Game machine

JP2024020686A5Pending Publication Date: 2026-02-17SANYO BUSSAN KK
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Patent Information

Application Number
JP2022123047
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-08-02
Publication Date
2026-02-17

AI Technical Summary

Technical Problem

Conventional gaming machines, such as pachinko machines, lack features that enhance player interest and engagement.

Method used

The gaming machine incorporates a win/fail lottery system with variable displays, specific game execution, and effect execution, allowing players to input values for performance elements, and includes a storage mechanism for setting output modes based on player input, enabling dynamic and personalized gameplay experiences.

Benefits of technology

This enhances player interest by providing dynamic and personalized gameplay experiences, increasing engagement and enjoyment.

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Abstract

To provide a game machine capable of enhancing interest in a game by improving identification performance of a game state.SOLUTION: In a game hall, a number of Pachinko machines 10 and a hall computer HC for managing them are provided. In the Pachinko machines 10, an external terminal board 240 for outputting various kinds of pieces of information toward the hall computer HC from a main control device is provided. The external terminal board 240 includes a second terminal for outputting predetermined identification information for showing that a current game state is either during a jackpot state or a high-support mode. During a predetermined period after completion of the high-support mode, specific identification information in an output mode differing from an output mode of the predetermined identification information is outputted from the second terminal.SELECTED DRAWING: Figure 3-41
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, as one type of gaming machine, a pachinko machine is known in which a game is played by shooting a game ball into a game area. Gaming machines such as pachinko machines provide various entertainment for players (for example, see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2013-31769 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, in conventional gaming machines, there is a demand for further improvements in entertainment value.

[0005] The present invention has been made to solve the problems exemplified above, and its object is to provide a gaming machine which can increase the interest of players. [Means for solving the problem]

[0006] In order to achieve the above object, the gaming machine according to the present invention comprises: a winning / losing lottery means for executing a winning / losing lottery based on a determination made by a determination means for determining whether or not a predetermined lottery condition is satisfied that the predetermined lottery condition is satisfied; A variable display means for executing a variable display for a predetermined period based on the result of the winning / losing lottery; A specific game execution means for executing a specific game state after the end of a specific variable display that displays a specific display result that is executed when the result of the winning / losing lottery is a specific result; A performance execution means for performing a variable performance using a plurality of performance elements during the variable display for the predetermined period; With respect to a specific presentation element selected by a player from among the plurality of presentation elements, an input means is provided for allowing a player to determine and input a value for an output mode of the specific presentation element, The value for the output mode may be selected by the player from a plurality of values ​​and input as a predetermined value, This gaming machine is a special display means for executing a special display corresponding to the completion of input of the one predetermined value determined by a player; a predetermined output value setting means that can be executed after the specific display is executed, The predetermined output value setting means can set a value for the output mode of the specific performance element to be used when the performance execution means executes the variable performance, the predetermined output value setting means is configured to set, as the value of the output mode, a specific value which is different from the first value and the second value and which is previously stored in a storage means, even if a first value has been input by a player, or even if a second value different from the first value has been input, The gist of the predetermined output value setting means is that, if a value identical to the specific value has been input by the player, the predetermined output value setting means sets a value identical to the specific value input by the player. Effect of the Invention

[0007] According to the gaming machine of the present invention, it is possible to improve the interest of the player. [Brief description of the drawings]

[0008] [Figure 1-1] FIG. 1 is a front view showing a pachinko machine. [Figure 1-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 1-3] An oblique view showing the state in which the inner frame and front frame are open. [Figure 1-4]A front view showing the configuration of the inner frame and game board, etc. [Figure 1-5] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Figure 1-6] This is an oblique view showing the inner frame, rear pack unit, etc. in an open state. [Figure 1-7] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Figure 1-8] 2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Figure 1-9] 4 is a flowchart showing main processing by a main control device. [Figure 1-10] 4 is a flowchart showing normal processing by the main control device. [Figure 1-11] 13 is a flowchart showing a timer interrupt process. [Figure 1-12] 13 is a flowchart showing an NMI interrupt process. [Figure 1-13] A flowchart showing the start winning processing. [Figure 1-14] 13A is a flowchart showing the first pass / fail judgment process, FIG. 13B is a flowchart showing the second pass / fail judgment process, and FIG. 13C is a flowchart showing the time-saving pass / fail judgment process. [Figure 1-15] 13 is a flowchart showing a type determination process. [Figure 1-16] 13 is a flowchart showing a reach determination process. [Figure 1-17] 13 is a flowchart showing a through gate passing process. [Figure 1-18] 13 is a flowchart showing a launch permission command setting process. [Figure 1-19] 13 is a flowchart showing a first special display control process. [Figure 1-20] 13 is a flowchart showing the first variable display setting process. [Figure 1-21] A flowchart showing the special chart 1 discrimination information setting process. [Figure 1-22] 13 is a flowchart showing a second special display control process. [Figure 1-23]A flowchart showing the second variable display setting process. [Figure 1-24] A flowchart showing the special chart 2 discrimination information setting process. [Figure 1-25] A flowchart showing variable winning device control processing. [Figure 1-26] 13 is a flowchart showing specific prize-winning processing. [Figure 1-27] 13 is a flowchart showing a termination setting process. [Figure 1-28] 13 is a flowchart showing a remaining ball monitoring process. [Figure 1-29] 13 is a flowchart showing a normal display control process. [Figure 1-30] 13 is a flowchart showing the general map change setting process. [Figure 1-31] 13 is a flowchart showing a general map discrimination information setting process. [Figure 1-32] 13 is a flowchart showing the start prize section control processing. [Figure 1-33] 13 is a flowchart showing a reception interrupt process. [Figure 1-34] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 1-35] 13 is a flowchart showing a timer interrupt process. [Figure 1-36] 13 is a flowchart showing a command determination process. [Figure 1-37] 13 is a flowchart showing normal processing of the sub-control device. [Figure 1-38] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns, etc. [Figure 1-39] 13 is a flowchart showing a counter update process. [Figure 1-40] 13 is a flowchart showing a hold information storage process. [Diagram 1-41] 13 is a flowchart showing a hold process. [Figure 1-42] 13 is a flowchart showing a winning display process. [Figure 1-43] 13 is a flowchart showing a variable display setting process. [Figure 1-44] 13 is a flowchart showing a fluctuation stop process. [Figure 1-45] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-46] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-47] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-48] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-49] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-50] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 1-51] 13(a) and (b) are time charts for explaining the flow of variable displays in the first special pattern display device, the second special pattern display device, and the performance display device. [Figure 2-1] 1 is a front view showing a pachinko machine in one embodiment. [Figure 2-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 2-3] An oblique view showing the inner frame and front frame set in an open state. [Figure 2-4] A front view showing the configuration of the inner frame and game board, etc. [Figure 2-5] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Figure 2-6] This is an oblique view showing the inner frame, rear pack unit, etc. in an open state. [Diagram 2-7] FIG. 2 is a front view of the variable display unit. [Figure 2-8] A front view of the variable display unit with the prop unit appearing. [Figure 2-9] FIG. 1A is a diagram showing the movable props and the up-down drive mechanism in a standby state, and FIG. 1B is a diagram showing the movable props and the up-down drive mechanism in an operating state. [Figure 2-10] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Figure 2-11]2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Figure 2-12] 4 is a flowchart showing main processing by a main control device. [Figure 2-13] 4 is a flowchart showing normal processing by the main control device. [Figure 2-14] 13 is a flowchart showing a timer interrupt process. [Figure 2-15] A flowchart showing the start winning processing. [Figure 2-16] 13 is a flowchart showing a jackpot determination process. [Figure 2-17] 13 is a flowchart showing a reach determination process. [Figure 2-18] 13 is a flowchart showing a through gate passing process. [Figure 2-19] 13 is a flowchart showing a game status check process. [Figure 2-20] 13 is an explanatory diagram showing the correspondence relationship between a lottery mode flag, a support mode flag, a game state identification counter, and a game state judgment value. FIG. [Figure 2-21] 13 is a flowchart showing a first display control process. [Figure 2-22] 13 is a flowchart showing a variable display setting process. [Figure 2-23] 13 is a flowchart showing the end of fluctuation setting process. [Figure 2-24] A flowchart showing variable winning device control processing. [Figure 2-25] 13 is a flowchart showing a second display control process. [Figure 2-26] 13 is a flowchart showing the opening and closing feature control process. [Figure 2-27] 13 is a flowchart showing a reception interrupt process. [Figure 2-28] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 2-29] 13 is a flowchart showing a timer interrupt process. [Figure 2-30] 13 is a flowchart showing a command determination process. [Figure 2-31] 13 is a flowchart showing normal processing of the sub-control device. [Figure 2-32] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns. [Figure 2-33] 13 is a flowchart showing a counter update process. [Figure 2-34] 13 is a flowchart showing a command determination process of the sub-control device. [Figure 2-35] 13 is a flowchart showing a variable display setting process. [Figure 2-36] 13 is a flowchart showing a hold display setting process. [Figure 2-37] 13 is a flowchart showing a display setting process during a win. [Figure 2-38] A diagram to explain the types of jackpots. [Figure 2-39] FIG. 13 is a diagram showing the configuration of a first big win type determination table. [Figure 2-40] A diagram showing the configuration of a second big win type determination table. [Figure 2-41] FIG. 13A is a diagram showing the storage configuration of a fluctuation pattern table for a sure-variable jackpot, and FIG. 13B is a diagram showing the storage configuration of a fluctuation pattern table for a complete miss. [Figure 2-42] This is a diagram showing the configuration of the fluctuation pattern table when a special jackpot occurs under normal conditions. [Figure 2-43] FIG. 13 is a diagram showing a configuration of an opening and closing pattern control table. [Figure 2-44] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in a normal state. [Figure 2-45] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) when a jackpot occurs. FIG. [Figure 2-46] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) during a chance mode. FIG. [Figure 2-47] A schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) during gold mode. [Figure 2-48]1 is a schematic diagram showing an example of a display mode of the effect display device (liquid crystal display unit) during a roulette effect. FIG. [Figure 2-49] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) when a hold display change process is performed. [Figure 2-50] FIG. 4 is a front view showing a rotating body and the like in a reduced diameter state. [Figure 2-51] FIG. 4 is a rear view showing a part of the rotating body in a diameter-reduced state. [Figure 2-52] FIG. 4 is a front view showing a rotating body and the like in an expanded diameter state. [Figure 2-53] FIG. 4 is a rear view showing a part of the rotating body in an expanded diameter state. [Figure 2-54] This is a cross-sectional view of line KK in Figure 2-50. [Figure 2-55] FIG. 13 is a schematic diagram showing an example of a presentation using a rotating body. [Figure 2-56] 13 is a flowchart showing a part of the role object performance setting process. [Figure 2-57] This is a flowchart showing part of the reel performance setting process, which is a continuation of Figure 2-56. [Figure 2-58] 13A is a diagram showing the configuration of a reel effect pattern determination table for the "end" time, and FIG. 13B is a diagram showing the configuration of a reel effect pattern determination table for the "until next time" time. [Figure 2-59] 13 is a flowchart showing the reel appearance setting process. [Figure 2-60] A diagram showing the configuration of a reel appearance operation control table. [Figure 2-61] FIG. 11 is an operational process diagram for explaining the operational modes of the reel appearance operation. [Figure 2-62] A diagram showing the configuration of a reel appearance operation control table according to another embodiment. [Figure 2-63] FIG. 11 is an operational process diagram for explaining the operational modes of the character appearance operation according to another embodiment. [Figure 2-64] FIG. 13 is a diagram showing the configuration of a conventional reel appearance operation control table. [Figure 3-1] 1 is a front view showing a pachinko machine in one embodiment. [Figure 3-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 3-3] An oblique view showing the inner frame and front frame set in an open state. [Diagram 3-4] A front view showing the configuration of the inner frame and game board, etc. [Figure 3-5] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Diagram 3-6] This is an oblique view showing the inner frame, rear pack unit, etc. in an open state. [Diagram 3-7] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Diagram 3-8] 2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Diagram 3-9] 4 is a flowchart showing main processing by a main control device. [Figure 3-10] 4 is a flowchart showing normal processing by the main control device. [Figure 3-11] 13 is a flowchart showing a timer interrupt process. [Figure 3-12] A flowchart showing the start winning processing. [Figure 3-13] 13 is a flowchart showing a jackpot determination process. [Figure 3-14] 13 is a flowchart showing a reach determination process. [Figure 3-15] 13 is a flowchart showing a through gate passing process. [Figure 3-16] 13 is a flowchart showing a game status check process. [Figure 3-17] 13 is an explanatory diagram showing the correspondence relationship between a lottery mode flag, a support mode flag, a game state identification counter, and a game state judgment value. FIG. [Figure 3-18] 13 is a flowchart showing a first display control process. [Figure 3-19] 13 is a flowchart showing a variable display setting process. [Figure 3-20] 13 is a flowchart showing the end of fluctuation setting process. [Figure 3-21]A flowchart showing variable winning device control processing. [Figure 3-22] 13 is a flowchart showing a second display control process. [Figure 3-23] 13 is a flowchart showing the opening and closing feature control process. [Figure 3-24] 13 is a flowchart showing a reception interrupt process. [Figure 3-25] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 3-26] 13 is a flowchart showing a timer interrupt process. [Figure 3-27] 13 is a flowchart showing a command determination process. [Figure 3-28] 13 is a flowchart showing normal processing of the sub-control device. [Figure 3-29] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns. [Figure 3-30] 13 is a flowchart showing a counter update process. [Figure 3-31] 13 is a flowchart showing a command determination process of the sub-control device. [Figure 3-32] 13 is a flowchart showing a variable display setting process. [Figure 3-33] 13 is a flowchart showing a hold display setting process. [Figure 3-34] 13 is a flowchart showing a display setting process during a win. [Figure 3-35] A diagram to explain the types of jackpots. [Figure 3-36] FIG. 13 is a diagram showing the configuration of a first big win type determination table. [Figure 3-37] A diagram showing the configuration of a second big win type determination table. [Figure 3-38] FIG. 13A is a diagram showing the storage configuration of a fluctuation pattern table for a sure-variable jackpot, and FIG. 13B is a diagram showing the storage configuration of a fluctuation pattern table for a complete miss. [Figure 3-39] This is a diagram showing the configuration of the fluctuation pattern table when a special jackpot occurs under normal conditions. [Figure 3-40]FIG. 13 is a diagram showing a configuration of an opening and closing pattern control table. [Figure 3-41] 1 is a schematic diagram showing the electrical configuration of an amusement hall in which pachinko machines are installed. [Figure 3-42] 1 is a block diagram showing the electrical configuration of one pachinko machine configured via a hall computer and its corresponding game data display device. FIG. [Figure 3-43] Schematic diagrams for explaining the display contents displayed on the liquid crystal display unit of a game data display device, where (a) is a diagram showing an example of the display contents in normal display mode, (b) is a diagram showing an example of the display contents in active display mode, and (c) is a diagram showing an example of the display contents in performance display mode. [Figure 3-44] 13 is a flowchart showing the jackpot signal 1 output process. [Figure 3-45] 13 is a flowchart showing a big win signal 2 output process. [Figure 3-46] (a) is a timing chart for explaining the change in the output state of conventional jackpot signals 1 and 2, and (b) and (c) are timing charts for explaining the change in the output state of jackpot signals 1 and 2 in this embodiment. [Figure 3-47] A diagram to explain the decorative patterns displayed on the performance display device (liquid crystal display unit). [Figure 3-48] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) on the "normal stage" in the "normal mode." [Figure 3-49] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) on the "lively stage" in "normal mode". [Figure 3-50] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in the "slightly lively stage" in "normal mode." [Figure 3-51] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in the ``zone entry stage'' of the ``normal mode.'' [Figure 3-52]1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in the "chance mode." [Figure 3-53] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in "gold mode." [Figure 3-54] This is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in "dark mode". [Figure 3-55] 1 is a schematic diagram showing an example of the display mode of a performance display device (liquid crystal display unit) during an opening performance. FIG. [Figure 3-56] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) during a round. FIG. [Figure 3-57] 1 is a schematic diagram showing an example of the display mode of a performance display device (liquid crystal display unit) in an ending performance. FIG. [Figure 3-58] 1 is a schematic diagram showing an example of the display mode of a performance display device (liquid crystal display unit) in a demo performance. FIG. [Figure 3-59] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in a "normal reach" performance. [Figure 3-60] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in a "Super Reach" performance. FIG. [Figure 3-61] 1 is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display unit) in a "special reach" performance. [Figure 3-62] 1 is a schematic diagram showing an example of a display mode of the effect display device (liquid crystal display unit) during a roulette effect. FIG. [Figure 4-1] FIG. 1 is a front view showing a pachinko machine. [Figure 4-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 4-3] An oblique view showing the state in which the inner frame and front frame are open. [Figure 4-4] A front view showing the configuration of the inner frame and game board, etc. [Figure 4-5] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Figure 4-6]This is an oblique view showing the inner frame, rear pack unit, etc. in an open state. [Diagram 4-7] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Figure 4-8] 2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Figure 4-9] 4 is a flowchart showing main processing by a main control device. [Figure 4-10] 4 is a flowchart showing normal processing by the main control device. [Figure 4-11] 13 is a flowchart showing a timer interrupt process. [Figure 4-12] 13 is a flowchart showing an NMI interrupt process. [Figure 4-13] A flowchart showing the third start winning processing. [Figure 4-14] A flowchart showing the second start winning processing. [Figure 4-15] 13 is a flowchart showing the first start winning processing. [Figure 4-16] 13A is a flowchart showing the first correct / incorrect judgment process, FIG. 13B is a flowchart showing the second correct / incorrect judgment process, and FIG. 13C is a flowchart showing the third correct / incorrect judgment process. [Figure 4-17] 10(a) is a flowchart showing a first type determination process, and (b) is a flowchart showing a second type determination process. [Figure 4-18] 13 is a flowchart showing a reach determination process. [Figure 4-19] 13 is a flowchart showing a through gate passing process. [Figure 4-20] 13 is a flowchart showing a launch permission command setting process. [Figure 4-21] 13 is a flowchart showing a first special display control process. [Figure 4-22] 13 is a flowchart showing the first variable display setting process. [Figure 4-23] A flowchart showing the special chart 1 discrimination information setting process. [Figure 4-24]13 is a flowchart showing a second special display control process. [Figure 4-25] A flowchart showing the second variable display setting process. [Figure 4-26] A flowchart showing the special chart 2 discrimination information setting process. [Figure 4-27] 13 is a flowchart showing a third special display control process. [Figure 4-28] A flowchart showing the third variable display setting process. [Figure 4-29] A flowchart showing the special chart 3 discrimination information setting process. [Figure 4-30] A flowchart showing variable winning device control processing. [Figure 4-31] 13 is a flowchart showing specific prize-winning processing. [Figure 4-32] 13 is a flowchart showing a termination setting process. [Figure 4-33] 13 is a flowchart showing a remaining ball monitoring process. [Figure 4-34] 13 is a flowchart showing a normal display control process. [Figure 4-35] 13 is a flowchart showing the general map change setting process. [Figure 4-36] 13 is a flowchart showing a general map discrimination information setting process. [Figure 4-37] 13 is a flowchart showing the start prize section control processing. [Figure 4-38] 13 is a flowchart showing a reception interrupt process. [Figure 4-39] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 4-40] 13 is a flowchart showing a timer interrupt process. [Figure 4-41] 13 is a flowchart showing a command determination process. [Figure 4-42] 13 is a flowchart showing normal processing of the sub-control device. [Figure 4-43] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns, etc. [Figure 4-44]13 is a flowchart showing a counter update process. [Figure 4-45] 13 is a flowchart showing a hold information storage process. [Figure 4-46] 13 is a flowchart showing a hold process. [Figure 4-47] 13 is a flowchart showing a winning display process. [Figure 4-48] 13 is a flowchart showing a variable display setting process. [Figure 4-49] 13 is a flowchart showing a fluctuation stop process. [Figure 4-50] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-51] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-52] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-53] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-54] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-55] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-56] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-57] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-58] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-59] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-60] FIG. 2 is a diagram showing an example of a display mode of a performance display device. [Figure 4-61] 1 is a timing chart for explaining changes in the output states of jackpot signals 1 and 2. [Figure 5-1] FIG. 1 is a front view showing a pachinko machine. [Figure 5-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 5-3] This is an oblique view of a pachinko machine showing the inner frame and front frame in an open state. [Figure 5-4]This is a front view of a pachinko machine showing the front frame removed. [Figure 5-5] FIG. 2 is a rear view showing the pachinko machine. [Figure 5-6] This is an oblique view of a pachinko machine showing the inner frame and back pack unit etc. in an open state. [Figure 5-7] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Figure 5-8] 2 is a block diagram showing an electrical configuration of the display control device; [Figure 5-9] 2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Figure 5-10] 4 is a flowchart showing a start-up process by a main control device. [Figure 5-11] 4 is a flowchart showing main processing by a main control device. [Figure 5-12] 13 is a flowchart showing a timer interrupt process. [Figure 5-13] 13 is a flowchart showing an NMI interrupt process. [Figure 5-14] A flowchart showing the start winning processing. [Figure 5-15] 13A is a flowchart showing a first correct / incorrect judgment process, and FIG. 13B is a flowchart showing a second correct / incorrect judgment process. [Figure 5-16] 10(a) is a flowchart showing a first type determination process, and (b) is a flowchart showing a second type determination process. [Figure 5-17] 13 is a flowchart showing a process of determining whether or not a miss is approaching. [Figure 5-18] 13 is a flowchart showing a through gate passing process. [Figure 5-19] 13 is a flowchart showing a launch permission command setting process. [Figure 5-20] 13 is a flowchart showing a first special display control process. [Figure 5-21] 13 is a flowchart showing the first variable display setting process. [Figure 5-22] A flowchart showing the special chart 1 discrimination information setting process. [Figure 5-23] 13 is a flowchart showing a notification command setting process. [Figure 5-24] 13 is a flowchart showing a second special display control process. [Figure 5-25] A flowchart showing the second variable display setting process. [Figure 5-26] A flowchart showing the special chart 2 discrimination information setting process. [Figure 5-27] A flowchart showing variable winning device control processing. [Figure 5-28] 13 is a flowchart showing specific prize-winning processing. [Figure 5-29] 13 is a flowchart showing a termination setting process. [Figure 5-30] 13 is a flowchart showing a remaining ball monitoring process. [Figure 5-31] 13 is a flowchart showing a normal display control process. [Figure 5-32] 13 is a flowchart showing the general map change setting process. [Figure 5-33] 13 is a flowchart showing a general map discrimination information setting process. [Figure 5-34] 13 is a flowchart showing the start prize section control processing. [Figure 5-35] 13 is a flowchart showing a reception interrupt process. [Figure 5-36] 13 is a flowchart showing the start-up process of the dispensing control device. [Figure 5-37] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 5-38] 13 is a flowchart showing the command determination process of the dispensing control device. [Figure 5-39] 13 is a flowchart showing a start-up process of the sub-control device. [Figure 5-40] 4 is a flowchart showing a main process of the sub-control device. [Figure 5-41] 13 is a flowchart showing a command determination process of the sub-control device. [Figure 5-42] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns, etc. [Figure 5-43] 13 is a flowchart showing a counter update process. [Figure 5-44] 13 is a flowchart showing a hold information storage process. [Figure 5-45] 13 is a flowchart showing a hold process. [Figure 5-46] 13 is a flowchart showing a winning display process. [Figure 5-47] 13 is a flowchart showing a variable display setting process. [Figure 5-48] 13 is a flowchart showing a fluctuation stop process. [Figure 5-49] 13 is a flowchart showing a notification display setting process. [Figure 5-50] 4 is a flowchart showing a main process of the display control device. [Figure 5-51] 4 is a flowchart showing a command interrupt process of the display control device. [Figure 5-52] 11 is a flowchart showing a V interrupt process of the display control device. [Figure 5-53] 4 is a flowchart showing a display content setting process of the display control device. [Figure 5-54] 4 is a flowchart showing a drawing process of a display control device. [Figure 5-55] FIG. 2 is a diagram showing a schematic configuration of a display data table. [Figure 5-56] 4 is a diagram showing the configuration of each address in a display data table; FIG. [Figure 5-57] FIG. 13 is a diagram showing the configuration of each address in the additional data table. [Figure 5-58] FIG. 2 is a diagram showing a schematic configuration of a drawing list. [Figure 5-59] FIG. 13 is a diagram for explaining the breakeven period and the like. [Figure 5-60] A diagram to explain the decorative patterns displayed on the performance display device. [Figure 5-61] 1A and 1B are diagrams showing an example of the display mode of a performance display device, in which (a) shows the pattern change display during normal times, and (b) shows the pattern change display during a break-even period. [Figure 5-62] A figure showing an example of the display mode of the effect display device (normal reach effect). [Figure 5-63] A figure showing an example of the display mode of the effect display device (super reach effect). [Figure 5-64] A figure showing an example of a display mode of the effect display device (special reach effect). [Figure 5-65] A figure showing an example of the display mode of the performance display device (miss stop mode). [Figure 5-66] A figure showing an example of the display mode of the performance display device (start of re-changing performance). [Figure 5-67] A figure showing an example of the display mode of the performance display device (spiral re-variation performance). [Figure 5-68] A figure showing an example of the display mode of the performance display device (small win stop mode). [Figure 5-69] A figure showing an example of a display mode of the performance display device (start of re-lottery performance). [Figure 5-70] A figure showing an example of a display mode of the effect display device (a showdown effect of a re-lottery effect). [Figure 5-71] A figure showing an example of the display mode of the effect display device (small win confirmation stop mode after the re-lottery effect ends). [Figure 5-72] 1A and 1B are diagrams showing an example of a display mode of an effect display device, in which (a) is a diagram showing a big win opening effect, and (b) is a diagram showing a big win round effect. [Figure 5-73] FIG. 11 is a diagram showing an example of the display mode of a display device, where (a) is a diagram showing a small win notification display before the break-even period, (b) is a diagram showing a small win notification display during the break-even period, and (c) is a diagram showing a small win notification display after the break-even period. [Figure 5-74] A figure showing an example of a display mode of a performance display device (rush stage performance). [Figure 5-75] A figure showing an example of a display mode of the performance display device (battle stage performance). [Figure 5-76]A figure showing an example of a display mode of the performance display device (lucky chance stage performance). [Figure 6-1] FIG. 1 is a front view showing a pachinko machine. [Figure 6-2] FIG. 1 is a perspective view showing a pachinko machine. [Figure 6-3] An oblique view showing the state in which the inner frame and front frame are open. [Figure 6-4] A front view showing the configuration of the inner frame and game board, etc. [Figure 6-5] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Figure 6-6] This is an oblique view showing the inner frame, rear pack unit, etc. in an open state. [Figure 6-7] 2 is a block diagram showing the main electrical configuration of the pachinko machine. FIG. [Figure 6-8] 2 is an explanatory diagram showing an overview of various counters used in game control. FIG. [Figure 6-9] 4 is a flowchart showing main processing by a main control device. [Figure 6-10] 4 is a flowchart showing normal processing by the main control device. [Figure 6-11] 13 is a flowchart showing a timer interrupt process. [Figure 6-12] 13 is a flowchart showing an NMI interrupt process. [Figure 6-13] A flowchart showing the second start winning processing. [Figure 6-14] 13 is a flowchart showing the first start winning processing. [Figure 6-15] 13A is a flowchart showing a first correct / incorrect judgment process, and FIG. 13B is a flowchart showing a second correct / incorrect judgment process. [Figure 6-16] 10(a) is a flowchart showing a first type determination process, and (b) is a flowchart showing a second type determination process. [Figure 6-17] 13 is a flowchart showing a reach determination process. [Figure 6-18] 13 is a flowchart showing a through gate passing process. [Figure 6-19]13 is a flowchart showing a launch permission command setting process. [Figure 6-20] 13 is a flowchart showing a first special display control process. [Figure 6-21] 13 is a flowchart showing the first variable display setting process. [Figure 6-22] A flowchart showing the special chart 1 discrimination information setting process. [Figure 6-23] 13 is a flowchart showing a second special display control process. [Figure 6-24] A flowchart showing the second variable display setting process. [Figure 6-25] A flowchart showing the special chart 2 discrimination information setting process. [Figure 6-26] A flowchart showing variable winning device control processing. [Figure 6-27] 13 is a flowchart showing a termination setting process. [Figure 6-28] 13 is a flowchart showing a normal display control process. [Figure 6-29] 13 is a flowchart showing the general map change setting process. [Figure 6-30] 13 is a flowchart showing a general map discrimination information setting process. [Figure 6-31] 13 is a flowchart showing the start prize section control processing. [Figure 6-32] 13 is a flowchart showing a reception interrupt process. [Figure 6-33] 13 is a flowchart showing the main processing of the dispensing control device. [Figure 6-34] 13 is a flowchart showing a timer interrupt process. [Figure 6-35] 13 is a flowchart showing a command determination process. [Figure 6-36] 13 is a flowchart showing normal processing of the sub-control device. [Figure 6-37] 1 is an explanatory diagram showing an overview of various counters used to determine decorative patterns, etc. [Figure 6-38] 13 is a flowchart showing a counter update process. [Figure 6-39]13 is a flowchart showing a hold information storage process. [Figure 6-40] 13 is a flowchart showing a hold process. [Figure 6-41] 13 is a flowchart showing a winning display process. [Figure 6-42] 13 is a flowchart showing a variable display setting process. [Figure 6-43] 13 is a flowchart showing a fluctuation stop process. [Figure 6-44] FIG. 2 is a diagram showing an example of a display mode of a production display device for normal stage production. [Figure 6-45] A figure showing an example of a display mode of an effect display device related to a big win effect. [Figure 6-46] A figure showing an example of a display mode of a performance display device for rush stage performance. [Figure 6-47] A figure showing an example of a display mode of a production display device for battle stage production. [Figure 6-48] FIG. 13 is a diagram showing an example of a display mode of a production display device for a lucky stage production. [Figure 6-49] FIG. 4 is a plan view showing a second operation unit (a cross key). [Figure 6-50] 13 is a flowchart showing a menu selection process. [Figure 6-51] 13 is a flowchart showing a language setting process. [Figure 6-52] 13 is a flowchart showing a volume setting process. [Figure 6-53] 13 is a flowchart showing a luminance setting process. [Figure 6-54] 1A is a diagram showing a menu screen, and FIG. 1B is a flowchart showing a language setting screen. [Figure 6-55] FIG. 13A is a diagram showing a volume setting screen, FIG. 13B is a diagram showing a brightness setting screen, and FIG. 13C is a diagram showing a performance customization screen. [Figure 6-56] FIG. 13 shows a game history screen. [Figure 6-57] 1 is a system configuration diagram showing a communication system between a pachinko machine and a mobile terminal. [Figure 6-58] FIG. 2 is a plan view showing an NFC module on a pachinko machine. [Figure 6-59] FIG. 2 is a block diagram showing the electrical configuration of an NFC module. [Figure 6-60] FIG. 2 is a block diagram showing the electrical configuration of the BT module. [Figure 6-61] FIG. 2A is a front view showing the portable terminal, and FIG. 2B is a rear view showing the portable terminal. [Figure 6-62] FIG. 2 is a block diagram showing the electrical configuration of the mobile terminal. [Figure 6-63] 13 is a flowchart showing a BT connection process on the mobile terminal side. [Figure 6-64] 13 is a flowchart showing a BT connection process on the pachinko machine side. [Figure 6-65] FIG. 11 is a sequence diagram showing the exchanges that take place between the pachinko machine and the mobile terminal. [Figure 6-66] 10 is a flowchart showing a BT communication process performed on the mobile terminal side during a BT communication connection. [Figure 6-67] 11 is a flowchart showing BT communication processing performed on the pachinko machine (sub-control device) side during BT communication connection. [Figure 6-68] 10 is a flowchart showing a process for disconnecting a BT communication connection performed on the mobile terminal side. [Figure 6-69] 13 is a flowchart showing a process for disconnecting a BT communication connection performed on the pachinko machine (sub-control device) side. [Figure 6-70] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-71] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-72] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-73] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-74] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-75] 13 is a flowchart showing a BT connection process on the pachinko machine side according to another embodiment. [Figure 6-76] 13 is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-77] 13 is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-78] 13 is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-79] 13 is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-80] 13 is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-81] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-82] 13 is a flowchart showing a BT communication disconnection process performed on the mobile terminal side in another embodiment. [Figure 6-83] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-84] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-85] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-86] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-87] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-88] 13 is a flowchart showing a BT communication disconnection process performed on the pachinko machine side in another embodiment. [Figure 6-89] 13 is a flowchart showing a performance customization process. [Figure 6-90]FIG. 13 is a diagram showing a BGM setting screen. [Figure 6-91] 1A is a diagram showing a screen for setting background music during pattern fluctuation, and FIG. 1B is a diagram showing a screen for setting background music during a big win. [Figure 6-92] 13 is a flowchart showing a character setting process. [Figure 6-93] FIG. 13A is a diagram showing a character setting screen, and FIG. 13B is a diagram showing a main character setting screen. [Figure 6-94] FIG. 13 shows a girl character setting screen. [Figure 6-95] FIG. 13 is a diagram showing a background setting screen. [Figure 6-96] 13 is a flowchart showing a background setting process. [Figure 6-97] A figure showing a preview performance setting screen. [Figure 6-98] 13 is a flowchart showing a preview performance setting process. [Figure 6-99] A figure showing a super reach performance setting screen. [Figure 6-100] 13 is a flowchart showing a reliability setting process. [Figure 6-101] FIG. 13A is a diagram showing a reliability setting screen, and FIG. 13B is a diagram showing a state in which an input completion display has been displayed. [Figure 6-102] 13 is a flowchart showing an appearance rate setting process. [Figure 6-103] FIG. 13A is a diagram showing an appearance rate setting screen, and FIG. 13B is a diagram showing a state in which an input completion display has been displayed. [Figure 6-104] 13 is a flowchart showing a reach effect setting process. [Figure 6-105] 13 is a flowchart showing the preview performance execution setting process. [Figure 6-106] FIG. 13 shows a plurality of reach effect tables. [Figure 6-107] FIG. 13 is a diagram showing a user correspondence area (custom information storage area). DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] [First embodiment] Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 according to a first embodiment will be described in detail with reference to the drawings.

[0010] In addition, the gaming machine of the present invention (pachinko machine 10 of the first embodiment) has a first counting function unit as the first counting means of the present invention, a second counting function unit as the second counting means of the present invention, a subtraction function unit as the subtraction means of the present invention, an information setting function unit as the information setting means of the present invention, a performance execution function unit as the performance execution means of the present invention, an update function unit as the update means of the present invention, a continuation function unit as the continuation means of the present invention, and a specific correspondence display execution function unit as the specific correspondence display execution means of the present invention.

[0011] The "predetermined game state" may be any game state in which the second game operation can be performed, and as long as it is possible to realize the gist of the present invention, it may be, for example, a normal state, a small win state advantageous to the player, or a normal state for a predetermined period that may be executed after the end of a predetermined lottery based on a right to hold a predetermined lottery with a maximum of a predetermined number reserved during that time, a big win state advantageous to the player, or a normal state for a predetermined period that may be executed after the end of a predetermined lottery based on a right to hold a predetermined lottery with a maximum of a predetermined number reserved during that time, a time-shortened state with ball entry support in which the variable display time is shorter than that of the normal state and the game ball can or easily enters a predetermined ball entry means, or ... predetermined ball entry state during that time. It may be any state, such as a normal state for a prescribed period that can be executed after the completion of the right to hold a predetermined lottery with a maximum number of balls reserved during that time, a time-shortened state without ball entry support in which the variable display time is shorter than the normal state and the game balls cannot or have difficulty entering the prescribed entry means during that time, a normal state for a prescribed period that can be executed after the completion of the right to hold a predetermined lottery with a maximum number of balls reserved during that time, a high probability state in which the lottery probability is higher than the normal state, or a normal state or time-shortened state for a prescribed period that can be executed after the completion of the right to hold a predetermined lottery with a maximum number of balls reserved during that time.

[0012] The "first counting means" may be anything capable of counting based on a numerical value set corresponding to the second game operation, and may be anything that can realize the gist of the present invention, such as a RAM as an electrical memory area, a counter set in a buffer, an area consisting of multiple addresses, a pointer, a mechanical counting device, etc.

[0013] Of course, the "subtraction means" may be anything as long as it is capable of subtracting the numerical information set therein, and as long as it is capable of realizing the gist of the present invention.

[0014] The "subtraction condition" may be any condition that causes a numerical value set in the first counting means to be subtracted based on the fulfillment of that condition, and may be any condition that can realize the gist of the present invention, such as the second game rotation operation stopping, the stop of the second game rotation operation being confirmed, or a predetermined period of time having passed since the second game rotation operation stopping.

[0015] The "specific condition" may be any condition that generates a corresponding specific game state based on the establishment of the condition, and may be any condition that can realize the gist of the present invention. The condition may be any condition, such as a game ball entering a specific winning area, a lottery being held based on the ball entering at a specific probability and resulting in a specific result, a right to hold the lottery being reserved up to a specific number and a specific result being obtained with the reserved right, a player performing a specific operation on a specific operation means, a lottery being held based on the operation at a specific probability and resulting in a specific result, multiple game balls entering a specific winning area, a specific game action being performed, a specific period of time having passed, a specific performance being performed a specific number of times, a specific count value reaching an upper limit, or the like.

[0016] The "second counting means" may be anything capable of counting based on a set value, and may be anything, such as a RAM as an electrical storage area, a counter set in a buffer, an area consisting of multiple addresses, a pointer, a mechanical counting device, etc., as long as it can realize the gist of the present invention. In addition, the numerical information stored therein may be anything, such as numerical information corresponding to the number of times a game is played, numerical information corresponding to the number of times a miss variation is executed, numerical information corresponding to the number of times a reach variation is executed, numerical information corresponding to the establishment of multiple game conditions, numerical information corresponding to time information of a predetermined period, numerical information corresponding to a predetermined number of game balls used in a game, numerical information corresponding to the number of game balls that have entered a predetermined ball entry means, numerical information corresponding to the number of times a predetermined operation means is operated, numerical information corresponding to the number of game balls that have been paid out, etc.

[0017] Of course, the "information setting means" and the "update means" may be anything that can set or update the numerical information and can realize the gist of the present invention. Also, the "specific correspondence display execution means" may be anything that can execute specific correspondence display corresponding to the numerical information and can realize the gist of the present invention, such as animation display, character display, icon display, still image display, etc.

[0018] The "update condition" may be any condition that updates the numerical value set in the second counting means based on the fulfillment of that condition, and may be any condition as long as it can realize the gist of the present invention, such as the game operation stopping, the stop of the game operation being confirmed, a predetermined period of time having passed since the game operation stopped, the game operation ending, the game operation starting, the start condition of the game operation being fulfilled, a predetermined time having passed, a predetermined number of game balls being fired or paid out, a predetermined number of game balls entering a predetermined ball entry means, or a predetermined operation means being operated a predetermined number of times.

[0019] Now, as shown in Figure 1-3 etc., the pachinko machine 10 has an outer frame 11 that constitutes the outer shell of the pachinko machine 10, and an inner frame 12 is supported on one side of the outer frame 11 so as to be able to open and close. However, for the sake of convenience, Figure 1-3 omits the game components (nails, accessories, etc.) that are arranged on the game board 30 surface, the glass unit 137 that is attached to the front frame 14, etc.

[0020] As shown in Figures 1-6, etc., the outer frame 11 has an upper side frame component 11a and a lower side frame component 11b which are made of wooden boards, and a left side frame component 11c and a right side frame component 11d which are made of an aluminum alloy extrusion material, and these frame components 11a to 11d are assembled together into a rectangular frame shape as a whole by removable fasteners such as screws.

[0021] An upper hinge 81 and a lower hinge 82 are attached to the upper and lower ends of the left-side frame component 11c, respectively (see FIG. 1-1). The upper and lower parts of the inner frame 12 are rotatably supported by the upper hinge 81 and the lower hinge 82, allowing the inner frame 12 to be opened and closed. The inner frame 12 and the like are housed in a space formed inside the outer frame 11.

[0022] The right-side frame component 11d has an extending wall 83 formed thereon, which protrudes from the vicinity of its rear end in the width direction toward the inside of the outer frame 11. The extending wall 83 covers the entire upper and lower sections corresponding to a locking device 600 (see FIG. 1-6) provided on the rear side of the right side of the inner frame 12 from the rear side of the inner frame 12 (see FIG. 1-5). In addition, as shown in FIG. 1-3, a pair of upper and lower receiving portions 84, 85 to which a locking member of the locking device 600 is engaged are provided on the front side of the extending wall 83. In addition, a pressing portion 86 that abuts against an inner frame opening detection switch 92 (described later) is provided on the lower receiving portion 85, which protrudes toward the inside of the outer frame 11.

[0023] A resin-made apron ornament 87 is attached to the lower frame component 11b. An upwardly protruding rib 88 is integrally formed on the inner part of the upper surface of the apron ornament 87. This makes it difficult for a gap to form between the apron ornament 87 and the inner frame 12.

[0024] As shown in Figure 1-3, the opening / closing axis of the inner frame 12 is set along the top and bottom on the left side when viewed from the front of the pachinko machine 10, and the inner frame 12 can be opened forward with this opening / closing axis as its axis. The inner frame 12 is mainly composed of a resin base 38 having a rectangular outer shape, and a substantially elliptical window hole 39 is formed in the center of the resin base 38.

[0025] A front frame 14 is attached to the front side of the inner frame 12 so as to be able to open and close. The front frame 14, like the inner frame 12, is designed to be able to open forward about an opening and closing axis set along the top and bottom on the left side as viewed from the front of the pachinko machine 10. The front frame 14 may be configured so as to be directly supported by the outer frame 11 so as to be able to open and close, rather than via the inner frame 12.

[0026] The front frame 14 has a rectangular outer shape like the inner frame 12, and in the closed state covers almost the entire front side of the inner frame 12. A substantially elliptical window 101 is formed in the center of the front frame 14. This makes it possible to view the game board 30 (play area) attached to the rear surface of the inner frame 12 from the outside through the window 101 of the front frame 14 and the window hole 39 of the inner frame 12. Details of the game board 30 will be described later.

[0027] As shown in FIG. 1-1 etc., a lower tray 15 is provided as a ball receiving tray at the center of the lower part of the front side of the front frame 14, and game balls discharged from the lower payout outlet 16 can be stored in the lower tray 15. In addition, a ball removal lever 25 for discharging game balls from the lower tray 15 is provided on the front side of the lower tray 15.

[0028] A game ball launching handle (hereinafter simply referred to as the "handle") 18 is provided to the right of the lower tray 15 as an operating means protruding toward the front. The handle 18 is provided with a rotation operation part 18a that can be rotated by the player, a touch sensor (not shown) that can detect when the handle 18 is touched by a human hand, and a variable resistor (not shown) for detecting the amount of operation of the rotation operation part 18a. With this configuration, when the rotation operation part 18a is rotated clockwise, a game ball is launched by a launching device 60 (described later) with a strength according to the amount of rotation operation.

[0029] The handle 18 is also provided with a stop lever 18b that can be pressed with the thumb of the right hand holding the rotation operation unit 18a. When the stop lever 18b is pressed, the launching of game balls by the launching device 60 is prohibited even if the handle 18 is being held. This makes it possible to rotate the rotation operation unit 18a while prohibiting the launching of game balls, or to temporarily stop the launching of game balls while holding the handle 18.

[0030] As shown in FIG. 1-2, an upper tray 19 capable of storing game balls is provided above the lower tray 15. The upper tray 19 is a ball receiving tray that temporarily stores the game balls paid out from the upper payout opening 17 and guides them in a line toward the launching device 60. When the upper tray 19 is filled with game balls, the game balls that are paid out are guided to the lower tray 15 via a lower tray connecting passage 71 and a lower payout opening 16, which will be described later.

[0031] A loan switch 121, a return switch 122, and a balance display unit 124 are provided on the upper surface of the front edge of the upper tray 19. Usually, in game halls and the like, a CR unit (not shown) is placed on the left side of the pachinko machine 10. When the loan switch 121 is operated with a gaming card with a balance inserted into the CR unit, loan balls are supplied to the upper tray 19 in response to the operation. On the other hand, the return switch 122 is operated when requesting the return of a card inserted into the CR unit. Also, the balance display unit 124 displays the remaining balance of the card inserted into the CR unit.

[0032] Furthermore, a ball removal button 123 is provided on the top surface of the front edge of the upper tray 19. The ball removal button 123 is configured to be able to pop out and retract, and is always biased upward by a biasing means (not shown). With this configuration, when the ball removal button 123 is pressed, the space between the upper tray 19 and the lower tray 15 is opened, and the game balls stored in the upper tray 19 are guided to the lower tray 15. In other words, the player can move the game balls in the upper tray 19 to the lower tray 15 at any time by operating the ball removal button 123.

[0033] In addition, a performance button 125 and a cross button 126 are provided on the upper surface of the front edge of the upper tray 19. By operating the performance button 125 or the cross button 126, a predetermined performance is performed or the display content is changed in the performance display device 42 described later.

[0034] Light-emitting means such as various lamps are provided on the front of the front frame 14. The light-emitting means change and control the light-emitting state in response to changes in the game state, etc., and serve to enhance the presentation effect during the game. For example, an illumination section 102 incorporating an illumination means such as an LED is provided on the periphery of the window section 101. In addition, error display lamps 104 that light up when a specified error occurs are provided on both sides of the illumination section 102. In addition, a large number of fine through holes are formed in the upper part of the illumination section 102, corresponding to the speaker SP (see FIG. 1-3) provided on the rear of the front frame 14.

[0035] A glass unit 137 is attached to the rear side of the front frame 14. The glass unit 137 is not a conventional pair of rectangular glass sheets attached separately to form a front and rear pair, but is round overall and is attached after assembly.

[0036] Next, the inner frame 12 will be described with reference to Figures 1-4. As described above, the game board 30 is attached to the inner frame 12 behind the window hole 39. The game board 30 is attached with its peripheral portion in contact with the back side of the resin base 38. Therefore, the approximate center portion of the front portion of the game board 30, which becomes the play area, is exposed to the front side of the inner frame 12 through the window hole 39 of the resin base 38.

[0037] Also, a launching device 60 as a launching means and a launching rail 61 that guides the game balls immediately after they are launched by the launching device 60 are attached to the lower front part of the inner frame 12 (resin base 38), i.e., below the window hole 39. In this embodiment, a solenoid type launching device is used as the launching device 60. Furthermore, above the launching device 60, a ball feeding device 63 is provided that guides the game balls guided from the upper tray 19 to the launch position of the launching device 60 one by one.

[0038] Next, the configuration of the game board 30 (play area) will be described with reference to Figures 1-4. A rail 50 is attached to the game board 30 to guide game balls launched from the launching device 60 to the upper part of the game board 30. As a result, game balls launched in response to the rotation of the handle 18 are guided through the launch rail 61 and the rail 50 into the play area formed between the game board 30 and the glass unit 137. The rail 50 is composed of an inner rail component 51 and an outer rail component 52.

[0039] A return ball prevention member 53 is attached to the tip portion (upper left portion of FIG. 1-4) of the inner rail component 51. This prevents a game ball that has been guided from the rail 50 into the play area from returning back into the rail 50. In addition, a return rubber 54 is attached to the approximate tip portion (upper right portion of FIG. 1-4) of the outer rail component 52. This causes a game ball launched with a force greater than a predetermined value to hit the return rubber 54 and be returned, for example, to the approximate center side of the game board 30.

[0040] In this embodiment, the outer rail component 52 ends at the upper right part of the game board 30, and the inner rail component 51 ends at the lower right part of the game board 30. Therefore, the game area is defined by the rail 50 and the inner peripheral surface of the window hole 39 of the resin base 38. However, since the game ball shot out by the launching device 60 may flow back along the rail 50 until it passes through the return ball prevention member 53, the parallel portion of the inner and outer rail components 51, 52 is excluded from the game area.

[0041] In the game area, there are arranged a left general winning section 31A, a right general winning section 31B, a first variable winning device (big win variable winning device) 32A as a first special variable winning means, a second variable winning device (small win variable winning device) 32B as a second special variable winning means, a first start winning section 33WA as a first start winning means, a second start winning section 33WB as a second start winning means, a through gate 34 as a chance winning means, a variable display unit 35, etc. These will be explained in detail below.

[0042] A variable display unit 35 is disposed in the approximate center of the game area, and a first start winning section 33WA is disposed below the variable display unit 35.

[0043] The variable display unit 35 is provided with a performance display device 42 as a performance display means for performing various display performances, and a center frame 47 is provided to surround the performance display device 42. The center frame 47 has a frame shape with an opening formed in the center, and the display part of the performance display device 42 can be seen through the opening.

[0044] A stage section 770 on which the game ball can roll is provided on the upper surface of the lower side of the center frame 47. A guide groove 774 that is gently inclined downward toward the front is formed in the center of the stage section 770. As shown in FIG. 1-4, when the center frame 47 is disposed on the game board 30, the guide groove 774 is located directly above the first start winning section 33WA.

[0045] A ball passage (warp flow path) 775 for passing game balls is formed inside the left side of the center frame 47. The inlet of the ball passage 775 is formed as an opening on the left side of the center of the left side of the center frame 47 (the side facing the game board 30). On the other hand, the outlet of the ball passage 775 is formed as an opening on the right side of the lower end of the left side of the center frame 47 (the side facing the stage portion 770). This ball passage 775 can guide the game ball flowing down the surface of the game board 30 onto the stage portion 770 inside the center frame 47.

[0046] The game ball guided onto the stage portion 770 via the ball passage 775 etc. rolls on the stage portion 770, and then falls from the front edge of the stage portion 770 onto the surface of the game board 30, or is discharged onto the surface of the game board 30 via the guide groove 774. Of these, the game ball discharged via the guide groove 774 has a relatively high probability of entering the first start winning portion 33WA.

[0047] The first start winning section 33WA is provided so as to protrude forward from the front part of the game board 30, and a winning hole (first start winning hole) through which the game ball can always enter is opened on the upper side of the first start winning section 33WA. In addition, a first start winning switch 224a capable of detecting the game ball that enters through the first start winning hole is provided at a position corresponding to the first start winning section 33WA.

[0048] Under this configuration, when a game ball enters the first start winning section 33WA and the game ball is detected by the first start winning switch 224a, a first win / lose lottery (jackpot lottery) is held to determine whether or not a jackpot state will be generated, and a changing display is performed on the first special pattern display device 43A described below.

[0049] In this embodiment, the entry of a game ball into the first start winning section 33WA and detection of the game ball by the first start winning switch 224a corresponds to the "establishment of the first start condition," and the variable display performed on the first special pattern display device 43A based on this corresponds to the "first game operation," and the "first execution means" is constituted by the functions of the main control device 261 described later which controls these.

[0050] The first variable winning device 32A is disposed below the first start winning section 33WA. The first variable winning device 32A includes a large winning opening 32Aa through which the game ball can enter, a large winning opening shutter 32Ab that opens and closes the large winning opening 32Aa, a large winning opening solenoid (not shown) that drives the large winning opening shutter 32Ab to open and close, and a large winning opening count switch 222 that can detect the game ball that has entered the large winning opening 32Aa.

[0051] Under such a configuration, the first variable winning device 32A is in a closed state in which the large prize opening shutter 32Ab closes the large prize opening 32Aa along the top and bottom during normal times, and game balls flowing down the game area cannot enter the large prize opening 32Aa. Also, in such a closed state, game balls can flow down in front of the large prize opening shutter 32Ab.

[0052] On the other hand, when a big win state occurs, the first variable winning device 32A tilts forward with the big win opening shutter 32Ab pivoting around its lower side, and the game ball flowing down the game area can enter the big win opening 32Aa. In this embodiment, the "first opening / closing control means" is constituted by the function of the main control device 261 that controls the opening and closing of the first variable winning device 32A when a big win state occurs.

[0053] In the left area of ​​the game area (below and to the left of the variable display unit 35), a plurality of left general winning sections 31A are arranged along the periphery of the game area. The left general winning section 31A is provided so as to protrude forward from the front part of the game board 30, and a winning opening (general winning opening) through which game balls can always enter is opened on the upper side. In addition, a left general winning switch 221a capable of detecting game balls entering through the general winning opening is provided at a position corresponding to the left general winning section 31A.

[0054] A through gate 34 is provided in the right area of ​​the game area (to the right of the variable display unit 35) through which game balls flowing down the area can pass one by one. A through gate switch 225 capable of detecting game balls passing through the through gate 34 is provided in the through gate 34. In this embodiment, the left area of ​​the game area constitutes the first area, and the right area of ​​the game area constitutes the second area.

[0055] Then, when the game ball passes through the through gate 34 (when the game ball is detected by the through gate switch 225), a start ball entry support lottery is held to determine whether or not the second start ball entry section 33WB is opened, and a variable display is displayed on the normal pattern display device 41, which will be described later, to inform the result of the start ball entry support lottery. Here, when the start ball entry support lottery is won, the second start ball entry section 33WB is opened for a specified time after the variable display ends.

[0056] Furthermore, in the right area of ​​the game area (the right side of the variable display unit 35), a right general winning section 31B is disposed in the area downstream of the through gate 34. The right general winning section 31B is provided so as to protrude forward from the front part of the game board 30, and a winning port (general winning port) through which game balls can always enter is opened on the upper side. In addition, a right general winning switch 221b capable of detecting game balls entering through the general winning port is provided at a position corresponding to the right general winning section 31B.

[0057] In addition, a second start winning section 33WB is disposed downstream of the right general winning section 31B in the lower right area of ​​the game area (lower right of the variable display unit 35). The second start winning section 33WB in this embodiment is a variable winning device that changes state between an open state where the game ball can enter and a closed state where the game ball cannot enter.

[0058] In detail, the second start winning section 33WB comprises a second start winning opening 33WBa through which a game ball can enter, a pair of left and right blade members 33WBb as opening and closing members provided on the left and right sides of the second start winning opening 33WBa, a start winning opening solenoid (not shown) that drives the pair of blade members 33WBb to open and close, and a second start winning switch 224b that can detect a game ball that has entered the second start winning opening 33WBa.

[0059] The pair of blade members 33WBb are each pivotally supported, and are normally maintained in a closed position (closed state) close to each other. In addition, an intrusion prevention member 145 is provided directly above the second start winning section 33WB to prevent game balls from intruding between the pair of blade members 33WBb in the closed state. As a result, the second start winning section 33WB is normally in a closed state in which game balls flowing down the game area cannot enter the second start winning opening 33WBa.

[0060] On the other hand, when a predetermined opening condition is satisfied as described later, the pair of blade members 33WBb are rotated and displaced so that the tips of the blade members 33WBb are separated from each other to the open position (open state). As a result, a gap through which the game ball can pass is formed between the intrusion prevention member 145 and the tips of the blade members 33WBb, and the second start winning section 33WB is in an open state in which the game ball flowing down the game area can enter the second start winning port 33WBa.

[0061] Under such a configuration, when a game ball enters the second start winning section 33WB in the open state and the game ball is detected by the second start winning switch 224b, a first winning lottery (big win lottery) to determine whether or not a big win state will be generated, a second winning lottery (small win lottery) to determine whether or not a small win state will be generated, etc. are performed, and a variable display is performed on the second special symbol display device 43B described later. In other words, the second winning lottery (small win lottery) is performed only when a game ball enters the second start winning section 33WB.

[0062] In this embodiment, the entry of a game ball into the second start winning section 33WB and detection of the game ball by the second start winning switch 224b corresponds to the "establishment of a second start condition," and the variable display on the second special pattern display device 43B based on this corresponds to the "second game rotation operation," and the functions of the main control device 261 described later that controls these constitute a "second execution means."

[0063] In addition, the function of the main control device 261 that generates a big win state as a first special game state constitutes a "first special game state generating means," and the function of the main control device 261 that generates a small win state as a second special game state constitutes a "second special game state generating means." Among these, the function of the main control device 261 that generates a big win in response to the entry of a game ball into the specific ball entry section 320c described later constitutes a "specific ball entry section first special game state generating means."

[0064] For ease of explanation, hereafter, a jackpot triggered by a ball entering the first start winning section 33WA or the second start winning section 33WB may be referred to as a "direct hit jackpot." In addition, a varying display triggered by a ball entering the first start winning section 33WA is also referred to as a "first varying display," and a varying display triggered by a ball entering the second start winning section 33WB is also referred to as a "second varying display." In addition, the varying time of the first varying display is referred to as a "first varying time," and the varying time of the second varying display is referred to as a "second varying time."

[0065] A second variable winning device 32B is disposed downstream of the second start winning section 33WB in the lower right area of ​​the game area (lower right of the variable display device unit 35).

[0066] The second variable winning device 32B is provided so that a part of it protrudes forward from the front part of the game board 30, and a ball entry opening 320b for allowing a game ball to enter the internal area 320a is formed on the upper surface of the protruding part. In this embodiment, the front cover member (reference number omitted) of the second variable winning device 32B is formed of a transparent member, so that the player can see the internal area 320a.

[0067] In addition, the second variable winning device 32B is equipped with an opening / closing member 318 that opens and closes the ball entry opening 320b, and a solenoid (not shown) that opens and closes the opening / closing member 318, and is configured to be able to change its state between an open state in which a game ball flowing down the game area can enter the inner area 320a and a closed state in which a game ball flowing down the game area cannot enter the inner area 320a by driving and controlling the solenoid to open and close the opening / closing member 318.

[0068] In this embodiment, the second variable winning device 32B is normally maintained in a closed state, and is configured to be able to change to an open state when a small win state described later occurs. In this embodiment, the "second opening / closing control means" is configured by the function of the main control device 261 that controls the opening and closing of the second variable winning device 32B when a small win state occurs.

[0069] The opening / closing member 318 is provided so as to be slidably displaceable in the front-rear direction. The upper surface of the opening / closing member 318 is inclined downward from right to left, and when the opening / closing member 318 is in the closed position and the ball entrance opening 320b is closed, the upper surface of the opening / closing member 318 becomes a guide path that guides the game ball to the left (toward the center of the game board 30).

[0070] Here, a deceleration means for decelerating the game ball rolling on the guideway (for example, a configuration in which multiple protrusions are alternately formed on the front and rear walls of the guideway) may be provided. This allows more game balls to enter the inner area 320a when a small win occurs.

[0071] Then, when the opening / closing member 318 is in the closed position under normal circumstances, the game ball rolls from right to left on the upper surface (guideway) of the opening / closing member 318, drops from the left end onto the surface of the game board 32, and flows down toward the first variable winning device 32A.

[0072] On the other hand, when the opening / closing member 318 is retracted to the open position and the ball entry opening 320b is in an open state, game balls flowing down the game area or rolling on the guideway can enter the internal area 320a.

[0073] The internal area 320a of the second variable winning device 32B is equipped with a ball entry count switch 223a capable of detecting all game balls that enter the internal area 320a along a predetermined flow path, a specific ball entry section (V entry area) 320c into which game balls detected by the ball entry count switch 223a can enter, a specific ball entry detection switch (V entry switch) 223b that detects game balls that have entered the specific ball entry section 320c, an opening / closing valve 319 that can open and close the specific ball entry section 320c, a solenoid (not shown) that opens and closes the opening / closing valve 319, a non-specific ball entry section 320d to which game balls that do not enter the specific ball entry section 320c are guided, and a non-specific ball entry detection switch 223c that detects game balls that have entered the non-specific ball entry section 320d.

[0074] The on-off valve 319 is rotatably supported on a shaft and configured to be displaceable between a closed position that restricts the entry of a ball into the specific ball entry portion 320c and an open position that allows the entry of a ball into the specific ball entry portion 320c.

[0075] Under such a configuration, when a gaming ball that has entered the internal area 320a flows down to the position of the specific ball entry section 320c, if the on-off valve 319 is in the open position and the specific ball entry section 320c is in an open state, the gaming ball will fall into the specific ball entry section 320c.

[0076] On the other hand, when a gaming ball that has entered the internal area 320a flows down to the position of the specific ball entry section 320c, if the opening / closing valve 319 is in the closed position and the specific ball entry section 320c is in a closed state, the gaming ball will not fall into the specific ball entry section 320c, but will pass over the opening / closing valve 319 and be guided to the non-specific ball entry section 320d.

[0077] When the small win state occurs, if the game ball that entered the internal area 320a of the second variable winning device 32B enters the specific ball entry section 320c, a big win state occurs in which the first variable winning device 32A is in an open state. Hereinafter, a big win that occurs as a result of the game ball entering the specific ball entry section (V winning area) 320c (V winning) may also be referred to as a "V winning big win."

[0078] In this embodiment, the specific ball entry section 320c of the second variable winning device 32B is basically in an open state, and in a small winning state in which the ball entry opening 320b of the second variable winning device 32B is open, when one game ball enters the specific ball entry section 320c and the game ball is detected by the specific ball entry detection switch 223b, the opening / closing valve 319 is driven and controlled to a closed state, and game balls guided onto the specific ball entry section 320c thereafter are guided to the non-specific ball entry section 320d. The game ball that enters the non-specific ball entry section 320d is detected by the non-specific ball entry detection switch 223c provided in the non-specific ball entry section 320d.

[0079] When the total number of balls detected by the specific ball entry detection switch 223b and the non-specific ball entry detection switch 223c reaches four, the opening and closing member 318 closes the ball entry opening 320b of the second variable winning device 32B, which is opened in the small winning state, and the game balls cannot enter the ball entry opening 320b. The specific ball entry section 320c and the non-specific ball entry section 320d are configured to merge at the bottom, and the game balls that flow into the internal area 320a of the second variable winning device 32B through the merged discharge passage are discharged to the back side of the game board 30.

[0080] In this embodiment, during the period when a small win state occurs and the ball entry opening 320b of the second variable winning device 32B is open, it is designed so that an average of about four game balls can enter the second variable winning device 32B. And, when a game ball can enter the second variable winning device 32B, it is designed so that the game ball always (almost 100%) enters the specific ball entry section 320c. Therefore, except when the player does not shoot the game ball or does not hit to the right, if the player hits to the right, the game ball will enter the specific ball entry section 320c with almost 100% probability and a big win will occur.

[0081] As is well known, when a game ball enters (wins) one of the various winning sections, such as the general winning sections 31A, 31B, the variable winning devices 32A, 32B, and the start-up winning sections 33WA, 33WB, it is detected by various winning switches, and a predetermined number of winning balls are paid out to the upper tray 19 (or lower tray 15).

[0082] In this embodiment, 10 game balls (prize balls) are paid out when the ball enters the left general winning section 31A, 3 when the ball enters the right general winning section 31B, 15 when the ball enters the first variable winning device 32A (large winning port 32Aa), 5 when the ball enters the second variable winning device 32B (specific winning section 320c or non-specific winning section 320d), 3 when the ball enters the first start winning section 33WA, and 3 when the ball enters the second start winning section 33WB.

[0083] In addition, the game board 30 is provided with an outlet 36 corresponding to the bottom of the game area, and game balls that do not win in the general winning sections 31a, 31b, etc. are discharged outside the game area (to the back side of the game board 30) through this outlet 36. In addition, various members such as numerous nails and windmills are arranged on the game board 30 to appropriately disperse and adjust the falling direction of the game balls.

[0084] Here, various game states in the pachinko machine 10 of this embodiment will be described. First, the types of jackpots in this embodiment will be described. In this embodiment, the jackpot types are set to "15 round jackpot", "8 round jackpot", and "4 round jackpot".

[0085] Hereinafter, a "15 round jackpot" will be referred to as a "15R jackpot" and will be abbreviated to "15RS" in the drawings. Similarly, an "8 round jackpot" will be referred to as an "8R jackpot" and will be abbreviated to "8RS" in the drawings. Also, a "4 round jackpot" will be referred to as a "4R jackpot" and will be abbreviated to "4RS" in the drawings.

[0086] In the "15R jackpot" jackpot state, the jackpot opening operation is repeated 15 times (15 rounds). The "jackpot opening operation" refers to, for example, a single opening / closing operation until the jackpot opening shutter 32Ab of the first variable winning device 32A is switched from a closed state to an open state, and then the shutter is closed on the condition that the specified time of 30 seconds has elapsed or the specified number of eight game balls have entered the first variable winning device 32A (hereinafter the same).

[0087] In the "8R jackpot" jackpot state, the jackpot opening action is repeated eight times (8 rounds), and in the "4R jackpot" jackpot state, the jackpot opening action is repeated four times (4 rounds).

[0088] However, as will be described in detail later, for the "V winning jackpot" according to this embodiment, the small winning state in which the second variable winning device 32B is in an open state corresponds to the first round, so the "jackpot opening operation (opening of the first variable winning device 32A)" is reduced by one round. In other words, when a "15R jackpot" occurs due to a "V winning jackpot", the "jackpot opening operation" is set to "14 times", when an "8R jackpot" occurs, the "jackpot opening operation" is set to "7 times", and when a "4R jackpot" occurs, the "jackpot opening operation" is set to "3 times".

[0089] In addition, in this embodiment, the allocation of the jackpot type that is awarded in the case of winning the winning / losing lottery is different between when the game ball enters the first start winning section 33WA and when the game ball enters the second start winning section 33WB. When the winning / losing lottery triggered by the ball entering the first start winning section 33WA is won, it is allocated to either a "15R jackpot" or a "4R jackpot" (excluding during the time-saving B mode described later). Also, when the winning / losing lottery triggered by the ball entering the second start winning section 33WB is won, it is allocated to either a "15R jackpot", "8R jackpot", or "4R jackpot".

[0090] Next, the start ball entry support state related to the second start winning section 33WB will be described. The start ball entry support state in this embodiment is switched between a "high ball entry state (high support state)" in which the blade member 33WBb of the second start winning section 33WB is opened relatively frequently, making it easier for the game ball to enter the second start winning section 33WB, and a "low ball entry state (low support state)" in which the blade member 33WBb is opened less frequently than in the "high ball entry state," making it harder for the game ball to enter the second start winning section 33WB.

[0091] In addition, examples of the "high ball entry state" include (1) a state in which the variable display time in the normal pattern display device 41 is shorter than that in the "low ball entry state", (2) a state in which the opening time (prescribed time) of the second start winning section 33WB once is longer than that in the "low ball entry state", (3) a state in which the prescribed number of game balls that can be entered per opening of the second start winning section 33WB is greater than that in the "low ball entry state", (4) a state in which the number of openings of the second start winning section 33WB per winning of the start ball entry support lottery is greater than that in the "low ball entry state", and (5) a state in which the winning probability of the start ball entry support lottery is higher than that in the "low ball entry state". The "high ball entry state" in this embodiment adopts the above configurations (1), (2), and (5). Of course, the "high ball entry state" is not limited to this, and any one of the configurations (1) to (5) or any combination of these configurations (1) to (5) may be adopted as the "high ball entry state".

[0092] Specifically, in this embodiment, when the start ball entry support lottery is won, the second start ball entry section 33WB opens 0.2 seconds x 2 times in the "low ball entry state" and 1.8 seconds x 2 times in the "high ball entry state." This makes it easier for game balls to frequently enter the second start ball entry section 33WB in the "high ball entry state."

[0093] In this embodiment, the "high ball entry state" corresponds to the "first auxiliary state that makes it easier for the second starting condition to be met" and the "low ball entry state" corresponds to the "second auxiliary state that makes it difficult for the second starting condition to be met", and the "auxiliary means" is constituted by the blade members 33WBb of the second starting winning section 33WB and the functions of the main control unit 261 that drives and controls these.

[0094] Next, various game states (various game modes) when the variable display of the special symbol display devices 43a and 43b is performed will be described.

[0095] In this embodiment, the game modes which are the predetermined game states are configured to be switched between three game modes: "normal mode," "variable time-shortening mode with starting ball-scoring support (hereinafter referred to as "time-shortening mode A")," and "variable time-shortening mode without starting ball-scoring support (hereinafter referred to as "time-shortening mode B")."

[0096] In the "normal mode", the special pattern display devices 43A, 43B display changes at normal times in a "normal change state", and the start goal support state becomes a "low goal state".

[0097] In the "time-saving A mode", the special symbol display devices 43A and 43B are in a "time-saving state" in which the display is performed in a shorter time than normal, and the start-goal support state is in a "high-goal state". In addition, the "normal-goal state" and the "time-saving state" can be switched by changing the time-saving state determination table, as described later.

[0098] The "Time-saving A mode" is a game mode that is granted after the end of the jackpot state, and ends when the changing display on the special pattern display devices 43A, 43B (mainly the second changing display on the second special pattern display device 43B) has been performed a predetermined number of times, and then transitions to the "normal mode."

[0099] In this embodiment, regardless of whether a "15R jackpot", "8R jackpot", or "4R jackpot" occurs, a predetermined number of "time-saving A mode" events are granted after the jackpot state ends. Specifically, after a "15R jackpot" or "8R jackpot", a "time-saving A mode" event with a duration of 7 variable display events is granted, and after a "4R jackpot", a "time-saving A mode" event with a duration of 1 variable display event is granted.

[0100] In the "time-saving B mode", the special symbol display devices 43A and 43B are in a "time-saving state" in which the variable display is performed for a shorter time than normal, and the start ball-going support state is in a "low ball-going state". In this embodiment, the state set in the "time-saving B mode" corresponds to a specific game state.

[0101] The "Time-saving B mode" is a game mode that is granted when the player wins the third win / lose lottery (time-saving win lottery) held during the "normal mode" based on the ball entering the second start-up winning section 33WB, and ends when the changing display on the special pattern display devices 43A, 43B (mainly the first changing display on the first special pattern display device 43A) has been performed a predetermined number of times, after which the game transitions to the "normal mode".

[0102] However, as described above, in the "normal mode" and "time-saving B mode", the start ball entry support state for the second start ball entry section 33WB is not a "high ball entry state", but a "low ball entry state" in which it is difficult for the game ball to enter the second start ball entry section 33WB, so that the small win state based on the result of the second win / lose lottery (small win lottery) does not actually occur. Even if a small win state occurs, as described later, the small win opening operation of the second variable winning device 32B in the "normal mode" and "time-saving B mode" is only opened twice for 0.1 seconds, so that it is difficult for the game ball to actually enter the second variable winning device 32B.

[0103] In addition, although details will be described later, in this embodiment, various display effects corresponding to the current game state (game mode) are performed in the effect display device 42. For example, there are a "normal stage effect" performed based on a ball entering the first start winning section 33WA in the "normal mode", a "battle stage effect" performed when the "time-saving A mode" with a duration of one variable display is given, a "rush stage effect" performed when the "time-saving A mode" with a duration of seven variable displays is given, a "continuation chance stage effect" that may be performed after the end of the "time-saving A mode (battle stage effect or rush stage effect)", and a "lucky stage effect" performed based on a ball entering the first start winning section 33WA when the "time-saving B mode" is given.

[0104] As shown in Figure 1-4, on the outside of the upper right corner of the game area, a normal pattern display device 41 as a normal display means for indicating the result of the start ball entry support lottery which is held based on the passage of the game ball into the through gate 34, a first special pattern display device 43A as a first special display means for indicating the result of the first win / lose lottery (jackpot lottery) which is held in response to the ball entering the first start winning section 33WA, and a second special pattern display device 43B as a second special display means for indicating the results of the first win / lose lottery (jackpot lottery), the second win / lose lottery (small win lottery), and the third win / lose lottery (time-saving win lottery) which are held in response to the ball entering the second start winning section 33WB are provided so as to be visible from the front of the pachinko machine 10.

[0105] The normal pattern display device 41 is composed of two LEDs (normal pattern lamps). In the normal pattern display device 41, for example, the right normal pattern lamp flashes (variable display) when the game ball passes through the through gate 34. Then, after the variable display is performed for a predetermined time on the normal pattern display device 41, the variable display is stopped based on the result of the start ball entry support lottery. In other words, the lighting state (combination of lit normal pattern lamps) when the variable display stops corresponds to various results of the start ball entry support lottery, and the result of the start ball entry support lottery is definitively displayed depending on the lighting state when the variable display stops. For example, lighting both the left and right normal pattern lamps indicates a "win," and lighting only the left normal pattern lamp indicates a "lose."

[0106] The first special symbol display device 43A is composed of four LEDs (first special symbol lamps). In the first special symbol display device 43A, the first special symbol lamp is switched (first variable display) when a ball enters the first start winning section 33WA.

[0107] Then, after the occurrence of a specific game state in which the first variable display, which is a specific game, is performed for a predetermined time on the first special pattern display device 43A, the first variable display is stopped based on the result of the first hit / miss lottery (jackpot lottery). In other words, the lighting state (combination of the lit special pattern lamps) when the first variable display is stopped corresponds to various results of the first hit / miss lottery (jackpot lottery), and the lighting state when the first variable display is stopped definitely displays the result of the first hit / miss lottery (jackpot lottery), that is, "jackpot" or "miss."

[0108] The second special symbol display device 43B is composed of four LEDs (second special symbol lamps). In the second special symbol display device 43B, the second special symbol lamp is switched (second variable display) when a ball enters the second start winning section 33WB.

[0109] Then, after the occurrence of a specific game state in which the second variable display, which is a specific game, is performed for a predetermined time on the second special symbol display device 43B, the second variable display is stopped based on the results of the first win / lose lottery (big win lottery), the second win / lose lottery (small win lottery), or the third win / lose lottery (time-saving win lottery). In other words, the lighting state (combination of the lit special symbol lamps) when the second variable display is stopped corresponds to various results of the first to third win / lose lotteries, and the lighting state when the second variable display is stopped definitely displays the results of the first to third win / lose lotteries, that is, "big win", "small win", "time-saving win", or "miss". In this embodiment, the stopping of the second variable display corresponds to the establishment of a predetermined update condition, and the winning of the "time-saving win" corresponds to the establishment of a specific condition.

[0110] Furthermore, in the first special pattern display device 43A and the second special pattern display device 43B, the type of jackpot (whether it is a "15R jackpot", "8R jackpot", or "4R jackpot") is also indicated by the lighting mode (stop mode) at which it is stopped. In addition, in the second special pattern display device 43B, the type of time-saving win (whether it is a "30-time time-saving win", "40-time time-saving win", or "50-time time-saving win") is also indicated by the lighting mode (stop mode) at which it is stopped. Note that there are not one but multiple stop modes of the special pattern display devices 43A and 43B that indicate various types of jackpots, small wins, various types of time-saving wins, or misses, and one of them is selected and displayed as a stop.

[0111] In addition, the stationary display on the first special pattern display device 43A and the second special pattern display device 43B is maintained for a specified time, and after the period (variable interval) has elapsed, the next variable display can be started.

[0112] Furthermore, if the next variable display is not performed even after a specified time has elapsed after the first special pattern display device 43A or the second special pattern display device 43B has stopped displaying, the first special pattern display device 43A or the second special pattern display device 43B is configured to switch from a lighting state indicating the result of the winning / losing lottery to a lighting state indicating a standby state in which no variable display is being performed. Not limited to this, the lighting state indicating the result of the winning / losing lottery may be configured to be maintained as it is.

[0113] Furthermore, in this embodiment, if a game ball enters the first start winning section 33WA, which is a specific condition or an update condition, during the execution of the first variable display, the first variable display corresponding to the ball is reserved and stored, and the reserved and stored first variable display is started after the stopped display of the first variable display being executed. Similarly, if a game ball enters the second start winning section 33WB, which is a specific condition or an update condition, during the execution of the second variable display, the second variable display corresponding to the ball is reserved and stored, and the reserved and stored second variable display is started after the stopped display of the second variable display being executed.

[0114] In addition, when a game ball passes through the through gate 34 during a variable display on the normal pattern display device 41, the variable display corresponding to the passage is reserved and stored, and after the variable display being executed is stopped, the reserved and stored variable display is started.

[0115] In this embodiment, adjacent to the normal pattern display device 41, the first special pattern display device 43A, and the second special pattern display device 43B, there are provided a normal reserved display device 44 indicating that the variable display of the normal pattern display device 41 is reserved and stored, a first reserved display device 46A as a first reserved display means capable of notifying or suggesting that the first variable display is reserved and stored (the right to execute the first variable display has been obtained), and a second reserved display device 46B as a second reserved display means capable of notifying or suggesting that the second variable display is reserved and stored (the right to execute the second variable display has been obtained). In this embodiment, the first special pattern display device 43A, the second special pattern display device 43B, the first reserved display device 46A, the second reserved display device 46B, the normal pattern display device 41, and the normal reserved display device 44 are directly displayed and controlled by the main control device 261 as the main control means described later.

[0116] The normal reserve display device 44 is composed of two LEDs (normal reserve lamps). In this embodiment, the variable display of the normal pattern display device 41, which is performed based on the passage of the game ball to the through gate 34, can be reserved and stored up to four times. For example, when one variable display of the normal pattern display device 41 is reserved, the left normal reserve lamp is lit, when two are reserved, the left and right normal reserve lamps are lit, when three are reserved, the left normal reserve lamp flashes and the right normal reserve lamp is lit, when four are reserved, the left and right normal reserve lamps flash. In addition, when a new game ball passes through the through gate 34 during a jackpot state, the variable display for that amount can also be reserved.

[0117] The first reserved display device 46A is composed of two LEDs (first reserved lamps). In this embodiment, the first variable display based on the entry of a game ball into the first start winning section 33WA can be reserved and stored up to four times. For example, when one first variable display is reserved, the first reserved lamp on the left side is lit, when two first variable displays are reserved, the first reserved lamps on the left and right are lit, when three first variable displays are reserved, the first reserved lamp on the left side flashes and the first reserved lamp on the right side is lit, when four first variable displays are reserved, the first reserved lamps on the left and right are flashing. When a plurality of first variable displays are reserved and stored, the first variable displays are consumed in order of reservation (starting from the first reserved display).

[0118] The second reserved display device 46B is composed of two LEDs (second reserved lamps). In this embodiment, the second variable display based on the entry of a game ball into the second start winning section 33WB is configured to be reserved and stored up to four times. For example, when one second variable display is reserved, the left second reserved lamp is lit, when two second variable displays are reserved, the left and right second reserved lamps are lit, when three second variable displays are reserved, the left second reserved lamp flashes and the right second reserved lamp is lit, when four second variable displays are reserved, the left and right second reserved lamps flash. When multiple second variable displays are reserved and stored, the second variable displays are consumed in order of reservation (starting from the first reserved display).

[0119] In addition, if a new game ball enters the start winning section 33Wa, 33Wb during the jackpot state, the corresponding variable display is also reserved. However, in this embodiment, as described later, in the jackpot state, a "right hit" is performed, and since it is relatively easy for a game ball to enter the second start winning section 33WB provided at the lower position in the right area of ​​the play area, the second variable display is basically reserved and stored after the jackpot state ends.

[0120] As described above, basically, the first variable display triggered by the ball entering the first start winning section 33WA is stored in the order in which the corresponding game ball entered the first start winning section 33WA and is consumed in the order in which they entered, and the second variable display triggered by the ball entering the second start winning section 33WB is stored in the order in which the corresponding game ball entered the second start winning section 33WB and is consumed in the order in which they entered. However, if both the first variable display triggered by the ball entering the first start winning section 33WA and the second variable display triggered by the ball entering the second start winning section 33WB are reserved (if one or more of the first reserved lamps and the second reserved lamps are lit), the second variable display triggered by the ball entering the second start winning section 33WB is consumed preferentially. In other words, the first variable display triggered by the ball entering the first start winning section 33WA is not performed unless all the second variable displays triggered by the ball entering the second start winning section 33WB have been consumed. For example, when one first reserved lamp of the first reserved display device 46A is on, if a game ball enters the second start winning section 33WB and one second reserved lamp of the second reserved display device 46B is on, the first variable display triggered by the ball entering the first start winning section 33WA is postponed, and the second variable display triggered by the ball entering the second start winning section 33WB is performed first.

[0121] Moreover, the performance display device 42 of the variable display unit 35 is configured with a liquid crystal display device having a liquid crystal display section, and the display contents are controlled by the sub-control device 262 and the display control device 45 described later. That is, in the performance display device 42, auxiliary display contents are determined by the sub-control device 262 based on a command from the main control device 261 so as to correspond to the results displayed on the special pattern display devices 43A, 43B, etc., and are displayed by the display control device 45 described later. In this embodiment, the performance display device 42 and the sub-control device 262 and the display control device 45 that control it constitute a "specific response display execution function unit."

[0122] The performance display device 42 is configured to be capable of executing a performance change display (changing display of decorative patterns) as a change-responsive performance display that matches the changing displays by the first special pattern display device 43A and the second special pattern display device 43B.

[0123] For example, in this embodiment, as shown in FIG. 1-45, the performance display device 42 is provided with three pattern display areas, upper, middle and lower (upper pattern display area, middle pattern display area, lower pattern display area), and multiple types of decorative patterns (patterns numbered 1 to 9) are displayed sequentially (variably displayed) in each pattern display area, and then the decorative patterns are displayed in a stopped state in each pattern display area in order (for example, upper pattern display area → lower pattern display area → middle pattern display area).

[0124] Then, when the occurrence of a jackpot state is confirmed by the main control device 261, a display corresponding to a jackpot is made on the first or second special pattern display device 43A, 43B, and decorative patterns are displayed in a combination corresponding to a jackpot on the performance display device 42 (for example, the same decorative patterns are displayed stopped in a line on a predetermined effective line in the upper pattern display area, middle pattern display area, and lower pattern display area), and the jackpot state begins.

[0125] Also, when the decorative symbols are displayed in a combination corresponding to a big win, the same decorative symbols are displayed on a predetermined effective line in the upper and lower symbol display areas as a preliminary step. In this way, the same symbols are displayed on a predetermined effective line in the upper and lower symbol display areas, and the state in which the variable display is still being performed in the middle symbol display area is a reach state. Of course, even if a reach state occurs, it does not necessarily mean that it will be a big win state, and there are also cases where it will not occur.

[0126] In this embodiment, after the reach state occurs, if the same decorative pattern as the decorative pattern (reach pattern) stopped and displayed in the upper and lower pattern display areas is stopped and displayed on the same effective line in the middle pattern display area (if the decorative pattern of the same number is stopped and displayed), the big win state is given. However, in this embodiment, the type of the big win cannot be determined depending on the type of decorative pattern stopped and displayed.

[0127] In addition, in the case of a "small win" or "time-saving win", the combination of symbols stopped and displayed on the performance display device 42 is different from that corresponding to a big win (a repeat of the same numbers). For example, the numbers of the decorative symbols stopped and displayed in each symbol display area are a combination that looks like a losing pattern, such as "3·4·1". As a result, the combination of decorative symbols stopped and displayed cannot be distinguished as a "small win" or a "time-saving win". Of course, this is not limited to this, and in the case of a "small win" or a "time-saving win", the combination of symbols stopped and displayed on the performance display device 42 may be a repeat of the same numbers.

[0128] As shown in FIG. 1-3, a ball passage unit 70 is provided on the rear side of the front frame 14 below the window portion 101. The ball passage unit 70 includes a lower tray connecting passage 71 that connects the payout mechanism 352 described later to the lower payout outlet 16 of the lower tray 15, and an upper tray connecting passage 73 that connects the payout mechanism 352 to the upper tray 19. In addition, there is a gap of a predetermined distance between the launch rail 61 provided on the front side of the inner frame 12 and the rail 50 (outer rail component 52), and the ball passage unit 70 of the front frame 14 is formed with a foul ball passage 72 that guides the game ball that has fallen through the gap to the lower tray 15. As a result, if a game ball launched from the launch device 60 does not reach the return ball prevention member 53 and returns back along the rail 50 as a foul ball, the foul ball is discharged to the lower tray 15 through the foul ball passage 72.

[0129] Furthermore, a launching ball passage 74 is provided which connects the upper tray 19 and the ball delivery device 63 and guides the game balls stored in the upper tray 19 to the ball delivery device 63. In addition, a communication hole (not shown) which communicates with the lower tray communication passage 71 is formed in the launching ball passage 74, and a first shutter (not shown) which opens and closes the communication hole is provided. The first shutter is normally biased by a biasing means (not shown) toward a closed position side which closes the communication hole. Furthermore, the first shutter is configured to be linked to the ball removal button 123, and to be displaced to an open position which opens the communication hole when the ball removal button 123 is pressed.

[0130] As shown in FIG. 1-2, the lower tray 15 is formed with an outlet 15a through which game balls stored in the lower tray 15 can be discharged to the outside of the pachinko machine 10, and is provided with a second shutter 15b for opening and closing the outlet 15a. The second shutter 15b is always biased toward a closed position side that closes the outlet 15a by a biasing means (not shown). Furthermore, the second shutter 15b is configured to work in conjunction with the ball removal lever 25, and is configured to be displaced to an open position that opens the outlet 15a when the ball removal lever 25 is slid to the left, for example.

[0131] The symbol 67 in Figures 1-3 and 1-4 indicates a payout passage for guiding the game balls paid out by the payout mechanism 352 described later to the front of the inner frame 12, and is divided into a passage leading to an upper tray connecting passage 73 (upper tray 19) and a passage leading to a lower tray connecting passage 71 (lower tray 15).

[0132] In addition, a shutter 68 is provided below the dispensing passage 67, and when the front frame 14 is open, the shutter 68 protrudes forward due to the biasing force of a spring or the like, thereby almost closing the exit of the dispensing passage 67.

[0133] On the other hand, when the front frame 14 is closed, the shutter 68 is pushed open by the rear end of the inlet side of the lower tray communication passage 71. Also, the inlet portion (ball inlet portion) of the lower tray communication passage 71 and the inlet portion (ball inlet portion) of the upper tray communication passage 73 are provided adjacent to each other. Furthermore, when the front frame 14 is closed, the inlets and the payout passage 67 are separated by a predetermined distance, allowing game balls to pass through the gap between them. Therefore, when the upper tray 19 and the upper tray communication passage 73 are filled with game balls, the game balls to be paid out flow to the lower tray communication passage 71 side (overflowing to the inlet side of the lower tray communication passage 71), and are paid out to the lower tray 15 through the lower tray communication passage 71.

[0134] In addition, the ball passage unit 70 is provided with a full detection switch (not shown) that detects game balls located in the lower tray connecting passage 71. The presence of the full detection switch makes it possible to know that the lower tray 15 is full of game balls (the lower tray 15 is full of game balls and game balls are stuck in the lower tray connecting passage 71). In this embodiment, based on the game balls being continuously detected for a predetermined time by the full detection switch, an error notification is controlled to inform the player that the lower tray 15 is full using a display or sound on the performance display device 42. Note that when the retention of game balls in the lower tray connecting passage 71 is eliminated and game balls are no longer detected by the full detection switch (when they are not detected for a predetermined time), the error notification state is released.

[0135] Next, the rear structure of the pachinko machine 10 will be described with reference to Figs. 1-5, 1-6, etc. On the rear of the pachinko machine 10, various control boards are arranged vertically and horizontally, with some parts overlapping front to back, and further, a game ball supply device (payout mechanism) that supplies game balls, a resin protective cover, etc. are attached. The payout mechanism and protective cover are integrated into one unit, and since the resin part is generally sometimes called the back pack, this unit will be referred to as the "back pack unit 203" here.

[0136] First, the rear structure of the game board 30 will be described. As shown in Fig. 1-6, a resin frame cover 213 that covers the center frame 47 from behind is provided protruding rearward on the rear side of the variable display unit 35 (see Fig. 1-4) that is disposed corresponding to the through hole in the center of the game board 30. Also, on the rear side of the frame cover 213, the performance display device 42 as a liquid crystal display device facing forward from the opening of the frame cover 213, the display control device 45, and the sub-control device 262 are detachably attached in a state of being stacked in the front and rear.

[0137] The performance display device 42 is accommodated in a storage box 42a having an opening for exposing the liquid crystal display unit of the performance display device 42 to the front side of the pachinko machine 10, and is fixed to the rear side of the frame cover 213. The display control device 45 is accommodated in a board box 45a and is fixed to the rear side of the performance display device 42 (storage box 42a). The sub-control device 262 is accommodated in a board box 262a and is fixed to the rear side of the display control device 45 (board box 45a). An LED control board that drives LEDs and the like built into the center frame 47 is disposed inside the frame cover 213. The storage box 42a and board boxes 45a and 262a are made of a transparent resin material, etc., and the insides can be seen.

[0138] A back frame set 215 is attached to the game board 30 below the frame cover 213 so as to cover the general winning sections 31A, 31B, the variable winning devices 32A, 32B, and the starting winning sections 33WA, 33WB from behind. The back frame set 215 is equipped with a ball recovery mechanism (not shown) for recovering the game balls that have won in the various winning sections. The game balls recovered by this ball recovery mechanism are guided to a discharge passage section 217, which will be described later, and discharged from a discharge chute of the discharge passage section 217 to the outside of the pachinko machine 10.

[0139] In this embodiment, the back frame set 215 also functions as a mounting base for the main control device 261. More specifically, the board box 263 on which the main control device 261 is mounted is rotatably supported by the back frame set 215 and can be opened toward the rear.

[0140] The main control device 261 is housed in a board box 263 made of a transparent resin material or the like. The board box 263 comprises a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected by a sealing member. The board box 263 connected by the sealing member is configured so that it cannot be opened unless a predetermined trace is left behind. This makes it easy to discover whether the board box 263 has been tampered with.

[0141] In addition, although not shown, the back frame set 215 is provided with a first board relay board electrically connected to the general winning switches 221a, 221b, the large winning port count switch 222, the ball count switch 223a, the specific winning detection switch 223b, the non-specific winning detection switch 223c, the start winning switches 224a, 224b, and the through gate switch 225 via a cable connector. This first board relay board relays the general winning switches 221a, 221b, etc., and the main control device 261, and is electrically connected to the main control device 261 via a cable connector. In contrast, the start winning switches 224a, 224b that detect winning in the start winning sections 33WA, WB are directly connected to the main control device 261 via a connector cable without passing through a relay board.

[0142] The detection results detected by the various ball entry detection switches are input to the main control device 261. Then, the main control device 261 transmits a payout command (number of game balls to be paid out) according to the winning situation at each time to the payout control device 311, and a predetermined number of game balls are paid out based on the output signal from the payout control device 311 (except when detected by the through gate switch 225).

[0143] In addition, although not shown, a second board surface relay board that relays various motors and solenoids and the main control device 261 is also provided on the back surface of the game board 30.

[0144] Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 1-5, the back pack unit 203 is an integrated unit of a resin-molded back pack 351 and a payout mechanism 352 for game balls. The back pack unit 203 is supported so as to be openable and closable on the left side (right side in FIG. 1-5) of the inner frame 12, and can be opened backwards around an opening / closing axis extending in the vertical direction. In addition, an external terminal board 240 is provided on the upper left part (upper right part in FIG. 1-5) of the back pack unit 203.

[0145] The external terminal board 240 is provided with a number of external connection terminals for relaying various information transmissions to the hall computer of the gaming hall, etc. For convenience, no reference numerals are attached, but for example, terminals for outputting various information on the current gaming state such as the occurrence of a jackpot state, terminals for outputting information on the opening of the front frame 14 and the inner frame 12 detected by the opening detection switches 91 and 92 described later, terminals for outputting information on various error states such as ball entry error, lower tray full error, no ball in the tank error, and payout error, and terminals for outputting information on the number of prize balls paid out from the payout control device 311 are provided.

[0146] The back pack 351 is integrally molded from, for example, ABS resin, and includes a protective cover portion 354 that protrudes toward the rear of the pachinko machine 10 and has a substantially rectangular parallelepiped shape. The protective cover portion 354 has a shape in which the left and right sides and the top are closed and only the bottom is open, and is large enough to cover at least the frame cover 213. However, in this embodiment, the protective cover portion 354 is configured to also cover the upper and right parts (the left part in FIG. 1-5) of the board box 263. As a result, when the back pack unit 203 is in the closed state, the sealing member provided on the right part of the board box 263 and the terminal part (board side connector) provided along the upper edge part of the main control device 261 are covered.

[0147] The payout mechanism 352 is disposed so as to bypass the protective cover 354. That is, above the protective cover 354, a tank 355 is provided with an opening on the upper side, and the tank 355 is successively replenished with game balls supplied from the island equipment of the game hall. Below the tank 355, a tank rail 356 having, for example, two horizontal rows of ball passages and gently inclining toward the downstream side is connected, and a case rail 357 is connected vertically to the downstream side of the tank rail 356. The payout device 358 is provided at the most downstream part of the case rail 357, and a required number of game balls are appropriately paid out by a predetermined electrical configuration such as a payout motor. The game balls paid out from the payout device 358 are then supplied to the upper tray 19, etc.

[0148] In addition, the dispensing mechanism 352 is provided with a dispensing relay board 381 that relays a dispensing command signal from the dispensing control device 311 to the dispensing device 358, and a power switch board 382 that takes in a main power source from the outside. The power switch board 382 is supplied with a main power source of, for example, 24V AC via a voltage converter, and the power is turned on or off by switching the power switch 382a.

[0149] Below the back pack unit 203 (board box 263), a lower frame set 251 is provided, which is pivoted on the left side (right side in FIG. 1-5) of the inner frame 12 and can be opened backward. As shown in FIG. 1-6, the lower frame set 251 is formed with a discharge passage section 217 into which the game balls collected by the ball collection mechanism described above flow, and a discharge chute (not shown) for discharging the game balls to the outside of the pachinko machine 10 is formed at the most downstream part of the discharge passage section 217. That is, the game balls that have won in each winning section such as the general winning section 31a are collected through the ball collection mechanism of the back frame set 215, and are further discharged to the outside of the pachinko machine 10 through the discharge chute of the discharge passage section 217. The outlet 36 is also connected to the discharge passage section 217, and game balls that have not won in any winning section are also discharged to the outside of the pachinko machine 10 through the discharge chute. In this embodiment, the back pack unit 203 and the lower frame set 251 are configured as separate entities and can be opened and closed independently, but the back pack unit 203 and the lower frame set 251 may also be formed integrally.

[0150] 1-5, the power supply / launch control device 310, the dispensing control device 311, and the CR unit connection board 314 are stacked front to back and removably attached to the back side of the lower frame set 251. The power supply / launch control device 310 includes a launch control circuit 312 and a power supply circuit 313, and is housed in a board box 313a and fixed to the back side of the lower frame set 251.

[0151] The dispensing control device 311 is housed in a board box 311a and fixed to the rear side of the board box 313a (power supply / launch control device 310). The board box 311a housing the dispensing control device 311 is provided with a sealing member, similar to the board box 263 housing the main control device 261 described above, so that evidence that the board box 311a has been opened remains.

[0152] In addition, the CR unit connection board 314 is housed in a board box 314a and fixed to the back side of the board box 313a (power supply / launch control device 310). Each of the board boxes 311a, 313a, and 314a is made of a transparent resin material or the like, and the inside can be seen.

[0153] In addition, the dispensing control device 311 is provided with a state return switch 321 that protrudes outward from the base box 311a. For example, when the state return switch 321 is pressed in the event of a dispensing error, such as a ball jam in the dispensing motor, the dispensing motor is rotated forward and backward to eliminate the ball jam (return to the normal state).

[0154] Furthermore, the power supply circuit 313 is provided with a RAM erase switch 323 that protrudes outward from the board box 313a. This pachinko machine 10 has a backup function, and in the unlikely event of a power outage, the state at the time of the power outage is retained, and when the power is restored (power is restored), the state before the power outage is restored. Therefore, when the power is cut off in the normal procedure (for example, when the game hall closes), the state before the power outage is stored and retained, so if you want to return to the initial state when the power is turned on, turn on the power while pressing the RAM erase switch 323.

[0155] As shown in FIG. 1-6, a locking device 600 is provided on the rear side of the right side of the inner frame 12. The locking device 600 has a cylinder lock 600a (see FIG. 1-1, etc.) exposed on the front side of the front frame 14. The inner frame 12 can be unlocked by inserting a key into the keyhole of the cylinder lock 600a and turning it in one direction, and the front frame 14 can be unlocked by turning it in the other direction. In this embodiment, the inner frame 12 is locked to the outer frame 11, and the front frame 14 is locked to the inner frame 12.

[0156] As described above, the right frame component 11d of the outer frame 11 has an extended wall 83 formed thereon that covers the entire upper and lower sections corresponding to the locking device 600 from the rear side of the inner frame 12 (see FIG. 1-5). This makes it difficult to insert a wire or the like from the rear side of the outer frame 11 and operate the locking device 600 with the wire or the like. As a result, it is possible to improve defensive performance. Furthermore, the extended wall 83 is configured to cover the right end (the left end in FIG. 1-5) of the back pack unit 203 and the lower frame set 251 from the rear side, and when the inner frame 12 is in the closed state, the back pack unit 203 and the lower frame set 251 cannot be opened.

[0157] As shown in FIG. 1-4, a front frame open detection switch 91 for detecting the opening of the front frame 14 is provided at the lower right of the front side of the inner frame 12 (to the right of the launching device 60), and as shown in FIG. 1-5, an inner frame open detection switch 92 for detecting the opening of the inner frame 12 is provided at the lower right of the rear side of the inner frame 12 (lower left in FIG. 1-5). The front frame open detection switch 91 and the inner frame open detection switch 92 each have a detection unit that can be inserted and removed from the switch main body, and the front frame open detection switch 91 is provided so that the detection unit faces forward, and the inner frame open detection switch 92 is provided so that the detection unit faces backward. When the detection unit is in a state where it protrudes from the switch main body, it outputs an ON signal to the main control device 261, and when the detection unit is pressed toward the switch main body and is inserted into the switch main body, it outputs an OFF signal to the main control device 261. In other words, when the front frame 14 is closed, the detection portion of the front frame open detection switch 91 is pressed by the back surface of the front frame 14, turning it to the OFF state, and when the front frame 14 is opened, the detection portion returns to the protruding state and turns it to the ON state. Similarly, when the inner frame 12 is closed, the detection portion of the inner frame open detection switch 92 is pressed by the pressing portion 86 integrally formed with the receiving portion 85 of the outer frame 11, turning it to the OFF state, and when the inner frame 12 is opened, the detection portion returns to the protruding state and turns it to the ON state.

[0158] Next, the electrical configuration of the pachinko machine 10 will be described. FIG. 1-7 is a block diagram showing the electrical configuration of the pachinko machine 10. The main control device 261 is equipped with a CPU 501 as a one-chip microcomputer that is a calculation device. The CPU 501 is equipped with a ROM 502 that stores various control programs and fixed value data executed by the CPU 501, a RAM 503 that is a memory that temporarily stores various data when executing the control programs stored in the ROM 502, and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. However, the CPU, ROM, and RAM may not be integrated into a single chip, and each function may be integrated into a chip.

[0159] The RAM 503 includes a stack area in which the contents of the internal registers of the CPU 501 and the return addresses of the control programs executed by the CPU 501 are stored, a working area (working region) in which various flags, counters, I / O values, etc. are stored, and a backup area 503a.

[0160] In addition, the RAM 503 is configured so that it can retain (back up) data even after the power to the pachinko machine 10 is turned off by receiving a backup voltage from the power supply circuit 313, and all data stored in the stack area, working area, and backup area 503a is backed up.

[0161] The backup area 503a is an area for storing values ​​of the stack pointer, each register, I / O, etc. at the time of power off (including the time of power off, same below) so that the state of the pachinko machine 10 is restored to the state before the power off when the power is turned on again in the case where the power is turned off due to the occurrence of a power outage or the like. Writing to the backup area 503a is executed by the main processing when the power is turned off, and conversely, the restoration of each value written to the backup area 503a is executed by the main processing when the power is turned on (including the power on when the power is turned on due to the recovery of the power outage, same below). Note that the NMI terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power outage signal SK1 output from the power outage monitoring circuit 542 described later when the power is turned off due to the occurrence of a power outage or the like, and when a power outage occurs, a power outage process (NMI interrupt process) is immediately executed.

[0162] Note that as long as data stored in at least the stack area and the backup area 503a is backed up, it is not necessary to back up data stored in all areas. For example, a configuration may be adopted in which data stored in the stack area and the backup area 503a is backed up, and data stored in the work area is not backed up.

[0163] An input / output port 505 is connected to the CPU 501 incorporating the ROM 502 and RAM 503 via a bus line 504 consisting of an address bus, a data bus, etc. The input / output port 505 is connected to a RAM erase switch circuit 543, a payout control device 311, a sub-control device 262, special symbol display devices 43A and 43B, a normal symbol display device 41, etc., which will be described later. With this configuration, the above-mentioned special symbol display devices 43A and 43B and the normal symbol display device 41 are directly controlled by the main control device 261. On the other hand, the performance display device 42 is controlled via the sub-control device 262.

[0164] In addition, for convenience, various relay boards and the like are not shown, but the input / output port 505 is connected to various detection switches such as the general winning switch 221a, 221b, the large winning port count switch 222, the ball count switch 223a, the specific winning detection switch 223b, the non-specific winning detection switch 223c, the start winning switch 224a, 224b, the through gate switch 225, various boards such as the power supply / launch control device 310, the payout control device 311, the sub-control device 262, information display devices such as the hold display devices 46A, 46B, the normal hold display device 44, various solenoids provided in the variable winning devices 32A, 32B, and the solenoid that operates the second start winning section 33WB. In other words, the main control device 261 is provided with multiple terminal parts (board side connectors) for connecting the connectors of various cable connectors, and the input / output port 505 is configured by these terminal parts and the like.

[0165] The sub-control device 262 (sub-control board) as a sub-control means includes a CPU 551 which is an arithmetic unit, a ROM 552 which stores various control programs and fixed value data executed by the CPU 551, a RAM 553 which is a memory for temporarily storing various data and the like when executing the control programs stored in the ROM 552, an input / output port 554, a bus line 555, and also includes various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit (not shown). The RAM 553 is a memory for temporarily storing work data and flags used when the CPU 551 executes various programs.

[0166] The input / output port 554 is connected to the CPU 551, the ROM 552, and the RAM 553 via the bus line 555, and is also connected to the display control device 45. Furthermore, the input / output port 554 is connected to the speaker SP, the performance button 125, the cross button 126, the illumination unit 102, the error display lamp 104, and the like.

[0167] The CPU 551 of the sub-control device 262 causes the display control device 45 to execute display control based on a command signal (e.g., a variable pattern command) sent from the main control device 261, for example, and causes the effect display device 42 to display. As described above, in this embodiment, the special pattern display devices 43A and 43B controlled by the main control device 261 are configured to inform the player that a jackpot has been won, and the effect display device 42 controlled by the sub-control device 262 performs a variable display of a decorative pattern as an effect display in accordance with the variable display of the special pattern on the special pattern display devices 43A and 43B.

[0168] The payout control device 311 controls the payout of prize balls and loan balls by the payout device 358. The CPU 511, which is a calculation device, includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory, etc.

[0169] The RAM 513 of the dispensing control device 311, like the RAM 503 of the main control device 261, has a stack area in which the contents of the internal registers of the CPU 511 and the return addresses of the control programs executed by the CPU 511 are stored, a working area (working region) in which various flags, counters, I / O values, etc. are stored, and a backup area 513a.

[0170] The RAM 513 is configured to be able to retain (back up) data by receiving backup voltage from the power supply circuit 313 even after the power supply of the pachinko machine 10 is turned off, and all data stored in the stack area, work area, and backup area 513a is backed up. Note that as long as data stored in at least the stack area and backup area 513a is backed up, it is not necessary to back up data stored in all areas. For example, the data stored in the stack area and backup area 513a may be backed up, and data stored in the work area may not be backed up.

[0171] The backup area 513a is an area for storing values ​​of the stack pointer, each register, I / O, etc., at the time of power off in order to restore the state of the pachinko machine 10 to the state before the power off when the power is turned on again in the case where the power is turned off due to the occurrence of a power outage or the like. Writing to this backup area 513a is executed by the main processing when the power is turned off, and the restoration of each value written in the backup area 513a is executed by the main processing when the power is turned on. Note that, like the CPU 501 of the main control device 261, the NMI terminal of the CPU 511 is configured to receive a power outage signal SK1 from the power outage monitoring circuit 542 when the power is cut off due to the occurrence of a power outage or the like, and when the power outage signal SK1 is input to the CPU 511, an NMI interrupt processing as a power outage processing is immediately executed.

[0172] The working area is provided with a payout permission flag that sets permission for the payout control device 311 to pay out winning balls, a command reception flag that is set when a command sent from the main control device 261 is received, and a command buffer in which commands sent from the main control device 261 are stored.

[0173] The payout permission flag is a flag that sets the payout permission of prize balls, and is turned on when a specific command that permits the payout of prize balls is transmitted from the main control device 261 and the specific command is received, and is turned off when the initial setting process or the state before the power supply is cut off is restored. In this embodiment, the specific commands are a payout initialization command that instructs the initial process of the RAM 513 of the payout control device 311, a prize ball command that instructs the payout of prize balls, and a payout return command that is transmitted when the main control device 261 is powered back on.

[0174] The command reception flag is a flag that checks whether the dispensing control device 311 has received a command, and is turned on when any command is received. Like the dispensing permission flag, it is turned off when the initial setting process is performed or the state is returned to before the power was cut off, and is also turned off when the received command is judged by the command judgment process.

[0175] The command buffer is configured as a ring buffer that temporarily stores commands sent from the main control device 261. The ring buffer has a specified storage area, and commands are stored with regularity from the beginning to the end of the storage area, and when commands have been stored in all of the storage area, the command is updated by returning to the beginning of the storage area. Therefore, when a command is stored or read, the storage pointer and read pointer in the command buffer are updated, and commands are stored and read based on the respective pointers.

[0176] An input / output port 515 is connected to the CPU 511 incorporating the ROM 512 and RAM 513 via a bus line 514 consisting of an address bus and a data bus. The input / output port 515 is connected to a RAM erase switch circuit 543, a main control device 261, a power supply / launch control device 310 (launch control circuit 312), a payout device 358, a CR unit connection board 314, etc.

[0177] The CR unit connection board 314 is electrically connected to the ball lending operation unit (lending switch 121 and return switch 122) on the front of the pachinko machine 10, the CR unit (card reader unit, ball lending unit) arranged on the side of the pachinko machine 10 in a game hall or the like, and the payout control device 311. When information on the ball lending operation by the player to the ball lending operation unit or the CR unit is input to the CR unit and the balance of the game value is stored in a card, which is a recording medium inserted in the CR unit, the balance of the card is subtracted and a payout request signal for the number of game balls corresponding to the subtraction is output to the payout control device 311. The recording medium of the CR unit is not limited to a card type, and may be a coin type or a stick type.

[0178] In addition, the dispensing control device 311 is configured to periodically (e.g., every 2 msec) output a CR unit connection signal indicating that the CR unit connection board 314 and the CR unit are electrically connected to the launch control circuit 312 of the power supply / launch control device 310.

[0179] The launch control circuit 312 of the power supply / launch control device 310 permits or prohibits the launch of game balls by the launch device 60. The launch control circuit 312 is electrically connected to the handle 18, the payout control device 311, and the main control device 261. The launch control circuit 312 is configured to be able to input, from the handle 18, a dial position signal from a variable resistor indicating the rotation operation amount (rotation angle) of the rotation operation part 18a, a touch signal from a touch sensor indicating that the player is touching the handle 18, and a launch switch signal indicating that the player is not operating the stop lever 18b. The launch control circuit 312 is also configured to be able to input, from the payout control device 311, a CR unit connection signal indicating that the CR unit connection board 314 and the CR unit are electrically connected.

[0180] The launch control circuit 312 outputs a launch state signal to the main control device 261 on condition that the touch signal, the launch switch signal, and the CR unit connection signal are input, and the main control device 261 outputs a launch permission signal and a ball feed signal to the launch control circuit 312 on condition that the launch state signal is input. When the launch state signal is input, the main control device 261 outputs a launch permission signal at 0.6 second intervals.

[0181] The launch control circuit 312 is configured to drive the ball sending device 63 and send the game ball to the launch position when a ball sending signal is input. Note that when a preparation ball detection sensor, which is provided in the ball sending device 63 and can detect whether a game ball is present at the launch position, detects that a game ball is already present at the launch position, the ball sending device 63 is not driven (the game ball is not sent to the launch position even if a ball sending signal is received).

[0182] Furthermore, the launch control circuit 312 is configured to drive the launch device 60 (launch solenoid) on the condition that the touch signal, the launch switch signal, the CR unit connection signal, the dial position signal, and the launch permission signal are input. This causes the game ball set at the launch position to be shot out by the launch device 60 with a strength based on the dial position signal.

[0183] In addition, the power supply circuit 313 includes a power supply unit 541 that supplies power to each part of the pachinko machine 10, a power outage monitoring circuit 542 that monitors power supply interruptions due to power outages or the like, and a RAM erasure switch circuit 543 that is connected to the RAM erasure switch 323.

[0184] The power supply unit 541 supplies the necessary operating power to the main control device 261, the dispensing control device 311, etc. through a power supply path not shown. In summary, the power supply unit 541 takes in an externally supplied 24-volt AC power supply, generates a +12V power supply for driving various switches and motors, a +5V power supply for logic, a backup power supply for RAM backup, etc., and supplies these +12V power supply, +5V power supply, and backup power supplies to the main control device 261, the dispensing control device 311, etc. Note that operating power is supplied to the various switches, motors, etc. through the control devices to which they are connected.

[0185] The power failure monitoring circuit 542 is a circuit that outputs a power failure signal SK1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the dispensing control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of 24 volts DC, which is the maximum voltage output from the power supply unit 541, and when this voltage falls below 22 volts, it determines that a power failure (power failure) has occurred and outputs the power failure signal SK1 to the main control device 261 and the dispensing control device 311. By outputting this power failure signal SK1, the main control device 261 and the dispensing control device 311 recognize the occurrence of a power failure and execute power failure processing (NMI interrupt processing).

[0186] In addition, the power supply unit 541 is configured to maintain the output of 5 volts, which is the drive voltage of the control system, at a normal value for a sufficient time to execute the power failure processing, even after the voltage of the DC stable 24 volts becomes less than 22 volts. Therefore, the main control device 261 and the dispensing control device 311 can normally execute and complete the power failure processing.

[0187] The RAM clearing switch circuit 543 is a circuit that receives the switch signal of the RAM clearing switch 323 and clears the backup data of the RAM 503 of the main control device 261 and the RAM 513 of the payout control device 311 according to the state of the switch 323. When the RAM clearing switch 323 is pressed, the RAM clearing switch circuit 543 outputs a RAM clearing signal SK2 to the main control device 261 and the payout control device 311. When the power of the pachinko machine 10 is turned on with the RAM clearing switch 323 pressed (including power-on due to recovery from a power outage), the data of the RAMs 503, 513 of the main control device 261 and the payout control device 311 are cleared.

[0188] The display control device 45 executes the variable display of the decorative pattern on the performance display device 42 according to the instruction from the sub-control device 262. This display control device 45 includes a CPU 521, a program ROM 522, a work RAM 523, a video RAM 524, a character ROM 525, a video display processor (VDP) 526, an input port 527, an output port 529, and bus lines 530 and 531. The input port 527 is connected to an input / output port 554 of the sub-control device 262. The input port 527 is also connected to the CPU 521, the program ROM 522, the work RAM 523, and the VDP 526 via the bus line 530. The VDP 526 is also connected to an output port 529 via the bus line 531, and the performance display device 42, which is a liquid crystal display device, is connected to the output port 529.

[0189] The CPU 521 of the display control device 45 receives the display command transmitted from the sub-control device 262 via the input port 527, and performs control of the VDP 526 (generation of an internal command for the VDP 526) by analyzing the received command or performing a predetermined calculation process based on the received command. This performs display control in the performance display device 42.

[0190] The program ROM 522 is a memory that stores various control programs and fixed value data executed by the CPU 521, and the work RAM 523 is a memory that temporarily stores work data and flags used when the CPU 521 executes the various programs.

[0191] The video RAM 524 is a memory that stores display data to be displayed on the performance display device 42, and the display content of the performance display device 42 is changed by rewriting the content of this video RAM 524. The character ROM 525 is a memory that stores character data such as designs to be displayed on the performance display device 42.

[0192] The VDP526 is a type of drawing circuit that directly operates the LCD driver (liquid crystal drive circuit) built into the performance display device 42. The VDP526 is also called a "drawing chip" because it is made into an IC chip, and its actual form should be described as a microcomputer chip with built-in firmware dedicated to drawing processing. The VDP526 adjusts the timing of the CPU521, video RAM524, etc., and mediates the reading and writing of data, and reads out display data stored in the video RAM524 at a predetermined timing and displays it on the performance display device 42.

[0193] Next, the operation of the pachinko machine 10 configured as described above will be described. In this embodiment, the CPU 501 provided in the main control device 261 performs a lottery using various counter information when playing. Specifically, as shown in FIG. 1-8, a win / loss random number counter CC1 as a win / loss random number generating means used for a win / loss lottery to determine whether or not a jackpot state is generated, a type determination counter CC2 used for determining the type of jackpot (type lottery), a variable selection counter CC3 used for determining whether or not a reach state is generated in the performance display device 42, an initial value random number counter CINI used for setting the initial value of the win / loss random number counter CC1, a first variable type counter CS1 and a second variable type counter CS2 used for determining the variable display time of the special pattern display devices 43A, 43B (performance display device 42), and a normal pattern random number counter CC4 used for a start winning support lottery to determine whether or not the second start winning section 33WB is opened are used. The variation selection counter CC3 is also used for drawing out the reach pattern when the decorative pattern of the performance display device 42 is changed. The variation type counters CS1 and CS2 are also used for selecting the performance pattern in the performance display device 42 (selecting the variation pattern of the decorative pattern, etc.).

[0194] Counters CC1, CC2, CC3, CINI, CS1, CS2, and CC4 are loop counters that add 1 to the previous value each time they are updated, and after they reach their upper limit, return to the lower limit, 0. Each counter is updated periodically, and the updated value is appropriately stored in a counter buffer set in a predetermined area of ​​RAM 503 (except for random number initial value counter CINI).

[0195] RAM 503 is provided with a special variable reserve area as a reserve memory means in which the values ​​of the win / lose random number counter CC1, the type determination counter CC2, and the variable selection counter CC3 are stored, and a normal variable reserve area in which the value of the normal pattern random number counter CC4 is stored.

[0196] The special variable reserved area includes a first special variable reserved area and a second special variable reserved area each including four reserved areas (reserved first to fourth areas), and one execution area.

[0197] In each reserve area of ​​the first special variable reserve area, the values ​​of the win / lose random number counter CC1, the type determination counter CC2, and the variable selection counter CC3 are stored in chronological order according to the winning history in the first start winning section 33WA. In this embodiment, the first special variable reserve area provided in the RAM 503 of the main control device 261 constitutes a "first storage means (first reserve means) capable of storing the fulfillment of the first start condition up to a predetermined upper limit value (four)."

[0198] In each reserve area of ​​the second special variable reserve area, the values ​​of the win / lose random number counter CC1, the type determination counter CC2, and the variable selection counter CC3 are stored in chronological order according to the winning history in the second start winning section 33WB. In this embodiment, the second special variable reserve area provided in the RAM 503 of the main control device 261 constitutes a "second storage means (second reserve means) capable of storing the establishment of the second start condition up to a predetermined upper limit value (four)."

[0199] In addition, in this embodiment, there is one execution area for the special change pending area, and the data stored in the first special change pending area and the second special change pending area is shifted to a common execution area when a change display based on the data is performed.

[0200] The normal variable reserve area has four reserve areas (reservation 1 to reserve 4 areas) and one execution area. In each reserve area of ​​the normal variable reserve area, the value of the normal symbol random number counter CC4 is stored in chronological order according to the passing history of the game ball to the through gate 34.

[0201] By adopting such a configuration, the first variable display on the first special pattern display device 43A, the second variable display on the second special pattern display device 43B, and the variable display on the normal pattern display device 41 can each be reserved up to four times.

[0202] To explain each counter in detail, the win / no-win random number counter CC1 is configured to increment by 1 in sequence within the range of, for example, 0 to 599, and after reaching the upper limit value (i.e., 599) as the closing value, it returns to 0, which is the lower limit value as the opening value. Normally, when the win / no-win random number counter CC1 goes through one cycle, the value of the initial value random number counter CINI at that time is read as the next initial value of the win / no-win random number counter CC1. Note that the initial value random number counter CINI is a loop counter similar to the win / no-win random number counter CC1 (value = 0 to 599), and is updated once for each timer interrupt and is repeatedly updated within the remaining time of normal processing. Meanwhile, the win / no-win random number counter CC1 is updated periodically (once for each timer interrupt in this embodiment), and the value of the win / no-win random number counter CC1 is stored in the win / no-win random number counter buffer. Then, at the time when the game ball enters the first start winning section 33WA or the second start winning section 33WB, the value of the win / loss random number counter CC1 stored in the win / loss random number counter buffer is stored in a special variable reserve area (first special variable reserve area or second special variable reserve area).

[0203] In this embodiment, the winning probability of the first win / lose lottery (jackpot lottery) does not change depending on the game mode (either the game mode of "normal mode", "time-saving A mode" or "time-saving B mode"), and the number of values ​​of the win / lose random number counter CC1 that result in a jackpot state is three, and the value is "7,207,407". In other words, the first win probability is 1 / 200, and the first win / lose lottery (jackpot lottery) is won, resulting in a jackpot state. In this embodiment, the "first lottery means" is constituted by the function of the main control device 261 that performs the first win / lose lottery (jackpot lottery).

[0204] Similarly, the winning probability of the second win / lose lottery (small win lottery) does not change depending on the game mode (any of the game modes "normal mode", "time-saving A mode" and "time-saving B mode"). The number of values ​​of the win / lose random number counter CC1 that result in a small win is 84, and the values ​​are "9 to 50, 409 to 450". In other words, the second win probability is 84 / 600 (≒ approximately 1 / 7), and the second win / lose lottery (small win lottery) is won, resulting in a small win state. In this embodiment, the "second lottery means" is configured by the function of the main control device 261 that performs the second win / lose lottery (small win lottery).

[0205] Also, the third win / loss lottery (time-saving win lottery) is conducted only during the "normal mode" based on the entry of a game ball into the second start winning section 33WB. In other words, the third win / loss lottery (time-saving win lottery) is conducted only during the execution of the remaining second variable display stored in reserve at the end of the "time-saving A mode" (while the remaining reserved display is being consumed). Therefore, in this embodiment, the state in which the "remaining reserved display of the second variable display is being consumed (continuation chance stage presentation)" after the end of the "time-saving A mode (battle stage presentation or rush stage presentation)" corresponds to the "predetermined gaming state."

[0206] There are 60 possible values ​​for the time-saving random counter CC1, which are 211-230, 311-330, and 511-530. In other words, there is a 1 / 10 chance of winning the third lottery (time-saving lottery), and gaining the right to play the time-saving B mode.

[0207] More specifically, when the value of the win / loss random number counter CC1 is "211 to 230", a "30-time time-saving win" occurs, when the value of the win / loss random number counter CC1 is "311 to 330", a "40-time time-saving win" occurs, and when the value of the win / loss random number counter CC1 is "511 to 530", a "50-time time-saving win" occurs.

[0208] As described below, the third win / lose lottery (time-saving win lottery) is held if no winner is selected in the first win / lose lottery (big win lottery) and the second win / lose lottery (small win lottery), which are held based on the ball entering the second start-up winning section 33WB.

[0209] The ROM 502 is provided with a winning / losing judgment table that is referred to when judging whether the value of the winning / losing random number counter CC1 corresponds to any winning or not. In this embodiment, there is a first winning / losing judgment table corresponding to the ball entering the first start winning section 33WA (a first winning / losing judgment table common to the "normal mode", "time-saving A mode" and "time-saving B mode"), and a second winning / losing judgment table corresponding to the ball entering the second start winning section 33WB (a second winning / losing judgment table including a small winning judgment common to the "time-saving A mode" and "time-saving B mode", and a second winning / losing judgment table including a small winning judgment and a time-saving winning judgment for the "normal mode").

[0210] The type determination counter CC2 is configured to be incremented by 1 within a range of, for example, 0 to 19, and to return to the lower limit of 0 after reaching the upper limit (that is, 19).

[0211] The ROM 502 is provided with a type determination table that is referred to when determining which big win type the value of the type determination counter CC2 corresponds to. In this embodiment, a first type determination table corresponding to the ball entering the first start winning section 33WA and a second type determination table corresponding to the ball entering the second start winning section 33WB are provided.

[0212] If a jackpot is won in the win / lose lottery, the type of jackpot state to be granted will be determined based on the value of the type determination counter CC2 (a type lottery will be held), and the determined type of jackpot state will be granted.

[0213] In this embodiment, in the "normal mode (same for the time-saving A mode)", if a direct hit jackpot is won in the first hit / miss lottery (jackpot lottery) triggered by the ball entering the first start-up winning section 33WA, there is a 5% chance that it will become a "15R jackpot" and a 95% chance that it will become a "4R jackpot".

[0214] On the other hand, in the "Time-saving B mode," if a direct jackpot is won in the first win / lose lottery (jackpot lottery) triggered by the ball entering the first starting winning section 33WA, there is a 100% chance of a "15R jackpot" (the chance of a "4R jackpot" is 0%).

[0215] In contrast, regardless of the game mode, if a direct jackpot is won in the first win / lose lottery (jackpot lottery) triggered by the ball entering the second start-up winning section 33WB, and if a V-entry jackpot occurs based on the ball entering the specific winning section (V-entry area) 320c of the second variable winning device 32B via a small win, there is a 40% chance of a "15R jackpot", a 10% chance of an "8R jackpot", and a 50% chance of a "4R jackpot".

[0216] The type determination counter CC2 is updated periodically (in this embodiment, once for each timer interrupt), and the value of the type determination counter CC2 is stored in the type determination counter buffer. Then, when the game ball enters the first start winning section 33WA or the second start winning section 33WB, the value of the type determination counter CC2 stored in the type determination counter buffer is stored in the special variable reserve area (first special variable reserve area or second special variable reserve area) of the RAM 503.

[0217] The variable selection counter CC3 is configured to be incremented by 1 in sequence within a range of, for example, 0 to 238, and to return to the lower limit of 0 after reaching the upper limit (i.e., 238). In this embodiment, the variable selection counter CC3 is configured to draw a "reach before or after miss" in which the final stop pattern stops just one space before or after the reach pattern after the reach state occurs for the decorative pattern, a "reach other than miss before or after" in which the final stop pattern stops other than before or after the reach pattern after the reach state occurs, and a "miss (complete miss)" in which no reach state occurs.

[0218] The ROM 502 is provided with a reach determination table that stores the correspondence between the value of the variable selection counter CC3 and various reach patterns.

[0219] The variable selection counter CC3 is updated periodically (in this embodiment, once for each timer interrupt), and the value of the variable selection counter CC3 is stored in the variable selection counter buffer. Then, when the game ball enters the first start winning section 33WA or the second start winning section 33WB, the value of the variable selection counter CC3 stored in the variable selection counter buffer is stored in the special variable reserve area (first special variable reserve area or second special variable reserve area) of the RAM 503.

[0220] In addition, of the two fluctuation type counters CS1, CS2, one of the fluctuation type counters CS1 is configured to be incremented by one in sequence, for example within a range of 0 to 255, and after reaching an upper limit value (i.e., 255), returns to the lower limit value of 0, and the other fluctuation type counter CS2 is configured to be incremented by one in sequence, for example within a range of 0 to 31, and after reaching an upper limit value (i.e., 31), returns to the lower limit value of 0.

[0221] In addition, the change time of the change display on the special pattern display devices 43A, 43B and the general change pattern of the change display on the performance display device 42 (reach patterns such as normal reach, super reach, premium reach, etc.) are associated with each other by a change pattern table, so that once the change time of the special pattern display devices 43A, 43B is determined, the change pattern of the performance display device 42 is also determined.

[0222] For example, the variation time may be determined based on the first variation type counter CS1, and the stop display mode in the special symbol display devices 43A, 43B may be determined by the second variation type counter CS2. For example, in the case of a "15R jackpot", one of the stop display modes corresponding to the "15R jackpot" is determined. Note that the counters used to determine the variation time and variation pattern are not limited to the above configuration, and can be changed appropriately for each model.

[0223] In addition, the fluctuation type counters CS1 and CS2 are updated once each time the normal processing described below is executed, and are repeatedly updated during the remaining time of the normal processing. In this embodiment, the values ​​of the fluctuation type counters CS1 and CS2 stored in the fluctuation type counter buffer of the RAM 503 are stored in the special fluctuation reserve area of ​​the RAM 503 at the timing when the game ball enters the first start winning section 33WA or the second start winning section 33WB.

[0224] In this way, by acquiring the values ​​of the fluctuation type counters CS1 and CS2 at the timing of the start winning, the first fluctuation time of the reserved and stored first fluctuation display and the second fluctuation time of the second fluctuation display can be grasped (pre-read) before the fluctuation starts, and various performances can be performed using the information. In addition, if there is no need for a configuration in which the fluctuation time is read in advance to perform a performance, the buffer values ​​of the fluctuation type counters CS1 and CS2 may be acquired when the performance display device 42 determines the fluctuation pattern at the start of the fluctuation of the decorative pattern.

[0225] The size and range of each counter are merely examples and can be changed as desired. However, it is desirable to use different prime numbers for the win / lose random number counter CC1, the type determination counter CC2, the variation selection counter CC3, and the variation type counters CS1 and CS2, and to use numbers that are not synchronized under any circumstances.

[0226] The normal symbol random number counter CC4 is configured as a loop counter that increments by 1 within the range of 0 to 29, and returns to the lower limit of 0 after reaching the upper limit (i.e., 29). The normal symbol random number counter CC4 is updated periodically (in this embodiment, once for each timer interrupt), and the value of the normal symbol random number counter CC4 is obtained when the gaming ball passes through the through gate 34.

[0227] Then, when a value of the normal pattern random number counter CC4 which indicates a winning result is obtained, the normal pattern display device 41 displays a varying value for a predetermined period of time (after the normal pattern lamps constituting the normal pattern display device 41 flash alternately), and then the normal pattern display device 41 displays a stopped state in a manner (lighting pattern) corresponding to a winning result, and the second start-up winning section 33WB is opened in a pattern corresponding to the game mode at that time.

[0228] In this embodiment, in the "low ball entry state", the winning random number value is two, "0, 1". On the other hand, in the "high ball entry state", the winning random number value is 28, "0 to 27". In other words, in the "low ball entry state", the second start winning section 33WB is in the open state with a probability of 1 / 15, and in the "high ball entry state", the second start winning section 33WB is in the open state with a probability of 14 / 15.

[0229] The ROM 502 is provided with a support judgment table that is referred to when judging whether the value of the normal symbol random number counter CC4 corresponds to a winning or not. In this embodiment, a first support judgment table corresponding to a "low ball entry state" and a second support judgment table corresponding to a "high ball entry state" are set.

[0230] Next, each control process executed by the CPU 501 in the main control device 261 will be described with reference to a flowchart. The processes of the CPU 501 are roughly divided into main processing which is started when the power is turned on, timer interrupt processing which is started periodically (every 2 msec in this embodiment), and NMI interrupt processing which is started by inputting a stop signal to an NMI terminal (non-maskable terminal). For convenience of explanation, the timer interrupt processing and NMI interrupt processing will be described first, and then the main processing will be described.

[0231] FIG. 1-11 is a flow chart showing the timer interrupt process, and this process is executed by the CPU 501 of the main control device 261, for example, every 2 msec. First, in step SC301, the process of reading various winning switches is executed. That is, the state of various switches (except for the RAM erase switch 323) connected to the main control device 261 is read, and the state of the switch is judged and the detection information (winning detection information) is saved. On the other hand, if there is no detection information, the process proceeds directly to the next process.

[0232] When there is detection information from various winning switches, the value of the corresponding prize ball counter is incremented. In addition, in the external output process of the normal process described later, a prize ball command based on the value of each prize ball counter is output to the payout control device 311, and prize balls are awarded (game balls are paid out) based on the prize ball command. Furthermore, when this prize ball command is output, the value of each prize ball counter is reset.

[0233] In step SC302, a random number initial value update process is executed. Specifically, the random number initial value counter CINI is incremented by 1, and when the counter value reaches its maximum value, it is cleared to 0.

[0234] In addition, in step SC303, a random number update process is executed. Specifically, the win / lose random number counter CC1, the type determination counter CC2, the variable selection counter CC3, and the normal pattern random number counter CC4 are each incremented by 1, and when their counter values ​​reach their maximum values, they are each cleared to 0. Then, the updated values ​​of each counter CC1, CC2, CC3, and CC4 are stored in the corresponding buffer area of ​​RAM503.

[0235] Then, in step SC304, a start winning process is executed in response to the entry (winning) of the game ball into the first start winning section 33WA or the second start winning section 33WB, and in step SC305, a through gate passing process is executed in response to the passage of the game ball into the through gate 34. In the following step SC306, a launch permission command setting process is executed to perform a process such as sending a launch permission signal to the launch control circuit 312 of the power supply / launch control device 310. Furthermore, in step SC307, a remaining ball monitoring process is executed to check whether or not there are any game balls remaining in the internal area 320a of the second variable winning device 32B. Then, the timer interrupt process is temporarily terminated.

[0236] Here, the start winning process of step SC304 will be described with reference to the flowchart of Fig. 1-13. The RAM 503 is provided with a first hold counter Na for counting the number of holds of the first variable display triggered by a ball entering the first start winning section 33WA, and a second hold counter Nb for counting the number of holds of the second variable display triggered by a ball entering the second start winning section 33WB.

[0237] In addition, the execution area of ​​the special variable hold area and each hold area are provided with various memory areas, such as a win / lose random number memory area which stores the value of the win / lose random number counter CC1, a win type random number memory area which stores the value of the type determination counter CC2, a reach random number memory area which stores the value of the variable selection counter CC3, a first variable type random number memory area which stores the value of the first variable type counter CS1, a second variable type random number memory area which stores the value of the second variable type counter CS2, and a mode memory area which stores game mode information for identifying the game mode at the start of the variable display.

[0238] First, in step SC501, it is determined whether or not a game ball has entered the second start winning section 33WB based on the detection information of the second start winning switch 224b. If the determination in step SC501 is affirmative, it is determined in step SC502 whether or not the value of the second reserved counter Nb, which is the first counting function section, is less than the upper limit value ("4" in this embodiment). If the determination in step SC501 or SC502 is negative, the process proceeds to step SC510. On the other hand, if the determination in step SC502 is affirmative, the process proceeds to step SC503, where the second reserved counter Nb is incremented by one.

[0239] In the next step SC504, an addition display process is performed on the second reservation display device 46B (second reservation lamp) corresponding to the reservation number of the second variable display being increased by 1. In other words, if the second reservation lamp is in an off state, a process is performed to turn it on.

[0240] After step SC504, in the process of step SC505 which is the information setting function part, the values ​​of the win / lose random number counter CC1, the type determination counter CC2, the variation selection counter CC3, and the variation type counters CS1 and CS2 (the values ​​stored in the win / lose random number counter buffer, the type determination counter buffer, the variation selection counter buffer, and each variation type counter buffer) are stored in the first reserve area (win / lose random number storage area, winning type random number storage area, reach random number storage area, and first and second variation type random number storage areas) among the empty reserve areas of the second special variation reserve area. At the same time, the game mode when this second variation display starts is specified, and the game mode information is stored in the mode storage area. After step SC505, proceed to step SC506.

[0241] In step SC506, a second win / loss determination process is performed to determine whether the value of the win / loss random number counter CC1 newly stored in the second special variable pending area corresponds to any type of win (big win, small win, time-saving win).

[0242] Here, the second pass / fail judgment process in step SC506 will be described in detail with reference to FIG. 1-14(b).

[0243] First, in step SC5111, the second win / loss judgment table corresponding to the game mode is referred to, and it is judged whether the value of the win / loss random number counter CC1 newly stored in the second special variable reserve area matches any of the values ​​corresponding to the jackpot, "7", "207", or "407". If the judgment in step SC5111 is affirmative, in step SC5112, the jackpot scheduled flag of the corresponding reserve area in the second special variable reserve area is turned on, and then this process is terminated.

[0244] On the other hand, if the result of step SC5111 is negative, in step SC5113, the second win / loss determination table corresponding to the game mode is referred to, and it is determined whether the value of the win / loss random number counter CC1 newly stored in the second special variable reserve area matches any of the values ​​"9 to 50, 409 to 450" corresponding to the small win. If the result of step SC5113 is positive, in step SC5114, the small win scheduled flag of the corresponding reserve area in the second special variable reserve area is turned on, and then this process is terminated.

[0245] On the other hand, if a negative judgment is made in step SC5113, a process for determining whether the time reduction is applicable is executed in step SC5115, and then this process is terminated.

[0246] Here, the details of the time-saving approval / disapproval determination process in step SC5115 will be described with reference to FIG. 1-14(c).

[0247] First, in step SC5121, it is determined whether the change information newly stored in the second special change pending area is a change display performed in "normal mode." If the result of the determination in step SC5121 is negative, this process is terminated.

[0248] If the result of step SC5121 is positive, that is, if it is the second variable display performed in "normal mode", the process proceeds to step SC5122.

[0249] In step SC5122, the second win / lose judgment table corresponding to the "normal mode" is referred to to determine whether the value of the win / lose random number counter CC1 newly stored in the second special variable pending area matches any of the values ​​"211 to 230" corresponding to a "30-time time-saving win."

[0250] If the answer is yes in step SC5122, in step SC5123, the 30-time time-saving planned flag of the corresponding reserved area among the second special variable reserved areas is turned on, and then this processing is terminated.

[0251] If the result of step SC5122 is negative, then in step SC5124, the second win / lose judgment table corresponding to the "normal mode" is referred to to determine whether the value of the win / lose random number counter CC1 newly stored in the second special variable pending area matches any of the values ​​"311 to 330" corresponding to a "40-time time-saving win."

[0252] If a positive judgment is made in step SC5124, in step SC5125, the 40-time time-saving hit scheduled flag of the corresponding reserved area among the second special variable reserved areas is turned on, and then this processing is terminated.

[0253] If the result of step SC5124 is negative, then in step SC5126, the second win / lose judgment table corresponding to the "normal mode" is referred to to determine whether the value of the win / lose random number counter CC1 newly stored in the second special variable pending area matches any of the values ​​"511-530" corresponding to a "50-time time-saving win."

[0254] If the result of step SC5126 is affirmative, the process ends after turning on the 50-time time-saving win schedule flag of the corresponding reserved area among the second special variable reserved areas in step SC5127. On the other hand, if the result of step SC5126 is negative, the process ends as it is.

[0255] Returning to the explanation of Figure 1-13, in step SC507 following step SC506, if it is determined in step SC506 that the value of the win / lose random number counter CC1 is a value corresponding to a jackpot, a second type determination process is performed to determine the type of jackpot based on the new value of the type determination counter CC2 stored in the second special variable pending area.

[0256] Here, the second type determination process of step SC507 will be described with reference to FIG. 1-15(b). In the second type determination process, first, in step SC5300, it is determined whether or not the big win scheduled flag was set to ON in the second hit / miss determination process performed immediately before. If the result in step SC5300 is negative, this process is terminated.

[0257] On the other hand, if the result of step SC5300 is affirmative, in step SC5301, the second type determination table is referred to, and it is determined whether the value of the type determination counter CC2 newly stored in the second special variable reserve area matches the value "0 to 7" corresponding to "15R jackpot". If the result of step SC5301 is affirmative, in step SC5302, the 15R jackpot flag of the corresponding reserve area in the second special variable reserve area is turned on, and then this process is terminated.

[0258] On the other hand, if the result of step SC5301 is negative, in step SC5303, the second type determination table is referred to and it is determined whether the value of the type determination counter CC2 newly stored in the second special variable reserve area is "8 to 17" corresponding to "8R jackpot". If the result of step SC5303 is positive, in step SC5304, the 8R jackpot flag of the corresponding reserve area in the second special variable reserve area is turned on, and then this process is terminated.

[0259] On the other hand, if a negative judgment is made in step SC5303, i.e., if the value of the type determination counter CC2 is "18,19", in step SC5305, the second type judgment table is taken into consideration and the 4R jackpot flag of the corresponding reserve area among the second special variable reserve areas newly stored in the second special variable reserve area is turned on, and then this processing is terminated.

[0260] Returning to the explanation of FIG. 1-13, in step SC508 following step SC507, a second fluctuation time determination process is performed to determine the second fluctuation time of the second fluctuation display. Here, if the game mode at the start of the second fluctuation display is the "normal mode", the second normal fluctuation time determination table for the "normal mode" is referenced, and the second fluctuation time is grasped based on the value of the first fluctuation type counter CS1. If the game mode at the start of the second fluctuation display is the "time-saving A mode", the second shortened fluctuation time determination table for the "time-saving A mode" is referenced, and the second fluctuation time is grasped based on the value of the first fluctuation type counter CS1. Also, if the game mode at the start of the second fluctuation display is the "time-saving B mode", the second shortened fluctuation time determination table for the "time-saving B mode" is referenced, and the second fluctuation time is grasped based on the value of the first fluctuation type counter CS1. The fluctuation time grasped here is stored in the corresponding reserve area of ​​the second special fluctuation reserve area. However, the value of the first fluctuation type counter CS1 in the reserve area is not erased here.

[0261] In this embodiment, the second normal variable time determination table for the above-mentioned "normal mode", the second shortened variable time determination table for the "time-saving A mode", and the second shortened variable time determination table for the "time-saving B mode" are provided as tables for "big win", "small win", "time-saving win", and "miss", respectively.

[0262] Furthermore, in this embodiment, a mode storage area is provided in the RAM 503 of the main control device 261 to be referenced when determining the game mode. The mode storage area stores one of the values ​​"11" corresponding to the "normal mode", "21" corresponding to the "time-saving A mode", and "31" corresponding to the "time-saving B mode".

[0263] Correspondingly, a mode storage area that the sub-control device 262 refers to when determining the game mode is also provided in the RAM 553 of the sub-control device 262. The game mode information set in the main control device 261 is output to the sub-control device 262 in the next external output process (see step SC201) every time the game mode is switched and set.

[0264] In step SC509 following step SC508, a setting process of the advance command is performed. The advance command includes the change information (information used to determine the contents of the change display) showing the results of the second hit / miss judgment process, the second type judgment process, and the second change time judgment process, information showing whether the change information is triggered by a ball entering the first start winning section 33WA or the second start winning section 33WB, and game mode information for specifying the game mode at the start of the second change display, and is output to the sub-control device 262 in the next external output process (see step SC201).

[0265] After the process of step SC509, or if a negative judgment is made in step SC501 or step SC502, in step SC510, it is judged whether or not the game ball has won the first start winning section 33WA based on the detection information of the first start winning switch 224a. If a negative judgment is made in step SC510, this process is terminated.

[0266] On the other hand, if the result of step SC510 is affirmative, then in step SC511, it is determined whether the value of the first pending counter Na, which is the second counting function unit that counts the number of pending first variable displays triggered by a ball entering the first start winning section 33WA, is less than the upper limit value ("4" in this embodiment). If the result of step SC511 is negative, then this process ends. On the other hand, if the result of step SC511 is affirmative, then the process proceeds to step SC512, where the first pending counter Na is incremented by one.

[0267] In the next step SC513, an addition display process is performed on the first hold display device 46A (first hold lamp) corresponding to the hold number of the first variable display, which is numerical information (specific numerical information), being increased by one. That is, when both of the pair of left and right first hold lamps are turned off, the left first hold lamp is turned on, when the left first hold lamp is turned on and the right first hold lamp is turned off, both the left and right first hold lamps are turned on, when both the left and right first hold lamps are turned on, the left first hold lamp is blinked while the right first hold lamp is turned on, and when the left first hold lamp is blinking and the right first hold lamp is turned on, both the left and right first hold lamps are blinked.

[0268] After step SC513, in the processing of step SC514 which is the information setting function section, the values ​​of the win / lose random number counter CC1, the type determination counter CC2, the variation selection counter CC3, and the variation type counters CS1 and CS2 are stored in the empty reserve areas of the first special variation reserve area (win / lose random number memory area, win type random number memory area, reach random number memory area, and first and second variation type random number memory area). At the same time, based on the current values ​​of the variation count counters A and B, the game mode when this first variation display starts is specified, and the game mode information is stored in the mode memory area. After step SC514, the process proceeds to step SC515.

[0269] In step SC515, a first win / loss determination process is performed to determine whether or not the value of the win / loss random number counter CC1 newly stored in the first special variable reserve area corresponds to a big win.

[0270] Here, the details of the first pass / fail judgment process in step SC515 will be described with reference to FIG. 1-14(a).

[0271] First, in step SC5101, the first win / loss judgment table is referred to to determine whether the value of the win / loss random number counter CC1 newly stored in the first special variable reserve area matches any of the values ​​"7", "207", or "407" corresponding to a jackpot. If the result of step SC5101 is affirmative, then in step SC5102, the jackpot scheduled flag of the corresponding reserve area in the first special variable reserve area is turned on, and the process ends. On the other hand, if the result of step SC5101 is negative, the process ends as it is.

[0272] Returning to the explanation of Figure 1-13, in step SC516 following step SC515, if it is determined in step SC515 that the value of the win / lose random number counter CC1 is a value corresponding to a jackpot, a first type determination process is performed to determine the type of jackpot based on the value of the type determination counter CC2 newly stored in the first special variable pending area.

[0273] Here, the first type determination process of step SC516 will be described with reference to FIG. 1-15(a). First, in step SC5201, it is determined whether or not the big win scheduled flag was set to ON in the first hit / miss determination process performed immediately before. If the result of the negative determination in step SC5201 is negative, this process is terminated.

[0274] On the other hand, if the result of step SC5201 is affirmative, then in step SC5202, the first type determination table is referred to, and it is determined whether the value of the type determination counter CC2 newly stored in the first special variable reserve area matches the value "0" corresponding to "15R jackpot". If the result of step SC5202 is affirmative, then in step SC5203, the 15R jackpot flag is turned on, and then this process is terminated.

[0275] On the other hand, if a negative decision is made in step SC5202, the 4R big win flag is turned on in step SC5204, and then this process is terminated.

[0276] Returning to the explanation of Figure 1-13, in step SC517 following step SC516, if it is determined in step SC515 that the value of the hit / miss random number counter CC1 does not correspond to a jackpot (is a miss), a reach determination process is performed to determine the type of reach based on the value of the variable selection counter CC3 newly stored in the first special variable pending area.

[0277] Here, the reach judgment process of step SC517 will be explained with reference to FIG. 1-16. First, in step SC5401, it is determined whether or not the big win scheduled flag was set in the first hit / miss judgment process performed immediately before. If the result of the positive judgment in step SC5401 is affirmative, this process is terminated.

[0278] On the other hand, if the result of step SC5401 is negative, i.e., if it is a miss, then in step SC5402, the reach determination table is consulted to determine whether the value of the fluctuation selection counter CC3 newly stored in the special fluctuation reserve area matches either the value "0, 1" corresponding to the "front or rear miss reach." If the result of step SC5402 is positive, then in step SC5403, the front or rear flag indicating the occurrence of a front or rear miss reach is turned on, and then this process is terminated.

[0279] On the other hand, if the result of step SC5402 is negative, then in step SC5404, the reach determination table is referred to and it is determined whether the value of the fluctuation selection counter CC3 newly stored in the special fluctuation reserve area matches any of the values ​​"2-21" corresponding to "reach other than front / rear miss". If the result of step SC5404 is positive, then in step SC5405 the non-front / rear flag is turned on and this process is terminated.

[0280] Also, if the result of step SC5404 is negative, that is, if the variable display ends without going through a reach state (a "complete miss"), this process is terminated.

[0281] Returning to the explanation of FIG. 1-13, in step SC518 following step SC517, a first variation time determination process is performed to determine the first variation time of the first variation display. That is, if the game mode at the start of the first variation display is the "normal mode", the first normal variation time determination table for the "normal mode" is referenced to determine the first variation time based on the value of the first variation type counter CS1. If the game mode at the start of the first variation display is the "time-saving A mode", the first shortened variation time determination table for the "time-saving A mode" is referenced to determine the first variation time based on the value of the first variation type counter CS1. If the game mode at the start of the first variation display is the "time-saving B mode", the first shortened variation time determination table for the "time-saving B mode" is referenced to determine the first variation time based on the value of the first variation type counter CS1. The variation time determined here is stored in the corresponding reserve area among the first special variation reserve areas. However, the value of the first variation type counter CS1 in the reserve area is not erased here.

[0282] In this embodiment, the first normal variable time determination table for the above-mentioned "normal mode", the first shortened variable time determination table for the "time-saving A mode", and the first shortened variable time determination table for the "time-saving B mode" are provided with tables for "big win", "front and rear miss reach", "non-front and rear miss reach" and "complete miss". For example, for the "complete miss" variable time determination table, variable time determination tables such as "for reserved number 1 and 2 (normal variable time)", "for reserved number 3 (shortened variable time)", and "for reserved number 4 (shortened variable time)" may be provided, and the variable time determination table (variable time) to be referred to may be changed according to the reserved number of variable displays reserved and stored in the first special variable reserved area. In this way, when the reserved and stored first variable displays are being executed sequentially, the shortened time of the first variable display for miss can be set according to the number of reserved and stored first variable displays to be executed at that time. Here, for example, in a situation where a fluctuation time determination table for "four reserved items" is referenced when executing a specified fluctuation display, if the fluctuation display corresponds to various types of wins such as a jackpot, the fluctuation time determination table for "jackpot" may be configured to take priority.

[0283] After step SC518, in step SC519, the setting process of the advance command is performed, and this process is terminated. The advance command includes the fluctuation information (information used to determine the contents of the fluctuation display) showing the results of the first hit / miss judgment process, the first type judgment process, the reach judgment process, and the first fluctuation time judgment process, information showing whether the fluctuation information is triggered by the ball entering the first start winning section 33WA or the second start winning section 33WB, and game mode information for specifying the game mode at the start of the first fluctuation display, and is output to the sub-control device 262 in the next external output process (see step SC201).

[0284] In this embodiment, when a game ball enters the first start winning section 33WA or the second start winning section 33WB, the value of the win / loss random number counter CC1 and the like are directly stored in the special variable reserve area, and then the win / loss determination process and the like are executed, but the present invention is not limited to such a configuration. For example, a temporary storage area may be provided to temporarily store the counter values ​​of the win / loss random number counter CC1 when the value is acquired, and the information stored in the temporary storage area may be stored in the reserve area of ​​the corresponding special variable reserve area after the win / loss determination process and the like are executed.

[0285] Next, the through gate passing process in step SC305 will be described with reference to the flowchart in FIG.

[0286] In step SC601, it is determined whether or not the gaming ball has passed through the through gate 34 based on the detection information of the through gate switch 225. If a negative determination is made in step SC601, this process is terminated.

[0287] On the other hand, if the result of step SC601 is affirmative, that is, if it is determined that the gaming ball has passed through the through gate 34, then in step SC602, it is determined whether or not the value of the normal hold counter Nc, which counts the number of reserved variable displays performed by the normal symbol display device 41, is less than the upper limit value (4 in this embodiment). If the result of this determination is negative, then this process ends as is. On the other hand, if the result of step SC602 is affirmative, that is, if it is confirmed that the gaming ball has passed through the through gate 34, and the value of the normal hold counter Nc is less than 4, then the process proceeds to step SC603, where the normal hold counter Nc is incremented by 1.

[0288] In the next step SC604, an addition display process is performed on the normal hold display device 44 (normal hold lamp) corresponding to the increase of the number of holds in the variable display on the normal pattern display device 41 by one. In other words, if both of the pair of left and right normal hold lamps are off, the left normal hold lamp is turned on, if the left normal hold lamp is on and the right normal hold lamp is off, both left and right normal hold lamps are turned on, if both left and right normal hold lamps are on, the left normal hold lamp is blinked while the right normal hold lamp is turned on, and if the left normal hold lamp is blinking and the right normal hold lamp is on, both left and right normal hold lamps are blinked.

[0289] After step SC604, in step SC605, a random number related to winning or losing is obtained. Specifically, the value of the normal symbol random number counter CC4 updated in the random number update process in step SC303 is stored in the first free memory area of ​​the normal variable reserve area of ​​RAM503. Then, the through gate passing process is terminated.

[0290] Next, the launch permission command setting process in step SC306 will be described with reference to FIG. 1-18.

[0291] First, in step SC701, it is determined whether or not the firing permission flag indicating that a firing state signal is being received from the firing control circuit 312 is set to ON. The firing state signal is transmitted from the firing control circuit 312 to the main control device 261 when the firing control circuit 312 receives a touch signal from the handle 18, a firing switch signal, and a CR unit connection signal from the dispensing control device 311.

[0292] If the answer in step SC701 is YES, then in step SC702 it is determined whether or not a launch state signal has been received. If the answer in step SC702 is NO, then in step SC703 the launch permission flag is turned off, and this process is terminated.

[0293] On the other hand, if the answer is YES in step SC702, then in step SC704 it is determined whether the value of the launch timer used to measure the interval between launches of the game balls is "0." If the answer is NO in step SC704, then in step SC707 the value of the launch timer is decremented by 1, and then this process is terminated.

[0294] On the other hand, if the result of step SC704 is YES, then in step SC705, main control device 261 transmits a launch permission signal to launch control circuit 312. In the following step SC706, the launch permission flag is turned off. After step SC706, this process ends.

[0295] If the answer to step SC701 is NO, then in step SC708 it is determined whether or not a launch state signal has been received. If the answer to step SC708 is NO, then this process is terminated. On the other hand, if the answer to step SC708 is YES, then in step SC709 the launch permission flag is set to ON.

[0296] In the next step SC710, a ball feed signal is sent to the launch control circuit 312. Furthermore, in step SC711, the launch timer is set to "300", which corresponds to 0.6 seconds. This allows the game ball to be shot out by the launch device 60 after it has been reliably set at the launch position by the ball feed device 63, and while the main control device 261 continues to receive a launch state signal from the launch control circuit 312, a launch permission signal is sent from the main control device 261 at 0.6 second intervals, causing the game ball to be launched by the launch device 60 at 0.6 second intervals. After step SC711, this process ends.

[0297] When the launch control circuit 312 receives a launch permission signal from the main control device 261, it determines whether or not it has received all of the touch signal, launch switch signal, and CR unit connection signal from the handle 18 and the payout control device 311, and if the determination is affirmative, it drives the launch device 60 (launch solenoid) and performs a launch process to launch the game ball. The launch control circuit 312 adjusts and controls the launch device 60 with respect to the launch strength (launch speed) of the game ball based on the dial position signal. This allows the game ball to be shot out by the launch device 60 with the adjusted strength.

[0298] In addition, when the launch control circuit 312 receives a ball feeding signal from the main control unit 261, it checks the preparation ball detection sensor which detects whether a game ball has been set at the launch position on the launch rail 61 where the game ball will be launched by the launch device 60, and if it is confirmed that a game ball is not set at the launch position, it drives the ball feeding device 63 and performs a ball feeding process to set the game ball at the launch position.

[0299] 1-12 is a flowchart showing the NMI interrupt process, which is executed by the CPU 501 of the main control device 261 when the power to the pachinko machine 10 is cut off due to a power outage or the like. By this NMI interrupt, the state of the main control device 261 at the time of the power outage is stored in the backup area 503a of the RAM 503.

[0300] That is, when the power supply to the pachinko machine 10 is cut off due to a power outage or the like, a power outage signal SK1 is output from the power outage monitoring circuit 542 to the NMI terminal of the CPU 501 in the main control device 261. Then, the CPU 501 interrupts the control being executed and starts NMI interrupt processing, and in step SC401, stores the power outage occurrence information in the backup area 503a of the RAM 503 as the setting of the power outage occurrence information, and ends the NMI interrupt processing.

[0301] The above-mentioned NMI interrupt processing is also executed in the payout control device 311, and the occurrence information of the power outage is stored in the backup area 513a of the RAM 513 by the NMI interrupt. That is, when the power supply of the pachinko machine 10 is cut off due to a power outage or the like, the power outage signal SK1 is output from the power outage monitoring circuit 542 to the NMI terminal of the CPU 511 in the payout control device 311, and the CPU 511 interrupts the control being executed and starts the NMI interrupt processing. The contents are as described above.

[0302] 1-9, a flow of main processing executed by CPU 501 in main control device 261 will be described below. This main processing is started upon reset when power is turned on.

[0303] First, in step SC101, the initial setting process is performed when the power is turned on. Specifically, a predetermined value is set in the stack pointer, and a wait process is performed for about one second, for example, to wait for the sub-side control devices (sub-control device 262, dispensing control device 311, etc.) to become operable. In the following step SC102, RAM access is permitted.

[0304] Then, data backup processing is performed for the RAM 503 in the CPU 501. That is, in step SC103, it is determined whether or not the RAM erase switch 323 provided in the power supply circuit 313 of the power supply / launch control device 310 is pressed (ON), and if it is pressed, the process proceeds to step SC112 to clear (delete) the backup data. On the other hand, if the RAM erase switch 323 is not pressed, the process proceeds to the next step SC104 to determine whether or not power interruption occurrence information is set in the backup area 503a of the RAM 503. If it is not set, the backup data is not stored, and in this case, the process also proceeds to step SC112. If the power interruption occurrence information is set in the backup area 503a, a RAM judgment value is calculated in step SC105, and in the next step SC106, it is determined whether or not the RAM judgment value matches the RAM judgment value saved at the time of power interruption, that is, the validity of the backup. If the calculated RAM judgment value does not match the RAM judgment value saved at the time of power interruption, the backed up data is destroyed, and in this case, the process also proceeds to step SC112.

[0305] In the process of step SC112, an initialization command is sent to initialize the sub-control device 262 and the dispensing control device 311, etc. Then, the process proceeds to the RAM initialization process (step SC113, etc.). The RAM judgment value is, for example, a checksum value in the working area address of RAM 503. Instead of this RAM judgment value, it is also possible to judge the validity of the backup by whether or not the keyword written in a specified area of ​​RAM 503 is correctly saved.

[0306] As described above, in the present pachinko machine 10, when it is desired to return to the initial state when the power is turned on, for example, when the hall opens for business, the power is turned on while pressing the RAM clear switch 323. Therefore, if the RAM clear switch 323 is ON, the process proceeds to the RAM initialization process (step SC113, etc.). Similarly, if the power interruption occurrence information is not set, or if an abnormality in the backup is confirmed by the RAM judgment value (checksum value, etc.), the process proceeds to the RAM 503 initialization process (step SC113, etc.). That is, in step SC113, the used area of ​​the RAM 503 is cleared to 0, and in the following step SC114, the initial value of the RAM 503 is set. After that, in step SC111, interrupt permission is set, and the process proceeds to the normal process described later.

[0307] On the other hand, if the RAM erase switch 323 has not been pressed (step SC103: NO), the process at the time of power recovery (processing at the time of recovery from power failure) is executed on the condition that the power failure occurrence information has been set and the RAM judgment value (checksum value, etc.) is normal. That is, in step SC107, the stack pointer before the power failure is restored, and in step SC108, the power failure occurrence information is cleared.

[0308] In step SC109, a command is sent to restore the sub-control device to the gaming state at the time of power off. In step SC110, the used registers are restored from the backup area 503a of the RAM 503. After that, in step SC111, interrupt permission is set and the process proceeds to normal processing, which will be described later.

[0309] Next, the flow of normal processing will be described with reference to the flowchart in Figure 1-10. In this normal processing, the main processing of the game is executed. In summary, the processing of steps SC201 to SC211 is executed as a regular processing with a 4 msec cycle, and the counter update processing of steps SC212 and SC213 is executed in the remaining time.

[0310] First, in step SC201, external output processing is executed to transmit control signals to each device based on the settings of the special pattern display devices 43A, 43B and the second start-up winning section 33WB, etc., updated in the previous normal processing, and to transmit output data such as commands to each control device on the sub side.

[0311] For example, when starting a variable display on the special pattern display devices 43A and 43B, a variable pattern command is sent to the sub-control device 262 to start a performance by variable display of decorative patterns on the performance display device 42. The sub-control device 262 that inputs the variable pattern command determines the display mode (variation time, performance pattern, etc.) of the performance display device 42 based on the various commands, and issues an instruction to the display control device 45 to display the display mode on the performance display device 42.

[0312] The variation pattern command includes information that specifies the variation pattern of the decorative symbols, such as normal reach, super reach, and premium reach. Meanwhile, the sub-control device 262 stores the relationship between these variation pattern commands and the variation patterns of the decorative symbols in a table. Then, the sub-control device 262 determines the variation pattern of the decorative symbols, etc., based on the variation pattern command, and controls the display control device 45, sound, etc.

[0313] Here, the variation patterns of the decorative symbols will be explained. "Normal reach" is a reach pattern in which no special performance display is made other than the variation display of the decorative symbols. "Super reach" is a reach pattern in which characters and the like are displayed on the performance display device 42 in addition to the decorative symbols during the variation display of the decorative symbols (after the reach state is established), thereby giving the player a sense of expectation. "Premium reach" is a performance mode that can be derived only when a big win state occurs, and is performed in a mode in which characters and the like of a different pattern from the super reach are displayed in addition to the decorative symbols during the variation display of the decorative symbols (after the reach state is established), thereby giving the player a sense of expectation. In addition, "complete miss" is a variation pattern in which the variation display of the decorative symbols is stopped without entering any of the reach states.

[0314] In addition, the sub-control device 262 determines the stop pattern (combination of stop patterns) of the decorative pattern change display on the performance display device 42 based on the change pattern and change time information included in the change pattern command, and stops and displays the combination of decorative patterns (combination of jackpot patterns) consisting of the same numbers 1 to 9 when a jackpot ("15R jackpot", "8R jackpot", "4R jackpot") is won.

[0315] The combination of symbols that are not in front or behind corresponds to a "reach that is not in front or behind" where the final symbol stops just one symbol before or after the reach symbol after the reach occurs. The combination of symbols that are not in front or behind corresponds to a "reach that is not in front or behind" where the final symbol stops just one symbol before or after the reach symbol after the reach occurs. The combination of symbols that are completely in the back corresponds to a "complete miss" where the reach does not even occur.

[0316] In addition, the main control device 261 may be configured to set a pattern command specifying any one of a jackpot pattern combination, a front-to-back miss pattern combination, a pattern combination other than a front-to-back miss pattern combination, and a complete miss pattern combination, and output the pattern command together with the variable pattern command to the sub-control device 262.

[0317] Returning to the explanation of FIG. 1-10, in step SC202, the fluctuation type counters CS1 and CS2 are updated. More specifically, like other counters, the fluctuation type counters CS1 and CS2 are incremented by 1, and when their counter values ​​reach their upper limit values ​​(255 and 31 in this embodiment), they are cleared to 0. Then, the updated values ​​of the fluctuation type counters CS1 and CS2 are stored in the corresponding buffer areas of the RAM503.

[0318] In the following step SC203, the winning ball count signal received from the payout control device 311 is read. Next, in step SC204, the payout abnormality signal received from the payout control device 311 is read.

[0319] Then, in step SC205, the second special display control process is executed. In this process, the second special symbol display device 43B is controlled, and various winnings (big win, small win, time-saving win) are judged, and the variable display settings in the second special symbol display device 43B and the performance display device 42 are set. The details of this second special display control process will be described later.

[0320] Furthermore, in step SC206, a first special display control process is executed. In this process, control is performed on the first special symbol display device 43A, and a jackpot is determined and a variable display (variable pattern of decorative symbols in the performance display device 42) in the first special symbol display device 43A and the performance display device 42 is set. Details of this first special display control process will be described later.

[0321] In step SC207, a variable winning device control process is executed. In this process, control is performed on the first variable winning device 32A and the second variable winning device 32B. The variable winning device control process will be described in detail later.

[0322] In step SC208, a normal display control process is executed. In this process, control is performed regarding the normal symbol display device 41. The details of this normal display control process will be described later.

[0323] In step SC209, a start winning section control process is executed. In this process, control is performed on the second start winning section 33WB having the opening and closing blade member 33WBb. The details of this start winning section control process will be described later.

[0324] Thereafter, in step SC210, it is determined whether or not power interruption occurrence information is set in backup area 503a of RAM 503. If power interruption occurrence information is not set in backup area 503a, it is determined in step SC211 whether or not it is time to execute the next normal process, that is, whether or not a predetermined time (4 msec in this example) has passed since the start of the previous normal process. If the predetermined time has already passed, the process proceeds to step SC201, and the processes from step SC201 onwards are repeatedly executed.

[0325] On the other hand, if the specified time has not yet elapsed since the start of the previous normal processing, the random number initial value counter CINI and the fluctuation type counters CS1 and CS2 are repeatedly updated within the remaining time until the next normal processing execution timing (step SC212, step SC213).

[0326] That is, in step SC212, the random-number initial-value counter CINI is updated. Specifically, the random-number initial-value counter CINI is incremented by 1, and when the counter value reaches the maximum value (599 in this example), it is cleared to 0.

[0327] In addition, in step SC213, the fluctuation type counters CS1 and CS2 are updated (similar to step SC202). Specifically, the fluctuation type counters CS1 and CS2 are incremented by 1, and when their counter values ​​reach their maximum values ​​(255 and 31 in this example), they are cleared to 0. Then, the changed values ​​of the fluctuation type counters CS1 and CS2 are stored in the corresponding buffer areas of the RAM 503.

[0328] Here, since the execution time of each process of steps SC201 to SC210 changes according to the game state, the remaining time until the execution timing of the next normal process is not constant but fluctuates. Therefore, by repeatedly executing the update of the random number initial value counter CINI using the remaining time, the random number initial value counter CINI (i.e., the initial value of the win / lose random number counter CC1) can be randomly updated, and similarly, the change type counters CS1 and CS2 can also be randomly updated.

[0329] If power failure occurrence information is set in backup area 503a of RAM 503 (step SC210: YES), the power has been cut off, and the processing from step SC214 onwards is carried out as power failure processing when the power is lost. The power failure processing first prohibits the occurrence of each interrupt process in step SC214, saves the contents of each register used by CPU 501 to a stack area in step SC215, and stores the value of the stack pointer in backup area 503a in step SC216.

[0330] Then, in step SC217, a power-off notification command indicating that the power has been cut off is sent to other control devices (such as the dispensing control device 311). Then, in step SC218, a RAM judgment value is calculated and stored in the backup area 503a. The RAM judgment value is, for example, a checksum value in the working area address of the RAM 503. Then, in step SC219, RAM access is prohibited, and an infinite loop continues until the power is completely cut off and processing can no longer be executed.

[0331] The process of step SC210 is executed at the end of a series of processes corresponding to the change in the game state performed in steps SC201 to SC209, or at the end of one cycle of the processes of steps SC212 and SC213 performed within the remaining time. Therefore, in the normal process of the main control device 261, the power interruption occurrence information is confirmed at the end of each process, so the amount of data stored in the backup area 503a of the RAM 503 is smaller than when each process is in the middle, and the data can be stored easily. In addition, when returning to the state before the power interruption, the amount of data stored in the backup area 503a is small, so the data can be easily returned, and the processing load of the main control device 261 can be reduced. Furthermore, since the occurrence of an interrupt process is prohibited before the data is stored (step SC214), the data at the time of the power interruption can be prevented from being changed, and the state before the power interruption can be reliably stored.

[0332] Next, the first special display control process in step SC206 will be described with reference to the flowchart in FIG.

[0333] First, in step SC800, it is determined whether the value of a variable interval timer for measuring the remaining time of the variable interval set after the first variable display of the first special pattern display device 43A is "0" or not.

[0334] If the result of step SC800 is negative, that is, if it is within the variable interval, then in step SC819, the value of the variable interval timer is subtracted, and then this process ends. That is, for example, if the variable interval is 1 second (1000 msec) and the variable interval timer is set to "249" ("250" if step SC819 is configured to be performed before step SC800), then in this process, "1" is subtracted from the value of the variable interval timer every 4 msec, and after 1 second it becomes "0."

[0335] On the other hand, if the result of step SC800 is positive, i.e., if it is not a variable interval, then in step SC801, the winning status memory area, which will be described in detail later, is referenced to determine whether the current state is other than a big win state or a small win state.

[0336] In addition, the jackpot state includes an opening period from when the display mode corresponding to the jackpot is stopped and displayed on the first special pattern display device 43A or the second special pattern display device 43B until the first variable winning device 32A is opened, a round period during which the first variable winning device 32A is in an open state, an interval period between round periods during which the first variable winning device 32A is in a closed state, and an ending period after the final round until the first special pattern display device 43A or the second special pattern display device 43B can start variable display.

[0337] The small win state also includes a round period during which the second variable winning device 32B is in an open state, and an interval period between round periods during which the second variable winning device 32B is in a closed state.

[0338] In the hit status memory area of ​​this embodiment, "0" is stored in a state other than the big win state or the small win state, and in the big win state, "1" is stored in the opening period and the interval period, "2" is stored in the round period, and "3" is stored in the ending period. In addition, in the small win state, "4" is stored in the first round, "5" is stored in the interval period after the first round, and "6" is stored in the second round. That is, in the step SC801, it is determined whether "0" is stored in the hit status memory area, and whether it is in the big win state or the small win state.

[0339] If the result of step SC801 is negative, that is, if the player is in a big win state or a small win state, the process ends. On the other hand, if the result of step SC801 is positive, the process ends in step SC802, where it is determined whether or not a special symbol 2 display flag indicating that the second variable display is being performed is set to on in the second special symbol display device 43B. If the result of step SC802 is positive, the process ends.

[0340] If the result of step SC802 is negative, the process proceeds to step SC803, where it is determined whether the second pending counter Nb, which counts the number of pending second variable display triggered by a ball entering the second start winning section 33WB, is greater than 0.

[0341] If a negative judgment is made in step SC803, in step SC804, it is judged whether or not a special pattern 1 display flag indicating that the first variable display is being performed in the first special pattern display device 43A is set on.

[0342] If the result of step SC804 is negative, i.e., the state is not a big win or small win state, and the first or second variable display is not in progress, and no second variable display is stored in reserve, the process proceeds to step SC805, where it is determined whether the first reserve counter Na, which counts the number of reserved first variable displays triggered by a ball entering the first start winning section 33WA, is greater than 0.

[0343] In other words, when the second variable display is in progress on the second special pattern display device 43B, or when even one second variable display is stored in reserve, the first special pattern display device 43A is configured not to be able to start a new first variable display.

[0344] If the result of step SC805 is affirmative, in the process of step SC806 which serves as an update function unit or a subtraction function unit, 1 is subtracted from the first reservation counter Na. In the following step SC807, a process of shifting the data stored in the first special variable reservation area is executed. This data shift process is a process of shifting the data stored in the reservation areas 1 to 4 of the first special variable reservation area to the execution area side in order, and the data in each area is shifted in the following order: reservation area 1 → execution area, reservation area 2 → reservation area 1, reservation area 3 → reservation area 2, reservation area 4 → reservation area 3.

[0345] After step SC807, in step SC808, a subtraction display process is performed on the first hold display device 46A (first hold lamp) corresponding to the hold number of the first variable display being reduced by one. That is, when both of the pair of left and right first hold lamps are in a blinking state, the left first hold lamp is kept blinking while the right first hold lamp is turned on, when the left first hold lamp is in a blinking state and the right first hold lamp is turned on, when both the left and right first hold lamps are turned on, the right first hold lamp is turned off while the left first hold lamp is kept on, and when the left first hold lamp is turned on and the right first hold lamp is turned off, a process is performed to turn off both the left and right first hold lamps. After step SC808, in step SC809, a first variable display setting process is performed, and then this process is terminated.

[0346] On the other hand, if a negative judgment is made in step SC805, in step SC811, a standby display setting (such as setting a standby display command to be output to the sub-control device 262) is performed to derive a display mode corresponding to a change standby state in which no change display is being performed in both the first special pattern display device 43A and the second special pattern display device 43B (for example, a mode in which only the first and second first special pattern lamps from the right in the lower row, or the second special pattern lamp, are lit), and then this processing is terminated.

[0347] In other words, after the fluctuation stops, the first special pattern display device 43A and the second special pattern display device 43B of this embodiment will maintain their stopped state (in a state indicating the result of the win / lose lottery) for the fluctuation interval, but when the fluctuation interval ends, they will be switched to a display state indicating that they are in a fluctuation standby state.

[0348] In addition, the display modes indicating that the performance display device 42 is in a variable standby state include a first standby display mode and a second standby display mode, and the sub-control device 262 that has received a standby display command may be configured to first set the performance display device 42 to the first standby display mode in which the brightness of the performance display device 42 is maintained and the stopped display mode of the variable display of the decorative pattern is maintained almost as it is, and to set a value corresponding to a predetermined time (for example, a value corresponding to 30 seconds) to a standby time measurement timer that measures the time since the first standby display mode is derived. Furthermore, when the value of the standby time measurement timer is subtracted every predetermined time and becomes "0", the brightness of the performance display device 42 is dimmed and the display mode is simplified (for example, the decorative pattern is not displayed, etc.), and the second standby display mode may be configured.

[0349] Here, details of the first variable display setting process of step SC809 will be explained with reference to Figure 1-20.

[0350] First, in step SC900, it is determined whether the value of the win / lose random number counter CC1 stored in the execution area of ​​the special variable reserve area is "7" corresponding to a big win. In addition, in step SC900, it may be determined whether the first variable display corresponding to a big win is displayed by determining whether the big win scheduled flag of the execution area of ​​the special variable reserve area is set to on.

[0351] If an affirmative decision is made in step SC900, then in step SC901 it is decided whether or not "31", which corresponds to the "time-saving B mode", is stored in the mode storage area.

[0352] If the result of the determination in step SC901 is affirmative, the 15R big win flag is turned on in the execution area of ​​the special variable reserve area in step SC902, and then the process proceeds to step SC903.

[0353] If the result of step SC901 is negative, the process proceeds to step SC904, where it is determined whether or not the 15R jackpot flag has already been set to ON in the execution area of ​​the special variable reserve area. If the result of step SC904 is positive, the process proceeds to step SC903.

[0354] In step SC903, a 15R big win pattern setting process is performed. The 15R big win pattern setting process is a process for executing a variable display and a performance display corresponding to the variable information stored in the execution area in the first special symbol display device 43A and the performance display device 42 (the same applies to various pattern setting processes described later). Here, the variable pattern table corresponding to the 15R big win is taken into consideration to determine the variable pattern (variable display time, stop mode, performance pattern, etc.) of the first special symbol display device 43A and the performance display device 42, and the variable pattern command is set, etc.

[0355] Specifically, in the 15R big win pattern setting process in step SC903 (similar to the various pattern setting processes in steps SC905, SC907, SC909, and SC910 described later), the mode storage area is first checked to grasp the game mode. If "11" corresponding to "normal mode" is stored in the mode storage area, the first normal variable time determination table for the "normal mode" corresponding to the pattern setting process is selected as the first variable time determination table to be referred to when setting the first variable time. If "21" corresponding to "time-saving A mode" is stored, the first shortened variable time determination table for the "time-saving A mode" corresponding to the pattern setting process is selected. If "31" corresponding to "time-saving B mode" is stored, the first shortened variable time determination table for the "time-saving B mode" corresponding to the pattern setting process is selected.

[0356] Then, the selected first variable time determination table is referenced, and the first variable time is determined based on the value of the first variable type counter CS1 stored in the execution area of ​​the special variable reservation area. The determined first variable time is stored in association with the execution area of ​​the special variable reservation area.

[0357] Furthermore, a reach pattern is determined based on the first fluctuation time and the fluctuation pattern. For example, a first normal fluctuation time determination table for a big win is referenced, and if the first fluctuation time is determined to be 22 seconds, a normal reach is set, if it is determined to be 30 or 35 seconds, a super reach is set, and if it is determined to be 40 seconds, a premium reach is set.

[0358] Then, various information including the first variable display, the 15R jackpot, the determined reach pattern, game mode information, and the variable time are set in the variable pattern command. In addition, in the 15R jackpot pattern setting process, a special chart 1 jackpot variable flag indicating that the first variable display corresponding to the jackpot is being performed is set to ON.

[0359] In addition, in this embodiment, the reach pattern of the performance display device 42 is determined on the main control device 261 side, but in order to reduce the burden on the main control device 261, the main control device 261 does not determine the reach pattern, and the fluctuation pattern command is configured to include information on whether it is the first fluctuation display or the second fluctuation display, information indicating the fluctuation pattern (information that allows one to determine whether it is a 15R jackpot, 8R jackpot, 4R jackpot, small win, front or rear miss reach, non-front or rear miss reach, or complete miss), information indicating the fluctuation time, etc., and the reach pattern of the performance display device 42 is determined on the sub-control device 262 side.

[0360] After step SC903, in step SC911, a special pattern 1 display flag indicating that the first variable display is in progress in the first special pattern display device 43A is set to on, and in step SC912, a value corresponding to the first variable time is set to the special pattern 1 display timer, which measures the remaining time of the first variable display, and then this processing is terminated.

[0361] Also, if the result of step SC904 is negative, a 4R jackpot pattern setting process is performed in step SC905. Here, the change pattern (change display time, stop mode, performance pattern, etc.) of the first special symbol display device 43A and the performance display device 42 is determined by referring to the change pattern table corresponding to the 4R jackpot, and a change pattern command is set. Also, in the 4R jackpot pattern setting process, a special symbol 1 jackpot change flag indicating that the first change display corresponding to the jackpot is being performed is set to ON.

[0362] After step SC905, in step SC911, the special chart 1 display flag is set to on, and in step SC912, a value corresponding to the first variable time is set to the special chart 1 display timer, and then this processing is terminated.

[0363] If the result of step SC900 is negative, then in step SC906, the execution area of ​​the special variable pending area is taken into consideration and it is determined whether the front and rear flag (see reach determination process in FIG. 1-16) is on. If the result of step SC906 is positive, that is, if it is a "front and rear missed reach", then in step SC907, a front and rear reach pattern setting process (setting of variable pattern command, etc.) is performed, and then this process is terminated via step SC911 and step SC912.

[0364] If the result of step SC906 is negative, then in step SC908, the execution area of ​​the special variable pending area is taken into consideration to determine whether the non-front / back flag is on. If the result of step SC908 is positive, that is, if it is a "non-front / back miss reach", then in step SC909, a non-front / back reach pattern setting process (such as setting a variable pattern command) is performed, and then this process is terminated via steps SC911 and SC912.

[0365] Also, if the result of step SC908 is negative, i.e., if the result is a "complete miss," then in step SC910 a miss fluctuation pattern setting process (setting of a fluctuation pattern command, etc.) is performed, and then after that, step SC911 and step SC912 are performed, and this process is terminated.

[0366] As described above, in this embodiment, a first win / lose lottery (jackpot lottery) to determine whether or not a big win will result is conducted based on the ball entering the first start winning section 33WA, but a second win / lose lottery (small win lottery) to determine whether or not a small win will result is conducted and a third win / lose lottery (time-saving win lottery) to determine whether or not a time-saving win will result are conducted are not conducted.

[0367] Returning to the explanation of FIG. 1-19, if the result of step SC804 is affirmative, that is, if the first variable display is in progress, the process proceeds to step SC812, where the subtraction process of the special chart 1 display timer is performed. Each time this process is performed, the value of the special chart 1 display timer is subtracted by 4 msec. For example, if the variable time is 6 seconds (6000 msec), the special chart 1 display timer is set to "1500", and is subtracted by 1 every 4 msec.

[0368] Next, the process proceeds to step SC813, and the value of the special chart 1 display timer after the subtraction is taken into consideration to determine whether or not a predetermined variable time has elapsed. At this time, when the predetermined variable time has elapsed, that is, when the value of the special chart 1 display timer becomes "0", step SC813 is judged to be positive.

[0369] If the result of step SC813 is negative, in step SC818, a switching display setting is performed to continue the switching display (variable display) of the first special symbol display device 43A. Based on the setting contents of the switching display setting, a control signal to perform switching display is output to the first special symbol display device 43A in the external output process in the next normal process. This realizes the switching display (variable display) of the first special symbol display device 43A at the timing of the first special display control process, that is, every 4 ms. After step SC818, this process ends.

[0370] On the other hand, if the result of the determination in step SC813 is affirmative, the special symbol 1 display flag is turned off in step SC814, and the special symbol 1 stop display setting is performed in step SC815 to perform a stop display on the first special symbol display device 43A. Based on the setting contents of this special symbol 1 stop display setting, a control signal to perform a stop display is output to the first special symbol display device 43A in the external output process in the next normal process. That is, in the first special symbol display device 43A, the mode corresponding to each big win type, loss, etc. set in the first variable display setting process is stopped and displayed.

[0371] Also, after step SC815, in step SC816, a special symbol 1 stop command is set for the sub-control device 262 to cause the performance display device 42 to perform a stop display. This ensures that the stop timing of the first special symbol display device 43A and the performance display device 42 is synchronized. However, since the stop mode of the performance display device 42 has already been determined by the sub-control device 262 by the variable pattern command output at the start of the variable display, there is no need to add information regarding the stop mode of the performance display device 42 again. Also, to repeat, the stop display by the special symbol display devices 43A and 43B is the main display, and the display of the decorative pattern by the performance display device 42 is merely auxiliary (for performance).

[0372] Next, in step SC817, a special chart 1 discrimination information setting process is performed to initially set the winning state and switch the game mode, and then this process is terminated.

[0373] Here, the special chart 1 discrimination information setting process of step SC817 will be explained with reference to FIG. 1-21.

[0374] First, in step SC1001, the execution area of ​​the special variation reserve area is referenced to determine whether or not the special chart 1 big win variation flag is set to on.

[0375] If the result of step SC1001 is positive, the special chart 1 jackpot fluctuation flag is turned off in step SC1002, and a jackpot in progress flag indicating that a jackpot state is in progress (the special chart 1 jackpot in progress flag indicating that a jackpot has occurred in the first fluctuation display stored in the first special fluctuation pending area) is turned on in step SC1003.

[0376] Furthermore, in step SC1004, a value corresponding to the various jackpot flags set in the execution area of ​​the special variable pending area ("15" corresponding to a 15R jackpot, or "4" corresponding to a 4R jackpot) is set for a round number counter for determining the number of rounds executed during the jackpot state (the number of times the first variable winning device 32A is opened).

[0377] In the next step SC1005, "1" is set in the winning status storage area. Furthermore, in step SC1006, a predetermined value (a value "2000" corresponding to an opening period of 8 seconds in this embodiment) is set in a special variable timer used for control during the winning state (opening / closing control of the first variable winning device 32A). Next, in step SC1007, "8" is set in the first winning counter for counting the number of game balls that have entered the first variable winning device 32A, indicating 8 balls, which is the maximum number of balls that can enter per round.

[0378] Furthermore, during the switch reading process of the timer interrupt processing (see Figure 1-11), the value of the first winning counter is determined based on the detection information of the large winning port count switch 222 as to whether or not a ball has entered the first variable winning device 32A, and is decremented by one if it is determined that a ball has entered the first variable winning device 32A.

[0379] Then, in step SC1008, an opening command for notifying the sub-control device 262 of the start of the winning state is set, and then this process is terminated. Note that the opening command includes information on the winning type, etc., so that the sub-control device 262 can also grasp the total number of rounds in the winning state, etc.

[0380] Also, if the result of the negative determination in step SC1001 is negative, in step SC1013, a value equivalent to the variable interval (for example, 1 second) is set for the variable interval timer. In addition, in the performance display device 42, the variable display of the decorative pattern is basically stopped at the timing of the stop display of the variable display of the special pattern display devices 43A and 43B, and the stopped decorative pattern continues to be displayed until the variable interval ends (until the next variable display of the special pattern display devices 43A and 43B starts). Then, when the variable interval ends and the variable display is reserved and stored, the variable display in the special pattern display devices 43A and 43B and the variable display in the performance display device 42 start simultaneously. On the other hand, when the variable display is not reserved and stored even after the variable interval ends, the stopped pattern in the performance display device 42 continues to be derived for a while, and then it is switched to a display (demo screen display) for waiting for the game.

[0381] After step SC1013, in step SC1014, it is determined whether or not "21" is stored in the mode storage area, that is, whether or not the "time-saving A mode" is in progress.

[0382] If the result of the determination in step SC1014 is affirmative, in step SC1015, the value of the first fluctuation number counter A is decremented by 1. The first fluctuation number counter A is for measuring the duration of the "time-saving A mode" (the number of fluctuations remaining until the upper limit is reached).

[0383] In this embodiment, as described later, after the end of all types of jackpots, the "Time-saving A mode" is granted for a period of one or seven variable display cycles, and therefore, at the end of the jackpot, the first variable display counter A is set to "1" or "7."

[0384] In the next step SC1016, it is determined whether the value of the first variation counter A is "0". If the result of the determination in step SC1016 is negative, the process ends. On the other hand, if the result of the determination in step SC1016 is positive, "11" indicating "normal mode" is set in the mode storage area in step SC1017. That is, when the total number of times the first and second variation displays have been performed in the first special pattern display device 43A and the second special pattern display device 43B has reached "1 time" or "7 times", the "time-saving A mode" ends and the mode transitions to the "normal mode".

[0385] After step SC1017, in step SC1018, a time-saving A mode end command is set to notify the sub-control device 262 of a transition to the "normal mode" (end of the "time-saving A mode"). During the period in which the "time-saving A mode" is granted by the function of the sub-control device 262, which is the continuation function unit, the rush stage presentation and the battle stage presentation may be configured to be continuously executed. Then, this process is terminated.

[0386] If the answer is NO in step SC1014, then in step SC1019 it is determined whether or not "31" is stored in the mode storage area, that is, whether or not the "time-saving B mode" is in progress.

[0387] If the result of step SC1019 is affirmative, then in step SC1020, the value of the second change number counter B is decremented by 1. The second change number counter B is used to measure the duration of the "time-saving B mode" (the remaining number of changes until the upper limit is reached).

[0388] In this embodiment, when a time-saving hit occurs, the "time-saving B mode" is given for a period of "30 times", "40 times", or "50 times" of the variable display, so that "30", "40", or "50" is set as specific numerical information for the second variable number counter B when the time-saving hit occurs. This function constitutes the information setting function section in this embodiment.

[0389] In the next step SC1021, it is determined whether the value of the second variation counter B is "0". If the result of the determination in step SC1021 is negative, the process ends. On the other hand, if the result of the determination in step SC1021 is positive, "11" indicating "normal mode" is set in the mode storage area in step SC1022. That is, when the total number of times the first and second variation displays have been performed in the first special pattern display device 43A and the second special pattern display device 43B reaches "30 times", "40 times", or "50 times", the "time-saving B mode" ends and the mode transitions to "normal mode".

[0390] After step SC1022, in step SC1023, a time-saving B mode end command is set to notify the sub-control device 262 of a transition to the "normal mode" (end of the "time-saving B mode"), and then this process is terminated.

[0391] Next, the second special display control process (step SC205) of the normal process (see FIG. 1-10) will be described with reference to FIG. 1-22. In this embodiment, the second special symbol display device 43B is configured so that the variation interval of the second variation display is not set. Of course, the variation interval of the second variation display may be configured to be set.

[0392] First, in step SC1601, it is determined whether the value in the winning status storage area is "0", that is, whether the state is other than the big win state or the small win state. If the determination is negative in step SC1601, that is, if the state is the big win state or the small win state, this process is terminated.

[0393] On the other hand, if a positive judgment is made in step SC1601, in step SC1603, it is judged whether or not the special pattern 2 display flag, which indicates that the second variable display is being performed in the second special pattern display device 43B, is set on.

[0394] If the result of step SC1603 is negative, that is, if the state is not a big win or small win state and the second variable display is not in progress, the process proceeds to step SC1604, where it is determined whether the second pending counter Nb, which counts the number of pending second variable displays triggered by a ball entering the second start winning section 33WB, is greater than 0. In other words, the display performance related to the second variable display continues during the specified state until the value of the second pending counter Nb is subtracted and becomes "0". If the result of step SC1604 is negative, the process ends as it is.

[0395] On the other hand, if the answer in step SC1604 is positive, in the process of step SC1605 which serves as the update function unit or the subtraction function unit, 1 is subtracted from the second reservation counter Nb. In the following step SC1606, a process of shifting the data stored in the second special variable reservation area is executed. This data shift process is a process of shifting the data stored in the reservation areas 1 to 4 of the second special variable reservation area to the execution area side in order, and the data in each area is shifted in the following order: reservation area 1 → execution area, reservation area 2 → reservation area 1, reservation area 3 → reservation area 2, reservation area 4 → reservation area 3.

[0396] After step SC1606, in step SC1607, a subtraction display process is performed on the second hold display device 46B (second hold lamp) corresponding to the hold number in the second variable display being reduced by one. In other words, a process is performed to turn off the second hold lamp. After step SC1607, in step SC1608, a second variable display setting process is performed, and then this process is terminated.

[0397] Here, details of the second variable display setting process of step SC1608 will be explained with reference to FIG. 1-23.

[0398] First, in step SC1701, it is determined whether the value of the win / lose random number counter CC1 stored in the execution area of ​​the special variable reserve area is "7" corresponding to the big win. In addition, in step SC1701, it may be determined whether the second variable display corresponding to the big win is by determining whether the big win scheduled flag of the execution area of ​​the special variable reserve area is set to ON.

[0399] If the result of the determination in step SC1701 is affirmative, a special chart 2 big win variation flag indicating that a second variation display corresponding to a big win is being performed is set to ON in step SC1702. In the following step SC1703, it is determined whether or not a 15R big win flag is set to ON in the execution area of ​​the special variation reservation area. If the result of the determination in step SC1703 is affirmative, a 15R big win pattern setting process is performed in step SC1704.

[0400] If the result of step SC1703 is negative, then in step SC1705 it is determined whether or not the 8R jackpot flag is set to on. If the result of step SC1705 is positive, then in step SC1706 an 8R jackpot pattern setting process is performed, and if the result of step SC1705 is negative, then in step SC1707 a 4R jackpot pattern setting process is performed.

[0401] As in the case of the first variable display setting process described above, the various pattern setting process is a process for executing variable display and performance display corresponding to the variable information stored in the execution area in the second special pattern display device 43B and the performance display device 42, and here, by referring to the variable pattern table corresponding to each type of win, the variable pattern (variable display time, stop mode, performance pattern, etc.) of the second special pattern display device 43B and the performance display device 42 is determined, and variable pattern commands are set, etc.

[0402] That is, in each pattern setting process related to step SC1704, step SC1706, and step SC1707, when "11" corresponding to "normal mode" is stored in the mode storage area as the second variable time determination table to be referred to when setting the second variable time, the second normal variable time determination table for the "normal mode" corresponding to the pattern setting process is selected. Also, when "21" corresponding to the "time-saving A mode" is stored, the second shortened variable time determination table for the "time-saving A mode" corresponding to the pattern setting process is selected. When "31" corresponding to the "time-saving B mode" is stored, the second shortened variable time determination table for the "time-saving B mode" corresponding to the pattern setting process is selected.

[0403] Next, the selected second variable time determination table is referenced, and the second variable time is determined based on the value of the first variable type counter CS1 stored in the execution area of ​​the special variable reservation area. The determined second variable time is stored in association with the execution area of ​​the special variable reservation area.

[0404] Then, various information including the fact that it is the second variation display, big win type information, game mode information, and variation time are set in the variation pattern command.

[0405] In this embodiment, the performance display device 42 is not configured to perform reach performance or the like corresponding to the second variable display. However, as described above, since the value of the variable selection counter CC3 is stored in each reserve area of ​​the second special variable reserve area in accordance with the winning history in the second start winning section 33WB, the performance display device 42 may be configured to perform reach performance or the like corresponding to the second variable display in the same manner as in the case corresponding to the first variable display. For example, the player may select using the operating means to determine whether or not to perform reach performance or the like.

[0406] After step SC1704, step SC1706, or step SC1707, in step SC1710, a special pattern 2 display flag indicating that the second variable display is in progress in the second special pattern display device 43B is set to on, and in step SC1711, a value corresponding to the second variable time is set to the special pattern 2 display timer which measures the remaining time of the second variable display, and then this processing is terminated.

[0407] Also, if the result of the determination in step SC1701 is negative, in step SC1712, it is determined whether the value of the win / loss random number counter CC1 stored in the execution area of ​​the special variable reserve area is a value corresponding to a small win. In addition, in step SC1712, it may be determined whether the second variable display corresponding to a small win is displayed by determining whether the small win scheduled flag of the execution area of ​​the special variable reserve area is set to ON.

[0408] If the result of the determination in step SC1712 is affirmative, a small win fluctuation flag indicating that a second fluctuation display corresponding to a small win is being performed is set to ON in step SC1713. Then, in the following step SC1709, a small win pattern setting process (setting of a fluctuation pattern command, etc.) is performed, and then this process is terminated through steps SC1710 and SC1711. In the small win pattern setting process, when "11" corresponding to "normal mode" is stored in the mode memory area as the second variable time determination table to be referenced when setting the second variable time, the second normal variable time determination table for the "normal mode" corresponding to the small win pattern setting process is selected. Also, when "21" corresponding to "time-saving A mode" is stored in the mode memory area, the second shortened variable time determination table for the "time-saving A mode" corresponding to the small win pattern setting process is selected. When "31" corresponding to "time-saving B mode" is stored in the mode memory area, the second shortened variable time determination table for the "time-saving B mode" corresponding to the small win pattern setting process is selected.

[0409] Then, the selected second variation time determination table is referenced, and the second variation time is determined based on the value of the first variation type counter CS1 stored in the execution area of ​​the special variation reserve area. The determined second variation time is stored in association with the execution area of ​​the special variation reserve area. Furthermore, information indicating the second variation display, the variation pattern (small win), game mode information, and information including the variation time are set in the variation pattern command.

[0410] Also, if the result of step SC1712 is negative, in step SC1717, it is determined whether the value of the win / loss random number counter CC1 stored in the execution area of ​​the special variable pending area is a value corresponding to a time-saving win. In addition, in step SC1717, it may be determined whether the second variable display corresponding to a time-saving win is by determining whether the time-saving win scheduled flag of the execution area of ​​the special variable pending area is set to on.

[0411] If the result of the determination in step SC1717 is affirmative, a time-saving hit fluctuation flag indicating that a second fluctuation display corresponding to the time-saving hit is being performed is set to ON in step SC1718. Then, in the following step SC1719, a time-saving hit pattern setting process (setting of a fluctuation pattern command, etc.) is performed, and then this process is terminated via step SC1710 and step SC1711.

[0412] In the time-saving pattern setting process, when "11" corresponding to "normal mode" is stored in the mode storage area as the second variable time determination table to be referenced when setting the second variable time, the second normal variable time determination table for the "normal mode" corresponding to the time-saving pattern setting process is selected. Also, when "21" corresponding to "time-saving A mode" is stored in the mode storage area, the second shortened variable time determination table for the "time-saving A mode" corresponding to the time-saving pattern setting process is selected. When "31" corresponding to "time-saving B mode" is stored in the mode storage area, the second shortened variable time determination table for the "time-saving B mode" corresponding to the time-saving pattern setting process is selected.

[0413] Then, the selected second variation time determination table is referenced, and the second variation time is determined based on the value of the first variation type counter CS1 stored in the execution area of ​​the special variation pending area. The determined second variation time is stored in association with the execution area of ​​the special variation pending area. Furthermore, information indicating the second variation display, the variation pattern (time-saving win), game mode information, and information including the variation time are set in the variation pattern command.

[0414] Returning to the explanation of Figure 1-22, if a positive judgment is made in step SC1603, i.e., if the second variable display is in progress, the process proceeds to step SC1609, where the decrement process of the special chart 2 display timer is performed.

[0415] Next, the process proceeds to step SC1610, and the value of the special chart 2 display timer after the subtraction is taken into consideration to determine whether or not a predetermined variable time has elapsed. At this time, when the predetermined variable time has elapsed, that is, when the value of the special chart 2 display timer becomes "0", step SC1610 is judged to be positive.

[0416] If the result of step SC1610 is negative, in step SC1615, a switching display setting is performed to continue the switching display (second variable display) of the second special symbol display device 43B. Based on the setting contents of the switching display setting, a control signal to perform switching display is output to the second special symbol display device 43B in the external output process in the next normal process. This realizes the switching display (variable display) of the second special symbol display device 43B at the timing of the second special display control process, that is, every 4 ms. After step SC1615, this process ends.

[0417] On the other hand, if the result of the determination in step SC1610 is affirmative, the special symbol 2 display flag is turned off in step SC1611, and the special symbol 2 stop display setting is performed in step SC1612 to perform a stop display on the second special symbol display device 43B. Based on the setting contents of this special symbol 2 stop display setting, a control signal to perform a stop display is output to the second special symbol display device 43B in the external output process in the next normal process. That is, in the second special symbol display device 43B, the modes corresponding to the various big wins, small wins, various time-saving wins, misses, etc. set in the second variable display setting process are stopped and displayed.

[0418] In addition, after step SC1612, in step SC1613, a special symbol 2 stop command for causing the sub-control device 262 to stop display the performance display device 42 is set. This ensures that the stop timing of the second special symbol display device 43B and the performance display device 42 is synchronized.

[0419] Next, in step SC1614, a special chart 2 discrimination information setting process is performed to initially set the winning state and switch the game mode, and then this process is terminated.

[0420] Here, the special chart 2 discrimination information setting process in step SC1614 will be described with reference to FIG. 1-24. First, in step SC1801, the execution area of ​​the special variation reserve area is referenced to determine whether or not the small win variation flag is set to ON. If the determination in step SC1801 is affirmative, the small win variation flag is turned OFF in step SC1802, and the small win in progress flag indicating that the small win state is in progress is turned ON in step SC1803. Furthermore, in step SC1804, "2" is set to the round number counter for determining the number of rounds executed during the small win state (the number of times the second variable winning device 32B is opened).

[0421] In the following step SC1805, the winning status storage area is set to "4" indicating that the first round of the small winning state is in progress. Furthermore, in step SC1806, it is determined whether the value stored in the mode storage area is "21" or not. If the determination is affirmative in step SC1806, that is, if the mode is the "time-saving A mode" (if the high ball entry state is in progress), in step SC1807, the special variable timer used for control during the winning state (opening and closing control of the variable winning devices 32A and 32B) is set to a value "400" corresponding to an opening period of 1.6 seconds. On the other hand, if the determination is negative in step SC1806 (if the low ball entry state is in progress), in step SC1808, the special variable timer is set to a value "25" corresponding to an opening time of 0.1 seconds.

[0422] After step SC1807 or step SC1808, in step SC1809, a second winning counter for counting the number of game balls that have entered second variable winning device 32B is set to "4", indicating the maximum number of balls that can enter per round, which is four.

[0423] Furthermore, during the switch reading process of the timer interrupt processing (see Figure 1-11), the value of the second winning counter is determined based on the detection information of the ball count switch 223a as to whether or not a ball has entered the second variable winning device 32B, and is decremented by one if it is determined that a ball has entered the second variable winning device 32B.

[0424] In the following step SC1810, a second opening process is carried out to open the second variable winning device 32B.

[0425] Furthermore, in step SC1811, a subtraction process is performed on the fluctuation counter. In this embodiment, since the game mode does not change just by winning a small win, when the "time-saving A mode" or the "time-saving B mode" is set, this subtraction process is performed to subtract one from the remaining continuation count of the "time-saving A mode" or the "time-saving B mode" even when the fluctuation display of the small win has ended.

[0426] In addition, this subtraction process of the fluctuation counter is configured to be skipped and not performed when the current game mode is the "normal mode" (when "11" is stored in the mode storage area).

[0427] In other words, in the process of decrementing the fluctuation count counter, it is first determined whether or not "21" or "31" is stored in the mode memory area, i.e., whether or not the current game mode is "time-saving A mode" or "time-saving B mode", and only if a positive determination is made is the process of decrementing the value of the fluctuation count counter (first fluctuation count counter A or second fluctuation count counter B) by 1.

[0428] In the next step SC1812, a small win start command is set to inform the sub-control device 262 of the start of the small win state. After that, this process ends. This small win start command includes various information related to the small win (for example, the type of big win when a V big win state occurs), etc., so that the sub-control device 262 can also grasp the progress of the small win state.

[0429] If the result of step SC1801 is negative, step SC1813 refers to the execution area of ​​the special variation pending area and determines whether the special chart 2 big win variation flag is set to on.

[0430] If the result of step SC1813 is positive, the special chart 2 jackpot fluctuation flag is turned off in step SC1814, and a jackpot in progress flag indicating that a jackpot state is in progress (the special chart 2 jackpot in progress flag indicating that a jackpot has occurred in the second fluctuation display stored in the second special fluctuation pending area) is turned on in step SC1815.

[0431] In the following step SC1816, by referring to the various jackpot flags set in the execution area of ​​the special variable pending area, a value corresponding to each type of jackpot is set in a round number counter for determining the number of rounds executed during the jackpot state (the number of times the first variable winning device 32A is opened).

[0432] For example, if the 15R jackpot flag is set to on, the round number counter is set to "15." If the 8R jackpot flag is set to on, the round number counter is set to "8." If the 4R jackpot flag is set to on, the round number counter is set to "4."

[0433] Then, in step SC1817, "1" is set in the winning status storage area. Furthermore, in step SC1818, a value "2000" corresponding to an opening period of, for example, 8 seconds is set in the special variable timer. Next, in step SC1819, "8" is set in the first winning counter for counting the number of game balls that have entered the first variable winning device 32A. Then, in step SC1820, an opening command is set and this process ends.

[0434] On the other hand, if a negative decision is made in step SC1813, in step SC1821, the execution area of ​​the special variation pending area is referenced to decide whether or not the time-saving variation flag is set to ON.

[0435] If the result of step SC1821 is affirmative, the time-saving winning fluctuation flag is turned off in step SC1822, and the value "31" corresponding to the "time-saving B mode" is set in the mode storage area in step SC1823. This causes the game mode to be internally switched from the "normal mode" to the "time-saving B mode".

[0436] In the next step SC1824, a value corresponding to the winning time-saving winning type is set in the second fluctuation number counter B used for measuring the duration of the "time-saving B mode" (the remaining number of fluctuations until the upper limit is reached).

[0437] In detail, taking into consideration various time-saving hit schedule flags set in the execution area of ​​the special time-saving pending area, if a "30-time time-saving hit" is won, the value of the second time-saving number counter B is set to "30", if a "40-time time-saving hit" is won, the value of the second time-saving number counter B is set to "40", and if a "50-time time-saving hit" is won, the value of the second time-saving number counter B is set to "50".

[0438] Then, this process ends. In this embodiment, at this stage, a command to generate the "time-saving B mode" is not sent to the sub-control device 262. In other words, at this stage, the performance display device 42 and the like does not perform a performance related to the "time-saving B mode", making it difficult for the player to recognize that the "time-saving B mode" has been granted.

[0439] If a negative decision is made in step SC1821, then in step SC1827 it is decided whether or not "21" is stored in the mode storage area, that is, whether or not the current game mode is the "time-saving A mode".

[0440] If the result of the determination in step SC1827 is affirmative, in step SC1828, the value of the first change number counter A used for measuring the duration of the "time-saving A mode" (the remaining change number until the upper limit is reached) is decremented by one.

[0441] In addition, in this embodiment, the first variation count counter A is also used to measure the remaining execution period (remaining reserved consumption period, up to 4 times) of the second variation display that is reserved and stored when the ``time-saving A mode'' ends.

[0442] In the following step SC1829, it is determined whether or not the value of the first change number counter A is 0. If the determination in step SC1829 is negative, this process ends.

[0443] On the other hand, if the result of step SC1829 is affirmative, in step SC1830, "11" is set in the mode storage area, indicating the "normal mode". That is, when the total number of times the first and second variable displays performed by the first special symbol display device 43A and the second special symbol display device 43B have been executed reaches "1 time" or "7 times", the "time-saving A mode" ends and the mode transitions to the "normal mode".

[0444] After step SC1830, in step SC1831, it is determined whether or not the value of the second reservation counter Nb is greater than "0." In other words, it is determined whether or not the second variable display is reserved and stored in the second special variable reservation area.

[0445] If a negative judgment is made in step SC1831, i.e., if the second change display is not pending in the second special change pending area, in step SC1832, a "time-saving A mode" end command is set to notify the sub-control device 262 of a transition to "normal mode" (end of "time-saving A mode"), and then this processing is terminated.

[0446] On the other hand, if the result of step SC1831 is affirmative, that is, if the second variable display is reserved in the second special variable reservation area, the process proceeds to step SC1833, and the current value of the second reservation counter Nb (the number of second variable displays currently reserved and stored in the second special variable reservation area, up to a maximum of "4") is set for the first variable number counter A. This sets the period (variable display number) during which the "continuation chance stage performance" is continuously performed.

[0447] Therefore, in this embodiment, the "continuous chance stage production" corresponds to the "specific production", and the "production execution function section" is constituted by the function of the sub-control device 262 that executes the "continuous chance stage production". Also, in this embodiment, the remaining reserved consumption period until the value of the first variation number counter A is subtracted and becomes the specific value "0" corresponds to "in a predetermined state", and the "continuation function section" is constituted by the function of the sub-control device 262 that continues to execute the "continuous chance stage production" during this period.

[0448] In the following step SC1834, a performance start setting process for the "continuation chance stage performance" (such as setting a performance start command for causing the sub-control device 262 to execute the "continuation chance stage performance") is performed, and then this process is terminated.

[0449] If a negative decision is made in step SC1827, then in step SC1835 it is decided whether or not "31" is stored in the mode storage area, that is, whether or not the current game mode is the "time-saving B mode".

[0450] If the result of step SC1835 is affirmative, then in step SC1836, the value of the second fluctuation counter B is decremented by 1 (after the duration of the time-saving B mode is updated internally), and the process proceeds to step SC1837. On the other hand, if the result of step SC1835 is negative, then the process proceeds directly to step SC1837. In this embodiment, the processing function of decrementing the second fluctuation counter B constitutes an "update function unit."

[0451] In step SC1837, it is determined whether the value of the first fluctuation counter A is greater than 0, that is, whether the current game mode is the "normal mode" or the "time-saving B mode", and whether the "continuation chance stage presentation" is in progress. If the determination is negative, this process is terminated.

[0452] On the other hand, if an affirmative decision is made in step SC1837, the value of the first change number counter A is decremented by 1 in step SC1838, and the process proceeds to step SC1839.

[0453] In step SC1839, it is determined whether or not the value of the first change number counter A is 0. If a negative determination is made in step SC1839, this process ends.

[0454] On the other hand, if the result of step SC1839 is positive, i.e., if it is the time to end the "continuous chance stage presentation", then a presentation end setting process related to the "continuous chance stage presentation" (for example, setting a presentation end command to the sub-control device 262 to end the "continuous chance stage presentation") is performed, and then this process is terminated.

[0455] In this embodiment, the first fluctuation number counter A and various functions associated therewith constitute a first counting function section, and the second fluctuation number counter B and various functions associated therewith constitute a second counting function section.

[0456] In addition, in this embodiment, the end of the second variable display of the second special pattern display device 43B corresponds to the establishment of a predetermined subtraction condition, and a subtraction function section is constituted by a processing function that subtracts the first variable number counter A.

[0457] Next, the variable winning device control process in step SC207 for opening and closing the first variable winning device 32A and the second variable winning device 32B will be described with reference to the flowchart in FIG. 1-25.

[0458] First, in step SC1201, it is determined whether the value set in the winning status memory area is "0" or not, thereby determining whether the state is other than the winning state. If the determination in step SC1201 is affirmative, that is, if the state is not a winning state, this process is terminated as it is. Incidentally, at the start of the big win state or the small win state, "1" or "4" is set in the winning status memory area in the special chart 1 discrimination information setting process and the special chart 2 discrimination information setting process.

[0459] On the other hand, if the result of step SC1201 is negative, that is, if the game is in a winning state (if any of "1" to "6" is set in the winning status memory area), the process proceeds to step SC1202, where the value of the special variable timer is decremented by 1. In the following step SC1203, it is determined whether the value of the special variable timer is "0." If the result of step SC1203 is positive, it is determined in step SC1204 whether "1" is set in the winning status memory area.

[0460] If the result of step SC1204 is affirmative, then in step SC1205, the winning status storage area is set to "2." In the following step SC1206, the special variable timer is set to a value of "7500" corresponding to the time (30 seconds) for which the first variable winning device 32A is to be kept open.

[0461] After step SC1206, in step SC1207, a first opening process is performed to open the first variable winning device 32A, and in step SC1208, a round command is set to inform the sub-control device 262 of the start of a round. Then, this process is terminated.

[0462] If the result of step SC1204 is negative, step SC1209 determines whether or not "5" is set in the win status memory area. In this embodiment, "5" is set in the win status memory area during the interval between the first round and the second round in the small win state.

[0463] If the result of the negative determination in step SC1209 is negative, then in step SC1210, it is determined whether or not "3" is set in the winning status memory area. As will be described in detail later, when all rounds in the big win state end and the ending period starts, "3" is set in the winning status memory area. If the result of the negative determination in step SC1210 is negative, that is, when it is not yet time to end the big win state, then in step SC1211, it is determined whether or not "6" is set in the winning status memory area. In this embodiment, "6" is set in the winning status memory area in the second round of the small win state.

[0464] If the result of step SC1211 is negative, then in step SC1212, the value of the round number counter is decremented by 1. In the following step SC1213, it is determined whether the value of the round number counter is "0". If the result of step SC1213 is negative, that is, if there are still rounds to be executed, then in step SC1214, it is determined whether "4" is set in the win status memory area. In this embodiment, "4" is set in the win status memory area in the first round of the small win state.

[0465] If the result of step SC1214 is negative, i.e., if "2" is set in the winning status memory area, the process proceeds to step SC1215, where the winning status memory area is set to "1." After that, in step SC1216, the special variable timer is set to a value of "250" that corresponds to the interval time (1 second).

[0466] In the following step SC1217, the first winning counter is set to "8". Furthermore, in step SC1218, a first closing process is performed to close the first variable winning device 32A, and in step SC1219, an interval command is set to inform the sub-control device 262 that an interval has started. After that, this process is terminated.

[0467] If the result of step SC1214 is affirmative, that is, if the first round of the small win state has ended, then in step SC1220, the win status memory area is set to "5." After that, in step SC1221, the special variable timer is set to a value of "25" corresponding to the interval time (0.1 seconds).

[0468] In the following step SC1222, the second winning counter is set to “4.” Furthermore, in step SC1223, a second closing process is performed to close the second variable winning device 32B, and then this process is terminated.

[0469] Also, if the result of the negative judgment in step SC1203 is negative, that is, if the time (open time or closed time) for maintaining the open or closed state of the first variable winning device 32A or the second variable winning device 32B remains, the process proceeds to step SC1224, and it is judged whether or not a game ball has entered the specific ball entry section 320c provided in the internal area 320a of the second variable winning device 32B. Note that, although details will be described later, in this process, it is judged whether or not a game ball has entered the specific ball entry section 320c by judging whether or not a specific winning flag that is set to ON when a game ball that has entered the specific ball entry section 320c is detected by the specific ball entry detection switch 223b is set to ON.

[0470] If the result of step SC1224 is negative, step SC1225 determines whether the value of the winning counter (the first winning counter in the case of a big win state, and the second winning counter in the case of a small win state) corresponding to the variable winning device 32A, 32B in the current winning state is "0". As described above, at the start of the winning state or the start of the interval, an upper limit value of the number of winnings per round (a specified number of "8" or "4") is set for each winning counter. Then, one is subtracted each time a game ball enters the variable winning device 32A, 32B.

[0471] If the result of step SC1225 is negative, the process ends. On the other hand, if the result of step SC1225 is positive, that is, if the timing for ending the round occurs without waiting for the lapse of the set period of the round, the process proceeds to step SC1211. As a result, if the game balls enter the first variable winning device 32A or the second variable winning device 32B up to the upper limit (8 or 4 balls) during one round, the round ends promptly at that point even if the upper limit of the opening period (30 seconds, 1.6 seconds, or 0.1 seconds) has not yet elapsed.

[0472] Also, if the result of the positive determination in step SC1224 is that in the small win state, when the game ball enters the specific ball entry section 320c, a V-winning big win occurs, the specific winning process is performed in step SC1226 to continue the big win state, and then this process is terminated. The specific winning process will be described in detail later.

[0473] If the result of step SC1213 is YES, that is, if all rounds in the big win state have been played, the process proceeds to step SC1227, where the win status memory area is set to "3." After that, in step SC1228, the special variable timer is set to a value of "2500," which corresponds to the ending time (10 seconds).

[0474] After step SC1228, in step SC1229, the first winning counter is set to "7". When the process of setting the ending from step SC1227 onwards is performed in the flow after the affirmative decision in step SC1225, the value of the first winning counter is set to "0". If the value of the first winning counter is left at "0" at the start of the ending period, the variable winning device control process 4 msec later will suddenly make an affirmative decision in step SC1225, and the ending period cannot be completed. For this reason, the first winning counter is set to a temporary value other than "0" (in this example, "7") in step SC1229 to complete the ending period. Of course, the ending period may be completed in another way.

[0475] After step SC1229, in step SC1230, a first closing process is performed to close the first variable winning device 32A, and in the following step SC1231, an ending command is set to convey information to the sub-control device 262 that an ending is to start. Then, this process is terminated.

[0476] If the result of step SC1210 is affirmative, that is, if the ending period has ended and it is time to end the big win state, the process proceeds to step SC1232, where an end setting process is performed.

[0477] Here, the end setting process will be described with reference to FIG. 1-27. First, in step SC1401, it is determined whether or not the jackpot flag (either the special chart 1 jackpot flag, the special chart 2 jackpot flag, or the V prize jackpot flag described later) is set to ON. If the result of the determination in step SC1401 is affirmative, in step SC1403, the value "21" corresponding to the "time-saving A mode" is stored in the mode storage area. As a result, the "time-saving A mode" is granted after the jackpot state ends.

[0478] In the following step SC1404, a time-saving A mode start command is set to inform the sub-control device 262 to start the "time-saving A mode" (transition to "rush stage performance" or "battle stage performance"). A rush stage performance or a battle stage performance may be executed as a specific performance by the performance execution process of the sub-control device 262 as a performance execution function unit. After step SC1404, in step SC1407, a jackpot flag that is set to ON (either the special chart 1 jackpot flag, the special chart 2 jackpot flag, or the V prize jackpot flag) is turned OFF.

[0479] In the next step SC1408, the value "0" is set in the winning status storage area, indicating that the state is not a winning state. Furthermore, in step SC1409, a jackpot end command is set to the sub-control device 262 to inform the sub-control device 262 that the jackpot state is ending. After that, in step SC1410, the first fluctuation count counter A is set to the fluctuation count value "1" or "7" which is the upper limit of the "time-saving A mode" corresponding to the jackpot type, and then this process is terminated.

[0480] Also, if the result of step SC1401 is negative, i.e., if a small win has occurred, then in step SC1411, a ball entry counter that counts the number of game balls present in the internal area 320a of the second variable winning device 32B is checked, and it is determined whether the number of game balls present in the internal area 320a is "0".

[0481] If the result of step SC1411 is positive, the small win in progress flag is turned off in step SC1412, the win status memory area is set to "0" in step SC1413, and a small win end command is set in step SC1414 to inform the sub-control device 262 that the small win state is ending.

[0482] After that, in step SC1415, it is determined whether the value of the first fluctuation count counter A is "0". The duration of the "time-saving A mode" is until the first and second fluctuation displays are performed "once" or "seven times" in total, or until a big win occurs, so when the second fluctuation display corresponding to a small win ends and a small win starts, the value of the first fluctuation count counter A is decremented by 1 (see step SC1811). In step SC1415, it is determined whether the upper limit of the fluctuation count of the "time-saving A mode" has been reached (whether "one time" or "seven times" has ended).

[0483] If the answer is yes in step SC1415, the value "11" corresponding to the "normal mode" is set in the mode storage area in step SC1416, and a time-saving A mode end command is set in step SC1417, after which the process is terminated.

[0484] On the other hand, if the result of the step SC1415 is negative, in step SC1420, it is determined whether the value of the second variation counter B is "0". The duration of the "time-saving B mode" is until the first and second variation displays are performed "30 times", "40" or "50 times" in total, or until a big win occurs, so when the second variation display corresponding to a small win ends and a small win starts, the value of the second variation counter B is decremented by 1 (see step SC1811). In step SC1420, it is determined whether the upper limit of the variation count of the "time-saving B mode" has been reached (whether "30 times", "40" or "50 times" have ended).

[0485] If the answer is yes in step SC1420, the value "11" corresponding to the "normal mode" is set in the mode storage area in step SC1421, and a time-saving B mode end command is set in step SC1422, after which the process is terminated.

[0486] Also, if the result of the step SC1411 is negative, in step SC1418, a remaining ball monitoring flag for continuing to monitor the game balls in the internal area 320a of the second variable winning device 32B is set to ON, and then this process is terminated. In other words, if game balls remain in the internal area 320a, the small win state is configured not to end even when the timing for the small win state (second round) to end has come.

[0487] Here, the remaining ball monitoring process (step SC307) of the timer interrupt process (see FIG. 1-11) will be described with reference to FIG. 1-28.

[0488] First, in step SC1301, whether or not a game ball has entered the internal area 320a of the second variable winning device 32B is determined based on detection information from the ball entry count switch 223a installed near the ball entry opening 320b of the internal area 320a. If the determination in step SC1301 is affirmative, in step SC1302, the value of the ball entry counter that counts the game balls present in the internal area 320a is incremented by one.

[0489] In the next step SC1303, a value corresponding to a predetermined time during which the game ball currently detected by the ball entry count switch 223a should have been discharged from the internal area 320a is set for the monitoring timer used in the remaining ball monitoring process. In this embodiment, the system is configured so that the time it takes for the game ball that entered the internal area 320a to be discharged from the internal area 320a will not exceed two seconds if there is no problem, and in step SC1303, "750", which corresponds to three seconds, is set for the monitoring timer.

[0490] After step SC1303, or if a negative judgment is made in step SC1301, in step SC1304, it is judged whether or not a game ball has entered the specific ball entry section 320c based on the detection information of the specific ball entry detection switch 223b. If a positive judgment is made in step SC1304, in step SC1305, a specific winning flag is set to ON. In the following step SC1306, the value of the ball entry counter is decremented by one.

[0491] After step SC1306, or if a negative judgment is made in step SC1304, in step SC1307, it is judged whether or not a game ball has entered the non-specific ball entry section 320d based on the detection information of the non-specific ball entry detection switch 223c. If a positive judgment is made in step SC1307, the value of the ball entry counter is decremented by 1 in step SC1308.

[0492] After step SC1308, or if a negative decision is made in step SC1307, a decision is made in step SC1309 as to whether the value of the goal counter is "0". If a negative decision is made in step SC1309, a decision is made in step SC1310 as to whether the value of the monitoring timer is "0". If a negative decision is made in step SC1310, the value of the monitoring timer is decremented by 1 in step SC1311, and then the process is terminated.

[0493] On the other hand, if a positive judgment is made in step SC1310, that is, if it is judged that there are still game balls remaining even when all game balls should have been discharged from the internal a...

Claims

[Claim 1] A winning / losing lottery means for executing a winning / losing lottery based on whether a predetermined lottery condition is met, determined by a determining means for determining whether the predetermined lottery condition is met; A variable display means for displaying a variable display for a predetermined period based on the result of the winning / losing lottery; a specific game execution means for executing a specific variable display when the result of the winning / losing lottery is a specific result, displaying a specific display result after the specific variable display ends, and then executing a specific game state; A performance execution means for performing a variable performance using a plurality of performance elements during the variable display for the predetermined period; A gaming machine equipped with This gaming machine is a predetermined detection means that can be in a predetermined detection state when a predetermined detection target is in a predetermined state of approaching or contacting a predetermined detection unit within a predetermined distance; and an information output means capable of executing at least a predetermined output, In a predetermined input enabled state, when the predetermined detection means is in the predetermined detection state, the information output means is configured to output a plurality of predetermined information stored in a predetermined storage unit and corresponding to the input of the predetermined information to the performance execution means, When input of predetermined information corresponding to the output predetermined plurality of pieces of information is detected, a specific state that can reflect or output predetermined configurable information in the performance execution means can occur, This gaming machine is A gaming machine characterized in that it is configured to be able to generate a non-output state in which the predetermined plurality of pieces of information are not output by the information output means when the predetermined state occurs after the specific state occurs.