Information management device, information management system, information management method and program

By personalizing the lottery experience through an information management device that calculates winning probabilities based on user behavior across multiple services, the system enhances user engagement and expectation in information management systems.

JP2025090174AActive Publication Date: 2025-06-17RAKUTEN GROUP INC
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Patent Information

Application Number
JP2023205249
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-05
Publication Date
2025-06-17
Estimated Expiration
2043-12-05

AI Technical Summary

Technical Problem

Existing information management systems for lotteries do not vary winning probabilities based on individual user behavior, leading to a lack of enhanced user expectation and engagement.

Method used

An information management device and system that acquires a user's usage situation across multiple services, calculates a winning probability based on this usage situation, and conducts a lottery with the acquired winning probability, thereby personalizing the lottery experience.

Benefits of technology

This approach enhances user expectation and engagement by tailoring the winning probability to the user's specific usage behavior, diversifying services, and increasing awareness of rewards and usage status.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information management device, an information management system, an information management method, and a program that can raise user's expectation of participating in a lottery.SOLUTION: An information management device comprises a use situation acquisition unit that acquires user's use situations in multiple services, a winning probability acquisition unit that acquires winning probability corresponding to the user's use situations acquired by the use situation acquisition unit in accordance with user instructions at a predetermined site, and a lottery execution unit that conducts a lottery using the winning probability acquired by the winning probability acquisition unit.SELECTED DRAWING: Figure 6
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Description

Technical Field

[0001] The present invention relates to an information management device, an information management system, an information management method, and a program.

Background Art

[0002] Conventionally, for example, as disclosed in Patent Document 1, an information management system has been disclosed in which a lottery is conducted at a predetermined site in response to a user's instruction. In particular, in such an information management system, the number of scheduled winners is determined for each predetermined lottery period, and control is performed so that the lottery is won with the number of scheduled winners as the upper limit during the lottery period.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in such an information management system, although the winning probability of winning the lottery varies depending on the winning situation during the lottery period, it does not vary depending on the user. For this reason, it has been desired to enhance the user's expectation of participating in the lottery.

Means for Solving the Problems

[0005] The information management device for solving the above problems includes a usage situation acquisition unit that acquires the usage situation of a user in a plurality of services, a winning probability acquisition unit that acquires a winning probability corresponding to the usage situation of the user acquired by the usage situation acquisition unit in response to a user's instruction at a predetermined site, and a lottery execution unit that conducts a lottery with the winning probability acquired by the winning probability acquisition unit.

[0006] The information management system for solving the above problems includes a usage situation acquisition unit that acquires the usage situations of users in a plurality of services, a winning probability acquisition unit that acquires the winning probability corresponding to the usage situation of the user acquired by the usage situation acquisition unit in response to a user's instruction at a predetermined site, and a lottery execution unit that conducts a lottery with the winning probability acquired by the winning probability acquisition unit.

[0007] The information management method for solving the above problems is such that one or more computers execute acquiring the usage situations of users in a plurality of services, acquiring the winning probability corresponding to the usage situation of the user in response to a user's instruction at a predetermined site, and conducting a lottery with the winning probability.

[0008] The program for solving the above problems causes one or more computers to execute acquiring the usage situations of users in a plurality of services, acquiring the winning probability corresponding to the usage situation of the user in response to a user's instruction at a predetermined site, and conducting a lottery with the winning probability.

Advantages of the Invention

[0009] According to the present invention, it is possible to enhance the user's expectation of participating in the lottery.

Brief Description of the Drawings

[0010]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Embodiments for Carrying Out the Invention

[0011] [First Embodiment] An embodiment of an information management device, an information management system, an information management method, and a program will be described.

[0012] <Configuration of Information Management System 10> As shown in FIG. 1, the information management system 10 is a system for managing information. The information management system 10 is a system for controlling a predetermined site. The predetermined site is a site where a lottery event is held. That is, the information management system 10 is a system for controlling a lottery event at a predetermined site. The information management system 10 may be a system for controlling a plurality of services.

[0013] The information management system 10 includes an information management device 11. The information management device 11 is a device for managing information. In particular, the information management device 11 is a device for managing a predetermined site. The information management device 11 is a device for controlling a lottery event at a predetermined site.

[0014] The information management system 10 may include an e-commerce server 12. The e-commerce server 12 is a server for providing e-commerce services. The e-commerce server 12 is a server for managing information related to e-commerce.

[0015] The information management system 10 may include a travel management server 13. The travel management server 13 is a server for providing travel services. The travel management server 13 is a server for managing information related to travel.

[0016] The information management system 10 may include one or more terminal devices 18. As a specific example, the information management system 10 may include a user terminal device. The user terminal device is a terminal device used by a user. The user terminal device may be a portable terminal device that can be carried by the user.

[0017] The information management device 11, the e-commerce server 12, the travel management server 13, and one or more terminal devices 18 are communicably connected via a network 19. At least any combination of the information management device 11, the e-commerce server 12, the travel management server 13, and one or more terminal devices 18 may be directly communicably connected without going through the network 19. Hereinafter, the description of communication via the network 19 for communication between each device will be omitted.

[0018] <Configuration of the terminal device 18> As shown in FIG. 2, the terminal device 18 is composed of one or more computers. The terminal device 18 includes a terminal control unit 20, a terminal storage unit 21, a terminal communication unit 22, a terminal input unit 23, and a terminal display unit 24.

[0019] The terminal control unit 20 is configured to control the terminal device 18. The terminal control unit 20 includes an arithmetic device and a main storage medium. The arithmetic device loads an OS (Operating System) and a program from the terminal storage unit 21 into the main storage medium and executes the instructions fetched from the main storage medium. The arithmetic device is one or more circuits. The circuit may be a CPU (Central Processing Unit), a GPU (Graphic Processing Unit), or an NPU (Neural network Processing Unit). The terminal storage unit 21 is a secondary storage medium and may store a program. The program may be a dedicated application for using the information management system 10.

[0020] The terminal communication unit 22 is implemented as hardware, software, or a combination thereof. The terminal communication unit 22 transmits and receives data to and from the information management device 11. The terminal input unit 23 is configured to input information according to a user's operation. The terminal input unit 23 may be a touch panel integrated with the terminal display unit 24. The terminal input unit 23 may be a pointing device of an operation button. The terminal display unit 24 displays information according to an output instruction of the terminal control unit 20.

[0021] <Configuration of the information management device 11> As shown in FIG. 3, the information management device 11 is composed of one or more computers. The information management device 11 includes a control unit 30, a storage unit 31, and a communication unit 32. The control unit 30 is configured to control the information management device 11. The control unit 30 includes an arithmetic unit and a main storage medium. The control unit 30 has the same configuration as the terminal control unit 20, and the description of the arithmetic unit and the main storage medium is omitted. The storage unit 31 is an auxiliary storage medium and stores information for managing the information management device 11.

[0022] The communication unit 32 is implemented as hardware, software, or a combination thereof. The communication unit 32 transmits and receives data to and from the terminal device 18. The information management device 11 may include an operation unit for a provider who provides information to perform an input operation, and may include a display unit for displaying information.

[0023] <Processing circuit of the information management device 11> In the information management device 11, the control unit 30 constitutes a processing circuit by executing a program. The control unit 30 includes, as a processing circuit, a user instruction receiving unit 30A, a usage status acquisition unit 30B, a winning probability acquisition unit 30C, and a lottery execution unit 30D. The control unit 30 may include, as a processing circuit, an advertisement providing unit 30E and a reward control unit 30F.

[0024] The user instruction receiving unit 30A is configured to receive a lottery instruction from a user via a predetermined site. That is, the user instruction receiving unit 30A receives the user's lottery instruction at the predetermined site. The lottery instruction is the user's instruction for conducting a lottery.

[0025] The usage status acquisition unit 30B acquires the usage status of the user in a plurality of services. The usage status of the user may include information regarding the rewards given to the user. Specifically, the usage status of the user may include the reward value given to the user, and may also include the number of times the reward value has been given to the user. The usage status of the user may include information regarding the rewards consumed by the user. Specifically, the usage status of the user may include the reward value consumed by the user, and may also include the number of times the user has consumed the reward value. The usage status of the user may include the reward value held by the user.

[0026] The reward may be points consumable in a plurality of services. The reward value may be the number of points. The reward may be consumable by the administrator among the same plurality of services, or may be consumable by the administrator among different plurality of services. The reward may be a privilege for the user.

[0027] The reward may include a regular reward and a limited-time reward. The regular reward is a reward without a defined expiration period. The limited-time reward is a reward with a defined expiration period. The expiration period may be, for example, a period such as 3 months, 6 months, or 1 year after the reward value is given. The expiration period may be different depending on the reward value. The reward value may include a regular reward value and a limited-time reward value. The regular reward value is a reward value without a defined expiration period. The limited-time reward value is a reward value with a defined expiration period. The regular reward may be given to the user in connection with the purchase of goods and the purchase of travel in a plurality of services. The limited-time reward may be given to the user in connection with access to a site in a plurality of services.

[0028] The user's usage status may include information regarding the user's usage rank. The user's usage rank is information indicating the user's usage level in a plurality of services. The user's usage rank may be information indicating the user's usage level in a plurality of services in stages. The user's usage rank may be determined by the type of service that the user has started using. As a specific example, when the user has started using both the first service and the second service, the user's usage rank may be higher than when the user has started using one of the first service and the second service. The user's usage rank may be determined by the amount of usage that the user has used in a plurality of services.

[0029] The user's usage status may include the user's behavior history. The user's behavior history may include impressions (IMP). Impressions indicate the number of times information was displayed in each service. The user's behavior history may include click-through rates (CTR). Click-through rates indicate the ratio of the number of clicks to the number of times information was displayed in each service. The user's behavior history may include conversions (CV). Conversions indicate the number of times a targeted behavior was performed starting from information displayed in each service. Conversions include the completion of a transaction in an e-commerce service, and include the purchase of goods or services in e-commerce. Conversions include the completion of a transaction in a travel service, and include the purchase of goods or services related to travel.

[0030] The winning probability acquisition unit 30C acquires the winning probability. The winning probability acquisition unit 30C acquires the winning probability when a user's instruction is received at a specific site. The winning probability acquisition unit 30C acquires the winning probability corresponding to the user's usage situation.

[0031] The winning probability acquisition unit 30C may acquire the winning probability corresponding to the winning rank. The winning ranks have different winning values. The winning ranks may include the first prize and the second prize. The first prize may be a winning rank with a higher winning value than the second prize. The first prize may be a winning rank with a higher reward value given at the time of winning than the second prize. To give a specific example, 100 points may be given to the user for a first prize win, and 1 point may be given to the user for a second prize win. The winning probability corresponding to a first prize win may be a lower probability than the winning probability corresponding to a second prize win.

[0032] The lottery execution unit 30D conducts a lottery. The lottery execution unit 30D conducts a lottery in response to the user's lottery instruction. In particular, the lottery execution unit 30D conducts a lottery with the winning probability acquired by the winning probability acquisition unit 30C. The lottery execution unit 30D may conduct a lottery with the winning probability corresponding to the winning rank.

[0033] The advertisement providing unit 30E provides an advertisement to the user. The advertisement providing unit 30E provides an advertisement in response to the user's instruction. In particular, the advertisement providing unit 30E provides the advertisement submitted in response to the instruction of the advertisement provider to the user.

[0034] The reward control unit 30F performs control regarding the reward corresponding to the user. When the reward update condition is satisfied, the reward control unit 30F updates the reward value corresponding to the user. When the reward update condition is satisfied, the reward control unit 30F increases or decreases the reward value corresponding to the user.

[0035] The reward control unit 30F gives a reward to the user. When the reward giving condition is satisfied, the reward control unit 30F gives a reward to the user. The reward giving condition is included in the reward update condition.

[0036] In particular, when a user purchases a product through an e-commerce service, the reward control unit 30F may grant a reward to the user. When the user contracts for a trip through a travel service, the reward control unit 30F may grant a reward to the user. When the user wins a lottery, the reward control unit 30F may grant a reward to the user. When the user accesses a website corresponding to various services, the reward control unit 30F may grant a reward to the user.

[0037] The reward control unit 30F consumes the rewards held by the user. When the reward consumption condition is satisfied, the reward control unit 30F consumes the rewards held by the user. The reward consumption condition is included in the reward update condition.

[0038] In particular, when the reward control unit 30F purchases a product through an e-commerce service, it consumes the rewards held by the user according to the instruction from the user. When the reward control unit 30F contracts for a trip through a travel service, it consumes the rewards held by the user according to the instruction from the user.

[0039] <Reward management database 31A> As shown in FIG. 4, the storage unit 31 stores a reward management database 31A. In the reward management database 31A, a reward ID, date and time information, a user ID, a service type, a reward type, and a reward value are associated with each other.

[0040] The reward ID is information that can identify the update of the reward corresponding to the user ID. The date and time information is information indicating the date and time when the update of the reward corresponding to the user ID was performed. The user ID is information indicating the user for whom the update of the reward was performed. The service type is information indicating the service that caused the update of the reward corresponding to the user ID. The reward type is information indicating the type of the reward for which the update was performed. The reward type includes, for example, a regular reward and a time-limited reward. The reward value is the reward value for which the update of the reward corresponding to the user ID was performed. The reward value can identify whether a reward was granted corresponding to the user ID or whether the reward corresponding to the user ID was consumed.

[0041] In this way, when updating the reward corresponding to the user ID, information regarding the reward is registered in the reward management database 31A. Thereby, based on the reward management database 31A, information regarding the update of the reward corresponding to the user becomes identifiable.

[0042] <User management database 31B> As shown in FIG. 5, the storage unit 31 stores the user management database 31B. In the user management database 31B, a user ID, a usage rank, a total held reward value, a normal held reward value, and a limited-period held reward value are associated with each other. In the user management database 31B, a user ID and a plurality of service types are associated with each other. In the user management database 31B, a plurality of update types are associated with the service type. The update types include a total reward value, a normal reward value, and a limited-period reward value. In the user management database 31B, a user ID, a plurality of service types, and a user's behavior history are associated with each other. The user's behavior history may include impressions, click-through rates, and conversions. Note that in the user management database 31B, a password, a user address, and a user contact are associated with the user ID.

[0043] The total held reward value is information indicating the total of the reward values currently held by the user. The normal held reward value is information indicating the total of the normal reward values currently held by the user. The limited-period held reward value is information indicating the total of the limited-period reward values currently held by the user.

[0044] The service type is information indicating the service that causes the update of the reward corresponding to the user ID. The service type may include all services, a first service, and a second service. All services is information indicating all services. The first service may be, for example, an e-commerce service. The second service may be, for example, a travel service.

[0045] The update type is information indicating the type of reward update corresponding to the user ID. The update type may include grant and consumption. Grant is information indicating the grant of a reward to the user. Consumption is information indicating the consumption of the reward held by the user.

[0046] The total reward value is information indicating the total of the reward values corresponding to the user ID, service type, and update type. The normal reward value is information indicating the total of the normal reward values corresponding to the user ID, service type, and update type. The limited-time reward value is information indicating the total of the limited-time reward values.

[0047] The total reward value, normal reward value, and limited-time reward value corresponding to the user ID, service type, and update type are reward values within a predetermined reference period, but may also be reward values regardless of whether they are within the reference period. The reference period may be, for example, one year, six months, or three months.

[0048] In this way, according to the update trigger of the reward corresponding to the user ID, the user management database 31B is updated. Thereby, based on the user management database 31B, the usage status of the user in a plurality of services can be identified.

[0049] <Winning probability table 31C> As shown in FIG. 6, the storage unit 31 stores the winning probability table 31C. The winning probability table 31C is a table for obtaining the winning probability. In the winning probability table 31C, the usage status and the winning probability are associated. The usage status includes the usage rank, the total held reward value, the consumed normal reward value caused by the first service, and the granted limited-time reward value caused by the second service. The winning probability includes the winning probability corresponding to the first prize and the winning probability corresponding to the second prize. In this way, by referring to the winning probability table 31C, the winning probability is obtained according to the usage status of the user in a plurality of services.

[0050] For a specific example, when the user's usage rank is high, the winning probability may be higher than when the user's usage rank is low. When the total reward value held by the user is high, the winning probability may be higher than when the total reward value held by the user is low. When the normal reward value given to the user due to the first service is high, the winning probability may be higher than when the normal reward value given to the user due to the first service is low. When the limited-time reward value consumed by the user due to the second service is high, the winning probability may be higher than when the limited-time reward value consumed by the user due to the second service is low.

[0051] The user's usage rank, the total reward value held by the user, the normal reward value given to the user due to the first service, and the limited-time reward value consumed by the user due to the second service are information proportional to the degree of user usage. Thus, the user's usage rank, the total reward value held by the user, the normal reward value given to the user due to the first service, and the limited-time reward value consumed by the user due to the second service are information indicating the degree of user usage. Thus, when the second usage situation is a usage situation with a lower degree of usage than the first usage situation, when the user's usage situation is the first usage situation, the winning probability may be higher than when the user's usage situation is the second usage situation.

[0052] <User Information Management Process> Here, the user information management process will be described with reference to FIG. 7. The user information management process is a process executed by the control unit 30 at every predetermined cycle. In the following processes, it is described on the premise that the user authentication has been performed normally.

[0053] As shown in FIG. 7, in step S10, the control unit 30 determines whether the action history update condition is satisfied. The action history update condition is satisfied when the action history of the user in a plurality of services is generated. In this case, the control unit 30 may determine whether the action history update condition is satisfied based on whether it has received the action history of the user from the server that provides the service.

[0054] When the control unit 30 determines that the action history update condition is not satisfied, the process proceeds to step S13. When the control unit 30 determines that the action history update condition is satisfied, the process proceeds to step S11.

[0055] In step S11, the control unit 30 executes an action history acquisition process. In the action history acquisition process, the control unit 30 acquires the user's action history by communicating with the server that provides the service. The user's action history may include a user ID, a service type, and an action type.

[0056] In step S12, the control unit 30 executes an action history update process. In the action history update process, the control unit 30 updates the user management database 31B so as to change the action history corresponding to the user ID based on the user's action history acquired in step S18. In this way, the control unit 30 registers the user's action history.

[0057] In step S13, the control unit 30 determines whether the reward update condition is satisfied. The reward update condition is satisfied when the reward value corresponding to the user is updated. Specifically, the reward update condition is satisfied when a reward is given to the user in a plurality of services. The reward update condition is satisfied when the reward corresponding to the user is consumed in a plurality of services. The control unit 30 may determine whether the reward update condition is satisfied by communicating with the server that provides the service.

[0058] When the control unit 30 determines that the reward update condition is not satisfied, the process proceeds to step S17. When the control unit 30 determines that the reward update condition is satisfied, the process proceeds to step S14.

[0059] In step S14, the control unit 30 executes reward information acquisition processing. In the reward information acquisition processing, the control unit 30 acquires reward information by communicating with a server that provides a service. The reward information may include a user ID, a service type, a reward type, a reward update type, and a reward value to be updated.

[0060] In step S15, the control unit 30 executes reward information registration processing. In the reward information registration processing, the control unit 30 registers the reward information acquired in step S11 in the reward management database 31A.

[0061] Taking a specific example, in step S14, the control unit 30 acquires a user ID, that a reward is to be given to the user, the reward value to be given, and the reward type from the e-commerce server 12. In this case, in step S15, the control unit 30 registers the user ID, the service type, the reward type, and the reward value to be given in the reward management database 31A. In particular, the control unit 30 registers the e-commerce service as the service type in the reward management database 31A.

[0062] In step S14, the control unit 30 acquires a user ID, that a reward corresponding to the user is to be consumed, the reward value to be consumed, and the reward type from the travel management server 13. In this case, in step S15, the control unit 30 registers the user ID, the service type, the reward type, and the reward value to be consumed in the reward management database 31A. In particular, the control unit 30 registers the travel service as the service type in the reward management database 31A.

[0063] In step S16, the control unit 30 executes reward value update processing. In the reward value update processing, the control unit 30 updates the user management database 31B so as to change the reward value corresponding to the user ID based on the reward information registered in the reward management database 31A. In particular, the control unit 30 updates the total held reward value, the normal held reward value, and the period-limited held reward value corresponding to the user ID in the user management database 31B. Also, the control unit 30 updates the total reward value, the normal reward value, and the period-limited reward value corresponding to the user ID, service type, and update type in the user management database 31B. In this way, the control unit 30 registers information regarding the reward value corresponding to the user.

[0064] In step S17, the control unit 30 determines whether the usage rank update condition is satisfied. The usage rank update condition is satisfied when the usage rank corresponding to the user is updated. Specifically, the usage rank update condition may be satisfied when the user starts using a plurality of services. In this case, the control unit 30 may determine whether the usage rank update condition is satisfied based on the service type for which the user's usage has started by determining whether it has received information indicating that the user's usage has started from the server that provides the service.

[0065] The usage rank update condition may be satisfied when the usage amount used by the user in a plurality of services exceeds a predetermined amount. In this case, when the control unit 30 receives information regarding the usage amount used by the user from the server that provides the service, the control unit 30 may determine whether the usage rank update condition is satisfied based on whether the usage amount used by the user exceeds the predetermined amount.

[0066] If the control unit 30 determines that the usage rank update condition is not satisfied, it ends the user information management processing. If the control unit 30 determines that the usage rank update condition is satisfied, it proceeds to step S18.

[0067] In step S18, the control unit 30 executes a usage rank acquisition process. In the usage rank acquisition process, the control unit 30 acquires usage rank information. The usage rank information may include a user ID and a usage rank. In particular, the control unit 30 may acquire usage rank information including the usage rank corresponding to the user ID based on the result determined in step S17.

[0068] In step S19, the control unit 30 executes a usage rank update process. In the usage rank update process, the control unit 30 updates the user management database 31B so as to change the usage rank corresponding to the user ID based on the usage rank information acquired in step S18. In this way, the control unit 30 registers information regarding the usage rank corresponding to the user. In particular, the control unit 30 registers information regarding the usage rank of the user based on the usage status of the user in a plurality of services.

[0069] <Lottery control process> Next, the lottery control process will be described with reference to FIG. 8. The lottery control process is a process executed by the control unit 30 at a predetermined cycle.

[0070] In step S20, the control unit 30 determines whether there is a lottery instruction by the user through communication with the terminal device 18. The lottery instruction is an instruction given by the user after accessing a predetermined site, but it may also be the act of accessing the predetermined site itself. That is, the lottery instruction may be given by the user at the predetermined site. In this way, the control unit 30 determines whether there is a lottery instruction by the user based on whether it has received the user's lottery instruction at the predetermined site.

[0071] When the control unit 30 determines that there is no lottery instruction by the user, it ends the lottery control process. When the control unit 30 determines that there is a lottery instruction by the user, it proceeds to step S21.

[0072] In step S21, the control unit 30 executes a usage status acquisition process. In the usage status acquisition process, the control unit 30 acquires the usage status of the user in multiple services. In particular, the control unit 30 acquires the usage status of the user in multiple services by referring to the user management database 31B.

[0073] In detail, the control unit 30 acquires information regarding rewards granted to the user in multiple services as the user's usage status. The control unit 30 acquires information regarding rewards consumed by the user in multiple services as the user's usage status. The control unit 30 acquires reward value held by the user as the user's usage status. In addition, the control unit 30 acquires at least one of a normal reward value and a time-limited reward value among the reward values ​​held by the user as the user's usage status. The control unit 30 acquires information regarding the user's usage rank as the user's usage status.

[0074] In step S22, the control unit 30 executes a winning probability acquisition process. In the winning probability acquisition process, the control unit 30 acquires a winning probability corresponding to the user's usage status in response to a user's instruction on a specific site. In particular, the control unit 30 acquires a winning probability corresponding to a winning grade. In this way, the control unit 30 acquires a winning probability corresponding to the user's usage status upon receiving a lottery instruction from the user.

[0075] As a specific example, the control unit 30 may obtain a higher winning probability when the user's usage rank is high than when the user's usage rank is low. The control unit 30 may obtain a higher winning probability when the user's total held reward value is high than when the user's total held reward value is low. The control unit 30 may obtain a higher winning probability when the user's granted normal reward value resulting from the first service is high than when the user's granted normal reward value resulting from the first service is low. The control unit 30 may obtain a higher winning probability when the user's consumption period limited reward value resulting from the second service is high than when the user's consumption period limited reward value resulting from the second service is low.

[0076] Thus, when the second usage situation has a lower degree of utilization than the first usage situation, the control unit 30 obtains a higher winning probability when the user's usage situation is the first usage situation than when the user's usage situation is the second usage situation.

[0077] In step S23, the control unit 30 executes an advertisement providing process. In the advertisement providing process, the control unit 30 transmits the advertisement stored in the storage unit 31 to the terminal device 18 for which a lottery instruction has been given. In this way, the control unit 30 provides the advertisement submitted by the advertisement provider according to the user's instruction.

[0078] In step S24, the control unit 30 determines whether or not the lottery condition is satisfied. The lottery condition may be satisfied when the viewing of the advertisement is completed before a predetermined time elapses. In this case, when the control unit 30 determines, through communication with the terminal device 18, that the viewing of the advertisement has been completed before the predetermined time elapses, the control unit 30 determines that the lottery condition is satisfied. When the control unit 30 determines that the lottery condition is not satisfied, the lottery control process ends. When the control unit 30 determines that the lottery condition is satisfied, the process proceeds to step S25.

[0079] In step S25, the control unit 30 executes a lottery execution process. In the lottery execution process, the control unit 30 conducts a lottery according to the user's instruction with the winning probability obtained in step S22. In particular, the control unit 30 conducts a lottery according to the user's instruction with the winning probability corresponding to the winning rank obtained in step S22. Further, the control unit 30 conducts a lottery with the winning probability corresponding to at least one of the normal reward value and the limited-time reward value.

[0080] In step S26, the control unit 30 executes a lottery result transmission process. In the lottery result transmission process, the control unit 30 transmits the lottery result to the terminal device 18. In the terminal device 18, the terminal control unit 20 causes the terminal display unit 24 to display an image indicating the lottery result. Thereby, the control unit 30 can provide the lottery result to the user.

[0081] In step S27, the control unit 30 determines whether or not it has won the lottery. If the control unit 30 determines that it has not won the lottery, it ends the lottery control process. If the control unit 30 determines that it has won the lottery, it proceeds to step S28.

[0082] In step S28, the control unit 30 executes a reward granting process. In the reward granting process, the control unit 30 adds a predetermined reward value to the reward value corresponding to the user ID. In this way, when the control unit 30 wins the lottery, it grants a reward to the user.

[0083] <Actions and Effects of the First Embodiment> The actions and effects of the first embodiment will be described. (1-1) The control unit 30 acquires the usage status of the user in a plurality of services. The control unit 30 conducts a lottery with a winning probability corresponding to the usage status of the user in response to the user's instruction at a predetermined site. For this reason, the lottery is conducted with a winning probability corresponding to the usage status of the user in a plurality of services. Therefore, while giving diversity to the services used by the user, it is possible to enhance the user's awareness of the usage status in a plurality of services and raise the expectation of participating in the lottery.

[0084] (1-2) Triggered by receiving the user's instruction, the control unit 30 acquires the winning probability corresponding to the usage status of the user. For this reason, it is possible to acquire the winning probability corresponding to the usage status of the user at the time when the user's instruction is received, rather than the usage status of the user before receiving the user's instruction. Thereby, it is possible to give real-time property to the usage status of the user in a plurality of services, and the lottery is conducted with a winning probability corresponding to the usage status of the user having real-time property. Therefore, while giving diversity to the services used by the user, it is possible to enhance the user's awareness of the usage status in a plurality of services and raise the expectation of participating in the lottery.

[0085] (1-3) The control unit 30 acquires, as the usage status of the user, information regarding the rewards given to the user in a plurality of services. For this reason, a lottery is conducted with a winning probability corresponding to the information regarding the rewards given to the user in a plurality of services. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of the rewards given in a plurality of services and raise the expectation of participating in the lottery.

[0086] (1-4) The control unit 30 acquires, as the usage status of the user, information regarding the rewards consumed by the user in a plurality of services. For this reason, a lottery is conducted with a winning probability corresponding to the information regarding the rewards consumed by the user in a plurality of services. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of the rewards consumed in a plurality of services and raise the expectation of participating in the lottery.

[0087] (1-5) The control unit 30 acquires, as the usage status of the user, the reward value held by the user in a plurality of services. For this reason, a lottery is conducted with a winning probability corresponding to the reward value that can be consumed in a plurality of services and is held by the user. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of the reward value held by the user and raise the expectation of participating in the lottery.

[0088] (1-6) The control unit 30 acquires, as the usage status of the user, at least one of a normal reward value with no defined expiration period and a time-limited reward value with a defined expiration period among the reward values held by the user. The control unit 30 conducts a lottery with a winning probability corresponding to at least one of the normal reward value and the time-limited reward value. For this reason, a lottery is conducted with a winning probability corresponding to at least one of the normal reward value and the time-limited reward value among the reward values held by the user. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of at least one of the normal reward value and the time-limited reward value held by the user in multiple services, and to raise the expectation of participating in the lottery. Also, the time-limited reward value has a defined expiration period. For this reason, the reference period for the time-limited reward value consumed by the user can be managed according to the expiration period.

[0089] (1-7) The control unit 30 acquires, as the usage status of the user, information regarding the user's usage rank in multiple services. For this reason, a lottery is conducted with a winning probability corresponding to the user's usage rank in multiple services. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of the usage rank in multiple services, and to raise the expectation of participating in the lottery.

[0090] (1-8) When the usage status is the first usage status, the control unit 30 acquires a higher winning probability than when the usage status is the second usage status with a lower degree of usage than the first usage status. For this reason, by increasing the degree of usage of the user in multiple services, the winning probability of the lottery can be increased. Therefore, while diversifying the services used by the user, it is possible to enhance the user's awareness of the usage status in multiple services, and to raise the expectation of participating in the lottery.

[0091] In particular, users with a higher reward value they possess tend to be more likely to consume the reward value they possess than users with a lower reward value. Thus, when a user has a high reward value, by conducting a lottery based on a higher winning probability than when the user has a low reward value, it is possible to increase the likelihood that the user will consume the reward value in a plurality of services.

[0092] (1-9) The control unit 30 conducts a lottery with a winning probability corresponding to the winning rank. Therefore, it is possible to provide the user with a lottery opportunity according to the winning rank. Thus, while diversifying the services used by the user, it is possible to enhance the user's awareness of their usage status in a plurality of services and raise the user's anticipation of participating in the lottery.

[0093] [Second Embodiment] Next, the second embodiment will be described. In the following description, the same components as those in the already described embodiments are denoted by the same reference numerals, and the overlapping descriptions are omitted or simplified.

[0094] <Winning Probability Table 31C> In the second embodiment, in the winning probability table 31C, the user's behavior history and the winning probability may be associated with each other. As a specific example, when there are many conversions due to the first service, a higher winning probability may be associated than when there are few conversions due to the first service.

[0095] <Lottery Control Process> In such a case, in step S21 of FIG. 8, the control unit 30 may acquire the user's behavior history of the user's actions in a plurality of services as the user's usage status. In step S22 of FIG. 8, the control unit 30 may acquire the winning probability corresponding to the user's behavior history of the user's actions in a plurality of services. In step S25 of FIG. 8, the control unit 30 may conduct a lottery with the winning probability corresponding to the user's behavior history of the user's actions in a plurality of services.

[0096] <Operation and Effect of the Second Embodiment> The operation and effect of the second embodiment will be described. (2-1) The control unit 30 acquires, as the usage status of the user, the user's action history of actions performed by the user in a plurality of services. For this reason, a lottery is conducted with a winning probability corresponding to the user's action history in a plurality of services. Therefore, it is possible to enhance the awareness of the user's actions in a plurality of services and to raise the expectation of participating in the lottery.

[0097] [Modification Example] This embodiment can be implemented with the following modifications. This embodiment and the following modification examples can be implemented in combination with each other within a technically non-conflicting range.

[0098] · The winning probability may correspond to the usage status of the user divided into three or more levels. The usage status of the user may be divided into a first range, a second range, and a third range. The second range is a range where the degree of usage of the user in each service is higher than that in the first range. The third range is a range where the degree of usage of the user in each service is higher than that in the second range. The winning probability may correspond to the first range, the second range, and the third range. The winning probability corresponding to the third range may be higher than the winning probability corresponding to the first range and the winning probability corresponding to the second range. The winning probability corresponding to the first range may be lower than the winning probability corresponding to the second range. The winning probability corresponding to the first range may be higher than the winning probability corresponding to the second range. In such a case, by increasing the winning probability for users with a low degree of usage in each service, it becomes easier to give a reward to the user by winning the lottery. Thereby, the degree of usage of the user can be increased.

[0099] · The winning probability may correspond to at least any one of the held normal reward value, the held normal reward value, and the held period-limited reward value. The winning probability may be varied according to at least any one of the held normal reward value, the held normal reward value, and the held period-limited reward value.

[0100] · The winning probability may correspond to at least any one of the total consumption reward value, total granted reward value, normal consumption reward value, normal granted reward value, consumption period-limited reward value, and granted period-limited reward value resulting from all services. The winning probability may vary according to at least any one of the total consumption reward value, total granted reward value, normal consumption reward value, normal granted reward value, consumption period-limited reward value, and granted period-limited reward value resulting from all services.

[0101] · The winning probability may correspond to at least any one of the total consumption reward value, total granted reward value, normal consumption reward value, normal granted reward value, consumption period-limited reward value, and granted period-limited reward value resulting from each service. The winning probability may vary according to at least any one of the total consumption reward value, total granted reward value, normal consumption reward value, normal granted reward value, consumption period-limited reward value, and granted period-limited reward value resulting from each service.

[0102] · The winning probability may correspond to the usage status of the user in all of a plurality of services, or may correspond to the usage status of the user in a part of a plurality of services. The winning probability may correspond to the usage status of the user in each of a plurality of services.

[0103] · When special conditions are satisfied, the control unit 30 may conduct a lottery with a higher winning probability than when the special conditions are not satisfied. The special conditions may be satisfied during a special period. The special period may be predetermined. The special conditions may be satisfied by an entry in response to a user's instruction. The special conditions may be satisfied by an entry in response to a user's instruction during a special period.

[0104] · The user's behavior history may include the stay time. The stay time indicates the time spent staying at the site of each service. The user's behavior history may include the number of pages visited. The number of pages visited indicates the number of pages viewed at the site of each service. The user's behavior history may not include at least any one of impressions, click-through rates, and conversions.

[0105] · The usage status of a user in each service may include the number of years elapsed since the user started using the service. The usage status of a user in each service may include the cumulative reward value given regardless of the period. The usage status of a user in each service may include the cumulative reward value consumed regardless of the period. The usage status of a user in each service may include the total of the cumulative reward value given and the cumulative reward value consumed regardless of the period. The usage status of a user in each service may include the number of times the normal reward value was given to the user. The usage status of a user in each service may include the number of times the limited-time reward value was given to the user. The usage status of a user in each service may include the number of times the user consumed the normal reward value. The usage status of a user in each service may include the number of times the user consumed the limited-time reward value. The usage status of a user in each service may include the amount of money the user spent.

[0106] · The usage status of a user in multiple services may include, depending on the user, not only the usage status of using multiple services but also the usage status of using one type of service and not using other services.

[0107] · In addition to the e-commerce service and the travel service, the information management system 10 may provide another service. To give a specific example, the information management system 10 may provide a video distribution service. The information management system 10 may provide a leaflet service. The information management system 10 may provide an electronic payment service. The usage status of a user in the electronic payment service may include the reward value corresponding to the user caused by the electronic payment service and the reward value consumed by the user in the electronic payment service itself. The usage status of a user in the electronic payment service may include the amount of money the user spent in the electronic payment service itself. The information management system 10 may not provide at least any one of the e-commerce service and the travel service. The information management system 10 may provide one or more services.

[0108] · The plurality of services may include a lottery service that conducts a lottery event and a service different from the lottery service. That is, the control unit 30 may conduct a lottery with a lottery probability corresponding to the usage status of the user in the past lottery service itself in the lottery service. To give a specific example, the control unit 30 may conduct a lottery with a lottery probability corresponding to whether or not the user won the lottery in the past lottery service itself in the lottery service. The control unit 30 may conduct a lottery with a lottery probability corresponding to the number of times the user won the lottery in the past lottery service itself in the lottery service. The control unit 30 may conduct a lottery with a lottery probability corresponding to the reward value given to the user due to winning the lottery in the past lottery service itself in the lottery service.

[0109] · After the lottery condition is satisfied in response to the user's lottery instruction, the control unit 30 may acquire the usage status of the user in the plurality of services. The control unit 30 may determine that the lottery condition is satisfied without providing an advertisement in response to the user's lottery instruction.

[0110] · When the control unit 30 receives the user's lottery instruction at a predetermined site corresponding to each service instead of at a predetermined site where the lottery event is conducted, the control unit 30 may conduct a lottery. To give a specific example, when the control unit 30 receives the user's lottery instruction at a predetermined site corresponding to the e-commerce service, the control unit 30 may conduct a lottery. When the control unit 30 receives the user's lottery instruction at a predetermined site corresponding to the travel service, the control unit 30 may conduct a lottery.

[0111] · The control unit 30 may conduct a lottery not at the timing when the user's lottery instruction is received, but when a predetermined date and time is reached after the user's lottery instruction is received. That is, the control unit 30 may conduct a lottery triggered by the fact that a predetermined date and time is reached after the user's lottery instruction is received. The control unit 30 may conduct a lottery in response to an instruction for entering a campaign in addition to the lottery instruction for conducting a lottery as the user's instruction.

[0112] ·The control unit 30 may perform a lottery with a winning probability corresponding to the user's attribute information. The user's attribute information may include the user's segment information. The user's attribute information may include the user's age, gender, and address. The user's attribute information may include information regarding the user's usage status. Specifically, the user's attribute information may include the user's behavior history. The user's attribute information may include the user's usage rank.

[0113] ·The control unit 30 may notify the user of the winning probability. The control unit 30 may notify the user of the user's usage status. The control unit 30 may notify the user of the relationship between the user's usage status and the winning probability.

[0114] ·The user management database 31B may be configured as a plurality of databases. To give a specific example, the user management database 31B may include a first user management database, a second user management database, and a third user management database. In the first user management database, a user ID, a usage rank, a total held reward value, a normal held reward value, and a limited-period held reward value may be associated. In the second user management database, a user ID, a plurality of service types, and the user's behavior history may be associated. In the third user management database, a user ID, a plurality of service types, a plurality of update types, a total reward value, a normal reward value, and a limited-period reward value may be associated. The plurality of databases included in the user management database 31B may be managed by another server.

[0115] ·The control unit 30 may, for example, grant a discount coupon as a reward to the user. The discount coupon may be, for example, a discount for at least any one of the purchase of goods, the provision of travel, and the provision of services, and may also be a coupon available at affiliated stores. Further, the control unit 30 may, for example, grant the goods themselves, the provision of travel itself, or the provision of services itself as a reward to the user. Further, the control unit 30 may, for example, grant the right itself to participate in a lottery as a reward to the user.

[0116] ·The information management device 11 may be composed of a plurality of devices. To give a specific example, the information management device 11 may include a user management server, a reward granting server, an advertising server, and a lottery control server. The user management server is a server that manages information about users. The reward granting server is a server that grants rewards to users. The advertising server is a server that provides advertisements to users. The lottery control server is a server that controls lottery events. The combination of the user management server, the reward granting server, the advertising server, and the lottery control server may have different administrators or the same administrator.

[0117] ·The information management device 11 has some functions, but some functions of the information management device 11 may be provided in another device. To give a specific example, the information management device 11 may not manage information about users. In this case, the information management device 11 may be configured to obtain information about users from a user management server different from the information management device 11. The information management device 11 may not grant rewards to users. In this case, the information management device 11 may control another reward granting server different from the information management device 11 to grant rewards to users. The information management device 11 may not provide advertisements to users. In this case, the information management device 11 may control another advertising server different from the information management device 11 to provide advertisements to users.

[0118] · As used herein, the expression "at least any one" means one or more of the desired options. As an example, the expression "at least any one" as used herein means only one option or both of the two options if the number of options is two. As another example, the expression "at least any one" as used herein means only one option or any combination of two or more options if the number of options is three or more.

[0119] [Appendix] The following describes the technical ideas grasped from the above-described embodiments and modification examples. (A) The information management device includes a usage situation acquisition unit that acquires the usage situation of a user in a plurality of services, a winning probability acquisition unit that acquires a winning probability corresponding to the usage situation of the user acquired by the usage situation acquisition unit in response to a user's instruction at a predetermined site, and a lottery execution unit that performs a lottery with the winning probability acquired by the winning probability acquisition unit.

[0120] (B) The information management device described in (A) includes a user instruction reception unit that receives a user's instruction at a predetermined site, and the winning probability acquisition unit acquires a winning probability corresponding to the usage situation of the user acquired by the usage situation acquisition unit when the user instruction reception unit receives a user's instruction.

[0121] (C) In the information management device described in (A) or (B), the usage situation acquisition unit acquires the user's action history of the user's actions in a plurality of services as the usage situation of the user.

