Information processing device, information processing method, and information processing program

JP2023164275A5Active Publication Date: 2025-04-10MIXI INC
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Patent Information

Application Number
JP2023005325
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-01-17
Publication Date
2025-04-10

AI Technical Summary

Technical Problem

Users may not necessarily obtain desired game content through gameplay, leading to reduced engagement and motivation in games that utilize lotteries for distributing game media.

Method used

An information processing device with a disclosure range changing unit that adjusts the scope of disclosed information based on gameplay history, increasing the chances of obtaining desired game content by altering the range of information displayed during lotteries.

Benefits of technology

Encourages users to actively play games by enhancing the likelihood of obtaining desired game content, thereby increasing engagement and motivation.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information processing device, an information processing method, and an information processing program capable of urging a user to execute an active game play for enhancing the possibility of obtaining a desired game medium.SOLUTION: An information processing device includes a disclosure range changing unit and a game medium imparting unit. The disclosure range changing unit changes a range of disclosure information disclosed to a user on one or more game media in a second game according to a play history of the user in a first game. The game medium imparting unit imparts any one game medium of the one or more game media to the user after the range of the disclosure information is changed.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]

[0002] Currently, there are known games that allow players to participate in a lottery called gacha within the game. By participating in the lottery, users can obtain game content such as new characters and items. This can be done.

[0003] For example, Patent Document 1 discloses a method for progressing a game in response to a user's input operation, and As the user achieves the set items through gameplay, the game is rewarded according to the achieved items. Game points are awarded to users, and the number of game points awarded to users reaches a certain amount. A game is disclosed in which a lottery ticket is awarded to a user each time. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 2018-011891 Summary of the Invention [Problem to be solved by the invention]

[0005] However, by achieving predetermined items through the user's gameplay, Even if a game (for example, a lottery) is held to determine the game content to be awarded to the user, However, users may not always be able to obtain the game content they desire. This will encourage users to play the game actively to increase the chances of winning the game media. There was a problem that it was not possible to

[0006] The object of the present invention is to provide an active game system that increases the chances of obtaining desired game content. Information processing device, information processing method, and information processing program that can encourage users to play The purpose of this project is to provide a [Means for solving the problem]

[0007] The information processing device according to the present invention comprises: An information processing device including a disclosure range change unit and a game content provision unit, The disclosure range change unit changes the disclosure range of the second game according to the user's play history in the first game. and changing the scope of disclosure information disclosed to the user regarding one or more game media; the game content providing unit, after the scope of the disclosure information is changed, Any one of the game contents is given to the user. [Effects of the Invention]

[0008] According to the present invention, an active game is performed to increase the possibility of obtaining desired game content. This can encourage users to play. [Brief explanation of the drawings]

[0009] [Figure 1] FIG. 1 is a diagram illustrating a configuration of a game system according to a first embodiment. [Figure 2] 10 is a table showing the relationship between the number of points required for each level and the number of cards that can be turned over. [Figure 3] FIG. 10 is a diagram showing an example of displaying a card displayed face down and a card that has been turned over by a user. [Figure 4] FIG. 2 is a block diagram showing a hardware configuration of a server according to the first embodiment. [Figure 5]FIG. 2 is a block diagram showing the hardware configuration of a user terminal according to the first embodiment. [Figure 6] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server according to the first embodiment. [Figure 7] 10 is a flowchart illustrating an example of a lottery process performed by the server. [Figure 8] FIG. 10 is a block diagram illustrating an example of a functional configuration of a server according to the second embodiment. [Figure 9] FIG. 10 is a diagram showing how the range of disclosed information increases as the user's level increases. DETAILED DESCRIPTION OF THE INVENTION

[0010] An embodiment of the present invention will be described with reference to the accompanying drawings. Those marked with the same or similar symbols have the same or similar configurations.

[0011] (First embodiment) FIG. 1 shows the configuration of a game system 1 according to the first embodiment. The system 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminals 20a , user terminal 20b, and user terminal 20c). via communication lines such as the Internet, intranet, wireless LAN, or mobile communications. The server 10 is also referred to as the "information processing device" of the present invention. It functions as such.

[0012] In this embodiment, the user terminals 20a, 20b, and 20c are used. The users who are to be involved are User U1, User U2, and User U3, respectively. If there is no need to distinguish between user U1, user U2, and user U3, User U3 is represented as user U.

[0013] In addition, it is not necessary to distinguish between the user terminal 20a, the user terminal 20b, and the user terminal 20c. If it is not necessary, the user terminal 20a, the user terminal 20b, and the user terminal 20c are each It is referred to as user terminal 20.

[0014] The number of user terminals 20 included in the game system 1 is not limited to three, and at least one It is sufficient to have one or more user terminals 20.

[0015] The user terminal 20 is an information processing terminal such as a smartphone or a tablet terminal. A game is provided to the user U. The user U operates the user terminal 20 to play the game. The user terminal 20 can be, for example, a mobile Telephones, personal computers (PCs), notebook PCs, personal digital assistants (PDAs) Personal Digital Assistant, home gaming devices, etc. The user terminal 20 may be a GPS (Global Positioning System) terminal. The location of the mobile terminal is detected by using a mobile terminal such as a mobile terminal locating system (MLS) or the like, and is then notified to the server 10. That's fine.

[0016] The server 10 manages various information related to the user U, and performs some of the processing of the game. A device that performs some of the functions of the user terminal 20 when providing a game, such as executing The server 10 may be configured with one or more information processing devices, or may be configured with a virtual It may also be configured using a server such as a cloud server.

[0017] (Game Overview) Next, an overview of the first game and the second game provided by the game system 1 will be described. In the first game provided by the game system 1, a user U can play a number of characters he owns. You can create a deck with characters selected from the list and use the deck to complete quests. By doing so, user U can obtain new characters and items. By combining multiple characters, you can develop stronger characters and By using systems to strengthen your character's attributes, you can take on more difficult quests. You can fight.

[0018] Here, a quest is a task that can be completed by fulfilling certain predetermined conditions. Quests are generally referred to as explorations, challenges, and missions. A user U who participates in a quest can complete the quest by fulfilling certain conditions. When a quest is completed, the user U is given a reward and the game The story of the game progresses.

[0019] A deck is a term that refers to a group of multiple characters. When performing a quest, U selects a character with the appropriate abilities to complete the quest. In this embodiment, the user U selects a character, organizes a deck, and executes a quest. The "execution" of a game or a mission may be called a "quest play." By executing this, the status of user U will increase depending on the number of times the quest is cleared, for example. A user rank is assigned as a value.

[0020] A quest can be carried out jointly by multiple users U. The joint execution by multiple users U is called "multiplay." In multiplay, Each user U selects the character assigned to them from among the multiple characters that make up the deck. The user U who convenes the multiplayer game is called the host.

[0021] User U changes his / her character in various situations during the game (for example, when he / she clears a quest). In addition, the user U can obtain any game media (key A user U can draw a lottery to win a character or item. By participating in a lottery, you can receive (acquire) any game medium. The lottery to win a game media is also called "gacha." Consuming value (currency) or receiving in-game items in the game For example, if the unit of value in the game is "O If the orb is "orb", one lottery draw can be made by consuming one orb.

[0022] In this embodiment, each game medium has a rarity level corresponding to the probability of winning the lottery. (Rarity) is given. For example, rarity is set from level 1 to level 3. Level 1 has the highest probability of winning, followed by Level 2 and Level 3. It becomes lower.

[0023] In the first embodiment, in the second game provided by the game system 1, the user U: Earn points through gameplay, etc., and use the cards you have acquired from the 10 cards displayed face down. Turn over (turn face up) the number of cards according to the level determined by the points you have earned. The card that is turned over corresponds to the card specified by user U. The attached character (corresponding to the "game medium" of the present invention) is given to the user U. The 10 cards displayed face down are upside down, but they correspond to the cards in question. The attribute information of the attached character (corresponding to the "disclosure information" of the present invention, for example, fire, wood, darkness, The user U can see the image (water, light, etc.) upside down. By referring to the attribute information of the displayed character, you can increase the chances of obtaining the desired character. You can consider which card to turn over so that the desired If the attribute of the character is water, the user U can Cards whose information is of the water attribute can be selected as "turnover candidates."

[0024] Figure 2 shows the relationship between the number of points required for each level and the number of cards that can be turned over. As shown in Figure 2, if the number of points earned is less than 15 (Level 1), User U can flip over one card. If the points earned are 15 or more and 30 If the number is less than (level 2), user U can turn over two cards. If the points are 30 or more and less than 45 (Level 3), user U will play the third card. If you have earned 45 or more points but less than 60 points (Level 4), User U can flip over four cards. If the number of points earned is 60 or more and less than 75, If the number of cards is full (level 5), user U can turn over 5 cards. If the score is 75 or more and less than 90 (level 6), user U turns over six cards. If you have earned 90 or more points but less than 105 points (Level 7), User U can turn over 7 cards. If the points earned are 105 or more and 12 If it is less than 0 (level 8), user U can turn over 8 cards. If the points received are 120 or more and less than 135 (level 9), user U can If you have 135 points or more (level 10), you can flip 9 cards. User U can turn over 10 cards. As described above, user U can earn points. By acquiring it and raising its level (maximum level: level 10), you can flip it over. You can add one card at a time.

[0025] User U receives 1 point (game member) by logging in to the first game once. In addition, if User U wins the first game, he / she can earn 2 points. You can earn 1 point by clearing the EST once. is a mission that occurs in the first game (for example, clearing 5 quests within 3 days). ) can be achieved once to earn 10 points. The points you earn will be reset to 0 every month.

[0026] FIG. 3 shows an example of displaying a card upside down and a card turned over by a user U. Specifically, in FIG. 3, of the 10 cards displayed face down, The eight cards displayed at the end (card numbers 2 to 8, 10) and the two cards turned over by user U This example shows the two cards (card numbers 1 and 9) turned over by user U. The cards (card numbers 1 and 9) have a character illustration of the character associated with the card. (associated with the character ID) is displayed. In the example shown in Figure 3, user U , because the points earned are 15 or more and less than 30 (level 2), turn over two cards. This allows you to specify card number 1 or card number 9. When card number 1 is specified by U, the character associated with that card The data is given to user U. Alternatively, card number 9 is specified by user U. In this case, the character associated with the card is given to the user U.

[0027] (Server 10 hardware configuration) FIG. 4 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in FIG. 4, the server 10 includes a control unit 11, a storage unit 12, a communication unit 13, an operation input unit 14, and a 4 and a monitor 15.

[0028] The control unit 11 is, for example, a CPU (Central Processing Unit) , microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the server 10.

[0029] A part of the storage unit 12 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory), etc. It is used as a work area when the control unit 11 executes processes based on various programs. It is used in this way.

[0030] In addition, a part of the storage unit 12 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 12 stores various information, such as the program used for the processing of the control unit 11. and a database containing one or more tables for recording processing results, etc. It is possible to do this.

[0031] The programs stored in the storage unit 12 are, for example, programs that realize the basic functions of the server 10. an OS (Operating System) for controlling various hardware; The "information processing program" of the present invention is a driver, a program for realizing various functions, etc. This includes programs that function as "programs."

[0032] The communication unit 13 is, for example, a NIC (Network Interface Controller ler) and has a function of connecting to the communication line 5. Note that the communication unit 13 is In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The server 10 is connected to a user terminal 20 or the like via a communication line 5. This allows transmission and reception of various data to and from the user terminal 20 and the like.

[0033] The operation input unit 14 is composed of a keyboard, a mouse, etc., and is used by the user of the server 10. The monitor 15 is, for example, a liquid crystal display device. Yes, and displays various images.

[0034] The control unit 11, the storage unit 12, the communication unit 13, the operation input unit 14, and the monitor 15 constitute a system. The control unit 11 and the memory unit 1 are electrically connected to each other via a bus 16. 2, display of an image on the monitor 15, and input of an operation by the user to the operation input unit 14. Understanding of operation status, access to various communication networks and user terminals 20 via the communication unit 13, etc. This can be done.

[0035] (Hardware configuration of user terminal 20) FIG. 5 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in FIG. 5, the user terminal 20 includes a control unit 21, a storage unit 22, a communication unit 23, a display unit 24, and a 24, a speaker 25, a microphone 26, a camera 27, and an operation button 28. do.

[0036] The control unit 21 is, for example, a CPU (Central Processing Unit) , microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the user terminal 20.

[0037] A part of the storage unit 22 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory), etc. It is used as a work area when the control unit 21 executes processes based on various programs. It is used in this way.

[0038] In addition, a part of the storage unit 22 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. and programs used in the processing of the control unit 21. The storage unit 22 stores various information and a database containing one or more tables for recording processing results, etc. It is possible to do this.

[0039] The programs stored in the storage unit 22 are, for example, programs that realize the basic functions of the user terminal 20. an OS (Operating System) for controlling the various hardware; It includes drivers for the driver and programs for realizing various functions.

[0040] The communication unit 23 is, for example, a network interface controller (NIC). ler) and has a function of connecting to the communication line 5. Note that the communication unit 23 is In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The user terminal 20 may have a function to communicate with the server 10 or other users via the communication line 5. The server 10 is connected to the user terminal 20, etc., and various data is transmitted and received between the server 10 and other user terminals 20, etc. You can trust.

[0041] The display unit 24 is a touch panel display or the like, and displays images and the like, and is used by the user U. It is possible to accept operations.

[0042] The speaker 25 outputs various sounds under the control of the control unit 21. The microphone 26 The camera 27 receives various sounds under the control of the control unit 21. Capture the subject.

[0043] The operation button 28 is provided on, for example, the side of the user terminal 20, and is used to start up the user terminal 20. Or, the power button for stopping the operation, or the volume of the sound output from the speaker 25 (sound buttons for adjusting the volume.

[0044] A control unit 21, a memory unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera The controller 27 and the operation buttons 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 controls the access to the storage unit 22 and the display of the image on the display unit 24. The user U operates the touch panel display (display unit 24) and the operation buttons 28. Understanding the operation status, inputting sound to the microphone 26, outputting sound from the speaker 25, and outputting sound to the camera 27 and various communication networks via the communication unit 23, the server 10, other user terminals 20, etc. You can access the following.

[0045] FIG. 6 is a block diagram showing an example of the functional configuration of the control unit 11 included in the server 10 according to this embodiment. As shown in FIG. 6, the control unit 11 includes a game processing execution unit 11 as a functional configuration. a disclosure range change unit 11b and a game content provision unit 11c. The control unit 11 of the server 10 has various functions other than those described above. Only the distinctive features of the game system 1 will be explained, and other known The illustration and description of the functions etc. will be omitted.

[0046] The game execution unit 11a executes the game via the operation of the user U on the display unit 24 of the user terminal 20. , the request to execute the second game (card flipping) is accepted, and the execution of the second game is started. do.

[0047] The disclosure range change unit 11b may be configured to change the play history of the user U in the first game (specifically, Number of times you logged in to one game, number of times you cleared quests in the first game, The points acquired by user U are calculated according to the number of times the user has completed the mission. The disclosure range change unit 11b specifies a level according to the calculated points, and User U turns over the corresponding number of cards from the ten cards displayed face down. In other words, the disclosure range change unit 11b sets the number of coins that can be used in the first game as follows: Depending on the play history of user U, one or more characters may be acquired in the second game (card flipping). The range of information (character illustration) disclosed to user U about the character is determined by the user U's card. The disclosure range change unit 11b changes the number of cards that can be turned over in the first game. The specified game conditions in the game (specifically, logging in to the first game, If you have achieved a large number of goals (clearing quests, completing missions in the first game), , the range of information disclosed in the second game (card flip) is increased compared to when there is only a small amount of information. The points that User U can earn are set for each content of the first game and are different. For example, if you complete a certain quest, you get 1 point, and if you complete another quest, you get 1 point. The points that User U can acquire depend on the content of the first game, such as 2 points if he / she wins the first game. Also, if you clear a high difficulty quest, you will get more points than if you clear a low difficulty quest. The user U may be able to acquire more points than if he / she had cleared the test. stomach.

[0048] The game execution unit 11a selects one of the ten cards displayed face down from the user terminal 20. The card selected through the operation of the user U on the display unit 24 is displayed in the disclosure range change unit 11b. Turn over the number of cards set by the

[0049] The game content providing unit 11c turns over the game media (disclosure information is disclosed) by the game execution unit 11a. The character associated with the card designated by the user U is selected from the cards designated by the user U. Only the upper limit number (in this embodiment, one) is granted to the user U. The unit 11c displays the disclosure information via the user U's operation on the display unit 24 of the user terminal 20. The user U can specify the card (and therefore the character) to be given to the user U from the disclosed cards. The maximum number of characters that can be assigned to user U is The number of users U may be two or more instead of one. After the maximum number of characters is given to the second game (card flip), Do not change the range.

[0050] FIG. 7 shows the execution process of the second game (the "information" of the present invention) performed by the server 10 in this embodiment. 1 is a flowchart showing an example of a method for processing information.

[0051] First, the game execution unit 11a receives an operation by the user U on the display unit 24 of the user terminal 20. A request to play the second game (turning over a card) is received via the (Step S100).

[0052] Next, the disclosure range change unit 11b determines whether the user U has a play history (specifically, is the number of times you logged in to the first game, the number of times you cleared quests in the first game, The player must choose one of the 10 face-down cards according to the number of missions completed in the game. The number of cards that the user U is allowed to turn over is set (step S110).

[0053] Next, the game execution unit 11a selects one of the ten cards displayed face down from the user terminal. The card selected by the user U through the operation of the display unit 24 of the disclosure range change unit 20 is displayed. The number of sheets set by 11b is turned over (step S120).

[0054] Finally, the game content providing unit 11c determines whether the game content has been turned over by the game execution unit 11a (disclosure information The character associated with the card specified by user U among the cards that have been disclosed is given to the user U (step S130). Therefore, the server 10 ends the execution process of the second game shown in FIG.

[0055] As described above in detail, in this embodiment, the server 10 (information processing device) The disclosure range change unit 11b is a first game content granting unit. Depending on the play history of the user U in the game, one or more characters ( Change the scope of information disclosed to user U regarding game media. After the range of the disclosure information is changed, the unit 11c One of the characters (game media) is given to the user U.

[0056] According to this embodiment configured as above, the range of information to be disclosed in the second game can be changed ( Increasing the chance of obtaining the desired character (game medium) (i.e., The aim is to encourage user U to play the first game proactively, with the aim of increasing the number of options. can.

[0057] In particular, the disclosure range change unit 11b changes the predetermined game conditions in the first game (specifically, Log in to the first game, complete the quest in the first game, and complete the mission in the first game. If the number of completed sessions is high, the player will have a higher chance of winning in the second game than if they have a low number of completed sessions. Increase the range of information displayed.

[0058] By adopting such a configuration, the range of information to be disclosed in the second game can be expanded. With this goal in mind, the user is encouraged to achieve as many predetermined game conditions as possible in the first game. You can encourage U.

[0059] In the first embodiment, the game content providing unit 11c is a game execution unit 11a. Among the cards turned over by the user U, the character associated with the card specified by the user U is Although the example in which the game data is given to the user U has been described, the present invention is not limited to this. The game medium providing unit 11c provides the user with a card that has not been turned over by the game executing unit 11a. The character associated with the card designated by the user U may be assigned to the user U. is associated with the card turned over by the game execution unit 11a by the user U. This is because there may be cases where the character is not desired.

[0060] (Second embodiment) Next, a second embodiment of the present invention will be described with reference to the drawings. 8 is a block diagram showing an example of the functional configuration of the server 10 (control unit 11A). Therefore, the components with the same reference numerals as those in FIG. 6 have the same functions. Here, overlapping explanations will be omitted.

[0061] As shown in FIG. 8, the control unit 11A according to the second embodiment has a function configuration for executing a game. In addition to the execution unit 11a, the disclosure range change unit 11b, and the game content provision unit 11c, The display control unit 11 further includes a display control unit 11d and a display control unit 11e.

[0062] In the second embodiment, in the second game provided by the game system 1, the user U: Earn points through gameplay, etc. and display five characters A to E (game media) Disclosure information will be disclosed to the extent determined by the level of points earned. Regardless of whether the information is revealed or not, the five characters displayed The character designated by the user U among the characters A to E is given to the user U. In this embodiment, the disclosed information includes the number of the same characters that the user U possesses, These include attributes, character rarity (rare), and character illustrations. Disclosed information includes the character's name, character's fighting style, character's silhouette, user U The information may be identification information indicating whether or not the user has the same character.

[0063] As in the first embodiment, the user U logs in to the first game once. Points (users have a certain attribute (e.g., they are paid game members or have a billing history) In addition, the user U can acquire 2 points if the first You can earn 1 point by clearing a quest in the game. In addition, the user U may complete a mission (for example, a quest within three days) that occurs in the first game. You can earn 10 points by completing the mission once (clearing the mission five times). The points earned by user U are reset (to 0) every month.

[0064] Disclosure information disclosed to user U as the points acquired by user U increase For example, if the acquired points are less than 5, the level of user U is is set to level 0. If the number of points earned is 5 or more but less than 10, the user The level of U is set to Level 1. The points earned are 10 or more and less than 15. If the user U has 15 or more points and 2 points, the user U's level will be set to level 2. If the value is less than 0, the level of user U is set to level 3. As the number of points increases, the level of user U increases step by step. Users can increase their level by earning points, which allows them to change the scope of information they disclose. can be made larger.

[0065] FIG. 9 shows that as the level of user U increases, the range of information that is disclosed increases. When the level of the user U is set to level 0, five characters are There is no disclosure information for A to E (in Figure 9, all disclosure information is marked as "?"). (The data is kept secret.) Also, the level of user U rises to level 1. When the character A is selected, the attribute of the five characters A to E (in the example shown) This information is now disclosed as disclosure information. In addition, the level of user U has been raised to level 2. When this is set, the character picture of character B among the five characters A to E will be disclosed. It is newly disclosed. Also, if user U's level rises to level 3, The number of characters A to E that user U owns is In this example, 3) is newly disclosed as disclosure information. User U can The user can designate one of the characters A to E by referring to the disclosed information. The character designated by the user U is then assigned to the user U. U not only specifies one of the characters A to E, but also the character A to E. It may also be possible to specify which disclosure information is to be disclosed.

[0066] The game execution unit 11a executes the game via the operation of the user U on the display unit 24 of the user terminal 20. Then, the above-mentioned request to play the second game is accepted, and the second game starts to be played.

[0067] The disclosure range change unit 11b may be configured to change the play history of the user U in the first game (specifically, Number of times you logged in to one game, number of times you cleared quests in the first game, The points acquired by user U are calculated according to the number of times the user has completed the mission. The disclosure range change unit 11b specifies a level according to the calculated points, and In response to this, the disclosure range change unit 11b changes the range of disclosure information to be disclosed to the user U. The first game is a game in which the player fulfills a predetermined game condition (specifically, logging in to the first game, Number of achievements (clearing quests in the game, completing missions in the first game) When there are many points (i.e., when the user U has many points and has a high level), The scope of information disclosed in the second game will be broader than in the first game. The user U sets in advance what kind of information is to be disclosed about the character. You can set it depending on which character user U used to play the quest. Alternatively, the time may be set randomly.

[0068] The game execution unit 11a executes the game by changing the disclosure range of the five characters A to E. Disclosure information will be disclosed within the scope set by the company.

[0069] After the disclosure information is disclosed according to the level of the user U, the game medium providing unit 11c Among the characters A to E, the characters designated by the user U are limited to a predetermined upper limit (in this embodiment) In this state, only one game medium is granted to the user U. The user U operates the display unit 24 of the user terminal 20 to display five characters A to E. That is, the character to be assigned to the user U can be specified by the user U. The upper limit of the number of characters that can be assigned to user U is not one, but two or more. In addition, after the character is assigned to the user U, the disclosure range change unit 11b This does not change the scope of disclosure in the system.

[0070] When a predetermined condition is met (for example, when an update command is issued by the user U), the game media update unit 11d In the second game, when a user U is given five characters that are candidates for granting to the user U, Specifically, the game media update unit 11d updates the characters of the five characters A to E. The user can play one or more first characters (corresponding to the "first game medium" of the present invention) included in the game. U, and one or more second characters that are candidates for granting to user U. The game media update unit 100 adds a game media updater (corresponding to the "second game media" of the present invention). 11d exchanges one or more first characters with one or more second characters. The second character may be composed of multiple characters other than the five characters A to E. The character will be selected by lottery from the set of characters. If the number of disclosed information exceeds a predetermined number (e.g., five items are disclosed in total), the number of disclosed information will be If there are characters whose number exceeds the constant, information about the characters owned by user U is If there is a character whose information is at least partially the same as the information in the For example, if there is a character whose number of disclosed information exceeds a certain number, In this case, the character can be removed from the list of candidates for the character to be added, while the number of pieces of information to be disclosed is less than a predetermined number. The characters may be made non-exchangeable.

[0071] The game content update unit 11d receives the game content via the operation of the user U on the display unit 24 of the user terminal 20. The first character designated by the user U is removed from the candidates to be assigned to the user U, and the second character is Add two characters. When the second character is added, There are no disclosures to be made about Kuta.

[0072] In the second game, the display control unit 11e displays the user U among the five characters A to E. information about the characters you have (for example, the character's attributes and fighting style) and at least Characters that share some common information are displayed in a way that makes it easy to distinguish them from other characters. This allows the user U to view information about the characters he or she owns and some Check the characters that have at least some of the same information with other characters. In addition, the user U can easily find the character he / she wants. Characters who have information that is at least partially shared with information about Rakuta are: This includes characters that are the same as the characters that user U owns.

[0073] As explained in detail above, in the second embodiment, the server 10 (information processing device) The disclosure range change unit 11b includes a disclosure range change unit 11b and a game content provision unit 11c. In the second game, one or more key points are generated according to the play history of the user U in the first game. Change the scope of information disclosed to user U regarding characters (game media). After the range of the disclosure information is changed, the game medium providing unit 11c provides one or more characters (game mediums). The user U is given one of the characters (game media) from the game.

[0074] According to this embodiment configured as above, the range of information to be disclosed in the second game can be changed ( Increase the chances of getting the character you want (i.e., increase the number of options) This can encourage user U to actively play the first game with the aim of achieving this.

[0075] In particular, the disclosure range change unit 11b changes the predetermined game conditions in the first game (specifically, Log in to the first game, complete the quest in the first game, and complete the mission in the first game. If the number of completed sessions is high, the player will have a higher chance of winning in the second game than if they have a low number of completed sessions. Increase the range of information displayed.

[0076] By adopting such a configuration, the range of information to be disclosed in the second game can be expanded. With this goal in mind, the user is encouraged to achieve as many predetermined game conditions as possible in the first game. You can encourage U.

[0077] In the second embodiment, the disclosure range change unit 11b determines whether or not the first game is a predetermined number. Certain game conditions (specifically, logging in to the first game, completing quests in the first game) Depending on the number of achievements (clear, mission completion in the first game), The type of disclosure information to be disclosed to the user U may be changed. For example, the disclosure range change unit 1 1b will be given the opportunity to play the same character in the second game according to the number of times the predetermined game conditions are achieved. The type of disclosure information disclosed to the user U about the data may be changed.

[0078] In the second embodiment, the disclosure range change unit 11b changes the disclosure range of the first game. Certain game conditions (specifically, logging in to the first game, completing quests in the first game) Depending on the number of achievements (clear, mission completion in the first game), For example, the disclosure range change unit may change the number of types of disclosure information to be disclosed to the user U. 11b shows the difference between the number of times the specified game conditions are achieved and the number of times the second game is achieved. The number of types of disclosure information disclosed to the user U may be increased.

[0079] In the second embodiment, the disclosure range change unit 11b is configured to change the disclosure range of the user U. Based on the number of characters A to E, the characters whose disclosure information will be disclosed in the second game will be For example, the disclosure range change unit 11b may change the character of the game that the user U desires. From the viewpoint of being able to obtain a character, the number of characters A possessed by user U is If it is 1 (i.e., user U has character A), in the second game The character to which the disclosure information is to be disclosed is changed from character A to character B (i.e. It may be changed to a character that user U does not own.

[0080] In the second embodiment, the game content update unit 11d updates the first character. Depending on the amount of disclosure information disclosed, the additional manner of the second character (for example, the number of additions, For example, the game media update unit may change the number of types added, the rarity level, and the amount of information disclosed. 11d shows the difference between when the amount of information disclosed about the first character is large and when it is small. In addition, the game content update unit 11d may add a larger number of second characters. When the amount of information disclosed about one character is large, the amount of information to be added is smaller than when it is small. The number of types of second characters to be added may be increased. When the amount of disclosure information about a character is large, the number of additional The rarity of the first character may be increased. Add more information when more information is revealed about a character compared to less. The amount of information disclosed in advance about the second character may be increased.

[0081] In the second embodiment, the display control unit 11e displays five Among the characters A to E, information about the characters owned by user U and at least Characters that have some common information disclosed will be excluded from the list of candidates for user U. This may be recommended to the user U by displaying a message.

[0082] In addition, in both the first and second embodiments, specific steps for carrying out the present invention are described. These are merely examples of chemical compounds, and the technical scope of the present invention should not be construed in a restrictive manner. In other words, the present invention should not deviate from its gist or main characteristics. It can be implemented in a variety of ways without

[0083] The characteristic functions and effects of the above embodiment will be summarized below.

[0084] The information processing device (server 10) includes a disclosure range change unit 11b and a game content provision unit 11c. The disclosure range change unit 11b determines, according to the play history of the user U in the first game, The scope of disclosure information to be disclosed to user U regarding one or more game media in the second game After the range of the disclosure information is changed, the game media providing unit 11c changes the range of the disclosure information. Any of the game media is given to user U.

[0085] By adopting this configuration, the scope of information disclosed in the second game has been changed (largely ) to increase the chances of obtaining the desired game content. This can encourage user U to play the game.

[0086] The disclosure range change unit 11b changes the range of disclosure information after the game medium is granted to the user U. Do not change.

[0087] With this configuration, after the game medium is provided to the user U, This can prevent the range from being changed unnecessarily.

[0088] The disclosure range change unit 11b may change the number of times a predetermined game condition is achieved in the first game. In this case, the range of the disclosed information in the second game is made larger than when it is small.

[0089] By adopting such a configuration, the range of information to be disclosed in the second game can be expanded. With this goal in mind, the user is encouraged to achieve as many predetermined game conditions as possible in the first game. You can encourage U.

[0090] The game medium granting unit 11c grants the game medium to the user U from among the game media whose disclosure information has been disclosed. The user U can specify the game media to be played.

[0091] By adopting such a configuration, among the game media for which disclosure information has been disclosed, user U The specified game content can be granted to the user U.

[0092] The disclosure range change unit 11b changes the number of times a predetermined game condition is achieved in the first game. , the type of disclosure information disclosed to user U in the second game is changed.

[0093] By adopting such a configuration, it is difficult to predict the type of information to be disclosed to the user U. This increases the interest in achieving the predetermined game conditions in the first game. This can be done.

[0094] The disclosure range change unit 11b changes the number of times a predetermined game condition is achieved in the first game. , the number of types of disclosure information disclosed to user U in the second game is changed.

[0095] By adopting such a configuration, it is possible to predict the number of types of disclosure information to be disclosed to the user U. Easily increase the interest in achieving certain game conditions in the first game. It is possible.

[0096] The disclosure range change unit 11b determines the number of game media owned by the user U based on the number of game media owned by the user U. Change the game content for which disclosure information is disclosed in the game.

[0097] By adopting such a configuration, based on the number of game contents owned by the user U, In the second game, the game media to which the disclosure information is to be disclosed is preferably selected (for example, You can change the settings to suit your needs (so that you can get the game you want).

[0098] The information processing device (server 10) further includes a game content update unit 11d. When a predetermined condition is satisfied, the update unit 11d updates the grant candidate for the user U in the second game. Update one or more game media that are

[0099] By adopting such a configuration, when a predetermined condition is satisfied, the user can This allows the game media that are candidates for granting to User U to be updated appropriately.

[0100] The game media update unit 11d updates the first game media included in one or more game media to the user U. and add a second game medium as a candidate for granting to user U. .

[0101] By adopting such a configuration, when a predetermined condition is met, the first game medium is distributed to the user. Removed from the list of candidates for granting to User U, and added a second game medium as a candidate for granting to User U. It is possible.

[0102] The game medium update unit 11d assigns the first game medium designated by the user U to the user U. It will be removed from the list of candidates and a second game medium will be added.

[0103] By adopting such a configuration, the user U can select the first item to be excluded from the list of candidates for granting to the user U. 1. You can specify any game medium you like.

[0104] The game medium update unit 11d updates the first game medium according to the amount of disclosure information disclosed. , and change the additional manner of the second game medium.

[0105] By adopting such a configuration, the amount of disclosure information disclosed regarding the first game medium Accordingly, the manner in which the second game medium is added can be suitably changed.

[0106] The information processing device (server 10) further includes a display control unit 11e. In the second game, among one or more game media, the game media owned by User U The game media that discloses information that is at least partially the same as the information about the body and other games The media will be displayed in a manner that makes it easy to distinguish between them.

[0107] With this configuration, the user U can easily obtain information about the game media that he or she owns. game media that disclose information that is at least partially the same as the information disclosed in the game media and other game media By checking this, the user can easily identify the desired game content.

[0108] In the information processing method executed by the information processing device, the computer Depending on the user U's play history, the second game may be used to purchase one or more game media. The scope of the information to be disclosed is changed, and the computer , one or more game media are granted to user U.

[0109] By adopting this configuration, the scope of information disclosed in the second game has been changed (largely ) to increase the chances of obtaining the desired game content. This can encourage user U to play the game.

[0110] The information processing program executed by the information processing device causes the computer to In the second game, the user U is provided with one or more game media according to the play history of the user U. The process of changing the scope of disclosure information to be disclosed to the U, and after the scope of disclosure information has been changed, and granting any one of the game contents to the user U. .

[0111] By adopting this configuration, the scope of information disclosed in the second game has been changed (largely ) to increase the chances of obtaining the desired game content. This can encourage user U to play the game. [Explanation of symbols]

[0112] 1: Voting system, 10: Server, 11: Control unit, 11a: Game execution unit, 11b: Disclosure Range change unit, 11c: game medium provision unit, 11d: game medium update unit, 11e: display control 12: Memory unit, 13: Communication unit, 14: Operation input unit, 15: Monitor, 16: System bus 20, 20a, 20b, 20c: user terminal, 21: control unit, 22: storage unit, 23: Communication unit, 24: display unit, 25: speaker, 26: microphone, 27: camera, 28: operation button , 29: System bus, U, U1, U2, U3: User

Claims

1. A processor, the processor comprising: When a number of predetermined game conditions in the first game are achieved, a larger number of game media out of one or more game media whose information is not disclosed to the user in the second game can be changed to a state disclosed to the user than when the number of predetermined game conditions achieved in the first game is small; After the information of at least one of the one or more game media is changed to a disclosed state, a game medium designated by the user among the one or more game media is granted to the user. Information processing device.

2. When a number of predetermined game conditions in the first game are achieved by the processor, the number of game media that can be changed to a state disclosed to the user among one or more game media whose information is not disclosed to the user in the second game is increased compared to when the number of predetermined game conditions achieved is small; a processor, after the information of at least one of the one or more game media is changed to a disclosed state, granting to the user a game medium designated by the user from among the one or more game media; Information processing methods.

3. A processor comprising: a process for increasing a number of game media, among one or more game media whose information is not disclosed to a user in the second game, that can be changed to a state that is disclosed to a user when a number of predetermined game conditions in the first game are achieved, compared to a case where the number of achieved predetermined game conditions is small; a process of granting to the user a game medium designated by the user from among the one or more game media after information of at least one of the one or more game media is changed to a disclosed state; An information processing program that executes the above.

4. A system comprising a server and a user terminal, the server comprising: When a number of predetermined game conditions in the first game are achieved, a larger number of game media out of one or more game media whose information is not disclosed to the user in the second game can be changed to a state disclosed to the user than when the number of predetermined game conditions achieved in the first game is small; After the information of at least one of the one or more game media is changed to a disclosed state, a game medium designated by the user among the one or more game media is granted to the user. system.