Game system, game system operation control method and program
Patent Information
- Application Number
- JP2022109051
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-07-06
- Publication Date
- 2025-04-09
- Estimated Expiration
- 2041-07-20
AI Technical Summary
Existing game systems fail to attract user interest to other players' game progress using lottery results, particularly in bingo games where players focus only on their own stations.
A game system with a common lottery device shared among multiple stations, generating first and second information based on lottery results to influence character movement and payout calculations across stations, promoting inter-station competition and interest.
Enhances user engagement by directing attention to other players' progress, increasing competition awareness, and providing dynamic payout calculations based on collective scores.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a game system, a method for controlling the operation of a game system, and a program.
Background Art
[0002] In a game system composed of one lottery unit and a plurality of stations, for example, when executing a bingo game, the bingo game progresses according to the arrangement of the bingo sheet set corresponding to its own station and the lottery result by the lottery device. For this reason, while having a plurality of stations, the user playing at his own station is in a situation where he does not pay attention to other users playing at other stations. For this reason, a gaming machine has been proposed that pays out to the user according to the contribution of the game by the user, thereby making the user aware of other users (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, the gaming machine described in Patent Document 1 does not have a lottery device, and the game also progresses by the user's operation of the track ball or buttons. Therefore, in Patent Document 1, there is no disclosure regarding making the user interested in other users in a game using the lottery result by the lottery device. In view of the above circumstances, an object of the present invention is to realize a game system or the like that makes the user interested in other users in a game using the lottery result by the lottery unit.
Means for Solving the Problems
[0005] To solve the above problems, a game system according to one aspect of the present invention includes a plurality of stations constituting a group, and a lottery unit common to the plurality of stations, and is a game system using the lottery results from the lottery unit, and includes an acquisition unit that acquires first information generated according to the lottery results and a first condition set corresponding to a first station belonging to the group, and second information generated according to the lottery results and a second condition set corresponding to a second station belonging to the group, and a calculation unit that calculates a payout to the first station according to at least the first information and the second information. [Brief explanation of the drawing]
[0006] [Figure 1] This is a plan view illustrating a specific configuration of the game system according to the embodiment. [Figure 2] This is a plan view illustrating the specific configuration of a lottery device in a game system. [Figure 3] This is a cross-sectional view of line aa in Figure 2. [Figure 4] This diagram illustrates the assignment of colors to the lottery holes in a lottery device. [Figure 5] This is a block diagram showing the structure of the game system. [Figure 6] This block diagram shows the configuration of the control device in a game system. [Figure 7] This is a block diagram showing the functional configuration of the control device in the management system. [Figure 8] This is a diagram showing the station configuration in the game system. [Figure 9] This is a block diagram showing the functional configuration of the control unit in the station. [Figure 10] This is an explanatory diagram illustrating an example of a group in a game system. [Figure 11] This is an explanatory diagram of the game provided by the game system. [Figure 12]This is an explanatory diagram of the game. [Figure 13] This is an explanatory diagram of the game. [Figure 14] This is an explanatory diagram of the game. [Figure 15] This is a diagram showing a part of the screen on the display device of the station. [Figure 16] This is an explanatory diagram of the game. [Figure 17] This is an explanatory diagram of the game. [Figure 18] This is a diagram showing an example of the calculation of dividends in this game. [Figure 19] This is a flowchart showing an example of the operation of this game. [Figure 20] This is a flowchart showing a lottery process. [Figure 21] This is an explanatory diagram of a game provided by a game system according to the first modification example. [Figure 22] This is an explanatory diagram of a group of game systems according to the second modification example. [Figure 23] This is an explanatory diagram of a group of game systems according to the third modification example. [Figure 24] This is a diagram showing the configuration of a game system according to the fourth modification example. [Figure 25] This is an explanatory diagram of a game provided by a game system according to the fifth modification example.
Embodiments for Carrying Out the Invention
[0007] The embodiments of the present invention will be described with reference to the drawings. The embodiments described below include various technically suitable limitations. The scope of the present invention is not limited to the embodiments illustrated below.
[0008] <Game System> FIG. 1 is a plan view illustrating the configuration of a game system 1 according to an embodiment. The game system 1 is installed, for example, in a gaming facility. The gaming facility is, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center. The game system 1 provides a lottery game to users (i.e., players) within the gaming facility.
[0009] Users play the lottery game by using game media. The game media are tangible or intangible value media used in the lottery game. The tangible game media are, for example, token coins (medals), coins (currency), or tickets. The intangible game media are, for example, electronic medals, credits, or points. The quantity of the intangible game media is stored as electronic data in a recording medium such as an IC card. Users play the lottery game by using the game media and acquire a quantity of game media corresponding to the progress of the lottery game as a reward. The game media used for playing the lottery game and the game media given to the user as a reward may be either of the same type or different types. The use of the game media is also referred to as the insertion or consumption (or bet) of the game media, and the giving of the game media is also referred to as the payout of the game media.
[0010] Note that the user may acquire the game media used in the lottery game in exchange for a value medium of a different type from the game media. For example, the user acquires game media such as credits used in the lottery game in exchange for a predetermined quantity of various value media such as token coins, coins (currency), or electronic money. As understood from the above description, the game media used in the lottery game, the value media consumed for acquiring (e.g., purchasing) the game media, and the game media given to the user as a reward may be either of the same type or different types.
[0011] As illustrated in FIG. 1, the game system 1 according to the embodiment includes a lottery device 11, a supply device 12, and a plurality (e.g., six) of stations 13. The lottery device 11 performs a physical lottery using the lottery object BL. The lottery results from the lottery device 11 are supplied to the six stations 13 and used to advance the game. In other words, the six stations 13 run a lottery game using the lottery results from a common lottery device 11. The lottery device 11 performs a physical lottery using the lottery body BL. The lottery device 11 is a structure that is roughly circular in shape when viewed from a vertical plane. The lottery body BL is a rolling three-dimensional object such as a sphere or a polyhedron. In the following description, the direction along the circumference of a circle centered on the center line of the lottery device 11 in the vertical direction will be referred to as the "circumferential direction," and the direction of the radius of the said circle will be referred to as the "radial direction."
[0012] Figure 2 is a plan view illustrating the configuration of the lottery device 11, and Figure 3 is a cross-sectional view along line aa in Figure 2. As illustrated in Figures 1 to 3, the lottery device 11 includes a lottery unit 20 and a lottery field 30. The lottery unit 20 is a disc-shaped structure supported so as to be rotatable in a horizontal plane. The lottery unit 20 rotates, for example, counterclockwise, by being driven by a drive mechanism (not shown), such as a motor. The lottery field 30 is an annular plate-shaped member that surrounds the lottery unit 20 in a plan view and is fixed to the housing (not shown) of the game system 1. The surface of the lottery field 30 is an inclined surface that slopes downward from the outer edge to the inner edge.
[0013] The lottery unit 20 includes a first lottery plate 21, a second lottery plate 22, and a plurality of partition walls 23. The first lottery plate 21 is a circular plate-like member, and the second lottery plate 22 is an annular plate-like member that surrounds the first lottery plate 21. The plurality of partition walls 23 are structures that extend in an arc shape along the outer edge of the second lottery plate 22. The plurality of partition walls 23 are installed at intervals from each other. Each partition wall 23 protrudes from the surface of the second lottery plate 22. The height of the partition walls 23 relative to the surface of the second lottery plate 22 exceeds half the diameter of the lottery body BL. Therefore, the lottery body BL cannot basically be overcome by the partition walls 23.
[0014] Each of the multiple partition walls 23 is divided into multiple, specifically, 18, first unit portions U1 along the circumferential direction. That is, a total of 18 first unit portions U1 are arranged circumferentially across each partition wall 23. A first lottery hole H1 is formed on the lottery field 30 side as seen from each first unit portion U1. The first lottery hole H1 is a through hole through which the lottery body BL can pass. A first lottery hole H1 is formed for each first unit portion U1. As can be understood from the above description, 18 first lottery holes H1 are formed at intervals from one another. The 18 first lottery holes H1 are arranged circumferentially along the inner periphery of the lottery field 30. Note that the number of first unit parts U1 and the number of first draw holes H1 are not limited to "18," but can be any integer of 2 or more. Also, although not specifically shown in the figures, each first draw hole H1 is provided with a sensor to detect the entry of the draw body BL, and the detection result is notified to the processing control unit described later.
[0015] The first lottery plate 21 is divided into, for example, six second unit portions U2 along the circumferential direction. Each second unit portion U2 is a sector-shaped portion in plan view. A second lottery hole H2 is formed in each of the six second unit portions U2. The second lottery hole H2 is a through hole through which the lottery body BL can pass. As can be understood from the above description, the first lottery plate 21 has six second lottery holes H2 arranged circumferentially with intervals between them. The surface of the first lottery plate 21 has irregular irregularities (not shown) that change the direction of the lottery body BL. The surface of the second lottery plate 22 is an inclined surface that slopes downward from the outer peripheral edge where each partition wall portion 23 is installed to the inner peripheral edge adjacent to the first lottery plate 21. Furthermore, the number of second unit parts U2 and the number of second draw holes H2 are not limited to "6," but can be any integer of 2 or more. Although not specifically shown in the figures, each second draw hole H2 is provided with a sensor to detect the entry of the draw body BL, and the detection result is notified to the processing control unit.
[0016] Figure 4 illustrates the colors assigned to the first unit portion U1 (first lottery hole H1) and the second unit portion U2 (second lottery hole H2). As shown in the figure, each of the 18 first unit parts U1 is assigned one of six colors, from the first to the sixth. The colors from the first to the sixth are, for example, red (R) for the first color, yellow (Y) for the second color, green (G) for the third color, pink (P) for the fourth color, blue (B) for the fifth color, and gray (Glay) for the sixth color.
[0017] As shown in the diagram, the 18 first unit parts U1 are assigned one color at a time in a counterclockwise direction, from the first color R to the sixth color Gray. In other words, each color is assigned three first unit parts U1. The color assignment to the first unit portion U1 is variablely controlled. While details are omitted here, the first unit portion U1 comprises a translucent surface member that transmits and scatters a portion of the incident light, and an illumination unit that illuminates the display member from the back side (e.g., vertically downward). The illumination unit is a light source such as an LED with a changeable emission color, and the emission color is individually controlled for each first unit portion U1. With this configuration, the light emitted from the illumination unit of the first unit portion U1 passes through the display portion of the first unit portion U1 and reaches the user. Therefore, the user perceives the color assigned to the first unit portion U1 based on the light emitted from the illumination unit. The light-emitting color of the illumination section in the first unit section U1 is assigned, for example, by the processing control unit. Therefore, when a drawn object BL falls into one of the first drawn holes H1, the processing control unit can know the color assigned to the first drawn hole H1 into which it fell.
[0018] Of the six second unit parts U2, five are assigned any combination of two colors from the first to the fifth color. Specifically, each of the five second unit parts U2 is divided into an inner part and an outer part, as shown by dashed lines in the figure, and different colors are assigned to the inner and outer parts. Of the six second unit parts U2, the remaining one is assigned a special color. This special color is, for example, rainbow (Rbw), and is clearly distinguishable from the other five second unit parts U2.
[0019] As shown in the diagram, when the colors assigned to the five second unit parts U2 are represented by distinguishing between the inner and outer parts, the special rainbow color (Rbw) is assigned two colors in the order of B / P, P / Y, G / R, Y / G, and R / B, starting from the second unit part U2 and moving counterclockwise. In other words, for each of the first to fifth colors (excluding the sixth color), one is assigned to the inner part of the second unit part U2 and one to the outer part.
[0020] Although details of the second unit section U2 are omitted here, the second unit section U2 has two sets of translucent surface members that transmit and scatter a portion of the incident light to each section, and illumination sections that illuminate the display member from the back side, corresponding to the inner and outer sections. The illumination sections for the inner and outer sections are light sources such as LEDs whose emission color can be changed individually, and the emission color is controlled individually. In the second unit section U2 to which two colors are assigned, the emission color from the illumination section of the inner section and the emission color from the illumination section of the outer section are set independently. In the second unit section U2 to which a special color is assigned, for example, the emission color from the illumination section of the inner section and the emission color from the illumination section of the outer section are set in a predetermined order with different colors in a time-division manner. In this configuration, the light emitted from the illumination sections of the five second unit sections U2 passes through the display section of the first unit section U and reaches the user. Therefore, the user perceives the two colors or special color assigned to the second unit section U2 based on the light emitted from the illumination sections of the inner section and the light emitted from the illumination sections of the outer section. The light emission color of the illumination section in the second unit section U2 is assigned, for example, by the processing control unit. Therefore, when a drawn object BL falls into one of the second drawing holes H2, the processing control unit can know the color assigned to the second drawing hole H2 into which it fell.
[0021] As illustrated in Figure 3, the lottery surface Q is formed by the surface of the first lottery plate 21, the surface of the second lottery plate 22, and the surface of the lottery field 30. The lottery surface Q is the surface on which the lottery body BL rolls. The lottery surface Q is an inclined surface that slopes gently downward from the outer edge (specifically the outer edge of the lottery field 30) to the center (specifically the center of the second lottery plate 22). As illustrated in Figures 2 and 3, the lottery surface Q includes a first region Q1 and a second region Q2. The first region Q1 is the region formed by the surface of the lottery field 30. As mentioned above, 18 first lottery holes H1 are arranged along the inner edge of the lottery field 30. That is, 18 first lottery holes H1 are formed in the first region Q1. On the other hand, the second region Q2 is the region formed by the surface of the first lottery plate 21 and the surface of the second lottery plate 22. Six second lottery holes H2 are formed in the second region Q2. The 18 first lottery holes H1 and the 6 second lottery holes H2 move circumferentially as the lottery unit 20 rotates. Note that line aa in Figure 2 does not pass through the center of the second extraction hole H2, but Figure 3 is a cross-sectional view that passes through the center of the second extraction hole H2 in order to explain the structure more clearly.
[0022] As can be understood from the above explanation, the first region Q1 is an annular region surrounding the second region Q2. The 18 first draw holes H1 are arranged circumferentially around the first region Q1, and the 6 second draw holes H2 are also arranged circumferentially around the first region Q1. The number of first draw holes H1, "18," exceeds the number of second draw holes H2, "6."
[0023] Each partition wall section 23 is located between the first region Q1 and the second region Q2. That is, the movement of the lottery body BL between the first region Q1 and the second region Q2 is obstructed by the partition wall section 23. On the other hand, the first region Q1 and the second region Q2 are interconnected by multiple (specifically three) connecting passages 24. Each connecting passage 24 is a passage formed between two adjacent partition wall sections 23 in the circumferential direction. The width of the connecting passage 24 (i.e., the distance between each partition wall section 23) exceeds the diameter of the lottery body BL. Therefore, the lottery body BL can move from the first region Q1 to the second region Q2 by passing through the connecting passage 24. That is, the lottery body BL can move from the first region Q1 to the second region Q2, as shown by path K2 in Figure 1.
[0024] Thus, the lottery device 11 includes a lottery surface Q, a partition wall 23, and a connecting passage 24. The lottery surface Q includes a first region Q1 in which 16 first lottery holes H1 are formed, and a second region Q2 in which 6 second lottery holes H2 are formed.
[0025] The supply device 12 in Figure 1 supplies the lottery body BL to the lottery device 11 by ejecting it in a clockwise direction, which is opposite to the rotation direction of the lottery unit 20. The supplied lottery body BL rolls clockwise and gradually approaches the inner edge of the lottery field 30, and enters one of the 16 first lottery holes H1 as shown by path K1, or enters the connecting path 24 into the second region Q2 as shown by path K2. The lottery body BL, having entered the second region Q2, rolls on the surfaces of the first lottery plate 21 and the second lottery plate 22, and ultimately enters one of the six second lottery holes H2, as shown by the path K3. As mentioned above, the total number of connecting paths 24, "3," is less than the number of first lottery holes H1, "18." Therefore, the probability that a lottery object BL supplied to the first region Q1 passes through a connecting path 24 is less than the probability that the lottery object BL enters the first lottery hole H1. In other words, the probability that a lottery object BL supplied to the first region Q1 enters the second lottery hole H2 is less than the probability that the lottery object BL enters the first lottery hole H1.
[0026] In this way, the user can visually observe the lottery body BL supplied by the supply device 12 to the first region Q1 as it moves in an arc shape within the first region Q1 and enters the first lottery hole H1, as well as the lottery body BL moving from the first region Q1 to the second region Q2 via the connecting path 24, and the lottery body BL, having reached the second region Q2, moving in an arc shape and entering the second lottery hole H2.
[0027] The operation in which the lottery body BL supplied by the supply device 12 enters either the 18 first lottery holes H1 or the 6 second lottery holes H2 is an operation in which the color assigned to the unit portion corresponding to the lottery hole into which the body entered is selected by lottery. In this case, if the drawing object BL enters one of the 18 first drawing holes H1, the action of entering one of the 18 first drawing holes H1 is an action of selecting a single color assigned to the first unit part U1 corresponding to that first drawing hole H1 by lottery. If the drawn single color is the sixth color, gray, it is treated as "Out" in the game of game system 1.
[0028] The action of entering one of the six second lottery holes H2 is an action of selecting one of two colors or a special color assigned to the second unit part U2 corresponding to the second lottery hole H2 by lottery. If two colors are selected, for example, the process corresponding to the color of the inner part is executed first, and then the process corresponding to the color of the outer part is executed. If a special color is selected, it is treated as an SP win. In game system 1, the lottery game proceeds using the results of the lottery conducted by the lottery device 11.
[0029] Each of the multiple stations 13 shown in Figure 1 is a unit used by the user to play the game and is a unit that individually controls the progress of the game. The multiple stations 13 are arranged circumferentially to surround the lottery device 11. The lottery game proceeds in parallel at the multiple stations 13. As illustrated in Figure 1, each station 13 is equipped with a reception device 135, a display device 136, and an operating device 137.
[0030] The receiving device 135 includes, for example, an input slot into which a tangible game medium such as a token coin is inserted, and a payout slot for dispensing the tangible game medium as a reward (not shown). However, the receiving device 135 may also be a reading circuit that reads an intangible game medium such as an electronic medal or credit from a recording medium such as an IC card, and a writing circuit that writes the intangible game medium to the recording medium.
[0031] The display device 136 displays various images. For example, a flat panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 136. For example, images representing game progress, rankings, and payout values are displayed on the display device 136. The operating device 137 accepts user input. The operating device 137 is a touch panel integrated with the display surface of the display device 136 to detect user contact. However, a user-operated control element may also be used as the operating device 137.
[0032] Figure 5 is a block diagram illustrating the configuration of the game system 1. As shown in Figure 5, the game system 1 according to this embodiment includes a management device 10 and six stations 13 (some are omitted in Figure 5).
[0033] Figure 6 is a block diagram illustrating the configuration of the management device 10. As shown in Figure 6, the management device 10 is a computer system that includes a control device 31 and a storage device 32 in addition to the lottery device 11 and supply device 12 described above.
[0034] The control device 31 is, for example, one or more processors that control each element of the management device 10. Specifically, the control device 31 is composed of one or more types of processors, such as a CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit).
[0035] The control device 31 (processing control unit) can repeatedly inject and supply the selected objects BL to the first region Q1 by controlling the supply device 12. The control device 31 can perform operations such as assigning one of the six colors to 18 first unit parts U1, and assigning two colors to any five of the six second unit parts U2, and assigning a special color to the remaining one second unit part U2.
[0036] The storage device 32 is one or more memories that store programs executed by the control device 31 and various data used by the control device 31. For example, it is composed of known recording media such as semiconductor recording media and magnetic recording media. Note that the storage device 32 may be configured by a combination of multiple types of recording media.
[0037] Figure 7 is a block diagram illustrating the functional configuration of the control device 31. As shown in Figure 7, the control device 31 functions as a set of components (processing control unit 311, communication unit 318) for advancing the lottery game by executing a program stored in the memory device 32.
[0038] Figure 8 is a block diagram illustrating the configuration of Station 13. Since the six Stations 13 have the same configuration, we will describe any one Station. As shown in Figure 8, Station 13 is a computer system that, in addition to the reception device 135, display device 136, and operating device 137 described above, also includes a control device 131 and a storage device 132.
[0039] The control device 131 is, for example, one or more processors that control each element of station 13. Specifically, similar to the control device 31, the control device 131 is composed of one or more types of processors, such as a CPU, GPU, DSP, FPGA, or ASIC. The control device 131 calculates payout values and generates game screens as the game progresses. The storage device 132 is one or more memories that store programs executed by the control device 131 and various data used by the control device 131.
[0040] Figure 9 is a block diagram illustrating the functional configuration of the control device 131. As shown in Figure 8, the control device 131 functions as a set of elements (progress control unit 1311, acquisition unit 1315, calculation unit 1316, and communication unit 1318) for advancing the lottery game by executing a program stored in the storage device 132. Some functions of the control device 131 may be incorporated into the management device 10.
[0041] Next, we will explain the outline of the lottery game (hereinafter referred to as "this game") provided in game system 1, which uses the lottery results from the lottery device 11.
[0042] Figure 10 shows an example of group configuration in this game. The game progresses at each of the six stations 13 using the results of a lottery conducted by a common lottery device 11. In this embodiment, up to six users can play the game, but it is not necessary for users to participate at all six stations 13. At stations 13 where no users are participating, the processing control unit 311 in the control device 31 sets movement rules, which are an example of the conditions for the game to progress, on behalf of the users.
[0043] To distinguish between the six stations 13, ordinal numbers from 1 to 6 are added before "station"; otherwise, they are simply referred to as "station". From Station 13 to Station 613, each station is assigned a corresponding color, such as red (R), yellow (Y), green (G), pink (P), blue (B), and purple (V), in that order. Note that the colors (R), (Y), (G), (P), and (B) assigned to Station 13 are unrelated to the colors assigned to the first lottery hole H1.
[0044] Figure 11 shows an example of a game field Gf in this game, and Figure 12 shows an example where six characters are placed in the game field Gf. The game field Gf is displayed as part of the screen on the display device 136 of each station 13. The six characters in the game field Gf correspond one-to-one with the six stations 13.
[0045] As shown in Figure 12, for the sake of distinction, the character corresponding to Station 13 is denoted as (R). Similarly, the characters corresponding to Stations 2 through 6 are denoted as (Y), (G), (P), (B), and (V), respectively.
[0046] Figure 12 shows an example of the game field Gf displayed on the display device 136 of the first station 13. The character (R) corresponding to the player's own machine (first station 13) is displayed larger than the characters (Y), (G), (P), (B), and (V) corresponding to the other machines (second station 13 to sixth station 13), so that it can be easily identified. Although not specifically shown in the diagram, in the game field Gf displayed on the display device 136 of the second station 13, the character (Y) corresponding to the player's own machine is displayed larger than the characters (R), (G), (P), (B), and (V) corresponding to the other machines.
[0047] The character corresponding to the station displayed on the display device 136 of a station only needs to be distinguishable from the characters corresponding to other stations. In addition to being displayed in a large size, other methods such as having only the character corresponding to the station blink, or having an arrow or the like attached only to the character corresponding to the station are also acceptable.
[0048] As shown in Figure 11, in the game field Gf, multiple squares are arranged in a matrix along the vertical and horizontal directions in the figure. The multiple squares in the game field Gf include normal squares Mn and dash squares Md1 to Md5, which are examples of special squares. In Figures 11 and 12, for convenience in identifying multiple cells, the numbers "1" through "12" are assigned sequentially along the vertical direction from top to bottom, and the numbers "1" through "10" are assigned sequentially along the horizontal direction from left to right. Note that the numbers "1" through "12" arranged vertically, and the numbers "1" through "10" arranged horizontally, are assigned for convenience to identify the squares and are not displayed on the screen showing the game field Gf (see Figure 15 below).
[0049] The horizontal direction is defined as a row (column) and the vertical direction as a column (row), and the position of a cell is denoted as row i and column j. i is an integer between 1 and 12 (inclusive), and j is an integer between 1 and 10 (inclusive). For example, in game field Gf, the top left cell is located in row 1 and column 1, and the bottom right cell is located in row 12 and column 10.
[0050] As described above, characters corresponding to each station 13 are placed on the game field Gf. Each character moves around the game field Gf according to the result (color) of the lottery conducted by the lottery device 11. R, Y, G, P, and B, corresponding to the first drawing hole H1 or the second drawing hole H2, are effective colors that contribute to the movement of the character. Specifically, in the lottery device 11, when a lottery object BL supplied by the supply device 12 enters a first lottery hole H1 of type R, Y, G, P, or B, a process is executed to move the character according to the color corresponding to the first lottery hole H1 into which it entered.
[0051] Gray, which corresponds to the first draw hole H1, is an invalid color (Out) that does not contribute to character movement. Specifically, if the draw target BL enters the first draw hole H1 which is Gray, the process of moving the character is not executed. In this embodiment, the game ends when, for example, the number of times the draw target BL enters the first draw hole H1 which is Gray reaches "3" since the start of the game. Therefore, when the draw target BL enters the first draw hole H1 which is Gray, the process of incrementing the number of Outs is executed.
[0052] When the drawing object BL enters one of the five second drawing holes H2, each assigned two colors, the following process is executed: first, the character is moved according to the inner color of the two colors; and second, the character is moved according to the outer color of the two colors. In this game, if the selected target BL enters the second selection hole H2 of the special color Rbw, it results in an SP win. Specifically, the amount of character movement corresponding to the Rbw selection is changed to be more advantageous, for example, by three times compared to when Rbw is not selected.
[0053] When a character corresponding to a particular station moves on the game field Gf according to the lottery result, the squares that the character passes through during that movement are considered acquired by that character. The total value of the squares acquired by that character becomes the score of that character (Station 13). However, if a square is acquired by one character and then passed by another character, that square is acquired by the other character. In other words, if multiple characters pass by the same square at different times, that square is acquired by the character who passed by it most recently. Therefore, if a square acquired by one character is passed by another character, that square is taken by the other character, and the score of the first character decreases.
[0054] Furthermore, if, as a result of movement according to the lottery results, multiple characters reach (or pass through) the same square, the square shall be deemed to have been acquired by the character who left the square later in time. If multiple characters leave the same square according to the same lottery results, the decision may be made by a lottery other than the lottery device 11, or by a predetermined rule (for example, a rule that the character with the lower score acquires the square).
[0055] Figure 16 is a diagram illustrating the rules for how characters move on the game field Gf according to the result of a lottery (color). In this embodiment, the character movement rules are determined by a direction pattern selected by the user or, if the user does not participate, a direction pattern selected by the processing control unit 311, and a color assigned by the processing control unit 311 to each direction of the direction pattern. In this embodiment, there are three types of directional patterns, Type_1, Type_2, and Type_3, as shown in the figure.
[0056] Of these, Direction Pattern Type_1 combines the four directions (up, down, left, and right) with one of the four directions (up, down, left, or right), specifying movement of one square in each direction. In the example shown in the figure, the downward direction is used as one of the directions. The processing control unit 311 assigns five valid colors to these five directions so that they do not overlap. The processing control unit 311 also arbitrarily selects the one direction that is combined with the four directions. The characters' movement rules are determined by assigning colors to each direction in this way. Figure 16 shows an example where, in direction pattern Type_1, Y is assigned to the upward direction, R and P to the downward direction, B to the left, and G to the right. A character set to these movement rules will move one square upward in the game field Gf if the color of the draw result is Y, one square downward if it is R or P, one square to the left if it is B, and one square to the right if it is G.
[0057] Direction pattern Type_2 specifies movement of one square in three of the four directions (up, down, left, and right), and movement of two squares in the remaining direction. In the example shown in the figure, the direction for specifying two squares of movement is downwards. The processing control unit 311 assigns four of the five valid colors to these four directions so that they do not overlap. The processing control unit 311 also arbitrarily selects the direction for specifying two squares of movement from among the four directions. Figure 16 shows an example of movement rules in direction pattern Type_2, where Y is assigned one square upwards, R two squares downwards, B one square to the left, and G one square to the right. A character set to these movement rules will not move on the game field Gf if P is drawn from the five valid colors.
[0058] Directional pattern Type_3 specifies movement of two squares in two of the four directions: up or down, and left or right. For example, (a) in the figure is an example of specifying movement of two squares in the up and left directions, and (b) is an example of specifying movement of two squares in the down and right directions. Although not shown in the figures, there are also examples of specifying movement of two squares in the up and right directions, and two squares in the down and left directions. Therefore, there are a total of four forms of directional pattern Type_3. In direction pattern Type_3, the processing control unit 311 assigns any two of the five valid colors to the two directions so that they do not overlap. The processing control unit 311 may select one of the four embodiments, or the user may select it. The colors assigned to each direction of direction patterns Type_1, Type_2, and Type_3 may also be selected by the user rather than by the processing control unit 311.
[0059] Once movement rules are set for a character, the character will, in principle, move based on the color of the draw result and the movement rules. However, if the character reaches or passes through any of the dash squares Md1 to Md5 during that movement, the character will skip a predetermined number of squares in a predetermined direction due to that dash square. The direction of skipping due to dash squares Md1 to Md5 is the direction that the ">" joint points, and the number of skips is indicated by the number of ">" symbols.
[0060] Figure 17 is a diagram illustrating the skip direction and number of skips for dash masses Md1 to Md5. When a character moves to or passes through dash square Md1 according to the lottery result, dash square Md1 skips the character by adding "1" to the skip count in the skip direction to the right. Similarly, dash squares Md2 to Md5 skip the character by adding "2" to "5" to the skip count in the skip direction to the right, in order. In Figure 17, the skip directions of dash masses Md1 to Md5 are conveniently aligned to the right. However, in reality, as shown in Figure 11 or Figure 12, dash masses Md1 to Md5 are arranged irregularly in terms of position, number of skips, and skip direction.
[0061] When a character skips a square using Dash Squares Md1-Md5, the number of squares acquired increases, resulting in a higher score compared to when Dash Squares Md1-Md5 do not exist. In this game, after all characters move according to the result of a single draw by the lottery device 11, the dash spaces Md1 to Md5 are configured to rotate 90 degrees clockwise or counterclockwise.
[0062] Note that a character may skip a square via one of the dash squares Md1 to Md5, and that square may be another dash square. In this case, the system could be configured to skip based on the other dash square, but in this embodiment, to avoid infinite chain reactions caused by dash squares, skipping via dash squares is limited to the first time only. However, if the dash squares Md1 to Md5 are arranged in such a way that infinite chain reactions do not occur, the system could be configured to allow consecutive skips via subsequent dash squares. Examples of other special squares besides the Dash squares Md1-Md5 will be discussed later.
[0063] In Figure 11, the game field Gf has multiple tunnels Tn_U, Tn_D, Tn_L, and Tn_R on the four sides of the outer frame of the matrix-arranged cells. Specifically, 10 tunnels Tn_U are provided corresponding to each column on the upper side of the outer frame, 10 tunnels Tn_D are provided corresponding to each column on the lower side of the outer frame, 12 tunnels Tn_L are provided corresponding to each row on the left side of the outer frame, and 12 tunnels Tn_R are provided corresponding to each row on the right side of the outer frame.
[0064] Figure 13 is a diagram illustrating the functions of tunnels Tn_U, Tn_D, Tn_L, and Tn_R. Note that dash masses Md1 to Md5 are omitted in Figure 13 for simplification of the explanation.
[0065] Tunnels Tn_U and Tn_D located in the same row are connected, allowing characters to pass through them. As shown in the diagram, for example, when character (Y) located in row 1, column 2 moves one square upwards according to the draw result, character (Y) moves to the square in row 12, column 2. Also, for example, when character (G) located in row 12, column 9 moves one square downwards according to the draw result, character (G) moves to the square in row 1, column 9.
[0066] Tunnel Tn_L and Tn_R located in the same row are connected, allowing characters to pass through them. For example, if character (P) located in row 3, column 1 moves one space to the left according to the draw result, character (P) will move to the space in row 3, column 10. Similarly, if character (B) located in row 9, column 10 moves one space to the right according to the draw result, character (B) will move to the space in row 9, column 1. If tunnels Tn_U, Tn_D, Tn_L, and Tn_R do not exist, character movement will be restricted, but the presence of tunnels Tn_U, Tn_D, Tn_L, and Tn_R increases the character's freedom of movement.
[0067] Figure 14 is a diagram showing an example of the game field Gf at an intermediate stage of the game, illustrating the squares acquired by each character. The intermediate stage of the game refers to a state where the lottery object BL, which was placed in the lottery field 30, has entered either the first lottery hole H1 or the second lottery hole H2 multiple times, and the number of times the lottery object BL has entered Gray's first lottery hole H1 since the start of the game is less than "3".
[0068] Figure 14 shows, for example, that a 1x2 grid cell was acquired by character (P) corresponding to station 4, 13. This character (P) is located in the 5x5 grid cell. The diagram also shows that the 3x5 grid was initially acquired by character (V) corresponding to station 13, but was later taken by character (G) corresponding to station 13. Character (V) is located in the 3x3 grid, and character (G) is located in the 8x6 grid.
[0069] Figure 15 is a diagram showing an example of a screen displayed by the display device 136 of the first station 13, which includes the game field Gf in Figure 14 and displays various information. As shown in the diagram, area L1 is located to the left of the game field Gf, and areas L2, L3, and L4 are located below the game field Gf, from left to right.
[0070] In Area L1, the number of squares (score) acquired by each character corresponding to Station 13 through Station 6 is displayed in a ranked order from top to bottom. In this example, the first place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (R) corresponding to Station 13 is "20". The second place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (P) corresponding to Station 13 of the player's own machine is "17". The third place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (Y) corresponding to Station 13 of the player's own machine is "16". The fourth place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (B) corresponding to Station 13 of the player's own machine is "11". The fifth place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (G) corresponding to Station 13 of the player's own machine is "10". The sixth place is Station 13 of the player's own machine, and it is shown that the number of squares acquired by the character (V) corresponding to Station 13 of the player's own machine is "7".
[0071] In area L1, the movement direction and number of moves of characters who have acquired a number of squares are displayed, with colors associated with each. For example, the direction rule for the first-place character (R) is Type_1, specifying a movement of 1 square: up with R, down with G, left with Y, and right with P or B. Similarly, the direction rule for the third-place character (Y) is Type_3(a), specifying a movement of 2 squares: up with P and left with R. This display allows the user to see in area L1 how all characters will move based on the draw result (color).
[0072] In area L2, the total number of squares (score) acquired by each character corresponding to Station 13 through Station 6 is displayed. This total value is one of the base values for the payout at each Station 13.
[0073] In area L3, a list of payout values for the player's own station, Station 13, is displayed. In this embodiment, the payout value is determined at the end of the game, but in area L3, values other than the payout value at the time of display are also displayed.
[0074] Figure 18 is a diagram illustrating how payouts are calculated in this game. First, a base payout value (P) is determined according to the range of the total score. In the example shown in the diagram, the base payout value (P) is "125" if the total score is less than 79, "250" if the total score is 80 or more but less than 89, "500" if the total score is 90 or more but less than 99, and "1250" if the total score is 100 or more. Furthermore, this base payout value (P) is proportional to the number of game tokens used (number of bets) entered before the start of the draw. Therefore, for example, if the number of game tokens used (number of bets) is doubled, the base payout value (P) will also be doubled.
[0075] The dividend value for Station 13 is calculated by multiplying the base dividend value (P) by a multiplier (Q) corresponding to the rank. In the example shown in the diagram, the multiplier (Q) is "5" for 1st place, "2" for 2nd place, and "1" for 3rd place or lower. Figure 15 shows an example of the display on the display device 136 at the first station 13. The score of the character (R) corresponding to the first station 13 is "20," which is currently in first place. Therefore, the current payout for the first station 13 is "1250," which is calculated by multiplying the base payout value (P) of "250," corresponding to the total score of "81," by the multiplier (Q) of "5," corresponding to first place.
[0076] As shown in Figure 15, in region L3, at the first station 13, 15 possible dividend values are calculated and displayed by the calculation unit 1316 at the first station 13, which are determined by the combination of 5 possible total score values and 3 possible current ranks. More specifically, the five possible total scores are the current total score, the scores immediately before and after it, the lowest total score included in the next stage, and the lowest total score included in the highest stage. Since the current total score is "81," the scores immediately before and after it are "80" and "82," and the lowest total score included in the next stage is "90." The lowest total score included in the highest stage is "100." Furthermore, the three possible rankings are 1st place, 2nd place, and 3rd place or lower.
[0077] In area L3, frame L31 encloses the five possible payout values corresponding to the current rank. Currently, Station 13 is ranked 1st, so frame L31 encloses the five payout values corresponding to the total score for 1st place. If Station 13's rank were to drop from 1st to 2nd, frame L31 would shift down one row. Frame L32 encloses the three possible payout values corresponding to the current total score. Currently, the total score is "81," so frame L32 encloses the three payout values corresponding to the rank of "81." If the total score increases to "82" in the next draw, frame L32 shifts one column to the right. At this point, the total score is "81," and Station 13 is ranked 1st. Therefore, the payout value of "1250" for Station 13 is shown at the intersection of frame L31 and frame L32.
[0078] With this display of dividend values, users at Station 13 can see not only the dividend value based on their current total score and rank, but also the dividend value if their total score and / or rank changes, as well as the dividend value if their total score reaches the next stage, and the dividend value if their total score reaches the highest stage. Therefore, users can get an idea of how the dividend value will change based on the results of the lottery device 11 from the present onward.
[0079] Furthermore, at other stations 13, the calculation unit 1316 at those stations 13 calculates the payout value and its list based on the total score, the player's rank, and the number of game media used at those stations 13. As a result, the payout value and its list at those stations 13 are also displayed in area L3 of the display device 136 of those stations 13. For example, in Station 2, Station 13, the score for character (Y) is "16," placing it in third place. If the number of game tokens used in Station 2, Station 13 is twice the number used in Station 1, Station 13, then the payout values displayed in area L3 of Figure 15 will be doubled. The position of frame L32 will remain unchanged at the total score of "81," while frame L31 will shift two lines down.
[0080] Next, the processing procedure for this game will be explained with reference to Figures 19 and 20. Figure 19 is a flowchart illustrating the specific procedures for the processing control unit 311, progress control unit 1311, acquisition unit 1315, and calculation unit 1316 to be performed for this game. First, in this game, before the start of the lottery, the processing control unit 311 in the management device 10 accepts user participation for a certain period of time (for example, 1 minute) (step S10). Specifically, the processing control unit 311 transmits permission to accept participation to each station 13 via the communication unit 318. At each station 13, the progress control unit 1311, which has received permission to accept participation via the communication unit 1318, displays a screen prompting the user to participate on the display device 136.
[0081] At Station 13, when a user consumes a game medium and operates the control device 137 to input their intention to participate in the game, the progress control unit 1311 displays a screen on the display device 136 prompting the user to select a character direction pattern. If the user operates the control device 137 and selects one of the direction patterns Type_1, Type_2, or Type_3, information indicating the selected direction pattern is transmitted to the management device 10 via the communication unit 1318 as an example of a progress condition. In addition to information indicating the direction pattern as an example of the conditions for progress, the management device 10 also receives information indicating that the user is participating, information on the number of game tokens consumed, and the identifier of the station 13 where the user performed the participation registration operation.
[0082] In the management device 10, the processing control unit 311 determines whether a certain amount of time has elapsed since the start of acceptance of participation (step S20). If it is determined that a certain amount of time has not elapsed (if the result of the determination in step S20 is "No"), the processing control unit 311 returns the processing procedure to step S10 and cycles through step S10.
[0083] If it is determined that a certain amount of time has elapsed (if the result of the determination in step S20 is "Yes"), the processing control unit 311 in the management device 10 performs setting processing, etc. (step S30). Specifically, the processing control unit 311 assigns a color to each direction in the direction pattern of the character corresponding to the station 13 in which the user has joined, and sets the movement rules for the character. In addition, if Type_1 or Type_2 is selected as the direction pattern, the processing control unit 311 also assigns an additional direction and the color to be assigned to that additional direction by lottery selection, and sets the movement rules for the character. Furthermore, if there is a station 13 among the six stations 13 in which no user is participating, the processing control unit 311 sets the character movement rules for the station 13 in which no user is participating, on behalf of the user. Specifically, the processing control unit 311 draws a direction pattern for the character corresponding to that station 13, and then draws a color from the draw result for each direction determined by that direction pattern to set the character movement rules.
[0084] In this way, once the processing control unit 311 sets movement rules for all six characters from the first station 13 to the sixth station 13, it distributes these movement rules to each station 13 as an example of the progress conditions for each station 13, linked to the identifier of the character (station 13). At each station 13, the progress control unit 1311 receives the movement rules set for all six characters via the communication unit 1318. This allows each station 13 to know not only the progress conditions for its own station but also for other stations, specifically the movement rules for the character corresponding to each station 13.
[0085] In this game, if at least one user is participating on Station 13, the movement rules for the six characters will be set, even if no other users are participating on other stations. In step S30, the process of setting the progress conditions at each station 13 and the process of distributing the set progress conditions to each station are executed. In addition, the process of resetting various information to zero is also executed in step S30.
[0086] In the following explanation, it is assumed that at least one user is participating in this game at Station 13. For Stations 2 through 6, it is not necessary to consider whether a user is participating or whether the processing control unit 311 has set the movement rules on behalf of the user. Furthermore, if no user participates in any of the six stations 13 within a certain period, the processing control unit 311 switches to demo mode and performs a demonstration explaining the game's overview until a user participates in any of the stations 13.
[0087] In the management device 10, when the processing control unit 311 transmits the movement rules for all six characters to each station 13, a lottery process is executed (step S40). Details of the lottery process will be described later with reference to Figure 20, but in the management device 10, a lottery is performed by the lottery device 11, and information indicating the lottery result is transmitted to each station 13. At each station 13, processes such as moving the six characters according to the lottery result are repeated until the termination conditions are met. This lottery process includes display processes such as displaying the score associated with the movement of the characters and the payout value at each station 13.
[0088] When the lottery process in step S40 is completed, the processing control unit 311 instructs the station 13 of the user who participated in this game to perform a confirmation process to determine the payout value according to the result of this game (step S50). This confirmation process includes dispensing game media equivalent to the confirmed payout value, or adding it to the credits, according to the user's operation.
[0089] If the lottery process is completed, the processing control unit 311 may, depending on the game result, play a sound fanfare or light illumination, switch to another game using the lottery device 11, or return to step S10 and start accepting applications for this game again.
[0090] Figure 20 is a flowchart showing an example of the lottery process in Figure 19. When the process reaches step S40 in Figure 19, the processing control unit 311 in the management device 10 and the acquisition unit 1315 and calculation unit 1316 in each station 13 execute the lottery process shown in Figure 20. First, the processing control unit 311 instructs the supply device 12 to supply one lottery body BL to the lottery field 30 (step S401).
[0091] As described above, the lottery body BL supplied to the lottery field 30 enters either the 24 first lottery holes H1 on the outside or the 6 second lottery holes H2 on the inside. If the drawing object BL enters one of the three gray first drawing holes H1 out of the 24 first drawing holes H1, it is considered "Out". If it enters one of the remaining 18 first drawing holes H1, the character moves according to the movement rules. If the drawing object BL enters one of the five two-color second drawing holes H2 out of the six second drawing holes H2, the character moves sequentially according to the movement rules for those two colors. If it enters one of the special color Rbw second drawing holes H2, it is considered an SP win. The processing control unit 311 performs the following steps S402 to S416 and S418 to handle the entry of the drawing object BL.
[0092] The processing control unit 311 first determines whether the lottery body BL has entered one of the outer first lottery holes H1 (step S402). If it is determined that the drawing object BL has entered one of the first drawing holes H1 (if the determination result in step S402 is "Yes"), the processing control unit 311 further determines whether the first drawing hole H1 into which the object entered is the first drawing hole H1 of Gray (step S403). If it is determined that the lottery object BL has entered the first lottery hole H1 of Gray (if the result of the determination in step S403 is "Yes"), the processing control unit 311 increments the Out count (step S404). Note that the Out count is reset to zero during the setting process, for example in step S30, before the start of the lottery. Therefore, the current Out count represents the cumulative number of times the lottery body BL has entered Gray's first lottery hole H1 since the start of the lottery process. In addition, in step S404, the processing control unit 311 may instruct the execution of an animation indicating that the lottery body BL has entered and the count has become "Out".
[0093] Next, the processing control unit 311 determines whether the count Bsp is "0" or not (step S405). The count Bsp is reset to zero in the setting process in step S30, for example, before the start of the lottery. When the ball enters the second lottery hole H2 of the special color Rbw (when an SP is won), it is increased by "3" in step S416, which will be described later, and thereafter it is decreased by "1" each time a lottery body BL is supplied. Therefore, the count Bsp indicates the number of times the lottery target BL was introduced after an SP win. If the count Bsp is "0", it indicates a non-SP win state, and if the count Bsp is a value other than "0" (a natural number), it indicates an SP win state.
[0094] Step S405 assumes that the lottery target BL has entered Gray's first lottery hole H1 and is "Out". Therefore, if the count Bsp is a value other than "0" (if the judgment result of step S402 is "No"), the processing control unit 311 only reduces the count Bsp by "1" even though it is in an SP winning state (step S406), skips the process of moving the character at each station 13 (step S417 described later), and moves the processing procedure to step S418, which determines the termination condition. If the count Bsp is "0" (i.e., if the result of the judgment in step S402 is "Yes"), that is, if it is not an SP win state, the processing control unit 311 skips the processing in step S417 and moves the processing procedure to step S418.
[0095] If the result of the judgment in step S403 is "No", it means that the lottery target BL has entered one of the first lottery holes H1 of any valid color other than Gray. In this case, the processing control unit 311 determines whether the count Bsp is "0" (step S407) and whether it is in a non-SP winning state. If the count Bsp is "0" (if the result of the judgment in step S407 is "Yes"), it is in a non-SP winning state. For this reason, the processing control unit 311 transmits to each station 13 information indicating that it is currently in a non-SP winning state, and information about the color of the first lottery hole H1 that entered (step S408). The processing procedure then moves to step S417, but since step S417 is a process performed at each station 13, the processing procedure of the processing control unit 311 in the management device 10 will move to step S418.
[0096] If the count Bsp is not "0" (if the result of the judgment in step S407 is "No"), then the SP prize is awarded, and the processing control unit 311 transmits to each station 13 information indicating that the SP prize is awarded at this time, and information about the color of the first lottery hole H1 that was entered (step S409). After this, the processing control unit 311 reduces the count Bsp by "1" (step S410), and the processing procedure moves to step S417, but the processing procedure of the processing control unit 311 moves to step S418.
[0097] In addition, in step S408 or S409, the color of the first lottery hole H1 into which the lottery object BL enters may be announced aloud using voice synthesis. For example, if the lottery object BL enters the first lottery hole H1 of Y, the processing control unit 311 may be instructed to output the voice "Yellow".
[0098] If the result of the determination in step S402 is "No", it means that the lottery body BL has entered one of the second lottery holes H2 via the connecting path 24. In this case, the processing control unit 311 determines whether or not the lottery body BL has entered one of the six second lottery holes H2 to which the special color Rbw has been assigned (step S411). If the drawing object BL has not entered the second drawing hole H2 to which the special color Rbw is assigned (if the result of the judgment in step S411 is "No"), the processing control unit 311 determines whether the count Bsp is "0", that is, whether it is in a non-SP winning state (step S412). If the count Bsp is "0" (if the result of the judgment in step S412 is "Yes"), it means that it is in a non-SP winning state and has entered one of the two colored second drawing holes H2. Therefore, the processing control unit 311 transmits to each station 13 information indicating that the current state is not an SP win state, and information on the two colors of the second lottery hole H2 into which the ball entered, distinguishing between the inner and outer parts (step S413). After this, the processing procedure moves on to step S417, but the processing control unit 311's processing procedure moves on to step S418.
[0099] If the drawing object BL has not entered the second drawing hole H2 to which the special color Rbw is assigned, and the count Bsp is not "0" (i.e., the result of the judgment in step S412 is "No"), then it has entered one of the two colored second drawing holes H2 in an SP winning state. For this reason, the processing control unit 311 transmits to each station 13 information indicating that it is currently in an SP winning state, and information on the two colors of the second drawing hole H2 that it entered, distinguishing between the inner and outer parts (step S414). After this, the processing control unit 311 reduces the count Bsp by "1" (step S415), and the processing procedure moves to step S417, but the processing procedure of the processing control unit 311 moves to step S418.
[0100] In addition, in step S413 or S414, the color of the second lottery hole H2 into which the lottery object BL enters may be sequentially read aloud using voice synthesis. For example, if the lottery object BL enters the second lottery hole H2 which is Y / G, the processing control unit 311 may be instructed to output "Yellow" and "Green" as voice commands.
[0101] If the lottery body BL enters the second lottery hole H2, which is assigned a special color Rbw, via the connecting path 24 (if the result of the determination in step S411 is "Yes"), the processing control unit 311 adds "3" to the count Bsp (step S416). If the state is not SP winning state, this addition will transition to the SP winning state, and if the state is already SP winning state, this addition will increase the number of consecutive SP winning states. Additionally, a visual effect indicating entry into the second lottery hole H2, to which the special color Rbw is assigned, may be displayed, and this effect may be continued until the count Bsp becomes "0".
[0102] In steps S408, S409, S413, or S414, when information indicating the current winning status and two-color information of the first lottery hole H1 or second lottery hole H2 entered are transmitted, the progress control unit 1311, acquisition unit 1315, and calculation unit 1316 at each station 13 that receives this information perform the following processing (step S417). Specifically, at each station 13, the progress control unit 1311 applies the movement rules set for all six characters according to the color of the lottery result, and generates movement information for each character on the game field Gf, taking into account the winning status. The movement control unit 1311 moves the character in the direction defined by the movement rule, by the number of squares defined by the movement rule if the character is not in an SP winning state. Furthermore, the movement control unit 1311 moves the character in the direction defined by the movement rule, by twice the number of squares defined by the movement rule if the character is in an SP winning state. Therefore, if the character is in an SP winning state, it can be considered, formally speaking, that the number of squares moved in the movement rule has been doubled. When moving the character, the movement control unit 1311 considers the dash squares Dm1~Dm5 and the tunnels Tn_U, Tn_D, Tn_L, and Tn_R.
[0103] The character-specific movement information generated by the progress control unit 1311 includes information such as which squares a character has acquired (or which squares have been taken by other characters) as a result of their movement, the number of squares acquired (score), and the character's ranking. This information is necessary to display a screen like the one shown in Figure 15. Among the movement information generated for each character, the movement rules for character (R) corresponding to the first station 13 are applied according to the color determined by the lottery result, and the score information resulting from the movement of that character (R) is an example of the first information. Similarly, the movement rules for character (Y) corresponding to the second station 13 are applied according to the color determined by the lottery result, and the score information resulting from the movement of that character (Y) is an example of the second information. In this game, the payout value for Station 13 is calculated by the calculation unit 1316 based on the total score, rank, and number of game tokens used. Of these, the total score is the sum of the scores from Station 13 to Station 6, and therefore will include at least the scores from Station 13 and Station 2.
[0104] At each station 13, the calculation unit 1316 calculates the payout value for its own station 13 based on the transmitted information, using the total score, the station 13's rank, and the number of game media used, as explained with reference to Figure 18. The calculation unit 1316 also calculates the payout value when the total score and / or rank changes. At each station 13, the display device 136 displays a screen of the game field Gf as shown in Figure 15, based on the movement information for each character generated by the progress control unit 1311. In addition, the display device 136 displays the scores of each character in ranked order from top to bottom in area L1, and the total score is displayed in area L2. In area L3, a list of payout values calculated by the calculation unit 1316 is displayed, and in detail, a list of the current payout value at the station 13 and the payout value if the total score and / or rank changes is displayed.
[0105] After steps S405, S406, or S417, the processing control unit 311 in the management device 10 determines whether the termination condition is met (step S418). In this embodiment, the termination condition is that the cumulative number of times the first lottery hole H1 marked "Out" has been entered since the start of the lottery becomes "3". Since this cumulative number is indicated by the number of Outs, the processing control unit 311 specifically determines whether the number of Outs is "3". If the number of Outs is less than "3" (if the result of the determination in step S418 is "No"), the processing control unit 311 returns the processing procedure to step S401, supplies the lottery body BL to the lottery field 30, and repeats the lottery. If the number of Outs is "3" (if the result of the judgment in step S418 is "Yes"), the processing control unit 311 determines that the lottery for this game has ended and proceeds to step S50 (Figure 19) to determine the payout value and process the refund.
[0106] In the game system 1 according to this embodiment, if a user is participating at the first station 13, the character (R) corresponding to the first station 13 moves across the game field Gf, where squares are arranged according to the color of the lottery result by the lottery device 11 and the movement rules set for the first station. Similarly, the character (Y) corresponding to the second station 13 moves across the game field Gf according to the color of the lottery result by the lottery device 11 and the movement rules set for the second station. The characters (G), (P), (B), and (V) corresponding to the other stations 13 move across the game field Gf in the same manner. The score for each station is the number of squares acquired as a result of the movement of the corresponding character, but the payout value for the first station is calculated based on the total score of all characters. Therefore, the game system 1 can direct the attention of users playing at the first station to users playing at other stations.
[0107] In Game System 1, the payout for the first station is calculated based on the total score of all characters and the score ranking of that first station. Therefore, Game System 1 makes users playing at the first station aware of the competition with users playing at other stations.
[0108] Furthermore, in Game System 1, if the selected character BL enters the second selection hole H2 of Rbw, the number of spaces that all characters can move in the following three draws will be doubled, except when they enter the first selection hole H1 of "Out". As a result, the total score will increase compared to when the selected character BL does not enter the second selection hole H2 of Rbw, thus increasing the user's anticipation.
[0109] Furthermore, after the start of the draw, the management device 10 only needs to transmit the draw results from the draw device 11 to each station 13 and then determine whether the termination conditions are met. The movement of characters, calculation of payout values, and display processing of these are performed individually at each station 13. Therefore, in the game system 1, the processing load on the management device 10 can be kept low compared to a configuration in which the management device 10 centrally executes the movement, calculation, and display processing at each station 13.
[0110] <Variation> The embodiments illustrated above can be modified in various ways. Specific examples of modifications that can be applied to the embodiments are given below. Two or more embodiments arbitrarily selected from the following examples may be combined to the extent that they do not contradict each other.
[0111] <First variation> In this embodiment, the game field Gf is provided with multiple tunnels Tn_U, Tn_D, Tn_L, and Tn_R on the four sides of the outer frame of the grid arrangement area. However, as shown in Figure 21, the tunnels may be eliminated to create a configuration that does not allow passage through. Furthermore, if tunnels Tn_U, Tn_D, Tn_L, and Tn_R are not provided, for example, if a character with only upward and leftward directions set in the Type_3 direction pattern ends up in the first row and first column, it is conceivable that subsequent movement according to the lottery results will become impossible. For this reason, during the registration period before the start of the lottery, users can be asked to choose either a configuration with tunnels or a configuration without tunnels, or users can be asked to consider a strategy when selecting the direction pattern mentioned above.
[0112] <Second variation> In this embodiment, the example described was that the number of stations constituting one group matches the number of stations 13 constituting the game system 1, but they do not have to match. For example, if the number of stations 13 constituting the game system 1 is greater than the number of stations constituting one group, the group may be divided into multiple groups. Specifically, if the number of stations 13 is "12", stations 13 through 6 may be designated as the first group, and stations 7 through 12 may be designated as the second group, and the game may be run independently in each group using the results of a common lottery device 11. In other words, in the first group, the total score from station 13 to station 6 is calculated, in the second group, the total score from station 7 to station 12 is calculated, and in each group, the payout value is calculated based on the total score of that group.
[0113] Furthermore, if the number of stations 13 is "8", then, for example as shown in Figure 22, stations 13 to 6th may be designated as the first group, and stations 3 to 8th may be designated as the second group, and the game may be run independently in each group using the results of the common lottery device 11. In this configuration, stations 3 through 6 will belong to both Group 1 and Group 2. In Group 1, the total score from stations 1 through 6 is calculated, and in Group 2, the total score from stations 3 through 8 is calculated. In each group, the payout value is calculated based on the total score of that group. If a user participates in a station belonging to both groups, the system may be configured to allow the user to choose whether to belong to Group 1 or Group 2 during the registration period before the start of the lottery.
[0114] <Third variation> In this embodiment, a group was formed using six stations 13 located in the same gaming facility, but other stations 13 in different gaming facilities may also be added to the group. For example, as shown in Figure 23, five machines from the first station 13 to the fifth station 13 in amusement facility A and another station 13 in amusement facility B may form one group.
[0115] In this configuration, the lottery device 11 at amusement facility A is used to manage the progress of the game from the first station 13 to the fifth station at amusement facility A. Specifically, at each station 13 from the first station 13 to the fifth station, the movement rules set for the characters at the first station 13, the movement rules set for the characters at the fifth station 13, and the movement rules set for the characters at another station 13 in amusement facility B are received before the start of the lottery at amusement facility A. Then, at each station 13 from the first station 13 to the fifth station, the game field Gf is moved by applying the respective movement rules to the characters from the first station 13 to the fifth station 13, and to the characters of other stations 13, according to the color of the lottery result at the gaming facility A.
[0116] Meanwhile, the game progress at another station 13 in amusement facility B is managed using the lottery device 11 at amusement facility B. Specifically, at another station 13, the movement rules set for the characters at the first station 13, the movement rules set for the characters at the fifth station 13, and the movement rules set for the characters at its own station 13 are received before the lottery begins at amusement facility B. Then, at another station 13, the movement rules are applied to the characters from the first station 13 to the fifth station 13, and to the characters at its own station 13, according to the color of the lottery result at amusement facility B, to move the game field Gf. Specifically, at a separate station 13 in amusement facility B, the progress control unit 1311 (omitted in Figure 23) generates information related to the movement of characters from the first station 13 to the fifth station 13, as well as information related to the movement of characters at its own separate station 13. The various types of information generated in conjunction with the movement of characters corresponding to the separate station 13 are examples of separate information.
[0117] With this configuration, in gaming facility A, if the movement rules for each character are received before the start of the lottery in gaming facility A, the game can proceed independently of the lottery in gaming facility B. Similarly, at a separate station 13 in amusement facility B, if the movement rules for each character are received before the start of the lottery at amusement facility B, the game can proceed independently of the lottery at amusement facility A.
[0118] Furthermore, the movement rules set for each character could be stored, for example, on a server in the cloud, and the movement rules set for each character could be retrieved from the server.
[0119] For example, if a group is formed using only Station 13 where users participate, it is often difficult for users to participate in all six Station 13. In contrast, the configuration shown in Figure 23 allows participation from different Station 13 in different gaming facilities, making it easier to implement the game compared to forming a group using only Station 13 in the same gaming facility.
[0120] Thus, in this game, it is possible to form one or more groups in various ways.
[0121] <Fourth variation> Figure 24 shows the configuration of the game system according to the fourth modified example. The lottery device 11 and the supply device 12 do not need to be installed in the same amusement facility, and as shown in the figure, they may be connected via a network N and installed at a center 17 located at a different location from the amusement facility. In this configuration, the lottery device 11 and supply device 12 of the center 17 may be shared by multiple gaming facilities. In this configuration, it is preferable that the lottery video from the lottery device 11 located at the center 17 is displayed at each station 13, for example.
[0122] The lottery device 11 is not based on a physical mechanism, but may be a virtual lottery unit using computer graphics that mimic a lottery device. Furthermore, the lottery device 11 or lottery unit is not limited to the one shown in Figure 4, and is acceptable as long as the first lottery hole H1 or the second lottery hole H2 are drawn with similar probabilities. For example, the lottery may be conducted using a first die having faces representing the first lottery hole H1 and the connecting path 24, and if the connecting path 24 is drawn with the first die, the lottery may be conducted using a second die that mimics the second lottery hole H2.
[0123] <Fifth variation> Figure 25 shows an example of a game field Gf in the fifth modified example. In this fifth modified example shown in the figure, a prohibited square Mi is provided as a special square other than the dash squares Md1 to Md5. In the diagram, the prohibited square Mi is located in the 4th row and 2nd column, and is a square that prohibits character movement (passage). For example, if a character is located in the 3rd row and 2nd column, downward movement is prohibited, and only upward, leftward, or rightward movement is permitted. Similarly, if a character is located in the 4th row and 3rd column, leftward movement is prohibited, and only upward, downward, or rightward movement is permitted. Another form of prohibited square is a one-way square that prohibits movement in only one specific direction. Furthermore, in the game field Gf, there may be more than one prohibited square; multiple prohibited squares may be designated.
[0124] <Sixth variation> In this embodiment, before the start of the lottery, the management device 10 distributes the movement rules set for each character to each station 13, and after the start of the lottery, the management device 10 transmits information indicating the lottery result to each station 13, while each station 13 individually performs actions such as moving characters, calculating scores, and calculating payout values according to the lottery result. However, the system is not limited to this configuration. For example, some of the functions of station 13 may be incorporated into the management device 10. Specifically, the management device 10 may be configured to perform actions such as moving characters according to the lottery results, calculating scores, and calculating payout values for each station 13, and then distribute these results to each station 13. Alternatively, for example, a part of the management device 10 may be mounted on station 13. Specifically, multiple stations 13 may communicate with each other to obtain the movement rules set for each character, and one of the stations 13 may control the lottery device 11 and the supply device 12 to obtain information indicating the lottery result, and then distribute that information to the other stations 13.
[0125] <7th variation> In this embodiment, only the number of game media to be consumed and the character direction pattern could be selected during the registration period before the start of the lottery. However, it may be possible to change the character direction pattern and the corresponding color after the start of the lottery. If the direction pattern or the corresponding color is changed after the start of the lottery, information indicating the changes is transmitted from station 13 to the management device 10, and the management device 10 transmits the changed character movement rules to each station 13. Therefore, at each station 13, the progress control unit 1311 generates information regarding the character's movement with the changed content. Furthermore, regarding the payout value, it may be configured so that the payout value is paid to the user or added to their credits based on the payout value at an intermediate stage of the game, specifically the payout value shown at the intersection of frames L31 and L32, rather than at the end of the game. Furthermore, even if a user receives a payout during the game, if the game is configured to continue moving the character corresponding to that user according to the color of the lottery result, it will not affect the total score or ranking for other users.
[0126] <8th variation> In this embodiment, the game ends when the cumulative number of times the first "Out" lottery hole H1 is entered from the start of the lottery reaches "3". However, other conditions may be met. For example, the game may end when the number of times the lottery body BL is supplied reaches a predetermined number (20 times), or when the lottery body BL enters the first "Out" lottery hole H1 consecutively a predetermined number of times (e.g., 3 times).
[0127] <9th variation> The direction patterns Type_1, Type_2, and Type_3 may be associated with animals such as rabbits, cats, and birds in that order, and one of these animals may be set according to the user's selection. In other words, the direction patterns may be set indirectly according to the user's selection through animals such as rabbits. In this configuration, the animals associated with the direction patterns may be displayed as characters on the game field Gf. Since the animals selected in this way are associated with the direction patterns, they serve as an example of a condition for game progression.
[0128] <10th variation> Alternatively, for example, a username or nickname may be associated with a user, and the username or nickname of a user participating in the character's station 13 may be displayed adjacent to the character that is ranked and displayed in area L1 on the screen of the display device 136. As in the embodiment, if a user's attention is drawn to other users, and their usernames are displayed, they will become aware of those usernames, and will take an interest in other users in a sense separate from the distribution of dividends. Furthermore, when displaying a user's username, etc., information indicating the username, etc., along with the character movement rules, etc., for that user at station 13, is transmitted to the management device 10 via the communication unit 1318 (step S10). After this, the management device 10 distributes information indicating each username, etc., along with the character movement rules for each station 13, to each station 13 (step S30).
[0129] <11th variation> The functions of the game system 1 according to the embodiment described herein are realized through the cooperation of one or more processors constituting the control device 31 and a program stored in the storage device 32. The above program can be provided in a form stored on a computer-readable recording medium and installed on a computer. The recording medium is, for example, a non-transitory recording medium, such as an optical recording medium (optical disc) like a CD-ROM, but also includes any known form of recording medium such as a semiconductor recording medium or a magnetic recording medium. Note that a non-transitory recording medium includes any recording medium except for transient propagation signals (transitory, propagating signals), and volatile recording media are not excluded. Furthermore, in a configuration in which a distribution device distributes a program via a communication network, the storage device that stores the program in the distribution device corresponds to the aforementioned non-transitory recording medium.
[0130] <Note> From the above description, preferred embodiments of the present invention can be understood, for example, as follows. For the sake of ease of understanding each embodiment, the reference numerals in the drawings are conveniently included in parentheses below, but this does not mean that the present invention is limited to the illustrated embodiments.
[0131] <Note 1> A game system (1) according to one aspect of the present invention (Appendix 1) includes a plurality of stations (13) constituting a group, and is a game system (1) that uses the lottery results of a lottery device (11) or lottery unit common to the plurality of stations (13), and includes an acquisition unit (314) that acquires first information generated according to the lottery results and a first condition set corresponding to a first station (13) belonging to the group, and second information generated according to a second condition set corresponding to the lottery results and a second station (13) belonging to the group, and a calculation unit (315) that calculates a payout to the first station according to at least the first information and the second information.
[0132] In Embodiment 1, the payout for the first station (13) is calculated by considering not only the first information generated according to the lottery result and the first condition set in accordance with the first station (13), but also the second information generated according to the lottery result and the second condition set for the other second stations. Therefore, according to Embodiment 1, the attention of users playing at the first station (13) can be directed to users playing at the other second stations (13).
[0133] The "lottery device (11)" is a physical mechanism that randomly selects one element from among several elements. Typically, a roulette wheel is used, in which a rolling lottery body (BL) is supplied to a lottery board having multiple holes, and when the lottery body (BL) enters one of the holes, the lottery result is determined by the identifier (color, number, etc.) of that hole. The "lottery device (11)" is not limited to a roulette wheel, and may also be a rotary lottery device that stores lottery bodies assigned identifiers, etc., and when one lottery body pops out due to the rotation of the box, the lottery result is determined by the identifier assigned to that lottery body. Note that in a rotary lottery device, measures must be taken to return the lottery body that has popped out of the box back into the box so that the probability of that lottery body being drawn does not change. Furthermore, the "lottery unit" refers to a virtual function that realizes the lottery device of the physical mechanism described above through the cooperation of computer hardware and software. Typically, it is realized by running an application on a computer that has the same functionality as the lottery device. The lottery device or lottery unit may be installed at a location visible from multiple stations, or it may be installed in a remote location. "Common lottery device or lottery unit" means that the lottery results are used in common by multiple stations (13) that make up the group. "Using the lottery results" means applying the lottery results.
[0134] "The first (second) condition" refers to a condition or rule that may affect the progress of the game, specifically the progress conditions set for each station that determine how the game proceeds in response to the lottery result. In a game where characters are moved according to the lottery result, as in the embodiment, a movement rule that determines how the characters are moved according to the color of the lottery result is an example of a progress condition. The movement rule assigns the color of the lottery result to a direction pattern that determines the direction of character movement, so the direction pattern is also an example of a progress condition. In addition, animals such as rabbits and cats in the ninth modified example determine the direction of character movement, so they are also examples of progress conditions. Furthermore, in Embodiment 1, games that do not involve character movement are also envisioned, so the conditions for progression are not limited to movement rules.
[0135] "First (Second) Information" refers to information generated in accordance with the lottery result and the first (second) condition, and indicates events that occurred in the game. Specifically, it is information that indicates what result occurred when the rules for proceeding with the game were determined based on a certain lottery result. Typically, the first (second) information is information that indicates the game situation at the first (second) station, and more specifically, it is the score at the first (second) station, but it is not limited to the score, and may also be numerical values that support the score or events that result from the score. For example, it may include the types of items scattered on the board, the number of winners, and their probabilities (= number of winners ÷ number of draws). "At least in accordance with the first and second pieces of information" means that other information besides the first and second pieces of information may also be included.
[0136] <Note 2> In the specific example of Appendix 1 (Appendix 2), the conditions are set according to the selection of a user different from the first and second conditions. In Embodiment 1, the second condition may be set not only by the user but also by a non-user, such as a progress control unit (1311). However, in Embodiment 2, since the conditions are set according to the selection of a user different from the first and second conditions, the user of the first station (13) will be interested in a different user of the second station (13). Furthermore, "(according to the user's selection)" means "by the user inputting, operating, etc., the first (second) station 13."
[0137] <Note 3> In a specific example of Appendix 1 or Appendix 2 (Appendix 3), the first information indicates a first score corresponding to the lottery result and the first condition, the second information indicates a second score corresponding to the lottery result and the second condition, and the calculation unit (1316) calculates the dividend based on a total value that includes at least the sum of the first score and the second score.
[0138] According to embodiment 3, the payout to the first station (13) is calculated based on a total value that includes the sum of the score of the first station (13) and the score of the second station (13), so that users playing at the first station (13) are made aware of the need to cooperate with users playing at the second station (13). "A total value that includes at least the sum" means that it may include scores other than the first and second scores. Also, "based on the total value" can refer to the total value itself, or to a range of numerical values within a set of multiple segments that includes that total value.
[0139] <Note 4> In the specific example of Appendix 3 (Appendix 4), the acquisition unit (1315) acquires a score for each of the other stations (13) corresponding to the lottery result and the conditions set for each of the multiple stations (13) other than the first station (13) and the second station (13). The calculation unit (1316) calculates the payout based on the total value which is the sum of the first score, the second score, and the scores at the other stations. According to Embodiment 4, since the payout for the first station (13) is calculated based on the total value which is the sum of the score of the first station (13) and the scores of the other stations (13), the attention of users playing at the first station (13) can be directed to users playing at all of the other stations (13).
[0140] <Note 5> In the specific example of Appendix 3 or Appendix 4 (Appendix 5), the calculation unit (1316) determines the dividend according to the total value and the index, and the index is a rank based on the proportion that the first score accounts for to the total value. According to embodiment 5, the payout to the first station (13) is calculated not only based on the first score at the first station (13) but also on the rank, so that users playing at the first station (13) are made aware of the competition with users playing at the second station (13). The term "rank" refers to the level of contribution or the ranking based on the score.
[0141] <Note 6> In the specific example of Appendix 5 (Appendix 6), the calculation unit (1316) determines a dividend corresponding to the total value and the rank as the first dividend, and calculates the first dividend and a second dividend in the case where the total value changes, or / or the rank changes. According to embodiment 6, the dividend that would be obtained when the total value and / or rank changes is calculated. The change may be either an improvement or a deterioration in the total value or rank.
[0142] <Note 7> In the specific example of Appendix 1 (Appendix 7), the group includes a first group and a second group, and among the multiple stations constituting the group, some of the multiple stations constituting the first group overlap with some of the multiple stations constituting the second group. According to Embodiment 7, the lottery results from a common lottery unit can be used for multiple groups.
[0143] <Note 8> In the specific example of Appendix 1 (Appendix 8), the group includes a different station from the plurality of stations, the acquisition unit (1315) acquires separate information generated according to the lottery result of a lottery device different from the common lottery device (11) and separate conditions set in accordance with the different station, and the calculation unit calculates the distribution to the first station according to at least the first information, the second information and the separate information. According to Embodiment 8, for example, a plurality of stations and a different station located in a remote location different from the plurality of stations can constitute the same group.
[0144] <Note 9> In specific examples of Appendix 3, Appendix 4, or Appendix 5 (Appendix 9), the first character (R) corresponding to the first station (13) moves on the board (Gf) with multiple squares arranged therein according to the movement rules based on the first condition in relation to the lottery result, and the second character (Y) corresponding to the second station (13) moves on the board (Gf) with the lottery result in relation to the movement rules based on the second condition. According to embodiment 9, in response to the lottery result, the first character (R) moves according to the movement rules based on the first condition set in correspondence with the first station (13), and the second character (Y) moves according to the movement rules based on the second condition set in correspondence with the second station (13). If the first condition and the second condition are different, even if the lottery result is the same, the movement rules for the first character (R) and the movement rules for the second character (Y) will be different, thus allowing for greater diversity in movement compared to the case where they are the same. Furthermore, "movement rules based on the first (2) condition" means that the movement rules may be included in the first condition or specified in the first condition. Also, "movement rules" refer to, for example, how many squares to move in the direction determined by the lottery result.
[0145] <Note 10> In the specific example of Appendix 9 (Appendix 10), the first score is a value based on the cumulative number of squares moved by the first character (R), and the second score is a value based on the cumulative number of squares moved by the second character (Y). According to Embodiment 10, a user playing at the first station (13) can be made interested not only in their own first score at the first station (13), but also in the second scores of other users at other second stations (13). The term "value based on the cumulative number of squares" takes into account that when the same square is stepped on by two or more characters, the later step takes precedence (overwrites), and when the same character steps on the same square two or more times, it is not counted as a duplicate.
[0146] <Note 11> In the specific example of Appendix 9 or Appendix 10 (Appendix 11), if the lottery result satisfies the predetermined prize-winning conditions, the movement rule as the first condition is changed compared to the movement rule when the prize-winning conditions are not satisfied. According to embodiment 10, if the prize-winning conditions are met, the movement rules based on the first condition are changed, so the first payout can be changed significantly compared to the case where the prize-winning conditions are not met.
[0147] <Other> The game system (1) described in Appendix 1 can also be expressed as a method for controlling the operation of the game system (1), and can also be expressed as a computer program. [Explanation of symbols]
[0148] 1...Game system, 10...Management device, 11...Lottery device, 12...Supply device, 13...Station, 20...Lottery unit, 21...First lottery board, 22...Second lottery board, 23...Partition wall section, 24...Connecting path, 30...Lottery field, 31...Control device, 32...Storage device, H1...First lottery hole, H2...Second lottery hole, 311...Processing control unit, 1311...Progress control unit, 1315...Acquisition unit, 1316...Calculation unit.
Claims
1. A game system including a plurality of stations constituting a group, the plurality of stations using a lottery result of a lottery device or lottery unit common to the plurality of stations, a first numerical value generated based on the lottery result and a first condition set corresponding to a first station belonging to the group; a second value generated based on the lottery result and a second condition set corresponding to a second station belonging to the group; and An acquisition unit for acquiring a calculation unit that calculates a payout to the first station based on at least the first numerical value and a ranking according to the second numerical value; A game system including:
2. A method for controlling the operation of a game system including a plurality of stations constituting a group, the method using a lottery result of a lottery device or lottery section common to the plurality of stations, comprising: a first numerical value generated based on the lottery result and a first condition set corresponding to a first station belonging to the group; a second value generated based on the lottery result and a second condition set corresponding to a second station belonging to the group; and and calculating a payout to the first station based on a ranking according to at least the first numerical value and the second numerical value; A method for controlling the operation of a game system.
3. A computer including a plurality of stations constituting a group, the computer executing a game using a lottery result of a lottery device or lottery section common to the plurality of stations, a first numerical value generated based on the lottery result and a first condition set corresponding to a first station belonging to the group; a second value generated based on the lottery result and a second condition set corresponding to a second station belonging to the group; and An acquisition unit for acquiring the a calculation unit that calculates a payout to the first station based on at least the first numerical value and a ranking according to the second numerical value; A program that functions as a