Game machine
Patent Information
- Application Number
- JP2022030308
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-28
- Publication Date
- 2025-10-06
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0011】 請求項1記載の遊技機によれば、操作可能な操作手段を有し、前記遊技機に対して電源が投入された際に前記操作手段に対して特定の操作が行われたことに基づいて、前記遊技機を初期化する初期化手段と、前記初期化手段によって前記遊技機が初期化された場合に成立し得る所定の設定条件が成立したことに基づいて、遊技に関する所定の結果の出力の設定に用いる複数段階の設定値のうち1の設定値に設定することが可能な設定手段と、前記初期化手段によって前記遊技機が初期化された場合に、前記遊技機の遊技状態を所定の遊技状態に設定する遊技状態設定手段と、前記複数段階の設定値として第1の設定値が設定されている前記所定の遊技状態において第1条件が成立したことに基づいて、前記第1の設定値よりも高い段階に対応する第2の設定値に変更する第1変更手段と、その第1変更手段によって前記第2の設定値に変更された後で第2条件が成立したことに基づいて、前記第2の設定値よりも低い段階に対応する設定値に変更する第2変更手段と、少なくとも前記所定の遊技状態において前記第1条件が成立したことに基づいて、所定の報知を実行可能な報知手段と、を備え、前記第1条件と前記第2条件とは、少なくとも前記遊技機の電源が遮断されずに前記所定の遊技状態が継続していたとしても成立し得る条件であり、前記遊技機は、前記初期化手段による前記遊技機の初期化を伴わずに前記遊技機に対して電源が投入された場合に、前記遊技機の電源が遮断される前の設定値とは異なる設定値が設定され得る構成である。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that the predetermined display mode is configured to be displayed on the predetermined display means even in the first gaming state.