Game machine

JP2024128641A5Pending Publication Date: 2026-01-27SANKYO CO LTD
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Patent Information

Application Number
JP2023037728
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-03-10
Publication Date
2026-01-27

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: game control means (a game control microcomputer 100) for controlling progress of a game; performance control means (a performance control CPU 120) for controlling a performance; and a liquid crystal indicator (an image display device 5). The performance control means displays a glass plate image on the liquid crystal indicator and executes a cracking performance for cracking the glass plate image according to a performance control command transmitted from the game control means.SELECTED DRAWING: Figure 11-1
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Claims

[Claim 1] A gaming machine capable of executing variable display and capable of controlling to an advantageous state that is advantageous to a player when a specific display result is derived as a display result, An operating means; a variable means for changing between a first state in which the game medium can easily enter and a second state in which the game medium cannot or has difficulty entering; a round game execution means capable of executing a round game multiple times by changing the variable means from the first state to the second state when controlled to the advantageous state; A game control means; Reserved storage means; A performance execution means, After being controlled to the advantageous state, it is possible to control to a special state that is advantageous to the player, the effect execution means, when controlled to the advantageous state, is capable of displaying an operation prompting display suggesting an operation method of the operation means in the advantageous state; During a predetermined period set during the advantageous state, the player can select the content related to the presentation mode during the special state, As the selectable options, there are a plurality of types of options including at least a first option in which the content related to the presentation mode during the special state is a first content, and a second option in which the content related to the presentation mode during the special state is a second content, The predetermined period can be set to be longer than the period during which the operation prompting display is displayed, The performance execution means A first special display corresponding to being controlled to the special state can be displayed during a special period from when the variable means is controlled to the second state in the advantageous state until when the variable means is controlled to the special state, In the special state, a second special display corresponding to being controlled to the special state can be displayed, When the special state ends, a third special display corresponding to the end of the special state can be displayed; The first special indication, the second special indication, and the third special indication include a common character, The common character has a different display mode in the first special display, the second special display, and the third special display, The reserve memory means is capable of storing information about variable displays as reserve memory up to a predetermined number based on the occurrence of a start winning; When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the hold memory is stored, one of a plurality of types of hold displays including a first hold display and a second hold display having a different aspect from the first hold display can be displayed; In a situation where less than the predetermined number of reserved memories are stored, When a start winning occurs at a first timing, the first pending display is started to be displayed in a first start mode, and then changed to a first intermediate mode and then changed to a first completion mode for display; When a start winning occurs at the first timing, the second pending display can be started to be displayed in a second start mode, changed to a second intermediate mode, and then changed to a second completion mode for display; When a start winning occurs at a second timing after the first timing, the first pending display is started to be displayed in the first start mode, changed to the first intermediate mode, and can be changed to the first completion mode based on the start of the next variable display, When a start winning occurs at the second timing, the second pending display is started to be displayed in the second start mode, changed to the second intermediate mode, and can be changed to the second completion mode based on the start of the next variable display, When a start winning occurs at a third timing after the second timing, the first pending display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode, When a start winning occurs at the third timing, the second pending display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. A gaming machine characterized by: