Game machine

JP2023087168A5Active Publication Date: 2024-12-17SANKYO CO LTD
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Patent Information

Application Number
JP2021201398
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-12-13
Publication Date
2024-12-17
Estimated Expiration
2041-12-13

AI Technical Summary

Technical Problem

Existing gaming machines lack enhanced marketability and effective customer engagement strategies, particularly in managing variable display states and error notifications.

Method used

A gaming machine that controls between non-special and special states based on starting conditions, utilizing state control means, decision means, and variable display pattern determination to manage variable displays and error notifications, with specific luminance data tables for background and demonstration displays, and varying display patterns to enhance player engagement.

Benefits of technology

The system provides a suitable customer waiting control, enhances marketability, and stabilizes error notifications, ensuring faster completion of variable displays and improved player experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To enhance interest regarding a game machine capable of controlling a game state to a special state on the basis of the number of times of execution of a variable display.SOLUTION: The number of losing variation patterns (for example, two) determinable in "a time-shortening state B" when a variable display result is "losing" is smaller than the number of variable display patterns (for example, three) determinable in "a time-shortening state A", and is smaller than the number of losing variation patterns (for example, four) determinable in "a probability variable state", an average time (for example, about 2.2 seconds) of a variable display time of the losing variation pattern determinable in "the time-shortening state B" when the variable display result is "losing" is smaller than an average time (for example, about 5.58 seconds) of the variable display time of the losing variation pattern determinable in "the time-shortening state A", and is smaller than an average time (for example, about 4.83 seconds) of the variable display time of the losing variation pattern determinable in "the probability variable state".SELECTED DRAWING: Figure 11-50
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Description

Technical field

[0001] TECHNICAL FIELD The present invention relates to a gaming machine that performs variable display and can be controlled to an advantageous state for a player. [Background technology]

[0002] In a pachinko game machine or the like as a game machine, for example, after the occurrence of a normal jackpot, the game state is controlled to a normal game state, and the probability of determining a jackpot is set to about 1 / 300, and a special figure is executed. When the number of games reaches 1,000 and no big win occurs, the game state is controlled to the ceiling probability variable state, and the probability of determining the big win is increased to about 1 / 100. In addition, it is disclosed that when the 1000 game jackpot does not occur in the normal gaming state, a time-saving state may be generated instead of the variable ceiling probability state (see, for example, Patent Document 1). In addition, the normal background display is displayed during the first customer waiting period after the variable display of the pattern is completed, and the demonstration display is displayed during the second customer waiting period after the first customer waiting period is completed. (See Patent Document 2, for example). [Prior art documents] [Patent document]

[0003] [Patent Document 1] JP-A-2005-95449 [Patent document 2] Japanese Patent Application Laid-Open No. 2016-22196 [Outline of the Invention] [Problems to be solved by the invention]

[0004] However, there is still room for improving the marketability of the gaming machines having the functions and configurations of Patent Documents 1 and 2.

[0005] SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine with enhanced marketability. [Means for solving the problem]

[0006] The game machine according to claim 1, A gaming machine capable of performing a variable display based on the establishment of a starting condition and being able to control to an advantageous state advantageous to a player, state control means capable of controlling between a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state; a decision means capable of deciding to control to said advantageous state; variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns having different variable display periods based on the determination result of the determination means; display means; light emitting means; light emission control means; with The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display luminance data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled on the condition that the variable display is performed a predetermined number of times. and including The number of variable display patterns that can be determined by the variable display pattern determination means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determination means is determined in the first special state. less than the number of possible variable display patterns, The average period of the variable display periods of the variable display pattern determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is equal to the first shorter than the average period of the variable display period of the variable display pattern determined in the special state, It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period of not being controlled to the advantageous state continued for a long time, the variable display that is not determined to be controlled to the advantageous state is Since the number of types of variable display patterns is reduced and the average period of the variable display period is shortened, the speed at which the variable display is completed is faster than in other states, so that a suitable second special state can be provided. Furthermore, by taking over and executing the lamp notification of a specific error that occurs during the game during both the background display and the demonstration display, it is possible to stably notify the specific error, As a result, suitable customer waiting control can be performed, and marketability can be enhanced.

[0007] The present invention may include only the matters specifying the invention described in the claims of the present invention, or may include the matters specifying the invention described in the claims of the present invention as well as the matters specifying the invention other than the matters specifying the invention. It can be anything. [Brief description of the drawing]

[0008]

Figure 1

Figure 2

[0009] A mode for carrying out the gaming machine according to the present invention will be described below with reference to the drawings.

[0010] (characteristic part 069SG form) (SG2020-069) Form 1-1 gaming machines are A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is determined in the first special state. Less than the number of possible variable display patterns (for example, when the variable display result is “missing”, the number of loss variation patterns that can be determined by the CPU 103 in “time saving state B” (for example, 2) is “time saving A part that is less than the number of variable display patterns that can be determined in "state A" (for example, 3) and less than the number of deviation variation patterns that can be determined in the "probable variable state" (for example, 4)), The average period of the variable display periods of the variable display pattern determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is equal to the first Shorter than the average period of the variable display period of the variable display pattern determined in the special state (for example, when the variable display result is "loss", the CPU 103 determines in the "time saving state B" of the variable display time of the deviation variation pattern The average time (e.g., about 2.2 seconds) is less than the average time (e.g., about 5.58 seconds) of the variable display time of the deviation variation pattern determined in the "time saving state A", and the deviation variation determined in the "probable variation state" less than the average duration of the pattern's variable display time (e.g., about 4.83 seconds, see Figure 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period of not being controlled to the advantageous state continued for a long time, the variable display that is not determined to be controlled to the advantageous state is Since the number of types of variable display patterns is reduced and the average period of the variable display period is shortened, the speed at which the variable display is completed is faster than in other states, so that a suitable second special state can be provided.

[0011] The gaming machine of form 1-2 is the gaming machine according to form 1-1, It is possible to variably display multiple rows of decorative identification information (for example, decorative patterns displayed in the decorative pattern display areas 5L, 5R, and 5C), The starting order of the variable display of the decoration identification information in each column is determined if the mode of variable display of the decoration identification information is the specific mode in the variable display in which the determination means does not decide to control to the advantageous state in the first special state. In the case where a non-specific display result is displayed without any change, and in the variable display in which it is not determined by the determining means to control to the advantageous state in the second special state, the variable display mode of the decoration identification information does not become the specific mode. This is common between when non-specific display results are displayed in The time required for the variable display speed of the decoration identification information of each row whose variable display is started to reach the maximum speed is the decoration in the variable display in which control to the advantageous state is not determined by the determination means in the first special state. When the form of variable display of identification information does not become a specific form and a non-specific display result is displayed, and when the decision means does not decide to control to the advantageous state in the second special state, decoration identification in variable display It is different from the case where the variable display of information is not a specific mode and the non-specific display result is displayed (for example, the start order of variable display of decorative patterns in the decorative pattern display areas 5L, 5R, and 5C is definitely variable It is common in the case of the non-reach fluctuation pattern in the state, the time saving state A and the case of the non-reach fluctuation pattern in the time saving state B, but the decorative pattern display areas 5L, 5R, 5C are the highest. The time to reach the speed is shorter in the time saving state B than in the probability variable state and the time saving state A (tb1 ~ tb2 < ta1 ~ ta3) part. See Figure 11-51), It is characterized by According to this feature, while the first special state and the second special state have the same variable display start order of the decoration identification information of each row, the time to reach the maximum speed is different, so that the state A different impression can be given for each and interest can be enhanced.

[0012] The gaming machine of form 1-3 is the gaming machine according to form 1-1 or form 1-2, It is possible to variably display multiple rows of decoration identification information (for example, decoration patterns), The order of stopping the variable display of the decoration identification information in each column is determined if the mode of variable display of the decoration identification information is the specific mode in the variable display in which the determination means does not determine to control to the advantageous state in the first special state. In the case where a non-specific display result is displayed without any change, and in the variable display in which it is not determined by the determining means to control to the advantageous state in the second special state, the variable display mode of the decoration identification information does not become the specific mode. When non-specific display results are displayed, it is different (for example, the order of stopping the variable display of decorative patterns in the decorative pattern display areas 5L, 5R, and 5C is a non-reach fluctuation pattern in the variable state and time saving state A. If there is, it will be stopped in the order of left → right → middle, and if it is a non-reach fluctuation pattern in the time saving state B, the left, middle, and right will be stopped at the same time.See Figure 11-51), It is characterized by According to this feature, the first special state and the second special state differ in the variable display stop order of the decoration identification information in each row, so that a different impression can be given for each state, and interest can be enhanced.

[0013] The gaming machine of form 1-4 is the gaming machine according to any one of forms 1-1 to 1-3, It is possible to variably display multiple rows of decoration identification information (for example, decoration patterns), The order of stopping the variable display of the decoration identification information in each column is determined if the mode of variable display of the decoration identification information is the specific mode in the variable display in which the determination means does not determine to control to the advantageous state in the first special state. In the case where a non-specific display result is displayed without any change, and in the variable display in which it is not determined by the determining means to control to the advantageous state in the second special state, the variable display mode of the decoration identification information does not become the specific mode. This is common between when non-specific display results are displayed in In the first special state, it is not determined by the determining means to control to the advantageous state during the time from when the decoration identification information of one of the plurality of columns is statically displayed until the next decoration identification information is statically displayed. In the variable display, a non-specific display result is displayed without the variable display mode of the decoration identification information being a specific mode, and a variable that is not determined to be controlled to the advantageous state by the determination means in the second special state. In the display, the variable display mode of the decoration identification information is different from the case where the non-specific display result is displayed instead of the specific mode (for example, the variable display of the decoration identification information is stopped in the decoration design display areas 5L, 5R, and 5C The order is common in the case of non-reach loss variation pattern in variable state, time saving state A and the case of non-reach loss variation pattern in time saving state B, but among decorative pattern display areas 5L, 5R, 5C The time from when the decorative pattern is stopped and displayed in the decorative pattern display area of ​​1 to when the next decorative pattern is stopped and displayed is the non-reach fluctuation pattern in the variable state, time saving state A, and in the time saving state B It may be different depending on whether it is a non-reach deviation fluctuation pattern), It is characterized by According to this feature, the time from stop display of one decoration identification information to stop display of the next decoration identification information is different between the first special state and the second special state. It can give a different impression and increase interest.

[0014] The gaming machine of form 1-5 is the gaming machine according to any one of forms 1-1 to 1-4, It is possible to variably display multiple rows of decoration identification information (for example, decoration patterns), Equipped with output means capable of outputting a stop sound when the decoration identification information of each column is stopped and displayed, 1, the number of times the stop sound is output in the variable display is not determined to be controlled to the advantageous state by the determining means in the first special state, and the variable display mode of the decoration identification information is not a specific mode In the case where a non-specific display result is displayed in the second special state, and in the variable display in which the determination means does not decide to control to the advantageous state in the second special state, the variable display mode of the decoration identification information does not become the specific mode. When the non-specific display result is displayed, it is different (for example, the number of times the pattern stop sound is output in the variable display of 1 is a non-reach variation pattern in the probability variation state, time saving state A, left, middle, It is three times because the right is stopped and displayed at different timings, and if it is a non-reach fluctuation pattern in the time saving state B, it is one time because the left, middle, and right are stopped and displayed at the same timing. 11-51), It is characterized by According to this feature, the stop sound can draw attention to the stop of the decoration identification information, and the number of times the stop sound is output differs between the first special state and the second special state, thereby giving a different impression for each state. can increase interest.

[0015] The gaming machine of form 1-6 is the gaming machine according to any one of forms 1-1 to 1-5, It is possible to variably display multiple rows of decoration identification information (for example, decoration patterns), Equipped with output means capable of outputting a stop sound when the decoration identification information of each column is stopped and displayed, 1, the number of times the stop sound is output in the variable display is not determined to be controlled to the advantageous state by the determining means in the first special state, and the variable display mode of the decoration identification information is not a specific mode In the case where a non-specific display result is displayed in the second special state, and in the variable display in which the determination means does not decide to control to the advantageous state in the second special state, the variable display mode of the decoration identification information does not become the specific mode. It is common when non-specific display results are displayed (for example, the number of times the pattern stop sound is output in the variable display of 1 is a non-reach variation pattern in the probability variable state, time saving state A, and the time saving state It may be common to the case where it is a non-reach deviation fluctuation pattern in B), It is characterized by According to this feature, the stop sound can draw attention to the stop of the decoration identification information, and the development cost can be reduced by sharing the number of times the stop sound is output between the first special state and the second special state. be able to.

[0016] The gaming machine of form 1-7 is the gaming machine according to any one of forms 1-1 to 1-6, It is possible to perform variable display of decoration identification information (for example, decoration pattern), The decoration identification information is stopped when the variable display mode of the decoration identification information is a variable display in which a non-specific display result is displayed without being in a specific mode when the determination means does not determine to control to the advantageous state. a display means capable of executing a specific operation display for causing the decoration identification information to perform a specific operation when displayed, When the decoration identification information is statically displayed in the first special state, the specific action display is executed, and when the decoration identification information is statically displayed in the second special state, the specific action display is not executed (for example, A specific action display (symbol stop action) is performed if it is a non-reach loss variation pattern in the probability change state and time saving state A, whereas a specific action display (symbol stop Actions) are not performed (see Figures 11-51 to 11-54), It is characterized by According to this feature, it is possible to realize a smooth variable display by not executing the specific action display in the second special state while increasing the effect of the specific action display in the first special state.

[0017] The gaming machine of form 1-8 is the gaming machine according to any one of forms 1-1 to 1-7, It is possible to perform variable display of decoration identification information (for example, decoration pattern), The decoration identification information is stopped when the variable display mode of the decoration identification information is a variable display in which a non-specific display result is displayed without being in a specific mode when the determination means does not determine to control to the advantageous state. a display means capable of executing a specific operation display for causing the decoration identification information to perform a specific operation when displayed, The display mode of the specific action display is common when the decoration identification information is statically displayed in the first special state and when the decoration identification information is statically displayed in the second special state (for example, Specific action display (symbol stop action) is common in the case of non-reach loss variation pattern in probability change state, time saving state A and non-reach loss variation pattern in time saving state B, so in the specific action display While enhancing the production effect, the part that makes the specific action display mode common between the variable probability state, the time saving state A and the time saving state B. See Figures 11-51 to 11-54), It is characterized by According to this feature, it is possible to reduce the development cost by standardizing the mode of the specific action display between the first special state and the second special state while enhancing the effect of the specific action display.

[0018] The gaming machine of form 1-9 is the gaming machine according to any one of forms 1-1 to 1-8, The decoration identification information (for example, decoration pattern) and the predetermined identification information (for example, small pattern) different from the decoration identification information can be synchronized and variably displayed, The period from when the identification information is stop-displayed to when the predetermined identification information is stop-displayed is the variable display of the decoration identification information when the determining means does not decide to control to the advantageous state in the second special state. In the case of the variable display in which the non-specific display result is displayed instead of the specific mode, the decoration identification information is not determined by the determining means to control to the advantageous state in the first special state. (For example, the period from when the decorative pattern is stopped to when the small pattern is stopped is , The non-reach fluctuation pattern in the time saving state B is shorter than the non-reach fluctuation pattern in the probability variable state and the time saving state A {t1 (ta6 ~ ta7) > t2 (tb3 ~ tb4)} part, see Figure 11-51), It is characterized by According to this feature, smooth variable display can be realized in the second special state.

[0019] The gaming machine of form 1-10 is the gaming machine according to any one of forms 1-1 to 1-9, It is possible to perform variable display of decoration identification information (for example, decoration pattern), A minimum period from when the decoration identification information is stopped and displayed in the variable display of 1 in the first special state to when the decoration identification information is displayed in the next variable display, and the variable of 1 in the second special state. The minimum period from the stop display of the decoration identification information to the start of the variable display of the decoration identification information in the next variable display is common (for example, the variable display of 1 in the probability variable state and the time saving state A In the decoration pattern is stopped and displayed in the next variable display until the variable display of the decoration pattern is started in the design confirmation period (ta7 to ta8), and in the time saving state B, the decoration design with a variable display of 1 The design determination period (tb4 to tb5), which is the minimum period from when the is stopped and until the variable display of the decorative design is started in the next variable display, is a common part (see Fig. 11-51), It is characterized by According to this feature, the development cost can be reduced by standardizing the control in consideration of the drawing process until the decoration identification information is completely stopped and displayed.

[0020] The gaming machine of form 1-11 is the gaming machine according to any one of forms 1-1 to 1-10, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is not determined to be controlled to the advantageous state by the determining means; and a variable display pattern that is controlled to the advantageous state by the determining means. The variable display pattern that can be determined by the variable display pattern determining means in the first special state when the variable display is not determined to be displayed is common (for example, when the variable display result is "no") CPU103 determinable loss variation pattern in "time saving state B" (e.g., "non-reach A") and determinable loss variation pattern in "time saving state A" and "probability change state" (e.g., "non-reach A" ) and are common parts), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0021] (SG2020-070) Form 2-1 game machines are A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is determined in the first special state. It is less than the number of possible variable display patterns and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is "missing", the CPU 103 is in "time saving state B" The number of determinable deviation variation patterns (for example, two) is less than the number of variable display patterns that can be determined in the "time saving state A" (eg, three), and the deviation that can be determined in the "probability variation state" less than the number of variation patterns (e.g. 4), The average period of the variable display periods of the variable display pattern determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is equal to the first It is shorter than the average period of the variable display period of the variable display pattern determined in the special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, the variable display result is "off"). The average time (for example, about 2.2 seconds) of the variable display time of the deviation variation pattern determined by the CPU 103 in the "time reduction state B" is the average of the variable display time of the deviation variation pattern determined in the "time reduction state A" A portion that is less than the time (e.g., about 5.58 seconds) and less than the average time (e.g., about 4.83 seconds) of the variable display time of the deviation variation pattern determined in the "variable state" (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, the variable display that is not determined to be controlled to the advantageous state takes into consideration the fact that the period of not being controlled to the advantageous state continued for a long time. Since the number of types of variable display patterns is reduced and the average period of the variable display period is shortened, the speed at which the variable display is completed is faster than in the other states, so that a suitable second special state can be provided.

[0022] The gaming machine of form 2-2 is the gaming machine according to form 2-1, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is not determined to be controlled to the advantageous state by the determining means; and a variable display pattern that is controlled to the advantageous state by the determining means. The variable display pattern that can be determined by the variable display pattern determination means in at least one of the first special state and the third special state when the variable display is not determined to be displayed is common (for example, CPU103 determinable loss variation pattern in time saving state B (e.g., non-reach, SP reach D), determinable loss variable display pattern in at least one of time saving state A and probability change state (e.g., non-reach, SP Reach D) and are common parts), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0023] The gaming machine of form 2-3 is the gaming machine according to form 2-1 or form 2-2, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is not determined to be controlled to the advantageous state by the determining means; and a variable display pattern that is controlled to the advantageous state by the determining means. The variable display pattern that can be determined by the variable display pattern determination means in both the first special state and the third special state when it is a variable display that is not determined to be displayed is common (for example, the CPU 103 is in a time saving state Determinable loss variation pattern in B (e.g., non-reach, SP reach D) and determinable loss variable display pattern (e.g., non-reach, SP reach D) in both time-saving state A and probability change state are common part), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0024] The gaming machine of form 2-4 is the gaming machine according to any one of forms 2-1 to 2-3, The average period of the control periods controlled to the second special state is shorter than the average period of the control periods controlled to the third special state, and the average period of the control periods controlled to the third special state is Shorter than the average period of the control period controlled to the first special state (for example, the average time of the control period controlled to the time saving state B is shorter than the average time of the control period controlled to the probability variable state, the probability variable It is preferable that the average time of the control period controlled to the state is shorter than the average time of the control period controlled to the time saving state A), It is characterized by According to this feature, in the second special state, the average period of the control period is shorter than in the third special state, so that the variable display speed is increased, thereby providing a suitable second special state, In the first special state, the average period of the control period is lengthened, thereby making the game more interesting.

[0025] The gaming machine of form 2-5 is the gaming machine according to any one of forms 2-1 to 2-4, The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means is determined in the first special state. The number of variable display patterns that can be determined in the first special state is less than the number of variable display patterns that can be determined, and the number of variable display patterns that can be determined in the third special state is less than the number of variable display patterns that can be determined in the third special state. The number of determinable deviation fluctuation patterns in state B (for example, 2) is less than the number of deviation fluctuation patterns that can be determined in time saving state A (eg, 3), and the determinable deviation fluctuation patterns in time saving state A The number of patterns (for example, 3) is less than the number of determinable deviation variation patterns (for example, 4) in the probability variation state), It is characterized by According to this feature, the number of determinable variable display patterns is reduced in the second special state to give priority to digestion of the variable display, while the number of determinable variable display patterns is increased in the third special state. can enhance the interest of the game.

[0026] (SG2020-071) The gaming machine of form 1-12 is the gaming machine according to any one of forms 1-1 to 1-11, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a start condition (for example, a game ball winning a start prize hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable to a non-special state and a special state in which the starting condition is more likely to be established than the non-special state The variation efficiency of the normal state and the special pattern (especially the second special pattern) is improved A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is determined to be controlled to the advantageous state by the determining means is Less than the number of variable display patterns that can be determined (for example, the number of jackpot variation patterns that can be determined by the CPU 103 in the "time saving state B" when the variable display result is "jackpot" (for example, 1) is " Less than the number of variable display patterns that can be determined in the time-saving state A (for example, 2), and less than the number of determinable deviation variation patterns in the 'probability variable state' (for example, 3)), The average period of the variable display periods of the variable display pattern determined in the second special state by the variable display pattern determination means in the case of the variable display determined to be controlled to the advantageous state by the determination means is the second 1 Shorter than the average period of the variable display period of the variable display pattern determined in the special state (for example, when the variable display result is "jackpot", the variable display time of the jackpot variation pattern determined by the CPU 103 in "time saving state B" The average time (e.g., about 40 seconds) is less than the average time (e.g., about 62.8 seconds) of the variable display time of the jackpot variation pattern determined in the "time saving state A", and the jackpot determined in the "variable state" less than the average time (e.g., about 51.1 seconds) of the variable display time of the variation pattern (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. In the above, since the number of types of variable display patterns is small, the development cost can be suppressed, and since control is performed in an advantageous state without being unnecessarily provoked, a suitable second special state can be provided.

[0027] The gaming machine of form 1-13 is the gaming machine according to any one of forms 1-1 to 1-12, The variable display determined by the determining means to be controlled to the advantageous state includes a variable display part for executing variable display of identification information and the amount of game value given in the advantageous state after the variable display part is completed. including a post-production part that notifies the game value information that can be specified, The execution period of the variable display part in the first special state is different from the execution period of the variable display part in the second special state, The execution period of the production part after the article in the first special state and the execution period of the production part after the article in the second special state are common (for example, the variable display part of the time saving state A and the probability variable state While the variable display time (50 seconds, 40 seconds) and the variable display time (25 seconds) of the variable display part of the time saving state B are different, the pattern confirmation time (15 seconds) of the post-production part of the time saving state A and the probability change state ) and the pattern confirmation time (15 seconds) of the post-production part of the time saving state B. See Figure 11-61), It is characterized by According to this feature, the development cost can be reduced by sharing the execution period of the post-effect in the variable display determined to be controlled to the advantageous state in the first special state and the second special state. .

[0028] The gaming machine of form 1-14 is the gaming machine according to any one of forms 1-1 to 1-13, It is possible to perform variable display of identification information, The variable display determined by the determining means to be controlled to the advantageous state includes a variable display part for executing variable display of identification information and the amount of game value given in the advantageous state after the variable display part is completed. including a post-production part that notifies the game value information that can be specified, Display means capable of executing a specific action display for causing the identification information to perform a specific action when the identification information is stopped and displayed during the execution period of the variable display part in the variable display determined to be controlled to the advantageous state by the determination means. with The execution period of the variable display part in the first special state is different from the execution period of the variable display part in the second special state, The execution period of the specific action display in the first special state and the execution period of the specific action display in the second special state are common (for example, the variable display of the variable display part of the time saving state A and the probability variable state While the time (50 seconds, 40 seconds) and the variable display time (25 seconds) of the variable display part of the time saving state B are different, the display time of the big hit specific action display of the time saving state A and the probability variable state (ta3 to ta4) And the display time (ta3 to ta4) of the jackpot specific action display in the time saving state B is a common part.See Figure 11-61), It is characterized by According to this feature, the development cost can be reduced by sharing the execution period of the specific action display in the variable display determined to be controlled to the advantageous state in the first special state and the second special state. can.

[0029] The gaming machine of form 1-15 is the gaming machine according to any one of forms 1-1 to 1-14, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is determined to be controlled to the advantageous state by the determining means; The variable display pattern that can be determined by the variable display pattern determination means in the first special state in the case of the variable display determined to be controlled is common (for example, the variable display result is a "jackpot"). When the CPU 103 is determinable in the "time saving state B" loss variation pattern (eg, "SP reach D"), and determinable loss variation pattern in the "potential variable state" (eg, "SP reach D"), common parts), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0030] (SG2020-072) The game machine of Form 2-6 is the gaming machine according to any one of Forms 2-1 to 2-5, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a start condition (for example, a game ball winning a start prize hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable to a non-special state and a special state in which the starting condition is more likely to be established than the non-special state The variation efficiency of the normal state and the special pattern (especially the second special pattern) is improved A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is determined to be controlled to the advantageous state by the determining means is It is less than the number of variable display patterns that can be determined and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is "jackpot", the CPU 103 is "time saving state B" The number of jackpot variation patterns that can be determined in (e.g., one) is less than the number of variable display patterns that can be determined in "time saving state A" (e.g., two), and can be determined in "variable state" less than the number of outlier variation patterns (e.g., 3), The average period of the variable display periods of the variable display pattern determined in the second special state by the variable display pattern determination means in the case of the variable display determined to be controlled to the advantageous state by the determination means is the second It is shorter than the average period of the variable display period of the variable display pattern determined in the 1st special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, the variable display result is a "big hit"). The average time (for example, about 40 seconds) of the variable display time of the jackpot variation pattern determined by the CPU 103 in the "time saving state B" is the variable display time of the jackpot variation pattern determined in the "time saving state A" A portion that is less than the average time (for example, about 62.8 seconds) and less than the average time (for example, about 51.1 seconds) of the variable display time of the jackpot variation pattern determined in the "variable probability state" (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. In the above, since the number of types of variable display patterns is small, the development cost can be suppressed, and since control is performed in an advantageous state without being unnecessarily provoked, a suitable second special state can be provided.

[0031] The gaming machine of form 2-7 is the gaming machine according to any one of forms 2-1 to 2-6, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is determined to be controlled to the advantageous state by the determining means; The variable display pattern that can be determined by the variable display pattern determination means in at least one of the first special state and the third special state when the variable display is determined to be controlled is common ( For example, the CPU 103 can determine the jackpot variation pattern in the time saving state B (eg, SP reach D) and the time saving state A and the probability variation state at least one (eg, probability variation state) can determine the jackpot variable display pattern (eg , SP reach D) and are common parts), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0032] The gaming machine of form 2-8 is the gaming machine according to any one of forms 2-1 to 2-7, a variable display pattern that can be determined in the second special state by the variable display pattern determining means when the variable display is determined to be controlled to the advantageous state by the determining means; At least part of the variable display pattern that can be determined by the variable display pattern determining means in both the first special state and the third special state when the variable display is determined to be controlled ( For example, the big hit variation pattern that can be determined by the CPU 103 in the time saving state B (for example, without SP) and the big hit variable display pattern that can be determined in both the time saving state A and the variable probability state (for example, without SP) are common part), It is characterized by According to this feature, by not setting a variable display pattern that can be determined only by the second special state, it is possible to reduce the development cost and the program capacity.

[0033] The gaming machine of form 2-9 is the gaming machine according to any one of forms 2-1 to 2-8, The average period of the control periods controlled to the second special state is shorter than the average period of the control periods controlled to the third special state, and the average period of the control periods controlled to the third special state is Shorter than the average period of the control period controlled to the first special state (for example, the average time of the control period controlled to the time saving state B is shorter than the average time of the control period controlled to the probability variable state, the probability variable The part that makes the average time of the control period controlled to the state shorter than the average time of the control period controlled to the time saving state A), It is characterized by According to this feature, in the second special state, the average period of the control period is shorter than in the third special state, so that the variable display speed is increased, thereby providing a suitable second special state, In the first special state, the average period of the control period is lengthened, thereby making the game more interesting.

[0034] The gaming machine of form 2-10 is the gaming machine according to any one of forms 2-1 to 2-9, The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is determined to be controlled to the advantageous state by the determining means is The number of variable display patterns that can be determined is less than the number of variable display patterns that can be determined, and the number of variable display patterns that can be determined in the first special state is less than the number of variable display patterns that can be determined in the third special state (for example, if the CPU 103 The number of jackpot variation patterns that can be determined in the time saving state B (for example, 1) is less than the number of jackpot variation patterns that can be determined in the time saving state A (for example, 2), and the jackpot that can be determined in the time saving state A The number of variation patterns (for example, 2) is less than the number of jackpot variation patterns that can be determined in the probability variation state (for example, 3), It is characterized by According to this feature, the number of determinable variable display patterns is reduced in the second special state to give priority to digestion of the variable display, while the number of determinable variable display patterns is increased in the third special state. can enhance the interest of the game.

[0035] (SG2020-073) The gaming machine of form 1-16 is the gaming machine according to any one of forms 1-1 to 1-15, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) and a second special state (for example, time saving state B) that is controlled on the condition that the variable display of the special identification information is executed, The variable display pattern determination means, when the variable display of the special identification information is not determined to be controlled to the advantageous state by the determination means, the variable display mode of the decoration identification information is a specific mode (for example, reach mode). After that, the first non-specific variable display pattern (for example, "SP reach A to E lost" etc.) that displays the display result (for example, the result of missing display) of the variable display of the special identification information, and the variable of the decoration identification information It is possible to determine a second non-specific variable display pattern (for example, "non-reach out" etc.) that displays the display result of the variable display of the special identification information without the display mode being the specific mode, In the second special state, the rate at which the second unspecified variable display pattern is determined when the variable display of the special identification information is not determined to be controlled to the advantageous state by the determination means is the first special state. In the case of variable display of special identification information that is not determined to be controlled to the advantageous state by the determination means, the ratio of the second non-specific variable display pattern is determined (for example, in "time saving state B" The ratio (for example, 97%) at which the CPU 103 determines the "non-reach loss variation pattern" when the variable display result is "missing" is Higher than the proportion (for example, 95%) in which the "non-reach variation pattern" is determined by the CPU 103, and when the variable display result is "miss" in the "probability variation state", the CPU 103 "non-reach variation pattern" is higher than the proportion (e.g. 95%) for which is determined, see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, in consideration of the fact that the period of not being controlled to the advantageous state continued for a long time, in the variable display not determined to be controlled to the advantageous state By setting the aspect of the variable display to the specific aspect, it is possible to provide a suitable second special state because it is less likely to be mischievous.

[0036] The gaming machine of form 1-17 is the gaming machine according to any one of forms 1-1 to 1-16, It is possible to perform variable display of decoration identification information (for example, decoration pattern), The period from the start of the variable display of the decoration identification information in the second unspecified variable display pattern to the stop display is longer than the start of the variable display of the decoration identification information in the first unspecified variable display pattern. From the form of variable display is shorter than the period until it becomes the specific form (for example, the variable display period (tb0 to tb1) of the non-reach out variation pattern is the variable display of the decorative pattern in the super reach out variation pattern. A portion shorter than the period (tb0 to tb3) from the start until the variable display mode becomes the reach mode (see Fig. 11-62), It is characterized by According to this feature, since the variable display ends in a period shorter than the period until the variable display mode becomes the specific mode, a suitable second special state can be provided.

[0037] The gaming machine of form 1-18 is the gaming machine according to any one of forms 1-1 to 1-17, It is possible to variably display multiple rows of decoration identification information (for example, decoration patterns), In the second unspecified variable display pattern, the period from when the variable display of the decoration identification information in the predetermined row among the plurality of columns is started to when it is stopped is longer in the first unspecified variable display pattern. A period shorter than the period from the start of the variable display of the decoration identification information of the predetermined column to the stop display (for example, in the non-reach-out variation pattern, the variable display of the decoration design in the left decoration design display area 5L is started. The period from to stop display (tb0 to tb1) is the period from the start of the variable display of the decorative design in the left decorative design display area 5L to the stop display (tb0 ~tb2), see Figure 11-62), It is characterized by According to this feature, the variable display of the decoration identification information in the predetermined row is finished in a short period of time, so it is possible to provide a suitable second special state.

[0038] The gaming machine of form 1-19 is the gaming machine according to any one of forms 1-1 to 1-18, The second unspecified variable display pattern that the variable display pattern determining means can determine in the second special state and the second unspecified variable display pattern that can be determined in the first special state are common ( For example, CPU103 is determinable non-reach loss variation pattern in time saving state B (e.g., non-reach), non-reach loss variation pattern (e.g., non-reach) determinable in at least one of the time saving state A and the probability change state and are common parts), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second non-specific variable display pattern that can be determined only by the second special state.

[0039] (SG2020-074) The gaming machine of form 2-11 is the gaming machine according to any one of forms 2-1 to 1-10, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The variable display pattern determination means, when the variable display of the special identification information is not determined to be controlled to the advantageous state by the determination means, the variable display mode of the decoration identification information is a specific mode (for example, reach mode). After that, the first non-specific variable display pattern (for example, "SP reach A to E lost" etc.) that displays the display result (for example, the result of missing display) of the variable display of the special identification information, and the variable of the decoration identification information It is possible to determine a second non-specific variable display pattern (for example, "non-reach out" etc.) that displays the display result of the variable display of the special identification information without the display mode being the specific mode, In the second special state, the rate at which the second unspecified variable display pattern is determined when the variable display of the special identification information is not determined to be controlled to the advantageous state by the determination means is the first special state. is higher than the rate at which the second non-specific variable display pattern is determined when the variable display of the special identification information is not determined to be controlled to the advantageous state by the determination means in the third special state, and the determination in the third special state Higher than the rate at which the second unspecified variable display pattern is determined when the variable display of the special identification information is not determined to be controlled to the advantageous state by means (for example, variable display result in "time saving state B" The ratio (for example, 97%) at which the "non-reach variation pattern" is determined by the CPU 103 when is "missing" is determined by the CPU 103 when the variable display result is "missing" in the "time saving state A". Higher than the percentage (for example, 95%) for which the non-reach loss variation pattern ”is determined, and the CPU 103 determines the ``non-reach loss variation pattern'' when the variable display result is ``miss'' in the ``probability variation state''. percentage (e.g. 95%), see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, in consideration of the fact that the period of not being controlled to the advantageous state continued for a long time, in the variable display not determined to be controlled to the advantageous state By setting the aspect of the variable display to the specific aspect, it is possible to provide a suitable second special state because it is less likely to be mischievous.

[0040] The gaming machine of form 2-12 is the gaming machine according to any one of forms 2-1 to 2-11, The second non-specific variable display pattern that the variable display pattern determining means can determine in the second special state, and the second non-specific variable display pattern that can be determined in at least one of the first special state and the third special state. The specific variable display pattern is common (for example, CPU 103 can determine in at least one of the non-reach out-of-reach variation pattern (for example, non-reach) in the time saving state B and the time saving state A and the definite variable state. non-reach and out-of-reach variation patterns (e.g., the portion that is common with non-reach), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second non-specific variable display pattern that can be determined only by the second special state.

[0041] The gaming machine of form 2-13 is the gaming machine according to any one of forms 2-1 to 2-12, The second unspecified variable display pattern that the variable display pattern determining means can determine in the second special state, and the second unspecified variable display pattern that can be determined in both the first special state and the third special state. And are common (for example, CPU 103 is determinable non-reach loss variation pattern in time saving state B (e.g., non-reach) and determinable non-reach loss variation pattern in both time saving state A and probability change state (e.g., non-reach) and the part that is common), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second non-specific variable display pattern that can be determined only by the second special state.

[0042] (SG2020-075) The gaming machine of form 1-20 is the gaming machine according to any one of forms 1-1 to 1-19, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) and a second special state (for example, time saving state B) that is controlled on the condition that the variable display of the special identification information is executed, The variable display pattern determining means, in the case of the variable display of the special identification information determined to be controlled to the advantageous state by the determining means, the special A first specific variable display pattern (for example, "SP reach A to C, E big hit", etc.) for displaying the display result of the variable display of the identification information and a special mode of the variable display of the decoration identification information are not specific modes. It is possible to determine a second specific variable display pattern (for example, "SP reach D (immediate hit or full rotation)", "SP non-via", etc.) that displays the display result of variable display of identification information, In the second special state, the rate at which the second specific variable display pattern is determined in the variable display of the special identification information determined to be controlled to the advantageous state by the determining means is the same as in the first special state. In the case of the variable display of the special identification information determined to be controlled to the advantageous state by the determination means, the ratio is higher than the second specific variable display pattern is determined (for example, the reach mode in the time saving state B The ratio (for example, 90%) that does not go through the "SP reach D jackpot variation pattern (immediate hit production or full rotation production)" is determined is the "SP non-via A jackpot variation pattern that does not go through the reach mode in the time saving state A ” is determined (for example, 5%), and the ratio (for example, 5%) for which the “SP non-via A jackpot variation pattern” that does not go through the reach mode in the probability variation state is determined. Figure 11-69), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. In the above, by setting the aspect of the variable display to a specific aspect, it is possible to control to an advantageous state without being mischievous, so that a suitable second special state can be provided.

[0043] The gaming machine of form 1-21 is the gaming machine according to any one of forms 1-1 to 1-20, It is possible to perform variable display of decoration identification information (for example, decoration pattern), A first specific action display that causes the decoration identification information to perform a specific action when the variable display mode becomes the specific mode, and a second specific action display that causes the decoration identification information to perform a specific action when the decoration identification information is stopped and displayed (for example, symbol stop action display) and a display means capable of executing, In the first specific variable display pattern, the first specific action display and the second specific action display are performed by the display means. The second specific action display is executed without the action display (for example, in the SP reach E fluctuation pattern via the reach, the reach specific action display and the jackpot specific action display are executed, but the reach In the variation pattern of SP reach D that does not go through, the part where the reach specific action display is not executed and the jackpot specific action display is executed.See Figure 11-55), It is characterized by According to this feature, the display of the first specific action in the second special state is less likely to irritate the user, and thus a suitable second special state can be provided.

[0044] The gaming machine of form 1-22 is the gaming machine according to any one of forms 1-1 to 1-21, The second specific variable display pattern that can be determined by the variable display pattern determining means in the second special state and the second specific variable display pattern that can be determined in the first special state are common (for example, The CPU 103 is determinable in the time saving state B non-reach out variation pattern (e.g., non-reach), and the non-reach out variation pattern (e.g., non-reach) that can be determined in at least one of the time saving state A and the probability variable state, is the common part), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second specific variable display pattern that can be determined only by the second special state.

[0045] (SG2020-076) The gaming machine of form 2-14 is the gaming machine according to any one of forms 2-1 to 2-13, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display of the special identification information is executed (for example, time saving state B), and the advantageous state controlled from the first special state or the second special state includes a third special state (for example, a variable state) that is controlled when is finished, The variable display pattern determining means, in the case of the variable display of the special identification information determined to be controlled to the advantageous state by the determining means, the special A first specific variable display pattern (for example, "SP reach A to C, E big hit", etc.) for displaying the display result of the variable display of the identification information and a special mode of the variable display of the decoration identification information are not specific modes. It is possible to determine a second specific variable display pattern (for example, "SP reach D (immediate hit or full rotation)", "SP non-via A", etc.) that displays the display result of variable display of identification information, In the second special state, the rate at which the second specific variable display pattern is determined in the variable display of the special identification information determined to be controlled to the advantageous state by the determining means is the same as in the first special state. is higher than the rate at which the second specific variable display pattern is determined when it is the variable display of the special identification information determined to be controlled to the advantageous state by the determination means in the determination in the third special state If it is a variable display that is determined to be controlled to the advantageous state by means, it is higher than the ratio at which the second specific variable display pattern is determined (for example, "SP reach D The ratio (for example, 90%) of determining the "jackpot variation pattern (immediate hit production or full rotation production)" is the ratio of determining the "non-SP A jackpot variation pattern" that does not go through the reach mode in the time saving state A ( For example, 5%) and higher than the ratio (for example, 5%) that determines the "non-SP A jackpot variation pattern" that does not go through the reach mode in the variable state (see Figure 11-69), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. In the above, by setting the aspect of the variable display to a specific aspect, it is possible to control to an advantageous state without being mischievous, so that a suitable second special state can be provided.

[0046] The gaming machine of form 2-15 is the gaming machine according to any one of forms 2-1 to 2-14, The second specific variable display pattern determinable by the variable display pattern determination means in the second special state, and the second specific variable determinable in at least one of the first special state and the third special state And the display pattern is common (for example, the non-reach jackpot variation pattern (for example, SP non-through) that the CPU 103 can determine in the time saving state B, non-determinable in at least one of the time saving state A and probability variation state Reach jackpot fluctuation pattern (for example, non-SP) and common parts), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second specific variable display pattern that can be determined only by the second special state.

[0047] The gaming machine of form 2-16 is the gaming machine according to any one of forms 2-1 to 2-15, the second specific variable display pattern determinable by the variable display pattern determining means in the second special state; the second specific variable display pattern determinable in both the first special state and the third special state; is common (e.g., non-reach jackpot variation pattern (e.g., SP non-passing) determinable by CPU 103 in time-saving state B, and non-reach loss variation pattern (e.g., SP non-through) and common parts), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second specific variable display pattern that can be determined only by the second special state.

[0048] (SG2020-077) The gaming machine of form 1-23 is the gaming machine according to any one of forms 1-1 to 1-22, Variable display of the first identification information (for example, first special symbol) is performed based on the establishment of the first start condition (for example, the winning of the game ball into the first start winning hole), and the second start condition is established. The second identification information (for example, the second special symbol) is variably displayed based on what has been done (for example, the winning of the game ball into the second start winning port), and an advantageous state advantageous to the player (for example, the jackpot game state) controllable gaming machine (for example, pachinko gaming machine 1), Controllable state control means (for example, the CPU 103 is a normal state and a special symbol (especially the second special symbol) variation efficiency A part that can be controlled in a time-saving state A that performs time-saving control that improves, a variable state, and a time-saving state B), Information on the variable display of the first identification information can be stored as a pending storage first pending storage means (for example, the part where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Information on the variable display of the second identification information can be stored as a pending storage second pending storage means (for example, the portion where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); an effect executing means capable of executing an effect including a suggestive effect suggesting control to the advantageous state; with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The variable display pattern determination means may control to the advantageous state by the determination means that no pending storage is stored in the second pending storage means in the first special state and the second special state. When the variable display is not determined, it is possible to determine a predetermined variable display pattern (for example, "non-reach") of a predetermined variable display period that can store pending storage in the second pending storage means, The effect executing means can execute the suggestive effect in the variable display when the variable display is executed in the predetermined variable display pattern in the first special state, and the predetermined variable display in the second special state. When the variable display is executed in the pattern, the suggestive effect is not executed in the variable display (for example, the variable display is executed in the deviation variation pattern determined when the number of pending memories is 0 in the "time saving state A" and when the variable display is executed in the deviation variation pattern that is determined when the number of retained memories is 0 in the "variable state", "movable body notice", "character notice", etc. in the variable display On the other hand, when the variable display is executed in the deviation variation pattern that is determined when the number of pending memories is 0 in the "time saving state B", "movable body notice" or Portions that do not execute suggestive effects such as "character notice" (see Fig. 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period in which the advantageous state was not controlled lasted for a long time, the variable display of the predetermined variable display pattern is performed by the suggestive effect. Since there is no mischievous agitation, a suitable second special state can be provided.

[0049] The gaming machine of form 1-24 is the gaming machine according to any one of forms 1-1 to 1-23, In the second special state, if it is a variable display in which it is not determined by the determining means to control to the advantageous state, the suggestive effect is not executed by the effect executing means, and the determining means controls to the advantageous state. If it is a variable display determined to not, and if it is a big hit variation pattern, "movable body notice" or "character notice" may be executed), It is characterized by According to this feature, it is possible to make the player pay attention to whether or not the suggestive effect is executed in the second special state, thereby increasing interest.

[0050] The gaming machine of form 1-25 is the gaming machine according to any one of forms 1-1 to 1-24, It is possible to perform variable display of decoration identification information (for example, decoration pattern), The variable display pattern determining means includes a variable display pattern for displaying the display result of the variable display after the variable display mode of the decoration identification information becomes a specific mode, The suggestive effect includes a stimulating effect to incite whether or not the variable display mode is a specific mode (for example, the suggestive effect suggesting that the state of the variable display is controlled to the jackpot game state is the ready-to-win mode with the variable display mode Whether or not (whether the reach is established or not) may include "reach notice" and "button notice" as an inciting effect), It is characterized by According to this feature, it is possible to make the player pay attention to whether or not the suggestive effect is executed in the second special state, thereby increasing interest.

[0051] The gaming machine of form 1-26 is the gaming machine according to any one of forms 1-1 to 1-25, The effect executing means, based on the determination result of the determining means, a first suggesting effect, a second suggesting effect in which the ratio of control to the advantageous state is higher than when the first suggesting effect is executed, (For example, based on the variable display result, the first suggestive effect (for example, dialogue A or vibration (small)), and the first suggestive effect is executed A portion that can execute multiple types of suggestive effects including a second suggestive effect (for example, dialogue B and vibration (large)) with a high percentage of being controlled to the jackpot game state, It is characterized by According to this feature, it is possible to make the player pay attention to whether or not the suggestive effect is executed in the second special state, thereby increasing interest.

[0052] (SG2020-078) The gaming machine of form 2-17 is the gaming machine according to any one of forms 2-1 to 2-16, Variable display of the first identification information (for example, first special symbol) is performed based on the establishment of the first start condition (for example, the winning of the game ball into the first start winning hole), and the second start condition is established. The second identification information (for example, the second special symbol) is variably displayed based on what has been done (for example, the winning of the game ball into the second start winning port), and an advantageous state advantageous to the player (for example, the jackpot game state) controllable gaming machine (for example, pachinko gaming machine 1), Controllable state control means (for example, the CPU 103 is a normal state and a special symbol (especially the second special symbol) variation efficiency A part that can be controlled in a time-saving state A that performs time-saving control that improves, a variable state, and a time-saving state B), Information on the variable display of the first identification information can be stored as a pending storage first pending storage means (for example, the part where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Information on the variable display of the second identification information can be stored as a pending storage second pending storage means (for example, the portion where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); Effect execution means capable of executing effects including a suggestive effect that suggests being controlled to the advantageous state (for example, a portion where the effect control CPU 120 can execute "movable body notice" or "character notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The variable display pattern determination means determines that no pending storage is stored in the second pending storage means in the first special state, the second special state, and the third special state, and Determining a predetermined variable display pattern (for example, "non-reach") for a predetermined variable display period capable of storing a pending memory in the second pending storage means when the variable display is not determined to be controlled to a state. is possible and The effect execution means performs the variable display when the variable display is performed in the predetermined variable display pattern in the first special state and when the variable display is performed in the predetermined variable display pattern in the third special state. The suggestive effect can be executed in the display, and when the variable display is executed in the predetermined variable display pattern in the second special state, the suggestive effect is not executed in the variable display (for example, "time saving state A" When variable display is performed with the deviation variation pattern determined when the number of retained memories is 0, and when the variable display is performed with the deviation variation pattern determined when the number of retained memories is 0 in the "probability variable state" When it is executed, while performing suggestive effects such as "movable body notice" and "character notice" in the variable display, the deviation variation pattern that is determined when the number of pending memories is 0 in "time saving state B" When the variable display is executed in the variable display, the part that does not execute the suggestive effect such as "movable body notice" or "character notice".See Fig. 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period in which the advantageous state was not controlled lasted for a long time, the variable display of the predetermined variable display pattern is performed by the suggestive effect. Since there is no mischievous agitation, a suitable second special state can be provided.

[0053] (SG2020-079) The gaming machine of form 1-27 is the gaming machine according to any one of forms 1-1 to 1-26, Based on the fact that a starting condition is met (for example, the game ball enters the starting winning hole), the identification information (for example, decoration pattern) is variably displayed to provide an advantageous state for the player (for example, a jackpot game state). A gaming machine (for example, pachinko gaming machine 1) that can be controlled by State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Information on variable display of identification information can be stored as a pending storage means (for example, CPU103 part of executing the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Information transmission means (for example, CPU 103) capable of transmitting information (for example, effect control command) about the game, Based on the information received from the information transmitting means, an effect executing means (for example, , the part where the effect control CPU 120 can execute the pre-reading notice effect), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The effect executing means selects one of a plurality of types of pre-reading notice effect patterns (for example, "countdown notice", "holding change notice", "symbol chance notice", "effect display notice"). is determinable and The number of pre-reading forewarning effect patterns that can be determined by the effect executing means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means can be determined in the first special state. less than the number of pre-reading notice production patterns (for example, the number of types of pre-reading notices that can be determined by the production control CPU 120 when the variable display result is lost in "time saving state B" (for example, 0 pieces) is " When the variable display result is lost in the time saving state A", the number of types of pre-reading notice that can be determined by the production control CPU 120 (for example, 3) is smaller than the variable display result in the "variable state". In the case, the number of types of pre-reading notice that can be determined by the production control CPU 120 (for example, 4 parts), In the second special state, the rate at which the pre-reading advance notice effect is executed when the variable display is not determined to be controlled to the advantageous state by the determining means in the first special state is determined by the determining means in the first special state. When the variable display is not determined to be controlled, it is lower than the rate at which the foreseeing notice effect is executed (for example, the execution rate of the foreseeing notice when the variable display result is lost in "time saving state B" (for example , 0%) is lower than the execution ratio of pre-reading notice when the variable display result is lost in "time saving state A" (for example, 30%), and when the variable display result is lost in "probability variable state" The part that is lower than the execution rate of prefetching notice (for example, 40%) in , see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, in consideration of the fact that the period in which the advantageous state was not controlled lasted for a long time, in the variable display in which it is not decided to control to the advantageous state Since the number of pre-reading forewarning effect patterns is small, the development cost can be suppressed, and since the pre-reading forewarning effect is less likely to be unnecessarily provoked, a suitable second special state can be provided.

[0054] The gaming machine of form 1-28 is the gaming machine according to any one of forms 1-1 to 1-27, A first pre-reading notice effect pattern as a pre-reading notice effect pattern that can be executed in common by the effect execution means in the first special state and the second special state, and from the case where the first pre-reading notice effect pattern is executed There is also a second pre-reading notice effect pattern in which the ratio of being controlled to the advantageous state is high, The rate at which the first pre-reading notice effect pattern is executed in the second special state is lower than the rate at which the first pre-reading notice effect pattern is executed in the first special state (for example, time saving state A and time saving state As a pre-reading notice effect pattern that can be executed in common by the effect control CPU 120 in B and the variable state, the first pre-reading notice effect pattern (for example, "pending change notice", "symbol chance eye notice", "effect display notice" "Blue" pattern) and a second pre-reading notice effect pattern (for example, "hold change notice", "symbol chance eye Notice”, “Red” pattern of “Effect display notice”), and the rate at which the first pre-reading notice effect pattern is executed in the time saving state B (for example, 0%, see Fig. 11-43 (D)) , Rate of execution of the first pre-reading notice effect pattern in time saving state A and variable probability state (for example, 10%, see FIG. 11-43 (C)) portion lower than), It is characterized by According to this feature, in the second special state, the first pre-reading announcement effect is less likely to irritate the player, so it is possible to provide a suitable second special state.

[0055] The gaming machine of form 1-29 is the gaming machine according to any one of forms 1-1 to 1-28, A first pre-reading notice effect pattern as a pre-reading notice effect pattern that can be executed in common by the effect execution means in the first special state and the second special state, and from the case where the first pre-reading notice effect pattern is executed There is also a second pre-reading notice effect pattern in which the ratio of being controlled to the advantageous state is high, The rate of execution of the second pre-reading notice effect pattern in the second special state is higher than the rate of execution of the second pre-reading notice effect pattern in the first special state (for example, time saving state A and time saving state As a pre-reading notice effect pattern that can be executed in common by the effect control CPU 120 in B and the variable state, the first pre-reading notice effect pattern (for example, "pending change notice", "symbol chance eye notice", "effect display notice" "Blue" pattern) and a second pre-reading notice effect pattern (for example, "hold change notice", "symbol chance eye Notice”, “Red” pattern of “Effect display notice”), and the rate at which the second pre-reading notice effect pattern is executed in the time saving state B (for example, 90%, see Fig. 11-43 (D)) , The rate at which the second pre-reading forewarning effect pattern is executed in the time saving state A and the variable probability state (for example, 50 to 70%, see FIG. 11-43 (C)) portion higher than), It is characterized by According to this feature, in the second special state, the second look-ahead forewarning effect is likely to be executed, so it is possible to provide a suitable second special state.

[0056] The gaming machine of form 1-30 is the gaming machine according to any one of forms 1-1 to 1-29, The look-ahead preview effect pattern executable by the effect execution means in the first special state and the look-ahead preview effect pattern executable by the effect execution means in the second special state are common (for example, time saving state A And the pre-reading notice effect pattern that can be executed by the effect control CPU 120 in the variable state and the pre-reading notice effect pattern that can be executed by the effect control CPU 120 in the time saving state B are common (for example, "symbol chance eyes notice"). part), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the look-ahead foretelling effect pattern that can be determined only by the second special state.

[0057] (SG2020-080) The gaming machine of Form 2-18 is the gaming machine according to any one of Forms 2-1 to 1-17, Based on the fact that a starting condition is met (for example, the game ball enters the starting winning hole), the identification information (for example, decoration pattern) is variably displayed to provide an advantageous state for the player (for example, a jackpot game state). A gaming machine (for example, a pachinko gaming machine 1) that can be controlled by State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Information on variable display of identification information can be stored as a pending storage means (for example, CPU103 part of executing the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Information transmission means (for example, CPU 103) capable of transmitting information (for example, effect control command) about the game, Effect executing means (for example, , the part where the effect control CPU 120 can execute the pre-reading notice effect), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The effect executing means selects one of a plurality of types of pre-reading notice effect patterns (for example, "countdown notice", "holding change notice", "symbol chance notice", "effect display notice"). is determinable and The number of pre-reading forewarning effect patterns that can be determined by the effect executing means in the second special state when the variable display is not determined to be controlled to the advantageous state by the determining means can be determined in the first special state. It is less than the number of pre-reading notice effect patterns and less than the number of pre-reading notice effect patterns that can be determined in the third special state (for example, if the variable display result is wrong in "time saving state B", it is for effect control The number of types of pre-reading notices that can be determined by the CPU 120 (for example, 0) is the number of types of pre-reading notices that can be determined by the production control CPU 120 when the variable display result is lost in the "time saving state A" (for example, 3 pieces) and less than the number of types of pre-reading notice that can be determined by the production control CPU 120 when the variable display result is lost in the "variable probability state" (for example, 4) Part), In the second special state, the rate at which the pre-reading advance notice effect is executed when the variable display is not determined to be controlled to the advantageous state by the determining means in the first special state is determined by the determining means in the first special state. is a variable display that is not determined to be controlled to the advantageous state by the determining means in the third special state, and is lower than the rate at which the look-ahead advance notice effect is executed when the variable display is not determined to be controlled to (For example, the execution ratio of the pre-reading notice in the case where the variable display result is lost in the "time-saving state B" (for example, 0%) is lower than the rate at which the pre-reading notice effect is executed (for example, 0%) is "time-saving state A" is lower than the execution ratio of the pre-reading notice when the variable display result is lost (for example, 30%), and the execution ratio of the pre-reading notice when the variable display result is lost in the "variable state" (for example, 40% ), see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, in consideration of the fact that the period in which the advantageous state was not controlled lasted for a long time, in the variable display in which it is not decided to control to the advantageous state Since the number of pre-reading forewarning effect patterns is small, the development cost can be suppressed, and since the pre-reading forewarning effect is less likely to be unnecessarily provoked, a suitable second special state can be provided.

[0058] The gaming machine of form 2-19 is the gaming machine according to any one of forms 2-1 to 2-18, Said pre-reading advance notice effect pattern determinable by said effect execution means in said second special state, and said pre-reading notice effect determinable by said effect execution means in at least one of said first special state and said third special state The pattern is common (for example, the pre-reading notice effect pattern that can be determined by the production control CPU 120 in the time saving state B, and the production control CPU 120 in at least one of the time saving state A and the probability variable state The pre-reading that can be determined The notice effect pattern is common (for example, the "pattern chance eye notice") part), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the look-ahead foretelling effect pattern that can be determined only by the second special state.

[0059] The gaming machine of form 2-20 is the gaming machine according to any one of forms 2-1 to 2-19, The pre-reading preview effect pattern that can be determined by the effect executing means in the second special state, and the pre-reading preview effect pattern that can be determined by the effect executing means in both the first special state and the third special state are Common (for example, the pre-reading notice effect pattern that can be determined by the effect control CPU 120 in the time saving state B, and the pre-reading notice effect pattern that can be determined by the effect control CPU 120 in both the time saving state A and the probability variable state are common There is (for example, "symbol chance eye notice") part), It is characterized by According to this feature, the development cost can be reduced and the program capacity can be reduced by not setting the second specific variable display pattern that can be determined only by the second special state.

[0060] The gaming machine of form 2-21 is the gaming machine according to any one of forms 2-1 to 2-20, The number of the pre-reading forewarning effect patterns that can be determined by the effect executing means in the second special state is less than the number of the pre-reading forewarning effect patterns that can be determined by the effect executing means in the first special state, The number of the pre-reading notice effect patterns that can be determined by the effect execution means in one special state is less than the number of the pre-reading notice effect patterns that can be determined by the effect execution means in the third special state (for example, "time saving The number of types of pre-reading notices that can be determined by the production control CPU 120 (for example, 0 pieces) when the variable display result is lost in state B” is produced when the variable display result is lost in “time saving state A” The number of types of pre-reading notice that can be determined by the control CPU 120 (for example, 3) is less than the number of types of pre-reading notice that can be determined by the production control CPU 120 when the variable display result is lost in the "variable probability state". (e.g., less than 4 pieces), It is characterized by According to this feature, in the second special state, the number of determinable pre-reading notice effect patterns is reduced to give priority to digestion of the variable display, while in the third special state, the number of determinable pre-reading notice effect patterns is increased. By doing so, the interest in the game can be enhanced.

[0061] (SG2020-081) The gaming machine of form 1-31 is the gaming machine according to any one of forms 1-1 to 1-30, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means capable of executing effects including action promotion effects that prompt the player's action (for example, the part where the effect control CPU 120 can execute "button notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The execution ratio of the action promotion effect per one variable display in the second special state is lower than the execution ratio of the action promotion effect per one variable display in the first special state (for example, "time saving state B ”, the execution ratio of the button notice per variable display (for example, 10% for the big hit, 5% for the loss) is the execution ratio of the button notice per variable display for 1 80%, 20% for loss) and lower than the execution rate of button notice per variable display of 1 in the "variable state" (for example, 80% for big hit, 30% for loss).Figure 11- 50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, the number of times the player is prompted to act in the variable display of 1 is taken into consideration that the period in which the advantageous state was not controlled lasted for a long time. is small, a suitable second special state can be provided.

[0062] The gaming machine of form 1-32 is the gaming machine according to any one of forms 1-1 to 1-31, In the second special state, when the variable display is determined to be controlled to the advantageous state by the determining means, the rate at which the motion promoting effect is executed by the effect executing means is determined by the determining means as the advantageous state. When the variable display is not determined to be controlled to the state, the rate at which the operation promotion effect is executed by the effect execution means is higher (for example, in the time saving state B, when the variable display result is a big hit, the effect control The ratio (for example, 10%) at which the "button notice" is executed by the CPU 120 for display is higher than the ratio (for example, 5%) at which the "button notice" is executed by the CPU 120 for effect control when the variable display result is lost. high part), It is characterized by According to this feature, it is possible to improve interest by making the player pay attention to the fact that the action promoting effect is executed in the second special state.

[0063] The gaming machine of form 1-33 is the gaming machine according to any one of forms 1-1 to 1-32, As action promoting effect patterns executable by the effect executing means, a first action promoting effect pattern and a second action promoting effect pattern with a higher rate of being controlled to the advantageous state than when the first action promoting effect pattern is executed. There is a production pattern and The rate at which the second action promotion effect pattern is executed in the second special state is higher than the rate at which the second action promotion effect pattern is executed in the first special state (for example, a "button notice" effect As a pattern, there is a "hit" pattern, and a "continuous hit" or "long press" pattern that has a higher rate of being controlled to the jackpot game state than when the "hit" pattern is executed, and in the time saving state B " The rate at which the "hit" pattern is executed (for example, 10%) is lower than the rate at which the "continuous hit" or "long press" pattern is executed (for example, 40%) in the time saving state A or the probability change, but the time saving state The ratio of executing the "hit" pattern in B may be higher than the ratio of executing the "continuous hit" or "long press" pattern in the time saving state A or the probability change), It is characterized by According to this feature, when the action-promoting effect is executed in the second special state, the second action-promoting effect pattern is often used, so that the interest can be improved.

[0064] The gaming machine of form 1-34 is the gaming machine according to any one of forms 1-1 to 1-33, The period during which the operation promotion effect is executed in the first special state and the period during which the operation promotion effect is executed in the second special state are common (for example, in the time saving state A and the probability variable state "button The period during which the notice 'is executed and the period during which the 'button notice' is executed in the time saving state B are common (for example, the period during which the 'reach notice' is executed)), It is characterized by According to this feature, it is possible to reduce the development cost by sharing the execution period of the action promoting effect between the first special state and the second special state.

[0065] The gaming machine of form 1-35 is the gaming machine according to any one of forms 1-1 to 1-34, The effect execution means is capable of executing an action promotion preparation effect before executing the action promotion effect, The period in which the action promotion preparation effect is executed in the first special state and the period in which the action promotion preparation effect is executed in the second special state are common (for example, the effect control CPU 120 Before the "button notice" is executed, an action-promoting preparation effect (for example, although not shown, a fade-in display of the push button 31B to be operated and an effect display are displayed before the operation valid period starts). production etc.) can be executed, the period during which the operation promotion preparation production is executed in the time saving state A or the variable probability state, and the period during which the operation promotion preparation production is executed in the time saving state B are common preferably), It is characterized by According to this feature, by sharing the execution period of the action promotion preparation effect for the first special state and the second special state, it is possible to reduce the development cost and to execute the action promotion effect. It can be notified suitably.

[0066] (SG2020-082) The gaming machine of Form 2-22 is the gaming machine according to any one of Forms 2-1 to 2-21, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means capable of executing effects including action promotion effects that prompt the player's action (for example, the part where the effect control CPU 120 can execute "button notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The execution ratio of the action-promoting effect per variable display in the second special state is lower than the execution ratio of the action-promoting effect per variable display in the first special state, and in the third special state Lower than the execution ratio of the action promotion effect per variable display (for example, execution ratio of button notice per variable display in "time saving state B" (for example, 10% for big hit, 5% for loss) , It is lower than the execution rate of button notice per variable display in "time saving state A" (for example, 80% for big hits, 20% for loss), and the number of button notices per variable display in "variable state" the lower part of the execution percentage (e.g. 80% for big wins, 30% for losers, see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, the number of times the player is prompted to act in the variable display of 1 is taken into consideration that the period in which the advantageous state was not controlled lasted for a long time. is small, a suitable second special state can be provided.

[0067] (SG2020-083) The gaming machine of Form 1-36 is the gaming machine according to any one of Forms 1-1 to 1-35, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means (for example, the effect control CPU 120 can execute effects including an action promotion effect that prompts the player's action and a specific effect that notifies that the control is in the advantageous state). and a part that can execute "movable body production"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), A first effect execution pattern (for example, " pattern A-2, A-3"), and a second effect execution pattern (for example, "pattern A-1") that executes the specific effect without executing the action promotion effect, In the second special state, the rate at which the second effect execution pattern is executed when the determining means determines to control to the advantageous state in the first special state is determined by the determining means in the first special state. When it is determined to control, the rate at which the second production execution pattern is executed is higher (for example, in the time saving state B, the SP reach D jackpot fluctuation pattern is executed without executing the "success button production" "movable body The percentage (for example, 90%) of executing the ``immediate hit effect'' that executes the effect is the SP reach D jackpot variation pattern in the time-saving state A. It is higher than the proportion (for example, 0%) that executes the "immediate hit production", and in the probability change state, the SP reach D jackpot variation pattern executes the "movable body production" without executing the "success button production". A portion that is higher than the percentage (for example, 0%) that executes "immediate hit effect" or "full rotation effect" (see Figure 11-69), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, it is decided to control to the advantageous state considering that the period of not being controlled to the advantageous state continued for a long time. Since the player is less likely to be prompted to perform an action when notified, it is possible to provide a suitable second special state.

[0068] (SG2020-084) The gaming machine of form 2-23 is the gaming machine according to any one of forms 2-1 to 2-22, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means (for example, the effect control CPU 120 that can execute effects including an action promotion effect that prompts the player's action and a specific effect that notifies that it is controlled to the advantageous state) The part that can execute the "appropriate button effect"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by A first effect execution pattern (for example, " pattern A-2, A-3"), and a second effect execution pattern (for example, "pattern A-1") that executes the specific effect without executing the action promotion effect, In the second special state, the rate at which the second effect execution pattern is executed when the determining means determines to control to the advantageous state in the first special state is determined by the determining means in the first special state. When it is determined to control, the rate at which the second effect execution pattern is executed is higher than the rate at which the second effect execution pattern is performed, and when the determination means determines to control to the advantageous state in the third special state, the second effect execution pattern is determined to be controlled. Higher than the rate at which the production execution pattern is executed (for example, in the time saving state B, the SP reach D jackpot variation pattern executes the "movable body production" without executing the "success button production". The ratio (eg, 90%) is higher than the percentage (eg, 0%) of executing the "movable body production" without executing the "successful button production" in the SP reach D jackpot variation pattern in the time saving state A, Part that is higher than the ratio (for example, 0%) of executing the "movable body effect" without executing the "win / fail button effect" in the SP reach D jackpot variation pattern in the variable state (see Figure 11-69), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, it is decided to control to the advantageous state considering that the period of not being controlled to the advantageous state continued for a long time. Since the player is less likely to be prompted to perform an action when notified, it is possible to provide a suitable second special state.

[0069] (SG2020-085) The gaming machine of Form 1-37 is the gaming machine according to any one of Forms 1-1 to 1-36, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means capable of executing effects including action promotion effects that prompt the player's action (for example, the part where the effect control CPU 120 can execute "button notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), As the types of the action promoting effects that can be executed by the effect executing means, a first action promoting effect prompting the player to perform one action (for example, an operation prompting display for a "hit" operation), and a predetermined action period for the player. There is a second action promotion effect (for example, an operation promotion display for "continuous hit" or "long press" operation) that encourages action over the The effect execution means can execute both the first action promotion effect and the second action promotion effect in the first special state, and can execute the first action promotion effect in the second special state. On the other hand, it does not execute the second action promotion effect (for example, the effect control CPU 120, in the “probability variable state” and “time saving state A”, both “blow pattern” and “continuous hit pattern, long press pattern” A part that can decide to execute, and in "time saving state B", while it is possible to decide "blow pattern", it does not decide to execute "continuous hit pattern, long press pattern" (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, in consideration of the fact that the period of not being controlled to the advantageous state lasted for a long time, it is troublesome to operate for a predetermined operation period. is less likely to be urged to the player, it is possible to provide a suitable second special state.

[0070] (SG2020-086) The gaming machine of form 2-24 is the gaming machine according to any one of forms 2-1 to 2-23, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), A motion detection means capable of detecting the motion of the player (for example, CPU 120 for effect control, push sensor 35B), Effect execution means capable of executing effects including action promotion effects that prompt the player's action (for example, the part where the effect control CPU 120 can execute "button notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by As the types of the action promoting effects that can be executed by the effect executing means, a first action promoting effect prompting the player to perform one action (for example, an operation prompting display for a "hit" operation), and a predetermined action period for the player. There is a second action promotion effect (for example, an operation promotion display for "continuous hit" or "long press" operation) that encourages action over the The effect execution means can execute both the first action promotion effect and the second action promotion effect in the first special state and the third special state, and the first action in the second special state. While it is possible to execute the promotion effect, it does not execute the second action promotion effect (for example, the effect control CPU 120, in the “probability variable state” and “time saving state A”, “blow pattern” and “continuous hit pattern, long press pattern" can be determined to be executed, and in the "time saving state B", while it is possible to determine the "single blow pattern", the part that does not determine the execution of the "continuous hit pattern, long press pattern" Fig. 11-50 reference), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, in consideration of the fact that the period of not being controlled to the advantageous state lasted for a long time, it is troublesome to operate for a predetermined operation period. is less likely to be urged to the player, it is possible to provide a suitable second special state.

[0071] (SG2020-087) The gaming machine of Form 1-38 is the gaming machine according to any one of Forms 1-1 to 1-37, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Effect execution means capable of executing effects including a suggestive effect that suggests being controlled to the advantageous state (for example, a portion where the effect control CPU 120 can execute "movable body notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The effect executing means controls the first suggestive effect (for example, "vibration (small)") and the advantageous state in comparison with the case where the first suggestive effect is executed, based on the determination result of the determining means. It is possible to execute multiple types of suggestive effects including a second suggestive effect (for example, "vibration (large)") with a high percentage of The execution ratio of the suggestive effect per variable display in the second special state is lower than the execution ratio of the suggestive effect per variable display in the first special state (for example, in "time saving state B" The execution ratio of "movable body notice" per variable display (for example, 0% big hit, 0% loss) is the execution ratio of "movable body notice" per variable display in "time saving state A" (for example, 90% big hit, 30% lost) and lower than the execution ratio of "movable body notice" per variable display of 1 in "variable state" (for example, 90% big hit, 40% lost). -50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, the number of times it is suggested to be controlled to the advantageous state, considering that the period of not being controlled to the advantageous state continued for a long time. is reduced, a suitable second special state can be provided.

[0072] The gaming machine of form 1-39 is the gaming machine according to any one of forms 1-1 to 1-38, When the variable display is determined to be controlled to the advantageous state by the determining means, the rate at which the suggestive effect is executed in the second special state is determined by the determining means to be controlled to the advantageous state. In the case of variable display, the ratio at which the suggestive effect is executed in the first special state is higher (for example, when the variable display result is a big hit, the "movable body notice" is executed in the time saving state B The percentage (eg, 0%) is lower than the percentage (eg, 90%) where "movable body notice" is executed in the time-saving state A or the variable state when the variable display result is a big hit, but the variable display result is The rate of execution of "movable body notice" in time saving state B when it is a big hit is higher than the rate of execution of "movable body notice" in time saving state A and probability variable state when the variable display result is a big hit ), It is characterized by According to this feature, interest can be improved by differentiating the degree of attention to the suggestive effect between the first special state and the second special state.

[0073] The gaming machine of form 1-40 is the gaming machine according to any one of forms 1-1 to 1-39, When the variable display is determined to be controlled to the advantageous state by the determining means, the rate at which the first suggestion effect is executed in the second special state is controlled to the advantageous state by the determining means. is higher than the rate at which the first suggestion effect is executed in the first special state when is the determined variable display (for example, when the variable display result is a big hit, in the time saving state B "vibration (small) ”The rate at which the pattern is executed (for example, 0%) is higher than the rate at which the ``vibration (small)'' pattern is executed in the time-saving state A or the variable state when the variable display result is a big hit (for example, 30%) is also low, but the rate at which the "vibration (small)" pattern is executed in time-saving state B when the variable display result is a big hit is "vibration ( small)" part that may be higher than the rate at which the pattern is executed (e.g. 30%), It is characterized by According to this feature, interest can be improved by differentiating the degree of attention to the suggestive effect between the first special state and the second special state.

[0074] (SG2020-088) The gaming machine of Form 2-25 is the gaming machine according to any one of Forms 2-1 to 2-24, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Effect execution means capable of executing effects including a suggestive effect that suggests being controlled to the advantageous state (for example, a portion where the effect control CPU 120 can execute "movable body notice"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The effect executing means controls the first suggestive effect (for example, "vibration (small)") and the advantageous state in comparison with the case where the first suggestive effect is executed, based on the determination result of the determining means. It is possible to execute multiple types of suggestive effects including a second suggestive effect (for example, "vibration (large)") with a high percentage of The execution ratio of the suggestive effect per variable display in the second special state is lower than the execution ratio of the suggestive effect per variable display in the first special state, and the execution ratio of the suggestive effect per variable display in the third special state is one. Lower than the execution ratio of the suggested production per variable display (for example, the execution ratio of "movable body notice" per variable display of 1 in "time saving state B" (for example, 0% hit, 0% loss), " Lower than the execution ratio of "movable body notice" per variable display in time saving state A (for example, 90% hit, 30% lost), and "movable body notice" per variable display in "variable state" ” (for example, hit 90%, lose 40%), see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of times of variable display, the number of times it is suggested to be controlled to the advantageous state, considering that the period of not being controlled to the advantageous state continued for a long time. is reduced, a suitable second special state can be provided.

[0075] (SG2020-089) The gaming machine of form 1-41 is the gaming machine according to any one of forms 1-1 to 1-40, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and Effect execution means capable of executing effects including a stimulating effect to incite whether or not the variable display mode of the decoration identification information is set to a specific mode (for example, the effect control CPU 120 can execute "character notice" and "reach notice" part) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The execution ratio of the fanning production per one variable display in the second special state is lower than the execution ratio of the fanning production per one variable display in the first special state (for example, in "time saving state B" The execution ratio of "character notice" per variable display (for example, 10% jackpot, 5% loss) is the execution ratio of "character notice" per variable display in "time saving state A" (for example, 80 jackpot %, lost 20%) and lower than the execution rate of "character notice" per variable display of 1 in "probable state" (for example, 80% hit, 30% lost).Also, "time saving state B The execution ratio (e.g., 20%) of "reach notice" per variable display in "" is higher than the execution ratio (e.g., 40%) of "reach notice" per variable display in "time saving state A" In addition to being low, the part that is lower than the execution ratio (for example, 50%) of "reach notice" per variable display of 1 in "variable state" (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of variable displays, the number of times whether or not to display the specific display is encouraged in consideration of the fact that the period of not being controlled to the advantageous state continued for a long time. is reduced, a suitable second special state can be provided.

[0076] (SG2020-090) The gaming machine of Form 2-26 is the gaming machine according to any one of Forms 2-1 to 2-25, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and Effect execution means capable of executing effects including a stimulating effect to incite whether or not the variable display mode of the decoration identification information is set to a specific mode (for example, the effect control CPU 120 can execute "character notice" and "reach notice" part) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The execution ratio of the fanning effect per one variable display in the second special state is lower than the execution ratio of the fanning effect per one variable display in the first special state, and the one in the third special state. Lower than the execution ratio of the fanning production per variable display (for example, the execution ratio of "character notice" per variable display in "time saving state B" (for example, 10% big hit, 5% lost) is "time saving Lower than the execution rate of "character notice" per variable display in "state A" (for example, 80% jackpot, 20% loss), and execution of "character notice" per variable display in "variable state" It is lower than the percentage (eg, 80% hit, 30% loss).In addition, the execution percentage (eg, 20%) of "reach notice" per variable display in "time saving state B" is "time saving state A" Lower than the execution ratio (e.g., 40%) of "reach notice" per variable display in 1, and than the execution ratio (e.g., 50%) of "reach notice" per 1 variable display in "variable state" lower part, see Fig. 11-50), It is characterized by According to this feature, in the second special state controlled after the predetermined number of variable displays, the number of times whether or not to display the specific display is encouraged in consideration of the fact that the period of not being controlled to the advantageous state continued for a long time. is reduced, a suitable second special state can be provided.

[0077] (SG2020-091) The gaming machine of Form 1-42 is the gaming machine according to any one of Forms 1-1 to 1-41, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), an operable movable body (e.g., movable body 32); Effect execution means capable of executing effects including a movable body effect that moves the movable body and a specific effect that notifies that the control is in the advantageous state A part that can execute "movable body production"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The effect execution means executes the movable body effect and the specific effect before the execution period of the specific effect as the effect execution pattern of the movable body effect and the specific effect that can be executed in one variable display. A first effect execution pattern (for example, "pattern A-2, A-3") in which the movable body effect is executed also during the period, and the movable body effect is not executed before the execution period of the specific effect, and the There is a second effect execution pattern (for example, "pattern A-1") that executes the movable body effect during the execution period of the specific effect, In the second special state, the rate at which the second effect execution pattern is executed when the determining means determines to control to the advantageous state in the first special state is determined by the determining means in the first special state. Higher than the ratio of execution of the second effect execution pattern when it is determined to control (for example, the execution ratio of "pattern A-1" when the variable display result is wrong in "time saving state B" (e.g., 90%) is higher than the execution rate (e.g., 10%) of "pattern A-1" when the variable display result is lost in "time saving state A", and variable display in "probable state" The part that is higher than the execution rate (for example, 20%) of "Pattern A-1" when the result is a failure (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, when it is decided to control to the advantageous state considering that the period of not being controlled to the advantageous state continued for a long time Since the movable bodies are rarely moved unnecessarily even before the specific effect, a suitable second special state can be provided.

[0078] The gaming machine of form 1-43 is the gaming machine according to any one of forms 1-1 to 1-42, Control data used for controlling the movable body in the movable body presentation when the determining means determines to control the movable body in the first special state, and control data used for controlling the movable body in the second special state by the determining means in the second special state The control data used for controlling the movable body in the movable body production when it is determined to control in the advantageous state is common (for example, in the case of a big hit in the time saving state A or the probability variable state, Control data (for example, control data corresponding to extended commands such as D100 and S200) used for the operation control of the movable body 32 and the push button 31B in "body effect", and in the case of a big hit in the time saving state B control data (for example, control data corresponding to extended commands such as D100 and S200) used for controlling the operation of the movable body 32 and the push button 31B are common), It is characterized by According to this feature, the development cost can be reduced by sharing the control data used for controlling the movable body between the first special state and the second special state.

[0079] The gaming machine of form 1-44 is the gaming machine according to any one of forms 1-1 to 1-43, Equipped with light emitting means capable of emitting light, control data used for controlling the light emitting means for emitting light in conjunction with the movement of the movable body in the movable body presentation when the determination means determines to control to the advantageous state in the first special state; and control data used for controlling the light-emitting means that emits light in conjunction with the movement of the movable body in the movable-body presentation when the determining means determines to control to the advantageous state in the second special state. And are common (for example, in the case of a big hit in the time saving state A or the probability variable state, the movable body LED 208 that emits light in conjunction with the operation of the movable body 32 in the "movable body production" and the frame LEDs 9L1 to 9L12, 9R1 to 9R12 Control data used for control (for example, control data corresponding to extended commands such as B000), and in the case of a big hit in the time saving state B, a movable body that emits light in conjunction with the operation of the movable body 32 in "movable body production" A portion common to control data used for controlling the LED 208 (for example, control data corresponding to extended commands such as B000), It is characterized by According to this feature, the development cost can be reduced by sharing the control data used for controlling the light emitting means that emits light in conjunction with the movable body effect in the first special state and the second special state. .

[0080] The gaming machine of form 1-45 is the gaming machine according to any one of forms 1-1 to 1-44, A display means capable of displaying an effect image for emphasizing the movable body, an effect image displayed by the display means in conjunction with the movement of the movable body in the movable body presentation when the determining means determines to control the advantageous state in the first special state; The effect image displayed by the display means in conjunction with the movement of the movable body in the movable body presentation in the case where the determination means determines to control to the advantageous state in the second special state is common. (For example, in the case of a big hit in the time saving state A or the variable probability state, the effect image displayed in conjunction with the operation of the movable body 32 in the "movable body production" (movable body production image of Fig. 11-59 (D1) 069SG456) and an effect image displayed in conjunction with the operation of the movable body 32 in the "movable body production" in the case of a big hit in the time saving state B (see the movable body production image 069SG456 in Fig. 11-59 (D1)) and are common parts), It is characterized by According to this feature, the development cost can be reduced by sharing the effect image displayed in conjunction with the movable body presentation in the first special state and the second special state.

[0081] The gaming machine of form 1-46 is the gaming machine according to any one of forms 1-1 to 1-45, Equipped with vibration means capable of vibrating a predetermined portion, a vibration mode executed by the vibration means in conjunction with the movement of the movable body in the movable body presentation when the determination means determines to control the advantageous state in the first special state; The vibration mode executed by the vibration means in conjunction with the movement of the movable body in the movable body presentation in the case where the determination means determines to control to the advantageous state in the second special state is common. (For example, in the case of a big hit in the time saving state A or the probability variable state, the vibration mode executed by the vibration motor 61 in conjunction with the operation of the movable body 32 in the "movable body production" and the time saving state B In the case of a big hit 2, the vibration mode executed by the vibration motor 61 in conjunction with the movement of the movable body 32 in the "movable body presentation" is common), It is characterized by According to this feature, the development cost can be reduced by sharing the vibration mode executed in conjunction with the movable body presentation between the first special state and the second special state.

[0082] The gaming machine of form 1-47 is the gaming machine according to any one of forms 1-1 to 1-46, The rate at which the first effect execution pattern is executed when the determining means determines to control to the advantageous state in the first special state is determined by the determining means in the second special state. When it is determined to control, the rate at which the first effect execution pattern is executed is higher (for example, when the variable display result is a big hit in the time saving state A or the variable probability state, "pattern A-2, A- 3 (first effect execution pattern)” is executed (for example, 80 to 90%) is “pattern A-2, A-3 (first effect execution pattern) when the variable display result is a big hit in the time saving state B (e.g., 10%) at which the execution pattern) is executed), It is characterized by According to this feature, in the first special state, it is possible to make the player pay attention to whether or not the movable body moves, thereby enhancing interest.

[0083] The gaming machine of form 1-48 is the gaming machine according to any one of forms 1-1 to 1-47, The execution frequency of the movable body effect in the second special state is lower than the execution frequency of the movable body effect in the first special state (for example, the execution frequency of the "movable body effect" in the time saving state B (for example, about 10%) is a part lower than the execution frequency (eg, 80 to 90%) of "movable body effect" in time saving state A and variable state), It is characterized by According to this feature, since the movable body is rarely moved unnecessarily in the second special state, a suitable second special state can be provided.

[0084] (SG2020-092) The gaming machine of Form 2-27 is the gaming machine according to any one of Forms 2-1 to 2-15, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), an operable movable body (e.g., movable body 32); Effect execution means capable of executing effects including a movable body effect that moves the movable body and a specific effect that notifies that the control is in the advantageous state A part that can execute "movable body production"), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The effect execution means executes the movable body effect and the specific effect before the execution period of the specific effect as the effect execution pattern of the movable body effect and the specific effect that can be executed in one variable display. A first effect execution pattern (for example, "pattern A-2, A-3") in which the movable body effect is executed also during the period, and the movable body effect is not executed before the execution period of the specific effect, and the There is a second effect execution pattern (for example, "pattern A-1") that executes the movable body effect during the execution period of the specific effect, In the second special state, the rate at which the second effect execution pattern is executed when the determining means determines to control to the advantageous state in the first special state is determined by the determining means in the first special state. When it is determined to control, the rate at which the second effect execution pattern is executed is higher than the rate at which the second effect execution pattern is performed, and when the determination means determines to control to the advantageous state in the third special state, the second effect execution pattern is determined to be controlled. Higher than the rate at which the production execution pattern is executed (for example, the execution rate of "pattern A-1" when the variable display result is lost in "time saving state B" (for example, 90%) is "time saving state A ”, when the variable display result is lost, the execution rate of “pattern A-1” is higher (for example, 10%), and when the variable display result is lost in the “probability state”, “pattern A-1 ” execution percentage (for example, 20%), see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, when it is decided to control to the advantageous state considering that the period of not being controlled to the advantageous state continued for a long time Since the movable bodies are rarely moved unnecessarily even before the specific effect, a suitable second special state can be provided.

[0085] (SG2020-093) The gaming machine of Form 1-49 is the gaming machine according to any one of Forms 1-1 to 1-48, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); a specific effect for informing that the display is controlled to the advantageous state when the variable display is determined to be controlled to the advantageous state by the determining means; A post effect that notifies game value information that can specify the size of the game value (for example, the number of balls to be put out); and "post-production"), and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is determined to be controlled to the advantageous state by the determining means is Less than the number of variable display patterns that can be determined (for example, the number of jackpot variation patterns that can be determined by the CPU 103 in the "time saving state B" when the variable display result is "jackpot" (for example, 1) is " Less than the number of variable display patterns that can be determined in the time-saving state A (for example, 2), and less than the number of determinable deviation variation patterns in the 'probability variable state' (for example, 3)), The average period of the variable display periods of the variable display pattern determined in the second special state by the variable display pattern determination means in the case of the variable display determined to be controlled to the advantageous state by the determination means is the second 1 Shorter than the average period of the variable display period of the variable display pattern determined in the special state (for example, when the variable display result is "jackpot", the variable display time of the jackpot variation pattern determined by the CPU 103 in "time saving state B" The average time (e.g., about 40 seconds) is less than the average time (e.g., about 62.8 seconds) of the variable display time of the jackpot variation pattern determined in the "time saving state A", and the jackpot determined in the "variable state" less than the average time (e.g., about 51.1 seconds) of the variable display time of the variation pattern (see Figure 11-50), The effect mode of the post-production is common between the case where the post-production is executed in the first special state and the case where the post-production is executed in the second special state (for example, SP Regarding the effect mode of "post effect" that notifies the scheduled number of balls to be given in the big hit game state in which it is notified that it will be controlled to the big hit game state in the reach effect, as shown in FIG. B", "probable variable state", and "time saving state A". See Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. , the number of types of variable display patterns is small and the average period of the variable display period is shortened, so the speed of variable display is increased, and after being notified that it is controlled to an advantageous state, it is the same as the first special state. can be excited by the production of, it is possible to provide a suitable second special state.

[0086] The gaming machine of form 1-50 is the gaming machine according to any one of forms 1-1 to 1-49, The specific effect executed when the determining means determines to control to the advantageous state in the first special state, and the determining means determines to control to the advantageous state in the second special state. The specific effect that is executed when the The part that is common to the "moving body effect" that is executed when the display result is a big hit (see Fig. 11-59 (D1)), It is characterized by According to this feature, the development cost can be reduced by sharing the specific effect between the first special state and the second special state.

[0087] The gaming machine of form 1-51 is the gaming machine according to any one of forms 1-1 to 1-50, Equipped with light emitting means capable of emitting light, Control data used to control the light emitting means that emit light in conjunction with the post-effect in the first special state, and control data used to control the light emitting means that emit light in conjunction with the post-effect in the second special state And the control data is common (for example, the control data used to control the movable body LED208 that emits light in conjunction with the "post-production" in the time saving state A and probability variable state, in conjunction with the "post-production" in the time saving state B and the control data used for controlling the movable body LED 208 that emits light (for example, the light emission control data executed based on the extended command D300) part), It is characterized by According to this feature, the development cost can be reduced by sharing the control data used for controlling the light emitting means that emit light in conjunction with the post-performance in the first special state and the second special state.

[0088] The gaming machine of form 1-52 is the gaming machine according to any one of forms 1-1 to 1-51, Equipped with vibration means capable of vibrating a predetermined portion, A vibration mode performed by the vibration means in conjunction with the post-performance in the first special state, a vibration mode performed by the vibration means in conjunction with the post-performance in the second special state, is common (for example, the vibration mode executed by the vibration motor 61 in conjunction with the "post-production" in the time saving state A and the variable probability state, and the "post-production" in the time saving state B Executed by the vibration motor 61 are common (for example, the vibration control data executed based on the extended command S300) part), It is characterized by According to this feature, the development cost can be reduced by sharing the vibration mode executed in conjunction with the post-production between the first special state and the second special state.

[0089] (SG2020-094) The gaming machine of form 2-28 is the gaming machine according to any one of forms 2-1 to 2-27, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); a specific effect for informing that the display is controlled to the advantageous state when the variable display is determined to be controlled to the advantageous state by the determining means; A post effect that notifies game value information that can specify the size of the game value (for example, the number of balls to be put out); and "post-production"), and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The number of variable display patterns that can be determined by the variable display pattern determining means in the second special state when the variable display is determined to be controlled to the advantageous state by the determining means is It is less than the number of variable display patterns that can be determined and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is "jackpot", the CPU 103 is "time saving state B" The number of jackpot variation patterns that can be determined in (e.g., one) is less than the number of variable display patterns that can be determined in "time saving state A" (e.g., two), and can be determined in "variable state" parts that are less than the number of outlier variation patterns (e.g., 3), The average period of the variable display periods of the variable display pattern determined in the second special state by the variable display pattern determination means in the case of the variable display determined to be controlled to the advantageous state by the determination means is the second Shorter than the average period of the variable display period of the variable display pattern determined in the 1st special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, the variable display result is a "big hit") The average time (for example, about 40 seconds) of the variable display time of the jackpot variation pattern determined by the CPU 103 in the "time saving state B" is the variable display time of the jackpot variation pattern determined in the "time saving state A" A portion that is less than the average time (for example, about 62.8 seconds) and less than the average time (for example, about 51.1 seconds) of the variable display time of the jackpot variation pattern determined in the "variable probability state" (see Figure 11-50), The effect modes of the post-effect are the case where the post-effect is executed in the first special state, the case where the post-effect is executed in the second special state, and the case where the post-effect is executed in the third special state. It is common to the case where the post-article production is executed (for example, "post-production" that informs the scheduled number of balls to be given in the big hit game state that informs that it is controlled to the big hit game state in the SP reach production As for the effect mode, as shown in Figure 11-60, the part that is common to "time saving state B", "variable probability state", and "time saving state A" (see Figure 11-50), It is characterized by According to this feature, in the second special state controlled through the variable display of the predetermined number of times, the variable display determined to be controlled to the advantageous state in consideration of the long period in which the control was not performed to the advantageous state continued. , the number of types of variable display patterns is small and the average period of the variable display period is shortened, so that the speed of variable display is increased, and after being notified that it is controlled to an advantageous state, the first special state and the first special state Since the three special states can be livened up with a common production, it is possible to provide a suitable second special state.

[0090] (SG2020-095) The gaming machine of form 1-53 is the gaming machine according to any one of forms 1-1 to 1-52, Variable display of the first identification information (for example, first special symbol) is performed based on the establishment of the first start condition (for example, the winning of the game ball into the first start winning hole), and the second start condition is established. The second identification information (for example, the second special symbol) is variably displayed based on what has been done (for example, the winning of the game ball into the second start winning port), and an advantageous state advantageous to the player (for example, the jackpot game state) controllable gaming machine (for example, pachinko gaming machine 1), Controllable state control means (for example, the CPU 103 is a normal state and a special symbol (especially the second special symbol) variation efficiency A part that can be controlled in a time-saving state A that performs time-saving control that improves, a variable state, and a time-saving state B), Information on the variable display of the first identification information can be stored as a pending storage first pending storage means (for example, the part where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Information on the variable display of the second identification information can be stored as a pending storage second pending storage means (for example, the portion where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The variable display pattern determining means is When no pending memory is stored in the second pending storage means in the first special state and the variable display is such that it is not determined by the determining means to control to the advantageous state, the second pending storage determining a predetermined variable display pattern (e.g., "non-reach") for a predetermined variable display period capable of causing the means to store pending storage; In the second special state, when no pending storage is stored in the second pending storage means and the variable display is not determined to be controlled to the advantageous state by the determining means, the predetermined variable display period It is possible to determine a special variable display pattern with a special variable display time shorter than While it is possible to determine a variation pattern with a long variable display time to earn (for example, non-reach A with a variation time of 7 seconds and SP reach variation with a variation time of 25 seconds or 40 seconds, etc.), time-saving state B When the number of retained memories is 0, the variable display time is longer than the deviation fluctuation pattern (for example, non-reach A with a fluctuation time of 7 seconds and SP reach fluctuation with a fluctuation time of 25 seconds or 40 seconds) is capable of determining a short shortened unreach variation pattern (e.g. ultra shortened unreach with a variation time of 1.5 seconds and shortened unreach A with a variation time of 3 seconds, see Figure 11-69), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period in which control was not performed in the advantageous state continued for a long time, even if the pending memory is not stored, the variable display Since the predetermined variable display pattern with a long period is not determined and the speed of the variable display is not reduced, a suitable second special state can be provided.

[0091] (SG2020-096) The gaming machine of Form 2-29 is the gaming machine according to any one of Forms 2-1 to 2-28, Variable display of the first identification information (for example, first special symbol) is performed based on the establishment of the first start condition (for example, the winning of the game ball into the first start winning hole), and the second start condition is established. The second identification information (for example, the second special symbol) is variably displayed based on what has been done (for example, the winning of the game ball into the second start winning port), and an advantageous state advantageous to the player (for example, the jackpot game state) controllable gaming machine (for example, pachinko gaming machine 1), Controllable state control means (for example, the CPU 103 is a normal state and a special symbol (especially the second special symbol) variation efficiency A part that can be controlled in a time-saving state A that performs time-saving control that improves, a variable state, and a time-saving state B), Information on the variable display of the first identification information can be stored as a pending storage first pending storage means (for example, the part where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Information on the variable display of the second identification information can be stored as a pending storage second pending storage means (for example, the portion where the CPU103 executes the starting winning determination process of step S101 in the special symbol process process), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The variable display pattern determining means is In the first special state or the third special state, when no pending storage is stored in the second pending storage means and the variable display is such that it is not determined by the determining means to control to the advantageous state. , it is possible to determine a predetermined variable display pattern (for example, "non-reach") of a predetermined variable display period that can be stored in the second reservation storage means, and In the second special state, when no pending storage is stored in the second pending storage means and the variable display is not determined to be controlled to the advantageous state by the determining means, the predetermined variable display period It is possible to determine a special variable display pattern with a special variable display time shorter than While it is possible to determine a variation pattern with a long variable display time to earn (for example, non-reach A with a variation time of 7 seconds and SP reach variation with a variation time of 25 seconds or 40 seconds, etc.), time-saving state B When the number of retained memories is 0, the variable display time is longer than the deviation fluctuation pattern (for example, non-reach A with a fluctuation time of 7 seconds and SP reach fluctuation with a fluctuation time of 25 seconds or 40 seconds) short non-reach variation pattern (e.g. ultra-short non-reach with variation time of 1.5 seconds and short non-reach A with 3 seconds variation time, see Figure 11-69), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, considering that the period in which control was not performed in the advantageous state continued for a long time, even if the pending memory is not stored, the variable display Since the predetermined variable display pattern with a long period is not determined and the speed of the variable display is not reduced, a suitable second special state can be provided.

[0092] (SG2020-097) The gaming machine of form 1-54 is the gaming machine according to any one of forms 1-1 to 1-53, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), When the control of the special state is started, a special state start display is displayed to notify the start of the control of the special state. The part where the CPU 120 can execute the “rush effect”), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), The production executing means is displaying the special state start display in the special state start effect when control of the first special state is started; When the second special state control is started, the special state start display is displayed in the special state start effect, and a special display that is not displayed when the first special state control is started is displayed. (For example, when the control of the time saving state A is started, along with displaying the rush image 069SG470 in the time saving rush effect A, when the control of the probability variable state is started, the rush image 069SG470 and the probability variable image in the probability variable rush effect While displaying the rush image 069SG472 consisting of 069SG471, when the control of the time saving state B is started, in the time saving rush production B, common with the rush image 069SG470 displayed when entering the time saving state A and the variable state Along with displaying the rush image 069SG470, the part that displays the idle time images 069SG473A and 069SG473B as special displays that are not displayed when control of the variable probability state or time saving state A is started.Figure 11-50, Figure 11-63, Figure 11-64), It is characterized by According to this feature, in the second special state, which is controlled through a predetermined number of variable displays, the period of not being controlled to the advantageous state continued for a long time, and in the special state start effect, the first special state Not only the special state start display common to when the control is started but also the special display which is not displayed when the control of the first special state is started is displayed, so that the start of the second special state can be excited.

[0093] The gaming machine of form 1-55 is the gaming machine according to any one of forms 1-1 to 1-54, Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the CPU 103 sets the variable pattern in step 069 SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the processing); with The variable display pattern determining means can determine a special variable display pattern for a variable display period during which the special state start effect can be executed in the variable display in which the control of the second special state is started (for example, effect control For CPU120, in the relief time-saving arrival fluctuation, it may be possible to determine a special fluctuation pattern having a variable display time that can execute "rush effect".), It is characterized by According to this feature, the special state start effect can be preferably executed.

[0094] (SG2020-098) The gaming machine of Form 2-30 is the gaming machine according to any one of Forms 2-1 to 2-29, A game machine (for example, a game machine that can be controlled to an advantageous state (for example, a jackpot game state) by performing a variable display based on the establishment of a starting condition (for example, a game ball winning a prize in a start winning hole). , a pachinko machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), When the control of the special state is started, a special state start display is displayed to notify the start of the control of the special state. The part where the CPU 120 can execute the “rush effect”), with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display is executed (for example, time saving state B), and when the advantageous state controlled from the first special state or the second special state ends A third special state (for example, a probability variable state) controlled by The production executing means is displaying the special state start display in the special state start effect when control of the third special state is started; When the second special state control is started, the special state start display is displayed in the special state start effect, and a special display that is not displayed when the third special state control is started is displayed. (For example, when the control of the time saving state A is started, along with displaying the rush image 069SG470 in the time saving rush effect A, when the control of the probability variable state is started, the rush image 069SG470 and the probability variable image in the probability variable rush effect While displaying the rush image 069SG472 consisting of 069SG471, when the control of the time saving state B is started, in the time saving rush production B, common with the rush image 069SG470 displayed when entering the time saving state A and the variable state Along with displaying the rush image 069SG470, the part that displays the idle time images 069SG473A and 069SG473B as special displays that are not displayed when control of the variable probability state or time saving state A is started.Figure 11-50, Figure 11-63, Figure 11-64), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, the period in which the advantageous state was not controlled lasted for a long time. Not only the special state start display common to when the control is started, but also the special display which is not displayed when the control of the third special state is started is displayed, so that the start of the second special state can be excited.

[0095] (SG2020-119) The gaming machine of Form 1-56 is the gaming machine according to any one of Forms 1-1 to 1-55, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) and a second special state (for example, time saving state B) that is controlled on the condition that the variable display of the special identification information is executed, The advantageous states include a first advantageous state (for example, jackpot A (6R), jackpot B (6R)) and a second advantageous state (for example, jackpot C ( 10R)), including The decoration variable display means, when the determination means determines to control to the advantageous state, as a display result of the variable display of the decoration identification information determined to be controlled to the advantageous state by the determination means It is possible to execute a special decoration variable display (for example, SP reach D (full rotation)) that stops after the specific display result to be displayed is variably displayed for a predetermined period, In the second special state, the rate at which the special decoration variable display is executed when the determining means determines to control to the second advantageous state is determined by the determining means in the first special state in the second special state. Higher than the rate at which the special decoration variable display is executed when it is decided to control in an advantageous state (for example, when "jackpot C (10R)" is determined as the jackpot type in time saving state B) The ratio (for example, 100%) at which the control CPU 120 executes the "full rotation production" is determined as the "jackpot C (10R)" as the jackpot type in the time saving state A. D (full rotation) "proportion of executing (for example, 0% (non-execution)) is higher than, and when "jackpot C (10R)" is determined as the jackpot type in the variable probability state, the effect control CPU 120 The part that is higher than the percentage of executing "SP reach D (full rotation)" (for example, 0% (non-execution). See Figure 11-69), It is characterized by According to this feature, in the second special state controlled through the predetermined number of variable displays, the second advantageous state with a high degree of advantage is controlled in consideration of the fact that the period of not being controlled to the advantageous state continued for a long time. is determined, the special variable display is more likely to be executed, so a suitable second special state can be provided.

[0096] (SG2020-120) The gaming machine of Form 2-31 is the gaming machine according to any one of Forms 2-1 to 2-30, Variable display of special identification information is performed based on the establishment of a starting condition (for example, winning of a game ball in a starting winning hole), and control is possible to an advantageous state (for example, a jackpot game state, etc.) that is advantageous to the player. A gaming machine (for example, pachinko gaming machine 1), State control means (for example, CPU 103) controllable between a non-special state and a special state in which the starting condition is more likely to be established than the non-special state (e.g., the normal state and the special pattern (especially the second special pattern) The variation efficiency is improved. A part that can be controlled in a time-saving state A that executes time-saving control, a probability variable state, and a time-saving state B), Determination means that can be determined to control to the advantageous state (for example, the part where the CPU103 executes the big hit determination process at step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of the special identification information based on the determination result of the determination means (for example, the CPU 103 performs step 069SGS111 A part that determines one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of ); Decoration variable display means that variably displays the decoration identification information in response to the variable display of the special identification information (for example, the effect control CPU 120 synchronizes with the first special design and the second special design and uses multiple types of decoration identification information as The part that executes the variable display of the decoration pattern) and with The special state is the first special state (e.g., time saving state A) controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a predetermined number of times (e.g., 900 times ) is controlled on the condition that the variable display of the special identification information is executed (for example, time saving state B), and the advantageous state controlled from the first special state or the second special state includes a third special state (for example, a variable state) that is controlled when is finished, The advantageous states include a first advantageous state (for example, jackpot A (6R), jackpot B (6R)) and a second advantageous state (for example, jackpot C ( 10R)), including The decoration variable display means, when the determination means determines to control to the advantageous state, as a display result of the variable display of the decoration identification information determined to be controlled to the advantageous state by the determination means It is possible to execute a special decoration variable display (for example, SP reach D (full rotation)) that stops after the specific display result to be displayed is variably displayed for a predetermined period, In the second special state, the rate at which the special decoration variable display is executed when the determining means determines to control to the second advantageous state is determined by the determining means in the first special state in the second special state. When it is higher than the rate at which the special decoration variable display is executed when it is decided to control to the advantageous state, and when it is decided to control to the second advantageous state by the deciding means in the third special state (For example, when "jackpot C (10R)" is determined as the jackpot type in the time saving state B, the production control CPU 120 executes "full rotation production" The ratio (for example, 100%) is the ratio of the production control CPU 120 to execute "SP reach D (full rotation)" when "jackpot C (10R)" is determined as the jackpot type in time saving state A ( For example, when it is higher than 0% (non-execution)) and "jackpot C (10R)" is determined as the jackpot type in the variable probability state, the production control CPU 120 executes "SP reach D (full rotation)" higher than 0% (non-execution) (see Figure 11-69), It is characterized by According to this feature, in the second special state controlled after the predetermined number of times of variable display, the second advantageous state with a high degree of advantage is controlled in consideration of the fact that the period in which the advantageous state has not been controlled has continued for a long time. is determined, the special variable display is more likely to be executed, so a suitable second special state can be provided.

[0097] (characteristic part 099SG form) (SG2020-099) The game machine of form 1 of characteristic part 099SG is A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The period value obtained by multiplying the average variable display period for one variable display not controlled to the advantageous state executed in the second special state by the first number of times is the period value obtained by multiplying the less than the period value obtained by multiplying the first number of times by the average variable display period for the variable display of 1 not controlled in an advantageous state (for example, as shown in FIG. 12-30, the variation of 1 in time saving state B The period value ψ, obtained by multiplying the period value β, which is the average fluctuation time of 110, by 110, is more than the period value χ small part), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0098] (SG2020-100) Form 2 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, The period value obtained by multiplying the average variable display period for one variable display not controlled to the advantageous state executed in the second special state by the first number of times is the period value obtained by multiplying the The one variable not controlled to the advantageous state is less than the period value obtained by multiplying the average variable display period for the display of one variable not controlled to the advantageous state by the first number of times and is performed in the third special state. Less than the period value obtained by multiplying the average variable display period for the display by the first number (for example, as shown in FIG. The period value ψ obtained by multiplying β by 110 is smaller than the period value χ obtained by multiplying 110 to the period value α, which is the average fluctuation time of the fluctuation of 1 in the time saving state A, and the period value ψ is Part smaller than the period value ω obtained by multiplying the period value γ, which is the average fluctuation time of the fluctuation of 1 in the variable state, by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0099] (SG2020-101) Form 3 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The period value obtained by multiplying the second number of times by the average variable display period for one variable display not controlled to the advantageous state performed in the second special state is the less than the period value obtained by multiplying the second number of times by the average variable display period for the variable display of 1 not controlled in an advantageous state (for example, as shown in FIG. 12-30, the variation of 1 The period value ψ' obtained by multiplying the period value β, which is the average fluctuation time of 1100, is the period value χ obtained by multiplying the period value α, which is the average fluctuation time of the fluctuation of 1 in the time saving state A, by 1100 '), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0100] (SG2020-102) Form 4 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, The period value obtained by multiplying the second number of times by the average variable display period for one variable display not controlled to the advantageous state performed in the second special state is the The one variable not controlled to the advantageous state is less than the period value obtained by multiplying the average variable display period for one variable display not controlled to the advantageous state by the second number of times and is performed in the third special state. Less than the period value obtained by multiplying the average variable display period for the display by the second number (for example, as shown in FIG. The period value ψ' obtained by multiplying β by 1100 is smaller than the period value χ' obtained by multiplying the period value α, which is the average fluctuation time of the fluctuation of 1 in the time saving state A, by 1100, and the period value ψ' is the period value ω obtained by multiplying 1100 to the period value γ, which is the average fluctuation time of 1 fluctuation in the stochastic state. It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0101] (SG2020-103) Form 5 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The first number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 0 in the second special state The multiplied duration value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 0 in said first special state. It is smaller than the period value obtained by multiplying the variable display period by the first number (for example, as shown in Figure 12-21, in the time saving state B, when the number of second special figure pending storage is 0 The period value ξ obtained by multiplying the average variable display period of the variable display in which the variable display result is lost by 110 is started when the number of second special figure pending memories is 0 in time saving state A a portion smaller than the period value ν obtained by multiplying the average variable display period of the variable display at which the variable display result is out of range by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0102] (SG2020-104) Form 6 game machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The first number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 0 in the second special state The multiplied duration value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 0 in said first special state. The advantage initiated when the number of pending memories stored in the pending memory means in the third special state is 0 and is less than the duration value obtained by multiplying the variable display duration by the first number of times. It is smaller than the period value obtained by multiplying the first number of times by the average variable display period for one variable display that is not controlled by the state (for example, as shown in FIG. 12-21, the second special figure in the time saving state B The period value ξ obtained by multiplying the average variable display period of the variable display that is started when the number of pending memories is 0 and the variable display result is out by 110 is the second special figure pending memory in the time saving state A It is smaller than the period value ν obtained by multiplying the average variable display period of the variable display for which the variable display result that is started when the number is 0 is out by 110, and the period value ξ is in the probability variable state Part smaller than the period value π obtained by multiplying the average variable display period of the variable display in which the variable display result that starts when the number of second special figure pending memories is 0 is lost by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0103] (SG2020-105) Form 7 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The second number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 0 in the second special state The multiplied duration value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 0 in said first special state. It is smaller than the period value obtained by multiplying the second number of times by the variable display period (for example, as shown in Figure 12-22, in the time saving state B, when the number of second special figure pending storage is 0 The period value ξ' obtained by multiplying the average variable display period of the variable display in which the variable display result is lost by 1100 is started when the number of second special figure pending memories is 0 in time saving state A The portion smaller than the period value ν' obtained by multiplying the average variable display period of the variable display for which the variable display result is out of range by 1100), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0104] (SG2020-106) Form 8 game machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The second number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 0 in the second special state The multiplied duration value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 0 in said first special state. The advantage initiated when the number of pending memories stored in the pending memory means in the third special state is 0, and is less than the duration value obtained by multiplying the variable display duration by the second number of times. It is smaller than the period value obtained by multiplying the second number of times by the average variable display period for one variable display that is not controlled by the state (for example, as shown in FIG. 12-22, the second special figure in the time saving state B The period value ξ obtained by multiplying 1100 by the average variable display period of the variable display that starts when the number of pending memories is 0 and the variable display result is lost is the second special figure hold in the time saving state A It is smaller than the period value ν' obtained by multiplying the average variable display period of the variable display in which the variable display result that is started when the number of memories is 0 is lost by 1100, and the period value ξ' is Part smaller than the period value π ' obtained by multiplying the average variable display period of the variable display that starts when the number of second special figure pending memories is 0 in the probability variable state and the variable display result is lost by 1100 ), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0105] (SG2020-107) Form 9 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The first number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 1 in the second special state The multiplied period value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 1 in said first special state. It is smaller than the period value obtained by multiplying the variable display period by the first number (for example, as shown in Figure 12-19, the number of second special figure pending storage in time saving state B is 1) Start when The period value λ obtained by multiplying the average variable display period of the variable display in which the variable display result is lost by 110 is started when the number of second special figure pending memories is 1 in the time saving state A The portion smaller than the period value κ obtained by multiplying the average variable display period of the variable display at which the variable display result is out of range by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0106] (SG2020-108) Form 10 game machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The first number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 1 in the second special state The multiplied period value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 1 in said first special state. The advantage initiated when the number of pending memories stored in the pending memory means in the third special state is one, which is less than the duration value obtained by multiplying the variable display duration by the first number of times. It is smaller than the period value obtained by multiplying the first number of times by the average variable display period for one variable display that is not controlled by the state (for example, as shown in FIG. 12-19, the second special figure in the time saving state B The period value λ obtained by multiplying 110 by the average variable display period of the variable display that starts when the number of pending memories is 1 is the second special figure pending memory in the time saving state A It is smaller than the period value κ obtained by multiplying the average variable display period of the variable display for which the variable display result is out of order when the number is 1 by 110, and the period value λ is in the probability variable state Part smaller than the period value μ obtained by multiplying the average variable display period of the variable display that is started when the number of second special figure pending memories is 1 and the variable display result is lost by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0107] (SG2020-109) Form 11 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The second number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 1 in the second special state The multiplied period value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 1 in said first special state. Less than the period value obtained by multiplying the second number of times by the variable display period (for example, as shown in Figure 12-20, the number of second special figure pending storage in the time saving state B is 1) Start The period value λ obtained by multiplying 1100 by the average variable display period of the variable display in which the variable display result is lost is started when the number of second special figure pending memories is 1 in time saving state A The portion smaller than the period value κ' obtained by multiplying the average variable display period of the variable display for which the variable display result is out of range by 1100), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0108] (SG2020-110) Form 12 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time-saving state B) that is controlled on the condition that it is performed, and a third that is controlled when the advantageous state controlled from the first special state or the second special state ends including a special state (for example, a variable state), The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, The termination condition of the third special state includes that variable display has been performed a third number of times (for example, 110 times) less than the second number of times in the third special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The second number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 1 in the second special state The multiplied period value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means is 1 in said first special state. Said advantage initiated when the number of reserved memories stored in said reserved memory means in said third special state is one less than the duration value obtained by multiplying said second number of times by said variable display duration. It is smaller than the period value obtained by multiplying the second number of times by the average variable display period for one variable display that is not controlled by the state (for example, as shown in FIG. 12-20, the second special figure in the time saving state B The period value λ obtained by multiplying the average variable display period of the variable display that starts when the number of pending memories is 1 and the variable display result is out by 1100 is the second special figure pending in the time saving state A It is smaller than the period value κ′ obtained by multiplying the average variable display period of the variable display in which the variable display result is lost when the number of memories is 1, and the period value λ is probability variable Part smaller than the period value μ' obtained by multiplying the average variable display period of the variable display in which the variable display result that starts when the number of the second special figure reserved storage is 1 in the state is lost by 1100) , It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0109] (SG2020-111) Form 13 gaming machines are A gaming machine (for example, a game machine capable of performing variable display based on the establishment of a starting condition (for example, winning a game ball into a starting winning hole) and controlling an advantageous state (for example, a jackpot game state) for a player (for example, A pachinko machine 1), A non-special state (for example, normal state) and a special state in which the starting condition is more likely to be established than the non-special state (for example, time saving state A, time saving state B, probability variable state) Controllable state control means (for example, CPU 103 is a part that executes the special symbol process processing shown in FIG. 6), The special state is the first special state (for example, time saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a predetermined number of times (for example, 900 times) Variable display is executed A second special state (for example, time saving state B) that is controlled on the condition that it is done, The condition for ending the first special state includes that variable display has been performed a first number of times (for example, 110 times) in the first special state, The end condition of the second special state includes that the variable display is performed a second number of times (for example, 1100 times) that is larger than the first number of times in the second special state, Information on variable display is further provided with a pending storage means (for example, the first special figure pending storage unit 099SG151A and the second special figure pending storage unit 099SG151B) that can be stored as a pending storage, The first number of times in the average variable display period for the variable display of 1 not controlled to the advantageous state, which is started when the number of reserved memories stored in the reserved memory means is 2 in the second special state The multiplied duration value is the average over variable representations of 1 not controlled to said favorable state initiated when the number of reserved memories stored in said reserved memory means in said first special state is 2. It is smaller than the period value obtained by multiplying the variable display period by the first number (for example, as shown in Figure 12-17, the number of second special figure pending storage in time saving state B is 2) Start The period value θ obtained by multiplying the average variable display period of the variable display in which the variable display result is lost by 110 is started when the number of second special figure pending memories is 2 in time saving state A The portion smaller than the period value η obtained by multiplying the average variable display period of the variable display at which the variable display result is out of range by 110), It is characterized by According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state. It can improve the state's amusement.

[0110] (SG2020-112) Form 14 gaming mac...

Claims

[Claim 1] A gaming machine that can be controlled to a favorable state for a player by variably displaying special identification information based on the establishment of a starting condition, A display means; A movable body, A light emitting means; A light emission control means; A performance execution means capable of executing a specific performance that notifies whether or not the advantageous state is controlled, and a special performance that operates the movable body and causes the light-emitting means to emit light; Equipped with The performance execution means includes: As the specific performance, a first specific performance is executed which displays a specific character and notifies whether or not the specific character is controlled to be in the advantageous state by using the specific character, and a second specific performance is executed which notifies whether or not the specific character is controlled to be in the advantageous state without displaying the specific character, When it is notified that the specific performance is controlled to the advantageous state, the special performance can be executed during the execution period of the specific performance, During the execution period of the special effect in the first specific effect, the specific character is displayed together with an effect image related to the movement of the movable body, During the execution period of the special effect in the second specific effect, the effect image in a common manner with the first specific effect is displayed, while the specific character is not displayed, The light emitting mode of the light emitting means in the special performance is common between the case where the special performance is executed in the first specific performance and the case where the special performance is executed in the second specific performance, the effect image is an image that is displayed in association with the movement of the movable body and is not displayed prior to the movement of the movable body; The expectation of being controlled to the advantageous state is higher when the first specific performance is executed than when the second specific performance is executed, The display means is In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; The display means is A volume adjustment guide display that guides the user to adjust the volume can be displayed. When a game is played in a state where the volume adjustment guide display is not displayed, and a predetermined period of time has elapsed since the end of the game, the volume adjustment guide display can be displayed, and when a start condition for the demonstration display is established thereafter, the demonstration display can be displayed without displaying the volume adjustment guide display. A gaming machine characterized by: