Game machine

JP2024128633A5Inactive Publication Date: 2026-01-21SANKYO CO LTD
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Patent Information

Application Number
JP2023037720
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-03-10
Publication Date
2026-01-21
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To provide a game machine capable of performing suitable customer-waiting control.SOLUTION: A performance control CPU 120 displays a first background display 004SG081 during a first customer-waiting period (first period) after completion of a game (stopping and displaying of a variable display) in a low-base state, and displays a demonstration movie during a second customer-waiting period (second period) after completion of the first customer-waiting period.SELECTED DRAWING: Figure 12-31
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Claims

[Claim 1] A gaming machine capable of executing variable display and capable of being controlled to one of a plurality of advantageous states including a first advantageous state and a second advantageous state that are advantageous to a player, a variable means for changing between a first state in which the game medium can easily enter and a second state in which the game medium cannot or has difficulty entering; a round game execution means capable of executing a round game multiple times by changing the variable means from the first state to the second state when controlled to the advantageous state; A game control means; Reserved storage means; A performance execution means, The performance execution means An error message can be displayed to notify the user that an error has occurred. When the game is controlled to be in the advantageous state, a title display can be displayed. If an error occurs while the title display is being displayed, an error display can be displayed superimposed on the title display, The components of the title display include a first component that is common when controlled to the first advantageous state and when controlled to the second advantageous state, and a second component that is not included when controlled to the first advantageous state but is included when controlled to the second advantageous state, When the effect execution means is controlled to the second advantageous state, The first component of the title display is displayable in a first display area; The second component of the title display is displayable in a second display area; An error display can be displayed in a third display area spanning the first display area and the second display area, After the advantageous state ends, it can be controlled to a special state that is advantageous to the player, The performance execution means In the special state, a second special display corresponding to being controlled to the special state can be displayed, When the special state ends, a third special display corresponding to the end of the special state can be displayed; The second special indication and the third special indication include a common character, The common character has a different display mode between the second special display and the third special display, The reserve memory means is capable of storing information about variable displays as reserve memory up to a predetermined number based on the occurrence of a start winning; When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the hold memory is stored, one of a plurality of types of hold displays including a first hold display and a second hold display having a different aspect from the first hold display can be displayed; In a situation where less than the predetermined number of reserved memories are stored, When a start winning occurs at a first timing, the first pending display is started to be displayed in a first start mode, and then changed to a first intermediate mode and then changed to a first completion mode for display; When a start winning occurs at the first timing, the second pending display can be started to be displayed in a second start mode, changed to a second intermediate mode, and then changed to a second completion mode for display; When a start winning occurs at a second timing after the first timing, the first pending display is started to be displayed in the first start mode, changed to the first intermediate mode, and can be changed to the first completion mode based on the start of the next variable display, When a start winning occurs at the second timing, the second pending display is started to be displayed in the second start mode, changed to the second intermediate mode, and can be changed to the second completion mode based on the start of the next variable display, When a start winning occurs at a third timing after the second timing, the first pending display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode, When a start winning occurs at the third timing, the second pending display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. A gaming machine characterized by: