the holding display area, the number of reserves display areas displayed in the same number of unit hold display areas of the same number as the maximum number of holding balls when the gaming ball won the operation exit 91,92 is lined up in the left and right direction, and the fluctuation display area.It is composed of the executable display area DC that can display a holding image (hold icon) corresponding to the play turn that is running in ME.

[0116] For more details, the maximum number of pending is eight when the game ball wins the activity ball 91,92, and the number of holding areas of the number of holding is corresponded to this, the first unit hold display area, the second unit hold.The display area, the third unit holding display area, the 4th unit hold display area, the 5th unit hold display area, the 6th unit hold display area, the 7th unit hold display area, and the 8th unit hold display area are set.

[0117] For example, if the number of holds is one if the gaming ball won the activation exit 91,92, a predetermined holding image (hold icon) is displayed only in the first unit hold display area, and the gambling ball is.If the number of holds is four when the prize is won the operation exit 91,92, the configuration in which a predetermined image (hold icon) is displayed in the first unit hold display area to the fourth unit hold display area.It is.FIG. 13 (b) shows the case where the number of holds in the operating exit 91,92 is three.In the following explanation, "number of holds" is simply referred to as "number of holds".

[0118] (About various counters) Next, the operation of pachinko machine 10 composed as above is explained.

[0119] The MPU402 uses various counter information for gaming to set the jackpot lottery, the display of the main display unit 99 (main display unit D), and the design display of the design display device 95.As shown in FIG. 14, when the random number counter C1 used for the jackpot lottery, the type counter C2 used to determine the hit type such as the probability of the greater hit and the normal hit result, and the pattern display device 95 fluctuates when the pattern display device 95 fluctuates.Reach random number counter C3 used for reach lottery, random number counter -value counter CINI used for initial value setting of random number counter C1, and main display unit 99 The display time of the pattern in the labeling portion D1, D2.The display screen of the pattern display device 95 is used as a vibration type counter CS that determines the fluctuation display time of the pattern on the screen 95a.Furthermore, the electric role open counter C4 used for a lottery for whether or not the electric role 93 attached to the 2nd operation entrance 92 is opened is an electricity open state.

[0120] Each counter C1 to C4, CINI, and CS have a loop counter that is added to the previous value each time of the update, and returns to 0 after reaching the maximum value.Each counter is updated at a short time interval, and the update value is appropriately stored in the buffer 431 for lottery counter set in the prescribed area of the RAM404.The RAM404 has a holding area 432, which consists of a storage area RE for the operation mouth, an execution area AE, and a total holding memory area.

[0121] The holding area RE for the operation mouth has the first, 2nd, 3rd area, 4th, 5th, 6th, 7th, and 8th area, and the first operation mouth 91 orIn accordance with the winning history of the 2nd Active Exit 92, the number of values of each random number counter C1, type counter C2, and reach random number counter C3 stored in the buffer 431 for lottery counter is the first area as the 1st place information described above.~ Store in one of the 8th areas.The suspension information is equivalent to the special information.

[0122] In this case, in the 1st to 8th area, if a prize in the first activity entrance 91 or the second operating mouth 92 occurs more than one consecutive consecutive occurrence, the first area → 2nd area → 3rd area →The number of values information is stored in chronological order in the order of the fourth area.And up to four prize -winning history of the playballs to the first activity entrance 91 or the 2nd activity 92 are remembered.In addition, a total holding dedicated area is provided in the holding ball storage area 432, and the total holding history of the 1st operation exit 91 or the 2nd operation entrance 92 is stored in the total holding of the total number of storage.Is stored to identify.

[0123] The execution area AE is to move each value stored in the first area of the operating exit reservoir RE when starting the display display of the pattern in the labeling portion D1 and D2 in the main display unit 99.It is an area, and at the start of the 1 -gaming turn, as a matter of determination is made based on various numerical values that are remembered in the execution area AE.

[0124] Here, we will explain various counters.

[0125] The random number counter C1 is added one by one within, for example, 0 to 599, and returns to 0 after reaching the maximum value (that is, 599).In particular, when the random number counter C1 turns one lap, the value of the random number counter Cini at that time is read as the initial value of the random number counter C1.The random number initial value counter CINI is the same loop counter as the random number counter C1 (value = 0 ~ 599).The random number counter C1 is regularly updated, and is stored in the storage area RE for the operating exit 432 of the RAM404 holding ball storage area 432 when the gaming ball won the first activity 91 or the second operation mouth 92.

[0126] The values of random numbers, which are elected jackpots, are remembered as the accuracy table (information group) in the aspectable table memory area 421 as the pleasure of information group in ROM403.As shown in FIG. 15, as a non -probable table, the appointment table for low probability mode (low -probability dependency information group) and the precious table for high probability mode (high probability appropriate information group) are set.。In other words, this pachinko machine 10 is a high probability mode with a relatively low probability mode (low probability state) with relatively low probability as a lottery mode in the aspective means means.State) is set.

[0127] Under the situation where the appointment table for low -probability mode (FIG. 15 (a)) is referenced in the above lottery, the values of the random number (that is, 107 "," 107 "," "107", "" "There are a total of six, "207", "307", "407", and "507".In other words, "7", "107", "207", "307", "407", and "507" are supported by the values of the random number counter C1 per "0 to 599".On the other hand, in the case of the above -mentioned lottery, the valid random number (that is, 37 "is" 7 "," 37 ", in the case where the appropriate table (FIG. 15 (b)) is referenced in the above lottery., "57", "77", "97", "107" ... "597".In other words, "7", "37", "57", "77", "97", "107" ... "597" ...ing.By the way, if the winning probability of a high probability mode is higher than the low probability mode, the number and value of the random numbers that are the jackpot are arbitrary.

[0128] In the present embodiment, the values of random numbers, which are elected jackpots, correspond to the missing results.Regarding the resulting results, it is roughly divided into the out -of -the -scenes and special off results.The details will be described later, but for the special off result, the support mode by electricity artist 93 is usually given to the out -of -day results in that it is an opportunity to switch to the high -frequency support mode A described later, and the prescribed conditions are given.In the case of a special off -the -box, the support mode is switched to high -frequency support mode after the gaming turn related to the special offtains is terminated.In the following explanation, the outstanding result is usually referred to as a "off result".

[0129] Under the situation where the appointment table for low -probability mode (FIG. 15 (a)) is referenced in the above lottery, the value of the special random number (that is, special off -the -counter information) is "111", "333"., "555" is a total of three.In other words, "111", "333", and "555" among the values of the random number counter C1 at "0 to 599" correspond to the special off result.On the other hand, even in the gaming state where the appropriate table for high probability mode (FIG. 15 (b)) is referenced in the above lottery, the value of the special random number (that is, special off -the -counter information) is "111"., "333" and "555".In other words, "111", "333", and "555" are compatible with the jackpot results out of the random number counter C1 value of "0 to 599".In other words, the probability of being specially disguised in any low -probability mode and high probability mode is the same.

[0130] Next, we will explain the Counter C2 by specification.The type counter C2 is added one by one within the range of 0 to 29, and returns to 0 after reaching the maximum value (that is, 29).Here, in the present embodiment, multiple jackpot results are set.These multiple jackpots have a difference in (1) the lottery mode in the non -lottery means after the end of the opening and closing mode, and (2) the support mode in the electricity writer 93 after the opening / closing mode.。

[0131] As a support mode with the electric role 93 attached to the 2nd activity 92, the second operation mouth 92 is compared when the game ball is fired in a similar form to the game area PE.Low -frequency support mode (low -frequency support or low -frequency guide state) and high -frequency support mode (high -frequency support state or high -frequency support state or high -frequency support mode (high -frequency support state) so that the frequency of electricity 93 is relatively expensive.A high -frequency guide state) is set.Regarding the frequency support mode, it is roughly divided into high -frequency support mode A, which is shifted by the above -mentioned special off -the -scenes, and high -frequency support mode B, which shifts the jackpot.The differences in these support mode will be described later.

[0132] The type counter C2 is regularly updated, and is stored in the holding area RE for the operating exit 432 of the RAM404 holding ball storage area 432 when the gaming ball won the first activity 91 or the 2nd operation entrance 92.

[0133] The destination of the gaming results for the type counter C2 is remembered as a distribution table (distribution information group) in the distribution table in the woven table memory area 422 as a deardy means in the ROM403.Here, the contents of the distribution table are described using the outline of FIG.As for the distributed table, the signing table for the jackpot shown in FIG. 16 (a) and the special off -striking table shown in FIG.) Is set.

[0134] As shown in Fig. 16 (a), in the signing table for jackpots, as a destination of the gaming results, 6R Normal jackpot results (special gaming results for low probability) and 6R probability hits (high probability corresponding special gaming results)) Is set.Specifically, out of the value of "0 to 29" type counter C2, "0 to 14" corresponds to the 6R normal hit result, and "15 to 29" corresponds to the 6R probable hitting result.

[0135] As shown in FIG. 17 (a), the 6R normal hit result is a jackpot result in which the lottery mode becomes low -probability mode after the special gaming state (opening and closing mode), and the support mode is high -frequency support mode B.This high -frequency support mode B B is when the number of gaming executed in the high -frequency support mode B reaches the number of terms of termination or has a large hit result before reaching the number of terms of termination (for details, transfer to a special play state.It ends in the case of) and switches to low -frequency support mode.In the present embodiment, 40 times are set as the number of ending standards.

[0136] The 6R probable jackpot result is a jackpot result in which the lottery mode becomes highly probable mode and the support mode is high -frequency support mode B after the end of the special gaming state (opening and closing mode).This high -frequency support mode B will continue until the next jackpow will continue to move to a special gaming state, and will switch to low -frequency support mode with the start of a special gaming state.

[0137] Next, as shown in FIG. 16 (b), the special off -the -counter result A and the special off result B are set in the special off -the -box striking table as the gaming result.Specifically, out of the value of "0 to 29" type counter C2, "0 to 23" corresponds to the special off result A, and "24 to 29" corresponds to the special off result B.。

[0138] As shown in FIG. 17 (b), neither of the special off -a -disgean results A and the special off result B has not been switched to the lottery mode mode, and is an opportunity to switch in support mode by electricity 93.。

[0139] Specifically, the special off result A is an opportunity to switch support mode with high -frequency support mode A after the end of the gaming turn, which has become a special off -the -box result a.This high -frequency support mode A is when the number of gaming executed in the high -frequency support mode A reaches the number of terms of termination or when the jackpot results before reaching the terms of the end standard (for details, go to the special game status.It ends in the event of a migration and shifts to low -frequency support mode.In the present embodiment, 20 times are set as the number of ending standards.

[0140] Regarding the special off result B, it is also an opportunity to switch the support mode to high -frequency support mode A after the end of the gaming turn, which has become the special off result B.This high -frequency support mode A is when the number of gaming executed in the high -frequency support mode A reaches the number of terms of termination or when the jackpot results before reaching the terms of the end standard (for details, go to the special game status.It ends in the event of a migration and shifts to low -frequency support mode.In the present embodiment, 40 times are set as the number of ending standards.

[0141] The reach random number counter C3 is added one by one within the range of 0 to 238, reaching the maximum value (that is, 238), and returns to 0.The reach random number counter C3 is regularly updated, and is stored in the storage area RE for the operating exit 432 of the RAM404 holding ball storage area 432 when the gaming ball won the first activity 91 or the second operation mouth 92.Then, it is decided whether or not a reach is generated based on the reach table remembered in the ROM403 reach storage area.

[0142] However, in the gaming times that migrate to the opening / closing mode, the MPU402 determines the reach outbreak regardless of the value of the reach random number counter C3.The number of reach random number counter C3 corresponding to the occurrence of reach display is the same in each play state, but may be set individually according to the gaming state.For example, if the support mode is high -frequency support mode, it may be a configuration in which the number of reach random number counter C3 corresponding to the occurrence of reach display is more set than low -frequency support mode.

[0143] Here, the reach display (reach status) is equipped with a design display device 95 (display screen 95A) that can perform fluctuation display (or variable display) of the design (pattern), and the gaming result is compatible with the gaming results.In the gaming result, the stop display result after the fluctuation display can be a special display result, and the stop display result (or variable display) of the design (pattern) in the design display device 95 is started.In the previous stage of derivation display, the display status is displayed to make the player reminiscent that the special display result is likely to be a special display result.

[0144] In other words, a design combination that corresponds to the occurrence of opening and closing mode can be established by stopping the design of the pattern columns displayed on the display screen 95a displayed on the display screen 95 of the design display device 95.It is a display status that displays a sexual reach pattern combination and displays the pattern fluctuation display in the remaining pattern column in that state.

[0145] More specifically, as a preceding stage for terminating the fluctuation display of the design, a pattern combination that corresponds to the occurrence of the opening and closing mode can be established on the in advance the valid line on the display screen 95 of the design display device 95.The reach line is formed by stopping the sexual reach pattern combination, and the pattern fluctuates in the final stopped pattern column under the situation where the reach line is formed.

[0146] The display contents on the display screen 95A are further explained in detail, and when the pattern fluctuation display is first terminated in the upper figure column, and the pattern fluctuation display is terminated in the figure below, the pattern combination is applied to any effective line.Reach line is formed by stopping the main figure pattern with a number that is composed of, and the reach display is displayed by displaying the pattern fluctuation in the middle figure pattern in the situation in which the reach line is formed.It will be.Then, when a jackpot occurs, the main figure pattern with a number that makes up a pattern combination along with the main figure that forms the reach line is displayed on the reach line, and the pattern fluctuation display in the middle figure line is displayed.Ends.

[0147] In addition, the reach display is displayed in the remaining pattern combination as described above, displaying the pattern fluctuation in the remaining pattern column, and displaying the prescribed character etc. as a video on the background screen.Includes the fact that the reach production is performed by displaying or hiding the reach design combination, and then displaying the prescribed character as a video as a whole in the abbreviation of the display screen 95A.In addition, a determination of whether or not to display a predetermined image such as a predetermined character, such as a prescribed character before the reach display is performed or before the reach display, is made using the reach random number counter C3 and other counters.Is it okay.

[0148] Counter CS by fluctuation type is added one by one within, for example, 0 to 198, and returns to 0 after reaching the maximum value (that is, 198).The vibration type counter CS is a fluctuation display time of the display unit D1 and the display portion D2 for the second operation exit of the main display unit 99 (main display portion D), and the fluctuation display time of the pattern in the design display device 95.Is used to determine the MPU402.The vibration type counter CS is updated once every time the normal process described later is executed, and is repeatedly updated within the remaining hours within the normal process.Then, the buffer value of the fluctuation type counter CS is obtained when the fluctuation pattern is determined at the start of the fluctuation display in the display portion D1 and the display portion D2 for the 2nd operation exit and at the start of fluctuations at the start of the pattern display device 95.It will be done.

[0149] The power actor open counter C4 is added one by one within the range of 0 to 599, reaching the maximum value (that is, 599), and returns to 0.The electric actor opening counter C4 is regularly updated and is stored in the RAM404 electricity holding area 433 when the game ball won the through gate 84.Then, at the predetermined timing, a support lottery will be performed on whether or not the electric role 93 of the second operation mouth 92 is controlled into an open state by the value of the stored electric role open counter C4.The support mode is supplemented by referring to the outline diagram of FIG. 18 and 19.

[0150] The value of the random number, which is a support winner, is remembered as a support lottery table (information group) in the aspectable table memory area 421 as an information group memories of ROM403.As shown in Fig. 18, as a support lottery table, a support lottery table for low -frequency support mode (low -probability affair information group) and a support lottery table for high support mode A (low -probability affair information group).And a support lottery table for high -frequency support mode B (high -probability affair information group) is set.

[0151] Under the situation where the support lottery table for low -frequency support mode (Fig. 18 (a)) is referenced in the above lottery, the value of the random number (that is, winning information), which will be awarded, is "1", "3""5", "7" ... "595", "597", and "599".In other words, "1", "3", "5", "7" ... "595", "597", and "599" among the values of the "0 to 599" hitting the C1.are doing.Other values correspond to non -supporting results.

[0152] Under the situation where the support lottery table (Fig. 18 (b)) will be referenced in the above lottery, the value of the random number (that is, winning information), which will be awarded, is "1", ""There are 300 pieces: 3 "," 5 "," 7 "..." 595 "," 597 ", and" 599 ".In other words, "1", "3", "5", "7" ... "595", "597", and "599" among the values of the "0 to 599" hitting the C1.are doing.Other values correspond to non -supporting results.In other words, the support lottery table for frequent support mode A is shared with the support lottery table for low -frequency support mode.

[0153] On the other hand, in the case of the above -mentioned lottery for high -frequency support mode B (FIG. 18 (c)), the value of the random number (that is, winning information), which is a support winning, is "4",There are a total of 598 units except "304".In other words, out of "4" and "304" of the random number counter C1 at 0 to 599 are all supported by the winning results.In other words, in the case of frequent support mode B, it is different from the above -mentioned high -frequency support mode A and low -frequency support mode in the fact that almost all of the support lottery is won.

[0154] As shown in FIG. 19, in low -frequency support mode, the support winning probability is 1 / 2, and the number of times when the electric role 93 is switched to the open state when the support wins result is "" "It is stipulated to be "once", and the time (open time) of the electricity artist 93 (open time) is stipulated to be "0.1Sec".In this way, by reducing the opening time extremely, the prize to the second activity 92 is substantially avoided during low -frequency support mode.

[0155] In the case of high -frequency support mode A, in that the support winning probability is 1 / 2, although it is the same as low -frequency support mode, the number of times when the electric role 93 is switched to the open state when the support is elected.(Open number) is stipulated to be "twice", and the time when the electric character is maintained in the open state (open time) is "2sec", and the interval time maintained in the closed state is "0.2sec".It is stipulated to be.By expanding the opening time compared to low -frequency support mode, the high -frequency support mode A is allowed to win the second operation entrance 92.In this way, the prize at the 2nd Actor 92 occurs, making it possible to proceed with the game while suppressing the decrease (investment) of holding balls.In other words, compared to low -frequency support mode, high -frequency support mode A is configured to increase the number of prize balls (so -called bass) to the number of prize balls to the number of gaming balls fired.

[0156] In the high -frequency support mode B, the support winning probability is 1 / 1.1, so if the support winning result is the result, the number of times (opened) will be switched to the open state (open two times).The time when the electric role is maintained (open time) is "2sec", and the interval time maintained in the closed state is "0.2Sec".By expanding the opening time compared to low -frequency support mode, the high -frequency support mode B is allowed to win the second operation entrance 92.In high -frequency support mode B, the frequency of winning to the 2nd operation entrance 92 is increased compared to high -frequency support mode A, making it possible to proceed with the game while further reducing the decrease (investment) of holding balls.There is.In other words, compared to low -frequency support mode and high -frequency support mode A, high -frequency support mode B is configured to increase the number of prize balls (so -called bass) to the number of prize balls to the number of played balls.ing.

[0157] As already explained, the gaming status in the present embodiment is that the gaming times based on the entry of the operation exit 91,92 are repeated, and the gaming progresses in the gaming state and the jackpow, and the jackpot trains.It is roughly divided into a special gaming state (opening and closing mode) where the device 83 is opened and closed.In the normal game status, the first normal gaming status, which is low -probability mode and support mode is low -frequency support mode, and the lottery mode is high probability mode and the support mode is high -frequency support mode 2.In the third normal gaming state where the lottery mode is low probability mode and the support mode is high -frequency support mode B, the lottery mode is low -probability mode and the support mode is a high -frequency support mode A.It is configured.Regarding the advantage of the players, there is a difference in the first normal gaming state <the 4th normal gaming state, the third normal gaming state <2nd normal gaming state.

[0158] (Regarding various processing executed in the main control device 162) Next, a timer interrupt process and normal processing executed in the MPU402 in the main control device 162 will be described.In addition, in the MPU402, in addition to the above -mentioned timer interrupt processing and normal processing, an NMI interrupt treatment that is launched by the input of a power outage signal to the NMI terminal (non -maskable terminal) is executed in accompanying the power input.The explanation of these various processing is omitted.

[0159] (Timer interrupt processing) First, refer to the flowchart in FIG. 20 and explain the timer interrupt process.This process is regularly launched by MPU402 (for example, in the 2msec cycle).

[0160] In the step S101, the loading process of various winning detection sensors (eg, the above detection sensor 391a ~ 391E) is performed.That is, the status of various winning detection sensors connected to the main control device 162 is read, and the status of the admission detection sensor is determined, and the detection information (prize inspection information) is saved.

[0161] After that, in Step S102, the random number initial value counter Cini is updated.Specifically, add one random number initial value counter Cini and clear it to 0 when the counter value reaches the maximum value.Then, the update value of the random number initial value counter CINI is stored in the corresponding buffer area of RAM404.

[0162] In the following step S103, we will update the random number counter C1, specification counter C2, reach random number counter C3, and electric role open counter C4.Specifically, add one random number counter C1, a type counter C2, reach random number counter C3, and an electric role open counter C4 each, and clear it to 0 when those counter values reach the maximum value.Then, the update value of each counter C1 to C4 is stored in the corresponding buffer area of RAM404.

[0163] In the following step S104, the winning process for the through for winning to the through gate 84 will be performed.In the winning process for the through, it determines whether or not the winning prize detection flag for the through gate is stored in the RAM404 flag storage area 435, and if the flag is stored, remember it in the electric role area 433.The value of the electric role open counter C4 updated in the above step S103 is based on the fact that the number of hold information for the through gate 84 (hereinafter referred to as the role holding memory number SN) is less than 4.It is stored in the electric role hold area 433.Then, if the winning detection flag for through gates is stored in the various flag storage areas 435, the accommodation detection flag will be deleted and the winning process for the through gate will be terminated.

[0164] After executing the winning process for the step S104, proceed to the step S105, and the step S105 is performed for the operation port of the operation exit 91,92, executing the winning oral prize processing, and the interrupt processing of this timer is terminated.do.

[0165] (Prize processing for the operation mouth) Here, reference to the flowchart shown in FIG. 21 and FIG.

[0166] In the step S201, it determines whether the gaming ball has entered (prize) in the first activity 91.If the game ball is determined to have entered the first activity 91, proceed to the step S202 and set a prize ball command to pay three gaming balls to the payment control device 242.

[0167] In the following step S203, an external signal setting process is performed to output the signal to the hall computer on the gaming hall side of the information indicating that the gaming ball has entered the first activity 91.As a result, it is grasped on the hall computer that the entry to the first operation entrance 91 has occurred.In the following step S204, the value corresponding to the first operation exit 91 is read from the storage area of the number of holding, and this value is set with the holding memory number RAN for the first operation exit (hereinafter, the holding memory number for the first operation mouth.say).After that, the information acquisition process to store each value such as the random number counter C1 and the type counter C2 in the step S205 is completed, and the main entry treatment is terminated.

[0168] On the other hand, if the game ball does not win the first activity 91 in the step S201, proceed to the step S206.In Step S206, it determines whether the game ball has entered (prize) at the 2nd operation entrance 92.If the game ball is determined to enter the 2nd operation entrance 92, go to the step S207 and set a prize ball command to pay out four gaming balls on the payment control device 242.The prize ball command set in the step S202 and S207 is sent to the payment control device 242 in the external output processing S401 described later.

[0169] In the following step S208, an external signal setting process is performed to output the signal to the hall computer on the gaming hall side of the information indicating that the gaming ball has entered the 2nd activity 92.As a result, it is grasped on the hall computer that an entry to the second operation entrance 92 has occurred.In the following step S209, read the value corresponding to the second operating mouth 92 from the storage area of the reservoir, and set this value to set the holding memory number RBN for the second operation exit (hereinafter, the second storage memory RBN for the second operation mouth.say).After that, the information acquisition process to store each value such as the random number counter C1 and the type counter C2 in the step S205 is completed, and the main entry treatment is terminated.

[0170] If the denial judgment is made in both step S201 and S206 processing, that is, if no ball is entered in either the first operation exit 91 or the second operating port 92, the main entry process will be terminated as it is.。

[0171] Here, reference to FIG. 22 to explain the information acquisition process of step S205.

[0172] (Information acquisition process) In the information acquisition process, in the step S301, the information acquisition process of the operation hold memory number N stored in the storage area 432 in the holding ball storage area 432, the details of the 1st operation exit 91 and the second operation exit 92.The operating hold memory number N (RAN or RBN) according to the entry part that has been the occurrence of the occurrence is determined whether or not it is less than "4" in the present embodiment.If the operating hold memory number N is the upper limit, the acquisition of this information will be terminated as it is, and if the upper limit is less than the upper limit, the operation holding memory number of the corresponding operating port will be added in the step S302, and one will be added., Step S303 adds one total holding number (hereinafter referred to as common holding CRN) stored in the storage area.

[0173] In the following step S304, each value of the random number counter C1, type counter C2, reach random number counter C3, and fluctuation type set CS updated in the above step S103, the first among the empty memory areas of the storage area RE for the operation mouth.It is stored in the memory area, that is, in the corresponding memory area with the common reserved number CRN added in the above step S302.

[0174] In other words, when the holding memory number RAN for the first operation mouth is set, each value of the random number counter C1, the type counter C2, the reach random number counter C3, and the fluctuation type counter CS are set.It is stored in the first memory area in the empty storage area of the storage area RE for the operation mouth, the area corresponding to the operation holding memory number N added in the above step S302.

[0175] In addition, when the holding memory number RBN for the second operation mouth is set, each value of the random number counter C1, the type counters and the reach random number counter C3 updated in the above step S103, each value for the operating mouth.It is stored in the first memory area of the RE empty memory area, that is, in the area corresponding to the operation hold memory number N added in the above step S302.

[0176] After storing the hold information, proceed to step S305.In the step S305, the display update process is performed for the number of reserves of the main display unit 99.In the display update process, if the entry (winning destination) is the first operation entrance 91, the display of the number of holding portions for the first operation exit is updated, and this time (prize destination) is the place to enter.In the case of the 2nd operation exit 92, the display of the S2 for the second operation exit is updated.

[0177] Each holding number display portion S1 and S2 are composed of four LEDs, the number of LEDs lit in the S1 and S2, and the number of reservations pertaining to the first operation entrance 91 and the second operation.It is a configuration that matches the number of holds pertaining to the mouth 92.If the number of holds pertaining to the 1st operation exit 91 increases due to this winning prize, the number of LEDs that is lit in the S1 S1 for the first operation exit will be performed according to it, and the second operation is operated.If the number of holds pertaining to the mouth 92 increases, the number of LEDs that is lit in the S2 S2 for the second operation exit is performed according to it.

[0178] In the following step S306 and step S307, the prize at the operating exit 91,92 is recognized by the notch / production control device 140 and the display control device 410, which is the control device on the sub -side (deputy side), and the holder described later.The pre -confirmation process and the holding command setting process, which are processing to execute the notice, are executed, and the acquisition of this information is terminated.The hold command contains information that is based on the prize for both of the 1st and 2nd operation exit 92.

[0179] The hold command set in the set processing of the step S307 will be sent to the notification / production control device 140 and the display control device 410 in the external output process (step S401) described later.

[0180] (Normal processing) Next, the flow of normal processing is explained while referring to the flowchart in FIG.Normal processing is a process that starts after the main treatment that is launched in accordance with the power input, and the main processing of the game is executed in normal processing.As an overview, the process of step S401 ~ S407 is executed as a 4msec cycle periodic processing, and the set S409, S410 counter update processing is executed in the remaining time.

[0181] In normal processing, first external signal output processing is performed in Step S401.In the external signal output process of the step S401, the output data such as the timer interrupt process or the command set in the previous normal process is sent to the control device and hall computer on the sub side.

[0182] Specifically, the presence or absence of the prize ball command is determined, and if the prize ball command is set, it is sent to the controller 242.In addition, if various commands such as directing commands, type commands, fluctuation end commands, etc., storage commands and shift commands described later are set, it will be sent to the report and directing control device 140.。

[0183] In addition, the details will be described later, for example, the external signal that shows the pattern confirmation is output to the hole computer every time the pattern fluctuation display is displayed in the labeling portion D1 and D2 of the main display portion D, and the opening / closing mode is output.Inside, an external signal indicating that it is in the opening and closing mode is output to the hall computer, and an external signal shows that it is in high frequency support mode in high frequency support mode to the hall computer.

[0184] Next, in Step S402, the update of the vibration type counter CS is performed.Specifically, the counter value is added to 0 when the counter value reaches the maximum value of one of the vibration type counter CS.Then, the update value of the counter CS by fluctuation type is stored in the corresponding buffer area of RAM404.

[0185] In the following step S403, we perform gaming control processing to control the gaming in each gaming turn.In this gaming control process, the jackpot judgment, the setting of the pattern fluctuation display of the design display device 95, the display control of the main display unit 99, etc. are performed.

[0186] After executing the gaming control process of the step S403, proceed to the step S404 and perform the gaming state migration process.Details will be described later, but this gaming state migration process will shift to the special gaming state (opening and closing mode), high probability mode, high -frequency support mode B, etc.The details of the gaming control process of step S403 and the gaming state migration process of the step S404 will be described later.

[0187] In the following step S405, the control process for through gates, including support lottery processing based on the winnings to the through gate 84, and the step S406 drives the electric writer 93 attached to the 2nd operation entrance 92.Perform the role support process.Details about the process for the through gate and the power support for the step S406 will be described later.

[0188] After that, in Step S407, a game ball launch control process is performed.In the game ball launch control process, the Solenoid 111 of the gaming ball launch mechanism 110 is once once during the predetermined interval period (eg, 0.6sec), under the condition that the launch permit signal is entered from the power supply / launch control device 243.Incites.As a result, the gaming ball is launched for the game area PE.

[0189] The following step S408 will determine whether or not the next normal process execution timing has reached, that is, whether one cycle has passed since the start of the previous normal processing has passed.Then, within the remaining hours until the next normal processing timing, repeatedly updates the random number initial value counter CINI and a fluctuating type counter CS.

[0190] Since the execution time of each process of step S401 to S407 changes according to the state of the gaming, the remaining time until the next normal processing timing will fluctuate.Therefore, by repeatedly performing the random number initial value counter CINI using the remaining time, the random number initial value counter CINI (that is, the initial value of the random number counter C1) can be updated randomly, and the same is true.Vibration type counter CS can also be updated randomly.

[0191] (Gaming control control processing) Next, the gaming control process of the step S403 is explained by referring to the flowchart, etc. of FIG. 24 to 27.

[0192] In the gaming control process, first, as shown in the flowchart in FIG. 24, it is determined whether it is in a special game (in opening and closing mode) in Step S501.If it is in the opening and closing mode, the processing after step S502 or later, that is, the gaming start process for the step S503 ~ Step S506 and the step S507 ~ Step S509 gaming processing processing is not executed.End control processing.

[0193] If it is not in the opening and closing mode, determine whether it is in the game or not in the step S502 and S503.Specifically, it is determined whether or not the d1 and d2s for the operation port of the main display unit 99 are displayed.If the fluctuation is displayed, a negative judgment is made in the step S502 and proceed to the step S503.In the step S503, it determines whether the confirmation display in the labeling portion for the operation exit has been terminated.If a positive judgment is made in the step S503, proceed to the start of the step S504 ~ S506 gaming time.In the gaming start processing process, the step S504 first determines whether the total number of start -on ball (common holding number CRN) is "0" or not.The case where the common holding CRN is "0" means that the hold information is not remembered in the holding ball storage area 432.Therefore, this gaming control control is terminated as it is.

[0194] On the other hand, if the common reserved number CRN is not "0", the data setting process for setting the data recalled in the storage area RE in the pending ball storage area 432 in the step S505 is set for fluctuations.After executing, after performing the fluctuation display of the d1, D2 displayed in the main display unit 99 and the fluctuation display of the pattern display device 95 in the main display unit 99, this play control control processing is performed.Ends.

[0195] Here, the data setting process of step S505 and the fluctuation start process of the step S506 are described in detail.First, the data setting process of step S505 is described by referring to the flowchart in FIG. 25.

[0196] (Data setting processing) In the data setting process, the step S601 first subtracts the target of the operation hold memory number N, which is memory of the storage storage memory in the memory area, and the common holding number CRN.Then, it is determined whether the number of holding information is stored in the holding area RE (see FIG. 14), that is, whether or not the number of storage memory N is "0" or not.If the operating hold memory number N is "0", this data setting processing is terminated as it is.On the other hand, if the operating hold memory number N is not "0", the data (hold information) remembered in the first area of the operating port holding area RE is moved to the execution area AE.Then, shift the data (hold information) remembered in the 2nd to 8th areas of the operating mouth area RE RE in order to the lower area side.As a result, for example, with the movement to the execution area of the data in the first area, the second area → the first area, the third area → the second area, the third area, the third area, the fifth area.Data in each area is shifted from area, 6th area → 5th area, 7th area → 6th area, 8th area → 7th area.

[0197] In the following step S604, a shift command, which is the information that makes the shift of the data of the operating exit reservoir RE RE have been shifted by the reporting control device 140, sets a shift command.Then, this data setting process is terminated.The shift command set in the step S604 is sent to the news and production control device 140 in the step S401 in the normal process (Fig. 23).The shift command will also be transmitted to the display control device 410 via the news and directing control device 140.

[0198] (Fluctuation start processing) Next, the fluctuation start process of the step S506 is described by referring to the flowchart in FIG. 26.

[0199] In the fluctuation start process, first, the update of the number of gaming counters provided in various counter area 434 of the RAM404 in the step S701 is executed.The number of gaming counters is cleared due to the transition to the special gaming state, and "1" is added for each update process of the step S701.In MPU402, by referring to the value of the number of gaming counts, the gaming turn executed after the special game condition is identified.

[0200] In the following step S702, the appropriate judgment process based on the winning prize to the operating exit 91,92 will be performed.This resources judgment process is a process to determine whether the holding information referred to in this fluctuation start processing is supported by the wound win.Specifically, the information stored in the execution area AE, the information obtained from the random number counter C1, is grasped.Then, if the non -lottery mode is in low probability mode, refer to the information in the large hits, referring to the resembled table for the low -probability mode in ROM403's resigned table memory area 421, and the information that is grasped above is included in the large hit.If you identify whether it is, and if the extra lottery mode is in high probability mode, the information you know above is a big hit by referring to the high -probability mode memorized table remembered in the ROM403 table memory area 421.Identify whether it is included in the corresponding information.

[0201] In the following step S703, it determines whether the result of the appropriate judgment process in the step S702 is the result of corresponding to the jackpot.If the result is a jackpot, the jackpot type judgment process is performed in the step S704.

[0202] In this type judgment process, the information stored in the executable area AE, the information obtained from the type counter C2, is grasped.In addition, the information for the specifications that is remembered in the jackpot in the ROM403 transfer table memory area 422 corresponds to the information for the specifications that are grasped above correspond to the 6R hit result and the 6R probability hit result.Is identified.

[0203] In the case of a 6R probable jackpot, a positive judgment is made in the step S705 and proceeding to the step S706, and the stop result setting process for 6R probable jackpot is executed in the step S706.6R In the case of normal jackpot, a negative judgment is made in the step S705 and proceeded to the step S707, and the step S707 is performed in the 6R normal hits.

[0204] If you return to the explanation of the step S703 and make a negative judgment in the step S703, that is, if it is not a jackpot, proceed to the step S708.If this lottery result is usually out of the ordinary described above, proceed to the step S713 by making a negative judgment in the step S708.In the step S713, the suspension of the stop result setting processing is performed.If the lottery result is a special outfit described above, a positive judgment is made in the step S708, proceeding to step S709, and execution of the special type type judgment process.

[0205] In this type judgment process, the information stored in the executable area AE, the information obtained from the type counter C2, is grasped.Further, by referring to the specially -oriented disposal table remembered in the ROM403 transfer table memory area 422, the information for the specifications that is grasped above corresponds to any of the specially disguised results A and the special off result B.Identify whether you are.

[0206] In the case of a special off result A, a positive judgment is made in the step S710 and proceeded to the step S711, and the step S711 is performed in the step S711.If it is a special off result B, a negative judgment is made in the step S710 and proceeds to the step S712, and the step S712 is performed in the step S712.

[0207] Step S706, S707, S711 ~ S713 stop result setting processing, the stop result table remained in the ROM403 stop result table storage area 424, the information of the pattern of the pattern that is finally stopped in the main display unit 99.Refer to identification and memorize the specified information in RAM404.

[0208] In step S706 and step S707, the information for identifying the 6R probability hit result or 6R hitting result in the MPU402 is stored in the RAM404 flag storage area 435.Specifically, the step S706 stores a 6R probable jackpot flag, and in the step S707, the 6R random flag is usually stored.

[0209] In step S711 and step S712, information for identifying that the result of this gaming turn is a special off -discount result a or a special off result B in the RAM404 flag storage area 435.do.Specifically, in step S711, a special off -a -flag is stored, and the step S712 stores special off -off B flags.

[0210] After executing any of the steps S706, S707, S711 ~ S713, the setting process of the fluctuation display time is performed in the step S714.In the configuration processing of the fluctuation display time, the fluctuation display time information corresponding to the value of the fluctuated type of CS is obtained by referring to the fluctuation display time table remembered in the ROM403 fluctuation display time table memory area 423.After that, the obtained fluctuation display time information is set in the variable display time counter (fluctuation display time measurement method) provided in various counter area 434 of the RAM404.

[0211] After performing the setting processing of the fluctuation display time in the step S714, proceed to the step S715 and set the fluctuation start command and the type command.The fluctuation start command contains information on the presence or absence of reach and information on the fluctuation display time.The type command also contains information on the results of the game.In other words, the type command includes information on the gaming results include information on the 6R probable jackpot result, information of 6R normal hit results, information of special off -augual results A, and information on special disguise results B.The step S713 is identified by referring to the value of the number of gaming counters and whether or not to reach the ceiling is identified, and this information is also included in the fluctuation start command.

[0212] The fluctuation start command and the type command set in the step S715 are sent to the news and directing control device 140 in the step S401 in the normal process (FIG. 23).In the news and directing control device 140, based on the received fluctuation start command and the type command, the output pattern of the lamp 26 in the gaming turn and the output pattern of the sound (BGM and sound effects) from the speaker portion 29 are determined.The lamp part 26 and the speaker portion 29 are controlled so that the content of the determined production is executed.In addition, the news of the news and directing control device 140 determined the details of the gaming directing pattern such as the pattern display pattern in the design display device 95 in the gaming turn based on the received fluctuation start command and the type command, and it was determined.The information is added to the fluctuation start command and the type command to send it to the display control device 410.In the display control device 410, based on the received fluctuation start command and the type command, the design display device 95 is displayed so that the gaming production (display effect) is executed in a concept determined by the news and directing control device 140.Control.

[0213] After that, in the Step S716, the display start processing of the main display unit 99 is launched in the first operation exit D1 and the display portion D2 for the second operation exit, and then the fluctuation start processing is started.finish.In addition, it is possible that the fluctuation display of the pattern etc. will be launched before the above lottery is executed.

[0214] (Configuration processing of fluctuation display time) Next, refer to FIG. 27 to 29 to explain the outline of the setting processing (step S714) of the fluctuation display time.As already explained, in the present embodiment, the holding information is obtained based on the entry of the first operation exit 91 and the second operation mouth 92, and the patterns in the gaming turn based on the pending information obtained.The fluctuation display of the pattern is performed by the confirmation display.Here, the fluctuation display time of the patterns and patterns is based on the current lottery based on the current gaming status, the operation exit D1, and D2, and the holding information stored in the holding area RE for the operation exit.It is set according to the number, etc.Regarding the fluctuation display time, when comparing the jackpot result and the out of the result, the former is more likely to be longer than the latter, and in the case of a missing result and the reach display does not occur.Is configured to be shorter as the number of stored pending information increases.

[0215] In the setting process of the fluctuation display time, first determine whether the jackpot or special out or not in the step S702 lottery described above.Specifically, it is determined whether the RAM404 flag storage area 435 has a 6R probability change jackpot flag, 6R normal hitting flag, special off -a -flag, special off -flag, or not.

[0216] (Normally out -of -day fluctuation display time table) If the lottery result is normal (completely removed) of the ceiling arrival (not reached), it is determined whether or not a reach display is generated in the design display device 95 in this gaming turn.Specifically, the reach display is generated by referring to the value of reach random number counter C3 stored in the execution area AE and the reach judgment table memorized in the ROM403 reach judgment area area.Decide whether or not.The fluctuation display time of ROM403 is remembered in various fluctuations in various fluctuations in various fluctuations in the table memory area 423, and it is memorized in the current game state and the storage area for the operation mouth.Set the fluctuation display time according to the number of hold information and whether or not reach occurs.

[0217] FIG. 27 (A1) shows the fluctuation display time when it is completely removed in the first normal gaming state that supports low -probability mode and low -frequency support mode.For example, if the number of stored pending information is "0" or "1", either "12,13,14SEC" is set as the fluctuation display time, and the storage information is remembered.If the number is "2", one of "7,8,9sec" is set as the fluctuation display time, and the number of stored pending information is "3" to "8".Either "3,4,5sec" is set as the fluctuation display time.In the first normal gaming state, the confirmed display time of the pattern in the d1 and d2 in the duet d1 and d2 and the confirmation time of the design display device 95 are configured to be "1sec".

[0218] FIG. 27 (A2) shows the fluctuation display time when it is completely removed in the 4th normal gaming state with low probability mode and high -frequency support mode A compatible.For example, if the number of stored pending information is "0" or "1", either "12,13,14SEC" is set as the fluctuation display time, and the storage information is remembered.If the number is "2", one of "7,8,9sec" is set as the fluctuation display time, and the number of stored pending information is "3" to "8".Either "3,4,5sec" is set as the fluctuation display time.In the fourth normal gaming state, the confirmed display time of the pattern in the d1 and d2 in the duplicated port and the design display device 95 are configured to be "1sec".In other words, the form of setting of the fluctuation display time in the fourth normal gaming state is the same as the setting of the fluctuation display time in the first normal gaming state.

[0219] FIG. 27 (A3) shows the fluctuation display time when it is completely removed in the second normal gaming state with high probability mode and high -frequency support mode B compatible.For example, if the number of stored holding information is "0", one of "12,13,14sec" is set as the fluctuation display time, and the number of stored pending information is "1."If" 8 "is" 8 ", one of" 1,2sec "will be set as the fluctuation display time.In the second normal gaming state, the confirmed display time of the pattern in the labeling portion for the operation oral and the design display device 95 are configured to be "0.5sec".

[0220] FIG. 27 (A4) shows the fluctuation display time when it is completely removed in the third normal gaming state with low probability mode and high -frequency support mode B compatible.For example, if the number of stored holding information is "0", one of "12,13,14sec" is set as the fluctuation display time, and the number of stored pending information is "1."If" 8 "is" 8 ", one of" 1,2sec "will be set as the fluctuation display time.In other words, the formation of the fluctuation display time in the third normal gaming state is the same as the setting form of the fluctuation display time in the second normal gaming state.In the third normal gaming state, the confirmed display time of the pattern in the d1 and d2 in the duplicated port and the design display device 95 are configured to be "1sec".

[0221] By the way, for both the first normal gaming state to the fourth normal gaming state, in the gaming times in which the reach display (off -reach) occurs in the outcome result, it fluctuates regardless of the number of stored pending information.Either of "20 to 30sec" is set.This fluctuation display time is the same as the fluctuation display time set in the gaming times corresponding to the jackpot result (see FIG.If it is easy to set and the resulting result, it is easy to set a relatively short time in the range.In other words, there is a difference so that the reach display with a longer fluctuation display time will increase the expectation per jackpot than the short reach display.

[0222] Here, the pachinko machine 10 shown in the present embodiment has reached the upper limit (hereinafter referred to as the ceiling) when the gaming progresses without a jackpot and the number of gaming in the normal game state is set in advance (hereinafter referred to as the ceiling).After reaching the ceiling, the support mode may be forced to switch to high -frequency support mode A.In the gaming times that will reach the ceiling, the fluctuation display time corresponding to the reach display will be set (20 to 30sec for details), as in the case of the jackpot and special off -the -box gaming times.

[0223] In addition, it is not limited to this, and in the gaming times that reach the ceiling, it is possible to configure a fluctuation display time that does not support reach display.For example, it may be a configuration that unifies the form of a floating display time in a gaming times that reaches the ceiling and the gaming times that will reach the ceiling, regardless of whether or not the ceiling is reached.

[0224] By the way, the "complete removal" shown in the following explanation is a general term for the jackpot, special off -the -box, or non -correspondence that does not support the ceiling.

[0225] (Vibration display time table for jackpot) If the lottery result becomes a jackpot (6R probability change or 6R normal hits), refer to the variation display time table from various fluctuation display time tables remembered in the ROM403 fluctuation display time table memory area 423.Set the fluctuation display time regardless of the current game status and the number of holding information remembered in the holding area RE for the operation mouth.

[0226] FIG. 28 shows the fluctuation display time when the first normal gaming state to the fourth normal gaming state is completely off."20 to 30sec" is set as a fluctuation display time, even if the number of stored storage information is "0" to "8".The range of this fluctuation display time is the same as the case where the above -described outline occurs, and it is easier to set a relatively long time than a relatively short time in the range.In addition, in the first normal gaming state, the third normal gaming state, the 4th normal gaming state, the confirmation display time of the pattern in the labeling portion for the operation oral and the design display device 95 are "1sec".In the second normal gaming state, the confirmation display time of the pattern in the d1 and d2 and the design display device 95 in the d2 are "0.5sec".

[0227] (Specially off -the -counter fluctuation display time table) If the lottery result is special (special off -a -off A or special off -off B), the fluctuation display time table remained in various fluctuations in the ROM403 fluctuation display time table memory area 423 The specially corresponding fluctuation display time table for specially correspondence.See and set the fluctuation display time.

[0228] FIG. 29 (C1) shows the fluctuation display time in the case of a special outfit in the first normal gaming state that supports low -probability mode and low -frequency support mode.Even if the number of stored storage information is "0" to "8", either "20 to 30sec" is set as the fluctuation display time.The range of this fluctuation display time is the same as the case where the above -described outline occurs, and it is easier to set a relatively long time than a relatively short time in the range.In the first normal gaming state, the confirmed display time of the pattern in the d1 and d2 in the duet d1 and d2 and the confirmation time of the design display device 95 are configured to be "1sec".

[0229] FIG. 29 (C2) shows the fluctuation display time in the case of low -probability mode and high -frequency support mode A compatible 4th normal gaming state in the case of special gaming.Even if the number of stored storage information is "0" to "8", either "20 to 30sec" is set as the fluctuation display time.The range of this fluctuation display time is the same as the case where the above -described outline occurs, and it is easier to set a relatively long time than a relatively short time in the range.In the first normal gaming state, the confirmed display time of the pattern in the d1 and d2 in the duet d1 and d2 and the confirmation time of the design display device 95 are configured to be "1sec".

[0230] FIG. 29 (C3) shows the fluctuation display time in the case of a high probability mode and high -frequency support mode B compatible with the second normal gaming state.Even if the number of stored storage information is "0" to "8", either "1,2sec" is set as the fluctuation display time.The range of this fluctuation display time is the same as the above -described case, and it is difficult to identify the special outbreak from the fluctuation display time.In the second normal gaming state, the confirmed display time of the pattern in the labeling portion for the operation oral and the design display device 95 are configured to be "0.5sec".

[0231] FIG. 29 (C4) shows the fluctuation display time in the case of low -probability mode and high -frequency support mode B compatible in the third normal gaming state.Even if the number of stored storage information is "0" to "8", either "1,2sec" is set as the fluctuation display time.The range of this fluctuation display time is the same as the above -described case, and it is difficult to identify the special outbreak from the fluctuation display time.In the third normal gaming state, the confirmed display time of the pattern in the labeling portion for the operation oral and the design display device 95 are configured to be "0.5sec".

[0232] As already explained, the pachinko machine 10 shown in the present embodiment is the ceiling when the gaming is proceeding without a jackpot and the number of gaming in the normal game state is set in advance (ceiling).With the trigger, the support mode may be forced to switch to high -frequency support mode A.Although the ceiling reaches in high frequency support mode B, it does not occur in the high -probability mode and low -frequency support mode 1st normal gaming state, low -probability mode and high -frequency support mode A compatible 4th normal game state.You can.In the gaming times that reach the ceiling in the first normal gaming state and the 4th normal gaming state, the fluctuation display time (20 to 30sec for details) will be set as the fluctuation display time (details for details).In other words, the reach display is executed in the gaming times that reach the ceiling.

[0233] Return to the explanation of the gaming control process (FIG. 24), and if the labeling portion D1 or D2 is displayed in the main display unit 99, or is in the definite display, proceed to the step S507.The step S507 determines whether or not the fluctuation display time has passed.Specifically, it is determined whether the value of the fluctuation display time (fluctuation display time information) of the RAM404 has become "0" or not.The price is 1 subtract (subtract) each time a timer interrupt process (FIG. 20) is started.

[0234] If the fluctuation display time has not elapsed, the floating display processing is performed in the step S508.In the processing of fluctuating display, the display constitution is changed in one of the corresponding d1 and D2.After that, this play technique control process is terminated.If the fluctuation display time has passed, the confirmation display processing is executed in the step S509, and this play technique control processing is terminated.Details of this confirmed display processing will be described later.

[0235] (Migration processing processing) Next, the gaming status transition process of the step S404 is described by referring to the flowchart of FIG.

[0236] In the gaming state migration process, first, the step S801 is determined whether or not it is in the opening and closing mode (in a special gaming state).If it is not in the opening and closing mode, proceed to the step S802 and determine whether the game turn is completed.Specifically, whether or not the defined display time (stop display time) has passed after the fluctuation display is completed in either of the labeling portion D1 or D2 of the main display portion D.judge.If the gaming turn is not the end, the migration processing of this gaming will be terminated as it is.

[0237] If the gaming turn is completed, the step S802 is determined and proceed to the step S803.In the step S803, it determines whether or not the gaming results of this gaming (the result of the above -mentioned lottery) correspond to the transition to the opening and closing mode (special gaming state).Specifically, the RAM404 flag storage area 435 is determined whether the 6R probable gland jackpot flag and the 6R jackpot flag are stored.If any of the above flags are not stored, the migration processing of this gaming is terminated as it is.

[0238] If one of the above flags is stored, the start of the opening and closing mode will be performed in the step S804.The operation regulation of the variable entry equipment 83 by the lock device is released, and the opening and closing operation of the variable admission device 83 is tolerated until the opening and closing mode is completed.In the start process of Step S804, the opening / closing mode flag is set in the various flag storage area 435 of the RAM404, and the opening time for the opening in the opening and closing mode is set.In addition, in the step S801 above, it is determined whether or not it is in the opening and closing mode depending on the presence or absence of this opening and closing mode flag.

[0239] In the following step S805, "6" is set in the round counter RC1 provided in various counter area 434 of RAM404.Round counter RC1 functions as a means to grasp the number of transformed prize equipment 83 open.After executing the step S805, proceed to step S806 and delete the high -frequency support mode flag A, B stored in various flag storage areas of RAM404.As a result, the support mode in the opening and closing mode is forcibly switched to low -frequency support mode.After that, the opening command setting process is executed in the step S807, the external signal setting process is performed in the step S808, and the transition processing process is terminated.

[0240] The opening command set in the step S807 is transmitted to the report S401 in the normal process (FIG. 23) to the reporting control device 140 and the display control device 410.In the news and directing control device 140, based on the receiving opening command, the content of the production corresponding to the opening and closing mode is determined, and various devices are controlled so that the contents of the determined production are executed.The content of this production contains a display form in the design display device 95, and the determined display form is output as the display control device 410 from the news and directing control device 140.In the display control device 410, based on the opening command received from the main control device 162 and the display contents received from the news and directing control device 140, as a display corresponding to this opening and closing mode, for example, as a display content for the jackpot.The display control of the design display device 95 is performed so that the video display of the character, etc. and the background image are switched.

[0241] In addition, the external signal set in the step S808 is also transmitted to the gaming hall hall computer in the step S401 in the normal process (Fig. 23), and the hall computer is in the opening and closing mode based on this external signal.It can be identified.

[0242] If you return to the explanation of the step S801 and determine that it is in the opening and closing mode in the step S801, proceed to the step S809.The step S809 determines whether the waiting time for the opening has passed.If the waiting time for the opening has not elapsed, the state of this gaming state will be discontinued.If the waiting time for the opening has passed, the opening and closing of the large entry exit will be performed in the step S810.Here, reference to FIG. 31, the opening and closing process of the prize prize is explained.

[0243] (Opening and closing of the Great Entrance Exit) First of all, in the opening and closing process of the Great Award, first determine whether the variable entry equipment 83 (large entry mouth) is open in Step S901.Specifically, the judgment related to the driving state of the variable entry device of the variable entry award device 83 is made based on the drive state of the driving portion for the bullying device.If the prize mouth is not open, the step S902 will determine whether the value of the round counter RC1 is "0" or not.If a positive judgment is made in Step S902, the opening and closing of the main university prize will be closed.

[0244] If you make a negative judgment in Step S902, proceed to step S903.In Step S903, determine whether the value of the timer counter TC1 is "0" or not.The timer counter TC1 is a counter that is referenced when grasping the opening time or interval time of the large entry, and the value is subtracted by "1" every time a timer interrupt process (see FIG. 20) is executed.。If a negative judgment is made in the step S903, the opening and closing of the main university prize will be terminated.

[0245] If the value of the round counter RC1 is not "0" and the timer counter TC1 value is "0", proceed to Step S904 and execute the opening process of the variable prize device 83 (large entry prize).Specifically, the driving portion for a variable entry device is driven in order to open the large entry mouth.

[0246] After that, a step S905 and step S906 processing is performed as a setting processing processing of the closing conditions corresponding to a variable entry prize device 83 (large entry) (the setting process for opening).Specifically, set "15000" (equivalent to 30sec) in the timer counter TC1 in the step S905, and set "10" in the first prize counter PC1 in the following step S906.

[0247] After the process of step S906 is executed, the opening and closing process of the Hon University Awards will be terminated by setting the opening command that indicates that the variable entry prize device 83 (large entry prize) has been opened in the step S907.This set open command is sent to the report S401 in the normal process (see FIG. 23) to the reporting control device 140.In the news and directing control device 140, based on the open command received above, the content of the production corresponding to the opening is determined, and various devices are controlled so that the contents of the determined production are executed.

[0248] Returning to the explanation of Step S901 and determines that the variable entry prize device 83 (large entry prize) is open in the step S901, proceed to the step S908, and whether the value of the timer counter TC1 is "0" or not.judge.If the value of the timer counter TC1 is not "0", proceed to Step S909, and determine whether or not the gaming ball won the prize in the prize prize is based on the detection sensor from the detection sensor installed in the variable entry equipment 83.do.

[0249] If the prize has occurred, the output process of the winning command will be performed in the step S910.The winning command is output to the warning and directing control device 140, and the production in the opening and closing mode executed in the display screen 95 of the design display device 95, for example, is changed by the prize command.

[0250] After executing the output processing of the command in the step S910, proceed to the step S911.In the step S911, the value of the first prize counter PC1 is subtracted by 1, and in the following step S912, it determines whether the value of the first prize counter PC1 is "0", and if it is not "0", it is the main entry prize.Ends opening and closing processing.

[0251] If a positive judgment is made in Step S912, that is, if the value of the first prize counter PC1 is "0", or if a positive judgment is made in Step S908 (that is, the value of the Thai Ma Counter TC1 is "0".When it is determined, it means that the closing condition of the large entry mouth has been established.In this case, a variable entry -to -prize device 83 (large entry prize) shall be a non -driving portion in the Step S913 to close the driving portion for a variable entry device.

[0252] In the following step S914, the update process of the round counter RC1 is performed.Specifically, if the value of the round counter RC1 is not "0", the value of the same round counter RC1 is subtracted 1 and the value of the round counter RC1 is "0", and the value of the same round counter RC1 is "0".Maintain as it is.

[0253] After that, in Step S915, it determines whether the value of the updated round counter RC1 is "0".If you make a negative judgment in the step S915, proceed to the step S916, and set the "1000" (equivalent to 2.0sec) in the timid counter TC1.

[0254] After executing the step S916, the closing command is set in the step S917, and the opening and closing of the main university prize is terminated.The configured closed command is sent to the report S401 in the normal process (FIG. 23) to the reporting control device 140.In the news and directing control device 140, the content of the production corresponding to the closed command is determined based on the receiving closed command, and various devices are controlled so that the contents of the determined production are executed.

[0255] If you return to the explanation of the step S915 and determine that the value of the round counter RC1 is "0" in the step S915, proceed to the step S918.In the step S918, the ending start process is performed.In the starting process, set a waiting time for the ending for waiting without starting the next gaming turn for the ending of the opening and closing mode.Specifically, set the waiting time information for the ending in advance in ROM403 on the waiting time counter set up in various counter area 434 of RAM404.

[0256] After that, the ending command is set in the step S919, and the opening and closing of the main university prize is terminated.The set ending command is transmitted to the report S401 in the normal process (FIG. 23) to the reporting control device 140.

[0257] Return to the explanation of the gaming state migration process (Fig. 30), and after executing the opening and closing of the large entry exit in the step S810, proceed to the step S811, determining whether the value of the round counter RC1 is "0".If the value of the round counter RC1 is not "0", the migration processing of this gaming is terminated as it is.If the value of the round counter RC1 is "0", proceed to the step S812.The step S812 determines whether the ending time has passed or not.If the waiting time for the ending has not elapsed, the state of this gaming state will be discontinued.

[0258] If the waiting time for the ending has passed, the migration processing at the end of the opening and closing mode is executed in the step S813, and the transition processing process is terminated.The transition process at the end of the opening / closing mode will be described by referring to the flowchart shown in FIG. 32.

[0259] (Migration processing at the end of opening and closing mode) In the migration process at the end of the opening and closing mode, first, in the step S1001, it is determined whether or not this opening and closing mode is triggered by a 6R probability hit hit.If a positive judgment is made in the step S1001, proceed to the step S1002 and set a high probability mode flag in the various flag storage area 435 of RAM404.Based on the high -probability mode flag set in this way, the appropriate tables for high probability mode will be referenced in the subsequent lottery in the subsequent gaming times.

[0260] After that, set a high -frequency support mode B flag in the various flag storage area of various flags of RAM404.Based on the high -frequency support mode B flag set in this way, the sub -support lottery table for high -frequency support mode B is referenced in the support lottery in the subsequent electric role support process, and the display part for the through gate.Floating display time table for high -frequency support mode B will be referenced as a fluctuation display time table for determining the fluctuation display time of the pattern in the pattern.

[0261] Returning to the explanation of Step S1001, if the jackpot that caused this opening and closing mode is 6R, set the number of ram404 flags in various flag storage areas 435 (step S1004), and various RAM404.Set "40" in the continuous number counter set up in the counter area 434.After that, proceed to the step S1003, and set a high -frequency support mode B flag in various flag storage areas of RAM404.

[0262] The value of the continuous number counters is subtracted by "1" each time the gaming turn is executed, and the high -frequency support mode B ends when the value of the continuous number is "0".In other words, the number of gaming that can be executed in the high -frequency support mode B is specified in the high -frequency support mode B (the number of ending standards above) is specified according to the value of the continuation number counter.

[0263] After executing the step S1003, proceed to step S1006 and clear (reset) the value of the number of gaming counters set up in various counter area 434 of RAM404.After that, in the step S1007, various flags for opening and closing mode stored in various flag storage areas of RAM404 flag storage are deleted, and the output of external signals corresponding to opening and closing mode is stopped.

[0264] Next, referring to the flowchart of FIG. 33 and 34, the control processing for the step S405 in normal processing will be described.

[0265] (Control processing for through gates) In the control process for through gates, first determine whether or not it is supported by the electric role 93 in the step S1101.Specifically, it is determined whether the support flag is stored in various flag storage areas 435 of RAM404.The support flag is stored in various flag storage areas 435 at the start of support by electricity 93, and is erased from various flag storage areas 435 at the end of support.

[0266] If the support flag is stored, the control process for this through gate is closed.If the support flag is not stored, make a negative judgment in the step S1101 and proceed to the step S1102.In the step S1102, it determines whether or not the pattern fluctuates or determine the display is performed in the ds. display part for the through gate in the main display portion D.If you make a negative judgment in Step S1102, proceed to the step S1103.

[0267] As already explained, in the present embodiment, the maximum number of times the gaming ball has passed through the through gate 84 is held up to 4 times, that is, the holding information based on the winning to the through gate 84.Up to 4 pieces are stored in the electric role holding area 433.In step S1103, it determines whether the role holding memory number SN is "0" or not.If the role of holding memory number SN is "0", the control process for this through gate is terminated by the step S1103.If the role of holding memory number SN is not "0", proceed to the step S1104 by making a negative judgment in the step S1103.In the step S1104, the data setting process is performed to set the data remembered in the electric role holding area 433 for a fluctuation display.

[0268] In this data configuration process, the role of holding memory number SN is subtracted 1.Then, it determines whether the number of hold information that is memorized in the holding area 433 is "0" or not.If the role holding memory number SN is "0", this data setting processing is terminated as it is.On the other hand, if the role holding memory number SN is not "0", the data (hold information) remembered in the first area of the electric role hold area 433 is moved to the execution area.Then, the data (hold information) remembered in the second to fourth areas of the electric role hold area 433 is shifted to the lower area side in order.As a result, for example, as the data in the first area is moved to the execution area, data in each area, such as the 2nd area → 1st area, 3rd area → 2nd area, 4th area → 3rd area.Shift.

[0269] After the data setting process is executed in the step S1104, the control process for this through gate is terminated after performing the fluctuation start process of the pattern in the DS for the through gate in the step S1105.Here, referring to the flowchart in FIG. 34, the fluctuation start process of the step S1105 is described.

[0270] (Fluctuation start processing) In the fluctuation start process, first, in Step S1201, determine whether the current support mode is high -frequency support mode B.If the current support mode is one of low -frequency support mode or high -frequency support mode A, proceed to the step S1202 by deciding on the step S1201.In step S1202, a support lottery process (low -probability support lottery processing) is performed by referring to the support lottery table (see Fig. 18 (a), (b)) for low -frequency support mode and high -frequency support mode A.If the current support mode is high -frequency support mode B, the step S1201 is affirmed and proceed to the step S1203.In the step S1203, a support lottery process (high probability support lottery processing) is performed by referring to the support lottery table (see Fig. 18 (C)) corresponding to high -frequency support mode B.

[0271] If the support lottery process of step S1202 and S1203 is supported, a positive judgment is made in the step S1204 and proceeding to the step S1205, and the stop result setting process for support is performed.If the support lottery process for step S1202 and S1203 is not elected, the negative judgment is made in the step S1204 and proceeding to the step S1206, and the stop result setting process for non -elections is performed.

[0272] After executing the stop result setting process of step S1205 and S1206, proceed to the step S1207 and set up the fluctuation display time of the pattern in the through gate display part DS. ROM403 fluctuation display time table memory area 423 remembers the fluctuation display time table for low -frequency support mode and the fluctuation display time table for high -frequency support mode.If the current support mode is in low frequency support mode, set the fluctuation display time of the pattern by referring to the fluctuation display time table for low -frequency support mode.In the present embodiment, the fluctuation display time set by referring to the fluctuation display time table for low -frequency support mode is stipulated to be "10 to 20sec" (see FIG. 35).On the other hand, if the current support mode is high -frequency support mode A, B, set the fluctuation display time of the pattern by referring to the fluctuation display time table for high -frequency support mode.In the present embodiment, the fluctuation display time set by referring to the fluctuation display time table for high -frequency support mode is specified to be "0.5sec" (see FIG. 35).In other words, in frequent support mode A and B, the fluctuation display time of the pattern in the DS for the through gate is greatly reduced compared to the low -frequency support mode.

[0273] In each of the support mode, the confirmation time of the pattern in the ds. display part for the through gate is unified in "0.5sec".

[0274] After executing the setting process of the step S1207, start displaying the pattern in the DS of the through gate display in the step S1208, and the control process for this through gate is terminated.

[0275] (Processing for electric role support) Next, referring to the flowchart of FIG. 36 and 37, the processing for the role support of the step S406, which is executed as part of the normal treatment, will be described.

[0276] In the processing of electric role support, first determine whether or not it is supported by the electric role 93 in the step S1301.Specifically, it is determined whether the support flag is stored in various flag storage areas 435 of RAM404.If it is not supported, decide the step S1301 and proceed to the step S1302.In the step S1302, it determines whether or not the confirmation display of the pattern has been terminated in the through gate display part DS.If it is not the timing that the design is finalized, the process for supporting the power of the power will be denied in the step S1302.If the timing of the confirmation of the pattern is finished, the step S1302 is determined and proceed to the step S1303.

[0277] The Step S1303 determines whether or not a support lottery has been won or not in the winning lottery based on the prize to the through gate 84.If the support is not elected, a denial judgment is made in the step S1303, and the processing of support for the power of the power will be terminated as it is.If the support lottery based on the winnings to the through gate 84 is a support winner, the step S1303 will be affirmed and proceed to the step S1304.In Step S1304, determine whether the current support mode is high -frequency support mode A, B or not.If there is a low -frequency support mode, proceed to the step S1305, and set "1" in the round counter RC2 provided in various counter area 434 of RAM404.Round counter RC2 functions as a means to grasp the number of electricity 93 opening.Frequent support mode If you are, go to step S1306 and set "2" in the round counter RC2.

[0278] After executing the step S1305 and S1306, proceed to the step S1307 and set the support flag in various flag storage area 435 of RAM404.After that, the opening start process is executed in the step S1308, and the processing for supporting the power of the power is terminated.In the opening start process, set the waiting time for the opening.After this waiting time has passed, the opening and closing operation of the electricity artist 93 will start.

[0279] If you return to the explanation of the step S1301 and make a positive judgment in the step S1301, proceed to the step S1309.The step S1309 determines whether the opening time for the opening set in the step S1308 has passed.If the waiting time for the opening has not elapsed, a negative judgment is made in the step S1309, and the processing for supporting the role of the power is closed.If the waiting time for the opening has been elapsed, the step S1309 will be affirmed and proceed to the step S1310.Here, reference to FIG. 37, the power opening and closing process of the step S1310 will be described.

[0280] (Electric role opening and closing process) In the case of the electric role opening and closing process, first determine whether the electric writer 93 is open (open) in the step S1401.Whether or not the electric writer 93 is open is determined by whether or not the electric body drive portion is in the drive state.If the electricity 93 is open, proceed to the step S1402 and determine whether the value of the round counter RC2 is "0" or not.If the value of the round counter RC2 is "0", the power opening and closing process will be terminated as it is.If the value of the round counter RC2 is not "0", proceed to the step S1403.The step S1403 determines whether the value of the timer counter TC2 provided in various counter area 434 of RAM404 is "0" or not.The timer counter TC2 is a counter that is referenced when grasping the opening time and interval time of the electricity story 93, and the value is reduced by "1" every time a timer interrupt process (see FIG. 20) is executed.I will.If a negative judgment is made in the step S1403, the opening and closing process of the power will be terminated as it is.If you make a positive judgment in the step S1403, proceed to the step S1404.

[0281] In the step S1404, the power of the electric system is executed.Specifically, the output of the drive signal to the electric writer (solenoid) is started, and the electric writer 93 is switched from a closed state to the open state.After that, set "10" on the second prize counter PC2 in the step S1405.In the following step S1406, determine whether the current support mode is high -frequency support mode A, B or not.Frequency support mode If it is, set "1000" (equivalent to 2sec) in the timer counter TC2 (step S1407), and if it is in low frequency support mode, "50" (0.1 "(0.1Set the SEC).

[0282] If you return to the explanation of the step S1401 and make an affirmative judgment in the step S1401, that is, if the electric artist 93 is open, proceed to the step S1409.In the step S1409, it determines whether the value of the timer counter TC2 is "0".If the value of the timer counter TC2 is not "0", proceed to the step S1410.In the step S1410, it is determined whether or not a gambling ball won the second operation exit 92 based on the detection signal from the detection sensor for the second operation mouth 92.If the prize has not occurred, the opening and closing process of the power will be closed.If the winnings have occurred, the value of the second prize counter PC2 is reduced by 1 in the step S1411, and in the following step S1412, determine whether the value of the second prize counter PC2 is "0" or "0".If it is not 0, the power of the power is closed as it is.

[0283] If a positive judgment is made in the step S1412, that is, if the value of the second prize counter PC2 is "0", or if a positive judgment is made in the step S1409 (that is, the value of the Thai Ma Counter TC2 is "0".When it is determined, it means that the end of the release of the electricity 93 93 has been established.In this case, the output of the driving signal to the electric writer drive part is stopped in the step S1413 to close the electric writer 93 (2nd operation entrance 92).

[0284] In the following step S1414, the update process of the round counter RC2 is performed.Specifically, if the value of the round counter RC2 is not "0", the value of the same round counter RC2 is subtracted 1 and the value of the round counter RC2 is "0".Maintain as it is.

[0285] After that, in Step S1415, it determines whether the value of the updated round counter RC2 is "0".If a negative judgment is made in the step S1415, proceed to the step S1416 and set "100" (equivalent to 0.2Sec) in the timer counter TC2. If the value of the round counter RC2 is determined to be "0" in the step S1415, proceed to the step S1417.In the step S1417, the ending start process is performed.In the starting process, the ending waiting time for the electric role support is set.Specifically, set the waiting time information for the ending in advance in ROM403 on the waiting time counter set up in various counter area 434 of RAM404.

[0286] After returning to the explanation in Fig. 36, the step S1310 power opening and closing process is executed, and proceed to the step S1311.In step S1311, it determines whether the value of the round counter RC2 is "0".If a negative judgment is made in the step S1311, the processing for supporting the role of the power will be terminated as it is.If a positive judgment is made in the step S1311, proceed to the step S1312 and determine whether the ending waiting time set in the above step S1417 has passed.If a negative judgment is made in the step S1312, the processing of support for the power of the power will be terminated as it is.If you make a positive judgment in Step S1312, proceed to the step S1313.In the step S1313, the support flags stored in various flag storage areas of RAM404 are deleted and the process of supporting the power of the power is terminated.As a result, the regulation of support lottery based on the winnings to the through gate 84 will be canceled.

[0287] As described above, the support mode by electricity articles 93 is mainly switched from low -frequency support mode to high -frequency support mode, mainly via a special gaming status, but when the above special offers or reach the ceiling.In the event of this, it may be switched from low -frequency support mode to high -frequency support mode without going through the special game status.The configuration for the switching of the support mode (FIG. 24), which is executed as part of the normal processing, referring to the flowchart of FIG. 38 and 39, below, below below.) Supplementary explanation.

[0288] (Processing for confirmed display) As shown in FIG. 38, in the confirmation display processing, first determine whether or not it is in the process of displaying a confirmation display in the step S1501 in the d1 and d2.If you make a negative judgment in Step S1501, proceed to the step S1502.In the step S1502, the setting processing of the confirmed display time is performed.In the present embodiment, "1sec" is set as the confirmed display time in the first normal gaming state, the third normal gaming state, and the fourth normal gaming state, and in the second normal gaming state, "0.5" is "0.5.Set "SEC".

[0289] In the following step S1503, the start processing of the confirmed display is performed.In the starting process, the display and control of the labeling portion for the operation mouth to stop the pattern determined by the step S706, S707, S711 ~ S713 is performed.After that, set the fluctuation end command in the step S1504 to terminate the processing of the definitive display.The floating end command is output to the news and directing control device 140, etc. in the normal processing step S401, and the notification / directing control device 140 is running on the pattern display device 95 based on receiving the floating end command.Ends the fluctuation display of the pattern of the pattern (migrate to the confirmed display).

[0290] If you return to the explanation of the step S1501 and make a positive judgment in the step S1501, proceed to the step S1505.The step S1505 determines whether the timing of the confirmation time of the pattern in the labeling portion for the operating mouth has passed.If a negative judgment is made in the step S1505, the processing for the indicating display will be terminated as it is.If a positive judgment is made in the step S1505, the support mode switching process is executed in the step S1506 to terminate the processing of the final display.Here, reference to FIG. 39, the switching process for support mode is described.

[0291] (Switching processing for support mode) In the support mode switching process, first, in Step S1601, determine whether the current support mode is high -frequency support mode B.If you make an affirmative judgment in Step S1601, proceed to the step S1602.In step S1602, it determines whether the number of times limit flags are stored in various flag storage areas 435 of RAM404.If a negative judgment is made in the step S1602, the processing for this switching will be terminated as it is.If you make an affirmative judgment in Step S1602, proceed to the step S1603.The Step S1603 performs the continuation number of continuous counters for various counter areas 434.Specifically, the value of the continuous number counter is "1".In the following step S1604, it determines whether the value of the continuous number is "0".If a negative judgment is made in the step S1604, the processing for this switching will be terminated as it is.If you make an affirmative judgment on the step S1604, proceed to the step S1605, and delete the high -frequency support mode flags stored in various flag storage areas 435 (for details, high -frequency support mode B flag) and the number of times limit flags.The process for this switch is terminated.By erasing a frequency support mode flag, the support mode will switch from high -frequency support mode to low -frequency support mode.

[0292] If you return to the explanation of the step S1601 and make a negative judgment in the step S1601, proceed to the step S1606.The step S1606 determines whether the current support mode is high -frequency support mode A.If you make an affirmative judgment on the step S1606, proceed to the step S1607.In step S1607, it determines whether the value of the number of gaming counters has reached the upper limit.If you make a negative judgment in the step S1607, proceed to the step S1608.The step S1608 performs the update process of the continuous number counter.Specifically, the value of the continuous number counter is "1".In the following step S1609, it determines whether the value of the continuous number is "0".If a negative judgment is made in the step S1609, the processing for this switching will be terminated as it is.If a positive judgment is made in the step S1609, the Step S1605 will delete the high -frequency support mode flag (high -frequency support mode A flag) and the number of times limit flags, and the process for this switch is terminated.In other words, if the number of gaming executed in the frequency support mode A reaches the upper limit, it will be switched to low -frequency support mode.

[0293] If you return to the explanation of the step S1606 and make a negative judgment on the step S1606, that is, if the current support mode is in low frequency support mode, proceed to the step S1610.The step S1610 determines whether the value of the number of gaming counters has reached the upper limit.If you make a negative judgment in the step S1610, proceed to the step S1611.In the step S1611, it determines whether this gaming turn is compatible with special offtains.If it is not corresponding to the special offense, a negative judgment is made in the step S1611 and the processing for this switch is terminated.If a positive judgment is made in the step S1611 (when it corresponds to the special offense) or the positive judgment is made in the step S1610 (when reached the ceiling), proceed to the step S1612.In the step S1612, a high -frequency support mode A flag is set in the various flag storage area of various flags of RAM404.Then, in the following step S1613, set the number of times limit flags in various flag storage areas of RAM404.After that, proceed to the step S1614, execute the setting processing of the continuous number counters, and then terminate the processing for this switch.

[0294] In the setting process of the continuation number counters, if the value of the number of gaming counters reaches the upper limit in this gaming turn (when reached the ceiling), "400" will be set in the continuous number counter.As a result, the high -frequency support mode A will be a big hit in the high -frequency support mode A, or the gaming turn executed in the high -frequency support mode A will continue to 400 times.If the results of this gaming are specially off -a -out A, set "20" in the continuation number counter.As a result, the high -frequency support mode A will be a big hit in the high -frequency support mode A, or the gaming turn executed in the high -frequency support mode A will continue until 20 times.If the result of this gaming is a special off -the -counter B, set "40" on the continuation number counter.As a result, the frequency support mode A will be a big hit in the high -frequency support mode A, or the gaming turn executed in the high -frequency support mode A will continue until 40 times.

[0295] Returning to the explanation of Step S1607, if the value of the number of gaming counters reaches the upper limit in high -frequency support mode A (when reaching the ceiling), set "400" on the continuous number counter in the step S1614.) Then, the processing for this switch is terminated.As a result, the high -frequency support mode A will be extended so that the gaming turn executed in the high -frequency support mode A is continued until 400 times.In other words, if the ceiling is reached during the high -frequency support mode A due to the special outbreak, the number of gaming in which high -frequency support mode A continues will be reset (overwrite), and other normal gaming status, etc.The upper limit of the 4th normal gaming status will be raised without going through.

[0296] (Regarding the electrical configuration related to the news / production control device 140 and the display control device 410) Next, referring to the block diagram in FIG. 40, the electrical configuration pertaining to the news and directing control device 140 and the display control device 410 will be explained.

[0297] The alarm and directing control board 441 provided in the news and directing control device 140 is equipped with an MPU442.The MPU442 is a memory that temporarily memorizes various data, etc., when the ROM443, which reminds you of various control programs and fixed -value data executed by the MPU442, and execution of the control program memorized in ROM443.There is a built -in RAM444 and various circuits such as the interrupt circuit, a timely circuit, data input / output circuit, etc.It is not an essential configuration that ROM443 and RAM444 are one chip for MPU442, but may be a separately chipped configuration.This is the same in the MPU of other control devices.

[0298] MPU442 has input and output ports, respectively.The main control device 162 is connected to the input side of the MPU442, receiving a gaming control command (gaming control control information) such as the fluctuation start command, type command and fluctuation end command described above from the main control device 162.。In addition, a holding command such as a shift command or hold command (holding control control information), and a command for opening and closing mode (information for opening and closing mode) such as opening commands and ending commands (information for opening and closing mode) are received.

[0299] On the output side of the MPU442, the lamp part 26 to 28, the speaker portion 29, and the display control device 410 provided in the front door frame 14 are connected.Part of various commands entered in the warning and directing control device 140 from the main control device 162 are transmitted (transferred) to the display control device 410 with the information form maintained.

[0300] The display control device 410 is a display control board 471, which is equipped with MPU472, which is a complex element of program ROM473 and work RAM474, a video display processor (VDP) 475, a character ROM476, and a video RAM477.Is provided.It is not an essential configuration that the program ROM473 and the work RAM474 are one chip for the MPU472, but the configuration is individual tip.

[0301] The MPU472 of the display control device 410 is a VDP475 control by analyzing or receiving various commands received from the main control device 162 via the warning and directing control device 140.The company is generated in the internal command for VDP475).More specifically, in the MPU472, the process of identifying the fluctuation display pattern of each play technique in the pattern display device 95 based on the command sent from the news and directing control device 140, and the processing of the treatment that is responsible for the holding notice, etc.Execute and perform drawing processing for VDP475 in response to the processing results.As a result, various images will be displayed on the display screen 95a of the design display device 95.

[0302] The program ROM473 is a memory for memorizing various control programs and fixed value data executed by MPU472, and also holds JPEG format image data for background images.The work RAM474 is a memory for temporarily remembering the work data and flags used when executing various programs by MPU472.These work data and flags are remembered in each area of the work RAM474.

[0303] The VDP475 is a type of drawing circuit that directly operates an image processing device as a driver built into the design display device 95.The VDP475 is also called a "drawing chip" because it is an IC chip, and its entity can be called a built -in firmware for drawing processing.The VDP475 adjusts the timing of each MPU472, video RAM477, etc. and intervenes in the reading and writing of the data, and reads image data to be memorized in the video RAM477 at a predetermined timing from the character ROM476 and displays it in the design display device 95.

[0304] Character ROM476 plays a role as an image data library for memorizing character data such as patterns displayed in the design display device 95.This character ROM476 has a bitmap format image data of various display patterns, colored palette tables, etc. to be referenced when determining the expression color in each dot in bitmap images.

[0305] It is also possible to set up multiple character ROM476 and share it in each character ROM476 to remember image data.It is also possible to make the JPEG format image data for the background image memorized in the program ROM473 in the character ROM476.

[0306] The video RAM477 is a memory for memorizing the display data displayed in the design display device 95, and the contents of the design display device 95 are changed by rewriting the contents of the video RAM477.

[0307] As already explained, in the present embodiment, the outline of the fluctuation display form of the pattern on the display screen 95A is identified by the news and directing control device 140 by referring to the command from the main control device 162, based on the specific result.The details of the fluctuation display embodiment are determined by the display control device 410.Specifically, in the MPU442 of the notification / directing control device 140, a fluctuation display control process is executed as part of the regular processing started in the predetermined cycle (eg, 2 msec), and the fluctuation display of the pattern is displayed in this fluctuation display control process.The overview of the embodiment is identified.Here, the fluctuation display control process is described by referring to the flowchart in FIG. 41.

[0308] (Floating display control processing) In the fluctuation display control process, if the gaming status is in the first normal gaming state, a positive judgment is made in the step S1701, and the first fluctuation display control process for the first normal gaming state is executed in the step S1702.If the game status is in the second normal gaming state, a negative judgment is made in step S1701 and a positive judgment is performed on the step S1703, and the second fluctuation display control process for the second normal gaming state is performed on the step S1704.If the gaming status is in the third normal gaming state, a negative judgment is made in step S1701 and step S1703, and the third fluctuation display control process for the third normal gaming state is performed on the step S1705.If the gaming status is in the 4th normal gaming state, a negative judgment will be made on step S1701 and step S1703, and the step S1707 will be determined, and the fourth fluctuation display for the fourth normal gaming state will be displayed in the step S1708.Run control processing.

[0309] (1st fluctuation display control processing) Here, referring to the flowchart in FIG. 42, the first fluctuation display control process executed in the first normal gaming state is described.

[0310] In the first fluctuation display control process, first of all, whether or not one gaming turn is being executed in the step S1801, that is, whether the fluctuation display or confirmation display of the pattern for one gaming is executed in the design display device 95.Judge.If it is determined that it is not during the game, proceed to the step S1802 and determine whether or not the fluctuation start command sent from the main control device 162 is received.

[0311] If a negative judgment is made in the step S1802, the book fluctuation display control process is terminated as it is.On the other hand, if a positive judgment is made in the step S1802, the first fluctuation start processing described below is executed in the step S1803, and then the this fluctuation display control process is terminated.

[0312] If you return to the explanation of the step S1801 and make a positive judgment in the step S1801, that is, if it is determined that it is in the game, proceed to the step S1804.The step S1804 determines whether or not the floating end command sent from the main control device 162 is received.If a negative judgment is made in the step S1804, the processing of the floating display is executed in the step S1805, and then the this fluctuation display control process is terminated.The processing processing is a process that executes various productions and changes the determined production in the gaming times started by the fluctuation start processing.

[0313] If a positive judgment is made in the step S1804, proceeding to the step S1806, the process for ending the fluctuation is executed, and the this change display control process is terminated.In the process of ending fluctuations, the fluctuation display of the pattern and the executable production are terminated by corresponding to the holding information pertaining to the gaming turn (stopped).In such processing, the production corresponds to the definitive stop by driving the speaker portion 29 and the lamp 26 26.Then, output the confirmation command to the display control device 410, and then terminate the process of ending this fluctuation.The MPU472 of the display control device 410 controls the design to be stopped by the design display device 95 based on the received confirmation command.

[0314] (1st fluctuation start processing) Here, referring to the flowchart in FIG. 43, the first fluctuation start processing of the step S1803 is supplemented.The first fluctuation starting process is a process for starting the production of the gaming turn based on the receipt of the fluctuation start command from the main control device 162.In the first fluctuation start processing, the reach display is set as a production for gaming.

[0315] In the first fluctuation start process, first read the fluctuation start command received in the step S1901, and identify the information of the existence of reach from the command and the information of the fluctuation display time.In addition, if the fluctuation start command is sent from the main control device 162 as described, the type command will be sent together.In the step S1601, read the type commands received with the fluctuation start command received this time, and from the command, information on the probability hit result, information on the probable hit result, information on special outfit results, information on the normal outcome, information on the ceiling, and ceiling.Identify various information related to gaming results such as information.In step S1901, from the specified information, information on the winning won, information of the jackpot type if the jackpot is won, the information of the special offers, and the special out of the case if it is specially disguised.If the information, if the jackpot is not elected and is not a special off -the -box, the information of the reach occurrence, the information of the ceiling reach, the information of the fluctuation display time, etc. are memorized in the MPU442 register.

[0316] In the following step S1902, based on the information grasped in Step S1901, it determines whether the gaming result of the game tuning this time is a gaming result corresponding to the jackpot results.If the results of this gambling result (6R probable hit jackpot or 6R normal hit result), the production setting process for the jackpot will be performed in the following step S1903.The production setting process for the jackpot is a design combination for the jackpot that shows the stop and display, and the valid lines to stop the design combination, and the stagnation result determination process, and the variation display form decision that determines the fluctuation display form of the jackpot design.It is broadly divided into processing (production pattern determination processing).

[0317] In the suspension determination process for the jackpot, the stop result in which the combination of the same pattern is concluded on one valid line L1 ~ L5 is determined as a stop result of this play.Specifically, the final stop line table, which is remembered in the various table areas of ROM443, remembers the effective line L1 ~ L5 and address information, and the final stop line determined by the above processing is provided in RAM444.Remember the final stop line address storage area as an address information.In addition, the information of the determined stop result is memorized in the address memory area.

[0318] In the present embodiment, the combination of "1" design, "1" pattern, "1" pattern, "2" design, "2" pattern, "2" pattern, "3" design, "3" design., "3" design, "4" design, "4" design, "4" design, "5" design, "5" design, "5" design, "6" design, "6"Combination of patterns, "6" patterns, "7" design, "7" design, "7" design, "8" design, "8" design, "8" design, "9" design, "9"It is specified as a design combination that corresponds to the jackpot that the combination of the pattern and "9" design (for example, FIG. 45 (a)).

[0319] As already described, if the jackpot result is the result, the result is a composition that is notified through the reach display.In the jackpot fluctuation display form -determined process, a floating display pattern table for reach display in various table areas of the ROM443 is obtained, and the fluctuation display time of the fluctuation start command received this time and the gaming result in the type command.Determine the production pattern of the normal reach display or super reach display corresponding to.In addition, a process of remembering the address information of the determined fluctuation display form in the pattern address storage area of the RAM444 is performed.

[0320] If the step S1902 determines that it is not a jackpot result, proceed to the step S1904.In Step S1904, it determines whether or not the ceiling will be reached in this gaming turn.If the ceiling is reached, the step S1904 is affirmed and proceed to the step S1907.In the step S1907, the production setting process for reaching the ceiling is performed.The production setting process for reaching the ceiling is the stop result determination process that determines the design combination for reaching the ceiling and displays the ceiling, and the valid lines to stop the design combination, and the fluctuation display form of the pattern for reaching the ceiling.It is broadly divided into display form determination processing (directing pattern determination processing).

[0321] In the stop result determination process for reaching the ceiling, the stop result of the combination of a pattern for reaching the ceiling on the one -valistic line L1 ~ L5 is determined as a stop result of this play.Specifically, the final stop line table, which is remembered in the various table areas of ROM443, remembers the effective line L1 ~ L5 and address information, and the final stop line determined by the above processing is provided in RAM444.Remember the final stop line address storage area as an address information.In addition, the information of the determined stop result is memorized in the address memory area.

[0322] In the present embodiment, the combination of "1" pattern, "3" pattern, and "4" pattern is specified as a design combination for corresponding to the ceiling reach (see Fig. 45 (b)).

[0323] When the ceiling is reached, the result is a configuration that is notified through the reach display.Floating display form determination for reaching the ceiling obtained a floating display pattern table for reach display in various table areas of ROM443, and gaming in the fluctuation time and type command of the fluctuation start command received this time.Determine the production pattern of the normal reach display or super reach display corresponding to the result.In addition, a process of remembering the address information of the determined fluctuation display form in the pattern address storage area of the RAM444 is performed.

[0324] In the present embodiment, if the jackpot is reached in the gaming turn that reaches the ceiling, the jackpot is given priority.In other words, the design combination and fluctuation display form that appears to be stopped in the play technique turn is set by the setting process of the step S1903.

[0325] If you make a negative judgment in Step S1904, proceed to the step S1906.In the step S1906, it determines whether this gaming turn is compatible with special offers.If you make an affirmative judgment in Step S1906, proceed to the step S1907.In the step S1907, a special off -the -counter production setting process is performed.Special and out -of -the -box production setting processing is a variation that determines a stop result determination process that determines a special and out -of -the -counter design combination and a design combination that shows the valid lines for which the design combination is stopped.It is broadly divided into display form determination processing (directing pattern determination processing).

[0326] In the special stop result determination processing process, the stop result in which a combination of a specially -corresponding pattern is concluded on one effective line L1 ~ L5 is determined as a stop result of this play.Specifically, the final stop line table, which is remembered in the various table areas of ROM443, remembers the effective line L1 ~ L5 and address information, and the final stop line determined by the above processing is provided in RAM444.Remember the final stop line address storage area as an address information.In addition, the information of the determined stop result is memorized in the address memory area.

[0327] In the present embodiment, as in the case of the ceiling arrival, the combination of "1" design, 3 "pattern, and" 4 "pattern is specified as a design combination (Fig. 45 (b), which is a specially -oriented (see Figure 45 (b).).

[0328] In the event that it is specially disgusted, the result is a composition that is notified through the reach display.In the special and out -of -the -box fluctuation display form determination process, a floating display pattern table for reach display in various table areas of the ROM443 is obtained, and the fluctuation display time of the fluctuation start command received this time and the gaming in the type command.Determine the production pattern of the normal reach display or super reach display corresponding to the result.In addition, a process of remembering the address information of the determined fluctuation display form in the pattern address storage area of the RAM444 is performed.

[0329] If a negative judgment is made in the step S1906, proceed to the step S1908 and perform a completely removed production setting process.In the completely removal production setting process, it is understood whether the reach occurs in this gaming turn.In the event of a reach, perform the production setting process for reach outbreak, and if the reach does not occur, perform the production setting process for reach non -generated.

[0330] The production setting process for reach outbreak is a stop result determination process that determines a design combination for complete removal that is stopped and displayed, and the valid line to stop the design combination, and a fluctuation indicator of the pattern for completely removal of reach.Determined from the vibration display form -determined process (directing pattern determination processing).

[0331] In the case of stopping results for completely removal of reach support, the stop pattern is determined so that it does not become a design combination corresponding to the jackpot result, a design combination corresponding to the special off result, and a pattern combination corresponding to the ceiling reach.Specifically, the final stop line table, which is remembered in the various table areas of ROM443, remembers the effective line L1 ~ L5 and address information, and the final stop line determined by the above processing is provided in RAM444.Remember the final stop line address storage area as an address information.In addition, the information of the determined stop result is memorized in the address memory area.

[0332] In the case of the reach -compatible fluctuation display form determination, the floating display pattern table for reach display in various table areas of the ROM443 is obtained, and the fluctuation display time and type command of the fluctuation start command received this time.Determine the production pattern of normal reach display or super reach display corresponding to the gaming results in.In addition, a process of remembering the address information of the determined fluctuation display form in the pattern address storage area of the RAM444 is performed.

[0333] The production setting process for non -occurrence is stopped and displayed, and the stop and display of the entry and display of the entire pattern combination and the valid lines to stop the design combination are determined to determine the stop result determination process, and the pattern for completely removal of reach non -support.It is broadly divided into a floating display form -determined process (directing pattern determination processing) that determines a fluctuation display form.

[0334] In the case of stop result determination processing for completely removal of reach non -support, determine the stoppage design that does not become a design combination that corresponds to the jackpot result, a design combination corresponding to the special off result, and a pattern combination corresponding to the ceiling reach.。Specifically, the final stop line table, which is remembered in the various table areas of ROM443, remembers the effective line L1 ~ L5 and address information, and the final stop line determined by the above processing is provided in RAM444.Remember the final stop line address storage area as an address information.In addition, the information of the determined stop result is memorized in the address memory area.

[0335] Reach non -compatible fluctuations for completely off -and -out fluctuation display form determination, obtaining a floating display pattern table for not supporting the reach non -correspondence in various table areas of the ROM443, and the fluctuation display time of the fluctuation start command received this time.And the production pattern that corresponds to the gaming results in the type command is determined.In addition, a process of remembering the address information of the determined fluctuation display form in the pattern address storage area of the RAM444 is performed.

[0336] After executing any of the steps S1903, S1905, S1907, S1908, proceed to the step S1909.In the step S1909, a command that contains the stop result and production pattern information determined by Step S1903, S1905, S1907, and S1908 is performed to output to the display control device 410 as the stop result command and pattern command.In the MPU472 of the display control device 410, based on the received stop result command and pattern command, the display control of the design display device 95 is performed to execute the production in this gaming turn.

[0337] After executing the step S1909, the process of starting the gaming turn is executed in the following step S1910, and the process for starting this fluctuation is terminated.Specifically, the driving control of the speaker portion 29 and the lamp 26 26 will be started based on the production pattern determined by the above step S1903, S1905, S1907, and S1908, and the production for gaming is started.

[0338] Here, a supplementary description of the display form displayed on the display screen 95a of the design display device 95 based on the outline of FIG. 44 is explained.

[0339] (Display form) The fluctuation display form of the pattern executed in the display screen 95a is roughly divided into five parts: non -reaching, normal reach B, super reach B, super reach C.。For these fluctuations, the fluctuation display time is set so that the fluctuation display time is different, and the outline of the fluctuation display form per game is grasped based on the information pertaining to the command from the main control device 162.It is.

[0340] Specifically, for the fluctuation display time of the non -reach non -correspondence, the "1sec ~ 14Sec" (the difference is set according to the gaming status, the number of holds, etc.), the fluctuation time of the normal reach A, "20sec", "20sec".The fluctuation display time of normal reach B is longer than the normal reach A fluctuation display time, and the fluctuation display time for Super Reach A to C is "30sec" longer than the normal reach A and B fluctuation display time.。For example, if the information about the fluctuation display time given to the command from the main control device 162 is "20sec", it is understood that normal reach A should be executed in the news and directing control device 140, and the main control device.If the information about the fluctuation display time given to the command from 162 is "25sec", it will be understood that normal reach B should be executed in the news and directing control device 140.On the other hand, if the information about the fluctuation display time given to the command from the main control device 162 is "30sec", the decision to execute the Super Reach A to C is a report and direct control.It will be left to the device 140.

[0341] In this decision, the jackpot corresponding to the jackpot is easier to select in the order of Super Reach C> Super Reach B> Super Reach A.Reach B> The configuration is easy to select in the order of Super Reach C.In other words, in the gaming times corresponding to the jackpot result, it is easier to select in the order of normal reach B> Normal Reach A, and the gaming times corresponding to the outskirts are completely removed.> Normal Reach A> Normal Reach B> Super Reach A> Super Reach B> Super Reach C is easily selected in the order.In other words, the prospect of the jackpot is high as the fluctuation display time becomes longer, and the expectation is set to increase in the order of Super Reach A <Super Reach C in Super Reach C.ing.

[0342] In addition, the gaming times corresponding to the special outbreak are also easier to select in the order of normal reach B> Normal Reach B> Normal Reach B> Normal Reach A, and in the gaming times that reach the ceiling, the supermarket.Reach C = Super Reach B = Super Reach A is equally divided so that it is super reach A.

[0343] Here, refer to FIG. 44 (a) to explain the fluctuation display form of normal reach A and b.If normal reach a and b are selected, start the fluctuation display (scrolling display) of all the stops displayed (scroll display), then display the pattern fluctuation display in the upper pattern column (above figure trees Z1).(Stop display), and then terminates the fluctuation display of the pattern in the lower pattern column (lower pattern column Z3) (stop displayed).In this state in which the upper and lower pattern column Z1 and Z3 are stopped, the main figure pattern with the same number in any effective line L1 ~ L5 (see FIG. 13 (a)) is stopped.Reach line is formed.Then, in the situation where the reach line is formed, the reach display (reach fluctuation display) is displayed by displaying the fluctuation display of the middle pattern column (medium figure knee Z2).After the reach is displayed, the fluctuation display is terminated by stopping the middle figure string Z2.Then, it is notified that the same pattern as the design that configured the reach display on the reach line stops, and it is notified that the election was elected, and the other patterns stopped on the reach line to elect the jackpot.It will be notified that it is not.In this way, the combination of the final stopped pattern is maintained over the designated period as it is.In other words, this gaming turn continues until the stop display period has passed, and the transition to the next gaming turn will be tolerated as the suspension display period is elapsed.

[0344] In the present embodiment, the difference between the fluctuation time between the normal reach A and the normal reach B is secured by setting the difference in the fluctuation display time of the middle figure raid Z2 after the reach line is formed.The way of setting the difference is optional.For example, it is possible to secure the difference in the fluctuation display time by setting the difference in the time from the start of the fluctuation display to the formation of the reach line.

[0345] Next, the fluctuation display form of Super Reach A, B, and C will be described based on the fluctuation display constitution of the normal reach A and b described above.As shown in FIG. 44 (b) ~ (c), Super Reach A, B, and C form a reach line described above through the same process as normal reach A and b.Then, after the reach line is formed, the reach production is performed by displaying the predetermined character as a video in conjunction with the fluctuation display of the middle figure string Z2.Specifically, after the reach line is formed in Super Reach A, a character imitating a fairy is displayed in the center of the fluctuation display area of the medium figure string Z2 (center of the fluctuation display area ME), and in Super Reach B.After the reach line is formed, a character imitating a boy is displayed in the center of the fluctuation display area (center of the fluctuation display area ME) of the medium figure row Z2, and after the reach line is formed in Super Reach C.A character imitating a girl will be displayed in the center of the fluctuation display area of the middle figure column Z2 (center of the fluctuation display area ME).

[0346] Next, refer to FIG. 46 to explain the flow of the game when moving to the 4th normal gaming state with low -probability mode and high -frequency support mode A compatible with the special off or reaching the ceiling.FIG. 46 is a timing chart that shows the flow of the gaming when shifting to the fourth normal gaming state due to a special outbreak.

[0347] At the timing of the TA1 in the first normal game state that supports low -probability mode and low -frequency support mode, the fluctuation display of the pattern in the labeling part and the pattern display device 95 based on the winning the activation exit and the fluctuation display of the pattern display device 95.Is started.Since this gaming time is compatible with special outpatient, a fluctuation display of the design has been shifted to reach display at the timing of TA2 after the prescribed period has passed since the pattern and pattern fluctuation display was started.After that, in the timing of TA3, a design combination corresponding to the special outbreak is stopped (confirmed displayed) in advance of the confirmation display of the pattern in the labeling portion for the operation exit.Immediately after the timing of TA4, the display screen 95a of the design display device 95 is darkened, and at the TA5 timing, the design corresponding to the special outfit is stopped and the display screen is stopped, and the display screen 95A is highly supported.A message indicating the transition to mode A (for example, the character of "Chance Zone") is displayed.

[0348] At the timing of TA6, which has passed the fixed display time from the timing of TA5, the support mode switches to high -frequency support mode A, and the background of the display screen 95A is switched to the background corresponding to the high -frequency support mode A.Further, the high -frequency support mode A continuation of the remaining gaming is displayed in the corner of the display screen 95a.

[0349] As described above, by displaying a design combination corresponding to the special outfit ahead of the confirmation display of the pattern in the labeling part for the operation mouth, the news is missed by gaining a notch time indicating the transition to high -frequency support mode A.It is suppressed.

[0350] In addition, the flow of the gaming when the transition to high -frequency support mode A reaches the ceiling is basically the same as the flow of the gaming when special offers are migrating.However, unlike a special case, during the high -frequency support mode -A -compatible game state that has been transferred after reaching the ceiling, the display of the remaining gaming on the display screen 95 of the design display device 95 is omitted.

[0351] (Overview of gaming) Next, the outline of the gaming of this pachinko machine 10 is explained by referring to Fig. 47 and 48.FIG. 47 is a block diagram indicating the relationship between each game, and Figure 48 is a timgirite that shows the change in the ball with the progress of the game.

[0352] As already explained, the first normal gaming status, which is low -probability mode and support mode in low frequency support mode, is the most disadvantageous gaming state for players, and in the first normal gaming state.The aim is to prize to the operating entrance 91 and move to other gaming status such as a special gaming state.The game board 80A shown in the present embodiment is a so -called symmetric gauge (see FIG. 6), and even if a playball is fired on the right route or left route, the first operation is operated.A prize in the mouth 91 can occur.In addition, throughout and left routes have a through gate 84, and a part of the gaming ball fired for the first activity 91 can win the through gate 84.However, in low frequency support mode, the opening time of the electricity writer 93 when the support is won in the support lottery based on the winning to the through gate 84 is extremely short, and the award at the 2nd operation entrance 92.Is virtually impossible.In other words, during the first normal gaming state, the benefits of the electric writer 93 cannot be benefited, and the decrease in holding balls due to the progress of the gaming will be faster (see Figure 48).

[0353] As shown in FIG. 47, if the 6R probable change jackpot is reached in the first normal gaming state, it shifts to the second normal gaming state with high probability mode and high -frequency support mode B compatible with a special gaming state.

[0354] In the second normal gaming state, the electric writer 93 is frequently opened, and the opening time is to be a long -term length of the prize at the 2nd operation entrance 92.For this reason, in addition to the winning of the first activity exit 91, the winner of the 2nd operation entrance 92 occurred, and based on the winning of the second operation entrance 92 (4 in the present embodiment).The prize ball will be given to the player.As a result, during the second normal gaming state, the decrease in holding balls associated with the progress of the gaming will be reduced compared to the first normal gaming state, and it will be possible to proceed with the game while suppressing investment (decreasing balls).In addition, since the second normal gaming state is continued to the next jackpot, the holding ball can be significantly increased by shifting continuously to a special gaming state.In the case of a 6R probability change in the second normal gaming state, it will return to the second normal gaming state through a special gaming state.In this way, the second normal gaming state and the special gaming status are looped significantly by looping (see Fig. 48).

[0355] If the first normal gaming state or the second normal gaming state becomes a 6R normal hits, it will shift to the third normal gaming state with low probability mode and high -frequency support mode B compatible with a special gaming state.

[0356] In the 3rd normal game state, the electric writer 93 is frequently opened, and the opening time is to be a long -term length of the prize at the 2nd operation entrance 92.For this reason, in addition to the winning of the first activity exit 91, the winner of the 2nd operation entrance 92 occurred, and based on the winning of the second operation entrance 92 (4 in the present embodiment).The prize ball will be given to the player.As a result, during the 3rd normal gaming state, the decrease in holding balls will be reduced as in the second normal gaming state, and it will be possible to proceed with the game while suppressing investment (decreasing balls).However, for high -frequency support mode B in the third normal gaming state, the number of termination standards (upper limit: 40 times) is set.Third normal gaming If the number of gaming executed during the game is reached to the upper limit, it will be shifted to the first normal gaming state.

[0357] It is concerned that the long -term stay in the first normal gaming condition will lead to the monotonal of gaming and reduce the willingness of the players.In this regard, in the present embodiment, if the special out of the case during the first normal gaming state, it shifts to the 4th normal gaming state for low -probability mode and high -frequency support mode A compatible.

[0358] 4th Normal Game Approximately Global probability is the same as the first normal gaming state, but the frequency of the electric role 93 is expensive, and prize at the 2nd operation entrance 92 is frequent.As a result, during the 4th normal gaming state, the decrease in holding balls will be reduced compared to the first normal gaming state, and it will be possible to proceed with the game while suppressing investment (decrease in your own ball) (see FIG. 48).。Further, in the fourth normal gaming state, as in the first normal gaming state, the fluctuation display time of each gaming turn is largely reduced as the number of holds increases.For this reason, by shifting to the 4th normal gaming state, the progress of the game will be faster as a result of frequent winnings to the 2nd operation entrance 92.

[0359] In the case of the first normal gaming state, if it is specially disguised, it will be shifted to the 4th normal gaming state without going through the special gaming status.For this reason, the time required for the players to be able to enjoy the benefits of high -frequency support mode A after the special out of the case can be as short as possible.In this way, realizing a configuration that can promptly enjoy the benefits of high -frequency support mode is preferable in suppressing the extension of the state transition and emphasizing the lightness of the game.In addition, the diversification of the migration pattern as a configuration that can be migrated on two different routes via a special gaming state and non -via a special gaming state to high -frequency support mode (high -frequency support mode A, b), diversifying the migration pattern.It is also preferable to realize.

[0360] Here, in the first normal gaming state, the jackpot is low and the bass is low.For this reason, investment may be excessively increased in advance.This not only causes the impression of the game machine to worsen the impression of the game machine, but also a factor that reduces the soundness of the game.In this regard, in the configuration shown in the present embodiment, the ceiling (upper limit of the number of gaming) is set in the first normal gaming state, and if it reaches this ceiling, low probability mode and high frequency support mode A support.Move to the 4th normal gaming state of.In the 4th normal game state, the jackpot winning probability itself is the same as the first normal gaming state, but the number of electric artists 93 is frequently opened, and prize to the 2nd operation entrance 92 occurs frequently.As a result, the game can be advanced while suppressing the decrease in holding balls (see Fig. 48).

[0361] According to the first embodiment described above, the following excellent effects are performed.

[0362] In the case of a large hit result in a lottery based on an entry at the operation entrance 91,92, the support mode will be changed via a special gaming status, and if the special off result, it will pass through the special gaming status.The support mode is changed without anyway.In such a configuration, the flow of the gaming when changing the support mode to the top is diversified, contributing to the monotonation of the game.Further, in the configuration shown in the present embodiment, when switching the support mode to the higher -ranking one, the electric role 93 is opened depending on whether the trigger is a large hit result or a special off result.The frequency will be different.Frequency support mode B and provide gaming assistance in high -frequency support mode A while ensuring the advantage of support by B.In particular, for high -frequency support mode B on the disadvantageous side, the support mode is promptly switched without going through the special gaming status.Such configurations are preferable to improve the satisfaction of the players.

[0363] 1) In the case of a special outfit during the normal game state, the transition to the fourth normal gaming state without going through the special gaming status.At this time, the lottery mode is inherited from low -probability mode, but the support mode will be changed from low -frequency support mode to high -frequency support mode A.As a result, it is possible to aim for a jackpot result while suppressing investment, and some kind of player rescue function will be demonstrated.When performing such a rescue function, the special game status is non -via as described above, so the time required until the function is exhibited can be as short as possible, so the game is wasted.It can make it difficult to give an impression as if you are there.

[0364] As shown in the present embodiment, when it comes to low -frequency support mode → high -frequency support mode B, the winning probability of the support lottery based on the passage of through gate 84 has been changed, low -frequency support mode → high -frequency support modeIn the case of this, without changing the winning probability, the time required from the winning to the electric role 93 is shortened.If the configuration is differentiated between the high -frequency support mode A and the high -frequency support mode B using different parameters in this way, two high -frequency support mode can be easily coexisted.

[0365] Compared to high -frequency support mode A, compared to high -frequency support mode A, the number of gaming balls paid out by the means of paying out the number of gaming balls that was fired, that is, the number of gaming balls paid out.The value excluded by the number (hereinafter referred to as the base) is higher, and it is possible to proceed with the game while suppressing the decrease in holding balls.In other words, if you move to high -frequency support mode B via a special gaming status, you will have a chance to get a large amount of ball.On the other hand, in high -frequency support mode A, the above base is preferred than low -frequency support mode, but the degree of that degree is reduced lower than the high -frequency support mode B, which excesses the rescue function.Can be suppressed.In such a configuration, the sharpness of the gaming can be enhanced by using multiple support modes.

[0366] By providing an upper limit (number of terminals) in the number of gaming in high -frequency support mode A, it is possible to return from high -frequency support mode A to low -frequency support mode, and after high frequency support mode A.The decrease in the tension of the game can be easily suppressed.

[0367] In the third normal gaming state where the jackpot result is usually resulted in the 3rd normal gaming state, the number of terminal end standards for high -frequency support mode B is 40 times, and in the case of a special off result, the 4th normal gaming state is high.It is prescribed that the number of ending standards of support mode A is below the number of terminal end standards of high -frequency support mode (specifically 20 or 40 times).This is an advantage in raising the frequency of transition to the fourth normal gaming state and increasing the frequency of the transition of the game state.In addition, the number of ending standards set in the 4th normal gaming state set in the case of a special off result is the same number of end standards in high -frequency support mode B, so it is apparent.It can be shown as if there are multiple transitions to the gaming status (3rd normal gaming state, 4th normal gaming state).This is preferable in avoiding the diversification of gaming and avoiding the fact that it leads to the confusion of the players.

[0368] In addition, the number of termination standards is set for the second normal gaming state and the fourth normal gaming state.By providing a transition route to a limited advantage state with an upper limit on the number of gaming, via a special gaming state / non -skeptory can contribute to the diversification of the game.In such a configuration, the base in high -frequency support mode A is configured so that the difference from the base in high -frequency support mode B is smaller than the difference from the base in low -frequency support mode.This can create a practical and good configuration.

[0369] According to the present embodiment, if the special off result in the first normal gaming state, or if the number of executions of the gaming turn (ceiling) during the first normal gaming state, the frequency is high.Transfer to the 4th normal gaming state for support mode A.In this way, the transition to the 4th normal gaming state does not respond to the transition to a special gaming state, and as a result of the judgment result and the arrival of the ceiling, the rescue of the players in the fourth normal gaming state, the excessive investment is excessive.Can contribute to suppression.In particular, by relatively low the number of ending standards set when the ceiling arrives, and relatively low the number of ending standards set based on the special off result, the diversification of gaming and strengthening the rescue function are enhanced.Can be fully realized.

[0370] <Deformation example 1> To the second operating mouth 92, the support form of high -frequency support mode A, which triggers the special out of the special outfits and the ceiling, is more advantageous to the players than the support form of high -frequency support mode B, which triggers the jackpot.Preliminary treatment may be high.

[0371] <Deformation Example 2> Frequent support mode Base (benefits) was set so that it is closer to the latter in the base (benefit) of low -frequency support mode and high -frequency support mode B, but changed to the latter.You may set it to be close.Further, the base (benefit) of the frequency support mode A may be set to be between the base (benefit) of low -frequency support mode and the high -frequency support mode B base (benefit).

[0372] <Deformation Example 3> 1st Normal Game Area may be different from the fluctuation display time set when the ceiling is reached during the gaming state and the fluctuation display time set when the special out of the first normal gaming state.For example, the fluctuation display time set when the ceiling is reached during the first regular gaming state is different so that the fluctuation display time set when it is specially disgusted during the first normal game state.May be provided, and the fluctuation display time set when the ceiling is reached during the first normal game state is set when it is specially disgusted during the first normal game state.There may be a difference so that it becomes short.

[0373] <Deformation case 4> There may be differences between the support form of high -frequency support mode A that triggered specially out of the box and the support form of high -frequency support mode A that triggered the ceiling.For example, the support form of high -frequency support mode A, which triggered specially, is a difference so that the frequency of winning to the second operation entrance 92 is higher than the support form of high -frequency support mode A that triggered the ceiling.It may be provided, and the support form of high -frequency support mode A that triggered the special outbreak has won the 2nd operation entrance 92 than the support form of high -frequency support mode A that triggered the ceiling.There may be a difference so that it is low.

[0374] <Deformation example 5> The number of ending standards set when the special outpatient is special may be larger than the number of terminals set when the ceiling arrives, and the number of ending standards may be the same.

[0375] <Deformation example 6> When the high -frequency support mode A, which has been transferred after reaching the ceiling, ends, the number of gaming counters may be reset (0 clear).

[0376] <Deformation example 7> It is also possible to make the continuation counters reset (overwrite) when the special offs are re -set up in high -frequency support mode A due to special outbreaks.However, it is reduced the satisfaction of the player that the number of gaming that can actually be continued is less than the number of gaming that the high -frequency support mode A would have continued by continuous special outfits.It is assumed that it will be a factor.Therefore, in consideration of such circumstances, the value set in the continuous number counter is fixed to "40" when the special out of the frequency support mode A caused by a special outbreak is fixed to "40".Specifically, if the special type type is unified into one, and the special outpatient is unified, the configuration is set in which "40" is set in the continuous number counter.

[0377] <Deformation Example 8> In the first embodiment, the value of the gaming counters was reset (0 clear) in the migration process at the end of the special gaming state, but the value of the number of gaming counters was caused by the jackpot result.If reset, the specific timing of the reset is optional.For example, it is also possible to reset the value of the number of gaming counters when the gaming results that correspond to the jackpot result are terminated, or reset the value of the number of gaming counters during the start of the special gaming state or during a round game.

[0378] <Second embodiment> In the first embodiment, if the value of the number of gaming counters reaches the upper limit during the 4th normal gaming state in the low probability mode and high -frequency support mode A compatible (when the ceiling is reached), the continuation number is countered.The value is overwritten in the value of the ceiling arrival (for details, "400").At the time of reaching the ceiling, the configuration in which the 4th normal gaming status, which triggers the ceiling, is taken over, that is, the benefits of reaching the ceiling by seamlessly without going through other normal gaming conditions.In other words, the fourth normal gaming status according to the ceiling arrival is given priority over the 4th normal gaming state related to the special off.In the present embodiment, the configuration for the transition to the gaming state when the ceiling reaches the ceiling during the fourth normal game is different from the first embodiment.The following is a distinctive configuration in the present embodiment, focusing on differences from the first embodiment.

[0379] As shown in the outline of Fig. 49 (a), in high -frequency support mode A, which shifts the special outbreak, the background color of the display screen 95 of the design display device 95 becomes blue, and the transition of the ceiling is high.Frequent support mode A is differentiated so that the background color of the display screen 95 of the design display device 95 is green.In other words, the transition to high -frequency support mode A may be clearly indicated by the background color of the display screen 95a.In the following explanation, the high -frequency support mode A, which shifts due to special outbreaks, is appropriately distinguished as "high -frequency support mode A1" and high -frequency support mode A, which shifts the ceiling, as "high -frequency support mode A2".。By the way, the support form of high -frequency support mode A1 and A2 is common, and there is no difference between the bass (the ratio of the number of gaming balls paid to the number of play balls).Then, it is the same as the first embodiment.

[0380] Here, refer to the outline of FIG. 49 (b) to (c) to supplement the flow of the start of the high -frequency support mode A.

[0381] In the gaming circle that shifts to high -frequency support mode A1 due to special outpatient, as shown in FIG. 49 (B), a design combination corresponding to the special outbreak in the play technique is shown on the display screen 95A (confirmed display display.)Specifically, the combination of "1" design, "3" pattern, and "4" pattern on the valid lines through the reach display are stopped (confirmed displayed).Then, the background color of the display screen 95A is changed from white to blue in conjunction with the start of the next game turn, and the number of remaining gaming of the high -frequency support mode A1 is displayed in the corner of the display screen 95a.

[0382] On the other hand, in the gaming circle that shifts to high -frequency support mode A2 after reaching the ceiling, as shown in FIG.The stop display may be displayed (confirmed display).Specifically, if the ceiling is reached during the first normal gaming state, a pattern combination containing the "Chance" pattern is stopped on the valid line via the reach display (confirmed display).On the other hand, if the ceiling is reached during the 4th normal gaming state corresponding to high -frequency support mode A, the design combination that corresponds to the completely removed without reach display is stopped (confirmed display).At this time, the background color of the display screen 95A is also maintained in blue.

[0383] Next, referring to the flowchart in FIG. 50, the support mode switching processing processing that configures the gaming control process executed as part of the normal processing in the MPU402 of the main control device 162 is explained.

[0384] (Switching processing for support mode) In the support mode switching process, first, in Step S2001, determine whether the current support mode is high -frequency support mode B.If you make an affirmative judgment in Step S2001, proceed to the step S2002.In step S2002, it determines whether the number of times limit flags are stored in various flag storage areas 435 of RAM404.If a negative judgment is made in the step S2002, the processing for this switching will be terminated as it is.If you make an affirmative judgment in Step S2002, proceed to the step S2003.The Step S2003 performs the update of the continuous number of continuous number of various counter areas 434.Specifically, the value of the continuous number counter is "1".In the following step S2004, it determines whether the value of the continuous number is "0".If a negative judgment is made in the step S2004, the processing for this switching will be terminated as it is.If you make an affirmative judgment on the step S2004, proceed to the step S2005, and delete the high -frequency support mode flags stored in various flag storage areas 435 (more frequent support mode B flag) and the number of times limit flags.The process for this switch is terminated.By erasing a frequency support mode flag, the support mode will switch from high -frequency support mode to low -frequency support mode.

[0385] If you return to the explanation of the step S2001 and make a negative judgment in the step S2001, proceed to the step S2006.The step S2006 determines whether the current support mode is high -frequency support mode A.If you make an affirmative judgment in Step S2006, proceed to the step S2007.The step S2007 performs the update process of the continuous number counter.Specifically, the value of the continuous number counter is "1".In the following step S2008, it determines whether the value of the continuous number is "0".If a positive judgment is made in the step S2008, the high -frequency support mode flag (high -frequency support mode A flag) and the number of times limit flags will be deleted in the above step S2005, and the processing for this switch is terminated.In other words, if the number of gaming executed in the frequency support mode A reaches the upper limit, it will be switched to low -frequency support mode.

[0386] If a negative judgment is made in the step S2008, proceed to the step S2009 and determine whether the value of the number of gaming counters has reached the upper limit (whether or not the ceiling has reached).If a negative judgment is made in the step S2009, the processing for this switching will be terminated as it is.If a positive judgment is made in the step S2009, proceed to the step S2010, set the preparation flag in various flag storage area 435 of RAM404 to complete the replacement process.

[0387] If you return to the explanation of the step S2006 and make a negative judgment on the step S2006, proceed to the step S2011.In the step S2011, it determines whether this gaming turn is compatible with special offers.If it corresponds to the special outfit, the step S2011 is determined and proceed to the step S2012.In the step S2012, a high -frequency support mode A flag is set in the RAM404 flag storage area 435.In the following step S2013, set a limited number of flags in the RAM404 flag storage area 435.Then, the setting process of the continuous number counters is performed in the step S2014, and the processing for this switch is terminated.

[0388] In the setting process of the continuous number counters, if this gaming result is specially off, "20" is set in the continuous number counter.As a result, the high -frequency support mode A1 will continue until 20 times in the high -frequency support mode A1.On the other hand, if the results of this gaming are specially off, set "40" in the continuous number counter.As a result, the high -frequency support mode A1 will continue until the gaming turn executed in the high -frequency support mode A1 is 40 times.

[0389] If you return to the explanation of the step S2011 and make a negative judgment in the step S2011, that is, if it is not corresponding to the special off, proceed to the step S2015.The step S2015 determines whether the preparation flag described above is stored in various flag storage areas of various flags of RAM404.When a positive judgment is made in the step S2015, the preparation flag is deleted in the step S2016, and each process of step S2012 to S2014 is performed.In the setting process of the continuation counters of this step S2014, "400" is set in the continuous number counter.As a result, the high -frequency support mode A2 will continue until 400 gaming times executed in the high -frequency support mode A2 reached 400 times.

[0390] By the way, if the above preparation flag is transitioned to a special gaming state while stored, the preparation flag will be deleted at the end of the special gaming state.

[0391] If you return to the explanation of the step S2015 and make a negative judgment in the step S2015, that is, if the preparation flag is not stored in the various flag storage area 435 of the RAM404, proceed to the step S2017.In Step S2017, whether the value of the number of gaming counters has reached the upper limit (whether or not it has reached the ceiling).If a negative judgment is made in the step S2017, the switching processing will be terminated as it is.When a positive judgment is made in the step S2017, the process for this switch is completed after executing the step S2012 to S2014.In the setting process of the continuation counters of this step S2014, "400" is set in the continuous number counter.As a result, the high -frequency support mode A2 will continue until 400 gaming times executed in the high -frequency support mode A2 reached 400 times.

[0392] According to the configuration described above, if the ceiling is reached during the 4th normal game state corresponding to high frequency support mode A1, it is compatible with high -frequency support mode A2 through 1 gaming turn in the first normal gaming state.The fourth normal gaming state will be shifted.In other words, it will return to the 4th normal gaming state after 1 gaming in the first normal gaming state.Here, despite the fact that the return to the 4th normal gaming state has been confirmed, the gaming turn of the above 1 is given to the impression that the transition to an advantageous state is completely delayed.There are concerns that it will be a factor to give.In the present embodiment, one of the features is that in consideration of these circumstances, the feature is to realize prompt return to the fourth normal gaming state.The device is described below, referring to FIGS. 51 to 54.First, refer to the flowchart in FIG. 51 to 52 to describe the setting processing of the fluctuation display time (step S714 in FIG. 26) executed in the MPU402 of the main control device 162.

[0393] (Configuration processing of fluctuation display time) In the setting processing of the fluctuation display time, first, in step S2101, determine whether the current gaming state is in the first normal gaming state and the fourth normal gaming state.If a positive judgment is made in the step S2101, proceed to the step S2102, execute the setting process for the first and fourth normal gaming status, and then terminate the setting process of the fluctuation display time.If a negative judgment is made in the step S2101, the Step S2103 will determine whether the current game status is the second normal game state.If a positive judgment is made in the step S2103, the setting process for the second normal gaming status is performed on the step S2104, and then the setting process of the fluctuation display time is terminated.If a negative judgment is made in the step S2103, that is, if the current game status is in the third normal gaming state, the setting process for the third normal gaming state is performed in the step S2105, and then the setting of the fluctuation display time is set.End the processing.Here, reference to FIG. 52, the setting process for the first and fourth normal gaming status is described.

[0394] (Configuration processing for the first and fourth normal gaming status) In the setting process for the first and fourth normal gaming status, first, the step S2201 is determined whether this game is corresponding to the jackpot.If a positive judgment is made in the step S2201, the setting process for the jackpot is performed in the step S2202, and then the setting process for the first and fourth normal gaming status is terminated.In the process of step S2202, the fluctuation display time in this gaming turn is determined by referring to the fluctuation display time table (see FIG.

[0395] If you make a negative judgment in Step S2201, proceed to the step S2203.In the step S2203, it determines whether this gaming turn is compatible with special offers.If a positive judgment is made in the step S2203, proceed to the step S2204 and execute a special off -the -counter setting process, and then terminate the setting process for the first and fourth normal gaming status.In the process of step S2204, the fluctuation display time in this gaming turn is determined by referring to the special fluctuation display time table (see FIG.

[0396] If you make a negative judgment in Step S2203, proceed to the step S2205.The step S2205 determines whether this gaming turn is a gaming turn to reach the ceiling.If a positive judgment is made in the step S2205, the setting process for reaching the ceiling is performed on the step S2206, and the setting process for the first and fourth normal gaming status is terminated.

[0397] Return to the explanation of the step S2005 and proceed to the step S2207 if you make a negative judgment in the step S2005.The step S2207 determines whether the preparation flag is stored in the various flag storage area 435 of RAM404.If a positive judgment is made in the step S2207, the continuous migration setting process for continuous migration is performed in the step S2208, and the setting process for the first and fourth normal gaming status is terminated.If a negative judgment is made in the step S2207, the setting process for the first and fourth normal gaming is completed after performing the complete removal setting processing processing in the step S2209.

[0398] Here, although the step S2206 and step S2208 are all referred to as the fluctuation display time table corresponding to the usual outpatient, the floating display time table is separately provided according to the presence or absence of the preparation flag.The following is a supplementary explanation of the fluctuation display time table by referring to FIGS. 53 and 54.

[0399] If the preparation flag is not stored during the first normal game state with low probability mode and low -frequency support mode, if the ceiling reaches the ceiling, it will be displayed as a fluctuation time of the labeling part for the operation port.The corresponding fluctuation display time "20 to 30sec" is set.In other words, if the ceiling is reached during the first normal gaming state, the design combination (see FIG. 49 (c)) shows the reach of the ceiling through the reach display (see FIG. 49 (c)) is displayed on the display screen 95a of the design display device 95 (confirmed.It will be displayed).

[0400] On the other hand, if the preparation flag is not stored in the 4th normal gaming state with low probability mode and high -frequency support mode A1 compatible with the ceiling, it is a fluctuation display time of the labeling part for the operating port.The same fluctuation display time (see FIG. 27) is set.In this gaming turn, a pattern combination that corresponds to the pattern other than the pattern that corresponds to the ceiling arrival, the design combination corresponding to the completely off is stopped will be displayed.That is, the stop displayed pattern does not include the above "Chance" pattern.As a result, the arrival of the ceiling during the fourth normal gaming is configured to be difficult to identify from the design combination and the fluctuation display time of the pattern (floating display type).

[0401] In the case where the preparation flag is stored, it is a gaming result that does not fall under any jackpot or special off -the -counter, which does not fall under the jackpot or special off -the -counter, which is a low -probability mode and low -frequency support mode.In the event of this, "3sec" is set as the fluctuation display time of the labeling portion for the operating exit.This fluctuation display time matches the shortest fluctuation display time that can be set in the completely out -of -the -counter gaming times in the first normal gaming state (see FIG. 27).In other words, if the preparation flag is stored during the 4th normal game state and the preparation flag is stored, return to the 4th normal gaming state again via the first normal gaming state after the 4th normal gaming state.However, the staying time in this first normal gaming is suppressed so that it does not extend.

[0402] During the fourth normal game state, the gaming turn may be repeated with the preparation flag stored.The fluctuation display time set in such a case is the same as the fluctuation display time set in the gaming times where the preparation flag is not stored (see Fig. 27 and Figure 53).

[0403] (Flow of continuous transition) Next, referring to the timing chart shown in FIG. 55, we will explain the behavior when the ceiling reaches the ceiling during the 4th normal game state that supports low -probability mode and high -frequency support mode A1.

[0404] At the timing of TB1 after the transition to the fourth normal gaming state due to the special outbreak, the 299th gaming turn after the end of the special gaming has started.In the fourth normal gaming state due to the special outbreak, the background color of the display screen 95 of the design display device 95 is blue.

[0405] At the following TB2 timing, the 300th gaming turn after the end of the special game is started, and the pattern combination corresponding to the 300th gaming turn is confirmed at the TB3 timing.Currently, since it is in the fourth normal game, a design combination corresponding to the completely off (usually off) is stopped (confirmed display), not a pattern combination that corresponds to the ceiling reach.In the example shown in Fig. 55, the number of end standards (upper limit) in the fourth normal gaming state has not reached even in the game circle that started at the timing of TB2, so the fourth normal gaming state continues and the above preparation flag.Will be stored.

[0406] The gaming times starting at the TB4 timing do not reach the number of terminals (upper limit), so the blue background described above is maintained.However, after the 4th normal gaming state is completed, a message ("Standby" character ") is displayed at the top of the display screen 95a, indicating the remaining number of continues.The counter is hidden.

[0407] At the timing of TB5, the final gaming turn, which reaches the number of terms of termination in the fourth normal gaming state, has started.In the example shown in FIG. 55, the gaming turn is completely off (usually off), and at the TB6 timing when the confirmation display of the pattern and pattern is completed, it shifts from the fourth normal gaming state to the first normal gaming state.At the same time, a new gaming turn has begun.Although this gaming time corresponds to the first normal gaming state, the background color of the display screen 95A is maintained in blue, and the word "Standby" displayed at the top of the display screen 95A is also displayed.It will be left.At the timing of TB7, where the prescribed time has elapsed from the start of fluctuation, the display screen 95A is blacked out.Then, at t...

Claims

[Claim 1] A game board on which a game area is formed; a game ball launching means capable of launching game balls into the game area based on an operation by a player; A gaming machine comprising: A special information acquisition means for acquiring special information when a ball is scored into a starting ball scoring section provided in the game area; an acquired information storage means capable of storing the special information acquired by the special information acquisition means; a determination means for determining whether the special information stored in the acquired information storage means corresponds to predetermined determination information; a game round control means for controlling a predetermined notification means so that a game round action is performed for each game round according to the special information stored in the acquired information storage means, the game round action being started prior to the judgment by the judgment means or based on the judgment being made by the judgment means, and the game round action being ended as a notification result corresponding to the result of the judgment, which is counted as one game round; a special game state transition means for transitioning a game state to a special game state which is more advantageous to a player than a predetermined game state, based on the determination result by the determination means becoming a determination result corresponding to the predetermined determination information and the game round operation by the game round control means being completed; a display effect execution means for executing a display effect in parallel with the game operation when the game operation is being performed; Equipped with The display performance execution means includes: A pattern display means having a display screen and capable of variably displaying a plurality of patterns on the display screen; a display control means for controlling the display of the pattern display means by displaying a pattern combination corresponding to the result of the notification by the predetermined notification means at a predetermined position after the plurality of patterns are variably displayed on the display screen; having As a display mode of the pattern, a first display mode in which the pattern is formed using a first image and a second display mode in which the pattern is formed using the first image and a second image are provided, The display control means a first switching means for switching the display mode of the pattern so that the display mode of the pattern during the variable display becomes the first display mode and the display mode of the pattern during the stationary display at the predetermined position becomes the second display mode; A second switching means for switching the display mode of the plurality of pictures constituting the picture combination from the second display mode to the first display mode through a specific performance when a predetermined switching condition is satisfied under a situation in which the plurality of pictures constituting the picture combination are stopped and displayed at the predetermined position; A gaming machine comprising: