Prize acquisition game apparatus

The prize acquisition game device uses a control unit to reproduce past movements of the prize acquisition unit, ensuring accurate and engaging gameplay by utilizing stored movement information, thereby improving player interaction and game appeal.

JP2026012468APending Publication Date: 2026-01-23SEGA CORP
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Patent Information

Application Number
JP2025190470
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-11-11
Publication Date
2026-01-23

AI Technical Summary

Technical Problem

Conventional prize acquisition game devices lack the ability to accurately reproduce the movement of the prize acquisition unit based on past movements, leading to inconsistent gameplay and reduced player engagement.

Method used

The device incorporates a control unit that utilizes movement information to reproduce the past movements of the prize acquisition unit, allowing for precise control and reproduction of the prize acquisition unit's movements based on stored movement data.

Benefits of technology

This enables accurate and reproducible gameplay, enhancing player engagement by allowing players to operate the prize acquisition unit from desirable positions and improving the game's appeal by encouraging replayability.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a prize acquisition game device capable of moving a prize acquisition part by utilizing movement information related to the past movement of the prize acquisition part.SOLUTION: The prize acquisition game device 1 includes a prize display part having a game space and storing and displaying prizes in the game space, a prize acquisition part movably provided in the game space for acquiring prizes, a control part for controlling the movement of the prize acquisition part, and a storage part for storing the movement information of the past movement of the prize acquisition part in the game space. The control unit is configured to control the movement of the prize acquisition unit based on the movement information stored in the storage unit.SELECTED DRAWING: Figure 18
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Description

[Technical Field]

[0001] The present invention relates to a prize acquisition game device. [Background technology]

[0002] Conventionally, a prize storage section, a prize acquisition section, a hanging member for suspending the prize acquisition section, and a lifting means for lifting the prize capturing section, a lifting biasing means for biasing the prize capturing section in a lifting direction, and a lifting biasing means for biasing the prize capturing section in a lifting direction. a lifting biasing force changing means for changing the biasing force of the biasing means; and a prize capturing section for moving the prize capturing section in the horizontal direction. a control means for controlling the horizontal movement and elevation of the prize capture unit; An operating means for operating the horizontal movement of the prize capturing unit, and a descent stopping means for stopping the descent of the prize capturing unit. The lifting biasing force changing means has a driving means, and is driven by an external operation command. There is known a prize acquisition game machine that operates the biasing member to change the biasing force of the biasing member in a stepless manner (for example, For example, see Patent Document 1. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6307721 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, in the conventional prize acquisition game device disclosed in Patent Document 1, The user of the device was unable to use the movement information of the prize claim unit's past movements. Therefore, when managing the prize acquisition game device or playing the game, the prize acquisition unit is Even if you try to move it in the same way, the user's memory is often already hazy, so In some cases, the product acquisition unit may not be able to accurately move to a previous position. There were times when the objectives could not be achieved.

[0005] The present invention has been made in consideration of the above circumstances, and relates to the past movement of the prize acquisition section. To provide a prize acquisition game device capable of moving a prize acquisition unit by utilizing movement information. The purpose is to: [Means for solving the problem]

[0006] In order to achieve the above object, the present invention provides a prize acquisition game device having a game space, a prize display section that stores and displays prizes in the game space; a prize acquisition unit that is movably provided, a control unit that controls the movement of the prize acquisition unit, and the prize acquisition unit a storage unit for storing movement information of past movements in the game space, The movement of the prize acquisition unit can be controlled based on the movement information stored in the prize acquisition unit. This is what is done.

[0007] By adopting such a configuration, movement information relating to the past movement of the prize acquisition unit can be utilized to acquire the prize. Specifically, by adopting this configuration, the prize acquisition section can be moved. The prize acquisition unit is moved based on the previous movement information, thereby managing the prize acquisition game device. This allows the administrator to operate the prize acquisition unit with reproducibility, and the possibility of winning a prize is It is possible to accurately and easily manage the placement of prizes, taking into consideration the The player using the game device can operate the prize acquisition unit with reproducibility. To enhance the appeal of the game by encouraging players to replay when they are close to winning a prize. can be done.

[0008] In the prize acquisition game device according to the present invention, the control unit Based on the request, the prize capture unit is moved in at least a first direction on a predetermined plane in the game space. performing a planar movement including a first movement in a direction and / or a second movement in a second direction; After the movement, the prize capturing unit is moved in a third direction toward the prize. , may be configured to perform.

[0009] By adopting such a configuration, it is possible to easily obtain coordinate information used to reproduce the movement of the prize capture unit. It is possible.

[0010] In the prize acquisition game device according to the present invention, the movement information corresponds to the past movement of the prize acquisition unit. The predetermined point on the movement path is the scene after the plane movement and before the third movement. The coordinate information of the approach start point, which is the position of the prize acquisition unit, and / or the position of the prize acquisition unit on a predetermined surface. When the user moves in multiple directions, the coordinate information of the direction change points of the movement in the multiple directions is included, The control unit may refer to the coordinate information and move the prize capture unit to the direction change point or the approach start point. good.

[0011] By adopting such a configuration, the reproduction movement of the prize capture section can be easily and accurately performed. do.

[0012] In the prize acquisition game device according to the present invention, the movement information corresponds to the past movement of the prize acquisition unit. The control unit refers to the coordinate information and determines whether or not the prize is to be acquired. The part may be moved to a predetermined point.

[0013] By adopting such a configuration, it is possible to reproduce the past movement of the prize capture section.

[0014] In the prize acquisition game device according to the present invention, the control unit moves the player to a predetermined point, and then The prize capture unit may be moved based on a movement request from the user.

[0015] When this configuration is adopted, the past movement of the prize capture unit is reproduced, and the position of the prize capture unit is By further adjusting the position, players can play the prize-winning game from a more desirable position. It can be achieved.

[0016] In the prize acquisition game device according to the present invention, the movement information is coordinate information of a predetermined point, and includes: The control unit includes coordinate information of a plurality of points, and the control unit selects a prize acquisition unit from the plurality of points by a user. The image may be moved to a point that has been selected.

[0017] By adopting such a configuration, it is possible to reproduce the movement of the prize capture section in accordance with the user's wishes.

[0018] In the prize acquisition game device according to the present invention, the coordinate information is a position where the prize acquisition unit is waiting as an origin. The coordinate information is coordinate information in a coordinate space defined as the coordinate system. The coordinate information includes the waiting position, the position where the prize acquisition unit can move, and the The range of movement that the prize capture unit can move and the prize drop position where the prize capture unit drops the captured prize are respectively located. The coordinate information in the target space is included, and the waiting position, movement range, and prize insertion position are The prize acquisition section may be designated by an administrator of the game device by manually moving the prize acquisition section.

[0019] By adopting such a configuration, it is possible to easily obtain the coordinates of the origin and other coordinates based on the coordinates of the origin. It is possible.

[0020] In the prize acquisition game device according to the present invention, the movement information includes movement range information of the prize acquisition unit. The control unit controls the prize acquisition unit to move within the movement range defined in the movement range information. You can control it.

[0021] By adopting such a configuration, it is possible to realize movement of the prize capture section within a predetermined movement range.

[0022] The prize acquisition game device according to the present invention further includes an operation unit for operating the prize acquisition unit. The movement information is a method by which the administrator of the prize acquisition game device manually moves the prize acquisition unit. The first method, or the control unit, when the administrator or the player of the prize acquisition game device operates the operation unit. The second method is a method of moving the object based on a movement request input by The information may be information corresponding to past movements that have been recorded.

[0023] By adopting such a configuration, it is possible to realize movement of the prize capture section within a predetermined movement range.

[0024] The prize acquisition game device according to the present invention further includes a drive unit that drives the prize acquisition unit. The drive unit is provided with a position sensor and / or an encoder for detecting the position of the prize capture unit. The movement information may be information acquired based on a position sensor.

[0025] By adopting such a configuration, movement range information can be obtained simply and accurately.

[0026] In the prize acquisition game device according to the present invention, the control unit performs the following for each of the plurality of plays: The play information including the movement information and the play history of each play is output. The history includes at least one of the time when each play was performed and whether or not a prize corresponding to each play was obtained. It may contain at least one.

[0027] By adopting such a configuration, the play information linked to each player can be accurately recorded by the same person. It can be output accurately.

[0028] In the prize acquisition game device according to the present invention, the control unit Determine whether the players are the same person, and if so, The corresponding play information may be configured to be linked to the player and output.

[0029] By adopting such a configuration, the play information linked to each player can be accurately recorded by the same person. It can be output accurately.

[0030] In the prize acquisition game device according to the present invention, the control unit calculates play information based on the play history. The output order of the information may be changed.

[0031] By adopting such a configuration, the administrator and the player are likely to check or use the play The information can be displayed preferentially.

[0032] The prize acquisition game device according to the present invention further includes a display unit, and the control unit controls the display unit to In this case, a symbol corresponding to the movement information is placed at a position corresponding to the movement information on an image representing the game space. The graph may be configured to plot the

[0033] By adopting such a configuration, it is possible to easily check the play information associated with each player. Cut. [Effects of the Invention]

[0034] According to the present invention, the prize acquisition unit is moved by utilizing movement information relating to past movements of the prize acquisition unit. It is therefore possible to provide a prize acquisition game device that can be operated. [Brief explanation of the drawings]

[0035] [Figure 1] 1 is a perspective view showing the configuration of a prize acquisition game device according to an embodiment of the present invention. [Figure 2] FIG. 2 is a cross-sectional view taken along line II-II in FIG. [Figure 3] FIG. 3 is a cross-sectional view taken along line III-III in FIG. [Figure 4] 1 is a perspective view showing the prize capture unit and drive unit of the prize capture game device according to the present embodiment as viewed from above. FIG. [Figure 5] 1 is a perspective view showing the prize capture unit and drive unit of the prize capture game device according to the present embodiment as viewed from below. FIG. [Figure 6] 10 is a diagram showing the state of the third drive unit when the prize capture unit of the prize capture game device according to the present embodiment is approaching a prize. FIG. [Figure 7] 10 is a diagram showing the state of the third drive unit when the prize capture unit of the prize capture game device according to the present embodiment comes into contact with a prize. FIG. [Figure 8] 2 is a diagram showing the functional configuration of a control unit of a prize acquisition game device according to the present embodiment. FIG. [Figure 9] 10A and 10B are diagrams showing the display on the display unit of the prize acquisition game device according to the present embodiment. [Figure 10] 10 is a flowchart for explaining main processing control of a prize acquisition game by a control unit of the prize acquisition game device according to the present embodiment. [Figure 11] 11 is a flowchart for explaining the details of step S10 in FIG. 10. [Figure 12] 11 is a flowchart for explaining the details of step S21 in FIG. 10. [Figure 13] 11 is a flowchart for explaining the details of step S27 in FIG. 10. [Figure 14] 14 is a flowchart for explaining the details of step S271 in FIG. 13. [Figure 15] 14 is a flowchart for explaining the details of step S273 in FIG. 13. [Figure 16] 11 is a flowchart for explaining the details of step S33 in FIG. 10. [Figure 17] 11 is a flowchart for explaining the details of step S26 in FIG. 10. [Figure 18] 11 is a flowchart for explaining the details of step S30 in FIG. 10. DETAILED DESCRIPTION OF THE INVENTION

[0036] Hereinafter, the present embodiment will be described with reference to the drawings. Unless otherwise specified, the positional relationship is based on the positional relationship shown in the drawings. The dimensional ratios are not limited to those shown in the drawings. This is an example for explaining the present invention, and it is not intended to limit the present invention to this embodiment. Furthermore, the present invention can be modified in various ways without departing from the gist of the invention.

[0037] <Outline of Prize Acquisition Game Device 1> First, an overview of the prize acquisition game device 1 according to this embodiment will be explained with reference to FIG. 1 is a perspective view of the prize acquisition game device 1. As shown in FIG.

[0038] The prize acquisition game device 1 according to this embodiment is a game in which a player holds and acquires a prize. As shown in FIG. 1, the prize acquisition game device 1 is an example of a device that can The acquisition game device 1 has a main body 2 provided at the bottom thereof and a game space provided above the main body 2. a prize display section 3 having a space S; a prize support section 4 for supporting prizes in the game space S; A prize drop opening 5 is provided to connect the body portion 2 and the prize display portion 3 and through which the prizes are dropped; A prize acquisition unit 6 is provided in the game space S so as to be movable, and a and a drive unit 7 that drives the prize capture unit 6, which is provided above the space S.

[0039] Here, the game space S exhibits prizes and allows the prize acquisition unit 6 to acquire the prizes. The prize may be anything that can be grasped by the prize capturing section 6, for example. For example, toys such as stuffed toys and dolls are used. Prizes are placed on the prize support section 4. It is on display in Prize Exhibition Area 3.

[0040] As shown in FIG. 1, the prize acquisition game device 1 is configured so that two players can simultaneously acquire prizes. This is a two-player game device that allows players to play games. The display unit 9 of the main body 2 (to be described later) is arranged on the left and right sides in the width direction of the prize acquisition game device 1. There are two sets of each. In the following explanation, we will focus on the set on the right side. do.

[0041] <Details of the prize acquisition game device 1> Next, referring to FIGS. 1 to 7, the components of the prize acquisition game device 1, namely, the main body 2, the prize display section 3, the prize support section 4, the prize drop hole 5, the prize capture section 6, and the drive section 7 2 is a cross-sectional view taken along line II-II in FIG. 1. FIG. 3 is a cross-sectional view taken along line III-II in FIG. 1. 4 and 5 are cross-sectional views of the prize acquisition game device 1 as seen from above and below. 6 and 7 are perspective views showing the state of the acquisition unit 6 and the drive unit 7. 10 is a diagram showing the configuration of a third driving unit 73. FIG.

[0042] In the following, the width direction, depth direction, and top and bottom direction of the prize acquisition game device 1 and the game space S are The directions are sometimes called the "X direction," the "Y direction," and the "Z direction," respectively. Unless otherwise specified, the "user" in the following description is the person who manages the prize acquisition game device 1. an administrator, a player who plays a prize acquisition game using a prize acquisition game device 1, Includes both.

[0043] [Main body 2] First, the main body 2 will be described in detail with reference to FIGS.

[0044] As shown in FIG. 1, the main body 2 has an operation panel provided on the front side for user operation. The operation unit 8, a speaker (not shown) provided below the operation unit 8, and a player for playing the game. a display unit 9 for displaying game information and initializing game conditions, etc., and a A coin insertion slot 10 for inserting coins, a prize storage section 11 connected to the prize drop opening 5, and a prize storage section 11 The main body 2 has a prize payout outlet 12 which is an opening facing the outside. The data and program used to implement the prize acquisition game, which is a functional configuration stored in the device. a storage unit 13 for storing the time, a timer 14 for acquiring the current time, and and a control unit 15 for controlling various operations.

[0045] The operation unit 8 is configured to operate the prize acquisition unit 6. Specifically, the operation unit 8 is A movement request corresponding to the operation of the prize acquisition unit 6 related to the operation is received by the user. Here, the movement request is made by the user to move to a predetermined surface 601 in the game space S. In this case, it is a request to move the prize capture unit 6 along the X direction and / or the Y direction. The X direction is an example of a first direction, and the Y direction is an example of a second direction. The first button 81 is for accepting a request to move the prize capture unit 6 in the X direction, and the second button 82 is for accepting a request to move the prize capture unit 6 in the X direction. and a second button 82 for accepting a request to move the acquisition unit 6 in the Y direction. The operation unit 8 may be configured in a manner other than buttons. For example, the operation unit 8 may be configured in a manner other than buttons. It may be a lever or the like.

[0046] The speaker is configured to output game sounds such as background music and alarm sounds. The speaker outputs game sounds such as background music. When the device receives a certain shock, the speaker can output an alarm sound.

[0047] The display unit 9 displays play information about the prize acquisition game, performs initial settings for the game, and This is a panel for displaying the initial setting information that has been set. The initial setting information includes movement information of the prize acquisition unit 6 and a play history of each play. Prize acquisition related to the descending distance, moving speed, stopping accuracy, and arm gripping force of the obtaining part 6 in the Z direction The setting information of the section and the audio setting information of the type of audio played through the speaker and its volume, etc. and lighting setting information for the prize display section 3.

[0048] The prize container 11 is a device for a prize acquisition game in which prizes dropped from the prize drop hole 5 are placed by a user. This structure is for temporarily storing prizes that have fallen out of the device 1 before they are taken out. The prize container 11 is provided below the prize drop opening 5.

[0049] The prize payout outlet 12 is provided on the front of the main body 2 so as to communicate with the prize storage section 11. The prize payout outlet 12 is fitted with an openable door 121. Then, the prize dispensing opening 12 is closed to prevent the prize from flying out and to prevent foreign objects from entering the prize. Entry into the prize acquisition game device 1 through the payout opening 12 (including theft of prizes) On the other hand, when the door 121 is opened, the prize payout opening 12 is opened, and the prize storage The prizes stored in the section 11 can be taken out to the outside.

[0050] The control unit 15 is a component for controlling the overall operation of the prize acquisition game device 1. The unit 15 receives the movement request received by the operation unit 8 and the display unit 9 and the time information acquired by the timer 14. Upon receiving the information, the prize is awarded based on the data and program stored in the storage unit 13. The movement of the acquisition unit 6 in the game space S, the output of the speaker, and the lighting of the prize display unit 3 are controlled. The control unit 15 controls the game to play a prize. do.

[0051] [Prize Exhibition Section 3] Next, the prize display section 3 will be described in detail with reference to FIGS.

[0052] As shown in FIG. 2, the prize display section 3 includes a housing section 30, a front surface of the housing section 30, both left and right side surfaces of the housing section 30, and a front plate 31, a side plate 32, and a rear plate 33, which are provided on the rear surface of the housing 30. A support part 34 is formed on the upper side to support the drive part 7, and a support part 34 is formed on the front side above the support part 34. and an electric decoration section 35.

[0053] The front panel 31, the side panels 32, and the back panel 33 are components for defining the game space S. The front panel 31, the side panels 32, and the rear panel 33 are made of a light-transmittable material, for example, It is made of transparent acrylic resin or glass. A game space S is configured that can be seen from the front, both sides, and the back of the game device 1. The back plate 33 may be formed of a plate member such as a metal.

[0054] As shown in FIGS. 1 and 2, the front plate 31 includes a first front plate 311 and a second front plate 312. The first front plate 311 is provided on the rear side of the second front plate 312. The face plate 311 and the second front plate 312 are provided so as to be slidable in the width direction. In other words, the first front panel 311 and the second front panel 312 are sliding doors that open and close in the width direction. With this configuration, the administrator of the prize acquisition game device 1 can By opening the panel 312, the game space S is opened, and the prize acquisition unit 6 can be operated and maintained. In addition, except when the administrator is performing work, , the first front panel 311 and the second front panel 312 are closed to close the game space S (hereinafter (referred to as the "normal state").

[0055] The support portion 34 movably supports the drive portion 7 and also supports a part of the drive portion 7 (a first drive portion to be described later). The support portion 34 is configured to accommodate the first drive portion 71 and the second drive portion 72. The drive unit 7 is supported by a rail 341 provided on the support unit 34. The details of the attachment to the drive unit 7 will be explained together with the explanation of the drive unit 7.

[0056] The illumination unit 35 is configured to emit light to the outside of the prize display unit 3. The illumination unit 35 is a light guide member The light guide member 351 has a plurality of light emitting diodes 352 as light emitting elements. It is a transparent flat plate made of acrylic resin, and has a front light exit surface and a side light exit surface. The plurality of light emitting diodes 352 are provided on the rear surface side of the light guiding member 351.

[0057] The light emitted by the plurality of light emitting diodes 352 is guided from the rear end of the light guide member 351. The light is incident on the light guide member 351, reflected inside the light guide member 351, and guided to the front side. The light is emitted from the light exit surface on the front side. In a normal state, the illumination unit 35 is lit. This can improve the appearance of the game device 1. On the other hand, when the prize acquisition game device 1 is When an impact is received, the illumination unit 35 flashes. Therefore, the illumination unit 35 sends an alarm signal to the surrounding area. can be obtained.

[0058] [Prize Support Section 4] Next, the prize support portion 4 will be described in detail with reference to FIGS.

[0059] The prize support section 4 is a plate-shaped support member formed between the main body section 2 and the prize display section 3 in the vertical direction. The prize support part 4 is composed of a front plate 31, a side plate 32, a back plate 33, and a support part 34. The prize support portion 4 is located on the upper side in the thickness direction and defines the game space S. It has a prize support surface 401 for placing the prize.

[0060] The prize support portion 4 also has a plurality of support plates 41. The support plates 41 are made of, for example, synthetic resin. The side of each support plate 41 has a plate member that is connected to other support plates 41. By using such mounting portions 411, the plurality of support plates 4 1 can be freely combined to form prize support parts 4 having different shapes. Therefore, the prize support of the prize support unit 4 can be changed depending on the type of prize and the game rules. The shape and size of the surface 401 can be easily changed.

[0061] [Prize Drop Hole 5] Next, the prize drop opening 5 will be described in detail with reference to FIGS.

[0062] The prize drop opening 5 is configured to connect the game space S and the prize container 11. As shown in FIGS. 2 and 3, the first drop opening 5 is formed on the front side of the prize support part 4. 1, and the first drop opening 51 and the prize support part 4 formed on the lower side of the first drop opening 51 and the prize support part 4 and a second drop port 52 communicating with the storage section 11.

[0063] The size of the first drop opening 51 can be changed by changing the combination of the support plates 41 of the prize support section 4. As shown in FIG. 3, the second drop opening 52 has a mechanism for detecting the drop of the prize. The fall detection sensor 53 is provided to detect the fall of the object. It is possible to correctly detect whether or not a prize has been obtained.

[0064] [Prize Collection Section 6] Next, the prize acquisition unit 6 will be described in detail with reference to FIGS.

[0065] The prize capturing unit 6 moves within the game space S and grasps the prize placed on the prize support unit 4. The prize capture unit 6 is suspended from a drive unit 7 in the game space S. The prize capture unit 6 is provided so that the prize can be captured by the prize capture unit 6. The prize capture unit 6 is provided so that the prize capture unit 6 ... 1, 4, and 5, and a pair of arms 61 extending downward from the main body 60. In the example shown in FIG. 5, the number of arms 61 is two, but the number is not limited to this. The number of arms 61 may be, for example, three or more.

[0066] The main body 60 is provided therein with a prize capture unit 6 (not shown) and a drive unit 7. and an arm driving unit that drives the opening and closing operation of the pair of arms 61. The arm driving unit is powered by a cable 62. The main body 60 has a As shown in the figure, the display panel on the front side is used to display design sheets, etc. The appearance of the main body 60 can be improved by displaying the design sheet. can be done.

[0067] The pair of arms 61 are configured to grip a prize. By driving the drive unit, the balls move toward or away from each other to grasp or release the prize. The opening degree of the pair of arms 61 is set to a value that is not included in the initial setting information. This information can be adjusted by the administrator of the prize acquisition game device 1.

[0068] The prize capture unit 6 moves in the X direction, the Y direction, and the Z direction within the game space S. Here, the Z direction is the downward direction (hereinafter referred to as the "Z direction downward direction"). The Z-direction includes the direction toward the center of the earth (hereinafter referred to as the "Z-direction upward direction"). Movement along the Z-direction downwards is called "approaching movement," and movement along the Z-direction upwards is called "rising movement." When there is no distinction between the two, they are collectively called "Z-direction movement." The X-direction movement, Y-direction movement, and approach movement of the product acquisition unit 6 are respectively referred to as a first movement, a second movement, and a , and third movement.

[0069] The prize capture unit 6 moves, for example, in the X direction and / or the Y direction, and then moves in the Z direction. (performs approaching movement). In addition, the prize capturing unit 6 is configured to move in the X direction and the Y direction. The movement is performed based on the user's will, while the movement of the prize capture unit 6 in the Z direction This is done based on the initial settings regardless of the user's intention. When the third button relating to movement in the Z direction is included, the movement of the prize capture unit 6 in the Z direction is This can be done based on the user's intention, i.e., the user's operation of the third button. do.

[0070] In the following description, when the movement of the prize capturing unit 6 in the X direction and / or the Y direction is not distinguished, Both of these are sometimes called "plane movement." Also, before the game starts, the prize acquisition section 6 The position where the prize capture unit 6 stops is called the "standby position", and the position where the prize capture unit 6 stops after the surface movement and in the Z direction is called the "standby position". The position of the prize capture unit 6 before the horizontal movement is called the "approach starting point." When the prize acquisition part moves in the X and Y directions, the change in the X and Y direction movements is The position of the acquisition unit 6 may be called a "direction change point."

[0071] The movement of the prize capture unit 6 will be described in more detail. Movement of the prize capture unit 6 in the X and Y directions a first method in which the administrator of the prize acquisition game device 1 manually moves the prize acquisition unit 6; or The control unit 15 controls the manager or player of the prize acquisition game device 1 to press the first button 81 of the operation unit 8. and the prize acquisition unit 6 based on a movement request input by operating the second button 82. This is achieved by the second method of moving

[0072] The first method is used to determine the waiting position, movement range, and prize insertion position of the prize capture unit 6. Here, the waiting position of the prize capturing unit 6 is a coordinate space in which the prize capturing unit 6 can move. The movement range is the origin of the prize capture unit 6 on the XY plane of the coordinate space. The prize insertion position is a range in which the prize obtained by the prize obtaining unit 6 is dropped into the first drop hole 51. The prize capture unit 6 is located above the first drop opening 51 for dropping the prizes. After being moved to the standby position by the method, the coordinates of the point corresponding to the position of the prize capturing unit 6 are Position sensors of the moving part 7 (X-direction origin sensor 715, X-direction position sensor 714, and / or Y-direction origin sensor 725, Y-direction position sensor 724) and encoder (described later) The first encoder 713 and the second encoder 723 are automatically acquired. The coordinates of the points corresponding to the movement range and the prize insertion position are obtained in the same manner. This allows the administrator to easily obtain and change the waiting position, movement range, and prize insertion position. It can be obtained.

[0073] The second method is a method used by the prize acquisition unit 6 to acquire a prize. In this case, under the control of the control unit 15, the drive unit 7 moves the prize capture unit 6 in the X direction and / or The prize capture unit 6 is driven to move in the Y direction by the second method, as in the first method. After that, the coordinates of the point corresponding to the position of the prize capture unit 6 are input to the position sensor and the endoscope of the drive unit 7. By this second method, the administrator and the player can The prize capture unit 6 can be freely moved, and the prize capture unit 6 can be freely moved along the movement path of the prize capture unit. The coordinates of the point can be obtained.

[0074] In addition, when using either the first method or the second method, the prize capture unit 6 is The vehicle is moved along rails 7 (first rail 711 and / or second rail 721, which will be described later). The rail of the drive unit 7 is provided so that the longitudinal direction is parallel to the prize support surface 401. Therefore, the prize capturing unit 6 has its center of gravity on a predetermined plane 601 parallel to the prize supporting surface 401. You can move around by using the

[0075] The movement of the prize capturing unit 6 in the Z direction is performed in a predetermined plane in order to approach and grasp the prize. The movement of the prize capture unit 6 in the Z direction is automatically performed after the prize capture unit 6 is captured. The movement is driven by the driving unit 7 under the control of the prize capture unit 6. After the movement on the predetermined surface 601 is completed, that is, when the prize capture unit 6 reaches the approach start point, After the stop, under the control of the control unit 15, the drive unit 7 starts the prize acquisition based on the initial setting. The bottom 6 of the main body 60 of the prize capture unit 6 is driven to move downward in the Z direction. When the control unit 7 applies a certain pressing force to the prize, the prize capturing unit 6 stops moving closer. Under the control of the drive unit 15, the drive unit 7 controls the prize capture unit 6 to ascend in the Z direction based on the initial setting. The movement of the prize capture unit 6 in the Z direction will be described in detail in the description of the drive unit 7. Explain in detail.

[0076] In addition, the prize acquisition unit 6 is configured to allow the user to move the prize acquisition unit 6 displayed on the display unit 9 in response to past movements. Select a predetermined point (for example, an approach start point or a direction change point) from among the points on the movement path. When the predetermined point is reached, the drive unit 7 drives the actuator 11 to reach the predetermined point under the control of the control unit 15. In addition, X-direction movement and / or Y-direction movement and Z-direction movement can be performed. The prize acquisition unit 6 can perform a replay movement of a past movement.

[0077] The opening and closing operation of the pair of arms 61 is controlled by the control unit 15, and the position of the prize capture unit 6 is changed. Specifically, when the prize capturing unit 6 is in the standby position, the pair of arms 61 After the prize capture unit 6 moves to the approach start point through the surface movement, It opens at the set opening degree, and closes so as to grasp the prize after the prize capturing unit 6 has made an approaching movement and stopped. Then, after the prize capturing unit 6 moves upward to the prize insertion position, the captured prize is The prize capture unit 6 then opens to release the prize and closes again. remains closed and returns to the standby position.

[0078] [Drive unit 7] Next, the drive unit 7 will be described in detail with reference to FIG. 1 and FIG. 4 to FIG.

[0079] The drive unit 7 supports the prize capture unit 6 so that it is suspended from the drive unit 7, and the control unit 15 Based on the control, the prize capture unit 6 is driven on a predetermined surface 601 of the game space S. The drive unit 7 includes a first drive unit 71 that drives the prize capture unit 6 to move in the X direction, and a second drive unit 72 that drives the prize capture unit 6 to move in the X direction. A second drive unit 72 drives the prize capture unit 6 to move in the Y direction, and a second drive unit 73 drives the prize capture unit 6 to move in the Z direction. The driving unit 7 is configured to be able to communicate with the control unit 15. , the control unit 15 and the first drive unit 71, the second drive unit 72, and the third drive unit 73. It has a control board 70 for controlling the electrical configuration.

[0080] The first driving unit 71 is made up of a first rail 711 and a first The motor 712, the first encoder 713, and the first rail 711 are arranged along the longitudinal direction thereof. The X-direction origin sensor 715 and three X-direction position sensors 714 are mounted on the first rail 711. Dogs 716 are provided at both ends of the first rail 711, and the first rail 711 is provided at both ends of the first rail 711. and a mounting structure 717 for mounting the sensor 11 to the support 34.

[0081] The first rail 711 is used for attaching the roller of the first driving unit 71 and the rail 341 of the support unit 34. Therefore, the support portion 34 is provided so as to be movable along the width direction. The longitudinal direction of the first rail 711 is set parallel to the prize support surface 401. The longitudinal direction of the first rail 711 corresponds to the X direction of movement of the prize capturing unit 6.

[0082] The first motor 712 drives the second driving unit 72 and the third driving unit 73 along the first rail 711 (i.e., That is, by moving the prize capture unit 6 attached to the third drive unit 73 along the X direction, The first encoder 713 is configured to realize the X-direction movement of the first motor 712. By detecting the state (for example, the rotational movement amount and angle of the first motor 712), the prize can be acquired. The first encoder 713 is configured to detect the distance that the sensor 6 has moved in the X direction. Therefore, it is possible to accurately detect the distance that the prize capturing unit 6 has moved in the X direction using a simple configuration. can.

[0083] The X-direction origin sensor 715 and the three X-direction position sensors 714 detect the position of the prize capture unit 6, That is, it is an example of a position sensor that detects the coordinates of a predetermined point on the movement path of the prize capture unit 6. The X-direction origin sensor 715, together with the Y-direction origin sensor 725 described later, The sensor detects the standby position of the prize capture unit 6 as the origin. The coordinate space (XYZ space) in which the prize capture unit 6 is located can be determined. The prize capture unit 6 is located above the front end of the game space S. The manager of the prize acquisition game device 1 manually moves the prize acquisition unit 6 to a designated position. It is a location.

[0084] The three X-direction position sensors 714 detect the X coordinates of points on the movement path of the prize capture unit 6. The two dogs 716 are provided at both ends of the movement range of the prize capture unit 6 in the X direction. The two dogs 716 allow the prize capturing unit 6 to move within a range of movement in the X direction. You can move inside.

[0085] The second driving unit 72 is made up of a second rail 721 and a second a second encoder 723 for detecting the rotational state of the motor 722 and the second motor 722; A Y-direction origin sensor 725 and three Y-direction position sensors are provided along the longitudinal direction of the rail 721. The second rail 721 has a position sensor 724 and dogs 726 provided on both ends of the second rail 721. The second driving unit 72 is connected to the rails 341 of the support unit 34 provided at both ends of the second rail 721. and a roller 727 for movably mounting the first rail 711. and a mounting portion 728 for mounting the mounting portion.

[0086] The second rail 721 is provided with rollers 727 and a rail 341 of the support portion 34, and the mounting portion 7 28 and the first rail 711 are attached, the support portion 34 and the first drive The second rail 721 is provided so as to be movable relative to the movable portion 71. Since the second rail 721 is provided parallel to the prize support surface 401, the longitudinal direction of the second rail 721 The longitudinal direction of the second rail 721 corresponds to the Y direction of movement of the prize capturing unit 6.

[0087] The second motor 722 drives the third driving unit 73 and the first driving unit 71 along the second rail 721 (i.e., The prize capture unit 6 attached to the third drive unit 73 is moved along the Y direction. The second encoder 723 is configured to realize the movement in the Y direction. By detecting the state (for example, the amount of rotation and angle of the second motor 722), the prize can be acquired. The second encoder 723 is configured to detect the distance that the unit 6 has moved in the Y direction. Therefore, it is possible to accurately detect the distance that the prize capturing unit 6 has moved in the Y direction using a simple configuration. can.

[0088] The Y-direction origin sensor 725 and the three Y-direction position sensors 724 detect the position of the prize capture unit 6, That is, it is an example of a position sensor that detects the coordinates of a predetermined point on the movement path of the prize capture unit 6. The Y-direction origin sensor 725, together with the X-direction origin sensor 715, The three Y-direction position sensors 724 are sensors that detect the position of the prize capture unit. The sensor detects the Y coordinate of a point on the movement path of the prize acquisition unit 6. The two dogs 726 are detection pieces provided at both ends of the Y-direction movement range of the dog 726. Thus, the prize capturing unit 6 can move within the movement range in the Y direction.

[0089] The third driving unit 73 is a support for supporting and raising and lowering the main body 730 and the prize capturing unit 6. The support portion 731 is formed by fitting a plurality of pipes together in a nested manner. The support part 731 has an upper end 7330 connected to the main body part 730. , the lower end 7350 is connected to the prize capture section 6.

[0090] The main body 730 is attached to the prize capture unit 6 provided inside the housing of the main body 730. and a wire 734 wound by the winding and unwinding section 732. do.

[0091] The winding / unwinding unit 732 includes a third motor 733, a reduction gear unit (not shown), and a wire winding The pulley 735 has a Z-direction movement stopper 737 and a biasing force adjuster 739. The motor 733 rotates the wire take-up pulley 735 in the forward or reverse direction via the reduction gear unit. By rotating it in the reverse direction, the wire 734 can be unwound or wound. By unwinding or winding the wire 734, the prize capture unit 6 fixed to the wire 734 moves in the Z direction. In this case, the wire may be moved closer or upward by unwinding or winding. As the length of the ear 734 changes, the length of the support part 731 in the Z direction expands and contracts.

[0092] The Z-direction movement stopper 737 is provided to stop the bottom 67 of the main body 60 from approaching the main body 60. When the prize is pressed against the main body 60 with a predetermined pressure, the main body 60 moves in the Z direction, i.e., The Z-direction movement stopper 737 is a component for stopping the approaching movement or the upward movement. a dog rotation shaft 7371, and a swing arm 7372 that can swing around the dog rotation shaft 7371; A Z-direction dog is provided at one end of the swing arm 7372 and swings together with the swing arm 7372. 7373, a tension pulley 7374 rotatably supported on the swing arm 7372, The prize capture unit 6 is suspended by pressing the tension pulley 7374 against the wire 734. A coil spring 7375 biases the swing arm 7372 in the upward direction, and a coil spring 7375 biases the swing arm 7372 in the Z direction. The approach stop sensor 7376 stops the downward movement in the Z direction, and the approach stop sensor 7377 stops the upward movement in the Z direction. and a lift stop sensor for detecting the lift stop.

[0093] One end of the wire 734 is wound around a wire winding pulley 735 of the winding / unwinding section 732. The other end is unwound from the tension pulley 7374 of the Z-direction movement stopper 737. The other end of the wire 734 is connected to the support portion 731. A cylindrical connecting part ( The wire 734 is connected to the prize capture unit 6 via the connecting portion. In this way, the prize capture unit 6 is suspended from the wire 734. It is designed so that

[0094] The biasing force adjusting unit 739 changes the biasing force in the lifting direction by the coil spring 7375. The biasing force adjusting portion 739 is configured to adjust the biasing force by a movable pressing plate member 7391 and an adjustment knob 73 92 and a knob support member 7394 that supports the adjustment knob 7392.

[0095] The movable holding plate member 7391 is a plate-shaped member rotatably attached to the dog rotation shaft 7371. It is a member, and is arranged so that the end of the coil spring 7375 abuts against it. The spring 7375 has one end hooked to the swing arm 7372 and fixed thereto, and the other end Therefore, the dog rotation shaft 7371 is hooked on the plate member 7391. When the plate member 7391 is rotated, the biasing force of the coil spring 7375, i.e., The tension pulley 7374 is pressed against the wire 734 to open the prize capture unit 6. The strength of the biasing force when biasing the swing arm 7372 in the lifting direction changes.

[0096] The adjustment knob 7392 is a member for changing the angle of the movable holding plate member 7391. The tip 7393 has a screw portion that displaces the position of the tip 7393 according to the amount of rotation. , it abuts against the outer surface of the movable pressing plate member 7391 and is pressed against the repulsive force of the coil spring 7375. It is designed to be attached.

[0097] When the adjustment knob 7392 is rotated forward to move the tip portion 7393 forward, the movable pressing plate member 73 91 is pushed in, and the biasing force of the coil spring 7375 increases. The biasing force of the coil spring 7375 that biases the swing arm 7372 in the lifting direction increases. As a result, the prize capturing unit 6 itself is acted on via the swing arm 7372 and the wire 734. The urging force in the lifting direction also increases.

[0098] On the other hand, when the adjustment knob 7392 is rotated in the reverse direction to move the tip 7393 back, the movable retaining plate Material 7391 returns toward adjustment knob 7392, reducing the biasing force of coil spring 7375. Then, a coil spring biases the swing arm 7372 in the direction of lifting the prize capturing unit 6. As a result, the biasing force of 7375 is reduced, and the swing arm 7372 and the wire 734 are As a result, the force acting on the prize capturing section 6 itself in the lifting direction is also reduced.

[0099] The approach stop sensor 7376 detects the Z direction dog 737 when the main body 60 is moving toward the 3, a sensor capable of transmitting a request to the control unit 15 to stop the approach movement of the main body unit 60. Specifically, the main body 60 moves toward the target object and the bottom 67 of the main body 60 moves toward the target object. When the wire 734 is not in contact with the product, the force acting on the wire 734 in the Z direction downward is In this case, the downward force in the Z direction acting on the wire 734 is larger than the upward force in the Z direction acting on the wire 734. The force in the direction is generated by the weight of the main body 60, the weight of a part or all of the support part 731, and some case weight. The total weight is the weight of the wire 734 and the weight of the cable 62. is the biasing force in the lifting direction by the coil spring 7375. is in a pulled state as shown in FIG. 6. In this case, the Z-direction dog 7373 is in a pulled state as shown in FIG. As shown in FIG. 6, the approach stop sensor 7376 is located behind the approach stop sensor 7376. 7376 can detect the Z-direction dog 7373, so the control unit 15 can As a result, under the control of the control unit 15, the third motor Since the drive of the wire take-up pulley 735 by the pulley 733 continues, the approaching movement of the main body 60 The movement continues.

[0100] On the other hand, when the bottom 67 of the main body 60 comes into contact with the prize and presses the prize with a predetermined pressure, The downward force in the Z direction acting on the wire 734 is In this case, the force acting on the wire 734 in the Z direction downward is smaller than the force acting on the main body part 734 in the Z direction downward. 60, the weight of part or all of the support portion 731, and some of the weight of the cable 62. On the other hand, the upward force acting on the wire 734 in the Z direction is The force in the lifting direction by the 7375 and the reaction force to the total weight of the prizes mentioned above. Therefore, the wire 734 is pulled by the applied tension as shown in FIG. Then, the action of the coil spring 7375 causes the Z-direction dog 73 73 swings upward together with the swing arm 7372. The Z-direction dog 7373 cannot be detected, and the control unit 15 stops the approaching movement of the main body unit 60. As a result, under the control of the control unit 15, the wire Since the drive to the take-up pulley 735 is stopped, the approaching movement of the main body 60 is stopped.

[0101] The lift stop sensor detects when the main body 60 is at a predetermined point above in the Z direction (for example, the approach start point or is a sensor for detecting whether the object has returned to a predetermined point on the surface 601. When it detects that 60 has returned to a predetermined point above in the Z direction, the lift stop sensor releases the control A request to stop the upward movement of the main body 60 is sent to the control unit 15. As a result, Therefore, the driving of the wire take-up pulley 735 by the third motor 733 is stopped, The upward movement of the main body 60 stops. Meanwhile, the main body 60 returns to a predetermined point above in the Z direction. When the lift stop sensor does not detect that the main body 60 has approached the lift stop sensor, the control unit 15 As a result, under the control of the control unit 15, the third motor 733 does not transmit a stop request. Since the drive to the wire take-up pulley 735 continues, the main body 60 continues to move upward. do.

[0102] In the following description, the X-direction origin sensor 715 of the drive unit 7, the three X-direction position sensors 714 , the Y-direction origin sensor 725, and the three Y-direction position sensors 724 are collectively referred to as "position sensors." The first motor 712, the second motor 722, and the third motor 733 are collectively referred to as "motors." The first encoder 713 and the second encoder 723 may be collectively referred to as "encoders." do.

[0103] <Details of control unit 15> Next, the control unit 15 will be described in detail with reference to Figs. FIG. 9 is a diagram showing the functional configuration of the control unit 15. FIG. 10 is a diagram showing the display of the display unit. 10 is a flowchart illustrating the main process control of the prize acquisition game by the control unit 15. 11 to 13 explain the details of steps S10, S21, and S27 in FIG. 14 and 15 are flowcharts for steps S271 and S272 in FIG. 16 to 18 are flowcharts for explaining the details of the step 73 in FIG. 10 is a flowchart for explaining the details of steps S33, S26, and S30.

[0104] (Functional configuration of control unit 15) As shown in FIG. 8, the control unit 15 includes a storage unit 13, a timer 14, an operation unit 8, a display unit 9, a viewfinder, and a display unit 12. The arm drive unit of the product acquisition unit 6, the illumination unit 35, the speaker, the control board 70 of the drive unit 7, and the drop The control unit 15 is connected to the detection sensor 53. The control unit 15 is also connected to the control board 70. , and are connected to the position sensors, motors, and encoders of the drive unit 7. The control unit 15 detects that a predetermined play fee has been inserted into the coin insertion slot 10 by the user. Then, the above configuration is controlled to execute a prize acquisition game.

[0105] Specifically, the control unit 15 receives a movement request input by the user via the operation unit 8 or the display unit 9. and the time information acquired by the timer 14, and then the data stored in the storage unit 13. Based on the program, the arm drive unit of the prize capture unit 6 and the motors of the drive unit 7 are driven. The movement (plane movement and Z direction movement) of the main body 60 of the prize capturing unit 6 and the movement of the pair of arms 61 The opening and closing operation is performed to play a prize acquisition game. For example, the control unit 15 causes the plane movement and then the Z direction movement. In order to output lighting effects and sound effects according to the progress of the prize acquisition game, the illumination unit 35 and and controls the output of speakers, etc.

[0106] The control unit 15 also controls the position sensors of the drive unit 7, the drop detection sensor 53, and the timer 14. Each prize of the multiple prizes of the prize acquisition unit 6 transferred by the second method is transmitted from The storage unit 13 receives the information on the movement of the prize acquisition unit 6 that has been moved by the first method or the information on the movement of the prize acquisition unit 6 that has been moved by the first method. can be stored in

[0107] Here, the play information includes movement information and a play history corresponding to each play. are obtained by the position sensors and encoders of the driving unit 7, and are calculated by the first method and the second method. and information on past movement in the game space S of the prize acquisition unit 6 moved by the second method. Specifically, the movement information is a predetermined point on the movement path corresponding to the past movement of the prize acquisition unit 6. Coordinate information (e.g., coordinates of the origin, coordinate information of the approach start point, coordinate information of the direction change point, etc.) ) and movement range information of the prize acquisition unit. The play history is acquired by the timer 14. the time at which each play was performed, ... Whether or not a prize was obtained, the number of consecutive plays required to obtain one prize, and the number of consecutive plays required The control unit 15 determines whether or not a continuous play is being performed. This will be explained together with the determination of identity by the control unit 15 to be described later.

[0108] Furthermore, the control unit 15 stores movement information and a play history of each play for each of the plurality of plays. In this case, the control unit 15 can output play information including, for example, Determine whether the players corresponding to each play are the same person, and then determine whether they are the same person. In this case, the play information corresponding to each of the plurality of plays is linked to the player and displayed on the display unit 9. can be output to.

[0109] Here, the control unit 15 determines whether a player is the same as another player by counting the number of times the timer 14 counts the number of times the player is the same as another player when a new play starts. The start time of the new play and the end time of the play immediately before this new play are obtained by This is done by comparing the time interval between the two. For example, if the time is less than 60 seconds, the control unit 15 In other words, the new play and the new player are considered to be the same person. The play immediately before the lay is a continuous play by one player. In the state where the game is kept by the above, the control unit 15 counts the timer 14 during the game keeping. Stop the counting of time by the

[0110] In addition, the control unit 15 can change the output order of play information based on the play history. In this case, the control unit 15 may select, for example, the following from the play information as shown in the right part of FIG. The play information can be output in order of the earliest start time of each play included in the play history. do.

[0111] 9, the control unit 15 controls the display unit 9 to display the prize acquisition unit 6. The symbol corresponding to the movement information is plotted at the position corresponding to the movement information on the image representing the game space S. In this case, the control unit 15 may, for example, control each plate as shown in FIG. After classifying the symbols corresponding to the movement information of the prize acquisition unit 6 corresponding to (a), The movement information is plotted at a position corresponding to the movement information on the image representing the specified surface 601. The symbol corresponding to the movement information of 6 is determined by the control unit 15 as the first play performed by the player. , Get Play in which a prize was obtained, and progress of plays other than the first play and Get Play. The symbols may be classified into three types: play, and non-play. Each type may be represented by a different color or shape. It may be shown.

[0112] In addition, the control unit 15 controls the replay of the prize capture unit 6 based on the movement information stored in the storage unit 13. In this case, for example, the user can move the object in accordance with the movement information displayed on the display unit 9. When the user selects any one of the approach start points of the prize capture unit 6 from the information, the control unit 15 By referring to the coordinate information of the approach start point selected by the user, the prize capture unit 6 is moved to this approach start point. You can then have it replayed.

[0113] The control unit 15 also moves the prize capture unit 6 within the movement range defined in the movement range information. Here, the movement range information is the range in which the prize capture unit 6 is moved by the first method. In this case, the position is acquired by each position sensor and each encoder of the drive unit 7 and transmitted to the control unit 15. This is the information provided.

[0114] The control unit 15 also controls the processes related to the management mode used by the manager and the processes related to the management mode used by the player. In the management mode, for example, For example, the administrator can perform maintenance, settings, test play, etc. of the prize acquisition game device 1. Specifically, in the management mode, the control unit 15 controls the movement of the prize acquisition unit 6. The play information relating to the game action, etc. can be acquired, and the acquired play information can be stored in the storage unit 13. Similarly, in the play mode, the control unit 15 controls the program related to the movement of the prize capture unit 6, etc. The lay information can be acquired and the acquired play information can be stored in the storage unit 13.

[0115] (Main processing control by control unit 15) Next, referring to FIG. 1 and FIGS. 10 to 18, the control unit 15 controls the prize acquisition game. An example of the main processing will be described in detail. Depending on the setting, the control unit 15 may The main processing of the prize acquisition game can be performed.

[0116] (Step S10) First, the control unit 15 performs an initialization process (step S10).

[0117] In step S10, the control unit 15 firstly controls the prize acquisition unit 6 as shown in FIG. It is determined whether the origin position has been set (step S101). When it is determined that the prize acquisition unit 15 has been set (YES in step S101), It is determined whether the movement range of the prize capture unit 6 has been set (step S102). If it is determined that the range has been set (YES in step S102), the control unit 15 It is determined whether or not the prize insertion position of the prize acquisition unit 6 has been set (step S103). When it is determined that the prize insertion position 6 is set (YES in step S103), the control unit 1 5 ends the initialization process.

[0118] On the other hand, if it is determined that the origin position of the prize capture unit 6 has not been set (step S101 If the answer is NO, the control unit 15 displays an instruction to set the origin on the display unit 9 (step S104). In this case, the administrator manually sets the prize acquisition unit 6 by the first method based on the setting instruction of the origin. When the prize capture unit 6 stops at the standby position, the drive unit 7 The X-direction origin sensor 715 and the Y-direction origin sensor 725 are located at the standby position of the prize capture unit 6. The control unit 15 then sets the standby position as the origin. The information is stored in the storage unit 13, and the process proceeds to step S102.

[0119] Similarly, if it is determined that the movement range of the prize capture unit 6 is not set (step S10 If NO in step S10, the control unit 15 displays an instruction to set the movement range on the display unit 9. 5) In this case, the administrator manually moves the landscape according to the first method based on the setting instructions for the movement range. The product acquisition unit 6 can be moved along a desired range of movement. The Y-direction position sensor 714, the Y-direction position sensor 724, the first encoder 713, and the second encoder The reader 723 acquires the coordinates of the points on the movement path and transmits them to the control unit 15. 15 stores the movement range information in the storage unit 13, and then the process proceeds to step S103.

[0120] Also, if it is determined that the prize insertion position of the prize capture unit 6 has not been set (step S1 If NO in step 03, the control unit 15 displays an instruction to set the prize insertion position on the display unit 9 (step In this case, the administrator will set the prize insertion position based on the instructions of the first method. The prize capture unit 6 can be manually moved to a desired prize insertion position by the drive unit. 7, the X-direction position sensor 714, the Y-direction position sensor 724, the first encoder 713, and The second encoder 723 acquires the coordinates of the points on the movement path and transmits them to the control unit 15. The control unit 15 stores the prize insertion position information in the storage unit 13, and then ends the initialization process. do.

[0121] (Step S20) Returning to the explanation of Fig. 10, the control unit 15 then selects either the play mode or the management mode. It is determined whether the play mode or the management mode is selected (step S20). The mode selection may be, for example, pre-selected by an administrator before the main process is started. In addition, in the play mode process by the control unit 15, the play information is On the other hand, in the management mode process by the control unit 15, The play information is then stored in the storage unit 13 in association with the management mode.

[0122] (Step S21) In step S20, if it is determined that the play mode has been selected, the control unit 15 The play mode is activated and the same person determination process is performed (step S21).

[0123] In step S21, the control unit 15 first starts the current play, as shown in FIG. Play information regarding the start time is acquired and stored in the storage unit 13 (step S211), and then The time between the start time of the current play and the end time of the previous play stored in the storage unit 13. The play information relating to the interval is calculated and stored in the storage unit 13 (step S212). The control unit 15 determines whether the acquired time interval is equal to or shorter than a predetermined time interval (for example, 60 seconds). If it is determined that the time interval is equal to or less than the predetermined time interval (step S213), If the answer to step S213 is YES, the control unit 15 determines that both plays are by the same person. The play information of the previous play or the play information of the previous play is (step S214), and the same person determination process is terminated.

[0124] On the other hand, if it is determined that the predetermined time interval has elapsed (NO in step S213), the control unit 1 5. It is determined that both plays are played by different people, and the play information of the previous play or the previous play The play information linked to the play information of the play is not linked to the same player (status Step S215), and the same person determination process is terminated.

[0125] (Steps S23, S25, S27) Returning to the explanation of Fig. 10, next, when the player selects normal play, the control unit 15 If so, the normal play process of the play mode is started (step S23), and the player It is determined whether the fee has been paid (step S25). If it is determined that the playback has been completed (YES in step S25), the control unit 15 Normal play processing is performed (step S27). On the other hand, if the player has paid the normal play fee, If it is determined that there is no such user (NO in step S25), the control unit 15 returns the process to S25. Wait for the player to pay the regular play fee.

[0126] (Details of step S27) In step S27, the control unit 15 firstly controls the prize acquisition unit 6 as shown in FIG. The plane movement process is performed, and play information regarding the plane movement is acquired and stored in the storage unit 13 (step After the surface movement process is completed, the prize acquisition process is performed. The control unit 1 then acquires the play information and stores it in the storage unit 13 (step S273). 5 moves the prize capture unit 6 to the standby position (step S275), and the prize capture unit 6 is in standby It is determined whether the prize capture unit 6 has arrived at the waiting position (step S277). If it is determined that the play has ended (YES in step S277), the control unit 15 The play information related to the play mode is acquired and stored in the storage unit 13 (step S279). On the other hand, if the prize capture unit 6 has not arrived at the standby position, the normal play process is terminated. If it is determined that the number of the spooled packets is 1 or more (NO in step S277), the control unit 15 returns to step S277. return.

[0127] (Details of step S271) Here, referring to FIG. 14, the details of the surface movement process of the prize capture unit 6 in step S271 will be explained. The details will be explained.

[0128] Step S271, that is, when the surface movement process of the prize capture unit 6 is started, the process shown in FIG. As shown in the figure, the control unit 15 first moves the prize capturing unit 6 in the X direction. The control unit 15 determines whether or not the first button 81 has been pressed by the player (step S271 1) When it is determined that the first button 81 has been pressed by the player (step S2711 If the answer is YES, the control unit 15 controls the first motor 71 based on the operation signal from the first button 81. 2 to start the movement of the prize capture unit 6 in the X direction from the standby position (origin). Next, the control unit 15 determines the movement limit from the dog 716 in the X direction (step S2712). Based on the boundary detection signal, it is determined whether the prize capture unit 6 has moved to the limit position of the movement range in the X direction. It is determined whether the prize capturing unit 6 has reached the limit position of the movement range in the X direction (step S2713). If it is determined that the player has not moved (NO in step S2713), the control unit 15 It is determined whether the user has released the press on first button 81 (step S2714). If it is determined that the player has released the press of the first button 81 (step S2714 If the answer is YES, the control unit 15 stops the movement of the prize capturing unit 6 in the X direction (step S271 5) After step S2715 is performed, the prize capture unit 6 determines the stopping position of the movement in the X direction, that is, The control unit 15 then detects the position of the drive unit 7 and the encoder. The play information transmitted by the player, i.e., the coordinate information of the direction change point, is acquired and stored in the storage unit 1. 3 (step S2716).

[0129] Next, the control unit 15 moves the prize capture unit 6 in the Y direction. Step S2717 determines whether the player has pressed the second button 82. If it is determined that the player has pressed the second button 82 (YES in step S2717), S), the control unit 15 operates the second motor 722 based on the operation signal from the second button 82. The prize capture unit 6 at the direction change point starts to move in the Y direction (step S271 8) Next, the control unit 15 determines whether the movement limit detection signal from the Y-direction dog 726 is Then, it is determined whether the prize capturing unit 6 has moved to the limit position of the movement range in the Y direction (step If it is determined that the prize capture unit 6 has not moved to the limit position of the movement range in the Y direction, If the answer is NO in step S2719, the control unit 15 determines whether the player has pressed the second button 8. It is determined whether the press of button 2 has been released (step S2720). When it is determined that the pressing of the button 82 has been released (YES in step S2720), the control unit 1 Step S2721: Step S27 After 21 is performed, the prize capture unit 6 is positioned at the stop position of the Y direction movement, that is, the approach start point. Then, the control unit 15 receives the position information transmitted by the position sensor and encoder of the driving unit 7. The play information, that is, the coordinate information of the approach start point is acquired and stored in the storage unit 13 (step Step S2722) to end the face movement process.

[0130] On the other hand, in the above-mentioned plane movement process, if it is determined that the first button 81 has not been pressed by the player, If so (NO in step S2711), the control unit 15 advances the process to step S2717. When it is determined that the prize capture unit 6 has moved to the limit position of the movement range in the X direction (step If the answer is YES in step S2713, the control unit 15 advances the process to step S2715. If it is determined that the first button 81 has not been released (NO in step S2714), ), the control unit 15 returns the process to step S2713. If it is determined that no pressing has been performed (NO in step S2717), the control unit 15 executes the plane movement process. When it is determined that the prize capture unit 6 has reached the limit of its movement range in the Y direction, If the answer is YES in step S2719, the control unit 15 advances the process to step S2721. If it is determined that the layer has not released the second button 82 (step S27 If the answer is NO in step S2712, the control unit 15 returns the process to step S2719.

[0131] (Details of step S273) Also, with reference to FIG. 15, the prize acquisition process in step S273 will be described in detail. do.

[0132] Step S273, that is, when the prize acquisition process of the prize acquisition unit 6 is started, the process shown in FIG. As shown in the figure, the control unit 15 controls the movement of the prize capturing unit 6 in the Z direction (downward movement) and the operation of grasping the prize. Specifically, the control unit 15 operates the arm driving unit of the prize capturing unit 6 to connect the prize. The pair of arms 61 of the prize capture unit 6 located at the near start point are opened to the set opening angle (step S27 31). Then, the control unit 15 activates the third motor 733 to rotate the prize capture unit 6 in the Z direction. The movement is started (step S2732). The Z direction movement of the is a downward movement. Next, the control unit 15 detects the approach stop sensor 737 The bottom 67 of the main body 60 of the prize capture unit 6 presses the prize with a predetermined pressure. The presence or absence of a detection signal is determined (step S2733). When it is determined that there is a detection signal from the The control unit 15 stops the movement of the prize capture unit 6 in the Z direction (step S2734). , by operating the arm driving unit of the prize capturing unit 6 to close the pair of arms 61. Then, the robot performs an action of grasping the prize (step S2735).

[0133] Next, the control unit 15 moves the prize capture unit 6 to the prize insertion position. After closing the pair of arms 61, the control unit 15 activates the third motor 733, The prize capture unit 6 starts moving in the Z direction (step S2736). In this case, the movement of the prize capturing unit 6 in the Z direction is an upward movement. It is determined whether or not there is a request to stop the upward movement from the upward stop sensor (step S2737). If it is determined that there is a request to stop the upward movement from the up-and-down stop sensor (Y in step S2737), ES), the control unit 15 stops the upward movement of the prize capturing unit 6 in the Z direction (step S27 38). Next, the control unit 15 sequentially operates the second motor 722 and the first motor 712. Then, the prize capture unit 6 is moved toward the prize insertion position (step S2739). In step 2739, the control unit 15 controls the prize capture unit 6 to move in the Y direction and the X direction. Next, the control unit 15 determines whether the prize capture unit 6 has reached the prize insertion position (step When it is determined that the prize acquisition unit 6 has reached the prize insertion position (step S2740), If S2740 is YES, the control unit 15 operates the arm driving unit of the prize capturing unit 6 to The arm 61 is opened and then closed (step S2741).

[0134] Here, in step S2735, if the pair of arms 61 grasps the prize, In the cup S2741, the pair of arms 61 open, and the prize falls into the first drop hole 51. When the prize falls, the prize passes through the second drop opening 52 and falls into the prize storage section 11. The prize is temporarily stored in the second drop opening 52. When the prize passes through the second drop opening 52, the drop detection sensor 5 This is detected by 3. Therefore, it is possible to detect whether or not a prize has been obtained in each play. Then, the control unit 15 performs a process in accordance with the information on whether or not the prize has been acquired, which is transmitted by the drop detection sensor 53. The play information is acquired and stored in the storage unit 13 (step S2742), and the prize acquisition process is performed. In this way, the control unit 15 ends the main processing.

[0135] On the other hand, if it is determined that there is no detection signal from the approach stop sensor 7376 (step S27 If NO in step S2733, the control unit 15 returns the process to step S2733. If it is determined that there is no request to stop the upward movement (NO in step S2737), the control unit 15 Then, the process returns to step S2737. If it is determined that the object has not moved (NO in step S2739), the control unit 15 stops the process. Return to step S2739. If it is determined that the prize acquisition unit 6 has not reached the prize insertion position, (NO in step S2740), the control unit 15 returns the process to step S2740.

[0136] (Steps S29, S31, S33) Returning to the explanation of FIG. 10, when a replay is selected by a player, the control unit 15 The replay process of the game mode is started (step S29), and the player pays the replay fee. It is determined whether the player has paid the replay fee (step S31). If so (YES in step S31), the control unit 15 executes the replay process in the play mode. On the other hand, if it is determined that the player has not paid the normal play fee, If the answer is NO in step S31, the control unit 15 returns the process to S31 and Wait for payment to play.

[0137] (Details of step S33) In step S33, the control unit 15 first starts the replay as shown in FIG. Play information relating to time is acquired and stored in the storage unit 13 (step S331). The control unit 15 displays the play information stored in the storage unit 13 on the display unit 9 (step S 332), and determine whether the player has selected any one piece of information from the play information (step If it is determined that the player has selected any one piece of information from the play information ( If the answer is YES in step S333, the control unit 15 controls the prize acquisition unit 6 to In other words, the prize capture unit 6 is caused to move in a plane that is reproduced by the movement of the prize capture unit 6 (step S3 34).

[0138] Next, the control unit 15 determines whether or not the player has operated the operation unit (step S When it is determined that the player has operated the operation unit (Y in step S335), ES), the control unit 15 controls the prize collection based on the movement request input by the player's operation. The acquisition unit 6 performs a plane movement process, acquires play information related to the plane movement, and stores it in the storage unit 13. (Step S336). After the surface movement process is completed, the prize acquisition process is performed. The play information relating to the process is acquired and stored in the storage unit 13 (step S337). The control unit 15 moves the prize capture unit 6 to the standby position (step S338) and It is determined whether the prize acquisition unit 6 has arrived at the waiting position (step S339). When it is determined that the position has been reached (YES in step S339), the control unit 15 and stores the play information relating to the end time of the game in the storage unit 13 (step S335). Ends the replay process in play mode.

[0139] On the other hand, if it is determined that the player has not selected any one piece of information from the play information ( If NO in step S333, the control unit 15 ends the replay process in the play mode. If it is determined that the player has operated the operation unit (NO in step S335), The control unit 15 advances the process to step S337. If it is determined that the above is not necessary (NO in step S339), the control unit 15 returns to step S339. Return to.

[0140] Here, the face moving process in step S336 is the same as the face moving process in step S271. Since the process is similar, the explanation of step S336 will be omitted. The prize acquisition process in step S273 is the same as the prize acquisition process in step S273. Therefore, the description of step S337 will be omitted.

[0141] (Steps S24 and S26) Returning to the explanation of Fig. 10, if it is determined in step S20 that the management mode has been selected, In this case, the control unit 15 starts the management mode. If the above is selected, the normal play process of the management mode is started (step S24), and the management mode Then, normal play processing is performed in the mode (step S26).

[0142] (Details of step S26) In step S26, the control unit 15 first performs the following at the start of play, as shown in FIG. The play information relating to the time is acquired and stored in the storage unit 13 (step S261). The control unit 15 performs the level movement process of the prize acquisition unit 6, acquires play information related to the level movement, and The prize is stored in the storage unit 13 (step S262). After the surface movement process is completed, the prize acquisition process The play information relating to the prize acquisition process is acquired and stored in the storage unit 13 (step S Next, the control unit 15 moves the prize capture unit 6 to the standby position (step S 264), and it is determined whether the prize capture unit 6 has arrived at the standby position (step S265). When it is determined that the prize capture unit 6 has arrived at the standby position (YES in step S265), the control The unit 15 acquires play information relating to the end time of the play, and stores it in the storage unit 13 (status Step S266) and terminates the normal play process in the play mode. If it is determined that the robot 6 has not arrived at the standby position (NO in step S265), the control unit 15 If so, the process returns to step S265.

[0143] (Steps S262 and S263) Here, the level movement process in step S262 and the process in step S271 in the play mode are Since the process of moving the stage is the same as the process of storing the play information, step S26 Similarly, the prize acquisition process in step S263 and the The prize acquisition process in step S273 is the same as the process in step S273 except for the storage process of the play information. Therefore, the explanation of step S263 will be omitted. In 63, the play information is stored in the storage unit 13 in association with the management mode, while the status In steps S271 and S272, the play information is stored in the storage unit 13 in association with the play mode. is stored in

[0144] (Steps S28 and S30) Returning to the explanation of FIG. 10, when replay by the administrator is selected, the control unit 15 The replay process of the code is started (step S28), and the replay process in the management mode is performed. (Step S30).

[0145] (Details of step S30) In step S30, the control unit 15 first performs the following at the start of play, as shown in FIG. The play information relating to the time is acquired and stored in the storage unit 13 (step S301). The control unit 15 displays the play information stored in the storage unit 13 on the display unit 9 (step S3 02) Determine whether the administrator has selected any one piece of information from the displayed play information. (Step S303) When it is determined that the manager has selected any one piece of information from the play information, If the answer is YES in step S303, the control unit 15 controls the prize acquisition unit 6 to That is, the prize capturing unit 6 is caused to move in a direction that replicates the planar movement of the prize capturing unit 6 (step S304).

[0146] Next, the control unit 15 performs a prize acquisition process and acquires play information related to the prize acquisition process. The control unit 15 then stores the prize in the storage unit 13 (step S305). to the standby position (step S306), and the prize capture unit 6 is If it is determined that the prize capture unit 6 has arrived at the standby position, If the answer is YES in step S307, the control unit 15 The information is acquired and stored in the storage unit 13 (step S308), and the process returns to step S303. vinegar.

[0147] On the other hand, if the administrator determines that no information has been selected from the play information (status If the answer is NO in step S303, the control unit 15 ends the replay process in the management mode. The main processing is terminated.

[0148] (Step S305) Here, the prize acquisition process in step S305 and the prize acquisition process in step S273 The processing is the same as the processing in step S305 except for the storage processing of the play information. In step S305, the play information is linked to the management mode. In step S272, the play information is stored in the storage unit 13. The data is stored in the storage unit 13 in association with the mode.

[0149] The prize acquisition game device 1 according to the embodiment described above has a game space S, A prize display unit 3 that stores and displays prizes in a game space S, and a game A prize capture unit 6 is provided movably in the space S, and a control unit 1 controls the movement of the prize capture unit 6. 5, a storage unit 13 for storing movement information of the prize acquisition unit 6 in the game space S, The control unit 15 controls the prize acquisition unit 6 based on the movement information stored in the storage unit 13. As a result, the past movement of the prize capture unit 6 can be controlled. The movement information can be utilized to move the prize capture unit 6. Specifically, such a configuration When this is adopted, the prize capture unit 6 is moved based on the past movement information of the prize capture unit 6. This allows the administrator who manages the prize acquisition game device 1 to operate the prize acquisition unit 6 with reproducibility. This allows for accurate and easy management of prize placement, taking into account the possibility of prize acquisition. In addition, the player using the prize acquisition game device 1 can It is possible to operate the prize acquisition unit 6, and when it seems like you are about to get a prize, It is possible to enhance the taste by promoting leis, etc.

[0150] In the prize acquisition game device 1 according to the embodiment described above, the control unit 15 Based on a movement request input by the user, the prize acquisition unit 6 is moved to a predetermined position in the game space S. On the surface 601, at least an X-direction movement, which is an example of a first movement in a first direction, and / or Alternatively, a planar movement including a Y movement, which is an example of a second movement in the second direction, is performed; After the prize capturing unit 6 is moved in the third direction, the prize capturing unit 6 is moved in the Z direction, which is an example of a third movement along the third direction toward the prize. As a result, it is possible to easily obtain prizes. Coordinate information used to reproduce the movement of the acquisition unit 6 can be obtained.

[0151] In the prize acquisition game device 1 according to the embodiment described above, the movement information is As a predetermined point on the movement path corresponding to the past movement of the product acquisition unit 6, after the planar movement has been performed and Coordinates of the approach start point, which is the position of the prize capture unit 6 before the approach movement in the downward Z direction is performed When the information and / or prize acquisition unit 6 moves in multiple directions on a predetermined surface 601, The coordinate information includes coordinate information of the direction change points of the movement in a plurality of directions. As a result, the prize capturing unit 6 can be moved to the direction change point or the approach start point. The reproduction movement of the prize capture section 6 can be performed easily and accurately.

[0152] In the prize acquisition game device 1 according to the embodiment described above, the movement information is The control unit 15 includes coordinate information of a predetermined point on a movement path corresponding to a past movement of the product acquisition unit 6. By referring to the coordinate information, the prize capture unit 6 can be moved to a predetermined point. It is possible to reproduce the past movement of the prize acquisition unit 6.

[0153] In the prize acquisition game device 1 according to the embodiment described above, the control unit 15 After moving to a predetermined point, the prize capture unit 6 is moved based on a movement request from the user. As a result, the past movement of the prize capture unit 6 can be reproduced, and the position of the prize capture unit 6 can be By further adjusting the position, the player can play the prize acquisition game from a more preferable position. This can be achieved.

[0154] In the prize acquisition game device 1 according to the embodiment described above, the movement information is The coordinate information of a specific point includes coordinate information of a plurality of points, and the control unit 15 controls the prize acquisition unit 6 to: The user can move from one of several points to a selected point. The movement of the prize capture section 6 can be reproduced according to the user's wishes.

[0155] In the prize acquisition game device 1 according to the embodiment described above, the coordinate information is The coordinate information is in a coordinate space with the standby position of the acquisition unit 6 as the origin. The position, the range of movement of the prize capturing unit 6, and the range in which the prize capturing unit 6 drops the captured prize. The prize receiving unit 6 has a waiting position, and the prize receiving unit 6 has a waiting position. The prize acquisition unit 6 is manually operated by an administrator of the prize acquisition game device 1. As a result, it is easy to find the coordinates of the origin and Other coordinates based on the coordinates of can be obtained.

[0156] In the prize acquisition game device 1 according to the embodiment described above, the movement information is The control unit 15 determines whether the prize acquisition unit 6 is within the movement range determined by the movement range information. As a result, the prize acquisition unit 6 can be controlled to move within the predetermined movement range. Movement within the specified range can be achieved.

[0157] In the prize acquisition game device 1 according to the embodiment described above, the prize acquisition unit 6 The prize acquisition game device 1 further includes an operation unit 8 for operation, and the movement information is transmitted to the manager of the prize acquisition game device 1. The first method is a method of manually moving the unit 6, or the control unit 15 is a method of manually moving the unit 6 by the administrator or the prize winner. Based on a movement request input by the player of the game device 1 operating the operation unit 8, The information corresponds to past movements made by the second method, which is a method of moving by using the As a result, the prize capturing unit 6 can be moved within the defined movement range.

[0158] In the prize acquisition game device 1 according to the embodiment described above, the prize acquisition unit 6 The drive unit 7 further includes a position sensor for detecting the position of the prize capture unit 6. and an encoder, and the movement information is obtained based on the position sensor. As a result, the movement range information can be obtained simply and accurately.

[0159] In the prize acquisition game device 1 according to the embodiment described above, the control unit 15 For each of the multiple plays, play information including movement information and a play history of each play is output. The play history is configured to input the time when each play was made and the corresponding As a result, each person can It is possible to accurately output play information linked to the player.

[0160] In the prize acquisition game device 1 according to the embodiment described above, the control unit 15 Determine whether the players corresponding to each of the multiple plays are the same person, and determine that they are the same person. In this case, play information corresponding to each of the multiple plays is output in association with the player. As a result, the play information associated with each player can be can be output accurately.

[0161] In the prize acquisition game device 1 according to the embodiment described above, the control unit 15 The output order of play information is changed based on the play history. Prioritize display of play information that administrators and players are likely to check or use. If you can.

[0162] In addition, in the prize acquisition game device 1 according to the embodiment described above, the display unit 9 is further In preparation for this, the control unit 15 displays a symbol corresponding to the movement information on the display unit 9, and the game space S. The movement information is plotted at a position corresponding to the movement information on the image. Play information linked to the player can be easily checked.

[0163] Furthermore, the present invention is not limited to the above-described embodiment, and those skilled in the art will appreciate that the above-described embodiment is not limitative of the present invention. However, even if the design is appropriately modified, it is included within the scope of the present invention as long as it has the characteristics of the present invention. That is, each element included in the above-described embodiment and its arrangement, material, condition, shape, size, etc. The size etc. are not limited to those exemplified and can be changed as appropriate. The elements of the embodiments described above can be combined to the extent technically possible. Combinations of these are also included within the scope of the present invention as long as they include the features of the present invention. [Explanation of symbols]

[0164] 1...Prize acquisition game device 3...Prize Exhibition Section 6…Prize Collection Section 8...Operation unit 9…Display section 13...Storage section 15...Control unit 601...Specified surface

Claims

1. a prize display unit having a game space and accommodating and displaying prizes in the game space; a prize acquisition unit movable in the game space for acquiring the prize; a control unit that controls movement of the prize capture unit; a storage unit that stores movement information of the prize acquisition unit's past movement in the game space; Equipped with The control unit controls the movement of the prize capture unit based on the movement information stored in the storage unit. It is designed to be controllable, A prize-winning game device.

2. The control unit Based on a movement request input by a user, the prize acquisition unit is moved to a location in the game space. In a given plane, at least a first movement in a first direction and / or a second movement in a second direction performing a planar movement including two movements; After the planar movement, the prize capturing unit is moved in a third direction toward the prize. and configured to: The prize acquisition game device according to claim 1.

3. The movement information is a predetermined point on a movement path corresponding to the past movement of the prize acquisition unit. At the position of the prize capture unit after the planar movement and before the third movement is performed, Coordinate information of a certain approach start point, and / or the prize acquisition unit When the user moves in a direction, the information includes coordinate information of a direction change point of the movement in the plurality of directions, The control unit refers to the coordinate information and moves the prize capture unit to the direction change point or the connecting point. can be moved to the near starting point, The prize acquisition game device according to claim 2.

4. The movement information includes a position of a predetermined point on a movement path corresponding to the past movement of the prize acquisition unit. including marking information, The control unit moves the prize capture unit to the predetermined point by referring to the coordinate information. It is possible to The prize acquisition game device according to claim 1 or 2.

5. The control unit After moving to the predetermined point, the prize acquisition unit is moved based on a movement request from the user. It can be moved, 5. The prize acquisition game device according to claim 3 or 4.

6. the movement information includes coordinate information of a plurality of points as coordinate information of the predetermined point, The control unit controls the prize acquisition unit to select one of the plurality of points by a user. can be moved to The prize acquisition game device according to any one of claims 3 to 5.

7. The coordinate information is coordinate information in a coordinate space having the standby position of the prize capture unit as the origin. can be, The coordinate information includes the waiting position, the range of movement of the prize capture unit, and the The coordinates in the coordinate space of the prize insertion positions where the prize acquisition unit drops the prizes acquired by the prize acquisition unit. including marking information, The waiting position, the movement range, and the prize insertion position are controlled by the control unit of the prize acquisition game device. The prize acquisition unit is designated by the administrator manually moving the prize acquisition unit. The prize acquisition game device according to any one of claims 3 to 6.

8. The movement information includes movement range information of the prize acquisition unit, The control unit controls the prize acquisition unit to move within the movement range defined in the movement range information. Control it so that The prize acquisition game device according to any one of claims 1 to 7.

9. An operation unit for operating the prize acquisition unit is further provided, The movement information is information indicating that the administrator of the prize acquisition game device manually moves the prize acquisition unit. a first method, wherein the control unit controls the administrator or the prize acquisition game device; The player moves based on a movement request input by operating the operation unit. information corresponding to past movements performed by a second method, The prize acquisition game device according to any one of claims 1 to 8.

10. Further, a drive unit that drives the prize capture unit is provided. The drive unit includes a position sensor and / or an encoder for detecting the position of the prize capture unit. is provided, the movement information is information acquired based on the position sensor; The prize acquisition game device according to any one of claims 1 to 9.

11. The control unit For each of a plurality of plays, play information including the movement information and a play history of each play is generated. configured to output information, The play history includes the time when each play was performed, whether or not a prize corresponding to each play was obtained, and , including at least one of The prize acquisition game device according to any one of claims 1 to 10.

12. The control unit determining whether or not the players corresponding to each of the plurality of plays are the same person; If it is determined that the same person is playing, the play information corresponding to each of the plurality of plays is used by the player. It is configured to be linked to the earphones and output. The prize acquisition game device according to claim 11.

13. The control unit The output order of the play information is changed based on the play history. The prize acquisition game device according to claim 11 or 12.

14. Further comprising a display unit, The control unit On the display unit, a symbol corresponding to the movement information is displayed on an image representing the game space. configured to plot the movement information at a position corresponding to the movement information; The prize acquisition game device according to any one of claims 11 to 13.

Citation Information

Patent Citations

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