[0122] (D) In the information management device described in any one of (A) to (C), the usage situation acquisition unit acquires information regarding the rewards given to the user in a plurality of services as the usage situation of the user.

[0123] In the information management device according to any one of (E) to (A) to (D), the usage acquisition unit acquires information on rewards consumed by the user in a plurality of services as the usage status of the user.

[0124] In the information management device according to any one of (F) to (A) to (E), the usage acquisition unit acquires, as the usage status of the user, the reward value that is consumable in a plurality of services and that the user holds.

[0125] In the information management device according to (G) to (F), the usage acquisition unit acquires at least one of a normal reward value with no expiration date and a time-limited reward value with an expiration date among the reward values held by the user as the usage status of the user, and the lottery execution unit performs a lottery with a winning probability corresponding to at least one of the normal reward value and the time-limited reward value acquired by the usage acquisition unit.

[0126] In the information management device according to any one of (H) to (A) to (G), the usage acquisition unit acquires information on the usage rank of the user in a plurality of services as the usage status of the user.

[0127] In the information management device according to any one of (I) to (A) to (H), when the usage status acquired by the usage acquisition unit is a first usage status, the winning probability acquisition unit acquires a higher winning probability than when the usage status acquired by the usage acquisition unit is a second usage status with a lower degree of usage than the first usage status.

[0128] In the information management device according to any one of (J) to (A) to (I), the winning probability acquisition unit acquires a winning probability corresponding to a winning rank, and the lottery execution unit performs a lottery with the winning probability corresponding to the winning rank acquired by the winning probability acquisition unit.

[0129] (K) The information management system includes a usage situation acquisition unit that acquires the usage situation of a user in a plurality of services, a winning probability acquisition unit that acquires a winning probability corresponding to the usage situation of the user acquired by the usage situation acquisition unit in response to a user instruction at a predetermined site, and a lottery execution unit that performs a lottery with the winning probability acquired by the winning probability acquisition unit.

[0130] (L) The information management method is such that one or more computers execute acquiring the usage situation of a user in a plurality of services, acquiring a winning probability corresponding to the usage situation of the user in response to a user instruction at a predetermined site, and performing a lottery with the winning probability.

[0131] (M) The program causes one or more computers to execute acquiring the usage situation of a user in a plurality of services, acquiring a winning probability corresponding to the usage situation of the user in response to a user instruction at a predetermined site, and performing a lottery with the winning probability.

Explanation of Signs

[0132] 10… Information management system, 11… Information management device, 12… E-commerce server, 13… Travel management server, 18… Terminal device, 20… Terminal control unit, 30… Control unit, 30A… User instruction reception unit, 30B… Usage situation acquisition unit, 30C… Winning probability acquisition unit, 30D… Lottery execution unit, 30E… Advertising provision unit, 30F… Reward control unit, 31… Storage unit, 31A… Reward management database, 31B… User management database, 31C… Winning probability table.

Claims

1. A usage status acquisition unit that acquires user usage statuses of a plurality of services; a winning probability acquisition unit that acquires a winning probability corresponding to the user's usage status acquired by the usage status acquisition unit in response to an instruction from the user at a predetermined site; a lottery execution unit that performs a lottery with the winning probability acquired by the winning probability acquisition unit; Equipped with Information management device.

2. 2. The information management device according to claim 1, a user instruction receiving unit that receives an instruction from a user at a predetermined site, the winning probability acquisition unit, upon receipt of a user instruction by the user instruction receiving unit, acquires a winning probability corresponding to the user's usage status acquired by the usage status acquisition unit; Information management device.

3. 2. The information management device according to claim 1, The usage status acquisition unit acquires a behavior history of the user in a plurality of services as the usage status of the user. Information management device.

4. 2. The information management device according to claim 1, The usage status acquisition unit acquires information regarding rewards granted to the user in a plurality of services as the usage status of the user. Information management device.

5. 2. The information management device according to claim 1, The usage status acquisition unit acquires information regarding rewards consumed by the user in a plurality of services as the usage status of the user. Information management device.

6. 2. The information management device according to claim 1, The usage status acquisition unit acquires reward value that is consumable in a plurality of services and that is owned by the user as the usage status of the user. Information management device.

7. In the information management device according to claim 6, the usage acquisition unit acquires, as the usage of the user, at least one of a normal reward value with no defined expiration period and a limited-period reward value with a defined expiration period among the reward values held by the user, the lottery execution unit conducts a lottery with a winning probability corresponding to at least one of the normal reward value and the limited-period reward value acquired by the usage acquisition unit, Information management device.

8. In the information management device according to claim 1, the usage acquisition unit acquires, as the usage of the user, information regarding the user's usage rank in a plurality of services, Information management device.

9. In the information management device according to any one of claims 1 to 8, when the usage acquired by the usage acquisition unit is a first usage, the winning probability acquisition unit acquires a higher winning probability than when the usage acquired by the usage acquisition unit is a second usage with a lower degree of usage than the first usage, Information management device.

10. In the information management device according to any one of claims 1 to 8, the winning probability acquisition unit acquires a winning probability corresponding to a winning rank, the lottery execution unit conducts a lottery with the winning probability corresponding to the winning rank acquired by the winning probability acquisition unit, Information management device.

11. A usage acquisition unit that acquires the usage of a user in a plurality of services, A winning probability acquisition unit that acquires a winning probability corresponding to the usage of the user acquired by the usage acquisition unit in response to a user's instruction at a predetermined site, A lottery execution unit that performs a lottery based on the winning probability obtained by the winning probability acquisition unit, comprising an information management system. **Claim 12** One or more computers acquire the usage status of users in a plurality of services, obtain a winning probability corresponding to the usage status of the user according to the instruction of the user at a predetermined site, perform a lottery based on the winning probability, and execute an information management method. **Claim 13** One or more computers acquire the usage status of users in a plurality of services, obtain a winning probability corresponding to the usage status of the user according to the instruction of the user at a predetermined site, perform a lottery based on the winning probability, and cause to execute a program.

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