SYSTEM AND PLATFORM FOR CREATING AND MANAGING FRACTIONED NON-FUNGIBLE TOKENS - Patent application
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- コープマン ディロン ジェイムズ
- Filing Date
- 2023-04-06
- Publication Date
- 2026-04-13
AI Technical Summary
Existing systems do not efficiently facilitate the creation, management, and utilization of fractional non-fungible tokens (NFTs) for digital assets, particularly in the context of fantasy games involving celebrities and influencers, lacking features for fractional ownership, rewards, and dynamic user engagement.
A system and platform for creating and managing fractional NFTs (PIE NFTs) that allows for the division into slices, enabling purchase, sale, and governance, along with features like rewards, achievements, and authentication, integrated with a fantasy celebrity game platform.
Enables dynamic user engagement and efficient management of fractional NFTs, allowing fans to compete and interact with celebrities, while providing rewards and authentication, enhancing the user experience and platform functionality.
Smart Images

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Abstract
Description
[Technical field]
[0001] This application claims the benefit of and priority to U.S. Provisional Application No. 63 / 328,185, filed April 6, 2022, and U.S. Provisional Application No. 63 / 443,383, filed February 4, 2023, both of which are specifically incorporated herein by reference in their entireties for all purposes.
[0002] The present invention comprises systems and platforms for creating and managing split or fractionated non-fungible tokens (NFTs). More specifically, the present invention comprises systems and platforms for launching and managing fantasy games, such as fantasy celebrity games, using or in conjunction with systems and platforms for creating and managing split or fractionated non-fungible tokens (NFTs). [Background technology]
[0003] A non-fungible token (NFT) is a blockchain-based token where each token represents a specific unique asset (digital or physical). NFT assets include, but are not limited to, digital content, media, artwork, etc. It can be considered an irrevocable digital certificate of ownership and / or authenticity for the associated asset. An NFT is a unique digital identifier recorded on the blockchain and cannot be copied or substituted. NFTs are designed to be cryptographically provable and unique. Ownership of an NFT is recorded on the blockchain and can be sold or transferred.
[0004] NFTs are created through a process called minting, which involves signing a blockchain transaction outlining the base token information and broadcasting this to the blockchain, triggering the creation of the token and its allocation to its owner.
[0005] The nature and creation of NFTs are discussed in U.S. Patent Publication No. 20210256070 (Tran), published on August 19, 2021 (Patent Document 1), and the application of NFTs in use with commodities, digital assets, and commerce is discussed in U.S. Patent No. 10,505,726 (Andon, et al.), published on December 10, 2019 (Patent Document 2), U.S. Patent No. 10,673,619 (Shi, et al.), published on June 2, 2020 (Shi, et al.), U.S. Patent No. 10,778,438 (Shi, et al.), published on September 15, 2020 (Shi, et al.), U.S. Patent No. 11,308,184 (Andon, et al.), published on April 19, 2022 (Andon, et al.), and U.S. Patent Publication No. 20230079127 (Benedetto, et al.), published on March 16, 2023 (Patent Document 3). al.), all of which are specifically incorporated herein by reference in their entireties for all purposes. [Prior art documents] [Patent documents]
[0006] [Patent Document 1] US Patent Publication No. 20210256070 [Patent Document 2] U.S. Pat. No. 10,505,726 Summary of the Invention [Means for solving the problem]
[0007] The present invention comprises a system and platform for splitting or fractioning non-fungible tokens (NFTs). An NFT is a unit of stored data on a digital ledger (e.g., a blockchain) that proves that a digital asset is unique and therefore not interchangeable. NFTs can be used to represent items or objects such as photographs, videos, audio recordings, digital characters, brands, digital files, digital artwork, digital clothing, and other forms of digital assets. NFTs for items or objects can be both digital-only formats and / or digital formats that represent tangible physical items or objects (e.g., unique or one-of-a-kind paintings or fine art). The system includes a framework for governing and linking on-chain assets (e.g., digital assets) to off-chain assets (e.g., tangible physical assets).
[0008] The present invention provides for the creation or minting of NFTs in a fractional or divisible format ("PIE NFTs") that enables the ability to sell, transfer, and / or purchase some or all of the NFT. The PIE NFT is thus fractionalized or divided into separate "PIE slices" or "slices."
[0009] The present invention further comprises a platform for organizing and storing data about one or more PIE NFTs (such as in a database). When a creator of a PIE NFT (i.e., a "PIE author") creates or mints a PIE NFT, it is added to the platform and database (or databases). The platform may be accessed by users through a variety of interfaces, including, but not limited to, a web browser or other user interface on a personal computer, laptop computer, tablet, mobile device, or other form of computing device. Users can use the platform to search the database and identify and transact buying / selling of PIE slices. The PIE author's newly minted PIE NFT is added to the platform and database, and accordingly, it becomes discoverable and searchable, and the slices become available for purchase by PIE users registered on the platform and system. Users can buy and / or sell PIE slices, and the system provides an interface for users to place and complete orders, or to place future or conditional orders (e.g., orders may be triggered by a particular slice price). [Brief description of the drawings]
[0010] [Figure 1] Figures 1-4 show example pages for creating or minting a fractional NFT. [Diagram 2] Figures 1-4 show example pages for creating or minting a fractional NFT. [Diagram 3] Figures 1-4 show example pages for creating or minting a fractional NFT. [Figure 4] Figures 1-4 show example pages for creating or minting a fractional NFT. [Diagram 5]Figure 5 shows an example of an author dashboard. [Figure 6] Figure 6-7 shows an example of a Rewards Center page. [Figure 7] Figure 6-7 shows an example of a Rewards Center page. [Figure 8] Figure 8 shows an example of a rewards editing / creating page. [Figure 9] FIG. 9 shows an example of a compensation achievement edit / create page. [Figure 10] Figure 10 shows an example of a trade page. [Figure 11] FIG. 11 shows an example of a user wallet page. [Figure 12] FIG. 12 shows another example of a trade page. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] In various exemplary embodiments, the present invention comprises a system and platform for dividing or fractionating non-fungible tokens (NFTs). An NFT is a unit of stored data in a digital ledger (e.g., a blockchain) that proves that a digital asset is unique and therefore not interchangeable. NFTs can be used to represent items or objects such as photographs, videos, audio recordings, digital characters, brands, digital files, digital artwork, digital clothing, and other forms of digital assets. NFTs for items or objects can be in both digital-only formats and / or digital formats that represent tangible physical items or objects (e.g., unique or one-of-a-kind paintings or artworks). The system includes a framework for governing and linking on-chain assets (e.g., digital assets) to off-chain assets (e.g., tangible physical assets).
[0012] The present invention provides for the creation or minting of NFTs in a fractional or divisible format ("PIE NFTs"), which allows for the ability to sell, transfer, and / or purchase some or all of the NFT. The PIE NFT is thus fractionated or divided into separate "PIE slices" or "slices."
[0013] The present invention further comprises a platform for organizing and storing data about one or more PIE NFTs (such as in a database). When a creator of a PIE NFT (i.e., a "PIE author") creates or mints a PIE NFT (as seen in FIG. 1), it is added to the platform and database (or databases). The platform may be accessed by users through a variety of interfaces, including, but not limited to, a web browser or other user interface on a personal computer, laptop computer, tablet, mobile device, or other form of computing device. Users can use the platform to search the database and identify and transact the purchase / sale of PIE slices. The PIE author's newly minted PIE NFT is added to the platform and database, and accordingly, it becomes discoverable and searchable, and slices become available for purchase by PIE users registered on the platform and system. Users can buy and / or sell PIE slices, and the system provides interfaces 510, 520 for users to place and complete orders, or to place future or conditional orders (e.g., orders may be triggered by a particular slice price).
[0014] In some embodiments, the system includes a real-time NFT generator (i.e., a "PIE Hub"), where PIE authors can mint PIE NFTs. The PIE Hub can be a self-serving platform where an author-user can select the following attributes through a series of UI screens (see Figures 1-4) and settle payment via credit card, PayPal, cryptocurrency, or other similar payment methods: ●Physical attributes 120 ●Explanation 110 ●Total amount of slices: 130 Price per slice: 140 ● 140 slices available for sale The slices that should be specified for retention Total PIE value Total PIE cost ●PIE reward 180 ●PIE performance 190 Maximum retention slice ●PIE type (person, entity, item) Flowchart for control
[0015] The system includes features, policies, and procedures for PIE NFT governance, including, but not limited to, the following: Name change control Initial market period, and the participants and their levels ○Examples of maximum possible ownership rights, etc. The lock-in period and its impact on the reliability of the PIE Conditions for PIE to be "closed" Identifying attributes and how they can be updated ○ Site ○Name Social Security Number ○ Registration number Tax Number Public Key ○Other ○PIE Burning Unlockable features and future offers (such as invitations to purchase other PIEs and participation in real-world or online events)
[0016] For authentication, the PIE system provides an integrated way to authenticate current and past holdings of a slice. For example, a website may require that a user hold a slice in order to be able to access its content. The PIE system will authenticate that a user holds at least n slices of a particular type. The PIE system can also authenticate a minimum slice holding period balance, such as n slices over a minimum of n months. This can be accomplished by co-signing a signature request from the user. A user claims access to a given resource or site. b. The resource may require users to impose conditions for access, such as amount and duration of ownership. c. The user will sign the original request, thereby authenticating their identity. d. The PIE system will append the facts and scopes associated with the original resource's desired user, sign the response, and verify that (1) the user identity exists and (2) the required conditions are true.
[0017] PIE authors may access an author dashboard UI (e.g., "PIE hub") 210 that displays and summarizes the author's total PIE holdings. The dashboard also allows authors to more easily visualize current PIE value, slice market value, and buy / sell data for their slices. Author users can also review and manage compensation 310, 320 and performance.
[0018] Rewards are benefits and offers that are available to users who hold various slices of PIE via their PIE wallet holdings. These rewards vary in type and may be similar to benefits / perks that may be received via membership clubs, credit card rewards, etc. Rewards may therefore include, but are not limited to, the following: brand promotional discount codes, tickets or special access to digital or in-person events, participation in grants, entries into raffles and other games of chance, and access to digital and physical clubs.
[0019] Rewards can be generated in a variety of scenarios. One reward can be connected to a single PIE slice of a single PIE author or a combination of slices from multiple PIE authors. Rewards can be based on or utilize a single slice of PIE, multiple slices, or stacked amounts of slices used. Rewards can be created by anyone, for use by anyone. These offers are claimed in the user wallet via QR code or text to phone.
[0020] The Rewards Center on the platform displays all rewards available in digital and physical offers, which are presented by the user feed. Users can view the rewards offered to them based on the slices they hold per PIE. Users can organize their rewards based on whether they are offline or online experiences. For example, User A owns slices of PIE-Author1 and PIE-Author2. PIE-Author1 and PIE-Author2 have partnerships with Brand A and Brand B, respectively, and are creating rewards for PIE holders. Brand A and Brand B's rewards are presented to User A in the Rewards Center. Once the rewards are used via online or offline consumption, the rewards then become "earned rewards" listed in User A's profile.
[0021] The system also provides for the awarding and tracking of achievements that are recorded with the PIE slice holder's profile. These achievements are evidence of the action awarded and can be used as an identification reference point on other platforms. For example, PIE Author A sets up a "1-Day Supporter" achievement that will be awarded to all slice holders who watch a specific concert show of the author's choice. Slice holders activate the achievement by watching the event and scanning a QR code that identifies them as a slice holder. Slice holders get the event timestamp stamped on their system profile, unlocking the "1-Day Supporter" achievement.
[0022] PIE Authors or others can make special events or privileges available to PIE slice holders with certain achievements. These include, but are not limited to, VIP tickets to future events, or interactions at special Zoom events, or fan club owners may allow people with this achievement to assist with page moderation. Achievements can be verified through the system's O authentication / identification system.
[0023] Rewards and achievements can span multiple PIEs, so PIE authors, collaborators, partners, and users can develop and choose parameters for how to provide access to offers and design achievement badges for PIE holders in a SAAS offer.
[0024] The system also provides users with a compliant wallet 610 that can manage and interact with all of the system's hosted assets, both on and off-chain. It operates under both delegated and direct encrypted modes, meaning that the system hosts the user's keys protected by the user's password and authentication, or the user hosts their own keys in either a hardware or software wallet.
[0025] In some embodiments, the system includes a verification system similar to those available on many social platforms (e.g., blue checkmarks). By providing a "blue checkmark" or other verification seal for a verified PIE author, users can quickly know that the PIE NFT 510 they are viewing is or is associated with a verified celebrity, individual, influencer, brand, item, etc. This can be accomplished not only using forms of customer identification, verification, and / or due diligence (collectively referred to as "know your customer" or KYC), but also by syncing with social media sites and authenticating through secure login portals (e.g., Facebook, Twitter, Linkedln, TikTok, YouTube, etc.).
[0026] The invention described above may be used as a platform for creating, operating and managing one or more games, including, but not limited to, a fantasy celebrity game. Although this embodiment of the invention is described below in the context of a fantasy celebrity game, it may be used for a myriad of similar or related games or game-like systems or interactions.
[0027] The Fantasy Celebrity Game (hereinafter, the "Game") provides a unique and exciting way for players to draft, manage and compete teams of celebrities and influencers. The system provides an engaging and dynamic platform for fans of celebrities and influencers to come together and compete in a fun and exciting way. The Game may be hosted on a website and associated mobile application. The Game system includes a user registration and login system, a drafting system, and a scoring system that takes into account various metrics such as, but not limited to, number of social media followers, box office receipts, album sales, engagement rates on their posts, online engagement metrics, and appearances in various forms of media (such as TV shows, podcasts, and others).
