System
The system allows users to experience unrealized scenarios by inputting and diagnosing psychological states, generating customized dream programs, and playing them during sleep, effectively reducing stress and fatigue.
Patent Information
- Application Number
- JP2024117291
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-22
- Publication Date
- 2026-02-03
AI Technical Summary
Conventional methods struggle to provide immersive and realistic experiences for unrealized dreams and scenarios, failing to effectively reduce daily stress and fatigue.
A system that includes means for inputting unrealistic scenarios, diagnosing psychological states, transmitting data to a server for generating customized dream programs, playing relaxation music and subliminal messages based on these programs, and scheduling playback to coincide with bedtime.
Enables users to realistically experience unrealized scenarios, reducing stress and fatigue through customized dream programs that integrate subliminal messages and relaxation music.
Smart Images

Figure 2026016201000001_ABST
Abstract
Description
[Technical Field]
[0001] The technology of the present disclosure relates to a system. [Background technology]
[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]
[0004] Many people have dreams and aspirations that can never be realized in the real world, but they lack the means to experience them. While there is a need to reduce daily stress and fatigue and provide a richer sleep experience, conventional methods have difficulty recreating such experiences in a immersive and concrete manner. Therefore, there is a need to provide a system that allows users to realistically experience unrealistic scenarios they desire while sleeping. [Means for solving the problem]
[0005] This invention is a system including: means for inputting an unrealistic scenario that a user wishes to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to a server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; and means for playing relaxation music and subliminal messages based on the dream program. This system allows users to realistically experience experiences that would be impossible in reality in their dreams, thereby reducing daily stress and fatigue.
[0006] "User" refers to an individual who uses the system to experience unrealistic scenarios.
[0007] A "scenario" refers to a description or setting that describes an unrealistic scene or situation that a user wishes to experience.
[0008] "Mental state" refers to information that indicates a user's mental and emotional state, collected as responses to questions or biometric data.
[0009] "Server" refers to a computer system for processing scenario and state-of-mind data and generating customized dream programs.
[0010] A "dream program" refers to a series of playback instructions consisting of a combination of subliminal messages and relaxation music, which are generated based on the scenario the user wants to experience and their psychological state.
[0011] A "subliminal message" refers to an audio or visual message designed to be perceived subconsciously by the user.
[0012] "Relaxation music" refers to music or audio played to promote relaxation in a user.
[0013] "Playback means" refers to a function for playing back the subliminal messages and relaxation music included in the dream program so that the user can hear them. [Brief explanation of the drawings]
[0014] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14]FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION
[0015] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.
[0016] First, the terms used in the following description will be explained.
[0017] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).
[0018] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.
[0019] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.
[0020] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.
[0021] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."
[0022] [First embodiment]
[0023] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.
[0024] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.
[0025] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[0026] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.
[0027] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.
[0028] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.
[0029] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.
[0030] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.
[0031] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[0032] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[0033] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[0034] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0035] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[0036] System Overview
[0037] The main components of the system are:
[0038] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0039] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0040] 3. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed psychological state data to the server.
[0041] 4. Server: A computer device that generates a dream program based on the scenario and psychological state data and transmits it to the user terminal.
[0042] 5. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0043] 6. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0044] Program processing
[0045] The program flow and each processing step will be specifically explained.
[0046] User
[0047] The user inputs an unrealistic scenario that they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to fly freely in the sky."
[0048] Terminal
[0049] The system receives the user's input and displays it for confirmation. It also activates the psychological state diagnostic means and asks the user a questionnaire. For example, the user answers the question, "Do you want to relax today?". It also collects biometric data such as heart rate and brain waves.
[0050] Terminal
[0051] The collected scenario and psychological state data are sent to a server, which is then encrypted and transmitted to the server via the Internet.
[0052] server
[0053] The server analyzes the received scenario and psychological state data and uses a scenario generation AI to generate an optimal dream program. For example, to match a scenario of "flying freely in the sky" with a relaxed psychological state, the server generates a program containing the subliminal message "You are free" and quiet, soothing music.
[0054] server
[0055] The generated dream program is sent to the user terminal.
[0056] Terminal
[0057] The received dream program is set and scheduled to run automatically when the user goes to bed. For example, it can be set to "Run the program at 10 p.m."
[0058] Terminal
[0059] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule, with the volume and timing of the messages adjusted accordingly.
[0060] User
[0061] You can experience scenarios set in your dreams and feel relaxed. For example, you can relax both your body and mind while flying freely through the sky in your dreams.
[0062] Specific examples
[0063] For example, consider a case where a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." In this case, the server generates a dream program for the scenario "The adventure of a medieval knight who slays a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0064] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in actual dreams, thereby reducing daily stress and fatigue.
[0065] The processing flow will be explained below.
[0066] Step 1:
[0067] Enter the unrealistic scenario you want to experience.
[0068] The user inputs a scenario, such as "I want to fly freely in space," into the terminal in text format through the scenario input interface.
[0069] Step 2:
[0070] The terminal receives the input scenario and displays it to the user for confirmation.
[0071] For example, it might say, "The scenario you entered is 'I want to fly freely through space.' Is this okay?"
[0072] Step 3:
[0073] The user answers the psychological assessment tool.
[0074] For example, you can answer a questionnaire with a question such as, "Today I feel like relaxing." Or the device can collect biometric data such as your heart rate and brain waves.
[0075] Step 4:
[0076] The device compiles the answers and biometric data obtained from the diagnostic tool and organizes them as scenario and psychological state data.
[0077] This data is then encrypted and prepared for transmission to the server.
[0078] Step 5:
[0079] The device transmits the scenario and psychological state data to the server.
[0080] This is converted into data packets and sent over the internet to a server using a secure protocol.
[0081] Step 6:
[0082] The server analyzes the received scenario and psychological state data.
[0083] The scenario generation AI is activated and analyzes the combination of a "scenario of flying freely through space" and a "mental state of wanting to relax."
[0084] Step 7:
[0085] The server generates the dream program.
[0086] The scenario generation AI selects appropriate subliminal messages (e.g., "You can fly lightly") and relaxation music, and combines them to create a dream program.
[0087] Step 8:
[0088] The server transmits the customized dream program to the user terminal.
[0089] The encrypted program data is transmitted to the terminal via the Internet.
[0090] Step 9:
[0091] The terminal analyzes the dream program received and sets the program contents.
[0092] You can decide when to play subliminal messages and the volume of relaxation music, and set a schedule to run automatically when you go to bed.
[0093] Step 10:
[0094] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[0095] The device will begin playing relaxation music and subliminal messages at the set time.
[0096] Step 11:
[0097] The device plays relaxation music and subliminal messages while you sleep.
[0098] For example, it plays the quiet sounds of space and the message "You are free" softly and repeatedly, encouraging users to experience flying through space in their dreams.
[0099] Step 12:
[0100] Users can experience scenarios set in their dreams and feel relaxed.
[0101] For example, you can refresh both your body and mind while flying freely through space in your dreams.
[0102] Example 1
[0103] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0104] To enable users to realistically experience unrealistic scenarios that cannot be experienced in reality in their dreams, it is necessary to generate and appropriately play customized dream programs based on the user's desired scenario and psychological state. However, conventional technologies lack the means to ensure the proper timing of scheduling and data security when generating and playing such customized dream programs. Furthermore, there is no established method for accurately diagnosing a user's psychological state and providing an optimal program based on that diagnosis.
[0105] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[0106] In this invention, the server includes: means for inputting an unrealistic scenario the user wishes to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; and means for scheduling the playback of the dream program to coincide with the user's bedtime. This allows the customized dream program to be appropriately generated and played based on the scenario and psychological state input by the user. Furthermore, the psychological state diagnosis and data transmission are encrypted and secure, thereby providing a realistic dream experience while protecting the user's privacy.
[0107] "User" refers to a person who wishes to use the system to have a dream experience.
[0108] A "scenario" is a description of the unrealistic scene or event that the user wishes to experience in their dream.
[0109] "Mental state" refers to the user's emotional and mental state, including stress level and fatigue level.
[0110] "Server" refers to a computer device that receives data sent from a user, analyzes it, generates a dream program, and sends it to the user's terminal.
[0111] "Dream Programs" are customized programs based on the user's scenario and psychological state, and include settings such as relaxation music and subliminal messages.
[0112] "Relaxation music" refers to music that helps users relax and promotes good sleep.
[0113] A "subliminal message" is a message that works on the user's subconscious mind and is used to make the dream experience feel more real.
[0114] "Schedule setting" refers to the time setting that is performed to play the dream program at the user's bedtime.
[0115] "Biometric data" refers to physical data such as the user's heart rate and brain waves, and is used to diagnose psychological state.
[0116] "Encryption" refers to a security measure that converts data into a form that cannot be deciphered by third parties.
[0117] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[0118] Components:
[0119] The main components of this system are as follows:
[0120] 1. Scenario input method:
[0121] An interface for users to input the scenario they want to experience. For example, it is implemented as an application on a smartphone or computer.
[0122] 2. Psychological diagnostic tools:
[0123] This function diagnoses the user's psychological state using question-based questionnaires and biometric devices (heart rate monitors, electroencephalographs, etc.).
[0124] 3. Means of data transmission:
[0125] A function to transmit the scenarios entered by the user and the psychological state data diagnosed to the server. This data transmission is performed using an encrypted protocol (e.g., HTTPS).
[0126] 4. Server:
[0127] It is a computer device that analyzes scenarios and psychological state data and generates optimal dream programs using generative AI models.
[0128] 5. Programming method:
[0129] This function allows you to set the received dream program and play it automatically when you go to bed. Specifically, it sets a schedule to match the user's bedtime.
[0130] 6. Regeneration means:
[0131] It has the ability to play relaxation music and subliminal messages based on dream programs.
[0132] The specific process:
[0133] User
[0134] The user uses a scenario input interface to input the unrealistic scenario they would like to experience. For example, they might input "I want to fly freely in the sky." Then, they use a psychological state diagnostic tool to answer a questionnaire based on their questions. Furthermore, a biometric device is used to collect heart rate and brain wave data.
[0135] Terminal
[0136] The terminal receives the scenario and biometric data entered by the user, displays a confirmation message, and encrypts the psychological state diagnosis results and biometric data before transmitting them to the server.
[0137] server
[0138] The server analyzes the received scenario and psychological state data and uses a generative AI model to generate an optimal dream program. It combines specific scenarios with relaxation music and subliminal messages. For example, for a scenario called "flying freely in the sky," it generates a program that includes the subliminal message "You are free" and calming music.
[0139] Terminal
[0140] The device receives the dream program sent from the server and schedules it to match your bedtime. For example, you can set it to "play the program at 10 p.m."
[0141] Terminal
[0142] At the set bedtime, the device plays relaxation music and subliminal messages, adjusting the volume and timing according to pre-set settings. For example, quiet music is played first, followed by a message such as "You are free."
[0143] User
[0144] While sleeping, users experience a scenario set in their dreams. For example, they can fly freely through the sky in their dreams and feel relaxed. When the dream experience ends, the device automatically stops playback.
[0145] Specific examples
[0146] For example, if a user inputs a scenario such as "I want to be a medieval knight who slays dragons" and submits a diagnosis result such as "I'm very tired today and want to regain my energy," the following processing is performed.
[0147] 1. Scenario input: The user inputs "a medieval knight slaying a dragon."
[0148] 2. Diagnosis of psychological state: The device receives the questionnaire result "I feel tired and want to regain my energy" and collects biometric data.
[0149] 3. Data transmission: The device encrypts the data and sends it to the server.
[0150] 4. Dream program generation: The server generates a dream program that combines subliminal messages such as "You are strong" with relaxation music that has an energy-restoring effect.
[0151] 5. Receiving the dream program: The terminal receives the program from the server and saves it.
[0152] 6. Program setting: The device is set to "Play the program at 10pm."
[0153] 7. Playback of dream program: When the device reaches 10pm, it will play relaxation music and subliminal messages.
[0154] 8. Dream Experience: The user regains energy and relaxes while fighting dragons in their dreams.
[0155] Prompt Sentence Examples
[0156] Here are some examples of prompts for generative AI models:
[0157] Generate the optimal dream program if a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and submits a diagnosis result such as "I'm very tired today and want to regain my energy."
[0158] Expected output:
[0159] A dream program that combines the adventure scenario of a medieval knight slaying a dragon with subliminal messages such as "You are strong" and relaxation music to restore energy.
[0160] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality, thereby reducing daily stress and fatigue.
[0161] The flow of the identification process in the first embodiment will be described with reference to FIG.
[0162] Step 1:
[0163] Scenario input
[0164] User
[0165] Input: An unrealistic scenario you want to experience (e.g., "I want to fly freely in the sky")
[0166] Operation: The user uses the device's scenario input interface to input the unrealistic scenario they wish to experience. The device receives the input scenario and displays it on the screen.
[0167] Output: Input scenario data
[0168] Step 2:
[0169] Diagnosis of psychological condition
[0170] Terminal
[0171] Input: User's scenario data
[0172] Operation: The device launches the psychological state diagnostic tool and asks the user a questionnaire. For example, it displays questions such as "Do you want to relax today?" and the user answers them. It also uses biometric devices to collect heart rate and brain wave data. The collected data is anonymized and securely stored.
[0173] Output: diagnosed psychological state data and biological data
[0174] Step 3:
[0175] Data transmission
[0176] Terminal
[0177] Input: Scenario data, psychological state data, biological data
[0178] Operation: The device encrypts the collected scenario data, psychological state data, and biometric data and sends them to the server. Specifically, the HTTPS protocol is used to ensure data security.
[0179] Output: Encrypted data sent to the server
[0180] Step 4:
[0181] Creating a Dream Program
[0182] server
[0183] Input: Encrypted scenario data, psychological state data, and biometric data
[0184] How it works: The server decodes the received data and analyzes the scenario and psychological state. It then uses a generative AI model to generate the optimal dream program. For example, for a scenario like "fly freely in the sky," it generates a program that combines the subliminal message "You are free" with quiet, relaxing music.
[0185] Output: Generated dream program
[0186] Step 5:
[0187] Sending the Dream Program
[0188] server
[0189] Input: Generated dream program
[0190] Operation: The server sends the generated dream program to the user's device. Encrypted communication is used to ensure data security.
[0191] Output: Dream program sent to the user's terminal
[0192] Step 6:
[0193] Program Settings
[0194] Terminal
[0195] Input: Received Dream Program
[0196] Operation: The device stores the received dream program in its internal memory and sets a schedule based on the user's bedtime. For example, the device can set the program to run at 10 p.m.
[0197] Output: Set dream program and schedule data
[0198] Step 7:
[0199] Rebirth of the Dream Program
[0200] Terminal
[0201] Input: Set dream program and schedule data
[0202] How it works: At the set bedtime, the device plays relaxation music and subliminal messages. The volume and timing of the messages are also adjusted according to pre-set settings. For example, quiet music will play first, followed by the message "You are free" at the appropriate time.
[0203] Output: Relaxation music and subliminal messages played
[0204] Step 8:
[0205] Dream experience
[0206] User
[0207] Input: Played relaxation music and subliminal messages
[0208] How it works: The user experiences a scenario set in a dream. For example, they can fly freely through the sky in their dream, and feel relaxed. When the dream experience ends, the device automatically stops playback.
[0209] Output: User satisfaction and relaxation effect
[0210] (Application example 1)
[0211] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0212] In modern society, many people feel stressed and fatigued, and there is a need for methods to achieve sufficient relaxation and high-quality sleep. However, conventional relaxation and sleep improvement methods are difficult to customize to suit the psychological state and preferences of each user, and general methods alone are often unsatisfactory. Furthermore, there is a lack of methods to achieve deep relaxation and stress relief by experiencing unrealistic scenarios in dreams that cannot be experienced in reality.
[0213] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[0214] In this invention, the server includes means for inputting an unrealistic scenario that the user wishes to experience, means for diagnosing the user's psychological state, means for transmitting the input scenario and the diagnosed psychological state data to the server, means for generating a customized dream program based on the scenario and the psychological state data, means for receiving the customized dream program from the server and setting the dream program, means for playing relaxation music and subliminal messages based on the dream program, and means for automatically playing the relaxation music and subliminal messages at a specified bedtime. This provides a dream experience customized based on the user's psychological state and preferences, making it possible to achieve deep relaxation and stress relief.
[0215] "User" refers to an individual person who uses the system.
[0216] An "unrealistic scenario" refers to a hypothetical situation or event that cannot be experienced in the real world.
[0217] "Mood state" refers to a user's current mental and emotional state, including stress level and relaxation level.
[0218] "Diagnosis" refers to the process of assessing and determining a user's psychological state through questionnaires and the collection of biometric data.
[0219] "Data" refers to information about the scenario and psychological state entered by the user.
[0220] "Server" refers to a remote computer system that generates and delivers customized Dream Programs based on data received from Users.
[0221] "Customized dream program" refers to a program that provides a specifically designed dream experience based on the user's input and psychological state.
[0222] "Relaxation music" refers to specific music or sounds intended to relax the user.
[0223] A "subliminal message" is a message that has a psychological effect on the user in a way that is not consciously perceivable.
[0224] A "designated bedtime" refers to a preset time for a user to fall asleep.
[0225] An embodiment of the present invention is a system for allowing a user to experience customized dreams. The system consists of the following main components:
[0226] 1. User Device:
[0227] The user terminal provides a scenario input means and a psychological state diagnosis means. The user inputs an unrealistic scenario that he or she would like to experience, and uses a questionnaire and biosensors (e.g., a heart rate monitor and an electroencephalogram sensor) to diagnose the psychological state. The terminal also has a means for transmitting the scenario and psychological state data input by the user to a cloud server.
[0228] 2. Cloud Server:
[0229] The cloud server generates a customized dream program based on the received scenario and psychological state data, using a generative AI model to generate a dream program containing appropriate subliminal messages and relaxation music, and then transmits the program to the user's device.
[0230] 3. Dream Program Generation Process:
[0231] The cloud server analyzes the received data and generates prompts using a scenario generation AI. The generated prompts are used to create a dream program that matches the user's psychological state.
[0232] 4. Dream Program Playback Method:
[0233] The user terminal has a means for automatically playing customized relaxation music and subliminal messages at bedtime, allowing the user to experience a specified unrealistic scenario in their dreams and achieve relaxation and stress relief.
[0234] Program processing explanation
[0235] Users input a fictitious scenario, such as "I want to walk on the bottom of the ocean," into a smartphone app. To assess their psychological state, the app then presents them with questionnaires (such as "How are you feeling today?") and collects biometric data using Bluetooth-connected heart rate monitors and brainwave sensors.
[0236] The collected data (scenarios and psychological states) is sent to a cloud server via HTTPS. The server then uses a Python-based scenario generation AI (e.g., a Transformers model of Hugging Face) to generate an optimal dream program based on the prompt. The generated program includes a subliminal message, such as "You are completely relaxed," and relaxing music, including the sound of gentle waves.
[0237] The generated dream program is sent to the user's device and set to play automatically at the user's bedtime (e.g., 10:00 PM). Music playback is performed using, for example, ExoPlayer (for Android) or AVPlayer (for iOS). This allows the user to experience a relaxing scenario in their dream, refreshing their mind and body.
[0238] Specific examples
[0239] If the user inputs "I want to take a walk on the beautiful ocean floor" and responds "I feel like relaxing today," the cloud server generates the following prompt sentence:
[0240] Example prompt sentence:
[0241] Scenario: I want to walk on the bottom of the sea
[0242] Mood: Feeling very relaxed
[0243] Biodata: Heart rate 60, Alpha waves
[0244] Based on this prompt, the cloud server generates the following dream program: A subliminal message saying "You are completely relaxed" is played on the device, along with relaxation music with the sound of gentle waves.
[0245] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[0246] Step 1:
[0247] The user starts the app on their smartphone and inputs the unrealistic scenario they want to experience (e.g., "I want to walk on the bottom of the ocean"). The scenario is sent to the app as input data.
[0248] Step 2:
[0249] The device checks the input scenario and displays a questionnaire in the form of a question (e.g., "How are you feeling today?"). The user answers the questionnaire and also enters psychological state data, including the user's emotions and stress level.
[0250] Step 3:
[0251] The device collects biometric data (heart rate, brain waves, etc.) using a Bluetooth-connected heart rate monitor and brain wave sensor, and temporarily stores the collected biometric data.
[0252] Step 4:
[0253] The device compiles the input scenario, questionnaire responses, and collected biometric data and sends them to the cloud server via HTTPS, allowing the server to receive all the necessary data.
[0254] Step 5:
[0255] The server analyzes the received scenario and psychological state data and generates an optimal dream program using a Python-based generative AI model (e.g., the Transformers model for Hugging Face). As a result of the data analysis, a prompt sentence is generated.
[0256] Step 6:
[0257] The server creates a dream program containing subliminal messages and relaxation music that are suited to the user's psychological state based on the generated prompt sentence. This program is configured according to the content of the prompt sentence.
[0258] Step 7:
[0259] The server then transmits the generated dream program to the user's terminal, where it becomes available for use.
[0260] Step 8:
[0261] The device checks the received dream program and schedules it to be played automatically at the bedtime set by the user. To do this, it prepares to use a music playback library (e.g., ExoPlayer or AVPlayer).
[0262] Step 9:
[0263] At the designated bedtime, the device plays relaxation music and subliminal messages, allowing the user to fall asleep and experience a relaxing scenario in their dreams.
[0264] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.
[0265] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[0266] System Overview
[0267] The main components of the system are:
[0268] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0269] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0270] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[0271] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[0272] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[0273] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0274] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0275] Program processing
[0276] The program flow and each processing step will be specifically explained.
[0277] User
[0278] The user inputs the unrealistic scenario they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to explore an underwater city."
[0279] Terminal
[0280] The system receives the user's input and displays it for confirmation. It also activates a psychological state diagnostic means and asks the user a question-based questionnaire. For example, the user answers the question, "Do you want to relax today?". It then activates an emotion engine to analyze the user's facial expressions and tone of voice and recognize their emotions.
[0281] Terminal
[0282] The results of the psychological state and emotional diagnosis, as well as the scenarios entered by the user, are compiled and organized as data. This data is then encrypted and prepared for transmission to the server.
[0283] Terminal
[0284] The scenario and the diagnosed emotional and psychological state data are sent to the server, converted into data packets, and transmitted to the server via the internet through a secure protocol.
[0285] server
[0286] The server analyzes the received scenario and emotional and psychological state data. It then activates a scenario generation AI and analyzes the combination of a "scenario of exploring an underwater city" and a "desire to relax."
[0287] server
[0288] The server generates the dream program. The scenario generation AI selects appropriate subliminal messages (e.g., "You are safe and perfect for exploring") and relaxation music, and creates a dream program that combines these.
[0289] server
[0290] The generated dream program is sent to the user's terminal. The encrypted program data is sent to the terminal via the Internet.
[0291] Terminal
[0292] The received dream program is analyzed and the program content is set, including the timing of subliminal messages and the volume of relaxation music, and a schedule is set to automatically run when you go to bed.
[0293] Terminal
[0294] The user places the device next to their pillow before going to sleep, relaxes, and gets into bed. At the set time, the device starts playing relaxation music and subliminal messages.
[0295] Terminal
[0296] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule. An emotion engine monitors the user's emotions in real time and adjusts the music and messages as needed. For example, if the user feels anxious, the music will be switched to more relaxing music.
[0297] User
[0298] You can experience scenarios set in dreams and spend your time in a relaxed mood. For example, you can refresh your mind and body while exploring an underwater city in your dream.
[0299] Specific examples
[0300] For example, consider a scenario where a user inputs a scenario such as "I want to be a medieval knight slaying a dragon," and then sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." The emotion engine also recognizes "mild fatigue" from the user's facial expression and tone of voice. In this case, the server generates a dream program for the "adventures of a medieval knight slaying a dragon" scenario, combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this program to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0301] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in real dreams, thereby reducing daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[0302] The processing flow will be explained below.
[0303] Step 1:
[0304] Enter the unrealistic scenario you want to experience.
[0305] The user inputs a scenario such as "I want to explore an underwater city" in text format into the terminal through the scenario input interface. The terminal receives this and displays it to the user for confirmation.
[0306] Step 2:
[0307] The terminal activates the psychological state diagnostic means and displays a questionnaire in the form of questions to the user.
[0308] For example, the user may respond to the question, "How are you feeling today?" with, "I want to relax." Furthermore, sensors are used to collect biometric data such as heart rate and brain waves.
[0309] Step 3:
[0310] The device activates an emotion engine that analyzes the user's facial expressions and tone of voice.
[0311] The system analyzes the user's facial expressions and tone of voice when answering the questionnaire and determines that the user is "seeking relaxation."
[0312] Step 4:
[0313] The scenario, emotion, and psychological state data collected by the device are sent together to the server.
[0314] This data is encrypted and sent to a server over the Internet using a secure protocol.
[0315] Step 5:
[0316] The server analyzes the received scenario and the emotional and psychological state data.
[0317] The scenario generation AI is activated and generates an appropriate dream program based on the "scenario of exploring an underwater city" and the "desire to relax."
[0318] Step 6:
[0319] The server generates the dream program.
[0320] For example, the server creates a dream program that combines subliminal messages such as "You are safe and perfect for exploring" with relaxation music, including calming ocean sounds.
[0321] Step 7:
[0322] The server sends the generated dream program to the user terminal.
[0323] The encrypted program data is transmitted over the Internet using a secure protocol.
[0324] Step 8:
[0325] The terminal analyzes the dream program received and sets the program contents.
[0326] Decide when to play the subliminal messages and the volume of the relaxation music, and schedule it to run automatically at bedtime.
[0327] Step 9:
[0328] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[0329] The device prepares to start automatic execution of the dream program at the set time.
[0330] Step 10:
[0331] The device prepares to play relaxation music and subliminal messages according to the dream program.
[0332] For example, at 10 p.m., it plays the sound of a calm ocean and a message like, "You are safe and ready to explore."
[0333] Step 11:
[0334] The device will begin playing relaxation music and subliminal messages.
[0335] The emotion engine monitors the user's emotions in real time, and if the user feels anxious or stressed, it adjusts the music and messages played to make them more relaxing.
[0336] Step 12:
[0337] The user experiences a scenario set in a dream.
[0338] For example, you can explore an underwater city in your dreams and experience relaxation in both body and mind. The dream program is adjusted in real time by the emotion engine, allowing you to achieve higher quality sleep and relaxation.
[0339] Example 2
[0340] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0341] In modern society, many people experience stress and fatigue in their daily lives. Under these circumstances, there is a need to relax and refresh the mind and body, but the means to do so are not always sufficient. Furthermore, experiencing unrealistic scenarios that cannot be experienced in reality may contribute to psychological satisfaction and stress reduction. However, in reality, there are no means to provide such experiences, and users' needs cannot be met.
[0342] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means. In this invention, the server includes a means for inputting an unrealistic scenario that the user wants to experience, a means for diagnosing the user's psychological state, a data transmission means for communicating with the user terminal, and a means for generating a customized dream program. This allows the user to experience an unrealistic scenario in their dreams that they would not be able to experience in reality. In addition, by monitoring the user's emotions in real time and providing optimal relaxation music and subliminal messages, the user's mind and body can be refreshed and stress reduced.
[0343] "User" refers to someone who uses the system to experience unrealistic scenarios.
[0344] A "scenario" refers to the unrealistic experience that a user wishes to have in a dream.
[0345] "Psychological state" refers to the user's emotional and mental state, which is diagnosed through questionnaires and biometric data.
[0346] "Server" refers to a computer device that analyzes scenarios and psychological state data sent by users and generates customized dream programs.
[0347] "Dream Program" refers to a program that includes scenarios, subliminal messages, and relaxation music that is generated for the user to experience in a dream.
[0348] A "subliminal message" is a message that is provided to a user in a way that works on the user's subconscious, with the aim of influencing the user's emotions or behavior.
[0349] "Relaxation music" refers to music played as part of a dream program for the purpose of helping the user relax.
[0350] An "emotion engine" refers to software or hardware that analyzes a user's facial expressions and tone of voice in real time to recognize the user's emotions.
[0351] "Data transmission means" refers to a function for securely transmitting encrypted data from a terminal to a server.
[0352] "Analysis" refers to the process by which the server extracts information from the data it receives and performs the necessary processing or generation.
[0353] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[0354] The main components of the system are:
[0355] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0356] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0357] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[0358] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[0359] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[0360] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0361] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0362] To achieve this, the following specific hardware and software are used:
[0363] Hardware:
[0364] Device: An electronic device such as a smartphone or tablet that is directly operated by the user.
[0365] Server: A high-performance computer that analyzes data sent by users and generates dream programs.
[0366] Biometric devices: sensors and cameras used to collect biometric data about a user.
[0367] Audio output device: Speakers or earphones for playing relaxation music or subliminal messages.
[0368] software:
[0369] Scenario generation AI model: An artificial intelligence algorithm that generates optimal dream programs based on scenarios and psychological state data.
[0370] Emotion engine: Software for analyzing a user's facial expressions and tone of voice in real time.
[0371] Encryption software: Encryption algorithms to ensure user data is transmitted securely.
[0372] Playback scheduling software: Software for managing the playback timing of dream programs.
[0373] As a specific example of operation, consider the case where a user inputs a scenario such as "I want to explore an underwater city" through a scenario input interface and sends it to the server along with the emotion of wanting to relax. In this case, the scenario generation AI model generates a dream program that combines relaxation music with a subliminal message appropriate for the "scenario of exploring an underwater city" (e.g., "You are safe and perfect for exploring"). The program is encrypted and sent to the device. The device analyzes the received dream program and sets it up to play the relaxation music and subliminal message at a specified time. When going to bed, the device plays the dream program at the specified time, and the user relaxes while enjoying a dream of exploring an underwater city.
[0374] Example prompt sentence:
[0375] "Generate a dream scenario where the user becomes a medieval knight and slays a dragon. The user is tired and needs to regain their energy. Use relaxation music and subliminal messages."
[0376] In this way, the present invention realizes a system that can provide users with a customized dream experience and reduce daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[0377] The flow of the identification process in the second embodiment will be described with reference to FIG.
[0378] Step 1:
[0379] The user accesses the scenario input interface and inputs the unrealistic scenario he or she would like to experience (for example, "I want to explore an underwater city").
[0380] Input: User-entered scenario text
[0381] Output: Input scenario displayed on terminal
[0382] Step 2:
[0383] The terminal receives the user's input and displays it for confirmation.
[0384] Input: User-entered scenario text
[0385] Output: Input confirmation screen displayed on the device display
[0386] Step 3:
[0387] The terminal activates the psychological state diagnosis means and prepares to diagnose the user's psychological state.
[0388] Specific operation: Activate sensors and cameras to collect user biometric data.
[0389] Input: Trigger for scenario input completion
[0390] Output: Diagnostics ready
[0391] Step 4:
[0392] The terminal asks the user a questionnaire in the form of a question. For example, the terminal displays a question such as "Do you want to relax today?" and the user answers it.
[0393] Input: Survey question items
[0394] Output: User response data
[0395] Step 5:
[0396] The device activates an emotion engine to recognize the user's emotions in real time.
[0397] Specific operation: The camera captures the user's facial expressions and the microphone collects the tone of voice. The emotion engine analyzes this data.
[0398] Input: User's facial expression and tone of voice data
[0399] Output: Recognized emotion data
[0400] Step 6:
[0401] The device compiles the psychological and emotional diagnosis results and the scenario entered by the user, organizes them as data, and encrypts it before preparing to send it to the server.
[0402] Input: Scenario data, diagnosed psychological state data, emotion data
[0403] Output: Encrypted data packet
[0404] Step 7:
[0405] The device converts the encrypted data into data packets and sends them to the server using a secure protocol (e.g., HTTPS).
[0406] Input: Encrypted data packet
[0407] Output: Data sent to the server
[0408] Step 8:
[0409] The server analyzes the received data, activates a scenario generation AI, and generates an optimal dream program based on the user's scenario, emotions, and psychological state data.
[0410] How it works: The AI model analyzes the data as input and selects appropriate relaxation music and subliminal messages.
[0411] Input: Scenario data, emotion data, psychological state data
[0412] Output: Generated dream program data
[0413] Step 9:
[0414] The server encrypts the generated dream program and transmits it to the user's terminal via a secure protocol.
[0415] Input: Generated dream program data
[0416] Output: Encrypted dream program data sent to the user's terminal
[0417] Step 10:
[0418] The device analyzes the dream program it receives and sets the specific playback schedule, timing of subliminal messages, volume of relaxation music, etc.
[0419] Input: Encrypted dream program data
[0420] Output: Set dream program
[0421] Step 11:
[0422] The device prepares to automatically play the dream program before you go to sleep.
[0423] Specific actions: Prepare audio output device, launch scheduling software.
[0424] Input: Set dream program
[0425] Output: Ready to play
[0426] Step 12:
[0427] At the designated time, the device will begin playing relaxation music and subliminal messages.
[0428] Specific operation: Play music and messages from the audio output device.
[0429] Input: Trigger to start playback (bedtime)
[0430] Output: Playing music and messages
[0431] Step 13:
[0432] The device uses an emotion engine to monitor the user's emotions in real time and adjust the music and messages being played accordingly.
[0433] Specific operation: The camera and microphone analyze the user's emotions in real time and change the playback content as needed.
[0434] Input: Real-time emotion data
[0435] Output: Adjusted playback content
[0436] Step 14:
[0437] The user experiences a specified scenario in a dream. For example, they can listen to relaxation music and relax while dreaming about exploring an underwater city.
[0438] Input: Regenerated Dream Program
[0439] Output: Dream experience and relaxation effect for the user
[0440] (Application example 2)
[0441] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0442] In modern society, users increasingly seek unrealistic experiences to relieve everyday stress and relax their minds and bodies. However, there are various technical challenges to achieving this. In particular, current technology is not sufficient to accurately capture the user's psychological state and emotions and provide a customized dream experience based on them. Therefore, there is a need for a system that can analyze the user's psychological state and emotions in real time and generate and play optimal dream programs.
[0443] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: means for inputting an unrealistic scenario that the user wants to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; emotion engine means for analyzing the user's facial expressions and tone of voice to recognize emotions; and means for monitoring emotions in real time and adjusting the playback content. This makes it possible to accurately analyze the user's psychological state and emotions and provide a customized dream experience in real time based on the analysis.
[0444] The "scenario input means" is an interface for inputting the unrealistic scenario that the user wants to experience.
[0445] The "mental state diagnostic means" is a function for diagnosing the user's mental state using a questionnaire or biometric data.
[0446] The "emotion engine means" is a device or software that has the function of analyzing the user's facial expressions and tone of voice and recognizing emotions.
[0447] The "data transmission means" is a function that transmits the input scenario and diagnosed psychological state data to the server.
[0448] The "server means" is a computer device that generates a customized dream program based on the received scenario and psychological state data and transmits it to the user terminal.
[0449] The "dream program setting means" is a function for setting the received dream program and automatically playing it when going to bed.
[0450] "Playback means" is a function that plays relaxation music and subliminal messages based on the dream program.
[0451] The "real-time monitoring means" is a function that uses an emotion engine to monitor the user's emotions in real time and adjust the playback content.
[0452] A "generative AI model" is an artificial intelligence model that generates appropriate dream programs based on input data.
[0453] A "prompt sentence" is an input sentence to a generative AI model, and is the text that forms the basis for the content generated by the AI.
[0454] The present invention is a system that allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system operates using hardware such as smartphones, smart glasses, and servers, and software such as generative AI models. The specific configuration and operation are described in detail below.
[0455] System Overview
[0456] 1. Scenario input method
[0457] Users input the scenario they want to experience through the interface of their smartphone or smart glasses, for example by saying "I want to explore space" through voice input.
[0458] 2. Psychological diagnostic tools
[0459] Display a questionnaire to assess the user's psychological state or acquire biometric data (e.g., heart rate, stress level). For example, display a question such as, "Do you want to relax today?"
[0460] 3. Emotional Engine Means
[0461] It has the ability to analyze the user's facial expressions and tone of voice and recognize emotions. For example, it uses the camera and microphone of smart glasses to analyze the user's facial expressions and tone of voice in real time.
[0462] 4. Data Transmission Method
[0463] The scenarios entered by the user, the diagnosed psychological state, and the recognized emotional data are encrypted and sent to the server via a secure protocol (e.g., HTTPS).
[0464] 5. Server Means
[0465] The server analyzes the received data and uses a generative AI model to generate a dream program that is optimal for the user. For example, for a "space exploration" scenario, the server creates a program that combines subliminal messages such as "You are safe and ready to embark on a new adventure" with relaxing background music.
[0466] 6. Dream Program Setting Method
[0467] The generated dream program is sent to the user's device and scheduled for automatic playback before bedtime, with the smartphone or smart glasses set to start playback at the specified time.
[0468] 7. Regeneration means
[0469] At bedtime, relaxation music and subliminal messages are played, and the emotional engine monitors the user's real-time reactions and adjusts the playback content as needed.
[0470] Hardware and software used
[0471] Hardware: Smartphones (e.g., iPhone, Android devices), smart glasses (e.g., Google Glass), biometric sensors (e.g., Apple Watch, fitness trackers)
[0472] Software: Mobile app development environments (e.g., Xcode, Android Studio), cloud services (e.g., AWS, Google Cloud), sentiment analysis APIs (e.g., Microsoft Azure Emotion API), data encryption libraries
[0473] Example of operation
[0474] For example, a user launches the app and voice-inputs the scenario they want to experience in their dream, saying, "I want to be a medieval dragon warrior tonight." They also input a diagnosis result, saying, "I'm very tired today, so I want to regain my energy." When the emotion engine recognizes "mild fatigue" from the user's facial expression and tone of voice, the server generates a dream program for the scenario "The adventures of a medieval knight slaying a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends it to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0475] Prompt Sentence Examples
[0476] User: "I want to be a medieval dragon warrior tonight."
[0477] App: "How are you feeling today?"
[0478] User: "I'm a little tired and want to relax and get some sleep."
[0479] In this way, the present invention provides an effective system for allowing users to experience unrealistic dream experiences in a realistic manner, thereby reducing daily stress and fatigue.
[0480] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[0481] Step 1:
[0482] The user inputs the scenario he or she wants to experience using the scenario input means. For example, he or she may input "I want to explore space" by voice or text.
[0483] Input: The scenario the user wants to experience
[0484] Output: Input scenario data
[0485] Step 2:
[0486] The device displays a questionnaire to assess the user's psychological state, and also acquires data from biosensors to analyze the user's psychological state.
[0487] Input: State of mind question (e.g., "Do you feel relaxed today?")
[0488] Output: Diagnosed psychological state data (e.g., want to relax)
[0489] Step 3:
[0490] The terminal uses the emotion engine means to analyze the user's facial expressions and tone of voice in real time and recognize emotion data.
[0491] Input: User facial expressions and tone of voice
[0492] Output: Recognized emotion data (e.g., mild fatigue)
[0493] Step 4:
[0494] The terminal encrypts the input scenario, diagnosed psychological state data, and recognized emotion data, and transmits them to the server using the data transmission means.
[0495] Input: Scenario data, psychological state data, emotional data
[0496] Output: Encrypted data to be sent
[0497] Step 5:
[0498] The server analyzes the received data and uses a generative AI model to generate the optimal dream program, selecting relaxation music and subliminal messages based on the scenario, psychological state, and emotions.
[0499] Input: Received data (scenario, mental state, emotional data)
[0500] Output: Generated dream program data
[0501] Step 6:
[0502] The server encrypts the generated dream program and transmits it to the user terminal.
[0503] Input: Dream Program Data
[0504] Output: Encrypted dream program data
[0505] Step 7:
[0506] The terminal analyzes the received dream program and sets a reproduction schedule using the dream program setting means.
[0507] Input: Received dream program data
[0508] Output: The configured playback schedule
[0509] Step 8:
[0510] When the user goes to bed, the device is placed next to the pillow and starts playing relaxation music and subliminal messages at the set time. The emotion engine monitors emotions in real time and adjusts the playback content as needed.
[0511] Input: Set playback schedule, real-time emotion data
[0512] Output: Dream program played, adjusted playback content
[0513] In this way, users can relax and recharge while experiencing unrealistic scenarios in their dreams.
[0514] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[0515] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[0516] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.
