Game machine
Patent Information
- Application Number
- JP2022030309
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-28
- Publication Date
- 2025-10-06
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0011】 請求項1記載の遊技機によれば、所定の表示態様を表示可能な表示手段を有し、所定の設定条件が成立したことに基づいて、第1状態と、その第1状態とは異なる第2状態と、を少なくとも含む複数のうち1の状態を設定する状態設定手段と、所定条件が成立したことに基づいて、遊技に関する所定の計数値を更新することが可能な更新手段と、少なくとも前記第1状態において、前記所定の計数値の更新が第1所定数となった場合に少なくとも成立し得る第1条件が成立する毎に、前記所定の計数値が更新されたことを示す第1の報知を実行可能な第1報知手段と、少なくとも前記第1状態において、前記所定の計数値の更新が前記第1所定数よりも多い第2所定数となった場合に少なくとも成立し得る第2条件が成立する毎に、遊技者の有利度合いに関連する第2の報知を実行する第2報知手段と、を備え、前記更新手段は、前記第1状態において前記所定条件が成立した場合に前記所定の計数値を更新し、前記第2状態において前記所定条件が成立した場合に前記所定の計数値を更新しない構成であり、前記遊技機は、前記第2報知手段によって実行される前記第2の報知の種別として、第1報知種別と、その第1報知種別よりも高い有利度合いに対応する第2報知種別と、を少なくとも含む複数の種別を有している。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.