Gaming machine

The gaming machine separates manufacturer and brand information display, ensuring visibility of manufacturer details when the front frame is open, addressing the need for situation-specific information display.

JP2026012486APending Publication Date: 2026-01-23NEWGIN KK
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Patent Information

Application Number
JP2025192150
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-11-12
Publication Date
2026-01-23

AI Technical Summary

Technical Problem

Existing gaming machines provide information that is not situation-specific, as administrators often need manufacturer details while players identify machines by brand.

Method used

The gaming machine includes separate sections for displaying manufacturer and brand information, with the brand information being partially hidden when the front frame is open, ensuring visibility of manufacturer information remains intact.

Benefits of technology

This design allows appropriate information display based on the user's role, catering to administrators and players effectively.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2026012486000001_ABST
    Figure 2026012486000001_ABST
Patent Text Reader

Abstract

To provide a game machine capable of appropriately providing information according to a situation.SOLUTION: When the state transitions to the second state while the brand information is visible in the front view in the first state, the visibility of the brand information in the front view decreases, and the visibility of the manufacturer information in the front view does not decrease.SELECTED DRAWING: Figure 7
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, some gaming machines are identified by a manufacturer, which is equivalent to the manufacturer of the gaming machine, and a different brand. For example, Patent Document 1 discloses that the manufacturer and brand are different for the gaming machine. Patent Document 1 also discloses that the gaming machine displays information about both the manufacturer and the brand. However, when making an inquiry about a gaming machine, a gaming machine administrator wants to identify the manufacturer rather than the brand. On the other hand, players often identify gaming machines by their brand rather than by their manufacturer. Thus, the information that can be requested from a gaming machine varies depending on the situation. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2013-034543 Summary of the Invention [Problem to be solved by the invention]

[0004] Today, it is desirable to provide information in a way that is appropriate to the situation. [Means for solving the problem]

[0005] The gist of a gaming machine that solves the above problem is that it comprises a manufacturer information section capable of displaying the name of the gaming machine's manufacturer as manufacturer information, a brand information section capable of displaying brand information that can identify the name of the brand to which the manufacturer belongs, and a predetermined operating means that can be operated, wherein the brand information is information that is at least partially different from the name of the manufacturer and is a different type of information from gaming machine name information that indicates the name of the gaming machine, and the brand information section is capable of displaying the brand information including at least the name of the brand as text information when displaying the brand information, or is capable of displaying the name of the brand as a logo mark, and when in a first state, both the manufacturer information and the brand information may be visible simultaneously when viewed from the front, and when in a second state different from the first state, at least the manufacturer information of the manufacturer information and the brand information is visible when viewed from the front, and when transitioning to the second state when the brand information is visible when viewed from the front in the first state, the visibility of the brand information when viewed from the front decreases, but the visibility of the manufacturer information when viewed from the front does not decrease. [Effects of the Invention]

[0006] According to the present invention, it is possible to provide information appropriately according to the situation. [Brief explanation of the drawings]

[0007] [Figure 1] FIG. 1 is a front view of the gaming machine. [Figure 2] FIG. 2 is a front view of the game board. [Figure 3] FIG. 3 is a block diagram showing the electrical configuration of the gaming machine. [Figure 4] 4(a) and 4(b) are diagrams showing an example of the relationship between the display content of the performance display device and the position of the movable body in the operation check mode. [Figure 5]Figure 5(a) is a diagram showing an example of the relationship between the display content of the performance display device and the position of the movable body when the position of the movable body is in the original position, Figure 5(b) is a diagram showing an example of the relationship between the display content of the performance display device and the position of the movable body when the position of the movable body is in the performance position and the display mode of the performance display device is in the non-display mode, Figure 5(c) is a diagram showing an example of the relationship between the display content of the performance display device and the position of the movable body when the position of the movable body is in the performance position and the display mode of the performance display device is in the reduced display mode, and Figure 5(d) is a diagram showing the switching pattern between the non-display mode and the reduced display mode. [Figure 6] 6(a) and 6(b) are diagrams showing an example of the display content of the performance display device and the change in the position of the movable body in the operation check mode. [Figure 7] 7(a) to 7(c) are diagrams showing an example of the display content of the effect display device and the change in the position of the movable body. DETAILED DESCRIPTION OF THE INVENTION

[0008] Hereinafter, an embodiment of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1 , a pachinko gaming machine 10 (hereinafter referred to as the gaming machine 10) as a gaming machine has a frame body 11. The frame body 11 has an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to an installation facility. The middle frame 13 is supported on the front side of the opening of the outer frame 12 so as to be openable and closable. A gaming board unit including a gaming board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front side of the gaming board 20. A protective glass that covers the entire opening 14a of the front frame 14 and protects the gaming board 20 is supported on the front frame 14. The middle frame 13 and the front frame 14 are supported on the outer frame 12 so as to be openable and closable. The gaming machine 10 is provided with a locking mechanism SA that restricts the middle frame 13 and the front frame 14 from being opened and that releases this restriction. For example, the locking mechanism SA can be unlocked by operating a frame key (key) managed by the gaming facility manager, thereby opening the middle frame 13 and the front frame 14. In the gaming machine 10, the middle frame 13 can be opened by operating the middle frame 13 and operating the operable middle frame 13. Similarly, in the gaming machine 10, the front frame 14 can be opened by operating the front frame 14 and operating the operable front frame 14. In this way, the positions that the middle frame 13 can take include at least a closed position and an open position. Similarly, the positions that the front frame 14 can take include at least a closed position and an open position. In the gaming machine 10, the middle frame 13 can be operated by operating the locking mechanism SA. Similarly, in the gaming machine 10, the front frame 14 can be operated by operating the locking mechanism SA.

[0009] The gaming machine 10 is equipped with an opening sensor SE5 (shown in FIG. 3 ) that detects the opening of the middle frame 13 and the front frame 14, which serve as door elements. The opening sensor SE5 can detect that at least one of the middle frame 13 and the front frame 14 is open. In the following description, a state in which the door element is open corresponds to a state in which at least one of the middle frame 13 and the front frame 14 is open. Also, in the following description, a state in which the door element is closed corresponds to a state in which the middle frame 13 and the front frame 14 are closed. In the gaming machine 10, when the front frame 14 is closed, the middle frame 13 is also closed. Therefore, when the front frame 14 is closed, it corresponds to a state in which the door element is closed. Of the middle frame 13 and the front frame 14, only the front frame 14 can be considered as the door element. The positions that the door element can take include at least a closed position and an open position. In this embodiment, an open door element corresponds to an open error. The opening sensor SE5 corresponds to a sensor that can detect an open error.

[0010] The gaming machine 10 is provided with a decorative lamp 17 on the front side of the front frame 14. The decorative lamp 17 produces an effect (hereinafter referred to as a light-emitting effect) by turning on and off a built-in light-emitting element. The gaming machine 10 is provided with a speaker 18 on the front side of the front frame 14 that outputs sound. The speaker 18 produces an effect (hereinafter referred to as a sound effect) by outputting sounds such as voices, sound effects, and music. The gaming machine 10 is provided with an operable operation button BT on the front side of the front frame 14. A brand design BD that can identify the brand of the gaming machine 10 is displayed on the front frame 14. The brand design BD displayed on the front frame 14 is part of the design of the front frame 14. The brand design BD can be considered as a type of information that can identify the brand. The brand design BD on the front frame 14 may be formed by attaching a seal (sticker) on which information that can identify the brand is printed.

[0011] In the gaming machine 10, when the front frame 14 is closed, the brand design BD is visible when viewed from the front. That is, at least when the front frame 14 is in the closed position, the brand design BD is visible when viewed from the front. In the gaming machine 10, when the front frame 14 is open, the brand design BD is not visible when viewed from the front. Therefore, when the position of the front frame 14 changes from the closed position to the open position, the visibility of the brand design BD decreases when viewed from the front. That is, when the brand design BD is visible when viewed from the front when the front frame 14 is in the closed position, and then when the position of the front frame 14 changes to the open position, the visibility of the brand design BD decreases when viewed from the front.

[0012] The gaming machine 10 is provided with an operable launching handle 16 on the front side of the front frame 14. In the gaming machine 10, gaming balls as gaming media are launched with a strength corresponding to the amount of operation (rotation amount) of the launching handle 16. For example, in the gaming machine 10, when a player operates the launching handle 16, a launching device 70 as a gaming ball launching device provided inside the machine is activated, and gaming balls are launched. In this way, in the gaming machine 10, gaming balls can be launched by operating the launching handle 16. In addition, the launching handle 16 has a touch sensor 71 (shown in FIG. 3) that can detect when the launching handle 16 is touched, i.e., when the launching handle 16 is operated.

[0013] As shown in FIG. 2, a game area 21 that is substantially circular in front view is defined on the front side of the game board 20. The game board 20 is provided with a guide path 21a that guides launched game balls to the game area 21. The game board 20 is provided with a prevention valve 21b that prevents game balls launched into the game area 21 from returning back to the guide path 21a. The launched game balls are guided by the guide path 21a, pass through the prevention valve 21b located at the most downstream side of the guide path 21a, and reach the game area 21. The game balls that reach the game area 21 flow down through the game area 21. A manufacturer's certificate stamp SS that can identify the manufacturer of the gaming machine 10 is affixed to the game board 20, and the manufacturer is displayed. The manufacturer's certificate stamp SS is affixed to an area of ​​the game board 20 other than the game area 21. The manufacturer's certificate stamp SS can be considered as a type of information that can identify the manufacturer.

[0014] In the gaming machine 10, when the front frame 14 is open, the manufacturer certificate stamp SS is visible when viewed from the front. That is, the manufacturer certificate stamp SS is visible at least when the front frame 14 is in the open position. On the other hand, in the gaming machine 10, when the front frame 14 is closed, the manufacturer certificate stamp SS is not visible when viewed from the front. Therefore, when the position of the front frame 14 changes from the open position to the closed position, the visibility of the manufacturer certificate stamp SS when viewed from the front decreases. In this way, when the front frame 14 is in the open position, at least the manufacturer certificate stamp SS, among the information related to the manufacturer certificate stamp SS and the brand, is visible when viewed from the front.

[0015] The gaming machine 10 includes an information display panel 22. The information display panel 22 includes a first special symbol display unit 22a. The first special symbol display unit 22a variably displays predetermined symbols and displays a first special symbol change game (hereinafter referred to as the first special game) in which the first special symbol is finally fixed and stopped. The information display panel 22 includes a second special symbol display unit 22b. The second special symbol display unit 22b variably displays predetermined symbols and displays a second special symbol change game (hereinafter referred to as the second special game) in which the second special symbol is finally fixed and stopped. Hereinafter, the first special game and the second special game may be collectively referred to as the "special game." The special game as a change game includes the first special game as the first change game and the second special game as the second change game. The special game is a special symbol change game. The special symbol is a symbol that notifies the result of an internal lottery, which will be described later.

[0016] In this specification, "variable display" means a state in which the type of displayed symbol changes over time. In this specification, "determined stop display" means a state in which symbols are definitively displayed as stopped symbols, and the type of displayed symbol does not change. Special symbols that can be definitively displayed as stopped symbols in the special symbol display sections 22a and 22b include jackpot symbols and loss symbols. When a jackpot symbol is definitively displayed as stopped symbols in a special game, the player can recognize that he has won. When a loss symbol is definitively displayed as stopped symbols in a special game, the player can recognize that he has lost. In the gaming machine 10, the first special game and the second special game are not executed simultaneously. In the gaming machine 10, the second special game is executed with priority over the first special game.

[0017] The first special symbol display section 22a is composed of a plurality of light-emitting elements. When a special symbol is displayed as a fixed stop in the first special symbol display section 22a, at least one of the light-emitting elements constituting the first special symbol display section 22a lights up. Incidentally, during the execution of the first special game, the light-emitting elements constituting the first special symbol display section 22a light up in a lighting pattern corresponding to the execution of the first special game. Similarly, the second special symbol display section 22b is composed of a plurality of light-emitting elements. When a special symbol is displayed as a fixed stop in the second special symbol display section 22b, at least one of the light-emitting elements constituting the second special symbol display section 22b light up. Incidentally, during the execution of the second special game, the light-emitting elements constituting the second special symbol display section 22b light up in a lighting pattern corresponding to the execution of the second special game.

[0018] In the gaming machine 10, a jackpot lottery may be held when a special game is executed. In the gaming machine 10, when a jackpot is won in the jackpot lottery, a jackpot symbol is displayed as a fixed stop in the special game that is the subject of the win, and then a jackpot game is awarded (occurs). In this way, in the gaming machine 10, when a jackpot is won in the jackpot lottery held when a special game is executed, the jackpot game can be awarded after the special game ends. In other words, in the gaming machine 10, a jackpot game is awarded when a player wins the jackpot lottery. As described above, in the gaming machine 10, when a player wins a jackpot, the jackpot game is awarded after the special game based on the jackpot win ends. In other words, in the gaming machine 10, when a player wins a jackpot, the jackpot game is awarded after the variable game ends. In this way, the gaming machine 10 is capable of awarding a winning game.

[0019] Winning a jackpot in a jackpot lottery is equivalent to winning the jackpot lottery, and is equivalent to winning a jackpot in a winning lottery. The fixed stop display of a jackpot symbol in a special game is equivalent to deriving the result of winning a jackpot in the special game. The fixed stop display of a losing symbol in a special game is equivalent to deriving the result of not winning a jackpot in the special game.

[0020] The information display panel 22 includes a first special hold display unit 22c and a second special hold display unit 22d. The first special hold display unit 22c recognizably displays the number of first special games whose execution has been suspended because the start condition has been met but the execution condition has not yet been met (hereinafter referred to as the first special hold number). The gaming machine 10 is capable of suspending the execution of the first special game. The second special hold display unit 22d recognizably displays the number of second special games whose execution has been suspended because the start condition has been met but the execution condition has not yet been met (hereinafter referred to as the second special hold number). The gaming machine 10 is capable of suspending the execution of the second special game. In this way, this embodiment is capable of suspending the execution of a variable game. The first special hold display unit 22c is composed of a plurality of light-emitting elements. The plurality of light-emitting elements constituting the first special hold display unit 22c light up in a lighting pattern that allows the number of first special games whose execution has been suspended to be identified. The plurality of light emitters constituting the second special hold display section 22d are lit in a lighting manner that allows identification of the number of times (quantity) of the second special game whose execution is on hold.

[0021] The information display panel 22 includes a normal symbol display section 22e and a normal hold display section 22f. The normal symbol display section 22e variably displays predetermined symbols and displays a normal symbol variable game (hereinafter referred to as the normal game) that ultimately displays a fixed, stopped normal symbol. The normal symbols that can be displayed as fixed stops on the normal symbol display section 22e include at least a normal win symbol that is displayed as a fixed stop in the event of a normal win and a normal loss symbol that is displayed as a fixed stop in the event of a normal loss. In the gaming machine 10, when a normal win lottery is won, a normal win symbol is displayed as a fixed, stopped normal symbol in the normal game, and then a normal win game is awarded (occurs). The normal hold display section 22f recognizably displays the number of normal games whose execution has been put on hold because the start condition has been met but the execution condition has not yet been met (hereinafter referred to as the normal hold number). The normal symbol display section 22e is composed of multiple light-emitting elements. When a normal symbol is displayed as a fixed stop in the normal symbol display section 22e, at least one of the plurality of light-emitting elements constituting the normal symbol display section 22e lights up. Also, the normal hold display section 22f is composed of a plurality of light-emitting elements. The plurality of light-emitting elements constituting the normal hold display section 22f light up in a lighting pattern that can identify the number of normal games whose execution is on hold.

[0022] The special symbol display units 22a, 22b, special hold display units 22c, 22d, normal symbol display unit 22e, and normal hold display unit 22f provided on the information display panel 22 do not need to be provided on the same component as the information display panel 22 in this embodiment, but may be provided separately on different components. For example, the first special symbol display unit 22a and the first special hold display unit 22c may be provided on the same component, while the second special symbol display unit 22b and the second special hold display unit 22d may be provided on a different component.

[0023] The gaming machine 10 includes a center frame 23 decorated with various ornaments, located approximately in the center of the play area 21 of the game board 20. The center frame 23 includes an opening 23a. The gaming machine 10 includes a movable body 38 as a movable part. The movable body 38 is movable. That is, the movable body 38 is movable. The movable body 38 is movable between an original position 38a and a performance position 38b. The movable body 38 is configured to be movable to at least the original position 38a and a performance position 38b different from the original position 38a. In this embodiment, the original position 38a corresponds to a first position, and the performance position 38b corresponds to a second position. That is, the positions that the movable part can take include at least a first position and a second position different from the first position. The movable part is configured to be movable to at least the first position and a second position different from the first position. When the position of the movable body 38 is at the original position 38a, a portion of the display area 25r of the performance display device 25 (the lower right area when viewed from the front) becomes invisible when viewed from the front. Therefore, when the position of the movable body 38 is at the original position 38a, an image displayed in a portion of the display area 25r of the performance display device 25 (the lower right area when viewed from the front) becomes invisible when viewed from the front. Furthermore, when the position of the movable body 38 is at the performance position 38b, a portion of the display area 25r of the performance display device 25 (the lower left area when viewed from the front) becomes invisible when viewed from the front. Therefore, when the position of the movable body 38 is at the performance position 38b, an image displayed in a portion of the display area 25r of the performance display device 25 (the lower left area when viewed from the front) becomes invisible when viewed from the front.

[0024] The movable body 38 operates upon receiving power from a performance actuator EA (shown in FIG. 3). The movable body 38 has a gear mechanism for transmitting the power of the performance actuator EA. In the gaming machine 10, the power of the performance actuator EA passes through the gear mechanism to operate the movable body 38. The gaming machine 10 is equipped with an original position sensor PS1 (shown in FIG. 3) that can detect the movable body 38 when the movable body 38 is located at an original position 38a. The gaming machine 10 is equipped with an effect position sensor PS2 (shown in FIG. 3) that can detect the movable body 38 when the movable body 38 is located at an effect position 38b.

[0025] The gaming machine 10 is equipped with an effect display device 25 as a display means. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 is equipped with a display area 25r in which an image is displayed. The effect display device 25 is attached to the gaming board 20 so that the player can view the display area 25r through the opening 23a of the center frame 23. The effect display device 25 executes an effect (hereinafter referred to as a display effect) in which an image imitating a predetermined character or letter is displayed. In this embodiment, some or all of the effect devices among the decorative lamp 17, the speaker 18, and the effect display device 25 correspond to the effect execution means.

[0026] The gaming machine 10 is provided with a first start opening 26 as a start opening. The first start opening 26 is located below the center frame 23 in the gaming area 21. The first start opening 26 is always open so that a gaming ball can enter the first start opening 26. The gaming machine 10 is provided with a first start sensor SE1 (shown in FIG. 3) that detects a gaming ball that has entered the first start opening 26. For example, a ball passage that leads the entered gaming ball to the back side of the gaming board 20 (discharges the gaming ball from the gaming board 20 to the outside) is connected to the first start opening 26, and the first start sensor SE1 is disposed in the ball passage. When a gaming ball is detected by the first start sensor SE1, the start condition for the first special game may be met, and the payout condition for prize balls is also met.

[0027] The gaming machine 10 is provided with a second start opening 27 as a start opening. The second start opening 27 is located to the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a second start sensor SE2 (shown in FIG. 3) that detects a gaming ball that has entered the second start opening 27. For example, a ball passage that guides the entered gaming ball to the back side of the gaming board 20 is connected to the second start opening 27, and the second start sensor SE2 is disposed in the ball passage. When the gaming ball is detected by the second start sensor SE2, the start condition for the second special game may be met, and the payout condition for the prize ball is also met. The second start opening 27 has a first variable member 28 as an opening / closing member. The first variable member 28 is operable between an open state in which the gaming ball can be easily or can be entered into the second start opening 27, and a closed state in which the gaming ball cannot be or cannot be entered into the second start opening 27. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 3). Hereinafter, the first variable member 28 being in the open state may be referred to as "the second start opening 27 being opened," and the first variable member 28 being in the closed state may be referred to as "the second start opening 27 being closed." As described above, the gaming machine 10 is provided with a start opening through which a gaming ball can enter. The start openings include a first start opening and a second start opening.

[0028] The gaming machine 10 is equipped with a special prize opening 29. The special prize opening 29 is located to the right of the center frame 23 in the gaming area 21. The gaming machine 10 is equipped with a count sensor SE3 (shown in FIG. 3) that detects game balls that have entered the special prize opening 29. For example, a ball passage that guides game balls that have entered the special prize opening 29 to the back side of the gaming board 20 is connected to the special prize opening 29, and the count sensor SE3 is disposed in the ball passage. When the game ball is detected by the count sensor SE3, a condition for paying out a prize ball is met. The special prize opening 29 has a second variable member 30. The second variable member 30 is operable between an open state that allows game balls to enter the special prize opening 29 and a closed state that prevents game balls from entering the special prize opening 29. The second variable member 30 is operated by receiving power from a second actuator A2 (shown in FIG. 3). When the second variable member 30 is in the open state, game balls are allowed to enter the large prize opening 29. When the second variable member 30 is in the closed state, game balls are not allowed to enter the large prize opening 29. Hereinafter, the open state of the second variable member 30 may be referred to as "the large prize opening 29 is opened," and the closed state of the second variable member 30 may be referred to as "the large prize opening 29 is closed."

[0029] The gaming machine 10 is equipped with a gate 33. The gate 33 is located to the right of the center frame 23 in the gaming area 21. The gate 33 has a gate opening that is always open so that gaming balls can enter the gate. A gate sensor SE4 (shown in FIG. 3) that detects gaming balls that enter and pass through the gate opening is disposed at the gate opening. When a gaming ball is detected by the gate sensor SE4, the conditions for starting a normal game may be met. Note that the gaming ball that enters the gate 33 does not have to be configured to pass through the gate 33. For example, the gaming ball that enters the gate 33 may pass through a ball passage that leads to the back side of the gaming board 20 and be discharged to the outside from the gaming board 20.

[0030] The gaming machine 10 is equipped with an outlet 36. In this embodiment, gaming balls that do not enter the start openings 26, 27 or the special prize opening 29 are discharged outside the machine through the outlet 36. The gaming machine 10 is equipped with game components, such as nails (game nails) and windmills, that change the behavior of gaming balls flowing down the gaming area 21. In addition, the gaming machine 10 may be equipped with a ball entrance (a so-called general prize entrance) that is configured so that the conditions for starting a special game or a normal game are not met, but the conditions for paying out prize balls are met and that balls can always enter. A general prize entrance is sometimes called a normal prize entrance.

[0031] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning a jackpot in a jackpot lottery. The high probability state is a gaming state with a higher jackpot probability compared to the low probability state. The high probability state is what is known as a "probability variable state (probability variable state)." The low probability state is a "non-probability variable state (non-probability variable state)." In the following explanation, the high probability state will be referred to as the "probability variable state" and the low probability state will be referred to as the "non-probability variable state."

[0032] The gaming machine 10 has a low base state and a high base state as gaming states in which the ratio of the number of winning balls to the number of launched gaming balls is different. The high base state is a gaming state in which the probability of a gaming ball entering the second starting hole 27 is higher than in the low base state. The high base state is a so-called "electric support state." The low base state is a "non-electric support state." The high base state has a higher advantage in terms of a ball entering the second starting hole 27 than in the low base state.

[0033] The high base state can be realized, for example, by performing one of the three controls described below, or by combining multiple controls. The first control is a normal symbol variation time reduction control that shortens the variation time of the normal game compared to the low base state. The second control is a normal symbol probability variation control that increases the probability of winning a normal win in a normal win lottery (normal win probability) compared to the low base state. The third control is an opening time extension control that extends the total opening time of the first variable member 28 in one normal win game compared to the low base state. The opening time extension control may be at least one of the following: a control that increases the number of times the first variable member 28 is opened in one normal win game compared to the low base state; and a control that extends the opening time of the first variable member 28 in one normal win game compared to the low base state. The high base state may also be realized by combining the fourth control described below. The fourth control is a special symbol fluctuation time shortening control that makes the fluctuation time of the special game (for example, the average fluctuation time) easier to be shorter than in the low base state. When the special symbol fluctuation time shortening control is performed, the high base state becomes a so-called "fluctuation time shortening state (variation shortening state)."

[0034] In this embodiment, since the first variable member 28 may be in the open state even in the low base state, a gaming ball may enter the second starting hole 27 even in the low base state. However, when the base state is low, the first variable member 28 may not be in the open state and a gaming ball may not enter the second starting hole 27, for example, by configuring the device so that a normal jackpot is not won in the normal jackpot lottery. In addition, when the base state is low, the first variable member 28 may not be in the open state even if a normal jackpot is won in the normal jackpot lottery, for example, so that a gaming ball may not enter the second starting hole 27. When configured as described above, the low base state can be said to be a state in which a gaming ball cannot enter the second starting hole 27, and the high base state can be said to be a state in which a gaming ball can enter the second starting hole 27.

[0035] The controllable gaming states in the gaming machine 10 include a "low-probability low base state" which is a low base state and a non-probability variable state. The low-probability low base state is what is called a "normal state (normal gaming state)." The controllable gaming states in the gaming machine 10 include a "low-probability high base state" which is a high base state and a non-probability variable state. The controllable gaming states in the gaming machine 10 include a "high-probability high base state" which is a high base state and a probability variable state. In this way, the controllable gaming states in the gaming machine 10 include the normal state.

[0036] Next, a big win in the gaming machine 10 will be described. The gaming machine 10 has multiple types of jackpot symbols as special jackpot symbols. The multiple types of jackpot symbols are classified into first jackpot symbols and second jackpot symbols. A type of jackpot is determined for each of the multiple types of jackpot symbols. The jackpot symbol may also have a predetermined game state determined for the jackpot symbol after the jackpot game ends. In the jackpot game, an opening effect is first performed over a predetermined opening period to notify the start of the jackpot game. In the jackpot game, after the opening effect ends, a round game is played in which the jackpot opening 29 is opened. In the jackpot game, multiple rounds of play are played. That is, in the win game, multiple rounds of play are played. The round game is played up to a predetermined upper limit. In one round of play, the jackpot opening 29 remains open until a first round end condition is met, in which a predetermined upper limit number of game balls enter the jackpot, or a second round end condition is met, in which a predetermined upper limit time has elapsed. In round play, a round effect is performed. Then, in jackpot play, when the final round of play ends, an ending effect is performed over a predetermined ending period to notify the end of the jackpot play. The jackpot play ends with the end of the ending effect. In this way, in jackpot play, multiple rounds of play are performed after the opening period has ended. Also, in jackpot play, the ending period begins after all rounds of play have ended. Then, the jackpot play ends when the ending period ends.

[0037] For jackpot symbols classified as the first jackpot symbol, the type of jackpot is defined as "first jackpot." For jackpot symbols classified as the first jackpot symbol, the maximum number of rounds is defined as "10 times." For jackpot symbols classified as the first jackpot symbol, the game state after the end of the jackpot game is defined as a probability variable state. For jackpot symbols classified as the first jackpot symbol, the game state after the end of the jackpot game is defined as a high base state. In other words, for jackpot symbols classified as the first jackpot symbol, the game state after the end of the jackpot game is defined as a high probability high base state. For jackpot symbols classified as the second jackpot symbol, the type of jackpot is defined as "second jackpot." For jackpot symbols classified as the second jackpot symbol, the maximum number of rounds is defined as "8 times." For jackpot symbols classified as the second jackpot symbol, the game state after the jackpot game is determined to be a non-probability variable state. Furthermore, for jackpot symbols classified as the second jackpot symbol, the game state after the jackpot game is determined to be a high base state until 100 special games are completed, or until a jackpot game is awarded before the end of 100 special games. In other words, for jackpot symbols classified as the second jackpot symbol, the game state after the jackpot game is determined to be a low-probability high base state. In the following description, a jackpot game awarded based on a jackpot symbol classified as the first jackpot symbol will be referred to as a "first jackpot game," and a jackpot game awarded based on a jackpot symbol classified as the second jackpot symbol will be referred to as a "second jackpot game."

[0038] Next, the effect symbol variation game (hereinafter referred to as the effect game) will be described. The display effects that the effect display device 25 can execute include an effect game in which effect symbols (hereinafter referred to as effect symbols) are displayed in a variable manner in multiple columns, and a final combination of effect symbols is displayed as a fixed stop. In this way, the gaming machine 10 is configured to execute an effect game using effect symbols. The effect symbols are symbols decorated with characters, patterns, or the like, and are also called decorative symbols or ornamental symbols. The effect game is executed by vertically varying (scrolling) the first, second, and third symbol columns. The effect symbol in the first column is the first symbol, the effect symbol in the second column is the second symbol, and the effect symbol in the third column is the third symbol. Hereinafter, the first column will be referred to as the "left column" and the first symbol will be referred to as the "left symbol," the second column will be referred to as the "middle column" and the second symbol will be referred to as the "middle symbol," the third column will be referred to as the "right column" and the third symbol will be referred to as the "right symbol." In this embodiment, in each column, as a rule, performance symbols imitating the numbers [1] to [8] are displayed in a variable manner in a predetermined order.

[0039] The effect game is executed in conjunction with the special game. Specifically, the effect game starts when the special game starts and ends when the special game ends. In this way, the gaming machine 10 is configured to be able to execute the effect game during the execution of the special game. Then, in the effect game, a combination of effect symbols corresponding to the special symbols that are fixed and displayed in the special game is derived. When a jackpot symbol is fixed and displayed in the special game, the jackpot symbol combination is fixed and displayed in the effect game. For example, a jackpot symbol combination is a symbol combination in which the effect symbols in all columns are the same, such as

[0777] . When a losing symbol is fixed and displayed in the special game, the losing symbol combination is fixed and displayed in the effect game. For example, a losing symbol combination is a symbol combination in which the effect symbols in at least some columns are different from the effect symbols in the other columns, such as

[0323] or

[0426] . Note that in the effect game, the effect symbols are temporarily displayed before being fixed and displayed. In this specification, the term "temporarily stopped display" refers to a state that is different from a fixed stopped display, such as a "shaking fluctuation state."

[0040] In an effect game, the display mode of the effect symbols may become a reach mode (a reach is formed), and a reach effect may be performed. The reach mode is a state in which effect symbols resembling the same numbers are temporarily displayed in a specific column (for example, the left column and the right column) among multiple columns, and effect symbols in a column other than the specific column (for example, the middle column) continue to be displayed in a variable manner. The reach effect may include multiple types of reach effects in which the characters that appear and the actions of the effect symbols differ. The reach effect is performed while a special game is being executed. The reach effect includes a normal reach effect and a super reach effect that is performed after the start of a normal reach effect. In this embodiment, when a super reach effect is executed during the execution of a special game, the likelihood of a jackpot is higher than when only a normal reach effect is executed.

[0041] In the gaming machine 10, in a standby state, a symbol display standby effect, a logo effect, and a video standby effect are executed by the effect display device 25. Specifically, when the gaming machine 10 enters a standby state, the symbol display standby effect is executed by the effect display device 25 until a first standby time has elapsed. Thereafter, in the standby state, a logo effect is executed by the effect display device 25 until a second standby time has elapsed. Furthermore, thereafter, in the standby state, a video standby effect is executed by the effect display device 25 until a third standby time has elapsed. Then, in the standby state, the effect display device 25 repeatedly executes the symbol display standby effect, the logo effect, and the video standby effect in sequence. For example, when the video standby effect ends, the effect display device 25 executes the symbol display standby effect again for the first standby time. Regardless of whether the symbol display standby effect, the logo effect, or the video standby effect is being executed, an error notification effect is executed when the door member is opened. At this time, the error notification effect is executed in parallel with the currently executing effect among the symbol display standby effect, the logo effect, and the video standby effect. For example, if the error notification effect is executed while the logo effect is being executed, the line of sight is diverted to the error notification effect, thereby reducing the visibility of the logo effect. Even when the symbol display standby effect is being executed, if the game ball launched by operating the launch handle 16 enters the starting hole 26, 27, the effect display device 25 ends the symbol display standby effect and starts the effect game. Similarly, even when the logo effect is being executed, if the game ball launched by operating the launch handle 16 enters the starting hole 26, 27, the effect display device 25 ends the logo effect and starts the effect game. Even when the video standby effect is being executed, if the game ball launched by operating the launch handle 16 enters the starting hole 26, 27, the effect display device 25 ends the video standby effect and starts the effect game.

[0042] In the symbol display standby effect, three rows of effect symbols in the effect game are temporarily displayed on the effect display device 25. In the logo effect, an effect is executed on the effect display device 25 to display the logo mark of the company that is the brand of the gaming machine 10. Executing the logo effect is equivalent to displaying the brand. The brand displayed in the logo effect can be considered a type of information that can identify the brand. The gaming machine 10 may be configured to be able to execute a warning about addiction on the effect display device 25. For example, in the standby state, the execution of the warning about addiction may be started at a timing after the execution of the logo effect has started. For example, the execution of the logo effect may be started at a timing after the execution of the warning about addiction has started. The logo effect and the warning about addiction may be executed in parallel. In other words, the warning about addiction may be executed when brand information is visible. In the video standby effect, the effect display device 25 executes, for example, an effect content that introduces a character that is the motif of the gaming machine 10 or an effect content that introduces an effect executed by the gaming machine 10. The video standby effect is also sometimes called a customer waiting effect or a demonstration effect (abbreviated as a demo effect).

[0043] In the gaming machine 10, when a logo effect is being executed and the front frame 14 is closed, the logo effect and the brand design BD are visible when viewed from the front. However, in the gaming machine 10, when a logo effect is being executed and the front frame 14 is open, although the logo effect executed on the effect display device 25 is visible when viewed from the front, the brand design BD is not visible when viewed from the front. For this reason, when transitioning from a situation in which the logo effect is being executed and the front frame 14 is closed to a situation in which the logo effect is being executed and the front frame 14 is open, the visibility of the brand design BD when viewed from the front decreases compared to a situation in which the logo effect is being executed and the front frame 14 is closed.

[0044] Incidentally, in the gaming machine 10, the first waiting time is longer than both the second waiting time and the third waiting time. Furthermore, in the gaming machine 10, the second waiting time is shorter than both the first waiting time and the third waiting time. Similarly, in the gaming machine 10, the third waiting time is shorter than the first waiting time but longer than the second waiting time. In the gaming machine 10, a series of waiting effects is executed, which transitions from a symbol display waiting effect for the first waiting time to a logo effect for the second waiting time, and then to a video waiting effect for the third waiting time. In this series of waiting effects, for example, the logo effect is executed once. In contrast, in the series of waiting effects, for example, the logo effect is not executed twice. In other words, during the waiting state, the frequency with which the logo effect becomes invisible is higher than the frequency with which the logo effect becomes visible. Furthermore, for example, in the series of waiting effects, the time during which the logo effect is executed is the second waiting time, which is shorter than both the first waiting time and the third waiting time. In contrast, for example, the time during which the logo effect is not executed in a series of standby effects is the sum of the time for the first standby effect and the time for the third standby effect. In other words, during the standby state, the percentage of time during which the logo effect is not visible is greater than the percentage of time during which the logo effect is visible.

[0045] In the gaming machine 10, when the front frame 14 is opened, the manufacturer certificate stamp SS becomes visible when viewed from the front. Furthermore, in the gaming machine 10, if a logo effect is being executed at this time, both the logo effect and the manufacturer certificate stamp SS become visible simultaneously when viewed from the front. Thus, when the front frame 14 is in the open position, there are cases where only the manufacturer certificate stamp SS of the manufacturer certificate stamp SS and the logo effect is visible, and cases where both the manufacturer certificate stamp SS and the logo effect are visible simultaneously when viewed from the front.

[0046] As described above, in the standby state, the frequency with which the logo effect becomes invisible is higher than the frequency with which the logo effect becomes visible. Therefore, even when the gaming machine 10 is only in the standby state in which a logo effect can be executed, the frequency with which only the manufacturer certificate stamp SS of the logo effect and the manufacturer certificate stamp SS becomes visible when the front frame 14 is open is higher than the frequency with which both the logo effect and the manufacturer certificate stamp SS are simultaneously visible when viewed from the front when the front frame 14 is open. In other words, the frequency with which only the manufacturer certificate stamp SS of the logo effect and the manufacturer certificate stamp SS becomes visible when the front frame 14 is open is higher than the frequency with which both the logo effect and the manufacturer certificate stamp SS are simultaneously visible when viewed from the front when the front frame 14 is open. Furthermore, as described above, in the standby state, the percentage with which the logo effect becomes invisible is higher than the percentage with which the logo effect is visible. For this reason, even when the gaming machine 10 is in a standby state in which a logo effect can be executed, when the front frame 14 is open, the percentage at which only the manufacturer certificate stamp SS is visible among the logo effect and the manufacturer certificate stamp SS is greater than the percentage at which both the logo effect and the manufacturer certificate stamp SS are visible simultaneously when viewed from the front. In other words, when the front frame 14 is open, the percentage at which only the manufacturer certificate stamp SS is visible among the logo effect and the manufacturer certificate stamp SS is greater than the percentage at which both the logo effect and the manufacturer certificate stamp SS are visible simultaneously when viewed from the front.

[0047] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 3, the gaming machine 10 includes a main board 40 as a first control unit (main control unit). The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. Character information that can identify the manufacturer of the gaming machine 10 is printed on the main board 40, and the manufacturer is displayed. The character information that can identify the manufacturer printed on the main board 40 can be considered as a type of information that can identify the manufacturer. The gaming machine 10 includes a sub-board 50 as a second control unit (sub-control unit). The sub-board 50 can input control information output by the main board 40. The sub-board 50 performs predetermined processing based on the control information output by the main board 40. For example, the sub-board 50 performs processing to execute light-emitting effects by the decorative lamps 17, sound effects by the speakers 18, and display effects by the effect display device 25. Character information that can identify the manufacturer of the gaming machine 10 is printed on the sub-board 50, and the manufacturer is displayed. The character information printed on the sub-board 50 that can identify the manufacturer can be considered to be a type of information that can identify the manufacturer. The main board 40 and the sub-board 50 are arranged on the back side of the gaming board 20. The gaming board unit includes the main board 40 and the sub-board 50. The main board 40 is connected to the sub-board 50. The main board 40 is housed in a main board case. Character information that can identify the manufacturer of the gaming machine 10 is printed on the main board case, and the manufacturer is displayed. The character information printed on the main board case that can identify the manufacturer can be considered to be a type of information that can identify the manufacturer. The sub-board 50 is housed in the sub-board case. Character information that can identify the manufacturer of the gaming machine 10 is printed on the sub-board case, and the manufacturer is displayed. The character information printed on the sub-board case that can identify the manufacturer can be considered to be a type of information that can identify the manufacturer.

[0048] The gaming machine 10 includes a power supply unit 60. The power supply unit 60 is a unit that supplies power to the main board 40, the sub-board 50, and the launching device 70 when a power switch 61 is switched to the on state. Power is supplied to the gaming machine 10 when the power switch 61 is switched to the on state. The gaming machine 10 includes the launching device 70. The launching device 70 is connected to the main board 40.

[0049] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main board 40 also includes a clear switch 45. The main CPU 41 executes its control program (main control program) to perform various processes.

[0050] The main ROM 42 stores the main control program, lottery tables, and judgment values ​​used in predetermined lotteries. For example, the main ROM 42 stores jackpot judgment values ​​used in jackpot lotteries. The jackpot judgment values ​​include a high-probability jackpot judgment value and a common jackpot judgment value. In the gaming machine 10, in the jackpot lottery when the game is not in a variable probability state, only the common jackpot judgment value is used out of the common jackpot judgment value and the high-probability jackpot judgment value, while in the jackpot lottery when the game is in a variable probability state, both the common jackpot judgment value and the high-probability jackpot judgment value are used. The main ROM 42 stores effect judgment values ​​used in effect lotteries. In effect lotteries, a decision is made as to whether to execute reach effects. For this reason, effect lotteries can also be called reach lotteries.

[0051] The main ROM 42 stores a plurality of types of fluctuation patterns. The plurality of types of fluctuation patterns are associated with a fluctuation time from the start of a special game to the end of the special game. In other words, the fluctuation time of the special game is associated with the fluctuation pattern. Therefore, the fluctuation pattern can be said to be information capable of identifying the fluctuation time of the special game. In the gaming machine 10, the fluctuation pattern is determined, thereby determining the fluctuation time of the special game. The fluctuation pattern may be information capable of identifying some or all of the effect content of the effect game that is performed from the start of the special game to the end of the special game. The fluctuation patterns include, for example, a jackpot fluctuation pattern and a loss fluctuation pattern. The jackpot fluctuation pattern is associated with an effect content of the effect game that goes through a reach effect and finally displays a fixed jackpot pattern combination based on the effect patterns. The loss fluctuation pattern includes a no-reach-reach fluctuation pattern and a loss-reach-reach fluctuation pattern. The non-miss reach variation pattern is associated with a performance content of a performance game in which a losing symbol combination is finally confirmed and stopped without going through a reach performance, while the miss reach variation pattern is associated with a performance content of a performance game in which a losing symbol combination is finally confirmed and stopped after going through a reach performance.

[0052] The fluctuation patterns include fluctuation patterns that can be determined when the base state is high and fluctuation patterns that can be determined when the base state is low. The fluctuation patterns that can be determined when the base state is high and the fluctuation patterns that can be determined when the base state is low are partially or completely different. The fluctuation time determined for the fluctuation pattern that can be determined when the base state is high is shorter (or is often shorter) than the fluctuation time determined for the fluctuation pattern that can be determined when the base state is low. The fluctuation patterns include a fluctuation pattern for a first special game that can be determined when the first special game is executed, and a fluctuation pattern for a second special game that can be determined when the second special game is executed. The fluctuation pattern for the first special game and the fluctuation pattern for the second special game are partially or completely different.

[0053] The main RWM 43 is configured to be able to store various information that is rewritten as appropriate during operation of the gaming machine 10. Information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers. The main CPU 41 is configured to be able to input an operation signal that is output when the clear switch 45 is operated to the on state.

[0054] Various sensors SE1 to SE5 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE5 via a port. When a detection signal from the open sensor SE5 is input, the main CPU 41 stores control information (hereinafter referred to as a door open command) in an output buffer that can identify that the detection signal from the open sensor SE5 has been input, i.e., that the door element is open. The control information (control command) stored in the output buffer is output to the sub-board 50 in the next or subsequent timer interrupt processing. An information display panel 22 is connected to the main board 40. The main CPU 41 is able to control the display content of the information display panel 22 via a drive circuit. A first actuator A1 and a second actuator A2 are connected to the main board 40. The main CPU 41 is able to control the operation of the first actuator A1 and the operation of the second actuator A2 via the drive circuit.

[0055] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 executes its control program (sub-control program) to perform various processes (e.g., processes related to effects). The sub-ROM 52 stores the sub-control program, lottery tables used in lotteries, and judgment values. The sub-ROM 52 stores display effect data that can identify the mode (contents) of display effects. The sub-ROM 52 stores light-emitting effect data that can identify the mode (contents) of light-emitting effects. The sub-ROM 52 stores sound effect data that can identify the mode (contents) of sound effects. The sub-RWM 53 is configured to store various information that can be rewritten as needed during operation of the gaming machine 10. Examples of information stored in the sub-RWM 53 include flags, counters, and timers. The sub-board 50 is configured to generate random numbers. The random numbers may be hardware random numbers or software random numbers.

[0056] The sub-substrate 50 is connected to a decorative lamp 17, a speaker 18, and a performance display device 25. The sub-CPU 51 is capable of controlling the decorative lamp 17, the speaker 18, and the performance display device 25 via a drive circuit. In this embodiment, the sub-CPU 51 controls the performance devices among the decorative lamp 17, the speaker 18, and the performance display device 25 that serve as performance execution means, thereby realizing the function of performance control means that controls the performance execution means. An operation button BT is connected to the sub-substrate 50. The sub-CPU 51 is configured to be able to input, via a port, a detection signal that is output when the operation button BT is operated. A performance actuator EA is connected to the sub-substrate 50. The sub-CPU 51 is capable of controlling the operation of the performance actuator EA via a drive circuit. An original position sensor PS1 is connected to the sub-substrate 50. The sub-CPU 51 is configured to be able to input, via a port, a detection signal output by the original position sensor PS1. A performance position sensor PS2 is connected to the sub-substrate 50. The sub-CPU 51 is configured to be able to input the detection signal output by the performance position sensor PS2 via a port.

[0057] Next, the power supply unit 60 will be described. The power supply unit 60 converts a power supply voltage supplied from an external power source such as an amusement facility into a power supply voltage to be supplied to each of the boards 40, 50 and the launching device 70. The power supply unit 60 supplies power to each of the boards 40, 50 and the launching device 70 via a power supply line. The power supply unit 60 has a power switch 61. When the power switch 61 is switched from an off state to an on state, power supply to each of the boards 40, 50 and the launching device 70 begins. On the other hand, when the power switch 61 is switched from an on state to an off state, the power supply to each of the boards 40, 50 and the launching device 70 is cut off. Cutting off the power supply corresponds to stopping the power supply.

[0058] The power supply unit 60 includes a backup power supply 62. The backup power supply 62 supplies power to the main RWM 43 even after the power supply is interrupted. The main RWM 43 receives power from the backup power supply 62, allowing it to retain the contents stored in the main RWM 43 at the time the power supply is interrupted. For example, the main RWM 43 may be configured as a non-volatile memory capable of retaining stored contents even when the power supply is interrupted, thereby retaining the stored information even after the power supply is interrupted. The gaming machine 10 also includes a backup function. The backup function internally stores (backs up) various pieces of information related to game control even when the power supply from an external power source is interrupted, and restores game control based on the stored information when the power supply is resumed. In this embodiment, the main board 40 has the backup function. For example, the sub-board 50 may also have the backup function. The main RWM 43 is an example of a storage means capable of storing various pieces of information and configured to retain at least some of the stored information even after the power supply is interrupted.

[0059] Next, the launcher 70 will be described. The launching device 70 has a touch sensor 71. Although not shown, the launching device 70 also includes a ball feeding mechanism, a launching mechanism, and a launching drive circuit. The touch sensor 71 is connected to the launching drive circuit. When the touch sensor 71 is operated, a detection signal is output from the touch sensor 71, which is output to the launching drive circuit. Furthermore, when the touch sensor 71 is operated, the detection signal is output from the touch sensor 71 to the main CPU 41. In other words, the main CPU 41 can input the detection signal output from the touch sensor 71. When the main CPU 41 inputs the detection signal output from the touch sensor 71, the main CPU 41 stores control information (hereinafter referred to as a handle operation command) that can identify that the detection signal from the touch sensor 71 has been input, i.e., that the launching handle 16 has been operated, in an output buffer. Furthermore, although not shown, a handle volume is connected to the launching device 70. The launching drive circuit is configured to input a signal that can identify the amount of operation of the launching handle 16 detected by the handle volume. The handle volume is a variable resistor. The signal that can identify the amount of operation of the firing handle 16 is a voltage value that is sent to the firing drive circuit.

[0060] Here, various processes performed in the gaming machine 10 will be described. First, the main power cutoff process that is performed when the power supply is cut off will be described. In the main power cutoff process, the main CPU 41 performs backup processing of the main RWM 43. For example, the power supplied to the gaming machine 10 may be monitored within the power supply unit 60, and when a drop in the power supplied to the gaming machine 10 occurs, control information indicating that the power supply to the gaming machine 10 has been cut off may be output to the main CPU 41. This allows the main CPU 41 to recognize that the power supply to the gaming machine 10 has been cut off. In the backup processing, the main CPU 41 stores and retains in the main RWM 43 information such as registers and stack pointers in addition to various information stored in the main RWM 43. This backs up at least a portion of the information stored in the main RWM 43. For example, the information to be backed up includes a base state flag (described later) and a probability state flag (described later). For example, the information to be backed up includes various random number values ​​(random number information). The main CPU 41 then waits until the power supply is cut off.

[0061] Next, the main power-on process and the auxiliary power-on process that are performed when power supply starts will be described. When the main CPU 41 is started up by a startup process (boot process) accompanying the start of power supply, it first executes a main power-on process. In the main power-on process, whether or not to initialize the main RWM 43 (RWM clear) is controlled depending on the operating state of the clear switch 45 at the start of power supply. When the clear switch 45 is operated to the on state, the main CPU 41 executes an initialization process to initialize at least some of the information stored in the main RWM 43. In the initialization process, the main CPU 41 initializes the game information by storing initial information in each of the areas storing game information among various types of information in the memory area of ​​the main RWM 43. After completing the initialization process, the main CPU 41 terminates the main power-on process. On the other hand, when the clear switch 45 is in the off state, the main CPU 41 does not execute the initialization process, but instead returns to a state based on the backed-up memory contents of the main RWM 43, and terminates the main power-on process. Note that when the initialization process is executed, neither the special game nor the normal game is being executed or suspended, and the game returns to a state in which neither a jackpot game nor a normal game is being played. In the gaming machine 10, when the initialization process is executed, the gaming state is returned to the normal state. On the other hand, when the initialization process is not executed, the gaming state is returned to the state when the power supply was cut off based on the backed-up gaming information.

[0062] When the main CPU 41 ends the main power-on process, it stores a predetermined control command in the output buffer for the sub-board 50 based on the game information stored in the main RWM 43. Specifically, if an initialization process is executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as an initialization command) that can identify that the initialization process has been executed in the output buffer. On the other hand, if the initialization process is not executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as a return command) that can identify that the state will be restored to the state when the power supply was cut off in the output buffer. For example, if the main CPU 41 is to return to the state during a jackpot game upon the start of power supply, it stores a return command that can identify that the state will be restored to the state during a jackpot game in the output buffer.

[0063] When the secondary CPU 51 starts up through a startup process (boot process) associated with the start of power supply, it waits until it receives an initialization command or a restoration command from the main CPU 41. If the initialization command or restoration command is received, the secondary CPU 51 executes a secondary power-on process. During the secondary power-on process, whether or not the secondary RWM 53 is initialized (RWM cleared) is controlled depending on whether the initialization command or restoration command is received. Specifically, if an initialization command is received, the secondary CPU 51 initializes at least some of the information stored in the secondary RWM 53. For example, the secondary CPU 51 initializes the game information by storing the initial information in the area for storing game information among various types of information in the storage area of ​​the secondary RWM 53, thereby initializing at least some of the information stored in the secondary RWM 53. Furthermore, if an initialization command is received, the secondary CPU 51 controls the speaker 18 to output an initialization notification sound that indicates that the initialization process has been performed. If an initialization notification sound is received, the effect display device 25 may display an image that indicates that the initialization process has been performed. Thereafter, the secondary CPU 51 terminates the secondary power-on process. On the other hand, if a restoration command is input, the secondary CPU 51 returns based on the control information output from the main CPU 41 thereafter, and terminates the secondary power-on process. When an initialization command is input, it is possible to return to a state in which no effect game is being executed and neither the effect during jackpot play nor the effect during normal win play is being executed. On the other hand, when a restoration command is input, it is possible to return to the state when the power supply was cut off.

[0064] Next, we will explain various processes that the main CPU 41 executes based on the main control program. The main CPU 41 executes a special symbol input process, a special symbol start process, and the like as timer interrupt processes that are executed every predetermined control period (for example, 4 ms).

[0065] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 performs a first special symbol input process. After completing the first special symbol input process, the main CPU 41 performs a second special symbol input process. After completing the second special symbol input process, the main CPU 41 ends the special symbol input process.

[0066] In the first special symbol input process, the main CPU 41 determines whether a game ball has entered the first start hole 26 based on whether a detection signal has been input from the first start sensor SE1 (hereinafter referred to as the first input determination). If the determination result of the first input determination is negative, the main CPU 41 terminates the first special symbol input process. On the other hand, if the determination result of the first input determination is positive, the main CPU 41 determines whether the first special reserve number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the first reserve determination). If the determination result of the first reserve determination is negative, the main CPU 41 terminates the first special symbol input process. If the determination result of the first reserve determination is positive, the main CPU 41 adds 1 to the first special reserve number to update it. The main CPU 41 controls the information display panel 22 to display the updated first special reserve number. The main CPU 41 stores control information capable of identifying the updated first special reserve number (hereinafter referred to as the first reserve number command) in the output buffer.

[0067] Furthermore, if the result of the first hold determination is affirmative, the main CPU 41 acquires random numbers generated within the main board 40 and stores random number information based on the acquired random numbers in the main RWM 43. At this time, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for the first special game and the storage order of the random number information. In this embodiment, the execution of the first special game is suspended by storing the random number information for the first special game in the main RWM 43. The random number information may be the acquired random number itself, or information obtained by processing the random number using a predetermined method. For example, the random number may be a winning lottery random number used in a jackpot lottery, a pattern random number used to determine a special pattern, a variation pattern random number used to determine a variation pattern, or an effect lottery random number used in an effect lottery. Then, the main CPU 41 terminates the first special pattern input process.

[0068] In the second special symbol input process, the main CPU 41 determines whether a game ball has entered the second start port 27 based on whether a detection signal has been input from the second start sensor SE2 (hereinafter referred to as the second input determination). If the determination result of the second input determination is negative, the main CPU 41 terminates the special symbol input process. On the other hand, if the determination result of the second input determination is positive, the main CPU 41 determines whether the second special reserve number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the second reserve determination). If the determination result of the second reserve determination is negative, the main CPU 41 terminates the special symbol input process. On the other hand, if the determination result of the second reserve determination is positive, the main CPU 41 adds 1 to the second special reserve number to update it. The main CPU 41 controls the information display panel 22 to display the updated second special reserve number. In addition, the main CPU 41 stores control information capable of identifying the updated second special reserve number (hereinafter referred to as the second reserve number command) in the output buffer. Furthermore, if the determination result of the second reservation determination is positive, the main CPU 41 acquires a random number generated within the main board 40, stores random number information based on the acquired random number in the main RWM 43, and terminates the special symbol input process. At this time, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for the second special game and the storage order of the random number information. In this embodiment, by storing the random number information for the second special game in the main RWM 43, the execution of the second special game is suspended. Thereafter, the main CPU 41 terminates the second special symbol input process.

[0069] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start processing, the main CPU 41 determines whether a winning game is not being played and whether a special game is not being executed. If a winning game or a special game is being executed, the main CPU 41 terminates the special symbol start processing. On the other hand, if a winning game is not being played and a special game is not being executed, the main CPU 41 performs a second reservation determination to determine whether the second special reservation number is 1 or more. If the second reservation determination determines that the second special reservation number is 1 or more, the main CPU 41 performs second special symbol start processing related to the execution of the second special game. After performing the second special symbol start processing, the main CPU 41 terminates the special symbol start processing. If the second reservation determination determines that the second special reservation number is not 1 or more, the main CPU 41 performs a first reservation determination to determine whether the first special reservation number is 1 or more. If the first reservation determination determines that the first special reservation number is not 1 or more, the main CPU 41 terminates the special symbol start processing. When it is determined in the first reservation determination that the first special reservation number is 1 or more, the main CPU 41 performs a first special symbol start process related to the execution of the first special game. After performing the first special symbol start process, the main CPU 41 ends the special symbol start process.

[0070] Incidentally, if the second reservation determination determines that the second special reservation number is not 1 or more, and the first reservation determination determines that the first special reservation number is not 1 or more, the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify a standby state in the output buffer. However, from the time the standby command is stored in the output buffer until the special game is executed, the main CPU 41 does not store the standby command again in the output buffer, even if the first reservation determination determines that the first special reservation number is not 1 or more, and the second reservation determination determines that the second special reservation number is not 1 or more. In this embodiment, the standby state can be said to be a situation in which a special game is not being executed, that is, a situation in which a special game is not being executed. Also, the standby state can be said to be a situation in which a jackpot game has not been awarded, that is, a situation in which a jackpot game is not being executed.

[0071] Here, the first special symbol start process will be explained. In the first special symbol start processing, the main CPU 41 updates the first special reserve number stored in the main RWM 43 by subtracting 1. The main CPU 41 controls the information display panel 22 so that the updated first special reserve number is displayed. The main CPU 41 also stores a first reserve number command that can identify the updated first special reserve number in the output buffer. Next, the main CPU 41 reads out the earliest stored random number information from the main RWM 43 among the random number information for the first special game. Note that after reading out the earliest random number information, the main CPU 41 erases the earliest stored random number information from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery process.

[0072] In the jackpot lottery process, the main CPU 41 performs a jackpot lottery based on the value of a winning lottery random number that can be identified from the read random number information and the jackpot determination value stored in the main ROM 42. At this time, if the game is in a probability variable state, the main CPU 41 performs a jackpot lottery using a common jackpot determination value and a high probability jackpot determination value, while if the game is not in a probability variable state, the main CPU 41 performs a jackpot lottery using the common jackpot determination value. The main CPU 41 determines whether the value of the winning lottery random number matches the jackpot determination value and performs a jackpot lottery. In this embodiment, if the value of the winning lottery random number matches the jackpot determination value, the jackpot lottery is considered to have been won, and if the value of the winning lottery random number does not match the jackpot determination value, the jackpot lottery is considered to have been lost (not won). If the jackpot lottery is won, the main CPU 41 ends the jackpot lottery process and performs jackpot game processing. On the other hand, if the player does not win the big win lottery, the main CPU 41 ends the big win lottery process and performs a loss game process.

[0073] In the jackpot game processing in the first special symbol start processing, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. In this embodiment, the main CPU 41 determines the first jackpot symbol or the second jackpot symbol based on the value of the symbol random number. In the jackpot game processing, the main CPU 41 determines the jackpot fluctuation pattern based on the value of the fluctuation pattern random number that can be specified from the read random number information. For example, the main CPU 41 refers to information that can specify whether the game state is a low base state or a high base state (hereinafter referred to as a base state flag) among the information that can specify the game state stored in the main RWM 43. Then, for example, the main CPU 41 determines the jackpot fluctuation pattern depending on whether the game state is a low base state or a high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the jackpot game process, and stores the control information (hereinafter referred to as the symbol command) that can identify the determined special symbol and the control information (hereinafter referred to as the variation pattern command) that can identify the determined variation pattern in the output buffer. Then, the main CPU 41 ends the first special symbol start process.

[0074] In the loss game processing in the first special symbol start processing, the main CPU 41 determines a loss symbol. In the loss game processing, the main CPU 41 determines a loss variation pattern based on the value of a variation pattern random number that can be identified from the read random number information. In the loss game processing, the main CPU 41 performs a performance lottery based on the value of a performance lottery random number that can be identified from the read random number information and the performance judgment value stored in the main ROM 42. The main CPU 41 determines that the performance lottery has been won if the value of the performance lottery random number matches the performance judgment value, and determines that the performance lottery has not been won (not won) if the value of the performance lottery random number does not match. Based on the value of the variation pattern random number that can be identified from the read random number information, the main CPU 41 determines a loss-lead variation pattern if the performance lottery has been won, and determines a loss-lead variation pattern if the performance lottery has not been won. For example, the main CPU 41 references a base state flag and determines a loss variation pattern depending on whether the base state is low or high. After determining the special symbol and the variation pattern, the main CPU 41 ends the loss game process, stores the symbol command and the variation pattern command in the output buffer, and then ends the first special symbol start process.

[0075] Next, the second special symbol start process will be described. In the second special symbol start processing, the main CPU 41 updates the second special reserve number stored in the main RWM 43 by subtracting 1. The main CPU 41 controls the information display panel 22 so that the updated second special reserve number is displayed. The main CPU 41 also stores a second reserve number command that can identify the updated second special reserve number in the output buffer. Next, the main CPU 41 reads out the first-stored random number information from the main RWM 43 among the random number information for the second special game. After reading out the first-stored random number information, the main CPU 41 erases the first-stored random number information from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery process.

[0076] In the jackpot lottery processing in the second special symbol start processing, the main CPU 41 performs the same control as in the jackpot lottery processing in the first special symbol start processing. If the jackpot lottery is won in the jackpot lottery processing in the second special symbol start processing, the main CPU 41 ends the jackpot lottery processing and performs jackpot game processing. On the other hand, if the jackpot lottery is not won in the jackpot lottery processing in the second special symbol start processing, the main CPU 41 ends the jackpot lottery processing and performs loss game processing.

[0077] In the jackpot game processing in the second special symbol start processing, the main CPU 41 performs the same control as in the jackpot game processing in the first special symbol start processing described above. After determining the special symbol and variation pattern in the jackpot game processing in the second special symbol start processing, the main CPU 41 ends the jackpot game processing and stores the symbol command and variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start processing.

[0078] In the loss game processing in the second special symbol start processing, the main CPU 41 performs the same control as in the loss game processing in the first special symbol start processing described above. After determining the special symbol and variation pattern in the loss game processing in the second special symbol start processing, the main CPU 41 ends the loss game processing and stores the symbol command and variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start processing. In the following description, the variation pattern command stored in the output buffer in the first special symbol start processing may be referred to as the first variation pattern command, and the variation pattern command stored in the output buffer in the second special symbol start processing may be referred to as the second variation pattern command.

[0079] As described above, in the gaming machine 10, a jackpot lottery may be held when a special game is executed. In this embodiment, the main CPU 41 executes the jackpot lottery process, thereby realizing a function as a jackpot lottery means for holding a jackpot lottery. In this way, in this embodiment, the main CPU 41 realizes a function as a win lottery means for holding a win lottery. Also, in the gaming machine 10, the main CPU 41 determines a variation pattern, thereby determining the variation time of the special game. In this embodiment, the main CPU 41 realizes a function as a game time determination means for determining the variation time of the variation game.

[0080] When the special symbol start process is completed, the main CPU 41 performs a process separate from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that a special game is started. When a first special game is being executed, the main CPU 41 controls the light-emitting elements constituting the first special symbol display section 22a to light up in a lighting pattern corresponding to the execution of the first special game. Similarly, when a second special game is being executed, the main CPU 41 controls the light-emitting elements constituting the second special symbol display section 22b to light up in a lighting pattern corresponding to the execution of the second special game. In addition, the main CPU 41 measures a fluctuation time associated with the fluctuation pattern determined in the special symbol start process.

[0081] Then, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is displayed as a fixed stop when the variation time associated with the variation pattern has elapsed. When the variation time associated with the variation pattern has elapsed, the main CPU 41 stores a game end command in the output buffer. In this embodiment, the main CPU 41 performs control to execute the special game, thereby realizing the function of a variation game control means for executing the variation game.

[0082] Next, the big win processing performed by the main CPU 41 will be described. The main CPU 41 identifies the type of jackpot game based on the jackpot symbol determined in the special symbol start processing. Then, after the jackpot special game ends, the main CPU 41 performs jackpot processing and awards the identified jackpot game. Specifically, the main CPU 41 performs jackpot processing after the jackpot special game ends and the inter-variation interval has elapsed. The main CPU 41 awards the jackpot game by performing jackpot processing. In this way, when a jackpot is won in the jackpot lottery, the gaming machine 10 can award the jackpot game after the special game in which the jackpot was won ends. In other words, the gaming machine 10 is configured to award the jackpot game after the special game ends when a jackpot is won.

[0083] During jackpot processing, the main CPU 41 stores an opening command in the output buffer. After storing the opening command in the output buffer, the main CPU 41 counts the opening time. After the opening time has elapsed, the main CPU 41 performs processing to execute a round game. The main CPU 41 also controls the second actuator A2 to open the large prize opening 29, thereby starting the round game. After starting the round game, if the first open game termination condition or the second open game termination condition is met, the main CPU 41 controls the second actuator A2 to close the large prize opening 29, thereby ending the round game. The main CPU 41 repeatedly performs processing to execute a round game until the maximum number of round games set for the jackpot game has been completed. The main CPU 41 stores a round command in the output buffer each time a round game is started. When the final round game has ended, the main CPU 41 stores an ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it counts the ending time. When the ending time has elapsed, the main CPU 41 ends the big win process.

[0084] Next, a description will be given of the game state processing performed by the main CPU 41. In this embodiment, the main CPU 41 performs the game state processing, thereby realizing a function as a game state control means for controlling the game state.

[0085] When controlling to a non-probability variable state, the main CPU 41 sets the probability state flag to a value that can identify that the state is being controlled to a non-probability variable state. The main CPU 41 also stores control information (hereinafter referred to as a low-probability state command) that can identify that the state is being controlled to a non-probability variable state in the output buffer. Similarly, when controlling to a probability variable state, the main CPU 41 sets the probability state flag to a value that can identify that the state is being controlled to a probability variable state. The main CPU 41 also stores control information (hereinafter referred to as a high-probability state command) that can identify that the state is being controlled to a probability variable state in the output buffer. For example, after the first jackpot game is completed, the main CPU 41 sets the probability state flag to a value that can identify that the state is being controlled to a probability variable state. Meanwhile, after the second jackpot game is completed, the main CPU 41 sets the probability state flag to a value that can identify that the state is being controlled to a non-probability variable state.

[0086] When controlling to the low base state, the main CPU 41 sets a value that can specify that control is to be made to the low base state to the base state flag stored in the main RWM 43. Furthermore, the main CPU 41 stores control information that can specify that the state is the low base state (hereinafter referred to as the low base state command) in the output buffer. Incidentally, when a jackpot game is awarded, the main CPU 41 sets a value that can specify that control is to be made to the low base state to the base state flag. Furthermore, the main CPU 41 stores the low base state command in the output buffer.

[0087] When controlling to the high base state, the main CPU 41 sets the base state flag to a value that can identify that the game will be controlled to the high base state after the jackpot game ends. The main CPU 41 also stores control information (hereinafter referred to as a high base state command) that can identify that the game is in the high base state in the output buffer. Furthermore, the main CPU 41 updates information (hereinafter referred to as count information) that can identify the remaining number of special games to be controlled to the high base state after the jackpot game ends. At this time, the main CPU 41 updates the count information to identify that the game will be controlled to the high base state until the next jackpot game is awarded after the first jackpot game ends. Meanwhile, the main CPU 41 updates the count information to identify 100 times after the second jackpot game ends. After the second jackpot game ends, the main CPU 41 subtracts 1 from the number of times that can be identified from the count information each time the special game ends, and updates the count information. Then, when the number of times that can be identified from the count information after subtracting 1 reaches 0, the main CPU 41 controls to the low base state. Incidentally, when a jackpot game is awarded, the main CPU 41 updates and initializes the number of times that can be specified from the number of times information to 0. When the main CPU 41 updates the number of times information, it stores control information (hereinafter referred to as a number of times command) that can specify the number of times that can be specified from the updated number of times information in the output buffer.

[0088] In the gaming machine 10, the base state flag is set to a value that identifies control to a low base state, and the probability state flag is set to a value that identifies control to a low probability state, thereby controlling the gaming machine to the normal state. In other words, the main CPU 41 can control the gaming machine to the normal state by setting the base state flag to a value that identifies control to a low base state, and setting the probability state flag to a value that identifies control to a low probability state. In this way, the main CPU 41 can control gaming states including the normal state. Incidentally, when a jackpot game is awarded, the main CPU 41 sets the probability state flag to a value that identifies control to a non-probability variable state, and sets the base state flag to a value that identifies control to a low base state. Furthermore, the main CPU 41 stores the low probability state command in the output buffer, and stores the low base state command in the output buffer.

[0089] Next, the normal symbol input process performed by the main CPU 41 will be described. In the normal symbol input process, the main CPU 41 determines whether the gaming ball has passed through the gate 33 based on whether a detection signal has been input from the gate sensor SE4. If the gaming ball has not passed through the gate 33, the main CPU 41 terminates the normal symbol input process. On the other hand, if the gaming ball has passed through the gate 33, the main CPU 41 determines whether the normal reserve number stored in the main RWM 43 is less than the upper limit number. If the normal reserve number is not less than the upper limit number, the main CPU 41 terminates the normal symbol input process. If the normal reserve number is less than the upper limit number, the main CPU 41 updates the normal reserve number stored in the main RWM 43 by adding 1. The main CPU 41 also controls the information display panel 22 to display the updated normal reserve number. The main CPU 41 also stores control information (hereinafter referred to as the normal reserve number command) capable of identifying the updated normal reserve number in the output buffer. Next, the main CPU 41 acquires a normal winning lottery random number and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for a normal game and the storage order of the random number information. After that, the main CPU 41 ends the normal symbol input process.

[0090] Next, the normal symbol start process performed by the main CPU 41 will be described. In the normal symbol start processing, the main CPU 41 determines whether the execution conditions for the normal game are met. The main CPU 41 makes a positive determination when the normal win game is not being played and the normal game is not being played, and makes a negative determination when the normal win game is being played or the normal game is being played. If the execution conditions for the normal game are not met, the main CPU 41 terminates the normal symbol start processing. On the other hand, if the execution conditions for the normal game are met, the main CPU 41 determines whether the normal reserve number stored in the main RWM 43 is 1 or more. If the normal reserve number is not 1 or more, the main CPU 41 terminates the normal symbol start processing. If the normal reserve number is 1 or more, the main CPU 41 updates the normal reserve number stored in the main RWM 43 by subtracting 1. Furthermore, the main CPU 41 controls the information display panel 22 so that the updated normal reserve number is displayed. In addition, the main CPU 41 stores a normal reserve number command capable of specifying the updated normal reserve number in the output buffer.

[0091] Next, the main CPU 41 reads out the random number information for the normal game that was stored earliest from the main RWM 43. After reading out the earliest random number information, the main CPU 41 erases the earliest stored random number information from the main RWM 43. Next, the main CPU 41 determines whether or not a normal win is won based on the read random number information for the normal game and the normal win determination value stored in the main ROM 42. This process corresponds to a normal win lottery (normal win determination) to determine whether or not a normal win is won. For example, when the main CPU 41 is in a high base state, the main CPU 41 performs a normal win lottery with the winning probability in the high base state. When the main CPU 41 is in a low base state, the main CPU 41 performs a normal win lottery with the winning probability in the low base state. If a normal win is won, the main CPU 41 determines the normal win symbol to be derived in the normal game and the fluctuation time of the normal game. When the normal win is determined to be a non-win, the main CPU 41 determines the normal losing symbol to be derived in the normal game and the fluctuation time of the normal game. For example, the main CPU 41 determines the fluctuation time of the normal game depending on whether the state is a low base state or a high base state. After that, the main CPU 41 ends the normal symbol start process.

[0092] Then, the main CPU 41 executes the normal game by performing processing separate from the normal symbol start processing. Specifically, the main CPU 41 starts the normal game, and controls the information display panel 22 so that the normal symbol determined in the normal symbol start processing is displayed as a fixed stopped symbol when the variable time determined in the normal symbol start processing has elapsed. In addition, the main CPU 41 stores control information capable of identifying the start of execution of the normal game in the output buffer in conjunction with starting execution of the normal game.

[0093] Next, the normal winning process performed by the main CPU 41 will be described. After the normal game with a normal win ends, the main CPU 41 performs normal win processing. In the normal win processing, the main CPU 41 starts control to generate a normal win game depending on whether the state is the extended open state or the extended non-open state. Therefore, the main CPU 41 performs normal win processing to award a normal win. For example, in the normal win processing, when the base state is high, the main CPU 41 controls the first actuator A1 so that the second start port 27 is opened in the opening mode in the high base state. When the base state is low, the main CPU 41 controls the first actuator A1 so that the second start port 27 is opened in the opening mode in the low base state. In the opening mode in the high base state, the second start port 27 is opened more times in one normal win game, and the total time the second start port 27 is open is longer, compared to the opening mode in the low base state. For this reason, when the second starting hole 27 is opened in the opening mode in the high base state, it is easier to get a game ball to enter the second starting hole 27 than when the second starting hole 27 is opened in the opening mode in the low base state. In other words, when the base state is high, there is a higher advantage in getting a game ball to enter the second starting hole 27 than when the base state is low.

[0094] Next, the prize ball processing performed by the main CPU 41 will be described. When a detection signal from the first start sensor SE1 is input, the main CPU 41 controls the first start opening 26 to dispense a predetermined number of prize balls. When a detection signal from the second start sensor SE2 is input, the main CPU 41 controls the second start opening 27 to dispense a predetermined number of prize balls. When a detection signal from the count sensor SE3 is input, the main CPU 41 controls the large prize opening 29 to dispense a predetermined number of prize balls. In this manner, the main CPU 41 controls the number of game balls associated with the prize opening into which the game ball entered to be dispensed as prize balls. In this embodiment, the main CPU 41 performs prize ball processing and controls the dispense of game balls as prize balls, thereby awarding prize balls. In this embodiment, the main CPU 41 controls the dispense of game balls as prize balls, thereby realizing a function as a prize ball control means that controls the dispense of prize balls.

[0095] Next, various processes executed by the secondary CPU 51 based on the secondary control program will be described. When the secondary CPU 51 inputs a low probability state command, it sets the secondary probability state flag stored in the secondary RWM 53 to a value that can identify a non-probability variable state. When the secondary CPU 51 inputs a high probability state command, it sets the secondary probability state flag stored in the secondary RWM 53 to a value that can identify a probability variable state. Furthermore, when the secondary CPU 51 inputs a low base state command, it sets the secondary base state flag stored in the secondary RWM 53 to a value that can identify a low base state. When the secondary CPU 51 inputs a high base state command, it sets the secondary base state flag to a value that can identify a high base state. Furthermore, when the secondary CPU 51 inputs a count command, it updates the information stored in the secondary RWM 53 (hereinafter referred to as secondary count information) so as to be able to identify the remaining number of special games to be controlled to the high base state after the end of a jackpot game that can be identified from the command.

[0096] The secondary CPU 51 controls at least one of the various effect devices 17, 18, and 25 so as to execute an effect game or an effect associated with the effect game. Specifically, when the secondary CPU 51 inputs a variation pattern command, it controls the execution of an effect game. Furthermore, when executing an effect associated with an effect game, the secondary CPU 51 may be capable of controlling not only the various effect devices 17, 18, and 25 but also the effect actuator EA to operate the movable body 38.

[0097] In controlling the execution of the effect game, the sub-CPU 51 determines a symbol combination of effect symbols to be ultimately derived in the effect game based on the variable pattern command and the symbol command. If a jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines a jackpot effect symbol combination. If a losing symbol can be specified from the symbol command, the sub-CPU 51 determines a losing effect symbol combination. If a reach effect is to be executed, the sub-CPU 51 determines a losing effect symbol combination including a reach effect.

[0098] When controlling the execution of the effect game, the sub-CPU 51 controls the effect display device 25 so that the effect symbols are displayed variably and the effect game is started in response to the input of a variation pattern command. The sub-CPU 51 controls at least one of the various effect devices 17, 18, and 25 so that various effects are executed based on the variation pattern that can be specified from the variation pattern command. The sub-CPU 51 also temporarily stops and displays the symbol combination of the determined effect symbols at a predetermined timing. Thereafter, the sub-CPU 51 stops and displays the determined effect symbol combination in response to the input of a game end command. Note that the sub-CPU 51 may also time a variation time that can be specified from the variation pattern, regardless of the game end command, and stop and display the determined effect symbol combination in response to the passage of that variation time. In this case, the game end command may be omitted.

[0099] When a jackpot game is awarded, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an effect during the jackpot game is performed. Specifically, when an opening command is input, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an opening effect is performed. When a round command is input, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that a round effect is performed. When an ending command is input, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an ending effect is performed.

[0100] When an error notification effect capable of notifying an open error is not being executed, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an error notification effect is executed when a door open command is input. In this embodiment, the sub-CPU 51 controls the effect display device 25 so that an error notification effect is executed by displaying text information saying "The door is open." Furthermore, the sub-CPU 51 controls the speaker 18 so that an error notification effect is executed by outputting a voice saying "The door is open." Furthermore, if the door open command is no longer input while an error notification effect is being executed, the sub-CPU 51 ends the error notification effect when a predetermined allowable time (for example, 5 seconds) has elapsed without inputting the door open command.

[0101] When the sub-CPU 51 inputs a standby command, it controls the effect display device 25 so that a symbol display standby effect is executed. The sub-CPU 51 executes control related to the symbol display standby effect by controlling the effect display device 25 so that a symbol display standby effect is executed. When a variable pattern command is input while a symbol display standby effect is being executed, the sub-CPU 51 terminates the execution of the symbol display standby effect. In this case, the effect display device 25 terminates the symbol display standby effect and starts the effect game. In this way, in the gaming machine 10, when the execution of a special game is started during the execution of a symbol display standby effect, the symbol display standby effect ends.

[0102] Furthermore, when the first standby time has elapsed since the execution of the symbol display standby effect was started, the sub-CPU 51 controls the effect display device 25 to execute a logo effect. The sub-CPU 51 executes control related to the logo effect by controlling the effect display device 25 to execute a logo effect. If a variable pattern command is input while the logo effect is being executed, the sub-CPU 51 terminates the execution of the logo effect. In this case, the effect display device 25 ends the logo effect and starts a logo effect game. In this way, in the gaming machine 10, if the execution of a special game is started while the logo effect is being executed, the logo effect ends.

[0103] Furthermore, when a second standby time has elapsed since the start of the logo effect, the sub-CPU 51 controls the effect display device 25 to execute an animation standby effect. The sub-CPU 51 executes control related to the animation standby effect by controlling the effect display device 25 to execute an animation standby effect. If a variable pattern command is input while the animation standby effect is being executed, the sub-CPU 51 terminates the execution of the animation standby effect. In this case, the effect display device 25 terminates the animation standby effect and starts the effect game. Thus, in the gaming machine 10, if execution of a special game is started while the animation standby effect is being executed, the animation standby effect ends. Furthermore, when a third standby time has elapsed since the start of the animation standby effect, the sub-CPU 51 again executes control related to the symbol display standby effect. In the standby state, the sub-CPU 51 sequentially executes control related to the symbol display standby effect, control related to the logo effect, and control related to the animation standby effect.

[0104] In this embodiment, the secondary CPU 51 controls the decorative lamp 17 as light-emitting means, thereby realizing the function of light-emitting control means capable of controlling the light-emitting means. In this embodiment, the secondary CPU 51 controls the speaker 18 as sound output means, thereby realizing the function of sound output control means capable of controlling the sound output means. In this embodiment, the secondary CPU 51 controls the performance display device 25 as display means, thereby realizing the function of display control means capable of controlling the display means.

[0105] When power supply to the gaming machine 10 is started, the gaming machine 10 is controlled to an operation check mode in which the operation of the movable body 38 can be checked. In the operation check mode, the position of the movable body 38 can be changed between an original position 38a and an effect position 38b to check the operation of the movable body 38. In the operation check mode, when the operation button BT is operated when the movable body 38 is in the original position 38a, the movable body 38 moves to the effect position 38b, and the position of the movable body 38 is changed to the effect position 38b. On the other hand, in the operation check mode, when the operation button BT is operated when the movable body 38 is in the effect position 38b, the movable body 38 moves to the original position 38a, and the position of the movable body 38 is changed to the original position 38a. The operation check mode ends when an end condition of the operation check mode is satisfied. The end conditions of the operation check mode include an end condition that is satisfied when the execution of a special game is started. The end conditions of the operation check mode also include an end condition that is satisfied when the door member is closed. The conditions for ending the operation check mode also include a condition that is met when the firing handle 16 is operated.

[0106] As shown in FIGS. 4(a) and 4(b), when in the operation check mode, the performance display device 25 displays text information saying "Operation Check Mode," which identifies the operation check mode. Furthermore, when in the operation check mode, the performance display device 25 displays text information saying "The position of the movable part can be changed by operating the operation button," which identifies that the position of the movable body 38 can be changed by operating the operation button. As shown in FIG. 4(a), in this embodiment, the first state occurs when the operation check mode is active and the movable body 38 is in the original position 38a. In the following description, the first state occurs when the operation check mode is active and the movable body 38 is in the original position 38a. This may be referred to as "when the movable body 38 is in the original position 38a in the operation check mode" or "when in the first state." Furthermore, as shown in FIG. 4(b), in this embodiment, the second state occurs when the operation check mode is active and the movable body 38 is in the original position 38b. In the following description, when in the operation check mode and the position of the movable body 38 is the performance position 38b, this may be referred to as "when the position of the movable body 38 is the performance position 38b in the operation check mode" or "when in the second state." As shown in Figures 4(a) and 4(b), when in the operation check mode and the door element is open, an error notification performance is executed.

[0107] As described above, in the gaming machine 10, when the operation button BT is operated in the first state, the position of the movable body 38 is changed to the effect position 38b, and the gaming machine 10 transitions to the second state. That is, in this embodiment, the gaming machine 10 can transition to the second state by operating the operation button BT as a predetermined operation means. Also, as described above, in the gaming machine 10, when the operation button BT is operated in the second state, the position of the movable body 38 is changed to the original position 38a, and the gaming machine 10 transitions to the first state. That is, in this embodiment, the gaming machine 10 can transition to the first state by operating the operation button BT as a predetermined operation means.

[0108] As shown in FIG. 4(a), in the first state, the effect display device 25 displays a manufacturer image SG. The manufacturer image SG is an image including text information that can identify the manufacturer of the gaming machine 10. The manufacturer image SG may be an image of a logo that can identify the manufacturer. The manufacturer image SG corresponds to manufacturer information that can identify the manufacturer of the gaming machine. Therefore, in this embodiment, the effect display device 25 corresponds to a manufacturer information section that can display manufacturer information that can identify the manufacturer of the gaming machine. The manufacturer image SG includes a first manufacturer image SG1 and a second manufacturer image SG2. The first manufacturer image SG1 is smaller than the second manufacturer image SG2. In other words, the second manufacturer image SG2 is larger than the first manufacturer image SG1. In this embodiment, the first manufacturer image SG1 corresponds to the first manufacturer information. In this embodiment, the effect display device 25 corresponds to the first manufacturer information section that can display the first manufacturer information. In addition, in this embodiment, the second manufacturer image SG2 corresponds to the second manufacturer information. In this embodiment, the performance display device 25 corresponds to a second manufacturer information section capable of displaying second manufacturer information.

[0109] The first manufacturer image SG1 is displayed in the upper left display area of ​​the display area 25r of the effect display device 25. The display area where the first manufacturer image SG1 is displayed can also be considered as the first manufacturer information section. The second manufacturer image SG2 is displayed in the lower right display area of ​​the display area 25r of the effect display device 25. Specifically, the second manufacturer image SG2 is displayed in the display area behind the movable body 38 located at the original position 38a when viewed from the front. In FIG. 4(a), the second manufacturer image SG2 is shown with a dashed line for convenience of explanation. However, when viewed from the front, the movable body 38 located at the original position 38a is located closer to the player than the second manufacturer image SG2, so the second manufacturer image SG2 displayed on the effect display device 25 cannot be seen when viewed from the front. In other words, when in the first state, the second manufacturer image SG2 cannot be seen when viewed from the front. However, even in the first state, the second manufacturer image SG2 is displayed on the effect display device 25. In this way, when in the first state, the second manufacturer information is not visible when viewed from the front. The area where the second manufacturer image SG2 is displayed can also be considered as the second manufacturer information section. Note that when in the first state, the first manufacturer image SG1 displayed in the upper left display area of ​​the display area 25r of the performance display device 25 can be viewed from the front.

[0110] Also, in the first state, a brand image BG is displayed on the effect display device 25. The brand image BG is an image including text information that can identify the brand of the gaming machine 10. The brand image BG may be an image of a logo mark that can identify the brand. The brand image BG corresponds to brand information. The brand image BG is at least partially different from the manufacturer image SG. In other words, the brand information is at least partially different from the manufacturer information. In this embodiment, the effect display device 25 corresponds to a brand information unit that can display brand information.

[0111] For example, a brand may be a group company to which a manufacturer belongs. A group company is a series of companies that have capital ties, such as parent companies, subsidiaries, and affiliated companies, and even if there is no capital ties, they are treated as group companies if a related party holds a position that gives them influence over management, such as a representative or officer. For example, a brand may be a company that is called the main brand in a group of companies. In contrast, a manufacturer may be a company that is called a sub-brand that is different from the main brand in a group of companies. For example, a brand is a brand that can identify a group company, and does not necessarily have to be the company name. In contrast, a manufacturer may be the name of the company that manufactures gaming machines.

[0112] The brand image BG includes a first brand image BG1 and a second brand image BG2. The first brand image BG1 is the same size as the second brand image BG2. The first brand image BG1 and the second manufacturer image SG2 may be different sizes. In this embodiment, the first brand image BG1 corresponds to the first brand information. In this embodiment, the performance display device 25 corresponds to the first brand information section capable of displaying the first brand information. In this embodiment, the second brand image BG2 corresponds to the second brand information. In this embodiment, the performance display device 25 corresponds to the second brand information section capable of displaying the second brand information.

[0113] The first brand image BG1 is displayed in the lower left display area of ​​the display area 25r of the performance display device 25. The display area where the first brand image BG1 is displayed can also be considered as the first manufacturer information section. The second brand image BG2 is displayed in the upper right display area of ​​the display area 25r of the performance display device 25. The area where the second brand image BG2 is displayed can also be considered as the second brand information section. In the first state, the first brand image BG1 displayed in the lower left display area of ​​the display area 25r of the performance display device 25 can be seen when viewed from the front. In the first state, the second brand image BG2 displayed in the upper right display area of ​​the display area 25r of the performance display device 25 can be seen when viewed from the front.

[0114] As described above, in the first state, two manufacturer images SG, a first manufacturer image SG1 and a second manufacturer image SG2, are displayed on the effect display device 25. That is, in the gaming machine 10, the number of manufacturer images SG displayed in the first state is two. That is, in the present embodiment, if the number of manufacturer information items displayed in the first state is defined as a first number, the first number is "2." Also, in the first state, two brand images BG, a first brand image BG1 and a second brand image BG2, are displayed on the effect display device 25. That is, in the gaming machine 10, the number of brand images BG displayed in the first state is two. That is, in the present embodiment, if the number of brand information items displayed in the first state is defined as a second number, the second number is "2." In the present embodiment, the first number as the number of manufacturer information items displayed in the first state is the same as the second number as the number of brand information items displayed in the first state. The first number as the number of manufacturer information items displayed in the first state may be different from the second number as the number of brand information items displayed in the first state.

[0115] In the gaming machine 10, when the gaming machine is in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible when viewed from the front. That is, in the present embodiment, when the gaming machine is in the first state, the manufacturer information, the first brand information, and the second brand information are visible when viewed from the front. However, as described above, when the gaming machine is in the first state, the second manufacturer image SG2 is not visible when viewed from the front. Thus, in the gaming machine 10, when the gaming machine is in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible when viewed from the front, but the second manufacturer image SG2 is not visible. That is, in the present embodiment, when the gaming machine is in the first state, both the first manufacturer information and the brand information are visible when viewed from the front, but the second manufacturer information is not visible when viewed from the front. Thus, when the gaming machine is in the first state, there are cases where both the manufacturer image SG and the brand image BG are visible when viewed from the front. That is, in this embodiment, in the first state, there are cases where both the manufacturer information and the brand information can be viewed simultaneously when viewed from the front.

[0116] As shown in FIG. 4(b), in the second state, the manufacturer image SG is displayed on the performance display device 25. In the second state, both the first manufacturer image SG1 and the second manufacturer image SG2 are displayed on the performance display device 25. In the second state, the position of the movable body 38 moves to the performance position 38b, so that the second manufacturer image SG2 displayed in the display area at the bottom right of the display area 25r of the performance display device 25 becomes visible when viewed from the front. However, in the second state, the first manufacturer image SG1 (shown by a solid line in FIG. 4(b)) that is smaller than the first manufacturer image SG1 (shown by a two-dot chain line in FIG. 4(b)) displayed on the performance display device 25 in the first state is displayed on the performance display device 25. In the second state, the brand image BG is displayed on the performance display device 25. However, in the second state, the first brand image BG1 is not displayed on the performance display device 25. On the other hand, in the second state, the second brand image BG2 is displayed on the performance display device 25.

[0117] As described above, in the second state, two manufacturer images SG, a first manufacturer image SG1 and a second manufacturer image SG2, are displayed on the performance display device 25. That is, in this embodiment, the number of manufacturer images SG displayed in the second state is two. As described above, in this embodiment, the number of manufacturer images SG displayed in the first state is two. That is, in this embodiment, if the number of manufacturer information items displayed in the first state is a first number, the number of manufacturer information items displayed in the second state different from the first state is also the first number. Also, in the second state, the performance display device 25 does not display the first brand image BG1, but displays the second brand image BG2. That is, in this embodiment, the number of brand images BG displayed in the second state is one. As described above, in this embodiment, the number of brand images BG displayed in the first state is two. That is, in this embodiment, if the number of brand information items displayed in the first state is a second number, the number of brand information items displayed in the second state different from the first state is less than the second number. Therefore, when the gaming machine 10 transitions from the first state to the second state, the number of displayed brand images BG is reduced from 2. That is, in this embodiment, when the gaming machine 10 transitions from the first state to the second state, the number of displayed brand information is reduced from the second number.

[0118] In the gaming machine 10, when in the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visible when viewed from the front. That is, when in the second state, at least the manufacturer image SG out of the manufacturer image SG and the brand image BG is visible when viewed from the front. That is, in this embodiment, when in the second state different from the first state, at least the manufacturer information out of the manufacturer information and the brand information is visible when viewed from the front. Also, in the second state, the second manufacturer image SG2, which was not visible when viewed from the front in the first state, becomes visible. That is, when the gaming machine 10 transitions from the first state to the second state, the second manufacturer image SG2 becomes visible. However, when in the second state, the first manufacturer image SG1 is displayed on the effect display device 25 in the same way as in the first state, but the first manufacturer image SG1 is displayed smaller than in the first state. That is, in the gaming machine 10, when the state shifts from the first state to the second state, the size in which the first manufacturer image SG1 is displayed becomes smaller, and the visibility of the first manufacturer image SG1 decreases.

[0119] In the gaming machine 10, the first brand image BG1 is not displayed when in the second state. Therefore, when in the second state, the first brand image BG1 cannot be seen even when viewed from the front. In other words, the first brand image BG1, which was visible when viewed from the front in the first state, becomes invisible when the gaming machine 10 transitions to the second state, reducing its visibility. Thus, in the gaming machine 10, when transitioning from the first state to the second state, the visibility of the first brand image BG1 when viewed from the front is reduced compared to when in the first state. In other words, in this embodiment, when transitioning from the first state to the second state different from the first state, the visibility of the first brand information when viewed from the front is reduced compared to when in the first state. In the first state, when the first brand image BG1 and the second brand image BG2 are displayed on the effect display device 25 and the brand image BG is visible when viewed from the front, if the gaming machine 10 transitions to the second state, the second brand image BG2 continues to be displayed and is therefore visible, but the first brand image BG1 is not displayed and is therefore not visible. Thus, in the gaming machine 10, when the first brand image BG1 and the second brand image BG2 are displayed on the effect display device 25 and the brand image BG is visible when viewed from the front, if the gaming machine 10 transitions to the second state in the first state, the visibility of the brand image BG when viewed from the front decreases. That is, in this embodiment, if the gaming machine 10 transitions to the second state when the brand information is visible when viewed from the front in the first state, the visibility of the brand information when viewed from the front decreases.

[0120] As described above, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the second manufacturer image SG2 becomes visible. Meanwhile, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the visibility of the first manufacturer image SG1 in a frontal view decreases compared to when the gaming machine 10 is in the first state. Furthermore, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the visibility of the brand image BG in a frontal view decreases compared to when the gaming machine 10 is in the first state. In other words, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the second manufacturer image SG2 becomes visible, but the visibility of the first manufacturer image SG1 and the brand image BG in a frontal view decreases compared to when the gaming machine 10 is in the first state. In other words, in this embodiment, when the gaming machine 10 transitions from the first state to the second state different from the first state, the second manufacturer information becomes visible, but the visibility of the first manufacturer information and the brand information in a frontal view decreases compared to when the gaming machine 10 is in the first state.

[0121] Next, the control relating to the operation check mode will be described. After completing the secondary power-on process, the secondary CPU 51 controls the operation check mode. When in the operation check mode, the secondary CPU 51 controls the effect display device 25 so that the text information "Operation Check Mode" is displayed. Furthermore, when in the operation check mode, the secondary CPU 51 controls the effect display device 25 so that the text information "The position of the movable part can be changed by operating the operation button" is displayed. When the secondary CPU 51 receives a detection signal from the operation button BT while in the first state, it operates the movable body 38 to the effect position 38b and controls it to the second state. Similarly, when the secondary CPU 51 receives a detection signal from the operation button BT while in the second state, it operates the movable body 38 to the original position 38a and controls it to the first state. Furthermore, when the termination condition for the operation check mode is met while in the operation check mode, the secondary CPU 51 terminates the operation check mode. At this time, when the door element is closed and the position of the movable body 38 is the performance position 38b, the sub-CPU 51 moves the movable body 38 to the original position 38a and then ends the operation confirmation mode.

[0122] When in the first state, the sub-CPU 51 controls the performance display device 25 so that the first manufacturer image SG1 is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the first manufacturer image SG1 is displayed in the upper left display area of ​​the display area 25r. When in the first state, the sub-CPU 51 controls the performance display device 25 so that the second manufacturer image SG2 is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the second manufacturer image SG2 is displayed in the lower right display area of ​​the display area 25r. When in the first state, the sub-CPU 51 controls the performance display device 25 so that the first brand image BG1 is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the first brand image BG1 is displayed in the lower left display area of ​​the display area 25r. When in the first state, the sub-CPU 51 controls the performance display device 25 so that the second brand image BG2 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed in the upper right display area of ​​the display area 25r.

[0123] In the second state, the sub-CPU 51 controls the performance display device 25 to display the first manufacturer image SG1. At this time, the sub-CPU 51 controls the performance display device 25 to display a smaller first manufacturer image SG1 than in the first state. Furthermore, the sub-CPU 51 controls the performance display device 25 to display the first manufacturer image SG1 in the upper left display area of ​​the display area 25r. In the second state, the sub-CPU 51 controls the performance display device 25 to display the second manufacturer image SG2. At this time, the sub-CPU 51 controls the performance display device 25 to display the second manufacturer image SG2 in the lower right display area of ​​the display area 25r. In the second state, the sub-CPU 51 does not display the first brand image BG1. For example, when transitioning from the first state to the second state, the sub-CPU 51 controls the performance display device 25 to erase the display of the first brand image BG1. In the second state, the sub-CPU 51 controls the performance display device 25 to display the second brand image BG2. At this time, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed in the upper right display area of ​​the display area 25r.

[0124] In the gaming machine 10, after the operation check mode ends, the movable body 38 operates in response to the door member being opened. For example, if the middle frame 13 is opened and movable when the movable body 38 is in the original position 38a, the position of the movable body 38 operates to the performance position 38b. For example, if the front frame 14 is opened and movable when the movable body 38 is in the original position 38a, the position of the movable body 38 operates to the performance position 38b.

[0125] As shown in FIG. 5(a), when the front frame 14 of the gaming machine 10 is closed, the position of the movable body 38 is the original position 38a. When the front frame 14 is closed, the manufacturer image SG is displayed on the effect display device 25. At this time, the specific manufacturer image SGx from the manufacturer image SG is displayed on the effect display device 25. The specific manufacturer image SGx is displayed in the display area at the bottom right of the display area 25r of the effect display device 25. Specifically, the specific manufacturer image SGx is displayed in the display area behind the movable body 38 located at the original position 38a when viewed from the front. In FIG. 5(a), for convenience of explanation, the specific manufacturer image SGx is shown with a dashed line. However, when viewed from the front, the movable body 38 located at the original position 38a is located closer to the player than the specific manufacturer image SGx. Therefore, the specific manufacturer image SGx displayed on the effect display device 25 cannot be seen when viewed from the front. In other words, when the front frame 14 is closed, the specific manufacturer image SGx cannot be seen when viewed from the front. When the front frame 14 is closed, the brand image BG is displayed on the effect display device 25. At this time, a specific brand image BGx from among the brand images BG is displayed on the effect display device 25. The specific brand image BGx is displayed in the upper right display area of ​​the display area 25r of the effect display device 25. Because the movable body 38 is not positioned on the player's side of the specific brand image BGx, the specific brand image BGx displayed on the effect display device 25 can be viewed from the front. In this way, in the gaming machine 10, the specific brand image BGx can be viewed from the front at least when the movable body 38 is in the original position 38a. That is, in this embodiment, the brand information can be viewed from the front at least when the movable part is in the first position.

[0126] As shown in FIGS. 5(b) and 5(c), when the front frame 14 of the gaming machine 10 is open, the position of the movable body 38 is the effect position 38b. As shown in FIGS. 5(b) and 5(c), when the front frame 14 is open, an error notification effect is executed. As shown in FIG. 5(d), when the front frame 14 is opened, the display mode of the effect display device 25 first becomes a non-display mode for a first time period (30 seconds in this embodiment). After that, after being in the non-display mode for the first time period, the display mode of the effect display device 25 becomes a reduced display mode for a second time period (10 seconds in this embodiment). Furthermore, after being in the reduced display mode for the second time period, the display mode of the effect display device 25 becomes a non-display mode for a third time period. After being in the non-display mode for the third time period, the display mode of the effect display device 25 again becomes a non-display mode for the first time period. In this way, when the front frame 14 is open, the display mode of the performance display device 25 is repeated in sequence between a non-display mode for a first time period, a reduced display mode for a second time period, and a non-display mode for a third time period.

[0127] In addition, in the gaming machine 10, if a specific condition is met when the display mode of the effect display device 25 is in the reduced display mode, the display mode of the effect display device 25 changes to the non-display mode. At this time, the display mode of the effect display device 25 remains in the non-display mode without returning to the reduced display mode until the second time period has elapsed since the display mode was changed to the reduced display mode. Therefore, in the gaming machine 10, even if a specific condition is met when the display mode of the effect display device 25 is in the non-display mode, the display mode of the effect display device 25 does not change to the reduced display mode. In the gaming machine 10, the specific condition is met when the touch sensor 71 detects operation of the launch handle 16, that is, when the launch handle 16 is operated. In this way, the specific condition can be met as a result of operation of the launch handle 16 as a specific operation means.

[0128] As shown in FIG. 5(b), when the display mode of the effect display device 25 is the non-display mode, the specific manufacturer image SGx is displayed on the effect display device 25. When the display mode of the effect display device 25 is the non-display mode, the position of the movable body 38 is the effect position 38b, and therefore the specific manufacturer image SGx displayed in the display area at the bottom right of the display area 25r of the effect display device 25 is visible when viewed from the front. In this way, in the gaming machine 10, when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx is visible when viewed from the front. When the display mode of the effect display device 25 is the non-display mode, the specific brand image BGx is not displayed on the effect display device 25. In other words, when the display mode of the effect display device 25 is the non-display mode, the specific brand image BGx is not displayed, and the specific brand image BGx is not visible. When the display mode of the effect display device 25 is the non-display mode, of the specific manufacturer image SGx and the specific brand image BGx, only the specific manufacturer image SGx is visible. In the gaming machine 10, when the front frame 14 is open, the specific manufacturer image SGx is visible. That is, when the movable body 38 is at the performance position 38b, the specific manufacturer image SGx is visible in a front view. That is, in this embodiment, when the movable part is at the second position, the manufacturer information is visible in a front view.

[0129] As shown in FIG. 5(c), when the display mode of the effect display device 25 is the reduced display mode, the effect display device 25 displays a specific manufacturer image SGx. When the display mode of the effect display device 25 is the reduced display mode, the position of the movable body 38 is the effect position 38b, and therefore the specific manufacturer image SGx displayed in the display area at the bottom right of the display area 25r of the effect display device 25 becomes visible when viewed from the front. In this way, in the gaming machine 10, when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx is visible when viewed from the front. When the display mode of the effect display device 25 is the reduced display mode, the effect display device 25 displays a specific brand image BGx. In other words, when the display mode of the effect display device 25 is the reduced display mode, the specific brand image BGx is displayed and the specific brand image BGx is visible. However, when the front frame 14 is open and the display mode of the performance display device 25 is in the reduced display mode, a specific brand image BGx (shown by a solid line in Figure 5(c)) that is smaller than the specific brand image BGx (shown by a two-dot chain line in Figure 5(c)) displayed on the performance display device 25 when the front frame 14 is closed is displayed on the performance display device 25. In this way, when the front frame 14 is open and the position of the movable body 38 is at the performance position 38b, both the specific manufacturer image SGx and the specific brand image BGx may be visible. When the display mode of the performance display device 25 is in the reduced display mode, both the specific manufacturer image SGx and the specific brand image BGx can be viewed simultaneously when viewed from the front.

[0130] Thus, in the gaming machine 10, when the position of the movable body 38 is at the effect position 38b, there are cases where the display mode of the effect display device 25 is a non-display mode and cases where the display mode of the effect display device 25 is a reduced display mode. In other words, when the position of the movable body 38 is at the effect position 38b, there are cases where only the specific manufacturer image SGx of the specific manufacturer image SGx and the specific brand image BGx is visible, and cases where both the specific manufacturer image SGx and the specific brand image BGx are visible when viewed from the front. That is, in this embodiment, when the position of the movable part is at the second position, there are cases where only the manufacturer information of the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are visible simultaneously when viewed from the front.

[0131] As described above, in the gaming machine 10, a series of display mode changes, from a non-display mode for a first hour to a reduced-size display mode for a second hour, and then to a non-display mode for a third hour, constitutes one display mode switching pattern. In this single display mode switching pattern, the number of times that the display mode of the effect display device 25 becomes the reduced-size display mode and both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously viewed from the front is "one time." In contrast, in one display mode switching pattern, the number of times that the display mode of the effect display device 25 becomes the non-display mode and only the specific manufacturer image SGx of the specific manufacturer image SGx and the specific brand image BGx can be viewed is "two times." In other words, when the position of the movable body 38 is at the performance position 38b, the frequency with which only the specific manufacturer image SGx is visible out of the specific manufacturer image SGx and the specific brand image BGx is higher than the frequency with which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a frontal view when the position of the movable body 38 is at the performance position 38b. In other words, when the position of the movable part is at the second position, the frequency with which only the manufacturer information is visible out of the manufacturer information and the brand information is higher than the frequency with which both the manufacturer information and the brand information are simultaneously visible in a frontal view when the position of the movable part is at the second position. Furthermore, in one display mode switching pattern, the time during which the display mode of the performance display device 25 is in the non-display mode is at least 50 seconds (= the first time + the third time). In other words, in one display mode switching pattern, the proportion of times that the display mode of the performance display device 25 is in the non-display mode is at least "50 / 60." In contrast, in one display mode switching pattern, the time during which the display mode of the performance display device 25 becomes the reduced display mode is at most 10 seconds (= second time). In other words, in one display mode switching pattern, the proportion of the time during which the display mode of the performance display device 25 becomes the reduced display mode is at most "10 / 60".Thus, when the position of the movable body 38 is at the performance position 38b, the proportion of the specific manufacturer image SGx and the specific brand image BGx at which only the specific manufacturer image SGx is visible is greater than the proportion of the specific manufacturer image SGx and the specific brand image BGx at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front. In other words, when the position of the movable part is at the second position, the proportion of the manufacturer information and the brand information at which only the manufacturer information is visible is greater than the proportion of the manufacturer information and the brand information at which both the manufacturer information and the brand information are simultaneously visible when viewed from the front.

[0132] Furthermore, as described above, in the gaming machine 10, when a specific condition is met while the display mode of the effect display device 25 is in the reduced display mode, the display mode of the effect display device 25 changes to the non-display mode. Therefore, when the movable body 38 is positioned at the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx are visible, the launch handle 16 is operated and the specific condition is met. In this case, the display mode of the effect display device 25 changes to the non-display mode, the specific brand image BGx is no longer displayed, and only the specific manufacturer image SGx of the specific manufacturer images SGx and the specific brand images BGx is visible when viewed from the front. That is, this embodiment is configured so that when the movable body is positioned at the second position and both the manufacturer information and the brand information are simultaneously visible when viewed from the front, when a specific condition is met, only the manufacturer information of the manufacturer information and the brand information is visible when viewed from the front.

[0133] As described above, in the gaming machine 10, even if a specific condition is met when the display mode of the effect display device 25 is in the non-display mode, the display mode of the effect display device 25 does not change to the reduced display mode. For example, after a specific condition is met when the display mode of the effect display device 25 is in the reduced display mode and the display mode changes to the non-display mode, even if the specific condition is met again, the display mode of the effect display device 25 does not return to the reduced display mode. In other words, this embodiment is configured so that after the fulfillment of a specific condition triggers a situation in which only the manufacturer information out of the manufacturer information and brand information is visible when viewed from the front, even if the specific condition is met again, both the manufacturer information and the brand information are not simultaneously visible when viewed from the front.

[0134] Furthermore, when the front frame 14 is open and the position of the movable body 38 is at the performance position 38b, if the display mode of the performance display device 25 is in the non-display mode, the specific brand image BGx that was displayed when the front frame 14 was closed and the position of the movable body 38 was at the original position 38a cannot be seen. Therefore, when the front frame 14 transitions from a closed state to an open state, the position of the movable body 38 changes from the original position 38a to the performance position 38b, and the display mode of the performance display device 25 becomes the non-display mode, the specific brand image BGx cannot be seen, and the visibility of the specific brand image BGx decreases. Furthermore, when the front frame 14 is open and the position of the movable body 38 is at the performance position 38b, if the display mode of the performance display device 25 is in the reduced display mode, the specific brand image BGx that is smaller than the specific brand image BGx that was displayed when the front frame 14 was closed and the position of the movable body 38 was at the original position 38a can be seen. Therefore, when the front frame 14 transitions from a closed state to an open state, the position of the movable body 38 changes from the original position 38a to the rendering position 38b, and the display mode of the rendering display device 25 becomes a reduced display mode, the specific brand image BGx becomes smaller, and the visibility of the specific brand image BGx decreases. Thus, when the front frame 14 transitions from a closed state to an open state and the position of the movable body 38 changes from the original position 38a to the rendering position 38b, the visibility of the brand image BG decreases when viewed from the front. In other words, in this embodiment, when the position of the movable part changes from the first position to the second position, the visibility of the brand information decreases when viewed from the front. Furthermore, when the front frame 14 transitions from an open state to a closed state and the position of the movable body 38 changes from the rendering position 38b to the original position 38a, the specific manufacturer image SGx that was visible when viewed from the front becomes invisible. That is, in this embodiment, when the position of the movable part changes from the second position to the first position, the visibility of the manufacturer information in a front view decreases.

[0135] Next, the operation of the movable body 38 accompanying the opening or closing of the front frame 14 and the associated control will be described. When the position of the movable body 38 is at the original position 38a and no door open command has been input, the sub-CPU 51 controls the performance display device 25 so that a specific brand image BGx is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the specific brand image BGx is displayed in the display area at the top right of the display area 25r. Also, when the position of the movable body 38 is at the original position 38a and no door open command has been input, the sub-CPU 51 controls the performance display device 25 so that a specific manufacturer image SGx is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the specific manufacturer image SGx is displayed in the display area at the bottom right of the display area 25r.

[0136] When the secondary CPU 51 inputs a door open command when the movable body 38 is at the original position 38a, it moves the movable body 38 to the performance position 38b. After inputting a door open command when the movable body 38 is at the original position 38a, the secondary CPU 51, while inputting the door open command, sequentially executes control to set the display mode to a non-display mode for a first time period, control to set the display mode to a reduced display mode for a second time period, and control to set the display mode to a non-display mode for a third time period. When set to the non-display mode, the secondary CPU 51 does not display the specific brand image BGx. When set to the non-display mode, the secondary CPU 51 controls the performance display device 25 to display the specific manufacturer image SGx. At this time, the secondary CPU 51 controls the performance display device 25 to display the specific manufacturer image SGx in the display area at the bottom right of the display area 25r.

[0137] When the reduced display mode is selected, the sub-CPU 51 controls the performance display device 25 so that the specific brand image BGx is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the specific brand image BGx is displayed smaller than when the movable body 38 is in the original position. The sub-CPU 51 also controls the performance display device 25 so that the specific brand image BGx is displayed in the display area at the top right of the display area 25r. When the reduced display mode is selected, the sub-CPU 51 controls the performance display device 25 so that the specific manufacturer image SGx is displayed. At this time, the sub-CPU 51 controls the performance display device 25 so that the specific manufacturer image SGx is displayed in the display area at the bottom right of the display area 25r.

[0138] When the display mode of the effect display device 25 is in the reduced display mode, the sub-CPU 51 controls the display mode of the effect display device 25 to change to the non-display mode when a handle operation command is input. At this time, the sub-CPU 51 controls the specific brand image BGx that is being displayed to be erased so that the specific brand image BGx is not displayed. Also, if the door open command is no longer input when the position of the movable body 38 is the effect position 38b, the sub-CPU 51 moves the movable body 38 to the original position 38a.

[0139] Here, an example of the change in the display content of the performance display device 25 in the operation check mode will be explained based on Figures 6(a) and 6(b). As shown in FIG. 6(a), in the first state, the performance display device 25 displays a first manufacturer image SG1 and a second manufacturer image SG2. In the first state, the second manufacturer image SG2 is displayed in a display area on the back side of the movable body 38, which is located at the original position 38a when viewed from the front, and is not visible when viewed from the front. On the other hand, in the first state, the first manufacturer image SG1 is visible when viewed from the front. Also, in the first state, the performance display device 25 displays a first brand image BG1 and a second brand image BG2. And, in the first state, the first brand image BG1 and the second brand image BG2 are visible. Thus, in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible when viewed from the front. In the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible when viewed from the front, but the second manufacturer image SG2 is not visible. That is, in the first state, there are cases where both the manufacturer image SG and the brand image BG are visible when viewed from the front.

[0140] As shown in FIG. 6(b), in the second state, the performance display device 25 displays a first manufacturer image SG1 and a second manufacturer image SG2. In the second state, the performance display device 25 displays a first manufacturer image SG1 that is smaller than in the first state. In the second state, the movable body 38 is positioned at the performance position 38b, making the second manufacturer image SG2 visible when viewed from the front. In other words, in the second state, the first manufacturer image SG1 and the second manufacturer image SG2 are visible when viewed from the front. Also, in the second state, the performance display device 25 does not display the first brand image BG1, but displays the second brand image BG2. Therefore, in the second state, the first brand image BG1 is not visible, but the second brand image BG2 is visible. In this way, in the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visible when viewed from the front. In the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visible when viewed from the front, but the first brand image BG1 is not visible.

[0141] Furthermore, in the operation check mode, if the operation button BT is operated when the device is in the first state, the device transitions to the second state. Furthermore, in the operation check mode, if the operation button BT is operated when the device is in the second state, the device transitions to the first state. In this way, in the operation check mode, the device can be switched between the first state and the second state by operating the operation button BT.

[0142] In the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the second manufacturer image SG2 becomes visible. In other words, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the second manufacturer image SG2, which was previously invisible, becomes visible, and the visibility of the second manufacturer image SG2 improves. Conversely, in the gaming machine 10, when the gaming machine 10 transitions from the second state to the first state, the second manufacturer image SG2 becomes invisible. In other words, in the gaming machine 10, when the gaming machine 10 transitions from the second state to the first state, the second manufacturer image SG2, which was previously visible, becomes invisible, and the visibility of the second manufacturer image SG2 decreases. In addition, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the size at which the first manufacturer image SG1 is displayed decreases, and the visibility of the first manufacturer image SG1 decreases. Conversely, in the gaming machine 10, when the gaming machine 10 transitions from the second state to the first state, the size of the first manufacturer image SG1 displayed increases, improving the visibility of the first manufacturer image SG1. Furthermore, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the first brand image BG1 becomes unrecognizable. In other words, in the gaming machine 10, when the gaming machine 10 transitions from the first state to the second state, the first brand image BG1 becomes unrecognizable, reducing the visibility of the first brand image BG1. Conversely, in the gaming machine 10, when the gaming machine 10 transitions from the second state to the first state, the first brand image BG1 becomes recognizable. In other words, in the gaming machine 10, when the gaming machine 10 transitions from the second state to the first state, the first brand image BG1 becomes recognizable, improving the visibility of the first brand image BG1.

[0143] As shown in FIG. 6(a), in the first state, two manufacturer images SG, a first manufacturer image SG1 and a second manufacturer image SG2, are displayed on the effect display device 25. In the second state, two brand images BG, a first brand image BG1 and a second brand image BG2, are displayed on the effect display device 25. As shown in FIG. 6(b), in the second state, two manufacturer images SG, a first manufacturer image SG1 and a second manufacturer image SG2, are displayed on the effect display device 25. In the second state, only one brand image BG, the second brand image BG2, is displayed on the effect display device 25. In this way, in the gaming machine 10, even when transitioning from the first state to the second state, the number of manufacturer images SG displayed on the effect display device 25 remains the same. On the other hand, in the gaming machine 10, when transitioning from the first state to the second state, the number of brand images BG displayed on the effect display device 25 decreases. Conversely, in the gaming machine 10, when the game machine 10 transitions from the second state to the first state, the number of brand images BG displayed on the effect display device 25 increases.

[0144] Next, an example of the change in the position of the movable body 38 and the display content of the performance display device 25 will be described with reference to Figs. 7(a) to 7(c). As shown in FIG. 7(a), when the front frame 14 is closed, the position of the movable body 38 is the original position 38a. When the front frame 14 is closed, the performance display device 25 displays a specific manufacturer image SGx. When the front frame 14 is closed, the specific manufacturer image SGx is displayed in a display area on the back side of the movable body 38, which is located at the original position 38a when viewed from the front, and cannot be seen when viewed from the front. When the front frame 14 is closed, the performance display device 25 displays a specific brand image BGx. When the front frame 14 is closed, the specific brand image BGx is visible. In this way, when the front frame 14 is closed, the specific brand image BGx is visible when viewed from the front. When the front frame 14 is closed, the specific brand image BGx is visible when viewed from the front, and the specific manufacturer image SGx is not visible. That is, when the front frame 14 is closed and the position of the movable body 38 is at least the original position 38a, the brand image BG is visible when viewed from the front.

[0145] As shown in FIG. 7(b), when the front frame 14 is opened, the position of the movable body 38 becomes the performance position 38b. When the front frame 14 is opened, the display mode of the performance display device 25 becomes the non-display mode. When the front frame 14 is opened and in the non-display mode, the performance display device 25 displays the specific manufacturer image SGx. When the front frame 14 is opened and in the non-display mode, the position of the movable body 38 becomes the performance position 38b, so that the specific manufacturer image SGx can be seen when viewed from the front. When the front frame 14 is opened and in the non-display mode, the performance display device 25 does not display the specific brand image BGx.

[0146] When a first time has elapsed since the front frame 14 was opened and entered the non-display mode, the display mode of the performance display device 25 enters the reduced display mode. When the front frame 14 is open and in the reduced display mode, the performance display device 25 displays the specific manufacturer image SGx. When the front frame 14 is open and in the reduced display mode, the position of the movable body 38 is at the performance position 38b, making the specific manufacturer image SGx visible when viewed from the front. When the front frame 14 is open and in the reduced display mode, the performance display device 25 displays the specific brand image BGx. When the front frame 14 is open and in the reduced display mode, the performance display device 25 displays the specific manufacturer image SGx, which is smaller than when the front frame 14 is closed. In this way, even when the front frame 14 is open and the movable body 38 is at the performance position 38b, it may be possible to view both the specific manufacturer image SGx and the specific brand image BGx. In the gaming machine 10, when the position of the movable body 38 is the performance position 38b, there are cases where only the specific manufacturer image SGx is visible out of the specific manufacturer image SGx and the specific brand image BGx, and cases where both the specific manufacturer image SGx and the specific brand image BGx are visible.

[0147] Furthermore, when a second time has elapsed since the display mode of the performance display device 25 changed to the reduced display mode, the display content of the performance display device 25 changes back to the non-display mode. Additionally, when the launch handle 16 is operated while the display mode of the performance display device 25 is in the reduced display mode, the display content of the performance display device 25 changes back to the non-display mode. When the position of the movable body 38 is at the performance position 38b and both the specific manufacturer image SGx and the specific brand image BGx are visible, operating the launch handle 16 changes the display mode of the performance display device 25 to the non-display mode, and of the specific manufacturer image SGx and the specific brand image BGx, only the specific manufacturer image SGx is visible when viewed from the front. Regardless of whether the display mode of the performance display device 25 is in the non-display mode or the reduced display mode, when the front frame 14 is open, the position of the movable body 38 is at the performance position 38b, and the specific manufacturer image SGx is visible when viewed from the front.

[0148] In the gaming machine 10, when the front frame 14 is opened and the position of the movable body 38 changes from the original position 38a to the effect position 38b, the specific brand image BGx is not displayed, or the displayed specific brand image BGx becomes smaller, thereby reducing the visibility of the specific brand image BGx. Conversely, in the gaming machine 10, when the front frame 14 is closed and the position of the movable body 38 changes from the effect position 38b to the original position 38a, a new specific brand image BGx is displayed, or the displayed specific brand image BGx becomes larger, thereby improving the visibility of the specific brand image BGx. In the gaming machine 10, when the front frame 14 is opened and the position of the movable body 38 changes from the original position 38a to the effect position 38b, the specific manufacturer image SGx becomes visible when viewed from the front, thereby improving the visibility of the specific manufacturer image SGx. Conversely, in the gaming machine 10, when the front frame 14 is closed and the position of the movable body 38 changes from the performance position 38b to the original position 38a, the specific manufacturer image SGx becomes invisible when viewed from the front, and the visibility of the specific manufacturer image SGx decreases.

[0149] According to this embodiment, the following effects can be obtained. (1) At least when the position of the movable body 38 is at the presentation position 38b, the specific manufacturer image SGx is visible when viewed from the front. When the position of the movable body 38 changes from the presentation position 38b to the original position 38a, the visibility of the specific manufacturer image SGx when viewed from the front decreases. Therefore, when the position of the movable body 38 changes from the presentation position 38b to the original position 38a, it is possible to prevent players who do not need information about the manufacturer from focusing their attention on the specific manufacturer image SGx, and it is possible to provide information according to the situation.

[0150] (2) At least when the position of the movable body 38 is at the original position 38a, the specific brand image BGx is visible in a frontal view. When the position of the movable body 38 changes from the original position 38a to the performance position 38b, the visibility of the specific brand image BGx in a frontal view decreases. Therefore, when the position of the movable body 38 changes from the original position 38a to the performance position 38b, for example, the attention of an administrator who does not need information about the brand may be drawn to the specific brand image BGx, preventing the administrator from mistaking the specific brand image BGx for information about the manufacturer. Therefore, information can be provided according to the situation.

[0151] (3) When the position of the movable body 38 changes from the rendering position 38b to the original position 38a, the visibility of the specific manufacturer image SGx decreases when viewed from the front. When the position of the movable body 38 changes from the original position 38a to the rendering position 38b, the visibility of the specific brand image BGx decreases when viewed from the front. Thus, by positioning the movable body 38 at the original position 38a, the visibility of the specific manufacturer image SGx decreases, and by positioning the movable part at the rendering position 38b, the visibility of the specific brand image BGx decreases. Therefore, by changing the position of the movable body 38 depending on the situation, it is possible to provide information effectively according to the situation.

[0152] (4) When the movable body 38 is positioned at the performance position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front, operating the firing handle 16 makes only the specific manufacturer image SGx visible from the front out of the specific manufacturer image SGx and the specific brand image BGx. Therefore, when the specific brand image BGx is not required, operating the firing handle 16 makes it possible to view only the specific manufacturer image SGx. For example, when it is not possible to determine which of the specific brand image BGx and the specific manufacturer image SGx is the manufacturer image SG, operating the firing handle 16 makes the specific brand image BGx invisible and makes it possible to view the specific manufacturer image SGx.

[0153] (5) When the position of the movable body 38 is the performance position 38b, although there are cases where only the specific manufacturer image SGx of the specific manufacturer image SGx and the specific brand image BGx is visible, there are also cases where both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front. For this reason, by positioning the movable body 38 at the performance position 38b, it is possible to prevent the attention of an administrator who does not need information about the brand from shifting to the specific brand image BGx, while creating an opportunity to confirm information about the brand, and it is possible to prevent information about the brand from being inaccessible due to the position of the movable body 38 at the performance position 38b.

[0154] Furthermore, when the position of the movable body 38 is at the performance position 38b, the frequency with which only the specific manufacturer image SGx of the specific manufacturer image SGx and the specific brand image BGx is visible is higher than the frequency with which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a frontal view when the position of the movable body 38 is at the performance position 38b. Therefore, it is possible to prevent the attention of a manager who does not need information about the brand from shifting to the specific brand image BGx more frequently, while also preventing information about the brand from being inaccessible just because the position of the movable body 38 is at the performance position 38b.

[0155] Furthermore, when the movable body 38 is positioned at the rendering position 38b, the proportion of the specific manufacturer image SGx and the specific brand image BGx that can be viewed is greater than the proportion of the specific manufacturer image SGx and the specific brand image BGx that can be viewed simultaneously when viewed from the front. This increases the proportion of managers who do not need information about the brand who are prevented from shifting their attention to the specific brand image BGx, while also preventing managers from being unable to confirm information about the brand simply because the movable body 38 is positioned at the rendering position 38b.

[0156] (6) When the brand image BG is visible in a frontal view in a first state in which both the manufacturer image SG and the brand image BG may be simultaneously visible in a frontal view, transitioning to a second state in which at least the manufacturer image SG of the manufacturer image SG and the brand image BG is visible in a frontal view reduces the visibility of the brand image BG in a frontal view. The second state can be entered by operating the operation button BT. Therefore, if it is desired to reduce the visibility of the brand image BG in the first state, the operation button BT can be operated to enter the second state, reducing the visibility of the brand image BG, thereby providing information effectively according to the situation.

[0157] (7) When transitioning from a first state in which the number of manufacturer images SG displayed is a first number and the number of brand images BG displayed is a second number to a second state in which the number of manufacturer images SG displayed is the first number, the number of brand images BG displayed decreases from the second number. The second state can be reached by operating the operation button BT. Therefore, if it is desired to reduce attention to the brand images BG while in the first state, the operation button BT can be operated to transition to the second state, reduce the number of brand images BG displayed, and provide information effectively according to the situation.

[0158] (8) In the first state in which both the first manufacturer image SG1 and the brand image BG are visible when viewed from the front but the second manufacturer image SG2 is not, transitioning to the second state makes the second manufacturer image SG2 visible, while the visibility of the first manufacturer image SG1 and the brand image BG when viewed from the front is reduced compared to the first state. Therefore, if you want to reduce the visibility of the brand image BG or make the second manufacturer image SG2 visible when in the first state, you can transition to the second state by operating the operation button BT, thereby reducing the visibility of the brand image BG or making the second manufacturer image SG2 visible, thereby providing information effectively according to the situation.

[0159] (9) When the first state is in which the manufacturer image SG, the first brand image BG1, and the second brand image BG2 are all visible when viewed from the front, transitioning to the second state reduces the visibility of the first brand image BG1 when viewed from the front. When it is desired to reduce the visibility of the first brand image BG1 in the second state compared to the first state, the operation button BT is operated to transition to the second state, reducing the visibility of the first brand image BG1 and providing information effectively according to the situation.

[0160] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other within the scope of technical compatibility. The following methods may be used to reduce the visibility of the manufacturer image SG. For example, the visibility of the manufacturer image SG may be reduced by making a visible manufacturer image SG invisible. For example, the visibility of the manufacturer image SG may be reduced by reducing the number of visible manufacturer images SG. For example, the visibility of the manufacturer image SG may be reduced by reducing the size of the visible manufacturer images SG. For example, the visibility of the manufacturer image SG may be reduced by making a portion of the manufacturer image SG invisible when viewed from the front. For example, to make a portion of the manufacturer image SG invisible when viewed from the front, an image different from the manufacturer image SG may be displayed superimposed on the player's side of the manufacturer image SG. For example, to make a portion of the manufacturer image SG invisible when viewed from the front, the movable body 38 may be positioned so that it overlaps the manufacturer image SG when viewed from the front. For example, the visibility of the manufacturer image SG may be reduced by displaying an image different from the manufacturer image SG. For example, the visibility of the manufacturer image SG may be reduced by increasing the number of images displayed separately from the manufacturer image SG. For example, if an image other than the manufacturer image SG is displayed, attention is distracted from the manufacturer image SG, resulting in a reduction in the visibility of the manufacturer image SG. For example, the visibility of the manufacturer image SG may be reduced by issuing a warning about addiction while the manufacturer image SG is displayed. For example, the visibility of the manufacturer image SG may be reduced by issuing an error notification while the manufacturer image SG is displayed. Note that, to improve the visibility of the manufacturer image SG, a method opposite to the method for reducing the visibility of the manufacturer image SG described above may also be employed. For example, the visibility of the manufacturer image SG may be improved by increasing the number of visible manufacturer images SG. For example, the visibility of the manufacturer image SG may be improved by increasing the size of the visible manufacturer images SG.

[0161] The following methods may be used to reduce the visibility of the brand image BG. For example, the visibility of the brand image BG may be reduced by making a visible brand image BG invisible. For example, the visibility of the brand image BG may be reduced by reducing the number of visible brand images BG. For example, the visibility of the brand image BG may be reduced by reducing the size of the visible brand images BG. For example, the visibility of the brand image BG may be reduced by making a portion of the brand image BG invisible when viewed from the front. For example, to make a portion of the brand image BG invisible when viewed from the front, an image different from the brand image BG may be displayed superimposed on the player's side of the brand image BG. For example, to make a portion of the brand image BG invisible when viewed from the front, the movable body 38 may be positioned so that it overlaps the brand image BG when viewed from the front. For example, to make a portion of the brand image BG invisible when viewed from the front, the visibility of the brand image BG may be reduced by displaying an image different from the brand image BG. For example, the visibility of the brand image BG may be reduced by increasing the number of images displayed separately from the brand image BG. For example, if an image other than the brand image BG is displayed, attention is distracted from the brand image BG, resulting in a reduction in the visibility of the brand image BG. For example, the visibility of the brand image BG may be reduced by issuing a warning about addiction while the brand image BG is displayed. For example, the visibility of the brand image BG may be reduced by issuing an error notification while the brand image BG is displayed. Note that, to improve the visibility of the brand image BG, a method opposite to the above-described method for reducing the visibility of the brand image BG may also be employed. For example, the visibility of the brand image BG may be improved by increasing the number of visible brand images BG. For example, the visibility of the brand image BG may be improved by increasing the size of the visible brand images BG.

[0162] The following methods may be used to make information invisible when viewed from the front. For example, a component (e.g., a movable body 38, a role-playing device, a front frame 14, a door component) may be positioned closer to the player than the displayed information, so that the information displayed behind that component becomes invisible. The component here corresponds to the movable part. For example, the information may be made invisible by not displaying the information itself.

[0163] In the above embodiment, for example, the second manufacturer image SG2 is displayed in the display area behind the movable body 38, which is located at the original position 38a in a front view, making the second manufacturer image SG2 invisible in a front view. This only means that the second manufacturer image SG2 is invisible in a front view; if the viewing angle is changed, the second manufacturer image SG2 can be viewed. Therefore, not being visible in a front view does not necessarily mean that it is invisible, but also includes images that become visible by changing the viewing angle. Furthermore, being visible in a front view does not mean that it is visible regardless of how the viewing angle is changed.

[0164] When the movable body 38 is positioned at the performance position 38b, the brand image BG may be invisible. For example, when the movable body 38 is positioned at the performance position 38b, the brand image BG may be displayed in a display area on the back side of the movable body 38, which is positioned at the performance position 38b when viewed from the front. The brand image BG may be configured to be invisible when viewed from the front. Furthermore, when the movable body 38 is positioned at the performance position 38b, the manufacturer image SG may be invisible. For example, when the movable body 38 is positioned at the performance position 38b, the manufacturer image SG may be displayed in a display area on the back side of the movable body 38, which is positioned at the performance position 38b when viewed from the front. The manufacturer image SG may be configured to be invisible when viewed from the front. For example, when the movable body 38 is positioned at the performance position 38b, the manufacturer image SG may not be displayed on the performance display device 25, and the manufacturer image SG may be invisible when viewed from the front.

[0165] When the movable body 38 is in the original position 38a, the manufacturer image SG may be invisible. For example, when the movable body 38 is in the original position 38a, the manufacturer image SG may not be displayed on the performance display device 25, and the manufacturer image SG may not be visible when viewed from the front. Furthermore, when the movable body 38 is in the original position 38a, the brand image BG may be invisible. For example, when the movable body 38 is in the original position 38a, the brand image BG may be displayed in a display area on the back side of the movable body 38, which is located in the original position 38a when viewed from the front. The brand image BG may be invisible when viewed from the front. For example, when the movable body 38 is in the original position 38a, the brand image BG may not be displayed on the performance display device 25, and the brand image BG may not be visible when viewed from the front.

[0166] The visibility of the manufacturer image SG in a front view may be configured not to decrease when the position of the movable body 38 changes from the effect position 38b to the original position 38a. For example, the visibility of the manufacturer image SG in a front view may be configured not to change even when the position of the movable body 38 changes from the effect position 38b to the original position 38a. For example, the visibility of the manufacturer image SG in a front view may be improved when the position of the movable body 38 changes from the effect position 38b to the original position 38a.

[0167] The visibility of the brand image BG in a frontal view may be configured not to decrease when the position of the movable body 38 changes from the original position 38a to the performance position 38b. For example, the visibility of the brand image BG in a frontal view may be configured not to change even when the position of the movable body 38 changes from the original position 38a to the performance position 38b. For example, the visibility of the brand image BG in a frontal view may be improved when the position of the movable body 38 changes from the original position 38a to the performance position 38b.

[0168] When the movable body 38 is positioned at the performance position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a frontal view, even if the operation means serving as the specific operation means is operated, both the specific manufacturer image SGx and the specific brand image BGx may be configured to be simultaneously visible in a frontal view. For example, when the movable body 38 is positioned at the performance position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a frontal view, even if the launch handle 16 is operated, it may be configured so that, of the specific manufacturer image SGx and the specific brand image BGx, only the specific manufacturer image SGx is not visible in a frontal view.

[0169] When the movable body 38 is positioned at the performance position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front, operating an operation means other than the firing handle 16 may make only the specific manufacturer image SGx of the specific manufacturer image SGx and the specific brand image BGx visible when viewed from the front. The operation means other than the firing handle 16 may be, for example, the operation button BT, the locking mechanism SA, or an operation means that can be operated by opening a door member.

[0170] When the movable body 38 is positioned at the rendering position 38b, it may be possible to either view only the specific manufacturer image SGx out of the specific manufacturer image SGx and the specific brand image BGx, or view both the specific manufacturer image SGx and the specific brand image BGx simultaneously when viewed from the front. For example, when the movable body 38 is positioned at the rendering position 38b, it may be possible to view only the specific manufacturer image SGx out of the specific manufacturer image SGx and the specific brand image BGx. For example, when the movable body 38 is positioned at the rendering position 38b, it may be possible to view both the specific manufacturer image SGx and the specific brand image BGx simultaneously when viewed from the front.

[0171] The frequency with which only the specific manufacturer image SGx, out of the specific manufacturer image SGx and the specific brand image BGx, is visible when the movable body 38 is positioned at the performance position 38b may be the same as the frequency with which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front when the movable body 38 is positioned at the performance position 38b. The frequency with which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front when the movable body 38 is positioned at the performance position 38b may be higher than the frequency with which only the specific manufacturer image SGx, out of the specific manufacturer image SGx and the specific brand image BGx, is visible when the movable body 38 is positioned at the performance position 38b.

[0172] When the position of the movable body 38 is at the performance position 38b, the proportion of the specific manufacturer image SGx and the specific brand image BGx at which only the specific manufacturer image SGx is visible may be the same as the proportion of the specific manufacturer image SGx and the specific brand image BGx at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible when viewed from the front. When the position of the movable body 38 is at the performance position 38b, the proportion of the specific manufacturer image SGx and the specific brand image BGx at which only the specific manufacturer image SGx is visible may be greater than the proportion of the specific manufacturer image SGx and the specific brand image BGx at which only the specific manufacturer image SGx is visible.

[0173] In the first state, both the manufacturer image SG and the brand image BG do not have to be visible at the same time when viewed from the front. For example, in the first state, only the manufacturer image SG may be visible from the manufacturer image SG and the brand image BG. In other words, in the first state, at least the manufacturer image SG may be visible from the manufacturer image SG and the brand image BG. For example, in the first state, only the brand image BG may be visible from the manufacturer image SG and the brand image BG. In other words, in the first state, at least the brand image BG may be visible from the manufacturer image SG and the brand image BG.

[0174] In the second state, both the manufacturer image SG and the brand image BG do not have to be visible at the same time when viewed from the front. For example, in the second state, only the manufacturer image SG may be visible from the manufacturer image SG and the brand image BG. In other words, in the second state, at least the manufacturer image SG may be visible from the manufacturer image SG and the brand image BG. For example, in the second state, only the brand image BG may be visible from the manufacturer image SG and the brand image BG. In other words, in the second state, at least the brand image BG may be visible from the manufacturer image SG and the brand image BG.

[0175] When the brand image BG is visible in a frontal view in the first state, transitioning to the second state may not reduce the visibility of the brand image BG in a frontal view. For example, when the brand image BG is visible in a frontal view in the first state, transitioning to the second state may not change the visibility of the brand image BG in a frontal view. For example, when the brand image BG is visible in a frontal view in the first state, transitioning to the second state may improve the visibility of the brand image BG in a frontal view.

[0176] The number of manufacturer images SG displayed in the first state may not be the same as the number of brand images BG displayed in the first state. For example, the number of manufacturer images SG displayed in the first state may be greater than the number of brand images BG displayed in the first state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of brand images BG displayed in the first state. The number of manufacturer images SG displayed in the first state may not be the same as the number of manufacturer images SG displayed in the second state. In other words, the number of manufacturer images SG displayed may be configured to change when transitioning from the first state to the second state. For example, the number of manufacturer images SG displayed in the first state may be greater than the number of manufacturer images SG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of manufacturer images SG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be the same as the number of brand images BG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of brand images BG displayed in the second state.

[0177] The number of brand images BG displayed in the first state does not have to be greater than the number of brand images BG displayed in the second state. For example, the number of brand images BG displayed in the first state may be the same as the number of brand images BG displayed in the second state. In other words, even when transitioning from the first state to the second state, the number of brand images BG displayed does not have to change from the number of brand images BG displayed in the first state. For example, the number of brand images BG displayed in the first state may be less than the number of brand images BG displayed in the second state. In other words, when transitioning from the first state to the second state, the number of brand images BG displayed may be configured to increase from the number of brand images BG displayed in the first state.

[0178] In the first state, either one or both of the first manufacturer image SG1 and the second manufacturer image SG2 may be visible. Alternatively, neither the first manufacturer image SG1 nor the second manufacturer image SG2 may be visible in the first state. Alternatively, either one or both of the first brand image BG1 and the second brand image BG2 may be visible in the first state. Alternatively, neither the first brand image BG1 nor the second brand image BG2 may be visible in the first state. For example, in the first state, portions of the manufacturer image SG, the first brand image BG1, and the second brand image BG2 may be visible when viewed from the front.

[0179] When transitioning from the first state to the second state, the visibility of the first manufacturer image SG1 when viewed from the front may not be reduced compared to when in the first state. For example, the size of the first manufacturer image SG1 may not change when transitioning from the first state to the second state, so that the visibility of the first manufacturer image SG1 when viewed from the front may not change from when in the first state. For example, when transitioning from the first state to the second state, the first manufacturer image SG1 may be displayed larger than in the first state, so that the visibility of the first manufacturer image SG1 when viewed from the front may be improved compared to when in the first state. For example, when transitioning from the first state to the second state, the first manufacturer image SG1 may not be displayed, so that the visibility of the first manufacturer image SG1 when viewed from the front may be reduced compared to when in the first state.

[0180] When transitioning from the first state to the second state, the visibility of the brand image BG in a frontal view may not decrease compared to when the display is in the first state. For example, even when transitioning from the first state to the second state, the brand image BG may continue to be displayed, and the visibility of the brand image BG in a frontal view may not change from when the display is in the first state. For example, when transitioning from the first state to the second state, more brand images BG may be displayed than in the first state, and the visibility of the brand image BG in a frontal view may be improved compared to when the display is in the first state. For example, when transitioning from the first state to the second state, the brand image BG may not be displayed, and the brand image BG that was visible in the first state may become invisible. For example, when transitioning from the first state to the second state, the visibility of the first brand image BG1 in a frontal view may not decrease compared to when the display is in the first state. For example, even when transitioning from the first state to the second state, the first brand image BG1 may continue to be displayed, and the visibility of the first brand image BG1 when viewed from the front may not change from that of the first state. For example, when transitioning from the first state to the second state, the first brand image BG1 may be displayed in an area visible when viewed from the front, larger than in the first state, so that the visibility of the first brand image BG1 when viewed from the front may be improved compared to that in the first state.

[0181] The predetermined operating means operated to transition from the first state to the second state may be different from the predetermined operating means operated to transition from the second state to the first state. For example, the first state may be transitioned to the second state by operating the operating button BT, and the second state may be transitioned to the first state by operating the launch handle 16. The predetermined operating means may be either the launch handle 16 or the operating button BT, or another operating means. The first state may not be transitioned to by operating the predetermined operating means. For example, the first state may be transitioned to when a predetermined time has elapsed since the second state was entered. Similarly, the second state may not be transitioned to by operating the predetermined operating means. For example, the second state may be transitioned to when a predetermined time has elapsed since the first state was entered. For example, the first state may be transitioned to when a game ball launched by operating the launch handle 16 enters the starting hole 26, 27, thereby executing a special game. Similarly, for example, the second state may be transitionable when the game ball launched by operating the launch handle 16 enters the starting hole 26, 27 and a special game is executed.

[0182] The termination conditions for the operation check mode may be some of the termination conditions for the operation check mode described above. The termination conditions for the operation check mode may be different from the termination conditions for the operation check mode described above. For example, the termination conditions for the operation check mode may include a termination condition that is met when the prize ball payout condition is met.

[0183] The gaming machine 10 does not have to be controllable to the operation check mode. Furthermore, the operation check mode does not have to be configured to be controlled in response to the start of power supply. For example, the operation check mode may be configured to be controlled by opening a door member. For example, the operation check mode may be controlled by operating an operating means that can be operated by opening the door member.

[0184] The movable body 38 may be configured to perform an initial operation when power supply is started. The initial operation of the movable body 38 may be configured to internally check the operation of the movable body 38. After the initial operation of the movable body 38 is performed, the movable body 38 may be controlled to enter an operation check mode. Furthermore, the initial operation of the movable body 38 may be performed after the operation check mode is completed.

[0185] The number of manufacturer information units may be one or more. The manufacturer information unit is not limited to the performance display device 25. Furthermore, if there are multiple manufacturer information units, the configurations targeted by the manufacturer information units do not necessarily have to be the same. For example, some of the multiple manufacturer information units may be performance display device 25, and the others may have a configuration different from the performance display device 25. Similarly, the number of brand information units may be one or more. The brand information unit is not limited to the performance display device 25. Furthermore, if there are multiple brand information units, the configurations targeted by the brand information units do not necessarily have to be the same. For example, some of the multiple brand information units may be performance display device 25, and the others may have a configuration different from the performance display device 25.

[0186] The manufacturer information may be any one of the first manufacturer image SG1, the second manufacturer image SG2, and the specific manufacturer image SGx exemplified in the above embodiment. The manufacturer information is not limited to the manufacturer image SG exemplified in the above embodiment. For example, the manufacturer information corresponding to the information that can identify the manufacturer does not have to be an image displayed on the effect display device 25. For example, an image displayed on an image display device other than the effect display device 25 may be the information that can identify the manufacturer. Furthermore, the manufacturer information is not limited to these. The "information that can identify the manufacturer" described in this specification may also be referred to as "manufacturer information." For example, the manufacturer information does not have to be an image, but may be a seal (sticker). In this case, the location where the seal (sticker) is affixed can be considered as the manufacturer information section. For example, the manufacturer information may be printed text information. In this case, the location where the text information is printed can be considered as the manufacturer information section. The manufacturer information may constitute a part of the design of the gaming machine 10. In this case, the design can be considered as the manufacturer information section.

[0187] The brand information may be any one of the first brand image BG1, the second brand image BG2, and the specific brand image BGx exemplified in the above embodiment. The brand information is not limited to the brand image BG exemplified in the above embodiment. For example, a logo effect can be considered as brand information, and the effect display device 25 on which the logo effect is executed can be considered as the brand information section. For example, brand information corresponding to information that can identify a brand does not have to be an image displayed on the effect display device 25. For example, an image displayed on an image display device other than the effect display device 25 can be used as the brand identifiable information. Furthermore, the brand information is not limited to these. The "information that can identify a brand" described in this specification can also be referred to as "brand information." For example, the brand information does not have to be an image, but can be a sticker. In this case, the location where the sticker is affixed can be considered as the brand information section. For example, the brand information can be printed text information. In this case, the location where the text information is printed can be considered as the brand information section. The brand information may constitute a part of the design of the gaming machine 10. In this case, the design can be considered as the brand information section. For example, the brand design BD can be regarded as brand information, and the design of the brand design BD can be regarded as the brand information part.

[0188] The gaming machine may not have a manufacturer certificate stamp SS affixed. The location where the manufacturer certificate stamp SS is affixed may also be changed. For example, the gaming machine may have a manufacturer certificate stamp SS affixed to a door member such as the front frame 14. For example, when the logo effect is being executed on the effect display device 25 and the front frame 14 is in the closed position, both the manufacturer certificate stamp SS and the logo effect may be visible simultaneously when viewed from the front. For example, when the front frame 14 is in the closed position, both the manufacturer certificate stamp SS and the brand design BD may be visible simultaneously when viewed from the front.

[0189] The gaming machine may not have a brand design BD. The design of the brand design BD may also be changed. The location of the brand design BD on the front frame 14 may also be changed. For example, the brand design BD may be displayed in a location that becomes visible when a door member such as the front frame 14 is opened.

[0190] When the front frame 14 is in the closed position, the logo may be configured to be more visible from directions other than the front than when viewed from the front. Also, when the front frame 14 is in the closed position, the brand design BD may be configured to be more visible from directions other than the front than when viewed from the front.

[0191] Brand information may be information that identifies the same company while at least part of the manufacturer information is different. Either ○○○ Co., Ltd. or ○○○ Co., Ltd. may be used as brand information, and the other as manufacturer information. Either a logo mark or a company name may be used as brand information, and the other as manufacturer information.

[0192] In the above embodiment, the degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering second starting hole 27 may be different from the degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering first starting hole 26. For example, the ratio for determining the type of jackpot or the types of jackpot that can be determined may be different for winning a jackpot in a jackpot lottery triggered by a ball entering second starting hole 27 and winning a jackpot in a jackpot lottery triggered by a ball entering first starting hole 26.

[0193] In the above embodiment, the second special game is executed with priority over the first special game. However, the first and second special games may be executed in the order in which they were suspended, regardless of their type. The first special game may also be executed with priority over the second special game. Alternatively, the first and second special games may be executed simultaneously. For example, a game corresponding to the first special game may be executed in a low base state, while a game corresponding to the second special game may be executed in a high base state.

[0194] The above-described embodiments may be applied to gaming machines that perform a small jackpot lottery in addition to a jackpot lottery. Generally, if a small jackpot is won in the small jackpot lottery, a small jackpot symbol is displayed as a fixed symbol in a special game, and the small jackpot game is awarded after the special game ends. The small jackpot lottery may be configured to be held only when a ball enters either the first starting slot 26 or the second starting slot 27, or may be held regardless of whether the ball enters the first starting slot 26 or the second starting slot 27. The small jackpot symbol is one of the results obtained in the special game when a jackpot is not won. The gaming machine of the above-described embodiments may be embodied as a gaming machine that can be controlled to a state (so-called small jackpot rush) in which the number of times (frequency) a small jackpot is won per unit time or the number of times (frequency) a small jackpot game is awarded per unit time is increased compared to the normal state. In gaming machines that are capable of holding a small win lottery in addition to a big win lottery, both the big win lottery and the small win lottery can be considered as winning lotteries, and both the big win game and the small win game can be considered as winning games.In addition, in gaming machines that are capable of holding a small win lottery in addition to a big win lottery, only the big win lottery out of the big win lottery and the small win game can be considered as winning lottery, and only the big win game out of the big win game and the small win game can be considered as winning game.

[0195] In gaming machines that perform small win lotteries, there may be multiple types of small win symbols. The type of small win game may vary depending on the type of small win symbol displayed as a fixed stop in the special game. For example, when the type of small win game is different, the manner in which the large prize opening is performed in the small win game may be different. The large prize opening that opens in the large win game and the large prize opening that opens in the small win game may be the same or different. Additionally, the period during which the high base state can be controlled may be determined by the number of times the small win lottery is won or the number of times a small win game is awarded. The number of times a small win game is awarded may be one or two or more.

[0196] Gaming machines that can be controlled to a high probability state include those that maintain the high probability state until the next jackpot is awarded, those that maintain the high probability state until a jackpot lottery is won (falling machines), and those that maintain the high probability state until a predetermined number of special games are completed (ST machines). Pachinko gaming machines that can be controlled to a high probability state include those that maintain the high probability state when a game ball passes through a specific area (V high probability machines). The gaming machine of the above embodiment may be embodied as a gaming machine with any of these specifications. It may also be a gaming machine with a specification that combines the above-mentioned falling machine and V high probability machines. V high probability machines have a specification that includes a single large prize slot to trigger a specific round of play. V high probability machines have a specification that includes multiple large prize slots, including a large prize slot (V prize slot) that opens in a specific round of play and large prize slots that open in rounds other than the specific round of play, to trigger a specific round of play. The above embodiment may be embodied in any V-variable machine.

[0197] Even if a jackpot is not won, the game machine may be configured to be controlled to a high base state based on the number of times the special game has been played. For example, the above embodiment may be applied to a gaming machine that is controlled to a low-probability, high-base state when the number of times the special game has been played in a non-probability variable state reaches a predetermined number.

[0198] Even if a jackpot is not won, the game machine may be configured to be controllable to a high base state based on the fixed stop display of a special symbol (e.g., a chance symbol) different from the jackpot symbol in a special game. The chance symbol here is different from the jackpot symbol and also different from the miss symbol. Furthermore, the chance symbol is different from the small win symbol. For example, the above embodiment may be applied to a gaming machine that is controlled to a low-probability, high-base state when a chance symbol is fixed and displayed in a special game during a normal state.

[0199] The gaming machine 10 does not necessarily have to include a locking mechanism SA. In the gaming machine 10, the door element can be opened or closed by operating the locking mechanism SA. That is, in the gaming machine 10, the door element can be moved from a closed position to an open position by operating the locking mechanism SA, and the door element can be moved from an open position to a closed position by operating the locking mechanism SA. If the door element is considered to be a movable part, the position in which the door element (e.g., the front frame 14) is closed may be considered as a first position, and the position in which the door element (e.g., the front frame 14) is open may be considered as a second position. For example, in the gaming machine 10, the front frame 14 can be moved from a closed position to an open position by operating the locking mechanism SA, and the front frame 14 can be moved from an open position to a closed position by operating the locking mechanism SA. If the front frame 14 is considered to be a movable part, the position in which the front frame 14 is closed may be considered as a first position, and the position in which the front frame 14 is open may be considered as a second position. The predetermined operating means may be a location that is operated (touched) to open the door member. For example, the predetermined operating means may be a part or all of the front frame 14, or may be the locking mechanism SA.

[0200] The above-described embodiment may be applied to a slot machine. The slot machine includes a rectangular box-shaped main cabinet and a door member that covers the opening of the main cabinet. The slot machine is equipped with a locking mechanism, similar to the gaming machine 10. In the slot machine, the locking mechanism can be unlocked and the door member can be opened by operating the locking mechanism. In other words, the door member can be opened by operating the locking mechanism. The door member in the slot machine corresponds to the door member of the gaming machine 10 or the front frame 14 of the gaming machine 10. The positions that the door member can take in the slot machine include at least a closed position and an open position. In the slot machine, when the door member is opened, for example, the reels housed in the main cabinet can be viewed from the front. In the slot machine, when the door member is opened, for example, the main circuit board housed in the main cabinet can be viewed from the front. As a result, when the door member of the slot machine is in the open position, the character information printed on the main board (40) that identifies the manufacturer becomes visible when viewed from the front. Similarly, when the door member of the slot machine is in the open position, the character information printed on the main board case that identifies the manufacturer becomes visible when viewed from the front. Conversely, when the door member of the slot machine is closed, for example, the main board housed in the main cabinet becomes invisible when viewed from the front. As a result, when the door member of the slot machine is changed from the open position to the closed position, the visibility of the character information printed on the main board (40) that identifies the manufacturer decreases when viewed from the front. Similarly, when the door member of the slot machine is changed from the open position to the closed position, the visibility of the character information printed on the main board case that identifies the manufacturer decreases. For example, a MAXBET button, a 1BET button, a settlement button, a medal slot, a start lever, and a stop button are provided on the front side of the door member of the slot machine. The operation means operable in a slot machine include at least a MAXBET button, a 1BET button, a settlement button, a start lever, and a stop button. Any one or more of these operation means may be the specific operation means in the slot machine.

[0201] In a slot machine, the bet amount (also called the number of bets) can be set by operating the MAXBET button, the 1BET button, or by inserting a medal. In a slot machine, after setting the bet amount, operating the start lever causes multiple reels to spin. In a slot machine, after multiple reels have spun, operating the stop button stops the corresponding reel. Then, in a slot machine, when all reels have stopped spinning, a prize may be awarded according to the symbol combination that stopped. In a slot machine, a manufacturer's certificate stamp SS is affixed to the front side of the door member. Therefore, when the door member is in the closed position, the manufacturer's certificate stamp SS is visible from the front. On the other hand, when the door member is in the open position, the manufacturer's certificate stamp SS is invisible from the front. As a result, when the door member is moved from the closed position to the open position, the visibility of the manufacturer's certificate stamp SS decreases. For example, the manufacturer certificate stamp SS may be the first manufacturer information, and the portion to which the manufacturer certificate stamp SS is affixed may be the first manufacturer information section. In this case, for example, character information that can identify the manufacturer and is printed on the main board may be the second manufacturer information, and the portion on which the character information is printed may be the second manufacturer information section. Alternatively, character information that can identify the manufacturer and is printed on the main board case may be the second manufacturer information, and the portion on which the character information is printed may be the second manufacturer information section.

[0202] In a slot machine, a variable game may be executed on the effect display device 25 separately from a variable game executed using reels. For example, the variable game executed on the effect display device 25 may be executed in conjunction with the variable game executed using reels. In a slot machine, the effect display device 25 may be configured to execute a series of effects including a logo effect when in a standby state, as in the above embodiment. That is, a slot machine may be configured to execute a logo effect. Similarly, in a slot machine, the effect display device 25 may be configured to execute a warning about addiction when in a standby state. In a slot machine, the effect display device 25 may be attached to a door member. Therefore, at least when the door member is in a closed position, the logo effect is visible when viewed from the front. When the door member is opened, the visibility of the display content of the effect display device 25 when viewed from the front, i.e., the visibility of the display area of ​​the effect display device 25 when viewed from the front, decreases. As a result, when a logo effect is being executed on the effect display device 25, for example, if the position of the door element changes from a closed position to an open position, the visibility of the logo effect when viewed from the front decreases. In other words, when the logo effect is visible when the door element is in the closed position and the position of the door element changes to an open position, the visibility of the logo effect when viewed from the front decreases. For example, in a slot machine, when a logo effect is being executed on the effect display device 25 and the door element is closed, both the manufacturer certificate stamp SS and the logo effect are simultaneously visible when viewed from the front. In this way, when the door element is in the closed position, both the manufacturer certificate stamp SS and the logo effect may be simultaneously visible when viewed from the front. Naturally, when a logo effect is not being executed, the logo effect cannot be seen when viewed from the front, even when the door element is in the closed position. In other words, when the door element is in the open position, the manufacturer certificate stamp SS and at least the manufacturer certificate stamp SS of the logo effect are visible when viewed from the front.

[0203] When a logo effect is being performed on the effect display device 25 and the door element is in the closed position, the number of pieces of information relating to the manufacturer displayed is one of the manufacturer certificate stamps SS, and the number of pieces of information relating to the brand displayed is one of the logo effects. In other words, when a logo effect is being performed on the effect display device 25 and the door element is in the closed position, both the manufacturer certificate stamps SS and the logo effect are visible when viewed from the front, but the character information printed on the main board that can identify the manufacturer is not visible. For example, when a logo effect is being performed on the effect display device 25 and the door element is in the open position, the number of pieces of information relating to the manufacturer displayed may be one of the character information printed on the main board that can identify the manufacturer. On the other hand, when a logo effect is being performed on the effect display device 25 and the door element is in the open position, the logo effect is not visible when viewed from the front. Therefore, when the situation shifts from when the logo performance is being performed on the performance display device 25 and the door element is in a closed position to when the logo performance is being performed on the performance display device 25 and the door element is in an open position, the character information printed on the main board that identifies the manufacturer becomes visible. On the other hand, when the situation shifts from when the logo performance is being performed on the performance display device 25 and the door element is in a closed position to when the logo performance is being performed on the performance display device 25 and the door element is in an open position, the visibility of the manufacturer certificate stamp SS and the logo performance when viewed from the front decreases. The decrease in visibility here refers to a decrease in visibility from when the logo performance is being performed on the performance display device 25 and the door element is in a closed position. Furthermore, when the situation shifts from when the logo performance is being performed on the performance display device 25 and the door element is in a closed position to when the logo performance is being performed on the performance display device 25 and the door element is in an open position, the number of brand-related information displayed decreases from one.

[0204] The door element of the slot machine may be configured to display a brand design BD, similar to the gaming machine 10. In this case, for example, when a logo effect is being executed on the effect display device 25 and the door element is in the closed position, the manufacturer certificate stamp SS, the logo effect, and the brand design BD are visible when viewed from the front. When the door element is in the open position, the brand design BD is not visible when viewed from the front. Therefore, when the situation shifts from when a logo effect is being executed on the effect display device 25 and the door element is in the closed position to when a logo effect is being executed on the effect display device 25 and the door element is in the open position, the visibility of the logo effect when viewed from the front decreases. Similarly, when the situation shifts from when a logo effect is being executed on the effect display device 25 and the door element is in the closed position to when a logo effect is being executed on the effect display device 25 and the door element is in the open position, the visibility of the brand design BD when viewed from the front decreases. The reduced visibility referred to here means a reduced visibility when a logo effect is being executed on the effect display device 25 and the door element is in the closed position. For example, the logo effect may be the first brand information, and the effect display device 25 on which the logo effect is executed may be the first brand information unit. In this case, for example, the brand design BD may be the second brand information, and the design that becomes the brand design BD may be the second brand information unit.

[0205] The slot machine may include, as the brand information, information about the brand that becomes visible when the door member is opened. The slot machine may be configured so that when the door member is in the open position, both the text information printed on the main board and the brand information that becomes visible when the door member is opened are simultaneously visible when viewed from the front. In the slot machine, the effect display device 25 may be configured to be stored in the main cabinet rather than attached to the door member. The brand information that becomes visible when the door member is opened may be a logo effect executed by the effect display device 25 stored in the main cabinet. When the door member is open and both the text information printed on the main board and the brand information that becomes visible when the door member is opened are visible when viewed from the front, if a specific condition is met, only the manufacturer information among the manufacturer information and the brand information may be visible when viewed from the front.

[0206] The slot machine may be a gaming machine that uses gaming media other than medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. Alternatively, the gaming medium may be managed by data (information). The slot machine may be a so-called managed gaming machine. That is, the slot machine may be a smart slot (also known as a smart slot). That is, the slot machine may be a medalless gaming machine. A medalless gaming machine may be configured to store the number of medals in possession, including medals loaned from a slot unit, as data (information) instead of or in addition to credits. The number of medals in possession is also called balls or medals in possession. Medals in a medalless gaming machine can also be called virtual media. The virtual media corresponds to gaming value.

[0207] The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called Sumapachi). A smart pachinko gaming machine is sometimes called a managed gaming machine. Like the gaming machine 10, a smart pachinko gaming machine is configured to be able to launch gaming balls into the gaming area 21. Meanwhile, a smart pachinko gaming machine manages the number of gaming balls owned by a player using electronic data. Physical gaming balls can be launched into the gaming area 21 by consuming gaming balls (gaming value) managed as electronic data. In such a smart pachinko gaming machine, when gaming balls are awarded as prize balls, they are awarded based on electronic data. That is, gaming balls as gaming media may not only be physical, but also be managed as electronic data. Similarly, gaming value may be physical or managed as electronic data.

[0208] In the above embodiment, the sub-substrate 50 may be used as a sub-general control substrate, and a display control substrate dedicated to controlling the performance display device 25, a light-emitting control substrate dedicated to controlling the decorative lamps 17, a sound control substrate dedicated to controlling the speakers 18, and a movable body control substrate dedicated to controlling the movable body 38 may be provided separately from the sub-substrate 50. The movable parts do not have to be electrically operable. For example, the movable parts may be operable by operation. Such a sub-general control substrate and a substrate controlling other performances may be included in the sub-substrate. Furthermore, the main CPU 41 of the main substrate 40 and the sub-CPU 51 of the sub-substrate 50 may be mounted on a single substrate. The display control substrate, light-emitting control substrate, sound control substrate, and movable body control substrate may be combined in any manner to form a single or multiple substrates.

[0209] The information display panel 22 may be provided with a remaining number display unit that displays the number of prize balls remaining to be paid out to the player. The information display panel 22 may be provided with a round number display unit that displays the number of rounds of play during a jackpot game. Furthermore, the various display units of the information display panel 22 do not need to be provided on the same member (in the above embodiment, the information display panel 22); for example, some or all of the display units may be provided on a member separate from the other display units.

[0210] Next, the technical ideas that can be understood from the above-described embodiment and other examples will be additionally described below. (A-1) A gaming machine comprising: a movable part; a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; and a brand information section capable of displaying brand information that is at least partially different from the manufacturer information; wherein the positions that the movable part can take include at least a first position and a second position that is different from the first position; when at least the position of the movable part is in the second position, the manufacturer information is visible when viewed from the front; and when the position of the movable part changes from the second position to the first position, the visibility of the manufacturer information when viewed from the front decreases.

[0211] (A-2) A gaming machine described in the technical idea (A-1) in which the brand information is visible when viewed from the front at least when the position of the movable part is in the first position, and when the position of the movable part changes from the first position to the second position, the visibility of the brand information when viewed from the front decreases.

[0212] (A-3) A gaming machine described in technical idea (A-1) or technical idea (A-2), in which, when the position of the movable part is at the second position, there are cases where only the manufacturer information of the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are visible simultaneously when viewed from the front, and the frequency with which only the manufacturer information of the manufacturer information and the brand information is visible when the position of the movable part is at the second position is higher than the frequency with which both the manufacturer information and the brand information are visible simultaneously when viewed from the front when the position of the movable part is at the second position.

[0213] (A-4) A gaming machine described in technical idea (A-1) or technical idea (A-2), in which, when the position of the movable part is in the second position, there are cases where only the manufacturer information of the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are visible simultaneously when viewed from the front, and when the position of the movable part is in the second position, the proportion of the manufacturer information and the brand information where only the manufacturer information is visible is greater than the proportion where both the manufacturer information and the brand information are visible simultaneously when viewed from the front.

[0214] (B-1) A gaming machine comprising: a movable part; a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; and a brand information section capable of displaying brand information that is at least partially different from the manufacturer information, wherein the positions that the movable part can take include at least a first position and a second position that is different from the first position, and wherein at least when the position of the movable part is in the first position, the brand information is visible when viewed from the front, and when the position of the movable part changes from the first position to the second position, the visibility of the brand information when viewed from the front decreases.

[0215] (B-2) A gaming machine described in technical idea (B-1) that is equipped with a specific operating means that can be operated, and when the position of the movable part is in the second position, both the manufacturer information and the brand information may be visible simultaneously when viewed from the front, and when the position of the movable part is in the second position and both the manufacturer information and the brand information are visible simultaneously when viewed from the front, when a specific condition is met, only the manufacturer information of the manufacturer information and the brand information becomes visible when viewed from the front, and the specific condition can be met by operating the specific operating means.

[0216] (B-3) A gaming machine described in technical idea (B-1) or technical idea (B-2), in which, when the position of the movable part is at the second position, there are cases where only the manufacturer information of the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are visible simultaneously when viewed from the front, and the frequency with which only the manufacturer information of the manufacturer information and the brand information is visible when the position of the movable part is at the second position is higher than the frequency with which both the manufacturer information and the brand information are visible simultaneously when viewed from the front when the position of the movable part is at the second position.

[0217] (B-4) A gaming machine described in technical idea (B-1) or technical idea (B-2), in which, when the position of the movable part is in the second position, there are cases where only the manufacturer information of the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are visible simultaneously when viewed from the front, and when the position of the movable part is in the second position, the proportion of the manufacturer information and the brand information where only the manufacturer information is visible is greater than the proportion of both the manufacturer information and the brand information where both are visible simultaneously when viewed from the front.

[0218] (C-1) A gaming machine comprising: a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; a brand information section capable of displaying brand information that is at least partially different from the manufacturer information; and a predetermined operating means that can be operated; wherein, when in a first state, both the manufacturer information and the brand information may be visible simultaneously when viewed from the front; and when in a second state that is different from the first state, at least the manufacturer information of the manufacturer information and the brand information is visible when viewed from the front; and when transitioning to the second state when the brand information is visible when viewed from the front in the first state, the visibility of the brand information when viewed from the front decreases; and wherein the gaming machine can be transitioned to the second state by operating the predetermined operating means.

[0219] (D-1) A gaming machine comprising: a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; a brand information section capable of displaying brand information that is at least partially different from the manufacturer information; and a predetermined operating means that can be operated; wherein, when the number of manufacturer information pieces displayed in a first state is a first number and the number of brand information pieces displayed in the first state is a second number, the number of manufacturer information pieces displayed in a second state that is different from the first state is the first number; when transitioning from the first state to the second state, the number of brand information pieces displayed decreases from the second number; and the gaming machine can be transitioned to the second state by operating the predetermined operating means.

[0220] (E-1) A gaming machine comprising: a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; a brand information section capable of displaying brand information that is at least partially different from the manufacturer information; and a predetermined operating means that can be operated, wherein the manufacturer information includes first manufacturer information and second manufacturer information, and the manufacturer information section includes a first manufacturer information section capable of displaying the first manufacturer information and a second manufacturer information section capable of displaying the second manufacturer information, wherein when in a first state, both the first manufacturer information and the brand information are visible when viewed from the front, and the second manufacturer information is not visible when viewed from the front, and when transitioning from the first state to a second state different from the first state, the second manufacturer information becomes visible, but the visibility of the first manufacturer information and the brand information when viewed from the front is reduced compared to when in the first state, and wherein the gaming machine can be transitioned to the second state by operating the predetermined operating means.

[0221] (F-1) A gaming machine comprising: a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; a brand information section capable of displaying brand information that is at least partially different from the manufacturer information; and a predetermined operating means that can be operated, wherein the brand information includes first brand information and second brand information; the brand information section includes a first brand information section capable of displaying the first brand information and a second brand information section capable of displaying the second brand information; when in a first state, the manufacturer information, the first brand information, and the second brand information are visible when viewed from the front; and when transitioning from the first state to a second state different from the first state, the visibility of the first brand information when viewed from the front is reduced compared to when in the first state; and the gaming machine can be transitioned to the second state by operating the predetermined operating means.

[0222] (G-1) A gaming machine comprising: a movable door section; a movable section different from the door section; a manufacturer information section capable of displaying manufacturer information that can identify the manufacturer of the gaming machine; and a brand information section capable of displaying brand information that is at least partially different from the manufacturer information, wherein the positions that the movable section can take include at least a first position and a second position different from the first position; in a predetermined state in which the door section is moved from a specific position to a predetermined position, when the position of the movable section is the second position, the manufacturer information is visible when viewed from the front; in a specific state in which the door section is at the specific position, when the position of the movable section is the second position, the visibility of the manufacturer information is reduced compared to when the position of the movable section in the predetermined state is the second position; in the predetermined state, the position of the movable section can be changed from the second position to the first position; and in the predetermined state, when the position of the movable section is changed from the second position to the first position, the visibility of the manufacturer information is reduced when viewed from the front. [Explanation of symbols]

[0223] 10... Pachinko gaming machine (gaming machine) 11... Frame body 12... Outer frame 13... Middle frame 14... Front frame 17...Decorative lamp 18...Speaker 22...Information display panel 22a...First special pattern display section 22b...Second special pattern display section 22c...First special hold display section 22d...Second special hold display section 22e...Normal pattern display section 22f...Normal hold display section 25...Performance display device 25r...Display area 26...First start gate 27...Second start gate 29...Large prize gate 33...Gate 38... Movable body 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 45... Clear switch 50... Sub board 51... Sub CPU 52... Sub ROM 53... Sub RWM 60...power supply unit 61...power switch 62...backup power supply 70...launcher 71...Touch sensor BD...Brand design BG...Brand image BG1...First brand image BG2...Second brand image BGx...Specific brand image BT...Operation button EA...Performance actuator PS1...Original position sensor PS2...Performance position sensor SA...Locking mechanism SG...Manufacturer's image SG1...First manufacturer's image SG2...Second manufacturer's image SGx...Specific manufacturer's image SS...Manufacturer's certificate

Claims

[Claim 1] a manufacturer information section capable of displaying the name of the manufacturer of the gaming machine as manufacturer information; a brand information section capable of displaying brand information that can identify the name of the brand to which the manufacturer belongs; and a predetermined operation means that can be operated, the brand information is information that is at least partially different from the name of the manufacturer, and is information of a different type from gaming machine name information that indicates the name of the gaming machine, the brand information unit can display the brand information including at least the name of the brand as text information, or can display the name of the brand as a logo mark, In the first state, there is a case where both the manufacturer information and the brand information are simultaneously visible when viewed from the front, When the device is in a second state different from the first state, at least the manufacturer information of the manufacturer information and the brand information is visible when viewed from the front, A gaming machine characterized in that when the brand information is visible when viewed from the front in the first state and the machine transitions to the second state, the visibility of the brand information when viewed from the front decreases, while the visibility of the manufacturer information when viewed from the front does not decrease.

Citation Information

Patent Citations

  • Game machine

    JP2013034543A