Game device and game system

The game device and system use hook-and-loop fasteners and IC tags to accurately detect ball hits, facilitating team and remote competitions with networked game results display and broadcasting.

JP2025183009APending Publication Date: 2025-12-16KENSEI SERVICE CO LTD
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Patent Information

Application Number
JP2024090850
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-06-04
Publication Date
2025-12-16

AI Technical Summary

Technical Problem

Conventional gaming devices are unsuitable for playing against teams using gaming devices installed in remote locations, as they rely on impact detection and lack interoperability.

Method used

A game device and system utilizing a ball with a hook-and-loop fastener surface, targets with complementary fasteners, an IC tag in the ball, and a detection unit on the target, enabling network connectivity for game result determination and display across multiple devices.

Benefits of technology

Enables accurate detection of ball hits without impact, supports team and remote location competitions, and allows real-time display and broadcasting of game results.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game device and a game system that can easily determine a player's performance and is suitable for a match and a team match.SOLUTION: A game device 100 comprises: a ball 1 having one surface of a hook-and-loop fastener; multiple targets 4 having the other surface of a hook-and-loop fastener; a support 5 for supporting the multiple targets 4 disposed following a predetermined pattern; a ball hitting member 3 for shooting a ball 1 toward the targets 4; an IC tag 1a provided in the ball 1; and a detection section 4a of the IC tag 1a. A game system comprises: multiple game devices 100 connected by a network N; an input device 101 of video and voice provided in at least one of the game devices 100; an output device 102 of video and voice provided in a place different from that of the game device 100 in which the input device 101 of video and voice is provided; and a display device 103 for displaying the performance of a player of the respective game devices 100 and / or other game devices 100.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game device and a game system for hitting a target with a ball. [Background technology]

[0002] In recent years, a game called "struckout" has been played in ball games such as baseball, tennis, golf, and soccer, in which players compete to see how many targets (also called "matter balls") arranged in a grid pattern they can hit within a specified time or with a specified number of balls. Dedicated game devices for "struckout" are also known, as disclosed in, for example, Patent Document 1. In these game devices, the target is divided into multiple parts, and a sensor detects which part of the target the ball hits. This allows players to know which part of the target their ball hit, allowing them to play games in which they aim to hit all parts of the target with the ball, or to hit the same part of the target repeatedly with the ball, etc. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2017-051486 [Patent Document 2] Japanese Patent Publication No. 2022-112580 Summary of the Invention [Problem to be solved by the invention]

[0004] Conventional gaming devices electrically detect the impact of a ball hitting a target at the location where the device is installed, and record and display the score. Since each gaming device functions as a standalone device, they are unsuitable for playing against teams using gaming devices installed in remote locations.

[0005] The applicant also proposed a portable game device with an inflatable support body filled with air, which uses hook-and-loop fasteners for the ball and target, in Patent Document 2. However, in such a game device using hook-and-loop fasteners, whether the ball has hit the mat is determined by the ball's adhesion to the target, and therefore it was not possible to employ a method such as that in Patent Document 1, which determines whether the ball has hit the target by the impact of the ball.

[0006] An object of the present invention is to provide a game device and a game system that solves the above-mentioned problems. [Means for solving the problem]

[0007] The game device of the present invention has the following configuration. (1) A ball with one surface of hook-and-loop fastener. (2) Multiple targets with other surfaces of hook-and-loop fasteners. (3) a support for supporting a plurality of the targets arranged according to a predetermined pattern; (4) A ball-striking member for hitting the ball toward the target. (5) An IC tag attached to the ball. (6) A detection unit of an IC tag provided on the target.

[0008] The game device of the present invention may further include the following configuration. (1) The IC tag records player information. (2) A determination unit that determines the game results based on the information detected by the detection unit of the IC tag. (3) A display unit that displays the results determined by the determination unit and / or a recording unit that records the results. (4) A transmitting / receiving unit that transmits and receives the results determined by the determining unit to and from a management server and / or other game devices connected via a network. (5) The IC tag is a passive UHF RFID tag, and the detection unit is a reader of the passive UHF RFID tag. (6) The plurality of targets have a shielding member for shielding radio waves emitted from readers of passive UHF RFID tags provided on the other targets. (7) The passive UHF RFID tag reader has a reader body including an antenna or a plurality of antennas distributed at predetermined intervals around the target.

[0009] The game system of the present invention has the following configuration. (1) Multiple game devices connected via a network. (2) A determination unit provided in each of the game devices for determining the game results. (3) A transmitting / receiving unit that transmits and receives the results determined by the determining unit to and from a management server and / or other game devices connected via a network. (4) A video and audio input device provided in at least one of the plurality of game devices connected via a network. (5) A video and audio output device that is provided in a location separate from the game device in which the video and audio input device is provided, and that is provided for the game device in which the video and audio input device is provided. (6) A display unit that displays the results of players on each of the gaming devices and / or other gaming devices.

[0010] In the game system, it is preferable that each game device be one described in

[0007] and

[0008] . [Effects of the Invention]

[0011] According to the present invention, it is possible to provide a game device and a game system that can detect the presence of a ball attached to a target without using the impact of the ball, and that can easily judge the performance of players and is suitable for competitions between distant locations or team matches. [Brief explanation of the drawings]

[0012] [Figure 1] 1 is a perspective view showing a game device according to an embodiment. [Figure 2] FIG. 2 is a perspective view showing a ball and a launch pad according to an embodiment. [Figure 3] FIG. 2 is a perspective view showing a ball-striking member according to the embodiment. [Figure 4] FIG. 2 is a front view showing a target according to the embodiment. [Figure 5] FIG. 1 is a perspective view showing an inflatable according to an embodiment. [Figure 6] FIG. 2 is a perspective view showing a target and an IC tag according to the embodiment. [Figure 7] FIG. 1 is a block diagram showing the configuration of a game device according to an embodiment. [Figure 8] FIG. 1 is a block diagram showing the configuration of a game system according to an embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0013] [1. First embodiment] [1-1. Configuration of the first embodiment] [1-1-1. Game Devices] As shown in Fig. 1, the game device 100 of this embodiment is a golf game device to which the present invention is applied. That is, the game device 100 includes a ball 1, a launch pad 2 on which the ball 1 is placed, a club 3 for hitting the ball 1 placed on the launch pad 2, a target 4 to hit the ball 1 shot with the club 3, and a support 5 on which the target 4 is placed. The club 3 of this embodiment corresponds to the ball-striking member recited in the claims.

[0014] Referring to Figure 2, ball 1 and launch pad 2 will be described. Ball 1 is a spherical elastic member whose surface is covered with loop surface 11. Loop surface 11 is made of, for example, felt fabric and is raised in a loop shape. Launch pad 2 is a sheet-like elastic member on which ball 1 is placed. Launch pad 2 is provided with tee 21. Tee 21 is a cylindrical elastic member with a recessed end, and ball 1 is placed in this recessed portion. Note that rubber, for example, is suitable as the elastic member that makes up ball 1, launch pad 2, and tee 21.

[0015] Inside the ball 1 is an IC tag 1a, such as a passive UHF RFID tag that complies with the ISO 18000-6C / EPC Class 1 Gen 2 standard. Tags that comply with these standards do not have a built-in battery and operate using electromagnetic waves sent from a reader. Note that an HF (high frequency) tag or an NFC tag, which are suitable for short-distance detection, can also be used as the IC tag 1a.

[0016] As shown in FIG. 3, the club 3 comprises a shaft 31, a head 32 that expands like a drop from one end of the shaft 31, and a grip portion 33 that covers a predetermined area from the other end of the shaft 31. The shaft 31 is a long member made of, for example, glass fiber. The head 32 is made of, for example, resin, and the portion that contacts the ball 1 when hitting the ball 1 is flattened. This stabilizes the direction in which the ball 1 is hit. The grip portion 33 is made of, for example, elastic rubber, and prevents the club 3 from slipping out when the player swings it up.

[0017] As shown in FIG. 4 , the target 4 comprises a plurality of hook surfaces 42 provided on a sheet-like support member 41, and is provided in a direction generally perpendicular to the ground. The target 4 may be attached to, for example, an indoor wall, but in this embodiment, it is attached to a support 5 (described below) by a mounting portion (not shown) provided on the opposite side of the support member 41 from the hook surfaces 42. The hook surfaces 42 in this embodiment are arranged in a predetermined pattern, for example, a 3×3 matrix, and numbers 1 to 9 are printed on each. The hook surfaces 42 are spaced apart such that the ball 1 does not stick to multiple hook surfaces 42 at the same time. This spacing is, for example, equal to or greater than the diameter of the ball 1.

[0018] Hook surface 42 is made up of numerous raised hook-shaped portions, and is the portion to which ball 1 adheres when it hits the surface. In other words, loop surface 11 of ball 1 becomes entangled in the hook-shaped portions of hook surface 42, and ball 1 that hits hook surface 42 adheres to hook surface 42 against gravity. In this way, loop surface 11 and hook surface 42 are one side and the other side of the hook-and-loop fastener. Support member 41 is made of, for example, tarpaulin fabric, and is the portion that ball 1 slides off even when it is hit. The width of this portion where ball 1 slides off is preferably equal to or greater than the diameter of ball 1.

[0019] As shown in FIG. 5(a), the support 5 is made of, for example, a PVC membrane and is inflatable, becoming usable when filled with air. Thus, the support 5 has elasticity. Furthermore, as shown in FIG. 5(b), the inflatable is a membrane when deflated, allowing it to be folded and stored. The support 5 of this embodiment comprises side sections 51 and 52 and a front section 53 connecting the side sections 51 and 52. The side sections 51 and 52 are roughly pentagonal frames, with one interior angle and the two adjacent interior angles forming roughly right angles. A net (not shown) is stretched within the frame. The front section 53 is a roughly rectangular frame, with a net (not shown) stretched within the frame. The target 4 is placed on the net stretched across the front section 53. In this embodiment, the width of the front section 53 is at least twice the width of the target 4.

[0020] Furthermore, a net may be stretched so as to cover the upper side of the support body 5. That is, the net may be stretched so as to cover the U-shape formed by the side portions 51, 52 and the upper side of the front portion 53.

[0021] The side portions 51, 52 are connected to the left and right sides of the front portion 53 so that they form a U-shape in top view when filled with air. More specifically, the side portions 51, 52 are connected by the front portion 53, which has two base angles that rise from the ground and a short side that rises from the ground, both of which are approximately right angles. In this case, the front portion 53 is installed perpendicular to the ground, so the target 4 is also installed perpendicular to the ground. In addition, a weight is provided inside the air-filled interior of the support 5 on the side that comes into contact with the ground. This, combined with the above-mentioned U-shaped structure, allows the support 5 to stand on its own at the installation location. Note that metal fittings may be provided on the side that comes into contact with the ground of the support 5. The support 5 can be fixed to the ground by inserting pegs or the like into the metal fittings.

[0022] As shown in Figure 6, each target 4 is provided with a detection unit that detects when the ball 1 adheres to the target. This detection unit detects the signal from the IC tag 1a provided on the ball 1. If a passive UHF RFID tag is used as the IC tag 1a, a reader 4a that supports passive UHF RFID tags, such as the Thing Magic Nano (registered trademark), can be used. The Thing Magic Nano (registered trademark) is very small, measuring approximately 3 cm x 2 cm x 0.5 cm, for example, and is therefore suitable for incorporation into the target 4.

[0023] The passive UHF RFID tag readers 4a, which are the detection units, are arranged in a dispersed manner with the reader 4a body including the antenna or the antennas at predetermined intervals in various locations on the target 4, that is, so that the detection ranges of the multiple readers 4a overlap. The reason for this is that the detection ranges of the IC tags 1a of the multiple readers 4a overlap with each other, so that no detection is missed no matter where the ball 1 is attached on the target 4.

[0024] While it is possible to place one reader with a wide detection range in the center of the target 4, attempting to reliably detect balls 1 attached to the four corners of a rectangular target 4 at the center increases the likelihood that radio waves from the IC tag 1a will leak from the centers of the four sides of the target 4 to adjacent targets 4. Therefore, it is preferable to place multiple small readers 4a with narrow detection ranges to reliably detect balls 1 at the four corners and prevent radio wave leakage to adjacent targets 4. Each reader 4a is connected to a judging unit 100b (described later) via a signal line 4b or wirelessly, and the player's performance is judged based on information about the ball 1 identified by each reader 4a. Information such as the position and number of the target 4 on which the reader 4a is attached, along with a unique ID, is preset in the reader 4a itself. This information is transmitted to the judging unit 100b (described later) along with information read from the ball 1.

[0025] In this embodiment, a reader 4a with an integrated antenna is used, but it is also possible to use a reader 4a with a large reader body and multiple separate antennas. In this case, multiple antennas are distributed over the target 4, and each antenna is connected to the body by a signal line 4b.

[0026] Each target 4 has a shielding member 4c for the radio waves emitted from the passive UHF RFID tag readers 4a attached to the other targets 4. This radio wave shielding member 4c physically separates the perimeter of the area, limiting the spread of the radio waves and preventing erroneous detection of the IC tags 1a of balls 1 located within other areas. The shielding member 4c can be, for example, a metal frame or a radio wave absorbing material.

[0027] In this embodiment, gaps are provided between each target to prevent balls 1 from adhering to the gaps, and a shielding member 4c is provided in these gaps. In this way, by selecting an appropriate RFID reader and antenna, adjusting the output, using the shielding member 4c, and using a directional antenna, it is possible to avoid reaction to the IC tags 1a of adjacent targets 4. This makes it possible to detect only the balls 1 attached to each individual target 4 with high accuracy.

[0028] As shown in FIG. 7, each game device 100 is equipped with a writing device 100a for writing data to an IC tag 1a. Various types of writing device 100a can be used, but a small, portable device is preferable. For example, handheld RFID writers provided by Zebra Technologies (registered trademark) or Honeywell (registered trademark) can be used. These devices are palm-sized and lightweight, and can read and write data to tags via wireless communication.

[0029] Additionally, Bluetooth-connected mobile RFID readers offered by Bluebird® and Technology Solutions Ltd can be used in conjunction with mobile devices such as smartphones and tablets. These readers can connect to mobile devices via Bluetooth or USB and read and write data.

[0030] NFC (Near Field Communication) compatible smartphones can also be used as IC tag readers / writers. Many smartphones these days are equipped with NFC functionality, making it possible to read and write RFID tags (especially HF band tags) using NFC. By using an NFC compatible app, data can be written to the tag from the smartphone.

[0031] When a reader 4a for an IC tag 1a is used in which an antenna is disposed on the target 4 and the main body is placed separately, the two can be integrated into a reader / writer.

[0032] The game device 100 has a determination unit 100b that determines the game results based on information detected by the reader 4a of the IC tag 1a. This determination unit 100b is realized as a program executed on a portable computer such as a tablet or mobile computer. Alternatively, it may be provided via a network on a computer or management server provided in a location separate from the location where the game device 100 is installed.

[0033] The game device 100 has a display unit 100c and a recording unit 100d that display information and results of the player judged by the judgment unit 100b. As with the judgment unit 100b, these may be provided on the display of a portable computer, or a dedicated display may be installed on the game device 100.

[0034] The game device 100 has a transmitting / receiving unit 100e that transmits and receives information about the results and players determined by the determining unit 100b to and from a management server or other game devices connected via a network. This transmitting / receiving unit 100e is realized by utilizing the network connection function of a portable computer in which the determining unit 100b is provided. Note that the determining unit 100b, display unit 100c, recording unit 100d, and transmitting / receiving unit 100e can also be configured as a dedicated network terminal.

[0035] [1-1-2. Game System] FIG. 8 shows the configuration of the game system of this embodiment. In this system, each game device 100 is connected to other game devices 100 via a network N. This system is equipped with a video and audio input device 101 having a camera that captures images of each game device 100 and the status of the player, and a microphone that collects sounds around each game device and sounds from spectators, commentators, commentators, etc. The system is also equipped with an output device 102 such as a display, projector, speaker, etc. that outputs the video and audio recorded by the video and audio input device 101. The output device 102 outputs the video and audio of the input device 101 provided on the own game device 100 or on other game devices 100.

[0036] Each game device 100 has a display unit 100c that displays the results of that game device 100 and other game devices 100 that are provided in locations separate from the other game devices 100. In this embodiment, this display unit 100c also serves as the display or projector of the video and audio output device 102, but a fixed or detachable liquid crystal display may also be provided in part of each game device 100.

[0037] A management server 104 is connected to the network N. The management server 104 manages the results of each game device 100, and has a control function for outputting video and audio from input devices 101 such as video and microphones provided on each game device 100 to output devices 102 such as displays and speakers on the game device 100 itself and other game devices 100, and display devices 103. This makes it possible to display the game situation and player results in real time among multiple game devices 100 provided in remote locations, and to broadcast live games.

[0038] [1-2. Operation of the First Embodiment] The operation of the game device 100 of this embodiment will be described. First, as shown in FIG. 1, the launch pad 2 is placed on the ground facing the target 4 mounted on the front portion 53 of the support 5. The distance from the front portion 53 to the launch pad 2 is, for example, 3 m. In this state, the player places the ball 1 on the tee 21 of the launch pad 2 and uses the club 3 to hit the ball 1 toward the target 4. When the shot ball 1 hits the hook surface 42 of the target 4, the balls 1 become entangled and stick to the hook surface 42. On the other hand, if the ball 1 hits a part other than the hook surface 42, the ball 1 does not stick and falls to the ground. Players shoot a set number of balls 1 and compete for victory or defeat based on the number of hook surfaces 42 that the ball 1 hits and the number of balls 1 that hit the hook surface 42 in the center of the 3 × 3 grid.

[0039] In this embodiment, in order to automatically tally up the game results and scores as described above and to display player information, an IC tag 1a is attached to the ball 1. That is, first, information such as the player's name, age, and team name is input in advance into the writing device 100a of the IC tag 1a, and then the writing device 100a is brought close to the ball 1 used by that player, whereby the player's information is written into the IC tag 1a.

[0040] The player hits the ball 1 with the written information toward the target 4, and when the ball 1 hits and adheres to the target 4, the reader 4a attached to the target 4 detects the ball 1, and the player information written on the ball 1 and information such as the position and number of the target 4 set on the reader 4a itself are transmitted to the determination unit 100b. The determination unit 100b determines the performance of the player who hit the ball 1 based on the two pieces of information, and transmits the determination result to the display unit 100c and recording unit 100d of the game device 100 in which the player is participating. The determination result is also transmitted via the transmission / reception unit 100e to the display units 100c and recording units 100d attached to the other game devices 100 connected via the network N and the management server 104.

[0041] In this case, a sensor, such as an impact sensor, infrared sensor, or proximity sensor, can be provided on the tee 21 to detect the number of times the player tees up or hits the ball 1, and this information can be sent to the determination unit 100b. The determination unit 100b then combines and determines the information from the reader 4a of the target 4 and the information from the tee, thereby counting the player's results for each shot, cumulative score, number of remaining shots, etc., and displaying a wider variety of results.

[0042] The information recorded on the IC tag 1a of the ball 1 attached to the target 4 may be erased when it is read from the IC tag 1a by the reader 4a, or may be erased by overwriting it when writing the next player's information using the writing device 100a after the ball 1 is removed from the target 4 after the player's game has ended.

[0043] The player information and scores of each game device 100 are determined, displayed, and recorded as described above. In the game system of this embodiment, by connecting a plurality of such game devices 100 via a network N, it becomes possible to hold a competition between game devices 100 located in remote locations. In particular, by not only simply connecting the game devices 100 via a network but also providing each game device 100 with an input device 101 and an output device 102 such as a video camera, microphone, and display, it becomes possible to transmit and receive video and audio showing the status of the player of each game device 100 and the target 4 to and from other game devices 100. As a result, players and spectators of each game device 100 can watch the competition in real time, which has the advantage of making the game more exciting.

[0044] [1-2. Effects of the First Embodiment] (1) In the game device 100 of this embodiment, the loop surface 11 of the ball 1 and the hook surface 42 of the target 4 intertwine, making it possible to accurately know which hook surface 42 the ball 1 has hit. Furthermore, the support 5 on which the target 4 is mounted is elastic, so even children are unlikely to be injured by being hit. Furthermore, the support 5 of this embodiment is inflatable, meaning that the interior is filled with air, and can be folded compactly by letting the air out, making it easy to carry.

[0045] (2) By providing the ball with an IC tag 1a, it becomes possible to write information such as the player's name and team name, making it possible to easily detect when the ball 1 has touched the target and to easily determine the player's information and performance. As a result, the performance can be automatically displayed and recorded, and the game participants and spectators can be informed of the game situation promptly and appropriately.

[0046] (3) Since multiple game devices are connected via a network, it is possible to hold a competition between game devices in remote locations. In addition, by providing an input device 101 and an output device 102 to the game device, the situation of the game device 100 in another location can be filmed and broadcast live, making the game more exciting.

[0047] (4) Because a passive UHF RFID tag is used as the IC tag 1a, there is no need to incorporate a power source into the ball 1. Furthermore, since the passive UHF RFID tag is small and the information on it is rewritable, information tailored to each individual player can be written into the IC tag 1a, and after the game is over, the recorded information can be erased and a new player's information written, allowing the ball 1 to be used repeatedly.

[0048] (5) Since a plurality of passive UHF RFID tag readers 4a are distributed on the target 4 as detection units for the IC tags 1a, the ball 1 attached to any part of the target 4 can be reliably detected.

[0049] (6) By providing the shielding member 4c at the boundary between the target 4 and another target 4, the ball 1 that has stuck to another target 4 is no longer erroneously detected, and the score can be determined accurately.

[0050] [Other embodiments] The present invention is not limited to the above-described embodiments, and the components can be modified and embodied in practice without departing from the spirit of the invention. Furthermore, various inventions can be created by appropriately combining the multiple components disclosed in the above-described embodiments. For example, some components may be omitted from all the components shown in the embodiments. Specifically, the following other embodiments are also included.

[0051] (1) In the above embodiment, the surface of ball 1 is loop surface 11, which is intertwined with hook surface 42. However, this is not limited to this. For example, the surface of ball 1 may be a hook surface, and hook surface 42 may be a loop surface. Although hook surfaces 42 are spaced apart from each other, they may also be spaced apart without any gaps.

[0052] (2) In the above embodiment, the support 5 is inflatable, with the interior filled with air, but this is not limited to this. For example, it may be made of elastic urethane foam. Furthermore, the support 5 may be non-inflatable, with an assembly or disassembly structure.

[0053] (3) The game device 100 of the above embodiment is an application of the present invention to a golf game device, but the present invention is not limited to this. It may also be applied to game devices for other ball games, such as a baseball game device or a tennis game device.

[0054] (4) As the IC tag 1a, other than a passive UHF RFID tag, for example, an active IC tag 1a with a power source, can also be used as long as it can be embedded in the ball 1. In addition, the information recorded in the IC tag 1a can be changed as appropriate depending on the content and type of game, and it is sufficient if it can at least detect that the ball 1 has attached to the target 4.

[0055] (5) Radio wave shielding member 4c is not necessary when the intervals between targets 4 are wide and there is no risk of erroneous detection of a ball 1 attached to another target 4. Also, if there is a specific relationship between the ball 1 and the target 4, for example, if there is a rule that a point is scored only when a specific ball 1 with an identifier written on it is attached to a certain target 4, the target leader will not score even if he detects another ball 1, so shielding member 4c is not necessary.

[0056] (6) The input device 101 and output device 102 provided on each game device 100 may be fixed devices arranged on or around part of the game device 100, or may be fixed handheld devices. [Explanation of symbols]

[0057] 1 ball 1a ID tag 11 Loop Surface 2. Launchpad 21 Tea 3. Club 31 Shaft 32 heads 33 Grip section 4. Target 41 Hook surface 42 Support member 4a Leader 4b signal line 4c Shielding material 5 Support 51, 52 Side part 53 Front 100 gaming devices 100a Writing device 100b Judgment section 100c display section 100d Recording section 100e Transmitter / Receiver 101 Input Device 102 Output Device 103 Display device 104 Management Server N Network

Claims

1. a ball having one surface of a hook-and-loop fastener; a plurality of targets each having a hook-and-loop fastener other surface; a support supporting a plurality of the targets arranged according to a predetermined pattern; a ball-striking member for hitting the ball toward the target; an IC tag attached to the ball; a detection unit of an IC tag provided on the target; A game device comprising:

2. 2. The game device according to claim 1, wherein the IC tag records player information.

3. 3. The game device according to claim 1, further comprising a determination unit for determining game results based on information detected by the detection unit of the IC tag.

4. 4. The game device according to claim 3, further comprising a display unit that displays the results determined by said determining unit and / or a recording unit that records the results.

5. 4. A game device according to claim 3, further comprising a transmitting / receiving section for transmitting and receiving the results determined by said determining section to and from a management server and / or other game devices connected via a network.

6. 2. The game device according to claim 1, wherein the IC tag is a passive UHF RFID tag, and the detection unit is a reader for the passive UHF RFID tag.

7. 7. The game device according to claim 6, wherein the plurality of targets have a shielding member for shielding radio waves emitted from readers of passive UHF RFID tags provided on the other targets.

8. 8. The game device according to claim 7, wherein the passive UHF RFID tag reader is a reader body including an antenna, or a plurality of antennas are distributed at predetermined intervals around the target.

9. a plurality of game devices connected via a network; a determination unit provided in each of the game devices for determining game results; a transmitting / receiving unit that transmits and receives the results determined by the determining unit to and from a management server and / or other game devices connected via a network; a video and audio input device provided in at least one of the plurality of game devices connected via a network; a video and audio output device for the game device provided with the video and audio input device, the video and audio output device being provided in a location separate from the game device provided with the video and audio input device; a display unit that displays the results of players of each of the gaming devices and / or other gaming devices; A game system comprising:

10. 10. The game system according to claim 9, wherein the game device is one of the game devices described in any one of claims 1 to 8.

Citation Information

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