Gaming machine

The gaming machine uses a front door, alarm unit, and light-emitting units with a protective cover to notify players of special gaming states, addressing notification deficiencies in conventional machines and improving operational efficiency.

JP2025175870APending Publication Date: 2025-12-03KITA DENSHI CORP
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Patent Information

Application Number
JP2024082181
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-05-20
Publication Date
2025-12-03

AI Technical Summary

Technical Problem

Conventional gaming machines lack effective mechanisms to notify players of special gaming states and improve player engagement.

Method used

A gaming machine with a cabinet that includes a front door, an alarm unit, multiple light-emitting units, and a cover member with an opening to allow specific light emission visibility, enhancing notification of special gaming states through a combination of light-emitting units and a protective cover.

Benefits of technology

Enhances player engagement by clearly notifying players of special gaming states, improving operational efficiency during maintenance and ensuring visibility of reel symbols.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a gaming machine that improves the workability of operation checking of a light-emitting section arranged on an exterior portion.SOLUTION: A gaming machine includes: a light-emitting display section that is capable of notifying that a special gaming state can be generated and that is provided in front of a front door; multiple LEDs provided behind the light-emitting display section; an electric board 50 on which the multiple LEDs are provided; and a board cover section 60 capable of protecting a rear side of the electric board 50. The board cover section 60 is provided with an opening 63 through which light emitted from an LED 55d mounted on a board rear surface among the multiple LEDs provided on the electric board 50 can be visually checked.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine installed in an amusement parlor or the like. [Background technology]

[0002] BACKGROUND ART Conventionally, there have been gaming machines that notify various pieces of information by emitting light from lamps or the like (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2020-089626 Summary of the Invention [Problem to be solved by the invention]

[0004] However, conventional gaming machines have room for improvement. [Means for solving the problem]

[0005] One form of the present invention is, for example, a gaming machine that is capable of generating a special gaming state that is advantageous to a player and is configured as a cabinet in which a gaming machine body with an open front is closed by a front door, and that is capable of notifying that the special gaming state can be generated and is equipped with an alarm unit provided in front of the front door, a plurality of light-emitting units provided behind the alarm unit, a base on which the plurality of light-emitting units are provided, and a cover member that can protect the rear of the base, and the cover member is provided with an opening that allows light emitted by a specific light-emitting unit among the plurality of light-emitting units provided on the base to be visible. [Brief explanation of the drawings]

[0006] [Figure 1] 1A and 1B are diagrams illustrating the external appearance and internal configuration of a gaming machine 1 according to a first embodiment. [Figure 2] FIG. 2 is a perspective view of the vicinity of the notification unit 20 of the first embodiment. [Figure 3] FIG. 2 is an exploded perspective view of the notification unit 20 of the first embodiment, as viewed from the upper left on the front side y1. [Figure 4] 1 is an exploded perspective view of the notification unit 20 of the first embodiment as viewed from the upper right of the rear side y2. FIG. [Figure 5] 2A to 2C are diagrams illustrating the configurations of a light-emitting display unit 35, a partition unit 40, and an electric board 50 according to the first embodiment. [Figure 6] 6A and 6B are diagrams illustrating a board unit 60A of a board cover part 60 and an electric board 50 according to the first embodiment. [Figure 7] FIG. 2 is a component diagram of a board cover part 60 according to the first embodiment. [Figure 8] 10A and 10B are diagrams illustrating confirmation of light emission of an LED 55d according to the first embodiment. [Figure 9] 8B is a cross-sectional view (corresponding to FIG. 8B) of the vicinity of a substrate cover part 260 of the second embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0007] (Embodiment) A first embodiment of the present invention will be described below with reference to the drawings. (First embodiment) FIG. 1 is a diagram illustrating the external appearance and internal configuration of a gaming machine 1 according to the first embodiment. FIG. 1(A) is a view of the gaming machine 1 as seen from the front side Y1. FIG. 1(B) is a perspective view of the gaming machine 1 with the front door 2a open, as viewed from the front side Y1. In the embodiments and drawings, an XYZ Cartesian coordinate system is used for explanation as appropriate. As shown in Figure 1, this coordinate system represents the left-right direction X (left side X1, right side X2), the front-rear direction Y (front side Y1, rear side Y2), and the vertical direction Z (bottom side Z1, top side Z2) of the gaming machine 1. As shown in FIG. 1, the gaming machine 1 is a slot machine in which a player can win medals, which are gaming media, by spinning a plurality of reels 8L, 8C, and 8R.

[0008] [Basic configuration of gaming machine 1] The gaming machine 1 is a device installed in an amusement parlor, etc. In the embodiment, an example will be described in which the gaming machine 1 is a slot machine. The gaming machine 1 shown in Figure 1 is an example of a device that does not use actual medals (gaming media), but manages medals as data (so-called credit medals), and lends medals using electronic information, allowing players to play without touching the gaming medals. In this way, the gaming machine 1 is a gaming machine (also called a medal-less gaming machine) that uses pseudo gaming media in the form of data to play games. Such gaming machines 1 are also called Smart Pachislot (registered trademark), Smart Slot (registered trademark), etc. The gaming machine 1 may be a device that allows games to be played using actual medals.

[0009] The gaming machine 1 includes a cabinet 2, a front door 2a, a main control board 11, and a sub-control board 12. The housing 2 is open on the front side Y1 (front side). The front door 2a is rotatably supported by the housing 2 so as to be openable and closable in the left-right direction X, and thus the front of the housing 2 can be switched between an open and closed state. On the front surface of the front door 2a, there are arranged a bet button 3, a start lever 4, stop buttons 5L, 5C, 5R, a speaker 6, a display unit 7, etc., which are used in games. Inside the housing 2, a drum unit 8 and the like are arranged. The drum unit 8 is a device that rotates and drives the reels 8L, 8C, and 8R. A plurality of (for example, 20) symbols are displayed on the circumferential surface of each of the reels 8L, 8C, and 8R.

[0010] The main control board 11 and the sub-control board 12 each have a memory unit and a control unit, and are devices capable of various types of calculation processing and various types of control. The main control board 11, the sub-control board 12, and the gaming machine 1 are included in the concept of a computer. Each memory unit has a storage device such as a semiconductor memory element that stores programs, information, etc. necessary for the operation of the gaming machine 1. Each control unit has a CPU, etc. Each control unit realizes various functions of the gaming machine 1 by appropriately reading and executing various programs, etc. stored in each memory unit.

[0011] The main control board 11 mainly controls the progress of the game, that is, controls the bet button 3, the start lever 4, the stop buttons 5L, 5C, and 5R, the drum unit 8, and the like. The storage unit of the main control board 11 stores a game program related to the game, various tables for performing internal lotteries, etc. The storage unit of the main control board 11 stores, for example, a payout table (information associating each winning combination with the number of medals to be paid out when each winning combination is achieved), etc. The control unit of the main control board 11 operates according to the program in the memory unit. In response to the operation of the start lever 4, the control unit of the main control board 11 executes game progress processing involving internal lottery processing, management of various information stored in the memory unit, and medal awarding processing, thereby realizing the game of the gaming machine 1.

[0012] The sub-control board 12 communicates with the main control board 11 as needed, and mainly performs various effects related to the game (control of the speaker 6 and the display unit 7). The storage unit of the sub-control board 12 stores various information such as game programs related to games. The control unit of the sub-control board 12 processes and controls effects synchronized with play on the gaming machine 1 in response to commands (instructions) from the control unit of the main control board 11. The control unit of the sub-control board 12 controls the speaker 6, the display unit 7, the light-emitting display unit 35 (described later), etc., to produce effects such as video output, lamp illumination, and fanfare sound output. These outputs and effects are, for example, those that notify the transition of game states, those that correspond to each game state, etc.

[0013] With the above configuration, the gaming machine 1 executes the following game. When there are remaining credit medals, the game starts by accepting the player's operation of the bet button 3 or the start lever 4. The start lever 4 outputs a start signal to the control unit of the main control board 11 in response to the player's operation. The control unit of the main control board 11 controls the drum unit 8 in response to the output of the start signal, and drives the three reels 8L, 8C, and 8R to rotate, thereby displaying a variably rotating pattern. The control unit of the main control board 11 then receives an operation to stop the reels 8L, 8C, and 8R, thereby displaying a static pattern.

[0014] The control unit of the main control board 11 performs an internal lottery to select bonuses, small winnings, etc., and controls the stopping of the rotation of each reel 8L, 8C, 8R so that the reels stop with a combination of symbols corresponding to the lottery results based on the timing at which each stop button 5L, 5C, 5R is pressed. The control unit of the main control board 11 performs control to award a predetermined number of medals to the player when the reels 8L, 8C, and 8R are stopped with a predetermined combination of symbols. The control unit of the sub-control board 12 executes various effects according to the game situation.

[0015] [Announcement Department 20] FIG. 2 is a perspective view of the vicinity of the notification unit 20 of the first embodiment as viewed from the rear side y2. FIG. 3 is an exploded perspective view of the notification unit 20 of the first embodiment as viewed from the upper left on the front side y1. FIG. 4 is an exploded perspective view of the notification unit 20 of the first embodiment as viewed from the upper right of the rear side y2. FIG. 5 is a diagram illustrating the configuration of the light-emitting display unit 35, the partition unit 40, and the electric board 50 of the first embodiment. FIG. 5A is a view of the vicinity of the light-emitting display unit 35 of the middle panel 30 as viewed from the front side y1. 5(B) and 5(C) are views of the partition section 40 and the electric board 50, respectively, as viewed from the front side y1. FIG. 5(D) is a perspective view of the partition section 40 and the electric board 50 as viewed from the upper left on the front side y1. FIG. 5E is a diagram illustrating the positional relationship of the light-emitting display unit 35, the central chamber 45a and lower chamber 45b of the partition unit 40, and the LEDs 55a, 55b, and 55c of the electric board 50 when viewed from the front side y1.

[0016] The middle panel 30 is slightly tilted so as to lean backward y2 (see FIG. 1(B)) to make it easier to see the symbols on the reels 8C, 8L, and 8R, the light-emitting display portions 35, and the like. In the explanation of the notification unit 20, an xyz Cartesian coordinate system will be shown as appropriate. As shown in Fig. 2, this coordinate system represents the left-right direction x (left side x1, right side x2), the front-rear direction y (front side y1, rear side y2), and the up-down direction z (bottom side z1, top side z2) of the notification unit 20. The left-right direction x of the notification unit 20 and the left-right direction x of the gaming machine 1 are the same direction.

[0017] The notification unit 20 is a device that makes notifications such as those suggesting the results of an internal lottery, for example. The notification section 20 includes a panel frame 21, a middle panel 30, a partition section 40, an electric board 50, and a board cover section 60. In addition, the panel frame 21, the middle panel 30, the partition 40, the component configuration of the front surface of the board, etc. of the notification unit 20 are the same as those described in JP 2020-89626 A. In this embodiment, an overview of these configurations will be described.

[0018] The panel frame 21 is fixed to the front door 2a. The panel frame 21 is a base material for attaching each component part of the notification unit 20. Each component part is attached to the panel frame 21 by screws, a claw structure, or the like (detailed explanation will be omitted). The panel frame 21 is a frame body, that is, it has large through holes formed therein corresponding to the reel display windows 31 of the middle panel 30.

[0019] The middle panel 30 is fixed to the panel frame 21 in a manner that it is positioned in the center of the front door 2a when viewed from the front side y1. The middle panel 30 is attached to the front side y1 of the panel frame 21. The middle panel 30 is a transparent plate material such as acrylic resin, and therefore has translucency. The middle panel 30 includes a reel display window 31, a medal count display window 32, and a light-emitting display unit 35 (notification unit). Of these components, the light-emitting display unit 35 constitutes the notification unit 20. The reel display window 31 is provided in the center of the middle panel 30. The medal count display window 32 is provided in the lower center of the middle panel 30. The areas of the middle panel 30 that are covered by the reel display window 31 and medal count display window 32 are not printed or the like (see FIG. 1(A)). This allows players to visually see the symbols on each of the reels 8L, 8C, and 8R and the number of medals displayed on the medal count display section. The areas of the middle panel 30 other than the reel display windows 31 and the light-emitting display units 35 are printed with a high degree of light-blocking properties. Therefore, the middle panel 30 is basically configured so that the internal structure cannot be seen from the outside in the areas other than the reel display windows 31.

[0020] The light-emitting display section 35 is a portion on which a pattern is printed by printing or the like on at least one of the front and rear surfaces of the middle panel 30. Note that the light-emitting display section 35 may be formed by adhering a sheet on which a pattern is printed or the like. In the embodiment, the light-emitting display unit 35 is provided in the lower left area of ​​the middle panel 30, but is not limited to this and can be provided in a position according to the specifications of the gaming machine 1, etc.

[0021] As described above, the middle panel 30 is a transparent plate material. Therefore, when the light-emitting display unit 35 is illuminated from behind and is observed from the front side y1, the image appears to emit light. The printed pattern has a light-blocking property to the extent that the internal structure cannot be seen when the LEDs 55a and 55b are turned off, and on the other hand, has a light-transmitting property to the extent that the pattern is illuminated and displayed when the LEDs 55a and 55b are turned on.

[0022] The light-emitting display unit 35 includes a central light-emitting display unit 35a and a lower light-emitting display unit 35b. It should be noted that a light emitting area corresponding to the LED 55c is also provided outside the central light emitting display portion 35a, but a detailed description thereof will be omitted. Central light-emitting display portion 35a is the area inside a star-shaped illustration, which contains the text "GOO!" The lower light-emitting display unit 35b is provided on the lower side z1 of the central light-emitting display unit 35a, and is a rectangular area (indicated by a two-dot chain line in FIG. 5A) that is elongated in the left-right direction x. The lower light-emitting display unit 35b has the text information "CECECE" provided in the rectangular area. With the above configuration, the light-emitting display unit 35 is provided on the front surface (forward) of the front door 2a.

[0023] The partition 40 is a member that forms an enclosure that prevents light from leaking from the LEDs 55a and 55b, thereby allowing the central light-emitting display unit 35a and the lower light-emitting display unit 35b to emit light independently. The partition section 40 includes a frame section 41 and a partition plate 42 . The frame 41 is a frame body that penetrates in the front-rear direction y. The frame 41 is a resin molded product or the like that has sufficient light-blocking properties. When viewed from the front side y1, the upper half of the frame 41 has a star-shaped enclosure that corresponds to the central light-emitting display unit 35a, while the lower half has a rectangular enclosure that corresponds to the lower light-emitting display unit 35b.

[0024] The partition plate 42 is fixed to the frame portion 41 by screws or the like. The partition plate 42 is a member that is long and narrow in the left-right direction x, and is fixed to the frame portion 41 with its short side facing upright. As a result, the partition plate 42 can divide the interior of the frame 41 into two rooms, a central room 45a and a lower room 45b, with walls of the same height (position in the front-to-rear direction y) (see FIG. 5(D) etc.). The central room 45a and the lower room 45b correspond to the central light-emitting display unit 35a and the lower light-emitting display unit 35b, respectively.

[0025] With the above configuration, the partition 40 can prevent the light from the LEDs 55a and 55b from leaking from the two central and lower rooms 45a and 45b to the surroundings. Furthermore, the partition 40 can prevent the light from the LEDs 55a and 55b from leaking from each other in the two central and lower rooms 45a and 45b. This allows the light from the LED 55a to independently illuminate the central light-emitting display unit 35a, and the light from the LED 55b to independently illuminate the lower light-emitting display unit 35b.

