Game machine
Patent Information
- Application Number
- JP2024110265
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-09
- Publication Date
- 2024-12-20
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing gaming machines, such as pachinko machines, lack mechanisms to significantly enhance player interest and engagement beyond basic lottery-based winning games.
The gaming machine incorporates a discriminating mechanism to determine a specific gaming state, executes bonus games advantageous to the player, and sets varying degrees of advantageous gaming states, including a first and second advantageous degree, with the option to change states based on conditions or player performance.
This enhances player engagement by providing varied and potentially rewarding gaming experiences, increasing the player's interest and expectation through dynamic state changes and bonus game variations.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Some gaming machines, such as pachinko machines, execute a winning game when a lottery based on the entry of a gaming ball into a starting winning slot results in a winning game. Some such gaming machines allow players to set multiple states with different degrees of advantage, allowing them to play games aiming for a winning game in various states, thereby increasing the player's interest in the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2001-038007 Summary of the Invention [Problem to be solved by the invention]
[0004] However, further improvements were required.
[0005] The present invention has been made to solve the problems exemplified above, and aims to provide a gaming machine that can increase a player's interest in the game. [Means for solving the problem]
[0006] To achieve this object, the gaming machine described in claim 1 comprises a discrimination means for making a discrimination based on the establishment of a discrimination condition, a bonus game execution means for executing a bonus game that is advantageous to the player based on the discrimination result of the discrimination means being a predetermined specific discrimination result, a game state setting means for setting one of a plurality of game states including at least a specific game state as the game state after the execution of the bonus game is completed, and an advantage degree setting means for setting the advantage degree of the specific game state set by the game state setting means to one of a plurality of advantage degrees including at least a first advantage degree and a second advantage degree that is more advantageous than the first advantage degree.
[0007] The gaming machine described in claim 2 is the gaming machine described in claim 1, in which the specific gaming state is configured to be terminated based on the fact that a miss judgment result different from the specific judgment result is obtained over a predetermined specific number of judgments by the judgment means after the specific gaming state is set, regardless of whether the first advantageous degree or the second advantageous degree is set.
[0008] The gaming machine described in claim 3 is a gaming machine described in claim 1 or 2, and is equipped with a type determination means for determining the type of bonus game to be executed by the bonus game execution means as one of a plurality of types including at least a first bonus game and a second bonus game different from the first bonus game, and the advantage degree setting means is configured to be able to set the first advantage degree when the specific gaming state is set as the gaming state after the end of the first bonus game, and to set the second advantage degree when the specific gaming state is set as the gaming state after the end of the second bonus game.
[0009] The gaming machine described in claim 4 is the gaming machine described in claim 3, wherein the gaming state setting means is configured to set the specific gaming state as the gaming state after the end of the second bonus game when predetermined specific conditions are met, and to set a first gaming state that is more advantageous to the player than the specific gaming state when the specific conditions are not met.
[0010] The gaming machine described in claim 5 is the gaming machine described in claim 4, which is equipped with a variable ball entry means that allows a gaming ball to enter while the bonus game is being played, and the gaming state setting means is configured to set the specific gaming state when a gaming ball enters the variable ball entry means while the second bonus game is being played and the specific condition is met, and to set the first gaming state when a gaming ball enters the variable ball entry means while the second bonus game is being played and the specific condition is not met. [Effects of the Invention]
[0011] According to the gaming machine of claim 1, the gaming machine is provided with a discrimination means for making a discrimination based on the establishment of a discrimination condition, a bonus game execution means for executing a bonus game that is advantageous to the player based on the discrimination result of the discrimination means being a predetermined specific discrimination result, a game state setting means for setting one of a plurality of game states including at least a specific game state as the game state after the execution of the bonus game is completed, and an advantage degree setting means for setting the advantage degree of the specific game state set by the game state setting means to one of a plurality of advantage degrees including at least a first advantage degree and a second advantage degree that is more advantageous than the first advantage degree.
[0012] This has the effect of increasing the player's interest in the game.
[0013] According to the gaming machine of claim 2, in addition to the effects achieved by the gaming machine of claim 1, the specific gaming state is configured to be terminated based on the fact that a miss judgment result different from the specific judgment result is obtained over a predetermined specific number of judgments by the judgment means after the specific gaming state is set, regardless of whether the first advantageous degree or the second advantageous degree is set, so that the effect is that the player can play with a strong expectation that a specific judgment result will be obtained before a specific number of judgments are performed after the specific gaming state is entered.
[0014] According to the gaming machine of claim 3, in addition to the effects of the gaming machine of claim 1 or 2, the gaming machine is provided with a type determination means for determining one type of bonus game from a plurality of types including at least a first bonus game and a second bonus game different from the first bonus game as the type of bonus game to be executed by the bonus game execution means, and the advantage degree setting means is configured to be able to set the first advantage degree when the specific gaming state is set as the gaming state after the end of the first bonus game, and to set the second advantage degree when the specific gaming state is set as the gaming state after the end of the second bonus game.
[0015] This makes it possible to make the player more excited about the first bonus game being selected, which has the effect of increasing the player's interest in the game.
[0016] According to the gaming machine of claim 4, in addition to the effects of the gaming machine of claim 3, the gaming state setting means is configured to set the specific gaming state as the gaming state after the end of the second bonus game if a predetermined specific condition is met, and to set the first gaming state that is more advantageous to the player than the specific gaming state if the specific condition is not met, so that when the second bonus game is decided, the player can play the game in the hope that the specific condition will not be met, thereby having the effect of increasing the player's interest in the game.
[0017] According to the gaming machine described in claim 5, in addition to the effects achieved by the gaming machine described in claim 4, it is equipped with a variable ball entry means that allows a gaming ball to enter while the bonus game is being played, and the gaming state setting means is configured to set the specific gaming state when a gaming ball enters the variable ball entry means while the second bonus game is being played and the specific condition is met, and to set the first gaming state when a gaming ball enters the variable ball entry means while the second bonus game is being played and the specific condition is not met.
[0018] This has the effect of allowing the player to play the game with a strong expectation that the ball will enter the variable ball entry means during the execution of the second bonus game. [Brief explanation of the drawings]
[0019] [Figure 1] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 2] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 3] FIG. 2 is a partially enlarged view of the game board of the pachinko machine in the first embodiment. [Figure 4] FIG. [Figure 5] FIG. [Figure 6] FIG. 10 is a diagram showing the operation of the operation unit as viewed from the rear side. [Figure 7] 1A is a schematic diagram of the operating unit in a closed state as viewed from above, and FIG. 1B is a schematic diagram of the operating unit in an open state as viewed from above. [Figure 8] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 9] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 10] (a) is a schematic diagram showing the display area of the third pattern display device in the first embodiment, and (b) is a schematic diagram showing an example of a display mode displayed by the third pattern display device in the first embodiment. [Figure 11]10A and 10B are diagrams showing an example of a display mode displayed on the third pattern display device in the first embodiment when entering a time-saving state. [Figure 12] (a) and (b) are figures showing an example of a display mode during the time-saving state displayed on the third pattern display device in the first embodiment. [Figure 13] 10A and 10B are diagrams showing an example of a display mode when a small win A is won during the time-saving state displayed on the third symbol display device in the first embodiment. [Figure 14] 10A and 10B are diagrams showing an example of a display mode when a small win B is won during the time-saving state displayed on the third pattern display device in the first embodiment. [Figure 15] A figure showing the contents of the status display mode displayed on the third pattern display device in the first embodiment. [Figure 16] (a) is a diagram showing an example of a display screen that emphasizes right-hand hits among the small win A gameplay screens displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of a case where the ball wins after (a) is displayed. [Figure 17] (a) is a diagram showing an example of a display screen that emphasizes right-hand hits among the small win B game screens displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of a case where the ball wins after (a) is displayed. [Figure 18] FIG. 2 is a diagram showing an overview of various counters in the first embodiment. [Figure 19] FIG. 2( a ) is a block diagram showing the configuration of a ROM in a main control device in the first embodiment, and FIG. 2( b ) is a block diagram showing the configuration of a RAM in a main control device in the first embodiment. [Figure 20] (a) is a schematic diagram showing the contents of the first winning random number table in the first embodiment, (b) is a schematic diagram showing the contents of the special pattern 1 random number table in the first embodiment, and (c) is a schematic diagram showing the contents of the special pattern 2 random number table in the first embodiment. [Figure 21] (a) is a schematic diagram showing the contents of the first winning type selection table in the first embodiment, (b) is a schematic diagram showing the contents of the special chart 1 jackpot type selection table in the first embodiment, (c) is a schematic diagram showing the contents of the special chart 2 jackpot type selection table in the first embodiment, and (d) is a schematic diagram showing the contents of the time-saving granting table in the first embodiment. [Figure 22] This is a schematic diagram showing the contents of the small win type selection table in the first embodiment. [Figure 23] (a) is a schematic diagram showing the contents of the fluctuation pattern table in the first embodiment, and (b) is a schematic diagram showing the contents of the normal fluctuation pattern table in the first embodiment. [Figure 24] FIG. 2 is a schematic diagram showing the contents of a time-saving variation pattern table in the first embodiment. [Figure 25] FIG. 2 is a schematic diagram showing the contents of an open scenario table in the first embodiment. [Figure 26] 1A is a block diagram showing the configuration of the ROM in the voice lamp control device in the first embodiment, and FIG. 1B is a block diagram showing the configuration of the RAM in the voice lamp control device in the first embodiment. [Figure 27] FIG. 1(a) is a schematic diagram showing the contents of a state display selection table in the first embodiment, and FIG. 1(b) is a schematic diagram showing the contents of a final state display selection table in the first embodiment. [Figure 28] FIG. 2 is a schematic diagram showing the game flow of the pachinko machine in the first embodiment. [Figure 29] 10(a) to 10(f) are timing charts showing the flow of a small win game when a small win A is won in the first embodiment. [Figure 30] 10(a) to 10(f) are timing charts showing the flow of a small win game when a small win B is won in the first embodiment. [Figure 31]1 is a block diagram showing the electrical configuration of a display control device according to a first embodiment. [Figure 32] 10(a) to 10(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Figure 33] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 34] FIG. 2 is a diagram schematically illustrating an example of a display data table in the first embodiment. [Figure 35] FIG. 3 is a diagram schematically illustrating an example of a transfer data table in the first embodiment. [Figure 36] FIG. 2 is a diagram schematically illustrating an example of a drawing list in the first embodiment. [Figure 37] 5 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 38] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in the first embodiment. [Figure 39] 10 is a flowchart showing a special symbol variation start process executed by the MPU in the main control device in the first embodiment. [Figure 40] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the first embodiment. [Figure 41] 10 is a flowchart showing a time-saving update process for small wins executed by the MPU in the main control device in the first embodiment. [Figure 42] 10 is a flowchart showing a time-saving count update process executed by an MPU in a main control device in the first embodiment. [Figure 43] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the first embodiment. [Figure 44] 5 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first embodiment. [Figure 45]10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 46] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first embodiment. [Figure 47] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in the first embodiment. [Figure 48] 5 is a flowchart showing a V-passing process executed by an MPU in the main control device in the first embodiment. [Figure 49] 5 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 50] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 51] 4 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first embodiment. [Figure 53] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the first embodiment. [Figure 54] 4 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 55] 4 is a flowchart showing a main process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 56] 4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 57] 10 is a flowchart showing the winning information related processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 58]10 is a flowchart showing a winning-related process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 59] 10 is a flowchart showing the processing at the end of a big win executed by the MPU in the voice lamp control device in the first embodiment. [Figure 60] 10 is a flowchart showing a time-saving update process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 61] 10 is a flowchart showing a small win related update process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 62] 10 is a flowchart showing a variable display setting process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 63] 10 is a flowchart showing the performance setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 64] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 65] 5 is a flowchart showing boot processing executed by an MPU in the display control device in the first embodiment. [Figure 66] 10(a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first embodiment, and FIG. 10(b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first embodiment. [Figure 67] 5 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 68] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 69](a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 70] 10 is a flowchart showing a winning-related command process executed by an MPU in the display control device in the first embodiment. [Figure 71] (a) is a flowchart showing the jackpot start command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first embodiment. [Figure 72] (a) is a flowchart showing the big win end command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the small win start command processing executed by the MPU in the display control device in the first embodiment. [Figure 73] (a) is a flowchart showing the small win end command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the V entrance passage command processing executed by the MPU in the display control device in the first embodiment. [Figure 74] (a) is a flowchart showing the V performance command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the instruction command processing executed by the MPU in the display control device in the first embodiment. [Figure 75] 4 is a flowchart showing a performance-related command process executed by an MPU in the display control device in the first embodiment. [Figure 76] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 77]5 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first embodiment. [Figure 78] 5 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Figure 79] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 80] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 81] 4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 82] (a) is a diagram showing an example of the display mode displayed on the third pattern display device in the second embodiment when a jackpot ends, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device in the second embodiment when a time-saving state is entered. [Figure 83] (a) is a diagram showing an example of the display mode when left-hand play is started during the time-saving state displayed on the third pattern display device in the second embodiment, and (b) is a diagram showing an example of the display mode when right-hand play is started during the time-saving state displayed on the third pattern display device in the second embodiment. [Figure 84] A figure showing an example of a display mode for right-hand play during time-saving mode displayed on the third pattern display device in the second embodiment. [Figure 85] FIG. 10 is a schematic diagram showing the content of time-saving game during the time-saving state in the second embodiment. [Figure 86] FIG. 10(a) is a block diagram showing the configuration of a ROM in a main control device in the second embodiment, and FIG. 10(b) is a block diagram showing the configuration of a RAM in a main control device in the second embodiment. [Figure 87](a) is a schematic diagram showing the contents of the 1st winning random number 2 table in the second embodiment, (b) is a schematic diagram showing the contents of the special pattern 1 random number 2 table in the second embodiment, and (c) is a schematic diagram showing the contents of the special pattern 2 random number 2 table in the second embodiment. [Figure 88] (a) is a schematic diagram showing the contents of the first winning type selection 2 table in the second embodiment, (b) is a schematic diagram showing the contents of the special chart 1 jackpot type selection 2 table in the second embodiment, (c) is a schematic diagram showing the contents of the special chart 2 jackpot type selection 2 table in the second embodiment, and (d) is a schematic diagram showing the contents of the time-saving grant 2 table in the second embodiment. [Figure 89] (a) is a schematic diagram showing the contents of the variation pattern 2 table in the second embodiment, and (b) is a schematic diagram showing the contents of the time-saving variation pattern 2 table in the second embodiment. [Figure 90] (a) is a schematic diagram showing the contents of the small prize type selection table in the second embodiment, (b) is a schematic diagram showing the contents of the special chart 1 small prize type selection 2 table in the second embodiment, and (c) is a schematic diagram showing the contents of the special chart 2 small prize type selection 2 table in the second embodiment. [Figure 91] 10A is a block diagram showing the configuration of the ROM in the voice lamp control device in the second embodiment, and FIG. 10B is a block diagram showing the configuration of the RAM in the voice lamp control device in the second embodiment. [Figure 92] A diagram showing a schematic diagram of the prescribed contents of the hold display selection table set in the ROM in the voice lamp control device in the second embodiment. [Figure 93] FIG. 10 is a schematic diagram showing the game flow of a pachinko machine in a second embodiment. [Figure 94] 10 is a flowchart showing a special symbol variation process 2 executed by an MPU in the main control device in the second embodiment. [Figure 95]10 is a flowchart showing a time-saving number of times update process 2 executed by an MPU in a main control device in a second embodiment. [Figure 96] A flowchart showing the start winning process 2 executed by the MPU in the main control device in the second embodiment. [Figure 97] 10 is a flowchart showing a second read-ahead process executed by an MPU in the main control device in the second embodiment. [Figure 98] 10 is a flowchart showing big win control process 2 executed by the MPU in the main control device in the second embodiment. [Figure 99] 10 is a flowchart showing a command determination process 2 executed by an MPU in the voice lamp control device in the second embodiment. [Figure 100] 10 is a flowchart showing the winning information related processing 2 executed by the MPU in the voice lamp control device in the second embodiment. [Figure 101] (a) is a flowchart showing the game status setting process executed by the MPU in the voice lamp control device in the second embodiment, and (b) is a flowchart showing the game content determination process executed by the MPU in the voice lamp control device in the second embodiment. [Figure 102] 10 is a flowchart showing the hold display setting process executed by the MPU in the voice lamp control device in the second embodiment. [Figure 103] 10 is a flowchart showing variable display setting process 2 executed by an MPU in a voice lamp control device in the second embodiment. [Figure 104] 10 is a flowchart showing the performance setting process 2 executed by the MPU in the voice lamp control device in the second embodiment. [Figure 105] 10 is a flowchart showing various counter update processing 2 executed by an MPU in the voice and lamp control device in the second embodiment. [Figure 106] FIG. 11 is a front view of a game board of a pachinko machine according to a third embodiment. [Figure 107](a) and (b) are figures showing an example of a display mode during the time-saving state displayed on the third pattern display device in the third embodiment. [Figure 108] (a) is a diagram showing an example of the display mode displayed on the third pattern display device in the third embodiment at the end of the time-saving state, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device in the third embodiment during the time-saving state. [Figure 109] (a) and (b) are figures showing an example of a display mode during the time-saving state displayed on the third pattern display device in the third embodiment. [Figure 110] A figure showing an example of the number of time-saving times during the time-saving state displayed on the third pattern display device in the third embodiment. [Figure 111] FIG. 11 is a block diagram showing the configuration of a ROM in a main control device in a third embodiment. [Figure 112] (a) is a schematic diagram showing the contents of the 1st winning random number 3 table in the third embodiment, (b) is a schematic diagram showing the contents of the special pattern 1 random number 3 table in the third embodiment, and (c) is a schematic diagram showing the contents of the special pattern 2 random number 3 table in the third embodiment. [Figure 113] (a) is a schematic diagram showing the contents of the small win type selection 3 table set in the ROM of the main control device in the third embodiment, and (b) is a schematic diagram showing the contents of the time reduction grant 3 table set in the ROM of the main control device in the third embodiment. [Figure 114] FIG. 11 is a diagram showing a schematic diagram of the contents of the open scenario 3 table set in the ROM in the main control device in the third embodiment. [Figure 115] 10(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the third embodiment, and FIG. 10(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the third embodiment. [Figure 116] 11 is a schematic diagram showing the contents of a time-saving remaining period determination table set in a ROM in a voice lamp control device in the third embodiment. FIG. [Figure 117] FIG. 10 is a schematic diagram showing the game flow of a pachinko machine in the third embodiment. [Figure 118] 10 is a flowchart showing timer interrupt processing 3 executed by an MPU in a main control device in the third embodiment. [Figure 119] 13 is a flowchart showing a special symbol variation process 3 executed by an MPU in the main control device in the third embodiment. [Figure 120] 10 is a flowchart showing small win control process 3 executed by the MPU in the main control device in the third embodiment. [Figure 121] 11 is a flowchart showing command determination processing 3 executed by an MPU in the voice and lamp control device in the third embodiment. [Figure 122] 10 is a flowchart showing the performance setting process 3 executed by the MPU in the voice lamp control device in the third embodiment. [Figure 123] 11 is a flowchart showing a time-saving remaining period determination process executed by an MPU in a voice and lamp control device in the third embodiment. [Figure 124] 10 is a flowchart showing a definite change determination process executed by an MPU in a voice lamp control device in the third embodiment. [Figure 125] FIG. 10 is a front view of a game board of a pachinko machine in a fourth embodiment. [Figure 126] (a) is a diagram showing an example of a display mode displayed on the third pattern display device when time-saving A is set as the time-saving state in the fourth embodiment, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device when time-saving B is set as the time-saving state in the fourth embodiment. [Figure 127] 10A and 10B are diagrams showing an example of the display mode of the time-saving number correction effect displayed on the third pattern display device in the fourth embodiment. [Figure 128]FIG. 10(a) is a block diagram showing the configuration of a ROM in a main control device in the fourth embodiment, and FIG. 10(b) is a block diagram showing the configuration of a RAM in a main control device in the fourth embodiment. [Figure 129] (a) is a schematic diagram showing the contents of the 1st winning random number 4 table in the fourth embodiment, and (b) is a schematic diagram showing the contents of the special pattern 2 random number 4 table in the fourth embodiment. [Figure 130] (a) is a schematic diagram showing the contents of the first winning type selection 4 table in the fourth embodiment, (b) is a schematic diagram showing the contents of the special chart 1 big winning type selection 4 table in the fourth embodiment, and (c) is a schematic diagram showing the contents of the special chart 2 big winning type selection 4 table in the fourth embodiment. [Figure 131] FIG. 10 is a schematic diagram showing the contents of the variation pattern 4 table in the fourth embodiment. [Figure 132] A schematic diagram showing the contents of a normal variation pattern table in the fourth embodiment. [Figure 133] (a) is a schematic diagram showing the contents of the time-saving A fluctuation pattern table in the fourth embodiment, and (b) is a schematic diagram showing the contents of the time-saving B fluctuation pattern table in the fourth embodiment. [Figure 134] This is a schematic diagram showing the contents of the small win type selection 4 table in the fourth embodiment. [Figure 135] 10A is a block diagram showing the configuration of the ROM in the voice lamp control device in the fourth embodiment, and FIG. 10B is a block diagram showing the configuration of the RAM in the voice lamp control device in the fourth embodiment. [Figure 136] FIG. 10 is a schematic diagram showing the game flow of a pachinko machine in a fourth embodiment. [Figure 137] 13 is a flowchart showing a special symbol variation process 4 executed by an MPU in the main control device in the fourth embodiment. [Figure 138]10 is a flowchart showing the first special symbol variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 139] 10 is a flowchart showing the first special symbol big win determination process executed by the MPU in the main control device in the fourth embodiment. [Figure 140] 10 is a flowchart showing the first special symbol variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 141] 10 is a flowchart showing a game status update process executed by an MPU in a main control device in the fourth embodiment. [Figure 142] 10 is a flowchart showing the first special symbol variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 143] 10 is a flowchart showing the second special symbol variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 144] 10 is a flowchart showing the second special symbol big win determination process executed by the MPU in the main control device in the fourth embodiment. [Figure 145] A flowchart showing the special chart 2 deviation variation processing executed by the MPU in the main control device in the fourth embodiment. [Figure 146] 10 is a flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 147] A flowchart showing the special chart 2 deviation variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 148] 10 is a flowchart showing the second special symbol variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 149] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 150]10 is a flowchart showing big win control process 4 executed by the MPU in the main control device in the fourth embodiment. [Figure 151] 10 is a flowchart showing small win control process 4 executed by the MPU in the main control device in the fourth embodiment. [Figure 152] 10 is a flowchart showing the performance setting process 4 executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 153] 10 is a flowchart showing the display time reduction number correction process executed by the MPU in the voice lamp control device in the fourth embodiment. [Fig. 154] FIG. 10 is a front view of a game board of a pachinko machine in a modified example of the first embodiment. [Figure 155] (a) and (b) are figures showing an example of a display mode during the time-saving state displayed on the third pattern display device in the modified presentation of each embodiment. [Figure 156] 1A is a diagram showing an example of a display mode during a time-saving state displayed on the third symbol display device in the modified example of each embodiment. FIG. 1B is a diagram illustrating the flow of the modified example of the display. [Figure 157] FIG. 11 is a front view of a game board of a pachinko machine in a fifth embodiment. [Figure 158] FIG. 10(a) is an enlarged front view of an upper portion of a game board in a fifth embodiment. [Figure 159] (a) is an enlarged front view showing that the electric device provided on the game board in the fifth embodiment is in an open state, and (b) is an enlarged front view showing that the electric device provided on the game board in the fifth embodiment is in a closed state. [Figure 160] (a) is a diagram showing an example of a display mode displayed on the third pattern display device when a jackpot game is started in the fifth embodiment, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device that can be displayed during a jackpot game in the fifth embodiment. [Figure 161] FIG. 11 is a schematic diagram showing the content of time-saving game during the time-saving state in the fifth embodiment. [Figure 162] (a) is a schematic diagram showing the contents of the fluctuation pattern 5 table in the fifth embodiment, and (b) is a schematic diagram showing the contents of the time-saving simultaneous fluctuation pattern table in the fifth embodiment. [Figure 163] 10A is a block diagram showing the configuration of a RAM in a voice lamp control device according to the fifth embodiment. FIG. [Fig. 164] 10 is a flowchart showing main processing 5 executed by an MPU in the voice and lamp control device in the fifth embodiment. [Figure 165] 13 is a flowchart showing a command determination process 5 executed by an MPU in the voice and lamp control device in the fifth embodiment. [Figure 166] 10 is a flowchart showing a signal input process executed by an MPU in the voice lamp control device in the fifth embodiment. [Figure 167] 13 is a flowchart showing frame button input monitoring and performance processing 5 executed by an MPU in the voice lamp control device in the fifth embodiment. [Figure 168] 10 is a flowchart showing the performance update process 5 executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 169] FIG. 13 is a front view of the game board of a pachinko machine in the sixth embodiment. [Figure 170] FIG. 13 is a partially enlarged view of the game board in the sixth embodiment. [Figure 171] 10 is a timing chart showing a schematic diagram of the opening pattern of the electric accessory in the sixth embodiment. [Fig. 172] A transition diagram showing the destination of the game state in the sixth embodiment. [Figure 173] FIG. 13 is a block diagram showing the configuration of a RAM in a main control device in a sixth embodiment. [Fig. 174](a) is a schematic diagram showing the selection table for special drawing 1 set in the ROM in the main control device in the sixth embodiment, and (b) is a schematic diagram showing the selection table for special drawing 2 set in the ROM in the main control device in the sixth embodiment. [Figure 175] 13 is a flowchart showing a special symbol variation process 6 executed by an MPU in the main control device in the sixth embodiment. [Figure 176] 13 is a flowchart showing a big win control process 6 executed by the MPU in the main control device in the sixth embodiment. [Figure 177] 13 is a flowchart showing ending processing 6 executed by the MPU in the main control device in the sixth embodiment. [Figure 178] FIG. 13 is a front view of the game board of the pachinko machine in the seventh embodiment. [Figure 179] Top view of the V prize winning device. [Figure 180] FIG. 13 is a schematic diagram showing the opening pattern of a small win in the seventh embodiment. [Figure 181] (a) and (b) are figures showing an example of a display mode displayed on the third pattern display device in the time-saving state of the seventh embodiment. [Figure 182] (a) is a diagram showing an example of the display mode of the third pattern display device when a small win is won during the time-saving state in the seventh embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when a small win is won after the time-saving state has ended in the seventh embodiment. [Figure 183] FIG. 13(a) is a block diagram showing the configuration of a ROM in a main control device in the seventh embodiment, and FIG. 13(b) is a block diagram showing the configuration of a RAM in a main control device in the seventh embodiment. [Figure 184] (a) is a schematic diagram showing the specified contents of the special pattern 1 random number table in the seventh embodiment, (b) is a schematic diagram showing the specified contents of the special pattern 2 random number table in the seventh embodiment, and (c) is a schematic diagram showing the specified contents of the second winning random number table in the seventh embodiment. [Figure 185] (a) is a block diagram showing the specified contents of the first winning type selection table in the seventh embodiment, (b) is a schematic diagram showing the specified contents of the direct winning table in the seventh embodiment, and (c) is a schematic diagram showing the specified contents of the V winning table in the seventh embodiment. [Figure 186] (a) is a schematic diagram showing the specified contents of the time-saving granting table in the seventh embodiment, and (b) is a schematic diagram showing the specified contents of the time-saving fluctuation pattern table in the seventh embodiment. [Figure 187] FIG. 20 is a schematic diagram showing a mode transition method in the seventh embodiment. [Figure 188] 13 is a flowchart showing a special symbol variation process 7 executed by an MPU in the main control device in the seventh embodiment. [Figure 189] 13 is a flowchart showing a small win start setting process 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 190] 13 is a flowchart showing normal pattern variation processing 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 191] 13 is a flowchart showing a through gate passing process 7 executed by an MPU in the main control device in the seventh embodiment. [Figure 192] 13 is a flowchart showing a big win control process 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 193] 13 is a flowchart showing the winning information related processing 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 194] 13 is a flowchart showing a winning-related process 7 executed by an MPU in the voice and lamp control device in the seventh embodiment. [Figure 195] 13 is a flowchart showing the small win start command processing executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 196]FIG. 13 is a front view of the game board of a pachinko machine in the eighth embodiment. [Figure 197] (a) and (b) are figures showing an example of a display mode displayed on the third pattern display device in the time-saving state of the eighth embodiment. [Figure 198] (a) is a diagram showing an example of the display mode displayed on the third pattern display device at the end of the time-saving state in the eighth embodiment, and (b) is a diagram showing an example of the display mode when a small jackpot is won with a reserved ball of the second special pattern after the time-saving state in the eighth embodiment has ended. [Figure 199] (a) is a diagram showing the change in the presentation pattern over time when a start winning entry corresponding to a small win is detected within 5 seconds from the start of the fluctuation in the final fluctuation display in the time-saving state of the eighth embodiment, and (b) is a diagram showing the change in the presentation pattern over time when a start winning entry corresponding to a small win is detected 5 seconds or more from the start of the fluctuation in the final fluctuation display in the time-saving state of the eighth embodiment. [Figure 200] (a) is a block diagram showing the configuration of the ROM in the main control device in the eighth embodiment, (b) is a schematic diagram showing the specified contents of the special pattern 1 random number table in the eighth embodiment, and (c) is a schematic diagram showing the specified contents of the special pattern 2 random number table in the eighth embodiment. [Figure 201] (a) is a block diagram showing the prescribed contents of the first winning type selection table in the eighth embodiment, (b) is a schematic diagram showing the prescribed contents of the table for special 1 direct winning in the eighth embodiment, (c) is a schematic diagram showing the prescribed contents of the table for special 2 direct winning in the eighth embodiment, and (d) is a schematic diagram showing the prescribed contents of the table for V winning in the eighth embodiment. [Figure 202] (a) is a schematic diagram showing the contents of the time-saving granting table in the eighth embodiment, and (b) is a schematic diagram showing the contents of the regular winning type selection table in the eighth embodiment. [Figure 203] FIG. 20 is a schematic diagram showing a mode transition method of a pachinko machine in the eighth embodiment. [Figure 204] A block diagram showing the configuration of a RAM in a voice lamp control device in the eighth embodiment. [Figure 205] 13 is a flowchart showing a special symbol variation process 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 206] 13 is a flowchart showing a time-saving count update process 8 executed by an MPU in a main control device in the eighth embodiment. [Figure 207] 13 is a flowchart showing normal symbol variation processing 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 208] 13 is a flowchart showing main processing 8 executed by the MPU in the voice and lamp control device in the eighth embodiment. [Figure 209] 13 is a flowchart showing the performance update process 8 executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 210] 13 is a flowchart showing command determination processing 8 executed by an MPU in the voice lamp control device in the eighth embodiment. [Figure 211] 13 is a flowchart showing the winning information related processing 8 executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 212] 13 is a flowchart showing a stop command process executed by an MPU in the voice lamp control device in the eighth embodiment. [Figure 213] 13 is a flowchart showing a time-saving update process 8 executed by an MPU in the voice lamp control device in the eighth embodiment. [Figure 214] 13 is a flowchart showing the performance setting process 8 executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 215] FIG. 13 is a schematic diagram showing a switching pattern of a switching valve provided in a distribution device according to the ninth embodiment. [Figure 216] FIG. 13 is a schematic diagram showing the contents of the time-saving granting table in the ninth embodiment. [Figure 217] FIG. 13 is a schematic diagram showing a mode transition method of a pachinko machine in the ninth embodiment. [Figure 218] 13 is a flowchart showing start-up processing 9 executed by an MPU in the main control device in the ninth embodiment. [Figure 219] 13 is a flowchart showing a big win control process 9 executed by the MPU in the main control device in the ninth embodiment. [Figure 220] FIG. 22 is a front view of the game board of a pachinko machine in the tenth embodiment. [Figure 221] (a) is a diagram showing an example of a display mode in the 10th embodiment, which indicates that the expectation level of a special state is high, and (b) is a diagram showing an example of a display mode in the 10th embodiment, which indicates that the expectation level of a special state is low. [Figure 222] FIG. 13(a) is a block diagram showing the configuration of a ROM in a main control device in the tenth embodiment, and FIG. 13(b) is a block diagram showing the configuration of a RAM in a main control device in the tenth embodiment. [Figure 223] 10(a) is a schematic diagram showing the prescribed contents of the first winning random number table in the tenth embodiment, and FIG. 10(b) is a block diagram showing the prescribed contents of the first winning type selection table in the tenth embodiment. [Figure 224] (a) is a schematic diagram showing the specified contents of the table for special 1 winning in the 10th embodiment, and (b) is a schematic diagram showing the specified contents of the table for special 2 winning in the 10th embodiment. [Figure 225] 10(a) is a block diagram showing the configuration of the fluctuation pattern table in the tenth embodiment, and FIG. 10(b) is a schematic diagram showing the prescribed contents of the normal table in the tenth embodiment. [Figure 226] (a) is a schematic diagram showing the contents of the time-saving table in the 10th embodiment, and (b) is a schematic diagram showing the contents of the limit-reaching table in the 10th embodiment. [Figure 227]13A is a schematic diagram showing the contents of the time-saving granting table in the tenth embodiment; FIG. [Figure 228] A schematic diagram showing the specified contents of the fluctuation pattern scenario table in the 10th embodiment. [Figure 229] FIG. 22 is a schematic diagram showing a mode transition method of a pachinko machine in the tenth embodiment. [Figure 230] 10(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the tenth embodiment, and FIG. 10(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the tenth embodiment. [Figure 231] FIG. 23 is a schematic diagram showing the content of the rear view mode lottery table in the tenth embodiment. [Figure 232] 20 is a flowchart showing a timer interrupt process 10 executed by an MPU in a main control device in a tenth embodiment. [Figure 233] 20 is a flowchart showing a special symbol variation process 10 executed by an MPU in the main control device in the tenth embodiment. [Figure 234] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 10th embodiment. [Figure 235] 13 is a flowchart showing the first special symbol jackpot determination process executed by the MPU in the main control device in the tenth embodiment. [Figure 236] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 10th embodiment. [Figure 237] 13 is a flowchart showing the game status update process executed by the MPU in the main control device in the tenth embodiment. [Figure 238] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the 10th embodiment. [Figure 239]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 10th embodiment. [Figure 240] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 10th embodiment. [Figure 241] 13 is a flowchart showing the second special symbol jackpot determination process executed by the MPU in the main control device in the tenth embodiment. [Figure 242] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the 10th embodiment. [Figure 243] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the 10th embodiment. [Figure 244] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 10th embodiment. [Figure 245] 13 is a flowchart showing the big win control process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 246] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the tenth embodiment. [Figure 247] 13 is a flowchart showing the variable display setting process 10 executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 248] 13 is a flowchart showing the performance setting process 10 executed by the MPU in the audio lamp control device in the tenth embodiment. [Figure 249] FIG. 23 is a front view of a game board of a pachinko machine in a modified example of the tenth embodiment. [Figure 250] 10(a) is a schematic diagram showing the prescribed contents of the normal table in a modified example of the 10th embodiment, and FIG. 10(b) is a schematic diagram showing the prescribed contents of the limit-reaching table in a modified example of the 10th embodiment. [Figure 251]FIG. 23 is a schematic diagram showing the contents of the time-saving granting table in a modified example of the tenth embodiment. [Figure 252] A schematic diagram showing the specified contents of the fluctuation pattern scenario table in a modified example of the tenth embodiment. [Figure 253] FIG. 19 is a front view of the game board of a pachinko machine in the eleventh embodiment. [Figure 254] (a) and (b) are figures showing an example of a display mode displayed on the third pattern display device during the seventh time reduction in the time reduction state of the 11th embodiment. [Figure 255] (a) and (b) are figures showing an example of a display mode displayed on the third pattern display device during the eighth time-saving state of the 11th embodiment. [Figure 256] This figure shows an example of a display mode displayed on the third pattern display device during the 10th time reduction in the time-reduction state of the 11th embodiment. [Figure 257] (a) and (b) are figures showing an example of a display mode displayed on the third pattern display device when a specific number or more of special pattern 2 reserves are obtained in the time-saving state of the 11th embodiment. [Figure 258] A figure showing an example of the display mode displayed on the third pattern display device when a small jackpot is won without special pattern 2 reserved in the time-saving state of the 11th embodiment. [Figure 259] (a) is a schematic diagram showing the contents of the special pattern 2 random number table in the 11th embodiment, and (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 11th embodiment. [Figure 260] A schematic diagram showing the specified contents of the normal variation pattern table in the 11th embodiment. [Figure 261] A schematic diagram showing the specified contents of the time-saving variation pattern table in the 11th embodiment. [Figure 262] A block diagram showing the configuration of a RAM in a voice lamp control device in the 11th embodiment. [Figure 263](a) to (e) are diagrams showing a schematic diagram of the flow of change in the expected probability of winning the number of reserved balls in special chart 2 in the time-saving state of the 11th embodiment. [Figure 264] 13 is a flowchart showing a command determination process 11 executed by an MPU in the voice lamp control device in the 11th embodiment. [Figure 265] 13 is a flowchart showing the winning information related processing 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 266] A flowchart showing the special drawing 2 winning processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 267] 20 is a flowchart showing the pre-termination period setting process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 268] 13 is a flowchart showing the process 11 at the end of a big win executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 269] 13 is a flowchart showing the small win start command processing 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 270] 13 is a flowchart showing a stop command process 11 executed by an MPU in the voice lamp control device in the 11th embodiment. [Fig. 271] 13 is a flowchart showing the performance setting process 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 272] A flowchart showing the first performance setting process executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 273] A flowchart showing the second performance setting process executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 274] FIG. 22 is a front view of the game board of a pachinko machine in the twelfth embodiment. [Figure 275](a) is a diagram showing an example of the display mode of the third pattern display device when entering the chance mode in the 12th embodiment, and (b) is a diagram showing an example of the display mode when a part destruction chance presentation is executed in the 12th embodiment. [Figure 276] (a) is a diagram showing an example of the display mode when a part destruction chance is successful in the chance mode of the 12th embodiment, and (b) is a diagram showing an example of the display mode when an evasion turn performance is initiated in the chance mode of the 12th embodiment. [Figure 277] 13(a) and 13(b) are diagrams showing an example of the display mode of the evasion rate notification effect that is executed every time a reserved ball with the second special pattern is acquired in the evasion turn effect of the twelfth embodiment. [Fig. 278] (a) is a figure showing an example of the display mode after the evasion rate is notified in the evasion turn performance of the 12th embodiment, and (b) is a figure showing an example of the display mode when the attack turn performance is executed in the chance mode of the 12th embodiment. [Figure 279] FIG. 20(a) is a block diagram showing the configuration of the ROM in the main control device in the twelfth embodiment, and FIG. 20(b) is a block diagram showing the configuration of the RAM in the main control device in the twelfth embodiment. [Figure 280] (a) is a schematic diagram showing the contents of the first winning random number table in the 12th embodiment, (b) is a schematic diagram showing the contents of the first winning type selection table in the 12th embodiment, and (c) is a schematic diagram showing the contents of the time-saving granting table in the 12th embodiment. [Figure 281] A schematic diagram showing the specified contents of the fluctuation pattern scenario table in the 12th embodiment. [Figure 282] FIG. 23 is a schematic diagram showing the prescribed contents of a chance mode table in the twelfth embodiment. [Figure 283] A schematic diagram showing a method of transitioning the game state during a chance mode in the 12th embodiment. [Fig. 284]A schematic diagram showing the method of transitioning the game state during consecutive win mode in the 12th embodiment. [Figure 285] 12(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the 12th embodiment, and FIG. 12(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the 12th embodiment. [Figure 286] FIG. 23 is a schematic diagram showing the contents of an evasion rate selection table according to the twelfth embodiment. [Figure 287] 23 is a flowchart showing a special symbol variation process 12 executed by an MPU in the main control device in the twelfth embodiment. [Figure 288] 23 is a flowchart showing the special symbol variation start process 12 executed by the MPU in the main control device in the 12th embodiment. [Figure 289] 12 is a flowchart showing the big win control process 12 executed by the MPU in the main control device in the twelfth embodiment. [Figure 290] 22 is a flowchart showing a command determination process 12 executed by an MPU in the voice lamp control device in the twelfth embodiment. [Figure 291] 12 is a flowchart showing the winning information related processing 12 executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 292] 20 is a flowchart showing a state command process 12 executed by an MPU in the voice lamp control device in the twelfth embodiment. [Figure 293] 12 is a flowchart showing the performance setting process 12 executed by the MPU in the voice lamp control device in the 12th embodiment. [Fig. 294] (a) is a diagram showing an example of the display mode when the final battle performance is executed in the 13th embodiment, and (b) is a diagram showing an example of the display mode when the super final battle performance is executed in the 13th embodiment. [Figure 295] 13(a) and 13(b) are diagrams showing an example of a display mode during a probability change state in the 13th embodiment. [Figure 296] (a) is a schematic diagram showing the specified contents of the first winning random number table in the 13th embodiment, (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 13th embodiment, and (c) is a block diagram showing the configuration of the fluctuation pattern table in the 13th embodiment. [Figure 297] (a) is a schematic diagram showing the contents of the normal / latent table in the 13th embodiment, and (b) is a schematic diagram showing the contents of the time-saving table in the 13th embodiment. [Figure 298] (a) is a schematic diagram showing the specified contents of the table for the probability change in the 13th embodiment, and (b) is a schematic diagram showing the specified contents of the fluctuation pattern scenario table in the 13th embodiment. [Figure 299] A schematic diagram showing a method of transitioning the game state between normal mode and chance mode in the thirteenth embodiment. [Figure 300] A schematic diagram showing the method of transitioning the game state during consecutive win mode A in the 13th embodiment. [Figure 301] A schematic diagram showing the method of transitioning the game state during consecutive win mode B in the 13th embodiment. [Figure 302] A block diagram showing the configuration of a RAM in a voice lamp control device in the thirteenth embodiment. [Figure 303] 13 is a flowchart showing the big win control process 13 executed by the MPU in the main control device in the thirteenth embodiment. [Figure 304] 13 is a flowchart showing the performance update process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 305] 22 is a flowchart showing a command determination process 13 executed by an MPU in the voice lamp control device in the 13th embodiment. [Figure 306] 13 is a flowchart showing the winning information related processing 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 307] 22 is a flowchart showing a stop command process 13 executed by an MPU in the voice lamp control device in the 13th embodiment. [Figure 308] 13 is a flowchart showing the performance setting process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 309] (a) is a diagram showing an example of the display mode of the consecutive attack effect that starts when a jackpot with the first special symbol is won in the potential state in the 14th embodiment, and (b) is a diagram showing an example of the display mode when a second jackpot is won while the consecutive attack effect is being executed in the 14th embodiment. [Figure 310] (a) is a schematic diagram showing the specified contents of the first winning random number table in the 14th embodiment, (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 14th embodiment, and (c) is a block diagram showing the configuration of the fluctuation pattern table in the 14th embodiment. [Figure 311] (a) is a schematic diagram showing the specified contents of the table for normal mode in the 14th embodiment, and (b) is a schematic diagram showing the specified contents of the table for chance mode in the 14th embodiment. [Figure 312] A schematic diagram showing the specified contents of the fluctuation pattern scenario table in the 14th embodiment. [Figure 313] A schematic diagram showing the method of transitioning the game state between chance mode and consecutive win mode in the 14th embodiment. [Figure 314] A block diagram showing the configuration of a RAM in a voice lamp control device in the 14th embodiment. [Figure 315] 20 is a flowchart showing the performance setting process 14 executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 316] FIG. 20 is a front view of the game board of a pachinko machine in the 15th embodiment. [Figure 317](a) is a diagram showing an example of the display mode during the stock time effect executed during a jackpot game in the 15th embodiment, and (b) is a diagram showing an example of the display mode during the time-saving state in the 15th embodiment. [Figure 318] 15(a) and 15(b) are diagrams showing an example of a display mode in a time-saving state of the fifteenth embodiment. [Figure 319] A figure showing an example of a display mode displayed on the third pattern display device in the first half of a V hit in the 15th embodiment. [Figure 320] This is a schematic diagram showing the time-lapse changes in the opening and closing operation of the opening and closing door when a jackpot with the first special pattern is won in the 15th embodiment. [Figure 321] FIG. 15 is a diagram showing the flow of the game when a jackpot is won in the lottery for the first special symbol in the fifteenth embodiment. [Figure 322] FIG. 20(a) is a block diagram showing the configuration of the ROM in the main control device in the 15th embodiment, and FIG. 20(b) is a block diagram showing the configuration of the RAM in the main control device in the 15th embodiment. [Figure 323] (a) is a schematic diagram showing the contents of the special pattern 1 random number table in the 15th embodiment, (b) is a schematic diagram showing the contents of the special pattern 2 random number table in the 15th embodiment, and (c) is a schematic diagram showing the contents of the second winning random number table in the 15th embodiment. [Figure 324] (a) is a block diagram showing the configuration of the first winning type selection table in the 15th embodiment, (b) is a schematic diagram showing the specified contents of the direct winning table in the 15th embodiment, and (c) is a schematic diagram showing the specified contents of the V winning table in the 15th embodiment. [Figure 325] 15A is a block diagram showing the configuration of the fluctuation pattern table in the 15th embodiment, and FIG. 15B is a schematic diagram showing the prescribed contents of the time-saving table in the 15th embodiment. [Figure 326](a) is a schematic diagram showing the prescribed contents of the jackpot operation table in the 15th embodiment, and (b) is a schematic diagram showing the prescribed contents of the normal pattern variation pattern table in the 15th embodiment. [Figure 327] 15(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the 15th embodiment, and FIG. 15(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the 15th embodiment. [Figure 328] FIG. 23(a) is a schematic diagram showing the prescribed contents of the key mode selection table in the fifteenth embodiment. [Figure 329] 15 is a flowchart showing the normal symbol variation process 15 executed by the MPU in the main control device in the 15th embodiment. [Figure 330] 23 is a flowchart showing a through gate passing process 15 executed by an MPU in the main control device in the fifteenth embodiment. [Figure 331] 20 is a flowchart showing the big win control process 15 executed by the MPU in the main control device in the fifteenth embodiment. [Figure 332] 15 is a flowchart showing the performance update process 15 executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 333] 15 is a flowchart showing a winning-related process 15 executed by an MPU in the voice lamp control device in the 15th embodiment. [Figure 334] (a) is a flowchart showing the jackpot start processing executed by the MPU in the voice lamp control device in the 15th embodiment, and (b) is a flowchart showing the round end processing executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 335] 15 is a flowchart showing a process 15 at the end of a big win executed by an MPU in a voice and lamp control device in the 15th embodiment. [Figure 336] FIG. 20 is a front view of the game board of a pachinko machine in the 16th embodiment. [Figure 337](a) and (b) are figures showing an example of the display mode of the third pattern display device in the time-saving state of the 16th embodiment. [Figure 338] A figure showing an example of the display mode of the third pattern display device when a small jackpot is won in the lottery for the second special pattern during the time-saving state of the 16th embodiment. [Figure 339] FIG. 20(a) is a block diagram showing the configuration of the ROM in the main control device in the 16th embodiment, and FIG. 20(b) is a block diagram showing the configuration of the RAM in the main control device in the 16th embodiment. [Figure 340] (a) is a schematic diagram showing the prescribed contents of the special pattern 2 random number table in the 16th embodiment, (b) is a schematic diagram showing the prescribed contents of the second winning random number table in the 16th embodiment, (c) is a schematic diagram showing the prescribed contents of the direct winning table in the 16th embodiment, and (d) is a schematic diagram showing the prescribed contents of the V winning table in the 16th embodiment. [Figure 341] FIG. 22 is a schematic diagram showing the contents of the time-saving table in the sixteenth embodiment. [Figure 342] 16(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the 16th embodiment, and FIG. 16(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the 16th embodiment. [Figure 343] FIG. 22 is a schematic diagram showing the contents of a consecutive win expectation update table in the 16th embodiment. [Figure 344] 20 is a flowchart showing a special symbol variation process 16 executed by an MPU in the main control device in the sixteenth embodiment. [Figure 345] 16 is a flowchart showing the first special symbol variation start process 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 346] 16 is a flowchart showing the first special symbol variation pattern selection process 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 347]16 is a flowchart showing the first special symbol variation stop processing 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 348] 16 is a flowchart showing the second special symbol variation start process 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 349] 16 is a flowchart showing the second special symbol variation pattern selection process 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 350] 16 is a flowchart showing the second special symbol variation stop processing 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 351] This is a flowchart showing the special chart 2 deviation stop processing 16 executed by the MPU in the main control device in the 16th embodiment. [Figure 352] 16 is a flowchart showing the performance update process 16 executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 353] 16 is a flowchart showing variable display setting processing 16 executed by an MPU in a voice lamp control device in the 16th embodiment. [Figure 354] FIG. 20 is a front view of the game board of a pachinko machine in the seventeenth embodiment. [Figure 355] (a) is a schematic diagram showing the ball flow when the time-saving state is set as the game state in the 17th embodiment, and (b) is a schematic diagram showing the ball flow when the potential state is set as the game state in the 17th embodiment. [Figure 356] 17(a) and 17(b) are diagrams showing an example of a display mode displayed during the ending period of a big win game in the seventeenth embodiment. [Figure 357] (a) is a diagram showing an example of the display mode of the RUSH screen when a special probability state (special probability A state) is set in the 17th embodiment, and (b) is a diagram showing an example of the display mode of the RUSH screen when a potential probability state is set in the 17th embodiment. [Figure 358] 17A is a diagram showing an example of the display mode of the Super RUSH entry screen in the 17th embodiment, and FIG. 17B is a diagram showing an example of the display mode of the Super RUSH in-progress screen in the 17th embodiment. [Figure 359] (a) is a figure showing an example of the display mode of the RUSH continuation jackpot screen during RUSH in the 17th embodiment, and (b) is a figure showing an example of the display mode of the challenge mode transition jackpot screen during RUSH in the 17th embodiment. [Figure 360] (a) is a diagram showing an example of the display mode of the screen during challenge mode in the 17th embodiment, and (b) is a diagram showing an example of the display mode of the screen during challenge mode extension in the 17th embodiment. [Figure 361] (a) is a diagram showing an example of the display mode of the challenge mode termination screen in the 17th embodiment, and (b) is a diagram showing an example of the display mode of the revival screen from the challenge mode in the 17th embodiment. [Figure 362] (a) is a figure showing an example of the display mode of the screen during the secret challenge mode in the 17th embodiment, and (b) is a figure showing an example of the display mode of the screen at the end of the secret challenge mode in the 17th embodiment. [Figure 363] A schematic diagram showing the game state and mode transition flow in the 17th embodiment. [Figure 364] (a) is a block diagram showing the configuration of the ROM in the main control device in the 17th embodiment, (b) is a schematic diagram showing the specified contents of the special pattern 1 random number 17 table in the 17th embodiment, (c) is a schematic diagram showing the specified contents of the special pattern 2 random number 17 table in the 17th embodiment, and (d) is a schematic diagram showing the specified contents of the second winning random number 17 table in the 17th embodiment. [Figure 365] (a) is a schematic diagram showing the specified contents of the first winning type selection 17 table in the 17th embodiment, and (b) is a schematic diagram showing the specified contents of the winning action 17 table in the 17th embodiment. [Figure 366] (a) is a schematic diagram showing the stipulated contents of the 17 tables for time-saving / probability change B in the 17th embodiment, and (b) is a schematic diagram showing the stipulated contents of the 17 tables for probability change A in the 17th embodiment. [Figure 367] (a) is a schematic diagram showing the contents of the 17th table for potential wins in the 17th embodiment, and (b) is a schematic diagram showing the contents of the 17th table for limits in the 17th embodiment. [Figure 368] FIG. 22 is a schematic diagram showing the contents of the time-saving grant table 17 in the seventeenth embodiment. [Figure 369] This is a schematic diagram showing the specified contents of the fluctuation pattern scenario 17 table in the 17th embodiment. [Figure 370] FIG. 22 is a block diagram showing the configuration of a RAM in a main control device in the seventeenth embodiment. [Figure 371] A block diagram showing the configuration of a RAM in a voice lamp control device in the 17th embodiment. [Figure 372] 23 is a flowchart showing a special symbol variation process 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 373] 17 is a flowchart showing the first special symbol variation start process 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 374] 20 is a flowchart showing the first special symbol big win determination process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 375] 17 is a flowchart showing the first special symbol variation in progress processing 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 376] 17 is a flowchart showing the first special symbol variation stop processing 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 377] 23 is a flowchart showing a time-saving update process executed by an MPU in a main control device in the seventeenth embodiment. [Figure 378] 17 is a flowchart showing the second special symbol variation start process 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 379] 20 is a flowchart showing the second special symbol big win determination process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 380] 17 is a flowchart showing the second special symbol variation stop processing 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 381] 20 is a flowchart showing the big win control process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 382] 20 is a flowchart showing the big win end process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 383] 17 is a flowchart showing the winning process 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 384] 22 is a flowchart showing an abnormality process 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 385] 20 is a flowchart showing a command determination process 17 executed by an MPU in the voice and lamp control device in the seventeenth embodiment. [Figure 386] 17 is a flowchart showing the winning information related processing 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 387] 20 is a flowchart showing a winning-related process 17 executed by an MPU in the voice and lamp control device in the seventeenth embodiment. [Figure 388] 20 is a flowchart showing a big win start process 17 executed by an MPU in the voice and lamp control device in the seventeenth embodiment. [Figure 389] 20 is a flowchart showing the number of rounds command processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 390]20 is a flowchart showing a process 17 at the end of a big win executed by an MPU in a voice and lamp control device in the seventeenth embodiment. [Figure 391] 20 is a flowchart showing stop processing 17 executed by an MPU in the voice lamp control device in the seventeenth embodiment. [Figure 392] 20 is a flowchart showing a state command process 17 executed by an MPU in the voice lamp control device in the seventeenth embodiment. [Figure 393] 17 is a flowchart showing the performance setting process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 394] A flowchart showing the second performance setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 395] A flowchart showing the third performance setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 396] (a) is a figure showing an example of the display mode of the screen during challenge mode in a modified example of the 17th embodiment, and (b) is a figure showing an example of the display mode of the screen for adding remaining time to challenge mode in a modified example of the 17th embodiment. [Figure 397] (a) is a schematic diagram showing the stipulated contents of the 17th table for time-saving / probability change B in a modified example of the 17th embodiment, and (b) is a schematic diagram showing the stipulated contents of the 17th table for limit in the 17th embodiment. [Figure 398] FIG. 20 is a front view of a game board of a pachinko machine in a modified board form of the 17th embodiment. [Figure 399] FIG. 20 is a front view of the game board of a pachinko machine in the 18th embodiment. [Figure 400] (a) is a diagram showing an example of the display mode of the display screen during the ending period of a potential jackpot in the 18th embodiment, and (b) is a diagram showing an example of the display mode of the display screen during the potential jackpot state when left-hand play is selected as the playing method for the potential jackpot state in the 18th embodiment. [Figure 401] (a) is a diagram showing an example of the display mode of the display screen when a jackpot is won during left-hand play in a potential state in the 18th embodiment, and (b) is a diagram showing an example of the display mode of the display screen during Stock RUSH in the 18th embodiment. [Figure 402] A figure showing an example of the display mode of the display screen when an additional effect occurs during Stock RUSH in the 18th embodiment. [Figure 403] (a) is a diagram showing an example of the display mode of the display screen when right-hit play is selected as the playing method in the potential state in the 18th embodiment, and (b) is a diagram showing an example of the display mode of the display screen when a jackpot is won during right-hit play in the potential state in the 18th embodiment. [Figure 404] (a) is a schematic diagram showing the contents of the special pattern 2 random number 18 table in the 18th embodiment, (b) is a schematic diagram showing the contents of the first winning type selection 18 table in the 18th embodiment, and (c) is a schematic diagram showing the contents of the winning action 18 table in the 18th embodiment. [Figure 405] (a) is a schematic diagram showing the contents of the 18 tables for normal use in the 18th embodiment, and (b) is a schematic diagram showing the contents of the 18 tables for potential wins in the 18th embodiment. [Figure 406] (a) is a schematic diagram showing the specified contents of the extra point selection table in the 18th embodiment, and (b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the 18th embodiment. [Figure 407] A schematic diagram showing the game content during the potential state in the 18th embodiment. [Figure 408] 18 is a flowchart showing the first special symbol big win determination process 18 executed by the MPU in the main control device in the 18th embodiment. [Figure 409] 18 is a flowchart showing the second special symbol big win determination process 18 executed by the MPU in the main control device in the 18th embodiment. [Figure 410] 20 is a flowchart showing the winning-related processing 18 executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 411] 20 is a flowchart showing the jackpot start processing 18 executed by the MPU in the voice and lamp control device in the 18th embodiment. [Figure 412] 18 is a flowchart showing the prize ball processing 18 executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 413] 18 is a flowchart showing the performance setting process 18 executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 414] 20 is a flowchart showing the fluctuation count update process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 415] A figure showing an example of the display mode of the third pattern display device when a small jackpot is won in the lottery for the second special pattern during the time-saving state of the 19th embodiment. [Figure 416] FIG. 20 is a schematic diagram showing the prescribed contents of the special pattern 2 random number table in the 19th embodiment. [Figure 417] This is a flowchart showing the special chart 2 deviation stop processing 19 executed by the MPU in the main control device in the 19th embodiment. [Figure 418] 20 is a flowchart showing a fluctuation discarding process executed by an MPU in the main control device in the 19th embodiment. [Fig. 419] 20 is a flowchart showing a command determination process 19 executed by an MPU in the voice lamp control device in the 19th embodiment. [Figure 420] This is a schematic diagram showing the prescribed contents of the winning action 20 table in the 20th embodiment. [Figure 421] A block diagram showing the configuration of a RAM in a voice lamp control device in the 20th embodiment. [Figure 422] 13 is a timing chart showing a schematic diagram of the relationship between the jackpot game and the jackpot presentation in the twentieth embodiment. [Figure 423] 13 is a flowchart showing a winning-related process 20 executed by an MPU in the voice lamp control device in the twentieth embodiment. [Figure 424] 13 is a flowchart showing the process 20 at the end of a big win executed by the MPU in the voice and lamp control device in the twentieth embodiment. [Figure 425] 13 is a flowchart showing the processing at the end of a small win executed by the MPU in the voice lamp control device in the 20th embodiment. [Figure 426] 13 is a flowchart showing the performance setting process 20 executed by the MPU in the voice lamp control device in the 20th embodiment. [Figure 427] 17A and 17B are block diagrams showing the configuration of the ROM in the main control device in a main control variant of the 17th embodiment, and (a) is a schematic diagram showing the prescribed contents of the fall lottery table in a main control variant of the 17th embodiment. [Figure 428] 13 is a flowchart showing the first special symbol big win determination process 17 executed by the MPU in the main control device in another example of the main control of the seventeenth embodiment. [Figure 429] 13 is a flowchart showing the second special symbol big win determination process 17 executed by the MPU in the main control device in another example of the main control of the seventeenth embodiment. [Fig. 430] A front view of the game board of a pachinko machine in the 21st embodiment. [Figure 431] (a) is an enlarged front view of the area around the distribution device when the normal electric device is set to a buried state in the 21st embodiment, and (b) is an enlarged front view of the area around the distribution device when the normal electric device is set to a protruding state in the 21st embodiment. [Figure 432] FIG. 21 is a schematic diagram showing the game flow of a pachinko machine in the 21st embodiment. [Figure 433](a) is a figure showing an example of the display mode during the change of special pattern 1 in the latent state displayed on the third pattern display device in the 21st embodiment, and (b) is a figure showing an example of the display mode during the change of special pattern 2 in the latent state displayed on the third pattern display device in the 21st embodiment. [Fig. 434] FIG. 21(a) is a block diagram showing the configuration of the ROM in the main control device in the 21st embodiment, and FIG. 21(b) is a block diagram showing the configuration of the RAM in the main control device in the 21st embodiment. [Figure 435] (a) is a schematic diagram showing the contents of the first winning random number table in the 21st embodiment, (b) is a schematic diagram showing the contents of the first winning type selection table in the 21st embodiment, and (c) is a schematic diagram showing the contents of the second winning random number table in the 21st embodiment. [Figure 436] 21(a) is a block diagram showing the configuration of the fluctuation pattern table in the 21st embodiment, and FIG. 21(b) is a schematic diagram showing the contents of the normal table in the 21st embodiment. [Figure 437] (a) is a schematic diagram showing the contents of the table for potential probability in the 21st embodiment, and (b) is a schematic diagram showing the contents of the table for time reduction and probability probability in the 21st embodiment. [Fig. 438] (a) is a schematic diagram showing the contents of the time-saving granting table in the 21st embodiment, and (b) is a schematic diagram showing the contents of the normal map opening pattern table in the 21st embodiment. [Figure 439] (a) is a diagram showing the change over time in the operating mode of a normal electric device during the normal state in the 21st embodiment, and (b) is a diagram showing the change over time in the operating mode of a normal electric device during the potential state in the 21st embodiment. [Fig. 440] 23 is a flowchart showing the special symbol variation process 21 executed by the MPU in the main control device in the 21st embodiment. [Figure 441]21 is a flowchart showing the special symbol variation start process 21 executed by the MPU in the main control device in the 21st embodiment. [Figure 442] A flowchart showing the start winning processing 21 executed by the MPU in the main control device in the 21st embodiment. [Figure 443] 21 is a flowchart showing the normal pattern change processing 21 executed by the MPU in the main control device in the 21st embodiment. [Figure 444] 21 is a flowchart showing an ending process 21 executed by an MPU in the main control device in the 21st embodiment. [Figure 445] 21 is a flowchart showing the winning information related processing 21 executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 446] 21 is a flowchart showing the performance setting process 21 executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 447] A front view of the game board of a pachinko machine in the 22nd embodiment. [Figure 448] FIG. 22 is a schematic diagram showing the game flow of a pachinko machine in the 22nd embodiment. [Figure 449] 22(a) and 22(b) are diagrams showing an example of a big win presentation that is executed when a big win is won during the normal state in the 22nd embodiment. [Figure 450] (a) is a diagram showing an example of the display mode of the third pattern display device when an effect of obtaining a superhuman drug is executed as a jackpot effect in the 22nd embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device during RUSH in the 22nd embodiment. [Figure 451] 22(a) and 22(b) are diagrams showing an example of a jackpot presentation that is executed when a jackpot is won during a potential jackpot state in the 22nd embodiment. [Figure 452] This is a diagram showing an example of a jackpot presentation that is executed when a jackpot is won during the potential jackpot state in the 22nd embodiment. [Figure 453](a) is a block diagram showing the configuration of the ROM in the main control device in the 22nd embodiment, and (b) is a schematic diagram showing the contents of the first winning random number table in the 22nd embodiment. [Figure 454] (a) is a schematic diagram showing the contents of the first winning type selection table in the 22nd embodiment, and (b) is a schematic diagram showing the contents of the second winning random number table in the 22nd embodiment. [Figure 455] (a) is a schematic diagram showing the contents of the table for potential probability in the 22nd embodiment, and (b) is a schematic diagram showing the contents of the table for time reduction and probability probability in the 22nd embodiment. [Figure 456] FIG. 22 is a schematic diagram showing the contents of a time-saving granting table in the 22nd embodiment. [Figure 457] FIG. 22 is a block diagram showing the configuration of a RAM in a main control device in the 22nd embodiment. [Figure 458] 22(a) is a block diagram showing the configuration of the ROM in the voice lamp control device in the 22nd embodiment, and FIG. 22(b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the 22nd embodiment. [Fig. 459] A schematic diagram showing the contents of the winning effect selection table in the 22nd embodiment. [Figure 460] 22 is a flowchart showing the special symbol variation process 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 461] 22 is a flowchart showing the first special symbol variation start processing 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 462] 22 is a flowchart showing the first special symbol big win determination process 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 463] 22 is a flowchart showing a time-saving update process 22 executed by an MPU in the main control device in the 22nd embodiment. [Fig. 464]22 is a flowchart showing the first special symbol variation stop processing 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 465] 22 is a flowchart showing the second special symbol variation start processing 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 466] 22 is a flowchart showing the second special symbol big win determination process 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 467] 22 is a flowchart showing the second special symbol variation stop processing 22 executed by the MPU in the main control device in the 22nd embodiment. [Fig. 468] 22 is a flowchart showing the big win end process 22 executed by the MPU in the main control device in the 22nd embodiment. [Figure 469] 22 is a flowchart showing a jackpot start process 22 executed by an MPU in a voice and lamp control device in the 22nd embodiment. [Figure 470] FIG. 23 is a schematic diagram showing the game flow of a pachinko machine in the 23rd embodiment. [Figure 471] (a) is a diagram showing an example of a display mode set on the third pattern display device during a probability change state in the 23rd embodiment, and (b) is a diagram showing an example of a display mode set on the third pattern display device during a potential change state in the 23rd embodiment. [Figure 472] (a) is a schematic diagram showing the contents of the first winning type selection table in the 23rd embodiment, and (b) is a schematic diagram showing the contents of the time-saving granting table in the 23rd embodiment. [Figure 473] (a) is a block diagram showing the configuration of the variation pattern table in the 23rd embodiment, and (b) is a schematic diagram showing the contents of the actual special chart 1 gaming table in the 23rd embodiment. [Fig. 474] A schematic diagram showing the contents of the fluctuation pattern scenario table in the 23rd embodiment. [Figure 475]FIG. 24 is a schematic diagram showing the game flow of a pachinko machine in the 24th embodiment. [Figure 476] 13A and 13B are diagrams showing an example of a jackpot presentation that is executed when a jackpot is won in the normal state or the time-saving state A in the 24th embodiment. [Figure 477] 24(a) and 24(b) are diagrams showing an example of a jackpot presentation that is executed when a jackpot is won in a probability variable state in the 24th embodiment. [Figure 478] (a) is a diagram showing an example of a jackpot presentation that is executed when a normal jackpot is won during a special jackpot state in the 24th embodiment, and (b) is a diagram showing an example of a jackpot presentation that is executed when the special jackpot limit number of times is reached in the 24th embodiment. [Figure 479] (a) is a diagram showing an example of a display mode set on the third pattern display device during time-saving state B in the 24th embodiment, and (b) is a diagram showing an example of a display mode set on the third pattern display device when a jackpot is won during time-saving state B in the 24th embodiment. [Figure 480] (a) is a block diagram showing the configuration of the ROM in the main control device in the 24th embodiment, (b) is a schematic diagram showing the contents of the first winning random number table in the 24th embodiment, and (c) is a schematic diagram showing the contents of the first winning type selection table in the 24th embodiment. [Figure 481] FIG. 24 is a schematic diagram showing the contents of a time-saving granting table in the 24th embodiment. [Figure 482] A schematic diagram showing the contents of the fluctuation pattern scenario table in the 24th embodiment. [Figure 483] FIG. 24 is a block diagram showing the configuration of a RAM in a main control device in the 24th embodiment. [Figure 484] A block diagram showing the configuration of a RAM in a voice lamp control device in the 24th embodiment. [Figure 485]24 is a flowchart showing the jackpot end process 24 executed by the MPU in the main control device in the 24th embodiment. [Figure 486] 24 is a flowchart showing the big win start process 24 executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 487] 24 is a flowchart showing the jackpot end processing 24 executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 488] FIG. 26 is a schematic diagram showing the game flow of a pachinko machine in a first modified example of the 24th embodiment. [Figure 489] (a) is a diagram showing an example of a display mode set in the third pattern display device during the time-saving state B in the first variant of the 24th embodiment, and (b) is a diagram showing an example of a display mode set in the third pattern display device during the normal state B in the first variant of the 24th embodiment. [Figure 490] FIG. 24 is a schematic diagram showing the contents of a time-saving granting table in a first modified example of the twenty-fourth embodiment. [Figure 491] A schematic diagram showing the contents of a fluctuation pattern scenario table in the first modified example of the 24th embodiment. [Figure 492] FIG. 24 is a front view of a game board of a pachinko machine in a second modified example of the 24th embodiment. [Figure 493] FIG. 26 is a schematic diagram showing the game flow of a pachinko machine in a second modified example of the twenty-fourth embodiment. [Figure 494] (a) is a diagram showing an example of a display mode set on the third pattern display device during time-saving state B in the second variant of the 24th embodiment, and (b) is a diagram showing an example of a display mode set on the third pattern display device when a special jackpot is won during time-saving state B in the second variant of the 24th embodiment. [Figure 495](a) is a diagram showing an example of a display mode set in the third pattern display device during the potential state in the second variant of the 24th embodiment, and (b) is a diagram showing an example of a jackpot presentation executed during the jackpot C24 won during the potential state in the second variant of the 24th embodiment. [Figure 496] FIG. 24 is a schematic diagram showing the contents of a time-saving granting table in a second modified example of the twenty-fourth embodiment. [Figure 497] A schematic diagram showing the contents of a fluctuation pattern scenario table in a second variant of the 24th embodiment. [Figure 498] A front view of the game board of a pachinko machine in a modified example of the 21st embodiment. [Figure 499] This is an enlarged front view of the vicinity of the distribution device when the normal electric accessory is set to a protruding state in a modified example of the 21st embodiment. [Figure 500] FIG. 22 is a schematic diagram showing the game flow of a pachinko machine in a modified example of the 21st embodiment. [Figure 501] (a) and (b) are figures showing an example of a display mode set in the third pattern display device when transitioning from a normal state to a potential state in a modified example of the 21st embodiment. [Figure 502] (a) is a diagram showing an example of a display mode set on the third pattern display device during a latent state in a modified example of the 21st embodiment, and (b) is a diagram showing an example of a display mode on the third pattern display device when a concealed state is set during a latent state in a modified example of the 21st embodiment. [Figure 503] (a) is a diagram showing an example of the display mode of the third pattern display device when the concealed state ends while the latent state is maintained in a modified example of the 21st embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when the concealed state ends and the normal state is entered in a modified example of the 21st embodiment. [Figure 504] 21 is a flowchart showing a winning information related process 21A executed by an MPU in a voice lamp control device in a modified example of the 21st embodiment. [Figure 505] 23 is a flowchart showing a secret lottery process executed by an MPU in a voice lamp control device in a modified example of the 21st embodiment. [Figure 506] 23 is a flowchart showing a jackpot end process A executed by an MPU in a voice lamp control device in a modified example of the 21st embodiment. [Figure 507] A flowchart showing the performance setting process A executed by the MPU in the voice lamp control device in a modified example of the 21st embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0020] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, with reference to Figs. 1 to 81, an embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described as a first embodiment. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a front view of a game board 13 of the pachinko machine 10, Fig. 3 is an enlarged view of the lower right area of the game board 13 of the pachinko machine 10 as viewed from the front, Figs. 4 to 7 are schematic diagrams showing the structure of a V winning device 650 provided on the game board 13 of the pachinko machine 10, and Fig. 8 is a rear view (back view) of the pachinko machine 10.
[0021] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled into a substantially rectangular shape, and inner frame 12, which is formed to have substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.
[0022] A game board 13 (see FIG. 2) having numerous ball entry ports 63, 64, 640, etc. through which numerous nails and balls can enter is detachably attached to the back side of the inner frame 12. A pinball game is played by balls (game balls) flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 9) that launches balls into the front area of the game board 13, and a launch rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13. The details of the numerous ball entry ports provided on the game board 13 will be described later with reference to FIG. 2.
[0023] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0024] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in the approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0025] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top that protrudes toward the front, and prize balls, loan balls, etc. are discharged onto this upper tray 17. The bottom of the upper tray 17 is formed to slope downward to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see Figure 9). In addition, a frame button 22 is provided on the top surface of the upper tray 17. This frame button 22 is operated by the player, for example, when changing the stage of the effect displayed on the third pattern display device 81 (see Figure 2) or when changing the content of the super reach effect.
[0026] The front frame 14 is provided with various light-emitting devices such as lamps around its periphery (e.g., corners). These light-emitting devices change their light-emitting modes by lighting or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined reach is reached, thereby enhancing the presentation effects during play. The periphery of the window 14c is provided with illumination units 29-33 incorporating light-emitting devices such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as presentation lamps, such as jackpot lamps. When a jackpot is hit or a reach presentation is being performed, the built-in LEDs cause each illumination unit 29-33 to light up or blink, thereby indicating that a jackpot is being achieved or that the player is in a reach phase just before a jackpot. Furthermore, the upper left corner of the front frame 14, as viewed from the front (see Figure 1), is provided with an indicator lamp 34 incorporating light-emitting devices such as LEDs, which can indicate when prize balls are being paid out and when an error has occurred.
[0027] Additionally, a small window 35 is formed by attaching transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 2) on the front of the game board 13 can be seen from the front of the pachinko machine 10. Additionally, in the pachinko machine 10, a plated member 36 made of chrome-plated ABS resin is attached to the area around the illumination units 29 to 33 to create a more dazzling appearance.
[0028] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a power display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit) (not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the power display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit. In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.
[0029] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that cannot be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is provided which is operated by the player to hit the ball into the front of the game board 13.
[0030] The operating handle 51 contains a touch sensor 51a for permitting the operation of the ball launching unit 112a, a launch stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation (rotation position) of the operating handle 51 by changes in electrical resistance. When the operating handle 51 is rotated clockwise by a player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the amount of rotation, launching the ball with a strength (launch strength) corresponding to the resistance value of the variable resistor, thereby hitting the ball toward the front of the game board 13 at a distance corresponding to the player's operation. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the launch stop switch 51b are off.
[0031] Specifically, the configuration is such that a ball fired with a firing intensity of 90% to 100% always passes through the right region of the variable display unit 80, a ball fired with a firing intensity of 40% to 50% always passes through the left region of the variable display unit 80, and most of the balls fired with a firing intensity of 50% to 60% pass through the left region of the variable display unit 80, with some passing through the right region of the variable display unit 80. Also, the configuration is such that most of the balls fired with a firing intensity of 70% to 90% pass through the right region of the variable display unit 80, with some passing through the left region of the variable display unit 80.
[0032] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "senryo box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0033] 2, the game board 13 is constructed by assembling a number of ball guide nails (not shown) and windmills, as well as rails 61 and 62, a regular winning opening 63, a first ball opening 64, a second ball opening 640, a first variable winning device 65, a V winning device 650, a regular symbol start opening (through gate) 67, and a variable display unit 80, on a base plate 60 machined into a generally square shape when viewed from the front, and the peripheral portion of the board is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material and is formed so that the player can see the various structures arranged on the back side of the base plate 60 from the front side. The general winning port 63, the first ball winning port 64, the second ball winning port 640, the first variable winning device 65, the V winning device 650, and the variable display device unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 by tapping screws or the like.
[0034] The central front portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.
[0035] An outer rail 62 formed by bending a strip-shaped metal plate into a generally arcuate shape is set up on the front of the gaming board 13, and an inner rail 61, also formed from a strip-shaped metal plate like the outer rail 62, is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and the outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see Figure 1), so that a gaming area where games are played based on the behavior of the ball is formed in front of the gaming board 13. The gaming area is an area (an area where winning holes and the like are arranged and where shot balls flow down) defined in front of the gaming board 13 by the two rails 61, 62 and the resin outer edge member connecting the rails.
[0036] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see Figure 9) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in Figure 2) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in Figure 2) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69 and bounces back toward the center while its force is reduced.
[0037] First symbol display devices 37a and 37b, each equipped with a plurality of LEDs and a 7-segment display as light-emitting means, are disposed in the upper right portion of the play area as viewed from the front (upper right portion of FIG. 2). The first symbol display devices 37a and 37b display information according to the controls performed by the main control device 110 (see FIG. 9), and primarily display the game status of the pachinko machine 10. In this embodiment, the first symbol display devices 37a and 37b are configured to be selectively used depending on whether the ball has entered the first ball entrance 64 or the second ball entrance 640. Specifically, when the ball has entered the first ball entrance 64, the first symbol display device 37a is activated, and when the ball has entered the second ball entrance 640, the first symbol display device 37b is activated.
[0038] Furthermore, the first symbol display devices 37a, 37b use LEDs to indicate whether the pachinko machine 10 is in time-saving or normal mode by their lighting states, whether it is fluctuating by their lighting states, whether the stopped symbols correspond to a time-saving jackpot (a jackpot in which the time-saving mode is set as the game mode after the jackpot game ends) or a normal jackpot (a jackpot in which the normal mode is set as the game mode after the jackpot game ends) or a missing symbol by their lighting states, and also indicate the number of reserved balls by their lighting states, and display the number of rounds during a jackpot and errors by a 7-segment display device. The multiple LEDs are configured to emit different light colors (for example, red, green, and blue), and various game modes of the pachinko machine 10 can be indicated with a small number of LEDs by combining these light colors.
[0039] In this pachinko machine 10, a lottery is held when a ball enters the first ball entrance 64 and the second ball entrance 640. In the lottery, the pachinko machine 10 determines whether or not a jackpot has been awarded (jackpot lottery), and if a jackpot has been awarded, determines the type of jackpot. The jackpot types that can be determined here include a 15R time-saving jackpot (15R time-saving jackpot) in which the jackpot game has 15 rounds and a time-saving state is awarded after the jackpot has ended, a 5R time-saving jackpot (5R time-saving jackpot) in which the jackpot game has 5 rounds and a time-saving state is awarded after the jackpot has ended, and a 5R normal jackpot (5R non-time-saving jackpot) in which the jackpot game has 5 rounds and a time-saving state is not awarded after the jackpot has ended.
[0040] In addition, in some cases where the result of the jackpot lottery is determined to be a miss and not a jackpot as described above, a small prize is prepared which gives the player fewer benefits than the jackpot described above (for example, a benefit of opening the V winning device 650 for only one round). The first symbol display devices 37a, 37b not only show whether the result of the lottery is a jackpot or not (a small prize or not) as the stopping pattern after the change has ended, but also show a pattern according to the type of jackpot if it is a jackpot.
[0041] Here, a "15R time-saving jackpot" refers to a jackpot that transitions to time-saving mode after a jackpot with a maximum of 15 rounds, and a "5R time-saving jackpot" refers to a jackpot that transitions to time-saving mode after a jackpot with a maximum of 5 rounds. Also, a "5R normal jackpot" refers to a jackpot that transitions to normal mode without transitioning to time-saving mode after a jackpot with a maximum of 5 rounds.
[0042] In other words, in this pachinko machine 10, as a jackpot game to be offered when a special symbol jackpot is won, one of the following jackpot games is offered: a "15R time-saving jackpot" that can award the player the most benefits, a "5R time-saving jackpot" that can award the next most benefits, and a "5R normal jackpot" that can award the player the fewest benefits among all jackpot games. This allows players to play while hoping that they will be offered the jackpot game that awards the most benefits among the jackpot games that can award different benefits even if they win a jackpot in the special symbol lottery.
[0043] In this embodiment, the size of the bonus granted to the player is defined according to the number of rounds of the jackpot game (the number of prize balls that can be obtained during the jackpot game) and the content of the game state that is set after the jackpot game ends, but without being limited to this, the size of the bonus granted to the player may be defined using conditions other than those mentioned above, or the content of the jackpot game may simply be varied so that different bonuses are granted without defining the size of the bonus.
[0044] Furthermore, the "time-shortened state" is a game state in which, as an added value (benefit) given to a player after a jackpot, the probability of a jackpot is the same as in the normal state, but the ball is more likely to enter the second ball entrance 640. In order to create a state in which the ball is more likely to enter the second ball entrance 640, in this embodiment, the variation time of the second symbol is made shorter than in the normal state, and the operation mode of the electric device 640a that is activated when the lottery result for the second symbol is a winning symbol is set so that the period in which the ball is more likely to enter the second ball entrance 640 is longer than in the normal state. Note that other configurations may be used to set a game state in which the ball is more likely to enter the second ball entrance 640, and only a portion of the above-described settings may be used, or the winning probability of the second symbol may be set higher than in the normal state in addition to the above-described settings.
[0045] Furthermore, as will be described in detail later, in this embodiment, the conditions for terminating the "time-shortened state" are configured such that the game state transitions from the time-shortened state to the normal state when either of the following termination conditions is met: the number of times the first special symbol and the second special symbol fluctuate (total number of times fluctuates) reaches a first predetermined number (100 times) (first termination condition), or the number of times small jackpots are won in the special symbol lottery reaches a second predetermined number (for example, 1 time) (second termination condition). In this way, by providing multiple termination conditions for transitioning the game state from the time-shortened state to the normal state and transitioning from the time-shortened state to the normal state when any of the multiple termination conditions is met, it is possible to set multiple timings for the time-shortened state to end, and the player can play while feeling anxious about how long the time-shortened state, which is more advantageous to the player than the normal state, will continue.
[0046] Furthermore, in this embodiment, a plurality of small prize types (for example, small prize A to small prize C) are prepared as small prizes that can be won in the lottery for special symbols, and the number of times that the second termination condition is met is set differently for each small prize type. By configuring it in this way, it becomes difficult to predict whether the time-saving state will end based solely on the number of small prizes won during the time-saving state, so the player can always feel a sense of tension while playing the time-saving game.
[0047] Furthermore, in this embodiment, a specific area is provided within the V winning device 650 that opens during a small win game, and a jackpot (so-called two-type win) is awarded when a ball passes through the specific area during a small win game (when the V switch 650e3 provided in the special discharge flow path 650e2, which is the specific area, detects the ball) (see FIG. 6). In addition, as will be described in detail later, the expected probability of a ball passing through the specific area during a small win game (V winning expectation probability) differs depending on the small win type of the small win that is won. The number of times the second termination condition set for each small win type is met (number of small wins) is set to be smaller for small win types in which small win games with a higher V winning expectation are played.
[0048] By configuring it in this way, it is possible to associate the probability of winning a V prize to acquire two types of prizes when a small prize is won during time-saving play with the anxiety that the time-saving state may end, making it possible for the player to play with more enthusiasm.
[0049] In this embodiment, the first predetermined number of times (100 times) is set as the termination condition (first termination condition) for the number of times the special symbols (first special symbol, second special symbol) change, as described above, but other termination conditions may be set for the number of times the special symbols change, and for example, the termination condition for the time-saving state may be established when the number of times only the first special symbol changes reaches a third predetermined number of times (for example, 50 times) or when the number of times only the second special symbol changes reaches a fourth predetermined number of times (for example, 80 times). Also, only some of the many termination conditions described above may be used, or they may be combined as appropriate.
[0050] The game area is provided with a plurality of regular winning slots 63, through which ten balls are paid out as prize balls when a ball enters the slot. A variable display device unit 80 is also provided in the center of the game area. The variable display device unit 80 includes a third symbol display device 81, which is a liquid crystal display (hereinafter simply referred to as "display device") that displays a variable third symbol in synchronization with the variable display on the first symbol display devices 37a and 37b, triggered by the entry of a ball into the first ball entry slot 64 and the second ball entry slot 640 (starting winning), and a second symbol display device (not shown) that is an LED that displays a variable second symbol in response to the passage of a ball through the regular symbol start slot (through gate) 67. A center frame 86 is also provided in the variable display device unit 80, surrounding the outer periphery of the third symbol display device 81.
[0051] The third symbol display device 81 is configured with a large 15-inch liquid crystal display, and the display contents are controlled by the display control device 114 (see FIG. 9), so that, for example, three symbol rows, left, center, and right, are displayed (see FIG. 10). Each symbol row is composed of a plurality of symbols (third symbols), and these third symbols are vertically scrolled for each symbol row, so that the third symbols are variably displayed on the display screen of the third symbol display device 81. While the game status display in accordance with the control of the main control device 110 (see FIG. 9) is performed by the first symbol display devices 37a, 37b, the third symbol display device 81 of this embodiment performs decorative display according to the display of the first symbol display devices 37a, 37b.
[0052] In other words, the third pattern is variably displayed (variably displayed) on the third pattern display device 81 in accordance with the period (dynamic display period) during which the first pattern is variably displayed (variably displayed) on the first pattern display devices 37a, 37b, and the third pattern is stopped and displayed on the third pattern display device 81 in a display mode according to the lottery result for the special pattern in accordance with the timing at which the first pattern is stopped and displayed in a display mode indicating the lottery result for the special pattern on the first pattern display devices 37a, 37b.
[0053] That is, when the discrimination condition (a ball entering the first ball entrance 64 or the second ball entrance 640) is met, discrimination is made by the discrimination means (a lottery for a special symbol is executed), and the identification information (third symbol) is dynamically displayed (variably displayed) until a predetermined dynamic display period has elapsed, after which the identification information (third symbol) is statically displayed in a display mode (combination of symbols) that shows the discrimination result of the discrimination means (the result of the lottery for a special symbol). This allows the player to understand the result of the lottery for a special symbol by understanding the third symbol displayed on the third symbol display device 81. This makes it possible to provide the player with an easy-to-understand game.
[0054] The third symbol displayed in a stopped state on the third symbol display device 81 may be in a display mode corresponding to the result of the special symbol lottery, and may be in a display mode corresponding to part of the result of the special symbol lottery (for example, only the result of the win / loss judgment such as a big win or a miss), or in a display mode corresponding to the details of the special symbol lottery (for example, the type of big win that was won). Also, when there are three types of lottery results for the special symbol (for example, a big win, a small win, a miss), the display mode of the third symbol may be a display mode that indicates that the result of the special symbol lottery is one of two specific types (for example, a big win or a small win) of the three types of lottery results mentioned above.
[0055] Moreover, instead of the display device used in this embodiment, the third pattern display device 81 may be configured using, for example, a reel or the like, or a plurality of display devices may be provided in the pachinko machine 10.
[0056] The second symbol display device 83 performs a dynamic display (variable display) in which a "circle" symbol and an "x" symbol are alternately lit for a predetermined time as a display symbol (second symbol (not shown)) each time the ball passes through the normal symbol start gate (through gate) 67. In the pachinko machine 10, when it is detected that the ball has passed through the normal symbol start gate (through gate) 67, a winning lottery is held. If the winning lottery results in a winning, the second symbol display device 83 displays a static "circle" symbol after the second symbol is displayed variably. If the winning lottery results in a losing, the second symbol display device 83 displays a static "x" symbol after the second symbol is displayed variably.
[0057] The pachinko machine 10 is configured so that when the variable display on the second pattern display device 83 stops at a predetermined pattern (in this embodiment, the pattern "circle"), the electric device 640a attached to the second ball entrance 640 is activated (projects) for a predetermined time. As will be described in detail later, the electric device 640a is changed to an activated state, so that the ball can enter the second ball entrance 640.
[0058] The time required for the variable display of the second symbol is set to be shorter in the time-saving mode than in the normal gaming mode. As a result, the variable display of the second symbol is performed in a shorter time during the time-saving mode, so that more winning lotteries can be held than in the normal mode. Therefore, the chances of winning in the winning lottery increase, and the player can be given more opportunities to activate the electric device 640a of the second ball entrance 640. Therefore, the time-saving mode can be made into a state in which it is easier for the ball to enter the second ball entrance 640.
[0059] Furthermore, in this embodiment, when the second symbol (normal symbol) is won during the time-saving state, the period during which the electric device 640a is operated (the period during which the electric device 640a is protruded to make it easier for the ball to enter the second ball entrance 640) is configured to be longer than when the second symbol (normal symbol) is won during the normal state. This makes it easier for the ball to enter the second ball entrance 640 during the time-saving state.
[0060] Note that the configuration for making it easier for a ball to enter second ball entrance 640 during the time-saving state is not limited to the above-described configuration, and may be configured to, for example, increase the probability of winning the second symbol, or increase the opening time or number of times that electric device 640a opens per win. Furthermore, if the time-saving state is made easier for a ball to enter second ball entrance 640 by varying the operation pattern of electric device 640a, the time required for the variable display of the second symbol may be constant regardless of the game state. On the other hand, if the time required for the variable display of the second symbol is set shorter during the time-saving state than during normal play, the winning probability may be constant regardless of the game state, and the opening time or number of times that electric device 640a opens per win may be constant regardless of the game state.
[0061] Furthermore, when the time required for the variable display of the second symbol is varied according to the set game state, and the opening time and number of times of the electric device 640a are varied, the variable display time of the second symbol may be determined according to the game state set at the time the variable display of the second symbol begins, and the opening time and number of times of the electric device 640a may be determined according to the game state set at the time the variable display of the second symbol stops and the second symbol indicating a win is displayed (the winning game of the second symbol, i.e., the time when the electric device 640a is activated). By configuring in this way, for example, if the second symbol that began to vary during the time-saving state is displayed in a display mode indicating a win during the normal state, the electric device 640a can be activated in the operation pattern corresponding to the normal state. Therefore, the set game state and the operation pattern of the executed electric device can be more accurately associated.
[0062] In addition, the relationship between the game state, the time for which the second symbol changes, and the operation pattern of the electric device 640a may be specified other than that described above. For example, if it is determined that the time-saving state is set as the game state at either the timing when the second symbol starts changing or the timing when the electric device 640a starts operating, the operation pattern of the electric device 640a may be configured to set an operation pattern that is advantageous to the player (an operation pattern executed during the time-saving state).
[0063] The normal symbol start port (through gate) 67 is attached to the gaming board 13 on the right side of the lower area of the variable display unit 80 as shown in Figure 2, and is configured to allow some (most) of the balls that are launched onto the gaming board and flow down the right side of the gaming board to pass through. When a ball passes through the normal symbol start port (through gate) 67, a winning lottery for the second symbol is held. After the winning lottery, a variable display is performed on the second symbol display device 83, and if the winning lottery results in a winning, a "○" symbol is displayed as the stopping symbol of the variable display, and if the winning lottery results in a losing, an "X" symbol is displayed as the stopping symbol of the variable display.
[0064] In this embodiment, there is no function to reserve the fact that a ball has passed through the normal pattern start port (through gate) 67, but if there is a function to reserve the fact that a ball has passed through the normal pattern start port (through gate) 67, for example, the ball can be reserved up to a maximum of four times in total, and a second pattern reserved display means for indicating the number of reserved balls can be provided in a location visible to the player (for example, a part of the third pattern display device 81).
[0065] In addition, the variable display of the second symbol may be performed by switching on and off multiple lamps in the second symbol display device as in this embodiment, or may be performed using a part of the first symbol display devices 37a, 37b and the third symbol display device 81. Similarly, the second symbol reservation lamp may be turned on by a part of the third symbol display device 81. Furthermore, if the device has a function to reserve the passage of a ball through the normal symbol start gate (through gate) 67, the number of reservations is not limited to four, but may be set to three or less, or five or more times (e.g., eight times). Furthermore, the number of normal symbol start gates (through gates) 67 installed is not limited to one, but may be multiple (e.g., two). Furthermore, the installation position of the normal symbol start gate (through gate) 67 is not limited to the right of the variable display device unit 80, but may be, for example, the left of the variable display device unit 80. In addition, since the number of reserved balls is displayed by the first pattern display devices 37a and 37b, the second pattern reserved lamp may not be illuminated.
[0066] A first ball entrance 64 into which a ball can enter is disposed below the variable display unit 80. When a ball enters this first ball entrance 64, a first ball entrance switch (not shown) provided on the back side of the game board 13 is turned on, and when the first ball entrance switch is turned on, a lottery for a jackpot is conducted by the main control device 110 (see FIG. 9), and a display according to the lottery result is shown on the first symbol display device 37a.
[0067] 2, nails are planted on the game board 13 so that the first ball entrance 64 is easier for a ball to enter in a game in which the ball flows down the left side of the variable display unit 80 (so-called left-hand play) than in a game in which the ball flows down the right side of the variable display unit 80 (so-called right-hand play). Therefore, when a game state (normal state) in which it is difficult for a ball to enter the second ball entrance 640 is set, a left-hand play is executed to enter the ball into the first ball entrance 64.
[0068] On the other hand, a second ball entrance 640 into which a ball can enter is disposed to the right of the first ball entrance 64 as viewed from the front. When a ball enters this second ball entrance 640, a second ball entrance switch (not shown) provided on the back side of the game board 13 is turned on, and when the second ball entrance switch is turned on, a lottery for a jackpot is conducted by the main control device 110 (see FIG. 9), and a display according to the lottery result is shown on the first symbol display device 37b.
[0069] Furthermore, each of the first ball entrance 64 and the second ball entrance 640 is also one of the entrances from which five balls are paid out as prize balls when a ball enters the entrance. In this embodiment, the number of prize balls paid out when a ball enters the first ball entrance 64 is the same as the number of prize balls paid out when a ball enters the second ball entrance 640, but the number of prize balls paid out when a ball enters the first ball entrance 64 and the number of prize balls paid out when a ball enters the second ball entrance 640 may be different numbers, for example, three prize balls may be paid out when a ball enters the first ball entrance 64 and five prize balls may be paid out when a ball enters the second ball entrance 640.
[0070] In addition, in this embodiment, switches (first ball entrance switch, second ball entrance switch) that detect balls that trigger the lottery for the special symbol (lottery trigger for the jackpot) are provided inside the ball entrance, so that the lottery trigger for the special symbol and prize balls can be acquired. However, other configurations may be used. For example, an area (gate) through which balls can pass may be provided, and when a switch (detection means) that detects balls passing through that area (gate) detects the passage of a ball, the lottery trigger for the special symbol may be acquired. In this case, it is preferable to provide a ball entrance that allows at least a portion of balls that pass through the area (gate) that can trigger the lottery for the special symbol to enter, and that pays out a predetermined number of prize balls (e.g., five) when a ball enters. This configuration allows the number of times the lottery trigger for the special symbol is acquired to differ from the number of times prize balls are acquired, thereby providing a variety of gameplay features.
[0071] An electric device 640a is attached to the second ball entrance 640. This electric device 640a is configured to be variable between a protruding state (permissive state) in which it protrudes from the game board 13 toward the player (the player's perspective in FIG. 2) and a retracted state (restricted state) in which it is retracted toward the game board 13. Normally (when the second symbol has not been selected), the electric device 640a is in the retracted state (restricted state), making it difficult for the ball to enter the second ball entrance 640. On the other hand, when a "○" symbol is displayed on the second symbol display device as a result of the variable display of the second symbol, which is triggered by the ball passing through the normal symbol start gate (through gate) 67, i.e., when the player has selected a winning symbol in the lottery for the second symbol, the electric device 640a enters the protruding state (permissive state), making it easier for the ball to enter the second ball entrance 640.
[0072] Here, the flow of balls into the second ball entrance 640 provided in the pachinko machine 10 of this embodiment will be explained. In this embodiment, as shown in Fig. 2, the variable display device unit 80 is disposed in the approximate center of the play area of the play board 13, and the play area is divided into the left side (left-hitting area) and the right side (right-hitting area) of the variable display device unit 80, and the player can adjust the amount of operation of the operating handle 51 to direct the destination of the shot ball to either the right-hitting area or the left-hitting area. Hereinafter, a game in which the player operates the operating handle 51 to shoot a ball into the left-hitting area of the play area will be referred to as a left-hitting game, and a game in which the player shoots a ball into the right-hitting area will be referred to as a right-hitting game.
[0073] In this embodiment, as shown in Figure 2, the second ball entrance 640, the electric device 640a associated with the second ball entrance 640, and the normal pattern start port (through gate) 67 which triggers the lottery to determine whether or not to operate the electric device 640a are arranged in the right-hand hitting area, and the system is configured so that right-hand hitting play is performed when the time-saving state is set as the game state.
[0074] A nail is planted below the variable display unit 80 to prevent a ball shot in a left-handed game from entering the second ball entrance 640, and the configuration is such that a ball will not enter the second ball entrance 640 during a left-handed game. By configuring it in this way, a game in which a ball enters the first ball entrance 64 to vary the first special symbol can be played in a left-handed game, and a game in which a ball enters the second ball entrance 640 to vary the second special symbol can be played in a right-handed game, and different gameplay characteristics can be appropriately provided depending on the playing method.
[0075] In the pachinko machine 10 of this embodiment, as shown in Figure 2, a V winning device 650 is arranged in the right-hand hitting area, with its upper surface sloping downward to the lower left (lower left when viewed from the front in Figure 2), and various mechanisms are arranged so that the ball that flows down the upper surface of the V winning device 650 passes through the normal pattern starting port (through gate) 67 and flows down towards the electric device 640a.
[0076] When the electric device 640a is in the waiting state, the ball passes through the standby electric device 640a and flows down toward the variable winning device 65. On the other hand, when the electric device 640a is in the protruding state, the ball that reaches the electric device 640a flows down in the lower right direction (lower right direction when viewed from the front in FIG. 2). When the ball reaches the right end of the electric device 640a, it enters the second ball entrance 640, and when the electric device 640a is changed to the waiting state before it reaches the right end of the electric device 640a, it enters the general winning entrance 63 arranged below the electric device 640a.
[0077] Furthermore, the pachinko machine 10 is provided with a transparent cover member 655 to cover the above-mentioned electric device 640a, second ball entrance 640, and general winning entrance 63. This cover member 655 has a cut processing on its surface to diffusely reflect incident light. By providing this cover member 655, it is possible to make it difficult for a player to see the inside of the cover member 655 due to various lights emitted from the light-emitting means (LED, etc.) provided in the pachinko machine 10 and the third symbol display device 81 during play. Therefore, it is possible to suppress the act of playing right-hand hits by timing the operation of the electric device 640a.
[0078] Furthermore, when a game is not being played (when the gaming machine is powered off), the amount of light incident on the cover member is suppressed, making it easy to see inside the cover member 655 and facilitating maintenance of the pachinko machine 10. When using a configuration in which the visibility of the interior is variable using the cover member 655 in this way, the light emitting means can be shared by making the light emitting means that emits light for decorative purposes available as described above, and the number of parts that make up the pachinko machine 10 can be reduced, but a dedicated light emitting means for making the interior of the cover member 655 difficult to see may also be provided.
[0079] Also, it is sufficient to make the inside of the cover member 655 difficult to see for a predetermined period including the period during which the operation of the electric role device 640a is performed, and for example, when it is determined that the operation of the electric role device 640a will be executed (that is, when a winning normal symbol is selected by lottery), the light emitting means may be controlled so that letters (for example, "open") informing that the electric role device 640a will operate are displayed on the surface of the cover member 655, and the displayed letters may make it difficult to see the inside of the cover member 655. This allows the player to know that the electric role device 640a will operate, and makes it difficult for him or her to know the detailed operation timing.
[0080] Here, the configuration of the right-hitting area of the present pachinko machine 10 will be described with reference to Figure 3. As shown in Figure 3, of the balls shot by right-hitting play, those that pass through the through gate 67 flow down toward the area where the electric device 640a is arranged. More specifically, the electric device 640a has a length of 50 mm, and is composed of a plate-like member on the upper surface of which the balls can flow down, and is arranged on the game board 13 so as to slope downward to the right (to the right downward when viewed from the front in Figure 3). Then, the ball that passes through the through gate 67 flows down into area a (see Figure 3) that corresponds to a range of 20 mm from the left end of the electric device 640a.
[0081] When the electric device 640a is in the waiting state, the ball that reaches area a passes through the electric device 640a and flows down toward the variable winning device 65. On the other hand, when the electric device 640a is in the protruding position, the ball flows down the top surface of the electric device 640a toward the right end position. Then, when the electric device 640a is changed to the waiting state after the ball reaches area b (the area corresponding to 20 mm to 40 mm from the left end of the electric device 640a), the ball flows down toward the general winning opening 63 provided below the electric device 640a. Finally, when the ball reaches area c (the area corresponding to 20 mm from the right end of the electric device 640a), the ball is configured to enter the second ball entrance 640.
[0082] Details will be described later with reference to Figure 45, but in this embodiment, the period during which the electric device 640a operates continuously is configured to vary in the gaming state, and when the normal state is set as the gaming state and the electric device 640a operates, the electric device 640a changes to a waiting state before the ball flowing down on the electric device 640a positioned in the protruding state reaches area b (see Figure 3), and when the time-saving state is set, the electric device 640a is configured to be positioned in the protruding position for a period sufficient for the ball flowing down on the electric device 640a to reach area c (see Figure 3).
[0083] Specifically, the operating period of the electric device 640a (the period during which the device is continuously positioned in a protruding state) is configured to be 2 seconds during the time-saving mode and 0.2 seconds during the normal mode. The electric device 640a is configured so that the period during which the ball flows down through the area shown in FIG. 3 (the range from area a to area c) is longer than 0.2 seconds and shorter than 2 seconds (0.8 seconds in this embodiment). By configuring the device in this way, even if a player plays a right-hand shot during the normal mode and wins a normal symbol, causing the ball to flow down the top surface of the operating electric device 640a, the operation of the electric device 640a ends before the ball flowing down the top surface of the electric device 640a reaches the second ball entrance 640, thereby reliably preventing the drawing of the second special symbol from being performed in the normal mode.
[0084] Furthermore, during the time-saving state, the electric device 640a is operated for a period longer than the period (0.4 seconds) in which the ball flows down the top surface of the electric device 640a and reaches the second ball entrance 640, making it easier for the ball that flows down the top surface of the electric device 640a, which is in the guidance state (protruding state), to reach the second ball entrance 640, and making it easier for the lottery for the second special pattern to be drawn.
[0085] Furthermore, during the time-saving mode, for example, if a ball reaches electric device 640a 1.5 seconds after activation of electric device 640a, it flows down the top surface of electric device 640a and ends operation of electric device 640a when it reaches area b (two seconds have passed since activation of electric device 640a). As shown in FIG. 3, such a ball enters general prize slot 63 located below electric device 640a, and ten balls are paid out as prize balls. In this way, when a right-hand play is performed during the time-saving mode, the ball can be guided to a different ball slot (second ball slot 640 or general prize slot 63) depending on the activation timing of electric device 640a and the timing of the ball's arrival at electric device 640a, allowing the player to continue playing right-hand during the time-saving mode.
[0086] Although details will be given later, this pachinko machine 10 is configured so that the entry of a ball into the second ball entrance 640 is used as a trigger to execute a lottery for the second special pattern (special pattern 2), but since it does not have a means for reserving and storing the entry of a ball into the second ball entrance 640 (a means for reserving and storing the right to execute the lottery for special pattern 2), even if a ball enters the second ball entrance 640 while the special pattern is being changed, the player will only be granted the privilege of being paid out prize balls (5 balls) corresponding to the ball entering.
[0087] As described above, the number of prize balls awarded for a ball entering the general winning port 63 is 10, and the number of prize balls awarded for a ball entering the second winning port 640 is 5. Therefore, if a lottery for the second special symbol (special symbol 2) can be held, a ball entering the second winning port 640 can award a more advantageous prize to the player than a ball entering the general winning port 63 (i.e., a lottery for special symbol 2 and 5 prize balls), and if a lottery for the second special symbol (special symbol 2) cannot be held (special symbol is changing), a ball entering the general winning port 63 can award a more advantageous prize to the player than a ball entering the second winning port 640 (i.e., 10 prize balls).
[0088] This allows the player to change the ball entry port (the entry port where many benefits can be obtained) that the player desires to enter depending on the game situation (whether or not the special symbol changes), allowing the player to enjoy right-hand play during the time-saving state. Also, in order to have balls enter both the second ball entry port 640 and the general winning port 63 during one operation of the electric device 640a, it is necessary to continue right-hand play, which increases the operation of the game.
[0089] In this embodiment, the operation period of the electric device 640a during the time-shortening state is set to a period (2 seconds) sufficiently longer than the period (0.8 seconds) in which the ball flows down the top surface of the electric device 640a and reaches the second ball entrance 640, so that when the electric device 640a operates, the ball is reliably admitted into the second ball entrance 640. However, other than this, for example, the operation period of the electric device 640a during the time-shortening state may be set to a period (e.g., 0.9 seconds) slightly longer than the period (0.8 seconds) in which the ball flows down the top surface of the electric device 640a and reaches the second ball entrance 640. By configuring in this way, it is possible to suppress the act of stopping the ball from being shot after the ball has passed through the through gate 67 during the time-shortening state, and then starting the ball from being shot again after confirming that the electric device 640a has operated (so-called stop shot), and therefore it is possible to continue right-hand shot play during the time-shortening state, thereby improving the operation of the game.
[0090] Returning to Figure 2, we will continue with the explanation. As described above with reference to Figure 3, the ball launched by right-hand play first reaches V winning device 650. Next, we will explain the configuration of V winning device 650. V winning device 650 is configured to be variable between an open state in which the ball can win and a closed state in which it is difficult to win, and is configured so that when the lottery result for the second special pattern is a "small win," opening / closing door 650f1 of V winning device 650 operates to variable to the open state in which the ball can win at specific winning port (V winning port) 650a.
[0091] In addition, although details will be described later with reference to Fig. 25, even in some of the cases where a "jackpot" of a special symbol is won (a jackpot of jackpot type D), the opening and closing door 650f1 of the V winning device 650 is configured to operate in the same way as in the case where the above-mentioned "small jackpot" is won. This makes it difficult to know whether a "jackpot" of a special symbol or a "small jackpot" has been won when the opening and closing door 650f1 of the V winning device 650 operates.
[0092] Here, the configuration of the V winning device 650 will be described in detail with reference to Figures 3 to 7. First, as shown in Figure 3, when the opening / closing door 650f1 of the V winning device 650 is in a closed state closing the specific winning port (V winning port) 650a, the opening / closing door 650f1 is configured to allow balls to flow down the upper surface of the opening / closing door 650f1 in the closed state, and a ball that reaches the V winning device 650 while the V winning device 650 is in the closed state flows down on the opening / closing door 650f1 toward the lower left side (the lower left side when viewed from the front in Figure 3) and is discharged toward the through gate 67. On the other hand, when the V winning device 650 is in an open state (i.e., during a small win game), the ball enters the V winning device 650.
[0093] In this embodiment, the opening period of V winning device 650 during a small prize game is configured to be 0.1 seconds × 12 times (see FIG. 25), and a ball flowing down on opening / closing door 650f1 at the timing when V winning device 650 opens enters V winning device 650. Balls that enter V winning device 650 are configured to flow down in an aligned manner toward detection port 650a1 (see FIG. 6(a)) while flowing down first restricting member 651 or second restricting member 652. With this configuration, regardless of the position of opening / closing door 650f1 from which a ball flowing down on opening / closing door 650f1 enters specific winning port (V winning port) 650a of V winning device 650, the ball can flow down smoothly.
[0094] In this embodiment, the period during which the opening / closing door 650f1 of the V winning device 650 is continuously open is set to 0.1 seconds, but any other period may be set as long as it is a period during which a ball flowing down over the opening / closing door 650f1 while the opening / closing door 650f1 is open can win the V winning device 650. Also, in this embodiment, the number of times the opening / closing door 650f1 of the V winning device 650 is opened in one small win game is set to 12 times, but any other number of times may be set.
[0095] Although details will be described later, in this embodiment, the period from the first opening of the opening / closing door 650f1 of the V winning device 650 to the next opening (interval between openings) during a small win game is set to 5 seconds after the fifth and tenth opening operations during the small win game, and 0.5 seconds at other times. This is to make it easier for a ball to enter the V winning device 650 during the small win game. Specifically, if the V switch 650e3 determines that a ball has not been detected at the end of the fifth opening operation during a small win game, a game guide display emphasizing right-hand play and encouraging the player to play is displayed on the third symbol display device 81 during the interval between openings after the end of the fifth opening operation.
[0096] The interval between openings is set longer than usual so that the ball can enter the V winning device 650 even when a right-hand play is started by grasping the game guide display displayed on the third symbol display device 81. Also, the same control process is executed when it is determined that the V switch 650e3 has not detected a ball at the end of the 10th opening operation during a small win game.
[0097] By configuring it in this way, it is possible to make it easier for players who are not playing appropriately during small win games (players who are not playing with the right hand) to play appropriately. In this way, during a specific game (small win game) in which multiple opening operations are executed, by setting some inter-opening interval periods longer than others and making it possible to display a game guide display to encourage appropriate game content when it is determined that the player is not playing appropriately, it is possible to make players who are playing incorrectly play with peace of mind.
[0098] In this embodiment, a longer special inter-open interval is set after the fifth and tenth opening operations during a small win game. By providing multiple timings for displaying the game guide display to the player during a single small win game, it becomes easier for the player to play appropriately. When providing multiple timings for displaying the game guide display, it is recommended that the notification timing for at least the second time onward be set to a timing that a player playing normally cannot reach. That is, as will be described in detail later, this embodiment is configured so that by continuously playing right-hand during a small win game, at least one ball can enter the V winning device 650 with each opening operation of the door 650f1. Therefore, if normal play (continuous right-hand play) is performed, the number of winning balls (10) that constitutes the end condition for the small win game will be reached during the tenth opening operation, and the small win game will end.
[0099] In other words, the inter-open interval period that is executed after the 10th opening action during a small win game is a timing that cannot be reached if the player is playing normally (continuous right-hand play). Therefore, by using this timing to set the timing for displaying the game guide display, an unnecessarily long special inter-open interval period will not be executed for a player playing normally (continuous right-hand play), and the small win game can be played smoothly.
[0100] In this embodiment, if the first special inter-opening interval is set to a timing (after the fifth opening operation) that would be reached even with normal play (continuous right-hand play), the V switch 650e3 determines whether it detects a ball at the start of the first special inter-opening interval (the end of the fifth opening operation) or at a predetermined time after the start of the first special inter-opening interval (the time required for the ball that entered during the fifth opening operation to be discharged from the V winning device 650). If it is determined that the V switch 650e3 detects a ball, a notification effect to that effect is displayed during the first special inter-opening interval. If it is determined that the V switch 650e3 does not detect a ball, the game guide display is displayed as described above. This allows the special inter-opening interval set during small win games to be used effectively depending on the game content.
[0101] Furthermore, during the second special opening interval period, it is preferable to configure the game guide display to be displayed even if the V switch 650e3 has already detected a ball. This makes it possible to prevent the small win game from ending without the predetermined number (10) of balls entering the V winning device 650 during the small win game.
[0102] Next, the structure of the V winning device 650 will be described in detail with reference to Fig. 4. Fig. 4 is an exploded perspective view of the V winning device 650. As shown in Fig. 4, the V winning device 650 comprises an opening forming member 650b arranged to protrude from the front side of the game board 13, a base member 650c combined with the back side of the opening forming member 650b for fastening the V winning device 650 to the game board 13 with screws, an LED board 650d arranged on the back side of the base member 650c and having a plurality of LEDs arranged thereon for lighting up LEDs from the back side of the base member 650c towards the front side of the pachinko machine 10, a back cover body 650e that holds the LED board 650d between the base member 650c and the LED board 650d, and an opening / closing door 650f1 for opening and closing a specific winning opening (V winning opening) 650a formed in the opening forming member 650b. the rear cover body 650j disposed on the rear side of the flow path cover body 650g, a flow path cover body 650g which is combined with the rear side of the rear cover body 650e to form a flow path, a switching member 650h which projects into the flow path formed by the rear cover body 650e and the flow path cover body 650g and switches the flow path of the game balls, a link member 650i which engages with the switching member 650h, a rear cover body 650j which is disposed on the rear side of the flow path cover body 650g, a flow path solenoid 650k which is fixed to the rear side of the rear cover body 650j and which operates the link member 650i, and a fixing cover body 650m which covers the flow path solenoid 650k from the rear side and fixes it to the rear cover body 650j with screws.
[0103] FIG. 5 is a cross-sectional view of the V winning device 650. FIG. 5(c) is a top view of the V winning device 650, and FIG. 5(b) is a Lb-Lb cross-sectional view of the V winning device 650. As shown in FIG. 5(b), the V winning device 650 has a specific winning opening (V winning opening) 650a, which is an opening through which a game ball can enter. The specific winning opening (V winning opening) 650a has a substantially rectangular opening formed above the pachinko machine 10, and has a bottom surface that slopes downward and left so that game balls that pass through the opening are guided to the left in FIG. 5(b). A detection opening 650a1 composed of a magnetic sensor (ball detection switch) 650c1 for detecting the entry of a game ball is located at the left end of the bottom surface. Game balls that pass through this detection opening 650a1 are guided to a distribution channel formed on the back side of the rear cover body 650e shown in FIG. 5(a).
[0104] As shown in FIG. 5(b), the opening of the specific winning port (V winning port) 650a can be switched between an open state where game balls can enter and a closed state where game balls cannot (are difficult to enter) by an opening / closing door 650f1 configured with a shutter mechanism that can appear and disappear from the gaming board 13 side. In the closed state, the opening is completely covered by the opening / closing door 650f1, allowing game balls to roll over the top of the opening / closing door. In the open state, the opening / closing door 650f1 is configured to be retracted inside the base member 650c (inside the gaming board 13) and thereby retracted from the specific winning port (V winning port) 650a.
[0105] By configuring it this way, right-hand play can be continued during time-saving play, big win play, and small win play, which reduces the effort required to change the play method depending on the game state. Therefore, it is possible to play more easily.
[0106] In addition, when the opening and closing door 650f1 is open, the surface perpendicular to the direction in which the game ball flows down can be configured as the opening of the V winning device 650, so that the game ball can be efficiently won into the specific winning opening (V winning opening) 650a. Therefore, the time required for the small win game can be shortened, and the game can be made more efficient.
[0107] Fig. 5(a) is a cross-sectional view taken along the line La-La shown in Fig. 5(b). As shown in Fig. 5(a), magnetic sensor 650c1 having detection port 650a1 is fixed to base member 650c so that detection port 650a1 is inclined toward the sorting flow path side of rear cover body 650e.
[0108] Next, with reference to FIG. 6, a configuration will be described in which game balls guided to the distribution flow path of the rear cover body 650e are distributed to a normal discharge flow path 650e1 and a special discharge flow path 650e2, which will be described later.
[0109] 6(a) is a rear view of the rear cover body 650e showing a state in which the switching member 650h is actuated so that gaming balls are sorted into the special discharge flow path 650e2. As shown in FIG. 6(a), the switching member 650h has a locking hole 650h1 into which the protrusion of the link member 650i is inserted and a guide piece 650h2 that guides gaming balls, and is pivotally supported on the flow path cover body 650g from the rear side. Here, the flow path cover body 650g is provided with an opening through which the guide piece 650h2 can be inserted, and is configured so that the guide piece 650h can be rotatably positioned in the sorting flow path from the rear side of the flow path cover body 650g.
[0110] 6(a), a gaming ball guided into the distribution flow path from the detection port 650a1 is guided to the upper surface of a guide piece 650h2 arranged diagonally downward to the left, and is then guided to a special discharge flow path 650e2. The gaming ball that passes through the special discharge flow path 650e2 is detected by a V switch 650e3 configured with a magnetic sensor that is provided in the special discharge flow path 650e2 and can detect the passage of a gaming ball, and is then discharged out of the pachinko machine 10 as an out ball.
[0111] Here, as will be described in detail later, in the pachinko machine 10 of this embodiment, when a game ball passes through the V switch 650e3 during a small win game, a jackpot game is set after the small win game. That is, the V switch 650e3 is configured as a trigger for starting a jackpot game. The switching member 650h is configured to connect a flow path through which a ball that enters the V winning device 650 during a small win can pass through the V switch 650e3 (special discharge flow path 650e2) or a flow path through which it is difficult to pass through the V switch 650e3 (normal discharge flow path 650e1). By turning on the flow path solenoid 650k, the flow path is switched so that the ball that enters the V winning device 650 flows down the special discharge flow path 650e2 (see FIG. 6(b)).
[0112] The pachinko machine 10 used in this embodiment is configured such that the flow path solenoid 650k is set to off during normal play, and balls that have won the V winning device 650 flow down the normal discharge flow path 650e1. When a small jackpot is won, the flow path solenoid 650k is set to on according to the contents of an opening scenario table 202g (described later with reference to FIG. 25) so that balls that have won the V winning device 650 can flow down the special discharge flow path 650e2. In this way, by providing a state that is maintained for a long period of time in the pachinko machine 10 when the flow path solenoid 650k is set to off, that is, a state in which the switching member 650h is maintained so that balls that have won the V winning device 650 flow down the normal discharge flow path 650e1 (see FIG. 6(a)), the power consumption of the pachinko machine 10 can be reduced.
[0113] In this way, the game state set after the small win game is changed depending on the flow route of the game ball that entered the V winning device 650 during the small win game, so the player's interest can be increased even during the small win game. The time required for the ball to pass from the opening (specific winning port) of the V winning device 650 to the entrance of the special discharge flow path 650e2 (the opening surface closed by the guide piece 650h2 of the switching member 650h) is set to at least one second. This configuration reliably prevents the ball from flowing down the special discharge flow path 650e2 even if the ball flow route is switched by the switching member 650h after detecting the opening of the opening / closing door 650f1 even though the small win has not been won.
[0114] In addition, a discharge confirmation switch 650e4 composed of a magnetic sensor capable of detecting the passage of balls is provided at the end of the normal discharge flow path 650e1. This allows the combined output of the discharge confirmation switch 650e4 and the V switch 650e3 to determine whether all game balls that entered the V winning device 650 have been discharged. If not all game balls that entered the V winning device 650 have been discharged at the time of the end of the small prize game (the time when the small prize ending period, which is executed after the end condition of the small prize game (when a predetermined number (10) of balls are won in the V winning device 650 or when the opening scenario of the V winning device 650 has ended)) at the time of the end of the small prize game, it is preferable to determine that an abnormality exists within the V winning device 650 and notify the outside of the abnormality or stop the game so that the jackpot game or normal game does not start. This prevents the game from continuing while an abnormality is occurring in part of the pachinko machine 10, which could lead to a secondary abnormality.
[0115] In this way, a gaming ball that enters the specific winning port (V winning port) 650a of the V winning device 650 is detected by the magnetic sensor 650c1, and based on that, prize balls (10 prize balls per winning ball in this embodiment) can be paid out as a bonus to the player. Furthermore, by using the detected gaming ball to determine whether it passes through the V switch 650e3 or not, it can be determined whether a jackpot game is executed after the small jackpot game ends. Therefore, there is no need to provide a prize port (specific area) dedicated to awarding a jackpot game separately from the V winning device 650, and the space on the game board 13 can be used effectively.
[0116] Furthermore, in this embodiment, a small prize game is executed in which the period and timing for setting the flow path solenoid 650k to ON differs depending on the small prize type (small prize A to small prize C) that is set when a small prize is won. By configuring in this way, the expectation of the ball passing through the V switch 650e3 during the small prize game (V winning expectation) can be varied depending on the content of the small prize game that is executed when a small prize is won. Therefore, the player can play the game not only hoping to win a small prize, but also hoping to play a small prize game with a high V winning expectation.
[0117] Next, referring to Figure 7, the structure of the ball flow down surface of the opening and closing door 650f1 that opens and closes the V winning opening 650a of the V winning device 650 will be explained. Figure 7(a) is a schematic diagram showing a plan view of the state in which the opening and closing door 650f1 closes the V winning opening 650a of the V winning device 650. As shown in Figure 7(a), the opening and closing door 650f1 of this embodiment is configured so that balls that reach the upper surface of the V winning device 650 flow along the slope of the upper surface of the V winning device 650 (see Figure 2) from the right upper surface 650y1 of the V winning device 650, through the upper surface of the opening and closing door 650f1, down the left upper surface 650y2, and out toward the variable winning device 65.
[0118] The upper surface of the door 650f1 is provided with a first delay member 650fa, a second delay member 650fb, and a third delay member 650fc as delay members for delaying the flow of the balls, and is configured so that the flow period for the balls to flow down the upper surface of the door 650f1 is 0.6 seconds. This flow period (0.6 seconds) is configured to be longer than the interval (closing period (0.5 seconds)) between multiple openings of the specific winning opening (V winning opening) 650a of the V winning device 650 due to a small prize game. This configuration ensures that the balls flowing down the door 650f1 will reliably win a prize when the specific winning opening (V winning opening) 650a is opened due to a small prize game.
[0119] When a small jackpot game is executed in the state shown in FIG. 7(a) and the door 650f1 is changed to the open state, the state transitions to the state shown in FIG. 7(b). FIG. 7(b) is a schematic plan view of the V winning port 650a of the V winning device 650 in an open state. As shown in FIG. 7(b), when the door 650f1 is in the open state, it moves to retreat inside the game board 13, and the specific winning port (V winning port) 650a is opened so that a ball flowing down the upper right surface 650y1 can win in the specific winning port (V winning port) 650a. In addition, when the door 650f1 is positioned in the retreat position, a ball flowing down the door 650f1 also wins in the specific winning port (V winning port) 650a.
[0120] In addition, the V winning device 650 is provided with a first regulating member 651 and a second regulating member 652 to ensure smooth flow of the ball after it enters the specific winning port (V winning port) 650a, regardless of the position from which the ball flowing down the opening and closing door 650f1 enters the specific winning port (V winning port) 650a (see Figure 2), and is configured so that balls that enter the specific winning port (V winning port) 650a on the upstream side of the upper surface of the opening and closing door 650f1 are aligned in a row via the first regulating member 651 and the second regulating member 652 before flowing down toward the detection port 650a1, which is a passageway width for one ball. By providing first restricting member 651 and second restricting member 652 in this manner, even if detection opening 650a1 is provided below first restricting member 651, it is possible to prevent a ball that enters with force through opening / closing door 650f1 from directly colliding with detection opening 650a1, thereby suppressing failure of ball detection switch 650c1 provided in detection opening 650a1. In addition, it is possible to ensure a flow path (a flow path flowing down over first restricting member 651 and second restricting member 652) for aligning balls before they pass through detection opening 650a1, which has a passage width equivalent to that of one ball, thereby suppressing ball clogging in V winning device 650 and causing problems in playing the game.
[0121] As explained above, in this embodiment, the flow period (0.6 seconds) required for a ball to flow down the variable member (opening / closing door 650f1) is longer than the opening interval period (0.5 seconds) of the variable member (opening / closing door 650f1) that operates in the bonus game (small prize game) that is awarded when the judgment result of the judgment means (the result of the lottery for the special pattern) is a predetermined judgment result (small prize).Therefore, the ball flowing down the variable member during the opening interval (the timing when the opening / closing door 650f1 is closed) during the small prize game can be reliably made to win the V winning device 650 at the next opening timing.
[0122] Furthermore, since the number of opening operations (12) in one small win game is set to be greater than the number of winning balls (10) required to end the small win game, a sufficient number of winning balls can be secured even if one opening period (0.1 seconds) is set short, so that a predetermined number of balls (10) can be won during a small win game by only allowing the balls flowing down the variable member to enter the V winning device 650 during the small win game. In addition, by setting one opening period long, it is possible to prevent an excessive number of balls from entering the V winning device 650 during a small win game.
[0123] As shown in Fig. 8, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.
[0124] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with an MPU as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.
[0125] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.
[0126] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0127] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 9). Balls are successively replenished in the tank 130 from the island equipment of the gaming hall, and the required number of balls are dispensed by the payout device 133 as appropriate. A vibrator 134 is attached to the tank rail 131 to impart vibrations to the tank rail 131.
[0128] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM deletion switch 122. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 9). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM deletion switch 122 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0129] Next, the electrical configuration of the pachinko machine 10 will be described with reference to Fig. 9. Fig. 9 is a block diagram showing the electrical configuration of the pachinko machine 10.
[0130] The main control device 110 is equipped with an MPU 201, which is a one-chip microcomputer that is an arithmetic device. The MPU 201 contains a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, a RAM 203 that is a memory for temporarily storing various data when the control programs stored in the ROM 202 are executed, and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. The main control device 110 uses the MPU 201 to execute the main processes of the pachinko machine 10, such as drawing a jackpot, setting the display on the first symbol display devices 37a, 37b and the third symbol display device 81, and drawing the display result on the second symbol display device.
[0131] In addition, in order to instruct sub-controllers such as the dispensing control unit 111 and the voice lamp control unit 113 to operate, various commands are sent from the main control unit 110 to the sub-controllers via a data transmission / reception circuit, but such commands are sent only in one direction from the main control unit 110 to the sub-controllers.
[0132] The RAM 203 has various areas, counters, flags, a stack area for storing the contents of the internal registers of the MPU 201 and return addresses of the control programs executed by the MPU 201, and a work area (working region) for storing values of various flags, counters, I / O, etc. The RAM 203 is configured so that it can retain (back up) data by receiving a backup voltage from the power supply device 115 even after the power to the pachinko machine 10 is cut off, and all data stored in the RAM 203 is backed up.
[0133] When the power supply is cut off due to a power outage or the like, the stack pointer and the values of each register at the time of the power outage (including the time of the power outage; the same applies below) are stored in RAM 203. On the other hand, when the power is turned on (including the time of the power being turned on after the power outage is resolved; the same applies below), the state of the pachinko machine 10 is restored to the state before the power outage based on the information stored in RAM 203. Writing to RAM 203 is executed by main processing (not shown) when the power supply is turned off, and the restoration of each value written to RAM 203 is executed in start-up processing (not shown) when the power supply is turned on. Note that, when the power supply is cut off due to a power outage or the like, a power outage signal SG1 is input to the NMI terminal (non-maskable interrupt terminal) of MPU 201 from the power outage monitoring circuit 252, and when the power outage signal SG1 is input to MPU 201, NMI interrupt processing (not shown) is immediately executed as a power outage processing.
[0134] An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 consisting of an address bus and a data bus. The input / output port 205 is connected to the payout control device 111, the sound lamp control device 113, the first symbol display devices 37a, 37b, the second symbol display device, the second symbol hold lamp, and solenoids 209 consisting of a large opening solenoid for driving the opening and closing of the specific winning port 65a to the front side with the lower side of the opening and closing plate as an axis, and a solenoid for driving the electric role device, and the MPU 201 transmits various commands and control signals to these via the input / output port 205.
[0135] In addition, the input / output port 205 is connected to various switches 208 consisting of a group of switches (not shown) and a group of sensors including a slide position detection sensor S and a rotation position detection sensor R, as well as a RAM erasure switch circuit 253 (described below) provided in the power supply device 115, and the MPU 201 performs various processes based on signals output from the various switches 208 and a RAM erasure signal SG2 output from the RAM erasure switch circuit 253.
[0136] The payout control device 111 controls the payout of prize balls and loan balls by driving a payout motor 216. The MPU 211, which is a calculation device, has a ROM 212 that stores control programs executed by the MPU 211, fixed value data, etc., and a RAM 213 that is used as a work memory, etc.
[0137] The RAM 213 of the payout control device 111, like the RAM 203 of the main control device 110, has a stack area in which the contents of the internal registers of the MPU 211 and the return addresses of the control programs executed by the MPU 211 are stored, and a work area (working region) in which values of various flags, counters, I / O, etc. are stored. The RAM 213 is configured to be able to retain (back up) data by receiving a backup voltage from the power supply device 115 even after the power to the pachinko machine 10 is cut off, and all data stored in the RAM 213 is backed up. Like the MPU 201 of the main control device 110, the NMI terminal of the MPU 211 is also configured to receive a power outage signal SG1 from the power outage monitoring circuit 252 when the power is cut off due to a power outage or the like. When the power outage signal SG1 is input to the MPU 211, an NMI interrupt process (see FIG. 49) is immediately executed as a power outage process.
[0138] An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 consisting of an address bus and a data bus. The input / output port 215 is connected to the main control device 110, payout motor 216, launch control device 112, etc. Also, although not shown, a prize ball detection switch for detecting paid-out prize balls is connected to the payout control device 111. Note that this prize ball detection switch is connected to the payout control device 111 but is not connected to the main control device 110.
[0139] When the main control device 110 issues an instruction to launch a ball, the launch control device 112 controls the ball launch unit 112a so that the ball is launched with a strength corresponding to the amount of rotation of the operating handle 51. The ball launch unit 112a is equipped with a launch solenoid and electromagnet (not shown), and the launch solenoid and electromagnet are permitted to operate when predetermined conditions are met. Specifically, the touch sensor 51a detects that the player is touching the operating handle 51, and when the launch stop switch 51b for stopping the ball launch is off (not operated), the launch solenoid is excited in accordance with the amount of rotation (rotation position) of the operating handle 51, and the ball is launched with a strength corresponding to the amount of rotation of the operating handle 51.
[0140] The audio lamp control device 113 controls the output of audio from the audio output device (such as a speaker not shown) 226, the output of lighting and extinguishing from the lamp display device (such as the illumination units 29 to 33 and the display lamp 34) 227, and the setting of the display mode of the third symbol display device 81 performed by the display control device 114, such as variable performance (variable display) and advance notice performance. The MPU 221, which is a calculation device, has a ROM 222 that stores control programs and fixed value data executed by the MPU 221, and a RAM 223 used as a work memory, etc.
[0141] An input / output port 225 is connected to the MPU 221 of the audio and lamp control device 113 via a bus line 224 consisting of an address bus and a data bus. The input / output port 225 is connected to the main control device 110, the display control device 114, the audio output device 226, the lamp display device 227, other devices 228, the first frame button 22, the second frame button 23, etc. The other devices 228 include various drive motors for operating drive parts for performances provided in the pachinko machine 10.
[0142] The voice lamp control device 113 determines the display mode of the third symbol display device 81 based on various commands (variation pattern command, stop type command, etc.) received from the main control device 110, and notifies the display control device 114 of the determined display mode by a command (display variation pattern command, display stop type command, etc.). In addition, the voice lamp control device 113 monitors input from the first frame button 22 and the second frame button 23 (hereinafter, when both the first frame button 22 and the second frame button 23 are referred to as frame button 22), and when the frame button 22 is operated by the player, instructs the display control device 114 to change the stage displayed on the third symbol display device 81 or change the performance content at the time of a super reach. When the stage is changed, a rear image change command including information about the changed stage is sent to the display control device 114 so that a rear image corresponding to the changed stage is displayed on the third symbol display device 81. Here, the rear image refers to an image displayed on the rear side of the third pattern, which is the main image to be displayed on the third pattern display device 81. The display control device 114 displays various images on the third pattern display device 81 according to commands transmitted from the voice lamp control device 113.
[0143] In addition, when the frame button 22 is operated by the player, the device may be configured to send a device drive command to the other device 228 to drive a device for effects not shown, to set an audio output command to cause the audio output device 226 to output audio corresponding to the operation content on the frame button 22, or to set a lamp output command to cause the lamp display device 227 to emit light in an illumination mode corresponding to the operation content on the frame button 22.
[0144] Furthermore, the voice lamp control device 113 receives a command (display command) representing the display content of the third pattern display device 81 from the display control device 114. Based on the display command received from the display control device 114, the voice lamp control device 113 outputs a voice corresponding to the display content from the voice output device 226 in accordance with the display content of the third pattern display device 81, and also controls the turning on and off of the lamp display device 227 in accordance with the display content.
[0145] The display control device 114 is connected to the voice lamp control device 113 and the third pattern display device 81, and controls the display of the third pattern display device 81, such as the variable performance of the third pattern, based on commands received from the voice lamp control device 113. The display control device 114 also transmits display commands to the voice lamp control device 113 as appropriate, notifying the display content of the third pattern display device 81. The voice lamp control device 113 can match the display of the third pattern display device 81 with the voice output from the voice output device 226 by outputting voice from the voice output device 226 in accordance with the display content indicated by the display command.
[0146] The power supply device 115 includes a power supply unit 251 for supplying power to each component of the pachinko machine 10, a power outage monitoring circuit 252 for monitoring power interruptions due to power outages and the like, and a RAM erasure switch circuit 253 provided with a RAM erasure switch 122 (see FIG. 8). The power supply unit 251 is a device that supplies the necessary operating voltages to each of the control devices 110-114, etc., via a power supply path (not shown). Briefly, the power supply unit 251 takes in 24-volt AC voltage supplied from an external source, generates 12-volt voltage for driving various switches such as the various switches 208, solenoids such as the solenoid 209, motors, etc., a 5-volt voltage for logic, a backup voltage for RAM backup, etc., and supplies the necessary voltages to each of the control devices 110-114, etc.
[0147] The power outage monitoring circuit 252 is a circuit for outputting a power outage signal SG1 to each NMI terminal of the MPU 201 of the main control unit 110 and the MPU 211 of the dispensing control device 111 when power is cut off due to a power outage or other reason. The power outage monitoring circuit 252 monitors the 24-volt DC stabilized voltage, which is the maximum voltage output from the power supply unit 251, and if this voltage falls below 22 volts, it determines that a power outage (power outage, power interruption) has occurred and outputs the power outage signal SG1 to the main control unit 110 and the dispensing control device 111. By outputting the power outage signal SG1, the main control unit 110 and the dispensing control device 111 recognize the occurrence of a power outage and execute NMI interrupt processing. Note that the power supply unit 251 is configured to maintain the output of the 5-volt voltage, which is the drive voltage of the control system, at a normal value for a sufficient time to execute NMI interrupt processing, even after the 24-volt DC stabilized voltage falls below 22 volts. Therefore, the main control unit 110 and the dispensing control unit 111 can execute and complete the NMI interrupt processing (Figure 49) normally.
[0148] The RAM clearing switch circuit 253 is a circuit for outputting a RAM clearing signal SG2 to the main control device 110 to clear the backup data when the RAM clearing switch 122 (see FIG. 8) is pressed. When the main control device 110 inputs the RAM clearing signal SG2 when the pachinko machine 10 is powered on, it clears the backup data and sends a payout initialization command to the payout control device 111 to clear the backup data in the payout control device 111.
[0149] Next, the display contents of the third symbol display device 81 in this embodiment will be described with reference to FIGS. 10 to 17. FIGS. 10(a) and 10(b) are schematic diagrams showing the display contents of the third symbol display device 81 in this embodiment. The third symbol display device 81 is configured with a 15-inch liquid crystal display, and the display contents are controlled by a display control device 114 (described later), thereby displaying, for example, three symbol rows: left, center, and right. As shown in FIG. 10(a), the third symbol (special symbol 1 or special symbol 2) displayed on the display screen of the third symbol display device 81 is composed of ten main symbols resembling the numbers "0" to "9." Furthermore, in the pachinko machine 10 of this embodiment, when the result of the lottery by the main control device 110 (described later) is a jackpot, a variable display is performed in which the same main symbols are lined up (for example, "777"), and the jackpot occurs after the variable display ends. That is, the third symbol is displayed on the third symbol display device 81 as a symbol for indicating the result of the lottery for the special symbol by the main control device 110.
[0150] Specifically, the main display area Dm displays three symbol columns Z1, Z2, and Z3 on the left, center, and right. In each of the symbol columns Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending or descending numerical order, and the display is changed by scrolling from top to bottom periodically for each of the symbol columns Z1 to Z3.
[0151] In addition, in the main display area Dm, the third symbols are stopped and displayed on the activated line L1. If the third symbols are stopped on the activated line in a jackpot symbol combination (in the first embodiment, a combination of the same main symbols), a jackpot animation is displayed as a jackpot.
[0152] The manner in which the third symbol is displayed in a variable manner on the third symbol display device 81 is not limited to the above and is arbitrary. The number of symbol rows, the direction of the variable display of the symbols in the symbol rows, and the number of symbols in each symbol row can be changed as appropriate. The symbols displayed in a variable manner on the third symbol display device 81 are not limited to those described above. For example, the third symbol may be a combination of an image such as a figure or character with a number. Furthermore, the area in which the third symbol is displayed in a variable manner may be configured to be variable. For example, when a specific effect is performed on the display screen of the third symbol display device 81, the variable display area of the third symbol may be made smaller or moved to a position that is difficult for the player to see (e.g., a corner of the display screen), making it difficult for the player to tell whether the third symbol is changing. Furthermore, the change of the third symbol may be temporarily stopped (temporarily stopped) during the period in which the special symbol is changing, and then changed again.
[0153] Furthermore, in this embodiment, the display mode of the third pattern corresponding to the variation of the first special pattern and the display mode of the third pattern corresponding to the variation of the second special pattern are configured to be the same (including differences to the extent that they are difficult for a player to distinguish), but the display mode or display area of the third pattern may be made different to correspond to the type of special pattern that is varying.
[0154] Next, the content actually displayed on the third symbol display device 81 will be described with reference to FIG. 10(b). As shown in FIG. 10(b), a small display area Dm2 is formed in the upper left corner of the main display area Dm when viewed from the front. This small display area Dm2 displays a guide display pattern for guiding the player in the direction in which to shoot the ball (play direction) (see FIG. 11(a)). That is, in this embodiment, the small display area Dm2 is used as a guide display area. With this configuration, the player can easily understand which area on the game board 13 the ball should be shot towards, simply by visually checking the guide display pattern displayed in the guide display area, and therefore a gaming machine that is easy for the player to understand can be provided.
[0155] Although a detailed explanation will be omitted, the present pachinko machine 10 is configured so that when the guidance display mode displayed in the small display area Dm2 is variable, audio guidance using the audio output device 226 and light-emitting guidance using the lamp display device 227 are executed. Here, as the audio guidance using the audio output device 226, a sound indicating the display content displayed in the small display area Dm2, such as a sound indicating "hit right", is output.
[0156] Furthermore, as for the light-emitting guidance using the lamp display device 227, for example, when instructing "hit right," the light emission is controlled so that multiple LEDs (not shown) used as light-emitting means are lit in sequence from left to right. With this configuration, the player can easily understand which area of the gaming board 13 the ball should be shot toward by visually checking the lighting pattern of the light-emitting means provided on the gaming board 13. In addition, the player can be notified that the direction in which the ball is to be shot (play direction) has changed not only by the display content of the third symbol display device 81 but also by audio guidance and light-emitting guidance, so that the player can immediately notice that the play direction has changed.
[0157] A small display area Dm1 is formed in the upper right corner of the main display area Dm when viewed from the front. This small display area Dm1 is configured to be able to simply display the variable display of the third symbol. Here, a variable display is executed in the small display area Dm1 when, for example, a display effect is executed in the main display area Dm, such as an effect in which a predetermined character performs an action or an effect that prompts the player to press the frame button 22. During the execution of the display effect, a more easily understandable effect can be provided by displaying the effect in the larger main display area Dm. Furthermore, by simply displaying the variable display of the third symbol in the small display area Dm1 during the execution of the display effect, the player can easily understand that the variable display of the third symbol is continuing.
[0158] Although details will be described later, the small display area Dm1 is formed of a special symbol 1 variable display area Dm1a in which a third symbol corresponding to the variable display of the first special symbol is displayed, and a special symbol 2 variable display area Dm1b in which a third symbol corresponding to the variable display of the second special symbol is displayed (see FIG. 11(a)). This allows the player to easily understand which special symbol the third symbol corresponding to is changing, even when a display effect is being performed in the main display area Dm. Note that, although the present pachinko machine 10 uses a configuration in which the special symbol 1 variable display area Dm1a and the special symbol 2 variable display area Dm1b are formed separately, this is not limited thereto, and a single variable display area may be provided in the small display area Dm1, and only the special symbol currently being displayed as a variable between the first special symbol and the second special symbol may be displayed.
[0159] A small display area Dm3 is formed in the lower right corner of the main display area Dm when viewed from the front. As will be described in detail later, this small display area Dm3 is an area where, when the gaming state of the pachinko machine 10 is in a specific gaming state (time-saving state), a status (state) display mode Dm3a (see FIG. 11(a)) is displayed to indicate whether or not the time-saving state will end. This allows the player to play the game while predicting the timing when the time-saving state will end, based on the status (state) display mode Dm3a displayed in the small display area Dm3.
[0160] Furthermore, a sub-display area Ds is formed below the main display area Dm. In this sub-display area Ds, reserved symbols consisting of black circles are displayed, as shown in FIG. 10(b). As described above, when a ball enters the first ball entrance 64 while the first pattern display device 37 is performing a variable display, the number of times the ball enters is reserved up to a maximum of four. The reserved symbols displayed in the sub-display area Ds are the same number as the number of reserved balls. In this first embodiment, the maximum number of reserved balls for the first special pattern is four, and the second special pattern is set so that reserved balls cannot be secured, so a maximum of four reserved symbols corresponding to the first special pattern are displayed in the sub-display area Ds.
[0161] In this embodiment, the display mode of the reserved symbols is changed in accordance with the number of reserved balls, but the method of displaying the number of reserved balls is not limited to this. For example, the number of reserved balls may be displayed numerically. Also, the appearance of the character may be changed in accordance with an increase or decrease in the number of reserved balls, thereby visually informing the player of the number of reserved balls.
[0162] Furthermore, in this embodiment, the sub-display area Ds is configured to display a game result suggestion mode for suggesting the game result (lottery result for each symbol) to the player, a performance explanation mode for explaining the content of the performance display being executed in the main display area Dm, a frame button related display mode for indicating the timing and result of operating the frame button 22, and a win related information display mode for displaying information regarding a jackpot game, and the display area ratio between the main display area Dm and the sub-display area Ds is set to differ depending on the content to be displayed in the sub-display area Ds.
[0163] Furthermore, if the combination of the third symbols displayed in a static state corresponds to a miss and there is a reserved ball, a variable display corresponding to a lottery based on the reserved ball begins after the static display for one second (after the pattern determination period has elapsed). If there are multiple reserved balls, the lottery is executed based on the reserved ball corresponding to the oldest ball. By configuring the system so that the next special symbol variation begins after the static display of the lottery result corresponding to one special symbol continues for a predetermined period of time, it is possible to make it easier for players to understand that a new special symbol variation has begun. In this embodiment, the above-mentioned pattern determination period is always set after the pattern variation time has elapsed, but a detailed description of this is omitted.
[0164] On the other hand, if there are no reserved balls and the third symbol, which is a combination corresponding to a missed special symbol, is displayed as a stopped symbol for one second, the third symbol continues to be displayed as a stopped symbol thereafter. This state continues until a predetermined time (e.g., 30 seconds) has passed or a new ball enters the first ball entrance 64 or the second ball entrance 640. If a predetermined time (e.g., 30 seconds) has passed since the third symbol was displayed as a stopped symbol, a demo effect indicating that no game is being played is displayed. It is rare for a player to fire balls continuously for a predetermined time (e.g., 30 seconds) without any balls entering either the first ball entrance 64 or the second ball entrance 640. Therefore, in most cases where the third symbol remains displayed as a stopped symbol for a predetermined time (e.g., 30 seconds), this is because the player has stopped playing and is no longer playing with the pachinko machine 10.
[0165] Therefore, in the pachinko machine 10 of this embodiment, when a predetermined time (e.g., 30 seconds) has elapsed since the third symbol was stopped and displayed, it is determined that the player is not playing, and a demo effect is initiated. This allows a player who is about to select a pachinko machine 10 to start playing to easily determine whether or not a game is being played based on whether or not a demo effect is being displayed. On the other hand, if a new ball enters either the first ball entrance 64 or the second ball entrance 640 before the predetermined time (e.g., 30 seconds) has elapsed, a variable display of the third symbol corresponding to the new ball is executed.
[0166] As shown in Fig. 10(b), the first display area Ds1 of the sub-display area Ds is provided horizontally below the main display area Dm, and is formed as a reserved display area that displays reserved symbols that represent the number of balls (reserved balls) that have not yet been changed among the balls that have entered the first ball entrance 64. In this first display area Ds1, the first reserved symbol Dsb, the second reserved symbol Dsc, the third reserved symbol Dsd, and the fourth reserved symbol Dse are displayed in the order in which the winning information obtained when the ball entered the first ball entrance 64 was stored (in order from the oldest reserved symbol to the oldest). Then, the reserved symbol corresponding to the currently executing change is displayed in the center of the sub-display area Ds as the executing symbol Dsa.
[0167] When the current variable display of the reserved symbols displayed in this first display area Ds1 ends and the next variable starts, the reserved symbol corresponding to the next variable (the first reserved symbol Dsb displayed on the far right when viewed from the front in FIG. 10(b)) is erased, and the remaining reserved symbols (Dsc to Dse) are shifted rightward and displayed. Then, the erased first reserved symbol Dsb is displayed as the active symbol Dsa. This allows the player to know which reserved symbol the current variable display corresponds to, so that, for example, when an effect is executed in which the display mode of the reserved symbol is changed to increase the expectation that the lottery for the special symbol corresponding to that reserved symbol will be a jackpot (a so-called pre-reading effect), the player can easily recognize that a variable display corresponding to the reserved symbol whose display mode has been changed by the pre-reading effect is being executed.
[0168] Furthermore, in this embodiment, the pending pattern Dsa is displayed in the direction in which each reserved pattern (first reserved pattern Dsb to second reserved pattern Dse) displayed in the first display area Ds1 moves (shifts) when a new special pattern variation starts (to the right from the viewpoint of Figure 10(b)). This allows the player to grasp the pending patterns (first reserved pattern Dsb to second reserved pattern Dse) and the pending pattern Dsa in a sequential order, making it easy for the player to grasp which reserved pattern the variable display in the current variation corresponds to.
[0169] In this embodiment, only balls entering the first ball entrance 64 can be reserved up to four times. However, the upper limit of the number of reserved balls is not limited to four times and may be set to three or less, or five or more times (e.g., eight times). Furthermore, balls entering the second ball entrance 640 may also be reserved up to a predetermined number. The upper limit of the number of reserved balls for balls entering the first ball entrance 64 may be different from the upper limit of the number of reserved balls for balls entering the second ball entrance 640. The upper limit of the number of reserved balls for balls entering the first ball entrance 64 may be higher or lower than the upper limit of the number of reserved balls for balls entering the second ball entrance 640. Instead of displaying the reserved symbols in the sub-display area Ds, the number of reserved balls may be displayed numerically in part of the third symbol display device 81, or the four divided areas may be displayed in different ways (e.g., colors or lighting patterns) according to the number of reserved balls. Also, since the number of reserved balls is displayed by the first pattern display device 37, the number of reserved balls may not be displayed on the third pattern display device 81. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, the maximum number of reserved balls, and the number of reserved balls may be displayed according to the number of reserved lamps that are lit.
[0170] A second display area Ds2 is formed on the right side of the sub-display area Ds, and an effect explanation is displayed to supplement the content of the effect (display effect) executed in the main display area Dm (see FIG. 11(b)). In this way, by displaying a plurality of pieces of information displayed on the display screen of the third pattern display device 81, namely, third pattern variable display information corresponding to the variable display of the special pattern, display effect information for indicating the expectation that the lottery result corresponding to the variable display of the currently executed special pattern will be a specific lottery result (jackpot win), effect explanation information that supplements the content of the display effect information, reserved pattern information indicating the reserved memory number of special patterns, and active pattern information indicating the active pattern, in a predefined section (area), the various pieces of information displayed simultaneously can be notified to the player in an easy-to-understand manner.
[0171] Next, the content of the effects displayed on the third symbol display device 81 in the pachinko machine 10 of this embodiment will be described with reference to Figures 11 to 17. This third symbol display device 81 provides decorative displays in accordance with the display on the first symbol display device 37. For example, when a ball enters the first ball entrance 64 or the second ball entrance 640 (initial winning), this triggers the first symbol display device 37 to execute a variable display of the first special symbol or the second special symbol (first symbol). Furthermore, the third symbol display device 81 performs a variable display of a third symbol corresponding to the variable display of the special symbol in synchronization with the variable display of the first special symbol or the second special symbol.
[0172] The third symbol is displayed in a variable manner in common with the variable displays of the first and second special symbols. The second special symbol, which is more likely to produce a lottery result that is more advantageous to the player than the first special symbol, is displayed in a variable manner in preference to the first special symbol, and the first and second special symbols are not displayed in a variable manner at the same time.
[0173] However, in this first embodiment, the second special symbol is set so that it is not possible to secure a reserved ball, and therefore, in effect, the special symbol changes are executed so that the reserved balls of the first special symbol are consumed in order. However, for example, if both the first special symbol and the second special symbol are in a state where they can change at the timing when a new special symbol starts to change, that is, if the timing when a new change corresponding to the reserved ball of the first special symbol starts coincides with the timing when the ball enters the second ball entrance 640 (initial entry), the change of the second special symbol is executed with priority.
[0174] This can reliably prevent a player from losing an opportunity to receive a favorable lottery (an opportunity to execute a lottery for the second special symbol) due to execution of a less favorable lottery (a lottery for the first special symbol).
[0175] The display effects executed by the third pattern display device 81 include effects suggesting the presence or absence of the establishment of various contents that can be established based on the lottery of the special pattern. Specifically, there are executed a jackpot winning suggestion effect that suggests whether or not a jackpot has been won by the lottery of the special pattern, a small jackpot winning suggestion effect that suggests whether or not a small jackpot has been won, which is part of the case where a jackpot has not been won by the lottery of the special pattern (a miss win) and which gives the player a smaller benefit than a jackpot (for example, the payout of prize balls), a game state transition suggestion effect that suggests that the game state will transition to a time-saving state that is advantageous to the player depending on the result of the lottery of the special pattern, and a time-saving state end suggestion effect that suggests that the time-saving state will end depending on the result of the lottery of the special pattern and the variable display of the special pattern when the time-saving state is set as the game state.
[0176] In addition, effects suggesting the results of the lottery for the special symbols (such as effects suggesting a big win or small win) are executed using the period (dynamic display period) from when the third symbols are displayed in a variable manner on the third symbol display device 81 until the lottery result is announced by the combination of third symbols that are stopped and displayed. For example, during the dynamic display period, of the stopped display modes (for example, the combination "777") that indicate that the third symbols have won a big win, a reach display mode is displayed in which only some of the combinations are stopped and displayed (for example, a display mode in which only two of the three third symbols are stopped and displayed as "77" and the remaining third symbols are left changing), and then, with the third symbols that indicate the reach display mode displayed in the small display area Dm1, an effect with a story-like quality is executed in the main display area Dm, and when the story is completed correctly, an effect is executed in which the third symbols are stopped and displayed as "777".
[0177] In the above example, the reach display mode is a state in which part of the combination of third symbols is stopped and displayed in a mode that matches the combination that indicates the lottery result is a win (jackpot), but other display modes may also be used as the reach display mode, and for example, part of the third symbols may be displayed in a display mode dedicated to indicating the reach state, or part of the combination of third symbols may be displayed in a display mode dedicated to indicating the reach state rather than a combination that indicates a jackpot. By configuring the game so that the player can understand that the reach state has been established by checking the stopped display mode of part of the third symbols, it is possible to gradually increase the player's sense of anticipation for winning the jackpot, and the presentation effect can be improved.
[0178] Furthermore, in this pachinko machine 10, as an effect suggesting the result of the lottery for the special symbol, it is possible to set a continuous effect that is executed across multiple special symbol variations. This continuous effect is an effect that, when a winning information command for indicating various counter values (lottery results) obtained when a ball enters the first ball entrance 64 is sent to the voice lamp control device 113, suggests to the player the result of the lottery for the special symbol variation corresponding to the winning information command, using the period until the variation display corresponding to that special symbol variation is executed (the period during which the variation display corresponding to the special symbol variation executed before the target special symbol variation is executed).
[0179] In this way, by suggesting the result of the lottery for the target special symbol using the variation period of the special symbol executed before the target special symbol, it is possible to provide a longer duration of presentation to the player and enhance the presentation effect. Also, since the result of the lottery for the special symbol (for example, a loss) can be displayed continuously without being highlighted with each variation, it is possible to prevent the occurrence of a situation in which the player's motivation to play decreases.
[0180] Furthermore, in the first embodiment, in addition to the effect for suggesting whether the result of the lottery for the special symbol is a jackpot or not, an effect (time-saving state end suggestion effect) is also executed that suggests that the game state will be changed depending on the number of times the special symbol is drawn (number of times it changes) This time-saving state end suggestion effect is an effect that is continuously executed when the game state of the pachinko machine 10 is in the time-saving state, and is an effect that suggests the possibility that the time-saving state will end depending on the number of times the special symbol is drawn (number of times the special symbol changes) and the number of times the result of the lottery for the special symbol becomes a specific lottery result (for example, a small jackpot win).
[0181] Here, the content of the time-saving state end indication effect described above will be explained. As shown in FIG. 2, the pachinko machine 10 of this embodiment is configured such that an electric device 640a is attached to the second ball entrance 640, and a state in which it is difficult for a ball to enter the second ball entrance 640 (first state) and a state in which it is easy for a ball to enter (second state) are set according to the operating state (variable state) of the electric device 640a. Furthermore, a lottery for a second special symbol is executed based on the entry of a ball into the second ball entrance 640, and if a small prize is won, a small prize game is executed in which the V prize winning device 650 is opened. The V prize winning device 650 has a special discharge flow path 650e2 as a specific area through which a ball that has entered the V prize winning device 650 can pass, and a big prize (two-type win) is set when the V switch 650e3 detects that the ball has passed (flowed down) the special discharge flow path 650e2. The time-saving state set as the game state is a game state that is advantageous to the player, as it makes it easier for the electric device 640a to operate (change) to the second state (a state in which it is easier for the ball to enter the second ball entrance 640), and so during the time-saving state, a right-hand play is performed in which the ball enters the second ball entrance 640.
[0182] As described above, the time-saving state that is advantageous to the player is configured to end when an end condition (time-saving end condition) is met. Although details will be described later, the pachinko machine 10 of this embodiment is configured so that the time-saving state ends (the game state transitions from the time-saving state to the normal state) when any of the following conditions is met: when a jackpot is won in the special symbol lottery, when special symbol variations based on the special symbol lottery are executed a predetermined number of times (for example, 100 times), or when a small jackpot is won a predetermined number of times (for example, 3 times) in the special symbol lottery.
[0183] In this way, by making it possible to set multiple time-saving termination conditions, it is possible to make it difficult for the player to grasp how long the time-saving state advantageous to the player will continue. On the other hand, if the player is not given any indication (notification) of whether or not the time-saving termination condition is met, or the time-saving information that is updated toward the fulfillment of the time-saving termination condition (for example, information indicating the number of small wins won during the time-saving state), there is a problem that the time-saving state advantageous to the player will suddenly end, causing the player to feel dissatisfied.
[0184] Therefore, in this embodiment, during the time-saving state, the player is informed (notified) of whether or not the time-saving end condition is met, and the time-saving information updated toward the fulfillment of the time-saving end condition (for example, information indicating the number of small wins won during the time-saving state) as a time-saving state end indication effect, so that the player can play while predicting the period for which the time-saving state will continue. This makes it possible to prevent the problem of the time-saving state advantageous to the player suddenly ending, causing the player to feel dissatisfied.
[0185] In addition, the above-mentioned time-saving end conditions include time-saving end conditions that are advantageous to the player (time-saving end conditions that are established by winning a jackpot) and other unfavorable time-saving end conditions. Therefore, the time-saving end indication effect that is executed during the time-saving state does not simply execute an effect based on whether or not the time-saving end condition is established or the time-saving information that is updated toward the establishment of the time-saving end condition (for example, information indicating the number of small wins won during the time-saving state), but is configured to determine whether or not the time-saving end condition that is established or the time-saving end condition that is likely to be established is advantageous to the player, and execute an effect based on the result of that determination.
[0186] By configuring it in this way, the player can not only predict whether the time-saving state is about to end or not, but also whether the time-saving end conditions that are advantageous to the player will be met or not, thereby making the player interested in the effects that are executed (effects suggesting the end of the time-saving state) and enhancing the effect of the effects.
[0187] Furthermore, the pachinko machine 10 of this embodiment is configured so that multiple types of small win games are executed when a small win is won in the special symbol lottery, and the expectation of setting two types of wins during the small win game is varied depending on the small win game executed (depending on the type of small win set). And, among the above-mentioned time-saving end conditions, as a time-saving end condition that is established based on winning a small win a predetermined number of times in the special symbol lottery, the number of times (the number of times that the time-saving end condition is established) is set for each type of small win that is set when a small win is won.
[0188] By configuring it in this way, when the time-saving end condition is established by winning a small prize of a special pattern, the time-saving state end suggestion effect can suggest (notify) to the player whether the time-saving end condition that has been established this time is advantageous to the player (a time-saving end condition that has been established because a small prize type that is easy to win two types has been set) or whether it is unfavorable to the player (a time-saving end condition that has been established because a small prize type that is difficult to win two types has been set). Therefore, even when the time-saving end condition is established by winning a small prize, the player can be made to pay attention to the effect executed in the time-saving state end suggestion effect.
[0189] In addition, the number of times set for each of the above-mentioned small win types (the number of times the time-saving termination condition is established for each small win type) is configured to be different depending on the expected rate of winning two types of each small win type. Specifically, the small win type with a high expected rate of winning two types (for example, small win A) is configured to establish the time-saving termination condition with fewer winnings than the small win type with a low expected rate of winning two types (for example, small win C).
[0190] By configuring it in this way, for example, if the time-saving state ends based on the winning of a small prize with a special symbol in the time-saving state end suggestion effect immediately after the time-saving state is set, or if an effect is executed indicating that the time-saving state information has been updated until just before the time-saving state ends, it becomes possible to make the player predict that the small prize won this time is a small prize with a high probability of winning two types. In other words, it is possible to make the player predict various game results based on the presentation content of the time-saving state end suggestion effect and the period that the time-saving state continues, thereby enhancing the presentation effect.
[0191] In this embodiment, the time-saving end conditions advantageous to the player are the time-saving end condition that is established when a jackpot is won as described above and the time-saving end condition that is established when two small jackpot types that are easy to win are set among the small jackpot games, but the invention is not limited to this, and any time-saving end condition that is more advantageous to the player when one of the multiple time-saving end conditions is established than when other time-saving end conditions are established. For example, in a gaming machine having a function that sets a special state in which the special pattern lottery executed thereafter is advantageous to the player when the number of times the special pattern changes reaches a predetermined number (e.g., 100 times) and the time-saving end condition is established, the time-saving end condition advantageous to the player may be the time-saving end condition that is established when the number of times the special pattern changes reaches a predetermined number (e.g., 100 times).
[0192] Specifically, for example, by setting either a special pattern high probability state in which it is easier to win a jackpot with a special pattern, or a special pattern low probability state in which it is even harder to win a jackpot, and by setting either a normal pattern high probability state in which it is easier to win a jackpot with a normal pattern, or a normal pattern low probability state in which it is even harder to win a jackpot, four game states are set: a normal state (special pattern low probability state, normal pattern low probability state), a probability variable state (special pattern high probability state, normal pattern high probability state), a time-saving state (special pattern low probability state, normal pattern high probability state), and a potential probability state (special pattern high probability state, normal pattern low probability state), and the degree of advantage to the player in each game state is configured so that at least the potential probability state is more advantageous to the player than the probability variable state.
[0193] Then, in a state where the probability variable state is set, only when the number of times the special symbol changes reaches a predetermined number (for example, 100 times) and the time-saving termination condition is established, the potential probability state is set by transitioning from the normal symbol high probability state to the normal symbol low probability state. By configuring in this way, it is possible to provide a more advantageous gaming state to the player when the time-saving termination condition is established and the potential probability state is set by the number of times the special symbol changes reaches a predetermined number (for example, 100 times) without winning a jackpot in a state where the probability variable state is set, rather than when a jackpot is won in a state where the probability variable state is set and a gaming state other than the potential probability state is set after the jackpot ends.
[0194] In the above example, the condition under which a potential state advantageous to the player is set as the game state is set only when the time-saving end condition, which is established when the number of times the special pattern changes reaches a predetermined number of times while the probability state is set, is met, and the time-saving end condition, which is established when the number of times the special pattern changes reaches a predetermined number of times, is set as the time-saving end condition advantageous to the player.However, in addition to this, a configuration may be added to the configuration of the above example in which a potential state is set in a very small percentage (for example, 1%) of cases when a jackpot with a special pattern is won while the probability state is set.
[0195] As a result, when a special symbol jackpot is won or the number of times the special symbol changes reaches a predetermined number of times while the probability variable state is set, a potential variable state that is advantageous to the player can be set, but in this case, the time-saving end condition that makes it easier for the potential variable state to be set becomes the time-saving end condition that is advantageous to the player.
[0196] 11 to 15, the display contents of the third symbol display device 81 during the time-shortening state end indication effect in this embodiment will be specifically described. FIG. 11(a) is a schematic diagram showing the display contents when a jackpot is won in a special symbol lottery and a time-shortening state is set after the jackpot. As shown in FIG. 11(a), when the time-shortening state is set, the words "Doki Doki Rush Entered" are displayed in the main display area Dm, indicating that the time-shortening state has been set. This "Doki Doki Rush" is an effect that is executed in accordance with the period during which the time-shortening state is set, and is a notification mode for indicating to the player that the current game state is in the time-shortening state.
[0197] Then, the small display area (guide display area) Dm2 displays the word "Right Hit" to guide the player to the game that should be played during the time-saving state, and the player is notified that a right-hit game should be played during the time-saving state. Also, during the Doki Doki Rush, the third symbol is displayed in the small display area Dm1, and an effect is executed in the center of the main display area Dm in which a character 801 (see FIG. 12(a)) modeled after a boy searches for a treasure chest 802 (see FIG. 12(a)). Returning to FIG. 11, the explanation will continue. A situation (state) display mode Dm3a is displayed in the small display area Dm3 of the main display area Dm to indicate whether the time-saving state will end. This status (state) display mode Dm3a is configured to be variable to various display modes (see Figure 15) depending on the determination results of whether or not the special pattern lottery corresponding to the currently executed special pattern variation has resulted in a jackpot, whether or not the time-saving state will end based on the currently executed special pattern variation, or whether or not information regarding the conditions for ending the time-saving state based on the currently executed special pattern variation has been updated.
[0198] In Fig. 11(a), the display mode "Display Mode 1" (see Fig. 15) is displayed, which indicates that the currently executed special symbol variation has not resulted in a big win or a small win. Note that the display screen shown in Fig. 11(a) is a case where a time-saving state is set after the big win ends, and the variation of the first special symbol that was already reserved and stored at the time of the big win is being executed, so the third symbol corresponding to the variation display of the first special symbol is displayed in the special symbol 1 variation display area Dm1a of the small display area Dm2, and the display mode "circle" of the reserved symbol corresponding to the first special symbol is displayed as the executing symbol Dsa.
[0199] Here, the display screen when there is a reserved symbol that will win the jackpot among the first special symbols (reserved symbols) that were already reserved and stored at the time of the jackpot win will be explained with reference to Fig. 11(b). Fig. 11(b) is a schematic diagram that shows the display content when there is a reserved symbol that will win the jackpot when a time-saving state is set after the jackpot win. In Fig. 11(b), the winning information corresponding to the first reserved symbol Dsb includes winning information that will win the jackpot, and the display mode "display mode 3" (see Fig. 15) indicating that a special symbol (pattern win) will be won is displayed as a status display mode Dm3b in the small display area Dm3.
[0200] Then, the second display area Ds2 displays the text "Look forward to it," which indicates the content of the status display mode Dm3b. Furthermore, since the state shown in FIG. 11(b) is set to win the jackpot immediately after the time-saving state is set (after the special chart 1 variation has been executed three times since the time-saving state was set), the jackpot is won while maintaining the display screen shown in FIG. 11(b) without executing the Doki Doki Rush that is executed during the time-saving state described above. By configuring it in this way, it is possible to prevent the Doki Doki Rush from being executed for only a short period of time.
[0201] In this case, the main display area Dm displays a display screen (time-saving mode performance start screen) that is different from the normal mode (see FIG. 11(a)) and is labeled "Doki Doki Rush Entered?". It is preferable to configure the display screen shown in FIG. 11(b) to be displayed even when the normal mode is set as the game mode after the jackpot game ends. This ensures that when the "Doki Doki Rush Entered!!" display mode shown in FIG. 11(a) is displayed after the jackpot game ends, the player is notified that the time-saving mode has been set, allowing the player to play with peace of mind. Furthermore, when the "Doki Doki Rush Entered?" display mode shown in FIG. 11(b) is displayed after the jackpot game ends, the player is notified that either the normal mode has been set after the jackpot game ends or that a jackpot will be won in the reserve, creating a sense of anticipation in the player.
[0202] In addition to the above-mentioned configuration, a determination means may be provided to determine whether or not there is winning information for a jackpot among the reserved symbols present after the end of a jackpot game, and if the determination means determines that there is winning information for a jackpot, the same display mode (for example, the words "Big Chance") may be displayed regardless of the game state (normal state or time-saving state) that will be set after the end of the jackpot game.Furthermore, the jackpot information determined by the above-mentioned determination means may be analyzed, the game state that will be set after the end of the jackpot game that corresponds to the analyzed jackpot information (predictive jackpot information) may be determined, and the display mode after the end of the jackpot game may be set based on the determination result.
[0203] In this case, for example, if it is determined that a time-shortening state will be set after the end of a jackpot game corresponding to the pre-read jackpot information, the display mode after the end of the jackpot game may be configured to display the words "Heart-pounding rush entering!!" (i.e., a display mode that notifies that a time-shortening state has been entered), and if it is determined that a normal state will be set after the end of a jackpot game corresponding to the pre-read jackpot information, the display mode after the end of the jackpot game may be configured to display the words "Heart-pounding rush entering?" (i.e., a display mode that does not notify that a time-shortening state has been entered).
[0204] By configuring it in this way, if the reserved symbols that exist after the end of the current jackpot game contain winning information for a jackpot, the display mode to be displayed after the end of the current jackpot game can be set based on the game state that will be set after the end of the jackpot game corresponding to the jackpot included in the reserved symbols (next jackpot), rather than the game state that will be set after the end of the current jackpot game. Thus, for example, if a time-saving state that is advantageous to the player is set after the end of the current jackpot game, and the player wins the jackpot included in the reserved symbols during that time-saving state, and a normal state that is less advantageous to the player than the time-saving state is set after the end of that jackpot game, a display mode that does not notify the player that the time-saving state has been set is displayed, thereby preventing the time-saving state that is advantageous to the player from ending in a short period of time and causing a decrease in motivation to play.
[0205] Here, the display modes of the status display modes displayed in the small display area Dm3 will be explained with reference to Fig. 15. Fig. 15 is a schematic diagram for explaining the types of status (state) display modes Dm3a displayed in the small display area Dm3. In this embodiment, as shown in Fig. 15, the small display area Dm3 is configured to be able to display nine types of status display modes, and the status display mode is set and displayed in the small display area Dm3 according to the lottery results of the special symbols that are changing (winning a big win, winning a small win) and the contents that are updated as the special symbols change in response to the time-saving termination conditions that, when met, end the time-saving state (number of times a small win is won, number of times a special symbol changes).
[0206] This allows the player to predict how the time-saving state will progress due to the ongoing special pattern changes by understanding the status display mode displayed in the small display area Dm3, thereby providing an easy-to-understand game.
[0207] To give a specific explanation of the status display modes displayed in the small display area Dm3, "display mode 1 (first display mode)" is a display mode displayed as a "white circle" (see Figure 11(a)). This "display mode 1" is a display mode that is set when a big win is not won and the conditions for the time-saving state to end and the contents related to the conditions for the time-saving state to end (for example, the number of special pattern variations and the number of small wins) have not been updated to a predetermined stage. When this "display mode 1" is displayed, it can be confirmed that the time-saving game (time-saving state) will not end with the current special pattern variation, and the player can look forward to the next and subsequent special pattern variations with peace of mind.
[0208] Next, "Display Mode 2 (Second Display Mode)" is a display mode displayed with a "black circle." This "Display Mode 2" indicates that a small win has been won, and is a display mode that is set when the conditions for ending the time-saving state and the conditions for ending the time-saving state have not been updated to a predetermined stage. Here, as described above, this embodiment is configured so that a big win (two-type win) is set in response to a small win game, and the expectation of setting a two-type win (the probability that the V switch 650e3 will detect a ball during a small win game) varies depending on the content of the small win game being executed (the type of small win of the small win won).
[0209] This "display mode 2" notifies the player that he has won a small prize, but does not notify the type of the small prize that has been won, so the player will play in the hope that the type of the small prize that has been won this time will be a small prize type that is easy to set as a two-type prize (for example, small prize A). Also, since the player will play while feeling that there is a possibility that the end condition of the time-saving state will be updated (updated within the range of the stage before reaching the predetermined stage) due to the small prize being won, it is possible to play with a sense of tension.
[0210] In this embodiment, as described above, the multiple small prize types are set as a small prize type (small prize A) for which a two-kind win is more likely to be set, and small prize types (small prize B, small prize C) for which a two-kind win is less likely to be set than small prize A, and the system is configured so that the number of wins is reduced as the small prize type for which a two-kind win is more likely to be set is set as the end condition for the time-saving state that can be established based on a small prize win (time-saving end condition). In other words, the system is configured so that the time-saving end condition is set differently for each of the multiple small prize types depending on the degree of advantage to the player, and so that the more advantageous the lottery result is to the player, the more likely the time-saving end condition is to be established.
[0211] Therefore, for example, if "Display Mode 2" is displayed immediately after the time-shortening state is set, it is predicted that one of all the small prize types has been won, and if "Display Mode 2" is displayed after a predetermined period of time has passed since the time-shortening state was set (after multiple small prizes have already been won during the time-shortening state), it is predicted that a small prize with a large number of wins set as the time-shortening end condition has been won, that is, a small prize with a small prize type for which it is difficult to set two types of prizes, has been won. In this way, the result of the current special symbol lottery can be predicted in detail based on the type of display mode displayed in the small display area Dm3 and the elapsed time of the time-shortening state, so the player can enjoy making predictions.
[0212] "Display mode 3 (third display mode)" is a display mode displayed as a "sun symbol using a white circle" (see FIG. 11(b)). This "display mode 3" is a display mode that indicates that a jackpot (pattern win) with a special symbol has been won. As a result, in a case where a jackpot (jackpot game) is set by multiple triggers as in this embodiment, the trigger that set the jackpot (jackpot game) can be notified to the player in an easy-to-understand manner.
[0213] "Display mode 4 (fourth display mode)" is a display mode that is displayed with "chance lettering in a white circle" (see Figure 14(a)). This "display mode 4" is a display mode that is set when the small win type is small win B or small win C (i.e., a small win with a low expectation of winning two types), and the conditions for ending the time-saving state and the conditions for ending the time-saving state are updated to a predetermined stage.
[0214] "Display mode 5 (fifth display mode)" is a display mode that displays "the words 'last chance' in a white circle" (see Figure 13(a)). This "display mode 5" is the display mode that is set when a small win is won and the conditions for ending the time-saving state are met. When this "display mode 5" is displayed, the player is notified that the time-saving conditions have ended.
[0215] By configuring it in this way, it is possible to notify the player at a stage before the small win game is executed (a stage before the special pattern indicating that the small win has been won is stopped and displayed) that the time-saving state will end unless two types of wins are obtained in the small win game corresponding to the small win that has been won this time, so it is possible to make the player more motivated than usual to play the small win game.
[0216] "Display mode 6 (the sixth display mode)" is a display mode that is displayed with the words "big pinch" in a white circle (see FIG. 14(b)). This "display mode 6" is a display mode that is set when the small win C, which has the lowest expectation of winning two types of small wins, is won and the conditions for the time-saving state to end are met. "Display mode 6" is intended to suggest to the player that the time-saving state will end due to the small win (small win C). In this way, by suggesting to the player that this special pattern variation is another time-saving variation during the time-saving state, it is possible to prevent the time-saving state, which is a game state advantageous to the player, from suddenly ending, which would confuse the player.
[0217] "Display mode 7 (7th display mode)" is a display mode that is displayed with "super hot characters in a white circle." This "display mode 7" is a display mode that is set when the small win A, which has the highest expectation of winning two types, is won among the small win types and the condition for the time-saving state to end is met.
[0218] In this first embodiment, the time-saving end condition (number of wins end condition) that can be met when a small win is won may be set to "1 time" for small win A, which has the highest expectation of winning two types, so "display mode 7" is explained as being set when the condition for ending the time-saving state is met, but it is not limited to this and may also be used as a display mode to indicate only that small win A, which has the highest expectation of winning two types, has been won out of multiple small win types.
[0219] "Display mode 8 (eighth display mode)" is a display mode that is displayed with the word "end" in a white circle. This "display mode 8" is a display mode that is set when the time-saving end condition (variation count end condition) is met, which is established when the number of times the special symbol changes reaches a predetermined number of times without winning a big win or a small win. By displaying this "display mode 8," it is possible to reliably notify the player of the timing when the time-saving state will end.
[0220] In the first embodiment, when the winning count end condition and the variable count end condition are established by the same special symbol variation (lottery) as the conditions for ending the time-saving state, it is determined that the variable count end condition has been established. In other words, when the small win A is won in the special symbol variation in which the variable count end condition is established, "display mode 8" is displayed in the small display area Dm3.
[0221] By configuring it in this way, it is possible to make the player think that the time-saving state has ended, and then to inform him that he has won a small prize, thereby providing the player with an element of surprise in the game.
[0222] "Display mode 9 (9th display mode)" is a display mode displayed as "a question mark in a white circle." This "display mode 9" is a display mode that is set regardless of the results of the special symbol lottery or update information on the time-saving state. This "display mode 9" is a display mode that is set by a predetermined lottery, regardless of the results of the special symbol lottery or the progress of the time-saving state. In this way, by making it possible to set a display mode that does not notify the player of the game state or game situation, it becomes unnecessary to provide the player with information (update information) regarding the special symbol variation each time a special symbol variation is executed.
[0223] In this first embodiment, by displaying "display mode 9", it is made difficult for the player to understand (make it difficult for the player to grasp) the game content during the time-saving state, but in addition to this, it is also possible to provide a discrimination means for determining whether or not to display modes 1 to 9 in the small display area Dm3, and to determine the display content based on the result of that discrimination.
[0224] Next, the content of the Doki Doki Rush executed by the third symbol display device during the time-saving state will be explained with reference to Fig. 12. Fig. 12(a) is a schematic diagram showing an example of the presentation content of the Doki Doki Rush executed during the period when the time-saving state is set as the gaming state, and is a schematic diagram showing an example of the presentation content displayed while the second special symbol that has won the small win set as the small win type, small win A, is fluctuating.
[0225] As shown in Figure 12(a), in the small display area Dm1, the third symbol corresponding to the second special symbol is displayed in the special symbol 2 variable display area Dm1b, and a "triangle mark" indicating the second special symbol (special symbol 2) is displayed as the active symbol Dsa. This state is a state in which the second special symbol starts to fluctuate due to the ball shot by right-hand play entering the second ball entrance 640 after all the reserved first special symbols (special symbol 1) in the time-saving state shown in Figure 11(a) have been consumed (when there is no reserved memory of a newly executed special symbol).
[0226] Details will be given later, but in this embodiment, when a small prize A is set to be won once, the time-saving end condition (condition for ending the number of wins) is met, so that with this special pattern change, a small prize has been won and the time-saving end condition has been met, and as the situation (state) display mode Dm3a, "Display mode 5" is displayed, and in the second display area Ds2, the words "Treasure chest discovered" are displayed, suggesting that a small prize has been won.
[0227] Then, after the second special symbol's variable time (dynamic display period) has elapsed and the second special symbol stops and displays as a symbol indicating a small win, the display screen of the third symbol display device 81 displays the display contents shown in Fig. 12(b). Fig. 12(b) is a schematic diagram showing the display contents when the second special symbol, which is being displayed variable in Fig. 12(a), stops and displays. As shown in Fig. 12(b), the third symbol is stopped and displayed in the combination "341" to indicate the lottery result of the second special symbol (small win) in the special symbol 2 variable display area Dm1b of the small display area Dm1, the treasure chest 802 is enlarged in the main display area Dm, and the second display area Ds2 displays the words "The contents (of the treasure chest) are..." to guide the player through the upcoming performance.
[0228] This treasure chest 802 is used to indicate the game result of the small win game that will be executed immediately afterwards, and an effect is executed in which the opening of the treasure chest 802 is successful or unsuccessful depending on the result of the small win game. The content of the effect executed depending on the result of the small win game will be described later with reference to Figures 13(a) and 13(b).
[0229] Here, referring to FIG. 13(a), the contents of the presentation when a double win is won during a small win game in which a small win A is set will be explained. FIG. 13(a) is a schematic diagram showing the display contents when a double win is won (V winning) during a small win game in which a small win A is set and executed during a time-saving state. As shown in FIG. 13(a), when a V winning occurs during a small win game (when a ball that has won the V winning device 650 flows down the special discharge flow path 650e2 and the V switch 650e3 detects the ball), a presentation in which the treasure chest 802 is successfully opened is executed, and a V display 803 is displayed, indicating that a big win game has been set. Then, the word "Jackpot" is displayed in the second display area Ds2, indicating that a big win (double win) has been won.
[0230] On the other hand, if a double win cannot be won during a small win game in which a small win A is set, the display screen shown in Fig. 13(b) is displayed. Fig. 13(b) is a schematic diagram showing the display content when a double win is not won (V prize is not won) in a small win game in which a small win A is set that is executed during a time-saving state. As described above, in this embodiment, the time-saving state is ended when a small win in which a small win A is set is won once, so if a V prize cannot be won in a small win game in which a small win A is set, the time-saving state ends and the normal state is set.
[0231] 13(b), if a V prize cannot be won in the small win game of small win A, a failure display mode 803 in which a treasure chest 802 explodes is displayed, and the words "Sorry, rush is over" are displayed in the second display area Ds2, indicating that the time-saving state has ended. After this screen is displayed, the words "Hit left" are displayed in the small display area Dm2 as a game guide corresponding to the normal state, and a screen corresponding to the normal state is displayed.
[0232] Next, the presentation when a small win with a small win B set during the time-saving state will be explained with reference to FIG. 14(a). FIG. 14(a) is a schematic diagram showing the display content when a small win with a small win B set is won for the first time during the time-saving state. Details will be described later with reference to FIG. 21(d), but in this embodiment, one of the time-saving end conditions for ending the time-saving state is configured to be able to set "three times winning a small win with a small win B set." Here, when a small win with a small win B set is won for the first time during the time-saving state, as shown in FIG. 14(a), display mode 4 is displayed in the small display area Dm3, and a treasure chest 804 is displayed in the main display area Dm.
[0233] This treasure chest 804 has a different display mode from the treasure chest 802 shown in Figure 12(b), and is configured to be able to suggest to the player the probability of winning two kinds of prizes in the small prize that has been won this time. Specifically, it is configured so that the treasure chest (treasure chest 802) with a more luxurious display mode is more likely to be displayed if a small prize (small prize A) with a higher probability of winning two kinds of prizes is won. This allows the player to predict the probability of winning two kinds of prizes based on the display mode of the situation (state) display mode Dm3a displayed in the small display area Dm3 and the display mode of the treasure chest displayed in the main display area Dm.
[0234] In the small prize game (small prize game corresponding to small prize B) that is executed after the display screen of Figure 14(a) is displayed, if a V is won, an effect display screen similar to that of Figure 13(a) is displayed (the only difference is that the display mode of the opened treasure chest is changed to treasure chest 804), on the other hand, if a V is not won, an effect display screen indicating that the opened treasure chest 804 is empty is displayed, and then the display screen shown in Figure 12(a) is displayed and an effect is executed in which the boy 801 searches for the treasure chest again.
[0235] Next, the effect when a small win with a small win C set during the time-saving state is won will be explained with reference to FIG. 14(b). FIG. 14(b) is a schematic diagram showing the display content when a small win with a small win C set is won five times during the time-saving state. Details will be described later with reference to FIG. 21(d), but in this embodiment, "winning a small win with a small win C set five times" can be set as one of the time-saving end conditions for ending the time-saving state. Here, when a small win with a small win C set is won five times during the time-saving state, as shown in FIG. 14(b), display mode 6 is displayed in the small display area Dm3, and a treasure chest 805 is displayed in the main display area Dm.
[0236] This treasure chest 805 has a different display mode from the treasure chests 802 and 804b described above, and is configured to be able to suggest to the player the probability of winning a double-kind prize in the small prize that has been won this time. Specifically, it is configured so that if the small prize (small prize C) with the lowest probability of winning a double-kind prize is won, a treasure chest (treasure chest 805) with a poor display mode is more likely to be displayed. This allows the player to predict the probability of winning a double-kind prize based on the display mode of the situation (state) display mode Dm3a displayed in the small display area Dm3 and the display mode of the treasure chest displayed in the main display area Dm.
[0237] In other words, when the display screen shown in Figure 14(b) is displayed, since the player has won the small prize (small prize C) with the lowest probability of winning two types, it is highly likely that the time-saving end condition has been met, and the player will play the small prize game that will be executed after this, hoping to win V.
[0238] As explained above, this embodiment is configured to be able to set multiple time-saving end conditions that can be met based on the lottery (variation) of special patterns executed during the time-saving state, and can execute an effect (display of status (state) display mode Dm3a) that allows the player to understand the status of the time-saving state based on whether or not the multiple time-saving end conditions that have been set are met, and the update status until the time-saving end condition is met.Therefore, even if multiple time-saving end conditions are set, it is possible to prevent a situation in which the time-saving state suddenly ends and the player becomes confused.
[0239] Next, with reference to Figures 16 and 17, the display contents displayed on the third symbol display device 81 during a small win game in the pachinko machine 10 of this embodiment will be described. Figure 16(a) is a schematic diagram showing an example of a display screen displayed when the right to a two-type win has not been acquired at the time a predetermined period has elapsed since a small win game in which small win A is set as the small win type has been executed, and Figure 16(b) is a schematic diagram showing an example of a display screen displayed when the right to a two-type win has been acquired at the time a predetermined period has elapsed since a small win game in which small win A is set as the small win type has been executed. Also, Figure 17(a) is a schematic diagram showing an example of a display screen displayed when the right to a two-type win has not been acquired at the time a predetermined period has elapsed since a small win game in which small win B or C is set as the small win type has been executed, and Figure 17(b) is a schematic diagram showing an example of a display screen displayed when the right to a two-type win has been acquired at the time a predetermined period has elapsed since a small win game in which small win B or C is set as the small win type has been executed.
[0240] In this first embodiment, the small win game is executed by opening the opening and closing door 650f1 of the V winning device 650 12 times during the small win game, and at the timing of the 5th or 10th opening, if the V switch 650e3 does not detect a ball, an instruction command is output (see S1609 in FIG. 54). When it is determined that this instruction command has been received, a display instruction command is set to display an emphasis guidance display mode (see FIG. 16(a)) that emphasizes and guides the ball to enter the V winning device 650 in the third pattern display device 81.
[0241] When the V switch 650e3 detects a ball while the highlighted guide display mode is displayed, it sets a display achievement command to display an achievement display mode to congratulate the player, as shown in FIG. 16(b). In other words, in this embodiment, if a small win game is being played and the V winning device 650 is opening, a right-hand hit is performed to ensure that the ball enters the V winning device 650. Furthermore, a ball that enters the V winning device 650 during a small win game flows down the special discharge flow path 650e2 in which the V switch 650e3 is provided. Despite this configuration, if the V switch 650e3 determines that a ball has not been detected at the fifth opening of the opening / closing door 650f1, the player is playing a left-hand hit game without noticing the display instructing a right-hand hit in the guide display area Dm2 (see FIG. 10(b)) of the third symbol display device 81 when a small win game is started. Alternatively, it is possible that the player has stopped playing.
[0242] In such a case, by changing the display guiding the right hit displayed in the guide display area Dm2 to a more emphasized display, it is possible to make it easier for the player to play a right hit game. Furthermore, the timing for displaying the emphasized guide display mode (see FIG. 16(a)) is set to the timing when, if a right hit game is performed after the emphasized guide display mode is displayed on the third symbol display device 81, the ball shot in the right hit game reaches the V winning device 650 during the small win game. Therefore, it is possible to prevent a situation in which a player who has performed a right hit game in accordance with the display of the emphasized guide display mode Dy1 is unable to make the ball flow down the special discharge flow path 650e2 during the small win game.
[0243] Furthermore, in this first embodiment, the expectation of a double win differs depending on the type of small win won, and the content of the presentation display executed at the 5th or 10th opening timing differs when a small win game with a high expectation of a double win (small win A) is being played and when a small win game with a low expectation of a double win (small win B, C) is being played.
[0244] <Regarding the Electrical Configuration of the Pachinko Machine 10 in the First Embodiment> Next, the electrical configuration of the pachinko machine 10 will be described with reference to Fig. 9. Fig. 9 is a block diagram showing the electrical configuration of the pachinko machine 10.
[0245] The main control unit 110 is equipped with an MPU 201, a one-chip microcomputer that is a calculation unit. The MPU 201 contains a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, a RAM 203 that is a memory for temporarily storing various data when the control programs stored in the ROM 202 are executed, and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. Note that various commands are transmitted from the main control unit 110 to the sub-controllers, such as the dispensing control unit 111 and the voice lamp control unit 113, via the data transmission / reception circuit to instruct the sub-controllers to operate, but these commands are transmitted in only one direction, from the main control unit 110 to the sub-controllers.
[0246] The main control device 110 executes the main processes of the pachinko machine 10, such as drawing lots for special symbols, drawing lots for normal symbols, setting the display on the first symbol display device 37, setting the display on the second symbol display device 83, and setting the display on the third symbol display device 81. Various counters for controlling these processes are provided in the RAM 203. Here, with reference to FIG. 18, the counters and the like provided in the RAM 203 of the main control device 110 will be described. These counters and the like are used by the MPU 201 of the main control device 110 to draw lots for special symbols, draw lots for normal symbols, setting the display on the first symbol display device 37, setting the display on the second symbol display device 83, and setting the display on the third symbol display device 81.
[0247] The lottery for the special symbols and the display settings for the first symbol display device 37 and the third symbol display device 81 use the following counters: a first win random number counter C1 used to select the type of big win for the special symbol; a first win type counter C2 used to select the type of big win for the special symbol; a stop type selection counter C3 used to select the type of stop for a loss in the special symbol; a small win type counter C5 used to select the type of small win for the special symbol; a first initial value random number counter CINI1 used to set the initial value of the first win random number counter C1; and a change type counter CS1 used to select the change pattern. The lottery for the normal symbol uses the second win random number counter C4, and the second initial value random number counter CINI2 is used to set the initial value of the second win random number counter C4. Each of these counters is a loop counter that adds 1 to the previous value each time it is updated and returns to 0 after reaching its maximum value.
[0248] Each counter is updated, for example, at 2 millisecond intervals, which is the execution interval of the timer interrupt process (see FIG. 37), and some counters are updated irregularly during the main process (see FIG. 51), and the updated values are appropriately stored in a counter buffer set in a predetermined area of the RAM 203. The RAM 203 is provided with a special symbol 1 reserved ball storage area 203a, which corresponds to balls entering the first ball entrance 64 and consists of four reserved areas (reserved areas 1 to 4), and in this area, the values of the first winning random number counter C1, the first winning type counter C2, the stop type selection counter C3, the small winning type counter C5, and the variable type counter CS1 are stored in accordance with the timing of the ball entering the first ball entrance 64.
[0249] Then, when the start condition (variation condition) of the first special symbol is established, the various values stored in the reserved first area of the special symbol 1 reserved ball storage area 203a are shifted to the special symbol reserved ball execution area, and the special symbol variation based on the various stored values is started. Note that this embodiment does not have a configuration for reserving and storing balls entering the second ball entrance 640, or a configuration for reserving and storing balls that have passed through the through gate 67, but even for these configurations, a special symbol 2 reserved ball storage area and a normal symbol reserved ball storage area may be provided as a predetermined number (for example, four) of reserving areas (reserved first to fourth areas).
[0250] Next, each counter will be described in detail with reference to Fig. 18. The first hit random number counter C1 is configured to increment by 1 in sequence within a predetermined range (for example, 0 to 999), and return to 0 after reaching a maximum value (for example, 999 in the case of a counter that can take values from 0 to 999). In particular, when the first hit random number counter C1 goes around once, the value of the first initial value random number counter CINI1 at that time is read as the initial value of the first hit random number counter C1.
[0251] Furthermore, the first initial value random number counter CINI1 is configured as a loop counter that is updated within the same range as the first hit random number counter C1. That is, for example, if the first hit random number counter C1 is a loop counter that can take on values from 0 to 999, the first initial value random number counter CINI1 is also a loop counter that has a range from 0 to 999. This first initial value random number counter CINI1 is updated once for each execution of the timer interrupt process (see FIG. 37), and is repeatedly updated within the remaining time of the main process (see FIG. 51).
[0252] The value of the first winning random number counter C1 is updated, for example, periodically (in this embodiment, once per timer interrupt process), and is stored in the special pattern 1 reserved ball storage area 203a or the special pattern reserved ball execution area of the RAM 203 at the timing when a ball enters the first ball entrance 64 or the second ball entrance 640. The value of the random number that results in a jackpot for the special pattern is set by the first winning random number table 202a stored in the ROM 202 of the main control device 110, and when the value of the first winning random number counter C1 matches the value of the random number that results in a jackpot set by the first winning random number table 202a, a jackpot for the special pattern is determined.
[0253] The first winning random number table 202a includes two types of tables: a special pattern 1 random number table 202a1 for the first special pattern and a special pattern 2 random number table 202a2 for the second special pattern. The number of random numbers that result in a big win is the same, but the number of random numbers that result in a small win is different (see FIG. 20). By differentiating the number of random numbers that result in a small win, the player's expectation of winning a special prize (a big win or a small win) can be made different between the lottery for the first special pattern and the lottery for the second special pattern. The special pattern 1 random number table 202a1 and the special pattern 2 random number table 202a2 are provided in the ROM 202 of the main control device 110.
[0254] Here, the first winning random number table 202a will be explained with reference to Figure 20. Figure 20(a) is a schematic diagram showing the contents defined in the first winning random number table 202a, Figure 20(b) is a schematic diagram showing the contents defined in the special pattern 1 random number table 202a1, and Figure 20(c) is a schematic diagram showing the contents defined in the special pattern 2 random number table 202a2. This first winning random number table 202a is a table in which random number values (determination values) determined to be a big win and a small win are set in the lottery for the first special pattern or the second special pattern.
[0255] Specifically, when a lottery for the first special symbol is executed, the special symbol 1 random number table 202a1 is referenced. As shown in FIG. 20(b), the special symbol 1 random number table 202a1 defines the values of the random number counter C1 as "0 to 4" as the jackpot determination values, and defines any other value as the determination value for anything other than a jackpot (i.e., a miss). Then, the value of the first win random number counter C1 is determined in the lottery for the first special symbol, and if the value is any of "0 to 4," it is determined to be a jackpot.
[0256] When the lottery for the second special symbol is executed, the special symbol 2 random number table 202a2 is referenced. As shown in Fig. 20(c), the special symbol 2 random number table 202a2 specifies that the value of the random number counter C1 is "0 to 4" as the jackpot determination value, "5 to 989" as the small jackpot determination value, and "990 to 999" as the other value (i.e., miss). Then, in the lottery for the second special symbol, the value of the first win random number counter C1 is determined, and if the value is either "0 to 4," it is determined to be a jackpot, and if the value is either "5 to 989," it is determined to be a small jackpot.
[0257] The first winning type counter C2 determines the display mode of the first symbol display device 37 when a jackpot of a special symbol is achieved, and is configured to be incremented by one within a predetermined range (e.g., 0 to 99) and return to 0 after reaching a maximum value (e.g., 99 in the case of a counter that can take values from 0 to 99). The value of the first winning type counter C2 is updated, for example, periodically (once per timer interrupt process in this embodiment), and is stored in the special symbol 1 reserved ball storage area 203a of the RAM 203 when a ball enters the first ball entrance 64. Also, in a state where a lottery (variation) of a special symbol can be executed (i.e., a state other than when the special symbol is varying or when a jackpot game or a small jackpot game is being played), the value is stored in the special symbol reserved ball execution area of the RAM 203 when a ball enters the first ball entrance 64 or the second ball entrance 640.
[0258] Here, if the value of the first winning random number counter C1 stored in the special pattern 1 reserved ball storage area 203a or the special pattern reserved ball execution area is not a random number that is determined to be a big win or small win for the special pattern, in other words, if it is a random number that is determined to be a miss for the special pattern, the display mode corresponding to the stopped pattern displayed on the first pattern display device 37 will be that when the special pattern is missed.
[0259] On the other hand, if the value of the first winning random number counter C1 stored in the special symbol 1 reserved ball storage area 203a or the special symbol reserved ball execution area is a random number that results in a special symbol jackpot, the display mode corresponding to the stopped symbol displayed on the first symbol display device 37 will be that of a special symbol jackpot. In this case, the specific display mode at the time of the jackpot will be the display mode indicated by the value of the first winning type counter C2 stored in the same special symbol 1 reserved ball storage area 203a or special symbol reserved ball execution area.
[0260] The first winning random number counter C1 in the pachinko machine 10 of this embodiment is configured as a 2-byte loop counter with a range of 0 to 999. In this first winning random number counter C1, there are five random number values that result in a jackpot for the special symbols when the first special symbol and the second special symbol are drawn, and these random number values "0 to 4" are stored in the special symbol 1 random number table 202a1 and the special symbol 2 random number table 202a2 of the first winning random number table 202a, as described above. As such, in the pachinko machine 10 of this embodiment, out of a total of 1000 random number values, the total number of random number values that result in a jackpot is 5, so the probability of winning a jackpot for the special symbol is "1 / 200."
[0261] The value of the first winning type counter C2 in the pachinko machine 10 of this embodiment is configured as a loop counter in the range of 0 to 99. In this embodiment, the acquired value of the first winning type counter C2 is used to determine the type of jackpot when a jackpot is won, by referring to the first winning type selection table 202b. Here, the contents of the first winning type selection table 202b will be described with reference to FIG.
[0262] 21(a) is a schematic diagram showing the contents of the first winning type selection table 202b. As shown in FIG. 21(a), this embodiment has a special symbol 1 jackpot type selection table 202b1 used to determine the value of the first winning type counter C2 acquired when the first special symbol (special symbol 1) is drawn, and a special symbol 2 jackpot type selection table 202b2 used to determine the value of the first winning type counter C2 acquired when the second special symbol (special symbol 2) is drawn. This allows the jackpot type when a jackpot is won by drawing the special symbol 1 to be different from the jackpot type when a jackpot is won by drawing the special symbol 2, or the proportion at which each of multiple jackpot types is selected to be different. This allows players to enjoy different play styles between games using the first special symbol (special symbol 1) and games using the second special symbol (special symbol 2), thereby increasing the enjoyment of the game.
[0263] Next, referring to Figure 21 (b), the special symbol 1 jackpot type selection table 202b1 used when drawing the first special symbol (special symbol 1) will be explained. Figure 21 (b) is a schematic diagram showing the contents specified in the special symbol 1 jackpot type selection table 202b1. As shown in Figure 21 (b), in the first jackpot type counter C2, if the random number value is any of "0 to 9", the jackpot type is "jackpot A", if it is any of "10 to 49", the jackpot type is "jackpot B", and if it is any of "50 to 99", the jackpot type is "jackpot C".
[0264] "Jackpot A" is a type of jackpot in which the number of rounds in a jackpot game is 15, and the game state after the jackpot ends is set to a time-saving state (one time of time-saving). In addition to the large number of rounds, the game state after the jackpot is set to a time-saving state that is advantageous to the player, so "Jackpot A" is the most advantageous jackpot type for the player. Of the 100 possible counter values (random number values) of the first jackpot type counter C2, 10 random number values are selected for "Jackpot A", so the probability of "Jackpot A" being selected when a jackpot is won in the lottery for the first special symbol (special symbol 1) is 10%.
[0265] "Jackpot B" is a jackpot type in which the number of rounds in the jackpot game is 5, and the game state after the jackpot ends is set to a time-saving state (1 time-saving). Although the number of rounds is fewer than the above-mentioned "Jackpot A," "Jackpot B" is a jackpot type that is advantageous to the player because the game state after the jackpot is set to a time-saving state that is advantageous to the player. Of the 100 possible counter values (random number values) of the first jackpot type counter C2, 40 random number values will select "Jackpot B," so the probability of "Jackpot B" being selected when a jackpot is won in the lottery for the first special symbol (special symbol 1) is 40%.
[0266] "Jackpot C" is a jackpot type in which the number of rounds in a jackpot game is 5, and the game state after the jackpot ends is set to normal state (non-time-saving state). Because the number of rounds is small and normal state is set after the jackpot, "Jackpot C" is a jackpot type that is disadvantageous to players. Of the 100 possible counter values (random number values) of the first jackpot type counter C2, 50 random number values will select "Jackpot C", so the probability of "Jackpot C" being selected when a jackpot is won in the lottery for the first special pattern (special pattern 1) is 50%.
[0267] As explained above, in the pachinko machine 10 of this embodiment, when a jackpot is won in the lottery for the first special symbol (special symbol 1), a 15-round jackpot game is selected 10% of the time, a 5-round jackpot game is selected 90% of the time, and a jackpot in which the game state after the jackpot game ends transitions to a time-shortened state is selected 50% of the time.
[0268] Next, referring to FIG. 21(c), the special symbol 2 jackpot type selection table 202b2 used when drawing the second special symbol (special symbol 2) will be explained. FIG. 21(c) is a schematic diagram showing the contents defined in the special symbol 2 jackpot type selection table 202b2. As shown in FIG. 21(c), when the random number value in the first jackpot type counter C2 is any one of "0 to 99", the jackpot type is "jackpot D". In other words, when a jackpot is won in the drawing of the second special symbol (special symbol 2), the jackpot type "jackpot D", which is the most advantageous for the player, is always selected.
[0269] Next, with reference to FIG. 21(d), the time-saving grant content for each type of big win will be explained.
[0270] In this embodiment, there are four types of jackpots, but the number may be one or five or more. Furthermore, even if the first jackpot type counter C2 has the same value, different jackpot types may be selected for the first special symbol and the second special symbol. By configuring in this way, for example, when a jackpot occurs with the second special symbol, a jackpot type that executes more rounds can be set, thereby making the player more likely to win with the second special symbol. Therefore, a win in a high-probability game state can be made more advantageous to the player, and the entertainment value of the game during the high-probability state can be improved. This can strongly motivate the player to transition to the high-probability state, allowing the player to play for a longer period of time.
[0271] In addition, the types of jackpot types selected by the first special symbol and the second special symbol and the selection rate (allocation rate) of each jackpot type may be the same, and only the range of the first jackpot type counter C2 corresponding to each jackpot type may be different. This makes it possible to prevent fraudulent acts of obtaining the value of the first jackpot type counter C2 by targeting a specific counter value from being carried out with both the first special symbol and the second special symbol.
[0272] The stop type selection counter C3 is configured to increment by one within a range of, for example, 0 to 99 and return to 0 after reaching a maximum value (i.e., 99). In this embodiment, the stop type selection counter C3 selects the stop type displayed on the third symbol display device 81 when a miss occurs. Two stop (effect) patterns are selected: a "missed reach" (e.g., in the range of 90 to 99), in which a symbol different from the symbol associated with the reach occurs as the final stop symbol after the reach occurs, and a "complete miss" (e.g., in the range of 0 to 89), in which no reach occurs. The value of the stop type selection counter C3 is updated, for example, periodically (in this embodiment, once per timer interrupt process). When a ball enters the first ball entrance 64, the value is stored in the first special symbol reserved ball storage area 203a of the RAM 203. When a ball enters the second ball entrance 640, the value is stored in the second special symbol reserved ball storage area 203b of the RAM 203.
[0273] The random number value for determining the stop type of the special symbol from the value (random number value) of the stop type selection counter C3 is set by a stop type selection table (not shown), and this table is provided in the ROM 202 of the main control device 110. In this embodiment, this table is divided into one for a normal state and one for a time-saving state, and the range of random numbers set for each losing stop type is changed depending on the table. This is to change the selection ratio of the stop type depending on whether the gaming state of the pachinko machine 10 is a normal state or a time-saving state that is more advantageous to the player than the normal state, etc.
[0274] For example, in the time-saving state, since a jackpot is likely to occur, a high-probability table with a wide random number range of 0 to 89 corresponding to the "complete miss" stop type is selected so that the jackpot effect is not selected more than necessary. This makes the "complete miss" more likely to be selected, while the "reach miss" range is narrowed to 90 to 99, making the "reach miss" less likely to be selected. Also, in the low-probability state of the special symbol, a low-probability table with a narrow random number range of 0 to 79 corresponding to the "complete miss" stop type is selected to ensure the ball's entry time into the first ball entry slot 64. This makes the "complete miss" less likely to be selected, while the random number range corresponding to the "reach miss" stop type is widened to 80 to 99. Therefore, in the low-probability state, many reach displays with long presentation times can be displayed, ensuring the ball's entry time into the first ball entry slot 64, making it easier for the third symbol display device 81 to continuously display the variable display.
[0275] In this embodiment, in order to change the selection ratio of stop types according to the game state, stop type selection tables (not shown) are provided for the normal state and the time-saving state, but dedicated tables may be provided to correspond to other game states. For example, in a gaming machine that has a high probability state (high probability state for special patterns, special variable state) in which it is easier to win a special pattern (jackpot) (easier to win than in the normal state), a stop type selection table for the special variable state may be provided.
[0276] The small win type counter C5 determines the type of small win when a small win of a special pattern occurs and determines the display mode of the first pattern display device 37. It is configured to be incremented by one within a predetermined range (for example, 0 to 99) and return to 0 after reaching a maximum value (for example, 99 in the case of a counter that can take values from 0 to 99). The value of the small win type counter C5 is updated, for example, periodically (once per timer interrupt process in this embodiment), and is stored in the special pattern 1 reserved ball storage area 203a of the RAM 203 when a ball enters the first ball entrance 64, and is stored in the special pattern reserved ball execution area of the RAM 203 when a ball enters the first ball entrance 64 or the second ball entrance 640 in a state where a lottery (variation) of a special pattern can be executed (i.e., a state other than when the special pattern is varying and when a big win game or small win game is being played).
[0277] The value of the small win type counter C5 in the pachinko machine 10 of this embodiment is configured as a loop counter in the range of 0 to 99. When the result of the big win lottery for the second special symbol is a small win, a small win type selection table 202f (see FIG. 22) for determining the type of small win to be executed is set in the ROM 202 of the main control device 110.
[0278] Here, the contents of the small win type selection table 202f will be explained with reference to Fig. 22. Fig. 22 is a schematic diagram showing the contents defined in the small win type selection table 202f. As shown in Fig. 22, the small win type selection table 202f defines three types of small win A to small win C as the small win type of the second special symbol, so that they can be selected according to the value of the small win type counter C5. Specifically, when the acquired value of the small win type counter C5 is "0", the small win type is "small win A (V passing jackpot A)", and when it is any of "1 to 10", the small win type is "small win B (V passing jackpot B)", and when it is any of "11 to 99", the small win type is "small win C (V passing jackpot A)".
[0279] Here, for each small win type (small win A to small win C), when the ball passes through the V switch 650e3 in the V winning device 650 during the small win game, the type of big win game that is executed after the small win game ends is set. In the case of small win A, big win A (15R time-shortened big win) is set, and after the small win A is executed, a big win in which the variable winning device 65 is set to a 15R open state is executed, and then one time-shortened game (the period until the special symbol changes 100 times or the second special symbol changes once and is displayed stopped) is set as the time-shortened state. In addition, in the case of small win B, big win B (5R time-saving big win) 5R time-saving one time big win is set, and after the small win B is executed, a big win in which the variable winning device 65 is set to the 5R open state is executed, and then one time of time-saving play (the period until the special pattern changes 100 times or the second special pattern changes once and is stopped and displayed) is set as the time-saving state. In the case of small win C, big win A (15R time-saving big win) is set as in the case of small win A, and after the small win C is executed, a big win in which the variable winning device 65 is set to the 5R open state is executed, but after the big win game, the time-saving state is not set, and the normal state is set.
[0280] In this way, depending on the type of small win selected, the content of the jackpot game that is executed after the end of the small win game and the game state that is set after the jackpot game can be made different. Specifically, small win A has a large number of rounds executed in the jackpot game (15R), and a time-shortened state that is advantageous to the player is set after the end of the jackpot game, so it is set as the small win that is most advantageous to the player. Small win B has a small number of rounds executed in the jackpot game (5R), and is set to be less advantageous than the above-mentioned small win A, but a time-shortened state is set after the jackpot game. Small win C has a small number of rounds executed in the jackpot game (5R), and a time-shortened state is not set after the jackpot game, so it is set as the small win that is most disadvantageous to the pla...
Claims
[Claim 1] An acquisition means for acquiring predetermined information based on the establishment of a predetermined condition; A determination means for performing a determination using the predetermined information acquired by the acquisition means; A game machine including: an advantageous game execution means capable of executing an advantageous game advantageous to a player based on the judgment result of the judgment means becoming a specific judgment result; A determination means for determining one of a plurality of advantageous games including at least a specific advantageous game as the advantageous game executed by the advantageous game execution means; A specific state setting means for setting a specific state advantageous to a player as a state after a game state relating to at least the specific advantageous game is ended; a predetermined state setting means for setting a predetermined state having a lower degree of advantage than the specific state based on a judgment result different from the specific judgment result being consecutively obtained over a predetermined number of judgments of the judgment means after the specific state is set; a first performance execution means capable of executing a predetermined performance including at least a predetermined performance mode, based on the fact that the number of judgments of the judgment means after the specific state that can continue until the judgment of the specific number is set is a number that is greater than a predetermined number less than the specific number and is within a range of the number of judgments that is equal to or less than the specific number; and a second performance execution means for executing the predetermined performance not including the predetermined performance mode, based on the fact that the number of judgments of the judgment means after a specific state that can continue until the judgment of the specific number of times is set is within a range of the number of judgments of the judgment means that is equal to or less than the predetermined number of times, The number of judgments of the judgment means after the specific state that can continue until the judgment of the specific number is executed is set, the expected value at which the advantageous game is executed and the specific state is set is different depending on whether the number of judgments of the judgment means is within a range of the number of judgments equal to or less than the predetermined number or within a range of the number of judgments that is greater than the predetermined number and equal to or less than the specific number, the acquiring means is at least composed of a first acquiring means for acquiring the predetermined information based on a first predetermined condition being satisfied as the predetermined condition, and a second acquiring means for acquiring the predetermined information based on a second predetermined condition being satisfied as the predetermined condition, the second predetermined condition being different from the first predetermined condition; The determination means is at least composed of a first determination means that executes a determination using the predetermined information acquired by the first acquisition means, and a second determination means that executes a determination using the predetermined information acquired by the second acquisition means, The gaming machine includes: When a game is continued using a predetermined game method that can satisfy the second predetermined condition without satisfying the first predetermined condition at least in the specific state, the expected value at which the advantageous game is executed and the specific state is set differs depending on whether the number of judgments of the judgment means after the specific state that can continue until the specific number of judgments is executed is within a range of a number equal to or less than the specific number and a number greater than the specific number and equal to or less than the specific number, the number of judgments of the judgment means after a specific state that can continue until the specific number of judgments is executed is set is within a range of a number equal to or less than the predetermined number, and a number greater than the predetermined number and equal to or less than the specific number, and a specific display corresponding to the number of judgments of the judgment means after the specific state is set is displayed; The predetermined presentation mode is a presentation mode different from the specific display, A gaming machine characterized in that the number of judgments of the judgment means after a specific state that can continue until the specific number of judgments is set is within a range of a number less than the predetermined number and a number greater than the predetermined number and less than the specific number, and one of the advantageous games is determined by the determination means at a common ratio.