[0028] Users can compete against each other in league or head-to-head formats and participate in online chat and discussion about the game. The game can be promoted to attract and generate revenue through a large user base based on in-game purchases and using subscription-based deltas for some versions. A scoring system and regular updates to player statistics are provided to reflect the real-life performance and activities of celebrities or influencers. The game can also integrate with social media platforms and have features such as push notifications about events and updates.
[0029] In some embodiments, the game progresses in periods of time referred to as "seasons." A list of celebrities and influencers is compiled that are included and available in the seasons within the game. This list includes a variety of celebrities and influencers (e.g., 250, 500, or 1,000 or more) from different industries, such as, but not limited to, actors, musicians, athletes, and influencers with large followings on social media platforms. The game and upcoming game seasons are promoted in appropriate venues and forums to attract a large user / player base.
[0030] A website and / or mobile app is used to host and / or interface with the game. It includes a user / player registration and login system and a dashboard for managing and drafting teams. The draft system allows users to select their team of celebrities and influencers. This can be a snake draft, an auction draft, or any other type of draft. The trade / earn system allows users to trade and earn celebrities / influencers during the season.
[0031] Users / players compete against each other based on their respective celebrities / influencers through a league system and / or one-on-one matches. A schedule of matches for a game season is created, which can be based on various factors such as, but not limited to, upcoming projects or events of the celebrity or influencer.
[0032] A scoring system is used to determine the winner of each match within the game, which may include a variety of factors such as, but not limited to, number of social media followers, box office success, album sales, engagement rates on their posts, online engagement metrics, and number of media appearances such as TV shows, podcasts, and so on. The scoring system and player statistics are updated periodically and periodically to reflect the real life performance and activity of the celebrities or influencers.
[0033] The gaming platform provides rankings and / or statistics through one or more user interfaces or web pages. This may be done on a real-time basis. Users may participate in online chat and discussion forums about games and elements of games, such as upcoming matches and / or results. Users may also use the online chat and forums or social media to post and view rankings and statistics.
[0034] The game components and elements include: A database system for storing user information, team information, and player statistics ●User registration and login system Draft system for team formation A scoring system that takes into account a variety of metrics for each player Trading and Acquisition System Match Scheduling System ●League and 1v1 match system ● Live scoring and statistics tracking system ● Online chat and discussion forums User dashboard to manage your team and view standings and statistics ●Mobile app version for games Data scraping and scanning tools to gather player statistics and information Example: Instagram Scanner Twitter Scanner YouTube® Scanner Spotify Podcast Scanner ·IMDB Scanner Reddit Scanner Classic Media Mention Scanner (possible partners) ○ Validity and anti-fraud measures, possibly using a third party to verify per-season metrics. Push notifications for events and updates Integration with social media platforms Payment gateways for in-game purchases and subscription-based models, if required
[0035] The game may be built on the fractional NFT system described above. Users / players pay various fees at different times to participate in games and / or game seasons. The fees include, but are not limited to, draft fees, management fees, and pool fees. The various pools, fees, and prices may be expressed in US dollars (or other currencies) and / or PIE slices.
[0036] In one embodiment, a federation and membership group for a game (or games) is created. A user / player applies to the federation and membership group, and upon approval, is admitted as a member and added to the league roster. Thus, the player may participate in a certain level of the game or related events. A certain number of top social media accounts (e.g., top 5,000 accounts) are periodically eligible for special or fantasy leagues. Similarly, a certain number of top performing players (measured in various ways, such as top 1,000 accounts, top high performing PIEs, or top high influence users) are periodically eligible for special or fantasy leagues. Players can bet their PIE slices as positions for entry in such leagues.
[0037] Thus, the present invention creates an engaging and dynamic platform for fans of celebrities and influencers to come together and compete in a fun and exciting way.
[0038] In various embodiments, the present invention provides a system for generating and managing crypto assets, the system comprising: At least one non-transitory computer-readable medium comprising instructions executable by at least one processor to identify a first asset and mint a non-fungible token (NFT) in a fractionated format with a plurality of slices, the NFT being associated with and representing the first asset, and further comprising setting at least the following attributes for the NFT: an identification and / or description of the first asset, a total number of slices, a total NFT value, an initial price per slice, a number of slices available for sale, and a number of slices designated for holding. Further, in the system, the NFT attributes are stored in a database associated with a platform in electronic communication with the at least one processor over a network, the database storing a plurality of fractionated NFTs, the platform is accessible by one or more users through a user interface providing a search function, the one or more users can buy and / or sell one or more slices of the plurality of fractionated NFTs, the users can submit conditional purchase orders to buy one or more slices from a particular fractionated NFT, the conditional purchase order being triggered by a particular slice price for the particular fractionated NFT, the platform user interface comprises an author dashboard for an author minting the fractionated NFTs, the fractionated NFT attributes further comprise identification of rewards available to users holding one or more slices of the fractionated NFT, the rewards comprising at least one of the following: discount codes, tickets to digital or in-person events, or access to digital and / or physical clubs, the fractionated NFT attributes further comprise identification of achievements available to users holding one or more slices of the fractionated NFT, the users also perform particular actions associated with the particular achievements. Additionally, the system may include a controlled access website, where access to the website is limited to users who possess a predetermined minimum number of slices of a selected fractionated NFT.In a further embodiment, the fractionated NFT comprises an element of a game, the game being an online fantasy celebrity game involving a plurality of players, each player from the plurality of players selecting a team roster of a predetermined size from a list of celebrities and social media influencers, the plurality of players competing through one or more individual matches from their respective team rosters, and the winner or winners of each match being determined by one or more of the following real-life parameters for the individuals in the match: number of social media followers, box office performance, album sales, post engagement rate, and number of media appearances.
[0039] These embodiments, as well as other exemplary embodiments, tools and programs referenced above are described in detail in the Appendix hereto and are incorporated herein in their entirety.
[0040] To provide a context for various computer-implemented aspects of the invention, the following discussion provides a brief, general description of a suitable computing environment in which various aspects of the invention may be implemented. The computing system environment is one example of a suitable computing environment and is not intended to suggest any limitation as to the scope of use or functionality of the invention. A computing environment may include any one or a combination of the components discussed below, may include additional components, or some of the illustrated components may not be present. Various embodiments of the invention are operational with numerous general-purpose or special-purpose computing systems, environments, or configurations. Examples of computing systems, environments, or configurations that may be suitable for use with various embodiments of the present invention include, but are not limited to, personal computers, laptop computers, computer servers, computer notebooks, handheld devices, microprocessor-based systems, multiprocessor systems, TV set-top boxes and devices, programmable consumer electronics, mobile phones, personal digital assistants (PDAs), tablets, smartphones, touch screen devices, smart TVs, Internet-enabled appliances, Internet-enabled security systems, Internet-enabled gaming systems, Internet-enabled watches, Internet-enabled automobiles (or vehicles), network PCs, minicomputers, mainframe computers, embedded systems, virtualization systems, distributed computing environments, streaming environments, volatile environments, and the like.
[0041] The embodiments of the present invention may be implemented in the form of computer-executable instructions, such as program code or program modules, executed by a computer, virtual computer, or computing device. The program code or modules may include programs, objects, components, data elements and structures, routines, subroutines, functions, etc., which are used to perform or implement specific tasks or functions. The embodiments of the present invention may also be implemented in distributed computing environments. In such environments, tasks are performed by remote processing devices linked via a communications network or other data transmission medium, and data and program code or modules may be located in both local and remote computer storage media, including memory storage devices such as, but not limited to, hard drives, solid-state drives (SSD), flash drives, USB drives, optical drives, and Internet-based storage (e.g., "cloud" storage).
[0042] In one embodiment, the computer system includes multiple client devices that communicate with one or more server devices through or via a network, although in some cases no server devices are used. In various embodiments, the network may include the Internet, an intranet, a wide area network (WAN), or a local area network (LAN). It should be noted that many of the methods of the present invention are operable within a single computing device.
[0043] The client devices may be any type of processor-based platform that is connected to a network and interacts with one or more application programs. Each of the client devices includes a computer-readable medium in the form of volatile and / or non-volatile memory, such as read-only memory (ROM) and random access memory (RAM), in communication with a processor. The processor executes computer-executable program instructions that are stored in the memory. Examples of such processors include, but are not limited to, microprocessors, ASICs, and the like.
[0044] The client device may further include a computer-readable medium in communication with the processor, which stores program codes, modules, and instructions that, when executed by the processor, cause the processor to execute the program and perform steps described herein. The computer-readable medium can be any available medium that can be accessed by a computer or computing device, including both volatile and non-volatile media, and removable and non-removable media. The computer-readable medium may further include computer storage media and communication media. The computer storage medium includes a medium for storage of computer-readable instructions, data, data structures, or information such as program code or modules. Examples of computer readable media include, but are not limited to, any electronic, optical, magnetic, or other storage or transmission device from which a computer processor may read instructions and from which desired information may be stored, such as a floppy disk, a hard disk drive, a CD-ROM, a DVD, a magnetic disk, a memory chip, a ROM, a RAM, an EEPROM, a flash memory, or other memory technology, an ASIC, a configured processor, a CD-ROM, a DVD, or other optical disk storage device, a magnetic cassette, a magnetic tape, a magnetic disk storage device, or other magnetic storage device, or any other medium. Communication media includes media that may transmit or carry instructions to a computer, including, but not limited to, a router, a private or public network, a wired network, a direct-wired connection, a wireless network, other wireless media (acoustic, RF, infrared, etc.), or other transmission device or channel. This may include computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as a carrier wave or other transport mechanism. Transmission may be wired, wireless, or both. Combinations of any of the above should also be included within the scope of computer readable media. The instructions may include code from any computer programming language, including, for example, C, C++, C#, Visual Basic, Java, and the like.
[0045] A general purpose client or computing device component may further include a system bus that connects various system components including the memory and the processor. The system bus may be any of several types of bus structures including, but not limited to, a memory bus or memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures. Such architectures include, but are not limited to, an Industry Standard Architecture (ISA) bus, a MicroChannel Architecture (MCA) bus, an Enhanced ISA (EISA) bus, a Video Electronics Standards Association (VESA) local bus, and a Peripheral Component Interconnect (PCI) bus.
[0046] Computing and client devices may also include a basic input / output system (BIOS), which contains the basic routines that help to transfer information between elements within the computer, such as during start-up. The BIOS is typically stored in ROM. In contrast, RAM typically contains data or program code or modules that are accessible to or currently being operated on by the processor, such as, but not limited to, the operating system, application programs, and data.
[0047] The client device may also include various other internal or external components, such as a monitor or display, a keyboard, a mouse, a trackball, a pointing device, a touchpad, a microphone, a joystick, a satellite television dish, a scanner, a disk drive, a CD-ROM or DVD drive, or other input or output devices. These and other devices are typically connected to the processor through a user input interface that is coupled to the system bus, but may be connected by other interface and bus structures, such as a parallel port, a serial port, a game port, or a universal serial bus (USB). A monitor or other type of display device is typically connected to the system bus through a video interface. In addition to a monitor, a client device may also include other peripheral output devices, such as speakers and printers, which may be connected through an output peripheral interface.
[0048] A client device may run on any operating system capable of supporting applications of the type disclosed herein. A client device may also support a browser or browser-enabled applications. Examples of client devices include, but are not limited to, personal computers, laptop computers, personal digital assistants, computer notebooks, handheld devices, mobile phones, mobile phones, smart phones, pagers, digital tablets, Internet appliances, and other processor-based devices. Users may communicate with each other, other systems, networks, and devices over a network through their respective client devices.
[0049] Therefore, it should be understood that the embodiments and examples described herein have been chosen and described to best illustrate the principles of the invention and its practical application, thereby enabling those skilled in the art to best utilize the invention in various embodiments and with various modifications as appropriate for the particular use envisioned. Even though specific embodiments of the invention have been described, they should not be taken as exhaustive. There are some variations that will be obvious to those skilled in the art.
[0050] (Included) REPBETS IPD - Intellectual Property Documents
[0051] 1. [#tech] On-chain / off-chain hybrid payment engine The system automatically syncs to on-chain storage only when necessary, saving on gas fees and transaction throughput. Effect: Exchanges will operate more efficiently by syncing on-chain only when necessary.
[0052] 2. [#tech] On-chain proxy contracts to facilitate future upgrade paths On-chain primary NFT contracts are represented by proxy contracts, which means that a proxy with a known address points to the actual contract implementation. Only the original owner can update the actual contract address. Benefits: Immutable blockchains allow for updatable logic, allowing updates to contracts to be maintained as products and blockchains evolve.
[0053] 3. [#tech] Multi-chain payments The system will initially be centralized in the first phase and decentralized in the second phase, allowing payments to be made on multiple chains and bridging between multiple paradigms without sacrificing current agility. Efficiency: Chains can bring different feature sets and speeds, leverage two or more of the offered features, and later settle for a preferred network.
[0054] 4. [#tech] Exchange: Global Exchange Pool The actual trading pool is disorganized and unordered to allow for global order books and global settlements. The only synchronization required is "removal from the pool", which does not require any global synchronization, only partial synchronization. Benefits: Virtually unlimited trading speed and pool size. Secondary Effects ○ Orders are not guaranteed to be serialized; orders may be executed out of order depending on the geographic location of the pool.
[0055] 5.[#nomics]PIE Control Name change control Initial market period, and the participants and their levels Example: Maximum possible ownership The lock-in period and its impact on the reliability of the PIE Conditions for PIE to be "closed" Identifying attributes and how they can be updated ○ Site ○Name Social Security Number ○ Registration number Tax Number Public Key ○Other ○PIE Burning Unlockable features and future offers (such as invitations to purchase other PIEs and participation in real-world or online events)
[0056] 6. Authentication / Authorization / Challenge-Response Protocols As an authentication, PIE provides a unified way to authenticate the current and past holdings of a slice. For example, a website may require that a user hold a slice in order to be able to access its content. PIE will authenticate that a user holds at least n slices of a particular type. PIE can also authenticate a minimum slice holding period balance, such as n slices over a minimum of n months. The way PIE does this is by co-signing a signature request from the user. A user claims access to a given resource or site. b. The resource will require the user to provide conditions for access, such as amount of ownership and duration. c. The user will sign the original request, thereby authenticating their identity. d. The PIE system will append the facts and scopes associated with the original resource to the desired user, sign the response, and verify that (1) the user identity exists and (2) the required conditions are true.
[0057] 7. PIE Hub (Real-time NFT generator) A self-serving platform that allows users to mint PIE NFTs by selecting and paying via credit card, PayPal, or cryptocurrency. ●Physical attributes Description Total amount of slices Price per slice ● Slices available for sale The slices that should be specified for retention Total PIE value Total PIE cost PIE Rewards ●PIE results Maximum retention slice ●PIE type (person, entity, item) Flowchart for control [Table 7-1] [Table 7-2] [Table 7-3] [Table 7-4] [Table 7-5]
[0058] 8. PIE Portfolio PIE Author Dashboard showing their total PIE holdings. Additionally, PIE Authors can visualize current PIE value, slice market value, and buy / sell data for their slices. Users can manage rewards and performance. [Table 8-1] [Table 8-2]
[0059] 9. Rewards Center Displays all rewards available in digital and physical offers presented via the user feed. Users can view rewards offered to them based on the slices they own per PIE. Users can organize their rewards based on whether they are offline or online experiences. Example: User A owns slices of PIE-Author1 and PIE-Author2. PIE-Author1 and PIE-Author2 have partnerships with Brand A and Brand B, respectively, and are creating rewards for PIE holders. Brand A and Brand B rewards are presented to users at the Rewards Center. Once the rewards are used through online or offline consumption, they then become "earned rewards" listed in User A's profile. [Table 9]
[0060] 10. Rewards Rewards are benefits and offers that are available to users who hold various slices of PIE via their PIE wallet holdings. These rewards vary by type and can be similar to benefits / perks that can be received via membership clubs, credit card rewards, etc. Some examples can be brand promotion discount codes, tickets or special access to digital or in-person events, participation in grants, entries into lotteries and other games of chance, and even access to digital and physical clubs. Rewards can be generated in a variety of scenarios. One reward can be connected to a single PIE slice of a single PIE author or a combination of slices from multiple PIE authors. Rewards can utilize a single slice of PIE, multiple slices, or be tiered in the amount of slices used. Rewards can be created by anyone for use by anyone. These offers are claimed in the user wallet via QR code or text to phone. [Table 10-1] [Table 10-2]
[0061] 11. Community contributed rewards and achievements across multiple PIEs PIE authors, collaborators, partners, and users can develop and select parameters for how to provide access to offers and design achievement badges for PIE holders in SAAS offers. [Table 11-1] [Table 11-2]
[0062] 12. Tracking performance PIE slice holders have achievements recorded in their profile. These achievements are evidence of actions awarded and can be used as identification reference points on other platforms. For example, PIE Author A sets up a "1-Day Supporter" achievement that will be awarded to all slice holders who watch a particular concert show of the author's choice. Slice holders activate the achievement by watching the event and scanning a QR code that identifies them as a slice holder. Slice holders have the event timestamp stamped on their system profile, unlocking the "1-Day Supporter" achievement. At future events, the PIE author or others may make special events or privileges available to PIE slice holders with certain achievements, perhaps including VIP tickets at future events, or interactions at special Zoom events, or fan club owners may enable people with this achievement to assist with page moderation. Achievements can be verified through the O authentication / identification system. [Table 12]
[0063] 13. PIE-fractionated NFTs for digital and tangible items The platform provides the ability to generate PIE NFTs. These NFTs are minted in a divisible format that allows the ability to sell some or all of the NFT. An NFT is a digital representation of a person, brand, or item. In the case of an item, it can be both a digital-only format or a digital format that represents a tangible physical item.
[0064] 14. Fractionalized control of NFTs and their legal framework It would bring a legal framework with principles to govern on-chain assets bridged to off-chain assets. NFTs represent, for example, one-of-a-kind paintings.
[0065] 15. Market This is an in-house platform for searching PIE NFTs. Users can search the database and transact buying / selling of PIE slices. Once PIE authors have minted PIE NFTs, they become discoverable and searchable for purchase through a landing page. [Table 15]
[0066] 16. Wallet PIE hosts compliant wallets that can interact with all of the hosted assets, both on and off-chain. It operates under both delegated and direct encrypted modes, which means that we host users' keys protected by their passwords and authentication, or users host their own keys on either hardware or software wallets. effect: [Table 16]
[0067] 17. Information board (right column) This is the right side of the website or the header of the mobile site. In this area, repBets will present trending PIE NFTs, the biggest moves over a period of time, new rewards or achievements highlighted, and company information.
[0068] 18. Authentication and Social Platform Connections RepBets Verified is similar to verification (blue checkmark) on most social platforms. By bringing the blue checkmark to verified PIE authors, users can quickly know that the PIE NFT they are viewing is a verified celebrity, influencer, brand, or item. This is accomplished through KYC and synchronization with other social media sites and authentication through secure login portals: Facebook, Twitter, LinkedIn®, TikTok, YouTube®, etc.
[0069] 19. Progressive KYC With an emphasis on streamlined access to the system, users may access PIE and repBets using a simple online identification. As users progress as potential PIE slice subscribers, they may be asked to provide further details such as name and means of payment. Users may even need to provide more detailed identification to access more or all market functionality. The benefit: Simple, instant access while keeping the platform compliant and secure. [Table 19]
[0070] 20. User Login Traditional User Sign-up and Login: The platform is accessed via a repBets created login or by using single sign-on from trusted authentication partners such as Google and Facebook. [Table 20-1] [Table 20-2] [Table 20-3]
[0071] 21. Buying and selling platform Users can buy or sell PIE NFT slices. They can place these orders or future orders based on the triggered slice price. [Table 21]
[0072] (Index definition) PIE NFT - A divisible NFT that is a representation of a person, brand, entity, or item that grants the owner access to a divisible holding. PIE Author - Authors are the owners and creators of PIE NFTs. PIE Slice - A percentage of a PIE NFT. Each slice is a portion of the total aggregate value of the PIE NFT. PIE User - a person registered on the repBets platform.
Claims
1. 1. A system for generating and managing crypto assets, the system comprising at least one non-transitory computer readable medium, the at least one non-transitory computer readable medium comprising: Identifying a first asset; Minting non-fungible tokens (NFTs) in a fractional format using multiple slices instructions executable by at least one processor to the NFT is associated with and represents the first asset; Further, the minting process includes setting at least the following attributes for the NFT: an identification and / or description of the first asset, a total number of the slices, a total value of the NFT, an initial price per slice, a number of the slices available for sale, and a number of the slices designated for holding, in the system.
2. The system of claim 1 , wherein the NFT attributes are stored in a database associated with a platform in electronic communication with the at least one processor over a network.
3. The system of claim 2 , wherein the database stores a plurality of fractionated NFTs, and the platform is accessible by one or more users through a user interface that provides a search function.
4. The system of claim 3 , wherein the one or more users are capable of buying and / or selling one or more slices of the plurality of fractionated NFTs.
5. The system of claim 4 , wherein a user can submit a conditional purchase order to buy one or more slices from a particular fractionated NFT.
6. The system of claim 5 , wherein the conditional purchase order is triggered by a particular slice price for the particular fractionated NFT.
7. 10. The system of claim 1, further comprising a controlled access website, access to said website being limited to users possessing a predetermined minimum number of slices of a selected fractionated NFT.
8. 4. The system of claim 3, wherein the platform user interface comprises an author dashboard for an author minting fractionated NFTs.
9. 2. The system of claim 1, wherein the fractionated NFT attributes further comprise an identification of a reward available to a user who possesses one or more slices of the fractionated NFT.
10. 10. The system of claim 9, wherein the reward comprises at least one of the following: a discount code, a ticket to a digital or in-person event, or access to a digital and / or physical club.
11. 2. The system of claim 1, wherein the fractionated NFT attributes further comprise an identification of an achievement available to a user who possesses one or more slices of the fractionated NFT and who also performs a particular action associated with the particular achievement.
12. The system of claim 1 , wherein the fractionated NFT comprises a gaming element.
13. 13. The system of claim 12, wherein the game is an online fantasy celebrity game involving a plurality of players, each player from the plurality of players selecting a team roster of a predetermined size from a list of celebrities and social media influencers.
14. 13. The system of claim 12, wherein the plurality of players compete through one or more individual matches from each of the plurality of players' team rosters, and the winner or winners of each match are determined by one or more of the following real-life parameters for the individuals in the match: number of social media followers, box office performance, album sales, post engagement rate, and number of media appearances.