[0026] The outer shape of the electric board 50 as viewed from the front side y1 is a polygon that is slightly larger than the outer shape of the light-emitting display unit 35. Five LEDs 55a (predetermined light-emitting units), five LEDs 55b, six LEDs 55c, and one LED 55d (specific light-emitting unit) are mounted on the electric board 50. The LEDs 55a, 55b, and 55c are mounted on the front surface of the board (the surface facing the notification unit), and the LED 55d is mounted on the rear surface of the board. In addition, the electrical board 50 is equipped with various electrical components (such as a control chip for making the LEDs emit light in a predetermined pattern) necessary to control the LEDs 55a, 55b, 55c, and 55d based on commands from the control unit of the sub-control board 12. The electric board 50 and the LEDs 55a, 55b, 55c, and 55d mounted on the electric board 50 are disposed on the rear side y2 of the light-emitting display unit .

[0027] 5(C), LED 55a is mounted within a two-dot chain line in the center of electric board 50. LED 55b is mounted within a two-dot chain line in the lower part of electric board 50. LED 55c is mounted on the periphery of electric board 50.

[0028] The LEDs 55a and 55b are multicolor light-emitting types. By arranging the LEDs 55a and 55b in different rooms, the central light-emitting display unit 35a and the lower light-emitting display unit 35b can be illuminated in different modes (e.g., light-emitting color, light-emitting timing, light-emitting pattern, etc.).

[0029] The LEDs 55c and 55d are of a single color light emitting type, such as white. 5(C) and 5(E), LED 55a is mounted in a position located in central chamber 45a (corresponding to central light-emitting display unit 35a), and LED 55b is mounted in a position located in lower chamber 45b (corresponding to lower light-emitting display unit 35b).

[0030] The LED 55d is mounted in the lower left area on the rear surface of the board (see Figure 4, etc.). The LED 55d is controlled by the control unit of the sub-control board 12, the circuit of the electric board 50, etc. so as to emit light in synchronization with the LED 55a. When the LED 55a emits light, the LED 55d is also controlled to emit light in synchronization.

[0031] The notification section 20 can, for example, notify a bonus (notify that a special gaming state can be generated) by causing the light-emitting display section 35 to emit light at the following timings. When a bonus combination is won in the internal lottery, the control unit of the main control board 11 sends a signal indicating the winning result to the control unit of the sub-control board 12. In response to receiving this lottery result signal, the control unit of the sub-control board 12 causes the LED 55a to emit light, thereby causing the central light-emitting display unit 35a to emit light. In addition, in response to the completion of a combination of symbols corresponding to a bonus combination, the control unit of the main control board 11 transitions the gaming state to a bonus gaming state (an advantageous special gaming state).

[0032] FIG. 6 is a diagram illustrating the board cover portion 60 and the board unit 60A of the electric board 50 according to the first embodiment. FIG. 6C is a cross-sectional view taken along line CC of FIG. 6B. FIG. 6(D) is a cross-sectional view taken along the line DD of FIG. 6(B). FIG. 6(F) is a perspective view of the board unit 60A as seen from the lower right side on the rear side y2, and FIG. 6(G) is a perspective view as seen from the lower left side. FIG. 7 is a component diagram of the board cover part 60 of the first embodiment. FIG. 7(D) is a cross-sectional view taken along the line DD of FIG. 7(C). FIG. 7(E) is a cross-sectional view taken along line EE of FIG. 7(C). FIG. 7(G) is a perspective view of the board cover part 60 as seen from the lower right side of the rear side y2, and FIG. 7(H) is a perspective view as seen from the lower left side.

[0033] The board cover 60 is a member that can protect the rear surface (rear) of the board. The board cover 60 is a molded product made of white resin or the like. The board cover part 60 has a box shape with a low height (length in the front-rear direction y) and an open front side y1 (see FIG. 3). The electric board 50 is attached to the board cover part 60 by screws, a claw structure, or the like. By fixing the board cover part 60 to the frame part 41, the electric board 50 is fixed to the frame part 41 via the board cover part 60. In this way, the electric board 50 and the board cover part 60 can be integrated into a board unit 60A. When viewed from the front-rear direction y, the outer shape of the board cover part 60 is a polygonal shape large enough to cover the electric board 50. As a result, the board cover part 60 can cover and protect the electric board 50 from the rear side y2.

[0034] The rear surface 61a of the board cover portion 60 is provided with an opening or the like for exposing the connector mounted on the electric board 50. In addition, in the area of ​​the rear plate of the board cover part 60, a protrusion 62, an opening 63, and a groove part 65 are provided in the area of ​​the lower left (below the left side x1).

[0035] The protrusion 62 is formed around the opening 63 on the rear surface 61a of the board cover part 60 so as to protrude towards the rear side y2. As shown in FIGS. 6 and 7, the protrusion 62 includes a top portion 62a, an inclined portion 62b, and a wall portion 62c. The top portion 62a is a portion that constitutes the rear surface of the protrusion 62. The top portion 62a is in the shape of a plate that is parallel to the rear surface 61a of the board cover portion 60. The inclined portion 62b is a plate-like portion that connects the rear plate portion and the top portion 62a of the board cover portion 60. When viewed from the left-right direction x, the inclined portion 62b is inclined so as to reach the lower side z1 as it reaches the rear side y2. The wall portions 62c are plate-like portions that form the left and right walls of the protrusion 62.

[0036] The opening 63 is an opening formed by the protrusion 62 . That is, the opening 63 is a through-hole that is surrounded by the top portion 62a, the wall portion 62c, and the rear surface 61a and penetrates in the up-down direction z. The opening 63 is connected to a rectangular through-hole 64 that penetrates the rear surface 61a of the board cover part 60 in the front-rear direction y (see FIG. 7(D)). A light-transmitting transparent cover may be provided between the opening 63 and the internal LED 55d to protect the LED 55d.

[0037] Although a portion of the lower left wall 62c is missing, the groove 65 is provided to extend in the vertical direction z from the opening 63 to the lower edge of the rear surface 61a. The left and right standing walls of the groove 65 and the left and right wall portions 62c of the protrusion 62 are continuous.

[0038] When the vicinity of the protrusion 62 is viewed from the rear side y2, the opening 63 appears as a long, narrow slit extending in the left-right direction x (see FIG. 8(A)). A small area on the rear surface of the substrate can be seen through this slit 63a.

[0039] The LED 55d is positioned directly below the protrusion 62 in the front-to-back direction y (just in the range of the front side y1 of the protrusion 62), and is mounted at approximately the center of the through hole 64 when viewed from the front side y1.

[0040] With the above configuration, the protrusion 62 of the board cover part 60 can prevent tools and the like from entering through the opening 63 during manufacturing or maintenance of the gaming machine 1, thereby protecting the LED 55d and the electric board 50. Similarly, when an illuminance test of the LED 55d is performed using a probe or the like, the LED 55d and the electric board 50 can be protected. Furthermore, when inserting the probe or the like through the opening 63, the probe or the like can be guided by the groove 65, and it is sufficient to insert the probe or the like until it abuts on the inner wall of the inclined portion 62b, which improves workability. Furthermore, since the inclined portion 62b of the protruding portion 62 is inclined, it is possible to prevent dust and the like from accumulating.

[0041] [LED55d illumination confirmation] The observer observes the light emitted from the LED 55d with the front door 2a open. For convenience, the following description also uses an xyz Cartesian coordinate system. FIG. 8 is a diagram illustrating confirmation of light emission of the LED 55d according to the first embodiment. FIG. 8A is a view of the vicinity of the protruding portion 62 of the substrate unit 60A as viewed from the rear side y2. FIG. 8B is a vertical cross-sectional view (cross-sectional view taken along line BB in FIG. 8A) of the vicinity of the protruding portion 62 of the substrate unit 60A as viewed from the left side x1.

[0042] (Observation from the rear side y2 (directly behind) of the protrusion 62: line of sight A1 in FIG. 8(B)) As shown in FIG. 8(A), when the opening 63 is viewed from the rear side y2, it is observed as a slit 63a. When viewed from the rear side y2, the LEDs 55d and the slits 63a do not overlap, but the light emitted by the LEDs 55d leaks through the slits 63a, allowing the observer to determine whether the LEDs 55d are emitting light. That is, because the board cover part 60 is made of a white resin or the like, the light from the LEDs 55d is reflected while being diffused inside the board cover part 60. Therefore, the observer can visually recognize through the slits 63a that the inside of the board cover part 60 is becoming brighter as the LEDs 55d emit light. Furthermore, the light from the LED 55d is reflected downward z1 by the inclined portion 62b and reaches the vicinity of the groove portion 65. Therefore, in a dark environment, an observer can visually recognize the light that has reached the vicinity of the groove portion 65, that is, by visually confirming that the light emitted by the LED 55d is leaking from the opening 63, and can thereby confirm that the LED 55d is emitting light.

[0043] Furthermore, because the light from the LEDs 55d is reflected downward z1, the upper area inside the cabinet 2 is not excessively illuminated. Therefore, the visibility of the reels 8L, 8C, and 8R in the reel display window 31 remains good because it does not change whether the LEDs 55d are lit or not.

[0044] (Observation from diagonally above the protrusion 62: line of sight A2 in FIG. 8(B)) The opening 63 cannot be seen from diagonally above. However, as with observation from the rear side y2, in dark surroundings, the observer can visually recognize the light that has reached the vicinity of the groove portion 65 and can confirm that the LED 55d is emitting light.

[0045] (Observation from diagonally below (below) the protruding portion 62: line of sight A3 in FIG. 8(B)) When the vicinity of the protrusion 62 is observed from diagonally below, the upper edge of the opening 63 (the lower edge of the top portion 62a) and the lower edge of the opening 63 are observed to be widely spaced apart, so the opening 63 appears to be a sufficiently large rectangle. Within this rectangle, a sufficient range of the rear surface of the substrate can be seen. This allows the LED 55d to be directly seen through the opening 63. Therefore, even in bright surroundings, an observer can confirm that the LED 55d itself is emitting light by observing from diagonally below.

[0046] The observer can select an appropriate observation direction depending on, for example, the posture during work, brightness, etc., and can check whether the LED 55d is emitting light or not. As described above, although the LED 55d is a monochromatic light emitting type, it emits light in synchronization with the multicolor light emitting LED 55a. Therefore, by determining whether the LED 55d is emitting light, the observer can also determine whether the LED 55a is emitting light.

[0047] Here, when manufacturing the gaming machine 1 or performing maintenance work, it may be necessary to check whether the light-emitting display unit 35 is emitting light normally while checking the internal operation of the cabinet 2 (for example, various lamps on the main control board 11) with the front door 2a open. In this embodiment, by checking the vicinity of the protrusion 62, the worker can confirm whether the LED 55a is emitting light or not, that is, whether the light-emitting indicator 35 is emitting light or not. Therefore, the worker can check whether the light-emitting display unit 35 is emitting light or not while his or her body or face is on the rear side of the front door 2a, which improves workability.

[0048] In contrast, with conventional gaming machines, the operator, with his or her body or face on the back side of the front door 2a, was forced to move his or her body or face to the front side of the front door 2a in order to check whether the light-emitting display unit was emitting light normally, which made the operation difficult.

[0049] (Second embodiment) Next, a second embodiment of the present invention will be described. In the following explanations and drawings, parts that perform the same functions as those in the first embodiment described above will be given similar names as appropriate, and the same reference numerals or the same reference numerals at the end (last two digits) will be given as appropriate, and duplicate explanations will be omitted as appropriate. FIG. 9 is a cross-sectional view (corresponding to FIG. 8(B)) of the vicinity of the substrate cover part 260 of the second embodiment. In this embodiment, the LED 255d for checking whether the light-emitting display unit is emitting light or not is mounted on the front surface of the electric board 50. The light emitted by the LED 255d is guided from the front surface side of the substrate to the rear surface side of the substrate by an optical member 280 having light-guiding properties. The light emitted by the LED 255d exits the optical member 280 toward the rear side y2 and can be seen through the opening 63. In this way, the LED for checking whether the light-emitting display unit is emitting light or not may be mounted on the front surface of the board, rather than on the rear surface of the board.

[0050] Although the preferred embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and various modifications can be made within the scope of the present invention. Note that the respective configurations of the above-described embodiment and the respective configurations of the modified embodiments described below can be used in appropriate combination, but detailed description thereof will be omitted.

[0051] (Variations) (1) In the embodiment, the gaming machine is a slot machine, but is not limited to this. The gaming machine may be, for example, a pachinko machine, a ball slot machine, or other gaming machines. (2) In the embodiment, the LEDs of the light-emitting display unit and the LEDs on the rear surface of the board are of different specifications, i.e., the former is a multicolor light-emitting type and the latter is a monochromatic light-emitting type, but this is not limited to this. Both may be of the same specification. In this case, for example, by checking the light emitted by the LEDs on the rear surface of the board, it is possible to confirm that the light-emitting display unit is emitting color light.

[0052] (3) In the embodiment, an example was shown in which light from the LED on the front surface of the substrate is guided to the rear surface of the substrate using a light-guiding optical member, but this is not limited to this. Various configurations can be used to check from the rear surface of the substrate whether the LED mounted on the front surface of the substrate is emitting light. For example, an LED with a lead frame may be mounted on the front surface of the substrate, and a hole may be drilled in the electrical board so that the light from the LED on the front surface of the substrate can be checked from the rear surface of the substrate. [Explanation of symbols]

[0053] 1: Gaming machines 2: Housing 2a: Front door 30: Middle panel 35: Illuminated display 35a: Central illuminating display 35b: Lower light-emitting display 40: Partition 50: Electrical circuit board 55a, 55b, 55c, 55d, 255d: LED 60,260: Circuit board cover 62:Protrusion 63: Opening 280: Optical components

Claims

1. A gaming machine that can generate a special game state advantageous to a player and has a gaming machine body with an open front that is closed by a front door, A notification unit that can notify that the special game state can be generated and is provided in front of the front door; a plurality of light emitting units provided behind the notification unit; a substrate on which the plurality of light emitting units are provided; a cover member capable of protecting the rear of the substrate; Equipped with The cover member is provided with an opening through which light emitted by a specific light-emitting unit among the plurality of light-emitting units provided on the substrate can be seen. A gaming machine characterized by:

2. A light-transmitting protective member capable of protecting the specific light-emitting portion is provided between the opening and the specific light-emitting portion.

2. The gaming machine according to claim 1 .

3. The cover member is a protruding portion that protrudes from the periphery of the opening, The opening is configured to be visible from below the protrusion.

3. The gaming machine according to claim 2.

4. The substrate is a predetermined light-emitting unit among the plurality of light-emitting units is provided on a surface located on the notification unit side; the specific light-emitting unit among the plurality of light-emitting units is provided on a surface located on the cover member side, A circuit configured to cause the specific light-emitting unit to emit light when the predetermined light-emitting unit emits light is also provided.

4. The gaming machine according to claim 3.

5. The LED constituting the predetermined light-emitting unit and the LED constituting the specific light-emitting unit have the same specifications.

5. The gaming machine according to claim 4.

Citation Information

Patent Citations

  • Game machine

    JP2020089626A