Gaming machine equipment island
By integrating a concave cutout in the gaming machine island design to accommodate architectural columns, the design maintains island width and reduces redundant transport paths, addressing space and cost inefficiencies in gaming machine facilities.
Patent Information
- Application Number
- JP2025198312
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-11-19
- Publication Date
- 2026-01-29
- Estimated Expiration
- 2039-05-31
AI Technical Summary
The placement of architectural columns between rows of gaming machines in a gaming machine facility island necessitates a wider island width, requiring larger buildings or reduced machine capacity, and results in redundant transport paths increasing costs.
The gaming machine island design incorporates a concave cutout in the top panel to accommodate architectural columns between gaming machines, allowing them to overlap when projected onto a plane, reducing the island's short side dimension and sharing transport paths between rows, thus minimizing space and cost.
This design maintains the same island width as without columns, allows for efficient use of space, and reduces redundant transport paths, thereby optimizing space utilization and cost-effectiveness.
Smart Images

Figure 2026015530000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an amusement machine facility island and a building equipped with the same. [Background technology]
[0002] A plurality of gaming machines are arranged along the longitudinal direction of the island, with a first row of gaming machines and a second row of gaming machines arranged back to back, and gaming medium transport paths are provided for supplying and collecting gaming media such as medals and pachinko balls to each gaming machine, forming a gaming machine facility island. The gaming machine facility island has mounting sections on which the gaming machines are placed, and the mounting sections on which the first row of gaming machines are placed and the mounting sections on which the second row of gaming machines are placed are arranged back to back.
[0003] In the building space of an amusement park, architectural columns that make up the structure are placed, but if the architectural columns are placed in the space where players move between the game machine islands, blind spots will be created, which is a problem. Therefore, measures must be taken to eliminate blind spots, and there is a demand for architectural columns to be placed within the game machine island equipment.
[0004] Patent Document 1 discloses that architectural columns are placed inside an island of gaming machine equipment. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] Japanese Patent Application Publication No. 2017-176768 Summary of the Invention [Problem to be solved by the invention]
[0006] However, as described in Patent Document 1, architectural columns will be placed between the first and second rows of gaming machines, which means that the island will be wider on the short side than an equipment island without architectural columns, and the building will have to be made larger in order to install the desired number of gaming machines.If the building cannot be made larger, then the number of gaming machines installed will have to be reduced or the space for players' movement will have to be narrowed.
[0007] In addition, a transport path for supplying or retrieving gaming media, such as pachinko balls or medals, to or from gaming machines may be provided in a gaming machine facility island. The transport path typically extends linearly along the length of the island in a plan view, with a single transport path shared by a first row of gaming machines and a second row of gaming machines arranged back-to-back. However, in the structure of Patent Document 1, in which architectural columns are placed inside the facility island, when viewed from the first row to the second row in a plan view along the short side of the island, the first row of gaming machines, the transport path for the first row of gaming machines, the architectural columns, the transport path for the second row of gaming machines, and the second row of gaming machines are arranged in this order. While one transport path would normally be sufficient, the presence of the architectural columns necessitates two transport paths, resulting in increased costs for the facility.
[0008] Although a transport path for game media has been given as an example here, the same can be said for a paper sheet transport path for transporting paper money, for example.
[0009] The object of the present invention is to provide an amusement machine equipment island and a building equipped with the same that eliminates problems such as lack of space and increased costs that arise from the placement of building columns inside. [Means for solving the problem]
[0010] The gaming machine equipment island of the present invention is installed in a building, and a first row of gaming machines and a second row of gaming machines are arranged back to back along the longitudinal direction of the island, a placement section on which the gaming machine is placed, the mounting portion includes a long, plate-shaped top plate portion that has a front-to-rear width sufficient to mount the gaming machine and extends in the longitudinal direction of the island; A concave cutout is formed in the top panel portion on the rear side of the gaming machine relative to the end of the top panel portion on the front side of the gaming machine, the cutout portion forms an architectural column arrangement space in which an architectural column constituting the building is arranged, The cutout portion is disposed between the gaming machines in the longitudinal direction.
[0011] In this way, the cutouts that form the architectural column placement space in which the architectural columns are placed are positioned between the gaming machines in the longitudinal direction of the island, and the cutouts are formed in the top plate portion for placing the gaming machines.Therefore, when projected onto a plane passing through the short side and up / down directions of the island, the gaming machines and the architectural columns that are placed in the cutouts formed in the top plate portion for placing the gaming machines can be made to overlap, thereby reducing the short side dimension of the island. [Brief explanation of the drawings]
[0012] [Figure 1] A perspective view showing the internal structure of the gaming machine equipment island [Figure 2] (a) Front view of the gaming machine equipment island, (b) Cross-sectional view of the A1-A1 portion in Figure 2 [Figure 3] FIG. [Figure 4] FIG. 10 is a perspective view showing the internal structure of the mounting portion in which the notch is formed. [Figure 5A] FIG. 1 is a plan view showing a long plate portion and a top plate portion of the present embodiment. [Figure 5B] FIG. 10 is a plan view showing a long plate portion and a top plate portion of a modified example. [Figure 5C] FIG. 10 is a plan view showing a long plate portion and a top plate portion of a modified example. [Figure 6A] A diagram showing the connection state between the game medium transport path and the game machine using a two-dot chain line. [Figure 6B] A diagram showing the connection state between the paper sheet transport path and the paper sheet processing device using a two-dot chain line. [Figure 7] Cross section of the A2-A2 area in Figure 2(a) [Figure 7A] Cross-sectional view showing the top plate and long plate [Figure 7B] 10 is a cross-sectional view showing a top plate portion and a long plate portion of a modified example. [Figure 8] Cross section of the A3-A3 area in Figure 2(a) [Figure 9] Plan view, front view, and side view showing the structure around the notch [Figure 9A] 1A and 1B are a plan view, a front view, and a side view showing a peripheral structure of a cutout portion of a modified example; [Figure 10] Plan and side views showing a schematic diagram of a space truss structure that constitutes a building [Figure 11] Side view of part of a building [Figure 12] Plan view showing the relationship between the truss structure, architectural columns, and gaming machine island [Figure 13A] Side view showing the connection between the island column and the support [Figure 13B] A perspective view showing the island pillar part [Figure 13C] Enlarged perspective view showing the connection between the island post and the mounting part [Figure 14] FIG. 10 is a perspective view showing a modified example of a fixing structure between the mounting portion and the architectural column; [Figure 15] FIG. 10 is a plan view showing a mounting portion, a building column, and a game medium transport path according to a modified example. DETAILED DESCRIPTION OF THE INVENTION
[0013] Hereinafter, an embodiment of the gaming machine equipment island and a building equipped with the same will be described with reference to the drawings.
[0014] <Amusement Machine Equipment Island 2> Fig. 1 is a perspective view showing the internal structure of the gaming machine equipment island, Fig. 2(a) is a front view of the gaming machine equipment island, and Fig. 2(b) is a cross-sectional view of the A1-A1 portion in Fig. 2.
[0015] As shown in Figures 1, 2(a) and 2(b), a gaming machine installation island 2 is placed within a building and has a mounting section 20 on which gaming machines 1a (1b) are placed. As shown in the figures, a first row of gaming machines 1a and a second row of gaming machines 1b are arranged back to back along the longitudinal direction LD of the island. The mounting section 20 on which the first row of gaming machines 1a are placed and the mounting section 20 on which the second row of gaming machines 1b are placed are arranged back to back.
[0016] As shown in Figures 1 and 3, the placement section 20 has a front-to-rear width W2 sufficient to place a gaming machine thereon, and includes a long-plate-shaped top panel 22 that extends in the longitudinal direction LD of the island and serves as a table. In this embodiment, a long panel 21 is placed on the top panel 22, and a gaming machine is placed on the long panel 21, but the long panel 21 can be omitted. The long panel 21 has a front-to-rear width W1 sufficient to place a gaming machine thereon, and is formed in the shape of a long panel extending in the longitudinal direction LD of the island. The front-to-rear width W2 of the top panel 22 is larger than the front-to-rear width W1 of the long panel 21. The width (W1, W2) sufficient to place a gaming machine thereon needs to be at least 100 mm. The placing section 20 has side panels 23 arranged at both ends of the longitudinal direction LD of the placing section 20, a front decorative panel 24 arranged on the front side SD1 of the gaming machine below the top panel section 22, and a back panel 25 arranged on the back side SD2 of the gaming machine below the top panel section 22. The top panel section 22, the side panels 23, the front decorative panel 24, and the back panel 25 form a part of the placing section 20 into a box shape.
[0017] FIG. 7A shows a cross-sectional view of the top panel 22 and the long plate 21. The gaming machine placed on the gaming machine installation island shown in FIG. 7A is a pachinko machine that dispenses gaming balls. As shown in FIG. 7A, a drop prevention portion 22x for preventing gaming balls from falling is provided along the edge 22a of the top panel 22 on the front side SD1 (player side) of the gaming machine. The drop prevention portion 22x is a member that forms a protrusion on the edge 22a (edge) of the top panel 22. The drop prevention portion 22x is formed integrally with the top panel 22 and is often made of metal such as stainless steel. However, when removing the gaming machine, the protrusion of the drop prevention portion 22x interferes with removal of the gaming machine. Therefore, as shown in FIG. 7A, a long plate 21 for placing the gaming machine is provided on the top panel 22. The height of the long plate portion 21 is set to be approximately the same as or higher than the protrusion height of the fall prevention portion 22x, so that even when the gaming machine placed on the long plate portion 21 is slid to the front side SD1 of the gaming machine, it is unlikely to interfere with the fall prevention portion 22x or does not interfere at all, making it possible to easily remove the pachinko machine. Note that, in some cases, a seat plate or spacer having the same shape as the long plate portion 21 is further provided on the long plate portion 21, and the seat plate or spacer may be considered to be included in the long plate portion 21.
[0018] FIG. 7B shows a cross-sectional view of the top panel 22 of a modified example. The gaming machines installed on the gaming machine installation island shown in FIG. 7B are slot machines (reel-type gaming machines) that use medals or enclosed gaming machines that circulate a predetermined number of gaming balls. Gaming balls, medals, or other gaming media do not come out of the front side SD1 of the gaming machine. Therefore, in gaming machine installation islands where slot machines (reel-type gaming machines) or enclosed gaming machines are installed, as shown in FIG. 7B, there is no need to provide a drop prevention section 22x on the top panel 22, and the long panel 21 that facilitates removal of the gaming machine can be omitted. Note that, when the long panel 21 is provided on the top panel 22 as shown in FIGS. 7 and 7A, the gaming machine is positioned so that its lower front face is aligned with the end 21a of the front side SD1 of the long panel 21, and thus the end 21a of the front side SD1 of the long panel 21 serves as a guide for the installation of the gaming machine. On the other hand, when the long board portion 21 is not provided on the top board portion 22 as shown in Fig. 7B, it is preferable to provide a mark (a line, a colored mark, or the like) for installing the gaming machine on the top board portion 22. Even without the long board portion 21, the gaming machine can be easily positioned, which can improve operational efficiency.
[0019] As shown in Fig. 1 and Figs. 13A-C, island column sections 3 provided on the floor surface FL are arranged on both ends of the island of the mounting section 20 in the longitudinal direction LD. The mounting section 20 is fixed to the island column sections 3 in a state of spanning two adjacent island column sections 3. Since the mounting section 20 is structured to bridge the two island column sections 3, it is possible to provide space below the mounting section 20. Specifically, as shown in Figs. 13A-C, the island column section 3 has a base 30 fixed to the floor surface FL with anchor bolts v1, and a column main body section 31 attached to the base 30 with bolts v2. The base 30 has an L-shaped portion having a base bottom surface that fits along the floor surface FL and a base upright section that stands up from the base bottom surface. Bolt holes are formed in the base upright section to fix the column main body section 31. The column main body section 31 is formed in an L-shape in a plan view, ensuring strength. A long hole is formed in the bottom of the column main body portion 31, and this long hole is configured to allow the mounting height position in the vertical direction relative to the base 30 to be changed. An island column bridging portion 33 is bridged between a pair of column main body portions 31, and the island column bridging portion 33 is welded and fixed to the column main body portion 31. The island column bridging portion 33 is provided with a push bolt v3 whose protrusion is changeable, and the push bolt v3 is configured to contact the bottom surface of the base 30 so that the load of the column main body portion 31 is borne not only by the bolt v2 but also by the push bolt v3. A mounting portion support portion 32 is formed at the bottom of the column main body portion 31, extending laterally and for placing the mounting portion 20 (side panel 23). The mounting portion support portion 32 has a positioning protrusion 32a that protrudes upward. The positioning protrusions 32a are inserted into grooves 23a (see FIGS. 3 and 4) formed in the bottom of the mounting portion 20 (the bottom of the side plates 23), thereby determining its position relative to the mounting portion 20. The column main body 31 has plate-shaped support portions 34 (not shown in FIG. 13B) that extend in the vertical direction and protrude laterally, and corresponding slits (not shown) are formed in the side plates 23 of the mounting portion 20. The mounting portion 20 is fixed to the column main body 31 by inserting the plate-shaped support portions 34 into the slits.
[0020] An upper unit 4, which is disposed above the gaming machine, is fixed to the top of the island column section 3. A display device 40 (see FIG. 2(a)) and other components are attached to the upper unit 4. As shown in FIGS. 1, 7, and 8, the upper unit 4 includes horizontal beam bodies 41a and 41b fixed to bridge the two island column sections 3, and an island cover 42 placed on the horizontal beam body 41a. A concave notch 43h is formed in the island cover 42, and the notch 43h defines a building column arrangement space SP2 in the upper unit 4. The upper unit 4 is provided with a gaming media supply path 5a, but a paper sheet transport path 6 may be provided without the gaming media supply path 5a. The upper unit 4 includes an opening / closing panel 44 that can be opened during inspection or maintenance of the gaming media supply path 5a or the paper sheet transport path 6 provided therein. The building column 90 is located further inward than the opening / closing panel 44. Furthermore, even when notches 43h are provided in the horizontal beam frames 41a and 41b, the recessed notches 43h are provided only in a portion of the horizontal beam frames 41a and 41b to correspond to the building column 90, thereby reducing the impact on structural strength. Furthermore, if the notches 43h are formed so that they contact the building column 90 without any gap between them, the impact on structural strength can be reduced even when the notches 43h are provided in the horizontal beam frames 41a and 41b. Furthermore, instead of providing the opening / closing panel 44, a shelf portion with an opening on the front side SD1 of the gaming machine may be formed so that players' belongings and containers for slot machine medals can be placed thereon. The shelf portion may be divided into sections for each gaming machine or for multiple gaming machines. It is preferable to form the shelf portion so as to avoid the building column 90.
[0021] In this embodiment, the mounting part 20 is fixed to the two island post parts 3 in a bridging state, but the present invention is not limited to this structure. For example, the mounting part 20 may be provided with feet extending downward, and the feet may be fixed to the floor surface FL, so that the mounting part 20 is supported without being fixed to the island post parts 3. In this case, the island post parts 3 may not be fixed to the floor surface FL, and the mounting part 20 may be fixed as a foothold.
[0022] As shown in FIG. 3 , the mounting portion 20 of this embodiment has four crosspieces, namely, second reinforcement portions 26a, 26b and third reinforcement portions 26c, 26d, spanning a pair of side panels 23. The second reinforcement portion 26a is disposed at the intersection of the top panel portion 22 and the front decorative panel 24, reinforcing the top panel portion 22 and the upper portion of the front decorative panel 24. The second reinforcement portion 26b reinforces the lower portion of the front decorative panel 24. The third reinforcement portion 26c is disposed at the intersection of the top panel portion 22 and the back panel 25, reinforcing the top panel portion 22 and the upper portion of the back panel 25. The third reinforcement portion 26d reinforces the lower portion of the back panel 25. The left and right side panels 23 are connected to the second reinforcement portions 26a, 26b and the third reinforcement portions 26c, 26d. The top panel portion 22 is connected to the second reinforcement portion 26c. The edges of the top panel 22 and the side panels 23 are notched so that the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d can fit into them, providing greater rigidity than a structure in which the panels are connected without forming notches. Because the front decorative panel 24 and the second reinforcing portions 26a, 26b are connected, vertical loads acting on the long panel 21 or the top panel 22 can be effectively dispersed in the longitudinal direction LD of the island and released to the left and right side panels 23. Similarly, because the back panel 25 and the third reinforcing portions 26c, 26d are connected, vertical loads acting on the long panel 21 or the top panel 22 can be effectively dispersed in the longitudinal direction LD of the island and released to the left and right side panels 23. In this embodiment, the mounting portion 20 is made of a non-metal material such as wood, but it may also be made of metal. In this embodiment, the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d are provided, but at least some of the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d may be omitted. It is also possible to omit all of the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d.
[0023] As shown in FIG. 2(a), the gaming machine equipment island 2 is configured so that a building column 90 constituting the building can be placed inside. In order to prevent the dimension of the gaming machine equipment island 2 in the short direction SD (island width D1) from increasing due to the placement of the building column 90 inside the gaming machine equipment island 2, the following measures have been taken. Note that, as shown in FIG. 13A, the island width D1 refers to the distance between the front decorative panel 24 of the mounting section 20 on which the first row of gaming machines 1a are placed and the front decorative panel 24 of the mounting section 20 on which the second row of gaming machines 1b are placed. Note that placing the building column 90 inside the gaming machine equipment island 2 means that it is placed inside the front decorative panels (front decorative panel 24, decorative panel 224) that constitute the mounting section 20.
[0024] <Notch> As shown in Figures 1 and 4, a concave cutout 21h is formed in the long plate portion 21 and the top plate portion 22. The cutout 21h is located closer to the gaming machine rear side SD2 than the end 22a of the gaming machine front side SD1 of the top plate portion 22, and furthermore, the cutout 21h is located closer to the gaming machine rear side SD2 than the end 21a of the gaming machine front side SD1 of the long plate portion 21. As shown in Figures 1, 2(a), 2(b), and 4, the cutout 21h forms a building column arrangement space SP1 in which a building column 90 constituting the building 9 is arranged. The cutout 21h is located between the gaming machines 1a (1b) in the longitudinal direction LD.
[0025] By forming the cutout 21h in this manner, the gaming machine 1a (1b) and the architectural column 90 overlap when projected onto a plane passing through the short-side direction SD and the up-down direction of the island, making it possible to reduce the width of the island in the short-side direction SD. Furthermore, the cutout 21h and the thin architectural column 90 make it possible to achieve an island width D1 (450 mm to 600 mm) equivalent to that of a gaming machine island facility in which no architectural column 90 is placed within the island.
[0026] In this embodiment, as shown in FIG. 5A, the notch 21h opens at the end 21b of the long plate portion 21 on the gaming machine rear side SD2, but is not limited thereto. For example, as shown in FIG. 5B, the notch 21h may open at the end 21c of the island in the longitudinal direction LD of the long plate portion 21, as long as it is positioned closer to the gaming machine rear side SD2 than the end 21a of the gaming machine front side SD1 of the long plate portion 21. In this case, as shown in FIG. 5B, the notch 21h may be provided at both of the butted portions of the two long plate portions 21, or at only one of the butted portions. Positioning the notch 21h at the position shown in FIG. 5A rather than the position shown in FIG. 5B allows for greater flexibility in the positioning of the building column 90. Note that, as shown in a modified example in FIG. 5C, one notch 21h may be formed so as to open at both the end 21b of the long plate portion 2 on the gaming machine rear side SD2 and the end 21c of the island in the longitudinal direction LD of the long plate portion 21.
[0027] The cutout 21h may be formed in the long board portion 21 on which the gaming machines of either the first or second row are placed. However, as shown in FIG. 2(b), the cutout 21h is not formed in the long board portion 21 on which the gaming machines 1a of the first row are placed, but is formed only in the long board portion 21 on which the gaming machines 1b of the second row are placed. In this way, the components of the placement portion 20, including the long board portion 21, can be standardized, thereby reducing costs. Of course, the cutout 21h may not be formed in the long board portion 21 on which the gaming machines 1b of the second row are placed, but may be formed only in the long board portion 21 on which the gaming machines 1a of the first row are placed.
[0028] As shown in Figures 4 and 5A, the length L1 of the cutout 21h along the longitudinal direction LD is preferably 120 mm or more and 300 mm or less. This dimension is advantageous in that it avoids a reduction in the number of gaming machines that can be installed compared to conventional thick architectural columns and suppresses a decrease in the rigidity of the long board portion 21. Furthermore, the length L1 of the cutout 21h along the longitudinal direction LD is preferably 120 mm or more and 240 mm or less. Furthermore, the length L1 is preferably 125 mm or more and 150 mm or less.
[0029] <Game medium transport path> FIG. 6A shows the connection state between the gaming machine 1a and the gaming machine 1b using a two-dot chain line. FIG. 7 is a cross-sectional view of the A2-A2 portion of FIG. 2(a). FIG. 8 is a cross-sectional view of the A3-A3 portion of FIG. 2(a). As shown in FIGS. 6A, 7, and 8, the gaming machine facility island 2 has a gaming medium transport path 5 that transports gaming media such as pachinko balls or medals. As shown by the two-dot chain line in FIG. 6A, the gaming medium transport path 5 extends in the longitudinal direction LD of the island in a planar view. In this embodiment, the gaming medium transport path 5 extends linearly along the longitudinal direction LD of the island in a planar view. However, the gaming medium transport path 5 is not limited to a linear shape as long as it extends in the longitudinal direction LD of the island in a planar view. As shown in FIG. 6A, the gaming machine 1a in the first row and the gaming machine 1b in the second row share the gaming medium transport path 5. That is, the game medium transport path connected to the gaming machines 1a in the first row and the game medium transport path connected to the gaming machines 1b in the second row are not provided separately. In this way, the game medium transport path 5 is shared by the gaming machines 1a in the first row and the gaming machines 1b in the second row, so the game medium transport path 5 is not redundant, and it is possible to reduce the dimension of the island in the short side direction SD and reduce costs.
[0030] In this embodiment, as shown in Figures 7 and 8, the game medium transport path 5 has a game medium supply path 5a that supplies game media to the gaming machines 1a and 1b and a game medium recovery path 5b that recovers game media from the gaming machines 1a and 1b. The game medium supply path 5a is located above the gaming machines 1a and 1b. The game medium recovery path 5b is located below the gaming machines 1a and 1b. Although not shown, the game medium supply path 5a is connected to the gaming machines 1a in the first row and also to the gaming machines 1b in the second row. The game medium recovery path 5b is connected to the gaming machines 1a in the first row and also to the gaming machines 1b in the second row. The illustrated gaming machines 1a and 1b are pachinko machines that use game balls, and by tilting the game medium transport path 5 with respect to the horizontal direction, the game balls are rolled by their own weight, thereby achieving transport. In the case of a pachislot machine that uses medals, the game medium transport path 5 is a conveyor device.
[0031] As shown in FIG. 7, the architectural column 90 is positioned further outward in the short-side direction SD of the island than the game media transport path 5. This configuration also includes a configuration in which a portion of the game media transport path 5 is cut out, thereby positioning the architectural column 90 further outward in the short-side direction SD of the island than the game media transport path 5. This arrangement allows the game media transport path 5 to be linear, which allows for standardization of components compared to preparing multiple types of transport path shapes, thereby reducing component costs. As shown in FIG. 8, the game media transport path 5 (game media supply path 5a) is positioned in the center of the island in the short-side direction SD. Alternatively, as shown in FIG. 7, the position of the game media transport path 5 (game media supply path 5a) may be offset from the center of the island in the short-side direction SD to avoid interference with the architectural column 90.
[0032] <Paper sheet transport path> FIG. 6B is a diagram showing the connection state between the paper sheet transport path 6 and the paper sheet processing devices 60 and 61 using a two-dot chain line. The paper sheet processing devices 60 and 61 are devices that process (accept and dispense) paper sheets such as banknotes and are arranged to the sides of the gaming machines 1a and 1b. As shown by the two-dot chain line in FIG. 6B, the gaming machine facility island 2 has a paper sheet transport path 6 that extends in the longitudinal direction LD of the island in a plan view and transports paper sheets such as banknotes. In this embodiment, the paper sheet transport path 6 extends linearly along the longitudinal direction LD of the island in a plan view. However, the paper sheet transport path 6 is not limited to a linear shape as long as it extends in the longitudinal direction LD of the island in a plan view. As shown in FIG. 6B, the paper sheet processing device 60 in the first row, which is arranged between the gaming machines 1a in the first row, and the paper sheet processing device 61 in the second row, which is arranged between the gaming machines 1b in the second row, share the paper sheet transport path 6. That is, there are no separate paper sheet transport paths connected to the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61. In this way, the paper sheet transport path 6 is configured to be shared by the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61, so the paper sheet transport path 6 is not redundant, and it is possible to reduce the dimension of the island in the short side direction SD and reduce costs.
[0033] 7 and 8, the building column 90 is arranged outside the paper sheet transport path 6 in the short direction SD of the island. This arrangement allows the paper sheet transport path 6 to be linear, which allows for standardization of parts compared to when multiple types of transport path shapes are prepared, thereby reducing parts costs.
[0034] As shown in FIG. 7, a circuit board and a case covering the circuit board are provided on the rear side of the gaming machine 1b, and the rearmost end 1e of the gaming machine 1b refers to the rearmost end of the rear of the case. As shown in the same figure, the architectural column 90 is located closer to the front side SD1 of the gaming machine 1b than the rearmost end 1e of the gaming machine 1b. By arranging the architectural column 90 in this manner, the architectural column 90 does not interfere with the space between the gaming machines 1a and 1b in the short direction SD of the island, allowing for effective use of that space. For example, in FIG. 7, a paper sheet transport path 6 is located for effective use. In addition to the paper sheet transport path 6, a gaming media transport path 5 can also be located.
[0035] <Reinforcement structure of the mounting portion 20> 4, cutouts 21h are formed in the long plate portion 21 and the top plate portion 22, so that (1) although the third reinforcing portions 26c and 26d are cut, the third reinforcing portions 26c and 26d remain connected to one of the left and right side plates 23, and the third reinforcing portion 26d is connected to the third reinforcing portion 26c, which is connected to the top plate portion 22, via the back plate 25, and (2) the second reinforcing portions 26a and 26b are not cut out and remain connected to the left and right side plates 23. Due to the above (1) and (2), a significant decrease in the rigidity of the mounting portion 20 can be suppressed. However, if the top panel 22 continues to receive a vertical load for a long period of time, the top panel 22 may bend toward the notch 21h, potentially reducing the rigidity of the placement portion 20. Therefore, as shown in FIG. 9, it is preferable to provide a first reinforcing member 27, which is a vertical plate, on the placement portion 20. While providing the first reinforcing member 27 as shown in FIG. 9 is preferable from the perspective of rigidity reinforcement, if a material is used in which reduced rigidity is not an issue, it is possible to omit the first reinforcing member 27, as shown in FIG. 4. In the plan view of FIG. 9, the portions of the gaming machine 1a (1b) and the paper sheet processing device 60 (61) that are placed on the long plate 21 are indicated by cross-hatched lines. As shown in the figure, the first reinforcing member 27, which is a vertical plate, extends along the edge of the notch 21h in the short-side direction SD of the island, reinforcing the long plate 21 and the top panel 22. As a result, the first reinforcing member 27 reinforces the placement portion 20 in the short-side direction SD of the island. With this configuration, vertical loads acting on the top panel 22 can be dissipated in the order of the side panels 23, the island pillars 3, and the floor surface FL. Furthermore, because the first reinforcement portion 27 is not visible between the left and right side panels 23, there is no need to decorate the first reinforcement portion 27. Furthermore, because the second reinforcement portion 26b and the third reinforcement portion 26d are raised above the floor surface FL, it is possible to create space for the player's feet. While the first reinforcement portion 27 may extend only in the short-side direction SD of the island, in this embodiment, the first reinforcement portion 27 extends not only in the short-side direction SD of the island but also in the vertical direction, and is in contact with the four crosspieces, the second reinforcement portions 26a, 26b, and the third reinforcement portions 26c, 26d. This allows the first reinforcing portion 27 to bear the vertical load on the long plate portion 21 and the top plate portion 22, and to release the load to the left and right side plates 23 via the four bars, the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d.
[0036] As shown in the plan view of FIG. 9, the mounting portion 20 has second reinforcing portions 26a and 26b extending along the longitudinal direction LD of the island and reinforcing the long plate portion 21. The notch portion 21h is formed closer to the gaming machine rear surface side SD2 than the second reinforcing portions 26a and 26b in a plan view. The second reinforcing portions 26a and 26b themselves are not cut out. By setting the positional relationship between the notch portion 21h and the second reinforcing portions 26a and 26b in this way, even if the notch portion 21h is formed, the second reinforcing portions 26a and 26b can prevent a significant decrease in the rigidity of the long plate portion 21. This structure and effect can also be achieved in a structure without the first reinforcing portion 27 shown in FIG. 4. Note that although two reinforcing portions 26a and 26b are provided as the second reinforcing portion, either one may be used.
[0037] 9, the mounting portion 20 has third reinforcing portions 26c, 26d that extend along the longitudinal direction LD of the island and reinforce the long plate portion 21. The third reinforcing portions 26c, 26d are partially notched or cut in correspondence with the notch 21h. However, since the first reinforcing portion 27 provides reinforcement, it is possible to prevent a decrease in the rigidity of the long plate portion 21.
[0038] A modified example of Figure 9 is shown in Figure 9A. As shown in Figure 9A, when the front decorative panel 24 is located closer to the gaming machine rear side SD2 than the end 21a of the gaming machine front side SD1 of the long board portion 21, the front decorative panel 24 is cut out, and instead the first reinforcing portion 27 extends further toward the gaming machine front side SD1 than the front decorative panel 24. The ends of the first reinforcing portion 27 on the gaming machine front side SD1 are closed by the decorative panel 224. Even with this configuration, the architectural column 90 is located inside the decorative panels (front decorative panel 24, decorative panel 224) on the front side of the mounting portion 20, so the architectural column 90 is located inside the gaming machine equipment island 2.
[0039] Examples of combinations of reinforcing portions include the first reinforcing portion 27, the second reinforcing portions 26a and 26b, and the third reinforcing portion 26d. Other examples include the first reinforcing portion 27, the second reinforcing portion 26b, and the third reinforcing portions 26c and 26d. Other examples include the first reinforcing portion 27 and the third reinforcing portions 26c and 26d. In the above embodiment, the second reinforcing portions 26a and 26b are provided above and below, but this is not limited thereto. It is preferable to provide reinforcing portions that are square-shaped when viewed from the front. This is because square-shaped reinforcing portions can also dissipate vertical loads acting on the top panel portion 22 in the order of the side panels 23, the island column portion 3, and the floor surface FL. Square-shaped reinforcing portions can achieve approximately the same strength as a structure in which the second reinforcing portions 26a and 26b and the front decorative panel 24 are connected. Furthermore, the front decorative panel 24 may be detachably attached to the square-shaped reinforcing portions. As an example of a specific structure, slit grooves are provided on the underside of the upper horizontal bar and the top side of the lower horizontal bar that make up the L-shaped reinforcement section, and the front decorative panel 24 can be attached and detached freely to both slit grooves using a lift-up and drop structure like a sliding door.
