Game machine
Patent Information
- Application Number
- JP2023169422
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-29
- Publication Date
- 2025-10-02
Smart Images

Figure 00000000_0000_ABST
Abstract
Claims
1. A specific game state that is executed when a specific condition is met based on the establishment of a starting condition; a predetermined operation means for executing a predetermined operation state a plurality of times when the specific game state is reached; a control means for executing control relating to the specific game state and control of the predetermined operation means; A gaming machine equipped with The control means the device is configured to be capable of generating either a first state that is predetermined in association with the stop of the predetermined operating state or a second state that is different from the first state that is predetermined in association with the stop of the predetermined operating state during a period from the start of the predetermined operating state until a specified period has elapsed, and when at least the first state or the second state occurs after the predetermined operation means has entered the predetermined operation state in the specific game state, the predetermined operation means is shifted to a predetermined stop state, a maintenance state execution means for maintaining the predetermined operation means in the predetermined stopped state for at least a predetermined period when the predetermined operation means is shifted to the predetermined stopped state, A gaming machine characterized in that, in the specific gaming state, when the first state occurs and causes the predetermined operation means to transition to the predetermined stopped state, the predetermined operation state is transitioned to earlier than when the second state occurs and causes the predetermined operation means to transition to the predetermined stopped state.
2. A gaming machine as described in claim 1, characterized in that the second state is more advantageous to the player than the first state.