Game system, game control method, and program
Patent Information
- Application Number
- JP2025149144
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-09-09
- Publication Date
- 2026-01-28
AI Technical Summary
Existing gaming systems require complex procedures and high processing loads when users play multiple types of games, as each game is executed sequentially, leading to inefficiencies.
A game system that allocates game value to separate first and second games, allowing them to progress independently, with value adjustments based on each game's progress, and enables value transfer between games upon user instruction.
Reduces user procedure complexity and device processing load by allowing simultaneous play of multiple games with separate value management, ensuring sufficient game value for each game and promoting the spread of additional game types.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a technique for controlling a game. [Background technology]
[0002] Gaming systems that allow users to play multiple types of games have been proposed. For example, Patent Document 1 discloses a gaming machine that allows users to play any of multiple types of games by using gaming points recorded on an IC card. Specifically, the gaming machine executes (1) a card process that acquires gaming points by inserting an IC card into an insertion slot, (2) a game selection process that selects any of multiple types of games in response to instructions from the user, (3) a game control process that progresses the selected game, and (4) a settlement process according to the results of the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 5816766 Summary of the Invention [Problem to be solved by the invention]
[0004] Under the technology of Patent Document 1, (1) card processing, (2) game selection processing, (3) game control processing, and (4) settlement processing are executed for each game in the above order. Therefore, there is a problem that the procedures for users who play multiple types of games are complicated and the processing load on the gaming device is large. In consideration of the above circumstances, a preferred embodiment of the present invention aims to reduce the complicated procedures for users and the processing load on the device when playing multiple types of games. [Means for solving the problem]
[0005] In order to solve the above problems, a game system according to a preferred embodiment of the present invention comprises an allocation unit that allocates game value received from a user to a first game and a second game, a first game control unit that uses a portion of the first game value allocated to the first game to progress the first game and increases or decreases the first game value in accordance with the progress of the first game, and a second game control unit that uses a portion of the second game value allocated to the second game to progress the second game and increases or decreases the second game value in accordance with the progress of the second game.
[0006] A preferred embodiment of the game control method of the present invention executes a first game control process that allocates a game value received from a user to a first game and a second game, progresses the first game using a portion of the first game value allocated to the first game, and increases or decreases the first game value according to the progress of the first game, and a second game control process that uses a portion of the second game value allocated to the second game to progress the second game, and increases or decreases the second game value according to the progress of the second game.
[0007] A program according to a preferred embodiment of the present invention causes one or more processors included in a game system to execute an allocation process for allocating game value received from a user to a first game and a second game, a first game control process for progressing the first game using a portion of the first game value allocated to the first game and increasing or decreasing the first game value in accordance with the progress of the first game, and a second game control process for progressing the second game using a portion of the second game value allocated to the second game and increasing or decreasing the second game value in accordance with the progress of the second game. [Brief explanation of the drawings]
[0008] [Figure 1] FIG. 1 is a plan view of a game system according to a first embodiment. [Figure 2] FIG. 2 is a block diagram illustrating an example of the functional configuration of the game system. [Figure 3] FIG. 10 is a schematic diagram of an image of the first game. [Figure 4] FIG. 10 is a schematic diagram of an image of the second game. [Figure 5] 4 is a flowchart illustrating a specific procedure of an operation executed by a control device. [Figure 6] 4 is a flowchart illustrating a specific procedure of an operation executed by a control device. [Figure 7] 10 is a flowchart illustrating a specific procedure of a transfer process. [Figure 8] FIG. 10 is a schematic diagram of an image for a user to select a relocation direction. [Figure 9] FIG. 10 is a schematic diagram of an image for a user to specify a transfer amount. [Figure 10] FIG. 2 is a schematic diagram of an image displayed on a display device. [Figure 11] FIG. 10 is a block diagram illustrating the configuration of a game system according to a third embodiment. [Figure 12] FIG. 10 is a block diagram illustrating the configuration of a game system according to a fourth embodiment. [Figure 13] FIG. 10 is a block diagram illustrating the configuration of a game device according to a fourth embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0009] The present invention will be described with reference to the accompanying drawings. The embodiments described below include various technically suitable limitations. The scope of the present invention is not limited to the embodiments exemplified below.
[0010] [First embodiment] 1 is a plan view illustrating the configuration of a gaming system 1A according to the first embodiment. The gaming system 1A is installed in, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center. The gaming system 1A used in a casino is also called a gaming machine.
[0011] As illustrated in FIG. 1, the game system 1A of the first embodiment includes a lottery mechanism 10 and a plurality of stations 30. The lottery mechanism 10 is configured to have a substantially circular shape when viewed vertically from above, and is used for a physical lottery using a lottery body B. The lottery body B is a three-dimensional object such as a sphere. The plurality of stations 30 are arranged in the circumferential direction so as to surround the lottery mechanism 10. A plurality of users (i.e., players) play a game in parallel using each of the plurality of stations 30.
[0012] The lottery mechanism 10 includes a physical lottery unit 11, a lottery field 12, and a throw-in mechanism 13. The physical lottery unit 11 is a rotatably supported disk-shaped structure (roulette). N (e.g., 25) lottery holes H are formed in the physical lottery unit 11 at equal intervals along the circumferential direction. Each of the N lottery holes H is a pocket into which a lottery object B can enter. A different number is assigned to each of the N lottery holes H. As illustrated in FIG. 1, the number assigned to each lottery hole H is written near the lottery hole H. The physical lottery unit 11 of the first embodiment rotates by being driven by a drive mechanism (not shown) such as a motor. Note that the physical lottery unit 11 does not have to be rotated.
[0013] The lottery field 12 is a circular plate-like member that surrounds the physical lottery unit 11 in a plan view from the vertical direction. The surface of the lottery field 12 is an inclined surface that slopes downward from the outer periphery to the inner periphery (i.e., the physical lottery unit 11 side). The throw-in mechanism 13 is installed near the outer periphery of the lottery field 12, and throws lottery objects B onto the surface of the lottery field 12 one by one. The lottery object B thrown by the throw-in mechanism 13 gradually approaches the physical lottery unit 11 while rolling on the surface of the lottery field 12, and finally enters one of N lottery holes H in the physical lottery unit 11. The number corresponding to the lottery hole H into which the lottery object B entered is the result of the lottery. In other words, the physical lottery using the lottery mechanism 10 is an operation of randomly selecting one of N numbers corresponding to different lottery holes H.
[0014] Each of the stations 30 is a unit used by a user to play a game. As illustrated in Fig. 1, each station 30 includes a reception mechanism 31, a dispensing mechanism 32, a display device 33, and an operation device 34.
[0015] The reception mechanism 31 is a mechanism for receiving a medium of value from a user. The medium of value is a tangible medium with which a user plays a game, such as a token coin (medal), coin (currency), or ticket. The reception mechanism 31 includes, for example, a reception port into which the medium of value is inserted and a supply path for transporting the medium of value. Inserting a medium of value can also be said as consuming or using the medium of value.
[0016] When a user plays a game, a quantity of value media corresponding to the result of the play is awarded to the user as a reward. The payout mechanism 32 is a mechanism for paying out value media to users. Specifically, the payout mechanism 32 is equipped with a payout outlet for discharging value media and a discharge path for transporting the value media to the payout outlet. The value media inserted into the reception mechanism 31 and the value media dispensed from the payout mechanism 32 may be of the same type or different types. For example, depending on the result of a user playing a game by inserting token coins into the reception mechanism 31, the payout mechanism 32 may dispense a predetermined number of token coins (i.e., the same type of value media), or the payout mechanism 32 may dispense tickets (i.e., a different type of value media) that can be exchanged for prizes, for example.
[0017] The display device 33 displays various images. For example, a flat display panel such as a liquid crystal display panel or an organic EL (ElectroLuminescence) display panel is used as the display device 33. For example, an image showing the progress of a game is displayed on the display device 33. The operating device 34 accepts operations by the user. The operating device 34 of the first embodiment is a touch panel that is configured integrally with the display surface of the display device 33 and detects contact by the user. However, an operator operated by the user may also be used as the operating device 34.
[0018] 2 is a block diagram illustrating the functional configuration of a game system 1A according to the first embodiment. As illustrated in FIG. 2, the game system 1A according to the first embodiment is a computer system including a control device 41 and a storage device 42 in addition to the lottery mechanism 10 and the plurality of stations 30. The control device 41 is, for example, one or more processors that control the elements of the game system 1A. Specifically, the control device 41 is configured by one or more types of processors, such as a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processor (DSP), a field programmable gate array (FPGA), or an application specific integrated circuit (ASIC).
[0019] The storage device 42 stores programs executed by the control device 41 and various data used by the control device 41. For example, image data representing images displayed by the display device 33 is stored in the storage device 42. For example, a known recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of multiple types of recording media, may be arbitrarily adopted as the storage device 42.
[0020] As illustrated in Figure 2, the control device 41 functions as multiple elements (allocation unit 410, first game control unit 411, second game control unit 412, display control unit 413, and payout control unit 414) for providing a game to a user by executing a program stored in the memory device 42.
[0021] A user can play the first game and the second game using gaming value corresponding to the value medium inserted into the reception mechanism 31. The gaming value is the value (i.e., credits) required for a user to play the game. The first game and the second game are separate video games that progress independently of each other. In other words, the progress of one of the first game and the second game (e.g., the game outcome) does not affect the progress of the other.
[0022] The allocating unit 410 allocates the gaming value received from the user to the first game and the second game. Specifically, the allocating unit 410 sets the gaming value to, for example, the quantity of value media inserted by the user into the reception mechanism 31 multiplied by a predetermined conversion rate α, and allocates the gaming value to the first game and the second game. For example, the allocating unit 410 sets a portion of the gaming value received from the user as a first gaming value C1 for the first game, and sets another portion of the gaming value as a second gaming value C2 for the second game. As described below, the allocating unit 410 of the first embodiment initially allocates all of the gaming value received from the user to the first game, and allocates some or all of the first gaming value C1 to the second game. The first gaming value C1 is used to play the first game, and the second gaming value C2 is used to play the second game. The storage device 42 stores a first gaming value C1 and a second gaming value C2.
[0023] The first game control unit 411 controls the progress of the first game. The second game control unit 412 controls the progress of the second game. The first game and the second game progress individually at each station 30. The first game and the second game progress in parallel at each station 30. The display control unit 413 causes the display device 33 of each station 30 to display various images. For example, the display control unit 413 causes the display device 33 to display images that represent the progress status of each of the first game and the second game.
[0024] The first game is a game that progresses according to the result of a physical lottery by the lottery mechanism 10. For example, the first game is a bingo game that progresses according to the lottery hole H into which the lottery object B, which is sequentially dropped into the lottery field 12, enters. The first game control unit 411 progresses the first game according to the number of the N lottery holes H that corresponds to the lottery hole H into which the lottery object B entered.
[0025] FIG. 3 is a schematic diagram of an image G1 (an example of a first image) that the display control unit 413 causes the display device 33 to display for the first game. The image G1 is an image that represents the progress of the first game. Specifically, the image G1 includes a first gaming value C1 and a gaming card P. The gaming card P is a bingo card on which N numbers are arranged in a matrix of 5 rows and 5 columns. The user operates the operation device 34 appropriately to specify the amount of the first gaming value C1 to be used (e.g., bet) in the first game (hereinafter referred to as the "first usage amount"). The first usage amount is part or all of the first gaming value C1.
[0026] The first game control unit 411 controls the insertion mechanism 13 to sequentially insert a plurality of lottery objects B. The first game control unit 411 sequentially changes the numbers of the N lottery holes H corresponding to the lottery holes H into which the lottery objects B have entered to valid states, and determines that a win (bingo) has been achieved when all the numbers in any one column (for example, one vertical column, one horizontal column, or one diagonal column) on the gaming card P have been changed to valid states. When a win is achieved in the first game, the first game control unit 411 adds a numerical value obtained by multiplying the first usage amount by a predetermined multiplier (odds) to the first gaming value C1 as a reward for the user. When a win is not achieved, no addition to the first gaming value C1 is performed. The first game is not limited to the types of games (bingo games) exemplified above.
[0027] The second game is a game that progresses regardless of the result of the physical lottery by the lottery mechanism 10. For example, the second game is a slot game (specifically, a video slot) in which winning or losing is determined according to a combination of multiple pictures selected probabilistically. The second game control unit 412 progresses the second game regardless of the result of the physical lottery by the lottery mechanism 10.
[0028] Before the start of the physical lottery using the lottery mechanism 10, a predetermined length of time is ensured for waiting for the designation of the first usage amount (i.e., bets) by multiple users. Also, a reasonable amount of time is required from the time the insertion mechanism 13 inserts the lottery object B until the lottery object B enters the lottery hole H. As illustrated above, it is assumed that there will be a scene in which each user waits during the progress of the first game. A suitable example of the second game is a supplementary game that users play during the period of waiting for the progress of the first game.
[0029] Consider a situation in which a game system for a first game is widely used, and the spread of a game device for a second game is being promoted. By constructing the game system 1A of the first embodiment by introducing the second game into the existing game system for the first game, it is possible to provide many users with opportunities to play the second game by utilizing the existing widely used facilities. As described above, by ensuring opportunities to play the second game, the second game becomes known to many users, which has the advantage of promoting the spread of game devices for the second game.
[0030] FIG. 4 is a schematic diagram of an image G2 (an example of a second image) that the display control unit 413 causes the display device 33 to display for the second game. The image G2 is an image that represents the progress of the second game. Specifically, the image G2 includes a second game value C2 and a plurality of spinning bodies (reels) R. The first game value C1 in the image G1 continues to be displayed in the image G2. A plurality of symbols (numbers in the example of FIG. 4) are arranged on the outer periphery of each of the plurality of spinning bodies R. The user appropriately operates the operation device 34 to specify the amount of the second game value C2 to be used (e.g., bet) in the second game (hereinafter referred to as the "second usage amount"). The second usage amount is part or all of the second game value C2.
[0031] The second game control unit 412 rotates multiple rotating bodies R in parallel and stops each rotating body R sequentially at a specific point in time. The second game control unit 412 determines that a win has been achieved when the patterns on each rotating body R form a predetermined combination (for example, a combination of the same patterns) when all of the rotating bodies R are stopped. If a win is achieved in the second game, the second game control unit 412 adds a numerical value obtained by multiplying the second usage amount by a predetermined multiplier to the second game value C2 as a reward for the user. If a win is not achieved, no addition is made to the second game value C2. Note that the second game is not limited to the types of games (video slots) exemplified above.
[0032] As illustrated above, the first game control unit 411 uses a portion of the first game value C1 allocated to the first game (i.e., the first usage amount) to progress the first game, and increases or decreases the first game value C1 depending on the progress of the first game. The second game control unit 412 uses a portion of the second game value C2 allocated to the second game (i.e., the second usage amount) to progress the second game, and increases or decreases the second game value C2 depending on the progress of the second game. The first game may be described as a game that progresses in parallel for multiple users depending on the results of a physical lottery using a common lottery mechanism 10, and the second game may be described as a game that progresses independently for each user (i.e., game results are not correlated between users).
[0033] 2 pays out a quantity of value media corresponding to the first gaming value C1 and the second gaming value C2 from the payout mechanism 32. Specifically, a quantity of value media corresponding to the sum of the first gaming value C1 and the second gaming value C2 is discharged from the payout mechanism 32. The payout of value media is executed when the user issues a payout instruction by operating the operating device 34.
[0034] 5 and 6 are flowcharts illustrating specific procedures of the processes executed by the control device 41 of the first embodiment. The processes of FIGS. 5 and 6 are executed in parallel for each of the plurality of stations 30.
[0035] When the processing of FIG. 5 starts, the allocation unit 410 determines whether or not a value medium has been inserted into the reception mechanism 31 (Sa1). If a value medium has been inserted (Sa1: YES), the allocation unit 410 allocates a quantity of game value corresponding to the amount of value medium inserted to the first game as a first game value C1 (Sa2). The first game control unit 411 progresses the first game (Sa3). Specifically, the first game control unit 411 progresses the first game using part or all of the first game value C1, and increases or decreases the first game value C1 depending on the progress of the first game. Step Sa3 is an example of a "first game control process."
[0036] As illustrated in FIG. 3, an operation image Q1 (second game) is placed on an image G1 of the first game. The operation image Q1 is an image that allows the user to instruct the progress of the second game. The control device 41 determines whether or not the user has operated the operation image Q1 (Sa4). If the operation image Q1 has not been operated (Sa4: NO), the control device 41 proceeds to step Sa1. That is, the allocation of the first game value C1 by the allocation unit 410 (Sa1, Sa2) and the control of the progress of the first game by the first game control unit 411 (Sa3) are repeated.
[0037] If the operation image Q1 is operated (Sa4: YES), the display control unit 413 displays the image G2 of the second game on the display device 33 (Sa5). As illustrated in Fig. 4, the operation image Q2 (transfer) is arranged on the image G2. The operation image Q2 is an image that allows the user to instruct the transfer of game value between the first game and the second game.
[0038] The control device 41 determines whether the user has operated the operation image Q2 (Sa6). If the operation image Q2 has been operated (Sa6: YES), the allocation unit 410 executes a process of transferring the game value from one of the first game and the second game to the other (hereinafter referred to as the "transfer process") (Sa7). If the operation image Q2 has not been operated (Sa6: NO), the transfer process Sa7 is not executed.
[0039] If the second game value C2 is 0 at the time the operation image Q1 is operated (Sa4: YES), the transfer process Sa7 may be started without the condition of an operation on the operation image Q2. That is, the display of image G2 (Sa5) and the determination of the operation on the operation image Q2 (Sa6) are omitted. The second game value C2 is 0 when the user starts the second game for the first time since starting the game, or when the second game value C2 allocated in the past has decreased to 0 as a result of the progress of the second game.
[0040] FIG. 7 is a flowchart illustrating specific steps of the transfer process Sa7. When the transfer process Sa7 is started, the display control unit 413 causes the display device 33 to display the image G3 of FIG. 8 (Sa71). The image G3 is an image that allows the user to indicate the direction of the transfer of the game value (hereinafter referred to as the "transfer direction"). By operating the image G3 with the operation device 34, the user can select either a first direction in which the game value is transferred from the first game to the second game, or a second direction in which the game value is transferred from the second game to the first game. The allocation unit 410 accepts the selection of the transfer direction from the user (Sa72).
[0041] Upon receiving the selection of the transfer direction, the display control unit 413 displays image G4 of FIG. 9 on the display device 33 (Sa73). Image G4 is an image that allows the user to specify the quantity of game value (hereinafter referred to as the "transfer amount") X to be transferred between the first game and the second game. By operating image G4 with the operation device 34, the user can specify any transfer amount X, with the quantity of game value at the transfer source being the upper limit. The allocation unit 410 receives the instruction for the transfer amount X from the user (Sa74). Note that the order of the selection of the transfer direction (Sa71, Sa72) and the instruction for the transfer amount X (Sa73, Sa74) may be reversed.
[0042] The allocating unit 410 determines whether the user has selected the first direction (Sa75). If the user has selected the first direction (Sa75: YES), the allocating unit 410 executes a first process (Sa76). The first process is a process of transferring a game value of a transfer amount X from the first game to the second game. That is, a part or all of the first game value C1 is transferred to the second game value C2. Specifically, the allocating unit 410 subtracts the transfer amount X from the first game value C1 and adds the transfer amount X to the second game value C2. That is, the allocating unit 410 allocates a part or all of the first game value C1 (transfer amount X) to the second game.
[0043] On the other hand, if the user selects the second direction (Sa75: NO), the allocating unit 410 executes a second process (Sa77). The second process is a process of transferring a game value of a transfer amount X from the second game to the first game. That is, a part or all of the second game value C2 is transferred to the first game value C1. Specifically, the allocating unit 410 subtracts the transfer amount X from the second game value C2 and adds the transfer amount X to the first game value C1. That is, the allocating unit 410 allocates a part or all of the second game value C2 (transfer amount X) to the first game.
[0044] As can be understood from the above explanation, the user's selection of the transfer direction (Sa72) corresponds to selecting either the first process or the second process. That is, the allocation unit 410 executes the process instructed by the user from the first process or the second process. Furthermore, step Sa2, the first process (Sa76), and the second process (Sa77) are examples of an "allocation process."
[0045] 5, when the transfer process Sa7 is executed or when the operation image Q2 is not operated (Sa6: NO), the second game control unit 412 progresses the second game (Sa8). Specifically, the second game control unit 412 progresses the second game using part or all of the second game value C2, and increases or decreases the second game value C2 depending on the progress of the second game. Step Sa8 is an example of a "second game control process."
[0046] A user who has played the first or second game proceeding according to the above procedure can instruct the payout of a value medium by operating the operating device 34. As illustrated in FIG. 6, the control device 41 determines whether the user has instructed the payout of a value medium (Sa9). If the user has instructed the payout (Sa9: YES), the payout control unit 414 pays out an amount of value medium corresponding to the first gaming value C1 and the second gaming value C2 from the payout mechanism 32 (Sa10, Sa11). Specifically, the payout control unit 414 calculates the payout amount Y by multiplying the sum of the first gaming value C1 and the second gaming value C2 by a conversion rate β (Sa10). The conversion rate β from gaming value to value medium is, for example, the reciprocal of the conversion rate α from value medium to gaming value. The payout control unit 414 discharges the payout amount Y of value medium from the payout mechanism 32 (Sa11). If the payout of the value medium is not instructed (Sa9: NO), the payout of the value medium is not executed. The conversion rates α and β are set to arbitrary values. The concept of "conversion" between the value medium and the gaming value includes not only cases where the conversion rates α and β are values other than 1, but also cases where the conversion rates α and β are 1, for example.
[0047] As illustrated in FIG. 4, an operation image Q3 is placed on the image G2 of the second game. The operation image Q3 is an image that allows the user to instruct the second game to be suspended. As illustrated in FIG. 6, the control device 41 determines whether the user has operated the operation image Q3 (Sa12). An operation on the operation image Q3 corresponds to an instruction to deactivate (reduce or erase) the display of the second game, and is an example of a "predetermined instruction." If the operation image Q3 has been operated (Sa12: YES), the display control unit 413 determines whether the second game value C2 has a remaining amount (Sa13). That is, it is determined whether the second game value C2 is a numerical value greater than 0.
[0048] If the second gaming value C2 has no remaining amount (Sa13: NO), the display control unit 413 controls the display device 33 to erase the image G2 of the second game (Sa14). After the image G2 is erased, the display of the image G1 of the first game resumes. On the other hand, if the second gaming value C2 has a remaining amount (Sa13: YES), the display control unit 413 controls the display device 33 to reduce and display the image G2 of the second game (Sa15). Specifically, as illustrated in FIG. 10, the display control unit 413 controls the display device 33 to display, instead of the image G2, an image G2a obtained by reducing the image G2 (hereinafter referred to as a "reduced image"), superimposed on the image G1 of the first game. Specifically, the reduced image G2a is arranged in a position of the image G1 that does not overlap the gaming card P. The reduced image G2a is an image obtained by reducing the elements of the image G2 while maintaining the arrangement of all the elements, or an image obtained by reducing the image G2 by omitting or simplifying some of the elements. The reduced image G2a illustrated in FIG. 10 includes a plurality of rotating bodies R and a second game value C2, similar to the image G2 before reduction.
[0049] In a configuration in which image G2 is erased by operating operation image Q3 even when there is a remaining amount in the second game value C2, there is a possibility that the user may become engrossed in playing the first game after image G2 is erased and forget about the remaining amount in the second game value C2. In the first embodiment, if there is a remaining amount in the second game value C2, the display of the reduced image G2a corresponding to the image G2 of the second game is maintained, thereby reducing the possibility that the user will forget about the remaining amount in the second game value C2. On the other hand, if there is no remaining amount in the second game value C2, the image G2 of the second game is erased, so that a user who has used up all of the second game value C2 and then finished the second game can concentrate on playing the first game.
[0050] After executing the above process, the control device 41 proceeds to step Sa1 in Fig. 5. As can be understood from the above explanation, the control device 41 progresses the first game and the second game in parallel while transferring the game value between the first game and the second game in response to instructions from the user.
[0051] As illustrated above, in the first embodiment, the gaming value received from the user is allocated to the first game and the second game. Then, the first gaming value C1 increases or decreases in accordance with the progress of the first game using a portion of the first gaming value C1, and the second gaming value C2 increases or decreases in accordance with the progress of the second game using a portion of the second gaming value C2. Therefore, in the first embodiment, it is not necessary to execute the cumbersome procedure disclosed in Patent Document 1 for each game. In other words, the first embodiment has the advantage of reducing the complexity of the user's procedures and the processing load on the device.
[0052] Assume a configuration (hereinafter referred to as the "comparative example") in which the game value is not differentiated between the first game and the second game. In the comparative example, for example, if a user attempts to play the second game after the first game, the game value may decrease more than expected due to playing the first game, and the user may not be able to play the second game sufficiently. In contrast to the comparative example, in the first embodiment, the game value received from the user is allocated to the first game and the second game, and even if one of the first game value C1 and the second game value C2 increases or decreases, the other remains unchanged. In other words, the game value necessary to fully play each of the first game and the second game is secured separately for each game. Therefore, even if the game value of one of the first game and the second game decreases excessively due to playing the other game, the possibility of a shortage of game value available for the other game is reduced.
[0053] [Second embodiment] A second embodiment will be described. In the following examples, elements that have the same functions as those in the first embodiment will be designated by the same reference numerals as those in the first embodiment, and detailed descriptions thereof will be omitted where appropriate.
[0054] The second game control unit 412 of the first embodiment progresses the second game in response to instructions from the user. The second game control unit 412 of the second embodiment progresses the second game in either the first operation mode or the second operation mode. The user selects either the first operation mode or the second operation mode by operating the operation device 34. The second game control unit 412 progresses the second game in the operation mode selected by the user.
[0055] The first operation mode is an operation mode (manual mode) in which the second game is progressed in response to instructions from the user, as in the first embodiment. That is, in the first operation mode, the second game control unit 412 starts one game (hereinafter referred to as a "unit game") in which multiple rotating bodies R are rotated and stopped to determine whether a win has been won, in response to instructions from the user. The second usage amount applied to the unit game is set individually for each unit game in response to instructions from the user.
[0056] On the other hand, the second operation mode is an operation mode (automatic mode) in which the second game progresses without requiring instructions from the user. For example, in the second operation mode, the second game control unit 412 repeats the unit game at a predetermined cycle. That is, the unit game starts without requiring instructions from the user. The second usage amount applied to each unit game is set to, for example, a numerical value specified in advance by the user or a predetermined numerical value. That is, in the second operation mode, the user cannot specify an individual second usage amount for each unit game.
[0057] When the operation image Q3 in FIG. 4 is operated with the first operation mode selected, the image G2 is replaced with a reduced image G2a, provided that the second game value C2 remains, and the progress of the second game is stopped. On the other hand, when the operation image Q3 is operated with the second operation mode selected, the progress of the second game continues even after the image G2 is replaced with a reduced image G2a, provided that the second game value C2 remains. The reduced image G2a, like the image G2, changes from moment to moment as the second game progresses. Therefore, the user can play the first game while checking the image G1, and check the current status of the second game by checking the reduced image G2a.
[0058] The second embodiment also achieves the same effect as the first embodiment. Furthermore, in the second embodiment, the second game progresses in the second operation mode without requiring instructions from the user. Therefore, the user can progress the second game without giving instructions on the progress of the second game. In other words, the second embodiment significantly achieves the aforementioned effect of reducing the complexity of the user's procedures.
[0059] In the above description, the second game control unit 412 progresses the second game in either the first operation mode or the second operation mode, but the first game control unit 411 may progress the first game in either the first operation mode or the second operation mode. In other words, the first game control unit 411 may progress the first game without requiring instructions from the user.
[0060] [Third embodiment] FIG. 11 is a block diagram illustrating the configuration of a game system 1B according to the third embodiment. As illustrated in FIG. 11, the game system 1B according to the third embodiment includes a first game device 51 and a second game device 52. The first game device 51 and the second game device 52 are capable of communicating with each other. For example, the first game device 51 and the second game device 52 are directly connected via a communication line and communicate with each other without going through a communication network such as the Internet. Note that the first game device 51 and the second game device 52 may also communicate with each other via a communication network.
[0061] The first game device 51 is a terminal device used to play the first game. The first game device 51 has the same configuration as the game system 1A of the first embodiment. However, the second game control unit 412 that controls the progress of the second game is not installed in the first game device 51. The second game device 52 is a terminal device used to play the second game and is equipped with the second game control unit 412. A user plays the first game using the first game device 51 and the second game using the second game device 52. As can be understood from the above explanation, the game system 1B of the third embodiment has a configuration in which the game system 1A of the first embodiment is separated into a first game device 51 for the first game and a second game device 52 for the second game. The second game device 52 is installed, for example, near each station 30 of the first game device 51. Therefore, a user can play the first game using the station 30 of the first game device 51 while playing the second game using the second game device 52.
[0062] The allocating unit 410 sets a first game value C1 to be used by the first game device 51 for the first game and a second game value C2 to be used by the second game device 52 for the second game. That is, as in the first embodiment, the game value received from the user is allocated to the first game and the second game. Also, as in the first embodiment, the allocating unit 410 transfers the game value from one of the first game and the second game to the other. Note that although the allocating unit 410 is installed in the first game device 51 in FIG. 11 , the allocating unit 410 may be installed in the second game device 52.
[0063] As can be understood from the above description, the third embodiment also achieves the same effects as the first embodiment. Note that the configuration of the second embodiment may be adopted in the third embodiment.
[0064] [Fourth embodiment] 12 is a block diagram illustrating the configuration of a game system 1C according to the fourth embodiment. As illustrated in FIG. 12, the game system 1C according to the fourth embodiment includes a game system 1A and a game device 60. The game system 1A has the same configuration as the first embodiment. That is, the game system 1A includes a first game control unit 411 that progresses the first game and a second game control unit 412 that progresses the second game.
[0065] The game device 60 is a terminal device used to play the second game. While the game system 1A is used to play both the first game and the second game, the game device 60 is dedicated to playing the second game. The game device 60 is capable of communicating with the game system 1A. For example, the game device 60 is directly connected to the game system 1A via a communication line. However, the game device 60 and the game system 1A may also communicate with each other via a communication network such as the Internet.
[0066] Fig. 13 is a block diagram illustrating the configuration of a game device 60. As illustrated in Fig. 13, the game device 60 includes a control device 61, a storage device 62, a display device 63, and an operation device 64. The control device 61 is, for example, one or more processors that control each element of the game device 60. Specifically, the control device 61 is configured by one or more types of processors, such as a CPU, a GPU, a DSP, or an FPGA.
[0067] The storage device 62 stores programs executed by the control device 61 and various data used by the control device 61. For example, image data representing images displayed by the display device 63 is stored in the storage device 62. For example, a known recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of multiple types of recording media, may be arbitrarily adopted as the storage device 62.
[0068] The display device 63 displays various images. For example, a flat display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 63. For example, an image showing the progress of the second game is displayed on the display device 63. The operating device 64 accepts operations by the user. For example, a touch panel that detects contact by the user, or an operator operated by the user is used as the operating device 64.
[0069] As illustrated in FIG. 13, the control device 61 executes a program stored in the memory device 62, thereby functioning as multiple elements (a second game control unit 611, a display control unit 612, a payout control unit 613, and a reward management unit 614) for providing the second game to the user.
[0070] The second game control unit 611 controls the progress of the second game in the same manner as the second game control unit 412 of the game system 1A. Specifically, the second game control unit 611 progresses the second game by using a second usage amount of the game value corresponding to the value medium inserted into the game device 60. The second usage amount is designated by the user, for example, by operating the operation device 64. The display control unit 612 displays an image G2 representing the progress of the second game on the display device 63. The second game of the game system 1A and the second game of the game device 60 progress independently of each other. The payout control unit 613 controls the payout of the value medium by a payout mechanism (not shown).
[0071] The reward management unit 614 manages rewards for playing the second game. Specifically, the reward management unit 614 manages the amount of reward (hereinafter referred to as the "special reward amount") Z to be awarded to a winner when a special win (hereinafter referred to as the "special win") is achieved in the second game in the game system 1A or the game device 60.
[0072] The second game control unit 412 of the game system 1A notifies the game device 60 of the second usage amount of the playing value used in each unit game of the second game. The reward management unit 614 adds a numerical value corresponding to the second usage amount notified from the game system 1A (for example, a numerical value obtained by multiplying the second usage amount by a predetermined coefficient) to the special reward amount Z. The reward management unit 614 also adds a numerical value corresponding to the second usage amount specified in the second game in the game device 60 to the special reward amount Z. As can be understood from the above explanation, a progressive jackpot is realized in which the special reward amount Z cumulatively increases for each unit game for the second game played in the game system 1A in parallel with the first game and the second game played in the game device 60.
[0073] In the second game of the game system 1A or the game device 60, a special win (so-called jackpot) is realized with an extremely low probability. A user who realizes a special win is awarded a value medium of a special reward amount Z. For example, when a special win is realized in the second game of the game system 1A, the reward management unit 614 instructs the payout control unit 414 of the game system 1A to pay out a value medium of the special reward amount Z. The payout control unit 414 dispenses the value medium of the special reward amount Z from the payout mechanism 32 in response to the instruction from the reward management unit 614. On the other hand, when a special win is realized in the second game of the game device 60, the reward management unit 614 instructs the payout control unit 613 to pay out a value medium of the special reward amount Z. The payout control unit 613 dispenses the value medium of the special reward amount Z from the payout mechanism in response to the instruction from the reward management unit 614.
[0074] In the fourth embodiment, the special reward amount Z increases cumulatively depending on the play of the second game on the game system 1A and the play of the second game on the game device 60. Therefore, whether the second game is played on the game device 60 or the game system 1A, it is possible to give the user a sense of expectation about acquiring the special reward amount Z, thereby providing sufficient interest.
[0075] In the above description, a configuration in which the reward management unit 614 is installed in the game device 60 has been exemplified, but the reward management unit 614 may be installed in a management device separate from the game system 1A and the game device 60. Furthermore, the second game control unit 611 of the fourth embodiment may progress the second game in either the first operation mode or the second operation mode, similar to the second game control unit 412 of the second embodiment.
[0076] [Variations] The above-described embodiments can be modified in various ways. Specific modifications that can be applied to the above-described embodiments are exemplified below. Two or more embodiments arbitrarily selected from the following examples may be combined to the extent that they are not mutually contradictory.
[0077] (1) In the above-described embodiments, the gaming value received from the user is initially allocated to the first game, and the allocated gaming value is subsequently transferred from the first game to the second game. However, the method of allocating gaming value to the first and second games is not limited to the above examples. For example, the gaming value received from the user may be initially allocated to the second game, and the allocated gaming value may subsequently be transferred from the second game to the first game. Furthermore, for example, the gaming value received from the user may be initially divided into a first gaming value C1 and a second gaming value C2 and allocated to each game.
[0078] (2) In the above-described embodiments, the game value is transferred bidirectionally between the first game and the second game, but a game value may be transferred only in one direction. For example, the game value may be transferred only from the first game to the second game, or only from the second game to the first game.
[0079] (3) The conversion rates α and β between the gaming value and the value medium may be different between the first game and the second game. For example, the quantity of the first gaming value C1 may be calculated by multiplying the quantity of the value medium by the conversion rate α1, and the quantity of the second gaming value C2 may be calculated by multiplying the quantity of the value medium by a conversion rate α2 different from the conversion rate α1. The payout control unit 414 calculates the payout amount Y as the sum of the value obtained by multiplying the first gaming value C1 by the conversion rate β1 (β1 = 1 / α1) and the value obtained by multiplying the second gaming value C2 by a conversion rate β2 (β2 = 1 / α2) different from the conversion rate β1.
[0080] (4) In each of the above-described embodiments, gaming value is accepted by inserting a value medium such as a token coin, but gaming value may also be accepted by inserting points (hereinafter referred to as "gaming points") that have a value exchangeable for gaming value. Typical examples of gaming points are credits or other types of points, which are recorded on a recording medium such as an IC card. In a configuration for accepting inserted gaming points, for example, a reading circuit that reads gaming points from the recording medium and a writing circuit that adds the payout amount Y to the gaming points on the recording medium are used as the reception mechanism 31 and the payout mechanism 32. The value medium or gaming points that are accepted by the reception mechanism 31 or paid out by the payout mechanism 32 are collectively referred to as "value."
[0081] (5) The relationship between each of the first game control unit 411 and the second game control unit 412 and the allocating unit 410 is arbitrary. For example, in the above-described embodiments, the allocating unit 410 is common to both the first game and the second game. However, a configuration in which the allocating unit 410 is under the control of the first game control unit 411 or the second game control unit 412, or a configuration in which the allocating unit 410 is part of the first game control unit 411 or the second game control unit 412, is also possible. The allocating unit 410 may also be composed of an element that allocates a game value to the first game and an element that allocates a game value to the second game. For example, a configuration in which the element that allocates a game value to the first game is realized by the first game control unit 411 and the element that allocates a game value to the second game is realized by the second game control unit 412, and the respective elements cooperate with each other is also possible.
[0082] (6) In the above embodiments, the game system 1 (1A, 1B, 1C) is configured as a single device. However, the game system 1 may be configured with multiple devices configured separately from each other. Also, some of the functions of the game system 1 may be realized by a server device that can communicate with the game system 1.
[0083] (7) In the above-described embodiments, the operation image Q2 (transfer) for instructing the transfer of game value is placed on the image G2 of the second game, but the operation image Q2 may be placed on the image G1 of the first game. That is, the operation image Q2 is placed on at least one of the image G1 and the image G2. By placing the operation image Q2 on the image G1 of the first game, game value can be transferred between the first game and the second game without transitioning from the first game to the second game.
[0084] (8) As described above, the functions of the game system 1 according to each of the above embodiments are realized by cooperation between a processing circuit such as the control device 41 and a program. Furthermore, the functions of the game device 60 according to the fourth embodiment are realized by cooperation between a processing circuit such as the control device 61 and a program. The programs according to each of the above embodiments may be provided in a form stored on a computer-readable recording medium and installed on a computer. The recording medium may be, for example, a non-transitory recording medium, such as an optical recording medium (optical disc) such as a CD-ROM, but may also include any known type of recording medium, such as a semiconductor recording medium or a magnetic recording medium. Note that a non-transitory recording medium includes any recording medium other than a transitory, propagating signal, and does not exclude volatile recording media. Furthermore, in a configuration in which a distribution device distributes a program via a communication network, the storage device that stores the program in the distribution device corresponds to the non-transitory recording medium described above.
[0085] [Note] From the above description, for example, the following preferred embodiments of the present invention can be understood. Note that, in order to facilitate understanding of each embodiment, reference numerals in the drawings are written in parentheses for convenience, but this is not intended to limit the present invention to the illustrated embodiments.
[0086] [Appendix 1] A game system (1A, 1B) according to a preferred embodiment (Appendix 1) of the present invention comprises an allocation unit (410) that allocates a game value received from a user to a first game and a second game, a first game control unit (411) that uses a portion of the first game value (C1) allocated to the first game to progress the first game and increases or decreases the first game value (C1) according to the progress of the first game, and a second game control unit (412) that uses a portion of the second game value (C2) allocated to the second game to progress the second game and increases or decreases the second game value (C2) according to the progress of the second game.
[0087] In the above embodiment, the gaming value received from the user is allocated to the first game and the second game, and the first gaming value (C1) increases or decreases in accordance with the progress of the first game using a portion of the first gaming value (C1), and the second gaming value (C2) increases or decreases in accordance with the progress of the second game using a portion of the second gaming value (C2). The above configuration has the advantage that the complicated procedures disclosed in Patent Document 1 do not need to be performed separately for each of the first game and the second game, thereby reducing the complexity of the user's procedures and the processing load on the device.
[0088] "Game value" refers to the value required for a user to play a game. A typical example of "game value" is credits.
[0089] "Game value received from a user" means game value set according to the user's actions. For example, the game value of an amount corresponding to the value medium inserted by the user, or the game value of an amount corresponding to the game points recorded on a recording medium are specific examples of "game value received from a user." Typical examples of value mediums are token coins (medals), coins (currency), or tickets. Typical examples of game points recorded on a recording medium are credits or any other type of points.
[0090] The ratio (conversion rate) of the amount of game value to the unit amount of value medium or game points is arbitrary. The conversion rate may be the same for the first game and the second game, or may be different.
[0091] "Allocating the gaming value to the first game and the second game" means setting a portion of the gaming value received from the user as a first gaming value (C1) for the first game and setting the other portion as a second gaming value (C2) for the second game. For example, a specific example of allocating the gaming value by the allocating unit (410) is a process in which all of the gaming value received from the user is initially allocated to one of the first game and the second game, and then a portion of the gaming value is transferred to the other of the first game and the second game. Furthermore, the concept of allocating the gaming value by the allocating unit (410) also includes a process in which the gaming value received from the user is divided into a first gaming value (C1) and a second gaming value (C2) (i.e., the gaming value is distributed between the first game and the second game). In other words, it is not necessarily necessary to initially allocate all of the gaming value received from the user to one of the first game and the second game.
[0092] It is not necessary to allocate all of the "game value received from the user" to the first game and the second game. For example, a configuration is conceivable in which a portion of the game value received from the user is allocated to the first game and the second game. Furthermore, if there is a third game separate from the first game and the second game, some or all of the game value received from the user may be allocated to the first game, the second game, and the third game.
[0093] The relationship between the first game and the second game is arbitrary. For example, the first game and the second game progress independently of each other. That is, the progress of one of the first game and the second game does not affect the progress of the other. However, the progress of the first game and the progress of the second game may be correlated with each other. The temporal relationship between the first game and the second game is also arbitrary. For example, the first game and the second game progress in parallel with each other. That is, the period during which the first game progresses and the period during which the second game progresses may at least partially overlap on the time axis. However, the first game and the second game may be executed sequentially. That is, one of the first game and the second game may start after the other has finished.
[0094] The "allocation unit (410)" is controlled by, for example, one of the first game control unit (411) and the second game control unit (412). However, the allocation unit (410) may be realized as an element independent of the first game control unit (411) and the second game control unit (412), or the "allocation unit (410)" may be realized as a set of an element for allocating a game value to the first game and an element for allocating a game value to the second game.
[0095] The "game system (1A, 1B)" may be composed of a single game device, or may be composed of a set of multiple game devices.
[0096] [Appendix 2] In a preferred embodiment (Supplementary Note 2) of Supplementary Note 1, the allocating unit (410) can transfer game value from one of the first game and the second game to the other. According to the above embodiment, by transferring game value from one of the first game and the second game to the other, it becomes possible to use the game to which it is transferred. The amount of game value transferred may be either a fixed value or a variable value. Supplementary Note 2 also includes both a configuration in which game value is transferred bidirectionally between the first game and the second game and a configuration in which game value is transferred only unidirectionally between the first game and the second game.
[0097] [Appendix 3] In a preferred aspect (Supplementary Note 3) of Supplementary Note 1, the allocating unit (410) can execute a first process (Sa76) for transferring game value from the first game to the second game, and a second process (Sa77) for transferring game value from the second game to the first game. According to the above aspect, by transferring game value from the first game to the second game, it becomes possible to use it in the second game, and by transferring game value from the second game to the first game, it becomes possible to use it in the first game. Note that the amount of game value transferred may be either a fixed value or a variable value.
[0098] [Appendix 4] In a preferred embodiment (Supplementary Note 4) of Supplementary Note 3, the allocating unit (410) executes either the first process (Sa76) or the second process (Sa77) as instructed by the user. According to the above embodiment, the user can instruct the direction of the transfer of the game value between the first game and the second game.
[0099] [Appendix 5] In a preferred aspect (Supplementary Note 5) of Supplementary Note 3 or Supplementary Note 4, the allocating unit (410) sets the amount of game value to be transferred between the first game and the second game in accordance with an instruction from a user. According to the above aspect, the user can instruct the amount of game value to be transferred between the first game and the second game.
[0100] [Appendix 6] In a preferred embodiment (Supplementary Note 6) of any of Supplementary Notes 1 to 5, the allocation unit (410) allocates the gaming value received from the user to the first game, and transfers part or all of the gaming value allocated to the first game to the second game.
[0101] [Appendix 7] In a preferred embodiment (Supplementary Note 7) of any of Supplementary Notes 1 to 6, a payout control unit (414) is provided that pays out an amount of value corresponding to the first gaming value (C1) and the second gaming value (C2) from the payout mechanism (32).
[0102] The payout control unit (414) typically pays out an amount of value corresponding to the sum of the first gaming value (C1) and the second gaming value (C2) through the payout mechanism (32). Typical examples of the "value" paid out by the payout mechanism (32) are the aforementioned value media or gaming points. Note that the payout mechanism (32) may also pay out an amount of value media corresponding to the sum of a value obtained by multiplying the first gaming value (C1) by a predetermined conversion rate and a value obtained by multiplying the second gaming value (C2) by a predetermined conversion rate.
[0103] [Appendix 8] In a preferred embodiment (Supplementary note 8) of any one of Supplementary notes 1 to 7, the second game control unit (412) progresses the second game in parallel with the first game.
[0104] [Appendix 9] In a preferred embodiment (Supplementary Note 9) of any of Supplementary Notes 1 to 8, one of the first game control unit (411) and the second game control unit (412) progresses the game without requiring instructions from the user. With the above configuration, it is possible to progress the game without the user being overly aware of the status of the first game or the second game.
[0105] [Appendix 10] In a preferred embodiment (Supplementary Note 10) of any of Supplementary Notes 1 to 9, a display control unit (413) is provided that causes a display device (33) to display a first image (G1) representing the progress of the first game and a second image (G2) representing the progress of the second game, and when a predetermined instruction is given by a user, the display control unit (413) displays the second image (G2) in a reduced size when there is a remaining amount in the second game value (C2), and erases the second image (G2) when there is no remaining amount in the second game value (C2). According to the above configuration, the second image (G2) is displayed in a reduced size when there is a remaining amount in the second game value (C2), thereby reducing the possibility that the user will forget about the remaining amount of the second game value (C2).
[0106] The "predetermined instruction" is, for example, an instruction to deactivate (reduce or erase) the display of the second game. Furthermore, the "reduced display" includes not only the case where all elements of the second image (G2) are maintained but also the case where some elements of the second image (G2) are omitted or simplified before being reduced.
[0107] [Appendix 11] A game control method according to a preferred embodiment (Appendix 11) of the present invention executes a first game control process (Sa3) that allocates a game value received from a user to a first game and a second game, progresses the first game using a portion of the first game value (C1) allocated to the first game, and increases or decreases the first game value (C1) according to the progress of the first game, and a second game control process (Sa8) that progresses the second game using a portion of the second game value (C2) allocated to the second game, and increases or decreases the second game value (C2) according to the progress of the second game.
[0108] [Appendix 12] A program relating to a preferred embodiment (Appendix 12) of the present invention causes one or more processors (41) provided in a game system (1A, 1B) to execute an allocation process (Sa2, Sa76, Sa77) for allocating a game value received from a user to a first game and a second game, a first game control process (Sa3) for progressing the first game using a portion of the first game value (C1) allocated to the first game and increasing or decreasing the first game value (C1) according to the progress of the first game, and a second game control process (Sa8) for progressing the second game using a portion of the second game value (C2) allocated to the second game and increasing or decreasing the second game value (C2) according to the progress of the second game. [Explanation of symbols]
[0109] 1A, 1B, 1C...game system, 10...lottery mechanism, 11...physical lottery unit, 12...lottery field, 13...insertion mechanism, B...lottery body, H...lottery hole, 30...station, 31...reception mechanism, 32...payout mechanism, 33, 63...display device, 34, 64...operation device, 41, 61...control device, 42, 62...storage device, 410...allocation unit, 411...first game control unit, 412, 611...second game control unit, 413, 612...display control unit, 414, 613...payout control unit, 51...first game device, 52...second game device, 60...game device, 614...reward management unit.
Claims
1. an allocating unit that initially divides the gaming value received from the user into a first game and a second game that proceed independently and in parallel, and allocates the gaming value to each game; a first game control unit that progresses the first game by using a part of a first game value allocated to the first game, and that increases or decreases the first game value according to the progress of the first game; a second game control unit that progresses the second game by using a part of the second game value allocated to the second game, and increases or decreases the second game value according to the progress of the second game; A game system comprising:
2. A game control method for controlling a first game and a second game that proceed independently and in parallel, comprising: A step of accepting gaming value from a user; a step of initially dividing the received gaming value into the first game and the second game and allocating it to each game; a step of progressing the first game by using a part of the first game value allocated to the first game, and increasing or decreasing the first game value according to the progress of the first game; a step of using a part of the second game value allocated to the second game to progress the second game, and increasing or decreasing the second game value according to the progress of the second game; A game control method comprising:
3. A program to be executed by a computer, the program comprising: a process of initially dividing the gaming value received from the user into a first game and a second game which proceed independently and in parallel, and allocating the gaming value to each game; a process of progressing the first game by using a part of a first game value allocated to the first game, and increasing or decreasing the first game value according to the progress of the first game; A process of progressing the second game by using a part of the second game value allocated to the second game, and increasing or decreasing the second game value according to the progress of the second game. A program characterized by executing the following.