[0517] [Second embodiment]
[0518] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.
[0519] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.
[0520] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[0521] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.
[0522] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[0523] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[0524] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[0525] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[0526] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[0527] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[0528] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[0529] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."
[0530] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[0531] System Overview
[0532] The main components of the system are:
[0533] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0534] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0535] 3. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed psychological state data to the server.
[0536] 4. Server: A computer device that generates a dream program based on the scenario and psychological state data and transmits it to the user terminal.
[0537] 5. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0538] 6. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0539] Program processing
[0540] The program flow and each processing step will be specifically explained.
[0541] User
[0542] The user inputs an unrealistic scenario that they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to fly freely in the sky."
[0543] Terminal
[0544] The system receives the user's input and displays it for confirmation. It also activates the psychological state diagnostic means and asks the user a questionnaire. For example, the user answers the question, "Do you want to relax today?". It also collects biometric data such as heart rate and brain waves.
[0545] Terminal
[0546] The collected scenario and psychological state data are sent to a server, which is then encrypted and transmitted to the server via the Internet.
[0547] server
[0548] The server analyzes the received scenario and psychological state data and uses a scenario generation AI to generate an optimal dream program. For example, to match a scenario of "flying freely in the sky" with a relaxed psychological state, the server generates a program containing the subliminal message "You are free" and quiet, soothing music.
[0549] server
[0550] The generated dream program is sent to the user terminal.
[0551] Terminal
[0552] The received dream program is set and scheduled to run automatically when the user goes to bed. For example, it can be set to "Run the program at 10 p.m."
[0553] Terminal
[0554] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule, with the volume and timing of the messages adjusted accordingly.
[0555] User
[0556] You can experience scenarios set in your dreams and feel relaxed. For example, you can relax both your body and mind while flying freely through the sky in your dreams.
[0557] Specific examples
[0558] For example, consider a case where a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." In this case, the server generates a dream program for the scenario "The adventure of a medieval knight who slays a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0559] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in actual dreams, thereby reducing daily stress and fatigue.
[0560] The processing flow will be explained below.
[0561] Step 1:
[0562] Enter the unrealistic scenario you want to experience.
[0563] The user inputs a scenario, such as "I want to fly freely in space," into the terminal in text format through the scenario input interface.
[0564] Step 2:
[0565] The terminal receives the input scenario and displays it to the user for confirmation.
[0566] For example, it might say, "The scenario you entered is 'I want to fly freely through space.' Is this okay?"
[0567] Step 3:
[0568] The user answers the psychological assessment tool.
[0569] For example, you can answer a questionnaire with a question such as, "Today I feel like relaxing." Or the device can collect biometric data such as your heart rate and brain waves.
[0570] Step 4:
[0571] The device compiles the answers and biometric data obtained from the diagnostic tool and organizes them as scenario and psychological state data.
[0572] This data is then encrypted and prepared for transmission to the server.
[0573] Step 5:
[0574] The device transmits the scenario and psychological state data to the server.
[0575] This is converted into data packets and sent over the internet to a server using a secure protocol.
[0576] Step 6:
[0577] The server analyzes the received scenario and psychological state data.
[0578] The scenario generation AI is activated and analyzes the combination of a "scenario of flying freely through space" and a "mental state of wanting to relax."
[0579] Step 7:
[0580] The server generates the dream program.
[0581] The scenario generation AI selects appropriate subliminal messages (e.g., "You can fly lightly") and relaxation music, and combines them to create a dream program.
[0582] Step 8:
[0583] The server transmits the customized dream program to the user terminal.
[0584] The encrypted program data is transmitted to the terminal via the Internet.
[0585] Step 9:
[0586] The terminal analyzes the dream program received and sets the program contents.
[0587] You can decide when to play subliminal messages and the volume of relaxation music, and set a schedule to run automatically when you go to bed.
[0588] Step 10:
[0589] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[0590] The device will begin playing relaxation music and subliminal messages at the set time.
[0591] Step 11:
[0592] The device plays relaxation music and subliminal messages while you sleep.
[0593] For example, it plays the quiet sounds of space and the message "You are free" softly and repeatedly, encouraging users to experience flying through space in their dreams.
[0594] Step 12:
[0595] Users can experience scenarios set in their dreams and feel relaxed.
[0596] For example, you can refresh both your body and mind while flying freely through space in your dreams.
[0597] Example 1
[0598] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0599] To enable users to realistically experience unrealistic scenarios that cannot be experienced in reality in their dreams, it is necessary to generate and appropriately play customized dream programs based on the user's desired scenario and psychological state. However, conventional technologies lack the means to ensure the proper timing of scheduling and data security when generating and playing such customized dream programs. Furthermore, there is no established method for accurately diagnosing a user's psychological state and providing an optimal program based on that diagnosis.
[0600] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[0601] In this invention, the server includes: means for inputting an unrealistic scenario the user wishes to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; and means for scheduling the playback of the dream program to coincide with the user's bedtime. This allows the customized dream program to be appropriately generated and played based on the scenario and psychological state input by the user. Furthermore, the psychological state diagnosis and data transmission are encrypted and secure, thereby providing a realistic dream experience while protecting the user's privacy.
[0602] "User" refers to a person who wishes to use the system to have a dream experience.
[0603] A "scenario" is a description of the unrealistic scene or event that the user wishes to experience in their dream.
[0604] "Mental state" refers to the user's emotional and mental state, including stress level and fatigue level.
[0605] "Server" refers to a computer device that receives data sent from a user, analyzes it, generates a dream program, and sends it to the user's terminal.
[0606] "Dream Programs" are customized programs based on the user's scenario and psychological state, and include settings such as relaxation music and subliminal messages.
[0607] "Relaxation music" refers to music that helps users relax and promotes good sleep.
[0608] A "subliminal message" is a message that works on the user's subconscious mind and is used to make the dream experience feel more real.
[0609] "Schedule setting" refers to the time setting that is performed to play the dream program at the user's bedtime.
[0610] "Biometric data" refers to physical data such as the user's heart rate and brain waves, and is used to diagnose psychological state.
[0611] "Encryption" refers to a security measure that converts data into a form that cannot be deciphered by third parties.
[0612] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[0613] Components:
[0614] The main components of this system are as follows:
[0615] 1. Scenario input method:
[0616] An interface for users to input the scenario they want to experience. For example, it is implemented as an application on a smartphone or computer.
[0617] 2. Psychological diagnostic tools:
[0618] This function diagnoses the user's psychological state using question-based questionnaires and biometric devices (heart rate monitors, electroencephalographs, etc.).
[0619] 3. Means of data transmission:
[0620] A function to transmit the scenarios entered by the user and the psychological state data diagnosed to the server. This data transmission is performed using an encrypted protocol (e.g., HTTPS).
[0621] 4. Server:
[0622] It is a computer device that analyzes scenarios and psychological state data and generates optimal dream programs using generative AI models.
[0623] 5. Programming method:
[0624] This function allows you to set the received dream program and play it automatically when you go to bed. Specifically, it sets a schedule to match the user's bedtime.
[0625] 6. Regeneration means:
[0626] It has the ability to play relaxation music and subliminal messages based on dream programs.
[0627] The specific process:
[0628] User
[0629] The user uses a scenario input interface to input the unrealistic scenario they would like to experience. For example, they might input "I want to fly freely in the sky." Then, they use a psychological state diagnostic tool to answer a questionnaire based on their questions. Furthermore, a biometric device is used to collect heart rate and brain wave data.
[0630] Terminal
[0631] The terminal receives the scenario and biometric data entered by the user, displays a confirmation message, and encrypts the psychological state diagnosis results and biometric data before transmitting them to the server.
[0632] server
[0633] The server analyzes the received scenario and psychological state data and uses a generative AI model to generate an optimal dream program. It combines specific scenarios with relaxation music and subliminal messages. For example, for a scenario called "flying freely in the sky," it generates a program that includes the subliminal message "You are free" and calming music.
[0634] Terminal
[0635] The device receives the dream program sent from the server and schedules it to match your bedtime. For example, you can set it to "play the program at 10 p.m."
[0636] Terminal
[0637] At the set bedtime, the device plays relaxation music and subliminal messages, adjusting the volume and timing according to pre-set settings. For example, quiet music is played first, followed by a message such as "You are free."
[0638] User
[0639] While sleeping, users experience a scenario set in their dreams. For example, they can fly freely through the sky in their dreams and feel relaxed. When the dream experience ends, the device automatically stops playback.
[0640] Specific examples
[0641] For example, if a user inputs a scenario such as "I want to be a medieval knight who slays dragons" and submits a diagnosis result such as "I'm very tired today and want to regain my energy," the following processing is performed.
[0642] 1. Scenario input: The user inputs "a medieval knight slaying a dragon."
[0643] 2. Diagnosis of psychological state: The device receives the questionnaire result "I feel tired and want to regain my energy" and collects biometric data.
[0644] 3. Data transmission: The device encrypts the data and sends it to the server.
[0645] 4. Dream program generation: The server generates a dream program that combines subliminal messages such as "You are strong" with relaxation music that has an energy-restoring effect.
[0646] 5. Receiving the dream program: The terminal receives the program from the server and saves it.
[0647] 6. Program setting: The device is set to "Play the program at 10pm."
[0648] 7. Playback of dream program: When the device reaches 10pm, it will play relaxation music and subliminal messages.
[0649] 8. Dream Experience: The user regains energy and relaxes while fighting dragons in their dreams.
[0650] Prompt Sentence Examples
[0651] Here are some examples of prompts for generative AI models:
[0652] Generate the optimal dream program if a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and submits a diagnosis result such as "I'm very tired today and want to regain my energy."
[0653] Expected output:
[0654] A dream program that combines the adventure scenario of a medieval knight slaying a dragon with subliminal messages such as "You are strong" and relaxation music to restore energy.
[0655] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality, thereby reducing daily stress and fatigue.
[0656] The flow of the identification process in the first embodiment will be described with reference to FIG.
[0657] Step 1:
[0658] Scenario input
[0659] User
[0660] Input: An unrealistic scenario you want to experience (e.g., "I want to fly freely in the sky")
[0661] Operation: The user uses the device's scenario input interface to input the unrealistic scenario they wish to experience. The device receives the input scenario and displays it on the screen.
[0662] Output: Input scenario data
[0663] Step 2:
[0664] Diagnosis of psychological condition
[0665] Terminal
[0666] Input: User's scenario data
[0667] Operation: The device launches the psychological state diagnostic tool and asks the user a questionnaire. For example, it displays questions such as "Do you want to relax today?" and the user answers them. It also uses biometric devices to collect heart rate and brain wave data. The collected data is anonymized and securely stored.
[0668] Output: diagnosed psychological state data and biological data
[0669] Step 3:
[0670] Data transmission
[0671] Terminal
[0672] Input: Scenario data, psychological state data, biological data
[0673] Operation: The device encrypts the collected scenario data, psychological state data, and biometric data and sends them to the server. Specifically, the HTTPS protocol is used to ensure data security.
[0674] Output: Encrypted data sent to the server
[0675] Step 4:
[0676] Creating a Dream Program
[0677] server
[0678] Input: Encrypted scenario data, psychological state data, and biometric data
[0679] How it works: The server decodes the received data and analyzes the scenario and psychological state. It then uses a generative AI model to generate the optimal dream program. For example, for a scenario like "fly freely in the sky," it generates a program that combines the subliminal message "You are free" with quiet, relaxing music.
[0680] Output: Generated dream program
[0681] Step 5:
[0682] Sending the Dream Program
[0683] server
[0684] Input: Generated dream program
[0685] Operation: The server sends the generated dream program to the user's device. Encrypted communication is used to ensure data security.
[0686] Output: Dream program sent to the user's terminal
[0687] Step 6:
[0688] Program Settings
[0689] Terminal
[0690] Input: Received Dream Program
[0691] Operation: The device stores the received dream program in its internal memory and sets a schedule based on the user's bedtime. For example, the device can set the program to run at 10 p.m.
[0692] Output: Set dream program and schedule data
[0693] Step 7:
[0694] Rebirth of the Dream Program
[0695] Terminal
[0696] Input: Set dream program and schedule data
[0697] How it works: At the set bedtime, the device plays relaxation music and subliminal messages. The volume and timing of the messages are also adjusted according to pre-set settings. For example, quiet music will play first, followed by the message "You are free" at the appropriate time.
[0698] Output: Relaxation music and subliminal messages played
[0699] Step 8:
[0700] Dream experience
[0701] User
[0702] Input: Played relaxation music and subliminal messages
[0703] How it works: The user experiences a scenario set in a dream. For example, they can fly freely through the sky in their dream, and feel relaxed. When the dream experience ends, the device automatically stops playback.
[0704] Output: User satisfaction and relaxation effect
[0705] (Application example 1)
[0706] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0707] In modern society, many people feel stressed and fatigued, and there is a need for methods to achieve sufficient relaxation and high-quality sleep. However, conventional relaxation and sleep improvement methods are difficult to customize to suit the psychological state and preferences of each user, and general methods alone are often unsatisfactory. Furthermore, there is a lack of methods to achieve deep relaxation and stress relief by experiencing unrealistic scenarios in dreams that cannot be experienced in reality.
[0708] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[0709] In this invention, the server includes means for inputting an unrealistic scenario that the user wishes to experience, means for diagnosing the user's psychological state, means for transmitting the input scenario and the diagnosed psychological state data to the server, means for generating a customized dream program based on the scenario and the psychological state data, means for receiving the customized dream program from the server and setting the dream program, means for playing relaxation music and subliminal messages based on the dream program, and means for automatically playing the relaxation music and subliminal messages at a specified bedtime. This provides a dream experience customized based on the user's psychological state and preferences, making it possible to achieve deep relaxation and stress relief.
[0710] "User" refers to an individual person who uses the system.
[0711] An "unrealistic scenario" refers to a hypothetical situation or event that cannot be experienced in the real world.
[0712] "Mood state" refers to a user's current mental and emotional state, including stress level and relaxation level.
[0713] "Diagnosis" refers to the process of assessing and determining a user's psychological state through questionnaires and the collection of biometric data.
[0714] "Data" refers to information about the scenario and psychological state entered by the user.
[0715] "Server" refers to a remote computer system that generates and delivers customized Dream Programs based on data received from Users.
[0716] "Customized dream program" refers to a program that provides a specifically designed dream experience based on the user's input and psychological state.
[0717] "Relaxation music" refers to specific music or sounds intended to relax the user.
[0718] A "subliminal message" is a message that has a psychological effect on the user in a way that is not consciously perceivable.
[0719] A "designated bedtime" refers to a preset time for a user to fall asleep.
[0720] An embodiment of the present invention is a system for allowing a user to experience customized dreams. The system consists of the following main components:
[0721] 1. User Device:
[0722] The user terminal provides a scenario input means and a psychological state diagnosis means. The user inputs an unrealistic scenario that he or she would like to experience, and uses a questionnaire and biosensors (e.g., a heart rate monitor and an electroencephalogram sensor) to diagnose the psychological state. The terminal also has a means for transmitting the scenario and psychological state data input by the user to a cloud server.
[0723] 2. Cloud Server:
[0724] The cloud server generates a customized dream program based on the received scenario and psychological state data, using a generative AI model to generate a dream program containing appropriate subliminal messages and relaxation music, and then transmits the program to the user's device.
[0725] 3. Dream Program Generation Process:
[0726] The cloud server analyzes the received data and generates prompts using a scenario generation AI. The generated prompts are used to create a dream program that matches the user's psychological state.
[0727] 4. Dream Program Playback Method:
[0728] The user terminal has a means for automatically playing customized relaxation music and subliminal messages at bedtime, allowing the user to experience a specified unrealistic scenario in their dreams and achieve relaxation and stress relief.
[0729] Program processing explanation
[0730] Users input a fictitious scenario, such as "I want to walk on the bottom of the ocean," into a smartphone app. To assess their psychological state, the app then presents them with questionnaires (such as "How are you feeling today?") and collects biometric data using Bluetooth-connected heart rate monitors and brainwave sensors.
[0731] The collected data (scenarios and psychological states) is sent to a cloud server via HTTPS. The server then uses a Python-based scenario generation AI (e.g., a Transformers model of Hugging Face) to generate an optimal dream program based on the prompt. The generated program includes a subliminal message, such as "You are completely relaxed," and relaxing music, including the sound of gentle waves.
[0732] The generated dream program is sent to the user's device and set to play automatically at the user's bedtime (e.g., 10:00 PM). Music playback is performed using, for example, ExoPlayer (for Android) or AVPlayer (for iOS). This allows the user to experience a relaxing scenario in their dream, refreshing their mind and body.
[0733] Specific examples
[0734] If the user inputs "I want to take a walk on the beautiful ocean floor" and responds "I feel like relaxing today," the cloud server generates the following prompt sentence:
[0735] Example prompt sentence:
[0736] Scenario: I want to walk on the bottom of the sea
[0737] Mood: Feeling very relaxed
[0738] Biodata: Heart rate 60, Alpha waves
[0739] Based on this prompt, the cloud server generates the following dream program: A subliminal message saying "You are completely relaxed" is played on the device, along with relaxation music with the sound of gentle waves.
[0740] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[0741] Step 1:
[0742] The user starts the app on their smartphone and inputs the unrealistic scenario they want to experience (e.g., "I want to walk on the bottom of the ocean"). The scenario is sent to the app as input data.
[0743] Step 2:
[0744] The device checks the input scenario and displays a questionnaire in the form of a question (e.g., "How are you feeling today?"). The user answers the questionnaire and also enters psychological state data, including the user's emotions and stress level.
[0745] Step 3:
[0746] The device collects biometric data (heart rate, brain waves, etc.) using a Bluetooth-connected heart rate monitor and brain wave sensor, and temporarily stores the collected biometric data.
[0747] Step 4:
[0748] The device compiles the input scenario, questionnaire responses, and collected biometric data and sends them to the cloud server via HTTPS, allowing the server to receive all the necessary data.
[0749] Step 5:
[0750] The server analyzes the received scenario and psychological state data and generates an optimal dream program using a Python-based generative AI model (e.g., the Transformers model for Hugging Face). As a result of the data analysis, a prompt sentence is generated.
[0751] Step 6:
[0752] The server creates a dream program containing subliminal messages and relaxation music that are suited to the user's psychological state based on the generated prompt sentence. This program is configured according to the content of the prompt sentence.
[0753] Step 7:
[0754] The server then transmits the generated dream program to the user's terminal, where it becomes available for use.
[0755] Step 8:
[0756] The device checks the received dream program and schedules it to be played automatically at the bedtime set by the user. To do this, it prepares to use a music playback library (e.g., ExoPlayer or AVPlayer).
[0757] Step 9:
[0758] At the designated bedtime, the device plays relaxation music and subliminal messages, allowing the user to fall asleep and experience a relaxing scenario in their dreams.
[0759] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[0760] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[0761] System Overview
[0762] The main components of the system are:
[0763] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0764] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0765] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[0766] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[0767] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[0768] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0769] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0770] Program processing
[0771] The program flow and each processing step will be specifically explained.
[0772] User
[0773] The user inputs the unrealistic scenario they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to explore an underwater city."
[0774] Terminal
[0775] The system receives the user's input and displays it for confirmation. It also activates a psychological state diagnostic means and asks the user a question-based questionnaire. For example, the user answers the question, "Do you want to relax today?". It then activates an emotion engine to analyze the user's facial expressions and tone of voice and recognize their emotions.
[0776] Terminal
[0777] The results of the psychological state and emotional diagnosis, as well as the scenarios entered by the user, are compiled and organized as data. This data is then encrypted and prepared for transmission to the server.
[0778] Terminal
[0779] The scenario and the diagnosed emotional and psychological state data are sent to the server, converted into data packets, and transmitted to the server via the internet through a secure protocol.
[0780] server
[0781] The server analyzes the received scenario and emotional and psychological state data. It then activates a scenario generation AI and analyzes the combination of a "scenario of exploring an underwater city" and a "desire to relax."
[0782] server
[0783] The server generates the dream program. The scenario generation AI selects appropriate subliminal messages (e.g., "You are safe and perfect for exploring") and relaxation music, and creates a dream program that combines these.
[0784] server
[0785] The generated dream program is sent to the user's terminal. The encrypted program data is sent to the terminal via the Internet.
[0786] Terminal
[0787] The received dream program is analyzed and the program content is set, including the timing of subliminal messages and the volume of relaxation music, and a schedule is set to automatically run when you go to bed.
[0788] Terminal
[0789] The user places the device next to their pillow before going to sleep, relaxes, and gets into bed. At the set time, the device starts playing relaxation music and subliminal messages.
[0790] Terminal
[0791] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule. An emotion engine monitors the user's emotions in real time and adjusts the music and messages as needed. For example, if the user feels anxious, the music will be switched to more relaxing music.
[0792] User
[0793] You can experience scenarios set in dreams and spend your time in a relaxed mood. For example, you can refresh your mind and body while exploring an underwater city in your dream.
[0794] Specific examples
[0795] For example, consider a scenario where a user inputs a scenario such as "I want to be a medieval knight slaying a dragon," and then sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." The emotion engine also recognizes "mild fatigue" from the user's facial expression and tone of voice. In this case, the server generates a dream program for the "adventures of a medieval knight slaying a dragon" scenario, combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this program to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0796] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in real dreams, thereby reducing daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[0797] The processing flow will be explained below.
[0798] Step 1:
[0799] Enter the unrealistic scenario you want to experience.
[0800] The user inputs a scenario such as "I want to explore an underwater city" in text format into the terminal through the scenario input interface. The terminal receives this and displays it to the user for confirmation.
[0801] Step 2:
[0802] The terminal activates the psychological state diagnostic means and displays a questionnaire in the form of questions to the user.
[0803] For example, the user may respond to the question, "How are you feeling today?" with, "I want to relax." Furthermore, sensors are used to collect biometric data such as heart rate and brain waves.
[0804] Step 3:
[0805] The device activates an emotion engine that analyzes the user's facial expressions and tone of voice.
[0806] The system analyzes the user's facial expressions and tone of voice when answering the questionnaire and determines that the user is "seeking relaxation."
[0807] Step 4:
[0808] The scenario, emotion, and psychological state data collected by the device are sent together to the server.
[0809] This data is encrypted and sent to a server over the Internet using a secure protocol.
[0810] Step 5:
[0811] The server analyzes the received scenario and the emotional and psychological state data.
[0812] The scenario generation AI is activated and generates an appropriate dream program based on the "scenario of exploring an underwater city" and the "desire to relax."
[0813] Step 6:
[0814] The server generates the dream program.
[0815] For example, the server creates a dream program that combines subliminal messages such as "You are safe and perfect for exploring" with relaxation music, including calming ocean sounds.
[0816] Step 7:
[0817] The server sends the generated dream program to the user terminal.
[0818] The encrypted program data is transmitted over the Internet using a secure protocol.
[0819] Step 8:
[0820] The terminal analyzes the dream program received and sets the program contents.
[0821] Decide when to play the subliminal messages and the volume of the relaxation music, and schedule it to run automatically at bedtime.
[0822] Step 9:
[0823] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[0824] The device prepares to start automatic execution of the dream program at the set time.
[0825] Step 10:
[0826] The device prepares to play relaxation music and subliminal messages according to the dream program.
[0827] For example, at 10 p.m., it plays the sound of a calm ocean and a message like, "You are safe and ready to explore."
[0828] Step 11:
[0829] The device will begin playing relaxation music and subliminal messages.
[0830] The emotion engine monitors the user's emotions in real time, and if the user feels anxious or stressed, it adjusts the music and messages played to make them more relaxing.
[0831] Step 12:
[0832] The user experiences a scenario set in a dream.
[0833] For example, you can explore an underwater city in your dreams and experience relaxation in both body and mind. The dream program is adjusted in real time by the emotion engine, allowing you to achieve higher quality sleep and relaxation.
[0834] Example 2
[0835] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0836] In modern society, many people experience stress and fatigue in their daily lives. Under these circumstances, there is a need to relax and refresh the mind and body, but the means to do so are not always sufficient. Furthermore, experiencing unrealistic scenarios that cannot be experienced in reality may contribute to psychological satisfaction and stress reduction. However, in reality, there are no means to provide such experiences, and users' needs cannot be met.
[0837] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means. In this invention, the server includes a means for inputting an unrealistic scenario that the user wants to experience, a means for diagnosing the user's psychological state, a data transmission means for communicating with the user terminal, and a means for generating a customized dream program. This allows the user to experience an unrealistic scenario in their dreams that they would not be able to experience in reality. In addition, by monitoring the user's emotions in real time and providing optimal relaxation music and subliminal messages, the user's mind and body can be refreshed and stress reduced.
[0838] "User" refers to someone who uses the system to experience unrealistic scenarios.
[0839] A "scenario" refers to the unrealistic experience that a user wishes to have in a dream.
[0840] "Psychological state" refers to the user's emotional and mental state, which is diagnosed through questionnaires and biometric data.
[0841] "Server" refers to a computer device that analyzes scenarios and psychological state data sent by users and generates customized dream programs.
[0842] "Dream Program" refers to a program that includes scenarios, subliminal messages, and relaxation music that is generated for the user to experience in a dream.
[0843] A "subliminal message" is a message that is provided to a user in a way that works on the user's subconscious, with the aim of influencing the user's emotions or behavior.
[0844] "Relaxation music" refers to music played as part of a dream program for the purpose of helping the user relax.
[0845] An "emotion engine" refers to software or hardware that analyzes a user's facial expressions and tone of voice in real time to recognize the user's emotions.
[0846] "Data transmission means" refers to a function for securely transmitting encrypted data from a terminal to a server.
[0847] "Analysis" refers to the process by which the server extracts information from the data it receives and performs the necessary processing or generation.
[0848] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[0849] The main components of the system are:
[0850] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[0851] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[0852] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[0853] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[0854] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[0855] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[0856] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[0857] To achieve this, the following specific hardware and software are used:
[0858] Hardware:
[0859] Device: An electronic device such as a smartphone or tablet that is directly operated by the user.
[0860] Server: A high-performance computer that analyzes data sent by users and generates dream programs.
[0861] Biometric devices: sensors and cameras used to collect biometric data about a user.
[0862] Audio output device: Speakers or earphones for playing relaxation music or subliminal messages.
[0863] software:
[0864] Scenario generation AI model: An artificial intelligence algorithm that generates optimal dream programs based on scenarios and psychological state data.
[0865] Emotion engine: Software for analyzing a user's facial expressions and tone of voice in real time.
[0866] Encryption software: Encryption algorithms to ensure user data is transmitted securely.
[0867] Playback scheduling software: Software for managing the playback timing of dream programs.
[0868] As a specific example of operation, consider the case where a user inputs a scenario such as "I want to explore an underwater city" through a scenario input interface and sends it to the server along with the emotion of wanting to relax. In this case, the scenario generation AI model generates a dream program that combines relaxation music with a subliminal message appropriate for the "scenario of exploring an underwater city" (e.g., "You are safe and perfect for exploring"). The program is encrypted and sent to the device. The device analyzes the received dream program and sets it up to play the relaxation music and subliminal message at a specified time. When going to bed, the device plays the dream program at the specified time, and the user relaxes while enjoying a dream of exploring an underwater city.
[0869] Example prompt sentence:
[0870] "Generate a dream scenario where the user becomes a medieval knight and slays a dragon. The user is tired and needs to regain their energy. Use relaxation music and subliminal messages."
[0871] In this way, the present invention realizes a system that can provide users with a customized dream experience and reduce daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[0872] The flow of the identification process in the second embodiment will be described with reference to FIG.
[0873] Step 1:
[0874] The user accesses the scenario input interface and inputs the unrealistic scenario he or she would like to experience (for example, "I want to explore an underwater city").
[0875] Input: User-entered scenario text
[0876] Output: Input scenario displayed on terminal
[0877] Step 2:
[0878] The terminal receives the user's input and displays it for confirmation.
[0879] Input: User-entered scenario text
[0880] Output: Input confirmation screen displayed on the device display
[0881] Step 3:
[0882] The terminal activates the psychological state diagnosis means and prepares to diagnose the user's psychological state.
[0883] Specific operation: Activate sensors and cameras to collect user biometric data.
[0884] Input: Trigger for scenario input completion
[0885] Output: Diagnostics ready
[0886] Step 4:
[0887] The terminal asks the user a questionnaire in the form of a question. For example, the terminal displays a question such as "Do you want to relax today?" and the user answers it.
[0888] Input: Survey question items
[0889] Output: User response data
[0890] Step 5:
[0891] The device activates an emotion engine to recognize the user's emotions in real time.
[0892] Specific operation: The camera captures the user's facial expressions and the microphone collects the tone of voice. The emotion engine analyzes this data.
[0893] Input: User's facial expression and tone of voice data
[0894] Output: Recognized emotion data
[0895] Step 6:
[0896] The device compiles the psychological and emotional diagnosis results and the scenario entered by the user, organizes them as data, and encrypts it before preparing to send it to the server.
[0897] Input: Scenario data, diagnosed psychological state data, emotion data
[0898] Output: Encrypted data packet
[0899] Step 7:
[0900] The device converts the encrypted data into data packets and sends them to the server using a secure protocol (e.g., HTTPS).
[0901] Input: Encrypted data packet
[0902] Output: Data sent to the server
[0903] Step 8:
[0904] The server analyzes the received data, activates a scenario generation AI, and generates an optimal dream program based on the user's scenario, emotions, and psychological state data.
[0905] How it works: The AI model analyzes the data as input and selects appropriate relaxation music and subliminal messages.
[0906] Input: Scenario data, emotion data, psychological state data
[0907] Output: Generated dream program data
[0908] Step 9:
[0909] The server encrypts the generated dream program and transmits it to the user's terminal via a secure protocol.
[0910] Input: Generated dream program data
[0911] Output: Encrypted dream program data sent to the user's terminal
[0912] Step 10:
[0913] The device analyzes the dream program it receives and sets the specific playback schedule, timing of subliminal messages, volume of relaxation music, etc.
[0914] Input: Encrypted dream program data
[0915] Output: Set dream program
[0916] Step 11:
[0917] The device prepares to automatically play the dream program before you go to sleep.
[0918] Specific actions: Prepare audio output device, launch scheduling software.
[0919] Input: Set dream program
[0920] Output: Ready to play
[0921] Step 12:
[0922] At the designated time, the device will begin playing relaxation music and subliminal messages.
[0923] Specific operation: Play music and messages from the audio output device.
[0924] Input: Trigger to start playback (bedtime)
[0925] Output: Playing music and messages
[0926] Step 13:
[0927] The device uses an emotion engine to monitor the user's emotions in real time and adjust the music and messages being played accordingly.
[0928] Specific operation: The camera and microphone analyze the user's emotions in real time and change the playback content as needed.
[0929] Input: Real-time emotion data
[0930] Output: Adjusted playback content
[0931] Step 14:
[0932] The user experiences a specified scenario in a dream. For example, they can listen to relaxation music and relax while dreaming about exploring an underwater city.
[0933] Input: Regenerated Dream Program
[0934] Output: Dream experience and relaxation effect for the user
[0935] (Application example 2)
[0936] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0937] In modern society, users increasingly seek unrealistic experiences to relieve everyday stress and relax their minds and bodies. However, there are various technical challenges to achieving this. In particular, current technology is not sufficient to accurately capture the user's psychological state and emotions and provide a customized dream experience based on them. Therefore, there is a need for a system that can analyze the user's psychological state and emotions in real time and generate and play optimal dream programs.
[0938] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: means for inputting an unrealistic scenario that the user wants to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; emotion engine means for analyzing the user's facial expressions and tone of voice to recognize emotions; and means for monitoring emotions in real time and adjusting the playback content. This makes it possible to accurately analyze the user's psychological state and emotions and provide a customized dream experience in real time based on the analysis.
[0939] The "scenario input means" is an interface for inputting the unrealistic scenario that the user wants to experience.
[0940] The "mental state diagnostic means" is a function for diagnosing the user's mental state using a questionnaire or biometric data.
[0941] The "emotion engine means" is a device or software that has the function of analyzing the user's facial expressions and tone of voice and recognizing emotions.
[0942] The "data transmission means" is a function that transmits the input scenario and diagnosed psychological state data to the server.
[0943] The "server means" is a computer device that generates a customized dream program based on the received scenario and psychological state data and transmits it to the user terminal.
[0944] The "dream program setting means" is a function for setting the received dream program and automatically playing it when going to bed.
[0945] "Playback means" is a function that plays relaxation music and subliminal messages based on the dream program.
[0946] The "real-time monitoring means" is a function that uses an emotion engine to monitor the user's emotions in real time and adjust the playback content.
[0947] A "generative AI model" is an artificial intelligence model that generates appropriate dream programs based on input data.
[0948] A "prompt sentence" is an input sentence to a generative AI model, and is the text that forms the basis for the content generated by the AI.
[0949] The present invention is a system that allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system operates using hardware such as smartphones, smart glasses, and servers, and software such as generative AI models. The specific configuration and operation are described in detail below.
[0950] System Overview
[0951] 1. Scenario input method
[0952] Users input the scenario they want to experience through the interface of their smartphone or smart glasses, for example by saying "I want to explore space" through voice input.
[0953] 2. Psychological diagnostic tools
[0954] Display a questionnaire to assess the user's psychological state or acquire biometric data (e.g., heart rate, stress level). For example, display a question such as, "Do you want to relax today?"
[0955] 3. Emotional Engine Means
[0956] It has the ability to analyze the user's facial expressions and tone of voice and recognize emotions. For example, it uses the camera and microphone of smart glasses to analyze the user's facial expressions and tone of voice in real time.
[0957] 4. Data Transmission Method
[0958] The scenarios entered by the user, the diagnosed psychological state, and the recognized emotional data are encrypted and sent to the server via a secure protocol (e.g., HTTPS).
[0959] 5. Server Means
[0960] The server analyzes the received data and uses a generative AI model to generate a dream program that is optimal for the user. For example, for a "space exploration" scenario, the server creates a program that combines subliminal messages such as "You are safe and ready to embark on a new adventure" with relaxing background music.
[0961] 6. Dream Program Setting Method
[0962] The generated dream program is sent to the user's device and scheduled for automatic playback before bedtime, with the smartphone or smart glasses set to start playback at the specified time.
[0963] 7. Regeneration means
[0964] At bedtime, relaxation music and subliminal messages are played, and the emotional engine monitors the user's real-time reactions and adjusts the playback content as needed.
[0965] Hardware and software used
[0966] Hardware: Smartphones (e.g., iPhone, Android devices), smart glasses (e.g., Google Glass), biometric sensors (e.g., Apple Watch, fitness trackers)
[0967] Software: Mobile app development environments (e.g., Xcode, Android Studio), cloud services (e.g., AWS, Google Cloud), sentiment analysis APIs (e.g., Microsoft Azure Emotion API), data encryption libraries
[0968] Example of operation
[0969] For example, a user launches the app and voice-inputs the scenario they want to experience in their dream, saying, "I want to be a medieval dragon warrior tonight." They also input a diagnosis result, saying, "I'm very tired today, so I want to regain my energy." When the emotion engine recognizes "mild fatigue" from the user's facial expression and tone of voice, the server generates a dream program for the scenario "The adventures of a medieval knight slaying a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends it to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[0970] Prompt Sentence Examples
[0971] User: "I want to be a medieval dragon warrior tonight."
[0972] App: "How are you feeling today?"
[0973] User: "I'm a little tired and want to relax and get some sleep."
[0974] In this way, the present invention provides an effective system for allowing users to experience unrealistic dream experiences in a realistic manner, thereby reducing daily stress and fatigue.
[0975] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[0976] Step 1:
[0977] The user inputs the scenario he or she wants to experience using the scenario input means. For example, he or she may input "I want to explore space" by voice or text.
[0978] Input: The scenario the user wants to experience
[0979] Output: Input scenario data
[0980] Step 2:
[0981] The device displays a questionnaire to assess the user's psychological state, and also acquires data from biosensors to analyze the user's psychological state.
[0982] Input: State of mind question (e.g., "Do you feel relaxed today?")
[0983] Output: Diagnosed psychological state data (e.g., want to relax)
[0984] Step 3:
[0985] The terminal uses the emotion engine means to analyze the user's facial expressions and tone of voice in real time and recognize emotion data.
[0986] Input: User facial expressions and tone of voice
[0987] Output: Recognized emotion data (e.g., mild fatigue)
[0988] Step 4:
[0989] The terminal encrypts the input scenario, diagnosed psychological state data, and recognized emotion data, and transmits them to the server using the data transmission means.
[0990] Input: Scenario data, psychological state data, emotional data
[0991] Output: Encrypted data to be sent
[0992] Step 5:
[0993] The server analyzes the received data and uses a generative AI model to generate the optimal dream program, selecting relaxation music and subliminal messages based on the scenario, psychological state, and emotions.
[0994] Input: Received data (scenario, mental state, emotional data)
[0995] Output: Generated dream program data
[0996] Step 6:
[0997] The server encrypts the generated dream program and transmits it to the user terminal.
[0998] Input: Dream Program Data
[0999] Output: Encrypted dream program data
[1000] Step 7:
[1001] The terminal analyzes the received dream program and sets a reproduction schedule using the dream program setting means.
[1002] Input: Received dream program data
[1003] Output: The configured playback schedule
[1004] Step 8:
[1005] When the user goes to bed, the device is placed next to the pillow and starts playing relaxation music and subliminal messages at the set time. The emotion engine monitors emotions in real time and adjusts the playback content as needed.
[1006] Input: Set playback schedule, real-time emotion data
[1007] Output: Dream program played, adjusted playback content
[1008] In this way, users can relax and recharge while experiencing unrealistic scenarios in their dreams.
[1009] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[1010] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[1011] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.
[1012] [Third embodiment]
[1013] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.
[1014] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.
[1015] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[1016] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.
[1017] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[1018] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[1019] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[1020] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[1021] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[1022] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[1023] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[1024] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."
[1025] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[1026] System Overview
[1027] The main components of the system are:
[1028] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1029] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1030] 3. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed psychological state data to the server.
[1031] 4. Server: A computer device that generates a dream program based on the scenario and psychological state data and transmits it to the user terminal.
[1032] 5. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1033] 6. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1034] Program processing
[1035] The program flow and each processing step will be specifically explained.
[1036] User
[1037] The user inputs an unrealistic scenario that they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to fly freely in the sky."
[1038] Terminal
[1039] The system receives the user's input and displays it for confirmation. It also activates the psychological state diagnostic means and asks the user a questionnaire. For example, the user answers the question, "Do you want to relax today?". It also collects biometric data such as heart rate and brain waves.
[1040] Terminal
[1041] The collected scenario and psychological state data are sent to a server, which is then encrypted and transmitted to the server via the Internet.
[1042] server
[1043] The server analyzes the received scenario and psychological state data and uses a scenario generation AI to generate an optimal dream program. For example, to match a scenario of "flying freely in the sky" with a relaxed psychological state, the server generates a program containing the subliminal message "You are free" and quiet, soothing music.
[1044] server
[1045] The generated dream program is sent to the user terminal.
[1046] Terminal
[1047] The received dream program is set and scheduled to run automatically when the user goes to bed. For example, it can be set to "Run the program at 10 p.m."
[1048] Terminal
[1049] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule, with the volume and timing of the messages adjusted accordingly.
[1050] User
[1051] You can experience scenarios set in your dreams and feel relaxed. For example, you can relax both your body and mind while flying freely through the sky in your dreams.
[1052] Specific examples
[1053] For example, consider a case where a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." In this case, the server generates a dream program for the scenario "The adventure of a medieval knight who slays a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1054] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in actual dreams, thereby reducing daily stress and fatigue.
[1055] The processing flow will be explained below.
[1056] Step 1:
[1057] Enter the unrealistic scenario you want to experience.
[1058] The user inputs a scenario, such as "I want to fly freely in space," into the terminal in text format through the scenario input interface.
[1059] Step 2:
[1060] The terminal receives the input scenario and displays it to the user for confirmation.
[1061] For example, it might say, "The scenario you entered is 'I want to fly freely through space.' Is this okay?"
[1062] Step 3:
[1063] The user answers the psychological assessment tool.
[1064] For example, you can answer a questionnaire with a question such as, "Today I feel like relaxing." Or the device can collect biometric data such as your heart rate and brain waves.
[1065] Step 4:
[1066] The device compiles the answers and biometric data obtained from the diagnostic tool and organizes them as scenario and psychological state data.
[1067] This data is then encrypted and prepared for transmission to the server.
[1068] Step 5:
[1069] The device transmits the scenario and psychological state data to the server.
[1070] This is converted into data packets and sent over the internet to a server using a secure protocol.
[1071] Step 6:
[1072] The server analyzes the received scenario and psychological state data.
[1073] The scenario generation AI is activated and analyzes the combination of a "scenario of flying freely through space" and a "mental state of wanting to relax."
[1074] Step 7:
[1075] The server generates the dream program.
[1076] The scenario generation AI selects appropriate subliminal messages (e.g., "You can fly lightly") and relaxation music, and combines them to create a dream program.
[1077] Step 8:
[1078] The server transmits the customized dream program to the user terminal.
[1079] The encrypted program data is transmitted to the terminal via the Internet.
[1080] Step 9:
[1081] The terminal analyzes the dream program received and sets the program contents.
[1082] You can decide when to play subliminal messages and the volume of relaxation music, and set a schedule to run automatically when you go to bed.
[1083] Step 10:
[1084] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[1085] The device will begin playing relaxation music and subliminal messages at the set time.
[1086] Step 11:
[1087] The device plays relaxation music and subliminal messages while you sleep.
[1088] For example, it plays the quiet sounds of space and the message "You are free" softly and repeatedly, encouraging users to experience flying through space in their dreams.
[1089] Step 12:
[1090] Users can experience scenarios set in their dreams and feel relaxed.
[1091] For example, you can refresh both your body and mind while flying freely through space in your dreams.
[1092] Example 1
[1093] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1094] To enable users to realistically experience unrealistic scenarios that cannot be experienced in reality in their dreams, it is necessary to generate and appropriately play customized dream programs based on the user's desired scenario and psychological state. However, conventional technologies lack the means to ensure the proper timing of scheduling and data security when generating and playing such customized dream programs. Furthermore, there is no established method for accurately diagnosing a user's psychological state and providing an optimal program based on that diagnosis.
[1095] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[1096] In this invention, the server includes: means for inputting an unrealistic scenario the user wishes to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; and means for scheduling the playback of the dream program to coincide with the user's bedtime. This allows the customized dream program to be appropriately generated and played based on the scenario and psychological state input by the user. Furthermore, the psychological state diagnosis and data transmission are encrypted and secure, thereby providing a realistic dream experience while protecting the user's privacy.
[1097] "User" refers to a person who wishes to use the system to have a dream experience.
[1098] A "scenario" is a description of the unrealistic scene or event that the user wishes to experience in their dream.
[1099] "Mental state" refers to the user's emotional and mental state, including stress level and fatigue level.
[1100] "Server" refers to a computer device that receives data sent from a user, analyzes it, generates a dream program, and sends it to the user's terminal.
[1101] "Dream Programs" are customized programs based on the user's scenario and psychological state, and include settings such as relaxation music and subliminal messages.
[1102] "Relaxation music" refers to music that helps users relax and promotes good sleep.
[1103] A "subliminal message" is a message that works on the user's subconscious mind and is used to make the dream experience feel more real.
[1104] "Schedule setting" refers to the time setting that is performed to play the dream program at the user's bedtime.
[1105] "Biometric data" refers to physical data such as the user's heart rate and brain waves, and is used to diagnose psychological state.
[1106] "Encryption" refers to a security measure that converts data into a form that cannot be deciphered by third parties.
[1107] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[1108] Components:
[1109] The main components of this system are as follows:
[1110] 1. Scenario input method:
[1111] An interface for users to input the scenario they want to experience. For example, it is implemented as an application on a smartphone or computer.
[1112] 2. Psychological diagnostic tools:
[1113] This function diagnoses the user's psychological state using question-based questionnaires and biometric devices (heart rate monitors, electroencephalographs, etc.).
[1114] 3. Means of data transmission:
[1115] A function to transmit the scenarios entered by the user and the psychological state data diagnosed to the server. This data transmission is performed using an encrypted protocol (e.g., HTTPS).
[1116] 4. Server:
[1117] It is a computer device that analyzes scenarios and psychological state data and generates optimal dream programs using generative AI models.
[1118] 5. Programming method:
[1119] This function allows you to set the received dream program and play it automatically when you go to bed. Specifically, it sets a schedule to match the user's bedtime.
[1120] 6. Regeneration means:
[1121] It has the ability to play relaxation music and subliminal messages based on dream programs.
[1122] The specific process:
[1123] User
[1124] The user uses a scenario input interface to input the unrealistic scenario they would like to experience. For example, they might input "I want to fly freely in the sky." Then, they use a psychological state diagnostic tool to answer a questionnaire based on their questions. Furthermore, a biometric device is used to collect heart rate and brain wave data.
[1125] Terminal
[1126] The terminal receives the scenario and biometric data entered by the user, displays a confirmation message, and encrypts the psychological state diagnosis results and biometric data before transmitting them to the server.
[1127] server
[1128] The server analyzes the received scenario and psychological state data and uses a generative AI model to generate an optimal dream program. It combines specific scenarios with relaxation music and subliminal messages. For example, for a scenario called "flying freely in the sky," it generates a program that includes the subliminal message "You are free" and calming music.
[1129] Terminal
[1130] The device receives the dream program sent from the server and schedules it to match your bedtime. For example, you can set it to "play the program at 10 p.m."
[1131] Terminal
[1132] At the set bedtime, the device plays relaxation music and subliminal messages, adjusting the volume and timing according to pre-set settings. For example, quiet music is played first, followed by a message such as "You are free."
[1133] User
[1134] While sleeping, users experience a scenario set in their dreams. For example, they can fly freely through the sky in their dreams and feel relaxed. When the dream experience ends, the device automatically stops playback.
[1135] Specific examples
[1136] For example, if a user inputs a scenario such as "I want to be a medieval knight who slays dragons" and submits a diagnosis result such as "I'm very tired today and want to regain my energy," the following processing is performed.
[1137] 1. Scenario input: The user inputs "a medieval knight slaying a dragon."
[1138] 2. Diagnosis of psychological state: The device receives the questionnaire result "I feel tired and want to regain my energy" and collects biometric data.
[1139] 3. Data transmission: The device encrypts the data and sends it to the server.
[1140] 4. Dream program generation: The server generates a dream program that combines subliminal messages such as "You are strong" with relaxation music that has an energy-restoring effect.
[1141] 5. Receiving the dream program: The terminal receives the program from the server and saves it.
[1142] 6. Program setting: The device is set to "Play the program at 10pm."
[1143] 7. Playback of dream program: When the device reaches 10pm, it will play relaxation music and subliminal messages.
[1144] 8. Dream Experience: The user regains energy and relaxes while fighting dragons in their dreams.
[1145] Prompt Sentence Examples
[1146] Here are some examples of prompts for generative AI models:
[1147] Generate the optimal dream program if a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and submits a diagnosis result such as "I'm very tired today and want to regain my energy."
[1148] Expected output:
[1149] A dream program that combines the adventure scenario of a medieval knight slaying a dragon with subliminal messages such as "You are strong" and relaxation music to restore energy.
[1150] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality, thereby reducing daily stress and fatigue.
[1151] The flow of the identification process in the first embodiment will be described with reference to FIG.
[1152] Step 1:
[1153] Scenario input
[1154] User
[1155] Input: An unrealistic scenario you want to experience (e.g., "I want to fly freely in the sky")
[1156] Operation: The user uses the device's scenario input interface to input the unrealistic scenario they wish to experience. The device receives the input scenario and displays it on the screen.
[1157] Output: Input scenario data
[1158] Step 2:
[1159] Diagnosis of psychological condition
[1160] Terminal
[1161] Input: User's scenario data
[1162] Operation: The device launches the psychological state diagnostic tool and asks the user a questionnaire. For example, it displays questions such as "Do you want to relax today?" and the user answers them. It also uses biometric devices to collect heart rate and brain wave data. The collected data is anonymized and securely stored.
[1163] Output: diagnosed psychological state data and biological data
[1164] Step 3:
[1165] Data transmission
[1166] Terminal
[1167] Input: Scenario data, psychological state data, biological data
[1168] Operation: The device encrypts the collected scenario data, psychological state data, and biometric data and sends them to the server. Specifically, the HTTPS protocol is used to ensure data security.
[1169] Output: Encrypted data sent to the server
[1170] Step 4:
[1171] Creating a Dream Program
[1172] server
[1173] Input: Encrypted scenario data, psychological state data, and biometric data
[1174] How it works: The server decodes the received data and analyzes the scenario and psychological state. It then uses a generative AI model to generate the optimal dream program. For example, for a scenario like "fly freely in the sky," it generates a program that combines the subliminal message "You are free" with quiet, relaxing music.
[1175] Output: Generated dream program
[1176] Step 5:
[1177] Sending the Dream Program
[1178] server
[1179] Input: Generated dream program
[1180] Operation: The server sends the generated dream program to the user's device. Encrypted communication is used to ensure data security.
[1181] Output: Dream program sent to the user's terminal
[1182] Step 6:
[1183] Program Settings
[1184] Terminal
[1185] Input: Received Dream Program
[1186] Operation: The device stores the received dream program in its internal memory and sets a schedule based on the user's bedtime. For example, the device can set the program to run at 10 p.m.
[1187] Output: Set dream program and schedule data
[1188] Step 7:
[1189] Rebirth of the Dream Program
[1190] Terminal
[1191] Input: Set dream program and schedule data
[1192] How it works: At the set bedtime, the device plays relaxation music and subliminal messages. The volume and timing of the messages are also adjusted according to pre-set settings. For example, quiet music will play first, followed by the message "You are free" at the appropriate time.
[1193] Output: Relaxation music and subliminal messages played
[1194] Step 8:
[1195] Dream experience
[1196] User
[1197] Input: Played relaxation music and subliminal messages
[1198] How it works: The user experiences a scenario set in a dream. For example, they can fly freely through the sky in their dream, and feel relaxed. When the dream experience ends, the device automatically stops playback.
[1199] Output: User satisfaction and relaxation effect
[1200] (Application example 1)
[1201] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1202] In modern society, many people feel stressed and fatigued, and there is a need for methods to achieve sufficient relaxation and high-quality sleep. However, conventional relaxation and sleep improvement methods are difficult to customize to suit the psychological state and preferences of each user, and general methods alone are often unsatisfactory. Furthermore, there is a lack of methods to achieve deep relaxation and stress relief by experiencing unrealistic scenarios in dreams that cannot be experienced in reality.
[1203] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[1204] In this invention, the server includes means for inputting an unrealistic scenario that the user wishes to experience, means for diagnosing the user's psychological state, means for transmitting the input scenario and the diagnosed psychological state data to the server, means for generating a customized dream program based on the scenario and the psychological state data, means for receiving the customized dream program from the server and setting the dream program, means for playing relaxation music and subliminal messages based on the dream program, and means for automatically playing the relaxation music and subliminal messages at a specified bedtime. This provides a dream experience customized based on the user's psychological state and preferences, making it possible to achieve deep relaxation and stress relief.
[1205] "User" refers to an individual person who uses the system.
[1206] An "unrealistic scenario" refers to a hypothetical situation or event that cannot be experienced in the real world.
[1207] "Mood state" refers to a user's current mental and emotional state, including stress level and relaxation level.
[1208] "Diagnosis" refers to the process of assessing and determining a user's psychological state through questionnaires and the collection of biometric data.
[1209] "Data" refers to information about the scenario and psychological state entered by the user.
[1210] "Server" refers to a remote computer system that generates and delivers customized Dream Programs based on data received from Users.
[1211] "Customized dream program" refers to a program that provides a specifically designed dream experience based on the user's input and psychological state.
[1212] "Relaxation music" refers to specific music or sounds intended to relax the user.
[1213] A "subliminal message" is a message that has a psychological effect on the user in a way that is not consciously perceivable.
[1214] A "designated bedtime" refers to a preset time for a user to fall asleep.
[1215] An embodiment of the present invention is a system for allowing a user to experience customized dreams. The system consists of the following main components:
[1216] 1. User Device:
[1217] The user terminal provides a scenario input means and a psychological state diagnosis means. The user inputs an unrealistic scenario that he or she would like to experience, and uses a questionnaire and biosensors (e.g., a heart rate monitor and an electroencephalogram sensor) to diagnose the psychological state. The terminal also has a means for transmitting the scenario and psychological state data input by the user to a cloud server.
[1218] 2. Cloud Server:
[1219] The cloud server generates a customized dream program based on the received scenario and psychological state data, using a generative AI model to generate a dream program containing appropriate subliminal messages and relaxation music, and then transmits the program to the user's device.
[1220] 3. Dream Program Generation Process:
[1221] The cloud server analyzes the received data and generates prompts using a scenario generation AI. The generated prompts are used to create a dream program that matches the user's psychological state.
[1222] 4. Dream Program Playback Method:
[1223] The user terminal has a means for automatically playing customized relaxation music and subliminal messages at bedtime, allowing the user to experience a specified unrealistic scenario in their dreams and achieve relaxation and stress relief.
[1224] Program processing explanation
[1225] Users input a fictitious scenario, such as "I want to walk on the bottom of the ocean," into a smartphone app. To assess their psychological state, the app then presents them with questionnaires (such as "How are you feeling today?") and collects biometric data using Bluetooth-connected heart rate monitors and brainwave sensors.
[1226] The collected data (scenarios and psychological states) is sent to a cloud server via HTTPS. The server then uses a Python-based scenario generation AI (e.g., a Transformers model of Hugging Face) to generate an optimal dream program based on the prompt. The generated program includes a subliminal message, such as "You are completely relaxed," and relaxing music, including the sound of gentle waves.
[1227] The generated dream program is sent to the user's device and set to play automatically at the user's bedtime (e.g., 10:00 PM). Music playback is performed using, for example, ExoPlayer (for Android) or AVPlayer (for iOS). This allows the user to experience a relaxing scenario in their dream, refreshing their mind and body.
[1228] Specific examples
[1229] If the user inputs "I want to take a walk on the beautiful ocean floor" and responds "I feel like relaxing today," the cloud server generates the following prompt sentence:
[1230] Example prompt sentence:
[1231] Scenario: I want to walk on the bottom of the sea
[1232] Mood: Feeling very relaxed
[1233] Biodata: Heart rate 60, Alpha waves
[1234] Based on this prompt, the cloud server generates the following dream program: A subliminal message saying "You are completely relaxed" is played on the device, along with relaxation music with the sound of gentle waves.
[1235] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[1236] Step 1:
[1237] The user starts the app on their smartphone and inputs the unrealistic scenario they want to experience (e.g., "I want to walk on the bottom of the ocean"). The scenario is sent to the app as input data.
[1238] Step 2:
[1239] The device checks the input scenario and displays a questionnaire in the form of a question (e.g., "How are you feeling today?"). The user answers the questionnaire and also enters psychological state data, including the user's emotions and stress level.
[1240] Step 3:
[1241] The device collects biometric data (heart rate, brain waves, etc.) using a Bluetooth-connected heart rate monitor and brain wave sensor, and temporarily stores the collected biometric data.
[1242] Step 4:
[1243] The device compiles the input scenario, questionnaire responses, and collected biometric data and sends them to the cloud server via HTTPS, allowing the server to receive all the necessary data.
[1244] Step 5:
[1245] The server analyzes the received scenario and psychological state data and generates an optimal dream program using a Python-based generative AI model (e.g., the Transformers model for Hugging Face). As a result of the data analysis, a prompt sentence is generated.
[1246] Step 6:
[1247] The server creates a dream program containing subliminal messages and relaxation music that are suited to the user's psychological state based on the generated prompt sentence. This program is configured according to the content of the prompt sentence.
[1248] Step 7:
[1249] The server then transmits the generated dream program to the user's terminal, where it becomes available for use.
[1250] Step 8:
[1251] The device checks the received dream program and schedules it to be played automatically at the bedtime set by the user. To do this, it prepares to use a music playback library (e.g., ExoPlayer or AVPlayer).
[1252] Step 9:
[1253] At the designated bedtime, the device plays relaxation music and subliminal messages, allowing the user to fall asleep and experience a relaxing scenario in their dreams.
[1254] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[1255] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[1256] System Overview
[1257] The main components of the system are:
[1258] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1259] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1260] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[1261] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[1262] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[1263] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1264] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1265] Program processing
[1266] The program flow and each processing step will be specifically explained.
[1267] User
[1268] The user inputs the unrealistic scenario they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to explore an underwater city."
[1269] Terminal
[1270] The system receives the user's input and displays it for confirmation. It also activates a psychological state diagnostic means and asks the user a question-based questionnaire. For example, the user answers the question, "Do you want to relax today?". It then activates an emotion engine to analyze the user's facial expressions and tone of voice and recognize their emotions.
[1271] Terminal
[1272] The results of the psychological state and emotional diagnosis, as well as the scenarios entered by the user, are compiled and organized as data. This data is then encrypted and prepared for transmission to the server.
[1273] Terminal
[1274] The scenario and the diagnosed emotional and psychological state data are sent to the server, converted into data packets, and transmitted to the server via the internet through a secure protocol.
[1275] server
[1276] The server analyzes the received scenario and emotional and psychological state data. It then activates a scenario generation AI and analyzes the combination of a "scenario of exploring an underwater city" and a "desire to relax."
[1277] server
[1278] The server generates the dream program. The scenario generation AI selects appropriate subliminal messages (e.g., "You are safe and perfect for exploring") and relaxation music, and creates a dream program that combines these.
[1279] server
[1280] The generated dream program is sent to the user's terminal. The encrypted program data is sent to the terminal via the Internet.
[1281] Terminal
[1282] The received dream program is analyzed and the program content is set, including the timing of subliminal messages and the volume of relaxation music, and a schedule is set to automatically run when you go to bed.
[1283] Terminal
[1284] The user places the device next to their pillow before going to sleep, relaxes, and gets into bed. At the set time, the device starts playing relaxation music and subliminal messages.
[1285] Terminal
[1286] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule. An emotion engine monitors the user's emotions in real time and adjusts the music and messages as needed. For example, if the user feels anxious, the music will be switched to more relaxing music.
[1287] User
[1288] You can experience scenarios set in dreams and spend your time in a relaxed mood. For example, you can refresh your mind and body while exploring an underwater city in your dream.
[1289] Specific examples
[1290] For example, consider a scenario where a user inputs a scenario such as "I want to be a medieval knight slaying a dragon," and then sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." The emotion engine also recognizes "mild fatigue" from the user's facial expression and tone of voice. In this case, the server generates a dream program for the "adventures of a medieval knight slaying a dragon" scenario, combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this program to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1291] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in real dreams, thereby reducing daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[1292] The processing flow will be explained below.
[1293] Step 1:
[1294] Enter the unrealistic scenario you want to experience.
[1295] The user inputs a scenario such as "I want to explore an underwater city" in text format into the terminal through the scenario input interface. The terminal receives this and displays it to the user for confirmation.
[1296] Step 2:
[1297] The terminal activates the psychological state diagnostic means and displays a questionnaire in the form of questions to the user.
[1298] For example, the user may respond to the question, "How are you feeling today?" with, "I want to relax." Furthermore, sensors are used to collect biometric data such as heart rate and brain waves.
[1299] Step 3:
[1300] The device activates an emotion engine that analyzes the user's facial expressions and tone of voice.
[1301] The system analyzes the user's facial expressions and tone of voice when answering the questionnaire and determines that the user is "seeking relaxation."
[1302] Step 4:
[1303] The scenario, emotion, and psychological state data collected by the device are sent together to the server.
[1304] This data is encrypted and sent to a server over the Internet using a secure protocol.
[1305] Step 5:
[1306] The server analyzes the received scenario and the emotional and psychological state data.
[1307] The scenario generation AI is activated and generates an appropriate dream program based on the "scenario of exploring an underwater city" and the "desire to relax."
[1308] Step 6:
[1309] The server generates the dream program.
[1310] For example, the server creates a dream program that combines subliminal messages such as "You are safe and perfect for exploring" with relaxation music, including calming ocean sounds.
[1311] Step 7:
[1312] The server sends the generated dream program to the user terminal.
[1313] The encrypted program data is transmitted over the Internet using a secure protocol.
[1314] Step 8:
[1315] The terminal analyzes the dream program received and sets the program contents.
[1316] Decide when to play the subliminal messages and the volume of the relaxation music, and schedule it to run automatically at bedtime.
[1317] Step 9:
[1318] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[1319] The device prepares to start automatic execution of the dream program at the set time.
[1320] Step 10:
[1321] The device prepares to play relaxation music and subliminal messages according to the dream program.
[1322] For example, at 10 p.m., it plays the sound of a calm ocean and a message like, "You are safe and ready to explore."
[1323] Step 11:
[1324] The device will begin playing relaxation music and subliminal messages.
[1325] The emotion engine monitors the user's emotions in real time, and if the user feels anxious or stressed, it adjusts the music and messages played to make them more relaxing.
[1326] Step 12:
[1327] The user experiences a scenario set in a dream.
[1328] For example, you can explore an underwater city in your dreams and experience relaxation in both body and mind. The dream program is adjusted in real time by the emotion engine, allowing you to achieve higher quality sleep and relaxation.
[1329] Example 2
[1330] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1331] In modern society, many people experience stress and fatigue in their daily lives. Under these circumstances, there is a need to relax and refresh the mind and body, but the means to do so are not always sufficient. Furthermore, experiencing unrealistic scenarios that cannot be experienced in reality may contribute to psychological satisfaction and stress reduction. However, in reality, there are no means to provide such experiences, and users' needs cannot be met.
[1332] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means. In this invention, the server includes a means for inputting an unrealistic scenario that the user wants to experience, a means for diagnosing the user's psychological state, a data transmission means for communicating with the user terminal, and a means for generating a customized dream program. This allows the user to experience an unrealistic scenario in their dreams that they would not be able to experience in reality. In addition, by monitoring the user's emotions in real time and providing optimal relaxation music and subliminal messages, the user's mind and body can be refreshed and stress reduced.
[1333] "User" refers to someone who uses the system to experience unrealistic scenarios.
[1334] A "scenario" refers to the unrealistic experience that a user wishes to have in a dream.
[1335] "Psychological state" refers to the user's emotional and mental state, which is diagnosed through questionnaires and biometric data.
[1336] "Server" refers to a computer device that analyzes scenarios and psychological state data sent by users and generates customized dream programs.
[1337] "Dream Program" refers to a program that includes scenarios, subliminal messages, and relaxation music that is generated for the user to experience in a dream.
[1338] A "subliminal message" is a message that is provided to a user in a way that works on the user's subconscious, with the aim of influencing the user's emotions or behavior.
[1339] "Relaxation music" refers to music played as part of a dream program for the purpose of helping the user relax.
[1340] An "emotion engine" refers to software or hardware that analyzes a user's facial expressions and tone of voice in real time to recognize the user's emotions.
[1341] "Data transmission means" refers to a function for securely transmitting encrypted data from a terminal to a server.
[1342] "Analysis" refers to the process by which the server extracts information from the data it receives and performs the necessary processing or generation.
[1343] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[1344] The main components of the system are:
[1345] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1346] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1347] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[1348] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[1349] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[1350] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1351] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1352] To achieve this, the following specific hardware and software are used:
[1353] Hardware:
[1354] Device: An electronic device such as a smartphone or tablet that is directly operated by the user.
[1355] Server: A high-performance computer that analyzes data sent by users and generates dream programs.
[1356] Biometric devices: sensors and cameras used to collect biometric data about a user.
[1357] Audio output device: Speakers or earphones for playing relaxation music or subliminal messages.
[1358] software:
[1359] Scenario generation AI model: An artificial intelligence algorithm that generates optimal dream programs based on scenarios and psychological state data.
[1360] Emotion engine: Software for analyzing a user's facial expressions and tone of voice in real time.
[1361] Encryption software: Encryption algorithms to ensure user data is transmitted securely.
[1362] Playback scheduling software: Software for managing the playback timing of dream programs.
[1363] As a specific example of operation, consider the case where a user inputs a scenario such as "I want to explore an underwater city" through a scenario input interface and sends it to the server along with the emotion of wanting to relax. In this case, the scenario generation AI model generates a dream program that combines relaxation music with a subliminal message appropriate for the "scenario of exploring an underwater city" (e.g., "You are safe and perfect for exploring"). The program is encrypted and sent to the device. The device analyzes the received dream program and sets it up to play the relaxation music and subliminal message at a specified time. When going to bed, the device plays the dream program at the specified time, and the user relaxes while enjoying a dream of exploring an underwater city.
[1364] Example prompt sentence:
[1365] "Generate a dream scenario where the user becomes a medieval knight and slays a dragon. The user is tired and needs to regain their energy. Use relaxation music and subliminal messages."
[1366] In this way, the present invention realizes a system that can provide users with a customized dream experience and reduce daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[1367] The flow of the identification process in the second embodiment will be described with reference to FIG.
[1368] Step 1:
[1369] The user accesses the scenario input interface and inputs the unrealistic scenario he or she would like to experience (for example, "I want to explore an underwater city").
[1370] Input: User-entered scenario text
[1371] Output: Input scenario displayed on terminal
[1372] Step 2:
[1373] The terminal receives the user's input and displays it for confirmation.
[1374] Input: User-entered scenario text
[1375] Output: Input confirmation screen displayed on the device display
[1376] Step 3:
[1377] The terminal activates the psychological state diagnosis means and prepares to diagnose the user's psychological state.
[1378] Specific operation: Activate sensors and cameras to collect user biometric data.
[1379] Input: Trigger for scenario input completion
[1380] Output: Diagnostics ready
[1381] Step 4:
[1382] The terminal asks the user a questionnaire in the form of a question. For example, the terminal displays a question such as "Do you want to relax today?" and the user answers it.
[1383] Input: Survey question items
[1384] Output: User response data
[1385] Step 5:
[1386] The device activates an emotion engine to recognize the user's emotions in real time.
[1387] Specific operation: The camera captures the user's facial expressions and the microphone collects the tone of voice. The emotion engine analyzes this data.
[1388] Input: User's facial expression and tone of voice data
[1389] Output: Recognized emotion data
[1390] Step 6:
[1391] The device compiles the psychological and emotional diagnosis results and the scenario entered by the user, organizes them as data, and encrypts it before preparing to send it to the server.
[1392] Input: Scenario data, diagnosed psychological state data, emotion data
[1393] Output: Encrypted data packet
[1394] Step 7:
[1395] The device converts the encrypted data into data packets and sends them to the server using a secure protocol (e.g., HTTPS).
[1396] Input: Encrypted data packet
[1397] Output: Data sent to the server
[1398] Step 8:
[1399] The server analyzes the received data, activates a scenario generation AI, and generates an optimal dream program based on the user's scenario, emotions, and psychological state data.
[1400] How it works: The AI model analyzes the data as input and selects appropriate relaxation music and subliminal messages.
[1401] Input: Scenario data, emotion data, psychological state data
[1402] Output: Generated dream program data
[1403] Step 9:
[1404] The server encrypts the generated dream program and transmits it to the user's terminal via a secure protocol.
[1405] Input: Generated dream program data
[1406] Output: Encrypted dream program data sent to the user's terminal
[1407] Step 10:
[1408] The device analyzes the dream program it receives and sets the specific playback schedule, timing of subliminal messages, volume of relaxation music, etc.
[1409] Input: Encrypted dream program data
[1410] Output: Set dream program
[1411] Step 11:
[1412] The device prepares to automatically play the dream program before you go to sleep.
[1413] Specific actions: Prepare audio output device, launch scheduling software.
[1414] Input: Set dream program
[1415] Output: Ready to play
[1416] Step 12:
[1417] At the designated time, the device will begin playing relaxation music and subliminal messages.
[1418] Specific operation: Play music and messages from the audio output device.
[1419] Input: Trigger to start playback (bedtime)
[1420] Output: Playing music and messages
[1421] Step 13:
[1422] The device uses an emotion engine to monitor the user's emotions in real time and adjust the music and messages being played accordingly.
[1423] Specific operation: The camera and microphone analyze the user's emotions in real time and change the playback content as needed.
[1424] Input: Real-time emotion data
[1425] Output: Adjusted playback content
[1426] Step 14:
[1427] The user experiences a specified scenario in a dream. For example, they can listen to relaxation music and relax while dreaming about exploring an underwater city.
[1428] Input: Regenerated Dream Program
[1429] Output: Dream experience and relaxation effect for the user
[1430] (Application example 2)
[1431] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1432] In modern society, users increasingly seek unrealistic experiences to relieve everyday stress and relax their minds and bodies. However, there are various technical challenges to achieving this. In particular, current technology is not sufficient to accurately capture the user's psychological state and emotions and provide a customized dream experience based on them. Therefore, there is a need for a system that can analyze the user's psychological state and emotions in real time and generate and play optimal dream programs.
[1433] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: means for inputting an unrealistic scenario that the user wants to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; emotion engine means for analyzing the user's facial expressions and tone of voice to recognize emotions; and means for monitoring emotions in real time and adjusting the playback content. This makes it possible to accurately analyze the user's psychological state and emotions and provide a customized dream experience in real time based on the analysis.
[1434] The "scenario input means" is an interface for inputting the unrealistic scenario that the user wants to experience.
[1435] The "mental state diagnostic means" is a function for diagnosing the user's mental state using a questionnaire or biometric data.
[1436] The "emotion engine means" is a device or software that has the function of analyzing the user's facial expressions and tone of voice and recognizing emotions.
[1437] The "data transmission means" is a function that transmits the input scenario and diagnosed psychological state data to the server.
[1438] The "server means" is a computer device that generates a customized dream program based on the received scenario and psychological state data and transmits it to the user terminal.
[1439] The "dream program setting means" is a function for setting the received dream program and automatically playing it when going to bed.
[1440] "Playback means" is a function that plays relaxation music and subliminal messages based on the dream program.
[1441] The "real-time monitoring means" is a function that uses an emotion engine to monitor the user's emotions in real time and adjust the playback content.
[1442] A "generative AI model" is an artificial intelligence model that generates appropriate dream programs based on input data.
[1443] A "prompt sentence" is an input sentence to a generative AI model, and is the text that forms the basis for the content generated by the AI.
[1444] The present invention is a system that allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system operates using hardware such as smartphones, smart glasses, and servers, and software such as generative AI models. The specific configuration and operation are described in detail below.
[1445] System Overview
[1446] 1. Scenario input method
[1447] Users input the scenario they want to experience through the interface of their smartphone or smart glasses, for example by saying "I want to explore space" through voice input.
[1448] 2. Psychological diagnostic tools
[1449] Display a questionnaire to assess the user's psychological state or acquire biometric data (e.g., heart rate, stress level). For example, display a question such as, "Do you want to relax today?"
[1450] 3. Emotional Engine Means
[1451] It has the ability to analyze the user's facial expressions and tone of voice and recognize emotions. For example, it uses the camera and microphone of smart glasses to analyze the user's facial expressions and tone of voice in real time.
[1452] 4. Data Transmission Method
[1453] The scenarios entered by the user, the diagnosed psychological state, and the recognized emotional data are encrypted and sent to the server via a secure protocol (e.g., HTTPS).
[1454] 5. Server Means
[1455] The server analyzes the received data and uses a generative AI model to generate a dream program that is optimal for the user. For example, for a "space exploration" scenario, the server creates a program that combines subliminal messages such as "You are safe and ready to embark on a new adventure" with relaxing background music.
[1456] 6. Dream Program Setting Method
[1457] The generated dream program is sent to the user's device and scheduled for automatic playback before bedtime, with the smartphone or smart glasses set to start playback at the specified time.
[1458] 7. Regeneration means
[1459] At bedtime, relaxation music and subliminal messages are played, and the emotional engine monitors the user's real-time reactions and adjusts the playback content as needed.
[1460] Hardware and software used
[1461] Hardware: Smartphones (e.g., iPhone, Android devices), smart glasses (e.g., Google Glass), biometric sensors (e.g., Apple Watch, fitness trackers)
[1462] Software: Mobile app development environments (e.g., Xcode, Android Studio), cloud services (e.g., AWS, Google Cloud), sentiment analysis APIs (e.g., Microsoft Azure Emotion API), data encryption libraries
[1463] Example of operation
[1464] For example, a user launches the app and voice-inputs the scenario they want to experience in their dream, saying, "I want to be a medieval dragon warrior tonight." They also input a diagnosis result, saying, "I'm very tired today, so I want to regain my energy." When the emotion engine recognizes "mild fatigue" from the user's facial expression and tone of voice, the server generates a dream program for the scenario "The adventures of a medieval knight slaying a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends it to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1465] Prompt Sentence Examples
[1466] User: "I want to be a medieval dragon warrior tonight."
[1467] App: "How are you feeling today?"
[1468] User: "I'm a little tired and want to relax and get some sleep."
[1469] In this way, the present invention provides an effective system for allowing users to experience unrealistic dream experiences in a realistic manner, thereby reducing daily stress and fatigue.
[1470] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[1471] Step 1:
[1472] The user inputs the scenario he or she wants to experience using the scenario input means. For example, he or she may input "I want to explore space" by voice or text.
[1473] Input: The scenario the user wants to experience
[1474] Output: Input scenario data
[1475] Step 2:
[1476] The device displays a questionnaire to assess the user's psychological state, and also acquires data from biosensors to analyze the user's psychological state.
[1477] Input: State of mind question (e.g., "Do you feel relaxed today?")
[1478] Output: Diagnosed psychological state data (e.g., want to relax)
[1479] Step 3:
[1480] The terminal uses the emotion engine means to analyze the user's facial expressions and tone of voice in real time and recognize emotion data.
[1481] Input: User facial expressions and tone of voice
[1482] Output: Recognized emotion data (e.g., mild fatigue)
[1483] Step 4:
[1484] The terminal encrypts the input scenario, diagnosed psychological state data, and recognized emotion data, and transmits them to the server using the data transmission means.
[1485] Input: Scenario data, psychological state data, emotional data
[1486] Output: Encrypted data to be sent
[1487] Step 5:
[1488] The server analyzes the received data and uses a generative AI model to generate the optimal dream program, selecting relaxation music and subliminal messages based on the scenario, psychological state, and emotions.
[1489] Input: Received data (scenario, mental state, emotional data)
[1490] Output: Generated dream program data
[1491] Step 6:
[1492] The server encrypts the generated dream program and transmits it to the user terminal.
[1493] Input: Dream Program Data
[1494] Output: Encrypted dream program data
[1495] Step 7:
[1496] The terminal analyzes the received dream program and sets a reproduction schedule using the dream program setting means.
[1497] Input: Received dream program data
[1498] Output: The configured playback schedule
[1499] Step 8:
[1500] When the user goes to bed, the device is placed next to the pillow and starts playing relaxation music and subliminal messages at the set time. The emotion engine monitors emotions in real time and adjusts the playback content as needed.
[1501] Input: Set playback schedule, real-time emotion data
[1502] Output: Dream program played, adjusted playback content
[1503] In this way, users can relax and recharge while experiencing unrealistic scenarios in their dreams.
[1504] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[1505] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[1506] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.
[1507] [Fourth embodiment]
[1508] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.
[1509] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.
[1510] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[1511] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.
[1512] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[1513] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[1514] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[1515] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.
[1516] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[1517] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[1518] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[1519] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[1520] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1521] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[1522] System Overview
[1523] The main components of the system are:
[1524] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1525] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1526] 3. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed psychological state data to the server.
[1527] 4. Server: A computer device that generates a dream program based on the scenario and psychological state data and transmits it to the user terminal.
[1528] 5. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1529] 6. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1530] Program processing
[1531] The program flow and each processing step will be specifically explained.
[1532] User
[1533] The user inputs an unrealistic scenario that they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to fly freely in the sky."
[1534] Terminal
[1535] The system receives the user's input and displays it for confirmation. It also activates the psychological state diagnostic means and asks the user a questionnaire. For example, the user answers the question, "Do you want to relax today?". It also collects biometric data such as heart rate and brain waves.
[1536] Terminal
[1537] The collected scenario and psychological state data are sent to a server, which is then encrypted and transmitted to the server via the Internet.
[1538] server
[1539] The server analyzes the received scenario and psychological state data and uses a scenario generation AI to generate an optimal dream program. For example, to match a scenario of "flying freely in the sky" with a relaxed psychological state, the server generates a program containing the subliminal message "You are free" and quiet, soothing music.
[1540] server
[1541] The generated dream program is sent to the user terminal.
[1542] Terminal
[1543] The received dream program is set and scheduled to run automatically when the user goes to bed. For example, it can be set to "Run the program at 10 p.m."
[1544] Terminal
[1545] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule, with the volume and timing of the messages adjusted accordingly.
[1546] User
[1547] You can experience scenarios set in your dreams and feel relaxed. For example, you can relax both your body and mind while flying freely through the sky in your dreams.
[1548] Specific examples
[1549] For example, consider a case where a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." In this case, the server generates a dream program for the scenario "The adventure of a medieval knight who slays a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1550] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in actual dreams, thereby reducing daily stress and fatigue.
[1551] The processing flow will be explained below.
[1552] Step 1:
[1553] Enter the unrealistic scenario you want to experience.
[1554] The user inputs a scenario, such as "I want to fly freely in space," into the terminal in text format through the scenario input interface.
[1555] Step 2:
[1556] The terminal receives the input scenario and displays it to the user for confirmation.
[1557] For example, it might say, "The scenario you entered is 'I want to fly freely through space.' Is this okay?"
[1558] Step 3:
[1559] The user answers the psychological assessment tool.
[1560] For example, you can answer a questionnaire with a question such as, "Today I feel like relaxing." Or the device can collect biometric data such as your heart rate and brain waves.
[1561] Step 4:
[1562] The device compiles the answers and biometric data obtained from the diagnostic tool and organizes them as scenario and psychological state data.
[1563] This data is then encrypted and prepared for transmission to the server.
[1564] Step 5:
[1565] The device transmits the scenario and psychological state data to the server.
[1566] This is converted into data packets and sent over the internet to a server using a secure protocol.
[1567] Step 6:
[1568] The server analyzes the received scenario and psychological state data.
[1569] The scenario generation AI is activated and analyzes the combination of a "scenario of flying freely through space" and a "mental state of wanting to relax."
[1570] Step 7:
[1571] The server generates the dream program.
[1572] The scenario generation AI selects appropriate subliminal messages (e.g., "You can fly lightly") and relaxation music, and combines them to create a dream program.
[1573] Step 8:
[1574] The server transmits the customized dream program to the user terminal.
[1575] The encrypted program data is transmitted to the terminal via the Internet.
[1576] Step 9:
[1577] The terminal analyzes the dream program received and sets the program contents.
[1578] You can decide when to play subliminal messages and the volume of relaxation music, and set a schedule to run automatically when you go to bed.
[1579] Step 10:
[1580] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[1581] The device will begin playing relaxation music and subliminal messages at the set time.
[1582] Step 11:
[1583] The device plays relaxation music and subliminal messages while you sleep.
[1584] For example, it plays the quiet sounds of space and the message "You are free" softly and repeatedly, encouraging users to experience flying through space in their dreams.
[1585] Step 12:
[1586] Users can experience scenarios set in their dreams and feel relaxed.
[1587] For example, you can refresh both your body and mind while flying freely through space in your dreams.
[1588] Example 1
[1589] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1590] To enable users to realistically experience unrealistic scenarios that cannot be experienced in reality in their dreams, it is necessary to generate and appropriately play customized dream programs based on the user's desired scenario and psychological state. However, conventional technologies lack the means to ensure the proper timing of scheduling and data security when generating and playing such customized dream programs. Furthermore, there is no established method for accurately diagnosing a user's psychological state and providing an optimal program based on that diagnosis.
[1591] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[1592] In this invention, the server includes: means for inputting an unrealistic scenario the user wishes to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; and means for scheduling the playback of the dream program to coincide with the user's bedtime. This allows the customized dream program to be appropriately generated and played based on the scenario and psychological state input by the user. Furthermore, the psychological state diagnosis and data transmission are encrypted and secure, thereby providing a realistic dream experience while protecting the user's privacy.
[1593] "User" refers to a person who wishes to use the system to have a dream experience.
[1594] A "scenario" is a description of the unrealistic scene or event that the user wishes to experience in their dream.
[1595] "Mental state" refers to the user's emotional and mental state, including stress level and fatigue level.
[1596] "Server" refers to a computer device that receives data sent from a user, analyzes it, generates a dream program, and sends it to the user's terminal.
[1597] "Dream Programs" are customized programs based on the user's scenario and psychological state, and include settings such as relaxation music and subliminal messages.
[1598] "Relaxation music" refers to music that helps users relax and promotes good sleep.
[1599] A "subliminal message" is a message that works on the user's subconscious mind and is used to make the dream experience feel more real.
[1600] "Schedule setting" refers to the time setting that is performed to play the dream program at the user's bedtime.
[1601] "Biometric data" refers to physical data such as the user's heart rate and brain waves, and is used to diagnose psychological state.
[1602] "Encryption" refers to a security measure that converts data into a form that cannot be deciphered by third parties.
[1603] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario and psychological state input by the user, and plays it while the user sleeps, providing the user with a realistic dream experience.
[1604] Components:
[1605] The main components of this system are as follows:
[1606] 1. Scenario input method:
[1607] An interface for users to input the scenario they want to experience. For example, it is implemented as an application on a smartphone or computer.
[1608] 2. Psychological diagnostic tools:
[1609] This function diagnoses the user's psychological state using question-based questionnaires and biometric devices (heart rate monitors, electroencephalographs, etc.).
[1610] 3. Means of data transmission:
[1611] A function to transmit the scenarios entered by the user and the psychological state data diagnosed to the server. This data transmission is performed using an encrypted protocol (e.g., HTTPS).
[1612] 4. Server:
[1613] It is a computer device that analyzes scenarios and psychological state data and generates optimal dream programs using generative AI models.
[1614] 5. Programming method:
[1615] This function allows you to set the received dream program and play it automatically when you go to bed. Specifically, it sets a schedule to match the user's bedtime.
[1616] 6. Regeneration means:
[1617] It has the ability to play relaxation music and subliminal messages based on dream programs.
[1618] The specific process:
[1619] User
[1620] The user uses a scenario input interface to input the unrealistic scenario they would like to experience. For example, they might input "I want to fly freely in the sky." Then, they use a psychological state diagnostic tool to answer a questionnaire based on their questions. Furthermore, a biometric device is used to collect heart rate and brain wave data.
[1621] Terminal
[1622] The terminal receives the scenario and biometric data entered by the user, displays a confirmation message, and encrypts the psychological state diagnosis results and biometric data before transmitting them to the server.
[1623] server
[1624] The server analyzes the received scenario and psychological state data and uses a generative AI model to generate an optimal dream program. It combines specific scenarios with relaxation music and subliminal messages. For example, for a scenario called "flying freely in the sky," it generates a program that includes the subliminal message "You are free" and calming music.
[1625] Terminal
[1626] The device receives the dream program sent from the server and schedules it to match your bedtime. For example, you can set it to "play the program at 10 p.m."
[1627] Terminal
[1628] At the set bedtime, the device plays relaxation music and subliminal messages, adjusting the volume and timing according to pre-set settings. For example, quiet music is played first, followed by a message such as "You are free."
[1629] User
[1630] While sleeping, users experience a scenario set in their dreams. For example, they can fly freely through the sky in their dreams and feel relaxed. When the dream experience ends, the device automatically stops playback.
[1631] Specific examples
[1632] For example, if a user inputs a scenario such as "I want to be a medieval knight who slays dragons" and submits a diagnosis result such as "I'm very tired today and want to regain my energy," the following processing is performed.
[1633] 1. Scenario input: The user inputs "a medieval knight slaying a dragon."
[1634] 2. Diagnosis of psychological state: The device receives the questionnaire result "I feel tired and want to regain my energy" and collects biometric data.
[1635] 3. Data transmission: The device encrypts the data and sends it to the server.
[1636] 4. Dream program generation: The server generates a dream program that combines subliminal messages such as "You are strong" with relaxation music that has an energy-restoring effect.
[1637] 5. Receiving the dream program: The terminal receives the program from the server and saves it.
[1638] 6. Program setting: The device is set to "Play the program at 10pm."
[1639] 7. Playback of dream program: When the device reaches 10pm, it will play relaxation music and subliminal messages.
[1640] 8. Dream Experience: The user regains energy and relaxes while fighting dragons in their dreams.
[1641] Prompt Sentence Examples
[1642] Here are some examples of prompts for generative AI models:
[1643] Generate the optimal dream program if a user inputs a scenario such as "I want to be a medieval knight who slays a dragon" and submits a diagnosis result such as "I'm very tired today and want to regain my energy."
[1644] Expected output:
[1645] A dream program that combines the adventure scenario of a medieval knight slaying a dragon with subliminal messages such as "You are strong" and relaxation music to restore energy.
[1646] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality, thereby reducing daily stress and fatigue.
[1647] The flow of the identification process in the first embodiment will be described with reference to FIG.
[1648] Step 1:
[1649] Scenario input
[1650] User
[1651] Input: An unrealistic scenario you want to experience (e.g., "I want to fly freely in the sky")
[1652] Operation: The user uses the device's scenario input interface to input the unrealistic scenario they wish to experience. The device receives the input scenario and displays it on the screen.
[1653] Output: Input scenario data
[1654] Step 2:
[1655] Diagnosis of psychological condition
[1656] Terminal
[1657] Input: User's scenario data
[1658] Operation: The device launches the psychological state diagnostic tool and asks the user a questionnaire. For example, it displays questions such as "Do you want to relax today?" and the user answers them. It also uses biometric devices to collect heart rate and brain wave data. The collected data is anonymized and securely stored.
[1659] Output: diagnosed psychological state data and biological data
[1660] Step 3:
[1661] Data transmission
[1662] Terminal
[1663] Input: Scenario data, psychological state data, biological data
[1664] Operation: The device encrypts the collected scenario data, psychological state data, and biometric data and sends them to the server. Specifically, the HTTPS protocol is used to ensure data security.
[1665] Output: Encrypted data sent to the server
[1666] Step 4:
[1667] Creating a Dream Program
[1668] server
[1669] Input: Encrypted scenario data, psychological state data, and biometric data
[1670] How it works: The server decodes the received data and analyzes the scenario and psychological state. It then uses a generative AI model to generate the optimal dream program. For example, for a scenario like "fly freely in the sky," it generates a program that combines the subliminal message "You are free" with quiet, relaxing music.
[1671] Output: Generated dream program
[1672] Step 5:
[1673] Sending the Dream Program
[1674] server
[1675] Input: Generated dream program
[1676] Operation: The server sends the generated dream program to the user's device. Encrypted communication is used to ensure data security.
[1677] Output: Dream program sent to the user's terminal
[1678] Step 6:
[1679] Program Settings
[1680] Terminal
[1681] Input: Received Dream Program
[1682] Operation: The device stores the received dream program in its internal memory and sets a schedule based on the user's bedtime. For example, the device can set the program to run at 10 p.m.
[1683] Output: Set dream program and schedule data
[1684] Step 7:
[1685] Rebirth of the Dream Program
[1686] Terminal
[1687] Input: Set dream program and schedule data
[1688] How it works: At the set bedtime, the device plays relaxation music and subliminal messages. The volume and timing of the messages are also adjusted according to pre-set settings. For example, quiet music will play first, followed by the message "You are free" at the appropriate time.
[1689] Output: Relaxation music and subliminal messages played
[1690] Step 8:
[1691] Dream experience
[1692] User
[1693] Input: Played relaxation music and subliminal messages
[1694] How it works: The user experiences a scenario set in a dream. For example, they can fly freely through the sky in their dream, and feel relaxed. When the dream experience ends, the device automatically stops playback.
[1695] Output: User satisfaction and relaxation effect
[1696] (Application example 1)
[1697] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1698] In modern society, many people feel stressed and fatigued, and there is a need for methods to achieve sufficient relaxation and high-quality sleep. However, conventional relaxation and sleep improvement methods are difficult to customize to suit the psychological state and preferences of each user, and general methods alone are often unsatisfactory. Furthermore, there is a lack of methods to achieve deep relaxation and stress relief by experiencing unrealistic scenarios in dreams that cannot be experienced in reality.
[1699] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[1700] In this invention, the server includes means for inputting an unrealistic scenario that the user wishes to experience, means for diagnosing the user's psychological state, means for transmitting the input scenario and the diagnosed psychological state data to the server, means for generating a customized dream program based on the scenario and the psychological state data, means for receiving the customized dream program from the server and setting the dream program, means for playing relaxation music and subliminal messages based on the dream program, and means for automatically playing the relaxation music and subliminal messages at a specified bedtime. This provides a dream experience customized based on the user's psychological state and preferences, making it possible to achieve deep relaxation and stress relief.
[1701] "User" refers to an individual person who uses the system.
[1702] An "unrealistic scenario" refers to a hypothetical situation or event that cannot be experienced in the real world.
[1703] "Mood state" refers to a user's current mental and emotional state, including stress level and relaxation level.
[1704] "Diagnosis" refers to the process of assessing and determining a user's psychological state through questionnaires and the collection of biometric data.
[1705] "Data" refers to information about the scenario and psychological state entered by the user.
[1706] "Server" refers to a remote computer system that generates and delivers customized Dream Programs based on data received from Users.
[1707] "Customized dream program" refers to a program that provides a specifically designed dream experience based on the user's input and psychological state.
[1708] "Relaxation music" refers to specific music or sounds intended to relax the user.
[1709] A "subliminal message" is a message that has a psychological effect on the user in a way that is not consciously perceivable.
[1710] A "designated bedtime" refers to a preset time for a user to fall asleep.
[1711] An embodiment of the present invention is a system for allowing a user to experience customized dreams. The system consists of the following main components:
[1712] 1. User Device:
[1713] The user terminal provides a scenario input means and a psychological state diagnosis means. The user inputs an unrealistic scenario that he or she would like to experience, and uses a questionnaire and biosensors (e.g., a heart rate monitor and an electroencephalogram sensor) to diagnose the psychological state. The terminal also has a means for transmitting the scenario and psychological state data input by the user to a cloud server.
[1714] 2. Cloud Server:
[1715] The cloud server generates a customized dream program based on the received scenario and psychological state data, using a generative AI model to generate a dream program containing appropriate subliminal messages and relaxation music, and then transmits the program to the user's device.
[1716] 3. Dream Program Generation Process:
[1717] The cloud server analyzes the received data and generates prompts using a scenario generation AI. The generated prompts are used to create a dream program that matches the user's psychological state.
[1718] 4. Dream Program Playback Method:
[1719] The user terminal has a means for automatically playing customized relaxation music and subliminal messages at bedtime, allowing the user to experience a specified unrealistic scenario in their dreams and achieve relaxation and stress relief.
[1720] Program processing explanation
[1721] Users input a fictitious scenario, such as "I want to walk on the bottom of the ocean," into a smartphone app. To assess their psychological state, the app then presents them with questionnaires (such as "How are you feeling today?") and collects biometric data using Bluetooth-connected heart rate monitors and brainwave sensors.
[1722] The collected data (scenarios and psychological states) is sent to a cloud server via HTTPS. The server then uses a Python-based scenario generation AI (e.g., a Transformers model of Hugging Face) to generate an optimal dream program based on the prompt. The generated program includes a subliminal message, such as "You are completely relaxed," and relaxing music, including the sound of gentle waves.
[1723] The generated dream program is sent to the user's device and set to play automatically at the user's bedtime (e.g., 10:00 PM). Music playback is performed using, for example, ExoPlayer (for Android) or AVPlayer (for iOS). This allows the user to experience a relaxing scenario in their dream, refreshing their mind and body.
[1724] Specific examples
[1725] If the user inputs "I want to take a walk on the beautiful ocean floor" and responds "I feel like relaxing today," the cloud server generates the following prompt sentence:
[1726] Example prompt sentence:
[1727] Scenario: I want to walk on the bottom of the sea
[1728] Mood: Feeling very relaxed
[1729] Biodata: Heart rate 60, Alpha waves
[1730] Based on this prompt, the cloud server generates the following dream program: A subliminal message saying "You are completely relaxed" is played on the device, along with relaxation music with the sound of gentle waves.
[1731] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[1732] Step 1:
[1733] The user starts the app on their smartphone and inputs the unrealistic scenario they want to experience (e.g., "I want to walk on the bottom of the ocean"). The scenario is sent to the app as input data.
[1734] Step 2:
[1735] The device checks the input scenario and displays a questionnaire in the form of a question (e.g., "How are you feeling today?"). The user answers the questionnaire and also enters psychological state data, including the user's emotions and stress level.
[1736] Step 3:
[1737] The device collects biometric data (heart rate, brain waves, etc.) using a Bluetooth-connected heart rate monitor and brain wave sensor, and temporarily stores the collected biometric data.
[1738] Step 4:
[1739] The device compiles the input scenario, questionnaire responses, and collected biometric data and sends them to the cloud server via HTTPS, allowing the server to receive all the necessary data.
[1740] Step 5:
[1741] The server analyzes the received scenario and psychological state data and generates an optimal dream program using a Python-based generative AI model (e.g., the Transformers model for Hugging Face). As a result of the data analysis, a prompt sentence is generated.
[1742] Step 6:
[1743] The server creates a dream program containing subliminal messages and relaxation music that are suited to the user's psychological state based on the generated prompt sentence. This program is configured according to the content of the prompt sentence.
[1744] Step 7:
[1745] The server then transmits the generated dream program to the user's terminal, where it becomes available for use.
[1746] Step 8:
[1747] The device checks the received dream program and schedules it to be played automatically at the bedtime set by the user. To do this, it prepares to use a music playback library (e.g., ExoPlayer or AVPlayer).
[1748] Step 9:
[1749] At the designated bedtime, the device plays relaxation music and subliminal messages, allowing the user to fall asleep and experience a relaxing scenario in their dreams.
[1750] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[1751] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[1752] System Overview
[1753] The main components of the system are:
[1754] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1755] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1756] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[1757] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[1758] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[1759] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1760] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1761] Program processing
[1762] The program flow and each processing step will be specifically explained.
[1763] User
[1764] The user inputs the unrealistic scenario they would like to experience through the scenario input interface. For example, they input a scenario such as "I want to explore an underwater city."
[1765] Terminal
[1766] The system receives the user's input and displays it for confirmation. It also activates a psychological state diagnostic means and asks the user a question-based questionnaire. For example, the user answers the question, "Do you want to relax today?". It then activates an emotion engine to analyze the user's facial expressions and tone of voice and recognize their emotions.
[1767] Terminal
[1768] The results of the psychological state and emotional diagnosis, as well as the scenarios entered by the user, are compiled and organized as data. This data is then encrypted and prepared for transmission to the server.
[1769] Terminal
[1770] The scenario and the diagnosed emotional and psychological state data are sent to the server, converted into data packets, and transmitted to the server via the internet through a secure protocol.
[1771] server
[1772] The server analyzes the received scenario and emotional and psychological state data. It then activates a scenario generation AI and analyzes the combination of a "scenario of exploring an underwater city" and a "desire to relax."
[1773] server
[1774] The server generates the dream program. The scenario generation AI selects appropriate subliminal messages (e.g., "You are safe and perfect for exploring") and relaxation music, and creates a dream program that combines these.
[1775] server
[1776] The generated dream program is sent to the user's terminal. The encrypted program data is sent to the terminal via the Internet.
[1777] Terminal
[1778] The received dream program is analyzed and the program content is set, including the timing of subliminal messages and the volume of relaxation music, and a schedule is set to automatically run when you go to bed.
[1779] Terminal
[1780] The user places the device next to their pillow before going to sleep, relaxes, and gets into bed. At the set time, the device starts playing relaxation music and subliminal messages.
[1781] Terminal
[1782] When it's time for bed, relaxation music and subliminal messages are played according to a set schedule. An emotion engine monitors the user's emotions in real time and adjusts the music and messages as needed. For example, if the user feels anxious, the music will be switched to more relaxing music.
[1783] User
[1784] You can experience scenarios set in dreams and spend your time in a relaxed mood. For example, you can refresh your mind and body while exploring an underwater city in your dream.
[1785] Specific examples
[1786] For example, consider a scenario where a user inputs a scenario such as "I want to be a medieval knight slaying a dragon," and then sends a diagnosis result such as "I'm very tired today, so I want to regain my energy." The emotion engine also recognizes "mild fatigue" from the user's facial expression and tone of voice. In this case, the server generates a dream program for the "adventures of a medieval knight slaying a dragon" scenario, combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends this program to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1787] In this way, the present invention provides a system that allows users to experience dreams that cannot be experienced in reality in real dreams, thereby reducing daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[1788] The processing flow will be explained below.
[1789] Step 1:
[1790] Enter the unrealistic scenario you want to experience.
[1791] The user inputs a scenario such as "I want to explore an underwater city" in text format into the terminal through the scenario input interface. The terminal receives this and displays it to the user for confirmation.
[1792] Step 2:
[1793] The terminal activates the psychological state diagnostic means and displays a questionnaire in the form of questions to the user.
[1794] For example, the user may respond to the question, "How are you feeling today?" with, "I want to relax." Furthermore, sensors are used to collect biometric data such as heart rate and brain waves.
[1795] Step 3:
[1796] The device activates an emotion engine that analyzes the user's facial expressions and tone of voice.
[1797] The system analyzes the user's facial expressions and tone of voice when answering the questionnaire and determines that the user is "seeking relaxation."
[1798] Step 4:
[1799] The scenario, emotion, and psychological state data collected by the device are sent together to the server.
[1800] This data is encrypted and sent to a server over the Internet using a secure protocol.
[1801] Step 5:
[1802] The server analyzes the received scenario and the emotional and psychological state data.
[1803] The scenario generation AI is activated and generates an appropriate dream program based on the "scenario of exploring an underwater city" and the "desire to relax."
[1804] Step 6:
[1805] The server generates the dream program.
[1806] For example, the server creates a dream program that combines subliminal messages such as "You are safe and perfect for exploring" with relaxation music, including calming ocean sounds.
[1807] Step 7:
[1808] The server sends the generated dream program to the user terminal.
[1809] The encrypted program data is transmitted over the Internet using a secure protocol.
[1810] Step 8:
[1811] The terminal analyzes the dream program received and sets the program contents.
[1812] Decide when to play the subliminal messages and the volume of the relaxation music, and schedule it to run automatically at bedtime.
[1813] Step 9:
[1814] Before going to sleep, the user places the device next to their pillow, relaxes, and gets into bed.
[1815] The device prepares to start automatic execution of the dream program at the set time.
[1816] Step 10:
[1817] The device prepares to play relaxation music and subliminal messages according to the dream program.
[1818] For example, at 10 p.m., it plays the sound of a calm ocean and a message like, "You are safe and ready to explore."
[1819] Step 11:
[1820] The device will begin playing relaxation music and subliminal messages.
[1821] The emotion engine monitors the user's emotions in real time, and if the user feels anxious or stressed, it adjusts the music and messages played to make them more relaxing.
[1822] Step 12:
[1823] The user experiences a scenario set in a dream.
[1824] For example, you can explore an underwater city in your dreams and experience relaxation in both body and mind. The dream program is adjusted in real time by the emotion engine, allowing you to achieve higher quality sleep and relaxation.
[1825] Example 2
[1826] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1827] In modern society, many people experience stress and fatigue in their daily lives. Under these circumstances, there is a need to relax and refresh the mind and body, but the means to do so are not always sufficient. Furthermore, experiencing unrealistic scenarios that cannot be experienced in reality may contribute to psychological satisfaction and stress reduction. However, in reality, there are no means to provide such experiences, and users' needs cannot be met.
[1828] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means. In this invention, the server includes a means for inputting an unrealistic scenario that the user wants to experience, a means for diagnosing the user's psychological state, a data transmission means for communicating with the user terminal, and a means for generating a customized dream program. This allows the user to experience an unrealistic scenario in their dreams that they would not be able to experience in reality. In addition, by monitoring the user's emotions in real time and providing optimal relaxation music and subliminal messages, the user's mind and body can be refreshed and stress reduced.
[1829] "User" refers to someone who uses the system to experience unrealistic scenarios.
[1830] A "scenario" refers to the unrealistic experience that a user wishes to have in a dream.
[1831] "Psychological state" refers to the user's emotional and mental state, which is diagnosed through questionnaires and biometric data.
[1832] "Server" refers to a computer device that analyzes scenarios and psychological state data sent by users and generates customized dream programs.
[1833] "Dream Program" refers to a program that includes scenarios, subliminal messages, and relaxation music that is generated for the user to experience in a dream.
[1834] A "subliminal message" is a message that is provided to a user in a way that works on the user's subconscious, with the aim of influencing the user's emotions or behavior.
[1835] "Relaxation music" refers to music played as part of a dream program for the purpose of helping the user relax.
[1836] An "emotion engine" refers to software or hardware that analyzes a user's facial expressions and tone of voice in real time to recognize the user's emotions.
[1837] "Data transmission means" refers to a function for securely transmitting encrypted data from a terminal to a server.
[1838] "Analysis" refers to the process by which the server extracts information from the data it receives and performs the necessary processing or generation.
[1839] The system of the present invention allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system generates a customized dream program based on the scenario entered by the user and its emotional and psychological state, and plays it back while the user sleeps, providing the user with a realistic dream experience.
[1840] The main components of the system are:
[1841] 1. Scenario input means: An interface for users to input the scenario they want to experience.
[1842] 2. Psychological state diagnostic means: A function to diagnose the user's psychological state using questionnaires and biometric devices.
[1843] 3. Emotion engine: A function that recognizes emotions by analyzing the user's facial expressions and tone of voice.
[1844] 4. Data transmission means: A function to transmit the scenario entered by the user and the diagnosed emotion and psychological state data to the server.
[1845] 5. Server: A computer device that generates a dream program based on the scenario and emotional and psychological state data and transmits it to the user terminal.
[1846] 6. Program setting means: A function for setting received dream programs and automatically playing them when you go to bed.
[1847] 7. Playback: Function to play relaxation music and subliminal messages based on dream programs.
[1848] To achieve this, the following specific hardware and software are used:
[1849] Hardware:
[1850] Device: An electronic device such as a smartphone or tablet that is directly operated by the user.
[1851] Server: A high-performance computer that analyzes data sent by users and generates dream programs.
[1852] Biometric devices: sensors and cameras used to collect biometric data about a user.
[1853] Audio output device: Speakers or earphones for playing relaxation music or subliminal messages.
[1854] software:
[1855] Scenario generation AI model: An artificial intelligence algorithm that generates optimal dream programs based on scenarios and psychological state data.
[1856] Emotion engine: Software for analyzing a user's facial expressions and tone of voice in real time.
[1857] Encryption software: Encryption algorithms to ensure user data is transmitted securely.
[1858] Playback scheduling software: Software for managing the playback timing of dream programs.
[1859] As a specific example of operation, consider the case where a user inputs a scenario such as "I want to explore an underwater city" through a scenario input interface and sends it to the server along with the emotion of wanting to relax. In this case, the scenario generation AI model generates a dream program that combines relaxation music with a subliminal message appropriate for the "scenario of exploring an underwater city" (e.g., "You are safe and perfect for exploring"). The program is encrypted and sent to the device. The device analyzes the received dream program and sets it up to play the relaxation music and subliminal message at a specified time. When going to bed, the device plays the dream program at the specified time, and the user relaxes while enjoying a dream of exploring an underwater city.
[1860] Example prompt sentence:
[1861] "Generate a dream scenario where the user becomes a medieval knight and slays a dragon. The user is tired and needs to regain their energy. Use relaxation music and subliminal messages."
[1862] In this way, the present invention realizes a system that can provide users with a customized dream experience and reduce daily stress and fatigue. The introduction of an emotion engine makes it possible to provide a more accurate and customized dream experience.
[1863] The flow of the identification process in the second embodiment will be described with reference to FIG.
[1864] Step 1:
[1865] The user accesses the scenario input interface and inputs the unrealistic scenario he or she would like to experience (for example, "I want to explore an underwater city").
[1866] Input: User-entered scenario text
[1867] Output: Input scenario displayed on terminal
[1868] Step 2:
[1869] The terminal receives the user's input and displays it for confirmation.
[1870] Input: User-entered scenario text
[1871] Output: Input confirmation screen displayed on the device display
[1872] Step 3:
[1873] The terminal activates the psychological state diagnosis means and prepares to diagnose the user's psychological state.
[1874] Specific operation: Activate sensors and cameras to collect user biometric data.
[1875] Input: Trigger for scenario input completion
[1876] Output: Diagnostics ready
[1877] Step 4:
[1878] The terminal asks the user a questionnaire in the form of a question. For example, the terminal displays a question such as "Do you want to relax today?" and the user answers it.
[1879] Input: Survey question items
[1880] Output: User response data
[1881] Step 5:
[1882] The device activates an emotion engine to recognize the user's emotions in real time.
[1883] Specific operation: The camera captures the user's facial expressions and the microphone collects the tone of voice. The emotion engine analyzes this data.
[1884] Input: User's facial expression and tone of voice data
[1885] Output: Recognized emotion data
[1886] Step 6:
[1887] The device compiles the psychological and emotional diagnosis results and the scenario entered by the user, organizes them as data, and encrypts it before preparing to send it to the server.
[1888] Input: Scenario data, diagnosed psychological state data, emotion data
[1889] Output: Encrypted data packet
[1890] Step 7:
[1891] The device converts the encrypted data into data packets and sends them to the server using a secure protocol (e.g., HTTPS).
[1892] Input: Encrypted data packet
[1893] Output: Data sent to the server
[1894] Step 8:
[1895] The server analyzes the received data, activates a scenario generation AI, and generates an optimal dream program based on the user's scenario, emotions, and psychological state data.
[1896] How it works: The AI model analyzes the data as input and selects appropriate relaxation music and subliminal messages.
[1897] Input: Scenario data, emotion data, psychological state data
[1898] Output: Generated dream program data
[1899] Step 9:
[1900] The server encrypts the generated dream program and transmits it to the user's terminal via a secure protocol.
[1901] Input: Generated dream program data
[1902] Output: Encrypted dream program data sent to the user's terminal
[1903] Step 10:
[1904] The device analyzes the dream program it receives and sets the specific playback schedule, timing of subliminal messages, volume of relaxation music, etc.
[1905] Input: Encrypted dream program data
[1906] Output: Set dream program
[1907] Step 11:
[1908] The device prepares to automatically play the dream program before you go to sleep.
[1909] Specific actions: Prepare audio output device, launch scheduling software.
[1910] Input: Set dream program
[1911] Output: Ready to play
[1912] Step 12:
[1913] At the designated time, the device will begin playing relaxation music and subliminal messages.
[1914] Specific operation: Play music and messages from the audio output device.
[1915] Input: Trigger to start playback (bedtime)
[1916] Output: Playing music and messages
[1917] Step 13:
[1918] The device uses an emotion engine to monitor the user's emotions in real time and adjust the music and messages being played accordingly.
[1919] Specific operation: The camera and microphone analyze the user's emotions in real time and change the playback content as needed.
[1920] Input: Real-time emotion data
[1921] Output: Adjusted playback content
[1922] Step 14:
[1923] The user experiences a specified scenario in a dream. For example, they can listen to relaxation music and relax while dreaming about exploring an underwater city.
[1924] Input: Regenerated Dream Program
[1925] Output: Dream experience and relaxation effect for the user
[1926] (Application example 2)
[1927] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1928] In modern society, users increasingly seek unrealistic experiences to relieve everyday stress and relax their minds and bodies. However, there are various technical challenges to achieving this. In particular, current technology is not sufficient to accurately capture the user's psychological state and emotions and provide a customized dream experience based on them. Therefore, there is a need for a system that can analyze the user's psychological state and emotions in real time and generate and play optimal dream programs.
[1929] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: means for inputting an unrealistic scenario that the user wants to experience; means for diagnosing the user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to the server; server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and setting the dream program; means for playing relaxation music and subliminal messages based on the dream program; emotion engine means for analyzing the user's facial expressions and tone of voice to recognize emotions; and means for monitoring emotions in real time and adjusting the playback content. This makes it possible to accurately analyze the user's psychological state and emotions and provide a customized dream experience in real time based on the analysis.
[1930] The "scenario input means" is an interface for inputting the unrealistic scenario that the user wants to experience.
[1931] The "mental state diagnostic means" is a function for diagnosing the user's mental state using a questionnaire or biometric data.
[1932] The "emotion engine means" is a device or software that has the function of analyzing the user's facial expressions and tone of voice and recognizing emotions.
[1933] The "data transmission means" is a function that transmits the input scenario and diagnosed psychological state data to the server.
[1934] The "server means" is a computer device that generates a customized dream program based on the received scenario and psychological state data and transmits it to the user terminal.
[1935] The "dream program setting means" is a function for setting the received dream program and automatically playing it when going to bed.
[1936] "Playback means" is a function that plays relaxation music and subliminal messages based on the dream program.
[1937] The "real-time monitoring means" is a function that uses an emotion engine to monitor the user's emotions in real time and adjust the playback content.
[1938] A "generative AI model" is an artificial intelligence model that generates appropriate dream programs based on input data.
[1939] A "prompt sentence" is an input sentence to a generative AI model, and is the text that forms the basis for the content generated by the AI.
[1940] The present invention is a system that allows users to experience unrealistic scenarios in their dreams that cannot be experienced in reality. This system operates using hardware such as smartphones, smart glasses, and servers, and software such as generative AI models. The specific configuration and operation are described in detail below.
[1941] System Overview
[1942] 1. Scenario input method
[1943] Users input the scenario they want to experience through the interface of their smartphone or smart glasses, for example by saying "I want to explore space" through voice input.
[1944] 2. Psychological diagnostic tools
[1945] Display a questionnaire to assess the user's psychological state or acquire biometric data (e.g., heart rate, stress level). For example, display a question such as, "Do you want to relax today?"
[1946] 3. Emotional Engine Means
[1947] It has the ability to analyze the user's facial expressions and tone of voice and recognize emotions. For example, it uses the camera and microphone of smart glasses to analyze the user's facial expressions and tone of voice in real time.
[1948] 4. Data Transmission Method
[1949] The scenarios entered by the user, the diagnosed psychological state, and the recognized emotional data are encrypted and sent to the server via a secure protocol (e.g., HTTPS).
[1950] 5. Server Means
[1951] The server analyzes the received data and uses a generative AI model to generate a dream program that is optimal for the user. For example, for a "space exploration" scenario, the server creates a program that combines subliminal messages such as "You are safe and ready to embark on a new adventure" with relaxing background music.
[1952] 6. Dream Program Setting Method
[1953] The generated dream program is sent to the user's device and scheduled for automatic playback before bedtime, with the smartphone or smart glasses set to start playback at the specified time.
[1954] 7. Regeneration means
[1955] At bedtime, relaxation music and subliminal messages are played, and the emotional engine monitors the user's real-time reactions and adjusts the playback content as needed.
[1956] Hardware and software used
[1957] Hardware: Smartphones (e.g., iPhone, Android devices), smart glasses (e.g., Google Glass), biometric sensors (e.g., Apple Watch, fitness trackers)
[1958] Software: Mobile app development environments (e.g., Xcode, Android Studio), cloud services (e.g., AWS, Google Cloud), sentiment analysis APIs (e.g., Microsoft Azure Emotion API), data encryption libraries
[1959] Example of operation
[1960] For example, a user launches the app and voice-inputs the scenario they want to experience in their dream, saying, "I want to be a medieval dragon warrior tonight." They also input a diagnosis result, saying, "I'm very tired today, so I want to regain my energy." When the emotion engine recognizes "mild fatigue" from the user's facial expression and tone of voice, the server generates a dream program for the scenario "The adventures of a medieval knight slaying a dragon," combining subliminal messages such as "You are strong" with relaxation music that has the effect of restoring energy, and sends it to the user's device. By playing this program at bedtime, the user can experience relaxation and regaining energy while fighting a dragon in their dream.
[1961] Prompt Sentence Examples
[1962] User: "I want to be a medieval dragon warrior tonight."
[1963] App: "How are you feeling today?"
[1964] User: "I'm a little tired and want to relax and get some sleep."
[1965] In this way, the present invention provides an effective system for allowing users to experience unrealistic dream experiences in a realistic manner, thereby reducing daily stress and fatigue.
[1966] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[1967] Step 1:
[1968] The user inputs the scenario he or she wants to experience using the scenario input means. For example, he or she may input "I want to explore space" by voice or text.
[1969] Input: The scenario the user wants to experience
[1970] Output: Input scenario data
[1971] Step 2:
[1972] The device displays a questionnaire to assess the user's psychological state, and also acquires data from biosensors to analyze the user's psychological state.
[1973] Input: State of mind question (e.g., "Do you feel relaxed today?")
[1974] Output: Diagnosed psychological state data (e.g., want to relax)
[1975] Step 3:
[1976] The terminal uses the emotion engine means to analyze the user's facial expressions and tone of voice in real time and recognize emotion data.
[1977] Input: User facial expressions and tone of voice
[1978] Output: Recognized emotion data (e.g., mild fatigue)
[1979] Step 4:
[1980] The terminal encrypts the input scenario, diagnosed psychological state data, and recognized emotion data, and transmits them to the server using the data transmission means.
[1981] Input: Scenario data, psychological state data, emotional data
[1982] Output: Encrypted data to be sent
[1983] Step 5:
[1984] The server analyzes the received data and uses a generative AI model to generate the optimal dream program, selecting relaxation music and subliminal messages based on the scenario, psychological state, and emotions.
[1985] Input: Received data (scenario, mental state, emotional data)
[1986] Output: Generated dream program data
[1987] Step 6:
[1988] The server encrypts the generated dream program and transmits it to the user terminal.
[1989] Input: Dream Program Data
[1990] Output: Encrypted dream program data
[1991] Step 7:
[1992] The terminal analyzes the received dream program and sets a reproduction schedule using the dream program setting means.
[1993] Input: Received dream program data
[1994] Output: The configured playback schedule
[1995] Step 8:
[1996] When the user goes to bed, the device is placed next to the pillow and starts playing relaxation music and subliminal messages at the set time. The emotion engine monitors emotions in real time and adjusts the playback content as needed.
[1997] Input: Set playback schedule, real-time emotion data
[1998] Output: Dream program played, adjusted playback content
[1999] In this way, users can relax and recharge while experiencing unrealistic scenarios in their dreams.
[2000] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.
[2001] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[2002] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.
[2003] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.
[2004] FIG. 9 is a diagram illustrating an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and actions arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.
[2005] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.
[2006] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).
[2007] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.
[2008] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."
[2009] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.
[2010] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).
[2011] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.
[2012] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.
[2013] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.
[2014] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.
[2015] The hardware resource for executing a specific process can be any of the following processors: An example of a processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another example of a processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.
[2016] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.
[2017] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.
[2018] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.
[2019] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.
[2020] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.
[2021] The following is further disclosed regarding the above embodiment.
[2022] (Claim 1)
[2023] a means for inputting the unrealistic scenario that the user wishes to experience;
[2024] means for diagnosing a user's psychological state;
[2025] means for transmitting the input scenario and the diagnosed psychological state data to a server;
[2026] a server means for generating a customized dream program based on the scenario and the psychological state data;
[2027] means for receiving the customized dream program from the server and configuring the dream program;
[2028] means for playing relaxation music and subliminal messages based on said dream program;
[2029] A system including:
[2030] (Claim 2)
[2031] 2. The system according to claim 1, wherein the psychological state of the user is diagnosed in the form of a question or by biometric data.
[2032] (Claim 3)
[2033] 2. The system according to claim 1, wherein said server means generates an appropriate combination of subliminal messages and relaxation music from said scenario and said psychological state data.
[2034]
[2035] "Example 1"
[2036] (Claim 1)
[2037] a means for inputting the unrealistic scenario that the user wishes to experience;
[2038] means for diagnosing a user's psychological state;
[2039] means for transmitting the input scenario and the diagnosed psychological state data to a server;
[2040] a server means for generating a customized dream program based on the scenario and the psychological state data;
[2041] means for receiving the customized dream program from the server and configuring the dream program;
[2042] means for playing relaxation music and subliminal messages based on said dream program;
[2043] means for scheduling the playback of said dream program to coincide with a user's bedtime;
[2044] A system including:
[2045] (Claim 2)
[2046] 2. The system according to claim 1, wherein the psychological state of the user is diagnosed in the form of a question or using biometric data, and the diagnosis result and the biometric data are encrypted and transmitted.
[2047] (Claim 3)
[2048] 2. The system according to claim 1, wherein the server means generates an appropriate combination of subliminal messages and relaxation music from the scenario and the psychological state data, and adjusts the dream program according to the user's psychological state.
[2049] "Application Example 1"
[2050] (Claim 1)
[2051] a means for inputting the unrealistic scenario that the user wishes to experience;
[2052] means for diagnosing a user's psychological state;
[2053] means for transmitting the input scenario and the diagnosed psychological state data to a server;
[2054] a server means for generating a customized dream program based on the scenario and the psychological state data;
[2055] means for receiving the customized dream program from the server and configuring the dream program;
[2056] means for playing relaxation music and subliminal messages based on said dream program;
[2057] means for automatically playing the relaxation music and subliminal messages at a designated bedtime;
[2058] A system including:
[2059] (Claim 2)
[2060] 2. The system according to claim 1, wherein the user's psychological state is diagnosed in the form of a question or by biometric data, and a prompt sentence is generated based on the result.
[2061] (Claim 3)
[2062] The system according to claim 1, wherein the server means generates an appropriate combination of subliminal messages and relaxation music from the scenario and the psychological state data, and analyzes the combination using a generative AI model based on a prompt sentence.
[2063] "Example 2: Combining Emotion Engines"
[2064] (Claim 1)
[2065] a means for inputting the unrealistic scenario that the user wishes to experience;
[2066] means for diagnosing a user's psychological state;
[2067] means for transmitting the input scenario and the diagnosed psychological state data to a server;
[2068] a server means for generating a customized dream program based on the scenario and the psychological state data;
[2069] A server means for encrypting the customized dream program and transmitting it to a user terminal;
[2070] means for receiving the customized dream program from the server, and analyzing and setting the dream program;
[2071] means for playing relaxation music and subliminal messages based on said dream program;
[2072] a means for monitoring a user's emotions in real time using an emotion engine and adjusting the music or messages being played;
[2073] A system including:
[2074] (Claim 2)
[2075] 2. The system according to claim 1, wherein the psychological state of the user is diagnosed in the form of a question or by biometric data.
[2076] (Claim 3)
[2077] 2. The system according to claim 1, wherein said server means generates an appropriate combination of subliminal messages and relaxation music from said scenario and said psychological state data.
[2078] "Application example 2 when combining emotion engines"
[2079] (Claim 1)
[2080] a means for inputting the unrealistic scenario that the user wishes to experience;
[2081] means for diagnosing a user's psychological state;
[2082] means for transmitting the input scenario and the diagnosed psychological state data to a server;
[2083] a server means for generating a customized dream program based on the scenario and the psychological state data;
[2084] means for receiving the customized dream program from the server and configuring the dream program;
[2085] means for playing relaxation music and subliminal messages based on said dream program;
[2086] an emotion engine means for recognizing emotions by analyzing a user's facial expression and tone of voice;
[2087] A means for monitoring emotions in real time and adjusting playback content;
[2088] A system including:
[2089] (Claim 2)
[2090] 2. The system according to claim 1, wherein the psychological state of the user is diagnosed in the form of a question or by biometric data.
[2091] (Claim 3)
[2092] 2. The system of claim 1, wherein the server means includes means for generating an appropriate combination of subliminal messages and relaxation music from the scenario and the psychological state data, and for customizing a dream program using a generative AI model. [Explanation of symbols]
[2093] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>
Claims
1. a means for inputting the unrealistic scenario that the user wishes to experience; means for diagnosing a user's psychological state; means for transmitting the input scenario and the diagnosed psychological state data to a server; a server means for generating a customized dream program based on the scenario and the psychological state data; means for receiving the customized dream program from the server and configuring the dream program; means for playing relaxation music and subliminal messages based on said dream program; A system including:
2. The system according to claim 1, wherein the psychological state of the user is diagnosed in the form of a question or by biometric data.
3. 2. The system according to claim 1, wherein said server means generates an appropriate combination of subliminal messages and relaxation music from said scenario and said psychological state data.
Citation Information
Patent Citations
Persona chatbot control method and system
JP2022180282A