Game machine
Patent Information
- Application Number
- JP2022030310
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-28
- Publication Date
- 2025-10-06
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0011】 請求項1記載の遊技機によれば、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、を有し、遊技に関する所定の設定値を、第1設定値と、その第1設定値よりも前記特典遊技が実行され易くなる第2設定値と、を少なくとも含む複数のうち1の設定値に設定可能な設定手段と、操作可能な操作手段と、前記操作手段に対して特定の操作が行われたことに基づいて、前記遊技機を初期化する初期化手段と、を備え、前記設定手段は、前記初期化手段によって前記遊技機が初期化された後において、予め定められた特定条件が成立する毎に、予め定められた順序で前記所定の設定値を設定可能な構成である。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. At least in a specific situation in the second gaming state, a specific presentation mode that can suggest the second firing intensity to a player can be displayed; The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.