[0040] As a modified example, as shown in FIG. 14, it is preferable to provide an upper gap filling and fixing portion 50 and a side gap filling and fixing portion 51 to prevent gaming media such as gaming balls from falling and becoming trapped inside the mounting portion 20 through the gap between the cutout portion 21h and the architectural column 90. The upper gap filling and fixing portion 50 and the side gap filling and fixing portion 51 are fixed to the architectural column 90 with fixing means such as bolts, screws, nails, or belt restraints. Specifically, as shown in FIGS. 14 and 15, the upper gap filling and fixing portion 50 can prevent gaming media from falling through all of the gaps between the cutout portion 21h and the architectural column 90. In FIG. 15, of the four sides of the architectural column 90, the gaps on two sides along the short side direction SD of the island and one side along the long side direction LD of the island are filled. The upper gap filling fixing portion 50 may be prepared in advance to fit the thickness of the architectural column 90, or as shown in Figures 14 and 15, a member for filling the side of the architectural column 90 along the island longitudinal direction LD and a member for filling the side of the architectural column 90 along the island lateral direction SD may be separate members that can be attached according to the thickness of the architectural column 90. In this embodiment, the upper gap filling fixing portion 50 and the side gap filling fixing portion 51 are fixed to the wooden base 20 with screws, bolts, nails, etc., and to the architectural column 90 with screws, etc., to the fire-resistant covering material that covers the architectural column 90, but this is not limited to this. For example, if the fire-resistant covering material is formed by spraying, sheeting, wrapping, painting, etc., it is preferable to fix the periphery of the architectural column 90 with a ring-shaped restraining device such as a belt without using screws. However, if the fire-resistant covering material is strong, such as calcium silicate board or gypsum board, screws, bolts, nails, etc., can be used in addition to the ring-shaped restraining device. It is also possible to fill the gaps with a caulking agent (filler) such as putty without providing the top surface gap filling and fixing portion 50 and the side surface gap filling and fixing portion 51.
[0041] When the gap filler fixing parts 50, 51 are fixed with screws, bolts, nails, or staples (tackers), they may be fixed to a member provided on the outside (periphery) of the fire-resistant covering material. Examples of such a member include decorative members that hide the fire-resistant covering material and dedicated members for attaching the gap filler fixing parts 50, 51. If the member is fixed to the floor or ceiling, connecting the member to the mounting part 20 via the gap filler fixing parts 50, 51 can reinforce the cutout part 21h. Of course, this structure is also applicable when a portion of the cross-beam skeleton 41a, 41b is notched or cut by the architectural column 90.
[0042] In the example shown in FIGS. 14 and 15 , the top surface gap filling fixing portion 50 and the side surface gap filling fixing portion 51 are fixed to both the mounting portion 20 and the architectural column 90, but this is not limited thereto and they may be fixed to at least one of the mounting portion 20 and the architectural column 90. Furthermore, even if there is no gap filling function, the mounting portion 20 and the architectural column 90 may be fixed together. Similarly, the upper unit 4 (e.g., horizontal beam bodies 41a, 41b) may be fixed to the architectural column 90. There are three patterns for fixing the mounting portion 20, the upper unit 4, and the architectural column 90: (1) a first pattern in which both the mounting portion 20 and the upper unit 4 are fixed to the architectural column 90; (2) a second pattern in which the mounting portion 20 is fixed to the architectural column 90 but the upper unit 4 is not; and (3) a third pattern in which the mounting portion 20 is not fixed to the architectural column 90 but only the upper unit 4 is fixed.
[0043] 15, in the case where the game media transport path 5 (game media recovery path 5b) is arranged inside the mounting section 20, and the mounting section 20 and a part of the building column 90 constitute the game media transport path 5, the side gap filling fixing part 51 will guide the game media (game balls) flowing through the game media transport path 5. If the building column 90 is covered with an elastic material such as rubber, the building column 90 can be protected from game balls.
[0044] <Buildings> Next, the building 9 in which the gaming machine equipment island 2 is installed will be described.
[0045] Fig. 10 is a plan view and a side view schematically showing a space truss structure 92 constituting the building 9. Fig. 11 is a side view showing a part of the building 9. Fig. 12 is a plan view showing the relationship between the truss structure 92, architectural columns 90 and 91, and the gaming machine equipment island 2.
[0046] 10, 11, and 12, the building 9 has at least one gaming machine equipment island 2, a space truss structure 92, and a plurality of architectural columns 90, 91 that support the space truss structure 92. As shown in Fig. 11, the space truss structure 92 supports a superstructure 94. The superstructure 94 is a roof structure, but is not limited to this and may be a floor structure that constitutes a floor such as the second floor.
[0047] As shown in Figure 10, the space truss structure 92 has multiple lower chords 921 connected via lower chord connectors 924 and arranged horizontally, multiple upper chords 922 connected via upper chord connectors 925 and arranged horizontally, and diagonal chords 923 connected to the lower chord connectors 924 and the upper chord connectors 925 and inclined relative to the horizontal. For ease of viewing, Figure 10 shows the lower chord connectors 924 connecting the lower chords 921 as circles, and the upper chord connectors 925 connecting the upper chords 922 as diamonds. As shown in the figure, the lower chords 921 and the upper chords 922 are linear and arranged along the X-axis and Y-axis. The diagonal chords 923 are linear and arranged at an angle relative to all of the X-axis, Y-axis, and Z-axis. FIG. 10 illustrates a space truss structure 92 in which the lower chord members 921 form a 5×4 grid (rectangle), but this is merely an example for explaining the invention and is not intended to be limiting. FIG. 12 is a plan view showing the arrangement of the lower chord members 921 of the building 9 of this embodiment. As shown in the figure, the space truss structure 92 has the lower chord members 921 forming a 15×15 grid (square). One grid is a 3000 mm×3000 mm square. This is an example and is not limiting. The grid can be multiple×multiple. Architectural columns 90, 91 are arranged at the intersections of the lower chord members 921. As shown in FIG. 12, at least some of the architectural columns 90 of the multiple architectural columns 90, 91 are arranged in the cutout portion 21h of the gaming machine equipment island 2.
[0048] 12, the multiple architectural columns 90, 91 include a first architectural column 91 and a second architectural column 90. The first architectural column 91 supports a lower chord connector 924 located on the outermost edge of the grid of the space truss structure 92 in a plan view. The second architectural column 90 supports a lower chord connector 924 located inside the outermost edge of the grid of the space truss structure 92 in a plan view. At least one of the second architectural columns 90 is disposed in the cutout portion 21h of the gaming machine equipment island 2.
[0049] As shown in Figure 11, the building 9 has an architectural column 91, a space truss structure 92 (lower chord member 921, upper chord member 922, diagonal chord member 923, lower chord connector 924, and upper chord connector 925) supported by the architectural column 91, and a superstructure 94 supported by the space truss structure 92. The lower chord connector 924a is placed on, supported by, and fixed to the architectural column 91 composed of a single column material, and the lower chord connectors 924b and 924c are placed on, supported by, and fixed to a column composed of a beam, the architectural column 91, and a diagonal brace 93. The diagonal brace 93 connects the first architectural columns 91 to each other at the outermost edges of the grid of the space truss structure 92 in a plan view.
[0050] The first building columns 91 and braces 93 at the outermost edge of the grid bear the vertical and horizontal loads acting on the space truss structure 92, so the second building columns 90 only need to bear the vertical load, allowing the second building columns 90 to be made thinner, making it possible to make the gaming machine equipment island smaller and reduce costs.
[0051] As shown in FIG. 12, a group of gaming machine equipment islands 2 is arranged in the building, each group consisting of gaming machine equipment islands 2 (2a) that include architectural columns 90 and gaming machine equipment islands 2 (2b) that do not include architectural columns 90. In the group of gaming machine equipment islands 2, there are fewer gaming machine equipment islands 2 (2a) that include architectural columns 90 than gaming machine equipment islands 2 (2b) that do not include architectural columns 90. At least some of the multiple architectural columns 90 are arranged at equal intervals, and at least some of the gaming machine equipment islands 2 (2a) that include architectural columns 90 are also arranged at equal intervals, and it is preferable that the island width of the gaming machine equipment islands 2 (2b) that do not include architectural columns 90 is the same as the island width of the gaming machine equipment islands 2 (2a) that include architectural columns 90. A plurality of gaming machine equipment island groups is arranged in the building. With this type of layout pattern, the aisle width can be secured without reducing the number of gaming machines 1a, 1b that can be installed, and the store as a whole can achieve a layout similar to that of a building with no architectural columns 90 within the store space.
[0052] As described above, the gaming machine equipment island 2 of this embodiment is A gaming machine facility island 2 is installed in a building 9, and a first row of gaming machines 1a and a second row of gaming machines 1b are arranged back to back along the longitudinal direction LD of the island, A placing section 20 on which the gaming machines 1a and 1b are placed is provided, The placement section 20 includes a long plate-shaped top panel 22 having a front-rear width W2 capable of placing the gaming machines 1a and 1b thereon and extending in the longitudinal direction LD of the island, The top plate portion 22 has a recessed notch 21h formed on the gaming machine back side SD2 from the end 22a on the gaming machine front side SD1 of the top plate portion 22, The cutout portion 21h forms an architectural column arrangement space SP1 in which an architectural column 90 constituting the building 9 is arranged, The cutout portion 21h is disposed between the gaming machines 1a (1b) in the longitudinal direction LD.
[0053] In this way, the cutout 21h that forms the architectural column arrangement space SP1 in which the architectural column 90 is arranged is arranged between the gaming machines 1a (1b) in the longitudinal direction LD of the island, and the cutout 21h is formed in the top plate portion 22 for placing the gaming machine 1a (1b). Therefore, when projected onto a plane passing through the short side direction SD and the up-down direction of the island, the gaming machine 1a (1b) and the architectural column 90 that is arranged in the cutout 21h formed in the top plate portion 22 for placing the gaming machine 1a (1b) can be made to overlap, thereby reducing the dimension of the short side direction SD of the island.
[0054] As in the embodiment shown in FIG. 5A, the notch 21h is preferably open at the end 22b of the top panel 22 on the gaming machine back side SD2.
[0055] This configuration allows for greater freedom in the position of the architectural column 90 compared to a structure in which the notch 21h opens at the end of the top panel 22 in the longitudinal direction LD (FIG. 5B).
[0056] As in the embodiment shown in Figure 2(b), it is preferable that the cutout portion 21h is formed in the top plate portion 22 on which the gaming machines 1b in either the first or second row are placed, and is not formed in the top plate portion 22 on which the gaming machines 1a in the other row of either the first or second row are placed.
[0057] According to this configuration, the components of the mounting portion 20 including the long plate portion 21 can be standardized, which makes it possible to reduce costs.
[0058] As in the embodiment shown in FIGS. 4 and 5A, the length of the notch along the longitudinal direction is preferably 125 mm or more and 300 mm or less.
[0059] This dimension is advantageous in that it can avoid a reduction in the number of gaming machines that can be placed, compared to conventional thick building pillars, and it can also suppress a decrease in the rigidity of the long board portion 21.
[0060] As in the embodiment shown in FIG. 9, the mounting portion 20 preferably has a first reinforcing portion 27 that extends in the short-side direction SD of the island along the edge of the cutout portion 21h and reinforces the top plate portion 22.
[0061] According to this configuration, the placement portion 20 weakened by the notch 21h can be reinforced by the first reinforcing portion 27 in the short-side direction SD of the island.
[0062] As in the embodiment shown in Figure 9, the placing portion 20 has second reinforcing portions 26a, 26b extending along the longitudinal direction LD of the island and reinforcing the top plate portion 22, and it is preferable that the cutout portion 21h is formed on the back side SD2 of the gaming machine rather than the second reinforcing portions 26a, 26b when viewed in a plane.
[0063] According to this configuration, even if the notch 21h is formed, the second reinforcing portions 26a and 26b can prevent a significant decrease in the rigidity of the top panel portion 22.
[0064] As in the embodiment shown in Figure 9, the mounting portion 20 has third reinforcing portions 26c, 26d that extend along the longitudinal direction LD of the island and reinforce the long plate portion 21, and it is preferable that the third reinforcing portions 26c, 26d are partially notched or cut to correspond to the cutout portion 21h.
[0065] According to this configuration, although the third reinforcing portions 26c and 26d are in a notched or cut state, the first reinforcing portion 27 provides reinforcement, so that a decrease in the rigidity of the top panel portion 22 can be suppressed.
[0066] As in the embodiment shown in Figures 6A, 7 and 8, the island is provided with a gaming medium transport path 5 that extends in the longitudinal direction LD of the island and supplies gaming media to or collects gaming media from the gaming machines 1a, 1b, and it is preferable that the gaming machines 1a in the first row and the gaming machines 1b in the second row share the gaming medium transport path 5.
[0067] According to this configuration, the game medium transport path 5 is shared, so the game medium transport path 5 is not made redundant, which makes it possible to reduce costs and suppress an increase in island dimensions.
[0068] As in the embodiment shown in FIGS. 6A, 7, and 8, the architectural pillar 90 is disposed outside the game medium transport path 5 in the short-side direction SD of the island.
[0069] With this configuration, the game medium transport path 5 can be made linear, and compared to the case where a plurality of different shapes of transport paths are prepared, it is possible to standardize parts and reduce part costs.
[0070] As in the embodiment shown in Figures 6B, 7 and 8, the system comprises a paper sheet transport path 6 extending in the longitudinal direction LD of the island and transporting paper sheets, a first row of paper sheet processing devices 60 arranged between the first row of gaming machines 1a, and a second row of paper sheet processing devices 61 arranged between the second row of gaming machines 1b, and it is preferable that the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61 share the paper sheet transport path 6.
[0071] In this way, since the paper sheet transport path 6 is shared, the paper sheet transport path 6 is not made redundant, and parts can be standardized compared to when multiple types of shapes are prepared for the paper sheet transport path 6, thereby reducing part costs and preventing an increase in the required space.
[0072] As in the embodiment shown in FIG. 2(b) and FIG. 7, the building pillar 90 is preferably arranged outside the paper sheet transport path 6 in the short-side direction SD of the island.
[0073] With this configuration, the paper sheet transport path 6 can be made linear, and compared to when a plurality of different shapes of transport paths are prepared, parts can be standardized, which makes it possible to reduce part costs.
[0074] As in the embodiment shown in FIG. 7, the architectural column 90 is preferably arranged closer to the front side SD1 of the gaming machine than the rearmost end 1e of the gaming machine 1b.
[0075] With this configuration, the building columns 90 do not interfere with the space between the gaming machines 1a and 1b in the short side direction SD of the island, so this space can be used effectively. For example, it becomes possible to arrange the gaming media transport path 5, the paper sheet transport path 6, etc.
[0076] The building 9 of this embodiment shown in Figures 10, 11 and 12 is The above gaming machine equipment island 2, a space truss structure (92) having a plurality of lower chords (921) connected via lower chord connectors (924) and arranged along the horizontal direction, a plurality of upper chords (922) connected via upper chord connectors (925) and arranged along the horizontal direction, and diagonal chords (923) connected to the lower chord connectors (924) and the upper chord connectors (925) and inclined relative to the horizontal direction, wherein the lower chords (921) form a plurality of square grids in plan view; a plurality of architectural columns 90, 91 for supporting a space truss structure 92; It is preferable that at least some of the plurality of architectural columns 90, 91 are arranged in the notched portion 21h of the gaming machine equipment island 2.
[0077] In this way, the structure supported by the architectural columns 90, 91 is a three-dimensional truss structure 92, and since the three-dimensional truss structure 92 is lighter than a general structure, the architectural columns 90, 91 can be made thinner, making it possible to make the gaming machine equipment island 2 smaller or reduce costs.
[0078] In this embodiment, the plurality of architectural columns include a plurality of first architectural columns supporting the lower chord connecting portions located at the outermost edge of the grid of the space truss structure in a planar view, and a plurality of second architectural columns supporting the lower chord connecting portions located inside the outermost edge in a planar view, and it is preferable that braces are provided at the outermost edge of the grid to connect the first architectural columns to each other, and that at least one of the second architectural columns is positioned in the cutout portion of the gaming machine equipment island.
[0079] With this configuration, the first architectural columns and braces at the outermost edge of the grid bear the vertical and horizontal loads acting on the three-dimensional truss structure, so the second architectural columns only need to bear the vertical load, allowing them to be made thinner and making it possible to make the gaming machine equipment island smaller or reduce costs.
[0080] Although the embodiments of the present invention have been described above with reference to the drawings, the specific configurations should not be considered to be limited to these embodiments. The scope of the present invention is defined not only by the description of the above embodiments but also by the claims, and further includes all modifications within the meaning and scope of the claims.
[0081] For example, in this embodiment, the gaming machine equipment island 2 has a gaming medium transport path 5, but it is possible to omit the gaming medium transport path 5. Also, the gaming machine equipment island 2 has a paper sheet transport path 6, but it is possible to omit the paper sheet transport path 6.
[0082] In the example of FIG. 9, the first reinforcing portion 27, the second reinforcing portions 26a and 26b, and the third reinforcing portions 26c and 26d are provided, but these may be omitted. For example, as shown in FIG. 4, the first reinforcing portion 27 may not be provided, and at least one of the second reinforcing portions 26a and 26b and the third reinforcing portions 26c and 26d may be provided. Furthermore, only the first reinforcing portion 27 may be provided, or the first reinforcing portion 27 and the second reinforcing portions 26a and 26b may be provided, or the first reinforcing portion 27 and the third reinforcing portions 26c and 26d may be provided. When only the first reinforcing portion 27 is provided, the height (vertical direction) of the first reinforcing portion 27 is the same as the height of the side panel 23. Vertical loads can be released directly toward the floor surface via the first reinforcing portion 27.
[0083] The structures employed in the above-described embodiments can be employed in any other embodiment. The specific configurations of the components are not limited to the above-described embodiments, and various modifications are possible within the scope of the present invention. [Explanation of symbols]
[0084] 1a, 1b Gaming machine 2. Gaming Machine Island 20 Placement section 21h Notch 22 Top plate 26a, 26b Second reinforcing portion 26c, 26d 3rd reinforcement part 27 First reinforcement section 5. Game medium transport path 6 Paper sheet transport path 60, 61 Paper sheet processing device 9 Buildings 90 Architectural Pillar (Second Architectural Pillar) 91 1st architectural pillar 92 Space truss structure 921 Lower Chord 922 Top chord material 924 Lower chord joint 925 Upper chord connection section 93 Bracing
Claims
[Claim 1] A gaming machine facility island is installed in a building, and gaming machines are arranged along the longitudinal direction of the island, a placement section on which the gaming machine is placed, The mounting portion has a long board-shaped portion having a front-to-rear width capable of mounting the gaming machine and extending in the longitudinal direction of the island, and a decorative panel disposed below the long board portion, The long plate portion is formed with a concave cutout portion having an architectural column arrangement space in which an architectural column constituting the building is arranged, The cutout portion is located on the rear side of the gaming machine relative to the end of the long board portion on the front side of the gaming machine, and is formed by cutting out the decorative plate.
Citation Information
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