Game machine
Patent Information
- Application Number
- JP2023037493
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-03-10
- Publication Date
- 2026-01-21
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine capable of executing variable display and capable of controlling to an advantageous state that is advantageous to a player when a specific display result is derived, a variable means for changing between a first state in which the game medium can easily enter and a second state in which the game medium cannot or has difficulty entering; a round game execution means capable of executing a round game multiple times by changing the variable means from the first state to the second state when controlled to the advantageous state; an error notification means capable of notifying a predetermined error when a predetermined condition is met; A game control means; Reserved storage means; A performance execution means, When a predetermined amount of game media enters the variable means while the variable means is in the first state in one of the plurality of round games, the round game execution means can end the one round game by changing the variable means to the second state; After being controlled to the advantageous state, it is possible to control to a special state in which variable display is more easily executed than in a predetermined state, a first performance period from when the specific display result is derived when the display is controlled to the predetermined state until when the variable means changes to the first state, and a second performance period that is after a predetermined period has elapsed since the first performance period began, the error notification means is capable of not notifying the predetermined error during the first effect period and notifying the predetermined error during the second effect period; The performance execution means A first special display corresponding to being controlled to the special state can be displayed during a special period from when the variable means is controlled to the second state in the advantageous state until when the variable means is controlled to the special state, In the special state, a second special display corresponding to being controlled to the special state can be displayed, When the special state ends, a third special display corresponding to the end of the special state can be displayed; The first special indication, the second special indication, and the third special indication include a common character, The common character has a different display mode in the first special display, the second special display, and the third special display, The reserve memory means is capable of storing information about variable displays as reserve memory up to a predetermined number based on the occurrence of a start winning; When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the hold memory is stored, one of a plurality of types of hold displays including a first hold display and a second hold display having a different aspect from the first hold display can be displayed; In a situation where less than the predetermined number of reserved memories are stored, When a start winning occurs at a first timing, the first pending display is started to be displayed in a first start mode, and then changed to a first intermediate mode and then changed to a first completion mode for display; When a start winning occurs at the first timing, the second pending display can be started to be displayed in a second start mode, changed to a second intermediate mode, and then changed to a second completion mode for display; When a start winning occurs at a second timing after the first timing, the first pending display is started to be displayed in the first start mode, changed to the first intermediate mode, and can be changed to the first completion mode based on the start of the next variable display, When a start winning occurs at the second timing, the second pending display is started to be displayed in the second start mode, changed to the second intermediate mode, and can be changed to the second completion mode based on the start of the next variable display, When a start winning occurs at a third timing after the second timing, the first pending display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode, When a start winning occurs at the third timing, the second pending display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. A gaming machine characterized by: