Gaming machine
By integrating state-changing elements with dynamic notifications, the gaming machine enhances entertainment value by adapting visual and auditory effects to the game's progression, improving player engagement.
Patent Information
- Application Number
- JP2024112970
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-12
- Publication Date
- 2026-01-23
AI Technical Summary
There is a demand for further improvements in the entertainment value of gaming machines, such as pachinko machines, to enhance player enjoyment.
The gaming machine incorporates a mechanism with multiple state-changing elements that respond to stage information, utilizing first and second notifications to dynamically update and change states, enhancing the game experience through varied visual and auditory effects.
This approach significantly increases the enjoyment of the game by providing dynamic and engaging visual and auditory notifications that adapt to the game's progression, thereby enhancing player engagement.
Smart Images

Figure 2026011952000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] In gaming machines such as pachinko machines, a win / loss determination is performed, and some machines perform an effect in which multiple symbols are displayed in a varying manner to notify the result of the win / loss determination, and then a predetermined combination is displayed as a still image. In these conventional gaming machines, a wide variety of exciting effects are performed to increase the entertainment value of the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2011-172988 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is a demand for further improvements in the entertainment value of games.
[0005] The present invention aims to improve the enjoyment of games. [Means for solving the problem]
[0006] In order to achieve this object, the gaming machine of the present invention comprises a predetermined means whose state changes according to a stage, a change means capable of changing the state of the predetermined means, and a notification means capable of executing a first notification that notifies stage information related to the stage and a second notification that is executed after the first notification is executed, and the gaming machine comprises a plurality of the predetermined means, and is configured so that the state of two or more of the predetermined means, including at least the first predetermined means and the second predetermined means, among the plurality of the predetermined means, can be changed in response to the stage information notified by the first notification, and the state changed by the change means The second predetermined means is configured to be notified by the second notification before the state of the predetermined means is changed in accordance with the stage information, the state of the second predetermined means is changed after the state of the first predetermined means is changed, the stage information notified by the first notification is updated to remaining stage information and notified according to the stage to which the state of the first predetermined means is changed by the change means, and the remaining stage information can be changed to different stage information before the second notification corresponding to the second predetermined means is executed. [Effects of the Invention]
[0007] According to the gaming machine of the present invention, there is provided a predetermined means whose state changes according to a stage, a change means capable of changing the state of the predetermined means, and a notification means capable of executing a first notification for notifying stage information relating to the stage and a second notification which is executed after the first notification is executed, and the gaming machine is provided with a plurality of the predetermined means, and the state of two or more of the predetermined means including at least a first predetermined means and a second predetermined means among the plurality of the predetermined means is configured to be changeable in response to the stage information notified by the first notification, and the second notification changed by the change means The predetermined means is configured to be notified by the second notification before the state of the predetermined means is changed in accordance with the stage information, the state of the second predetermined means is changed after the state of the first predetermined means is changed, the stage information notified by the first notification is updated to remaining stage information and notified according to the stage to which the state of the first predetermined means is changed by the change means, and the remaining stage information can be changed to different stage information before the second notification corresponding to the second predetermined means is executed.
[0008] This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of a variable winning device installed in the area below the front view of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6]10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17](a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25] (a) is a block diagram showing the configuration of the first winning type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing the schematic contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33] A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36]FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63]10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72] 10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75](a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of a pachinko machine in a second control example. [Figure 87] FIG. 10 is a front view of the game board of a pachinko machine in a second control example. [Figure 88] FIG. 10 is a partially enlarged view of the game board of a pachinko machine in a second control example. [Figure 89] A disassembled front oblique view of the V winning device of the second control example. [Figure 90] (a) is a cross-sectional view of the V winning device at the La-La line in the second control example, (b) is a cross-sectional view of the V winning device at the Lb-Lb line in the second control example, and (c) is a top view of the V winning device in the second control example. [Figure 91] (a) is a rear view of the rear cover body showing the state in which the switching member is activated so that game balls are diverted to the special discharge flow path in the second control example, and (b) is a rear view of the rear cover body showing the state in which the flow path solenoid in the second control example is not activated and the guide piece of the switching member blocks the opening surface of the entrance to the special discharge flow path. [Figure 92] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the second control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the second control example when it is open. [Figure 93] 10(a) is a front view of the effect button of the pachinko machine in the second control example, and FIG. 10(b) is a front view of the selection button of the pachinko machine in the second control example. [Figure 94] FIG. 10 is a rear view of the game board of the pachinko machine in the second control example. [Figure 95] 10(a) is a diagram schematically showing area division settings and effective line settings of a display screen in a second control example, and FIG. 10(b) is a diagram illustrating an actual display screen in the second control example. [Figure 96] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of an enemy defeat presentation screen, which is displayed on the third pattern display device in the second control example. [Figure 97] (a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a successful defeat screen during the sixth round (final round) displayed on the third pattern display device in the second control example. [Figure 98] (a) is a diagram showing an example of the third round presentation screen displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of the display screen when a button is pressed during the button valid period displayed on the third pattern display device in the second control example. [Figure 99] (a) is a diagram showing an example of a display screen when the button is not pressed during the button valid period displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the second control example. [Figure 100] (a) is a diagram showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the second control example. [Figure 101] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the second control example. [Figure 102] This figure shows an example of the display screen after the initial Aim for V performance period displayed on the third pattern display device in the second control example has elapsed. [Figure 103](a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the second control example. [Figure 104] (a) is a diagram showing an example of a pull-back effect end screen displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a rush result display screen displayed on the third pattern display device in the second control example. [Figure 105] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous pending, no round promotion) displayed on the third pattern display device in the second control example. [Figure 106] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT effect result screen (with consecutive holds) displayed on the third pattern display device in the second control example. [Figure 107] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the second control example. [Figure 108] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the second control example exceeds the MAX (9 rounds). [Figure 109] (a) is a diagram showing an example of a display screen during standby mode displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a performance mode selection screen displayed on the third pattern display device in the second control example. [Figure 110](a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the second control example, and (b) is a diagram showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the second control example. [Figure 111] FIG. 10 is a diagram showing a game flow of a pachinko machine in a second control example. [Figure 112] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 113] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 114] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the second control example. [Figure 115] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the second control example. [Figure 116] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the second control example. [Figure 117] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the second control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the second control example. [Figure 118] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the second control example. [Figure 119] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the second control example. [Figure 120](a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the second control example; (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the second control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the second control example. [Figure 121] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the second control example. [Figure 122] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the second control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the second control example. [Figure 123] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the second control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 124] 10 is a diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the second control example. FIG. [Figure 125] (a) is a diagram showing a schematic representation of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the second control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the second control example. [Figure 126] FIG. 10 is a block diagram showing the electrical configuration of the display control device in a second control example. [Figure 127] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the second control example. [Figure 128] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the second control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the second control example. [Figure 129]FIG. 10 is a diagram schematically illustrating an example of a display data table in a second control example. [Figure 130] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the second control example. [Figure 131] FIG. 10 is a diagram schematically illustrating an example of a drawing list in a second control example. [Figure 132] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the second control example. [Figure 133] 10 is a flowchart showing a counter update process executed by an MPU in the main control device in the second control example. [Figure 134] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 135] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 136] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 137] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the second control example. [Figure 138] 10 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the second control example. [Figure 139] 10 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the second control example. [Figure 140] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the second control example. [Figure 141] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 142] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 143]10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a second control example. [Figure 144] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a second control example. [Figure 145] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second control example. [Figure 146] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the second control example. [Figure 147] 10 is a flowchart showing NMI processing executed by the MPU in the main control device in the second control example. [Figure 148] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the second control example. [Figure 149] 10 is a flowchart showing main processing executed by an MPU in the main control device in a second control example. [Figure 150] 10 is a flowchart showing a winning control process executed by an MPU in the main control device in the second control example. [Figure 151] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 152] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the second control example. [Figure 153] 10 is a flowchart showing the opening and closing process of the paraphernalia executed by the MPU in the main control device in the second control example. [Fig. 154] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the second control example. [Figure 155] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the second control example. [Figure 156]10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 157] 10 is a flowchart showing a hold information related process executed by an MPU in the voice lamp control device in the second control example. [Figure 158] 10 is a flowchart showing a state command process executed by an MPU in the voice lamp control device in the second control example. [Figure 159] 10 is a flowchart showing a winning-related process executed by an MPU in the voice lamp control device in the second control example. [Figure 160] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the second control example. [Figure 161] 10 is a flowchart showing the first big win related processing executed by the MPU in the voice lamp control device in the second control example. [Figure 162] 10 is a flowchart showing the subjugation performance mode determination process executed by the MPU in the voice lamp control device in the second control example. [Figure 163] 10 is a flowchart showing the presentation processing during the first big win round executed by the MPU in the voice lamp control device in the second control example. [Fig. 164] 10 is a flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the second control example. [Figure 165] 10 is a flowchart showing the in-round performance processing executed by the MPU in the audio and lamp control device in the second control example. [Figure 166] 10 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the second control example. [Figure 167] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 168]A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 169] 10 is a flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 170] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the second control example. [Figure 171] 10 is a flowchart showing a fixed mode setting process executed by an MPU in the voice lamp control device in the second control example. [Fig. 172] 10 is a flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the second control example. [Figure 173] 10 is a flowchart showing the performance execution management process executed by the MPU in the voice lamp control device in the second control example. [Fig. 174] 10 is a flowchart showing the performance update process executed by the MPU in the voice lamp control device in the second control example. [Figure 175] 10 is a flowchart showing the update process during small win game executed by the MPU in the voice lamp control device in the second control example. [Figure 176] 10 is a flowchart showing a main process executed by an MPU in the display control device in the second control example. [Figure 177] 10 is a flowchart showing a boot process executed by an MPU in the display control device in the second control example. [Figure 178] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a second control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a second control example. [Figure 179] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the second control example. [Figure 180](a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the second control example. [Figure 181] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the second control example. [Figure 182] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the second control example. [Figure 183] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the second control example. [Figure 184] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the second control example. [Figure 185] 10 is a flowchart showing a display setting process executed by an MPU in the display device in a second control example. [Figure 186] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the second control example. [Figure 187] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the second control example. [Figure 188] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the second control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the second control example. [Figure 189] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the second control example. [Figure 190] 10 is a flowchart showing a drawing process executed by an MPU in a display control device in a second control example. [Figure 191] FIG. 11 is a front view of a pachinko machine in a third control example. [Figure 192] FIG. 11 is a front view of the game board of a pachinko machine in a third control example. [Figure 193] (a) is a front view of the frame button in the third control example, (b) is a front view of the selection button in the third control example, and (c) is a front view of the round stop button in the third control example. [Figure 194] A diagram showing the transition of the game state in the third control example. [Figure 195] (a) is a diagram showing an example of the display screen of the presentation screen (opening screen) of the jackpot game presentation executed during the opening period of the jackpot game displayed on the third pattern display device in the third control example, and (b) is a diagram showing an example of the presentation screen (normal round screen) during round play in the normal presentation displayed on the third pattern display device in the third control example. [Figure 196] (a) is a diagram showing an example of a display screen displayed during the premium effect executed during the round play period displayed on the third pattern display device in the third control example, and (b) is a diagram showing an example of a display screen displayed when the progress of the round play is stopped during the round play period when the premium effect displayed on the third pattern display device is being executed in the third control example. [Figure 197](a) is a diagram showing an example of a display screen that is displayed during the round play period when the premium effect displayed on the third pattern display device is being executed in the third control example, from the time the conditions for resuming round play are met until the round play is actually resumed (during the round resumption preparation period), and (b) is a diagram showing an example of an ending screen that is displayed during the ending period when the progress of round play is interrupted during a jackpot game when the premium effect displayed on the third pattern display device is being executed in the third control example. [Figure 198] This figure shows an example of an ending screen that is displayed during the ending period when the progress of the round game is not interrupted during a jackpot game in which a premium effect is displayed on the third pattern display device in the third control example. [Figure 199] 10 is a timing chart showing the flow of a jackpot game in the case where the round stop button is not pressed during the jackpot game in which the premium effect is being executed in the third control example. [Figure 200] 10 is a timing chart showing the flow of a jackpot game when the round stop button is pressed during a jackpot game in which a premium effect is being executed in the third control example. [Figure 201] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a third control example. [Figure 202] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a third control example. [Figure 203] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the third control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the third control example. [Figure 204] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the third control example. [Figure 205](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the normal table set in the ROM of the main control device in the third control example, and (c) is a diagram showing the typical contents of the time-saving table set in the ROM of the main control device in the third control example. [Figure 206] (a) is a diagram showing a schematic representation of the prescribed contents of the first variable probability table set in the ROM of the main control device in the third control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second variable probability table set in the ROM of the main control device in the third control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the third variable probability table set in the ROM of the main control device in the third control example. [Figure 207] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the third control example. [Figure 208] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the third control example. [Figure 209] (a) is a diagram showing a schematic representation of the contents of the jackpot music table set in the ROM of the voice lamp control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the counter selection table for displaying jackpots set in the ROM of the voice lamp control device in the third control example. [Figure 210] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the third control example. [Figure 211] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the third control example. [Figure 212] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the third control example. [Figure 213]10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Figure 214] 10 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Figure 215] A flowchart showing the start-up winning process executed by the MPU in the main control device in the third control example. [Figure 216] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the third control example. [Figure 217] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the third control example. [Figure 218] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the third control example. [Figure 219] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the third control example. [Figure 220] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Figure 221] 10 is a flowchart showing main processing executed by an MPU in the main control device in a third control example. [Figure 222] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the third control example. [Figure 223] 10 is a flowchart showing the jackpot stop determination process executed by the MPU in the main control device in the third control example. [Figure 224] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the third control example. [Figure 225] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the third control example. [Figure 226]A flowchart showing the winning processing executed by the MPU in the main control device in the third control example. [Figure 227] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the third control example. [Figure 228] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the third control example. [Figure 229] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the third control example. [Figure 230] 10 is a flowchart showing a display counter process executed by an MPU in the voice lamp control device in the third control example. [Figure 231] 10 is a flowchart showing a state saving process executed by an MPU in a voice lamp control device in a third control example. [Figure 232] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the third control example. [Figure 233] 10 is a flowchart showing the jackpot music selection process executed by the MPU in the voice lamp control device in the third control example. [Figure 234] 10 is a flowchart showing the jackpot music start processing executed by the MPU in the voice lamp control device in the third control example. [Figure 235] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the third control example. [Figure 236] (a) is a flowchart showing the jackpot stop processing executed by the MPU in the voice lamp control device in the third control example, and (b) is a flowchart showing the jackpot restart processing executed by the MPU in the voice lamp control device in the third control example. [Figure 237] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third control example. [Figure 238] 10 is a flowchart showing the music counter addition / subtraction process executed by the MPU in the audio lamp control device in the third control example. [Figure 239] 10 is a flowchart showing a round stop counting process executed by an MPU in a voice and lamp control device in a third control example. [Figure 240] (a) is a diagram showing an example of a display screen displayed on the display surface of the third pattern display device 81 during the opening period of a premium jackpot game with two rounds displayed on the third pattern display device in Alternative Example 1 of the third control example, and (b) is a diagram showing an example of a display screen displayed when the progress of the jackpot game displayed on the third pattern display device is stopped in Alternative Example 1 of the third control example. [Figure 241] 10 is a timing chart showing the flow of the game during a two-round premium jackpot game in Alternative Example 1 of the third control example. [Figure 242] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a modified example 1 of the third control example. [Figure 243] 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first modified example of the third control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first modified example of the third control example. [Figure 244] This is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in Alternative Example 1 of the third control example. [Figure 245] (a) is a block diagram showing the ROM configuration of the voice lamp control device in an alternative example 1 of the third control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in an alternative example 1 of the third control example. [Figure 246] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the counter selection table for displaying each big win set in the ROM of the voice lamp control device in Alternative Example 1 of the third control example. [Figure 247] 10 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in the main control device in Alternative Example 1 of the third control example. [Figure 248] 10 is a flowchart showing a main process executed by an MPU in the main control device in a first modification of the third control example. [Figure 249] 13 is a flowchart showing an external input process executed by an MPU in the main control device in a first modification of the third control example. [Figure 250] 10 is a flowchart showing a big win control process executed by an MPU in the main control device in Alternative Example 1 of the third control example. [Figure 251] 10 is a flowchart showing the jackpot resumption determination process executed by the MPU in the main control device in Alternative Example 1 of the third control example. [Figure 252] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in a first modification of the third control example. [Figure 253] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in Alternative Example 1 of the third control example. [Figure 254] 10 is a flowchart showing a jackpot-related process executed by an MPU in a voice lamp control device in a modified example 1 of the third control example. [Figure 255] 10 is a flowchart showing a jackpot music selection process executed by an MPU in the voice and lamp control device in Alternative Example 1 of the third control example. [Figure 256] 10 is a flowchart showing a jackpot music start process executed by an MPU in the voice lamp control device in Alternative Example 1 of the third control example. [Figure 257] 10 is a flowchart showing a jackpot interruption process executed by an MPU in the voice and lamp control device in Alternative Example 1 of the third control example. [Figure 258] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in Alternative Example 1 of the third control example. [Figure 259] 10 is a flowchart showing a song counter addition / subtraction process executed by an MPU in the audio lamp control device in Alternative Example 1 of the third control example. [Figure 260]13 is a flowchart showing a premium music counter addition / subtraction process executed by an MPU in the audio lamp control device in Alternative Example 1 of the third control example. [Figure 261] 10 is a flowchart showing a music determination process executed by an MPU in the voice lamp control device in Alternative Example 1 of the third control example. [Figure 262] (a) is a diagram showing an example of a display screen during the opening period of a jackpot game displayed on the third pattern display device in the first variant of the third control example, and (b) is a diagram showing an example of a display screen when a ball game presentation, which is a round presentation during a jackpot game displayed on the third pattern display device in the first variant of the third control example, is executed. [Figure 263] (a) is a diagram showing an example of a display screen when a white ball acquisition effect is executed as a ball game effect displayed on the third pattern display device in the first variant of the third control example, and (b) is a diagram showing an example of a display screen when a gold ball acquisition effect is executed as a ball game effect displayed on the third pattern display device in the first variant of the third control example. [Figure 264] 10(a) and 10(b) are diagrams showing an example of a display screen when the 3000 effect displayed on the third pattern display device is executed in the first variant of the third control example. [Figure 265] (a) is a diagram showing an example of a display screen during a round of play in a jackpot game in which a 3000 effect displayed on the third pattern display device is executed in the first variant of the third control example, and (b) is a diagram showing an example of a display screen when a continuation ending effect is executed in a jackpot game in which a 3000 effect displayed on the third pattern display device is executed in the first variant of the third control example. [Figure 266](a) is a diagram showing an example of an ending screen when the number of prize balls won in a jackpot game in which a 3000 effect displayed on the third pattern display device is executed in the first variant of the third control example is 3000 or more, and (b) is a diagram showing an example of an ending screen when the number of prize balls won in a jackpot game in which a 3000 effect displayed on the third pattern display device is executed in the first variant of the third control example is less than 3000. [Figure 267] This is a timing chart showing the flow of a jackpot game when the lottery for executing the 3000 effect is not won during a round of play in the first modified example of the third control example. [Figure 268] This is a timing chart showing the flow of the first jackpot game when the lottery for executing the 3000 effect is won during a round of play in the first modified example of the third control example. [Figure 269] 10 is a timing chart showing the flow of a jackpot game that is executed next to a jackpot game that is won in the execution lottery for the 3000 effects in the first modified example of the third control example. [Figure 270] This is a timing chart showing the flow when one prize is won in the big prize slot within one floor during a round of play in the first modified example of the third control example. [Figure 271] This is a timing chart showing the flow when two or more prizes are won in the large prize slots within one floor during a round of play in the first modified example of the third control example. [Fig. 272] (a) is a block diagram showing the ROM configuration of the main control device in the first variant of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in the first variant of the third control example. [Fig. 273] A diagram showing a schematic diagram of the contents of the prize ball number selection table for the large prize slot set in the ROM of the main control device in the first variant of the third control example. [Fig. 274] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the first variant of the third control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the first variant of the third control example. [Figure 275] FIG. 13 is a block diagram showing the electrical configuration of the display control device in a first modified example of the third control example. [Figure 276] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in a first modified example of the third control example. [Figure 277] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first modified example of the third control example. [Fig. 278] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first modified example of the third control example. [Figure 279] A flowchart showing the pending consecutive determination process executed by the MPU in the main control device in the first variant of the third control example. [Figure 280] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first modified example of the third control example. [Figure 281] A flowchart showing the winning processing executed by the MPU in the main control device in the first variant of the third control example. [Figure 282] 10 is a flowchart showing the prize ball all-release lottery process executed by the MPU in the main control device in the first modified example of the third control example. [Figure 283] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first modified example of the third control example. [Fig. 284] 13 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first modified example of the third control example. [Figure 285] 13 is a flowchart showing a slave state command receiving process executed by an MPU in the voice lamp control device in the first modified example of the third control example. [Figure 286] A flowchart showing the hold connection related processing executed by the MPU in the voice lamp control device in the first variant of the third control example. [Figure 287]10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first modified example of the third control example. [Figure 288] 10 is a flowchart showing the round effect selection process executed by the MPU in the audio lamp control device in the first modified example of the third control example. [Figure 289] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first modified example of the third control example. [Figure 290] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first variant of the third control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first variant of the third control example. [Figure 291] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in a first modified example of the third control example. [Figure 292] A flowchart showing normal prize ball command processing executed by an MPU in a display control device in the first variant of the third control example. [Figure 293] A flowchart showing the all-release prize ball command processing executed by the MPU in the display control device in the first variant of the third control example. [Fig. 294] A flowchart showing the prize ball command processing executed by the MPU in the display control device in the first variant of the third control example. [Figure 295] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in a first modified example of the third control example. [Figure 296] FIG. 10 is a front view of a game board of a pachinko machine in another example 1 of the first modified example of the third control example. [Figure 297](a) is a diagram showing an example of a display screen of a ball game presentation when the probability state of the prize ball number determination displayed on the third pattern display device in Alternative Example 1 of the first modified example of the third control example is a low probability state, and (b) is a diagram showing an example of a display screen of a ball game presentation when the probability state of the prize ball number determination displayed on the third pattern display device in Alternative Example 1 of the first modified example of the third control example is a medium probability state. [Figure 298] (a) is a figure showing an example of a display screen when a ball game presentation is executed when the probability state of the prize ball number determination displayed on the third pattern display device is a high probability state in Alternative Example 1 of the first modified example of the third control example, and (b) is a figure showing an example of a display screen when a ball replenishment presentation, which is a round presentation, is displayed on the third pattern display device in Alternative Example 1 of the first modified example of the third control example. [Figure 299] 10 is a timing chart showing the flow of a jackpot game when a game ball passes through the right through gate during a round game in Alternative Example 1 of the first modified example of the third control example. [Figure 300] 10 is a timing chart showing the flow of a jackpot game when a game ball passes through the left through gate during a round game in Alternative Example 1 of the first modified example of the third control example. [Figure 301] 10 is a timing chart showing the flow of a jackpot game when a game ball passes through the left and right through gates during a round game in Alternative Example 1 of the first modified example of the third control example. [Figure 302] (a) is a block diagram showing the ROM configuration of the main control device in Alternative Example 1 of the first modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in Alternative Example 1 of the first modified example of the third control example. [Figure 303] FIG. 13 is a diagram schematically showing the prescribed contents of the through-gate lottery table set in the ROM of the main control device in Alternative Example 1 of the First Modified Example of the Third Control Example. [Figure 304] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 1 of the first modified example of the third control example. [Figure 305]FIG. 10 is a block diagram showing the configuration of a RAM of a voice and lamp control device in another example 1 of the first modified example of the third control example. [Figure 306] FIG. 11 is a diagram schematically illustrating the prescribed contents of the ball selection table set in the ROM of the voice and lamp control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 307] FIG. 13 is a block diagram showing an electrical configuration of a display control device in another example 1 of the first modified example of the third control example. [Figure 308] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 309] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 310] 10 is a flowchart showing a through-gate lottery process during a jackpot executed by an MPU in the main control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 311] 10 is a flowchart showing the prize ball all-release lottery process executed by the MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Figure 312] 10 is a flowchart showing the through gate management process during a jackpot executed by the MPU in the main control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 313] 13 is a flowchart showing a main process executed by an MPU in the main control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 314] 10 is a flowchart showing a big win control process executed by an MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Figure 315] 10 is a flowchart showing a jackpot operation setting process executed by an MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Figure 316] 10 is a flowchart showing the winning process executed by the MPU in the main control device in Alternative Example 1 of the first modified example of the third control example. [Figure 317] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in Alternative Example 1 of the first modified example of the third control example. [Figure 318] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 1 of the first modified example of the third control example. [Figure 319] 10 is a flowchart showing a secondary through gate passing process executed by an MPU in the voice lamp control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 320] This is a flowchart showing the hold related processing executed by the MPU in the voice lamp control device in Alternative Example 1 of the first modified example of the third control example. [Figure 321] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in an alternative example 1 of the first variant of the third control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in an alternative example 1 of the first variant of the third control example. [Figure 322] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in another example 1 of the first modified example of the third control example. [Figure 323] 13 is a flowchart showing a ball effect initialization command process executed by an MPU in a display control device in Alternative Example 1 of the First Modification of the Third Control Example. [Figure 324] 13 is a flowchart showing a full release command process executed by an MPU in a display control device in another example 1 of the first modified example of the third control example. [Figure 325] (a) is a diagram showing an example of a display screen displayed immediately after the round presentation of the jackpot game displayed on the third pattern display device has started in Alternative Example 2 of the first modified example of the third control example, and (b) is a diagram showing an example of a display screen displayed when the ball game presentation executed during the second period displayed on the third pattern display device has started in Alternative Example 2 of the first modified example of the third control example. [Figure 326](a) is a diagram showing an example of a display screen that is displayed when a game ball enters a specific winning port during a ball game presentation displayed on the third pattern display device in Alternative Example 2 of the first modified example of the third control example, and (b) is a diagram showing an example of a display screen that is displayed when the ball game presentation displayed on the third pattern display device is successful in Alternative Example 2 of the first modified example of the third control example. [Figure 327] FIG. 10 is a diagram showing an example of a display screen displayed when the ball game effect displayed on the third pattern display device fails in Alternative Example 2 of the first modified example of the third control example. [Figure 328] 13 is a timing chart showing the flow of a big win game when the ball game fails in another presentation example 2 of the first modified example of the third control example. [Figure 329] 13 is a timing chart showing the flow of a big win game when the ball game is successful in the second presentation example of the first modified example of the third control example. [Figure 330] (a) is a block diagram showing the ROM configuration of the main control device in Alternative Example 2 of the first modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in Alternative Example 2 of the first modified example of the third control example. [Figure 331] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the big win validity selection table set in the ROM of the main control device in Alternative Example 2 of the first modified example of the third control example. [Figure 332] (a) is a block diagram showing the ROM configuration of the voice lamp control device in Alternative Example 2 of the first modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in Alternative Example 2 of the first modified example of the third control example. [Figure 333] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the in-BOX selection table set in the ROM of the voice lamp control device in Alternative Example 2 of the first modified example of the third control example. [Figure 334] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in Alternative Example 2 of the First Modification of the Third Control Example. [Figure 335]10 is a flowchart showing a jackpot timer process executed by an MPU in the main control device in another example 2 of the first modified example of the third control example. [Figure 336] 10 is a flowchart showing a big win operation setting process executed by an MPU in the main control device in Alternative Example 2 of the First Modification of the Third Control Example. [Figure 337] A flowchart showing the winning validation setting process executed by the MPU in the main control device in Alternative Example 2 of the first modified example of the third control example. [Figure 338] A flowchart showing the winning processing executed by the MPU in the main control device in Alternative Example 2 of the first modified example of the third control example. [Figure 339] 10 is a flowchart showing the prize ball all-release lottery process executed by the MPU in the main control device in Alternative Example 2 of the first modified example of the third control example. [Figure 340] 10 is a flowchart showing the big win prize winning process executed by the MPU in the main control device in Alternative Example 2 of the First Modification of the Third Control Example. [Figure 341] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in Alternative Example 2 of the first modified example of the third control example. [Figure 342] 10 is a flowchart showing the hold related processing executed by the MPU in the voice lamp control device in another example 2 of the first modified example of the third control example. [Figure 343] (a) is a flowchart showing the ball game title processing executed by the MPU in the voice lamp control device in Alternative Example 2 of the first modified example of the third control example, and (b) is a flowchart showing the ball game start processing executed by the MPU in the voice lamp control device in Alternative Example 2 of the first modified example of the third control example. [Figure 344] 13 is a flowchart showing a BOX update process executed by an MPU in the voice lamp control device in Alternative Example 2 of the first modified example of the third control example. [Figure 345](a) is a figure showing an example of a customer waiting screen during custom waiting displayed on the third pattern display device in the second variant of the third control example, and (b) is a figure showing an example of a customer waiting screen during custom setting displayed on the third pattern display device in the second variant of the third control example. [Figure 346] (a) is a figure showing an example of a customer waiting screen during custom setting when a switch is executed on the third pattern display device in the second variant of the third control example, and (b) is a figure showing an example of a customer waiting screen after customization is determined and displayed on the third pattern display device in the second variant of the third control example. [Figure 347] 13 is a timing chart schematically showing the relationship between the arrow display position and various flags on the normal custom setting screen in the second modified example of the third control example. [Figure 348] A timing chart schematically showing the relationship between the arrow display position and various flags on the customer waiting custom screen when the PUSH button is pressed in the customer waiting state during custom settings in the second modified example of the third control example. [Figure 349] A timing chart schematically showing the relationship between the arrow display position and various flags on the customer waiting custom screen when the middle button is pressed in the customer waiting state during custom settings in the second modified example of the third control example. [Figure 350] A timing chart schematically showing the relationship between the arrow display position and various flags on the customer waiting custom screen when the selection button is operated using a specified operating method during customer waiting state during custom setting in the second variant of the third control example. [Figure 351] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the second modified example of the third control example. [Figure 352] FIG. 10 is a block diagram showing the configuration of a RAM of the voice lamp control device in the second modified example of the third control example. [Figure 353] FIG. 10 is a block diagram showing the configuration of a dependent variation pattern selection table set in the ROM of the voice lamp control device in the second modified example of the third control example. [Figure 354](a) is a diagram showing a schematic representation of the specified contents of the normal variable selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (b) is a diagram showing a schematic representation of the specified contents of the custom variable selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Figure 355] (a) is a block diagram showing the configuration of the fish school warning selection table set in the ROM of the voice lamp control device in the second variant of the third control example, (b) is a diagram showing the specified contents of the normal fish school selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (c) is a diagram showing the specified contents of the custom fish school selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Figure 356] (a) is a block diagram showing the configuration of the hold notice selection table set in the ROM of the voice lamp control device in the second variant of the third control example, (b) is a diagram showing the specified contents of the normal hold selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (c) is a diagram showing the specified contents of the custom hold selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Figure 357] (a) is a block diagram showing the configuration of the look-ahead preview selection table set in the ROM of the voice lamp control device in the second variant of the third control example, (b) is a diagram showing the specified contents of the normal look-ahead selection table set in the ROM of the voice lamp control device in the second variant of the third control example, and (c) is a diagram showing the specified contents of the custom look-ahead selection table set in the ROM of the voice lamp control device in the second variant of the third control example. [Figure 358] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the second modified example of the third control example. [Figure 359] 10 is a flowchart showing a customer waiting effect processing executed by an MPU in a voice and lamp control device in a second modified example of the third control example. [Figure 360] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in a second modified example of the third control example. [Figure 361] 10 is a flowchart showing a customization process at the start of fluctuation executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 362] 10 is a flowchart showing a customer waiting custom initialization process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 363] A flowchart showing the custom processing when a prize is won, which is executed by the MPU in the voice lamp control device in the second variant of the third control example. [Figure 364] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the second modified example of the third control example. [Figure 365] 10 is a flowchart showing automatic customer waiting custom cursor processing executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 366] 13 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in the voice lamp control device in the second modified example of the third control example. [Figure 367] 13 is a flowchart showing a customer waiting custom switch pressing process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 368] 13 is a flowchart showing a customer waiting custom push button process executed by an MPU in the voice lamp control device in the second modified example of the third control example. [Figure 369] 10 is a flowchart showing a customer waiting custom PUSH button initialization process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 370] 13 is a flowchart showing a customer waiting custom cursor special input process executed by an MPU in the voice lamp control device in the second modified example of the third control example. [Figure 371] 10 is a flowchart showing a cursor addition process executed by an MPU in the voice lamp control device in the second modified example of the third control example. [Figure 372] 10 is a flowchart showing a timer update process executed by an MPU in the voice lamp control device in the second modified example of the third control example. [Figure 373] 13 is a flowchart showing a customer waiting customization transition process executed by an MPU in a voice lamp control device in a second modified example of the third control example. [Figure 374] A figure showing an example of a customer waiting screen during custom settings displayed on the third pattern display device in Alternative Example 1 of the second modified example of the third control example. [Figure 375] 13 is a timing chart schematically showing the relationship between the arrow display position and various flags on the custom setting screen in the normal state or the time-shortening state in Alternative Example 1 of the second modified example of the third control example. [Figure 376] This is a timing chart that schematically shows the relationship between the arrow display position and various flags on the custom setting screen for the variable probability state in Alternative Example 1 of the second modified example of the third control example. [Figure 377] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 378] FIG. 10 is a block diagram showing the configuration of a RAM of a voice and lamp control device in another example 1 of the second modified example of the third control example. [Figure 379] (a) is a block diagram showing the configuration of the fish school warning selection table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example, and (b) is a diagram showing the specified contents of the fish school selection A table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 380] FIG. 10 is a diagram showing a schematic representation of the contents of the fish selection table B set in the ROM of the voice and lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 381]FIG. 10 is a diagram showing a schematic representation of the contents of the fish selection table C set in the ROM of the voice and lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 382] FIG. 10 is a diagram showing a schematic representation of the prescribed contents of the fish selection D table set in the ROM of the voice and lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 383] A block diagram showing the configuration of a hold notice selection table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 384] A diagram showing a schematic diagram of the prescribed contents of the hold selection A table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 385] A diagram showing a schematic diagram of the prescribed contents of the hold selection B table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 386] A diagram showing a schematic diagram of the prescribed contents of the hold selection C table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 387] A diagram showing a schematic diagram of the prescribed contents of the hold selection D table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 388] (a) is a block diagram showing the configuration of the cursor movement table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example; (b) is a diagram showing the specified contents of the normal time-saving cursor movement table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example; and (c) is a diagram showing the specified contents of the special variable cursor movement table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 389] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the cursor addition table set in the ROM of the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 390]10 is a flowchart showing a customization process at the start of fluctuation executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 391] 10 is a flowchart showing a fish school selection process executed by an MPU in the voice and lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 392] A flowchart showing the custom processing at the time of winning executed by the MPU in the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 393] 10 is a flowchart showing a hold selection process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 394] 10 is a flowchart showing automatic customer waiting custom cursor processing executed by an MPU in a voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 395] 10 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 396] 10 is a flowchart showing a customer waiting custom switch pressing process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 397] 10 is a flowchart showing a customer waiting custom push button process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 398] 10 is a flowchart showing cursor fish school processing executed by the MPU in the voice and lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 399] 10 is a flowchart showing a cursor holding process executed by an MPU in the voice and lamp control device in another example 1 of the second modified example of the third control example. [Figure 400] 10 is a flowchart showing a customer waiting custom PUSH button initialization process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 401] 10 is a flowchart showing a customer waiting custom cursor special input process executed by an MPU in the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 402] 10 is a flowchart showing a cursor addition process executed by an MPU in a voice lamp control device in another example 1 of the second modified example of the third control example. [Figure 403] 10 is a flowchart showing a timer update process executed by an MPU in the voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 404] 10 is a flowchart showing a customer waiting customization transition process executed by an MPU in a voice lamp control device in Alternative Example 1 of the second modified example of the third control example. [Figure 405] A figure showing an example of a customer waiting screen during custom settings displayed on the third pattern display device in Alternative Example 2 of the second modified example of the third control example. [Figure 406] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 2 of the second modified example of the third control example. [Figure 407] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the cursor time setting table set in the ROM of the voice lamp control device in Alternative Example 2 of the second modified example of the third control example. [Figure 408] 13 is a flowchart showing a customer waiting custom cursor position process executed by an MPU in the voice lamp control device in Alternative Example 2 of the second modified example of the third control example. [Figure 409] 13 is a flowchart showing a customer waiting custom push button process executed by an MPU in the voice lamp control device in Alternative Example 2 of the second modified example of the third control example. [Figure 410] 10A and 10B are diagrams showing an example of a customer waiting screen during custom setting displayed on the third pattern display device in Alternative Example 3 of the second modified example of the third control example. [Figure 411](a) is a diagram showing an example of a display screen displayed on the third pattern display device during normal fluctuations in the third modified example of the third control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device during normal reach in the third modified example of the third control example. [Figure 412] (a) is a figure showing an example of the display screen when a monster appears in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of the display screen during the monster screen tearing performance in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example. [Figure 413] (a) is a figure showing an example of a display screen when the third pattern is switched in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a figure showing an example of a display screen after the third pattern is switched in the monster SP premonition performance displayed on the third pattern display device in the third modified example of the third control example. [Figure 414] (a) is a diagram showing an example of the display screen when the monster grabs the winning third pattern in the monster SP performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a diagram showing an example of the display screen when the winning third pattern grabbed by the monster in the monster SP performance displayed on the third pattern display device in the third modified example of the third control example is returned to the reach line. [Figure 415] A figure showing an example of a display screen when the same third pattern is lined up in the monster SP performance displayed on the third pattern display device in the third modified example of the third control example. [Figure 416] 13 is a timing chart showing the relationship between the monster SP fluctuation and various timers in a third modified example of the third control example. [Figure 417] (a) is a block diagram showing the ROM configuration of the main control device in the third variant of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in the third variant of the third control example. [Figure 418]A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the third modified example of the third control example. [Fig. 419] FIG. 13 is a diagram showing a typical content of the normal table set in the ROM of the main control device in the third modified example of the third control example. [Figure 420] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the third variant of the third control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the third variant of the third control example. [Figure 421] A diagram showing a schematic diagram of the specified contents of the switching performance pattern lottery table set in the ROM of the voice lamp control device in the third modified example of the third control example. [Figure 422] FIG. 10 is a block diagram showing the electrical configuration of a display control device in a third modified example of the third control example. [Figure 423] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in a third modified example of the third control example. [Figure 424] A flowchart showing the performance timer update process executed by the MPU in the voice lamp control device in the third variant of the third control example. [Figure 425] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third modified example of the third control example. [Figure 426] 10 is a flowchart showing a special variable process executed by an MPU in a voice lamp control device in a third modified example of the third control example. [Figure 427] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in a third modified example of the third control example. [Figure 428] (a) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the third variant of the third control example, and (b) is a flowchart showing the temporary stop type command processing executed by the MPU in the display control device in the third variant of the third control example. [Figure 429] (a) is a flowchart showing the effect pattern switching command processing executed by the MPU in the display control device in the third variant of the third control example, and (b) is a flowchart showing the monster SP command processing executed by the MPU in the display control device in the third variant of the third control example. [Fig. 430] 10(a) and 10(b) are diagrams showing an example of a display screen of another example 1 of the pattern return effect displayed on the third pattern display device in the third modified example of the third control example. [Figure 431] 10A and 10B are diagrams showing an example of a normal pattern of the symbol return effect of the symbol return effect example 2 displayed on the third symbol display device in the third modified example of the third control example. [Figure 432] (a) is a diagram showing an example of a strong pattern of the pattern return performance of the performance example 2 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a diagram showing an example of a pattern of the successful confirmation of the pattern return performance of the performance example 2 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Figure 433] (a) is a diagram showing an example of a display screen when a reach occurs in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when an SP reach occurs in performance example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Fig. 434] (a) is a diagram showing an example of a display screen during an SP reach in a different example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the patterns are aligned in a different example 3 of the pattern return performance displayed on the third pattern display device in the third modified example of the third control example. [Figure 435](a) is a diagram showing a schematic diagram of the area division setting and valid line setting of the display screen of the third pattern display device in Alternative Example 1 of the third modified example of the third control example, and (b) is a diagram showing an example of the display screen of the middle pattern suggestion performance when there is one planned stop position suggestion displayed on the third pattern display device in Alternative Example 1 of the third modified example of the third control example. [Figure 436] (a) is a diagram showing an example of a display screen before the performance pattern switching performance is executed when there is one planned stop position suggestion displayed on the third pattern display device in Alternative Example 1 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen after the performance pattern switching performance is executed when there is one planned stop position suggestion displayed on the third pattern display device in Alternative Example 1 of the third modified example of the third control example. [Figure 437] This figure shows an example of the display screen of the middle pattern suggestion effect when two planned stop position suggestions are displayed on the third pattern display device in Alternative Example 1 of the third modified example of the third control example. [Fig. 438] 10 is a timing chart showing the relationship between the monster SP fluctuation and various timers in Alternative Example 1 of the third modified example of the third control example. [Figure 439] (a) is a block diagram showing the ROM configuration of the main control device in Alternative Example 1 of the third modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in Alternative Example 1 of the third modified example of the third control example. [Fig. 440] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 1 of the third modified example of the third control example. [Figure 441] FIG. 10 is a diagram schematically showing the prescribed contents of the normal table set in the ROM of the main control device in Alternative Example 1 of the third modified example of the third control example. [Figure 442] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 1 of the third modified example of the third control example. [Figure 443] FIG. 10 is a block diagram showing the configuration of a RAM of a voice and lamp control device in another example 1 of the third modified example of the third control example. [Figure 444](a) is a diagram showing a schematic representation of the contents of the pattern generation lottery A table set in the ROM of the voice lamp control device in alternative example 1 of the third modified example of the third control example, (b) is a diagram showing a schematic representation of the contents of the pattern generation lottery B table set in the ROM of the voice lamp control device in alternative example 1 of the third modified example of the third control example, and (c) is a diagram showing a schematic representation of the contents of the pattern generation lottery C table set in the ROM of the voice lamp control device in alternative example 1 of the third modified example of the third control example. [Figure 445] A diagram showing a schematic diagram of the prescribed contents of the pattern suggestion performance lottery table set in the ROM of the voice lamp control device in Alternative Example 1 of the third modified example of the third control example. [Figure 446] 10 is a flowchart showing a main process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 447] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 448] 10 is a flowchart showing a special variation process executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 449] 10 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 450] A flowchart showing the performance timer update process executed by the MPU in the voice lamp control device in another example 1 of the third modified example of the third control example. [Figure 451] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in another example 1 of the third modified example of the third control example. [Figure 452] 10 is a flowchart showing a pattern suggestion effect command processing executed by an MPU in a display control device in another example 1 of the third modified example of the third control example. [Figure 453](a) is a diagram showing an example of a display screen of alternative example 1 of the middle pattern suggestion effect displayed on the third pattern display device in alternative example 1 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen of alternative example 2 of the middle pattern suggestion effect displayed on the third pattern display device in alternative example 1 of the third modified example of the third control example. [Figure 454] (a) is a diagram showing an example of a display screen when a switching suggestion pattern is displayed in the upper pattern row at the first pattern suggestion timing displayed on the third pattern display device in Alternative Example 2 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a suggestion pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed on the third pattern display device in Alternative Example 2 of the third modified example of the third control example. [Figure 455] (a) is a diagram showing an example of a display screen when a single reach is displayed after a suggested pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed on the third pattern display device in Alternative Example 2 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a double reach is displayed after a suggested pattern is displayed in the middle pattern row at the second pattern suggestion timing displayed on the third pattern display device in Alternative Example 2 of the third modified example of the third control example. [Figure 456] This figure shows an example of a display screen when a suggested pattern is displayed in the middle pattern row at the third pattern suggestion timing displayed by the third pattern display device in Alternative Example 2 of the third modified example of the third control example. [Figure 457] This is a timing chart that schematically shows the relationship between the monster SP fluctuation and various timers when a suggestive pattern is displayed in the middle pattern row at the first pattern suggestion timing in Alternative Example 2 of the third modified example of the third control example, and a switch suggestive pattern is displayed in the upper pattern row at the second pattern suggestion timing. [Figure 458] This is a timing chart that schematically shows the relationship between the monster SP fluctuation and various timers when a switching suggestion pattern is displayed in the upper and lower pattern rows at the third pattern suggestion timing in Alternative Example 2 of the third modified example of the third control example. [Fig. 459] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 2 of the third modified example of the third control example. [Fig. 460] FIG. 10 is a block diagram showing the configuration of a RAM of a voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 461] (a) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Aa table set in the ROM of the voice lamp control device in alternative example 2 of the third modified example of the third control example; (b) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ba table set in the ROM of the voice lamp control device in alternative example 2 of the third modified example of the third control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ca table set in the ROM of the voice lamp control device in alternative example 2 of the third modified example of the third control example. [Figure 462] (a) is a diagram showing a schematic representation of the contents of the middle symbol suggestion performance lottery table set in the ROM of the voice lamp control device in Alternative Example 2 of the third modified example of the third control example, and (b) is a diagram showing a schematic representation of the contents of the upper and lower symbol suggestion performance lottery table set in the ROM of the voice lamp control device in Alternative Example 2 of the third modified example of the third control example. [Figure 463] (a) is a diagram showing a schematic representation of the contents of the middle symbol suggestion timing lottery table set in the ROM of the voice lamp control device in Alternative Example 2 of the third modified example of the third control example, and (b) is a diagram showing a schematic representation of the contents of the upper and lower symbol suggestion timing lottery table set in the ROM of the voice lamp control device in Alternative Example 2 of the third modified example of the third control example. [Fig. 464] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 465] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 466] 10 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 467]13 is a flowchart showing a miss stop type processing executed by an MPU in the voice lamp control device in Alternative Example 2 of the third modified example of the third control example. [Fig. 468] 10 is a flowchart showing an even symbol winning stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 469] 10 is a flowchart showing odd symbol winning stop type processing executed by an MPU in a voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 470] (a) is a flowchart showing the middle pattern suggestion timing processing executed by the MPU in the voice lamp control device in Alternative Example 2 of the third modified example of the third control example, and (b) is a flowchart showing the upper and lower pattern suggestion timing processing executed by the MPU in the voice lamp control device in Alternative Example 2 of the third modified example of the third control example. [Figure 471] A flowchart showing the performance timer update process executed by the MPU in the voice lamp control device in another example 2 of the third modified example of the third control example. [Figure 472] A flowchart showing the suggestion performance timer update process executed by the MPU in the voice lamp control device in another example 2 of the third modified example of the third control example. [Fig. 473] (a) is a diagram showing an example of a display screen when an even number suggestion reserved pattern is displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the variable display of a special pattern corresponding to the even number suggestion reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example is started. [Fig. 474] (a) is a diagram showing an example of a display screen when a 4-pattern reach is formed during the variable display of a special pattern corresponding to an even-number suggested reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen of a pattern return effect during the variable display of a special pattern corresponding to an even-number suggested reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example. [Figure 475] (a) is a diagram showing an example of a display screen when four patterns are lined up after a pattern return performance in a special pattern corresponding to an even-number suggested reserved pattern displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when an odd-number suggested reserved pattern is displayed on the third pattern display device in Alternative Example 3 of the third modified example of the third control example. [Figure 476] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. [Figure 477] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. [Figure 478] FIG. 10 is a diagram showing a typical content of the normal table set in the ROM of the main control device in Alternative Example 3 of the third modified example of the third control example. [Figure 479] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 480] FIG. 10 is a block diagram showing the configuration of a RAM of a voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 481] (a) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Ab table set in the ROM of the voice lamp control device in alternative example 3 of the third modified example of the third control example; (b) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Bb table set in the ROM of the voice lamp control device in alternative example 3 of the third modified example of the third control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the pattern generation lottery Cb table set in the ROM of the voice lamp control device in alternative example 3 of the third modified example of the third control example. [Figure 482](a) is a block diagram showing the configuration of the hold change notification selection table set in the ROM of the voice lamp control device in Alternative Example 3 of the third modified example of the third control example, (b) is a diagram showing the specified contents of the hold selection table for even symbols set in the ROM of the voice lamp control device in Alternative Example 3 of the third modified example of the third control example, and (c) is a diagram showing the specified contents of the hold selection table for odd symbols set in the ROM of the voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 483] 10 is a flowchart showing a main process executed by an MPU in a voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 484] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 485] 10 is a flowchart showing a hold change notification process executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 486] 10 is a flowchart showing a stopped symbol processing executed by an MPU in a voice lamp control device in another example 3 of the third modified example of the third control example. [Figure 487] A flowchart showing the performance timer update process executed by the MPU in the voice lamp control device in Alternative Example 3 of the third modified example of the third control example. [Figure 488] (a) is a figure showing an example of a display screen in background A state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen in background B state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 489] (a) is a figure showing an example of a display screen in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen in background J state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 490](a) is a figure showing an example of a display screen when a reach state with four symbols is formed in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen when a monster appears after a reach state with four symbols is formed in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 491] (a) is a diagram showing an example of a display screen when a monster grabs a background pattern from a background image after a reach pattern with four patterns is formed in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when an effect is executed in which the background pattern grabbed by the monster is pulled onto the reach line in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 492] (a) is a diagram showing an example of a display screen when the monster fails to pull the background pattern it has grabbed onto the reach line in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the monster succeeds in pulling the background pattern it has grabbed onto the reach line in background C state displayed on the third pattern display device in alternative example 4 of the third modified example of the third control example. [Figure 493] 10 is a timing chart schematically showing the transition of the background state in Alternative Example 4 of the third modified example of the third control example. [Figure 494] 13 is a timing chart schematically showing the flow of a background state loop in Alternative Example 4 of the third modified example of the third control example. [Figure 495] This is a timing chart that schematically shows the transition of the background state during special image variation in Alternative Example 4 of the third modified example of the third control example. [Figure 496] 13 is a timing chart schematically showing the relationship between reach symbols and background symbols in Alternative Example 4 of the third modified example of the third control example. [Figure 497](a) is a block diagram showing the ROM configuration of the main control device in Alternative Example 4 of the third modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 498] A block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 499] FIG. 10 is a diagram showing a typical content of the normal table set in the ROM of the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 500] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 501] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 502] A diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Ac table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 503] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Bc table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 504] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the pattern generation lottery Cc table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 505] FIG. 10 is a diagram showing a schematic diagram of the prescribed contents of the symbol generation lottery Dc table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 506] (a) is a diagram showing a schematic representation of the prescribed contents of the background transition timer table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the background designated pattern discrimination table set in the ROM of the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 507]10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 508] 10 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 509] 13 is a flowchart showing a variation selection process executed by an MPU in the main control device in Alternative Example 4 of the third modified example of the third control example. [Figure 510] 10 is a flowchart showing a main process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 511] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 512] 10 is a flowchart showing a special variable processing executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 513] (a) is a flowchart showing background change processing executed by an MPU in a voice lamp control device in an alternative example 4 of the third modified example of the third control example, and (b) is a flowchart showing background stop processing executed by an MPU in a voice lamp control device in an alternative example 4 of the third modified example of the third control example. [Figure 514] 10 is a flowchart showing a stop type processing executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 515] 10 is a flowchart showing a reach background confirmation process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 516] A flowchart showing the performance timer update process executed by the MPU in the voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 517]10 is a flowchart showing a normal background transition process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 518] 10 is a flowchart showing a sub-normal background transition process executed by an MPU in a voice lamp control device in Alternative Example 4 of the third modified example of the third control example. [Figure 519] A figure showing the types of background patterns displayed by the third pattern display device in Alternative Example 5 of the third modified example of the third control example. [Figure 520] (a) is a diagram showing an example of pattern state A, which has a 60% probability of entering a special mode, displayed on the third pattern display device in Alternative Example 5 of the third modified example of the third control example, and (b) is a diagram showing an example of pattern state G, which has a 100% probability of entering a special mode, displayed on the third pattern display device in Alternative Example 5 of the third modified example of the third control example. [Figure 521] This is a diagram showing an example of a pattern state L with a probability of entering a special mode of 20% displayed on the third pattern display device in Alternative Example 5 of the third modified example of the third control example. [Figure 522] 13 is a timing chart schematically showing the flow of change in the background pattern in the normal background state in Alternative Example 5 of the third modified example of the third control example. [Figure 523] 13 is a timing chart schematically showing the flow of changes in background symbols in a chance background state in Alternative Example 5 of the third modified example of the third control example. [Figure 524] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 525] FIG. 10 is a block diagram showing the configuration of a RAM of a main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 526] FIG. 10 is a diagram schematically illustrating the prescribed contents of the background state transition lottery table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 527] FIG. 10 is a diagram schematically illustrating the prescribed contents of the symbol generation lottery table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 528](a) is a diagram showing a schematic representation of the prescribed contents of the pattern state transition A table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the pattern state transition B table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 529] (a) is a diagram showing a schematic representation of the contents of the jackpot type selection A table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection B table set in the ROM of the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 530] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 5 of the third modified example of the third control example. [Figure 531] FIG. 10 is a block diagram showing the configuration of a RAM of a voice lamp control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 532] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 533] 10 is a flowchart showing a pattern information update process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 534] 10 is a flowchart showing a sub-pattern information update process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 535] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 536] 10 is a flowchart showing a special symbol variation pattern selection process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 537] 10 is a flowchart showing a sub-special symbol variation pattern selection process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Figure 538]10 is a flowchart showing a pattern state transition process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 539] 10 is a flowchart showing a symbol lottery process executed by an MPU in the main control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 540] 10 is a flowchart showing a main process executed by an MPU in a voice lamp control device in Alternative Example 5 of the third modified example of the third control example. [Figure 541] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in Alternative Example 5 of the third modified example of the third control example. [Fig. 542] (a) is a figure showing an example of a display screen during the pending accumulation performance in the treasure chest chance performance displayed on the third pattern display device in alternative example 6 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen when the pending accumulation is completed in the treasure chest chance performance displayed on the third pattern display device in alternative example 6 of the third modified example of the third control example. [Figure 543] (a) is a diagram showing an example of a display screen during a treasure chest selection presentation in a treasure chest chance presentation displayed on the third pattern display device in Example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen during a treasure chest opening presentation in a treasure chest chance presentation displayed on the third pattern display device in Example 6 of the third modified example of the third control example. [Fig. 544] (a) is a diagram showing an example of a display screen when a chance pattern appears in a treasure chest chance presentation displayed on the third pattern display device in Alternative Example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a pending pattern pull presentation starts in a treasure chest chance presentation displayed on the third pattern display device in Alternative Example 6 of the third modified example of the third control example. [Figure 545](a) is a diagram showing an example of a display screen during the pending pattern pulling in the treasure chest chance presentation displayed on the third pattern display device in Alternative Example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the pending pattern pulling in the treasure chest chance presentation displayed on the third pattern display device in Alternative Example 6 of the third modified example of the third control example is successful. [Figure 546] (a) is a diagram showing an example of a display screen when the pending pattern pull effect fails in the treasure chest chance effect displayed on the third pattern display device in alternative example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when a non-chance pattern appears in the treasure chest chance effect displayed on the third pattern display device in alternative example 6 of the third modified example of the third control example. [Figure 547] (a) is a diagram showing an example of a display screen at the start of the middle pattern pull effect in the treasure chest chance effect displayed on the third pattern display device in Alternative Example 6 of the third modified example of the third control example, and (b) is a diagram showing an example of a display screen when the treasure chest chance effect is executed after the third pattern displayed on the third pattern display device stops in Alternative Example 6 of the third modified example of the third control example. [Figure 548] This is a timing chart that schematically shows the flow when a chance symbol does not appear in the treasure chest chance presentation during a reach in Alternative Example 6 of the third modified example of the third control example. [Fig. 549] This is a timing chart that schematically shows the flow when a chance symbol appears in a treasure chest chance presentation during a reach in Alternative Example 6 of the third modified example of the third control example. [Fig. 550] This is a timing chart that schematically shows the flow when a chance symbol does not appear when a treasure chest chance presentation is executed after a short miss in Alternative Example 6 of the third modified example of the third control example. [Figure 551] This is a timing chart that schematically shows the flow when a chance symbol appears when a treasure chest chance presentation is executed after a short miss in Alternative Example 6 of the third modified example of the third control example. [Figure 552]FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in Alternative Example 6 of the third modified example of the third control example. [Figure 553] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in Alternative Example 6 of the third modified example of the third control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in Alternative Example 6 of the third modified example of the third control example. [Figure 554] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 555] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 556] FIG. 10 is a block diagram showing the configuration of a treasure chest effect lottery table set in the ROM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 557] (a) is a diagram showing the standard contents of the treasure chest chance reserve lottery table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example; (b) is a diagram showing the standard contents of the treasure chest chance reserve 1 lottery table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example; (c) is a diagram showing the standard contents of the treasure chest chance reserve 2 lottery table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example; (d) is a diagram showing the standard contents of the treasure chest chance reserve 3 lottery table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example; and (e) is a diagram showing the standard contents of the treasure chest chance reserve 4 lottery table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example. [Figure 558] FIG. 10 is a block diagram showing the configuration of a treasure box content lottery table set in the ROM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 559](a) is a diagram showing a schematic representation of the contents of the treasure chest performance symbol lottery losing table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example, (b) is a diagram showing a schematic representation of the contents of the treasure chest performance symbol lottery even number winning table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example, and (c) is a diagram showing a schematic representation of the contents of the treasure chest performance symbol lottery odd number winning table set in the ROM of the voice lamp control device in alternative example 6 of the third modified example of the third control example. [Fig. 560] FIG. 10 is a diagram showing a schematic view of the specified contents of the treasure chest chance start time selection table set in the ROM of the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 561] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 562] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 563] 10 is a flowchart showing a treasure chest effect processing executed by an MPU in a voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 564] A flowchart showing the treasure chest effect pending increase processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 565] 10 is a flowchart showing the treasure chest symbol processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 566] 10 is a flowchart showing the treasure chest symbol reservation 1 processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 567] 10 is a flowchart showing the treasure chest symbol reservation 2 processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 568]10 is a flowchart showing the treasure chest symbol reservation 3 processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 569] 10 is a flowchart showing the treasure chest symbol reservation 4 process executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Fig. 570] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 571] A flowchart showing the treasure chest chance initial hold change processing executed by the MPU in the voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 572] 10 is a flowchart showing treasure chest chance button processing executed by an MPU in a voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 573] 10 is a flowchart showing a treasure chest chance button pressing process executed by an MPU in a voice lamp control device in Alternative Example 6 of the third modified example of the third control example. [Figure 574] (a) is a diagram showing a schematic configuration of the display screen of the third pattern display device in Alternative Example 7 of the third modified example of the third control example, and (b) is a diagram showing an example of an image displayed on the background layer of the third pattern display device in Alternative Example 7 of the third modified example of the third control example. [Figure 575] (a) is a figure showing an example of an image displayed on the third layer of the third pattern display device in Alternative Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of an image displayed on the second layer of the third pattern display device in Alternative Example 7 of the third modified example of the third control example. [Fig. 576] (a) is a figure showing an example of an image displayed on the first layer of the third pattern display device in Alternative Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of the display screen as seen by the player when the first layer is set to a displayed state and the second and third layers are set to a hidden state in Alternative Example 7 of the third modified example of the third control example. [Figure 577] (a) is a figure showing an example of a display screen displayed on the third pattern display device in Example 7 of the third modified example of the third control example at the start of a monster SP miss variation, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in Example 7 of the third modified example of the third control example at the start of a reach in a monster SP miss variation. [Figure 578] (a) is a figure showing an example of a display screen when the third pattern is temporarily stopped in a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen when the layer switching performance starts in a monster SP miss variation displayed on the third pattern display device in Example 7 of the third modified example of the third control example. [Figure 579] (a) is a figure showing an example of a display screen when no switching is determined in the switching lottery for a monster SP miss variation displayed on the third pattern display device in Alternative Example 7 of the third modified example of the third control example, and (b) is a figure showing an example of a display screen when switching to the second layer is determined in the switching lottery for a monster SP miss variation displayed on the third pattern display device in Alternative Example 7 of the third modified example of the third control example. [Fig. 580] This figure shows an example of a display screen when switching to the third layer is decided in a switching lottery in a monster SP miss variation displayed on the third pattern display device in Alternative Example 7 of the third modified example of the third control example. [Figure 581] (a) is a timing chart showing a schematic representation of the relationship between the layer switching effect and various counters when the result of the lottery for the special pattern in Alternative Example 7 of the third modified example of the third control example is a miss, and (b) is a timing chart showing a schematic representation of the relationship between the layer switching effect and various counters when the result of the lottery for the special pattern in Alternative Example 7 of the third modified example of the third control example is a jackpot. [Fig. 582] FIG. 10 is a block diagram schematically illustrating the electrical configuration of a gaming machine in Alternative Example 7 of the third modified example of the third control example. [Fig. 583](a) is a block diagram showing the ROM configuration of the main control device in Alternative Example 7 of the third modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the main control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 584] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in Alternative Example 7 of the third modified example of the third control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in Alternative Example 7 of the third modified example of the third control example. [Figure 585] (a) is a block diagram showing the ROM configuration of the voice lamp control device in Alternative Example 7 of the third modified example of the third control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 586] FIG. 10 is a diagram showing a schematic view of the prescribed contents of the switching lottery table set in the ROM of the voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Figure 587] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Figure 588] 13 is a flowchart showing a main process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Figure 589] 13 is a flowchart showing a main command determination process executed by an MPU in the main control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 590] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 591] 10 is a flowchart showing a special variable processing executed by an MPU in a voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 592] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 593] 10 is a flowchart showing a layer switching process executed by an MPU in the voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 594] 10 is a flowchart showing a switching lottery process executed by an MPU in a voice lamp control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 595] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 596] 13 is a flowchart showing a variation pattern command process executed by an MPU in a display control device in Alternative Example 7 of the third modified example of the third control example. [Figure 597] 13 is a flowchart showing a monster SP display process executed by an MPU in a display control device in Alternative Example 7 of the third modified example of the third control example. [Fig. 598] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in Alternative Example 7 of the third modified example of the third control example. [Figure 599] 13 is a flowchart showing a switching command process executed by an MPU in the display control device in Alternative Example 7 of the third modified example of the third control example. [Figure 600] 13 is a flowchart showing a fluctuation stop command process executed by an MPU in a display control device in another example 7 of the third modified example of the third control example. [Figure 601] (a) is a diagram showing an example of a display screen that is displayed when the point acquisition effect displayed on the third pattern display device is started in the fourth control example, and (b) is a diagram showing an example of the promotional aspect of the point acquisition effect displayed on the third pattern display device in the fourth control example. [Figure 602] (a) is a diagram showing an example of the result display mode of the point acquisition effect displayed on the third pattern display device in the fourth control example, and (b) is a diagram showing an example of the point storage display mode of the point acquisition effect displayed on the third pattern display device in the fourth control example. [Figure 603] (a) is a diagram showing an example of what is displayed on the display screen in a window SU performance in which a point use performance is displayed on the third pattern display device in the fourth control example, and (b) is a diagram showing an example of what happens when a cut-in occurs in a window SU performance in which a point use performance is displayed on the third pattern display device in the fourth control example. [Figure 604] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in the window SU effect in which the point use effect displayed on the third pattern display device is executed in the fourth control example, and (b) is a figure showing an example of the display screen displayed in the point use effect displayed on the third pattern display device in the fourth control example. [Figure 605] (a) is a diagram showing an example of what is displayed on the display screen during a normal reach preview performance in which a point use performance is displayed on the third pattern display device in the fourth control example, and (b) is a diagram showing an example of what happens when a cut-in occurs during a normal reach preview performance in which a point use performance is displayed on the third pattern display device in the fourth control example. [Figure 606] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in a normal reach preview performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example, and (b) is a figure showing an example of what is displayed on the display screen in an SP reach CU1 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example. [Figure 607] (a) is a figure showing an example of what is displayed on the display screen when a cut-in occurs in the SP reach CU1 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example, and (b) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in the SP reach CU1 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example. [Figure 608](a) is a figure showing an example of what is displayed on the display screen during the SP reach CU2 performance in which a point use performance is displayed on the third pattern display device in the fourth control example, and (b) is a figure showing an example of what is displayed on the display screen when a cut-in occurs during the SP reach CU2 performance in which a point use performance is displayed on the third pattern display device in the fourth control example. [Figure 609] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in the SP reach CU2 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example, and (b) is a figure showing an example of what is displayed on the display screen in the SP reach CU3 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example. [Figure 610] (a) is a figure showing an example of what is displayed on the display screen when a cut-in occurs in the SP reach CU3 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example, and (b) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in the SP reach CU3 performance in which a point use performance is executed and displayed on the third pattern display device in the fourth control example. [Figure 611] 10(a) to 10(d) are timing charts showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of the fourth control example. [Figure 612] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth control example. [Figure 613] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth control example. [Figure 614] 10 is a diagram showing a schematic diagram of the contents of the variable pattern selection table stored in the ROM of the voice lamp control device in the fourth control example. FIG. [Figure 615] A diagram showing the specified contents of the secondary variable pattern table held in the ROM of the voice lamp control device in the fourth control example. [Figure 616]A diagram showing the specified contents of the step-up notice selection table held in the ROM of the voice lamp control device in the fourth control example. [Figure 617] A diagram showing a schematic diagram of the contents of the step-up preview failure selection table held in the ROM of the voice lamp control device in the fourth control example. [Figure 618] A diagram showing the specified contents of the step-up notice winning selection table held in the ROM of the voice lamp control device in the fourth control example. [Figure 619] (a) is a diagram showing the typical contents of the normal reach notice selection table held by the ROM of the voice lamp control device in the fourth control example, (b) is a diagram showing the typical contents of the normal reach notice miss selection table held by the ROM of the voice lamp control device in the fourth control example, and (c) is a diagram showing the typical contents of the normal reach notice win selection table held by the ROM of the voice lamp control device in the fourth control example. [Figure 620] (a) is a diagram showing a schematic representation of the contents of the SP1 chance up notice selection table held by the ROM of the voice lamp control device in the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the SP1 chance up notice loss selection table held by the ROM of the voice lamp control device in the fourth control example. [Figure 621] A diagram showing the specified contents of the SP1 chance up notice winning selection table held by the ROM of the voice lamp control device in the fourth control example. [Figure 622] (a) is a diagram showing a schematic representation of the contents of the SP2 chance up notice selection table held by the ROM of the voice lamp control device in the fourth control example; (b) is a diagram showing a schematic representation of the contents of the SP2 chance up notice losing selection table held by the ROM of the voice lamp control device in the fourth control example; and (c) is a diagram showing a schematic representation of the contents of the SP2 chance up notice winning selection table held by the ROM of the voice lamp control device in the fourth control example. [Figure 623]10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the fourth control example. [Figure 624] 10 is a flowchart showing various counter update processes executed by an MPU in the voice lamp control device in the fourth control example. [Figure 625] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the fourth control example. [Figure 626] 10 is a flowchart showing a dependent variation pattern selection process executed by an MPU in the voice lamp control device in the fourth control example. [Figure 627] 10 is a flowchart showing a point determination process executed by an MPU in a voice lamp control device in a fourth control example. [Figure 628] 10 is a flowchart showing a step-up notice lottery process executed by an MPU in the voice lamp control device in the fourth control example. [Figure 629] 10 is a flowchart showing a normal reach notice lottery process executed by an MPU in the voice lamp control device in the fourth control example. [Figure 630] 10 is a flowchart showing the SP1 advance notice lottery process executed by the MPU in the voice lamp control device in the fourth control example. [Figure 631] 10 is a flowchart showing the SP2 advance notice lottery process executed by the MPU in the voice lamp control device in the fourth control example. [Figure 632] (a) is a diagram showing an example of the promotional aspect of the point acquisition effect displayed on the third pattern display device in Alternative Example 1 of the fourth control example, and (b) is a diagram showing an example of the display screen displayed when points are not used as a result of the point use effect displayed on the third pattern display device in Alternative Example 1 of the fourth control example. [Figure 633](a) is a diagram showing an example of a remaining change target number suggestion effect displayed on the third pattern display device in Alternative Example 1 of the fourth control example, and (b) is a diagram showing an example of a display screen after the remaining change target number suggestion effect displayed on the third pattern display device in Alternative Example 1 of the fourth control example has been executed. [Figure 634] (a) is a figure showing an example of what is displayed on the display screen during a hold change effect in which a point use effect is displayed on the third pattern display device in Alternative Example 1 of the fourth control example, and (b) is a figure showing an example of what happens when a cut-in occurs during a hold change effect in which a point use effect is displayed on the third pattern display device in Alternative Example 1 of the fourth control example. [Figure 635] (a) is a diagram showing an example of what happens after a cut-in occurs in a hold change effect in which a point use effect is displayed on the third pattern display device in an alternative example 1 of the fourth control example, and (b) is a diagram showing an example of a display screen displayed in a win / lose branch effect in which a point use effect is displayed on the third pattern display device in an alternative example 1 of the fourth control example. [Figure 636] (a) is a diagram showing an example of a case where a cut-in occurs in a win / lose branching effect in which a point use effect displayed on the third pattern display device is executed in alternative example 1 of the fourth control example, and (b) is a diagram showing an example of a display screen that is displayed after a cut-in occurs in a win / lose branching effect in which a point use effect displayed on the third pattern display device is executed in alternative example 1 of the fourth control example. [Figure 637] 10(a) and 10(b) are timing charts showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of the modified example 1 of the fourth control example. [Figure 638] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 639] FIG. 10 is a block diagram showing the configuration of a RAM of a voice lamp control device in a first modification of the fourth control example. [Figure 640] 13 is a diagram showing a schematic diagram of the contents of the dependent variation pattern selection table stored in the ROM of the voice lamp control device in the first modified example of the fourth control example. FIG. [Figure 641] A diagram showing the specified contents of the secondary variable pattern table held by the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 642] (a) is a diagram showing a schematic representation of the contents of the hold change notification selection table held by the ROM of the voice lamp control device in an alternative example 1 of the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the hold change notification cancellation selection table held by the ROM of the voice lamp control device in an alternative example 1 of the fourth control example. [Figure 643] A diagram showing the specified contents of the hold change notification winning selection table held in the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 644] (a) is a diagram showing the typical contents of the pattern change notice selection table held by the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example; (b) is a diagram showing the typical contents of the pattern change notice common winning pattern selection table held by the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example; and (c) is a diagram showing the typical contents of the pattern change notice time-saving winning pattern selection table held by the ROM of the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 645] (a) is a diagram showing a schematic representation of the contents of the remaining change target number selection table held by the ROM of the voice lamp control device in an alternative example 1 of the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the pre-reach notice selection table held by the ROM of the voice lamp control device in an alternative example 1 of the fourth control example. [Figure 646] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in a first modification of the fourth control example. [Figure 647] 10 is a flowchart showing various counter update processes executed by an MPU in the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 648] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 649]13 is a flowchart showing a point determination process executed by an MPU in the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 650] 13 is a flowchart showing a pre-reach notice lottery process executed by an MPU in the voice lamp control device in Alternative Example 1 of the fourth control example. [Figure 651] 10 is a flowchart showing a hold change notice lottery process executed by an MPU in a voice lamp control device in another example 1 of the fourth control example. [Figure 652] (a) is a flowchart showing the pattern change notification lottery process executed by the MPU in the voice lamp control device in Example 1 of the fourth control example, and (b) is a flowchart showing the remaining change target number lottery process executed by the MPU in the voice lamp control device in Example 1 of the fourth control example. [Figure 653] (a) is a diagram showing an example of a frame LED effect displayed on the display screen in which a point usage effect is displayed on the third pattern display device in variant example 2 of the fourth control example, and (b) is a diagram showing an example of the light color of the frame LED in variant example 2 of the fourth control example. [Figure 654] (a) is a diagram showing an example of what is displayed on the display screen when a cut-in occurs in the frame LED effect in which a point use effect is displayed on the third pattern display device in Alternative Example 2 of the Fourth Control Example, and (b) is a diagram showing an example of the light color of the frame LED in Alternative Example 2 of the Fourth Control Example. [Figure 655] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs in the frame LED effect in which a point usage effect is displayed on the third pattern display device in Alternative Example 2 of the Fourth Control Example, and (b) is a figure showing an example of the light color of the frame LED in Alternative Example 2 of the Fourth Control Example. [Figure 656] (a) is a diagram showing an example of what is displayed on the display screen when a frame LED effect in which a point use effect displayed on the third pattern display device is executed and a window SU effect overlap in Alternative Example 2 of the Fourth Control Example, and (b) is a diagram showing an example of the light color of the frame LED in Alternative Example 2 of the Fourth Control Example. [Figure 657] (a) is a figure showing an example of what is displayed on the display screen when a cut-in occurs overlapping with a frame LED effect in which a point use effect displayed on the third pattern display device is executed and a window SU effect in Alternative Example 2 of the Fourth Control Example, and (b) is a figure showing an example of the light color of the frame LED in Alternative Example 2 of the Fourth Control Example. [Figure 658] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs overlapping with the frame LED effect in which a point use effect is executed on the third pattern display device in Alternative Example 2 of the fourth control example, and the window SU effect, and (b) is a figure showing an example of the light color of the frame LED in Alternative Example 2 of the fourth control example. [Figure 659] (a) is a figure showing an example of what is displayed on the display screen after a cut-in occurs for the frame LED effect when a frame LED effect in which a point use effect displayed on the third pattern display device is executed and a window SU effect are executed in overlapping fashion in Alternative Example 2 of the fourth control example; (b) is a figure showing an example of what is displayed on the display screen after a cut-in occurs for the window SU effect when a frame LED effect in which a point use effect displayed on the third pattern display device is executed and a window SU effect are executed in overlapping fashion in Alternative Example 2 of the fourth control example. [Figure 660] 10(a) and 10(b) are timing charts showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of the modified example 2 of the fourth control example. [Figure 661] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 2 of the Fourth Control Example. [Figure 662] FIG. 10 is a block diagram showing the configuration of a RAM of the voice lamp control device in Alternative Example 2 of the Fourth Control Example. [Figure 663] This is a diagram showing a schematic diagram of the contents of the frame LED notice selection table held by the ROM of the voice lamp control device in variant example 2 of the fourth control example. [Figure 664]This is a diagram showing the specified contents of the frame LED notification failure selection table held by the ROM of the voice lamp control device in Alternative Example 2 of the fourth control example. [Figure 665] This is a diagram showing a schematic diagram of the specified contents of the frame LED preview hit selection table held by the ROM of the voice lamp control device in variant example 2 of the fourth control example. [Figure 666] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in Alternative Example 2 of the Fourth Control Example. [Figure 667] 13 is a flowchart showing various counter update processes executed by an MPU in the voice lamp control device in Alternative Example 2 of the fourth control example. [Figure 668] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in Alternative Example 2 of the fourth control example. [Figure 669] 13 is a flowchart showing a point determination process executed by an MPU in the voice lamp control device in Alternative Example 2 of the Fourth Control Example. [Figure 670] 13 is a flowchart showing a frame LED advance notice lottery process executed by an MPU in the voice lamp control device in Alternative Example 2 of the Fourth Control Example. [Figure 671] (a) is a diagram showing an example of a display screen that is displayed when the change target suggestion effect displayed on the third pattern display device in Alternative Example 3 of the fourth control example is started, and (b) is a diagram showing an example of a display screen that displays the result of the change target suggestion effect displayed on the third pattern display device in Alternative Example 3 of the fourth control example. [Figure 672] (a) is a diagram showing an example of a display screen after the change target suggestion effect displayed on the third pattern display device has ended in variant example 3 of the fourth control example, and (b) is a diagram showing an example of a display screen displayed in the point use effect after the change target suggestion effect displayed on the third pattern display device has ended in variant example 3 of the fourth control example. [Figure 673] A figure showing an example of a display screen displayed in a point use presentation displayed on the third pattern display device in variant example 3 of the fourth control example. [Figure 674] 10 is a timing chart showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of Alternative Example 3 of the Fourth Control Example. [Figure 675] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 676] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 677] A diagram showing the specified contents of the step-up notice selection table stored in the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 678] A diagram showing a schematic diagram of the contents of the step-up preview failure selection table held by the ROM of the voice lamp control device in variant example 3 of the fourth control example. [Figure 679] A diagram showing the specified contents of the step-up notice winning selection table held by the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 680] A diagram showing the specified contents of the SP1 chance up notice selection table held by the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 681] This is a diagram showing the specified contents of the SP1 chance up prediction failure selection table held by the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 682] A diagram showing the specified contents of the SP1 chance up notice winning selection table held by the ROM of the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 683] A diagram showing a schematic diagram of the specified contents of the advance notice information storage area of the RAM of the voice lamp control device in variant example 3 of the fourth control example. [Figure 684] 10 is a flowchart showing a point determination process executed by an MPU in the voice lamp control device in Modified Example 3 of the fourth control example. [Figure 685]13 is a flowchart showing a step-up notice lottery process executed by an MPU in the voice lamp control device in Alternative Example 3 of the Fourth Control Example. [Figure 686] 10 is a flowchart showing a normal reach notice lottery process executed by an MPU in a voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 687] 10 is a flowchart showing the SP1 advance notice lottery process executed by the MPU in the voice lamp control device in Alternative Example 3 of the Fourth Control Example. [Figure 688] 10 is a flowchart showing the SP2 advance notice lottery process executed by the MPU in the voice lamp control device in Alternative Example 3 of the Fourth Control Example. [Figure 689] 13 is a flowchart showing a change target determination process executed by an MPU in the voice lamp control device in Alternative Example 3 of the fourth control example. [Fig. 690] 13 is a flowchart showing a subordinate change target determination process executed by an MPU in the voice lamp control device in Alternative Example 3 of the fourth control example. [Figure 691] (a) is a diagram showing an example of a display screen that is displayed when a celebration effect is executed as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example, and (b) is a diagram showing an example of a display screen that is displayed when a point increase effect is executed as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example. [Figure 692] (a) is a figure showing an example of a display screen displayed after a point increase effect is executed as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example, and (b) is a figure showing an example of a display screen displayed before a point increase effect is executed in the latter half period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example. [Figure 693](a) is a figure showing an example of a display screen that is displayed when a point increase effect is executed in the latter half of the period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example, and (b) is a figure showing an example of a display screen that is displayed after a point increase effect is executed in the latter half of the period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example. [Figure 694] (a) is a figure showing an example of a display screen that is displayed before a point reduction effect is executed in the latter half of the period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example, and (b) is a figure showing an example of a display screen that is displayed when a point reduction effect is executed in the latter half of the period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example. [Figure 695] A figure showing an example of a display screen displayed after a point reduction effect is executed in the latter half period as a point acquisition effect displayed on the third pattern display device in variant example 4 of the fourth control example. [Figure 696] 10 is a timing chart showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of Alternative Example 4 of the Fourth Control Example. [Figure 697] 10(a) and 10(b) are timing charts showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of the fourth modification of the fourth control example. [Figure 698] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in Alternative Example 4 of the fourth control example. [Figure 699] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in Alternative Example 4 of the fourth control example. [Figure 700] FIG. 10 is a diagram showing the contents of the dependent variation pattern selection table stored in the ROM of the voice lamp control device in the fourth modification of the fourth control example. [Figure 701] A diagram showing the specified contents of the secondary variable pattern table held in the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Figure 702]A diagram showing the specified contents of the secondary reach fluctuation pattern table held by the ROM of the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 703] A diagram showing a schematic diagram of the specified contents of the secondary point fluctuation pattern A table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Fig. 704] A diagram showing a schematic diagram of the specified contents of the secondary point fluctuation pattern B table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Figure 705] A diagram showing a schematic diagram of the specified contents of the secondary point fluctuation pattern C table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Figure 706] (a) is a diagram showing a schematic representation of the contents of the SP1 chance up notice selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example; (b) is a diagram showing a schematic representation of the contents of the SP1 chance up notice losing selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example; and (c) is a diagram showing a schematic representation of the contents of the SP1 chance up notice winning selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example. [Fig. 707] (a) is a diagram showing a schematic representation of the contents of the SP2 chance up notice selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example; (b) is a diagram showing a schematic representation of the contents of the SP2 chance up notice losing selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example; and (c) is a diagram showing a schematic representation of the contents of the SP2 chance up notice winning selection table held by the ROM of the voice lamp control device in example 4 of the fourth control example. [Fig. 708] (a) is a diagram showing a schematic representation of the contents of the point increase / decrease selection table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the first half addition point selection table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Figure 709] (a) is a diagram showing a schematic representation of the contents of the second half addition point selection table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the second half subtraction point selection table held by the ROM of the voice lamp control device in variant example 4 of the fourth control example. [Fig. 710] 10 is a flowchart showing a main process executed by an MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Figure 711] 10 is a flowchart showing various counter update processes executed by an MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 712] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 713] 10 is a flowchart showing a dependent variation pattern selection process executed by an MPU in a voice lamp control device in Modification Example 4 of the fourth control example. [Fig. 714] 10 is a flowchart showing a normal variation pattern selection process executed by an MPU in a voice lamp control device in a variant example 4 of the fourth control example. [Fig. 715] 10 is a flowchart showing the SP time point determination process executed by the MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 716] 10 is a flowchart showing a step-up notice lottery process at SP executed by an MPU in a voice lamp control device in a fourth modification of the fourth control example. [Fig. 717] 10 is a flowchart showing the SP normal reach notice lottery process executed by the MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 718] 10 is a flowchart showing the SP1 advance notice lottery process at SP executed by the MPU in the voice lamp control device in Alternative Example 4 of the Fourth Control Example. [Fig. 719]10 is a flowchart showing the SP2 advance notice lottery process at SP executed by the MPU in the voice lamp control device in Alternative Example 4 of the fourth control example. [Fig. 720] 10 is a flowchart showing a detailed selection process of the dependent variation pattern executed by an MPU in the voice lamp control device in Modification Example 4 of the fourth control example. [Fig. 721] 10 is a flowchart showing a point increase / decrease presentation process executed by an MPU in a voice lamp control device in a fourth modification of the fourth control example. [Fig. 722] (a) is a flowchart showing the first half addition process performed by the MPU in the voice lamp control device in variant example 4 of the fourth control example, and (b) is a flowchart showing the second half addition process performed by the MPU in the voice lamp control device in variant example 4 of the fourth control example. [Fig. 723] 10 is a flowchart showing a second half decrease process executed by an MPU in a voice lamp control device in a fourth modification of the fourth control example. [Fig. 724] A diagram showing the specified contents of the SP1 point increase / decrease selection table held by the ROM of the voice lamp control device in a processing variant of Alternative Example 4 of the Fourth Control Example. [Fig. 725] A diagram showing the specified contents of the SP2 point increase / decrease selection table held in the ROM of the voice lamp control device in a processing variant of the fourth control example, variant 4. [Fig. 726] (a) is a diagram showing an example of what is displayed on the display screen when the timer activation effect displayed on the third pattern display device is executed in the first variant of the fourth control example, and (b) is a diagram showing an example of the light color of the frame LED in the first variant of the fourth control example. [Fig. 727] (a) is a diagram showing an example of what is displayed on the display screen when the specified timer is reached for the first time in the timer activation effect displayed on the third pattern display device in the first variant of the fourth control example, and (b) is a diagram showing an example of the light color of the frame LED in the first variant of the fourth control example. [Fig. 728](a) is a diagram showing an example of what is displayed on the display screen when the specified timer is reached for the third time in the timer activation effect displayed on the third pattern display device in the first variant of the fourth control example, and (b) is a diagram showing an example of the light color of the frame LED in the first variant of the fourth control example. [Fig. 729] 10 is a timing chart showing the relationship between the timing of acquiring points and the timing of using points in the variable presentation of the first modified example of the fourth control example. [Fig. 730] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the first modified example of the fourth control example. [Fig. 731] FIG. 10 is a diagram showing the contents of the dependent variation pattern selection table stored in the ROM of the voice lamp control device in the first modified example of the fourth control example. [Fig. 732] A diagram showing the specified contents of the secondary variable pattern table held in the ROM of the voice lamp control device in the first modified example of the fourth control example. [Fig. 733] (a) is a diagram showing a schematic representation of the contents of the frame LED notification selection table held by the ROM of the voice lamp control device in the first variant of the fourth control example; (b) is a diagram showing a schematic representation of the contents of the frame LED notification loss selection table held by the ROM of the voice lamp control device in the first variant of the fourth control example; and (c) is a diagram showing a schematic representation of the contents of the frame LED notification success selection table held by the ROM of the voice lamp control device in the first variant of the fourth control example. [Fig. 734] 13 is a flowchart showing a point determination process executed by an MPU in the voice lamp control device in the first modified example of the fourth control example. [Fig. 735] 10 is a flowchart showing a timer frame LED advance notice lottery process executed by an MPU in a voice lamp control device in a first modified example of the fourth control example. DETAILED DESCRIPTION OF THE INVENTION
[0010] <First control example> Control examples of the present invention will be described below with reference to the accompanying drawings. First, with reference to Figs. 1 to 85, a control example in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described as a first control example. Fig. 1 is a front view of the pachinko machine 10 in the first control example, Fig. 4 is a front view of the game board 13 of the pachinko machine 10, Fig. 5 is a schematic diagram showing the structure of a variable winning device 65 provided in an area below the front view of the game board 13 of the pachinko machine 10, and Fig. 3 is a rear view of the pachinko machine 10. As shown in Fig. 1, the pachinko machine 10 includes an outer frame 11, the outer shell of which is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12, which is formed in substantially the same external shape as the outer frame 11 and is supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side of the outer frame 11 when viewed from the front (see FIG. 1 ) to support the inner frame 12. The inner frame 12 is supported so that it can open and close toward the front, with the hinges 18 serving as the axis of opening and closing. A game board 13 (see FIG. 4 ), which has ball entry openings 63, 64, 640 through which numerous nails and balls can enter, is detachably attached to the back side of the inner frame 12. A pinball game is played by balls (game balls) flowing down the front of the game board 13. The inner frame 12 is also equipped with a ball launching unit 112a (see FIG. 21 ) that launches balls into the front area (play area) of the game board 13, and a launch rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13. The details of the numerous ball entry openings provided on the game board 13 will be described later with reference to FIG. 4 . On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.Here, while the inner frame 12 and the front frame 14 are unlocked, the volume level is changed to a level corresponding to the maximum volume for error notification and an error is notified that the door is open, and by operating a dedicated key to return from the unlocked state to the locked state, the error notification is terminated and the volume level can be lowered to a level lower than the maximum volume.
[0011] The front frame 14 is fitted with decorative resin components, electrical components, and the like, and has a window 14c formed as a roughly oval opening in its approximate center. A glass unit 16 having two glass plates is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front of the pachinko machine 10 through the glass unit 16. The front frame 14 includes an upper tray 17 for storing balls, which is formed in a roughly box-like shape with an open top and extends toward the front. Prize balls, loan balls, and the like are dispensed into the upper tray 17. The bottom of the upper tray 17, which serves as a path for guiding game balls to the launch position, is sloped downward to the right when viewed from the front (see FIG. 1). This slope guides balls dropped into the upper tray 17 to the ball launch unit 112a (see FIG. 21). A frame button 22 is also provided on the top surface of the upper tray 17. The frame buttons 22 are operated by the player as a configuration that allows information to be input, for example, when changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 4) as part of the effect, or when changing the content of the super reach effect. The front frame 14 is provided with various light-emitting devices such as lamps around its periphery (e.g., corners). These light-emitting devices are controlled to change their light-emitting behavior by lighting or blinking in response to changes in the game state, such as when a jackpot or a predetermined reach is reached, as part of the effect, thereby enhancing the effect of the effect during play. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting devices such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as effect lamps such as jackpot lamps. When a jackpot or reach effect is reached, the built-in LEDs light up or blink, causing each illumination unit 29-33 to light up or blink, indicating that a jackpot is currently being achieved or that the player is in a reach state just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 when viewed from the front (see FIG. 1), which incorporates a light emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.
[0012] Additionally, a small window 35 is formed below the right-side illumination unit 32 by attaching a transparent resin to the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see FIG. 4) on the front of the game board 13 can be seen from the front of the pachinko machine 10. To enhance the pachinko machine 10's dazzling appearance, a chrome-plated ABS resin member 36 is attached to the area around the illumination units 29-33. A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 includes a number display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with a bill, card, or the like inserted into a card unit (ball dispensing unit) (not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the power display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED lights up to display the remaining balance numerically. The ball dispensing button 42 is operated to obtain dispensing balls based on information recorded on the card, etc. (recording medium). Dispensing balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit. Note that in pachinko machines where balls are dispensed directly from a ball dispensing device, etc., to the upper tray 17 without going through a card unit, so-called cash machines, the ball dispensing operation unit 40 is not necessary. In such cases, a decorative sticker, etc., may be added to the installation area of the ball dispensing operation unit 40 to make the component configuration common. This allows for commonality between pachinko machines using card units and cash machines. The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in its center, which is roughly box-shaped and open at the top, for storing balls that do not fit in the upper tray 17. An operating handle 51 is provided on the right side of the lower tray 50 to be operated by the player to hit the ball into the front of the game board 13.
[0013] The control handle 51 contains a touch sensor 51a for enabling the ball launching unit 112a, a launch stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the rotation amount (rotation position) of the control handle 51 based on changes in electrical resistance. When the control handle 51 is rotated clockwise by a player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the rotation amount. The ball is launched with a strength (launch intensity) corresponding to the resistance value of the variable resistor, and the ball is shot toward the front of the game board 13 at a distance corresponding to the player's operation. When the control handle 51 is not being operated by the player, the touch sensor 51a and the launch stop switch 51b are turned off. In other words, this control example includes a launching means for launching balls into a play area formed on the game board 13 and a launch intensity varying means for varying the launch intensity based on the rotation amount (rotation position) of the control handle 51. This allows the player to launch a ball using the launching means and to vary the launch intensity by simply operating the operating handle 51. Therefore, the operation of launching a ball toward a specific play area among the play areas formed on the game board 13 can be performed with one hand, allowing the player to play without placing excessive strain on the player. In this control example, the launch intensity is varied based on the rotation amount (rotation position) of the operating handle 51. However, this is not limited to this. For example, a launch intensity selection button may be provided that allows the player to select the launch intensity, and the launching means may launch the ball at a launch intensity corresponding to the operation result (selection result) of the launch intensity selection button. Furthermore, in this control example, the player is configured to be able to change the electrical resistance by directly touching the operating handle 51. However, this is not limited to this. For example, a proximity sensor may be provided on the operating handle 51. When the proximity sensor detects the player's hand, which is the component detected by the proximity sensor, without touching the operating handle 51, the game ball may be launched at a launch intensity corresponding to the detection result.
[0014] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "senryo box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50. As shown in FIG. 4, the game board 13 is constructed by assembling a base plate 60 machined into a generally square shape when viewed from the front, along with numerous ball guide nails (not shown) and a windmill, as well as rails 61 and 62, a general ball entry opening 63, a first ball entry opening 64, a second ball entry opening 640, a variable winning device 65, a normal symbol starting opening (through gate) 67, and a variable display unit 80, and the peripheral portion of the base plate 60 is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material and is formed so that the player can see the various structures arranged on the rear side of the base plate 60 from the front side. The general ball entry opening 63, the first ball entry opening 64, the second ball entry opening 640, the variable winning device 65, and the variable display unit 80 are arranged in through-holes formed in the base plate 60 by router processing and are fixed to the front side of the game board 13 with tapping screws or the like. The central front portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.
[0015] An outer rail 62, formed by bending a strip-shaped metal plate into a generally arcuate shape, is installed on the front of the game board 13. An inner rail 61, also formed from a strip-shaped metal plate like the outer rail 62, is installed inside the outer rail 62. The inner rail 61 and outer rail 62 surround the front periphery of the game board 13, and the game board 13 and glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the balls. The game area is an area (where prize slots and the like are located and where shot balls flow down) defined in front of the game board 13 by the two rails 61, 62 and the resin outer edge member 73 connecting the rails. The two rails 61, 62 are provided to guide balls shot from the ball shot unit 112a (see FIG. 21) to the top of the game board 13. A ball return prevention member 68 is attached to the tip of the inner rail 61 (upper left in Figure 4), preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip of the outer rail 62 (upper right in Figure 4) at a position corresponding to the maximum flight point of the ball. A ball launched with more than a predetermined force hits the return rubber 69, and bounces back toward the center while its force is reduced. A first symbol display device 37 is provided on the upper left side of the return rubber 69. This first symbol display device 37 is arranged so as to be covered by the back surface (the surface opposite to the surface forming the play area) of the game board 13, which is made of transparent resin (e.g., ABS), and is configured so that launched balls do not collide with the first symbol display device 37.
[0016] The first symbol display device 37 is provided with a plurality of LEDs (light-emitting devices) and a seven-segment display. The first symbol display device 37 displays information according to the various controls performed by the main control device 110 (see FIG. 21), and primarily displays the game status of the pachinko machine 10. In this control example, the first symbol display device 37 is configured to be activated when a ball enters the first ball entrance 64 or the second ball entrance 640 (winning). In other words, the first symbol display device 37 having the first region receives a detection signal output when it detects that a ball has entered the first ball entrance 64, and is a display means for displaying the results of a first special symbol lottery (special symbol 1 lottery) that determines the content of the received detection signal (information), and a second special symbol lottery (special symbol 2 lottery) that is executed when a ball enters the second ball entrance 640. In this control example, a pachinko machine 10 is used that has two types of special patterns (first special pattern, second special pattern) as the patterns displayed in the first area, and therefore the results of the two types of special pattern lotteries (special pattern lotteries) are displayed on the first pattern display device 37. However, for example, if the pachinko machine 10 has only one type of special pattern (first special pattern), it is sufficient to provide a display area corresponding to one type of special pattern on the first pattern display device 37.
[0017] The first symbol display device 37 also uses LEDs to indicate the current game state of the pachinko machine 10 (e.g., normal mode, time-saving mode, or probability variable mode) by its lighting state; whether a special symbol (first symbol) corresponding to the result of a special symbol lottery is changing (dynamic display for statically displaying a combination of symbols to indicate the lottery result); whether the stopped symbol corresponds to a favorable jackpot, a disadvantageous jackpot, or a losing symbol; the number of reserved balls by its lighting state; and the number of rounds during a jackpot and an error display using a 7-segment display. The lighting state can also indicate when the special symbol change is temporarily stopped (interrupted). The multiple LEDs are configured to emit different colors (e.g., red, green, and blue), and the combination of these colors can indicate various game states of the pachinko machine 10 using a small number of LEDs. In this control example, various game states are notified by a combination of light-emitting colors of the light-emitting means (7-segment display device), but any configuration is acceptable as long as the player can distinguish various game states. For example, various game states may be notified by varying the length of the period when the light-emitting means is on and the period when it is off (blinking pattern). In this pachinko machine 10, a lottery (lottery for special symbols) is held when a ball (win) enters the first ball entrance 64 or the second ball entrance 640. Then, in the lottery for the special symbols, a judgment is made as to whether or not a jackpot has been won (jackpot lottery). Here, based on the judgment that a jackpot has been won, a jackpot game is executed, which puts the player into a special game state advantageous to the player.
[0018] When a big win game is executed, the variable winning device 65 is put into an open state where a ball can easily enter a specific winning hole 65a, and a game is executed in which many prize balls can be acquired in a short period of time by making the ball enter the specific winning hole 65a. The jackpot game, which is executed in a state where this advantageous game can be executed, is executed (if) after the lottery result for the special pattern is displayed as stopped (a confirmed display in which the pattern is displayed completely stopped for a predetermined period of time), and the jackpot game period is set to consist of an opening period of a predetermined time (for example, 1 second) (a period in which a closed state is set to make it difficult for a ball to enter the specific winning port 65a of the variable winning device 65), a round game period in which a specific game (round game) is played in which the degree of advantage is set to a predetermined degree higher than the period in which the closed state is set by setting the open state, an interval period in which a closed state is set for a predetermined period (for example, 0.5 seconds) after one round game period has ended until the next round game begins, and an ending period in which a closed state is set for a predetermined period (for example, 2 seconds) after the last round game period has ended. The variable winning device 65 is another form of movable means that launches a game ball by operating a launch handle, a device that can be operated by the player, and is controlled to move when a jackpot is won in a special symbol lottery that is executed based on the game ball entering a special symbol starting port (such as the first ball entry port 64). After the result of the lottery for the special symbol indicating a jackpot is displayed (determined), an opening period is set, during which the player is shown operation instructions. The player is then guided to launch the ball in any direction (e.g., a right-hand shot display) as a display mode to show the operation instructions. This allows the player to prepare to launch the ball in any direction in time with the specific winning port 65a opening during the jackpot game, thereby ensuring a smooth jackpot game. Furthermore, this opening period can be used as a period to notify the player of the game content of the current jackpot game, providing an easy-to-understand game experience.
[0019] Furthermore, by setting an ending period as the final period of the jackpot game, it is possible to prevent a new special symbol lottery from being executed immediately after the last round of play ends. This allows preparations to launch the ball in any direction for the game to be executed after the jackpot game ends, thereby enabling a smooth transition between games. Note that the various controls executed during the ending period of the jackpot game, which is set after the movable control of the variable winning device 65 ends, are controls executed after the end of control 1. As will be explained in detail later, this control example is configured to enable multiple types of jackpot games, and the number of rounds executed during the jackpot game (number of rounds) and the game state set after the jackpot game ends are configured to differ depending on the type of jackpot won. This configuration allows players to be interested not only in whether or not they win a jackpot through the special symbol lottery, but also in the type of jackpot won and the game state at the time of winning. Furthermore, the length of each period of the jackpot game (opening period, round period, ending period) that is executed when a jackpot is won in a lottery for a special symbol may be set to different lengths depending on the game state set at the time of the jackpot win and the type of jackpot won. For example, if a jackpot win is won in which the game content that is executed after the jackpot game ends is set to be different from the game content at the time of the jackpot win, the ending period of that jackpot game (e.g., 10 seconds) may be set to be longer than the ending periods of other jackpot games (e.g., 2 seconds), and a performance may be implemented that informs the player in advance of the game content that will be executed after the jackpot game ends during that ending period. This makes it possible to provide a game that is easy for players to understand.
[0020] On the other hand, when a player wins a jackpot in which the game content at the time of the jackpot win and the game content executed after the jackpot win are the same, it is preferable to configure the ending period of that jackpot (for example, 1 second) to be shorter than the ending periods of other jackpot games (for example, 2 seconds). This allows the player to play efficiently. Furthermore, without using a configuration that actually distinguishes between the game content at the time of the jackpot win and the game content executed after the jackpot win ends, it is possible to predefine the game state to be set after the jackpot win ends based on, for example, the type of jackpot won and the game state at the time the jackpot win was won, and to predefine the ending period of each jackpot game according to the predefined content. Although a specific explanation will be given later, the pachinko machine 10 in this control example is configured to be able to set three types of game states by combining two states with different probabilities of winning a jackpot in a lottery for special symbols (a high probability state for special symbols, a low probability state for special symbols) and two states with different probabilities of winning a lottery for normal symbols (a high probability state for normal symbols, a low probability state for normal symbols) which will be described later. Specifically, it is configured to be able to set a normal state (a low probability state for special symbols, a low probability state for normal symbols) which is set as a predetermined state in which a player can play, a time-saving state (a low probability state for special symbols, a high probability state for normal symbols) which is set as a state different from the predetermined state in which a player can play, and a probability variable state (a high probability state for special symbols, a high probability state for normal symbols) which is set as a state different from the predetermined state in which a player can play. Since both the lottery for the special symbol and the lottery for the normal symbol are configured so that it is easier to win in a high probability state than in a low probability state, among the multiple game states that can be set in the pachinko machine 10 in this control example, the probability variable state is the game state in which it is easier to win a jackpot in the special symbol lottery than in other game states, and the probability variable state and the time-saving state, which are set as game states in which it is easier to be awarded a specified benefit, are the game states in which it is easier to win in the normal symbol lottery than in other game states.
[0021] Furthermore, if a normal symbol lottery is won, a winning game (normal symbol winning game) is executed, in which the special symbol lottery is more likely to be executed. Specifically, the electric device 640a attached to the second ball entrance 640 opens, and a normal symbol winning game is executed, providing a state in which it is easier to insert a ball into the second ball entrance 640. Therefore, when the probability variable state and the time-saving state, i.e., a high-probability state for normal symbols, are set, the game state is more likely to execute the special symbol lottery than in other game states. Furthermore, when the high-probability state for normal symbols is set, the period from when the special symbol lottery is executed to when the lottery result is statically displayed (dynamic display period) is more likely to be set to a shorter period than when the low-probability state for normal symbols is set. Therefore, when the probability variable state and the time-saving state, i.e., a high-probability state for normal symbols, are set, the special symbol lottery can be executed in a shorter period than in other game states, resulting in a game state in which it is easier to execute a new special symbol lottery. Although a detailed explanation will be given later, in this control example, a specific area is provided within the variable winning device 65 that opens during a jackpot game, and a high probability state of a special symbol can be set after the jackpot game ends only if the ball passes through the specific area during the jackpot game. Depending on the type of jackpot won, two types of jackpot games are possible: a jackpot game in which the ball is likely to pass through the specific area during the jackpot game (advantageous jackpot game) and a jackpot game in which the ball is unlikely to pass through the specific area during the jackpot game (unfavorable jackpot game). Hereinafter, advantageous jackpot games, i.e., jackpot games in which the ball is likely to pass through the specific area during the jackpot game, will be referred to as variable probability jackpot games, and a jackpot in which a variable probability jackpot game is executed will be referred to as a variable probability jackpot game. In addition, an unfavorable jackpot game, that is, a jackpot game in which the ball is unlikely to pass through a specific area during the jackpot game, is called a normal jackpot game, and a jackpot in which a normal jackpot game is executed is called a normal jackpot.
[0022] In this control example, if the special symbol lottery does not result in a jackpot, it is determined to be a loss and no special prize is awarded to the player. However, this is not limited to this. For example, in some cases where the jackpot lottery result is determined to be a loss rather than a jackpot, a small prize game may be executed, in which the player is awarded a smaller prize than the jackpot (e.g., a prize that opens the variable prize device 65 for only one round). The first symbol display device 37 not only indicates whether the result of the lottery is a jackpot (or a small prize) as the stopped symbol after the fluctuation ends, but also displays a symbol corresponding to the type of jackpot if a jackpot is awarded. Returning to Figure 4, the explanation continues. Multiple left general ball entrances 63a are located on the lower left side of the play area formed on the surface of the playboard 13, through which 10 balls are paid out as prize balls when a ball enters. A variable display unit 80 is located in the center of the play area. The variable display device unit 80 is provided with a third pattern display device 81 consisting of a liquid crystal display (hereinafter simply referred to as "display device") that displays the variation of a third pattern in synchronization with the variation of a special pattern executed by the first pattern display device 37, triggered by the input of predetermined information by a ball entering the first ball entrance 64 or the second ball entrance 640, which is the first effect setting position (start winning), and a second pattern display device (not shown) consisting of an LED that displays the variation of a normal pattern (second pattern) in response to the passage of a ball through the normal pattern start entrance (through gate) 67, which is the second effect setting position. In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.
[0023] The third pattern display device 81 is composed of a 15-inch liquid crystal display, and the display content is controlled by the display control device 114 described later, so that, for example, three pattern rows (Z1 to Z3) at the top, middle, and bottom are displayed as image data including numbers and symbols (see FIG. 6(a)). The third patterns (decorative patterns that change in response to the changing display of the first special pattern (special pattern 1) or the second special pattern (special pattern 2)) displayed in the second area of the display screen of the third pattern display device 81 are each composed of 10 main patterns with identification information imitating the numbers "1" to "9." These third patterns are scrolled horizontally for each pattern row, and the third patterns are variably displayed (dynamically displayed) on the display screen of the third pattern display device 81 as predetermined changes or changes opposite to the predetermined changes. While the first symbol display device 37 displays the game status in accordance with the control of the main control device 110 (see FIG. 21), the third symbol display device 81 of this control example displays decoratively in accordance with the display of the first symbol display device 37. Note that instead of a display device, the third symbol display device 81 may be configured using, for example, a reel. As shown in FIG. 6(b), in the pachinko machine 10 of this control example, the main symbol sz is formed using different types of characters (fish, etc.) for each identification information that resembles a number. In this way, by using characters corresponding to each identification information, the result of the special symbol lottery can be visually notified to the player, allowing the player to play in an easy-to-understand manner. Furthermore, in the pachinko machine 10 of this control example, if the result of the lottery by the main control device 110 described later is a jackpot, a variable display of the same main symbols (for example, "777") is performed, and a jackpot game occurs after the variable display ends. On the other hand, if the result of the lottery is a miss, a variable display of the main symbols of a miss combination is performed as an effect that does not include predetermined suggestive content such as the occurrence of a jackpot game or the type of jackpot (at least one main symbol is displayed as a different symbol from the other main symbols). In other words, the third symbol is displayed on the third symbol display device 81 as a symbol to indicate the result of the lottery of the special symbol by the main control device 110. The main display area Dm displays three symbol rows Z1, Z2, and Z3 at the top, middle, and bottom, respectively.In each of the symbol columns Z1 to Z3, the third symbols are displayed in a predetermined order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending or descending numerical order, and the display is changed by scrolling left and right periodically for each of the symbol columns Z1 to Z3.
[0024] Specifically, the upper symbol column Z1 is formed so that the numbers are in ascending order from right to left, and is configured to scroll from right to left to change and display. The middle symbol column Z2 and the lower symbol column Z3 are formed so that the numbers are in ascending order from left to right, and are configured to scroll from right to left to change and display. Furthermore, each symbol column also has a sub-symbol (blank symbol) fz between the main symbols sz that does not indicate the result of the special symbol lottery. In Figure 6(b), the blank symbol (sub-symbol) fz is displayed using a symbol resembling a triangle. As shown in FIG. 6(a), the main display area Dm has three pay lines L1-L3 formed vertically and two pay lines L4 and L5 formed diagonally. When each of the symbol columns Z1-Z3 is stopped and displayed, if the third symbol (main symbol sz) stops on the pay line in a jackpot symbol combination (in this control example, the same main symbol combination), a jackpot animation is displayed. As shown in FIG. 6(a), in this control example, each pay line (L1-L5) is formed to include the symbol display position of each of the symbol columns Z1-Z3. Therefore, the result of the lottery for the corresponding special symbol is difficult to understand until all of the symbol columns Z1-Z3 displayed in the main display area Dm of the third symbol display device 81 are stopped and displayed. Therefore, the variable display of the third symbol executed in the main display area Dm can be interesting until the last symbol column (in this control example, the middle symbol column Z2) is stopped and displayed. In this control example, among the three symbol columns (Z1 to Z3) described above, a specific symbol column (symbol column Z2), i.e., the symbol column among the multiple symbol columns whose variable display stops last, is configured to have a larger number of main symbols than the other symbol columns. Specifically, the number of main symbols with a specific number (e.g., the number "4") is made larger than the other symbol columns. As a result, when the identifier imitating the specific number is in a ready-to-win state, the number of jackpot symbols (identifiers imitating the specific number) passing along the pay line can be made larger than when the identifier imitating the other identifiers is in a ready-to-win state, which allows the player to visually predict that there is a high probability of winning the jackpot.
[0025] The manner in which the third symbol is displayed in a variable manner on the third symbol display device 81 is not limited to the above and is arbitrary. The number of symbol rows, the direction of the variable display of the symbols in the symbol rows, and the number of symbols in each symbol row can be changed as appropriate. The symbols displayed in a variable manner on the third symbol display device 81 are not limited to those described above. For example, the third symbol may be a combination of an image such as a figure or character with a number. Furthermore, the area in which the third symbol is displayed in a variable manner may be configured to be variable. For example, when a specific effect is performed on the display screen of the third symbol display device 81, the variable display area of the third symbol may be made smaller or moved to a position that is difficult for the player to see (e.g., a corner of the display screen), making it difficult for the player to tell whether the third symbol is changing. Furthermore, the change of the third symbol may be temporarily stopped (temporarily stopped) during the period in which the special symbol is changing, and then changed again. Furthermore, in this control example, the display mode of the third symbol corresponding to the variation of the first special symbol and the display mode of the third symbol corresponding to the variation of the second special symbol are configured to be the same (including differences that make it difficult for a player to distinguish them), but the display mode and display area of the third symbol may be different to correspond to the type of the varying special symbol. In addition, if additional information other than the information indicating a jackpot can be provided to the player by additionally displaying (switching display) a type of symbol different from the displayed variable third symbol, the effect encouraging the provision of additional information is an effect suggesting that a beneficial bonus will be provided to the player when a combination other than that indicating a jackpot is displayed. Furthermore, a configuration may be used in which the type of all variable-displayed third symbols is switched to the stop display mode of the final stop symbol. In this case, the configuration in which the type of all variable-displayed third symbols is switched to the stop display mode of the final stop symbol is a configuration in which an effect different from the normal effect is displayed when a predetermined condition is met.
[0026] Next, the content actually displayed on the third symbol display device 81 will be explained with reference to Fig. 6(b). As shown in Fig. 6(b), a small display area Dm1 is formed in the upper left of the main display area Dm when viewed from the front, and a small display area Dm2 is formed in the upper right of the main display area Dm when viewed from the front. This small display area Dm1 is an area where identification information (fourth symbol) is displayed to indicate the lottery status of the special symbol (whether the lottery is in progress (changing) or not, and the lottery result), and is configured so that the fourth symbol (special symbol 1 fourth symbol) for indicating the lottery status of the first special symbol (special symbol 1) or the fourth symbol (special symbol 2 fourth symbol) for indicating the lottery status of the second special symbol (special symbol 2) is displayed in the small display area Dm1. In addition, the small display area Dm2 is an area where identification information is displayed to show the lottery status of the normal symbols (whether the lottery is in progress (changing) or not, and the lottery result), and the fourth symbol (fourth normal symbol) to show the lottery status of the normal symbols (normal symbols) is displayed in the small display area Dm1. By providing the small display areas Dm1 and Dm2 in this way, the lottery status of the special symbols and the lottery status of the normal symbols can be notified to the player. Although details will be given later, in the pachinko machine 10 of this control example, the fourth symbol is displayed in a display mode that resembles figures such as a circle and a cross, and the state in which the special symbol is changing is indicated by displaying the fourth symbol in a variable manner in the small display areas Dm1 and Dm2 (see small display area Dm1 in Figure 6(b)), and the result of the lottery for the special symbol is indicated by displaying the fourth symbol in a stationary manner in the small display areas Dm1 and Dm2 (see small display area Dm2 in Figure 6(b)). However, without being limited to this, for example, a display mode that uses numbers as the fourth symbol or a display mode that shows multiple colors may be used to indicate that the special symbol is changing by using a display mode that changes numbers or colors, and the result of the lottery for the special symbol may be indicated by displaying a display mode that shows a specific symbol or color in a stationary manner.
[0027] Furthermore, in this control example, the fourth symbol is used to indicate the lottery status of the special symbol (whether or not the lottery is in progress (changing) and the lottery result), but this is not limited to this, and it may be configured to only notify whether or not the special symbol is being drawn (changing). Also, as shown in FIG. 6(b), in this control example, a fourth symbol display area (small display area Dm1) in which the fourth symbol is displayed to indicate the lottery status of the special symbol is formed in the upper left side of the main display area Dm, and a regular fourth symbol display area (small display area Dm2) in which the regular fourth symbol is displayed to indicate the lottery status of the regular symbol is formed in the upper right side of the main display area Dm. However, the position and size of this fourth symbol display area may be configured to be variable depending on the presentation mode of the variable presentation executed in the center of the main display area Dm. By configuring it in this way, it is possible to prevent the fourth symbol display area and the regular fourth symbol display area from limiting the area in which the variable presentation is executed, thereby reducing the presentation effect. In this case, the fourth symbol display area and the regular fourth symbol display area may be removed from the main display area Dm of the third symbol display device 81, and the variable display of the fourth symbol may be performed using light-emitting means (such as LEDs) provided in the variable display unit 80. As shown in FIG. 6(a), a sub-display area Ds is formed below the main display area Dm. This sub-display area Ds is configured to display reserved symbols corresponding to the number of special symbol lottery rights (reserved memories) already acquired. As described above, in the pachinko machine 10 of this control example, when a variable display is being performed in the first symbol display device 37 or a winning game is being executed, i.e., when a new special symbol lottery cannot be executed, if a ball enters the first ball entrance 64 or the second ball entrance 640, the number of balls entering each entrance is reserved up to four times. The reserved symbols displayed in the sub-display area Ds are the same number as the reserved number of balls entering. In this embodiment, the maximum number of reserved balls stored for a ball entering the first ball entrance 64 is set to 4, and the maximum number of reserved balls stored for a ball entering the second ball entrance 640 is set to 4, so a maximum of 8 reserved patterns can be displayed in the secondary display area Ds.The reserved symbol is an effect that is displayed in response to a gaming ball entering the first ball entrance 64 or the second ball entrance 640, and a specified number of prize balls are paid out in response to a gaming ball entering the first ball entrance 64 or the second ball entrance 640. In other words, when the reserved symbol is displayed, prize balls are awarded to the player. In other words, the display of the reserved symbol is an effect that has added value for the player.
[0028] Specifically, as shown in FIG. 6(b), the sub-display area Ds is divided into an active area Ds1a and a standby area Ds1b. The standby area Ds1b is an area for displaying reserved symbols corresponding to the number of reserved balls of the special symbol, and eight pedestals hr1 to hr8 corresponding to the maximum number of reserved symbols (eight) are displayed in order from left to right. When a reserved ball of a special symbol is acquired, the reserved symbol is displayed on the lowest-numbered pedestal among the eight pedestals hr1 to hr8 that does not display a reserved symbol. In the example shown in FIG. 6(b), four reserved balls of the first special symbol are reserved and stored, and in the standby area Ds1b, four reserved symbols (hz1 to hz4) in a display mode (white circles) corresponding to the reserved ball of the first special symbol (reserved ball of special symbol 1) are displayed on the first pedestal hr1 to the fourth pedestal hr4. The executing area Ds1a is a display area in which the reserved symbol displayed in correspondence with the currently executing special symbol variation is shifted and displayed, and the executing reserved symbol hz0 is displayed on the executing base hr0. In other words, when a new special symbol variation is started, the reserved symbol hz1 displayed on the first base hr1 in the waiting area Ds1b is shifted to the executing base hr0 in the executing area Ds1a and displayed. By configuring in this way, for example, when a preview effect (for example, an effect that changes the display mode of the reserved symbol) indicating the expectation of a jackpot win is executed for the reserved symbol displayed in the waiting area Ds1b, the player can easily determine that a special symbol variation corresponding to the reserved symbol for which the preview effect was executed is being executed. Furthermore, by making it possible to display reserved symbols corresponding to the currently executing special symbol variation, an effect that changes the display mode of reserved symbols can also be executed for reserved symbols corresponding to the currently executing special symbol variation, so that the player can play while expecting that the display mode of the reserved symbols will change for a longer period of time than when the reserved symbols corresponding to the currently executing special symbol variation are not displayed. Note that possible execution timings for the reserved symbol change effect that changes the display mode of the reserved symbols include a first timing when a new reserved ball number symbol is displayed, a second timing when the display position of the reserved ball number symbol shifts as a result of a new special symbol lottery being executed, and a third timing that is determined according to the effect pattern of the executed change effect.Furthermore, the timing of the execution of the reserve change effect can also change the expectation of winning a jackpot or entering a time-saving state. In this case, the reserve change effect is an effect that can change and notify the content of the bonus and the expectation of the bonus depending on the execution timing. The reserve change effect is not limited to the above-mentioned form, and a reserve change effect that transforms an effect (reserved symbols) that has already been executed based on new winning information may also be executed. For example, when a reserved ball that will result in a jackpot is acquired, an effect may be executed in which the display mode of the reserved symbols displayed before the reserved symbol corresponding to the reserved ball is changed. More specifically, if three reserved symbols are already displayed when a reserved ball that will result in a jackpot is acquired, the three reserved symbols are changed to a form displaying the characters "Geki," "A," and "Tsu," respectively, and the reserved symbol corresponding to the reserved ball that will result in the jackpot is displayed in a form displaying the symbol "!". If the four reserved symbols form the string "Geki Atsu!", this suggests to the player that the fourth reserved ball is likely to win the jackpot. On the other hand, the fourth reserved symbol may be displayed with a "?" symbol, suggesting that this reserved symbol change effect is likely just a gimmick. If two reserved symbols are already displayed when the reserved symbol that will result in a jackpot is acquired, those two reserved symbols are displayed with the letters "Geki" and "A," respectively, and the reserved symbol corresponding to the reserved symbol that will result in a jackpot is displayed with the letter "Tsu." In this case, since the fourth reserved symbol is not displayed, the player is unable to determine whether this reserved symbol change effect is just a gimmick. In other words, if the player has acquired the maximum number of reserved balls, the player can know the lottery results earlier than if the player has not acquired the maximum number of reserved balls. This configuration allows players who want to know the lottery results as soon as possible to play while maintaining the maximum number of reserved balls as much as possible.In addition, if the pachinko machine 10 is capable of gradually varying the display mode of specific identification information to execute an effect that gradually indicates the likelihood of winning a jackpot, it may be configured to enable the setting of an effect mode (happening mode) in which the display mode is changed to gradually indicate the likelihood of winning a jackpot. For example, in a pachinko machine 10 that can gradually display the color of effects corresponding to the likelihood of winning a jackpot, while the likelihood of winning a jackpot normally increases in the order of "blue → red → gold," it is preferable to set the above-mentioned happening mode so that the likelihood of winning a jackpot increases in the order of "gold → red → blue." Furthermore, when a predetermined condition (a jackpot fluctuating) is met, the selectable effect modes may be limited, so that only the jackpot celebration mode can be selected. This configuration is another form of a configuration in which a different effect mode from the normal mode is displayed when a predetermined condition is met.
[0029] In this control example, the display mode of the reserved symbols displayed in the waiting area Ds1b of the sub-display area Ds allows the player to distinguish whether the displayed reserved symbol is a reserved symbol indicating a reserved ball with the first special symbol (special symbol 1 reserved symbol) or a reserved symbol indicating a reserved ball with the second special symbol (special symbol 2 reserved symbol), with the special symbol 1 reserved symbol being displayed as a white circle (see FIG. 6(b)) and the special symbol 2 reserved symbol being displayed as a black circle (see FIG. 8(a)). This allows the player to grasp the current number of reserved balls for each type of special symbol, making it easier for the player to decide whether or not to continue playing to insert a ball into the first ball entrance 64 based on the displayed content of the reserved symbol. As shown in FIG. 6(b), this control example displays a number of reserved symbols corresponding to the number of reserved balls corresponding to each special symbol, and the special symbol lottery is executed using the reserved balls corresponding to the reserved symbols displayed on the lowest-numbered pedestal (the lowest-numbered pedestal is the first pedestal hr1). In other words, the reserved symbols are displayed in the order in which they are used in the special symbol lottery. However, this is not limited to this. For example, the reserved symbols may be displayed in the order in which the reserved balls are acquired, and consumption order information indicating the order in which each reserved symbol is used in the special symbol lottery may be attached to each reserved symbol. This configuration allows the player to easily understand which reserved balls acquired at which timing correspond to which reserved symbol. Furthermore, in this control example, as shown in FIG. 6(b), a maximum of eight reserved symbols can be displayed side by side. However, this is not limited to this. The display area for the special symbol 1 reserved symbol and the display area for the special symbol 2 reserved symbol may be displayed separately. In this case, for example, when a game state (normal state) in which it is difficult to obtain the special chart 2 reserve is set, the display area for the special chart 1 reserve pattern may be displayed more prominently than the display area for the special chart 2 reserve pattern, and when a game state (probable change state, time-saving state) in which it is easy to obtain the special chart 2 reserve is set, the display area for the special chart 2 reserve pattern may be displayed more prominently than the display area for the special chart 1 reserve pattern.
[0030] 2, the game board 13 of the pachinko machine 10 is configured to be symmetrical, and the same game result is awarded when playing right-handed and when playing left-handed, so no display is made. However, if the pachinko machine 10 is configured to be able to set a game method in which right-handed play is more advantageous than left-handed play, or a game method in which left-handed play is more advantageous than right-handed play, depending on the set game state, a guide display mode for guiding the player in the direction to shoot the ball (game direction) may be displayed on the display screen of the third symbol display device 81. By configuring in this way, the player can easily understand which area of the game board the ball should be shot towards just by looking at the guide display mode displayed in the guide display area, so that a gaming machine that is easy for the player to understand can be provided. 8(a), the reserved symbols displayed on the display surface of the third symbol display device 81 in the normal state are configured to be variable in display mode so as to show the results of the pre-reading process described later. In other words, the reserved symbols displayed on the display surface of the third symbol display device 81 are in a display mode that displays information corresponding to the number of reserved special symbols that have already been acquired and information related to the acquired winning information (various counter values), and therefore are another form of display mode that displays information related to the multiple types of prize balls acquired based on the entry of game balls into the ball entry means (total number of prize balls).
[0031] More specifically, the guidance display area may be configured to display a "right hit" display mode to guide the player to play right-handed games, and a "left hit" display mode to guide the player to play left-handed games. The "right hit" display mode may be displayed during game states in which right-handed games are advantageous to the player, such as during a probability hit state, a time-saving state, and a jackpot game, while the "left hit" display mode may be displayed for a predetermined period (e.g., 10 seconds) after the end of right-handed games. Furthermore, the "left hit" display mode may also be displayed for a predetermined period (e.g., 10 seconds) when right-handed games are detected to be being played during a game state in which left-handed games are advantageous to the player, i.e., during a normal state. Furthermore, the various display modes displayed on the display surface of the third symbol display device 81 described in the above-mentioned control examples may be appropriately displayed.
[0032] <About the first control example> Next, with reference to FIGS. 7 to 15, characteristic effects among various effects executed on the display screen of the third symbol display device 81 of the pachinko machine 10 of this first control example will be described. First, with reference to FIG. 7(a), a display screen when a reach is achieved during normal operation will be described. FIG. 7(a) is a schematic diagram showing an example of a display screen displayed when a reach state is achieved during normal operation (normal operation). In this control example, the variably displayed third symbols are stopped and displayed in the order of an upper symbol row Z1 and a lower symbol row Z3. When the upper symbol row Z1 and the lower symbol row Z3 are stopped and displayed as part of a third symbol combination indicating a jackpot win on any of the activated lines L1 to L5 (see FIG. 6(a)), the reach state is achieved. The activated line on which the upper symbol row Z1 and the lower symbol row Z3 are stopped and displayed as part of a third symbol combination indicating a jackpot win is set as the reach activated line, and the middle symbol row Z2 is variably displayed. Then, after the ready-to-win state is reached, the middle symbol column Z2 is configured to variably display each identification information (third symbol) at a slow speed that is visible to the player (the time required for one main symbol (third symbol imitating a number) to move is about 0.5 seconds). As described above, in this control example, the middle symbol column has 10 main symbols (one each of the main symbols numbered "1" to "3," "5" to "9," and two main symbols numbered "4"), so when the middle symbol column Z2 is variably displayed at a slow speed, the time required for one rotation is 5 seconds (0.5 x 10). Then, the middle symbol column Z2, which is variably displayed at a slow speed, is displayed as is. Alternatively, it is configured to change to a different presentation mode (a ready-to-win mode) based on the establishment of a specific transition condition. Furthermore, in this control example, as shown in Figure 7(a), regardless of which third pattern (in Figure 7(a), the identification information imitating "9" (the third pattern imitating a crab)) the reach state is reached, the middle pattern row Z2 (see Figure 6(a)) that is displayed in a variable manner during the reach state is configured to perform a slow-changing display so that the identification information imitating the number "1" (the third pattern imitating an octopus) is first visible.
[0033] In addition, in this control example, the presentation mode of the variable presentation is configured to be variable according to the variation mode of the middle symbol row Z2 after the reach state is reached, and is configured to be variable to a different presentation mode (reach mode) at the timing when the middle symbol row Z2 makes one revolution after the reach state is reached (5 seconds after the slow variation display is executed) or at the timing when it makes two revolutions (10 seconds after the slow variation display is executed). Therefore, by unifying the identification information of the middle symbol row Z2 that becomes visible first after the reach state is reached, as in this control example, it is possible to make it easy for the player to understand at what timing the change to a different presentation mode (reach mode) will occur.
[0034] In this control example, the timing for changing to a different presentation mode (reach mode) is set to the timing when the middle symbol string Z2 has made one revolution or two revolutions since the reach state was reached, but is not limited thereto. For example, the timing for changing to a different presentation mode (reach mode) may be set to the timing when, after the reach state was reached, identification information that forms a combination indicating a jackpot (identical identification information to the identification information for which the reach state is stopped) passes over a reach effective line, or when identification information that is one step away from the identification information that forms a combination indicating a jackpot passes over a reach effective line. In this way, by configuring the change to a different presentation mode (reach mode) based on specific identification information corresponding to the type of identification information for which the reach state is stopped passing over a reach effective line, a relationship can be established for the player between the timing when the middle symbol string Z2 is stopped and displayed in a combination that results in a jackpot and the timing for changing to a different presentation mode (reach mode). Specifically, if the system is configured to change to a different presentation mode (reach mode) when identification information (the same identification information as the reach-stopped identification information) that forms a combination indicating a jackpot after the reach state is reached passes through the reach-enabled line, the timing when the middle symbol row Z2 is stopped and displayed in a combination that results in a jackpot and the timing when the change to a different presentation mode (reach mode) can be made to overlap for the player, so that when identification information (the same identification information as the reach-stopped identification information) that forms a combination indicating a jackpot approaches the reach-enabled line, the player can be made to pay close attention to the variable presentation with great anticipation. Note that if the symbol (third symbol) of the middle symbol row Z2 that is displayed in the reach state is stopped and displayed in a mode different from the combination that indicates a jackpot (for example, shifted by one frame), a further variable presentation may be developed (pseudo consecutive combination) or if the result of the next special symbol lottery shown is a winning combination (chance symbol), a presentation suggesting the stopping of a pseudo consecutive combination or a chance symbol rather than a jackpot may be executed in the currently executing reach state. In this case, the effects suggesting the stopping of pseudo consecutive or chance combinations are effects that suggest that if a combination other than that indicating a jackpot is displayed, a beneficial bonus will be awarded to the player.
[0035] Here, in this control example, as described above, regardless of which third symbol is used to reach the winning state, the middle symbol row Z2 is configured to be displayed in a slow-changing manner so that a specific identification state (the third symbol modeled after the number "1") is first visible. Therefore, for example, if the third symbol combination that is finally displayed as a winning combination is one type different from the third symbol combination that results in a jackpot (one frame off the winning combination) (if the final winning display pattern is determined in advance), a new problem arises in that the period from when the winning state is reached until all the third symbols are displayed as a winning combination (until the final winning display pattern is displayed as a winning combination) will differ depending on the type of third symbol that results in the winning state. Specifically, when the reach state is reached with the third symbol that resembles the number "1," the middle symbol row Z2 slowly fluctuates to display the third symbol that resembles the number "1" as a specific symbol, so it takes 5.5 seconds (first lap) or 10.5 seconds (second lap) from the time the reach state is reached to stop and display the middle symbol row Z2 just one frame away from the reach state as the final stop display mode, and when the reach state is reached with the third symbol that resembles the number "6," the middle symbol row Z2 slowly fluctuates to display the third symbol that resembles the number "1" as a specific symbol, so it takes 8 seconds (first lap) or 13 seconds (second lap) from the time the reach state is reached to stop and display the middle symbol row Z2 just one frame away from the reach state as the final stop display mode. Therefore, in order to achieve a reach state with different types of third symbols in a variation pattern in which the same variation time is set, it was necessary to execute a process to calculate backwards from the timing of the stop display of the third symbol to set the timing at which the reach state will occur. In other words, there was a problem in that the period from the timing at which the variation starts to occur until the reach state is reached is changed depending on the type of third symbol that is in the reach state, and an inconsistent reach presentation is executed, which reduces the presentation effect.
[0036] In contrast, in this control example, when a special symbol lottery is executed, the main control device 110 determines the variation time of the first symbol to indicate the result of the special symbol lottery, and notifies the voice lamp control device 113 of the determined variation time by a variation pattern command. The voice lamp control device 113 then selects a variable display effect for a duration that matches the variation time notified by receiving the variation pattern command, which is a condition for varying another symbol, i.e., the period during which the effect can be executed, and executes the variable display effect of the third symbol in synchronization with the variable display of the first symbol, which is executed in a dynamic mode in which the result of the special symbol lottery (the result of the effect) cannot be grasped. Here, when the variation pattern command is received, the effect mode is first determined by processing that is not dependent on the state of set elements such as volume level and light level that can be set (adjusted) by the player, and then the final output variable display mode is determined by processing that reflects the state of the set elements. The fluctuation pattern command output from the main control device 110 is composed of a basic time command indicating the basic fluctuation time and an additional time command indicating the additional fluctuation time. The type of third symbol that will be in the reach state is varied based on the length of the fluctuation time included in the additional time command. More specifically, when a fluctuation pattern with a 30-second fluctuation time is determined, a command corresponding to 30 seconds is notified as the basic time command, and a command corresponding to 0 seconds is notified as the additional time. On the other hand, when a fluctuation pattern with a 37-second fluctuation time is determined, a command corresponding to 30 seconds is notified as the basic time command, and a command corresponding to 7 seconds is notified as the additional time. In other words, the voice lamp control device 113 is configured to be able to identify that the fluctuation type is 7 seconds longer than the basic time based on the notified content of the additional time command. This allows the type of third symbol that will be in the reach state to be set simply by checking the content of the additional time command.
[0037] Next, with reference to FIGS. 7(b) to 10, we will explain the effects of the second special symbol variation (lottery) that is executed when the normal state is set. First, with reference to FIG. 7(b), we will explain the display content of the third symbol display device 81 during the execution of a normal symbol variation that has been selected in the normal state. FIG. 7(b) is a schematic diagram showing an example of the display content displayed during the execution of a normal symbol variation that has been selected in the normal state. As shown in FIG. 7(b), when the normal symbol variation is executed, a variation display mode (indicated by an arrow in the figure) indicating that the normal symbol variation is being executed is displayed in the small display area Dm2. Then, a small display area Dm3 is formed on the lower right side of the main display area Dm, and an icon imitating the second ball entrance 640 including the electric device 640a that opens when a normal symbol is selected is displayed therein. A highlighting display (indicated by six lines in the figure) is executed to notify the player that the small display area Dm3 has been formed. 7(b) shows that the normal symbol variation is being executed, and therefore the icon displayed in the small display area Dm3 is a display mode that imitates the second entrance 640 including the closed electric device 640a. By configuring it in this way, the player can predict that the normal symbol variation will be executed soon, which can increase the interest of the game.
[0038] 7(b) is explained using an example of a normal symbol variation that has been selected as a winning symbol. However, during a portion of the normal symbol variation that has been selected as a losing symbol (for example, a 1 / 100 probability of a losing symbol variation), a small display area Dm3 is formed, and an effect (fake effect) is executed to display an icon resembling the second ball entrance 640 including the electric device 640a. In this case, an effect mode is set in which the small display area Dm3 disappears before the normal symbol variation (losing symbol variation) being performed stops and is displayed. By configuring in this way, an effect display in which the small display area Dm3 is formed is executed even when there is no winning symbol in the normal symbol lottery, so the player can play while expecting a winning normal symbol game to be executed. 7(b) illustrates an example of a display suggesting the start of a normal winning game by displaying an icon resembling the second ball entrance 640 including the electric device 640a in the small display area Dm3. However, this is not limited to this. For example, a comment suggesting the start of a normal winning game may be displayed in the sub-display area Ds or a part of the main display area Dm. Furthermore, the display mode of the third symbol variation display currently being executed in the main display area Dm may be used to suggest the start of a normal winning game. In this case, the display suggesting the start of a normal winning game is executed only when both the normal symbol variation and the special symbol variation are being executed. Therefore, for example, a player who is only executing the normal symbol lottery by passing a ball through the normal symbol start gate (through gate) 67, which is easier to enter than the first ball entrance 64, which triggers the execution of the special symbol lottery, will not be informed of the results of the normal symbol lottery. Therefore, a special benefit (execution of a presentation that suggests the result of the normal symbol lottery in advance) can be given to a player who is playing normally and executing both the special symbol variation and the normal symbol variation. Similarly, the presentation using the small display area Dm3 used in this control example may be executed under the condition that the special symbol variation is being executed or that the game of shooting the ball is being executed continuously.
[0039] Additionally, the expected probability of a suggestive effect suggesting the start of a normal winning game may be varied depending on the game being played. For example, when a player is playing normally, a suggestive effect suggesting the start of a normal winning game is executed almost 100% of the time. However, when a player is playing a game that only executes a normal winning game without executing a special symbol lottery (stop-hit game), i.e., when a player is not playing normally, a suggestive effect suggesting the start of a normal winning game may be executed only about 10% of the time. This configuration makes it difficult for a player playing a stop-hit game to determine the start of a normal winning game based on the suggestive effect executed, and penalties may be imposed. As will be described in detail later, in this control example, up to four normal symbol lottery rights can be reserved, and when a new lottery right (normal symbol reserved) is acquired, the result of the normal symbol lottery using the acquired lottery right can be determined in advance. The system is configured to output a command (information) indicating the result of the preliminary determination to the audio lamp control device 113. Therefore, a suggestive effect suggesting that a normal winning game will be played can be executed before the normal symbol variation that has been selected is executed, i.e., from the stage where the normal symbol reserve, which is the result of the preliminary determination, has been acquired. In this case, the suggestive effect can be executed in a manner that is less obvious to the player than the suggestive effect shown in FIG. 7(b). For example, the suggestive effect can be executed in the same manner as the effect suggesting the result of the special symbol lottery corresponding to the currently executing special symbol variation or the result of the preliminary determination for the acquired special symbol reserve, and the executed suggestive effect can be configured to only inform the player that a situation advantageous to the player will soon be upon them.
[0040] In this way, the greater the difference between the timing of the actual execution of a normal winning game and the execution timing of the suggestive effect, the more difficult it becomes for the player to understand the presentation mode of the suggestive effect intended to indicate that a normal winning game will be executed, and ultimately, the more difficult it becomes for the player to understand that the target of the suggestive effect is a normal winning game, thereby increasing the interest in the game when the suggestive effect is executed. Next, referring to FIG. 8(a), the presentation content when a normal winning game (long opening winning game) is executed during the normal state will be explained. FIG. 8(a) is a schematic diagram showing an example of the presentation content displayed when a normal winning game (long opening winning game) is executed during normal time (normal state). In this control example, during the normal state in which a low probability state of a normal pattern is set, the probability of winning in the normal pattern lottery is designed to be 1 / 100, and the fluctuation time of the normal pattern fluctuation executed in the low probability state of a normal pattern is designed to be 10 seconds. As described above with reference to FIG. 4, approximately half of the balls fired pass through the normal symbol starting gate (through gate) 67 in both right-hand and left-hand gameplay. The system is also configured to store up to four normal symbol lottery rights (normal symbol reserves). In other words, while gameplay continues in the normal state, normal symbol lotteries are continuously performed, and normal symbol wins occur approximately once every 1,000 seconds. Furthermore, when a normal symbol win occurs in the normal state, a normal symbol win game (long release win) is executed, in which the electric device 640a is opened for 5 seconds. As shown in FIG. 4, the electric device 640a is located below the first ball entrance 64, so that a ball fired can enter the second ball entrance 640 simply by continuing to play aiming at the first ball entrance 64. Therefore, it is possible to prevent a situation from occurring in which the player is unable to get the ball into the second ball entrance 640 when playing a normal winning game during a low probability state in which a normal pattern occurs with a low probability.
[0041] When a player wins the normal symbol lottery in the normal state, as shown in FIG. 8(a), the identification information (symbol) is displayed in the small display area Dm2 in a combination (two circles in the figure) indicating that the normal symbol lottery result is a win, and the normal symbol winning game is executed. Then, a message saying "Aim for the electric chute" is displayed above the main display area Dm, and an icon resembling an open electric chute (the second ball entrance 640 including the electric device 640a) is displayed in the small display area Dm3. Note that the normal symbol lottery and the special symbol lottery are configured to be executed in parallel (overlapping), so the variable display of the third symbol executed in response to the special symbol variation and the variable display of the fourth symbol executed in the small display area Dm1 continue to be executed during the normal symbol winning game. Additionally, in the standby area Ds1b of the secondary display area Ds, the special symbol 2 reserved symbol (shown as a black circle in the figure) indicating the number of reserved memories of the second special symbol (special symbol 2 reserved balls) acquired based on the ball entering the second ball entrance 640 is displayed (to the left of the standby area Ds1b) in priority to the special symbol 1 reserved symbol (shown as a white circle in the figure) indicating the number of reserved memories of the first special symbol (special symbol 1 reserved balls) acquired. In other words, the state shown in FIG. 8(a) is the state after four or more balls have entered the second ball entrance 640 during a normal winning game, and after the maximum number of reserved special symbols (four) has been acquired. In this control example, the lottery for the second special symbol is configured to be executed with priority over the lottery for the first special symbol, so the special symbol lottery is executed with priority for the special symbol 2 reserved ball acquired later over the special symbol 1 reserved ball acquired earlier. By configuring it in this way, when a normal winning game is executed during the normal state and multiple reserved balls for special symbol 2 are acquired, it becomes possible to execute the lottery for the second special symbol in a continuous manner with priority, so that the period during which the lottery for the second special symbol is executed can be set as an advantageous period (chance zone) that is advantageous to the player and a special effect can be executed, and an effect that is easy for the player to understand can be provided.
[0042] In this control example, the standby area Ds1b is configured to display the acquired special reserved balls 1 and 2 side by side (up to eight balls), but for example, if a special reserved ball display area that displays only the special reserved balls 1 and a special reserved ball display area that displays only the special reserved balls 2 are used, if the reserved ball of the second special pattern for which the special pattern lottery is executed first is not acquired, the special reserved ball display area can be displayed more prominently than the special reserved ball display area 2, and if the reserved ball of the second special pattern is acquired, the special reserved ball display area can be displayed more prominently than the special reserved ball display area 1. By configuring in this way, it is possible to clearly notify the player whether the lottery for the first special pattern or the lottery for the second special pattern will be executed next. The display screen shown in Figure 8(a) is configured to continue to be displayed until either the end of the normal winning game in the normal state or the start of the second special symbol variation in the normal state. In other words, even during normal winning game, if the second special symbol variation begins, the chance zone effect described below with reference to Figure 8(b) is executed. On the other hand, if the second special symbol variation does not begin even when the end of the normal winning game is reached, for example, if a normal winning game (5 seconds) is executed while a first special symbol variation with a long variation time (e.g., 60 seconds) is being executed, the words "Chance Zone Waiting" are displayed above the main display area Dm, and when the currently executing first special symbol variation ends, a standby screen is displayed to notify the player that the second special symbol variation will begin.
[0043] In this control example, as shown in Figure 8(a), when a normal winning game is executed during the first special symbol change, the third symbol change effect (shown by three arrows in the figure) executed in the main display area Dm corresponding to the first special symbol change being executed continues to be displayed, while a portion of the main display area Dm (the small display area Dm3 formed in the lower right in the figure) notifies the player that a normal winning game is being executed. In this case, it is preferable to configure the size of the display area used to indicate that a normal winning game is being executed based on the lottery result of the first special symbol change being executed to be variable. For example, if the first special symbol change being executed is a jackpot winning, it is preferable to make the small display area Dm3 smaller than the example shown in Figure 8(a) or to not form the small display area Dm3. By configuring in this way, it is possible to prevent the formation of the small display area Dm3 from reducing the visibility of the third symbol change effect indicating a jackpot winning. Furthermore, if a normal winning game is started without the small display area Dm3 being formed, the player can be notified that the currently executing special symbol change (first special symbol change) is a jackpot change. Therefore, even if the small display area Dm3 does not notify the player that a normal winning game has been executed, the player can be made to pay close attention to the operation status of the electric device 640a. When using such a configuration, it is preferable to configure the display to be the same as a jackpot change even in some cases where the currently executing special symbol change is not a jackpot change (a losing change). On the other hand, if the currently executing special symbol change (first special symbol change) is a losing change or if no special symbol change is being executed, the small display area Dm3 may be made larger than the example shown in FIG. 8(a), or the entire main display area Dm may be configured to display that a normal winning game has been executed.
[0044] In other words, when multiple pieces of information (lottery results and winning game status) need to be displayed overlappingly within the limited display area of the third symbol display device 81, it is sufficient to configure the display so that information that is advantageous to the player is displayed preferentially, and various display modes can be used based on this technical concept. In this case, the information that is advantageous may differ depending on the player. For example, some players may consider information indicating a jackpot win in a special symbol lottery to be advantageous, while other players may consider information with a lower appearance rate to be advantageous rather than the results of the special symbol lottery. Therefore, it is preferable to provide an operating means that can be operated by the player and an advantage degree selection means that allows the player to arbitrarily select the advantage degree of various pieces of information displayed on the display surface of the third symbol display device 81 based on the operation of the operating means, and to set the display mode corresponding to the various pieces of information displayed on the display surface of the third symbol display device 81 based on the advantage degree selected by the advantage degree selection means. This allows various pieces of information to be displayed in a display mode that is less likely to cause discomfort to the player. Next, the effects during the chance zone in which the second special symbol lottery (variation) is executed during the normal state will be described with reference to FIGS. 8(b) through 10. FIG. 8(b) is a schematic diagram illustrating an example of the effects executed when the chance zone is set. As shown in FIG. 8(b), when the second special symbol lottery (variation) is executed during the normal state, a message saying "Chance Zone Entry" is displayed above the main display area Dm. This chance zone is a favorable period set during the period until all reserved special symbols 2 acquired during the normal state are consumed. It is basically configured to be displayed on the display surface of the third symbol display device 81 from the start of the first second special symbol lottery (variation) to the end of the last second special symbol lottery (variation). This allows the player to easily understand that they are currently in a favorable period.
[0045] In addition, in the sub-display area Ds, if a jackpot is won during the chance zone, the words "High probability of getting a probability variable" are displayed as a guide display mode to indicate that there is a high probability of obtaining a probability variable state. Although a detailed explanation will be given later, in the pachinko machine 10 in this control example, the probability of winning a jackpot is the same in the first special symbol lottery and the second special symbol lottery, but the pachinko machine 10 is configured so that the probability variable state is more likely to be set after the jackpot game ends if the jackpot is won in the second special symbol lottery than if the jackpot is won in the first special symbol lottery. Therefore, during the normal state in which the first special symbol lottery is mainly executed, the chance zone period in which the second special symbol lottery is executed is a period in which it is easier to obtain a jackpot that results in a probability variable state than periods other than the chance zone in the normal state. Therefore, as shown in FIG. 8(b), the words "High probability of getting a probability variable state" are displayed as a guide display mode to indicate that there is a high probability of obtaining a probability variable state.
[0046] Although detailed explanations will be given later, during this chance zone, a pseudo-variation effect is executed to make it appear as if multiple special symbol variations have been performed during one special symbol variation (second special symbol variation). Therefore, the display mode (see FIG. 8(a)) indicating the reserved memory number of special symbols displayed in the sub-display area Ds is hidden, and the reserved number of special symbols 1 (in the figure, "2" indicates that the reserved number of special symbols 1 is two) is displayed in the small display area Ds11 formed on the upper right side of the main display area Dm, and the reserved number of special symbols 2 (in the figure, "3" indicates that the reserved number of special symbols 2 is three) is displayed in the small display area Ds12. In other words, in this first control example, when a reserved special symbol is acquired during the normal state, the reserved symbol (see FIG. 8(a)) is immediately displayed, and during the chance zone, only the reserved number is displayed in the small display area Ds11 or the small display area Ds12 without displaying the reserved symbol. Then, when the state transitions to the normal state while the reserved number is displayed in the small display area Ds11 or the small display area Ds12, the reserved symbol corresponding to the reserved number displayed in the small display area Ds11 or the small display area Ds12 is displayed. In other words, the reserved ball number displayed in the small display area Ds11 or the small display area Ds12 is a mode that notifies in advance that the display of the reserved symbol will be executed after the prohibition period is lifted during the period when the display of the reserved symbol is prohibited. Therefore, the process of displaying the reserved symbol for the reserved memory (special symbol reservation) of the acquired special symbol in this first control example is a different form of the process of immediately notifying the number of prize balls acquired during the small win game and notifying the number of prize balls acquired during the pseudo small win effect after the pseudo small win effect has ended.
[0047] As shown in FIG. 8(b), the display mode displayed in the small display areas Ds11 and Ds12 is configured to be more difficult for the player to see than the display mode displayed in the standby area Ds1b (see FIG. 8(a)) of the sub-display area Ds, making it difficult for the player to grasp the number of reserved special symbols during the chance zone. Therefore, when a pseudo-variation effect is executed during the chance zone, it can be made to seem as if multiple special symbol lotteries (variations) have actually been executed, enhancing the effect of the effect. Note that in this control example, the number of reserved special symbols is displayed using a portion of the main display area Dm (small display areas Ds11 and Ds12). However, this is not limited to this. The number of reserved special symbols may not be notified to the player during the chance zone, or the number of reserved special symbols may be notified in an area other than the display surface of the third pattern display device 81 (for example, an LED provided in the variable display unit 80). Furthermore, it is sufficient to configure it so that it is difficult for the player to distinguish the number of reserved special symbols. For example, it is possible to switch from a display mode using numbers that allows the player to easily distinguish the number of reserved special symbols to a display mode in which colors change according to each reserved special symbol number. In this configuration, even if the player can easily grasp the display mode for indicating the reserved special symbol number, it is possible to prevent the current reserved special symbol number from being easily distinguished, thereby achieving the same effect as this control example. Note that the display mode displayed in the small display area Ds11 and the small display area Ds12 in this first control example only displays the reserved number of acquired special symbols, and does not display information related to winning information included in the reserved special symbols that have been acquired. In other words, the display mode displayed in the small display area Ds11 and the small display area Ds12 in this first control example is a display mode that corresponds to some of the various information obtained when a game ball enters the first ball entrance 64 or the second ball entrance 640 during the period when the special state is set, and is therefore a different form of the display mode of the number of prize balls displayed during a jackpot game (during a favorable game period).
[0048] Also, as shown in FIG. 8(b), a rabbit-shaped character 1801 is displayed in the lower right of the main display area Dm, indicating that the second special symbol is currently fluctuating. As described above, the special symbol lottery (variation) and the normal symbol lottery (variation) are executed in parallel (overlapping), so the period during which the normal symbol winning game is being executed may overlap with the first special symbol fluctuating period (see FIG. 8(a)), or may not overlap. If the normal symbol winning game is executed during the first special symbol fluctuating period, the second special symbol lottery is executed after the ongoing first special symbol fluctuating period ends, and if it does not overlap with the first special symbol fluctuating period, the second special symbol lottery is executed immediately after the ball enters the second ball entrance 640 during the normal symbol winning game (during the normal symbol winning game). In other words, the timing of the second special symbol lottery will differ depending on the variation status of the first special symbol when a normal winning game is executed, which causes a problem that it becomes difficult for the player to accurately determine whether the currently executed special symbol variation is the first special symbol variation or the second special symbol variation. In contrast, in this control example, when the second special symbol variation is executed, the character 1801 is displayed in the main display area Dm, so that the player can easily understand whether the currently executed special symbol variation is the first special symbol variation or the second special symbol variation. Next, with reference to Figures 9 and 10, the contents of the pseudo-variation effect (special variation effect) among the variation effects executed during the chance zone will be explained. Figure 9(a) is a schematic diagram showing an example of a display screen when the third symbol temporarily stops during a special variation effect, Figure 9(b) is a schematic diagram showing an example of a display screen when the third symbol restarts during a special variation effect that is executed when the special symbol 2 reserved ball has been acquired, and Figure 10 is a schematic diagram showing an example of a display screen when the third symbol restarts during a special variation effect that is executed when the special symbol 2 reserved ball has not been acquired.
[0049] Here, we will explain the content of the special variation effect (pseudo variation effect). This special variation effect involves temporarily stopping the display of the third symbol during the variation period of one second special symbol variation and then restarting it, creating a pseudo variation effect that makes the player believe that multiple special symbol variations have occurred. First, a reach effect is executed during the first half of the special variation effect (approximately 10 seconds). At the end of the first half, as shown in Figure 9(a), the third symbol is temporarily stopped (in the figure, the third symbol is displayed with a wavy line) in a combination indicating a loss (shown as "353" in the figure). At this point, i.e., at the end of the first half of the special variation effect, the word "unfortunate" is displayed in the sub-display area Ds, indicating that the result of the special symbol lottery is a loss, making the player believe that the second special symbol lottery performed during the chance zone was a loss. In other words, during the first half of the special variable effect, which is the period until the specified conditions are met, a special first half effect is executed in which the reach effect that gives hope for a jackpot win is stopped (temporarily stopped) with a result indicating a miss. Then, during the second half of the special variable effect (approximately 30 seconds), which is the period after the specified conditions are met, a variable effect (special second half effect) is executed in which the temporarily stopped third symbol is restarted. This special second half effect is configured to vary its presentation mode depending on the number of reserved special symbols 2 that have been acquired. For example, when the reserved special symbol 2 ball is secured, as shown in Figure 9(b), the special second half effect is executed in a presentation mode corresponding to the second special symbol variation in the chance zone. When the reserved special symbol 2 ball is not secured, as shown in Figure 10, the special second half effect is executed in a presentation mode corresponding to the first special symbol variation that is executed after the chance zone ends. In other words, in this control example, the type of special symbol variation to be executed after the currently executing second special symbol variation is completed is determined based on the number of reserved special symbols, and the performance mode of the special latter half performance is set in the performance mode corresponding to the determination result. Therefore, it is possible to make the player more strongly believe that multiple special symbol variations have been executed during one second special symbol variation.The special variation effect (pseudo-variation effect) described above is configured to be executable in a plurality of presentation patterns in which the number of times (number of restarts) to restart after the third symbol is stopped and displayed is set to any one of 1 to 4, and is configured so that a presentation pattern with a greater number of restarts is more likely to be determined when the result of the special symbol lottery is a jackpot than when it is a miss. Specifically, based on the information on the result of the special symbol lottery and the information on the variation time contained in the variation pattern command output from the main control device 110, a variation effect pattern including information on whether or not to execute the pseudo-variation effect, i.e., information on whether or not to execute the pseudo-variation effect and the number of restarts when the pseudo-variation effect is executed, can be determined as a variation effect pattern corresponding to the variation pattern command received on the voice lamp control device 113 side.
[0050] Furthermore, in this control example, when a special second half effect is executed in a presentation mode corresponding to the second special symbol variation in the chance zone (see FIG. 9(b)), the number of times the third symbol is temporarily stopped during the second half period is configured to vary depending on the number of reserved special symbol 2 symbols already acquired. While detailed explanations are omitted, if neither the reserved special symbol 2 ball nor the reserved special symbol 1 ball is secured when the special variation effect is executed, the temporary stop display of the third symbol shown in FIG. 9(a) is not executed, and a single variation effect (a variation effect in which the third symbol is never temporarily stopped) is executed using the entire variation period of the second special symbol variation. This allows the player to feel that multiple special symbol variations have been executed during a single second special symbol variation. Additionally, only when the result of the second special symbol lottery is a jackpot, a presentation mode is configured in which the number of temporary stops of the third symbol executed during the second half period is different from the number of reserved special symbol 2 symbols already acquired. Therefore, for example, if the third symbol temporarily stops five or more times, the player can be made to expect that the second special symbol variation currently being executed will result in a jackpot. As mentioned above, in this control example, the player is configured to have difficulty distinguishing between when the third symbol is temporarily stopped and when it is stopped, making it difficult to accurately determine the number of temporary stops. Therefore, the number of temporary stop displays and the number of stop displays can be mixed together to make the player think that the temporary stop display has occurred five or more times, or that some of the temporary stop displays are stopped, making the player think that the number of temporary stop displays has not reached five even though the temporary stop display has actually occurred five or more times, thereby providing the player with the enjoyment of predicting the outcome of the presentation.
[0051] Note that other configurations may be used as the presentation mode of the special variation effect. For example, a display mode indicating the number of times the third symbol has been temporarily stopped during one second special symbol variation may be displayed on the display surface of the third symbol display device 81, so that the player can easily grasp the number of times the third symbol has been temporarily stopped during one second special symbol variation. Alternatively, at least a part of the presentation mode of the special variation effect (for example, background color, third symbol effect, etc.) may be configured to change in stages depending on the number of times the third symbol has been temporarily stopped during one second special symbol variation. Also, a display mode (for example, 1st time, 2nd time) indicating the number of times the temporarily stopped third symbol has been temporarily stopped may be displayed temporarily at the timing when the temporarily stopped third symbol is redisplayed. As shown in Figure 10, if a special variation effect is executed without securing the special symbol 2 reserved ball, the words "Chance Zone Ended" are displayed in the secondary display area Ds to indicate the end of the chance zone. The third symbol displayed in the primary display area Dm changes to a variation corresponding to the first special symbol variation (a variation in which the third symbol moves horizontally). This results in a special second half effect, where the player is led to believe that the chance zone has ended, and then the result of the special variation effect, i.e., the result of the lottery for the second special symbol, is displayed. This provides a surprising effect for the player. As will be explained in detail later, this control example is configured so that the above-described special variation effect is executed for some of the second special symbol variations during the normal state, while for the rest, one variation effect is executed for each second special symbol variation. This prevents the special variation effect from running unnecessarily long when multiple (up to four) special symbol 2 reserved balls are acquired during a normal game.
[0052] Next, the contents of the presentation executed during the jackpot ending period in this control example will be explained with reference to Fig. 11. Fig. 11(a) is a schematic diagram showing an example of a display mode displayed during the first half of the ending period of a normal jackpot game, Fig. 11(b) is a schematic diagram showing an example of a display mode displayed during the first half of the ending period of a probability variable jackpot game, Fig. 11(c) is a schematic diagram showing an example of a display mode displayed during the second half of the ending period of a normal jackpot game, and Fig. 11(d) is a schematic diagram showing an example of a display mode displayed during the second half of the ending period of a probability var...
Claims
[Claim 1] A predetermined means whose mode changes depending on the stage; A change means capable of changing the aspect of the predetermined means; In a gaming machine equipped with a notification means capable of executing a first notification that notifies stage information related to the stage and a second notification that is executed after the first notification is executed, The gaming machine includes: A plurality of the predetermined means is provided, The state of two or more of the predetermined means including at least a first predetermined means and a second predetermined means among the plurality of predetermined means is configured to be changeable in response to the stage information notified by the first notification, The second predetermined means changed by the changing means is configured to be notified by the second notification before the state of the predetermined means is changed in accordance with the stage information, The behavior of the second predetermined means is changed after the behavior of the first predetermined means is changed, The stage information notified by the first notification is updated to remaining stage information according to the stage to which the behavior of the first predetermined means is changed by the changing means, A gaming machine characterized in that the remaining stage information can be changed to different stage information before the second notification corresponding to the second predetermined means is executed.
Citation Information
Patent Citations
Game machine
JP2011172988A