Game system, game control method, and program

JP2024109043A5Pending Publication Date: 2026-06-25KONAMI AMUSEMENT CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KONAMI AMUSEMENT CO LTD
Filing Date
2023-12-18
Publication Date
2026-06-25

AI Technical Summary

Technical Problem

Existing lottery games, such as those described in Patent Document 1, often have low chances of winning due to a limited number of winning numbers, leading to user disinterest.

Method used

A game system that includes a game card with squares in special states, where selecting a lottery element changes the square to a selected state and allows multiple squares in special states to be associated, increasing the chances of satisfying winning conditions.

Benefits of technology

Enhances user engagement by increasing the likelihood of winning through collective square selection and association, maintaining user interest in the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To increase a possibility of satisfaction of a winning condition in a game utilizing a game card in which multiple grids are arranged.SOLUTION: A game system includes: a setting section 41 for setting a game card in which multiple grids are arranged; a lottery section for successively selecting one of multiple lottery elements by a lottery; a first control section 42 for setting a grid corresponding to a lottery element selected from among multiple grids to a selection state; and a first determination section 43 for determining whether the arrangement of a grid set to a selection state or an effective state satisfies a winning condition. The first control section 42 changes a grid concerned to a selection state when a lottery element corresponding to the grid in a special state is selected, and sets one of multiple grids to an effective state, and then mutually relates two or more grids in a special state, and sets the first grid to a selection state and sets one or more second grid other than the first grid to an effective state when a lottery element corresponding to a first grid that is one of two or more grids is selected.SELECTED DRAWING: Figure 4
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present disclosure relates to games. [Background technology]

[0002] Various types of lottery games have been proposed in the past. For example, Patent Document 1 discloses a bingo game that uses a bingo table in which a number of numbers are arranged in a matrix. A number selected by a lottery device from the numbers on the bingo table is set as a winning number, and a win (bingo) is determined when a predetermined number of winning numbers are arranged in a row. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2009-11565 A Summary of the Invention [Problem to be solved by the invention]

[0004] In the configuration of Patent Document 1, one number is set as the winning number for each drawing by the lottery device. Therefore, in a situation where the number of winning numbers in a row is small at the end of one game, the user may understand that the possibility of winning is low and may lose interest in the game as a result. In consideration of the above circumstances, one aspect of the present disclosure aims to increase the possibility of achieving a winning condition in a game using a game card with multiple squares arranged on it. [Means for solving the problem]

[0005] In order to solve the above problems, a game system according to one embodiment of the present disclosure includes a setting unit that sets a game card on which a plurality of squares including a square in a special state are arranged, a lottery unit that sequentially selects one of a plurality of lottery elements by lottery, a control unit that sets a square from the plurality of squares corresponding to the lottery element selected by lottery to a selected state, and a judgment unit that judges whether or not an arrangement of squares on the game card that has been set to the selected state or the valid state satisfies a winning condition, wherein the control unit, when a lottery element corresponding to a square in the special state is selected by lottery, changes the square from the special state to the selected state and sets one of the plurality of squares to the valid state, and associates two or more squares in the special state among the plurality of squares with each other, and, when a lottery element corresponding to a first square that is any of the two or more squares is selected by lottery, sets the first square to the selected state, and sets one or more second squares other than the first square among the two or more squares to the valid state.

[0006] A control method according to one embodiment of the present disclosure is a control method realized by a computer system, which sets a game card on which a plurality of squares including a square in a special state are arranged, sequentially selects one of a plurality of lottery elements by lottery, sets a square from the plurality of squares corresponding to the lottery element selected by lottery to a selected state, and determines whether an arrangement of squares on the game card that has been set to the selected state or the valid state satisfies a winning condition, and when a lottery element corresponding to a square in the special state is selected by lottery, changes the square from the special state to the selected state and sets one of the plurality of squares to the valid state, associates two or more squares in the special state among the plurality of squares with each other, and when a lottery element corresponding to a first square that is any of the two or more squares is selected by lottery, sets the first square to the selected state, and sets one or more second squares other than the first square among the two or more squares to the valid state.

[0007] A program according to one embodiment of the present disclosure is a program that causes a computer system to function as a setting unit that sets a game card on which a plurality of squares including a square in a special state are arranged, a lottery unit that sequentially selects one of a plurality of lottery elements by lottery, a control unit that sets a square from the plurality of squares corresponding to the lottery element selected by lottery to a selected state, and a judgment unit that judges whether or not an arrangement of squares on the game card that has been set to the selected state or the valid state satisfies a winning condition, wherein the control unit, when a lottery element corresponding to a square in the special state is selected by lottery, changes the square from the special state to the selected state and sets one of the plurality of squares to the valid state, associates two or more squares in the special state among the plurality of squares with each other, and, when a lottery element corresponding to a first square that is any of the two or more squares is selected by lottery, sets the first square to the selected state and sets one or more second squares other than the first square among the two or more squares to the valid state. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is a plan view illustrating a configuration of a game system in one embodiment. [Diagram 2] FIG. 1 is a block diagram illustrating a configuration of a game system. [Diagram 3] 1 is a flowchart showing the progress of a game provided by the game system. [Figure 4] FIG. 2 is a block diagram illustrating a functional configuration of a control device. [Diagram 5] 13 is a schematic diagram of a lottery screen in a normal lottery game. FIG. [Figure 6] 13 is an explanatory diagram regarding the state of each square on the lottery screen. FIG. [Figure 7] FIG. 13 is an explanatory diagram regarding the progress of a normal lottery game. [Figure 8] FIG. 11 is an explanatory diagram of a linking process. [Figure 9] 13 is a flowchart of a normal lottery process. [Figure 10]13 is a flowchart of a normal lottery process. [Figure 11] FIG. 13 is an explanatory diagram of effects relating to a normal lottery game. [Figure 12] FIG. 13 is a schematic diagram of a lottery screen in a second special lottery game. [Figure 13] FIG. 13 is an explanatory diagram regarding the state of each option on the lottery screen. [Figure 14] 13 is a flowchart of a special lottery process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] The embodiments of the present disclosure will be described with reference to the drawings. The embodiments exemplified below include various limitations that are not essential to the present disclosure. Therefore, the scope of the present disclosure is not limited to the embodiments exemplified below.

[0010] [Embodiment] FIG. 1 is a plan view illustrating a configuration of a gaming system 100 according to one embodiment of the present disclosure. The gaming system 100 is installed in a gaming facility. The gaming facility is, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center. The gaming system 100 provides games to multiple users (i.e., players) in the gaming facility. Note that the gaming system 100 used in, for example, a casino is also called a gaming machine.

[0011] 1, the game system 100 includes a lottery mechanism 10 and a plurality of stations 20. The game system 100 may be realized as a single device, or may be realized as a plurality of devices configured separately from each other.

[0012] The lottery mechanism 10 executes a physical lottery using a lottery ball 12. The lottery mechanism 10 includes a lottery wheel 13, a lottery field 14, and a throw-in mechanism 15. The lottery wheel 13 is a rotatably supported disk-shaped structure (roulette). The lottery wheel 13 in this embodiment rotates by being driven by a drive mechanism (not shown) such as a motor. However, the lottery wheel 13 does not have to rotate.

[0013] A plurality of (25) pockets 16 are provided along the circumferential direction of the lottery wheel 13. That is, the plurality of pockets 16 are arranged in a circular shape. Each of the plurality of pockets 16 is a hole into which the lottery ball 12 can enter.

[0014] Each pocket 16 is controlled to a passing state in which the lottery ball 12 passes through the pocket 16, and a holding state in which the lottery ball 12 is held inside the pocket 16. A plurality of lottery balls 12 can enter one pocket 16 in the passing state in sequence. On the other hand, in a state in which a lottery ball 12 is held in a pocket 16 in the holding state, other lottery balls 12 cannot enter the pocket 16.

[0015] A different number N is assigned to each of the multiple pockets 16. As illustrated in Fig. 1, the number N assigned to each pocket 16 is written near the pocket 16. That is, the multiple numbers N are arranged in a circular pattern.

[0016] The lottery field 14 is an annular plate-like member surrounding the lottery wheel 13 in a plan view from the vertical direction. The surface of the lottery field 14 is an inclined surface that descends from the outer periphery to the inner periphery (i.e., the lottery wheel 13 side).

[0017] The throw-in mechanism 15 is installed near the outer periphery of the lottery field 14, and throws the lottery ball 12 onto the surface of the lottery field 14. The lottery ball 12 thrown by the throw-in mechanism 15 gradually approaches the lottery wheel 13 while rolling on the surface of the lottery field 14, and finally enters one of the multiple pockets 16 of the lottery wheel 13. The number N among the multiple numbers N corresponding to the pocket 16 into which the lottery ball 12 has entered is the result of the lottery. As can be understood from the above explanation, the lottery mechanism 10 is a lottery section that randomly selects one of the multiple numbers N corresponding to different pockets 16. That is, the lottery mechanism 10 sequentially selects one of the multiple numbers N by lottery.

[0018] The multiple stations 20 are arranged in a circumferential direction so as to surround the lottery mechanism 10. Each station 20 is a unit used by a user to play a game. As illustrated in Fig. 1, each station 20 includes a display device 21, an operation device 22, a reception device 23, and a payout device 24. Each station 20 may be connected to the lottery mechanism 10 wirelessly.

[0019] The display device 21 displays various images. The display device 21 is configured with a display panel such as a liquid crystal panel or an organic EL (Electroluminescence) panel. The operation device 22 accepts operations by a user. Specifically, the operation device 22 is a touch panel that is integrated with the display surface of the display device 21. However, an operator operated by the user may be used as the operation device 22.

[0020] The reception device 23 receives medals (i.e., token coins) from users. Specifically, the reception device 23 receives physical medals and electronic medals from users. A physical medal is a tangible disk-shaped game value. An electronic medal is an intangible game value realized by electronic data. The mechanism for receiving the physical medals in the reception device 23 includes an insertion port into which the physical medal is inserted and a detector for detecting the insertion of the physical medal into the insertion port. The mechanism for receiving the electronic medals in the reception device 23 is, for example, a communication device that communicates with an account management system (not shown) that manages the electronic medal account of the user. For example, the reception device 23 executes a withdrawal process of the electronic medal by communicating with the account management system. Note that a communication device that executes a withdrawal process of the electronic medal by short-range wireless communication with a recording medium that stores the quantity of the electronic medals may be used as the reception device 23.

[0021] The medals received by the reception device 23 from the user are exchanged for credits. Specifically, a value according to the number of medals received by the reception device 23 is added to the credits held by the user (hereinafter referred to as "held credits"). Credits are a gaming value consumed by the user to play a game.

[0022] The payout device 24 outputs medals. Specifically, the payout device 24 outputs a number of medals corresponding to the owned credits. The mechanism of the payout device 24 that outputs physical medals includes a storage container for storing physical medals, and a discharge mechanism for sequentially discharging the physical medals from the storage container. The mechanism of the payout device 24 that outputs electronic medals is a communication device that executes a deposit process for electronic medals by communicating with the account management system described above. Note that a communication device that executes a deposit process for electronic medals by short-range wireless communication with a recording medium that stores the number of electronic medals may be used as the payout device 24.

[0023] Fig. 2 is a block diagram illustrating an example of the configuration of the game system 100. As illustrated in Fig. 2, the game system 100 of this embodiment includes a control device 31 and a storage device 32 in addition to the lottery mechanism 10 and the multiple stations 20 described above.

[0024] The control device 31 is composed of one or more processors that control each element of the game system 100. Specifically, the control device 31 is composed of one or more types of processors, such as a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processor (DSP), a field programmable gate array (FPGA), or an application specific integrated circuit (ASIC). Note that some or all of the functions of the control device 31 may be installed in each station 20.

[0025] The storage device 32 is a single or multiple memories that store the programs executed by the control device 31 and various data used by the control device 31. For example, the amount of owned credits is stored in the storage device 32. The storage device 32 is configured with a known recording medium such as a magnetic recording medium or a semiconductor recording medium, or a combination of multiple types of recording media. Note that a portable recording medium that is detachable from the game system 100 may be used as the storage device 32. Also, a recording medium that can be written to or read from via a communication network (for example, cloud storage) may be used as the storage device 32.

[0026] 3 is a flow chart showing the progress of the game in this embodiment. As will be described below, in the game system 100 of this embodiment, a normal lottery game, a first special lottery game, and a second special lottery game are executed.

[0027] The control device 31 waits for the start condition of the normal lottery game to be satisfied (S1: NO). For example, the occurrence of a periodic interrupt is exemplified as the start condition. When the start condition is satisfied (S1: YES), the control device 31 starts the normal lottery game (S2). The normal lottery game is a game that each user plays regularly using the station 20. The normal lottery game is executed in parallel at each of the multiple stations 20. The normal lottery game is a lottery game that uses the lottery mechanism 10. In the normal lottery game, each pocket 16 of the lottery mechanism 10 is maintained in a holding state.

[0028] In the normal lottery game, the user can acquire special items. When the normal lottery game is executed, the control device 31 determines whether the number of special items acquired by the user reaches a predetermined value (S3). If the number of special items falls below the predetermined value (S3: NO), the control device 31 transitions to standby for the normal lottery game (S1).

[0029] On the other hand, if the number of special items reaches the predetermined value (S3: YES), the control device 31 starts a first special lottery game (S4). The first special lottery game is a lottery game in which whether a user wins or loses is determined by lottery. For example, the first special lottery game includes a physical lottery using the lottery mechanism 10, or an electronic lottery using arithmetic processing by the control device 31. The specific content of the first special lottery game is arbitrary.

[0030] The control device 31 determines whether the user has won the first special lottery game (S5). If the user has lost the first special lottery game (S5: NO), the control device 31 transitions to standby for the normal lottery game (S1). A reward according to the result of the first special lottery game may be given to the user. On the other hand, if the user has won the first special lottery game (S5: YES), the control device 31 starts the second special lottery game (S6). The second special lottery game is started at the station 20 of the user who has won the first special lottery game. The first special lottery game may be omitted. That is, the second special lottery game may be started when a predetermined condition is met in the normal lottery game.

[0031] The second special lottery game is a lottery game that determines whether a user wins or loses by utilizing the lottery mechanism 10. That is, a common lottery mechanism 10 is utilized in the normal lottery game and the second special lottery game. In the second special lottery game, each pocket 16 of the lottery mechanism 10 is maintained in a passing state.

[0032] If the user wins the second special lottery game, the user is given a special reward. The special reward is a sufficiently large reward (jackpot) compared to the reward the user can get in the normal lottery game or the first special lottery game. Specifically, a large number of credits are added to the user's owned credits as the special reward. On the other hand, if the user loses the second special lottery game, the user is given a reward according to the result of the lottery. When the second special lottery game ends, the control device 31 transitions to standby (S1) for the normal lottery game. In other words, the end of the second special lottery game causes the normal lottery game to resume.

[0033] 4 is a block diagram illustrating an example of a functional configuration of the control device 31. The control device 31 realizes a plurality of functions (a first lottery control unit 40 and a second lottery control unit 50) by executing a program stored in the storage device 32. The first lottery control unit 40 controls the normal lottery game. The second lottery control unit 50 controls the first special lottery game and the second special lottery game. Each of the normal lottery game and the second special lottery game will be described below.

[0034] [Regular lottery game] The first lottery control unit 40 includes a setting unit 41, a first control unit 42, a first determination unit 43, and a first giving unit 44. The setting unit 41 sets a game card 61 to be used in the normal lottery game.

[0035] 5 is a schematic diagram of a first lottery screen 60 displayed on the display device 21 in a normal lottery game. As illustrated in FIG. 5, the first lottery screen 60 includes a game card 61 set by the setting unit 41, a first area 62, and a second area 63.

[0036] The game card 61 is a virtual bingo card on which a plurality of squares 64 are arranged. Each square 64 is a display object that is usually used in a lottery game. The plurality of squares 64 are arranged in a plane. Specifically, the plurality of squares 64 are arranged in a matrix of 5 rows and 5 columns along the vertical and horizontal directions. One of the vertical and horizontal directions is an example of a "first direction", and the other is an example of a "second direction".

[0037] Each square 64 is assigned a number N corresponding to each pocket 16 of the lottery mechanism 10. The squares 64 and the numbers N are in one-to-one correspondence with each other without overlapping. That is, the squares 64 corresponding to different numbers N are arranged on the game card 61. The number N is displayed superimposed on each square 64.

[0038] The first control unit 42 in Fig. 4 displays the first lottery screen 60 including the game card 61 set by the setting unit 41 on the display device 21, and updates the first lottery screen 60 according to the progress of the normal lottery game. For example, the first control unit 42 controls the state of each square 64 according to the result of the lottery by the lottery mechanism 10. Specifically, the first control unit 42 sets each square 64 to one of a plurality of states according to the number N selected by the lottery mechanism 10. The state of each square 64 is set to one of a normal state, a selected state, a valid state, and a special state, as exemplified in Fig. 6.

[0039] The first judgment unit 43 in FIG. 4 judges whether the state of each square 64 of the game card 61 satisfies a predetermined condition (hereinafter referred to as the "first winning condition"). The first winning condition is a condition for winning in a normal lottery game. The first winning condition in this embodiment is that five squares 64 arranged in a vertical, horizontal or diagonal direction are set to a selected state or an active state (i.e., bingo). That is, the first judgment unit 43 judges whether the arrangement of the squares 64 set to a selected state or an active state in the game card 61 satisfies the first winning condition. In the following description, one vertical, horizontal or diagonal line consisting of five squares 64 set to a selected state or an active state is referred to as a "line". In one normal lottery game, multiple lines with different positions or directions may be formed.

[0040] The state of each square 64 will be described with reference to FIG. 6. The normal state is an initial or standard state that does not fall under any of the selected state, the valid state, and the special state. The selected state is a state in which the number N corresponding to the square 64 has been selected by the lottery mechanism 10. In other words, the square 64 corresponding to the number N selected by the lottery mechanism 10 is changed from another state (normal state, valid state, or special state) to the selected state. The normal state is also expressed as a state in which the number N has not yet been selected. Note that the solid arrow in FIG. 6 indicates a change in state due to the selection of the number N.

[0041] The valid state corresponds to a free state in a general bingo game. That is, the valid state is a state that contributes to the establishment of the first winning condition regardless of whether the number N is selected or not. When the number N corresponding to the square 64 set to the valid state is selected, the square 64 is changed from the valid state to the selected state. The square 64 may transition to another state that means that it corresponds to both the valid state and the selected state.

[0042] A square 64 in a special state is one in which the number N has not yet been selected. When the number N corresponding to a square 64 in a special state is selected, the square 64 is changed from a special state to a selected state, and the user is given the right to set a specific square 64 to an active state (hereinafter referred to as a "state change right"). That is, the special state is a state in which the state change right is given to a user when the number N corresponding to the square 64 in the special state is selected. Specifically, a square 64 in a normal state, a selected state, or a special state is set to an active state by the state change right. Note that the square 64 itself that has been changed from a special state to a selected state by the selection of the number N can also be set to an active state by the state change right. The dashed arrow in FIG. 6 indicates a change in state by the state change right.

[0043] As described above, the first control unit 42 sets, to a selected state, the square 64 corresponding to the number N selected by the lottery mechanism 10 among the multiple squares 64. In addition to the squares 64 in the normal state, the squares 64 in the valid state or the special state can also be changed to the selected state.

[0044] As shown in FIG. 6, a number m is displayed near the special state square 64. The number m is the number of squares 64 that the user can set to an active state. The number m is also expressed as the number of times the user can set a desired square 64 to an active state. The number m is set to any natural number from 1 to 5, for example.

[0045] As illustrated in FIG. 5, the multiple squares 64 are divided into multiple groups G. Each of the multiple groups G is a collection of five squares 64 arranged vertically. In the first area 62 of the first lottery screen 60, a total value M is displayed for each of the multiple groups G. The total value M of each group G is the sum of the numerical values ​​m given to the user as a result of the selection of the number N of the special state squares 64 belonging to the group G. In other words, the total value M is the total number of squares 64 that the user can set to an active state. Each time the number N corresponding to a special state square 64 is selected, the first control unit 42 adds the numerical value m corresponding to the square 64 to the total value M.

[0046] When the number N corresponding to a square 64 in a special state is selected, the squares 64 that the user can set to a valid state are limited to the squares 64 that belong to the same group G as the square 64 in the special state. That is, when the number N corresponding to a square 64 in a special state in any one of the groups G is selected, the first control unit 42 sets the squares 64 in that group G to a valid state. According to the above embodiment, it is possible to prevent the first winning condition from being met too easily, compared to a form in which any square 64 is set to a valid state when the number N corresponding to a square 64 in a special state is selected.

[0047] The user can specify a desired square 64 from among the multiple squares 64 belonging to the same group G as the square 64 in the special state by operating the operating device 22. When the number N corresponding to a square 64 in the special state is selected, the first control unit 42 changes the state of the square 64 in response to the user's instruction from among the multiple squares 64 belonging to the same group G as the square 64 in question to an active state. Specifically, the first control unit 42 changes the state of the square 64 in the normal state, selected state, or special state specified by the user to an active state.

[0048] The setting unit 41 in FIG. 4 sets an initial game card 61 in which a plurality of squares 64 including one or more squares 64 in a special state are arranged. Specifically, the setting unit 41 selects one of a plurality of cards (hereinafter referred to as a "candidate card") prepared in advance as a candidate for the game card 61 as the game card 61 to be actually applied to the normal lottery game. The positions of the numbers N, the positions of the squares 64 that are initially set to a valid state or a special state, the numerical value m corresponding to each square 64 in the special state, and the like are different in the plurality of candidate cards. Note that the method in which the setting unit 41 sets the game card 61 is not limited to the above example. For example, the setting unit 41 may set the game card 61 by randomly determining the positions of the numbers N, the positions of the squares 64 in the valid state and the special state, and the numerical value m corresponding to each square 64 in the special state.

[0049] The first granting unit 44 grants a reward to the user when the first winning condition is met. In this embodiment, the reward is credit. That is, when the first winning condition is met, the first granting unit 44 adds the amount of reward (hereinafter referred to as the "first reward amount P1") to the owned credit stored in the storage device 32.

[0050] The first granting unit 44 sets the first reward amount P1 to be granted to the user when the first winning condition is met, according to the usage amount B, the number of lines achieved K, and the first reward multiplier O1. The usage amount B is the amount of credits used (specifically, bet) by the user at the start of the normal lottery game. The usage amount B is also expressed as the number of bets instructed by the user. The number of lines achieved K is the total number of lines on which the first winning condition is met in the normal lottery game. The first reward multiplier O1 is a variable (e.g., odds) for determining the first reward amount P1. Specifically, the first granting unit 44 determines the first reward amount P1 by multiplying a base value set according to the usage amount B and the number of lines achieved K by the first reward multiplier O1.

[0051] The second area 63 in FIG. 5 displays provisional values ​​of the first reward amount P1 that the user can acquire for each value of the number of lines established K. The first reward amount P1 increases as the usage amount B or the number of lines established K increases. Also, the first reward amount P1 increases as the first reward multiplier O1 increases. By checking the second area 63, the user can ascertain the first reward amount P1 that can be acquired according to the number of lines established K. Among the multiple provisional values ​​of the first reward amount P1, the provisional value that corresponds to the current number of lines established K is highlighted.

[0052] Furthermore, the first granting unit 44 grants the above-mentioned special item to the user when the number of lines achieved K reaches a predetermined value. As illustrated in FIG. 5, an instruction image 66 indicating the conditions for granting the special item is displayed in the second area 63. The instruction image 66 is an image indicating a predetermined value ("8" in FIG. 5) among the multiple numerical values ​​of the number of lines achieved K that is the condition for granting the special item. Note that the conditions for granting the special item are not limited to the above examples.

[0053] The first control unit 42 increases the first reward multiplier O1 (increases odds) when the number N corresponding to the valid square 64 is selected by the lottery mechanism 10. That is, the first reward multiplier O1 increases stepwise every time the number N corresponding to the valid square 64 is selected. Similarly, the first control unit 42 increases the first reward multiplier O1 when the selected square 64 is set to a valid state. That is, the first reward multiplier O1 increases stepwise every time the selected square 64 is changed to the valid state. Note that the change between the selected square and the valid state may be limited to one time.

[0054] For example, the first reward multiplier O1 increases in units of "0.2" from the initial value of "1.0". However, the rate of increase of the first reward multiplier O1 is not limited to the above examples. The increase in the first reward multiplier O1 illustrated above means an increase in the reward (first reward amount P1) granted to the user, and is an example of a benefit granted to the user. According to the above embodiment, an effective incentive to aim for the first winning condition to be met can be given to the user. Note that the manner in which the first reward multiplier O1 changes is not limited to the above examples.

[0055] As described above, in this embodiment, when the number N corresponding to the valid square 64 is selected, a privilege (an increase in the first reward multiplier O1) is given to the user. Therefore, compared to a form in which the square 64 already set to the valid state does not affect the progress of the game, the user's interest can be maintained for a long time. Also, for example, even if the number N corresponding to the valid square 64 is selected and the square 64 is changed to a selected state, the progress until the first winning condition is met does not change. That is, the chance of the first winning condition being met decreases. Therefore, when the number N corresponding to the valid square 64 is selected, the user may be disappointed. In this embodiment, the privilege is given to the user in exchange for the decrease in the chance of the first winning condition being met, so that the disappointment of the user due to the overlap of the valid state and the selected state can be reduced.

[0056] In addition, in this embodiment, when a selected square 64 is set to a valid state, a privilege (an increase in the first reward multiplier O1) is given to the user. Therefore, compared to a form in which a square 64 already set to a selected state does not affect the progress of the game, the user's interest can be maintained for a long time.

[0057] FIG. 7 is an explanatory diagram regarding the progress of the normal lottery game. As illustrated in FIG. 7, the period during which the normal lottery game is executed is divided into a first period T1, a second period T2, and a processing period Tp. The second period T2 is a period after the first period T1 has elapsed. The lottery mechanism 10 selects one of the multiple numbers N by lottery in each of the first period T1 and the second period T2. The processing period Tp is a period between the first period T1 and the second period T2. In the processing period Tp, processing for preparing the second period T2 is executed. The processing period Tp may be understood as a part of the period located at the end of the first period T1, or a part of the period located at the beginning of the second period T2. As described above, in the normal lottery game, each pocket 16 is maintained in a holding state. Therefore, in one normal lottery game, each number N is selected sequentially without overlapping.

[0058] [First Period T1] The lottery mechanism 10 executes a total of two first lottery processes in the first period T1. In the first first lottery process, the throw-in mechanism 15 throws three lottery balls 12 into the lottery field 14. Thus, three numbers N out of the multiple numbers N are selected by lottery. In the second first lottery process, the throw-in mechanism 15 throws two lottery balls 12 into the lottery field 14. Thus, two numbers N out of the multiple numbers N are selected by lottery. The first control unit 42 changes the square 64 corresponding to the number N selected by the lottery mechanism 10 to a selected state. That is, five squares 64 are set to a selected state in the first period T1. Note that the number of first lottery processes in the first period T1 and the number of lottery balls 12 in each first lottery process are arbitrary and are not limited to the above examples.

[0059] During the first period T1, as described above, when the number N corresponding to the special state square 64 is selected by the lottery mechanism 10, the first control unit 42 changes the square 64 from a special state to a selected state, and adds the numerical value m corresponding to the square 64 to the total value M.

[0060] Furthermore, if the total value M of the desired group G is 1 or more, the user can indicate a desired square 64 in the group G by operating the operating device 22 at any time during the first period T1. During the first period T1, the first control unit 42 sets the square 64 indicated by the user to an active state. As can be understood from the above explanation, the first period T1 is a period (thinking time) during which the user considers and indicates the square 64 to be set to an active state.

[0061] As can be understood from the above description, in the first period T1, when the number N corresponding to a special state cell 64 is selected, the first control unit 42 executes a process of changing the cell 64 to a selected state and a process of setting the cell 64 to an active state in response to an instruction from the user. In the second period T2, the first control unit 42 does not execute the above processes.

[0062] [Processing period Tp] The end of the first period T1 starts the processing period Tp. When the processing period Tp starts, the first control unit 42 associates multiple squares 64 in a special state with each other among the multiple squares 64 on the game card 61. The process by the first control unit 42 to associate the multiple squares 64 (hereinafter referred to as the "linking process") is executed upon the end of the first period T1, and is not executed during the first period T1.

[0063] 8 is an explanatory diagram of the linking process. The linking process is a process for associating a plurality of cells 64 that satisfy a predetermined condition (hereinafter referred to as a "linking condition") with each other. The linking process includes, for example, the following conditions 1 to 3. Condition 1: Multiple squares 64 are in a special state. Condition 2: Multiple squares 64 are adjacent vertically or horizontally. Condition 3: The value m is equal among multiple squares 64.

[0064] That is, as shown in Example 1 and Example 2 in Fig. 8, the first control unit 42 associates multiple squares 64 that are vertically or horizontally adjacent and in a special state with the same numerical value m with each other. The first control unit 42 displays an image (hereinafter referred to as a "connected image 65") indicating that the multiple squares 64 are associated with each other on the display device 21. The connected image 65 is a frame-shaped image that surrounds the multiple squares 64 that are associated with each other.

[0065] For example, in Example 1 of Figure 8, two squares 64, "10" and "6", which satisfy the linking condition, are associated with each other. The square 64, "17", satisfies Condition 1 and Condition 2, but has a different value m, so it is excluded from being associated. In Example 2 of Figure 8, three squares 64, "4", "18", and "3", which satisfy the linking condition, are associated with each other.

[0066] For all combinations that satisfy the connection condition, the squares 64 are linked to each other through the linking process. If the game card 61 does not have a combination of squares 64 that satisfies the connection condition, the linking process is not executed. Each candidate card is set so that the connection condition is met with a moderate frequency. For example, each candidate card is set so that multiple special state squares 64 with the same numerical value m are adjacent to each other vertically or horizontally. There may be cases where no special state squares 64 exist in a vertical or horizontal row. In the following description, multiple squares 64 that are linked to each other through the establishment of the connection condition are referred to as "linked squares 64."

[0067] As described above, in this embodiment, multiple cells 64 adjacent to each other in the vertical or horizontal direction are associated with each other. Therefore, the user can easily understand the multiple cells 64 that are associated with each other.

[0068] When the linking process is executed, the first control unit 42 changes all of the cells 64 that were maintained in the special state at the end of the first period T1 to the normal state. That is, the numerical value m set for the cells 64 in the special state disappears when the first period T1 ends. As described above, in exchange for the disappearance of the numerical value m corresponding to each cell 64 in the special state, the user can enjoy the benefit of multiple cells 64 being associated with each other.

[0069] [Second Period T2] As illustrated in FIG. 7, the second period T2 starts with the end of the processing period Tp. When the second period T2 starts, the lottery mechanism 10 executes three first lottery processes in the second period T2. In each first lottery process, the throw-in mechanism 15 throws one lottery ball 12 into the lottery field 14. Thus, one unselected number N among the multiple numbers N is selected sequentially for each first lottery process. The first control unit 42 changes the square 64 corresponding to the number N selected by the lottery mechanism 10 to a selected state.

[0070] In addition, in the second period T2, when a number N corresponding to any one of the multiple connected cells 64 (hereinafter referred to as the "first cell 64") that are mutually associated by the connection process is selected by the first lottery process, the first control unit 42 changes the first cell 64 to a selected state, and sets one or more cells 64 other than the first cell 64 (hereinafter referred to as the "second cell 64") among the multiple connected cells 64 to an active state.

[0071] For example, in Example 1 of FIG. 8, when "10" is selected by the first lottery process, the "10" square 64 (first square) is changed to a selected state, and the "6" square 64 (second square) is changed to a valid state. In addition, in Example 2 of FIG. 8, when "18" is selected by the first lottery process, the "18" square 64 (first square) is changed to a selected state, and the "4" and "3" squares 64 (second squares) are changed to a valid state. Therefore, it is possible to increase the possibility that the first winning condition is established, compared to a form in which the second square 64 is not set to a valid state.

[0072] [Normal lottery process] 9 and 10 are flowcharts of a process (hereinafter referred to as a "normal lottery process") in which the control device 31 controls the normal lottery game. The normal lottery process is executed in step S2 in FIG. 3. The process described below is executed in parallel in the multiple stations 20.

[0073] When the normal lottery process is started, the control device 31 (setting unit 41) sets a game card 61 (Sa1). Specifically, the control device 31 selects the game card 61 from a plurality of candidate cards prepared in advance. The control device 31 (first control unit 42) displays a first lottery screen 60 including the game card 61 on the display device 21 (Sa2). In addition, the control device 31 (first control unit 42) receives an instruction to use (bet) credits from the user (Sa3). Specifically, the control device 31 receives an instruction of the usage amount B from the user.

[0074] When the instruction of the usage amount B is received, the first period T1 (Sa4 to Sa11) starts. The control device 31 (first control unit 42) causes the lottery mechanism 10 to execute the first lottery process (Sa4). The lottery mechanism 10 throws a predetermined number of lottery balls 12 into the lottery field 14 in response to the instruction from the control device 31, and identifies the number N of the pocket 16 into which the lottery ball 12 has entered among the multiple numbers N. The number of lottery balls 12 thrown in the first lottery process is changed for each first lottery process. The control device 31 (first control unit 42) changes the state of each square 64 in response to the result of the first lottery process (Sa5). Specifically, the control device 31 changes the state of the square 64 corresponding to the number N selected by the lottery mechanism 10 to the selected state.

[0075] The control device 31 (first control unit 42) determines whether or not the number N corresponding to the special state square 64 has been selected by the first lottery process (Sa6). If the number N corresponding to the special state square 64 has been selected (Sa6: YES), the control device 31 adds the numerical value m of the square 64 to the total value M of the group G to which the square 64 belongs (Sa7). In other words, the user is granted the right to change the number of squares 64 corresponding to the numerical value m to an active state. On the other hand, if the number N corresponding to the special state square 64 has not been selected (Sa6: NO), the control device 31 does not increase the total value M (Sa7).

[0076] The control device 31 (first control unit 42) also determines whether or not the number N corresponding to the valid square 64 has been selected by the first lottery process (Sa8). If the number N corresponding to the valid square 64 has been selected (Sa8: YES), the control device 31 increases the first reward multiplier O1 (Sa9). On the other hand, if the number N corresponding to the valid square 64 has not been selected (Sa8: NO), the control device 31 does not increase the first reward multiplier O1 (Sa9).

[0077] After executing the above process, the control device 31 judges whether or not the number of times the first lottery process has been executed in the first period T1 has reached a predetermined value (for example, 2) (Sa10). If the number of times the first lottery process has been executed has not reached the predetermined value (Sa10: NO), the control device 31 shifts the process to step Sa4. That is, the first lottery process (Sa4) and the processes according to the result of the process (Sa5 to Sa9) are repeated. On the other hand, if the number of times the first lottery process has been executed has reached the predetermined value (Sa10: YES), the control device 31 waits until the end of the first period T1 (Sa11: NO).

[0078] At any time during the first period T1, the user can designate a number of squares 64 equivalent to the total value M of each group G. When the first period T1 ends (Sa11: YES), the processing period Tp (Sa12 to Sa16) begins. The control device 31 (first control unit 42) sets each square 64 designated by the user during the first period T1 to a valid state (Sa12). When a square 64 in a selected state is changed to a valid state by the user's designation, the control device 31 increases the first reward multiplier O1 (Sa13).

[0079] After executing the above process, the control device 31 (first control unit 42) executes a connection process (Sa14). Specifically, the control device 31 associates multiple cells 64 that satisfy the above-mentioned connection condition with each other, and displays a connection image 65 corresponding to the multiple connected cells 64 on the display device 21. In addition, the control device 31 (first control unit 42) changes each cell 64 that was maintained in a special state at the end of the first period T1 from the special state to a normal state (Sa15).

[0080] When the total value M of each group G is equal to or greater than 1 at the end of the first period T1, the control device 31 (first control unit 42) sets the number of squares 64 corresponding to the total value M among the multiple squares 64 belonging to the group G to a valid state (Sa16). That is, the state change right granted to the user is forcibly used. The squares 64 to be set to a valid state are selected at random from within the group G, for example. Note that the remaining total value M at the end of the first period T1 may disappear.

[0081] When the above processes are executed, the second period T2 (Sa17 to Sa23) starts. When the second period T2 starts, the control device 31 (first control unit 42) causes the lottery mechanism 10 to execute the first lottery process (Sa17). The lottery mechanism 10 throws one lottery ball 12 into the lottery field 14 in response to an instruction from the control device 31, and identifies the number N of the pocket 16 into which the lottery ball 12 has entered among the multiple numbers N. The control device 31 (first control unit 42) changes the state of each square 64 in response to the result of the first lottery process (Sa18). Specifically, the control device 31 changes the state of the square 64 corresponding to the number N selected by the lottery mechanism 10 to a selected state.

[0082] The control device 31 (first control unit 42) determines whether or not the number N corresponding to the valid square 64 has been selected by the first lottery process (Sa19). If the number N corresponding to the valid square 64 has been selected (Sa19: YES), the control device 31 increases the first reward multiplier O1 (Sa20). On the other hand, if the number N corresponding to the valid square 64 has not been selected (Sa19: NO), the control device 31 does not increase the first reward multiplier O1 (Sa20).

[0083] The control device 31 (first control unit 42) determines whether or not a number N corresponding to any one (first cell 64) of the multiple connecting cells 64 has been selected by the first lottery process (Sa21). If the number N corresponding to the first cell 64 has been selected by the first lottery process (Sa21: YES), the control device 31 (first control unit 42) sets one or more second cells 64 associated with the first cell 64 to a valid state (Sa22). On the other hand, if the number N corresponding to the connecting cell 64 has not been selected (Sa21: NO), the control device 31 does not execute the process of setting the second cell 64 to a valid state (Sa22).

[0084] After executing the above process, the control device 31 determines whether or not the number of times the first lottery process has been executed in the second period T2 has reached a predetermined value (e.g., 3) (Sa23). If the number of times the first lottery process has been executed has not reached the predetermined value (Sa23: YES), the control device 31 shifts the process to step Sa17. That is, the first lottery process (Sa17) and the processes according to the result of the process (Sa18 to Sa22) are repeated.

[0085] On the other hand, if the number of times the first lottery process has been executed reaches the predetermined value (Sa23: YES), the control device 31 (first granting unit 44) determines the first reward amount P1 for the current normal lottery game (Sa24). Specifically, the control device 31 sets the first reward amount P1 according to the usage amount B, the number of established lines K, and the first reward multiplier O1. Then, the control device 31 (first granting unit 44) grants the first reward amount P1 of credit to the user (Sa25). That is, the control device 31 adds the first reward amount P1 to the owned credit stored in the storage device 32. Through the above process, one normal lottery game ends.

[0086] As described above, in this embodiment, when the number N corresponding to the special state cell 64 is selected, one of the multiple cells 64 is set to a valid state. Therefore, compared to a form in which only the cell 64 corresponding to the number N selected by the first lottery process is set to a selected state, the possibility of the first winning condition being established is increased. In addition, when the multiple cells 64 in the special state are associated with each other, and the number N corresponding to the first cell 64 is selected among the multiple linked cells 64 associated with each other, the first cell 64 is set to a selected state, and one or more second cells 64 other than the first cell 64 among the multiple cells 64 are set to a valid state. That is, by selecting one number N, two or more cells 64 are collectively set to a selected state or a valid state. Therefore, compared to a form in which each of the multiple cells 64 is set to a selected state only individually, the possibility of the first winning condition being established is increased. As described above, according to this embodiment, it is possible to increase the possibility of the first winning condition being established.

[0087] In this embodiment, in particular, the squares 64 in response to an instruction from the user are set to an active state among the plurality of squares 64. Therefore, the interest of the user in selecting the squares 64 so as to increase the possibility of the first winning condition being met is realized.

[0088] Furthermore, in the first period T1, when a number N corresponding to a special state square 64 is selected, the square 64 is changed from a special state to a selected state, and in the second period T2, a plurality of special state squares 64 are associated with each other. Thus, the user may wish to select a number N corresponding to a special state square 64 in the first period T1 so that a large number of squares 64 are set to an active state, or may wish to keep a number N corresponding to a special state square 64 unselected in the first period T1 so that a large number of squares 64 are associated with each other in the second period T2. As described above, according to this embodiment, it is possible to diversify the progress or game characteristics.

[0089] As illustrated in FIG. 11, assume that the game card 61 is in state A at the end of the first period T1. In state A, the total value M of group G3 is "1." Therefore, the user can specify a square 64 belonging to group G3 and change it to a valid state. Also, in state A, the squares 64 of "20" and "23" satisfy the connection condition. In state A illustrated above, it is assumed that the user will specify state B1 or state B2 in FIG. 11.

[0090] State B1 is a case where the user specifies the square 64 of "7". Since the square 64 of "7" was set to a selected state in state A, the first reward multiplier O1 increases when the square 64 of "7" is changed to a valid state. In addition, the two squares 64 of "20" and "23" that satisfy the linking condition are mutually associated by the linking process. Therefore, when the number N of either "20" or "23" is selected by the first lottery process in the second period T2, a line of one horizontal row (4, 18, 23, 10, 6) is established. As described above, if the user predicts that the number N corresponding to the square 64 of "20" or "23" will be selected in the second period T2, the user can select state B1 to aim for the establishment of a line while increasing the first reward multiplier O1. However, if "20" or "23" is not selected in the second period T2, the line of one horizontal row will not be established.

[0091] On the other hand, state B2 is a case where the user specifies the square 64 "23". The square 64 "23" is set to a valid state, and a horizontal line (4, 18, 23, 10, 6) is established. Furthermore, the two squares 64 "20" and "23" that satisfy the connection condition are associated with each other by a connection process. In state B2, when the number N corresponding to the square 64 "23" is selected by the first lottery process in the second period T2, the first reward multiplier O1 can be increased. As described above, by selecting state B2, the user can aim to increase the first reward multiplier O1 while reliably establishing a horizontal line. As can be understood from the explanation of state B1 and state B2, according to this embodiment, a highly interesting game in which the user can select various strategies can be provided.

[0092] In the second period T2, an operation of setting any of the multiple squares 64 to a valid state using the state change right is not executed. That is, in the first period T1, the state change right is granted to the user on the condition that the user selects the number N corresponding to the square 64 in the special state, and in the second period T2, the user is granted a privilege of associating two or more squares 64 in the special state with each other in exchange for the opportunity to acquire the state change right.

[0093] Furthermore, the squares 64 that are set to a valid state by selecting the number N corresponding to the squares 64 in a special state that belong to a specific group G are limited to the squares 64 in that group G. Therefore, compared to a mode in which any square 64 is set to a valid state when the number N corresponding to the square 64 in a special state is selected, it is possible to prevent the first winning condition from being met too easily.

[0094] [Second Special Lottery Game] Next, the second special lottery game will be described. As described above, the second lottery control unit 50 in Fig. 4 controls the second special lottery game. The second lottery control unit 50 includes a progression unit 51, a second control unit 52, a second determination unit 53, and a second award unit 54.

[0095] 12 is a schematic diagram of a second lottery screen 70 displayed on the display device 21 in the second special lottery game. As illustrated in FIG. 12, the second lottery screen 70 includes a first area 71 and a second area 72. The first area 71 includes a plurality of options 74. Each option 74 is a display object used in the second special lottery game. The plurality of options 74 are arranged in a ring shape. The ring shape includes a perfect circle shape, an oval shape, and an ellipse shape.

[0096] Each of the multiple options 74 is assigned a different number N that becomes a candidate for selection by the lottery mechanism 10. That is, the number N assigned to each pocket 16 of the lottery mechanism 10 is also assigned to each option 74 on the second lottery screen 70. On the second lottery screen 70, the number N is displayed together with each option 74.

[0097] The number of numbers N and the number of options 74 are equal, and there is a one-to-one correspondence between the multiple options 74 and the multiple numbers N. The arrangement of the multiple numbers N in the lottery mechanism 10 and the arrangement of the multiple options 74 on the second lottery screen 70 are common. Specifically, the order in which the multiple numbers N are arranged in the lottery mechanism 10 and the order in which the numbers N of each option 74 are arranged on the second lottery screen 70 are common. In addition, the shape (annular) in which the multiple numbers N are arranged and the shape in which the multiple options 74 are arranged are also common.

[0098] In the second special lottery game, the lottery mechanism 10 repeats the second lottery process a predetermined limited number of times (for example, a total of six times). The limited number of times is the upper limit of the number of times the second lottery process is repeated. In each second lottery process, the throw-in mechanism 15 throws two lottery balls 12 into the lottery field 14. The two lottery balls 12 may be thrown into the lottery field 14 at the same time, or may be thrown in order at different times.

[0099] Each lottery ball 12 enters one of a plurality of pockets 16. That is, the lottery mechanism 10 selects one of a plurality of numbers N by lottery. Specifically, two different numbers N are selected by each lottery ball 12. However, in the second special lottery game, each pocket 16 of the lottery mechanism 10 is maintained in a passing state. Therefore, two lottery balls 12 inserted in one second lottery process may overlap and enter one pocket 16. That is, the two numbers N selected by each lottery ball 12 may be the same. As explained above, the lottery mechanism 10 selects two numbers N in one second lottery process.

[0100] The second special lottery game is a lottery game in which the state of each option 74 is changed according to the result of the lottery by the lottery mechanism 10. Fig. 13 is an explanatory diagram regarding the change in the state of each option 74.

[0101] The state of the options 74 is set to either a first state or a second state. The first state is the initial state of the options 74. The state of each option 74 is changed from the first state to the second state according to the result of the second lottery process. The options 74 in the first state and the options 74 in the second state are displayed in different display modes. Note that "display mode" refers to the characteristics of an image that can be visually distinguished by a user. For example, the display color, pattern (design), size, or shape are included in the concept of "display mode." The display color is defined by hue (tone), saturation, or brightness (gradation).

[0102] The progression unit 51 in FIG. 4 selects the options 74 corresponding to each number N selected by the lottery mechanism 10 from among the multiple options 74 on the second lottery screen 70. That is, the progression unit 51 selects an option 74 (hereinafter referred to as the "first option 74a") corresponding to one number N of two numbers N selected by the second lottery process, and an option 74 (hereinafter referred to as the "second option 74b") corresponding to the other number N. When the two numbers N selected by the lottery mechanism 10 are different, the first option 74a and the second option 74b are separate options 74. In FIG. 13, the number N corresponding to the first option 74a is "3" and the number N corresponding to the second option 74b is "10". On the other hand, when the two numbers N selected by the lottery mechanism 10 are common, the first option 74a and the second option 74b are common options 74.

[0103] As described above, the lottery mechanism 10 selects one of the multiple numbers N by lottery, and the progression unit 51 selects, from the multiple options 74, the option 74 that corresponds to the number N selected by the lottery mechanism 10. In other words, the lottery mechanism 10 and the progression unit 51 function as an element (selection unit) that selects one of the multiple options 74 by lottery.

[0104] As illustrated in Fig. 13, the second control unit 52 changes one or more options 74 located between a first option 74a and a second option 74b from the first state to the second state. That is, the options 74 sandwiched between the first option 74a and the second option 74b in the circumferential direction are set to the second state. For example, Fig. 13 illustrates a state in which two options 74, "3" and "10," are selected, and as a result, six options 74, "4" to "9," located between the two options, are set to the second state.

[0105] The second control unit 52 also sets the first option 74a and the second option 74b to the second state. That is, each option 74 from the first option 74a to the second option 74b is set to the second state. If the first option 74a and the second option 74b are common, the second control unit 52 sets one option 74 (the first option 74a and the second option 74b) to the second state. Note that if an option 74 that meets the above-described conditions is already in the second state, the second control unit 52 maintains the option 74 in the second state.

[0106] 13 illustrates a first range α1 and a second range α2 that are partitioned by the first option 74a and the second option 74b of the array of the multiple options 74. That is, the first range α1 and the second range α2 are defined by the boundaries of the first option 74a and the second option 74b.

[0107] Each of the first range α1 and the second range α2 includes one or more options 74 arranged in an arc shape. The second control unit 52 sets one or more options 74 included in the first range α1 or the second range α2 that includes a smaller number of options 74 to the second state. For example, in the example of FIG. 13, the first range α1 has a smaller number of options 74 than the second range α2. Therefore, the second control unit 52 sets each option 74 in the first range α1 to the second state.

[0108] In addition, when the first option 74a and the second option 74b are adjacent to each other in the circumferential direction, the second control unit 52 sets the two options 74, the first option 74a and the second option 74b, to the second state. That is, when there is no other option 74 between the first option 74a and the second option 74b, the two options 74, the first option 74a and the second option 74b, are set to the second state. As can be understood from the above explanation, the expression "one or more options 74" located between the first option 74a and the second option 74b among the multiple options 74 means the "one or more options 74" when focusing on the case where there is one or more options 74 between the first option 74a and the second option 74b. That is, as in the above example, a situation where there is no other option 74 (i.e., "one or more options 74") between the first option 74a and the second option 74b is naturally assumed, and it is not intended to exclude the occurrence of such a situation.

[0109] The second judgment unit 53 in FIG. 4 judges whether or not the state of the multiple options 74 satisfies a predetermined condition (hereinafter referred to as the "second winning condition"). Specifically, the second judgment unit 53 judges whether or not the state of the multiple options 74 at the time when the limited number of second lottery processes have been completed satisfies the second winning condition. The second winning condition in this embodiment includes all of the multiple options 74 being set to the second state. With the above configuration, the user can easily grasp the possibility of the second winning condition being met as the game progresses.

[0110] In this embodiment, one or more options 74 included in the first range α1 and the second range α2 where the number of options 74 is small are set to the second state. Therefore, compared to the embodiment in which the options 74 included in the first range α1 and the second range α2 where the number of options 74 is large are changed to the second state, it is possible to prevent the second winning condition from being met too easily. However, the options 74 included in the first range α1 and the second range α2 where the number of options 74 is large may be set to the second state.

[0111] The second granting unit 54 grants a special reward to the user when the second winning condition is met. In this embodiment, the special reward is credits. That is, when the second winning condition is met, the second granting unit 54 adds the amount of the special reward (hereinafter referred to as the "second reward amount P2") to the owned credits stored in the storage device 32. The second reward amount P2 is, for example, sufficiently large compared to the first reward amount P1.

[0112] The second granting unit 54 sets the second reward amount P2 to be granted to the user when the second winning condition is met, according to a reference value R and a second reward multiplier O2. The reference value R is a predetermined initial value equivalent to the minimum value of the second reward amount P2. The second reward multiplier O2 is a variable (e.g., odds) for determining the second reward amount P2. Specifically, the second granting unit 54 determines the second reward amount P2 by multiplying the reference value R by the second reward multiplier O2.

[0113] The second granting unit 54 of this embodiment grants the user a quantity of credits (hereinafter referred to as "reward amount Q") according to the state of the multiple options 74 even when the second winning condition is not met. The reward amount Q is set according to the number of options 74 set to the second state (hereinafter referred to as "number of winning options") at the time when the second lottery process is completed a limited number of times. Specifically, the reward amount Q increases as the number of winning options increases. For example, a reference value R is set for each numerical value of the number of winning options (1 to 24). The second granting unit 54 determines the reward amount Q by multiplying the reference value R corresponding to the actual number of winning options by the second reward multiplier O2. The second reward amount P2 at the time when the second winning condition is met may be understood as one of the reward amounts Q.

[0114] As illustrated in FIG. 12, the second area 72 of the second lottery screen 70 displays a reward amount Q for each winning number (1-24). In addition, a second reward amount P2 is displayed for the winning number (25) corresponding to the total number of options 74. Therefore, by checking the second area 72, the user can understand the amount of reward (second reward amount P2 or reward amount Q) that can be obtained according to the winning number. The reward amount Q corresponding to the current winning number is highlighted. In addition, the second area 72 also displays a second reward multiplier O2.

[0115] As described above, when the first option 74a and the second option 74b are common, only one option 74 of the multiple options 74 is set to the second state. When the first option 74a and the second option 74b are common, the second control unit 52 increases the second reward multiplier O2. That is, every time the first option 74a and the second option 74b are common in the second lottery process, the second reward multiplier O2 increases stepwise. As a result of the increase in the second reward multiplier O2, the reward (second reward amount P2 or reward amount Q) granted to the user increases.

[0116] Furthermore, when the first option 74a and the second option 74b are common, the second control unit 52 increases the limited number of times of the second lottery process. For example, the second control unit 52 increases the limited number of times of the second lottery process by 1. In other words, the user can replay the second lottery process.

[0117] As described above, the second control unit 52 of this embodiment grants a privilege to the user when the first option 74a and the second option 74b are common. The privilege in this embodiment includes increasing the reward (the second reward amount P2 or the reward amount Q) granted to the user and increasing the limited number of times of the second lottery process. When the first option 74a and the second option 74b are common, one option 74 is set to the second state. Therefore, a user who aims for a large number of options 74 to be set to the second state may be disappointed. In this embodiment, because a privilege is granted to the user, the user's sense of expectation can be maintained even when the first option 74a and the second option 74b are common.

[0118] In particular, in this embodiment, an increase in reward is given to the user as a benefit. Therefore, an effective incentive to aim at the establishment of the winning condition can be given to the user. Also, for example, in a form in which the second lottery process by the lottery mechanism 10 continues even after the second winning condition is established, the user can expect an increase in the reward that can be finally obtained. Also, in this embodiment, when the first option 74a and the second option 74b are common, the limit number of times of the second lottery process is increased. Therefore, an effective incentive to aim at the establishment of the second winning condition can be given to the user.

[0119] [Special lottery processing] Fig. 14 is a flowchart of the process (hereinafter referred to as "special lottery process") in which the control device 31 controls the second special lottery game. The special lottery process is executed in step S6 of Fig. 3. The process described below is executed for the station 20 of the user who has won the first special lottery game. When the special lottery process is started, the control device 31 displays the second lottery screen 70 on the display device 21 (Sb1).

[0120] The control device 31 (second control unit 52) ​​causes the lottery mechanism 10 to execute a second lottery process (Sb2). The lottery mechanism 10, in response to an instruction from the control device 31, throws two lottery balls 12 into the lottery field 14 and identifies the number N of the pocket 16 into which each lottery ball 12 has entered, among the multiple numbers N. The control device 31 (progress unit 51) selects a first option 74a and a second option 74b corresponding to the number N identified by the lottery mechanism 10, among the multiple options 74 on the second lottery screen 70 (Sb3).

[0121] The control device 31 (second control unit 52) ​​determines whether the first option 74a and the second option 74b are common (Sb4). If the first option 74a and the second option 74b are different (Sb4: NO), the control device 31 (second control unit 52) ​​sets the first option 74a and the second option 74b to the second state (Sb5). In addition, the control device 31 (second control unit 52) ​​sets one or more options 74 between the first option 74a and the second option 74b to the second state (Sb6).

[0122] On the other hand, if the first option 74a and the second option 74b are common (Sb4: YES), the control device 31 (second control unit 52) ​​sets the option 74 to the second state (Sb7). The control device 31 (second control unit 52) ​​also increases the second reward multiplier O2 (Sb8) and increases the limited number of times of the second lottery process (Sb9). That is, the control device 31 grants a privilege to the user (Sb8, Sb9).

[0123] When the above process is completed, the control device 31 judges whether the number of times the second lottery process has been executed in the current second special lottery game has reached the limit number of times (Sb10). If the number of times the second lottery process has been executed has not reached the limit number of times (Sb10: NO), the control device 31 shifts the process to step Sb2. That is, the second lottery process (Sb2) and the process according to the result of the process (Sb3 to Sb9) are repeated until the number of times the second lottery process has been executed reaches the limit number of times.

[0124] On the other hand, when the number of times the second lottery process is executed reaches the limit number of times (Sb10: YES), the control device 31 (second control unit 52) ​​judges whether all of the multiple options 74 are set to the second state (Sb11). That is, it is judged whether the second winning condition is established or not. When all of the options 74 are set to the second state (Sb11: YES), the control device 31 (second granting unit 54) grants the second reward amount P2 to the user (Sb12). Specifically, the control device 31 calculates the second reward amount P2 according to the reference value R and the second reward magnification O2, and adds the second reward amount P2 to the credits held by the user. On the other hand, when only a part of the options 74 are set to the second state (Sb11: NO), the control device 31 (second granting unit 54) grants the reward amount Q according to the number of the options 74 set to the second state to the user (Sb13). The second special lottery game ends with the above processing.

[0125] As described above, in this embodiment, one or more options 74 between two options 74 selected by the lottery mechanism 10 among the multiple options 74 are set to the second state. Therefore, compared to a form in which only one option 74 is set to the second state for each drawing by the lottery mechanism 10, the changes in the state of each option 74 are more diverse, and as a result, the possibility of the second winning condition being satisfied can be rapidly increased. Therefore, the user's sense of expectation for the second winning condition being satisfied can be maintained for a long period of time.

[0126] Incidentally, for example, in a configuration in which multiple options 74 are arranged in a line, the options 74 located at both ends are less likely to be set to the second state compared to the options 74 other than those at both ends. In this configuration, the multiple options 74 are arranged in a ring, so that the multiple options 74 can be changed to the second state with equal probability. However, the shape of the arrangement of the multiple options 74 is arbitrary, and for example, the multiple options 74 may be arranged in a line.

[0127] In addition, in this embodiment, the arrangement of the plurality of numbers N in the lottery mechanism 10 and the arrangement of the plurality of options 74 in the second lottery screen 70 are the same. Therefore, compared to an embodiment in which the arrangement of the plurality of numbers N and the arrangement of the plurality of options 74 are different, the user can easily grasp the relationship between the result of the second lottery process by the lottery mechanism 10 and the options 74 set to the second state.

[0128] [Variations] The above-mentioned exemplary embodiments can be modified in various ways. Specific modified embodiments that can be applied to the above-mentioned embodiments are exemplified below. Two or more embodiments selected from the following examples may be combined to the extent that they are not mutually contradictory.

[0129] [Variations for normal lottery games] (1) In the above embodiment, when the number N of a special state square 64 belonging to one group G is selected, the square 64 belonging to the group G is set to a valid state. However, the square 64 set to a valid state by the state change right is not limited to the square 64 in the same group G as the special state square 64. For example, a square 64 located horizontally of the special state square 64 (i.e., a square 64 in the same row) may be set to a valid state. Also, any square 64 selected by the user from the game card 61 may be set to a valid state. Also, a square 64 in a specific positional relationship with respect to the special state square 64, such as a square 64 located diagonally from the special state square 64, may be set to a valid state by the state change right.

[0130] Furthermore, the squares 64 that are set to a valid state by the state change right are not limited to the squares 64 specified by the user. For example, a square 64 randomly selected from a plurality of squares 64 may be set to a valid state.

[0131] (2) In the above embodiment, a specific square 64 is set to an active state by the state change right, but a specific square 64 may be set to a special state by the state change right. By increasing the number of squares 64 in the special state, the number of squares 64 that are related to each other by the linking process increases.

[0132] (3) In the above embodiment, the first reward multiplier O1 increases when a change occurs between the selected state and the valid state. The change between the selected state and the valid state may occur repeatedly multiple times. In addition, the first control unit 42 may change the increase amount of the first reward multiplier O1 each time a change occurs between the selected state and the valid state. For example, the increase amount of the first reward multiplier O1 may increase stepwise each time a change occurs between the selected state and the valid state.

[0133] (4) In the above embodiment, the squares 64 in the normal, selected, or special state are changed to the valid state by the state change right, but the state change right may be applied to the valid state squares 64. That is, the user may be able to specify the valid state squares 64 within the range of the total value M. The first control unit 42 increases the first reward multiplier O1 every time the square 64 specified by the user is set to the valid state. The increase amount of the first reward multiplier O1 may be changed each time the valid state is set. For example, the increase amount of the first reward multiplier O1 may increase stepwise each time the valid state is set.

[0134] In addition, for example, when a vertical line is formed by setting all squares 64 in a group G to a selected state or an active state, the state may be changed to a state in which squares 64 in other groups G can be set to an active state using the state change right.

[0135] (5) In the above embodiment, a plurality of cells 64 adjacent vertically or horizontally are related to each other, but the conditions for the cells 64 to be related to each other by the linking process are not limited to the above example. For example, a plurality of cells 64 adjacent to each other in a diagonal direction may be related to each other. In addition, the plurality of cells 64 related to each other by the linking process do not necessarily need to be adjacent to each other.

[0136] Furthermore, the connection conditions are not limited to the above-mentioned conditions 1 to 3. Specifically, the connection conditions may include conditions other than conditions 1 to 3. For example, a form is assumed in which a condition regarding the number N of each square 64 is included in the connection conditions. Examples of conditions regarding the number N include that the number N is an odd or even number, or that the number N is a numerical value within a predetermined range. Any of conditions 1 to 3 may be omitted. For example, condition 3, that the numerical values ​​m are equal among multiple squares 64, may be omitted from the connection conditions.

[0137] (6) At the end of the first period T1, a square 64 in a specific state may remain without being adjacent to another square 64 in a specific state. A square 64 in a specific state that is not adjacent to another square 64 in a specific state may be associated with the other squares 64 through a linking process.

[0138] (7) In the above embodiment, when the total value M is 1 or more at the end of the first period T1, the number of squares 64 corresponding to the total value M is forcibly set to the active state. However, the process when the total value M remains is not limited to the above example. For example, the first control unit 42 may increase the first reward multiplier O1 according to the total value M at the end of the first period T1. In addition, the number of squares 64 in the normal state corresponding to the total value M may be associated with other squares 64 by a linking process.

[0139] (8) In the above embodiment, when the number N corresponding to the valid square 64 is selected or when the selected square 64 is set to the valid state, the first reward multiplier O1 is increased. However, the benefit given to the user in the normal lottery game is not limited to the above example. For example, a reward such as a specific item or a predetermined amount of credits may be given to the user as a benefit. Also, for example, the number of times the first lottery process is executed in the normal lottery game may be increased. The right to play a specific game may be given to the user as a benefit. As can be understood from the above explanation, the benefit given to the user means a profit related to the lottery game.

[0140] (9) In the above-mentioned embodiment, the pockets 16 are maintained in the held state in the normal lottery game, but the pockets 16 may be maintained in the passed state in the normal lottery game. In the embodiment in which the pockets 16 are maintained in the passed state, the numbers N may be selected in duplicate. The first control unit 42 may increase the first reward multiplier O1 according to the number of times the numbers N are selected in duplicate. In the embodiment in which the pockets 16 are maintained in the passed state in the normal lottery game, the number of squares 64 in the winning state (and thus the number of established lines K) may be reduced compared to the embodiment in which the pockets 16 are maintained in the held state. Therefore, in order for the user to obtain a sufficient reward, the right to set the squares 64 to the valid state (the right to change the state) is important.

[0141] (10) In the above embodiment, a form in which a plurality of cells 64 are arranged in the vertical and horizontal directions is exemplified, but the arrangement pattern of the plurality of cells 64 is not limited to the above example. Specifically, the angle between the two directions (first direction and second direction) that define the arrangement of the plurality of cells 64 is not limited to a right angle. For example, in a form in which a plurality of hexagonal cells 64 are arranged in a honeycomb shape along the first direction and the second direction, the angle between the first direction and the second direction is 60° or 120°.

[0142] In addition, the arrangement of the multiple squares 64 is not limited to a planar arrangement. For example, the multiple squares 64 may be arranged three-dimensionally in a three-dimensional space. In a form in which the multiple squares 64 are arranged three-dimensionally, the direction of one of three orthogonal axes set in the three-dimensional space corresponds to a "first direction," and the direction of the other axis corresponds to a "second direction."

[0143] (11) In the above embodiment, the first control unit 42 changes each cell 64 that was maintained in the special state at the end of the first period T1 to the normal state after the execution of the linking process (Sa15) has been exemplified, but each cell 64 may be maintained in the special state in the second period T2 without being changed to the normal state. That is, the cell 64 in which the numerical value m is set may be associated with other cells 64 by the linking process while maintaining the special state in the second period T2. In the second period T2, when the first cell 64 in the special state among the multiple linked cells 64 is changed to the selected state, the second cell 64 is changed to the active state, and the number of cells 64 corresponding to the numerical value m of the first cell 64 is set to the active state. According to the above embodiment, the number of cells 64 in the active state in the second period T2 increases compared to the first period T1, so that it is possible to increase the user's expectation for the establishment of the first winning condition.

[0144] [Variations regarding the second special lottery game] (12) In the above embodiment, in addition to one or more options 74 between the first option 74a and the second option 74b, the first option 74a and the second option 74b are also set to the second state, but the first option 74a and the second option 74b do not have to be set to the second state. That is, the second control unit 52 may change only one or more options 74 between the first option 74a and the second option 74b from the first state to the second state.

[0145] (13) In the embodiment described above, one or more options 74 included in the first range α1 and the second range α2 in which the number of options 74 is small are set to the second state, but one or more options 74 included in a range in which the number of options 74 is large may be set to the second state. Also, the user may select the first range α1 or the second range α2 by operating the operating device 22. The second control unit 52 sets one or more options 74 in the range selected by the user to the second state.

[0146] Either the first range α1 or the second range α2 may be selected by a lottery process. The second control unit 52 sets one or more options 74 within the range selected by the lottery process to the second state. The lottery process for selecting either the first range α1 or the second range α2 may be a physical lottery using the lottery mechanism 10, or may be an electronic lottery realized by a calculation process by the control device 31.

[0147] In addition, in a form in which three numbers N are selected in the second lottery process, the second control unit 52 may determine the first option 74a and the second option 74b based on the first and second numbers N, and select either the first range α1 or the second range α2 based on the third number N. For example, the second control unit 52 may select a range including the third number N from the first range α1 and the second range α2, and set one or more options 74 within that range to the second state.

[0148] (14) The number of times of the second lottery process executed in the second special lottery game is not limited to the example (total of six times) in the above-mentioned embodiment. For example, the number of times of the second lottery process may be selected by a lottery process such as a physical lottery or an electronic lottery. The number of times of the second lottery process may be set according to an operation from a user to the operation device 22. Note that, the fewer the number of times of the second lottery process, the lower the possibility of the second winning condition being established. Therefore, the second granting unit 54 may increase the second reward amount P2 as the number of times of the second lottery process is reduced.

[0149] (15) In the above-described embodiment, an example was given of the second lottery process being repeated a limited number of times in the second special lottery game. However, if the second winning condition is met when the number of times the second lottery process is executed falls below the limit, the second special lottery game may be ended at that stage.

[0150] (16) In the above embodiment, the second reward multiplier O2 and the limited number of times of the second lottery process are increased when the first option 74a and the second option 74b are common, but the benefit given to the user when the first option 74a and the second option 74b are common is not limited to the above example. For example, the second giving unit 54 may give a predetermined amount of reward to the user every time the first option 74a and the second option 74b are common. That is, a predetermined value may be added to the credits held by the user. Also, a specific item may be given to the user as a benefit. The right to play a specific game may be given to the user as a benefit.

[0151] Furthermore, when the first option 74a and the second option 74b are common, the second control unit 52 may set the option 74 in the second state according to an instruction from the user to the operation device 22. For example, the second control unit 52 changes the option 74 designated by the user from the first state to the second state.

[0152] Furthermore, when the first option 74a and the second option 74b are common, the second control unit 52 may change the option 74 in the first state that is closest to the option 74 to the second state. For example, in the state illustrated in Fig. 12, when the first option 74a and the second option 74b are both option 74 "16", option 74 "14" in the first state is changed to the second state.

[0153] When two options 74 satisfy the condition that they are in the first state and closest to the option 74 selected in the second lottery process, the second control unit 52 may change both of the two options 74 from the first state to the second state. Furthermore, the second control unit 52 may change one option 74 selected by a lottery process such as a physical lottery or an electronic lottery from the first state to the second state, or may change one option 74 selected by a user from the two options 74 from the first state to the second state.

[0154] (17) It is also possible that the benefit given to the user may vary depending on the number of times the first option 74a and the second option 74b are common (hereinafter referred to as the "common number of times").

[0155] For example, the second granting unit 54 may increase the second reward multiplier O2 according to the number of times of commonality. The second reward multiplier O2 increases stepwise with each increase in the number of times of commonality. The increase amount or rate of the second reward multiplier O2 may increase according to the number of times of commonality. For example, when the first option 74a and the second option 74b are first common, the second reward multiplier O2 increases from 1.0 to 1.2, and when they are second common, the second reward multiplier O2 increases from 1.2 to 1.5.

[0156] Furthermore, the second granting unit 54 may increase the second reward amount P2 according to the number of times of commonality. The second reward amount P2 increases stepwise with each increase in the number of times of commonality. The increase amount or rate of the second reward amount P2 may increase according to the number of times of commonality. For example, when the first option 74a and the second option 74b are first common, 1000 is added to the second reward amount P2, and when they are second common, 2200 is added to the second reward amount P2.

[0157] (18) In the above embodiment, a one-to-one correspondence between a plurality of numbers N and a plurality of options 74 has been exemplified, but the correspondence between the numbers N and the options 74 is not limited to the above example. For example, two or more options 74 may correspond to one number N. When one number N is selected by the second lottery process, two or more options 74 corresponding to the number N are set to the second state. Also, for example, two or more numbers N may correspond to one option 74. When any of the two or more numbers N is selected by the second lottery process, the option 74 is set to the second state.

[0158] (19) Each time the selection of one number N is repeated in the second lottery process, the state of the option 74 corresponding to that number N may be changed alternately from one of the first state and the second state to the other. In the above embodiment, the embodiment in which each option 74 is changed from the first state to the second state is exemplified, but the second control unit 52 may also change the state of the option 74 alternately from one of the first state and the second state to the other each time a condition for changing the option 74 is satisfied.

[0159] (20) In the second special lottery game, a privilege may be granted to the user when the number of options 74 changed to the second state is small. For example, the second granting unit 54 grants a predetermined amount of reward to the user when the number of options 74 changed to the second state is below a predetermined value. The contents of the privilege granted to the user are not limited to the above examples. For example, the user may be granted a privilege in the form of relaxation of the conditions for starting the first special lottery game or the second special lottery game. For example, the user is granted a privilege in which the number of special items required to start the first special lottery game is reduced, or a privilege in which the second special lottery game is started without the first special lottery game being played.

[0160] (21) When the numbers N selected by the second lottery process are duplicated, the second granting unit 54 may increase the reward granted to the user. For example, the second reward multiplier O2 may be increased according to the number of duplicate numbers N selected by the second lottery process. Also, when the numbers N selected by the second lottery process are not duplicated and the second winning condition is established, the second granting unit 54 may increase the reward granted to the user.

[0161] (22) In the above embodiment, two options 74 are selected by two lottery balls 12 for each second lottery process, but the method of selecting each option 74 on the second lottery screen 70 is not limited to the above example. For example, the lottery mechanism 10 may sequentially select any of a plurality of numbers N by inserting the lottery balls 12 one by one into the lottery field 14. The second control unit 52 changes the state of each option 74 by setting the two options 74 corresponding to the numbers N selected in succession as the first option 74a and the second option 74b. For example, when the numbers N are selected in the order of "3" → "10" → "15" by inserting three lottery balls 12, the options 74 from "3" to "10" are set to the second state when "10" is selected, and the options 74 from "10" to "15" are set to the second state when "15" is selected.

[0162] (23) In the above embodiment, the arrangement of the multiple numbers N in the lottery mechanism 10 and the arrangement of the multiple options 74 in the second lottery screen 70 are the same. However, the arrangement of the multiple numbers N in the lottery mechanism 10 may be different from the arrangement of the multiple options 74. For example, the order in which the multiple numbers N are arranged in the lottery mechanism 10 may be different from the order in which the numbers N of each option 74 are arranged in the second lottery screen 70. Also, the shape in which the multiple numbers N are arranged may be different from the shape in which the multiple options 74 are arranged. For example, the multiple numbers N in the lottery mechanism 10 may be arranged in a ring, while the multiple options 74 in the second lottery screen 70 may be arranged in a straight line.

[0163] (24) The arrangement of the multiple options 74 is arbitrary and is not limited to, for example, a circular or linear shape. For example, a form in which the multiple options 74 are arranged in multiple rows, or a form in which the multiple options 74 are arranged in a plane (for example, in a matrix) in two different directions is also assumed. In a form in which the multiple options 74 are arranged in a plane, the second control unit 52 changes one or more options 74 on a path connecting the first option 74a and the second option 74b from the first state to the second state. The path connecting the first option 74a and the second option 74b is a path connecting the first option 74a and the second option 74b under a constraint condition regarding, for example, the number of turns (for example, one or two times). The first option 74a and the second option 74b may be set to the second state.

[0164] [Other variations] (25) In the above embodiment, a physical lottery in which the lottery ball 12 is caused to enter one of the multiple pockets 16 is exemplified, but the method of physical lottery for selecting one of the multiple numbers N is not limited to the above example. For example, one of the multiple numbers N may be selected by any type of lottery game, such as a slot game in which multiple rotating bodies with multiple patterns formed around them are rotated, or a dart game in which darts are projected onto a playing surface that is partitioned into multiple areas corresponding to different numbers N.

[0165] (26) In the above embodiment, the lottery mechanism 10 selects one of a plurality of numbers N, but the element (lottery element) selected by the lottery mechanism 10 is not limited to the above example. For example, a form in which the lottery mechanism 10 selects one of a plurality of colors, a form in which the lottery mechanism 10 selects one of a plurality of symbols (characters, etc.), or a form in which the lottery mechanism 10 selects one of a plurality of characters is also envisioned. In other words, the lottery element is comprehensively expressed as an element selected by lottery, and the number N in the above embodiment is merely one example of the lottery element.

[0166] (27) In the above embodiment, one of the multiple numbers N is selected by a physical lottery using the lottery mechanism 10, but the element (lottery unit) for selecting one of the multiple numbers N by lottery is not limited to the lottery mechanism 10. For example, one of the multiple numbers N may be selected by an electronic lottery realized by the control device 31 through arithmetic processing. In other words, the first lottery process and the second lottery process may be either a physical lottery or an electronic lottery.

[0167] (28) In the above embodiment, a form in which credits are given to the user as a reward is exemplified, but the form of reward given to the user is not limited to the above example. For example, tangible gaming value such as physical medals, currency (coins), or tickets may be given to the user as a reward. Also, intangible gaming value such as electronic medals, credits, or points may be given to the user as a reward. It does not matter whether the gaming value consumed by the user and the gaming value given to the user as a reward are the same or different.

[0168] (29) In the above embodiment, the game system 100 installed in real space is exemplified, but the game system 100 may also be realized as a virtual object installed in a virtual space realized by computation. Therefore, a service similar to the game system 100 in the above embodiment may be provided to a user by an information device such as a smartphone or a tablet terminal. For example, a game similar to the game system 100 may be realized as an application game provided by a program executed by the information device, or a cloud game provided by a server capable of communicating with the information device.

[0169] (30) The functions of the game system 100 according to the above-mentioned embodiment are realized by the cooperation of one or more processors constituting the control device 31 and a program stored in the storage device 32. The program according to the above-mentioned embodiment can be provided in a form stored in a computer-readable recording medium and installed in the computer. The recording medium is, for example, a non-transitory recording medium, and a good example is an optical recording medium (optical disk) such as a CD-ROM, but also includes any known type of recording medium such as a semiconductor recording medium or a magnetic recording medium. Note that the non-transitory recording medium includes any recording medium except for a transient, propagating signal, and does not exclude volatile recording media. In addition, in a configuration in which a distribution device distributes a program via a communication network, the recording medium that stores the program in the distribution device corresponds to the above-mentioned non-transitory recording medium.

[0170] [Note] From the above description, for example, preferred aspects of the present disclosure can be understood as follows. In addition, in order to facilitate understanding of each aspect, reference numerals in the drawings are conveniently written in parentheses below, but this is not intended to limit the present disclosure to the illustrated aspects.

[0171] [Appendix A] Various types of lottery games have been proposed in the past. For example, Japanese Patent Application Laid-Open Publication No. 2009-11565 (Patent Document 1) discloses a bingo game that uses a bingo table in which a number of numbers are arranged in a matrix. A number selected by a lottery device from the numbers on the bingo table is set as a winning number, and a winning (bingo) is determined when a predetermined number of winning numbers are arranged in a row.

[0172] In the configuration of Patent Document 1, one number is set as the winning number for each drawing by the lottery device. Therefore, in a situation where the number of winning numbers in a row is small at the end of a game, the user may understand that the possibility of winning is low and may lose interest in the game as a result. In consideration of the above circumstances, one aspect of the present disclosure (Appendix A) aims to increase the possibility of achieving a winning condition in a game using a game card with multiple squares arranged on it.

[0173] [Appendix A1] A game system (100) according to one aspect (Appendix A1) of the present disclosure includes a setting unit (41) that sets a game card (61) on which a plurality of squares (64) including a square (64) in a special state are arranged; a lottery unit (10) that sequentially selects one of a plurality of lottery elements (N) by lottery; a control unit (42) that sets a square (64) corresponding to the lottery element (N) selected by lottery out of the plurality of squares (64) to a selected state; and a determination unit (43) that determines whether or not an arrangement of the squares (64) set to the selected state or the active state in the game card (61) satisfies a winning condition. The control unit (42) When a lottery element (N) corresponding to a square (64) in a different state is selected by the lottery, the square (64) is changed from the special state to the selected state, and one of the multiple squares (64) is set to the valid state, and two or more squares (64) in the special state among the multiple squares (64) are associated with each other, and when a lottery element (N) corresponding to a first square (64) that is one of the two or more squares (64) is selected by the lottery, the first square (64) is set to the selected state, and one or more second squares (64) other than the first square (64) among the two or more squares (64) are set to the valid state.

[0174] In the above embodiment, when a lottery element (N) corresponding to a special state square (64) is selected, one of the multiple squares (64) is set to a valid state. Therefore, the possibility of the winning condition being established is increased compared to a form in which only one square (64) corresponding to a lottery element (N) selected by lottery is set to a selected state. In addition, when two or more squares (64) in a special state are associated with each other, and a lottery element (N) corresponding to a first square (64) among the two or more associated squares (64) is selected, the first square (64) is set to a selected state, and one or more second squares (64) other than the first square (64) among the two or more squares (64) are set to a valid state. That is, two or more squares (64) are collectively set to a selected state or a valid state by one selection of the lottery element (N). Therefore, the possibility of the winning condition being established is increased compared to a form in which each of the multiple squares (64) is set to a selected state only individually. As described above, according to the configuration of the present disclosure, it is possible to increase the possibility of the winning condition being established.

[0175] A "square (64)" is a game element that is set to one of a number of states (e.g., a special state, a selected state, an active state, or a normal state). The squares (64) are arranged, for example, according to a predetermined rule. For example, the squares (64) are arranged in a matrix in the vertical and horizontal directions.

[0176] The "special state" is a state in which, when a lottery element (N) corresponding to a square (64) in the state is selected, the user is given the right to set one or more of the multiple squares (64) to a valid state. The "valid state" is a state (i.e., a free state) that contributes to the establishment of the winning condition regardless of whether the lottery element (N) corresponding to the square (64) is selected. In other words, the "valid state" is also expressed as a selection state that is set regardless of the selection of the lottery element (N).

[0177] The "winning conditions" are conditions for winning a game using the game card (61), and are conditions related to the arrangement of the squares (64) set to a selected state or an active state. For example, a typical example of a winning condition is when a predetermined number of squares (64) set to a selected state or an active state are arranged in a row. However, the winning conditions are not limited to the above examples. If the winning conditions are met, a reward is awarded to the user. Therefore, the winning conditions can also be expressed as conditions for awarding a reward to the user.

[0178] A "lottery element (N)" is a candidate option to be selected by lottery. For example, a number is a typical example of a "lottery element (N)", but any element that a user can distinguish, such as color, shape, picture or pattern, is included in the concept of a "lottery element (N)".

[0179] "Lottery" refers to a process of randomly selecting one of a plurality of lottery elements (N) (specifically, one or more lottery elements (N)). For example, a physical lottery using a mechanical lottery mechanism or an electronic lottery using arithmetic processing by a computing device is exemplified as a "lottery". "Lottery unit (10)" is a lottery mechanism installed in real space, a lottery mechanism installed in virtual space, or a lottery function that executes an electronic lottery using arithmetic processing by a computing device.

[0180] The "first square (64)" is any one of the two or more mutually associated squares (64). The "second square (64)" is one or more squares (64) other than the first square (64) out of the two or more squares (64).

[0181] [Appendix A2] In a specific example (Supplementary Note A2) of Appendix A1, when a lottery element (N) corresponding to the special state square (64) is selected by the lottery, the control unit (42) sets the square (64) in response to an instruction from the user out of the plurality of squares (64) to the valid state. In the above embodiment, the square (64) in response to an instruction from the user out of the plurality of squares (64) is set to the valid state. Therefore, the interest of the user in selecting the square (64) so ​​as to increase the possibility of the winning condition being established is realized.

[0182] [Appendix A3] In a specific example (Appendix A3) of Appendix A1 or Appendix A2, the lottery unit (10) selects one of the multiple lottery elements (N) by lottery in each of a first period (T1) and a second period (T2) after the first period (T1), and when a lottery element (N) corresponding to a square (64) in the special state is selected by lottery in the first period (T1), the control unit (42) changes the square (64) from the special state to the selected state, and when a lottery element (N) corresponding to a first square (64) among the two or more squares (64) is selected by lottery in the second period (T2), the control unit (42) sets the first square (64) to the selected state and sets the second square (64) to the valid state. In the above embodiment, in the first period (T1), when a lottery element (N) corresponding to a special state square (64) is selected, the square (64) is changed from a special state to a selected state, and in the second period (T2), two or more special state squares (64) are associated with each other. Therefore, the user may wish to set a large number of squares (64) to an active state by selecting a lottery element (N) corresponding to a special state square (64) in the first period (T1), or to maintain a lottery element (N) corresponding to a special state square (64) as unselected in the first period (T1), so that a large number of squares (64) are associated with each other in the second period (T2). As described above, according to this embodiment, it is possible to diversify the progress or game characteristics.

[0183] The "first period (T1)" is any period during which one or more lottery draws are performed. For example, in a case where the lottery draw by the lottery drawer (10) is repeated multiple times, the period until the lottery draw is repeated a predetermined number of times is set as the "first period (T1)".

[0184] For example, in a mode in which lottery balls are dropped into any of a plurality of pockets, the number of repetitions of the lottery is counted with each insertion of one lottery ball as a unit (one time). Also, in a mode in which the action of inserting a predetermined number of lottery balls is repeated, the number of repetitions of the lottery is counted with each insertion of a predetermined number of lottery balls as a unit (one time). For example, in a mode in which the insertion of lottery balls is repeated in the order of 3 balls → 2 balls → 1 ball → 1 ball → ..., the period until the action is repeated three times (3 balls → 2 balls → 1 ball) corresponds to the "first period (T1)", and the second period (T2) begins when the first period (T1) has elapsed.

[0185] The "second period (T2)" is any period after the "first period (T1)". Another period may be set between the first period (T1) and the second period (T2). The number of lotteries in the first period (T1) and the number of lotteries in the second period (T2) may be different or equal or larger or smaller than each other. One or more lotteries are conducted in the first period (T1), and one or more lotteries are conducted in the second period (T2).

[0186] [Appendix A4] In a specific example (Supplementary Note A4) of Appendix A3, the control unit (42) does not execute an operation of setting any of the plurality of squares (64) to the valid state when a lottery element (N) corresponding to the special state square (64) is selected during the second period (T2). In the above aspect, an operation of setting a specific square (64) to a valid state is not executed during the second period (T2). That is, during the first period (T1), the user is granted the right to set a specific square (64) to a valid state on the condition that the lottery element (N) corresponding to the special state square (64) is selected, and during the second period (T2), the user is granted a privilege of associating two or more special state squares (64) with each other in exchange for the loss of the opportunity to acquire the right.

[0187] [Appendix A5] In any of the specific examples (Appendix A5) of Supplementary Notes A1 to A4, the plurality of squares (64) are divided into a plurality of groups (G), and when a lottery element (N) corresponding to a square (64) in the special state in any one of the plurality of groups (G) is selected, the control unit (42) sets the squares (64) in the group (G) to the valid state. In the above-mentioned embodiment, the squares (64) that are set to the valid state when a lottery element (N) corresponding to a square (64) in the special state in a specific group (G) is selected are limited to the squares (64) in the group (G). Therefore, it is possible to prevent the winning condition from being excessively easily established, compared with an embodiment in which an arbitrary square (64) is set to the valid state when a lottery element (N) corresponding to a square (64) in the special state is selected.

[0188] The method of dividing the multiple squares (64) into groups (G) is arbitrary. For example, in a form in which the multiple squares (64) are arranged in a first direction and a second direction that intersect with each other, a group (G) is set with two or more squares (64) arranged in the first direction or the second direction as a unit. In addition, the multiple squares (64) may be divided into groups (G) according to conditions related to the lottery element (N) corresponding to each square (64). For example, in a form in which the lottery element (N) is a number, the multiple squares (64) may be divided into groups (G) by nature, such as odd / even, or by range of numerical values.

[0189] [Appendix A6] In any specific example (Appendix A6) of Appendix A1 to Appendix A5, the plurality of squares (64) are arranged in a first direction and a second direction intersecting each other, and the control unit (42) associates two or more squares (64) in the special state that are adjacent in the first direction or the second direction among the plurality of squares (64) with each other. In the above aspect, two or more squares (64) adjacent in the first direction or the second direction are associated with each other. Therefore, the user can easily understand the two or more squares (64) that are associated with each other.

[0190] In addition to two or more adjacent squares (64) in the first direction or the second direction, two or more adjacent squares (64) in a direction inclined (e.g., diagonally) relative to the first direction and the second direction may be related to each other.

[0191] [Appendix A7] In any of the specific examples (Supplementary note A7) of Supplementary note A1 to Supplementary note A6, the control unit (42) grants a privilege to the user when the lottery element (N) corresponding to the valid square (64) is selected by the lottery. According to the above-mentioned embodiment, the user is granted a privilege when the lottery element (N) corresponding to the valid square (64) is selected. Therefore, the user's interest can be maintained for a long time compared to a form in which the square (64) already set to a valid state does not affect the progress of the game. Furthermore, even if the lottery element (N) corresponding to the valid square (64) is selected and the square (64) is changed to a selected state, the progress toward the establishment of the winning condition does not change. In other words, the chances of the winning condition being established decrease. Therefore, when a number corresponding to the valid square (64) is selected, the user may be disappointed. In this embodiment, the user is granted a privilege in exchange for the decrease in the chances of the winning condition being established, so that the user's disappointment due to the overlap between the valid state and the selected state can be reduced.

[0192] [Appendix A8] In a specific example (Appendix A8) of any of Supplementary Notes A1 to A7, the control unit (42) grants a privilege to the user when the selected square (64) is changed to the valid state. According to the above aspect, a privilege is granted to the user when the selected square (64) is changed to the valid state. Therefore, the interest of the user can be maintained for a long period of time compared to a form in which the square (64) that has already been set to the selected state does not affect the progress of the game.

[0193] [Appendix A9] In a specific example (Appendix A9) of Appendix A7 or Appendix A8, the present invention further includes an awarding unit (44) that awards a reward to the user when the winning condition is met, and the benefit includes increasing the reward to be awarded to the user. In the above embodiment, the increase in reward is awarded to the user as a benefit. Therefore, an effective incentive to aim for the winning condition to be met can be given to the user.

[0194] "Increasing the reward" includes not only directly increasing the amount of the reward, but also adjusting the numerical value for determining the amount of the reward. For example, in a form in which the amount of the reward is determined by multiplying a basic numerical value by a multiplier (odds), an increase in the multiplier (odds up) may be given to the user as a privilege.

[0195] [Appendix A10] A method of controlling a game according to one embodiment (Appendix A10) of the present disclosure is a control method implemented by a computer system, which includes: setting a game card (61) on which a plurality of squares (64) including a special state square (64) are arranged; sequentially selecting one of a plurality of lottery elements (N) by lottery; setting a square (64) corresponding to the lottery element (N) selected by lottery among the plurality of squares (64) to a selected state; and determining whether or not an arrangement of the squares (64) set to the selected state or the active state in the game card (61) satisfies a winning condition. when a lottery element (N) corresponding to a first square (64) is selected by the lottery, the square (64) is changed from the special state to the selected state, and one of the plurality of squares (64) is set to the valid state, two or more squares (64) in the special state among the plurality of squares (64) are associated with each other, and when a lottery element (N) corresponding to a first square (64) that is one of the two or more squares (64) is selected by the lottery, the first square (64) is set to the selected state, and one or more second squares (64) other than the first square (64) among the two or more squares (64) are set to the valid state.

[0196] [Appendix A11] A program according to one aspect (Appendix A1) of the present disclosure is a program that causes a computer system to function as: a setting unit (41) that sets a game card (61) on which a plurality of squares (64) including a square (64) in a special state are arranged; a lottery unit (10) that sequentially selects one of a plurality of lottery elements (N) by lottery; a control unit (42) that sets a square (64) corresponding to the lottery element (N) selected by lottery from among the plurality of squares (64) in a selected state; and a determination unit (43) that determines whether or not an arrangement of the squares (64) set to the selected state or the valid state in the game card (61) satisfies a winning condition, (42) changes the cell (64) from the special state to the selected state when a lottery element (N) corresponding to a cell (64) in the special state is selected by the lottery, and sets one of the multiple cells (64) to the valid state, associates two or more cells (64) in the special state among the multiple cells (64) with each other, and when a lottery element (N) corresponding to a first cell (64) that is one of the two or more cells (64) is selected by the lottery, sets the first cell (64) to the selected state, and sets one or more second cells (64) other than the first cell (64) among the two or more cells (64) to the valid state.

[0197] [Appendix B] Various kinds of lottery games have been proposed in the past. For example, Japanese Patent Application Laid-Open Publication No. 2003-310817 (Patent Document 1) discloses a bingo game that uses a JP bingo card display unit consisting of five squares. Among the multiple squares, the squares corresponding to a number selected by lottery are set to an active state. When all the squares of the JP bingo card display unit are set to an active state, Super JP Bingo is established.

[0198] In the configuration of Patent Document 1, one square is set to be valid for each number drawing. Therefore, in a situation where there are few valid squares at the end of a game, the user may understand that the possibility of establishing Super JP Bingo is low, and may lose interest in the game as a result. In consideration of the above circumstances, one aspect of the present disclosure (Appendix B) aims to maintain the user's sense of expectation for the establishment of the winning conditions for a long period of time in a game using multiple options.

[0199] [Appendix B1] A game system (100) according to one embodiment (Appendix B1) of the present disclosure includes a selection unit (10, 51) that selects by lottery one of a plurality of arranged options (74), a control unit (52) that changes one or more options (74) located between two options (74) selected by the selection unit (10, 51) from a first state to a second state, and a determination unit (53) that determines whether the state of the plurality of options (74) satisfies a winning condition.

[0200] In the above embodiment, one or more options (74) between two options (74) selected by lottery from among the multiple options (74) are set to the second state. Therefore, compared to an embodiment in which only one option (74) is set to the second state for each lottery by the selection unit (10, 51), the changes in the state of each option (74) are more diverse, and as a result, the possibility of the winning condition being satisfied can be rapidly increased. Therefore, the user's sense of expectation for the winning condition to be satisfied can be maintained for a long period of time.

[0201] "Options (74)" are candidate elements to be selected by lottery. For example, a number is a typical example of an "option (74)", but any element that a user can distinguish, such as color, shape, picture or pattern, is included in the concept of "option (74)". The arrangement pattern of the multiple options (74) is arbitrary. For example, the multiple options (74) may be arranged in a ring shape, such as a circular or rectangular shape, or the multiple options (74) may be arranged in multiple rows.

[0202] "Lottery" refers to a process of randomly selecting any of a plurality of options (74) (specifically, one or more options (74)). Any of the plurality of options (74) may be selected in duplicate or without duplicates. For example, a physical lottery using a mechanical lottery mechanism or an electronic lottery using information processing by a computing device are exemplified as a "lottery".

[0203] The "first state" and the "second state" are states of each option (74). The "first state" and the "second state" are different states that can be distinguished from each other. For example, the "first state" is the initial state of an option (74), and the "second state" is the state after a change from the first state when the option is located between two options (74) selected by lottery.

[0204] The "two options (74)" may be two options (74) selected in parallel (e.g., simultaneously) in a single drawing, or may be two options (74) selected at different points on a timeline in a repeated drawing to select one option (74).

[0205] One or more options (74) located between two options (74) selected by lottery are changed from a first state to a second state. It does not matter whether the states of the two options (74) selected by lottery themselves are changed.

[0206] The "winning condition" is any condition related to the state (first state / second state) of the multiple options (74). For example, any condition such as all of the multiple options (74) being set to the second state, the number of options (74) set to the second state being greater than a threshold, the number of options (74) maintained in the first state being greater than a threshold, etc. are exemplified as the "winning condition".

[0207] [Appendix B2] In a specific example (Supplementary Note B2) of Appendix B1, the winning condition includes that all of the multiple options (74) are set to the second state. In the above embodiment, the winning condition includes that all of the options (74) are set to the second state. Therefore, the user can easily grasp the possibility of the winning condition being met during the progress of the game.

[0208] In the above embodiment, it does not matter whether the option (74) selected by lottery itself is changed from the first state to the second state. In other words, both a mode in which the option (74) selected by lottery itself is changed to the second state and a mode in which the option (74) itself is not changed to the second state are included.

[0209] [Appendix B3] In a specific example (Supplementary Note B3) of Appendix B1 or Appendix B2, the multiple options (74) are arranged in a ring shape. For example, in a configuration in which the multiple options (74) are arranged in a line, the options (74) located at both ends are less likely to be set to the second state compared to the options (74) other than those at both ends. In a configuration in which the multiple options (74) are arranged in a ring shape, the multiple options (74) can be changed to the second state with equal probability.

[0210] A typical example of an "annular" shape is a circular ring, but the concept of an "annular" shape also includes a loop formed by the contour of any closed figure such as a polygon. An annular shape includes a perfect circle, an ellipse, or an oval.

[0211] [Appendix B4] In a specific example (Supplementary Note B4) of Appendix B3, the control unit (52) sets, to the second state, one or more options (74) included in the range with the fewer number of options (74) among two ranges (α1, α2) obtained by dividing the array of the multiple options (74) by the two options (74) selected by the lottery. According to the above aspect, it is possible to prevent the winning condition from being met too easily, compared to a form in which one or more options (74) included in the range with the greater number of options (74) among two ranges (α1, α2) are changed to the second state.

[0212] [Appendix B5] In any of the specific examples (Appendix B5) of Appendix B1 to Appendix B4, the selection unit (10, 51) includes a lottery unit (10) that selects, by lottery, one of a plurality of lottery elements (N) corresponding to each of the plurality of options (74), and a progression unit (51) that selects an option (74) corresponding to the lottery element (N) selected by lottery from among the plurality of options (74), and the arrangement of the plurality of lottery elements (N) and the arrangement of the plurality of options (74) are common. In the above-mentioned aspect, since the arrangement of the plurality of lottery elements (N) and the arrangement of the plurality of options (74) are common, a user can easily grasp the relationship between the result of the lottery for the lottery element (N) and the option (74) set to the second state, compared to a form in which the arrangement of the plurality of lottery elements (N) and the arrangement of the plurality of options (74) are different.

[0213] The "plurality of lottery elements (N)" are elements selected by, for example, a lottery process. For example, in a physical lottery in which a lottery ball is dropped into one of a number of pockets corresponding to different numbers, the number corresponding to each pocket corresponds to the "lottery element (N)". On the other hand, the plurality of options (74) are elements used to determine whether or not a winning condition is met, and are displayed, for example, as an image on a display device. The "lottery unit" is a lottery mechanism installed in real space, a lottery mechanism installed in virtual space, or a lottery function that executes an electronic lottery by information processing by a computing device.

[0214] "The arrangement of the plurality of lottery elements (N) and the arrangement of the plurality of options (74) are common" means that the arrangement pattern is common between the plurality of lottery elements (N) and the plurality of options (74). The arrangement pattern is determined by the number of elements constituting the arrangement, the order of the arrangement, and the shape. In other words, the number of elements, the order of the arrangement, and the shape are common between the plurality of lottery elements (N) and the plurality of options (74).

[0215] [Appendix B6] In any specific example (Appendix B6) of Supplementary Note B1 to Supplementary Note B5, the control unit (52) grants a privilege to the user when two options (74) selected by the lottery from among the plurality of options (74) are common. When two options (74) selected by the lottery are common, the number of options (74) that are changed from the first state to the second state is one or less. According to the form in which a privilege is granted to the user in the above cases, the user's sense of expectation can be maintained even when two options (74) selected by the lottery are common.

[0216] "When two options (74) are common" includes a case where one option (74) is selected in parallel (e.g., simultaneously) by lottery, and a case where two options (74) selected sequentially at different times match. An example of the former case is when a specific option (74) is selected simultaneously in an electronic lottery in which two options (74) are selected from a plurality of options (74). An example of the latter case is when two lottery balls are dropped into multiple pockets in a physical lottery in which two lottery balls are dropped into a pocket corresponding to a specific option (74) in a sequential manner.

[0217] [Appendix B7] In a specific example (Appendix B7) of Appendix B6, an awarding unit (54) is further provided that awards a reward to the user when the winning condition is met, and the benefit includes increasing the reward to be awarded to the user. In the above embodiment, an increase in reward is awarded to the user as a benefit. Therefore, an effective incentive to aim for the winning condition to be met can be given to the user. Also, for example, in a form in which the lottery by the lottery unit (10) continues even after the winning condition is met, the user can expect an increase in the reward that can ultimately be obtained.

[0218] "Increasing the reward" includes not only directly increasing the amount of the reward, but also adjusting the numerical value for determining the amount of the reward. For example, in a form in which the amount of the reward is determined by multiplying a basic numerical value by a multiplier (odds), an increase in the multiplier (odds up) may be given to the user as a privilege.

[0219] [Appendix B8] In a specific example (Supplementary note B8) of Appendix B6 or Appendix B7, the benefit includes increasing the limited number of times the lottery is drawn by the selection unit (10, 51). The more the number of times the lottery is drawn by the lottery unit (10) increases, the higher the possibility that the winning condition is met. Therefore, according to a form in which an increase in the limited number of times the lottery is drawn is given to the user as a benefit, an effective incentive to aim for the winning condition to be met can be given to the user.

[0220] "One draw" by the lottery unit (10) is counted in units of an action according to the type of lottery. For example, in a mode in which a lottery ball is dropped into any of a plurality of pockets, the number of draws is counted in units (one draw) of one lottery ball. In addition, in a mode in which the action of dropping a predetermined number of lottery balls (e.g., two balls) is repeated, the number of draws is counted in units (one draw) of the predetermined number of lottery balls.

[0221] [Appendix B9] A game control method according to one embodiment (Appendix B9) of the present disclosure includes selecting one of an array of options (74) by lottery, changing one or more options (74) located between the two selected options (74) among the multiple options (74) from a first state to a second state, and determining whether the state of the multiple options (74) satisfies a winning condition.

[0222] [Appendix B10] A program according to one embodiment (Appendix B10) of the present disclosure causes a computer system to function as a selection unit (10, 51) that selects by lottery one of a plurality of arranged options (74), a control unit (52) that changes one or more options (74) among the plurality of options (74) that are located between two options (74) selected by the selection unit (10, 51) from a first state to a second state, and a determination unit (53) that determines whether the state of the plurality of options (74) satisfies a winning condition. [Explanation of symbols]

[0223] 100...game system, 10...lottery mechanism, 12...lottery ball, 13...lottery wheel, 14...lottery field, 15...insertion mechanism, 16...pocket, N...number, 20...station, 21...display device, 22...operation device, 23...reception device, 24...payout device, 31...control device, 32...storage device, 40...first lottery control unit, 41...setting unit, 42...first control unit, 43...first judgment unit, 44...first award unit, 50...second lottery control unit, 51...progress unit, 52...second control unit, 53...second judgment unit, 54...second award unit, 60...first lottery screen, 61...game card, 62...first area, 63...second area, 64...square, 70...second lottery screen, 71...first area, 72...second area, 74...options, 74a...first option, 74b...second option.

Claims

1. A setting unit for setting a game card in which multiple squares, including squares with special conditions, are arranged, A lottery unit that sequentially selects one of several lottery elements by lottery, A control unit that sets a cell corresponding to the lottery element selected by the lottery from among the plurality of cells to a selected state, The game card comprises a determination unit that determines whether the arrangement of squares set to the selected state or the active state satisfies the winning conditions, The control unit, During the specified period, Among the aforementioned multiple squares, two or more squares in the special state are related to each other, When a lottery element corresponding to a first square, which is one of the two or more squares mentioned above, is selected by the lottery, the first square is set to the selected state, and one or more second squares other than the first square are set to the active state. Game system.

2. A game card is set in which multiple squares are arranged, including a square that is in a special state, Select one of several random elements in sequence through a lottery. The cell corresponding to the lottery element selected by the lottery among the aforementioned plurality of cells is set to the selected state, A control method implemented by a computer system that determines whether the arrangement of squares set to the selected state or the active state on the game card satisfies the winning conditions, During the specified period, Among the aforementioned multiple squares, two or more squares in the special state are related to each other, When a lottery element corresponding to a first square, which is one of the two or more squares mentioned above, is selected by the lottery, the first square is set to the selected state, and one or more second squares other than the first square are set to the active state. How to control the game.

3. A setting unit for setting a game card in which a plurality of squares, including a square in a special state, are arranged. A lottery unit that sequentially selects one of several lottery elements by lottery, A control unit that sets the cell corresponding to the lottery element selected by the lottery from among the plurality of cells to a selected state, and A determination unit that determines whether the arrangement of squares set to the selected state or the active state in the game card satisfies the winning conditions. It is a program that makes a computer system function as follows: The control unit, During the specified period, Among the aforementioned multiple squares, two or more squares in the special state are related to each other, When a lottery element corresponding to a first square, which is one of the two or more squares mentioned above, is selected by the lottery, the first square is set to the selected state, and one or more second squares other than the first square are set to the active state. program.